mirror of
https://github.com/PCSX2/pcsx2.git
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81
.github/ISSUE_TEMPLATE/app_bug_report.yaml
vendored
Normal file
81
.github/ISSUE_TEMPLATE/app_bug_report.yaml
vendored
Normal file
@@ -0,0 +1,81 @@
|
||||
# Docs - https://docs.github.com/en/communities/using-templates-to-encourage-useful-issues-and-pull-requests/syntax-for-githubs-form-schema
|
||||
name: Application Bug Report
|
||||
description: Found a problem with the application itself (ie. bad file path handling, UX issue)? Help us improve it.
|
||||
title: "[BUG]: "
|
||||
labels: [Bug]
|
||||
# assignees:
|
||||
# - octocat
|
||||
body:
|
||||
- type: markdown
|
||||
attributes:
|
||||
value: |
|
||||
## Important: Read First
|
||||
|
||||
Please do not make support requests on GitHub. Our issue tracker is for tracking bugs and feature requests only
|
||||
If you need help configuring the emulator please make a request on our forums or contact us on discord
|
||||
|
||||
If you are unsure, start with [discord](https://discord.com/invite/TCz3t9k) or the [forums](https://forums.pcsx2.net/index.php)
|
||||
|
||||
Please make an effort to make sure your issue isn't already reported
|
||||
|
||||
### Please Avoid Issues Pertaining to the Following:
|
||||
- We are **not** accepting bug reports for **PSX mode** at this time
|
||||
- If you are interested in helping contribute to PSX mode please do so on the forums. Otherwise our recommendation is that you use a [proper PSX emulator](https://emulation.gametechwiki.com/index.php/PlayStation_emulators)
|
||||
- We do **not** accept issues relating to **upscaling** at this time
|
||||
- We are aware of the various problems with upscaling. The issue spans many games and having hundreds of issues for the same fundamental issues isn't particularly helpful. There are several workarounds for graphical problems that come as a result of upscaling
|
||||
- Please try your game at native resolution before creating an issue
|
||||
- If your bug is the result of upscaling please use the forums or discord for assistance with various upscaling workarounds. Additionally, the unofficial PCSX2 [Wiki](https://wiki.pcsx2.net/Main_Page) often lists various fixes for upscaling issues
|
||||
- type: textarea
|
||||
id: desc
|
||||
attributes:
|
||||
label: Describe the Bug
|
||||
description: "A clear and concise description of what the bug is"
|
||||
validations:
|
||||
required: true
|
||||
- type: textarea
|
||||
id: repro
|
||||
attributes:
|
||||
label: Reproduction Steps
|
||||
description: "Steps to reproduce the behavior"
|
||||
validations:
|
||||
required: true
|
||||
- type: textarea
|
||||
id: expect
|
||||
attributes:
|
||||
label: Expected Behavior
|
||||
description: "A clear and concise description of what you expected to happen"
|
||||
validations:
|
||||
required: false
|
||||
- type: input
|
||||
id: rev
|
||||
attributes:
|
||||
label: PCSX2 Revision
|
||||
description: "Please ensure you are on the latest version before making an issue"
|
||||
placeholder: "Example: v1.7.1337"
|
||||
validations:
|
||||
required: true
|
||||
- type: dropdown
|
||||
id: os
|
||||
attributes:
|
||||
label: Operating System
|
||||
options:
|
||||
- Windows 11
|
||||
- Windows 10 (32bit)
|
||||
- Windows 10 (64bit)
|
||||
- Windows 8.1 (32bit)
|
||||
- Windows 8.1 (64bit)
|
||||
- Linux (32bit) - Specify Distro Below
|
||||
- Linux (64bit) - Specify Distro Below
|
||||
- macOS (Monteray)
|
||||
- macOS (BigSur)
|
||||
- macOS (Catalina)
|
||||
- macOS (Mojave)
|
||||
validations:
|
||||
required: true
|
||||
- type: input
|
||||
id: os-distro
|
||||
attributes:
|
||||
label: If Linux - Specify Distro
|
||||
placeholder: "Example: Arch"
|
||||
validations:
|
||||
required: false
|
||||
@@ -1,6 +1,6 @@
|
||||
# Docs - https://docs.github.com/en/communities/using-templates-to-encourage-useful-issues-and-pull-requests/syntax-for-githubs-form-schema
|
||||
name: Bug Report
|
||||
description: Found a problem? Help us improve.
|
||||
name: Emulation Bug Report
|
||||
description: Problem in a game (ie. graphical artifacts, crashes)? Help us improve it.
|
||||
title: "[BUG]: "
|
||||
labels: [Bug]
|
||||
# assignees:
|
||||
@@ -69,7 +69,7 @@ body:
|
||||
attributes:
|
||||
label: PCSX2 Revision
|
||||
description: "We only accept bug reports for the latest dev version. Please try upgrading before making an issue."
|
||||
placeholder: "Example: dev-525"
|
||||
placeholder: "Example: v1.7.1337"
|
||||
validations:
|
||||
required: true
|
||||
- type: dropdown
|
||||
@@ -77,6 +77,7 @@ body:
|
||||
attributes:
|
||||
label: Operating System
|
||||
options:
|
||||
- Windows 11
|
||||
- Windows 10 (32bit)
|
||||
- Windows 10 (64bit)
|
||||
- Windows 8.1 (32bit)
|
||||
4
.github/workflows/linux-workflow.yml
vendored
4
.github/workflows/linux-workflow.yml
vendored
@@ -84,7 +84,7 @@ jobs:
|
||||
runs-on: ${{ matrix.os }}
|
||||
continue-on-error: ${{ matrix.experimental }}
|
||||
# Set some sort of timeout in the event of run-away builds. We are limited on concurrent jobs so, get rid of them.
|
||||
timeout-minutes: 30
|
||||
timeout-minutes: 60
|
||||
|
||||
env:
|
||||
CCACHE_BASEDIR: ${{ github.workspace }}
|
||||
@@ -118,7 +118,7 @@ jobs:
|
||||
message("::set-output name=timestamp::${current_date}")
|
||||
|
||||
- name: ccache cache files
|
||||
uses: actions/cache@v2.1.6
|
||||
uses: actions/cache@v2.1.7
|
||||
with:
|
||||
path: .ccache
|
||||
key: ${{ matrix.os }} ${{ matrix.platform }} ${{ matrix.compiler }}${{ matrix.detail }} ccache ${{ steps.ccache_cache_timestamp.outputs.timestamp }}
|
||||
|
||||
2
.github/workflows/macos-workflow.yml
vendored
2
.github/workflows/macos-workflow.yml
vendored
@@ -99,7 +99,7 @@ jobs:
|
||||
run: |
|
||||
# To save time, only brew update if running the install without it fails
|
||||
function do-install() {
|
||||
brew install sound-touch portaudio wxmac gtk+3 sdl2 libsamplerate
|
||||
brew install sound-touch portaudio wxwidgets sdl2 libsamplerate glib
|
||||
}
|
||||
if ! do-install; then
|
||||
brew update
|
||||
|
||||
@@ -33,7 +33,7 @@ jobs:
|
||||
# - https://github.community/t/github-actions-workflow-not-triggering-with-tag-push/17053/7
|
||||
- name: Bump Version and Push Tag
|
||||
id: tag_version
|
||||
uses: mathieudutour/github-tag-action@v5.6
|
||||
uses: mathieudutour/github-tag-action@v6.0
|
||||
with:
|
||||
github_token: ${{ secrets.BOT_PAT }}
|
||||
tag_prefix: v
|
||||
|
||||
1
.github/workflows/scripts/controller-db/.gitignore
vendored
Normal file
1
.github/workflows/scripts/controller-db/.gitignore
vendored
Normal file
@@ -0,0 +1 @@
|
||||
*.txt
|
||||
38
.github/workflows/scripts/controller-db/update-db.py
vendored
Normal file
38
.github/workflows/scripts/controller-db/update-db.py
vendored
Normal file
@@ -0,0 +1,38 @@
|
||||
import os
|
||||
|
||||
relevant_categories = [
|
||||
"# Mac OS X",
|
||||
"# Linux"
|
||||
]
|
||||
|
||||
header_lines = []
|
||||
new_db_contents = []
|
||||
|
||||
def is_relevant_category(line):
|
||||
for category in relevant_categories:
|
||||
if category in line:
|
||||
return True
|
||||
return False
|
||||
|
||||
with open("./game_controller_db.txt") as file:
|
||||
lines = file.readlines()
|
||||
finished_header = False
|
||||
processing_section = False
|
||||
for line in lines:
|
||||
if finished_header is False:
|
||||
header_lines.append(line)
|
||||
if line == "\n":
|
||||
finished_header = True
|
||||
if processing_section and line == "\n":
|
||||
processing_section = False
|
||||
new_db_contents.append("\n")
|
||||
if is_relevant_category(line) and processing_section is False:
|
||||
processing_section = True
|
||||
new_db_contents.append(line)
|
||||
elif processing_section:
|
||||
new_db_contents.append(line)
|
||||
|
||||
os.remove("./game_controller_db.txt")
|
||||
with open("./game_controller_db.txt", "w") as f:
|
||||
f.writelines(header_lines)
|
||||
f.writelines(new_db_contents)
|
||||
11
.github/workflows/scripts/linux/appimage.sh
vendored
11
.github/workflows/scripts/linux/appimage.sh
vendored
@@ -37,18 +37,23 @@ mkdir -p squashfs-root/usr/share/icons && cp ./squashfs-root/PCSX2.png ./squashf
|
||||
mkdir -p squashfs-root/usr/share/icons/hicolor/scalable/apps && cp ./squashfs-root/PCSX2.png ./squashfs-root/usr/share/icons/hicolor/scalable/apps
|
||||
mkdir -p squashfs-root/usr/share/pixmaps && cp ./squashfs-root/PCSX2.png ./squashfs-root/usr/share/pixmaps
|
||||
mkdir -p squashfs-root/usr/lib/
|
||||
mkdir -p squashfs-root/usr/optional/libstdc++
|
||||
mkdir -p squashfs-root/usr/optional/libgcc_s
|
||||
cp ./.github/workflows/scripts/linux/AppRun "$GITHUB_WORKSPACE"/squashfs-root/AppRun
|
||||
curl -sSfL "https://github.com/AppImage/AppImageKit/releases/download/continuous/AppRun-$APPARCH" -o "$GITHUB_WORKSPACE"/squashfs-root/AppRun-patched
|
||||
curl -sSfL "https://github.com/darealshinji/AppImageKit-checkrt/releases/download/continuous/AppRun-patched-$APPARCH" -o "$GITHUB_WORKSPACE"/squashfs-root/AppRun-patched
|
||||
curl -sSfL "https://github.com/darealshinji/AppImageKit-checkrt/releases/download/continuous/exec-$APPARCH.so" -o "$GITHUB_WORKSPACE"/squashfs-root/usr/optional/exec.so
|
||||
chmod a+x ./squashfs-root/AppRun
|
||||
chmod a+x ./squashfs-root/runtime
|
||||
chmod a+x ./squashfs-root/AppRun-patched
|
||||
chmod a+x ./squashfs-root/usr/optional/exec.so
|
||||
echo "$name" > "$GITHUB_WORKSPACE"/squashfs-root/version.txt
|
||||
mkdir -p "$GITHUB_WORKSPACE"/squashfs-root/usr/bin/app
|
||||
cp -r "$GITHUB_WORKSPACE"/bin/Langs "$GITHUB_WORKSPACE"/squashfs-root/usr/bin/
|
||||
cp -r "$GITHUB_WORKSPACE"/bin/resources "$GITHUB_WORKSPACE"/squashfs-root/usr/bin/app/
|
||||
cp "$GITHUB_WORKSPACE"/bin/docs/{Configuration_Guide.pdf,PCSX2_FAQ.pdf} "$GITHUB_WORKSPACE"/squashfs-root/usr/bin/app
|
||||
cp "$GITHUB_WORKSPACE"/bin/cheats_ws.zip "$GITHUB_WORKSPACE"/squashfs-root/usr/bin/app
|
||||
cp ./bin/GameIndex.yaml "$GITHUB_WORKSPACE"/squashfs-root/usr/bin/app/GameIndex.yaml
|
||||
cp /usr/lib/$LIBARCH/libthai.so.0 "$GITHUB_WORKSPACE"/squashfs-root/usr/lib/
|
||||
cp --dereference /usr/lib/"$LIBARCH"/libstdc++.so.6 "$GITHUB_WORKSPACE"/squashfs-root/usr/optional/libstdc++/libstdc++.so.6
|
||||
cp --dereference /lib/"$LIBARCH"/libgcc_s.so.1 "$GITHUB_WORKSPACE"/squashfs-root/usr/optional/libgcc_s/libgcc_s.so.1
|
||||
export UPD_INFO="gh-releases-zsync|PCSX2|pcsx2|latest|$name.AppImage.zsync"
|
||||
export OUTPUT="$name.AppImage"
|
||||
/tmp/squashfs-root/AppRun --appdir="$GITHUB_WORKSPACE"/squashfs-root/ --plugin gtk -d "$GITHUB_WORKSPACE"/squashfs-root/PCSX2.desktop -i "$GITHUB_WORKSPACE"/squashfs-root/PCSX2.png --output appimage
|
||||
|
||||
@@ -3,8 +3,8 @@
|
||||
set -e
|
||||
|
||||
if [ "${COMPILER}" = "gcc" ]; then
|
||||
export CC=gcc
|
||||
export CXX=g++
|
||||
export CC=gcc-10
|
||||
export CXX=g++-10
|
||||
else
|
||||
export CC=clang
|
||||
export CXX=clang++
|
||||
|
||||
109
.github/workflows/scripts/linux/install-packages.sh
vendored
109
.github/workflows/scripts/linux/install-packages.sh
vendored
@@ -6,100 +6,42 @@ set -e
|
||||
declare -a BUILD_PACKAGES=(
|
||||
"ccache"
|
||||
"cmake"
|
||||
"g++-8-multilib"
|
||||
"ninja-build"
|
||||
)
|
||||
|
||||
declare -a GCC_PACKAGES=(
|
||||
# Nothing Unique Needed
|
||||
)
|
||||
|
||||
declare -a CLANG_PACKAGES=(
|
||||
"clang-format"
|
||||
"clang-tidy"
|
||||
"clang-tools"
|
||||
"clang"
|
||||
"clangd-10"
|
||||
"libc++-dev"
|
||||
"libc++1"
|
||||
"libc++abi-dev"
|
||||
"libc++abi1"
|
||||
"libclang-dev"
|
||||
"libclang1"
|
||||
"liblldb-10-dev"
|
||||
"libllvm-10-ocaml-dev"
|
||||
"libomp-dev"
|
||||
"libomp5"
|
||||
"lld"
|
||||
"lldb"
|
||||
"llvm-dev"
|
||||
"llvm-runtime"
|
||||
"llvm"
|
||||
"python3-clang-10"
|
||||
)
|
||||
|
||||
# Packages - PCSX2
|
||||
declare -a PCSX2_PACKAGES=(
|
||||
"curl"
|
||||
"fuse"
|
||||
"gettext"
|
||||
"libaio-dev"
|
||||
"libasound2-dev"
|
||||
"libatk1.0-dev"
|
||||
"libatk-bridge2.0-dev"
|
||||
"libbz2-dev"
|
||||
"libcairo2-dev"
|
||||
"libcggl"
|
||||
"libdbus-1-dev"
|
||||
"libegl1-mesa-dev"
|
||||
"libfontconfig1-dev"
|
||||
"libgdk-pixbuf2.0-dev"
|
||||
"libgirepository-1.0-1"
|
||||
"libgl-dev"
|
||||
"libgl1-mesa-dev"
|
||||
"libgl1-mesa-dri"
|
||||
"libgl1"
|
||||
"libgles2-mesa-dev"
|
||||
"libglew-dev"
|
||||
"libglib2.0-dev"
|
||||
"libglu1-mesa-dev"
|
||||
"libglu1-mesa"
|
||||
"libglvnd-dev"
|
||||
"libglx-mesa0"
|
||||
"libglx0"
|
||||
"libgtk-3-dev"
|
||||
"libgtk2.0-dev"
|
||||
"libharfbuzz-dev"
|
||||
"libibus-1.0-dev"
|
||||
"libjack-jackd2-dev"
|
||||
"libjpeg-dev"
|
||||
"libllvm10"
|
||||
"liblzma-dev"
|
||||
"liblzma5"
|
||||
"libpango1.0-dev"
|
||||
"libpcap0.8-dev"
|
||||
"libpng-dev"
|
||||
"libportaudiocpp0"
|
||||
"libpulse-dev"
|
||||
"librsvg2-dev"
|
||||
"libsdl1.2-dev"
|
||||
"libsdl2-dev"
|
||||
"libsamplerate0-dev"
|
||||
"libsoundtouch-dev"
|
||||
"libwxgtk3.0-dev"
|
||||
"libwxgtk3.0-gtk3-0v5"
|
||||
"libwxgtk3.0-gtk3-dev"
|
||||
"libx11-xcb-dev"
|
||||
"libxext-dev"
|
||||
"libxft-dev"
|
||||
"libxml2-dev"
|
||||
"nvidia-cg-toolkit"
|
||||
"pkg-config"
|
||||
"portaudio19-dev"
|
||||
"python"
|
||||
"zlib1g-dev"
|
||||
)
|
||||
|
||||
if [ "${COMPILER}" = "gcc" ]; then
|
||||
BUILD_PACKAGES+=("g++-10-multilib")
|
||||
else
|
||||
BUILD_PACKAGES+=("clang-9")
|
||||
PCSX2_PACKAGES+=("libstdc++-10-dev")
|
||||
fi
|
||||
|
||||
# - https://github.com/actions/virtual-environments/blob/main/images/linux/Ubuntu2004-README.md
|
||||
ARCH=""
|
||||
echo "${PLATFORM}"
|
||||
@@ -111,41 +53,14 @@ fi
|
||||
sudo apt-get -qq update
|
||||
|
||||
# Install packages needed for building
|
||||
BUILD_PACKAGE_STR=""
|
||||
for i in "${BUILD_PACKAGES[@]}"; do
|
||||
BUILD_PACKAGE_STR="${BUILD_PACKAGE_STR} ${i}"
|
||||
done
|
||||
|
||||
if [ "${COMPILER}" = "gcc" ]; then
|
||||
for i in "${GCC_PACKAGES[@]}"; do
|
||||
BUILD_PACKAGE_STR="${BUILD_PACKAGE_STR} ${i}"
|
||||
done
|
||||
else
|
||||
for i in "${CLANG_PACKAGES[@]}"; do
|
||||
BUILD_PACKAGE_STR="${BUILD_PACKAGE_STR} ${i}"
|
||||
done
|
||||
fi
|
||||
|
||||
echo "Will install the following packages for building - ${BUILD_PACKAGE_STR}"
|
||||
echo "Will install the following packages for building - ${BUILD_PACKAGES[*]}"
|
||||
#sudo apt remove gcc-9 g++-9
|
||||
sudo apt-get -y install ${BUILD_PACKAGE_STR}
|
||||
|
||||
sudo update-alternatives --install /usr/bin/gcc gcc /usr/bin/gcc-8 10
|
||||
sudo update-alternatives --install /usr/bin/g++ g++ /usr/bin/g++-8 10
|
||||
sudo update-alternatives --install /usr/bin/cc cc /usr/bin/gcc 30
|
||||
sudo update-alternatives --install /usr/bin/c++ c++ /usr/bin/g++ 30
|
||||
sudo apt-get -y install "${BUILD_PACKAGES[@]}"
|
||||
|
||||
# Install packages needed by pcsx2
|
||||
PCSX2_PACKAGES_STR=""
|
||||
for i in "${PCSX2_PACKAGES[@]}"; do
|
||||
PCSX2_PACKAGES_STR="${PCSX2_PACKAGES_STR} ${i}${ARCH}"
|
||||
done
|
||||
if [ "${PLATFORM}" == "x86" ]; then
|
||||
echo "Installing workaround attempt"
|
||||
sudo apt-get -y install libgcc-s1:i386
|
||||
fi
|
||||
echo "Will install the following packages for pcsx2 - ${PCSX2_PACKAGES_STR}"
|
||||
sudo apt-get -y install ${PCSX2_PACKAGES_STR}
|
||||
PCSX2_PACKAGES=("${PCSX2_PACKAGES[@]/%/"${ARCH}"}")
|
||||
echo "Will install the following packages for pcsx2 - ${PCSX2_PACKAGES[*]}"
|
||||
sudo apt-get -y install "${PCSX2_PACKAGES[@]}"
|
||||
|
||||
cd /tmp
|
||||
curl -sSfLO https://github.com/NixOS/patchelf/releases/download/0.12/patchelf-0.12.tar.bz2
|
||||
|
||||
@@ -1,7 +1,14 @@
|
||||
import { MessageEmbed, WebhookClient } from "discord.js";
|
||||
import * as github from '@actions/github';
|
||||
|
||||
const assets = github.context.payload.release.assets;
|
||||
const releaseInfo = github.context.payload.release;
|
||||
|
||||
if (!releaseInfo.prerelease) {
|
||||
console.log("Not announcing - release was not a pre-release (aka a Nightly)");
|
||||
process.exit(0);
|
||||
}
|
||||
|
||||
const assets = releaseInfo.assets;
|
||||
let windowsAssetLinks = "";
|
||||
let linuxAssetLinks = "";
|
||||
|
||||
@@ -11,9 +18,21 @@ for (var i = 0; i < assets.length; i++) {
|
||||
continue;
|
||||
}
|
||||
if (asset.name.includes("windows")) {
|
||||
windowsAssetLinks += `- [${asset.name}](${asset.browser_download_url})\n`
|
||||
let friendlyName = asset.name;
|
||||
try {
|
||||
friendlyName = asset.name.split("windows-")[1].split(".7z")[0].replace("-", " ");
|
||||
} catch (e) {
|
||||
console.log(e);
|
||||
}
|
||||
windowsAssetLinks += `- [${friendlyName}](${asset.browser_download_url})\n`
|
||||
} else if (asset.name.includes("linux")) {
|
||||
linuxAssetLinks += `- [${asset.name}](${asset.browser_download_url})\n`
|
||||
let friendlyName = asset.name;
|
||||
try {
|
||||
friendlyName = asset.name.split("linux-")[1].split(".AppImage")[0].replace("-", " ");
|
||||
} catch (e) {
|
||||
console.log(e);
|
||||
}
|
||||
linuxAssetLinks += `- [${friendlyName}](${asset.browser_download_url})\n`
|
||||
}
|
||||
}
|
||||
|
||||
@@ -22,9 +41,10 @@ const embed = new MessageEmbed()
|
||||
.setColor('#FF8000')
|
||||
.setTitle('New PCSX2 Nightly Build Available!')
|
||||
.addFields(
|
||||
{ name: 'Version', value: github.context.payload.release.tag_name, inline: true },
|
||||
{ name: 'Release Link', value: `[Github Release](${github.context.payload.release.html_url})`, inline: true },
|
||||
{ name: 'Installation Steps', value: '[See Here](https://github.com/PCSX2/pcsx2/wiki/Nightly-Build-Usage-Guide)', inline: true }
|
||||
{ name: 'Version', value: releaseInfo.tag_name, inline: true },
|
||||
{ name: 'Release Link', value: `[Github Release](${releaseInfo.html_url})`, inline: true },
|
||||
{ name: 'Installation Steps', value: '[See Here](https://github.com/PCSX2/pcsx2/wiki/Nightly-Build-Usage-Guide)', inline: true },
|
||||
{ name: 'Included Changes', value: releaseInfo.body, inline: false }
|
||||
);
|
||||
|
||||
if (windowsAssetLinks != "") {
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
import yaml
|
||||
|
||||
# Assumes this is ran from the root of the repository
|
||||
file_path = "./bin/GameIndex.yaml"
|
||||
file_path = "./bin/resources/GameIndex.yaml"
|
||||
|
||||
# These settings have to be manually kept in sync with the emulator code unfortunately.
|
||||
# up to date validation should ALWAYS be provided via the application!
|
||||
|
||||
29
.github/workflows/update-controller-db.yml
vendored
Normal file
29
.github/workflows/update-controller-db.yml
vendored
Normal file
@@ -0,0 +1,29 @@
|
||||
name: 🏭 Update Controller Database
|
||||
|
||||
on:
|
||||
schedule:
|
||||
- cron: "0 16 * * 1" # every monday @ 12pm EST - https://crontab.guru/#0_16_*_*_1
|
||||
|
||||
jobs:
|
||||
update-controller-db:
|
||||
if: github.repository == 'PCSX2/pcsx2'
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- uses: actions/checkout@v2
|
||||
|
||||
- name: Get Latest DB and Prepare DB File
|
||||
run: |
|
||||
cd .github/workflows/scripts/controller-db/
|
||||
wget -O game_controller_db.txt https://raw.githubusercontent.com/gabomdq/SDL_GameControllerDB/master/gamecontrollerdb.txt
|
||||
python ./update-db.py
|
||||
mv ./game_controller_db.txt ${{github.workspace}}/pcsx2/PAD/Linux/res/game_controller_db.txt
|
||||
|
||||
- name: Create Pull Request
|
||||
uses: peter-evans/create-pull-request@v3
|
||||
with:
|
||||
title: "pad-linux: Update to latest controller database"
|
||||
commit-message: "pad-linux: Update to latest controller database."
|
||||
committer: "PCSX2 Bot <PCSX2Bot@users.noreply.github.com>"
|
||||
author: "PCSX2 Bot <PCSX2Bot@users.noreply.github.com>"
|
||||
body: "Weekly automatic update of SDL Controller DB for Linux / Mac OS"
|
||||
reviewers: lightningterror
|
||||
1
.gitignore
vendored
1
.gitignore
vendored
@@ -79,6 +79,7 @@ oprofile_data/
|
||||
/bin/PCSX2-linux.sh
|
||||
/bin/GS*.txt
|
||||
/bin/bios
|
||||
/bin/cache
|
||||
/bin/dumps
|
||||
/bin/help
|
||||
/bin/inis
|
||||
|
||||
5
.gitmodules
vendored
5
.gitmodules
vendored
@@ -1,23 +1,18 @@
|
||||
[submodule "3rdparty/xz/xz"]
|
||||
path = 3rdparty/xz/xz
|
||||
url = https://github.com/PCSX2/xz.git
|
||||
shallow = true
|
||||
[submodule "3rdparty/gtest"]
|
||||
path = 3rdparty/gtest
|
||||
url = https://github.com/google/googletest.git
|
||||
shallow = true
|
||||
[submodule "3rdparty/fmt/fmt"]
|
||||
path = 3rdparty/fmt/fmt
|
||||
url = https://github.com/fmtlib/fmt.git
|
||||
shallow = true
|
||||
[submodule "3rdparty/yaml-cpp/yaml-cpp"]
|
||||
path = 3rdparty/yaml-cpp/yaml-cpp
|
||||
url = https://github.com/jbeder/yaml-cpp.git
|
||||
shallow = true
|
||||
[submodule "3rdparty/libchdr/libchdr"]
|
||||
path = 3rdparty/libchdr/libchdr
|
||||
url = https://github.com/rtissera/libchdr.git
|
||||
shallow = true
|
||||
[submodule "3rdparty/wil"]
|
||||
path = 3rdparty/wil
|
||||
url = https://github.com/microsoft/wil.git
|
||||
|
||||
2
3rdparty/libchdr/libchdr
vendored
2
3rdparty/libchdr/libchdr
vendored
Submodule 3rdparty/libchdr/libchdr updated: a17c0da7e9...5de1a59019
19
3rdparty/libsamplerate/config.h
vendored
19
3rdparty/libsamplerate/config.h
vendored
@@ -1,19 +1,9 @@
|
||||
/*
|
||||
** Copyright (C) 2002-2011 Erik de Castro Lopo <erikd@mega-nerd.com>
|
||||
** Copyright (c) 2002-2016, Erik de Castro Lopo <erikd@mega-nerd.com>
|
||||
** All rights reserved.
|
||||
**
|
||||
** This program is free software; you can redistribute it and/or modify
|
||||
** it under the terms of the GNU General Public License as published by
|
||||
** the Free Software Foundation; either version 2 of the License, or
|
||||
** (at your option) any later version.
|
||||
**
|
||||
** This program is distributed in the hope that it will be useful,
|
||||
** but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
** GNU General Public License for more details.
|
||||
**
|
||||
** You should have received a copy of the GNU General Public License
|
||||
** along with this program; if not, write to the Free Software
|
||||
** Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307, USA.
|
||||
** This code is released under 2-clause BSD license. Please see the
|
||||
** file at : https://github.com/erikd/libsamplerate/blob/master/COPYING
|
||||
*/
|
||||
|
||||
/*
|
||||
@@ -38,6 +28,7 @@
|
||||
** following #pragma disables the warning.
|
||||
*/
|
||||
|
||||
|
||||
#pragma warning(disable: 4305)
|
||||
|
||||
/*----------------------------------------------------------------------------
|
||||
|
||||
4
3rdparty/soundtouch/COPYING.TXT
vendored
4
3rdparty/soundtouch/COPYING.TXT
vendored
@@ -2,7 +2,7 @@
|
||||
Version 2.1, February 1999
|
||||
|
||||
Copyright (C) 1991, 1999 Free Software Foundation, Inc.
|
||||
59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
Everyone is permitted to copy and distribute verbatim copies
|
||||
of this license document, but changing it is not allowed.
|
||||
|
||||
@@ -117,7 +117,7 @@ be combined with the library in order to run.
|
||||
|
||||
0. This License Agreement applies to any software library or other
|
||||
program which contains a notice placed by the copyright holder or
|
||||
other authoried party saying it may be distributed under the terms of
|
||||
other authorized party saying it may be distributed under the terms of
|
||||
this Lesser General Public License (also called "this License").
|
||||
Each licensee is addressed as "you".
|
||||
|
||||
|
||||
1826
3rdparty/soundtouch/README.html
vendored
1826
3rdparty/soundtouch/README.html
vendored
File diff suppressed because it is too large
Load Diff
@@ -170,6 +170,9 @@ public:
|
||||
/// allow trimming (downwards) amount of samples in pipeline.
|
||||
/// Returns adjusted amount of samples
|
||||
uint adjustAmountOfSamples(uint numSamples);
|
||||
|
||||
/// Add silence to end of buffer
|
||||
void addSilent(uint nSamples);
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
21
3rdparty/soundtouch/soundtouch/STTypes.h
vendored
21
3rdparty/soundtouch/soundtouch/STTypes.h
vendored
@@ -121,10 +121,10 @@ namespace soundtouch
|
||||
|
||||
#endif
|
||||
|
||||
// If defined, allows the SIMD-optimized routines to take minor shortcuts
|
||||
// for improved performance. Undefine to require faithfully similar SIMD
|
||||
// calculations as in normal C implementation.
|
||||
#define SOUNDTOUCH_ALLOW_NONEXACT_SIMD_OPTIMIZATION 1
|
||||
// If defined, allows the SIMD-optimized routines to skip unevenly aligned
|
||||
// memory offsets that can cause performance penalty in some SIMD implementations.
|
||||
// Causes slight compromise in sound quality.
|
||||
// #define SOUNDTOUCH_ALLOW_NONEXACT_SIMD_OPTIMIZATION 1
|
||||
|
||||
|
||||
#ifdef SOUNDTOUCH_INTEGER_SAMPLES
|
||||
@@ -149,8 +149,9 @@ namespace soundtouch
|
||||
|
||||
// floating point samples
|
||||
typedef float SAMPLETYPE;
|
||||
// data type for sample accumulation: Use double to utilize full precision.
|
||||
typedef double LONG_SAMPLETYPE;
|
||||
// data type for sample accumulation: Use float also here to enable
|
||||
// efficient autovectorization
|
||||
typedef float LONG_SAMPLETYPE;
|
||||
|
||||
#ifdef SOUNDTOUCH_ALLOW_X86_OPTIMIZATIONS
|
||||
// Allow SSE optimizations
|
||||
@@ -159,7 +160,13 @@ namespace soundtouch
|
||||
|
||||
#endif // SOUNDTOUCH_INTEGER_SAMPLES
|
||||
|
||||
};
|
||||
#if ((SOUNDTOUCH_ALLOW_SSE) || (__SSE__) || (SOUNDTOUCH_USE_NEON))
|
||||
#if SOUNDTOUCH_ALLOW_NONEXACT_SIMD_OPTIMIZATION
|
||||
#define ST_SIMD_AVOID_UNALIGNED
|
||||
#endif
|
||||
#endif
|
||||
|
||||
}
|
||||
|
||||
// define ST_NO_EXCEPTION_HANDLING switch to disable throwing std exceptions:
|
||||
// #define ST_NO_EXCEPTION_HANDLING 1
|
||||
|
||||
4
3rdparty/soundtouch/soundtouch/SoundTouch.h
vendored
4
3rdparty/soundtouch/soundtouch/SoundTouch.h
vendored
@@ -72,10 +72,10 @@ namespace soundtouch
|
||||
{
|
||||
|
||||
/// Soundtouch library version string
|
||||
#define SOUNDTOUCH_VERSION "2.1.2"
|
||||
#define SOUNDTOUCH_VERSION "2.3.1"
|
||||
|
||||
/// SoundTouch library version id
|
||||
#define SOUNDTOUCH_VERSION_ID (20102)
|
||||
#define SOUNDTOUCH_VERSION_ID (20301)
|
||||
|
||||
//
|
||||
// Available setting IDs for the 'setSetting' & 'get_setting' functions:
|
||||
|
||||
@@ -313,7 +313,7 @@ void BPMDetect::updateXCorr(int process_samples)
|
||||
#pragma omp parallel for
|
||||
for (offs = windowStart; offs < windowLen; offs ++)
|
||||
{
|
||||
double sum;
|
||||
float sum;
|
||||
int i;
|
||||
|
||||
sum = 0;
|
||||
@@ -341,7 +341,6 @@ void BPMDetect::updateBeatPos(int process_samples)
|
||||
// static double thr = 0.0003;
|
||||
double posScale = (double)this->decimateBy / (double)this->sampleRate;
|
||||
int resetDur = (int)(0.12 / posScale + 0.5);
|
||||
double corrScale = 1.0 / (double)(windowLen - windowStart);
|
||||
|
||||
// prescale pbuffer
|
||||
float tmp[XCORR_UPDATE_SEQUENCE / 2];
|
||||
@@ -353,7 +352,7 @@ void BPMDetect::updateBeatPos(int process_samples)
|
||||
#pragma omp parallel for
|
||||
for (int offs = windowStart; offs < windowLen; offs++)
|
||||
{
|
||||
double sum = 0;
|
||||
float sum = 0;
|
||||
for (int i = 0; i < process_samples; i++)
|
||||
{
|
||||
sum += tmp[i] * pBuffer[offs + i];
|
||||
@@ -562,7 +561,7 @@ float BPMDetect::getBpm()
|
||||
/// \return number of beats in the arrays.
|
||||
int BPMDetect::getBeats(float *pos, float *values, int max_num)
|
||||
{
|
||||
int num = beats.size();
|
||||
int num = (int)beats.size();
|
||||
if ((!pos) || (!values)) return num; // pos or values NULL, return just size
|
||||
|
||||
for (int i = 0; (i < num) && (i < max_num); i++)
|
||||
|
||||
@@ -265,3 +265,11 @@ uint FIFOSampleBuffer::adjustAmountOfSamples(uint numSamples)
|
||||
}
|
||||
return samplesInBuffer;
|
||||
}
|
||||
|
||||
|
||||
/// Add silence to end of buffer
|
||||
void FIFOSampleBuffer::addSilent(uint nSamples)
|
||||
{
|
||||
memset(ptrEnd(nSamples), 0, sizeof(SAMPLETYPE) * nSamples * channels);
|
||||
samplesInBuffer += nSamples;
|
||||
}
|
||||
|
||||
@@ -60,12 +60,14 @@ FIRFilter::FIRFilter()
|
||||
length = 0;
|
||||
lengthDiv8 = 0;
|
||||
filterCoeffs = NULL;
|
||||
filterCoeffsStereo = NULL;
|
||||
}
|
||||
|
||||
|
||||
FIRFilter::~FIRFilter()
|
||||
{
|
||||
delete[] filterCoeffs;
|
||||
delete[] filterCoeffsStereo;
|
||||
}
|
||||
|
||||
|
||||
@@ -78,35 +80,26 @@ uint FIRFilter::evaluateFilterStereo(SAMPLETYPE *dest, const SAMPLETYPE *src, ui
|
||||
// because division is much slower operation than multiplying.
|
||||
double dScaler = 1.0 / (double)resultDivider;
|
||||
#endif
|
||||
// hint compiler autovectorization that loop length is divisible by 8
|
||||
int ilength = length & -8;
|
||||
|
||||
assert(length != 0);
|
||||
assert(src != NULL);
|
||||
assert(dest != NULL);
|
||||
assert(filterCoeffs != NULL);
|
||||
assert((length != 0) && (length == ilength) && (src != NULL) && (dest != NULL) && (filterCoeffs != NULL));
|
||||
|
||||
end = 2 * (numSamples - length);
|
||||
end = 2 * (numSamples - ilength);
|
||||
|
||||
#pragma omp parallel for
|
||||
for (j = 0; j < end; j += 2)
|
||||
{
|
||||
const SAMPLETYPE *ptr;
|
||||
LONG_SAMPLETYPE suml, sumr;
|
||||
uint i;
|
||||
|
||||
suml = sumr = 0;
|
||||
ptr = src + j;
|
||||
|
||||
for (i = 0; i < length; i += 4)
|
||||
for (int i = 0; i < ilength; i ++)
|
||||
{
|
||||
// loop is unrolled by factor of 4 here for efficiency
|
||||
suml += ptr[2 * i + 0] * filterCoeffs[i + 0] +
|
||||
ptr[2 * i + 2] * filterCoeffs[i + 1] +
|
||||
ptr[2 * i + 4] * filterCoeffs[i + 2] +
|
||||
ptr[2 * i + 6] * filterCoeffs[i + 3];
|
||||
sumr += ptr[2 * i + 1] * filterCoeffs[i + 0] +
|
||||
ptr[2 * i + 3] * filterCoeffs[i + 1] +
|
||||
ptr[2 * i + 5] * filterCoeffs[i + 2] +
|
||||
ptr[2 * i + 7] * filterCoeffs[i + 3];
|
||||
suml += ptr[2 * i] * filterCoeffsStereo[2 * i];
|
||||
sumr += ptr[2 * i + 1] * filterCoeffsStereo[2 * i + 1];
|
||||
}
|
||||
|
||||
#ifdef SOUNDTOUCH_INTEGER_SAMPLES
|
||||
@@ -116,14 +109,11 @@ uint FIRFilter::evaluateFilterStereo(SAMPLETYPE *dest, const SAMPLETYPE *src, ui
|
||||
suml = (suml < -32768) ? -32768 : (suml > 32767) ? 32767 : suml;
|
||||
// saturate to 16 bit integer limits
|
||||
sumr = (sumr < -32768) ? -32768 : (sumr > 32767) ? 32767 : sumr;
|
||||
#else
|
||||
suml *= dScaler;
|
||||
sumr *= dScaler;
|
||||
#endif // SOUNDTOUCH_INTEGER_SAMPLES
|
||||
dest[j] = (SAMPLETYPE)suml;
|
||||
dest[j + 1] = (SAMPLETYPE)sumr;
|
||||
}
|
||||
return numSamples - length;
|
||||
return numSamples - ilength;
|
||||
}
|
||||
|
||||
|
||||
@@ -137,31 +127,28 @@ uint FIRFilter::evaluateFilterMono(SAMPLETYPE *dest, const SAMPLETYPE *src, uint
|
||||
double dScaler = 1.0 / (double)resultDivider;
|
||||
#endif
|
||||
|
||||
assert(length != 0);
|
||||
// hint compiler autovectorization that loop length is divisible by 8
|
||||
int ilength = length & -8;
|
||||
|
||||
end = numSamples - length;
|
||||
assert(ilength != 0);
|
||||
|
||||
end = numSamples - ilength;
|
||||
#pragma omp parallel for
|
||||
for (j = 0; j < end; j ++)
|
||||
for (j = 0; j < end; j ++)
|
||||
{
|
||||
const SAMPLETYPE *pSrc = src + j;
|
||||
LONG_SAMPLETYPE sum;
|
||||
uint i;
|
||||
int i;
|
||||
|
||||
sum = 0;
|
||||
for (i = 0; i < length; i += 4)
|
||||
for (i = 0; i < ilength; i ++)
|
||||
{
|
||||
// loop is unrolled by factor of 4 here for efficiency
|
||||
sum += pSrc[i + 0] * filterCoeffs[i + 0] +
|
||||
pSrc[i + 1] * filterCoeffs[i + 1] +
|
||||
pSrc[i + 2] * filterCoeffs[i + 2] +
|
||||
pSrc[i + 3] * filterCoeffs[i + 3];
|
||||
sum += pSrc[i] * filterCoeffs[i];
|
||||
}
|
||||
#ifdef SOUNDTOUCH_INTEGER_SAMPLES
|
||||
sum >>= resultDivFactor;
|
||||
// saturate to 16 bit integer limits
|
||||
sum = (sum < -32768) ? -32768 : (sum > 32767) ? 32767 : sum;
|
||||
#else
|
||||
sum *= dScaler;
|
||||
#endif // SOUNDTOUCH_INTEGER_SAMPLES
|
||||
dest[j] = (SAMPLETYPE)sum;
|
||||
}
|
||||
@@ -185,14 +172,18 @@ uint FIRFilter::evaluateFilterMulti(SAMPLETYPE *dest, const SAMPLETYPE *src, uin
|
||||
assert(filterCoeffs != NULL);
|
||||
assert(numChannels < 16);
|
||||
|
||||
end = numChannels * (numSamples - length);
|
||||
// hint compiler autovectorization that loop length is divisible by 8
|
||||
int ilength = length & -8;
|
||||
|
||||
end = numChannels * (numSamples - ilength);
|
||||
|
||||
#pragma omp parallel for
|
||||
for (j = 0; j < end; j += numChannels)
|
||||
{
|
||||
const SAMPLETYPE *ptr;
|
||||
LONG_SAMPLETYPE sums[16];
|
||||
uint c, i;
|
||||
uint c;
|
||||
int i;
|
||||
|
||||
for (c = 0; c < numChannels; c ++)
|
||||
{
|
||||
@@ -201,7 +192,7 @@ uint FIRFilter::evaluateFilterMulti(SAMPLETYPE *dest, const SAMPLETYPE *src, uin
|
||||
|
||||
ptr = src + j;
|
||||
|
||||
for (i = 0; i < length; i ++)
|
||||
for (i = 0; i < ilength; i ++)
|
||||
{
|
||||
SAMPLETYPE coef=filterCoeffs[i];
|
||||
for (c = 0; c < numChannels; c ++)
|
||||
@@ -215,13 +206,11 @@ uint FIRFilter::evaluateFilterMulti(SAMPLETYPE *dest, const SAMPLETYPE *src, uin
|
||||
{
|
||||
#ifdef SOUNDTOUCH_INTEGER_SAMPLES
|
||||
sums[c] >>= resultDivFactor;
|
||||
#else
|
||||
sums[c] *= dScaler;
|
||||
#endif // SOUNDTOUCH_INTEGER_SAMPLES
|
||||
dest[j+c] = (SAMPLETYPE)sums[c];
|
||||
}
|
||||
}
|
||||
return numSamples - length;
|
||||
return numSamples - ilength;
|
||||
}
|
||||
|
||||
|
||||
@@ -233,6 +222,13 @@ void FIRFilter::setCoefficients(const SAMPLETYPE *coeffs, uint newLength, uint u
|
||||
assert(newLength > 0);
|
||||
if (newLength % 8) ST_THROW_RT_ERROR("FIR filter length not divisible by 8");
|
||||
|
||||
#ifdef SOUNDTOUCH_FLOAT_SAMPLES
|
||||
// scale coefficients already here if using floating samples
|
||||
double scale = 1.0 / resultDivider;
|
||||
#else
|
||||
short scale = 1;
|
||||
#endif
|
||||
|
||||
lengthDiv8 = newLength / 8;
|
||||
length = lengthDiv8 * 8;
|
||||
assert(length == newLength);
|
||||
@@ -242,7 +238,16 @@ void FIRFilter::setCoefficients(const SAMPLETYPE *coeffs, uint newLength, uint u
|
||||
|
||||
delete[] filterCoeffs;
|
||||
filterCoeffs = new SAMPLETYPE[length];
|
||||
memcpy(filterCoeffs, coeffs, length * sizeof(SAMPLETYPE));
|
||||
delete[] filterCoeffsStereo;
|
||||
filterCoeffsStereo = new SAMPLETYPE[length*2];
|
||||
for (uint i = 0; i < length; i ++)
|
||||
{
|
||||
filterCoeffs[i] = (SAMPLETYPE)(coeffs[i] * scale);
|
||||
// create also stereo set of filter coefficients: this allows compiler
|
||||
// to autovectorize filter evaluation much more efficiently
|
||||
filterCoeffsStereo[2 * i] = (SAMPLETYPE)(coeffs[i] * scale);
|
||||
filterCoeffsStereo[2 * i + 1] = (SAMPLETYPE)(coeffs[i] * scale);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
@@ -57,6 +57,7 @@ protected:
|
||||
|
||||
// Memory for filter coefficients
|
||||
SAMPLETYPE *filterCoeffs;
|
||||
SAMPLETYPE *filterCoeffsStereo;
|
||||
|
||||
virtual uint evaluateFilterStereo(SAMPLETYPE *dest,
|
||||
const SAMPLETYPE *src,
|
||||
|
||||
@@ -41,7 +41,6 @@ namespace soundtouch
|
||||
class InterpolateCubic : public TransposerBase
|
||||
{
|
||||
protected:
|
||||
virtual void resetRegisters();
|
||||
virtual int transposeMono(SAMPLETYPE *dest,
|
||||
const SAMPLETYPE *src,
|
||||
int &srcSamples);
|
||||
@@ -56,6 +55,13 @@ protected:
|
||||
|
||||
public:
|
||||
InterpolateCubic();
|
||||
|
||||
virtual void resetRegisters();
|
||||
|
||||
int getLatency() const
|
||||
{
|
||||
return 1;
|
||||
}
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
@@ -142,7 +142,7 @@ int InterpolateLinearInteger::transposeMulti(SAMPLETYPE *dest, const SAMPLETYPE
|
||||
LONG_SAMPLETYPE temp, vol1;
|
||||
|
||||
assert(iFract < SCALE);
|
||||
vol1 = (SCALE - iFract);
|
||||
vol1 = (LONG_SAMPLETYPE)(SCALE - iFract);
|
||||
for (int c = 0; c < numChannels; c ++)
|
||||
{
|
||||
temp = vol1 * src[c] + iFract * src[c + numChannels];
|
||||
|
||||
@@ -45,8 +45,6 @@ protected:
|
||||
int iFract;
|
||||
int iRate;
|
||||
|
||||
virtual void resetRegisters();
|
||||
|
||||
virtual int transposeMono(SAMPLETYPE *dest,
|
||||
const SAMPLETYPE *src,
|
||||
int &srcSamples);
|
||||
@@ -60,6 +58,13 @@ public:
|
||||
/// Sets new target rate. Normal rate = 1.0, smaller values represent slower
|
||||
/// rate, larger faster rates.
|
||||
virtual void setRate(double newRate);
|
||||
|
||||
virtual void resetRegisters();
|
||||
|
||||
int getLatency() const
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
@@ -69,8 +74,6 @@ class InterpolateLinearFloat : public TransposerBase
|
||||
protected:
|
||||
double fract;
|
||||
|
||||
virtual void resetRegisters();
|
||||
|
||||
virtual int transposeMono(SAMPLETYPE *dest,
|
||||
const SAMPLETYPE *src,
|
||||
int &srcSamples);
|
||||
@@ -81,6 +84,13 @@ protected:
|
||||
|
||||
public:
|
||||
InterpolateLinearFloat();
|
||||
|
||||
virtual void resetRegisters();
|
||||
|
||||
int getLatency() const
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
@@ -46,7 +46,6 @@ namespace soundtouch
|
||||
class InterpolateShannon : public TransposerBase
|
||||
{
|
||||
protected:
|
||||
void resetRegisters();
|
||||
int transposeMono(SAMPLETYPE *dest,
|
||||
const SAMPLETYPE *src,
|
||||
int &srcSamples);
|
||||
@@ -61,6 +60,13 @@ protected:
|
||||
|
||||
public:
|
||||
InterpolateShannon();
|
||||
|
||||
void resetRegisters();
|
||||
|
||||
int getLatency() const
|
||||
{
|
||||
return 3;
|
||||
}
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
@@ -57,7 +57,7 @@ int PeakFinder::findTop(const float *data, int peakpos) const
|
||||
|
||||
refvalue = data[peakpos];
|
||||
|
||||
// seek within <EFBFBD>10 points
|
||||
// seek within ±10 points
|
||||
start = peakpos - 10;
|
||||
if (start < minPos) start = minPos;
|
||||
end = peakpos + 10;
|
||||
@@ -142,7 +142,7 @@ int PeakFinder::findCrossingLevel(const float *data, float level, int peakpos, i
|
||||
peaklevel = data[peakpos];
|
||||
assert(peaklevel >= level);
|
||||
pos = peakpos;
|
||||
while ((pos >= minPos) && (pos < maxPos))
|
||||
while ((pos >= minPos) && (pos + direction < maxPos))
|
||||
{
|
||||
if (data[pos + direction] < level) return pos; // crossing found
|
||||
pos += direction;
|
||||
@@ -256,7 +256,7 @@ double PeakFinder::detectPeak(const float *data, int aminPos, int amaxPos)
|
||||
|
||||
// accept harmonic peak if
|
||||
// (a) it is found
|
||||
// (b) is within <EFBFBD>4% of the expected harmonic interval
|
||||
// (b) is within ±4% of the expected harmonic interval
|
||||
// (c) has at least half x-corr value of the max. peak
|
||||
|
||||
double diff = harmonic * peaktmp / highPeak;
|
||||
|
||||
@@ -61,6 +61,7 @@ RateTransposer::RateTransposer() : FIFOProcessor(&outputBuffer)
|
||||
// Instantiates the anti-alias filter
|
||||
pAAFilter = new AAFilter(64);
|
||||
pTransposer = TransposerBase::newInstance();
|
||||
clear();
|
||||
}
|
||||
|
||||
|
||||
@@ -77,6 +78,7 @@ void RateTransposer::enableAAFilter(bool newMode)
|
||||
#ifndef SOUNDTOUCH_PREVENT_CLICK_AT_RATE_CROSSOVER
|
||||
// Disable Anti-alias filter if desirable to avoid click at rate change zero value crossover
|
||||
bUseAAFilter = newMode;
|
||||
clear();
|
||||
#endif
|
||||
}
|
||||
|
||||
@@ -192,6 +194,11 @@ void RateTransposer::clear()
|
||||
outputBuffer.clear();
|
||||
midBuffer.clear();
|
||||
inputBuffer.clear();
|
||||
pTransposer->resetRegisters();
|
||||
|
||||
// prefill buffer to avoid losing first samples at beginning of stream
|
||||
int prefill = getLatency();
|
||||
inputBuffer.addSilent(prefill);
|
||||
}
|
||||
|
||||
|
||||
@@ -209,7 +216,8 @@ int RateTransposer::isEmpty() const
|
||||
/// Return approximate initial input-output latency
|
||||
int RateTransposer::getLatency() const
|
||||
{
|
||||
return (bUseAAFilter) ? pAAFilter->getLength() : 0;
|
||||
return pTransposer->getLatency() +
|
||||
((bUseAAFilter) ? (pAAFilter->getLength() / 2) : 0);
|
||||
}
|
||||
|
||||
|
||||
|
||||
@@ -59,8 +59,6 @@ public:
|
||||
};
|
||||
|
||||
protected:
|
||||
virtual void resetRegisters() = 0;
|
||||
|
||||
virtual int transposeMono(SAMPLETYPE *dest,
|
||||
const SAMPLETYPE *src,
|
||||
int &srcSamples) = 0;
|
||||
@@ -83,6 +81,9 @@ public:
|
||||
virtual int transpose(FIFOSampleBuffer &dest, FIFOSampleBuffer &src);
|
||||
virtual void setRate(double newRate);
|
||||
virtual void setChannels(int channels);
|
||||
virtual int getLatency() const = 0;
|
||||
|
||||
virtual void resetRegisters() = 0;
|
||||
|
||||
// static factory function
|
||||
static TransposerBase *newInstance();
|
||||
|
||||
145
3rdparty/soundtouch/source/SoundTouch/TDStretch.cpp
vendored
145
3rdparty/soundtouch/source/SoundTouch/TDStretch.cpp
vendored
@@ -1,4 +1,4 @@
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
///
|
||||
/// Sampled sound tempo changer/time stretch algorithm. Changes the sound tempo
|
||||
/// while maintaining the original pitch by using a time domain WSOLA-like
|
||||
@@ -54,7 +54,6 @@ using namespace soundtouch;
|
||||
|
||||
#define max(x, y) (((x) > (y)) ? (x) : (y))
|
||||
|
||||
|
||||
/*****************************************************************************
|
||||
*
|
||||
* Constant definitions
|
||||
@@ -93,11 +92,6 @@ TDStretch::TDStretch() : FIFOProcessor(&outputBuffer)
|
||||
bAutoSeqSetting = true;
|
||||
bAutoSeekSetting = true;
|
||||
|
||||
maxnorm = 0;
|
||||
maxnormf = 1e8;
|
||||
|
||||
skipFract = 0;
|
||||
|
||||
tempo = 1.0f;
|
||||
setParameters(44100, DEFAULT_SEQUENCE_MS, DEFAULT_SEEKWINDOW_MS, DEFAULT_OVERLAP_MS);
|
||||
setTempo(1.0f);
|
||||
@@ -203,7 +197,7 @@ void TDStretch::overlapMono(SAMPLETYPE *pOutput, const SAMPLETYPE *pInput) const
|
||||
m1 = (SAMPLETYPE)0;
|
||||
m2 = (SAMPLETYPE)overlapLength;
|
||||
|
||||
for (i = 0; i < overlapLength ; i ++)
|
||||
for (i = 0; i < overlapLength ; i ++)
|
||||
{
|
||||
pOutput[i] = (pInput[i] * m1 + pMidBuffer[i] * m2 ) / overlapLength;
|
||||
m1 += 1;
|
||||
@@ -224,6 +218,9 @@ void TDStretch::clearInput()
|
||||
inputBuffer.clear();
|
||||
clearMidBuffer();
|
||||
isBeginning = true;
|
||||
maxnorm = 0;
|
||||
maxnormf = 1e8;
|
||||
skipFract = 0;
|
||||
}
|
||||
|
||||
|
||||
@@ -311,13 +308,14 @@ int TDStretch::seekBestOverlapPositionFull(const SAMPLETYPE *refPos)
|
||||
bestCorr = (bestCorr + 0.1) * 0.75;
|
||||
|
||||
#pragma omp parallel for
|
||||
for (i = 1; i < seekLength; i ++)
|
||||
for (i = 1; i < seekLength; i ++)
|
||||
{
|
||||
double corr;
|
||||
// Calculates correlation value for the mixing position corresponding to 'i'
|
||||
#ifdef _OPENMP
|
||||
#if defined(_OPENMP) || defined(ST_SIMD_AVOID_UNALIGNED)
|
||||
// in parallel OpenMP mode, can't use norm accumulator version as parallel executor won't
|
||||
// iterate the loop in sequential order
|
||||
// in SIMD mode, avoid accumulator version to allow avoiding unaligned positions
|
||||
corr = calcCrossCorr(refPos + channels * i, pMidBuffer, norm);
|
||||
#else
|
||||
// In non-parallel version call "calcCrossCorrAccumulate" that is otherwise same
|
||||
@@ -675,23 +673,24 @@ void TDStretch::processSamples()
|
||||
// Adjust processing offset at beginning of track by not perform initial overlapping
|
||||
// and compensating that in the 'input buffer skip' calculation
|
||||
isBeginning = false;
|
||||
int skip = (int)(tempo * overlapLength + 0.5);
|
||||
int skip = (int)(tempo * overlapLength + 0.5 * seekLength + 0.5);
|
||||
|
||||
#ifdef SOUNDTOUCH_ALLOW_NONEXACT_SIMD_OPTIMIZATION
|
||||
#ifdef SOUNDTOUCH_ALLOW_SSE
|
||||
// if SSE mode, round the skip amount to value corresponding to aligned memory address
|
||||
if (channels == 1)
|
||||
{
|
||||
skip &= -4;
|
||||
}
|
||||
else if (channels == 2)
|
||||
{
|
||||
skip &= -2;
|
||||
}
|
||||
#endif
|
||||
#ifdef ST_SIMD_AVOID_UNALIGNED
|
||||
// in SIMD mode, round the skip amount to value corresponding to aligned memory address
|
||||
if (channels == 1)
|
||||
{
|
||||
skip &= -4;
|
||||
}
|
||||
else if (channels == 2)
|
||||
{
|
||||
skip &= -2;
|
||||
}
|
||||
#endif
|
||||
skipFract -= skip;
|
||||
assert(nominalSkip >= -skipFract);
|
||||
if (skipFract <= -nominalSkip)
|
||||
{
|
||||
skipFract = -nominalSkip;
|
||||
}
|
||||
}
|
||||
|
||||
// ... then copy sequence samples from 'inputBuffer' to output:
|
||||
@@ -818,7 +817,7 @@ void TDStretch::overlapStereo(short *poutput, const short *input) const
|
||||
short temp;
|
||||
int cnt2;
|
||||
|
||||
for (i = 0; i < overlapLength ; i ++)
|
||||
for (i = 0; i < overlapLength ; i ++)
|
||||
{
|
||||
temp = (short)(overlapLength - i);
|
||||
cnt2 = 2 * i;
|
||||
@@ -830,21 +829,19 @@ void TDStretch::overlapStereo(short *poutput, const short *input) const
|
||||
|
||||
// Overlaps samples in 'midBuffer' with the samples in 'input'. The 'Multi'
|
||||
// version of the routine.
|
||||
void TDStretch::overlapMulti(SAMPLETYPE *poutput, const SAMPLETYPE *input) const
|
||||
void TDStretch::overlapMulti(short *poutput, const short *input) const
|
||||
{
|
||||
SAMPLETYPE m1=(SAMPLETYPE)0;
|
||||
SAMPLETYPE m2;
|
||||
int i=0;
|
||||
short m1;
|
||||
int i = 0;
|
||||
|
||||
for (m2 = (SAMPLETYPE)overlapLength; m2; m2 --)
|
||||
for (m1 = 0; m1 < overlapLength; m1 ++)
|
||||
{
|
||||
short m2 = (short)(overlapLength - m1);
|
||||
for (int c = 0; c < channels; c ++)
|
||||
{
|
||||
poutput[i] = (input[i] * m1 + pMidBuffer[i] * m2) / overlapLength;
|
||||
i++;
|
||||
}
|
||||
|
||||
m1++;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -889,20 +886,23 @@ double TDStretch::calcCrossCorr(const short *mixingPos, const short *compare, do
|
||||
unsigned long lnorm;
|
||||
int i;
|
||||
|
||||
#ifdef ST_SIMD_AVOID_UNALIGNED
|
||||
// in SIMD mode skip 'mixingPos' positions that aren't aligned to 16-byte boundary
|
||||
if (((ulongptr)mixingPos) & 15) return -1e50;
|
||||
#endif
|
||||
|
||||
// hint compiler autovectorization that loop length is divisible by 8
|
||||
int ilength = (channels * overlapLength) & -8;
|
||||
|
||||
corr = lnorm = 0;
|
||||
// Same routine for stereo and mono. For stereo, unroll loop for better
|
||||
// efficiency and gives slightly better resolution against rounding.
|
||||
// For mono it same routine, just unrolls loop by factor of 4
|
||||
for (i = 0; i < channels * overlapLength; i += 4)
|
||||
// Same routine for stereo and mono
|
||||
for (i = 0; i < ilength; i += 2)
|
||||
{
|
||||
corr += (mixingPos[i] * compare[i] +
|
||||
mixingPos[i + 1] * compare[i + 1]) >> overlapDividerBitsNorm; // notice: do intermediate division here to avoid integer overflow
|
||||
corr += (mixingPos[i + 2] * compare[i + 2] +
|
||||
mixingPos[i + 3] * compare[i + 3]) >> overlapDividerBitsNorm;
|
||||
mixingPos[i + 1] * compare[i + 1]) >> overlapDividerBitsNorm;
|
||||
lnorm += (mixingPos[i] * mixingPos[i] +
|
||||
mixingPos[i + 1] * mixingPos[i + 1]) >> overlapDividerBitsNorm; // notice: do intermediate division here to avoid integer overflow
|
||||
lnorm += (mixingPos[i + 2] * mixingPos[i + 2] +
|
||||
mixingPos[i + 3] * mixingPos[i + 3]) >> overlapDividerBitsNorm;
|
||||
mixingPos[i + 1] * mixingPos[i + 1]) >> overlapDividerBitsNorm;
|
||||
// do intermediate scalings to avoid integer overflow
|
||||
}
|
||||
|
||||
if (lnorm > maxnorm)
|
||||
@@ -925,9 +925,12 @@ double TDStretch::calcCrossCorr(const short *mixingPos, const short *compare, do
|
||||
double TDStretch::calcCrossCorrAccumulate(const short *mixingPos, const short *compare, double &norm)
|
||||
{
|
||||
long corr;
|
||||
unsigned long lnorm;
|
||||
long lnorm;
|
||||
int i;
|
||||
|
||||
// hint compiler autovectorization that loop length is divisible by 8
|
||||
int ilength = (channels * overlapLength) & -8;
|
||||
|
||||
// cancel first normalizer tap from previous round
|
||||
lnorm = 0;
|
||||
for (i = 1; i <= channels; i ++)
|
||||
@@ -936,15 +939,11 @@ double TDStretch::calcCrossCorrAccumulate(const short *mixingPos, const short *c
|
||||
}
|
||||
|
||||
corr = 0;
|
||||
// Same routine for stereo and mono. For stereo, unroll loop for better
|
||||
// efficiency and gives slightly better resolution against rounding.
|
||||
// For mono it same routine, just unrolls loop by factor of 4
|
||||
for (i = 0; i < channels * overlapLength; i += 4)
|
||||
// Same routine for stereo and mono.
|
||||
for (i = 0; i < ilength; i += 2)
|
||||
{
|
||||
corr += (mixingPos[i] * compare[i] +
|
||||
mixingPos[i + 1] * compare[i + 1]) >> overlapDividerBitsNorm; // notice: do intermediate division here to avoid integer overflow
|
||||
corr += (mixingPos[i + 2] * compare[i + 2] +
|
||||
mixingPos[i + 3] * compare[i + 3]) >> overlapDividerBitsNorm;
|
||||
mixingPos[i + 1] * compare[i + 1]) >> overlapDividerBitsNorm;
|
||||
}
|
||||
|
||||
// update normalizer with last samples of this round
|
||||
@@ -1045,27 +1044,24 @@ void TDStretch::calculateOverlapLength(int overlapInMsec)
|
||||
/// Calculate cross-correlation
|
||||
double TDStretch::calcCrossCorr(const float *mixingPos, const float *compare, double &anorm)
|
||||
{
|
||||
double corr;
|
||||
double norm;
|
||||
float corr;
|
||||
float norm;
|
||||
int i;
|
||||
|
||||
#ifdef ST_SIMD_AVOID_UNALIGNED
|
||||
// in SIMD mode skip 'mixingPos' positions that aren't aligned to 16-byte boundary
|
||||
if (((ulongptr)mixingPos) & 15) return -1e50;
|
||||
#endif
|
||||
|
||||
// hint compiler autovectorization that loop length is divisible by 8
|
||||
int ilength = (channels * overlapLength) & -8;
|
||||
|
||||
corr = norm = 0;
|
||||
// Same routine for stereo and mono. For Stereo, unroll by factor of 2.
|
||||
// For mono it's same routine yet unrollsd by factor of 4.
|
||||
for (i = 0; i < channels * overlapLength; i += 4)
|
||||
// Same routine for stereo and mono
|
||||
for (i = 0; i < ilength; i ++)
|
||||
{
|
||||
corr += mixingPos[i] * compare[i] +
|
||||
mixingPos[i + 1] * compare[i + 1];
|
||||
|
||||
norm += mixingPos[i] * mixingPos[i] +
|
||||
mixingPos[i + 1] * mixingPos[i + 1];
|
||||
|
||||
// unroll the loop for better CPU efficiency:
|
||||
corr += mixingPos[i + 2] * compare[i + 2] +
|
||||
mixingPos[i + 3] * compare[i + 3];
|
||||
|
||||
norm += mixingPos[i + 2] * mixingPos[i + 2] +
|
||||
mixingPos[i + 3] * mixingPos[i + 3];
|
||||
corr += mixingPos[i] * compare[i];
|
||||
norm += mixingPos[i] * mixingPos[i];
|
||||
}
|
||||
|
||||
anorm = norm;
|
||||
@@ -1076,7 +1072,7 @@ double TDStretch::calcCrossCorr(const float *mixingPos, const float *compare, do
|
||||
/// Update cross-correlation by accumulating "norm" coefficient by previously calculated value
|
||||
double TDStretch::calcCrossCorrAccumulate(const float *mixingPos, const float *compare, double &norm)
|
||||
{
|
||||
double corr;
|
||||
float corr;
|
||||
int i;
|
||||
|
||||
corr = 0;
|
||||
@@ -1087,14 +1083,13 @@ double TDStretch::calcCrossCorrAccumulate(const float *mixingPos, const float *c
|
||||
norm -= mixingPos[-i] * mixingPos[-i];
|
||||
}
|
||||
|
||||
// Same routine for stereo and mono. For Stereo, unroll by factor of 2.
|
||||
// For mono it's same routine yet unrollsd by factor of 4.
|
||||
for (i = 0; i < channels * overlapLength; i += 4)
|
||||
// hint compiler autovectorization that loop length is divisible by 8
|
||||
int ilength = (channels * overlapLength) & -8;
|
||||
|
||||
// Same routine for stereo and mono
|
||||
for (i = 0; i < ilength; i ++)
|
||||
{
|
||||
corr += mixingPos[i] * compare[i] +
|
||||
mixingPos[i + 1] * compare[i + 1] +
|
||||
mixingPos[i + 2] * compare[i + 2] +
|
||||
mixingPos[i + 3] * compare[i + 3];
|
||||
corr += mixingPos[i] * compare[i];
|
||||
}
|
||||
|
||||
// update normalizer with last samples of this round
|
||||
|
||||
@@ -80,7 +80,7 @@ double TDStretchSSE::calcCrossCorr(const float *pV1, const float *pV2, double &a
|
||||
// Compile-time define SOUNDTOUCH_ALLOW_NONEXACT_SIMD_OPTIMIZATION is provided
|
||||
// for choosing if this little cheating is allowed.
|
||||
|
||||
#ifdef SOUNDTOUCH_ALLOW_NONEXACT_SIMD_OPTIMIZATION
|
||||
#ifdef ST_SIMD_AVOID_UNALIGNED
|
||||
// Little cheating allowed, return valid correlation only for
|
||||
// aligned locations, meaning every second round for stereo sound.
|
||||
|
||||
|
||||
7
3rdparty/wxwidgets3.0/include/wx/string.h
vendored
7
3rdparty/wxwidgets3.0/include/wx/string.h
vendored
@@ -1319,7 +1319,7 @@ public:
|
||||
wxString(const wxStdWideString& str)
|
||||
{ assign(str.c_str(), str.length()); }
|
||||
#endif
|
||||
|
||||
#ifndef _WIN32 // PCSX2: We don't want to accidentally interpret utf-8 std::strings as something else!
|
||||
#if !wxUSE_UNICODE // ANSI build
|
||||
// FIXME-UTF8: do this in UTF8 build #if wxUSE_UTF8_LOCALE_ONLY, too
|
||||
wxString(const std::string& str) : m_impl(str) {}
|
||||
@@ -1327,6 +1327,7 @@ public:
|
||||
wxString(const std::string& str)
|
||||
{ assign(str.c_str(), str.length()); }
|
||||
#endif
|
||||
#endif
|
||||
#endif // wxUSE_STD_STRING
|
||||
|
||||
// Also always provide explicit conversions to std::[w]string in any case,
|
||||
@@ -1620,13 +1621,17 @@ public:
|
||||
// messages for the code which relies on implicit conversion to char* in
|
||||
// STL build
|
||||
#if !wxUSE_STD_STRING_CONV_IN_WXSTRING
|
||||
#ifndef _WIN32 // PCSX2: std::string conversion removal
|
||||
operator const char*() const { return c_str(); }
|
||||
#endif
|
||||
operator const wchar_t*() const { return c_str(); }
|
||||
|
||||
#ifndef _WIN32 // PCSX2: std::string conversion removal
|
||||
// implicit conversion to untyped pointer for compatibility with previous
|
||||
// wxWidgets versions: this is the same as conversion to const char * so it
|
||||
// may fail!
|
||||
operator const void*() const { return c_str(); }
|
||||
#endif
|
||||
#endif // !wxUSE_STD_STRING_CONV_IN_WXSTRING
|
||||
|
||||
// identical to c_str(), for MFC compatibility
|
||||
|
||||
2
3rdparty/wxwidgets3.0/include/wx/variant.h
vendored
2
3rdparty/wxwidgets3.0/include/wx/variant.h
vendored
@@ -230,6 +230,7 @@ public:
|
||||
wxString GetString() const;
|
||||
|
||||
#if wxUSE_STD_STRING
|
||||
#ifndef _WIN32 // PCSX2: std::string conversion removal
|
||||
wxVariant(const std::string& val, const wxString& name = wxEmptyString);
|
||||
bool operator==(const std::string& value) const
|
||||
{ return operator==(wxString(value)); }
|
||||
@@ -238,6 +239,7 @@ public:
|
||||
wxVariant& operator=(const std::string& value)
|
||||
{ return operator=(wxString(value)); }
|
||||
operator std::string() const { return (operator wxString()).ToStdString(); }
|
||||
#endif
|
||||
|
||||
wxVariant(const wxStdWideString& val, const wxString& name = wxEmptyString);
|
||||
bool operator==(const wxStdWideString& value) const
|
||||
|
||||
2
3rdparty/wxwidgets3.0/src/common/variant.cpp
vendored
2
3rdparty/wxwidgets3.0/src/common/variant.cpp
vendored
@@ -981,11 +981,13 @@ wxVariant::wxVariant(const wxScopedWCharBuffer& val, const wxString& name)
|
||||
}
|
||||
|
||||
#if wxUSE_STD_STRING
|
||||
#ifndef _WIN32 // PCSX2: std::string conversion removal
|
||||
wxVariant::wxVariant(const std::string& val, const wxString& name)
|
||||
{
|
||||
m_refData = new wxVariantDataString(wxString(val));
|
||||
m_name = name;
|
||||
}
|
||||
#endif
|
||||
|
||||
wxVariant::wxVariant(const wxStdWideString& val, const wxString& name)
|
||||
{
|
||||
|
||||
47
3rdparty/xbyak/xbyak/COPYRIGHT
vendored
Normal file
47
3rdparty/xbyak/xbyak/COPYRIGHT
vendored
Normal file
@@ -0,0 +1,47 @@
|
||||
|
||||
Copyright (c) 2007 MITSUNARI Shigeo
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use in source and binary forms, with or without
|
||||
modification, are permitted provided that the following conditions are met:
|
||||
|
||||
Redistributions of source code must retain the above copyright notice, this
|
||||
list of conditions and the following disclaimer.
|
||||
Redistributions in binary form must reproduce the above copyright notice,
|
||||
this list of conditions and the following disclaimer in the documentation
|
||||
and/or other materials provided with the distribution.
|
||||
Neither the name of the copyright owner nor the names of its contributors may
|
||||
be used to endorse or promote products derived from this software without
|
||||
specific prior written permission.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
|
||||
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
||||
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
|
||||
ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
|
||||
LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
|
||||
CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
|
||||
SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
|
||||
INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
|
||||
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
|
||||
ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
|
||||
THE POSSIBILITY OF SUCH DAMAGE.
|
||||
-----------------------------------------------------------------------------
|
||||
ソースコード形式かバイナリ形式か、変更するかしないかを問わず、以下の条件を満た
|
||||
す場合に限り、再頒布および使用が許可されます。
|
||||
|
||||
ソースコードを再頒布する場合、上記の著作権表示、本条件一覧、および下記免責条項
|
||||
を含めること。
|
||||
バイナリ形式で再頒布する場合、頒布物に付属のドキュメント等の資料に、上記の著作
|
||||
権表示、本条件一覧、および下記免責条項を含めること。
|
||||
書面による特別の許可なしに、本ソフトウェアから派生した製品の宣伝または販売促進
|
||||
に、著作権者の名前またはコントリビューターの名前を使用してはならない。
|
||||
本ソフトウェアは、著作権者およびコントリビューターによって「現状のまま」提供さ
|
||||
れており、明示黙示を問わず、商業的な使用可能性、および特定の目的に対する適合性
|
||||
に関する暗黙の保証も含め、またそれに限定されない、いかなる保証もありません。
|
||||
著作権者もコントリビューターも、事由のいかんを問わず、 損害発生の原因いかんを
|
||||
問わず、かつ責任の根拠が契約であるか厳格責任であるか(過失その他の)不法行為で
|
||||
あるかを問わず、仮にそのような損害が発生する可能性を知らされていたとしても、
|
||||
本ソフトウェアの使用によって発生した(代替品または代用サービスの調達、使用の
|
||||
喪失、データの喪失、利益の喪失、業務の中断も含め、またそれに限定されない)直接
|
||||
損害、間接損害、偶発的な損害、特別損害、懲罰的損害、または結果損害について、
|
||||
一切責任を負わないものとします。
|
||||
1533
3rdparty/xbyak/xbyak/xbyak.h
vendored
1533
3rdparty/xbyak/xbyak/xbyak.h
vendored
File diff suppressed because it is too large
Load Diff
1644
3rdparty/xbyak/xbyak/xbyak_mnemonic.h
vendored
1644
3rdparty/xbyak/xbyak/xbyak_mnemonic.h
vendored
File diff suppressed because it is too large
Load Diff
707
3rdparty/xbyak/xbyak/xbyak_util.h
vendored
707
3rdparty/xbyak/xbyak/xbyak_util.h
vendored
@@ -1,36 +1,17 @@
|
||||
/* Copyright (c) 2007 MITSUNARI Shigeo
|
||||
* All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
*
|
||||
* Redistributions of source code must retain the above copyright notice, this
|
||||
* list of conditions and the following disclaimer.
|
||||
* Redistributions in binary form must reproduce the above copyright notice,
|
||||
* this list of conditions and the following disclaimer in the documentation
|
||||
* and/or other materials provided with the distribution.
|
||||
* Neither the name of the copyright owner nor the names of its contributors may
|
||||
* be used to endorse or promote products derived from this software without
|
||||
* specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
|
||||
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
||||
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
|
||||
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
|
||||
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
|
||||
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
|
||||
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
|
||||
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
|
||||
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
|
||||
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
|
||||
* THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
#ifndef XBYAK_XBYAK_UTIL_H_
|
||||
#define XBYAK_XBYAK_UTIL_H_
|
||||
|
||||
// We want to keep this file similar to the original xbyak
|
||||
// clang-format off
|
||||
#ifdef XBYAK_ONLY_CLASS_CPU
|
||||
#include <stdint.h>
|
||||
#include <stdlib.h>
|
||||
#include <algorithm>
|
||||
#include <assert.h>
|
||||
#ifndef XBYAK_THROW
|
||||
#define XBYAK_THROW(x) ;
|
||||
#define XBYAK_THROW_RET(x, y) return y;
|
||||
#endif
|
||||
#else
|
||||
#include <string.h>
|
||||
|
||||
/**
|
||||
utility class and functions for Xbyak
|
||||
@@ -39,7 +20,13 @@
|
||||
@note this header is UNDER CONSTRUCTION!
|
||||
*/
|
||||
#include "xbyak.h"
|
||||
#endif // XBYAK_ONLY_CLASS_CPU
|
||||
|
||||
#if defined(__i386__) || defined(__x86_64__) || defined(_M_IX86) || defined(_M_X64)
|
||||
#define XBYAK_INTEL_CPU_SPECIFIC
|
||||
#endif
|
||||
|
||||
#ifdef XBYAK_INTEL_CPU_SPECIFIC
|
||||
#ifdef _MSC_VER
|
||||
#if (_MSC_VER < 1400) && defined(XBYAK32)
|
||||
static inline __declspec(naked) void __cpuid(int[4], int)
|
||||
@@ -78,35 +65,44 @@
|
||||
#endif
|
||||
#endif
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#ifdef _MSC_VER
|
||||
extern "C" unsigned __int64 __xgetbv(int);
|
||||
#ifdef XBYAK_USE_VTUNE
|
||||
// -I /opt/intel/vtune_amplifier/include/ -L /opt/intel/vtune_amplifier/lib64 -ljitprofiling -ldl
|
||||
#include <jitprofiling.h>
|
||||
#ifdef _MSC_VER
|
||||
#pragma comment(lib, "libittnotify.lib")
|
||||
#endif
|
||||
#ifdef __linux__
|
||||
#include <dlfcn.h>
|
||||
#endif
|
||||
#endif
|
||||
#ifdef __linux__
|
||||
#define XBYAK_USE_PERF
|
||||
#endif
|
||||
|
||||
namespace Xbyak { namespace util {
|
||||
|
||||
/* GCC uses AVX/SSE4 operation to handle the uint64 type.
|
||||
*
|
||||
* It is quite annoying because the purpose of the code is to test the support
|
||||
* of AVX/SSEn
|
||||
*
|
||||
* So far, we don't need other ISA on i386 so I hacked the code to limit the
|
||||
* type to 32 bits. If we want to support AVX512 we might need to shuffle the
|
||||
* code a bit.
|
||||
*
|
||||
* Extra note: it would be waste to use AVX512 on 32 bits, registers are
|
||||
* limited to 8 instead of 32.
|
||||
*/
|
||||
typedef enum {
|
||||
SmtLevel = 1,
|
||||
CoreLevel = 2
|
||||
} IntelCpuTopologyLevel;
|
||||
|
||||
/**
|
||||
CPU detection class
|
||||
*/
|
||||
class Cpu {
|
||||
#ifdef XBYAK64
|
||||
uint64 type_;
|
||||
#else
|
||||
uint32 type_;
|
||||
#endif
|
||||
uint64_t type_;
|
||||
//system topology
|
||||
bool x2APIC_supported_;
|
||||
static const size_t maxTopologyLevels = 2;
|
||||
unsigned int numCores_[maxTopologyLevels];
|
||||
|
||||
static const unsigned int maxNumberCacheLevels = 10;
|
||||
unsigned int dataCacheSize_[maxNumberCacheLevels];
|
||||
unsigned int coresSharignDataCache_[maxNumberCacheLevels];
|
||||
unsigned int dataCacheLevels_;
|
||||
|
||||
unsigned int get32bitAsBE(const char *x) const
|
||||
{
|
||||
return x[0] | (x[1] << 8) | (x[2] << 16) | (x[3] << 24);
|
||||
@@ -117,7 +113,7 @@ class Cpu {
|
||||
}
|
||||
void setFamily()
|
||||
{
|
||||
unsigned int data[4];
|
||||
unsigned int data[4] = {};
|
||||
getCpuid(1, data);
|
||||
stepping = data[0] & mask(4);
|
||||
model = (data[0] >> 4) & mask(4);
|
||||
@@ -136,6 +132,96 @@ class Cpu {
|
||||
displayModel = model;
|
||||
}
|
||||
}
|
||||
unsigned int extractBit(unsigned int val, unsigned int base, unsigned int end)
|
||||
{
|
||||
return (val >> base) & ((1u << (end - base)) - 1);
|
||||
}
|
||||
void setNumCores()
|
||||
{
|
||||
if ((type_ & tINTEL) == 0) return;
|
||||
|
||||
unsigned int data[4] = {};
|
||||
|
||||
/* CAUTION: These numbers are configuration as shipped by Intel. */
|
||||
getCpuidEx(0x0, 0, data);
|
||||
if (data[0] >= 0xB) {
|
||||
/*
|
||||
if leaf 11 exists(x2APIC is supported),
|
||||
we use it to get the number of smt cores and cores on socket
|
||||
|
||||
leaf 0xB can be zeroed-out by a hypervisor
|
||||
*/
|
||||
x2APIC_supported_ = true;
|
||||
for (unsigned int i = 0; i < maxTopologyLevels; i++) {
|
||||
getCpuidEx(0xB, i, data);
|
||||
IntelCpuTopologyLevel level = (IntelCpuTopologyLevel)extractBit(data[2], 8, 15);
|
||||
if (level == SmtLevel || level == CoreLevel) {
|
||||
numCores_[level - 1] = extractBit(data[1], 0, 15);
|
||||
}
|
||||
}
|
||||
/*
|
||||
Fallback values in case a hypervisor has 0xB leaf zeroed-out.
|
||||
*/
|
||||
numCores_[SmtLevel - 1] = (std::max)(1u, numCores_[SmtLevel - 1]);
|
||||
numCores_[CoreLevel - 1] = (std::max)(numCores_[SmtLevel - 1], numCores_[CoreLevel - 1]);
|
||||
} else {
|
||||
/*
|
||||
Failed to deremine num of cores without x2APIC support.
|
||||
TODO: USE initial APIC ID to determine ncores.
|
||||
*/
|
||||
numCores_[SmtLevel - 1] = 0;
|
||||
numCores_[CoreLevel - 1] = 0;
|
||||
}
|
||||
|
||||
}
|
||||
void setCacheHierarchy()
|
||||
{
|
||||
if ((type_ & tINTEL) == 0) return;
|
||||
const unsigned int NO_CACHE = 0;
|
||||
const unsigned int DATA_CACHE = 1;
|
||||
// const unsigned int INSTRUCTION_CACHE = 2;
|
||||
const unsigned int UNIFIED_CACHE = 3;
|
||||
unsigned int smt_width = 0;
|
||||
unsigned int logical_cores = 0;
|
||||
unsigned int data[4] = {};
|
||||
|
||||
if (x2APIC_supported_) {
|
||||
smt_width = numCores_[0];
|
||||
logical_cores = numCores_[1];
|
||||
}
|
||||
|
||||
/*
|
||||
Assumptions:
|
||||
the first level of data cache is not shared (which is the
|
||||
case for every existing architecture) and use this to
|
||||
determine the SMT width for arch not supporting leaf 11.
|
||||
when leaf 4 reports a number of core less than numCores_
|
||||
on socket reported by leaf 11, then it is a correct number
|
||||
of cores not an upperbound.
|
||||
*/
|
||||
for (int i = 0; dataCacheLevels_ < maxNumberCacheLevels; i++) {
|
||||
getCpuidEx(0x4, i, data);
|
||||
unsigned int cacheType = extractBit(data[0], 0, 4);
|
||||
if (cacheType == NO_CACHE) break;
|
||||
if (cacheType == DATA_CACHE || cacheType == UNIFIED_CACHE) {
|
||||
unsigned int actual_logical_cores = extractBit(data[0], 14, 25) + 1;
|
||||
if (logical_cores != 0) { // true only if leaf 0xB is supported and valid
|
||||
actual_logical_cores = (std::min)(actual_logical_cores, logical_cores);
|
||||
}
|
||||
assert(actual_logical_cores != 0);
|
||||
dataCacheSize_[dataCacheLevels_] =
|
||||
(extractBit(data[1], 22, 31) + 1)
|
||||
* (extractBit(data[1], 12, 21) + 1)
|
||||
* (extractBit(data[1], 0, 11) + 1)
|
||||
* (data[2] + 1);
|
||||
if (cacheType == DATA_CACHE && smt_width == 0) smt_width = actual_logical_cores;
|
||||
assert(smt_width != 0);
|
||||
coresSharignDataCache_[dataCacheLevels_] = (std::max)(actual_logical_cores / smt_width, 1u);
|
||||
dataCacheLevels_++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public:
|
||||
int model;
|
||||
int family;
|
||||
@@ -144,42 +230,76 @@ public:
|
||||
int extFamily;
|
||||
int displayFamily; // family + extFamily
|
||||
int displayModel; // model + extModel
|
||||
|
||||
unsigned int getNumCores(IntelCpuTopologyLevel level) const {
|
||||
if (!x2APIC_supported_) XBYAK_THROW_RET(ERR_X2APIC_IS_NOT_SUPPORTED, 0)
|
||||
switch (level) {
|
||||
case SmtLevel: return numCores_[level - 1];
|
||||
case CoreLevel: return numCores_[level - 1] / numCores_[SmtLevel - 1];
|
||||
default: XBYAK_THROW_RET(ERR_X2APIC_IS_NOT_SUPPORTED, 0)
|
||||
}
|
||||
}
|
||||
|
||||
unsigned int getDataCacheLevels() const { return dataCacheLevels_; }
|
||||
unsigned int getCoresSharingDataCache(unsigned int i) const
|
||||
{
|
||||
if (i >= dataCacheLevels_) XBYAK_THROW_RET(ERR_BAD_PARAMETER, 0)
|
||||
return coresSharignDataCache_[i];
|
||||
}
|
||||
unsigned int getDataCacheSize(unsigned int i) const
|
||||
{
|
||||
if (i >= dataCacheLevels_) XBYAK_THROW_RET(ERR_BAD_PARAMETER, 0)
|
||||
return dataCacheSize_[i];
|
||||
}
|
||||
|
||||
/*
|
||||
data[] = { eax, ebx, ecx, edx }
|
||||
*/
|
||||
static inline void getCpuid(unsigned int eaxIn, unsigned int data[4])
|
||||
{
|
||||
#ifdef _MSC_VER
|
||||
#ifdef XBYAK_INTEL_CPU_SPECIFIC
|
||||
#ifdef _MSC_VER
|
||||
__cpuid(reinterpret_cast<int*>(data), eaxIn);
|
||||
#else
|
||||
#else
|
||||
__cpuid(eaxIn, data[0], data[1], data[2], data[3]);
|
||||
#endif
|
||||
#else
|
||||
(void)eaxIn;
|
||||
(void)data;
|
||||
#endif
|
||||
}
|
||||
static inline void getCpuidEx(unsigned int eaxIn, unsigned int ecxIn, unsigned int data[4])
|
||||
{
|
||||
#ifdef _MSC_VER
|
||||
#ifdef XBYAK_INTEL_CPU_SPECIFIC
|
||||
#ifdef _MSC_VER
|
||||
__cpuidex(reinterpret_cast<int*>(data), eaxIn, ecxIn);
|
||||
#else
|
||||
#else
|
||||
__cpuid_count(eaxIn, ecxIn, data[0], data[1], data[2], data[3]);
|
||||
#endif
|
||||
#else
|
||||
(void)eaxIn;
|
||||
(void)ecxIn;
|
||||
(void)data;
|
||||
#endif
|
||||
}
|
||||
static inline uint64 getXfeature()
|
||||
static inline uint64_t getXfeature()
|
||||
{
|
||||
#ifdef _MSC_VER
|
||||
return __xgetbv(0);
|
||||
#else
|
||||
#ifdef XBYAK_INTEL_CPU_SPECIFIC
|
||||
#ifdef _MSC_VER
|
||||
return _xgetbv(0);
|
||||
#else
|
||||
unsigned int eax, edx;
|
||||
// xgetvb is not support on gcc 4.2
|
||||
// __asm__ volatile("xgetbv" : "=a"(eax), "=d"(edx) : "c"(0));
|
||||
__asm__ volatile(".byte 0x0f, 0x01, 0xd0" : "=a"(eax), "=d"(edx) : "c"(0));
|
||||
return ((uint64)edx << 32) | eax;
|
||||
return ((uint64_t)edx << 32) | eax;
|
||||
#endif
|
||||
#else
|
||||
return 0;
|
||||
#endif
|
||||
}
|
||||
#ifdef XBYAK64
|
||||
typedef uint64 Type;
|
||||
#else
|
||||
typedef uint32 Type;
|
||||
#endif
|
||||
typedef uint64_t Type;
|
||||
|
||||
static const Type NONE = 0;
|
||||
static const Type tMMX = 1 << 0;
|
||||
static const Type tMMX2 = 1 << 1;
|
||||
@@ -192,7 +312,6 @@ public:
|
||||
static const Type tSSE42 = 1 << 8;
|
||||
static const Type tPOPCNT = 1 << 9;
|
||||
static const Type tAESNI = 1 << 10;
|
||||
static const Type tSSE5 = 1 << 11;
|
||||
static const Type tOSXSAVE = 1 << 12;
|
||||
static const Type tPCLMULQDQ = 1 << 13;
|
||||
static const Type tAVX = 1 << 14;
|
||||
@@ -200,7 +319,6 @@ public:
|
||||
|
||||
static const Type t3DN = 1 << 16;
|
||||
static const Type tE3DN = 1 << 17;
|
||||
static const Type tSSE4a = 1 << 18;
|
||||
static const Type tRDTSCP = 1 << 19;
|
||||
static const Type tAVX2 = 1 << 20;
|
||||
static const Type tBMI1 = 1 << 21; // andn, bextr, blsi, blsmsk, blsr, tzcnt
|
||||
@@ -215,111 +333,184 @@ public:
|
||||
static const Type tADX = 1 << 28; // adcx, adox
|
||||
static const Type tRDSEED = 1 << 29; // rdseed
|
||||
static const Type tSMAP = 1 << 30; // stac
|
||||
#ifdef XBYAK64
|
||||
static const Type tHLE = uint64(1) << 31; // xacquire, xrelease, xtest
|
||||
static const Type tRTM = uint64(1) << 32; // xbegin, xend, xabort
|
||||
static const Type tF16C = uint64(1) << 33; // vcvtph2ps, vcvtps2ph
|
||||
static const Type tMOVBE = uint64(1) << 34; // mobve
|
||||
static const Type tAVX512F = uint64(1) << 35;
|
||||
static const Type tAVX512DQ = uint64(1) << 36;
|
||||
static const Type tAVX512IFMA = uint64(1) << 37;
|
||||
static const Type tAVX512PF = uint64(1) << 38;
|
||||
static const Type tAVX512ER = uint64(1) << 39;
|
||||
static const Type tAVX512CD = uint64(1) << 40;
|
||||
static const Type tAVX512BW = uint64(1) << 41;
|
||||
static const Type tAVX512VL = uint64(1) << 42;
|
||||
static const Type tAVX512VBMI = uint64(1) << 43;
|
||||
#endif
|
||||
static const Type tHLE = uint64_t(1) << 31; // xacquire, xrelease, xtest
|
||||
static const Type tRTM = uint64_t(1) << 32; // xbegin, xend, xabort
|
||||
static const Type tF16C = uint64_t(1) << 33; // vcvtph2ps, vcvtps2ph
|
||||
static const Type tMOVBE = uint64_t(1) << 34; // mobve
|
||||
static const Type tAVX512F = uint64_t(1) << 35;
|
||||
static const Type tAVX512DQ = uint64_t(1) << 36;
|
||||
static const Type tAVX512_IFMA = uint64_t(1) << 37;
|
||||
static const Type tAVX512IFMA = tAVX512_IFMA;
|
||||
static const Type tAVX512PF = uint64_t(1) << 38;
|
||||
static const Type tAVX512ER = uint64_t(1) << 39;
|
||||
static const Type tAVX512CD = uint64_t(1) << 40;
|
||||
static const Type tAVX512BW = uint64_t(1) << 41;
|
||||
static const Type tAVX512VL = uint64_t(1) << 42;
|
||||
static const Type tAVX512_VBMI = uint64_t(1) << 43;
|
||||
static const Type tAVX512VBMI = tAVX512_VBMI; // changed by Intel's manual
|
||||
static const Type tAVX512_4VNNIW = uint64_t(1) << 44;
|
||||
static const Type tAVX512_4FMAPS = uint64_t(1) << 45;
|
||||
static const Type tPREFETCHWT1 = uint64_t(1) << 46;
|
||||
static const Type tPREFETCHW = uint64_t(1) << 47;
|
||||
static const Type tSHA = uint64_t(1) << 48;
|
||||
static const Type tMPX = uint64_t(1) << 49;
|
||||
static const Type tAVX512_VBMI2 = uint64_t(1) << 50;
|
||||
static const Type tGFNI = uint64_t(1) << 51;
|
||||
static const Type tVAES = uint64_t(1) << 52;
|
||||
static const Type tVPCLMULQDQ = uint64_t(1) << 53;
|
||||
static const Type tAVX512_VNNI = uint64_t(1) << 54;
|
||||
static const Type tAVX512_BITALG = uint64_t(1) << 55;
|
||||
static const Type tAVX512_VPOPCNTDQ = uint64_t(1) << 56;
|
||||
static const Type tAVX512_BF16 = uint64_t(1) << 57;
|
||||
static const Type tAVX512_VP2INTERSECT = uint64_t(1) << 58;
|
||||
static const Type tAMX_TILE = uint64_t(1) << 59;
|
||||
static const Type tAMX_INT8 = uint64_t(1) << 60;
|
||||
static const Type tAMX_BF16 = uint64_t(1) << 61;
|
||||
static const Type tAVX_VNNI = uint64_t(1) << 62;
|
||||
static const Type tAVX512_FP16 = uint64_t(1) << 11;
|
||||
// 18, 63
|
||||
|
||||
Cpu()
|
||||
: type_(NONE)
|
||||
, x2APIC_supported_(false)
|
||||
, numCores_()
|
||||
, dataCacheSize_()
|
||||
, coresSharignDataCache_()
|
||||
, dataCacheLevels_(0)
|
||||
{
|
||||
unsigned int data[4];
|
||||
unsigned int data[4] = {};
|
||||
const unsigned int& EAX = data[0];
|
||||
const unsigned int& EBX = data[1];
|
||||
const unsigned int& ECX = data[2];
|
||||
const unsigned int& EDX = data[3];
|
||||
getCpuid(0, data);
|
||||
const unsigned int maxNum = data[0];
|
||||
const unsigned int maxNum = EAX;
|
||||
static const char intel[] = "ntel";
|
||||
static const char amd[] = "cAMD";
|
||||
if (data[2] == get32bitAsBE(amd)) {
|
||||
if (ECX == get32bitAsBE(amd)) {
|
||||
type_ |= tAMD;
|
||||
getCpuid(0x80000001, data);
|
||||
if (data[3] & (1U << 31)) type_ |= t3DN;
|
||||
if (data[3] & (1U << 15)) type_ |= tCMOV;
|
||||
if (data[3] & (1U << 30)) type_ |= tE3DN;
|
||||
if (data[3] & (1U << 22)) type_ |= tMMX2;
|
||||
if (data[3] & (1U << 27)) type_ |= tRDTSCP;
|
||||
}
|
||||
if (data[2] == get32bitAsBE(intel)) {
|
||||
type_ |= tINTEL;
|
||||
getCpuid(0x80000001, data);
|
||||
if (data[3] & (1U << 27)) type_ |= tRDTSCP;
|
||||
if (data[2] & (1U << 5)) type_ |= tLZCNT;
|
||||
}
|
||||
getCpuid(1, data);
|
||||
if (data[2] & (1U << 0)) type_ |= tSSE3;
|
||||
if (data[2] & (1U << 9)) type_ |= tSSSE3;
|
||||
if (data[2] & (1U << 19)) type_ |= tSSE41;
|
||||
if (data[2] & (1U << 20)) type_ |= tSSE42;
|
||||
#ifdef XBYAK64
|
||||
if (data[2] & (1U << 22)) type_ |= tMOVBE;
|
||||
if (data[2] & (1U << 29)) type_ |= tF16C;
|
||||
#endif
|
||||
if (data[2] & (1U << 23)) type_ |= tPOPCNT;
|
||||
if (data[2] & (1U << 25)) type_ |= tAESNI;
|
||||
if (data[2] & (1U << 1)) type_ |= tPCLMULQDQ;
|
||||
if (data[2] & (1U << 27)) type_ |= tOSXSAVE;
|
||||
if (data[2] & (1U << 30)) type_ |= tRDRAND;
|
||||
if (EDX & (1U << 31)) {
|
||||
type_ |= t3DN;
|
||||
// 3DNow! implies support for PREFETCHW on AMD
|
||||
type_ |= tPREFETCHW;
|
||||
}
|
||||
|
||||
if (data[3] & (1U << 15)) type_ |= tCMOV;
|
||||
if (data[3] & (1U << 23)) type_ |= tMMX;
|
||||
if (data[3] & (1U << 25)) type_ |= tMMX2 | tSSE;
|
||||
if (data[3] & (1U << 26)) type_ |= tSSE2;
|
||||
if (EDX & (1U << 29)) {
|
||||
// Long mode implies support for PREFETCHW on AMD
|
||||
type_ |= tPREFETCHW;
|
||||
}
|
||||
}
|
||||
if (ECX == get32bitAsBE(intel)) {
|
||||
type_ |= tINTEL;
|
||||
}
|
||||
|
||||
// Extended flags information
|
||||
getCpuid(0x80000000, data);
|
||||
if (EAX >= 0x80000001) {
|
||||
getCpuid(0x80000001, data);
|
||||
|
||||
if (EDX & (1U << 31)) type_ |= t3DN;
|
||||
if (EDX & (1U << 30)) type_ |= tE3DN;
|
||||
if (EDX & (1U << 27)) type_ |= tRDTSCP;
|
||||
if (EDX & (1U << 22)) type_ |= tMMX2;
|
||||
if (EDX & (1U << 15)) type_ |= tCMOV;
|
||||
if (ECX & (1U << 5)) type_ |= tLZCNT;
|
||||
if (ECX & (1U << 8)) type_ |= tPREFETCHW;
|
||||
}
|
||||
|
||||
getCpuid(1, data);
|
||||
if (ECX & (1U << 0)) type_ |= tSSE3;
|
||||
if (ECX & (1U << 9)) type_ |= tSSSE3;
|
||||
if (ECX & (1U << 19)) type_ |= tSSE41;
|
||||
if (ECX & (1U << 20)) type_ |= tSSE42;
|
||||
if (ECX & (1U << 22)) type_ |= tMOVBE;
|
||||
if (ECX & (1U << 23)) type_ |= tPOPCNT;
|
||||
if (ECX & (1U << 25)) type_ |= tAESNI;
|
||||
if (ECX & (1U << 1)) type_ |= tPCLMULQDQ;
|
||||
if (ECX & (1U << 27)) type_ |= tOSXSAVE;
|
||||
if (ECX & (1U << 30)) type_ |= tRDRAND;
|
||||
if (ECX & (1U << 29)) type_ |= tF16C;
|
||||
|
||||
if (EDX & (1U << 15)) type_ |= tCMOV;
|
||||
if (EDX & (1U << 23)) type_ |= tMMX;
|
||||
if (EDX & (1U << 25)) type_ |= tMMX2 | tSSE;
|
||||
if (EDX & (1U << 26)) type_ |= tSSE2;
|
||||
|
||||
if (type_ & tOSXSAVE) {
|
||||
// check XFEATURE_ENABLED_MASK[2:1] = '11b'
|
||||
uint64 bv = getXfeature();
|
||||
uint64_t bv = getXfeature();
|
||||
if ((bv & 6) == 6) {
|
||||
if (data[2] & (1U << 28)) type_ |= tAVX;
|
||||
if (data[2] & (1U << 12)) type_ |= tFMA;
|
||||
#ifdef XBYAK64
|
||||
if (((bv >> 5) & 7) == 7) {
|
||||
getCpuid(7, data);
|
||||
if (data[1] & (1U << 16)) type_ |= tAVX512F;
|
||||
if (ECX & (1U << 28)) type_ |= tAVX;
|
||||
if (ECX & (1U << 12)) type_ |= tFMA;
|
||||
// do *not* check AVX-512 state on macOS because it has on-demand AVX-512 support
|
||||
#if !defined(__APPLE__)
|
||||
if (((bv >> 5) & 7) == 7)
|
||||
#endif
|
||||
{
|
||||
getCpuidEx(7, 0, data);
|
||||
if (EBX & (1U << 16)) type_ |= tAVX512F;
|
||||
if (type_ & tAVX512F) {
|
||||
getCpuidEx(7, 0, data);
|
||||
if (data[1] & (1U << 17)) type_ |= tAVX512DQ;
|
||||
if (data[1] & (1U << 21)) type_ |= tAVX512IFMA;
|
||||
if (data[1] & (1U << 26)) type_ |= tAVX512PF;
|
||||
if (data[1] & (1U << 27)) type_ |= tAVX512ER;
|
||||
if (data[1] & (1U << 28)) type_ |= tAVX512CD;
|
||||
if (data[1] & (1U << 30)) type_ |= tAVX512BW;
|
||||
if (data[1] & (1U << 31)) type_ |= tAVX512VL;
|
||||
if (data[2] & (1U << 1)) type_ |= tAVX512VBMI;
|
||||
if (EBX & (1U << 17)) type_ |= tAVX512DQ;
|
||||
if (EBX & (1U << 21)) type_ |= tAVX512_IFMA;
|
||||
if (EBX & (1U << 26)) type_ |= tAVX512PF;
|
||||
if (EBX & (1U << 27)) type_ |= tAVX512ER;
|
||||
if (EBX & (1U << 28)) type_ |= tAVX512CD;
|
||||
if (EBX & (1U << 30)) type_ |= tAVX512BW;
|
||||
if (EBX & (1U << 31)) type_ |= tAVX512VL;
|
||||
if (ECX & (1U << 1)) type_ |= tAVX512_VBMI;
|
||||
if (ECX & (1U << 6)) type_ |= tAVX512_VBMI2;
|
||||
if (ECX & (1U << 8)) type_ |= tGFNI;
|
||||
if (ECX & (1U << 9)) type_ |= tVAES;
|
||||
if (ECX & (1U << 10)) type_ |= tVPCLMULQDQ;
|
||||
if (ECX & (1U << 11)) type_ |= tAVX512_VNNI;
|
||||
if (ECX & (1U << 12)) type_ |= tAVX512_BITALG;
|
||||
if (ECX & (1U << 14)) type_ |= tAVX512_VPOPCNTDQ;
|
||||
if (EDX & (1U << 2)) type_ |= tAVX512_4VNNIW;
|
||||
if (EDX & (1U << 3)) type_ |= tAVX512_4FMAPS;
|
||||
if (EDX & (1U << 8)) type_ |= tAVX512_VP2INTERSECT;
|
||||
if ((type_ & tAVX512BW) && (EDX & (1U << 23))) type_ |= tAVX512_FP16;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
||||
if (maxNum >= 7) {
|
||||
getCpuidEx(7, 0, data);
|
||||
if (type_ & tAVX && data[1] & 0x20) type_ |= tAVX2;
|
||||
if (data[1] & (1U << 3)) type_ |= tBMI1;
|
||||
if (data[1] & (1U << 8)) type_ |= tBMI2;
|
||||
if (data[1] & (1U << 9)) type_ |= tENHANCED_REP;
|
||||
if (data[1] & (1U << 18)) type_ |= tRDSEED;
|
||||
if (data[1] & (1U << 19)) type_ |= tADX;
|
||||
if (data[1] & (1U << 20)) type_ |= tSMAP;
|
||||
#ifdef XBYAK64
|
||||
if (data[1] & (1U << 4)) type_ |= tHLE;
|
||||
if (data[1] & (1U << 11)) type_ |= tRTM;
|
||||
#endif
|
||||
const uint32_t maxNumSubLeaves = EAX;
|
||||
if (type_ & tAVX && (EBX & (1U << 5))) type_ |= tAVX2;
|
||||
if (EBX & (1U << 3)) type_ |= tBMI1;
|
||||
if (EBX & (1U << 8)) type_ |= tBMI2;
|
||||
if (EBX & (1U << 9)) type_ |= tENHANCED_REP;
|
||||
if (EBX & (1U << 18)) type_ |= tRDSEED;
|
||||
if (EBX & (1U << 19)) type_ |= tADX;
|
||||
if (EBX & (1U << 20)) type_ |= tSMAP;
|
||||
if (EBX & (1U << 4)) type_ |= tHLE;
|
||||
if (EBX & (1U << 11)) type_ |= tRTM;
|
||||
if (EBX & (1U << 14)) type_ |= tMPX;
|
||||
if (EBX & (1U << 29)) type_ |= tSHA;
|
||||
if (ECX & (1U << 0)) type_ |= tPREFETCHWT1;
|
||||
if (EDX & (1U << 24)) type_ |= tAMX_TILE;
|
||||
if (EDX & (1U << 25)) type_ |= tAMX_INT8;
|
||||
if (EDX & (1U << 22)) type_ |= tAMX_BF16;
|
||||
if (maxNumSubLeaves >= 1) {
|
||||
getCpuidEx(7, 1, data);
|
||||
if (EAX & (1U << 4)) type_ |= tAVX_VNNI;
|
||||
if (type_ & tAVX512F) {
|
||||
if (EAX & (1U << 5)) type_ |= tAVX512_BF16;
|
||||
}
|
||||
}
|
||||
}
|
||||
setFamily();
|
||||
setNumCores();
|
||||
setCacheHierarchy();
|
||||
}
|
||||
void putFamily()
|
||||
void putFamily() const
|
||||
{
|
||||
#ifndef XBYAK_ONLY_CLASS_CPU
|
||||
printf("family=%d, model=%X, stepping=%d, extFamily=%d, extModel=%X\n",
|
||||
family, model, stepping, extFamily, extModel);
|
||||
printf("display:family=%X, model=%X\n", displayFamily, displayModel);
|
||||
#endif
|
||||
}
|
||||
bool has(Type type) const
|
||||
{
|
||||
@@ -327,16 +518,22 @@ public:
|
||||
}
|
||||
};
|
||||
|
||||
#ifndef XBYAK_ONLY_CLASS_CPU
|
||||
class Clock {
|
||||
public:
|
||||
static inline uint64 getRdtsc()
|
||||
static inline uint64_t getRdtsc()
|
||||
{
|
||||
#ifdef _MSC_VER
|
||||
#ifdef XBYAK_INTEL_CPU_SPECIFIC
|
||||
#ifdef _MSC_VER
|
||||
return __rdtsc();
|
||||
#else
|
||||
#else
|
||||
unsigned int eax, edx;
|
||||
__asm__ volatile("rdtsc" : "=a"(eax), "=d"(edx));
|
||||
return ((uint64)edx << 32) | eax;
|
||||
return ((uint64_t)edx << 32) | eax;
|
||||
#endif
|
||||
#else
|
||||
// TODO: Need another impl of Clock or rdtsc-equivalent for non-x86 cpu
|
||||
return 0;
|
||||
#endif
|
||||
}
|
||||
Clock()
|
||||
@@ -354,10 +551,10 @@ public:
|
||||
count_++;
|
||||
}
|
||||
int getCount() const { return count_; }
|
||||
uint64 getClock() const { return clock_; }
|
||||
uint64_t getClock() const { return clock_; }
|
||||
void clear() { count_ = 0; clock_ = 0; }
|
||||
private:
|
||||
uint64 clock_;
|
||||
uint64_t clock_;
|
||||
int count_;
|
||||
};
|
||||
|
||||
@@ -366,7 +563,7 @@ const int UseRCX = 1 << 6;
|
||||
const int UseRDX = 1 << 7;
|
||||
|
||||
class Pack {
|
||||
static const size_t maxTblNum = 10;
|
||||
static const size_t maxTblNum = 15;
|
||||
const Xbyak::Reg64 *tbl_[maxTblNum];
|
||||
size_t n_;
|
||||
public:
|
||||
@@ -375,9 +572,14 @@ public:
|
||||
Pack(const Pack& rhs)
|
||||
: n_(rhs.n_)
|
||||
{
|
||||
if (n_ > maxTblNum) throw Error(ERR_INTERNAL);
|
||||
for (size_t i = 0; i < n_; i++) tbl_[i] = rhs.tbl_[i];
|
||||
}
|
||||
Pack& operator=(const Pack& rhs)
|
||||
{
|
||||
n_ = rhs.n_;
|
||||
for (size_t i = 0; i < n_; i++) tbl_[i] = rhs.tbl_[i];
|
||||
return *this;
|
||||
}
|
||||
Pack(const Xbyak::Reg64& t0)
|
||||
{ n_ = 1; tbl_[0] = &t0; }
|
||||
Pack(const Xbyak::Reg64& t1, const Xbyak::Reg64& t0)
|
||||
@@ -400,9 +602,9 @@ public:
|
||||
{ n_ = 10; tbl_[0] = &t0; tbl_[1] = &t1; tbl_[2] = &t2; tbl_[3] = &t3; tbl_[4] = &t4; tbl_[5] = &t5; tbl_[6] = &t6; tbl_[7] = &t7; tbl_[8] = &t8; tbl_[9] = &t9; }
|
||||
Pack& append(const Xbyak::Reg64& t)
|
||||
{
|
||||
if (n_ == 10) {
|
||||
if (n_ == maxTblNum) {
|
||||
fprintf(stderr, "ERR Pack::can't append\n");
|
||||
throw Error(ERR_BAD_PARAMETER);
|
||||
XBYAK_THROW_RET(ERR_BAD_PARAMETER, *this)
|
||||
}
|
||||
tbl_[n_++] = &t;
|
||||
return *this;
|
||||
@@ -411,7 +613,7 @@ public:
|
||||
{
|
||||
if (n > maxTblNum) {
|
||||
fprintf(stderr, "ERR Pack::init bad n=%d\n", (int)n);
|
||||
throw Error(ERR_BAD_PARAMETER);
|
||||
XBYAK_THROW(ERR_BAD_PARAMETER)
|
||||
}
|
||||
n_ = n;
|
||||
for (size_t i = 0; i < n; i++) {
|
||||
@@ -421,8 +623,8 @@ public:
|
||||
const Xbyak::Reg64& operator[](size_t n) const
|
||||
{
|
||||
if (n >= n_) {
|
||||
fprintf(stderr, "ERR Pack bad n=%d\n", (int)n);
|
||||
throw Error(ERR_BAD_PARAMETER);
|
||||
fprintf(stderr, "ERR Pack bad n=%d(%d)\n", (int)n, (int)n_);
|
||||
XBYAK_THROW_RET(ERR_BAD_PARAMETER, rax)
|
||||
}
|
||||
return *tbl_[n];
|
||||
}
|
||||
@@ -435,7 +637,7 @@ public:
|
||||
if (num == size_t(-1)) num = n_ - pos;
|
||||
if (pos + num > n_) {
|
||||
fprintf(stderr, "ERR Pack::sub bad pos=%d, num=%d\n", (int)pos, (int)num);
|
||||
throw Error(ERR_BAD_PARAMETER);
|
||||
XBYAK_THROW_RET(ERR_BAD_PARAMETER, Pack())
|
||||
}
|
||||
Pack pack;
|
||||
pack.n_ = num;
|
||||
@@ -463,6 +665,7 @@ class StackFrame {
|
||||
static const int rcxPos = 3;
|
||||
static const int rdxPos = 2;
|
||||
#endif
|
||||
static const int maxRegNum = 14; // maxRegNum = 16 - rsp - rax
|
||||
Xbyak::CodeGenerator *code_;
|
||||
int pNum_;
|
||||
int tNum_;
|
||||
@@ -472,7 +675,7 @@ class StackFrame {
|
||||
int P_;
|
||||
bool makeEpilog_;
|
||||
Xbyak::Reg64 pTbl_[4];
|
||||
Xbyak::Reg64 tTbl_[10];
|
||||
Xbyak::Reg64 tTbl_[maxRegNum];
|
||||
Pack p_;
|
||||
Pack t_;
|
||||
StackFrame(const StackFrame&);
|
||||
@@ -484,7 +687,7 @@ public:
|
||||
make stack frame
|
||||
@param sf [in] this
|
||||
@param pNum [in] num of function parameter(0 <= pNum <= 4)
|
||||
@param tNum [in] num of temporary register(0 <= tNum <= 10, with UseRCX, UseRDX)
|
||||
@param tNum [in] num of temporary register(0 <= tNum, with UseRCX, UseRDX) #{pNum + tNum [+rcx] + [rdx]} <= 14
|
||||
@param stackSizeByte [in] local stack size
|
||||
@param makeEpilog [in] automatically call close() if true
|
||||
|
||||
@@ -509,29 +712,19 @@ public:
|
||||
, t(t_)
|
||||
{
|
||||
using namespace Xbyak;
|
||||
if (pNum < 0 || pNum > 4) throw Error(ERR_BAD_PNUM);
|
||||
if (pNum < 0 || pNum > 4) XBYAK_THROW(ERR_BAD_PNUM)
|
||||
const int allRegNum = pNum + tNum_ + (useRcx_ ? 1 : 0) + (useRdx_ ? 1 : 0);
|
||||
if (allRegNum < pNum || allRegNum > 14) throw Error(ERR_BAD_TNUM);
|
||||
if (tNum_ < 0 || allRegNum > maxRegNum) XBYAK_THROW(ERR_BAD_TNUM)
|
||||
const Reg64& _rsp = code->rsp;
|
||||
const AddressFrame& _ptr = code->ptr;
|
||||
saveNum_ = (std::max)(0, allRegNum - noSaveNum);
|
||||
const int *tbl = getOrderTbl() + noSaveNum;
|
||||
P_ = saveNum_ + (stackSizeByte + 7) / 8;
|
||||
if (P_ > 0 && (P_ & 1) == 0) P_++; // here (rsp % 16) == 8, then increment P_ for 16 byte alignment
|
||||
for (int i = 0; i < saveNum_; i++) {
|
||||
code->push(Reg64(tbl[i]));
|
||||
}
|
||||
P_ = (stackSizeByte + 7) / 8;
|
||||
if (P_ > 0 && (P_ & 1) == (saveNum_ & 1)) P_++; // (rsp % 16) == 8, then increment P_ for 16 byte alignment
|
||||
P_ *= 8;
|
||||
if (P_ > 0) code->sub(_rsp, P_);
|
||||
#ifdef XBYAK64_WIN
|
||||
for (int i = 0; i < (std::min)(saveNum_, 4); i++) {
|
||||
code->mov(_ptr [_rsp + P_ + (i + 1) * 8], Reg64(tbl[i]));
|
||||
}
|
||||
for (int i = 4; i < saveNum_; i++) {
|
||||
code->mov(_ptr [_rsp + P_ - 8 * (saveNum_ - i)], Reg64(tbl[i]));
|
||||
}
|
||||
#else
|
||||
for (int i = 0; i < saveNum_; i++) {
|
||||
code->mov(_ptr [_rsp + P_ - 8 * (saveNum_ - i)], Reg64(tbl[i]));
|
||||
}
|
||||
#endif
|
||||
int pos = 0;
|
||||
for (int i = 0; i < pNum; i++) {
|
||||
pTbl_[i] = Xbyak::Reg64(getRegIdx(pos));
|
||||
@@ -552,36 +745,18 @@ public:
|
||||
{
|
||||
using namespace Xbyak;
|
||||
const Reg64& _rsp = code_->rsp;
|
||||
const AddressFrame& _ptr = code_->ptr;
|
||||
const int *tbl = getOrderTbl() + noSaveNum;
|
||||
#ifdef XBYAK64_WIN
|
||||
for (int i = 0; i < (std::min)(saveNum_, 4); i++) {
|
||||
code_->mov(Reg64(tbl[i]), _ptr [_rsp + P_ + (i + 1) * 8]);
|
||||
}
|
||||
for (int i = 4; i < saveNum_; i++) {
|
||||
code_->mov(Reg64(tbl[i]), _ptr [_rsp + P_ - 8 * (saveNum_ - i)]);
|
||||
}
|
||||
#else
|
||||
for (int i = 0; i < saveNum_; i++) {
|
||||
code_->mov(Reg64(tbl[i]), _ptr [_rsp + P_ - 8 * (saveNum_ - i)]);
|
||||
}
|
||||
#endif
|
||||
if (P_ > 0) code_->add(_rsp, P_);
|
||||
for (int i = 0; i < saveNum_; i++) {
|
||||
code_->pop(Reg64(tbl[saveNum_ - 1 - i]));
|
||||
}
|
||||
|
||||
if (callRet) code_->ret();
|
||||
}
|
||||
~StackFrame()
|
||||
{
|
||||
if (!makeEpilog_) return;
|
||||
try {
|
||||
close();
|
||||
} catch (std::exception& e) {
|
||||
printf("ERR:StackFrame %s\n", e.what());
|
||||
exit(1);
|
||||
} catch (...) {
|
||||
printf("ERR:StackFrame otherwise\n");
|
||||
exit(1);
|
||||
}
|
||||
close();
|
||||
}
|
||||
private:
|
||||
const int *getOrderTbl() const
|
||||
@@ -599,7 +774,7 @@ private:
|
||||
}
|
||||
int getRegIdx(int& pos) const
|
||||
{
|
||||
assert(pos < 14);
|
||||
assert(pos < maxRegNum);
|
||||
using namespace Xbyak;
|
||||
const int *tbl = getOrderTbl();
|
||||
int r = tbl[pos++];
|
||||
@@ -616,5 +791,137 @@ private:
|
||||
};
|
||||
#endif
|
||||
|
||||
} } // end of util
|
||||
class Profiler {
|
||||
int mode_;
|
||||
const char *suffix_;
|
||||
const void *startAddr_;
|
||||
#ifdef XBYAK_USE_PERF
|
||||
FILE *fp_;
|
||||
#endif
|
||||
public:
|
||||
enum {
|
||||
None = 0,
|
||||
Perf = 1,
|
||||
VTune = 2
|
||||
};
|
||||
Profiler()
|
||||
: mode_(None)
|
||||
, suffix_("")
|
||||
, startAddr_(0)
|
||||
#ifdef XBYAK_USE_PERF
|
||||
, fp_(0)
|
||||
#endif
|
||||
{
|
||||
}
|
||||
// append suffix to funcName
|
||||
void setNameSuffix(const char *suffix)
|
||||
{
|
||||
suffix_ = suffix;
|
||||
}
|
||||
void setStartAddr(const void *startAddr)
|
||||
{
|
||||
startAddr_ = startAddr;
|
||||
}
|
||||
void init(int mode)
|
||||
{
|
||||
mode_ = None;
|
||||
switch (mode) {
|
||||
default:
|
||||
case None:
|
||||
return;
|
||||
case Perf:
|
||||
#ifdef XBYAK_USE_PERF
|
||||
close();
|
||||
{
|
||||
const int pid = getpid();
|
||||
char name[128];
|
||||
snprintf(name, sizeof(name), "/tmp/perf-%d.map", pid);
|
||||
fp_ = fopen(name, "a+");
|
||||
if (fp_ == 0) {
|
||||
fprintf(stderr, "can't open %s\n", name);
|
||||
return;
|
||||
}
|
||||
}
|
||||
mode_ = Perf;
|
||||
#endif
|
||||
return;
|
||||
case VTune:
|
||||
#ifdef XBYAK_USE_VTUNE
|
||||
dlopen("dummy", RTLD_LAZY); // force to load dlopen to enable jit profiling
|
||||
if (iJIT_IsProfilingActive() != iJIT_SAMPLING_ON) {
|
||||
fprintf(stderr, "VTune profiling is not active\n");
|
||||
return;
|
||||
}
|
||||
mode_ = VTune;
|
||||
#endif
|
||||
return;
|
||||
}
|
||||
}
|
||||
~Profiler()
|
||||
{
|
||||
close();
|
||||
}
|
||||
void close()
|
||||
{
|
||||
#ifdef XBYAK_USE_PERF
|
||||
if (fp_ == 0) return;
|
||||
fclose(fp_);
|
||||
fp_ = 0;
|
||||
#endif
|
||||
}
|
||||
void set(const char *funcName, const void *startAddr, size_t funcSize) const
|
||||
{
|
||||
if (mode_ == None) return;
|
||||
#if !defined(XBYAK_USE_PERF) && !defined(XBYAK_USE_VTUNE)
|
||||
(void)funcName;
|
||||
(void)startAddr;
|
||||
(void)funcSize;
|
||||
#endif
|
||||
#ifdef XBYAK_USE_PERF
|
||||
if (mode_ == Perf) {
|
||||
if (fp_ == 0) return;
|
||||
fprintf(fp_, "%llx %zx %s%s", (long long)startAddr, funcSize, funcName, suffix_);
|
||||
/*
|
||||
perf does not recognize the function name which is less than 3,
|
||||
so append '_' at the end of the name if necessary
|
||||
*/
|
||||
size_t n = strlen(funcName) + strlen(suffix_);
|
||||
for (size_t i = n; i < 3; i++) {
|
||||
fprintf(fp_, "_");
|
||||
}
|
||||
fprintf(fp_, "\n");
|
||||
fflush(fp_);
|
||||
}
|
||||
#endif
|
||||
#ifdef XBYAK_USE_VTUNE
|
||||
if (mode_ != VTune) return;
|
||||
char className[] = "";
|
||||
char fileName[] = "";
|
||||
iJIT_Method_Load jmethod = {};
|
||||
jmethod.method_id = iJIT_GetNewMethodID();
|
||||
jmethod.class_file_name = className;
|
||||
jmethod.source_file_name = fileName;
|
||||
jmethod.method_load_address = const_cast<void*>(startAddr);
|
||||
jmethod.method_size = funcSize;
|
||||
jmethod.line_number_size = 0;
|
||||
char buf[128];
|
||||
snprintf(buf, sizeof(buf), "%s%s", funcName, suffix_);
|
||||
jmethod.method_name = buf;
|
||||
iJIT_NotifyEvent(iJVM_EVENT_TYPE_METHOD_LOAD_FINISHED, (void*)&jmethod);
|
||||
#endif
|
||||
}
|
||||
/*
|
||||
for continuous set
|
||||
funcSize = endAddr - <previous set endAddr>
|
||||
*/
|
||||
void set(const char *funcName, const void *endAddr)
|
||||
{
|
||||
set(funcName, startAddr_, (size_t)endAddr - (size_t)startAddr_);
|
||||
startAddr_ = endAddr;
|
||||
}
|
||||
};
|
||||
#endif // XBYAK_ONLY_CLASS_CPU
|
||||
|
||||
} } // end of util
|
||||
|
||||
#endif
|
||||
|
||||
@@ -58,11 +58,6 @@ endif()
|
||||
|
||||
# Install some files to ease package creation
|
||||
if(PACKAGE_MODE)
|
||||
if(NOT DISABLE_CHEATS_ZIP)
|
||||
INSTALL(FILES "${CMAKE_SOURCE_DIR}/bin/cheats_ws.zip" DESTINATION "${CMAKE_INSTALL_DATADIR}/PCSX2")
|
||||
endif()
|
||||
INSTALL(FILES "${CMAKE_SOURCE_DIR}/bin/GameIndex.yaml" DESTINATION "${CMAKE_INSTALL_DATADIR}/PCSX2")
|
||||
|
||||
# set categories depending on system/distribution in pcsx2.desktop
|
||||
if(openSUSE)
|
||||
set(PCSX2_MENU_CATEGORIES "System;Emulator;")
|
||||
|
||||
@@ -15,7 +15,7 @@ The latest officially released stable version is version 1.6.0.
|
||||
|
||||
Installers and binaries for both Windows and Linux are available from [our website](https://pcsx2.net/download.html).
|
||||
|
||||
Development builds are also available from [our website](https://pcsx2.net/download/development.html).
|
||||
Development builds are also available from [Github](https://github.com/PCSX2/pcsx2/releases).
|
||||
|
||||
## System Requirements
|
||||
|
||||
|
||||
@@ -57,8 +57,6 @@ Sys_TakeSnapshot = F8
|
||||
Sys_RenderswitchToggle = F9
|
||||
|
||||
Sys_LoggingToggle = F10
|
||||
# The FreezeGS function is currently disabled internally.
|
||||
Sys_FreezeGS = F11
|
||||
Sys_RecordingToggle = F12
|
||||
|
||||
GSwindow_CycleAspectRatio = F6
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -1,4 +1,6 @@
|
||||
# Mac OS, Linux - from # https://github.com/gabomdq/
|
||||
# Game Controller DB for SDL in 2.0.16 format
|
||||
# Source: https://github.com/gabomdq/SDL_GameControllerDB
|
||||
|
||||
# Mac OS X
|
||||
030000008f0e00000300000009010000,2In1 USB Joystick,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Mac OS X,
|
||||
03000000c82d00000090000001000000,8BitDo FC30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,
|
||||
@@ -37,6 +39,7 @@
|
||||
03000000120c0000200e000000010000,Brook Mars PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,
|
||||
03000000120c0000210e000000010000,Brook Mars PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
|
||||
030000008305000031b0000000000000,Cideko AK08b,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
|
||||
03000000d8140000cecf000000000000,Cthulhu,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Mac OS X,
|
||||
03000000260900008888000088020000,Cyber Gadget GameCube Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:a5,rightx:a2,righty:a3~,start:b7,x:b2,y:b3,platform:Mac OS X,
|
||||
03000000a306000022f6000001030000,Cyborg V.3 Rumble Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:+a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:-a3,rightx:a2,righty:a4,start:b9,x:b0,y:b3,platform:Mac OS X,
|
||||
030000000d0f00008400000000010000,Fighting Commander,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,
|
||||
@@ -52,10 +55,10 @@
|
||||
03000000280400000140000000020000,Gravis Gamepad Pro,a:b1,b:b2,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Mac OS X,
|
||||
030000008f0e00000300000007010000,GreenAsia USB Joystick,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Mac OS X,
|
||||
030000000d0f00002d00000000100000,Hori Fighting Commander 3 Pro,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
|
||||
030000000d0f00005f00000000010000,Hori Fighting Commander 4 PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
|
||||
030000000d0f00005e00000000010000,Hori Fighting Commander 4 PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,
|
||||
030000000d0f00005f00000000000000,Hori Fighting Commander 4 PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
|
||||
030000000d0f00005f00000000010000,Hori Fighting Commander 4 PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
|
||||
030000000d0f00005e00000000000000,Hori Fighting Commander 4 PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
|
||||
030000000d0f00005e00000000010000,Hori Fighting Commander 4 PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,
|
||||
030000000d0f00004d00000000000000,Hori Gem Pad 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
|
||||
030000000d0f00009200000000010000,Hori Pokken Tournament DX Pro Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Mac OS X,
|
||||
030000000d0f00006e00000000010000,Horipad 4 PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
|
||||
@@ -88,8 +91,7 @@
|
||||
0300000025090000e803000000000000,Mayflash Wii Classic Controller,a:b1,b:b0,back:b8,dpdown:b13,dpleft:b12,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b2,platform:Mac OS X,
|
||||
03000000790000000018000000010000,Mayflash Wii U Pro Controller Adapter,a:b4,b:b8,back:b32,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b16,leftstick:b40,lefttrigger:b24,leftx:a0,lefty:a4,rightshoulder:b20,rightstick:b44,righttrigger:b28,rightx:a8,righty:a12,start:b36,x:b0,y:b12,platform:Mac OS X,
|
||||
03000000790000000018000000000000,Mayflash WiiU Pro Game Controller Adapter (DInput),a:b4,b:b8,back:b32,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b16,leftstick:b40,lefttrigger:b24,leftx:a0,lefty:a4,rightshoulder:b20,rightstick:b44,righttrigger:b28,rightx:a8,righty:a12,start:b36,x:b0,y:b12,platform:Mac OS X,
|
||||
03000000d8140000cecf000000000000,Cthulhu,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Mac OS X,
|
||||
030000005e0400002700000001010000,Microsoft SideWinder Game Pad,a:b0,b:b1,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,lefttrigger:b4,leftx:a0,lefty:a1,righttrigger:b5,x:b2,y:b3,platform:Mac OS X,
|
||||
030000005e0400002700000001010000,Microsoft SideWinder Plug and Play,a:b0,b:b1,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,lefttrigger:b4,righttrigger:b5,x:b2,y:b3,platform:Mac OS X,
|
||||
03000000d62000007162000001000000,Moga Pro 2 HID,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Mac OS X,
|
||||
03000000c62400002a89000000010000,MOGA XP5A Plus,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b21,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
|
||||
03000000c62400002b89000000010000,MOGA XP5A Plus,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
|
||||
@@ -123,9 +125,9 @@
|
||||
03000000321500000009000000020000,Razer Serval,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Mac OS X,
|
||||
030000003215000000090000163a0000,Razer Serval,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Mac OS X,
|
||||
0300000032150000030a000000000000,Razer Wildcat,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,
|
||||
03000000830500006020000000010000,Retro Controller,a:b0,b:b1,back:b6,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,lefttrigger:b5,rightshoulder:b8,righttrigger:b9,start:b7,x:b2,y:b3,platform:Mac OS X,
|
||||
03000000790000001100000000000000,Retro Controller,a:b1,b:b2,back:b8,dpdown:+a4,dpleft:-a3,dpright:+a3,dpup:-a4,leftshoulder:b6,lefttrigger:b7,rightshoulder:b4,righttrigger:b5,start:b9,x:b0,y:b3,platform:Mac OS X,
|
||||
03000000790000001100000005010000,Retro Controller,a:b1,b:b2,back:b8,dpdown:+a4,dpleft:-a3,dpright:+a3,dpup:-a4,leftshoulder:b6,lefttrigger:b7,rightshoulder:b5,righttrigger:b4,start:b9,x:b0,y:b3,platform:Mac OS X,
|
||||
03000000830500006020000000010000,Retro Controller,a:b0,b:b1,back:b6,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,lefttrigger:b5,rightshoulder:b8,righttrigger:b9,start:b7,x:b2,y:b3,platform:Mac OS X,
|
||||
03000000790000001100000006010000,Retrolink SNES Controller,a:b2,b:b1,back:b8,dpdown:+a4,dpleft:-a3,dpright:+a3,dpup:-a4,leftshoulder:b4,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Mac OS X,
|
||||
030000006b140000010d000000010000,Revolution Pro Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,
|
||||
030000006b140000130d000000010000,Revolution Pro Controller 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,
|
||||
@@ -144,8 +146,8 @@
|
||||
03000000110100002014000001000000,SteelSeries Nimbus,a:b0,b:b1,dpdown:b9,dpleft:b11,dpright:b10,dpup:b8,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3~,x:b2,y:b3,platform:Mac OS X,
|
||||
03000000381000002014000001000000,SteelSeries Nimbus,a:b0,b:b1,dpdown:b9,dpleft:b11,dpright:b10,dpup:b8,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3~,x:b2,y:b3,platform:Mac OS X,
|
||||
05000000484944204465766963650000,SteelSeries Nimbus Plus,a:b0,b:b1,back:b15,dpdown:b11,dpleft:b13,dpright:b12,dpup:b10,guide:b16,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3~,start:b14,x:b2,y:b3,platform:Mac OS X,
|
||||
05000000556e6b6e6f776e2048494400,SteelSeries Nimbus Plus,a:b0,b:b1,back:b15,dpdown:b11,dpleft:b13,dpright:b12,dpup:b10,guide:b16,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3~,start:b14,x:b2,y:b3,platform:Mac OS X,
|
||||
050000004e696d6275732b0000000000,SteelSeries Nimbus Plus,a:b0,b:b1,back:b15,dpdown:b11,dpleft:b13,dpright:b12,dpup:b10,guide:b16,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3~,start:b14,x:b2,y:b3,platform:Mac OS X,
|
||||
05000000556e6b6e6f776e2048494400,SteelSeries Nimbus Plus,a:b0,b:b1,back:b15,dpdown:b11,dpleft:b13,dpright:b12,dpup:b10,guide:b16,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3~,start:b14,x:b2,y:b3,platform:Mac OS X,
|
||||
03000000110100001714000000000000,SteelSeries Stratus XL,a:b0,b:b1,dpdown:b9,dpleft:b11,dpright:b10,dpup:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3~,start:b12,x:b2,y:b3,platform:Mac OS X,
|
||||
03000000110100001714000020010000,SteelSeries Stratus XL,a:b0,b:b1,dpdown:b9,dpleft:b11,dpright:b10,dpup:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3~,start:b12,x:b2,y:b3,platform:Mac OS X,
|
||||
03000000457500002211000000010000,SZMY Power PC Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
|
||||
@@ -192,9 +194,9 @@
|
||||
03000000c82d00000310000011010000,8BitDo NES30,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b7,lefttrigger:b6,rightshoulder:b9,righttrigger:b8,start:b11,x:b3,y:b4,platform:Linux,
|
||||
05000000c82d00008010000000010000,8BitDo NES30,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b7,lefttrigger:b6,rightshoulder:b9,righttrigger:b8,start:b11,x:b3,y:b4,platform:Linux,
|
||||
03000000022000000090000011010000,8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
|
||||
03000000c82d00000190000011010000,8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
|
||||
05000000203800000900000000010000,8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
|
||||
05000000c82d00002038000000010000,8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
|
||||
03000000c82d00000190000011010000,8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
|
||||
05000000c82d00000060000000010000,8BitDo SF30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
|
||||
05000000c82d00000061000000010000,8Bitdo SF30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
|
||||
030000003512000021ab000010010000,8BitDo SFC30,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Linux,
|
||||
@@ -250,7 +252,6 @@
|
||||
03000000120c0000200e000011010000,Brook Mars PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
|
||||
03000000120c0000210e000011010000,Brook Mars PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
|
||||
03000000120c0000f70e000011010000,Brook Universal Fighting Board,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,rightstick:b11,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,
|
||||
03000000ffff0000ffff000000010000,Xbox Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b2,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b3,y:b4,platform:Linux,
|
||||
03000000e82000006058000001010000,Cideko AK08b,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,
|
||||
030000000b0400003365000000010000,Competition Pro,a:b0,b:b1,back:b2,leftx:a0,lefty:a1,start:b3,platform:Linux,
|
||||
03000000260900008888000000010000,Cyber Gadget GameCube Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:a5,rightx:a2,righty:a3~,start:b7,x:b2,y:b3,platform:Linux,
|
||||
@@ -259,16 +260,15 @@
|
||||
030000006f0e00003001000001010000,EA Sports PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
|
||||
03000000c11100000191000011010000,EasySMX,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,
|
||||
030000006e0500000320000010010000,Elecom U3613M,a:b2,b:b3,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3,start:b11,x:b0,y:b1,platform:Linux,
|
||||
03000000430b00000300000000010000,EMS Production PS2 Adapter,a:b2,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a5,righty:a2,start:b9,x:b3,y:b0,platform:Linux,
|
||||
03000000b40400001124000011010000,Flydigi Vader 2,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b12,lefttrigger:a5,leftx:a0,lefty:a1,paddle1:b2,paddle2:b5,paddle4:b17,rightshoulder:b7,rightstick:b13,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
|
||||
05000000151900004000000001000000,Flydigi Vader 2,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,
|
||||
03000000341a000005f7000010010000,HuiJia GameCube Controller Adpater,a:b1,b:b2,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b0,y:b3,platform:Linux,
|
||||
03000000bc2000000055000011010000,GameSir G3w,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
|
||||
05000000ac0500002d0200001b010000,Gamesir G4s,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b33,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
|
||||
03000000bc2000005656000011010000,Gamesir T4w,a:b0,b:b1,y:,x:b3,start:,guide:b12,back:b8,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,lefttrigger:b6,righttrigger:b7,leftstick:b10,rightstick:b11,rightx:a2,righty:a3,platform:Linux,
|
||||
03000000bc2000005656000011010000,Gamesir T4w,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
|
||||
0500000047532047616d657061640000,GameStop Gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,
|
||||
030000006f0e00000104000000010000,Gamestop Logic3 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000008f0e00000800000010010000,Gasia PlayStation Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,
|
||||
030000006f0e00001304000000010000,Xbox Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
03000000451300000010000010010000,Genius Maxfire Grandias 12,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,
|
||||
03000000f0250000c183000010010000,Goodbetterbest Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
|
||||
0300000079000000d418000000010000,GPD Win 2 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
@@ -281,29 +281,28 @@
|
||||
06000000adde0000efbe000002010000,Hidromancer Game Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
03000000d81400000862000011010000,HitBox PS3 PC Analog Mode,a:b1,b:b2,back:b8,guide:b9,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b12,x:b0,y:b3,platform:Linux,
|
||||
03000000c9110000f055000011010000,HJC Game Gamepqd,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,
|
||||
03000000300f00001210000010010000,Qanba Joystick Plus,a:b0,b:b1,back:b8,leftshoulder:b5,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b4,righttrigger:b6,start:b9,x:b2,y:b3,platform:Linux,
|
||||
03000000632500002605000010010000,HJDX,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
|
||||
030000000d0f00000d00000000010000,Hori,a:b0,b:b6,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b3,rightshoulder:b7,start:b9,x:b1,y:b2,platform:Linux,
|
||||
030000000d0f00001000000011010000,Hori Fighting Stick 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,
|
||||
030000000d0f0000c100000011010000,Horipad S,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b13,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
|
||||
030000000d0f00006a00000011010000,Hori Real Arcade Pro 4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
|
||||
030000000d0f00006b00000011010000,Hori Real Arcade Pro 4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
|
||||
030000000d0f00002200000011010000,Hori Real Arcade Pro 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,
|
||||
030000000d0f00008500000010010000,Hori Fighting Commander,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
|
||||
030000000d0f00008600000002010000,Hori Fighting Commander,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,
|
||||
030000000d0f00005f00000011010000,Hori Fighting Commander 4 PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
|
||||
030000000d0f00005e00000011010000,Hori Fighting Commander 4 PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
|
||||
030000000d0f00005001000009040000,Hori Fighting Commander OCTA,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000000d0f00001000000011010000,Hori Fighting Stick 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,
|
||||
03000000ad1b000001f5000033050000,Hori Pad EX Turbo 2,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000000d0f00003801000011010000,Hori PC Engine Mini Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,start:b9,platform:Linux,
|
||||
030000000d0f00009200000011010000,Hori Pokken Tournament DX Pro Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,
|
||||
030000000d0f0000aa00000011010000,Hori Real Arcade Pro,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,
|
||||
030000000d0f0000d800000072056800,Hori Real Arcade Pro S,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Linux,
|
||||
030000000d0f00002200000011010000,Hori Real Arcade Pro 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,
|
||||
030000000d0f00006a00000011010000,Hori Real Arcade Pro 4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
|
||||
030000000d0f00006b00000011010000,Hori Real Arcade Pro 4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
|
||||
030000000d0f00001600000000010000,Hori Real Arcade Pro EXSE,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b2,y:b3,platform:Linux,
|
||||
030000000d0f00006e00000011010000,Horipad 4 PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
|
||||
030000000d0f00006600000011010000,Horipad 4 PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
|
||||
030000000d0f0000ee00000011010000,Horipad Mini 4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
|
||||
030000000d0f00006700000001010000,Horipad One,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000000d0f0000c100000011010000,Horipad S,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b13,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
|
||||
03000000341a000005f7000010010000,HuiJia GameCube Controller Adpater,a:b1,b:b2,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b0,y:b3,platform:Linux,
|
||||
030000008f0e00001330000010010000,HuiJia SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b9,x:b3,y:b0,platform:Linux,
|
||||
03000000242e00008816000001010000,Hyperkin X91,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
050000006964726f69643a636f6e0000,idroidcon Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
|
||||
@@ -312,6 +311,8 @@
|
||||
03000000fd0500000030000000010000,InterAct GoPad I73000,a:b3,b:b4,back:b6,leftx:a0,lefty:a1,rightshoulder:b2,righttrigger:b5,start:b7,x:b0,y:b1,platform:Linux,
|
||||
0500000049190000020400001b010000,Ipega PG 9069 Bluetooth Gamepad,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b161,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
|
||||
03000000632500007505000011010000,Ipega PG 9099 Bluetooth Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,
|
||||
0500000049190000030400001b010000,Ipega PG9099,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
|
||||
05000000491900000204000000000000,Ipega PG9118,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
|
||||
03000000300f00001001000010010000,Jess Tech Dual Analog Rumble Pad,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Linux,
|
||||
03000000300f00000b01000010010000,Jess Tech GGE909 PC Recoil Pad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Linux,
|
||||
03000000ba2200002010000001010000,Jess Technology USB Game Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Linux,
|
||||
@@ -332,11 +333,9 @@
|
||||
030000006d0400001ec2000020200000,Logitech F510 Gamepad (XInput),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000006d04000019c2000011010000,Logitech F710 Gamepad (DInput),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
|
||||
030000006d0400001fc2000005030000,Logitech F710 Gamepad (XInput),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000006d0400000ac2000010010000,Logitech WingMan RumblePad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b2,rightx:a3,righty:a4,x:b3,y:b4,platform:Linux,
|
||||
030000006d04000018c2000010010000,Logitech RumblePad 2,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
|
||||
030000006d04000011c2000010010000,Logitech WingMan Cordless RumblePad,a:b0,b:b1,back:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b6,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b10,rightx:a3,righty:a4,start:b8,x:b3,y:b4,platform:Linux,
|
||||
050000004d4f435554452d3035335800,Mocute 053X,a:b0,b:b1,x:b2,y:b3,back:b8,start:b9,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,platform:Linux
|
||||
050000004d4f435554452d3035305800,Mocute 054X,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
|
||||
030000006d0400000ac2000010010000,Logitech WingMan RumblePad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b2,rightx:a3,righty:a4,x:b3,y:b4,platform:Linux,
|
||||
05000000380700006652000025010000,Mad Catz CTRLR,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
|
||||
03000000380700005032000011010000,Mad Catz FightPad PRO PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
|
||||
03000000380700005082000011010000,Mad Catz FightPad PRO PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
|
||||
@@ -350,30 +349,33 @@
|
||||
03000000ad1b000016f0000090040000,Mad Catz Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
03000000380700001888000010010000,MadCatz PC USB Wired Stick 8818,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
|
||||
03000000380700003888000010010000,MadCatz PC USB Wired Stick 8838,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:a0,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
|
||||
03000000242f0000f700000001010000,Mayflash Magic S Pro,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
03000000120c00000500000000010000,Manta Dualshock 2,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b2,y:b3,platform:Linux,
|
||||
03000000790000004418000010010000,Mayflash GameCube Controller,a:b1,b:b0,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b2,y:b3,platform:Linux,
|
||||
03000000790000004318000010010000,Mayflash GameCube Controller Adapter,a:b1,b:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b0,y:b3,platform:Linux,
|
||||
03000000242f00007300000011010000,Mayflash Magic NS,a:b1,b:b4,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b0,y:b3,platform:Linux,
|
||||
0300000079000000d218000011010000,Mayflash Magic NS,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
|
||||
03000000d620000010a7000011010000,Mayflash Magic NS,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
|
||||
03000000242f0000f700000001010000,Mayflash Magic S Pro,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
0300000025090000e803000001010000,Mayflash Wii Classic Controller,a:b1,b:b0,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:a4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:a5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b2,platform:Linux,
|
||||
03000000780000000600000010010000,Microntek USB Joystick,a:b2,b:b1,back:b8,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,start:b9,x:b3,y:b0,platform:Linux,
|
||||
030000005e0400000e00000000010000,Microsoft SideWinder,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,rightshoulder:b7,start:b8,x:b3,y:b4,platform:Linux,
|
||||
030000005e0400000700000000010000,Microsoft SideWinder Game Pad USB,a:b0,b:b1,back:b8,leftshoulder:b6,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b2,start:b9,x:b3,y:b4,platform:Linux,
|
||||
030000005e0400002700000000010000,Microsoft SideWinder Plug and Play,a:b0,b:b1,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,lefttrigger:b4,righttrigger:b5,x:b2,y:b3,platform:Linux,
|
||||
030000005e0400008e02000056210000,Microsoft X-Box 360 pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000005e0400008e02000004010000,Microsoft Xbox 360 pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000005e0400008e02000062230000,Microsoft Xbox 360 pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000005e040000000b000008040000,Microsoft Xbox One Elite 2 pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
050000005e040000050b000003090000,Microsoft Xbox One Elite 2 pad,a:b0,b:b1,back:b17,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a6,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
|
||||
030000005e040000e302000003020000,Microsoft Xbox One Elite pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000005e040000d102000001010000,Microsoft Xbox One pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000005e040000dd02000003020000,Microsoft Xbox One pad 2015,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000005e040000d102000003020000,Microsoft Xbox One pad v2,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000005e040000ea02000008040000,Microsoft Xbox One S pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000005e0400008502000000010000,Microsoft Xbox pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b2,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b3,y:b4,platform:Linux,
|
||||
030000005e0400008902000021010000,Microsoft Xbox pad v2,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b2,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b3,y:b4,platform:Linux,
|
||||
030000005e040000000b000008040000,Microsoft Xbox One Elite 2 pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000005e040000ea02000008040000,Microsoft Xbox One S pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
03000000c62400001a53000000010000,Mini PE,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
03000000030000000300000002000000,Miroof,a:b1,b:b0,back:b6,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,start:b7,x:b3,y:b2,platform:Linux,
|
||||
050000004d4f435554452d3035335800,Mocute 053X,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,
|
||||
050000004d4f435554452d3035305800,Mocute 054X,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
|
||||
05000000d6200000e589000001000000,Moga 2 HID,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Linux,
|
||||
05000000d6200000ad0d000001000000,Moga Pro,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Linux,
|
||||
05000000d62000007162000001000000,Moga Pro 2 HID,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Linux,
|
||||
@@ -390,7 +392,9 @@
|
||||
060000007e0500000820000000000000,Nintendo Combined Joy-Cons (joycond),a:b0,b:b1,back:b9,dpdown:b15,dpleft:b16,dpright:b17,dpup:b14,guide:b11,leftshoulder:b5,leftstick:b12,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b13,righttrigger:b8,rightx:a2,righty:a3,start:b10,x:b3,y:b2,platform:Linux,
|
||||
030000007e0500003703000000016800,Nintendo GameCube Controller,a:b0,b:b2,dpdown:b6,dpleft:b4,dpright:b5,dpup:b7,lefttrigger:a4,leftx:a0,lefty:a1~,rightshoulder:b9,righttrigger:a5,rightx:a2,righty:a3~,start:b8,x:b1,y:b3,platform:Linux,
|
||||
03000000790000004618000010010000,Nintendo GameCube Controller Adapter,a:b1,b:b0,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,rightx:a5~,righty:a2~,start:b9,x:b2,y:b3,platform:Linux,
|
||||
050000004c69632050726f20436f6e00,Nintendo Switch Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,
|
||||
050000007e0500000620000001800000,Nintendo Switch Left Joy-Con,a:b9,b:b8,back:b5,leftshoulder:b2,leftstick:b6,leftx:a1,lefty:a0~,rightshoulder:b4,start:b0,x:b7,y:b10,platform:Linux,
|
||||
03000000d620000013a7000011010000,Nintendo Switch PowerA Wired Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
|
||||
030000007e0500000920000011810000,Nintendo Switch Pro Controller,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b11,leftshoulder:b5,leftstick:b12,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b13,righttrigger:b8,rightx:a2,righty:a3,start:b10,x:b3,y:b2,platform:Linux,
|
||||
050000007e0500000920000001000000,Nintendo Switch Pro Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,
|
||||
050000007e0500000920000001800000,Nintendo Switch Pro Controller,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b11,leftshoulder:b5,leftstick:b12,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b13,righttrigger:b8,rightx:a2,righty:a3,start:b10,x:b3,y:b2,platform:Linux,
|
||||
@@ -405,7 +409,6 @@
|
||||
03000000451300000830000010010000,NYKO CORE,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
|
||||
19000000010000000100000001010000,odroidgo2 joypad,a:b1,b:b0,dpdown:b7,dpleft:b8,dpright:b9,dpup:b6,guide:b10,leftshoulder:b4,leftstick:b12,lefttrigger:b11,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b13,righttrigger:b14,start:b15,x:b2,y:b3,platform:Linux,
|
||||
19000000010000000200000011000000,odroidgo2 joypad v11,a:b1,b:b0,dpdown:b9,dpleft:b10,dpright:b11,dpup:b8,guide:b12,leftshoulder:b4,leftstick:b14,lefttrigger:b13,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b15,righttrigger:b16,start:b17,x:b2,y:b3,platform:Linux,
|
||||
030000005e0400000202000000010000,Xbox pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b2,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b3,y:b4,platform:Linux,
|
||||
03000000c0160000dc27000001010000,OnyxSoft Dual JoyDivision,a:b0,b:b1,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b6,x:b2,y:b3,platform:Linux,
|
||||
05000000362800000100000002010000,OUYA Game Controller,a:b0,b:b3,dpdown:b9,dpleft:b10,dpright:b11,dpup:b8,guide:b14,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,x:b1,y:b2,platform:Linux,
|
||||
05000000362800000100000003010000,OUYA Game Controller,a:b0,b:b3,dpdown:b9,dpleft:b10,dpright:b11,dpup:b8,guide:b14,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,x:b1,y:b2,platform:Linux,
|
||||
@@ -415,30 +418,26 @@
|
||||
030000006f0e0000b802000001010000,PDP Afterglow Wired Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000006f0e0000b802000013020000,PDP Afterglow Wired Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000006f0e00006401000001010000,PDP Battlefield One,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000006f0e00008001000011010000,PDP Faceoff Wired Pro Controller for Nintendo Switch,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
|
||||
030000006f0e00003101000000010000,PDP EA Sports Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000006f0e00008001000011010000,PDP Faceoff Wired Pro Controller for Nintendo Switch,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
|
||||
030000006f0e0000c802000012010000,PDP Kingdom Hearts Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000006f0e00008701000011010000,PDP Rock Candy Wired Controller for Nintendo Switch,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b13,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,
|
||||
03000000c6240000fefa000000010000,Rock Candy Xbox 360 Controller, a:b0,b:b1,x:b2,y:b3,back:b6,guide:b8,start:b7,leftstick:b9,rightstick:b10,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:a2,righttrigger:a5,platform:Linux,
|
||||
030000006f0e00000901000011010000,PDP Versus Fighting Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,
|
||||
030000006f0e0000a802000023020000,PDP Wired Controller for Xbox One,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,
|
||||
030000006f0e00008501000011010000,PDP Wired Fight Pad Pro for Nintendo Switch,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,
|
||||
0500000049190000030400001b010000,Ipega PG9099,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
|
||||
05000000491900000204000000000000,Ipega PG9118,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
|
||||
030000006f0e0000a702000023020000,PDP Xbox One Raven Black,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000004c050000da0c000011010000,Playstation Controller,a:b2,b:b1,back:b8,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,start:b9,x:b3,y:b0,platform:Linux,
|
||||
03000000d9040000160f000000010000,Playstation Controller Adapter,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Linux,
|
||||
030000004c0500003713000011010000,PlayStation Vita,a:b1,b:b2,back:b8,dpdown:b13,dpleft:b15,dpright:b14,dpup:b12,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,rightx:a3,righty:a4,start:b9,x:b0,y:b3,platform:Linux,
|
||||
03000000c62400000053000000010000,PowerA,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
03000000c62400003a54000001010000,PowerA 1428124-01,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
03000000c62400001a53000000010000,PowerA Mini Pro Ex,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
03000000d62000006dca000011010000,PowerA Pro Ex,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
|
||||
03000000d62000000228000001010000,PowerA Wired Controller for Xbox One,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
03000000d62000000220000001010000,PowerA Wired Controller for Xbox One and Xbox Series S and X,a:b0,b:b1,back:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Linux,
|
||||
03000000c62400001a58000001010000,PowerA Xbox One,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
03000000c62400001a54000001010000,PowerA Xbox One Mini Wired Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
03000000d620000013a7000011010000,Nintendo Switch PowerA Wired Controller,a:b1,b:b2,x:b0,y:b3,back:b8,guide:b12,start:b9,leftshoulder:b4,rightshoulder:b5,leftstick:b10,rightstick:b11,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,platform:Linux,
|
||||
030000006d040000d2ca000011010000,Precision Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
|
||||
03000000ba2200000701000001010000,Technology Innovation PS2 Adapter,b:b1,a:b0,x:b3,y:b2,start:b9,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a5,righty:a2,lefttrigger:b6,righttrigger:b7,platform:Linux,
|
||||
03000000430b00000300000000010000,EMS Production PS2 Adapter,b:b1,a:b2,x:b3,y:b0,start:b9,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b6,rightshoulder:b7,dpup:b12,dpleft:b15,dpdown:b14,dpright:b13,leftx:a0,lefty:a1,rightx:a5,righty:a2,lefttrigger:b4,righttrigger:b5,platform:Linux,
|
||||
03000000ff1100004133000010010000,PS2 Controller,a:b2,b:b1,back:b8,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,start:b9,x:b3,y:b0,platform:Linux,
|
||||
03000000341a00003608000011010000,PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
|
||||
030000004c0500006802000010010000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Linux,
|
||||
@@ -471,19 +470,20 @@
|
||||
050000004c050000e60c000000010000,PS5 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
|
||||
03000000ff000000cb01000010010000,PSP,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,start:b7,x:b2,y:b3,platform:Linux,
|
||||
03000000300f00001211000011010000,Qanba Arcade Joystick,a:b2,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b5,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b6,start:b9,x:b1,y:b3,platform:Linux,
|
||||
03000000300f00001210000010010000,Qanba Joystick Plus,a:b0,b:b1,back:b8,leftshoulder:b5,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b4,righttrigger:b6,start:b9,x:b2,y:b3,platform:Linux,
|
||||
030000009b2800004200000001010000,Raphnet Technologies Dual NES to USB v2.0,a:b0,b:b1,back:b2,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,start:b3,platform:Linux,
|
||||
030000009b2800003200000001010000,Raphnet Technologies GC/N64 to USB v3.4,a:b0,b:b7,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b2,righttrigger:b5,rightx:a3,righty:a4,start:b3,x:b1,y:b8,platform:Linux,
|
||||
030000009b2800006000000001010000,Raphnet Technologies GC/N64 to USB v3.6,a:b0,b:b7,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b2,righttrigger:b5,rightx:a3,righty:a4,start:b3,x:b1,y:b8,platform:Linux,
|
||||
030000009b2800000300000001010000,raphnet.net 4nes4snes v1.5,a:b0,b:b4,back:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b1,y:b5,platform:Linux,
|
||||
030000008916000001fd000024010000,Razer Onza Classic Edition,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000008916000000fd000024010000,Razer Onza Tournament Edition,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
03000000321500000810000011010000,Razer Panthera Evo Arcade Stick for PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b13,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
|
||||
03000000321500000204000011010000,Razer Panthera PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
|
||||
03000000321500000104000011010000,Razer Panthera PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
|
||||
03000000321500000810000011010000,Razer Panthera Evo Arcade Stick for PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b13,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
|
||||
03000000321500000010000011010000,Razer Rainu,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
|
||||
03000000321500000507000000010000,Razer Raiju Mobile,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b21,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
|
||||
05000000321500000a10000001000000,Razer Raiju Tournament Edition,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b13,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
|
||||
03000000321500000710000000010000,Razer Raiju Tournament Edition Wired,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b13,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
|
||||
03000000321500000010000011010000,Razer Rainu,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
|
||||
03000000321500000011000011010000,Razer Raion Fightpad for PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
|
||||
030000008916000000fe000024010000,Razer Sabertooth,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
03000000c6240000045d000024010000,Razer Sabertooth,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
@@ -498,16 +498,17 @@
|
||||
030000006b140000130d000011010000,Revolution Pro Controller 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
|
||||
030000006f0e00001f01000000010000,Rock Candy,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000006f0e00001e01000011010000,Rock Candy PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
|
||||
03000000c6240000fefa000000010000,Rock Candy Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000006f0e00004601000001010000,Rock Candy Xbox One Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
03000000a306000023f6000011010000,Saitek Cyborg V.1 Game Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b0,y:b3,platform:Linux,
|
||||
03000000a30600001005000000010000,Saitek P150,a:b0,b:b1,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b7,lefttrigger:b6,rightshoulder:b2,righttrigger:b5,x:b3,y:b4,platform:Linux,
|
||||
03000000a30600000701000000010000,Saitek P220,a:b2,b:b3,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,lefttrigger:b7,rightshoulder:b4,righttrigger:b5,x:b0,y:b1,platform:Linux,
|
||||
03000000a30600000cff000010010000,Saitek P2500 Force Rumble Pad,a:b2,b:b3,back:b11,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a3,righty:a2,start:b10,x:b0,y:b1,platform:Linux,
|
||||
03000000a30600000c04000011010000,Saitek P2900 Wireless Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b12,x:b0,y:b3,platform:Linux,
|
||||
03000000a306000018f5000010010000,Saitek P3200 Rumble Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b0,y:b3,platform:Linux,
|
||||
03000000300f00001201000010010000,Saitek P380,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Linux,
|
||||
03000000a30600000901000000010000,Saitek P880,a:b2,b:b3,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a3,righty:a2,x:b0,y:b1,platform:Linux,
|
||||
03000000a30600000b04000000010000,Saitek P990 Dual Analog Pad,a:b1,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b8,x:b0,y:b3,platform:Linux,
|
||||
03000000a306000018f5000010010000,Saitek P3200 Rumble Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b0,y:b3,platform:Linux,
|
||||
03000000a306000020f6000011010000,Saitek PS2700 Rumble Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b0,y:b3,platform:Linux,
|
||||
03000000d81d00000e00000010010000,Savior,a:b0,b:b1,back:b8,leftshoulder:b6,leftstick:b10,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b2,rightstick:b11,righttrigger:b3,start:b9,x:b4,y:b5,platform:Linux,
|
||||
03000000a30c00002500000011010000,Sega Genesis Mini 3B controller,a:b2,b:b1,dpdown:+a4,dpleft:-a3,dpright:+a3,dpup:-a4,righttrigger:b5,start:b9,platform:Linux,
|
||||
@@ -542,9 +543,10 @@
|
||||
030000003b07000004a1000000010000,Suncom SFX Plus for USB,a:b0,b:b2,back:b7,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b9,righttrigger:b5,start:b8,x:b1,y:b3,platform:Linux,
|
||||
03000000666600000488000000010000,Super Joy Box 5 Pro,a:b2,b:b1,back:b9,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Linux,
|
||||
0300000000f00000f100000000010000,Super RetroPort,a:b1,b:b5,back:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b0,y:b4,platform:Linux,
|
||||
03000000457500002211000010010000,SZMY Power Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,
|
||||
030000008f0e00000d31000010010000,SZMY Power 3 Turbo,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
|
||||
03000000457500002211000010010000,SZMY Power Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,
|
||||
030000008f0e00001431000010010000,SZMY Power PS3 gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
|
||||
03000000ba2200000701000001010000,Technology Innovation PS2 Adapter,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a5,righty:a2,start:b9,x:b3,y:b2,platform:Linux,
|
||||
030000004f04000020b3000010010000,Thrustmaster 2 in 1 DT,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Linux,
|
||||
030000004f04000015b3000010010000,Thrustmaster Dual Analog 4,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Linux,
|
||||
030000004f04000023b3000000010000,Thrustmaster Dual Trigger 3 in 1,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
|
||||
@@ -576,12 +578,15 @@
|
||||
050000000d0f0000f600000001000000,Wireless HORIPAD Switch Pro Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,
|
||||
030000005e0400008e02000010010000,Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000005e0400008e02000014010000,Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
0000000058626f782033363020576900,Xbox 360 Wireless Controller,a:b0,b:b1,back:b14,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,guide:b7,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Linux,
|
||||
030000005e0400001907000000010000,Xbox 360 Wireless Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000005e0400009102000007010000,Xbox 360 Wireless Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000005e040000a102000000010000,Xbox 360 Wireless Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000005e040000a102000007010000,Xbox 360 Wireless Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
0000000058626f782033363020576900,Xbox 360 Wireless Controller,a:b0,b:b1,back:b14,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,guide:b7,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Linux,
|
||||
030000005e0400008e02000000010000,Xbox 360 Wireless EasySMX,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000005e040000a102000014010000,Xbox 360 Wireless Receiver,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000006f0e00001304000000010000,Xbox Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
03000000ffff0000ffff000000010000,Xbox Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b2,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b3,y:b4,platform:Linux,
|
||||
0000000058626f782047616d65706100,Xbox Gamepad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000005e0400000a0b000005040000,Xbox One Controller,a:b1,b:b0,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b11,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b2,platform:Linux,
|
||||
030000005e040000d102000002010000,Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
@@ -593,12 +598,12 @@
|
||||
050000005e040000fd02000003090000,Xbox One Wireless Controller,a:b0,b:b1,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b16,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
|
||||
030000005e040000ea02000001030000,Xbox One Wireless Controller (Model 1708),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
060000005e040000120b000007050000,Xbox One Wireless Controller (Model 1914),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000005e0400000202000000010000,Xbox pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b2,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b3,y:b4,platform:Linux,
|
||||
030000005e040000120b000001050000,Xbox Series Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000005e040000120b000005050000,Xbox Series Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000005e040000130b000005050000,Xbox Series Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
|
||||
050000005e040000130b000001050000,Xbox Series Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
|
||||
050000005e040000130b000005050000,Xbox Series Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
|
||||
030000005e040000120b000005050000,Xbox Series Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000005e0400008e02000000010000,Xbox 360 Wireless EasySMX,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
03000000450c00002043000010010000,XEOX Gamepad SL6556 BK,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,
|
||||
03000000ac0500005b05000010010000,Xiaoji Gamesir G3w,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,
|
||||
05000000172700004431000029010000,XiaoMi Game Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b20,leftshoulder:b6,leftstick:b13,lefttrigger:a7,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a6,rightx:a2,righty:a5,start:b11,x:b3,y:b4,platform:Linux,
|
||||
@@ -606,3 +611,4 @@
|
||||
xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
03000000120c0000100e000011010000,Zeroplus P4 Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
|
||||
03000000120c0000101e000011010000,Zeroplus P4 Wired Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
|
||||
|
||||
@@ -49,7 +49,7 @@ VS_OUTPUT vs_main(VS_INPUT input)
|
||||
return output;
|
||||
}
|
||||
|
||||
PS_OUTPUT ps_main0(PS_INPUT input)
|
||||
PS_OUTPUT ps_copy(PS_INPUT input)
|
||||
{
|
||||
PS_OUTPUT output;
|
||||
|
||||
@@ -58,7 +58,7 @@ PS_OUTPUT ps_main0(PS_INPUT input)
|
||||
return output;
|
||||
}
|
||||
|
||||
PS_OUTPUT ps_main7(PS_INPUT input)
|
||||
PS_OUTPUT ps_filter_transparency(PS_INPUT input)
|
||||
{
|
||||
PS_OUTPUT output;
|
||||
|
||||
@@ -95,7 +95,7 @@ float4 ps_scanlines(PS_INPUT input, int i)
|
||||
return sample_c(input.t) * saturate(mask[i] + 0.5f);
|
||||
}
|
||||
|
||||
uint ps_main1(PS_INPUT input) : SV_Target0
|
||||
uint ps_convert_rgba8_16bits(PS_INPUT input) : SV_Target0
|
||||
{
|
||||
float4 c = sample_c(input.t);
|
||||
|
||||
@@ -106,7 +106,7 @@ uint ps_main1(PS_INPUT input) : SV_Target0
|
||||
return (i.x & 0x001f) | (i.y & 0x03e0) | (i.z & 0x7c00) | (i.w & 0x8000);
|
||||
}
|
||||
|
||||
PS_OUTPUT ps_main2(PS_INPUT input)
|
||||
PS_OUTPUT ps_datm1(PS_INPUT input)
|
||||
{
|
||||
PS_OUTPUT output;
|
||||
|
||||
@@ -117,7 +117,7 @@ PS_OUTPUT ps_main2(PS_INPUT input)
|
||||
return output;
|
||||
}
|
||||
|
||||
PS_OUTPUT ps_main3(PS_INPUT input)
|
||||
PS_OUTPUT ps_datm0(PS_INPUT input)
|
||||
{
|
||||
PS_OUTPUT output;
|
||||
|
||||
@@ -128,7 +128,7 @@ PS_OUTPUT ps_main3(PS_INPUT input)
|
||||
return output;
|
||||
}
|
||||
|
||||
PS_OUTPUT ps_main4(PS_INPUT input)
|
||||
PS_OUTPUT ps_mod256(PS_INPUT input)
|
||||
{
|
||||
PS_OUTPUT output;
|
||||
|
||||
@@ -142,7 +142,7 @@ PS_OUTPUT ps_main4(PS_INPUT input)
|
||||
return output;
|
||||
}
|
||||
|
||||
PS_OUTPUT ps_main5(PS_INPUT input) // scanlines
|
||||
PS_OUTPUT ps_filter_scanlines(PS_INPUT input)
|
||||
{
|
||||
PS_OUTPUT output;
|
||||
|
||||
@@ -153,7 +153,7 @@ PS_OUTPUT ps_main5(PS_INPUT input) // scanlines
|
||||
return output;
|
||||
}
|
||||
|
||||
PS_OUTPUT ps_main6(PS_INPUT input) // diagonal
|
||||
PS_OUTPUT ps_filter_diagonal(PS_INPUT input)
|
||||
{
|
||||
PS_OUTPUT output;
|
||||
|
||||
@@ -164,7 +164,7 @@ PS_OUTPUT ps_main6(PS_INPUT input) // diagonal
|
||||
return output;
|
||||
}
|
||||
|
||||
PS_OUTPUT ps_main8(PS_INPUT input) // triangular
|
||||
PS_OUTPUT ps_filter_triangular(PS_INPUT input)
|
||||
{
|
||||
PS_OUTPUT output;
|
||||
|
||||
@@ -177,7 +177,7 @@ PS_OUTPUT ps_main8(PS_INPUT input) // triangular
|
||||
}
|
||||
|
||||
static const float PI = 3.14159265359f;
|
||||
PS_OUTPUT ps_main9(PS_INPUT input) // triangular
|
||||
PS_OUTPUT ps_filter_complex(PS_INPUT input) // triangular
|
||||
{
|
||||
PS_OUTPUT output;
|
||||
|
||||
@@ -191,13 +191,13 @@ PS_OUTPUT ps_main9(PS_INPUT input) // triangular
|
||||
return output;
|
||||
}
|
||||
|
||||
uint ps_main10(PS_INPUT input) : SV_Target0
|
||||
uint ps_convert_float32_32bits(PS_INPUT input) : SV_Target0
|
||||
{
|
||||
// Convert a FLOAT32 depth texture into a 32 bits UINT texture
|
||||
return uint(exp2(32.0f) * sample_c(input.t).r);
|
||||
}
|
||||
|
||||
PS_OUTPUT ps_main11(PS_INPUT input)
|
||||
PS_OUTPUT ps_convert_float32_rgba8(PS_INPUT input)
|
||||
{
|
||||
PS_OUTPUT output;
|
||||
|
||||
@@ -212,7 +212,7 @@ PS_OUTPUT ps_main11(PS_INPUT input)
|
||||
return output;
|
||||
}
|
||||
|
||||
PS_OUTPUT ps_main12(PS_INPUT input)
|
||||
PS_OUTPUT ps_convert_float16_rgb5a1(PS_INPUT input)
|
||||
{
|
||||
PS_OUTPUT output;
|
||||
|
||||
@@ -225,7 +225,7 @@ PS_OUTPUT ps_main12(PS_INPUT input)
|
||||
|
||||
return output;
|
||||
}
|
||||
float ps_main13(PS_INPUT input) : SV_Depth
|
||||
float ps_convert_rgba8_float32(PS_INPUT input) : SV_Depth
|
||||
{
|
||||
// Convert a RRGBA texture into a float depth texture
|
||||
// FIXME: I'm afraid of the accuracy
|
||||
@@ -234,7 +234,7 @@ float ps_main13(PS_INPUT input) : SV_Depth
|
||||
return dot(sample_c(input.t), bitSh);
|
||||
}
|
||||
|
||||
float ps_main14(PS_INPUT input) : SV_Depth
|
||||
float ps_convert_rgba8_float24(PS_INPUT input) : SV_Depth
|
||||
{
|
||||
// Same as above but without the alpha channel (24 bits Z)
|
||||
|
||||
@@ -244,7 +244,7 @@ float ps_main14(PS_INPUT input) : SV_Depth
|
||||
return dot(sample_c(input.t).rgb, bitSh);
|
||||
}
|
||||
|
||||
float ps_main15(PS_INPUT input) : SV_Depth
|
||||
float ps_convert_rgba8_float16(PS_INPUT input) : SV_Depth
|
||||
{
|
||||
// Same as above but without the A/B channels (16 bits Z)
|
||||
|
||||
@@ -255,7 +255,7 @@ float ps_main15(PS_INPUT input) : SV_Depth
|
||||
return dot(sample_c(input.t).rg, bitSh);
|
||||
}
|
||||
|
||||
float ps_main16(PS_INPUT input) : SV_Depth
|
||||
float ps_convert_rgb5a1_float16(PS_INPUT input) : SV_Depth
|
||||
{
|
||||
// Convert a RGB5A1 (saved as RGBA8) color to a 16 bit Z
|
||||
// FIXME: I'm afraid of the accuracy
|
||||
@@ -266,7 +266,7 @@ float ps_main16(PS_INPUT input) : SV_Depth
|
||||
return dot(float4(color), bitSh);
|
||||
}
|
||||
|
||||
PS_OUTPUT ps_main17(PS_INPUT input)
|
||||
PS_OUTPUT ps_convert_rgba_8i(PS_INPUT input)
|
||||
{
|
||||
PS_OUTPUT output;
|
||||
|
||||
@@ -358,7 +358,7 @@ PS_OUTPUT ps_main17(PS_INPUT input)
|
||||
}
|
||||
|
||||
// DUMMY
|
||||
PS_OUTPUT ps_main18(PS_INPUT input)
|
||||
PS_OUTPUT ps_yuv(PS_INPUT input)
|
||||
{
|
||||
PS_OUTPUT output;
|
||||
|
||||
@@ -367,11 +367,11 @@ PS_OUTPUT ps_main18(PS_INPUT input)
|
||||
return output;
|
||||
}
|
||||
|
||||
PS_OUTPUT ps_main19(PS_INPUT input)
|
||||
PS_OUTPUT ps_osd(PS_INPUT input)
|
||||
{
|
||||
PS_OUTPUT output;
|
||||
|
||||
output.c = input.c * float4(1.0, 1.0, 1.0, sample_c(input.t).r);
|
||||
output.c = input.c * float4(1.0, 1.0, 1.0, sample_c(input.t).a);
|
||||
|
||||
return output;
|
||||
}
|
||||
@@ -410,6 +410,23 @@ float4 fetch_red(int2 xy)
|
||||
return sample_p(rt.r) * 255.0f;
|
||||
}
|
||||
|
||||
float4 fetch_green(int2 xy)
|
||||
{
|
||||
float4 rt;
|
||||
|
||||
if ((PS_DEPTH_FMT == 1) || (PS_DEPTH_FMT == 2))
|
||||
{
|
||||
int depth = (fetch_raw_depth(xy) >> 8) & 0xFF;
|
||||
rt = (float4)(depth) / 255.0f;
|
||||
}
|
||||
else
|
||||
{
|
||||
rt = fetch_raw_color(xy);
|
||||
}
|
||||
|
||||
return sample_p(rt.g) * 255.0f;
|
||||
}
|
||||
|
||||
float4 fetch_blue(int2 xy)
|
||||
{
|
||||
float4 rt;
|
||||
@@ -427,12 +444,6 @@ float4 fetch_blue(int2 xy)
|
||||
return sample_p(rt.b) * 255.0f;
|
||||
}
|
||||
|
||||
float4 fetch_green(int2 xy)
|
||||
{
|
||||
float4 rt = fetch_raw_color(xy);
|
||||
return sample_p(rt.g) * 255.0f;
|
||||
}
|
||||
|
||||
float4 fetch_alpha(int2 xy)
|
||||
{
|
||||
float4 rt = fetch_raw_color(xy);
|
||||
@@ -667,6 +678,24 @@ void ps_dither(inout float3 C, float2 pos_xy)
|
||||
}
|
||||
}
|
||||
|
||||
void ps_color_clamp_wrap(inout float3 C)
|
||||
{
|
||||
// When dithering the bottom 3 bits become meaningless and cause lines in the picture
|
||||
// so we need to limit the color depth on dithered items
|
||||
if (SW_BLEND || PS_DITHER)
|
||||
{
|
||||
// Standard Clamp
|
||||
if (PS_COLCLIP == 0 && PS_HDR == 0)
|
||||
C = clamp(C, (float3)0.0f, (float3)255.0f);
|
||||
|
||||
// In 16 bits format, only 5 bits of color are used. It impacts shadows computation of Castlevania
|
||||
if (PS_DFMT == FMT_16)
|
||||
C = (float3)((int3)C & (int3)0xF8);
|
||||
else if (PS_COLCLIP == 1 && PS_HDR == 0)
|
||||
C = (float3)((int3)C & (int3)0xFF);
|
||||
}
|
||||
}
|
||||
|
||||
void ps_blend(inout float4 Color, float As, float2 pos_xy)
|
||||
{
|
||||
if (SW_BLEND)
|
||||
@@ -677,33 +706,17 @@ void ps_blend(inout float4 Color, float As, float2 pos_xy)
|
||||
|
||||
float3 Cd = RT.rgb;
|
||||
float3 Cs = Color.rgb;
|
||||
float3 Cv;
|
||||
|
||||
float3 A = (PS_BLEND_A == 0) ? Cs : ((PS_BLEND_A == 1) ? Cd : (float3)0.0f);
|
||||
float3 B = (PS_BLEND_B == 0) ? Cs : ((PS_BLEND_B == 1) ? Cd : (float3)0.0f);
|
||||
float3 C = (PS_BLEND_C == 0) ? As : ((PS_BLEND_C == 1) ? Ad : Af);
|
||||
float3 D = (PS_BLEND_D == 0) ? Cs : ((PS_BLEND_D == 1) ? Cd : (float3)0.0f);
|
||||
|
||||
Cv = (PS_BLEND_A == PS_BLEND_B) ? D : trunc(((A - B) * C) + D);
|
||||
Color.rgb = (PS_BLEND_A == PS_BLEND_B) ? D : trunc(((A - B) * C) + D);
|
||||
|
||||
// PABE
|
||||
if (PS_PABE)
|
||||
Cv = (Color.a >= 128.0f) ? Cv : Color.rgb;
|
||||
|
||||
// Dithering
|
||||
ps_dither(Cv, pos_xy);
|
||||
|
||||
// Standard Clamp
|
||||
if (PS_COLCLIP == 0 && PS_HDR == 0)
|
||||
Cv = clamp(Cv, (float3)0.0f, (float3)255.0f);
|
||||
|
||||
// In 16 bits format, only 5 bits of color are used. It impacts shadows computation of Castlevania
|
||||
if (PS_DFMT == FMT_16)
|
||||
Cv = (float3)((int3)Cv & (int3)0xF8);
|
||||
else if (PS_COLCLIP == 1 && PS_HDR == 0)
|
||||
Cv = (float3)((int3)Cv & (int3)0xFF);
|
||||
|
||||
Color.rgb = Cv;
|
||||
Color.rgb = (As >= 1.0f) ? Color.rgb : Cs;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -755,21 +768,14 @@ PS_OUTPUT ps_main(PS_INPUT input)
|
||||
if (C.a < A_one) C.a += A_one;
|
||||
}
|
||||
|
||||
if (!SW_BLEND)
|
||||
ps_dither(C.rgb, input.p.xy);
|
||||
|
||||
ps_blend(C, alpha_blend, input.p.xy);
|
||||
|
||||
ps_fbmask(C, input.p.xy);
|
||||
ps_dither(C.rgb, input.p.xy);
|
||||
|
||||
// When dithering the bottom 3 bits become meaningless and cause lines in the picture
|
||||
// so we need to limit the color depth on dithered items
|
||||
// SW_BLEND already deals with this so no need to do in those cases
|
||||
if (!SW_BLEND && PS_DITHER && PS_DFMT == FMT_16 && !PS_COLCLIP)
|
||||
{
|
||||
C.rgb = clamp(C.rgb, (float3)0.0f, (float3)255.0f);
|
||||
C.rgb = (uint3)((uint3)C.rgb & (uint3)0xF8);
|
||||
}
|
||||
// Color clamp/wrap needs to be done after sw blending and dithering
|
||||
ps_color_clamp_wrap(C.rgb);
|
||||
|
||||
ps_fbmask(C, input.p.xy);
|
||||
|
||||
output.c0 = C / 255.0f;
|
||||
output.c1 = (float4)(alpha_blend);
|
||||
@@ -52,8 +52,7 @@ layout(std140, binding = 15) uniform cb15
|
||||
|
||||
int EMODA;
|
||||
int EMODC;
|
||||
int _pad0;
|
||||
int _pad1;
|
||||
ivec2 pad_cb15;
|
||||
};
|
||||
#endif
|
||||
|
||||
@@ -63,7 +62,8 @@ layout(std140, binding = 20) uniform cb20
|
||||
vec2 VertexScale;
|
||||
vec2 VertexOffset;
|
||||
|
||||
vec4 TextureOffset;
|
||||
vec2 TextureScale;
|
||||
vec2 TextureOffset;
|
||||
|
||||
vec2 PointSize;
|
||||
uint MaxDepth;
|
||||
@@ -80,7 +80,7 @@ layout(std140, binding = 21) uniform cb21
|
||||
vec4 WH;
|
||||
|
||||
vec2 TA;
|
||||
float pad0_cb21;
|
||||
float MaxDepthPS;
|
||||
float Af;
|
||||
|
||||
uvec4 MskFix;
|
||||
@@ -91,12 +91,9 @@ layout(std140, binding = 21) uniform cb21
|
||||
|
||||
vec4 MinMax;
|
||||
|
||||
vec2 TextureScale;
|
||||
vec2 pad_cb21;
|
||||
vec2 TC_OffsetHack;
|
||||
|
||||
vec3 pad1_cb21;
|
||||
float MaxDepthPS;
|
||||
|
||||
mat4 DitherMatrix;
|
||||
};
|
||||
#endif
|
||||
@@ -42,7 +42,7 @@ in SHADER
|
||||
} PSin;
|
||||
|
||||
// Give a different name so I remember there is a special case!
|
||||
#if defined(ps_main1) || defined(ps_main10)
|
||||
#if defined(ps_convert_rgba8_16bits) || defined(ps_convert_float32_32bits)
|
||||
layout(location = 0) out uint SV_Target1;
|
||||
#else
|
||||
layout(location = 0) out vec4 SV_Target0;
|
||||
@@ -65,15 +65,15 @@ vec4 ps_crt(uint i)
|
||||
return sample_c() * clamp((mask[i] + 0.5f), 0.0f, 1.0f);
|
||||
}
|
||||
|
||||
#ifdef ps_main0
|
||||
void ps_main0()
|
||||
#ifdef ps_copy
|
||||
void ps_copy()
|
||||
{
|
||||
SV_Target0 = sample_c();
|
||||
}
|
||||
#endif
|
||||
|
||||
#ifdef ps_main1
|
||||
void ps_main1()
|
||||
#ifdef ps_convert_rgba8_16bits
|
||||
void ps_convert_rgba8_16bits()
|
||||
{
|
||||
// Input Color is RGBA8
|
||||
|
||||
@@ -117,16 +117,16 @@ void ps_main1()
|
||||
}
|
||||
#endif
|
||||
|
||||
#ifdef ps_main10
|
||||
void ps_main10()
|
||||
#ifdef ps_convert_float32_32bits
|
||||
void ps_convert_float32_32bits()
|
||||
{
|
||||
// Convert a GL_FLOAT32 depth texture into a 32 bits UINT texture
|
||||
SV_Target1 = uint(exp2(32.0f) * sample_c().r);
|
||||
}
|
||||
#endif
|
||||
|
||||
#ifdef ps_main11
|
||||
void ps_main11()
|
||||
#ifdef ps_convert_float32_rgba8
|
||||
void ps_convert_float32_rgba8()
|
||||
{
|
||||
// Convert a GL_FLOAT32 depth texture into a RGBA color texture
|
||||
const vec4 bitSh = vec4(exp2(24.0f), exp2(16.0f), exp2(8.0f), exp2(0.0f));
|
||||
@@ -138,8 +138,8 @@ void ps_main11()
|
||||
}
|
||||
#endif
|
||||
|
||||
#ifdef ps_main12
|
||||
void ps_main12()
|
||||
#ifdef ps_convert_float16_rgb5a1
|
||||
void ps_convert_float16_rgb5a1()
|
||||
{
|
||||
// Convert a GL_FLOAT32 (only 16 lsb) depth into a RGB5A1 color texture
|
||||
const vec4 bitSh = vec4(exp2(32.0f), exp2(27.0f), exp2(22.0f), exp2(17.0f));
|
||||
@@ -150,8 +150,8 @@ void ps_main12()
|
||||
}
|
||||
#endif
|
||||
|
||||
#ifdef ps_main13
|
||||
void ps_main13()
|
||||
#ifdef ps_convert_rgba8_float32
|
||||
void ps_convert_rgba8_float32()
|
||||
{
|
||||
// Convert a RRGBA texture into a float depth texture
|
||||
// FIXME: I'm afraid of the accuracy
|
||||
@@ -160,8 +160,8 @@ void ps_main13()
|
||||
}
|
||||
#endif
|
||||
|
||||
#ifdef ps_main14
|
||||
void ps_main14()
|
||||
#ifdef ps_convert_rgba8_float24
|
||||
void ps_convert_rgba8_float24()
|
||||
{
|
||||
// Same as above but without the alpha channel (24 bits Z)
|
||||
|
||||
@@ -172,8 +172,8 @@ void ps_main14()
|
||||
}
|
||||
#endif
|
||||
|
||||
#ifdef ps_main15
|
||||
void ps_main15()
|
||||
#ifdef ps_convert_rgba8_float16
|
||||
void ps_convert_rgba8_float16()
|
||||
{
|
||||
// Same as above but without the A/B channels (16 bits Z)
|
||||
|
||||
@@ -184,8 +184,8 @@ void ps_main15()
|
||||
}
|
||||
#endif
|
||||
|
||||
#ifdef ps_main16
|
||||
void ps_main16()
|
||||
#ifdef ps_convert_rgb5a1_float16
|
||||
void ps_convert_rgb5a1_float16()
|
||||
{
|
||||
// Convert a RGB5A1 (saved as RGBA8) color to a 16 bit Z
|
||||
// FIXME: I'm afraid of the accuracy
|
||||
@@ -196,8 +196,8 @@ void ps_main16()
|
||||
}
|
||||
#endif
|
||||
|
||||
#ifdef ps_main17
|
||||
void ps_main17()
|
||||
#ifdef ps_convert_rgba_8i
|
||||
void ps_convert_rgba_8i()
|
||||
{
|
||||
|
||||
// Potential speed optimization. There is a high probability that
|
||||
@@ -278,15 +278,15 @@ void ps_main17()
|
||||
}
|
||||
#endif
|
||||
|
||||
#ifdef ps_main19
|
||||
void ps_main19()
|
||||
#ifdef ps_osd
|
||||
void ps_osd()
|
||||
{
|
||||
SV_Target0 = PSin.c * vec4(1.0, 1.0, 1.0, sample_c().r);
|
||||
}
|
||||
#endif
|
||||
|
||||
#ifdef ps_main7
|
||||
void ps_main7()
|
||||
#ifdef ps_filter_transparency
|
||||
void ps_filter_transparency()
|
||||
{
|
||||
vec4 c = sample_c();
|
||||
|
||||
@@ -296,7 +296,7 @@ void ps_main7()
|
||||
}
|
||||
#endif
|
||||
|
||||
#ifdef ps_main5
|
||||
#ifdef ps_filter_scanlines
|
||||
vec4 ps_scanlines(uint i)
|
||||
{
|
||||
vec4 mask[2] =
|
||||
@@ -308,7 +308,7 @@ vec4 ps_scanlines(uint i)
|
||||
return sample_c() * clamp((mask[i] + 0.5f), 0.0f, 1.0f);
|
||||
}
|
||||
|
||||
void ps_main5() // scanlines
|
||||
void ps_filter_scanlines() // scanlines
|
||||
{
|
||||
highp uvec4 p = uvec4(gl_FragCoord);
|
||||
|
||||
@@ -318,8 +318,8 @@ void ps_main5() // scanlines
|
||||
}
|
||||
#endif
|
||||
|
||||
#ifdef ps_main6
|
||||
void ps_main6() // diagonal
|
||||
#ifdef ps_filter_diagonal
|
||||
void ps_filter_diagonal() // diagonal
|
||||
{
|
||||
highp uvec4 p = uvec4(gl_FragCoord);
|
||||
|
||||
@@ -329,8 +329,8 @@ void ps_main6() // diagonal
|
||||
}
|
||||
#endif
|
||||
|
||||
#ifdef ps_main8
|
||||
void ps_main8() // triangular
|
||||
#ifdef ps_filter_triangular
|
||||
void ps_filter_triangular() // triangular
|
||||
{
|
||||
highp uvec4 p = uvec4(gl_FragCoord);
|
||||
|
||||
@@ -340,8 +340,8 @@ void ps_main8() // triangular
|
||||
}
|
||||
#endif
|
||||
|
||||
#ifdef ps_main9
|
||||
void ps_main9()
|
||||
#ifdef ps_filter_complex
|
||||
void ps_filter_complex()
|
||||
{
|
||||
|
||||
const float PI = 3.14159265359f;
|
||||
@@ -362,8 +362,8 @@ void ps_main9()
|
||||
|
||||
// Used for DATE (stencil)
|
||||
// DATM == 1
|
||||
#ifdef ps_main2
|
||||
void ps_main2()
|
||||
#ifdef ps_datm1
|
||||
void ps_datm1()
|
||||
{
|
||||
if(sample_c().a < (127.5f / 255.0f)) // >= 0x80 pass
|
||||
discard;
|
||||
@@ -372,23 +372,23 @@ void ps_main2()
|
||||
|
||||
// Used for DATE (stencil)
|
||||
// DATM == 0
|
||||
#ifdef ps_main3
|
||||
void ps_main3()
|
||||
#ifdef ps_datm0
|
||||
void ps_datm0()
|
||||
{
|
||||
if((127.5f / 255.0f) < sample_c().a) // < 0x80 pass (== 0x80 should not pass)
|
||||
discard;
|
||||
}
|
||||
#endif
|
||||
|
||||
#ifdef ps_main4
|
||||
void ps_main4()
|
||||
#ifdef ps_mod256
|
||||
void ps_mod256()
|
||||
{
|
||||
SV_Target0 = mod(round(sample_c() * 255.0f), 256.0f) / 255.0f;
|
||||
}
|
||||
#endif
|
||||
|
||||
#ifdef ps_main18
|
||||
void ps_main18()
|
||||
#ifdef ps_yuv
|
||||
void ps_yuv()
|
||||
{
|
||||
vec4 i = sample_c();
|
||||
vec4 o;
|
||||
@@ -369,6 +369,17 @@ vec4 fetch_red()
|
||||
return sample_p(rt.r) * 255.0f;
|
||||
}
|
||||
|
||||
vec4 fetch_green()
|
||||
{
|
||||
#if PS_DEPTH_FMT == 1 || PS_DEPTH_FMT == 2
|
||||
int depth = (fetch_raw_depth() >> 8) & 0xFF;
|
||||
vec4 rt = vec4(depth) / 255.0f;
|
||||
#else
|
||||
vec4 rt = fetch_raw_color();
|
||||
#endif
|
||||
return sample_p(rt.g) * 255.0f;
|
||||
}
|
||||
|
||||
vec4 fetch_blue()
|
||||
{
|
||||
#if PS_DEPTH_FMT == 1 || PS_DEPTH_FMT == 2
|
||||
@@ -380,12 +391,6 @@ vec4 fetch_blue()
|
||||
return sample_p(rt.b) * 255.0f;
|
||||
}
|
||||
|
||||
vec4 fetch_green()
|
||||
{
|
||||
vec4 rt = fetch_raw_color();
|
||||
return sample_p(rt.g) * 255.0f;
|
||||
}
|
||||
|
||||
vec4 fetch_alpha()
|
||||
{
|
||||
vec4 rt = fetch_raw_color();
|
||||
@@ -611,7 +616,7 @@ void ps_fbmask(inout vec4 C)
|
||||
#endif
|
||||
}
|
||||
|
||||
void ps_dither(inout vec4 C)
|
||||
void ps_dither(inout vec3 C)
|
||||
{
|
||||
#if PS_DITHER
|
||||
#if PS_DITHER == 2
|
||||
@@ -619,7 +624,35 @@ void ps_dither(inout vec4 C)
|
||||
#else
|
||||
ivec2 fpos = ivec2(gl_FragCoord.xy / ScalingFactor.x);
|
||||
#endif
|
||||
C.rgb += DitherMatrix[fpos.y&3][fpos.x&3];
|
||||
C += DitherMatrix[fpos.y&3][fpos.x&3];
|
||||
#endif
|
||||
}
|
||||
|
||||
void ps_color_clamp_wrap(inout vec3 C)
|
||||
{
|
||||
// When dithering the bottom 3 bits become meaningless and cause lines in the picture
|
||||
// so we need to limit the color depth on dithered items
|
||||
#if SW_BLEND || PS_DITHER
|
||||
|
||||
// Correct the Color value based on the output format
|
||||
#if PS_COLCLIP == 0 && PS_HDR == 0
|
||||
// Standard Clamp
|
||||
C = clamp(C, vec3(0.0f), vec3(255.0f));
|
||||
#endif
|
||||
|
||||
// FIXME rouding of negative float?
|
||||
// compiler uses trunc but it might need floor
|
||||
|
||||
// Warning: normally blending equation is mult(A, B) = A * B >> 7. GPU have the full accuracy
|
||||
// GS: Color = 1, Alpha = 255 => output 1
|
||||
// GPU: Color = 1/255, Alpha = 255/255 * 255/128 => output 1.9921875
|
||||
#if PS_DFMT == FMT_16
|
||||
// In 16 bits format, only 5 bits of colors are used. It impacts shadows computation of Castlevania
|
||||
C = vec3(ivec3(C) & ivec3(0xF8));
|
||||
#elif PS_COLCLIP == 1 && PS_HDR == 0
|
||||
C = vec3(ivec3(C) & ivec3(0xFF));
|
||||
#endif
|
||||
|
||||
#endif
|
||||
}
|
||||
|
||||
@@ -627,7 +660,6 @@ void ps_blend(inout vec4 Color, float As)
|
||||
{
|
||||
#if SW_BLEND
|
||||
vec4 RT = trunc(texelFetch(RtSampler, ivec2(gl_FragCoord.xy), 0) * 255.0f + 0.1f);
|
||||
vec4 Color_pabe = Color;
|
||||
|
||||
#if PS_DFMT == FMT_24
|
||||
float Ad = 1.0f;
|
||||
@@ -681,30 +713,7 @@ void ps_blend(inout vec4 Color, float As)
|
||||
|
||||
// PABE
|
||||
#if PS_PABE
|
||||
Color.rgb = (Color_pabe.a >= 128.0f) ? Color.rgb : Color_pabe.rgb;
|
||||
#endif
|
||||
|
||||
// Dithering
|
||||
ps_dither(Color);
|
||||
|
||||
// Correct the Color value based on the output format
|
||||
#if PS_COLCLIP == 0 && PS_HDR == 0
|
||||
// Standard Clamp
|
||||
Color.rgb = clamp(Color.rgb, vec3(0.0f), vec3(255.0f));
|
||||
#endif
|
||||
|
||||
// FIXME rouding of negative float?
|
||||
// compiler uses trunc but it might need floor
|
||||
|
||||
// Warning: normally blending equation is mult(A, B) = A * B >> 7. GPU have the full accuracy
|
||||
// GS: Color = 1, Alpha = 255 => output 1
|
||||
// GPU: Color = 1/255, Alpha = 255/255 * 255/128 => output 1.9921875
|
||||
#if PS_DFMT == FMT_16
|
||||
// In 16 bits format, only 5 bits of colors are used. It impacts shadows computation of Castlevania
|
||||
|
||||
Color.rgb = vec3(ivec3(Color.rgb) & ivec3(0xF8));
|
||||
#elif PS_COLCLIP == 1 && PS_HDR == 0
|
||||
Color.rgb = vec3(ivec3(Color.rgb) & ivec3(0xFF));
|
||||
Color.rgb = (As >= 1.0f) ? Color.rgb : Cs;
|
||||
#endif
|
||||
|
||||
#endif
|
||||
@@ -835,31 +844,15 @@ void ps_main()
|
||||
return;
|
||||
#endif
|
||||
|
||||
#if !SW_BLEND
|
||||
ps_dither(C);
|
||||
#endif
|
||||
|
||||
ps_blend(C, alpha_blend);
|
||||
|
||||
ps_dither(C.rgb);
|
||||
|
||||
// Color clamp/wrap needs to be done after sw blending and dithering
|
||||
ps_color_clamp_wrap(C.rgb);
|
||||
|
||||
ps_fbmask(C);
|
||||
|
||||
// When dithering the bottom 3 bits become meaningless and cause lines in the picture
|
||||
// so we need to limit the color depth on dithered items
|
||||
// SW_BLEND already deals with this so no need to do in those cases
|
||||
#if !SW_BLEND && PS_DITHER && PS_DFMT == FMT_16 && PS_COLCLIP == 0
|
||||
C.rgb = clamp(C.rgb, vec3(0.0f), vec3(255.0f));
|
||||
C.rgb = uvec3(uvec3(C.rgb) & uvec3(0xF8));
|
||||
#endif
|
||||
|
||||
// #if PS_HDR == 1
|
||||
// Use negative value to avoid overflow of the texture (in accumulation mode)
|
||||
// Note: code were initially done for an Half-Float texture. Due to overflow
|
||||
// the texture was upgraded to a full float. Maybe this code is useless now!
|
||||
// Good testcase is castlevania
|
||||
// if (any(greaterThan(C.rgb, vec3(128.0f)))) {
|
||||
// C.rgb = (C.rgb - 256.0f);
|
||||
// }
|
||||
// #endif
|
||||
SV_Target0 = C / 255.0f;
|
||||
SV_Target1 = vec4(alpha_blend);
|
||||
|
||||
@@ -24,8 +24,8 @@ const float exp_min32 = exp2(-32.0f);
|
||||
|
||||
void texture_coord()
|
||||
{
|
||||
vec2 uv = vec2(i_uv) - TextureOffset.xy;
|
||||
vec2 st = i_st - TextureOffset.xy;
|
||||
vec2 uv = vec2(i_uv) - TextureOffset;
|
||||
vec2 st = i_st - TextureOffset;
|
||||
|
||||
// Float coordinate
|
||||
VSout.t_float.xy = st;
|
||||
@@ -43,7 +43,6 @@ option(BUILD_REPLAY_LOADERS "Build GS replayer to ease testing (developer option
|
||||
# Path and lib option
|
||||
#-------------------------------------------------------------------------------
|
||||
option(PACKAGE_MODE "Use this option to ease packaging of PCSX2 (developer/distribution option)")
|
||||
option(DISABLE_CHEATS_ZIP "Disable including the cheats_ws.zip file")
|
||||
option(DISABLE_PCSX2_WRAPPER "Disable including the PCSX2-linux.sh file")
|
||||
option(DISABLE_SETCAP "Do not set files capabilities")
|
||||
option(XDG_STD "Use XDG standard path instead of the standard PCSX2 path")
|
||||
@@ -59,7 +58,7 @@ endif()
|
||||
if(PACKAGE_MODE)
|
||||
# Compile all source codes with those defines
|
||||
list(APPEND PCSX2_DEFS
|
||||
GAMEINDEX_DIR_COMPILATION=${CMAKE_INSTALL_FULL_DATADIR}/PCSX2
|
||||
PCSX2_APP_DATADIR="${CMAKE_INSTALL_FULL_DATADIR}/PCSX2"
|
||||
DOC_DIR_COMPILATION=${CMAKE_INSTALL_FULL_DOCDIR})
|
||||
endif()
|
||||
|
||||
@@ -121,15 +120,7 @@ endif()
|
||||
# It only cost several MB so disbable it by default
|
||||
option(CMAKE_BUILD_STRIP "Srip binaries to save a couple of MB (developer option)")
|
||||
|
||||
if(NOT DEFINED CMAKE_BUILD_PO)
|
||||
if(CMAKE_BUILD_TYPE STREQUAL "Release")
|
||||
set(CMAKE_BUILD_PO TRUE)
|
||||
message(STATUS "Enable the building of po files by default in ${CMAKE_BUILD_TYPE} build !!!")
|
||||
else()
|
||||
set(CMAKE_BUILD_PO FALSE)
|
||||
message(STATUS "Disable the building of po files by default in ${CMAKE_BUILD_TYPE} build !!!")
|
||||
endif()
|
||||
endif()
|
||||
option(CMAKE_BUILD_PO "Build po files (modifies git-tracked files)" OFF)
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
# Select the architecture
|
||||
@@ -220,8 +211,13 @@ option(USE_PGO_OPTIMIZE "Enable PGO optimization (use profile)")
|
||||
|
||||
# Note1: Builtin strcmp/memcmp was proved to be slower on Mesa than stdlib version.
|
||||
# Note2: float operation SSE is impacted by the PCSX2 SSE configuration. In particular, flush to zero denormal.
|
||||
if(NOT MSVC)
|
||||
add_compile_options(-pipe -fvisibility=hidden -pthread -fno-builtin-strcmp -fno-builtin-memcmp -mfpmath=sse -fno-operator-names)
|
||||
if(MSVC)
|
||||
add_compile_options("$<$<COMPILE_LANGUAGE:CXX>:/Zc:externConstexpr>")
|
||||
else()
|
||||
add_compile_options(-pipe -fvisibility=hidden -pthread -fno-builtin-strcmp -fno-builtin-memcmp -mfpmath=sse)
|
||||
|
||||
# -fno-operator-names should only be for C++ files, not C files.
|
||||
add_compile_options($<$<COMPILE_LANGUAGE:CXX>:-fno-operator-names>)
|
||||
endif()
|
||||
|
||||
if(WIN32)
|
||||
@@ -328,9 +324,9 @@ endif()
|
||||
# MacOS-specific things
|
||||
#-------------------------------------------------------------------------------
|
||||
|
||||
set(CMAKE_OSX_DEPLOYMENT_TARGET 10.9)
|
||||
set(CMAKE_OSX_DEPLOYMENT_TARGET 10.13)
|
||||
|
||||
if (APPLE AND ${CMAKE_OSX_DEPLOYMENT_TARGET} VERSION_LESS 10.14 AND NOT ${CMAKE_CXX_COMPILER_VERSION} VERSION_LESS 10)
|
||||
if (APPLE AND ${CMAKE_OSX_DEPLOYMENT_TARGET} VERSION_LESS 10.14 AND NOT ${CMAKE_CXX_COMPILER_VERSION} VERSION_LESS 9)
|
||||
# Older versions of the macOS stdlib don't have operator new(size_t, align_val_t)
|
||||
# Disable use of them with this flag
|
||||
# Not great, but also no worse that what we were getting before we turned on C++17
|
||||
|
||||
@@ -163,7 +163,9 @@ else()
|
||||
find_package(X11 REQUIRED)
|
||||
make_imported_target_if_missing(X11::X11 X11)
|
||||
endif()
|
||||
if(UNIX)
|
||||
if(APPLE)
|
||||
check_lib(GIO gio-2.0 gio/gio.h)
|
||||
elseif(UNIX)
|
||||
# Most plugins (if not all) and PCSX2 core need gtk2, so set the required flags
|
||||
if (GTK2_API)
|
||||
find_package(GTK2 REQUIRED gtk)
|
||||
|
||||
@@ -18,8 +18,8 @@
|
||||
|
||||
#if !defined(_WIN32)
|
||||
|
||||
#include "common/AlignedMalloc.h"
|
||||
#include "common/Assertions.h"
|
||||
#include "common/ScopedAlloc.h"
|
||||
|
||||
void* __fastcall _aligned_malloc(size_t size, size_t align)
|
||||
{
|
||||
|
||||
@@ -80,50 +80,57 @@ extern Fnptr_OutOfMemory pxDoOutOfMemory;
|
||||
|
||||
|
||||
// --------------------------------------------------------------------------------------
|
||||
// BaseScopedAlloc
|
||||
// AlignedBuffer
|
||||
// --------------------------------------------------------------------------------------
|
||||
// Base class that allows various ScopedMalloc types to be passed to functions that act
|
||||
// on them.
|
||||
// A simple container class for an aligned allocation. By default, no bounds checking is
|
||||
// performed, and there is no option for enabling bounds checking. If bounds checking and
|
||||
// other features are needed, use the more robust SafeArray<> instead.
|
||||
//
|
||||
// Rationale: This class and the derived varieties are provided as a simple autonomous self-
|
||||
// destructing container for malloc. The entire class is almost completely dependency free,
|
||||
// and thus can be included everywhere and anywhere without dependency hassles.
|
||||
//
|
||||
template <typename T>
|
||||
class BaseScopedAlloc
|
||||
template <typename T, uint align>
|
||||
class AlignedBuffer
|
||||
{
|
||||
protected:
|
||||
T* m_buffer;
|
||||
uint m_size;
|
||||
static_assert(std::is_pod<T>::value, "Must use a POD type");
|
||||
|
||||
struct Deleter
|
||||
{
|
||||
void operator()(T* ptr)
|
||||
{
|
||||
_aligned_free(ptr);
|
||||
}
|
||||
};
|
||||
|
||||
std::unique_ptr<T[], Deleter> m_buffer;
|
||||
std::size_t m_size;
|
||||
|
||||
public:
|
||||
BaseScopedAlloc()
|
||||
AlignedBuffer(size_t size = 0)
|
||||
{
|
||||
m_buffer = NULL;
|
||||
m_size = 0;
|
||||
Alloc(size);
|
||||
}
|
||||
|
||||
virtual ~BaseScopedAlloc()
|
||||
{
|
||||
//pxAssert(m_buffer==NULL);
|
||||
}
|
||||
|
||||
public:
|
||||
size_t GetSize() const { return m_size; }
|
||||
size_t GetLength() const { return m_size; }
|
||||
|
||||
// Allocates the object to the specified size. If an existing allocation is in
|
||||
// place, it is freed and replaced with the new allocation, and all data is lost.
|
||||
// Parameter:
|
||||
// newSize - size of the new allocation, in elements (not bytes!). If the specified
|
||||
// size is 0, the the allocation is freed, same as calling Free().
|
||||
virtual void Alloc(size_t newsize) = 0;
|
||||
void Alloc(size_t newsize)
|
||||
{
|
||||
m_size = newsize;
|
||||
m_buffer.reset();
|
||||
if (!m_size)
|
||||
return;
|
||||
|
||||
// Re-sizes the allocation to the requested size, without any data loss.
|
||||
// Parameter:
|
||||
// newSize - size of the new allocation, in elements (not bytes!). If the specified
|
||||
// size is 0, the the allocation is freed, same as calling Free().
|
||||
virtual void Resize(size_t newsize) = 0;
|
||||
m_buffer.reset(reinterpret_cast<T*>(_aligned_malloc(this->m_size * sizeof(T), align)));
|
||||
if (!m_buffer)
|
||||
throw std::bad_alloc();
|
||||
}
|
||||
|
||||
void Resize(size_t newsize)
|
||||
{
|
||||
m_buffer.reset(reinterpret_cast<T*>(pcsx2_aligned_realloc(m_buffer.release(), newsize * sizeof(T), align, m_size * sizeof(T))));
|
||||
m_size = newsize;
|
||||
|
||||
if (!m_buffer)
|
||||
throw std::bad_alloc();
|
||||
}
|
||||
|
||||
void Free()
|
||||
{
|
||||
@@ -162,103 +169,3 @@ public:
|
||||
return m_buffer[idx];
|
||||
}
|
||||
};
|
||||
|
||||
// --------------------------------------------------------------------------------------
|
||||
// ScopedAlloc
|
||||
// --------------------------------------------------------------------------------------
|
||||
// A simple container class for a standard malloc allocation. By default, no bounds checking
|
||||
// is performed, and there is no option for enabling bounds checking. If bounds checking and
|
||||
// other features are needed, use the more robust SafeArray<> instead.
|
||||
//
|
||||
// See docs for BaseScopedAlloc for details and rationale.
|
||||
//
|
||||
template <typename T>
|
||||
class ScopedAlloc : public BaseScopedAlloc<T>
|
||||
{
|
||||
typedef BaseScopedAlloc<T> _parent;
|
||||
|
||||
public:
|
||||
ScopedAlloc(size_t size = 0)
|
||||
: _parent()
|
||||
{
|
||||
Alloc(size);
|
||||
}
|
||||
|
||||
virtual ~ScopedAlloc()
|
||||
{
|
||||
safe_free(this->m_buffer);
|
||||
}
|
||||
|
||||
virtual void Alloc(size_t newsize)
|
||||
{
|
||||
safe_free(this->m_buffer);
|
||||
this->m_size = newsize;
|
||||
if (!this->m_size)
|
||||
return;
|
||||
|
||||
this->m_buffer = (T*)malloc(this->m_size * sizeof(T));
|
||||
if (!this->m_buffer)
|
||||
throw Exception::OutOfMemory(L"ScopedAlloc");
|
||||
}
|
||||
|
||||
virtual void Resize(size_t newsize)
|
||||
{
|
||||
this->m_size = newsize;
|
||||
this->m_buffer = (T*)realloc(this->m_buffer, this->m_size * sizeof(T));
|
||||
|
||||
if (!this->m_buffer)
|
||||
throw Exception::OutOfMemory(L"ScopedAlloc::Resize");
|
||||
}
|
||||
|
||||
using _parent::operator[];
|
||||
};
|
||||
|
||||
// --------------------------------------------------------------------------------------
|
||||
// ScopedAlignedAlloc
|
||||
// --------------------------------------------------------------------------------------
|
||||
// A simple container class for an aligned allocation. By default, no bounds checking is
|
||||
// performed, and there is no option for enabling bounds checking. If bounds checking and
|
||||
// other features are needed, use the more robust SafeArray<> instead.
|
||||
//
|
||||
// See docs for BaseScopedAlloc for details and rationale.
|
||||
//
|
||||
template <typename T, uint align>
|
||||
class ScopedAlignedAlloc : public BaseScopedAlloc<T>
|
||||
{
|
||||
typedef BaseScopedAlloc<T> _parent;
|
||||
|
||||
public:
|
||||
ScopedAlignedAlloc(size_t size = 0)
|
||||
: _parent()
|
||||
{
|
||||
Alloc(size);
|
||||
}
|
||||
|
||||
virtual ~ScopedAlignedAlloc()
|
||||
{
|
||||
safe_aligned_free(this->m_buffer);
|
||||
}
|
||||
|
||||
virtual void Alloc(size_t newsize)
|
||||
{
|
||||
safe_aligned_free(this->m_buffer);
|
||||
this->m_size = newsize;
|
||||
if (!this->m_size)
|
||||
return;
|
||||
|
||||
this->m_buffer = (T*)_aligned_malloc(this->m_size * sizeof(T), align);
|
||||
if (!this->m_buffer)
|
||||
throw Exception::OutOfMemory(L"ScopedAlignedAlloc");
|
||||
}
|
||||
|
||||
virtual void Resize(size_t newsize)
|
||||
{
|
||||
this->m_buffer = (T*)pcsx2_aligned_realloc(this->m_buffer, newsize * sizeof(T), align, this->m_size * sizeof(T));
|
||||
this->m_size = newsize;
|
||||
|
||||
if (!this->m_buffer)
|
||||
throw Exception::OutOfMemory(L"ScopedAlignedAlloc::Resize");
|
||||
}
|
||||
|
||||
using _parent::operator[];
|
||||
};
|
||||
@@ -155,8 +155,8 @@ extern pxDoAssertFnType* pxDoAssert;
|
||||
#define pxAssertMsg(cond, msg) (likely(cond))
|
||||
#define pxAssertDev(cond, msg) (likely(cond))
|
||||
|
||||
#define pxAssumeMsg(cond, msg) (__assume(cond))
|
||||
#define pxAssumeDev(cond, msg) (__assume(cond))
|
||||
#define pxAssumeMsg(cond, msg) __assume(cond)
|
||||
#define pxAssumeDev(cond, msg) __assume(cond)
|
||||
|
||||
#define pxFail(msg) \
|
||||
do \
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
/* PCSX2 - PS2 Emulator for PCs
|
||||
* Copyright (C) 2002-2021 PCSX2 Dev Team
|
||||
* Copyright (C) 2002-2021 PCSX2 Dev Team
|
||||
*
|
||||
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
|
||||
* of the GNU Lesser General Public License as published by the Free Software Found-
|
||||
@@ -15,17 +15,15 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "GS/Renderers/HW/GSTextureCache.h"
|
||||
#include "GSDevice11.h"
|
||||
// An implementation of bit_cast until we get c++20
|
||||
|
||||
class GSTextureCache11 : public GSTextureCache
|
||||
template<class T2, class T1>
|
||||
T2 bit_cast(const T1& src)
|
||||
{
|
||||
protected:
|
||||
int Get8bitFormat() { return DXGI_FORMAT_A8_UNORM; }
|
||||
|
||||
void Read(Target* t, const GSVector4i& r);
|
||||
void Read(Source* t, const GSVector4i& r);
|
||||
|
||||
public:
|
||||
GSTextureCache11(GSRenderer* r);
|
||||
};
|
||||
static_assert(sizeof(T2) == sizeof(T1), "bit_cast: types must be equal size");
|
||||
static_assert(std::is_pod<T1>::value, "bit_cast: source must be POD");
|
||||
static_assert(std::is_pod<T2>::value, "bit_cast: destination must be POD");
|
||||
T2 dst;
|
||||
memcpy(&dst, &src, sizeof(T2));
|
||||
return dst;
|
||||
}
|
||||
@@ -20,12 +20,14 @@ target_sources(common PRIVATE
|
||||
FastJmp.cpp
|
||||
GL/Context.cpp
|
||||
GL/StreamBuffer.cpp
|
||||
FileSystem.cpp
|
||||
IniInterface.cpp
|
||||
Mutex.cpp
|
||||
Misc.cpp
|
||||
PathUtils.cpp
|
||||
PrecompiledHeader.cpp
|
||||
Perf.cpp
|
||||
ProgressCallback.cpp
|
||||
pxStreams.cpp
|
||||
pxTranslate.cpp
|
||||
RwMutex.cpp
|
||||
@@ -33,6 +35,7 @@ target_sources(common PRIVATE
|
||||
SettingsWrapper.cpp
|
||||
StringHelpers.cpp
|
||||
StringUtil.cpp
|
||||
Timer.cpp
|
||||
ThreadTools.cpp
|
||||
WindowInfo.cpp
|
||||
emitter/bmi.cpp
|
||||
@@ -61,6 +64,7 @@ target_sources(common PRIVATE
|
||||
# x86emitter headers
|
||||
target_sources(common PRIVATE
|
||||
Align.h
|
||||
AlignedMalloc.h
|
||||
Assertions.h
|
||||
boost_spsc_queue.hpp
|
||||
Console.h
|
||||
@@ -68,6 +72,7 @@ target_sources(common PRIVATE
|
||||
EventSource.h
|
||||
Exceptions.h
|
||||
FastJmp.h
|
||||
FileSystem.h
|
||||
General.h
|
||||
GL/Context.h
|
||||
GL/StreamBuffer.h
|
||||
@@ -76,18 +81,19 @@ target_sources(common PRIVATE
|
||||
Path.h
|
||||
PageFaultSource.h
|
||||
PrecompiledHeader.h
|
||||
ProgressCallback.h
|
||||
pxForwardDefs.h
|
||||
pxStreams.h
|
||||
RedtapeWindows.h
|
||||
RwMutex.h
|
||||
SafeArray.h
|
||||
ScopedAlloc.h
|
||||
ScopedGuard.h
|
||||
ScopedPtrMT.h
|
||||
SettingsInterface.h
|
||||
SettingsWrapper.h
|
||||
StringHelpers.h
|
||||
StringUtil.h
|
||||
Timer.h
|
||||
Threading.h
|
||||
TraceLog.h
|
||||
WindowInfo.h
|
||||
@@ -170,6 +176,11 @@ else()
|
||||
endif()
|
||||
endif()
|
||||
|
||||
if (USE_GCC AND CMAKE_INTERPROCEDURAL_OPTIMIZATION)
|
||||
# GCC LTO doesn't work with asm statements
|
||||
set_source_files_properties(FastJmp.cpp PROPERTIES COMPILE_FLAGS -fno-lto)
|
||||
endif()
|
||||
|
||||
target_link_libraries(common PRIVATE ${LIBC_LIBRARIES} PUBLIC wxWidgets::all glad)
|
||||
target_compile_features(common PUBLIC cxx_std_17)
|
||||
target_include_directories(common PUBLIC ../3rdparty/include ../)
|
||||
|
||||
@@ -470,6 +470,28 @@ bool IConsoleWriter::Warning(const wxString fmt, ...) const
|
||||
return false;
|
||||
}
|
||||
|
||||
bool IConsoleWriter::WriteLn(ConsoleColors color, const std::string& str) const
|
||||
{
|
||||
ConsoleColorScope cs(color);
|
||||
return WriteLn(str);
|
||||
}
|
||||
|
||||
bool IConsoleWriter::WriteLn(const std::string& str) const
|
||||
{
|
||||
DoWriteLn(_addIndentation(fromUTF8(str), conlog_Indent));
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
bool IConsoleWriter::Error(const std::string& str) const
|
||||
{
|
||||
return WriteLn(Color_StrongRed, str);
|
||||
}
|
||||
|
||||
bool IConsoleWriter::Warning(const std::string& str) const
|
||||
{
|
||||
return WriteLn(Color_StrongOrange, str);
|
||||
}
|
||||
|
||||
// --------------------------------------------------------------------------------------
|
||||
// ConsoleColorScope / ConsoleIndentScope
|
||||
|
||||
@@ -125,6 +125,11 @@ struct IConsoleWriter
|
||||
bool WriteLn(const wxString fmt, ...) const;
|
||||
bool Error(const wxString fmt, ...) const;
|
||||
bool Warning(const wxString fmt, ...) const;
|
||||
|
||||
bool WriteLn(ConsoleColors color, const std::string& str) const;
|
||||
bool WriteLn(const std::string& str) const;
|
||||
bool Error(const std::string& str) const;
|
||||
bool Warning(const std::string& str) const;
|
||||
};
|
||||
|
||||
// --------------------------------------------------------------------------------------
|
||||
|
||||
@@ -82,11 +82,7 @@ static u64 getthreadtime(thread_port_t thread)
|
||||
(u64)info.system_time.microseconds;
|
||||
}
|
||||
|
||||
// Returns the current timestamp (not relative to a real world clock) in
|
||||
// units of 100 nanoseconds. The weird units are to mirror the Windows
|
||||
// counterpart in WinThreads.cpp, which uses the GetThreadTimes() API. On
|
||||
// OSX/Darwin, this is only accurate up until 1ms (and possibly less), so
|
||||
// not very good.
|
||||
// Returns the current timestamp (not relative to a real world clock) in microseconds
|
||||
u64 Threading::GetThreadCpuTime()
|
||||
{
|
||||
// we could also use mach_thread_self() and mach_port_deallocate(), but
|
||||
@@ -95,7 +91,7 @@ u64 Threading::GetThreadCpuTime()
|
||||
// to be user-space instead. In contract,
|
||||
// pthread_mach_thread_np(pthread_self()) is entirely in user-space.
|
||||
u64 us = getthreadtime(pthread_mach_thread_np(pthread_self()));
|
||||
return us * 10ULL;
|
||||
return us;
|
||||
}
|
||||
|
||||
u64 Threading::pxThread::GetCpuTime() const
|
||||
@@ -109,7 +105,7 @@ u64 Threading::pxThread::GetCpuTime() const
|
||||
return 0;
|
||||
}
|
||||
|
||||
return getthreadtime((thread_port_t)m_native_id) * 10ULL;
|
||||
return getthreadtime((thread_port_t)m_native_id);
|
||||
}
|
||||
|
||||
void Threading::pxThread::_platform_specific_OnStartInThread()
|
||||
|
||||
@@ -102,7 +102,7 @@
|
||||
pxAssert(EnumIsValid(id)); \
|
||||
} \
|
||||
\
|
||||
extern const wxChar* EnumToString(enumName id)
|
||||
extern const char* EnumToString(enumName id)
|
||||
|
||||
class pxEnumEnd_t
|
||||
{
|
||||
@@ -270,10 +270,11 @@ extern const wxChar* __fastcall pxExpandMsg(const wxChar* message);
|
||||
extern const wxChar* __fastcall pxGetTranslation(const wxChar* message);
|
||||
extern bool pxIsEnglish(int id);
|
||||
|
||||
extern wxString fromUTF8(const std::string& str);
|
||||
extern wxString fromUTF8(const char* src);
|
||||
extern wxString fromAscii(const char* src);
|
||||
|
||||
|
||||
#include "common/Assertions.h"
|
||||
#include "common/Exceptions.h"
|
||||
#include "common/ScopedAlloc.h"
|
||||
#include "common/AlignedMalloc.h"
|
||||
|
||||
1568
common/FileSystem.cpp
Normal file
1568
common/FileSystem.cpp
Normal file
File diff suppressed because it is too large
Load Diff
162
common/FileSystem.h
Normal file
162
common/FileSystem.h
Normal file
@@ -0,0 +1,162 @@
|
||||
/* PCSX2 - PS2 Emulator for PCs
|
||||
* Copyright (C) 2002-2021 PCSX2 Dev Team
|
||||
*
|
||||
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
|
||||
* of the GNU Lesser General Public License as published by the Free Software Found-
|
||||
* ation, either version 3 of the License, or (at your option) any later version.
|
||||
*
|
||||
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
|
||||
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
|
||||
* PURPOSE. See the GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along with PCSX2.
|
||||
* If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "Pcsx2Defs.h"
|
||||
#include <cstdio>
|
||||
#include <ctime>
|
||||
#include <memory>
|
||||
#include <optional>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
#include <sys/stat.h>
|
||||
|
||||
#ifdef _WIN32
|
||||
#define FS_OSPATH_SEPARATOR_CHARACTER '\\'
|
||||
#define FS_OSPATH_SEPARATOR_STR "\\"
|
||||
#else
|
||||
#define FS_OSPATH_SEPARATOR_CHARACTER '/'
|
||||
#define FS_OSPATH_SEPARATOR_STR "/"
|
||||
#endif
|
||||
|
||||
enum FILESYSTEM_FILE_ATTRIBUTES
|
||||
{
|
||||
FILESYSTEM_FILE_ATTRIBUTE_DIRECTORY = 1,
|
||||
FILESYSTEM_FILE_ATTRIBUTE_READ_ONLY = 2,
|
||||
FILESYSTEM_FILE_ATTRIBUTE_COMPRESSED = 4,
|
||||
};
|
||||
|
||||
enum FILESYSTEM_FIND_FLAGS
|
||||
{
|
||||
FILESYSTEM_FIND_RECURSIVE = (1 << 0),
|
||||
FILESYSTEM_FIND_RELATIVE_PATHS = (1 << 1),
|
||||
FILESYSTEM_FIND_HIDDEN_FILES = (1 << 2),
|
||||
FILESYSTEM_FIND_FOLDERS = (1 << 3),
|
||||
FILESYSTEM_FIND_FILES = (1 << 4),
|
||||
FILESYSTEM_FIND_KEEP_ARRAY = (1 << 5),
|
||||
};
|
||||
|
||||
struct FILESYSTEM_STAT_DATA
|
||||
{
|
||||
std::time_t ModificationTime;
|
||||
s64 Size;
|
||||
u32 Attributes;
|
||||
};
|
||||
|
||||
struct FILESYSTEM_FIND_DATA
|
||||
{
|
||||
std::time_t ModificationTime;
|
||||
std::string FileName;
|
||||
s64 Size;
|
||||
u32 Attributes;
|
||||
};
|
||||
|
||||
namespace FileSystem
|
||||
{
|
||||
|
||||
using FindResultsArray = std::vector<FILESYSTEM_FIND_DATA>;
|
||||
|
||||
/// Builds a path relative to the specified file
|
||||
std::string BuildRelativePath(const std::string_view& filename, const std::string_view& new_filename);
|
||||
|
||||
/// Joins path components together, producing a new path.
|
||||
std::string JoinPath(const std::string_view& base, const std::string_view& next);
|
||||
|
||||
/// Sanitizes a filename for use in a filesystem.
|
||||
void SanitizeFileName(char* Destination, u32 cbDestination, const char* FileName, bool StripSlashes /* = true */);
|
||||
void SanitizeFileName(std::string& Destination, bool StripSlashes = true);
|
||||
|
||||
/// Returns true if the specified path is an absolute path (C:\Path on Windows or /path on Unix).
|
||||
bool IsAbsolutePath(const std::string_view& path);
|
||||
|
||||
/// Returns a view of the extension of a filename.
|
||||
std::string_view GetExtension(const std::string_view& path);
|
||||
|
||||
/// Removes the extension of a filename.
|
||||
std::string_view StripExtension(const std::string_view& path);
|
||||
|
||||
/// Replaces the extension of a filename with another.
|
||||
std::string ReplaceExtension(const std::string_view& path, const std::string_view& new_extension);
|
||||
|
||||
/// Returns the display name of a filename. Usually this is the same as the path.
|
||||
std::string GetDisplayNameFromPath(const std::string_view& path);
|
||||
|
||||
/// Returns the directory component of a filename.
|
||||
std::string_view GetPathDirectory(const std::string_view& path);
|
||||
|
||||
/// Returns the filename component of a filename.
|
||||
std::string_view GetFileNameFromPath(const std::string_view& path);
|
||||
|
||||
/// Returns the file title (less the extension and path) from a filename.
|
||||
std::string_view GetFileTitleFromPath(const std::string_view& path);
|
||||
|
||||
/// Returns a list of "root directories" (i.e. root/home directories on Linux, drive letters on Windows).
|
||||
std::vector<std::string> GetRootDirectoryList();
|
||||
|
||||
/// Search for files
|
||||
bool FindFiles(const char* path, const char* pattern, u32 flags, FindResultsArray* results);
|
||||
|
||||
/// Stat file
|
||||
bool StatFile(const char* path, struct stat* st);
|
||||
bool StatFile(std::FILE* fp, struct stat* st);
|
||||
bool StatFile(const char* path, FILESYSTEM_STAT_DATA* pStatData);
|
||||
bool StatFile(std::FILE* fp, FILESYSTEM_STAT_DATA* pStatData);
|
||||
s64 GetPathFileSize(const char* path);
|
||||
|
||||
/// File exists?
|
||||
bool FileExists(const char* path);
|
||||
|
||||
/// Directory exists?
|
||||
bool DirectoryExists(const char* path);
|
||||
|
||||
/// Delete file
|
||||
bool DeleteFilePath(const char* path);
|
||||
|
||||
/// Rename file
|
||||
bool RenamePath(const char* OldPath, const char* NewPath);
|
||||
|
||||
/// open files
|
||||
using ManagedCFilePtr = std::unique_ptr<std::FILE, void (*)(std::FILE*)>;
|
||||
ManagedCFilePtr OpenManagedCFile(const char* filename, const char* mode);
|
||||
std::FILE* OpenCFile(const char* filename, const char* mode);
|
||||
int FSeek64(std::FILE* fp, s64 offset, int whence);
|
||||
s64 FTell64(std::FILE* fp);
|
||||
s64 FSize64(std::FILE* fp);
|
||||
|
||||
int OpenFDFile(const char* filename, int flags, int mode);
|
||||
|
||||
std::optional<std::vector<u8>> ReadBinaryFile(const char* filename);
|
||||
std::optional<std::vector<u8>> ReadBinaryFile(std::FILE* fp);
|
||||
std::optional<std::string> ReadFileToString(const char* filename);
|
||||
std::optional<std::string> ReadFileToString(std::FILE* fp);
|
||||
bool WriteBinaryFile(const char* filename, const void* data, size_t data_length);
|
||||
bool WriteFileToString(const char* filename, const std::string_view& sv);
|
||||
|
||||
/// creates a directory in the local filesystem
|
||||
/// if the directory already exists, the return value will be true.
|
||||
/// if Recursive is specified, all parent directories will be created
|
||||
/// if they do not exist.
|
||||
bool CreateDirectoryPath(const char* path, bool recursive);
|
||||
|
||||
/// Returns the path to the current executable.
|
||||
std::string GetProgramPath();
|
||||
|
||||
/// Retrieves the current working directory.
|
||||
std::string GetWorkingDirectory();
|
||||
|
||||
/// Sets the current working directory. Returns true if successful.
|
||||
bool SetWorkingDirectory(const char* path);
|
||||
|
||||
}; // namespace FileSystem
|
||||
@@ -274,7 +274,7 @@ void IniLoader::Entry(const wxString& var, std::string& value, const std::string
|
||||
if (m_Config)
|
||||
{
|
||||
wxString temp;
|
||||
m_Config->Read(var, &temp, wxString(default_value));
|
||||
m_Config->Read(var, &temp, fromUTF8(default_value));
|
||||
value = temp.ToStdString();
|
||||
}
|
||||
else if (&value != &default_value)
|
||||
@@ -443,5 +443,5 @@ void IniSaver::Entry(const wxString& var, std::string& value, const std::string&
|
||||
{
|
||||
if (!m_Config)
|
||||
return;
|
||||
m_Config->Write(var, wxString(value));
|
||||
m_Config->Write(var, fromUTF8(value));
|
||||
}
|
||||
|
||||
@@ -28,7 +28,7 @@ __noinline void memset_sse_a(void* dest, const size_t size)
|
||||
|
||||
if (data != 0)
|
||||
{
|
||||
static __aligned16 const u8 loadval[8] = {data, data, data, data, data, data, data, data};
|
||||
alignas(16) static const u8 loadval[8] = {data, data, data, data, data, data, data, data};
|
||||
srcreg = _mm_loadh_pi(_mm_load_ps((float*)loadval), (__m64*)loadval);
|
||||
}
|
||||
else
|
||||
|
||||
@@ -225,6 +225,8 @@ namespace Path
|
||||
extern wxString Combine(const wxString& srcPath, const wxString& srcFile);
|
||||
extern wxString Combine(const wxDirName& srcPath, const wxFileName& srcFile);
|
||||
extern wxString Combine(const wxString& srcPath, const wxDirName& srcFile);
|
||||
extern std::string CombineStdString(const wxDirName& srcPath, const std::string_view& srcFile);
|
||||
extern std::string CombineStdString(const std::string_view& srcPath, const std::string_view& srcFile);
|
||||
extern wxString ReplaceExtension(const wxString& src, const wxString& ext);
|
||||
extern wxString ReplaceFilename(const wxString& src, const wxString& newfilename);
|
||||
extern wxString GetFilename(const wxString& src);
|
||||
|
||||
@@ -149,6 +149,21 @@ wxString Path::Combine(const wxString& srcPath, const wxDirName& srcFile)
|
||||
return (wxDirName(srcPath) + srcFile).ToString();
|
||||
}
|
||||
|
||||
std::string Path::CombineStdString(const wxDirName& srcPath, const std::string_view& srcFile)
|
||||
{
|
||||
const wxString wxResult((srcPath + wxString::FromUTF8(srcFile.data(), srcFile.length())).GetFullPath());
|
||||
const wxCharBuffer wxBuf(wxResult.ToUTF8());
|
||||
return std::string(wxBuf.data(), wxBuf.length());
|
||||
}
|
||||
|
||||
std::string Path::CombineStdString(const std::string_view& srcPath, const std::string_view& srcFile)
|
||||
{
|
||||
const wxDirName srcPathDir(wxString::FromUTF8(srcPath.data(), srcPath.length()));
|
||||
const wxString wxResult((srcPathDir + wxString::FromUTF8(srcFile.data(), srcFile.length())).GetFullPath());
|
||||
const wxCharBuffer wxBuf(wxResult.ToUTF8());
|
||||
return std::string(wxBuf.data(), wxBuf.length());
|
||||
}
|
||||
|
||||
// Replaces the extension of the file with the one given.
|
||||
// This function works for path names as well as file names.
|
||||
wxString Path::ReplaceExtension(const wxString& src, const wxString& ext)
|
||||
|
||||
@@ -15,28 +15,27 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
// clang-format off
|
||||
|
||||
#ifdef __CYGWIN__
|
||||
#define __linux__
|
||||
#define __linux__
|
||||
#endif
|
||||
|
||||
// make sure __POSIX__ is defined for all systems where we assume POSIX
|
||||
// compliance
|
||||
#if defined(__linux__) || defined(__APPLE__) || defined(__unix__) || defined(__CYGWIN__) || defined(__LINUX__)
|
||||
#if !defined(__POSIX__)
|
||||
#define __POSIX__ 1
|
||||
#endif
|
||||
#ifndef __POSIX__
|
||||
#define __POSIX__ 1
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#include "Pcsx2Types.h"
|
||||
|
||||
#include "common/emitter/x86_intrin.h"
|
||||
|
||||
// Renamed ARRAYSIZE to ArraySize -- looks nice and gets rid of Windows.h conflicts (air)
|
||||
// Notes: I'd have used ARRAY_SIZE instead but ran into cross-platform lib conflicts with
|
||||
// that as well. >_<
|
||||
#ifndef ArraySize
|
||||
#define ArraySize(x) (sizeof(x) / sizeof((x)[0]))
|
||||
#endif
|
||||
// The C++ standard doesn't allow `offsetof` to be used on non-constant values (e.g. `offsetof(class, field[i])`)
|
||||
// Use this in those situations
|
||||
#define OFFSETOF(a, b) (reinterpret_cast<size_t>(&(static_cast<a*>(0)->b)))
|
||||
|
||||
// --------------------------------------------------------------------------------------
|
||||
// Dev / Debug conditionals - Consts for using if() statements instead of uglier #ifdef.
|
||||
@@ -47,53 +46,37 @@
|
||||
// some tight loops it will likely make debug builds unusably slow.
|
||||
//
|
||||
#ifdef PCSX2_DEVBUILD
|
||||
static const bool IsDevBuild = true;
|
||||
static const bool IsDevBuild = true;
|
||||
#else
|
||||
static const bool IsDevBuild = false;
|
||||
static const bool IsDevBuild = false;
|
||||
#endif
|
||||
|
||||
#ifdef PCSX2_DEBUG
|
||||
static const bool IsDebugBuild = true;
|
||||
static const bool IsDebugBuild = true;
|
||||
#else
|
||||
static const bool IsDebugBuild = false;
|
||||
static const bool IsDebugBuild = false;
|
||||
#endif
|
||||
|
||||
#ifdef PCSX2_DEBUG
|
||||
#define pxDebugCode(code) code
|
||||
#define pxDebugCode(code) code
|
||||
#else
|
||||
#define pxDebugCode(code)
|
||||
#define pxDebugCode(code)
|
||||
#endif
|
||||
|
||||
#ifdef PCSX2_DEVBUILD
|
||||
#define pxDevelCode(code) code
|
||||
#define pxDevelCode(code) code
|
||||
#else
|
||||
#define pxDevelCode(code)
|
||||
#define pxDevelCode(code)
|
||||
#endif
|
||||
|
||||
#if defined(PCSX2_DEBUG) || defined(PCSX2_DEVBUILD)
|
||||
#define pxReleaseCode(code)
|
||||
#define pxNonReleaseCode(code) code
|
||||
#define pxReleaseCode(code)
|
||||
#define pxNonReleaseCode(code) code
|
||||
#else
|
||||
#define pxReleaseCode(code) code
|
||||
#define pxNonReleaseCode(code)
|
||||
#define pxReleaseCode(code) code
|
||||
#define pxNonReleaseCode(code)
|
||||
#endif
|
||||
|
||||
// --------------------------------------------------------------------------------------
|
||||
// __aligned / __aligned16 / __pagealigned
|
||||
// --------------------------------------------------------------------------------------
|
||||
// GCC Warning! The GCC linker (LD) typically fails to assure alignment of class members.
|
||||
// If you want alignment to be assured, the variable must either be a member of a struct
|
||||
// or a static global.
|
||||
//
|
||||
// __pagealigned is equivalent to __aligned(0x1000), and is used to align a dynarec code
|
||||
// buffer to a page boundary (allows the use of execution-enabled mprotect).
|
||||
//
|
||||
// General Performance Warning: Any function that specifies alignment on a local (stack)
|
||||
// variable will have to align the stack frame on enter, and restore it on exit (adds
|
||||
// overhead). Furthermore, compilers cannot inline functions that have aligned local
|
||||
// vars. So use local var alignment with much caution.
|
||||
//
|
||||
|
||||
// Defines the memory page size for the target platform at compilation. All supported platforms
|
||||
// (which means Intel only right now) have a 4k granularity.
|
||||
#define PCSX2_PAGESIZE 0x1000
|
||||
@@ -104,27 +87,14 @@ static const int __pagesize = PCSX2_PAGESIZE;
|
||||
// --------------------------------------------------------------------------------------
|
||||
#ifdef _MSC_VER
|
||||
|
||||
// Using these breaks compat with VC2005; so we're not using it yet.
|
||||
//# define __pack_begin __pragma(pack(1))
|
||||
//# define __pack_end __pragma(pack())
|
||||
#define __noinline __declspec(noinline)
|
||||
#define __noreturn __declspec(noreturn)
|
||||
|
||||
// This is the 2005/earlier compatible packing define, which must be used in conjunction
|
||||
// with #ifdef _MSC_VER/#pragma pack() directives (ugly).
|
||||
#define __packed
|
||||
// Don't know if there are Visual C++ equivalents of these.
|
||||
#define likely(x) (!!(x))
|
||||
#define unlikely(x) (!!(x))
|
||||
|
||||
#define __aligned(alig) __declspec(align(alig))
|
||||
#define __aligned16 __declspec(align(16))
|
||||
#define __aligned32 __declspec(align(32))
|
||||
#define __pagealigned __declspec(align(PCSX2_PAGESIZE))
|
||||
|
||||
#define __noinline __declspec(noinline)
|
||||
#define __noreturn __declspec(noreturn)
|
||||
|
||||
// Don't know if there are Visual C++ equivalents of these.
|
||||
#define likely(x) (!!(x))
|
||||
#define unlikely(x) (!!(x))
|
||||
|
||||
#define CALLBACK __stdcall
|
||||
#define CALLBACK __stdcall
|
||||
|
||||
#else
|
||||
|
||||
@@ -132,41 +102,35 @@ static const int __pagesize = PCSX2_PAGESIZE;
|
||||
// GCC / Intel Compilers Section
|
||||
// --------------------------------------------------------------------------------------
|
||||
|
||||
#ifndef __packed
|
||||
#define __packed __attribute__((packed))
|
||||
#endif
|
||||
#ifndef __aligned
|
||||
#define __aligned(alig) __attribute__((aligned(alig)))
|
||||
#endif
|
||||
#define __aligned16 __attribute__((aligned(16)))
|
||||
#define __aligned32 __attribute__((aligned(32)))
|
||||
#define __pagealigned __attribute__((aligned(PCSX2_PAGESIZE)))
|
||||
#define __assume(cond) do { if (!(cond)) __builtin_unreachable(); } while(0)
|
||||
#define CALLBACK __attribute__((stdcall))
|
||||
|
||||
#define __assume(cond) ((void)0) // GCC has no equivalent for __assume
|
||||
#define CALLBACK __attribute__((stdcall))
|
||||
// Inlining note: GCC needs ((unused)) attributes defined on inlined functions to suppress
|
||||
// warnings when a static inlined function isn't used in the scope of a single file (which
|
||||
// happens *by design* like all the friggen time >_<)
|
||||
|
||||
// Inlining note: GCC needs ((unused)) attributes defined on inlined functions to suppress
|
||||
// warnings when a static inlined function isn't used in the scope of a single file (which
|
||||
// happens *by design* like all the friggen time >_<)
|
||||
|
||||
#ifndef __fastcall
|
||||
#define __fastcall __attribute__((fastcall))
|
||||
#endif
|
||||
#define __vectorcall __fastcall
|
||||
#define _inline __inline__ __attribute__((unused))
|
||||
#ifdef NDEBUG
|
||||
#define __forceinline __attribute__((always_inline, unused))
|
||||
#else
|
||||
#define __forceinline __attribute__((unused))
|
||||
#endif
|
||||
#ifndef __noinline
|
||||
#define __noinline __attribute__((noinline))
|
||||
#endif
|
||||
#ifndef __noreturn
|
||||
#define __noreturn __attribute__((noreturn))
|
||||
#endif
|
||||
#define likely(x) __builtin_expect(!!(x), 1)
|
||||
#define unlikely(x) __builtin_expect(!!(x), 0)
|
||||
#ifndef __fastcall
|
||||
#ifndef _M_X86_32
|
||||
#define __fastcall // Attribute not available, and x86_32 is pretty much the only cc that passes literally everything in registers
|
||||
#else
|
||||
#define __fastcall __attribute__((fastcall))
|
||||
#endif
|
||||
#endif
|
||||
#define __vectorcall __fastcall
|
||||
#define _inline __inline__ __attribute__((unused))
|
||||
#ifdef NDEBUG
|
||||
#define __forceinline __attribute__((always_inline, unused))
|
||||
#else
|
||||
#define __forceinline __attribute__((unused))
|
||||
#endif
|
||||
#ifndef __noinline
|
||||
#define __noinline __attribute__((noinline))
|
||||
#endif
|
||||
#ifndef __noreturn
|
||||
#define __noreturn __attribute__((noreturn))
|
||||
#endif
|
||||
#define likely(x) __builtin_expect(!!(x), 1)
|
||||
#define unlikely(x) __builtin_expect(!!(x), 0)
|
||||
#endif
|
||||
|
||||
// --------------------------------------------------------------------------------------
|
||||
@@ -181,11 +145,48 @@ static const int __pagesize = PCSX2_PAGESIZE;
|
||||
// environment.
|
||||
//
|
||||
#ifdef PCSX2_DEVBUILD
|
||||
#define __releaseinline
|
||||
#define __releaseinline
|
||||
#else
|
||||
#define __releaseinline __forceinline
|
||||
#define __releaseinline __forceinline
|
||||
#endif
|
||||
|
||||
#define __ri __releaseinline
|
||||
#define __fi __forceinline
|
||||
#define __fc __fastcall
|
||||
|
||||
// Makes sure that if anyone includes xbyak, it doesn't do anything bad
|
||||
#define XBYAK_ENABLE_OMITTED_OPERAND
|
||||
|
||||
#ifdef __x86_64__
|
||||
#define _M_AMD64
|
||||
#endif
|
||||
|
||||
#ifndef RESTRICT
|
||||
#ifdef __INTEL_COMPILER
|
||||
#define RESTRICT restrict
|
||||
#elif defined(_MSC_VER)
|
||||
#define RESTRICT __restrict
|
||||
#elif defined(__GNUC__)
|
||||
#define RESTRICT __restrict__
|
||||
#else
|
||||
#define RESTRICT
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#ifndef __has_attribute
|
||||
#define __has_attribute(x) 0
|
||||
#endif
|
||||
|
||||
#ifndef __has_builtin
|
||||
#define __has_builtin(x) 0
|
||||
#endif
|
||||
|
||||
#ifdef __cpp_constinit
|
||||
#define CONSTINIT constinit
|
||||
#elif __has_attribute(require_constant_initialization)
|
||||
#define CONSTINIT __attribute__((require_constant_initialization))
|
||||
#else
|
||||
#define CONSTINIT
|
||||
#endif
|
||||
|
||||
#define ASSERT assert
|
||||
|
||||
248
common/ProgressCallback.cpp
Normal file
248
common/ProgressCallback.cpp
Normal file
@@ -0,0 +1,248 @@
|
||||
/* PCSX2 - PS2 Emulator for PCs
|
||||
* Copyright (C) 2002-2021 PCSX2 Dev Team
|
||||
*
|
||||
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
|
||||
* of the GNU Lesser General Public License as published by the Free Software Found-
|
||||
* ation, either version 3 of the License, or (at your option) any later version.
|
||||
*
|
||||
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
|
||||
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
|
||||
* PURPOSE. See the GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along with PCSX2.
|
||||
* If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include "PrecompiledHeader.h"
|
||||
|
||||
#include "Assertions.h"
|
||||
#include "ProgressCallback.h"
|
||||
#include "StringUtil.h"
|
||||
#include "Console.h"
|
||||
#include <cmath>
|
||||
#include <cstdio>
|
||||
#include <limits>
|
||||
|
||||
ProgressCallback::~ProgressCallback() {}
|
||||
|
||||
void ProgressCallback::SetFormattedStatusText(const char* Format, ...)
|
||||
{
|
||||
va_list ap;
|
||||
|
||||
va_start(ap, Format);
|
||||
const std::string str(StringUtil::StdStringFromFormatV(Format, ap));
|
||||
va_end(ap);
|
||||
|
||||
SetStatusText(str.c_str());
|
||||
}
|
||||
|
||||
void ProgressCallback::DisplayFormattedError(const char* format, ...)
|
||||
{
|
||||
va_list ap;
|
||||
|
||||
va_start(ap, format);
|
||||
const std::string str(StringUtil::StdStringFromFormatV(format, ap));
|
||||
va_end(ap);
|
||||
|
||||
DisplayError(str.c_str());
|
||||
}
|
||||
|
||||
void ProgressCallback::DisplayFormattedWarning(const char* format, ...)
|
||||
{
|
||||
va_list ap;
|
||||
|
||||
va_start(ap, format);
|
||||
const std::string str(StringUtil::StdStringFromFormatV(format, ap));
|
||||
va_end(ap);
|
||||
|
||||
DisplayWarning(str.c_str());
|
||||
}
|
||||
|
||||
void ProgressCallback::DisplayFormattedInformation(const char* format, ...)
|
||||
{
|
||||
va_list ap;
|
||||
|
||||
va_start(ap, format);
|
||||
const std::string str(StringUtil::StdStringFromFormatV(format, ap));
|
||||
va_end(ap);
|
||||
|
||||
DisplayInformation(str.c_str());
|
||||
}
|
||||
|
||||
void ProgressCallback::DisplayFormattedDebugMessage(const char* format, ...)
|
||||
{
|
||||
va_list ap;
|
||||
|
||||
va_start(ap, format);
|
||||
const std::string str(StringUtil::StdStringFromFormatV(format, ap));
|
||||
va_end(ap);
|
||||
|
||||
DisplayDebugMessage(str.c_str());
|
||||
}
|
||||
|
||||
void ProgressCallback::DisplayFormattedModalError(const char* format, ...)
|
||||
{
|
||||
va_list ap;
|
||||
|
||||
va_start(ap, format);
|
||||
const std::string str(StringUtil::StdStringFromFormatV(format, ap));
|
||||
va_end(ap);
|
||||
|
||||
ModalError(str.c_str());
|
||||
}
|
||||
|
||||
bool ProgressCallback::DisplayFormattedModalConfirmation(const char* format, ...)
|
||||
{
|
||||
va_list ap;
|
||||
|
||||
va_start(ap, format);
|
||||
const std::string str(StringUtil::StdStringFromFormatV(format, ap));
|
||||
va_end(ap);
|
||||
|
||||
return ModalConfirmation(str.c_str());
|
||||
}
|
||||
|
||||
void ProgressCallback::DisplayFormattedModalInformation(const char* format, ...)
|
||||
{
|
||||
va_list ap;
|
||||
|
||||
va_start(ap, format);
|
||||
const std::string str(StringUtil::StdStringFromFormatV(format, ap));
|
||||
va_end(ap);
|
||||
|
||||
ModalInformation(str.c_str());
|
||||
}
|
||||
|
||||
class NullProgressCallbacks final : public ProgressCallback
|
||||
{
|
||||
public:
|
||||
void PushState() override {}
|
||||
void PopState() override {}
|
||||
|
||||
bool IsCancelled() const override { return false; }
|
||||
bool IsCancellable() const override { return false; }
|
||||
|
||||
void SetCancellable(bool cancellable) override {}
|
||||
void SetTitle(const char* title) override {}
|
||||
void SetStatusText(const char* statusText) override {}
|
||||
void SetProgressRange(u32 range) override {}
|
||||
void SetProgressValue(u32 value) override {}
|
||||
void IncrementProgressValue() override {}
|
||||
|
||||
void DisplayError(const char* message) override { Console.Error("%s", message); }
|
||||
void DisplayWarning(const char* message) override { Console.Warning("%s", message); }
|
||||
void DisplayInformation(const char* message) override { Console.WriteLn("%s", message); }
|
||||
void DisplayDebugMessage(const char* message) override { DevCon.WriteLn("%s", message); }
|
||||
|
||||
void ModalError(const char* message) override { Console.Error(message); }
|
||||
bool ModalConfirmation(const char* message) override
|
||||
{
|
||||
Console.WriteLn("%s", message);
|
||||
return false;
|
||||
}
|
||||
void ModalInformation(const char* message) override { Console.WriteLn("%s", message); }
|
||||
};
|
||||
|
||||
static NullProgressCallbacks s_nullProgressCallbacks;
|
||||
ProgressCallback* ProgressCallback::NullProgressCallback = &s_nullProgressCallbacks;
|
||||
|
||||
BaseProgressCallback::BaseProgressCallback()
|
||||
: m_cancellable(false)
|
||||
, m_cancelled(false)
|
||||
, m_progress_range(1)
|
||||
, m_progress_value(0)
|
||||
, m_base_progress_value(0)
|
||||
, m_saved_state(NULL)
|
||||
{
|
||||
}
|
||||
|
||||
BaseProgressCallback::~BaseProgressCallback()
|
||||
{
|
||||
State* pNextState = m_saved_state;
|
||||
while (pNextState != NULL)
|
||||
{
|
||||
State* pCurrentState = pNextState;
|
||||
pNextState = pCurrentState->next_saved_state;
|
||||
delete pCurrentState;
|
||||
}
|
||||
}
|
||||
|
||||
void BaseProgressCallback::PushState()
|
||||
{
|
||||
State* pNewState = new State;
|
||||
pNewState->cancellable = m_cancellable;
|
||||
pNewState->status_text = m_status_text;
|
||||
pNewState->progress_range = m_progress_range;
|
||||
pNewState->progress_value = m_progress_value;
|
||||
pNewState->base_progress_value = m_base_progress_value;
|
||||
pNewState->next_saved_state = m_saved_state;
|
||||
m_saved_state = pNewState;
|
||||
}
|
||||
|
||||
void BaseProgressCallback::PopState()
|
||||
{
|
||||
pxAssert(m_saved_state);
|
||||
State* state = m_saved_state;
|
||||
m_saved_state = nullptr;
|
||||
|
||||
// impose the current position into the previous range
|
||||
const u32 new_progress_value =
|
||||
(m_progress_range != 0) ?
|
||||
static_cast<u32>(((float)m_progress_value / (float)m_progress_range) * (float)state->progress_range) :
|
||||
state->progress_value;
|
||||
|
||||
m_cancellable = state->cancellable;
|
||||
m_status_text = std::move(state->status_text);
|
||||
m_progress_range = state->progress_range;
|
||||
m_progress_value = new_progress_value;
|
||||
|
||||
m_base_progress_value = state->base_progress_value;
|
||||
m_saved_state = state->next_saved_state;
|
||||
delete state;
|
||||
}
|
||||
|
||||
bool BaseProgressCallback::IsCancelled() const
|
||||
{
|
||||
return m_cancelled;
|
||||
}
|
||||
|
||||
bool BaseProgressCallback::IsCancellable() const
|
||||
{
|
||||
return m_cancellable;
|
||||
}
|
||||
|
||||
void BaseProgressCallback::SetCancellable(bool cancellable)
|
||||
{
|
||||
m_cancellable = cancellable;
|
||||
}
|
||||
|
||||
void BaseProgressCallback::SetStatusText(const char* text)
|
||||
{
|
||||
m_status_text = text;
|
||||
}
|
||||
|
||||
void BaseProgressCallback::SetProgressRange(u32 range)
|
||||
{
|
||||
if (m_saved_state)
|
||||
{
|
||||
// impose the previous range on this range
|
||||
m_progress_range = m_saved_state->progress_range * range;
|
||||
m_base_progress_value = m_progress_value = m_saved_state->progress_value * range;
|
||||
}
|
||||
else
|
||||
{
|
||||
m_progress_range = range;
|
||||
m_progress_value = 0;
|
||||
m_base_progress_value = 0;
|
||||
}
|
||||
}
|
||||
|
||||
void BaseProgressCallback::SetProgressValue(u32 value)
|
||||
{
|
||||
m_progress_value = m_base_progress_value + value;
|
||||
}
|
||||
|
||||
void BaseProgressCallback::IncrementProgressValue()
|
||||
{
|
||||
SetProgressValue((m_progress_value - m_base_progress_value) + 1);
|
||||
}
|
||||
105
common/ProgressCallback.h
Normal file
105
common/ProgressCallback.h
Normal file
@@ -0,0 +1,105 @@
|
||||
/* PCSX2 - PS2 Emulator for PCs
|
||||
* Copyright (C) 2002-2021 PCSX2 Dev Team
|
||||
*
|
||||
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
|
||||
* of the GNU Lesser General Public License as published by the Free Software Found-
|
||||
* ation, either version 3 of the License, or (at your option) any later version.
|
||||
*
|
||||
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
|
||||
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
|
||||
* PURPOSE. See the GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along with PCSX2.
|
||||
* If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "Pcsx2Defs.h"
|
||||
#include <string>
|
||||
|
||||
/**
|
||||
* Progress callbacks, abstracts a blocking operation and allows it to report progress
|
||||
* without having any dependency on the UI.
|
||||
*/
|
||||
|
||||
class ProgressCallback
|
||||
{
|
||||
public:
|
||||
virtual ~ProgressCallback();
|
||||
|
||||
virtual void PushState() = 0;
|
||||
virtual void PopState() = 0;
|
||||
|
||||
virtual bool IsCancelled() const = 0;
|
||||
virtual bool IsCancellable() const = 0;
|
||||
|
||||
virtual void SetCancellable(bool cancellable) = 0;
|
||||
|
||||
virtual void SetTitle(const char* title) = 0;
|
||||
virtual void SetStatusText(const char* text) = 0;
|
||||
virtual void SetProgressRange(u32 range) = 0;
|
||||
virtual void SetProgressValue(u32 value) = 0;
|
||||
virtual void IncrementProgressValue() = 0;
|
||||
|
||||
void SetFormattedStatusText(const char* Format, ...);
|
||||
|
||||
virtual void DisplayError(const char* message) = 0;
|
||||
virtual void DisplayWarning(const char* message) = 0;
|
||||
virtual void DisplayInformation(const char* message) = 0;
|
||||
virtual void DisplayDebugMessage(const char* message) = 0;
|
||||
|
||||
virtual void ModalError(const char* message) = 0;
|
||||
virtual bool ModalConfirmation(const char* message) = 0;
|
||||
virtual void ModalInformation(const char* message) = 0;
|
||||
|
||||
void DisplayFormattedError(const char* format, ...);
|
||||
void DisplayFormattedWarning(const char* format, ...);
|
||||
void DisplayFormattedInformation(const char* format, ...);
|
||||
void DisplayFormattedDebugMessage(const char* format, ...);
|
||||
void DisplayFormattedModalError(const char* format, ...);
|
||||
bool DisplayFormattedModalConfirmation(const char* format, ...);
|
||||
void DisplayFormattedModalInformation(const char* format, ...);
|
||||
|
||||
public:
|
||||
static ProgressCallback* NullProgressCallback;
|
||||
};
|
||||
|
||||
class BaseProgressCallback : public ProgressCallback
|
||||
{
|
||||
public:
|
||||
BaseProgressCallback();
|
||||
virtual ~BaseProgressCallback();
|
||||
|
||||
virtual void PushState() override;
|
||||
virtual void PopState() override;
|
||||
|
||||
virtual bool IsCancelled() const override;
|
||||
virtual bool IsCancellable() const override;
|
||||
|
||||
virtual void SetCancellable(bool cancellable) override;
|
||||
virtual void SetStatusText(const char* text) override;
|
||||
virtual void SetProgressRange(u32 range) override;
|
||||
virtual void SetProgressValue(u32 value) override;
|
||||
virtual void IncrementProgressValue() override;
|
||||
|
||||
protected:
|
||||
struct State
|
||||
{
|
||||
State* next_saved_state;
|
||||
std::string status_text;
|
||||
u32 progress_range;
|
||||
u32 progress_value;
|
||||
u32 base_progress_value;
|
||||
bool cancellable;
|
||||
};
|
||||
|
||||
bool m_cancellable;
|
||||
bool m_cancelled;
|
||||
std::string m_status_text;
|
||||
u32 m_progress_range;
|
||||
u32 m_progress_value;
|
||||
|
||||
u32 m_base_progress_value;
|
||||
|
||||
State* m_saved_state;
|
||||
};
|
||||
@@ -31,6 +31,11 @@ __fi wxString fromUTF8(const char* src)
|
||||
return wxString(src, wxMBConvUTF8());
|
||||
}
|
||||
|
||||
__fi wxString fromUTF8(const std::string& str)
|
||||
{
|
||||
return wxString(str.data(), wxMBConvUTF8(), str.size());
|
||||
}
|
||||
|
||||
__fi wxString fromAscii(const char* src)
|
||||
{
|
||||
return wxString::FromAscii(src);
|
||||
|
||||
@@ -19,7 +19,7 @@
|
||||
#include <wx/tokenzr.h>
|
||||
#include "common/Dependencies.h"
|
||||
#include "common/SafeArray.h"
|
||||
#include "common/ScopedAlloc.h"
|
||||
#include "common/AlignedMalloc.h"
|
||||
|
||||
#if _WIN32
|
||||
#define WX_STR(str) (str.wc_str())
|
||||
@@ -132,7 +132,7 @@ struct ParsedAssignmentString
|
||||
// accepts Ascii/UTF8 only.
|
||||
//
|
||||
|
||||
typedef ScopedAlignedAlloc<char, 16> CharBufferType;
|
||||
typedef AlignedBuffer<char, 16> CharBufferType;
|
||||
// --------------------------------------------------------------------------------------
|
||||
// FastFormatAscii
|
||||
// --------------------------------------------------------------------------------------
|
||||
|
||||
347
common/Timer.cpp
Normal file
347
common/Timer.cpp
Normal file
@@ -0,0 +1,347 @@
|
||||
/* PCSX2 - PS2 Emulator for PCs
|
||||
* Copyright (C) 2002-2021 PCSX2 Dev Team
|
||||
*
|
||||
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
|
||||
* of the GNU Lesser General Public License as published by the Free Software Found-
|
||||
* ation, either version 3 of the License, or (at your option) any later version.
|
||||
*
|
||||
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
|
||||
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
|
||||
* PURPOSE. See the GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along with PCSX2.
|
||||
* If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include "PrecompiledHeader.h"
|
||||
|
||||
#include "Timer.h"
|
||||
#include <cstdio>
|
||||
#include <cstdlib>
|
||||
|
||||
#if defined(_WIN32)
|
||||
#include "RedtapeWindows.h"
|
||||
#elif defined(__APPLE__)
|
||||
#include <mach/mach_init.h>
|
||||
#include <mach/thread_act.h>
|
||||
#include <mach/mach_port.h>
|
||||
#else
|
||||
#include <pthread.h>
|
||||
#include <sys/time.h>
|
||||
#include <time.h>
|
||||
#include <unistd.h>
|
||||
#endif
|
||||
|
||||
namespace Common
|
||||
{
|
||||
|
||||
#ifdef _WIN32
|
||||
|
||||
static double s_counter_frequency;
|
||||
static bool s_counter_initialized = false;
|
||||
|
||||
Timer::Value Timer::GetCurrentValue()
|
||||
{
|
||||
// even if this races, it should still result in the same value..
|
||||
if (!s_counter_initialized)
|
||||
{
|
||||
LARGE_INTEGER Freq;
|
||||
QueryPerformanceFrequency(&Freq);
|
||||
s_counter_frequency = static_cast<double>(Freq.QuadPart) / 1000000000.0;
|
||||
s_counter_initialized = true;
|
||||
}
|
||||
|
||||
Timer::Value ReturnValue;
|
||||
QueryPerformanceCounter(reinterpret_cast<LARGE_INTEGER*>(&ReturnValue));
|
||||
return ReturnValue;
|
||||
}
|
||||
|
||||
double Timer::ConvertValueToNanoseconds(Timer::Value value)
|
||||
{
|
||||
return (static_cast<double>(value) / s_counter_frequency);
|
||||
}
|
||||
|
||||
double Timer::ConvertValueToMilliseconds(Timer::Value value)
|
||||
{
|
||||
return ((static_cast<double>(value) / s_counter_frequency) / 1000000.0);
|
||||
}
|
||||
|
||||
double Timer::ConvertValueToSeconds(Timer::Value value)
|
||||
{
|
||||
return ((static_cast<double>(value) / s_counter_frequency) / 1000000000.0);
|
||||
}
|
||||
|
||||
Timer::Value Timer::ConvertSecondsToValue(double s)
|
||||
{
|
||||
return static_cast<Value>((s * 1000000000.0) * s_counter_frequency);
|
||||
}
|
||||
|
||||
Timer::Value Timer::ConvertMillisecondsToValue(double ms)
|
||||
{
|
||||
return static_cast<Value>((ms * 1000000.0) * s_counter_frequency);
|
||||
}
|
||||
|
||||
Timer::Value Timer::ConvertNanosecondsToValue(double ns)
|
||||
{
|
||||
return static_cast<Value>(ns * s_counter_frequency);
|
||||
}
|
||||
|
||||
#else
|
||||
|
||||
Timer::Value Timer::GetCurrentValue()
|
||||
{
|
||||
struct timespec tv;
|
||||
clock_gettime(CLOCK_MONOTONIC, &tv);
|
||||
return ((Value)tv.tv_nsec + (Value)tv.tv_sec * 1000000000);
|
||||
}
|
||||
|
||||
double Timer::ConvertValueToNanoseconds(Timer::Value value)
|
||||
{
|
||||
return static_cast<double>(value);
|
||||
}
|
||||
|
||||
double Timer::ConvertValueToMilliseconds(Timer::Value value)
|
||||
{
|
||||
return (static_cast<double>(value) / 1000000.0);
|
||||
}
|
||||
|
||||
double Timer::ConvertValueToSeconds(Timer::Value value)
|
||||
{
|
||||
return (static_cast<double>(value) / 1000000000.0);
|
||||
}
|
||||
|
||||
Timer::Value Timer::ConvertSecondsToValue(double s)
|
||||
{
|
||||
return static_cast<Value>(s * 1000000000.0);
|
||||
}
|
||||
|
||||
Timer::Value Timer::ConvertMillisecondsToValue(double ms)
|
||||
{
|
||||
return static_cast<Value>(ms * 1000000.0);
|
||||
}
|
||||
|
||||
Timer::Value Timer::ConvertNanosecondsToValue(double ns)
|
||||
{
|
||||
return static_cast<Value>(ns);
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
Timer::Timer()
|
||||
{
|
||||
Reset();
|
||||
}
|
||||
|
||||
void Timer::Reset()
|
||||
{
|
||||
m_tvStartValue = GetCurrentValue();
|
||||
}
|
||||
|
||||
double Timer::GetTimeSeconds() const
|
||||
{
|
||||
return ConvertValueToSeconds(GetCurrentValue() - m_tvStartValue);
|
||||
}
|
||||
|
||||
double Timer::GetTimeMilliseconds() const
|
||||
{
|
||||
return ConvertValueToMilliseconds(GetCurrentValue() - m_tvStartValue);
|
||||
}
|
||||
|
||||
double Timer::GetTimeNanoseconds() const
|
||||
{
|
||||
return ConvertValueToNanoseconds(GetCurrentValue() - m_tvStartValue);
|
||||
}
|
||||
|
||||
double Timer::GetTimeSecondsAndReset()
|
||||
{
|
||||
const Value value = GetCurrentValue();
|
||||
const double ret = ConvertValueToSeconds(value - m_tvStartValue);
|
||||
m_tvStartValue = value;
|
||||
return ret;
|
||||
}
|
||||
|
||||
double Timer::GetTimeMillisecondsAndReset()
|
||||
{
|
||||
const Value value = GetCurrentValue();
|
||||
const double ret = ConvertValueToMilliseconds(value - m_tvStartValue);
|
||||
m_tvStartValue = value;
|
||||
return ret;
|
||||
}
|
||||
|
||||
double Timer::GetTimeNanosecondsAndReset()
|
||||
{
|
||||
const Value value = GetCurrentValue();
|
||||
const double ret = ConvertValueToNanoseconds(value - m_tvStartValue);
|
||||
m_tvStartValue = value;
|
||||
return ret;
|
||||
}
|
||||
|
||||
ThreadCPUTimer::ThreadCPUTimer() = default;
|
||||
|
||||
ThreadCPUTimer::ThreadCPUTimer(ThreadCPUTimer&& move)
|
||||
: m_thread_handle(move.m_thread_handle)
|
||||
{
|
||||
move.m_thread_handle = nullptr;
|
||||
}
|
||||
|
||||
ThreadCPUTimer::~ThreadCPUTimer()
|
||||
{
|
||||
#ifdef _WIN32
|
||||
CloseHandle(reinterpret_cast<HANDLE>(m_thread_handle));
|
||||
#endif
|
||||
}
|
||||
|
||||
ThreadCPUTimer& ThreadCPUTimer::operator=(ThreadCPUTimer&& move)
|
||||
{
|
||||
std::swap(m_thread_handle, move.m_thread_handle);
|
||||
return *this;
|
||||
}
|
||||
|
||||
void ThreadCPUTimer::Reset()
|
||||
{
|
||||
m_start_value = GetCurrentValue();
|
||||
}
|
||||
|
||||
ThreadCPUTimer::Value ThreadCPUTimer::GetCurrentValue() const
|
||||
{
|
||||
#if defined(_WIN32)
|
||||
FILETIME create, exit, user, kernel;
|
||||
if (!m_thread_handle || !GetThreadTimes((HANDLE)m_thread_handle, &create, &exit, &user, &kernel))
|
||||
return 0;
|
||||
|
||||
Value value = (static_cast<Value>(user.dwHighDateTime) << 32) | (static_cast<Value>(user.dwLowDateTime));
|
||||
value += (static_cast<Value>(kernel.dwHighDateTime) << 32) | (static_cast<Value>(kernel.dwLowDateTime));
|
||||
return value;
|
||||
#elif defined(__APPLE__)
|
||||
thread_basic_info_data_t info;
|
||||
mach_msg_type_number_t count = THREAD_BASIC_INFO_COUNT;
|
||||
|
||||
const kern_return_t kr = thread_info((mach_port_t) reinterpret_cast<uintptr_t>(m_thread_handle), THREAD_BASIC_INFO, (thread_info_t)&info, &count);
|
||||
if (kr != KERN_SUCCESS)
|
||||
return 0;
|
||||
|
||||
Value value = (static_cast<Value>(info.user_time.seconds) * 1000000) + (static_cast<Value>(info.user_time.microseconds));
|
||||
value += (static_cast<Value>(info.system_time.seconds) * 1000000) + (static_cast<Value>(info.system_time.microseconds));
|
||||
return value;
|
||||
#else
|
||||
clockid_t cid;
|
||||
if (!m_thread_handle || pthread_getcpuclockid((pthread_t)m_thread_handle, &cid) != 0)
|
||||
return 0;
|
||||
|
||||
struct timespec ts;
|
||||
if (clock_gettime(cid, &ts) != 0)
|
||||
return 0;
|
||||
|
||||
return (static_cast<Value>(ts.tv_nsec) + static_cast<Value>(ts.tv_sec) * 1000000000LL);
|
||||
#endif
|
||||
}
|
||||
|
||||
double ThreadCPUTimer::GetTimeSeconds() const
|
||||
{
|
||||
return ConvertValueToSeconds(GetCurrentValue() - m_start_value);
|
||||
}
|
||||
|
||||
double ThreadCPUTimer::GetTimeMilliseconds() const
|
||||
{
|
||||
return ConvertValueToMilliseconds(GetCurrentValue() - m_start_value);
|
||||
}
|
||||
|
||||
double ThreadCPUTimer::GetTimeNanoseconds() const
|
||||
{
|
||||
return ConvertValueToNanoseconds(GetCurrentValue() - m_start_value);
|
||||
}
|
||||
|
||||
void ThreadCPUTimer::GetUsageInSecondsAndReset(Value time_diff, double* usage_time, double* usage_percent)
|
||||
{
|
||||
const Value new_value = GetCurrentValue();
|
||||
const Value diff = new_value - m_start_value;
|
||||
m_start_value = new_value;
|
||||
|
||||
*usage_time = ConvertValueToSeconds(diff);
|
||||
*usage_percent = GetUtilizationPercentage(time_diff, diff);
|
||||
}
|
||||
|
||||
void ThreadCPUTimer::GetUsageInMillisecondsAndReset(Value time_diff, double* usage_time, double* usage_percent)
|
||||
{
|
||||
const Value new_value = GetCurrentValue();
|
||||
const Value diff = new_value - m_start_value;
|
||||
m_start_value = new_value;
|
||||
|
||||
*usage_time = ConvertValueToMilliseconds(diff);
|
||||
*usage_percent = GetUtilizationPercentage(time_diff, diff);
|
||||
}
|
||||
|
||||
void ThreadCPUTimer::GetUsageInNanosecondsAndReset(Value time_diff, double* usage_time, double* usage_percent)
|
||||
{
|
||||
const Value new_value = GetCurrentValue();
|
||||
const Value diff = new_value - m_start_value;
|
||||
m_start_value = new_value;
|
||||
|
||||
*usage_time = ConvertValueToNanoseconds(diff);
|
||||
*usage_percent = GetUtilizationPercentage(time_diff, diff);
|
||||
}
|
||||
|
||||
double ThreadCPUTimer::GetUtilizationPercentage(Timer::Value time_diff, Value cpu_time_diff)
|
||||
{
|
||||
#if defined(_WIN32)
|
||||
return ((static_cast<double>(cpu_time_diff) * 10000.0) / (static_cast<double>(time_diff) / s_counter_frequency));
|
||||
#elif defined(__APPLE__)
|
||||
// microseconds, but time_tiff is in nanoseconds, so multiply by 1000 * 100
|
||||
return (static_cast<double>(cpu_time_diff) * 100000.0) / static_cast<double>(time_diff);
|
||||
#else
|
||||
// nanoseconds
|
||||
return (static_cast<double>(cpu_time_diff) * 100.0) / static_cast<double>(time_diff);
|
||||
#endif
|
||||
}
|
||||
|
||||
double ThreadCPUTimer::ConvertValueToSeconds(Value value)
|
||||
{
|
||||
#if defined(_WIN32)
|
||||
// 100ns units
|
||||
return (static_cast<double>(value) / 10000000.0);
|
||||
#elif defined(__APPLE__)
|
||||
// microseconds
|
||||
return (static_cast<double>(value) / 1000000.0);
|
||||
#else
|
||||
// nanoseconds
|
||||
return (static_cast<double>(value) / 1000000000.0);
|
||||
#endif
|
||||
}
|
||||
|
||||
double ThreadCPUTimer::ConvertValueToMilliseconds(Value value)
|
||||
{
|
||||
#if defined(_WIN32)
|
||||
return (static_cast<double>(value) / 10000.0);
|
||||
#elif defined(__APPLE__)
|
||||
return (static_cast<double>(value) / 1000.0);
|
||||
#else
|
||||
return (static_cast<double>(value) / 1000000.0);
|
||||
#endif
|
||||
}
|
||||
|
||||
double ThreadCPUTimer::ConvertValueToNanoseconds(Value value)
|
||||
{
|
||||
#if defined(_WIN32)
|
||||
return (static_cast<double>(value) * 100.0);
|
||||
#elif defined(__APPLE__)
|
||||
return (static_cast<double>(value) * 1000.0);
|
||||
#else
|
||||
return static_cast<double>(value);
|
||||
#endif
|
||||
}
|
||||
|
||||
ThreadCPUTimer ThreadCPUTimer::GetForCallingThread()
|
||||
{
|
||||
ThreadCPUTimer ret;
|
||||
#if defined(_WIN32)
|
||||
ret.m_thread_handle = (void*)OpenThread(THREAD_QUERY_INFORMATION, FALSE, GetCurrentThreadId());
|
||||
#elif defined(__APPLE__)
|
||||
ret.m_thread_handle = reinterpret_cast<void*>((uintptr_t)mach_thread_self());
|
||||
#else
|
||||
ret.m_thread_handle = (void*)pthread_self();
|
||||
#endif
|
||||
ret.Reset();
|
||||
return ret;
|
||||
}
|
||||
|
||||
} // namespace Common
|
||||
94
common/Timer.h
Normal file
94
common/Timer.h
Normal file
@@ -0,0 +1,94 @@
|
||||
/* PCSX2 - PS2 Emulator for PCs
|
||||
* Copyright (C) 2002-2021 PCSX2 Dev Team
|
||||
*
|
||||
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
|
||||
* of the GNU Lesser General Public License as published by the Free Software Found-
|
||||
* ation, either version 3 of the License, or (at your option) any later version.
|
||||
*
|
||||
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
|
||||
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
|
||||
* PURPOSE. See the GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along with PCSX2.
|
||||
* If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include <cstdint>
|
||||
|
||||
namespace Common
|
||||
{
|
||||
|
||||
class Timer
|
||||
{
|
||||
public:
|
||||
using Value = std::uint64_t;
|
||||
|
||||
Timer();
|
||||
|
||||
static Value GetCurrentValue();
|
||||
static double ConvertValueToSeconds(Value value);
|
||||
static double ConvertValueToMilliseconds(Value value);
|
||||
static double ConvertValueToNanoseconds(Value value);
|
||||
static Value ConvertSecondsToValue(double s);
|
||||
static Value ConvertMillisecondsToValue(double s);
|
||||
static Value ConvertNanosecondsToValue(double ns);
|
||||
|
||||
void Reset();
|
||||
void ResetTo(Value value) { m_tvStartValue = value; }
|
||||
|
||||
Value GetStartValue() const { return m_tvStartValue; }
|
||||
|
||||
double GetTimeSeconds() const;
|
||||
double GetTimeMilliseconds() const;
|
||||
double GetTimeNanoseconds() const;
|
||||
|
||||
double GetTimeSecondsAndReset();
|
||||
double GetTimeMillisecondsAndReset();
|
||||
double GetTimeNanosecondsAndReset();
|
||||
|
||||
private:
|
||||
Value m_tvStartValue;
|
||||
};
|
||||
|
||||
class ThreadCPUTimer
|
||||
{
|
||||
public:
|
||||
using Value = std::uint64_t;
|
||||
|
||||
ThreadCPUTimer();
|
||||
ThreadCPUTimer(ThreadCPUTimer&& move);
|
||||
ThreadCPUTimer(const ThreadCPUTimer&) = delete;
|
||||
~ThreadCPUTimer();
|
||||
|
||||
void Reset();
|
||||
void ResetTo(Value value) { m_start_value = value; }
|
||||
|
||||
Value GetStartValue() const { return m_start_value; }
|
||||
Value GetCurrentValue() const;
|
||||
|
||||
double GetTimeSeconds() const;
|
||||
double GetTimeMilliseconds() const;
|
||||
double GetTimeNanoseconds() const;
|
||||
|
||||
void GetUsageInSecondsAndReset(Value time_diff, double* usage_time, double* usage_percent);
|
||||
void GetUsageInMillisecondsAndReset(Value time_diff, double* usage_time, double* usage_percent);
|
||||
void GetUsageInNanosecondsAndReset(Value time_diff, double* usage_time, double* usage_percent);
|
||||
|
||||
static double GetUtilizationPercentage(Timer::Value time_diff, Value cpu_time_diff);
|
||||
|
||||
static double ConvertValueToSeconds(Value value);
|
||||
static double ConvertValueToMilliseconds(Value value);
|
||||
static double ConvertValueToNanoseconds(Value value);
|
||||
|
||||
static ThreadCPUTimer GetForCallingThread();
|
||||
|
||||
ThreadCPUTimer& operator=(const ThreadCPUTimer&) = delete;
|
||||
ThreadCPUTimer& operator=(ThreadCPUTimer&& move);
|
||||
|
||||
private:
|
||||
void* m_thread_handle = nullptr;
|
||||
Value m_start_value = 0;
|
||||
};
|
||||
|
||||
} // namespace Common
|
||||
@@ -23,7 +23,7 @@
|
||||
|
||||
#pragma comment(lib, "User32.lib")
|
||||
|
||||
static __aligned16 LARGE_INTEGER lfreq;
|
||||
alignas(16) static LARGE_INTEGER lfreq;
|
||||
|
||||
void InitCPUTicks()
|
||||
{
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<Import Project="$(SolutionDir)common\vsprops\BaseProjectConfig.props" />
|
||||
<Import Project="$(SolutionDir)common\vsprops\WinSDK.props" />
|
||||
@@ -52,11 +52,14 @@
|
||||
<ClCompile Include="GL\Context.cpp" />
|
||||
<ClCompile Include="GL\ContextWGL.cpp" />
|
||||
<ClCompile Include="GL\StreamBuffer.cpp" />
|
||||
<ClCompile Include="FileSystem.cpp" />
|
||||
<ClCompile Include="IniInterface.cpp" />
|
||||
<ClCompile Include="ProgressCallback.cpp" />
|
||||
<ClCompile Include="pxStreams.cpp" />
|
||||
<ClCompile Include="pxTranslate.cpp" />
|
||||
<ClCompile Include="StringUtil.cpp" />
|
||||
<ClCompile Include="SettingsWrapper.cpp" />
|
||||
<ClCompile Include="Timer.cpp" />
|
||||
<ClCompile Include="VirtualMemory.cpp" />
|
||||
<ClCompile Include="WindowInfo.cpp" />
|
||||
<ClCompile Include="x86\MemcpyFast.cpp" />
|
||||
@@ -100,13 +103,16 @@
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="Align.h" />
|
||||
<ClInclude Include="AlignedMalloc.h" />
|
||||
<ClInclude Include="BitCast.h" />
|
||||
<ClInclude Include="EmbeddedImage.h" />
|
||||
<ClInclude Include="boost_spsc_queue.hpp" />
|
||||
<ClInclude Include="FastJmp.h" />
|
||||
<ClInclude Include="GL\Context.h" />
|
||||
<ClInclude Include="GL\ContextWGL.h" />
|
||||
<ClInclude Include="GL\StreamBuffer.h" />
|
||||
<ClInclude Include="ScopedAlloc.h" />
|
||||
<ClInclude Include="FileSystem.h" />
|
||||
<ClInclude Include="ProgressCallback.h" />
|
||||
<ClInclude Include="ScopedGuard.h" />
|
||||
<ClInclude Include="StringUtil.h" />
|
||||
<ClInclude Include="SettingsInterface.h" />
|
||||
@@ -125,6 +131,7 @@
|
||||
<ClInclude Include="RedtapeWindows.h" />
|
||||
<ClInclude Include="SafeArray.h" />
|
||||
<ClInclude Include="StringHelpers.h" />
|
||||
<ClInclude Include="Timer.h" />
|
||||
<ClInclude Include="WindowInfo.h" />
|
||||
<ClInclude Include="wxBaseTools.h" />
|
||||
<ClInclude Include="Threading.h" />
|
||||
@@ -174,4 +181,4 @@
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
<Import Project="$(VCTargetsPath)\BuildCustomizations\masm.targets" />
|
||||
</ImportGroup>
|
||||
</Project>
|
||||
</Project>
|
||||
|
||||
@@ -130,8 +130,23 @@
|
||||
<ClCompile Include="GL\StreamBuffer.cpp">
|
||||
<Filter>Source Files\GL</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="FileSystem.cpp">
|
||||
<Filter>Source Files\GL</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="StringUtil.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Timer.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="ProgressCallback.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="AlignedMalloc.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Assertions.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
@@ -222,9 +237,6 @@
|
||||
<ClInclude Include="SafeArray.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="ScopedAlloc.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="emitter\implement\simd_arithmetic.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
@@ -282,15 +294,15 @@
|
||||
<ClInclude Include="SettingsWrapper.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="ScopedGuard.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Align.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="WindowInfo.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="BitCast.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="GL\Context.h">
|
||||
<Filter>Header Files\GL</Filter>
|
||||
</ClInclude>
|
||||
@@ -300,6 +312,24 @@
|
||||
<ClInclude Include="GL\StreamBuffer.h">
|
||||
<Filter>Header Files\GL</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="FileSystem.h">
|
||||
<Filter>Header Files\GL</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="StringUtil.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="ScopedGuard.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Timer.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="ProgressCallback.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="ScopedGuard.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Filter Include="Source Files">
|
||||
|
||||
@@ -44,7 +44,7 @@ static __inline__ __attribute__((always_inline)) void cpuid(int CPUInfo[], const
|
||||
|
||||
using namespace x86Emitter;
|
||||
|
||||
__aligned16 x86capabilities x86caps;
|
||||
alignas(16) x86capabilities x86caps;
|
||||
|
||||
x86capabilities::x86capabilities()
|
||||
: isIdentified(false)
|
||||
@@ -87,7 +87,7 @@ void x86capabilities::SIMD_EstablishMXCSRmask()
|
||||
MXCSR_Mask.bitmask = 0xFFFF; // SSE2 features added
|
||||
}
|
||||
|
||||
__aligned16 u8 targetFXSAVE[512];
|
||||
alignas(16) u8 targetFXSAVE[512];
|
||||
|
||||
// Work for recent enough GCC/CLANG/MSVC 2012
|
||||
_fxsave(&targetFXSAVE);
|
||||
|
||||
@@ -21,23 +21,21 @@
|
||||
// AND'ing this mask against an MXCSR prior to LDMXCSR.
|
||||
SSE_MXCSR MXCSR_Mask;
|
||||
|
||||
const wxChar* EnumToString(SSE_RoundMode sse)
|
||||
const char* EnumToString(SSE_RoundMode sse)
|
||||
{
|
||||
switch (sse)
|
||||
{
|
||||
case SSEround_Nearest:
|
||||
return L"Nearest";
|
||||
return "Nearest";
|
||||
case SSEround_NegInf:
|
||||
return L"NegativeInfinity";
|
||||
return "NegativeInfinity";
|
||||
case SSEround_PosInf:
|
||||
return L"PositiveInfinity";
|
||||
return "PositiveInfinity";
|
||||
case SSEround_Chop:
|
||||
return L"Chop";
|
||||
return "Chop";
|
||||
default:
|
||||
return L"Invalid";
|
||||
return "Invalid";
|
||||
}
|
||||
|
||||
return L"Invalid";
|
||||
}
|
||||
|
||||
SSE_RoundMode SSE_MXCSR::GetRoundMode() const
|
||||
|
||||
@@ -209,4 +209,4 @@ union SSE_MXCSR
|
||||
extern SSE_MXCSR MXCSR_Mask;
|
||||
|
||||
|
||||
extern __aligned16 x86capabilities x86caps;
|
||||
alignas(16) extern x86capabilities x86caps;
|
||||
|
||||
@@ -1186,7 +1186,7 @@ const xRegister32
|
||||
xWrite8(0xC8 | to->Id);
|
||||
}
|
||||
|
||||
static __aligned16 u64 xmm_data[iREGCNT_XMM * 2];
|
||||
alignas(16) static u64 xmm_data[iREGCNT_XMM * 2];
|
||||
|
||||
__emitinline void xStoreReg(const xRegisterSSE& src)
|
||||
{
|
||||
|
||||
@@ -10,6 +10,7 @@
|
||||
<PreprocessorDefinitions>PCSX2_DEBUG;PCSX2_DEVBUILD;_SECURE_SCL_=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
|
||||
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
|
||||
<MultiProcessorCompilation>true</MultiProcessorCompilation>
|
||||
</ClCompile>
|
||||
</ItemDefinitionGroup>
|
||||
</Project>
|
||||
@@ -14,6 +14,7 @@
|
||||
<PreprocessorDefinitions>PCSX2_DEVEL;PCSX2_DEVBUILD;NDEBUG;_SECURE_SCL_=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
|
||||
<BufferSecurityCheck>false</BufferSecurityCheck>
|
||||
<MultiProcessorCompilation>true</MultiProcessorCompilation>
|
||||
</ClCompile>
|
||||
</ItemDefinitionGroup>
|
||||
</Project>
|
||||
@@ -19,6 +19,7 @@
|
||||
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
|
||||
<BufferSecurityCheck>false</BufferSecurityCheck>
|
||||
<FunctionLevelLinking>false</FunctionLevelLinking>
|
||||
<MultiProcessorCompilation>true</MultiProcessorCompilation>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
|
||||
@@ -8,7 +8,6 @@
|
||||
<WholeProgramOptimization>false</WholeProgramOptimization>
|
||||
<StringPooling>true</StringPooling>
|
||||
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
|
||||
<MultiProcessorCompilation>true</MultiProcessorCompilation>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<EnableCOMDATFolding>false</EnableCOMDATFolding>
|
||||
|
||||
@@ -24,21 +24,22 @@
|
||||
# include <aio.h>
|
||||
#endif
|
||||
#include <memory>
|
||||
#include <string>
|
||||
|
||||
class AsyncFileReader
|
||||
{
|
||||
protected:
|
||||
AsyncFileReader() : m_dataoffset(0), m_blocksize(0) {}
|
||||
|
||||
wxString m_filename;
|
||||
std::string m_filename;
|
||||
|
||||
int m_dataoffset;
|
||||
uint m_blocksize;
|
||||
|
||||
public:
|
||||
virtual ~AsyncFileReader(void) {};
|
||||
virtual ~AsyncFileReader() {};
|
||||
|
||||
virtual bool Open(const wxString& fileName)=0;
|
||||
virtual bool Open(std::string fileName)=0;
|
||||
|
||||
virtual int ReadSync(void* pBuffer, uint sector, uint count)=0;
|
||||
|
||||
@@ -55,7 +56,7 @@ public:
|
||||
|
||||
uint GetBlockSize() const { return m_blocksize; }
|
||||
|
||||
const wxString& GetFilename() const
|
||||
const std::string& GetFilename() const
|
||||
{
|
||||
return m_filename;
|
||||
}
|
||||
@@ -86,22 +87,22 @@ class FlatFileReader : public AsyncFileReader
|
||||
|
||||
public:
|
||||
FlatFileReader(bool shareWrite = false);
|
||||
virtual ~FlatFileReader(void);
|
||||
virtual ~FlatFileReader() override;
|
||||
|
||||
virtual bool Open(const wxString& fileName);
|
||||
virtual bool Open(std::string fileName) override;
|
||||
|
||||
virtual int ReadSync(void* pBuffer, uint sector, uint count);
|
||||
virtual int ReadSync(void* pBuffer, uint sector, uint count) override;
|
||||
|
||||
virtual void BeginRead(void* pBuffer, uint sector, uint count);
|
||||
virtual int FinishRead(void);
|
||||
virtual void CancelRead(void);
|
||||
virtual void BeginRead(void* pBuffer, uint sector, uint count) override;
|
||||
virtual int FinishRead(void) override;
|
||||
virtual void CancelRead(void) override;
|
||||
|
||||
virtual void Close(void);
|
||||
virtual void Close(void) override;
|
||||
|
||||
virtual uint GetBlockCount(void) const;
|
||||
virtual uint GetBlockCount(void) const override;
|
||||
|
||||
virtual void SetBlockSize(uint bytes) { m_blocksize = bytes; }
|
||||
virtual void SetDataOffset(int bytes) { m_dataoffset = bytes; }
|
||||
virtual void SetBlockSize(uint bytes) override { m_blocksize = bytes; }
|
||||
virtual void SetDataOffset(int bytes) override { m_dataoffset = bytes; }
|
||||
};
|
||||
|
||||
class MultipartFileReader : public AsyncFileReader
|
||||
@@ -123,21 +124,21 @@ class MultipartFileReader : public AsyncFileReader
|
||||
|
||||
public:
|
||||
MultipartFileReader(AsyncFileReader* firstPart);
|
||||
virtual ~MultipartFileReader(void);
|
||||
virtual ~MultipartFileReader() override;
|
||||
|
||||
virtual bool Open(const wxString& fileName);
|
||||
virtual bool Open(std::string fileName) override;
|
||||
|
||||
virtual int ReadSync(void* pBuffer, uint sector, uint count);
|
||||
virtual int ReadSync(void* pBuffer, uint sector, uint count) override;
|
||||
|
||||
virtual void BeginRead(void* pBuffer, uint sector, uint count);
|
||||
virtual int FinishRead(void);
|
||||
virtual void CancelRead(void);
|
||||
virtual void BeginRead(void* pBuffer, uint sector, uint count) override;
|
||||
virtual int FinishRead(void) override;
|
||||
virtual void CancelRead(void) override;
|
||||
|
||||
virtual void Close(void);
|
||||
virtual void Close(void) override;
|
||||
|
||||
virtual uint GetBlockCount(void) const;
|
||||
virtual uint GetBlockCount(void) const override;
|
||||
|
||||
virtual void SetBlockSize(uint bytes);
|
||||
virtual void SetBlockSize(uint bytes) override;
|
||||
|
||||
static AsyncFileReader* DetectMultipart(AsyncFileReader* reader);
|
||||
};
|
||||
@@ -146,7 +147,7 @@ class BlockdumpFileReader : public AsyncFileReader
|
||||
{
|
||||
DeclareNoncopyableObject( BlockdumpFileReader );
|
||||
|
||||
wxFileInputStream* m_file;
|
||||
std::FILE* m_file;
|
||||
|
||||
// total number of blocks in the ISO image (including all parts)
|
||||
u32 m_blocks;
|
||||
@@ -159,20 +160,20 @@ class BlockdumpFileReader : public AsyncFileReader
|
||||
int m_lresult;
|
||||
|
||||
public:
|
||||
BlockdumpFileReader(void);
|
||||
virtual ~BlockdumpFileReader(void);
|
||||
BlockdumpFileReader();
|
||||
virtual ~BlockdumpFileReader() override;
|
||||
|
||||
virtual bool Open(const wxString& fileName);
|
||||
virtual bool Open(std::string fileName) override;
|
||||
|
||||
virtual int ReadSync(void* pBuffer, uint sector, uint count);
|
||||
virtual int ReadSync(void* pBuffer, uint sector, uint count) override;
|
||||
|
||||
virtual void BeginRead(void* pBuffer, uint sector, uint count);
|
||||
virtual int FinishRead(void);
|
||||
virtual void CancelRead(void);
|
||||
virtual void BeginRead(void* pBuffer, uint sector, uint count) override;
|
||||
virtual int FinishRead(void) override;
|
||||
virtual void CancelRead(void) override;
|
||||
|
||||
virtual void Close(void);
|
||||
virtual void Close(void) override;
|
||||
|
||||
virtual uint GetBlockCount(void) const;
|
||||
virtual uint GetBlockCount(void) const override;
|
||||
|
||||
static bool DetectBlockdump(AsyncFileReader* reader);
|
||||
|
||||
|
||||
@@ -17,6 +17,7 @@
|
||||
#include "AsyncFileReader.h"
|
||||
#include "IopCommon.h"
|
||||
#include "IsoFileFormats.h"
|
||||
#include "common/FileSystem.h"
|
||||
|
||||
#include <errno.h>
|
||||
|
||||
@@ -59,48 +60,45 @@ BlockdumpFileReader::~BlockdumpFileReader(void)
|
||||
Close();
|
||||
}
|
||||
|
||||
bool BlockdumpFileReader::Open(const wxString& fileName)
|
||||
bool BlockdumpFileReader::Open(std::string fileName)
|
||||
{
|
||||
char buf[32];
|
||||
char signature[4];
|
||||
|
||||
m_filename = fileName;
|
||||
|
||||
m_file = new wxFileInputStream(m_filename);
|
||||
|
||||
m_file->SeekI(0);
|
||||
m_file->Read(buf, 4);
|
||||
|
||||
if (strncmp(buf, "BDV2", 4) != 0)
|
||||
m_filename = std::move(fileName);
|
||||
m_file = FileSystem::OpenCFile(m_filename.c_str(), "rb");
|
||||
if (!m_file || std::fread(signature, sizeof(signature), 1, m_file) != 1 || std::memcmp(signature, "BDV2", sizeof(signature)) != 0)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
//m_flags = ISOFLAGS_BLOCKDUMP_V2;
|
||||
m_file->Read(&m_blocksize, sizeof(m_blocksize));
|
||||
m_file->Read(&m_blocks, sizeof(m_blocks));
|
||||
m_file->Read(&m_blockofs, sizeof(m_blockofs));
|
||||
if (std::fread(&m_blocksize, sizeof(m_blocksize), 1, m_file) != 1 ||
|
||||
std::fread(&m_blocks, sizeof(m_blocks), 1, m_file) != 1 ||
|
||||
std::fread(&m_blockofs, sizeof(m_blockofs), 1, m_file) != 1)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
wxFileOffset flen = m_file->GetLength();
|
||||
static const wxFileOffset datalen = flen - BlockDumpHeaderSize;
|
||||
const s64 flen = FileSystem::FSize64(m_file);
|
||||
const s64 datalen = flen - BlockDumpHeaderSize;
|
||||
|
||||
pxAssert((datalen % (m_blocksize + 4)) == 0);
|
||||
|
||||
m_dtablesize = datalen / (m_blocksize + 4);
|
||||
m_dtable = std::unique_ptr<u32[]>(new u32[m_dtablesize]);
|
||||
m_dtable = std::make_unique<u32[]>(m_dtablesize);
|
||||
|
||||
m_file->SeekI(BlockDumpHeaderSize);
|
||||
if (FileSystem::FSeek64(m_file, BlockDumpHeaderSize, SEEK_SET) != 0)
|
||||
return false;
|
||||
|
||||
u32 bs = 1024 * 1024;
|
||||
u32 off = 0;
|
||||
u32 has = 0;
|
||||
int i = 0;
|
||||
|
||||
std::unique_ptr<u8[]> buffer(new u8[bs]);
|
||||
std::unique_ptr<u8[]> buffer = std::make_unique<u8[]>(bs);
|
||||
do
|
||||
{
|
||||
m_file->Read(buffer.get(), bs);
|
||||
has = m_file->LastRead();
|
||||
|
||||
has = static_cast<u32>(std::fread(buffer.get(), 1, bs, m_file));
|
||||
while (i < m_dtablesize && off < has)
|
||||
{
|
||||
m_dtable[i++] = *reinterpret_cast<u32*>(buffer.get() + off);
|
||||
@@ -132,15 +130,17 @@ int BlockdumpFileReader::ReadSync(void* pBuffer, uint lsn, uint count)
|
||||
// seek position ends up being based on (m_blocksize + 4) instead of just m_blocksize.
|
||||
|
||||
#ifdef PCSX2_DEBUG
|
||||
u32 check_lsn;
|
||||
m_file->SeekI(BlockDumpHeaderSize + (i * (m_blocksize + 4)));
|
||||
m_file->Read(&check_lsn, sizeof(check_lsn));
|
||||
u32 check_lsn = 0;
|
||||
FileSystem::FSeek64(m_file, BlockDumpHeaderSize + (i * (m_blocksize + 4)), SEEK_SET);
|
||||
std::fread(&check_lsn, sizeof(check_lsn), 1, m_file);
|
||||
pxAssert(check_lsn == lsn);
|
||||
#else
|
||||
m_file->SeekI(BlockDumpHeaderSize + (i * (m_blocksize + 4)) + 4);
|
||||
if (FileSystem::FSeek64(m_file, BlockDumpHeaderSize + (i * (m_blocksize + 4)) + 4, SEEK_SET) != 0)
|
||||
break;
|
||||
#endif
|
||||
|
||||
m_file->Read(dst, m_blocksize);
|
||||
if (std::fread(dst, m_blocksize, 1, m_file) != 1)
|
||||
break;
|
||||
|
||||
ok = true;
|
||||
break;
|
||||
@@ -178,7 +178,7 @@ void BlockdumpFileReader::Close(void)
|
||||
{
|
||||
if (m_file)
|
||||
{
|
||||
delete m_file;
|
||||
std::fclose(m_file);
|
||||
m_file = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user