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3
.github/ISSUE_TEMPLATE/app_bug_report.yaml
vendored
@@ -60,11 +60,8 @@ body:
|
||||
label: Operating System
|
||||
options:
|
||||
- Windows 11
|
||||
- Windows 10 (32bit)
|
||||
- Windows 10 (64bit)
|
||||
- Windows 8.1 (32bit)
|
||||
- Windows 8.1 (64bit)
|
||||
- Linux (32bit) - Specify Distro Below
|
||||
- Linux (64bit) - Specify Distro Below
|
||||
- macOS (Monteray)
|
||||
- macOS (BigSur)
|
||||
|
||||
6
.github/ISSUE_TEMPLATE/emu_bug_report.yaml
vendored
@@ -54,9 +54,6 @@ body:
|
||||
Please make sure your system meets our requirements for OS version, CPU and GPU
|
||||
- [System Requirements](https://github.com/PCSX2/pcsx2#system-requirements)
|
||||
|
||||
We **do not** accept bug reports for **unsupported operating systems**.
|
||||
- [For macOS Support](https://forums.pcsx2.net/Thread-Native-Mac-Testing-Build)
|
||||
|
||||
Performance issues as a result of not meeting our hardware requirements are not valid
|
||||
|
||||
Please read our known issues pages for AMD and Intel drivers.
|
||||
@@ -78,11 +75,8 @@ body:
|
||||
label: Operating System
|
||||
options:
|
||||
- Windows 11
|
||||
- Windows 10 (32bit)
|
||||
- Windows 10 (64bit)
|
||||
- Windows 8.1 (32bit)
|
||||
- Windows 8.1 (64bit)
|
||||
- Linux (32bit) - Specify Distro Below
|
||||
- Linux (64bit) - Specify Distro Below
|
||||
- macOS (Monteray)
|
||||
- macOS (BigSur)
|
||||
|
||||
31
.github/workflows/linux_build_matrix.yml
vendored
@@ -11,7 +11,7 @@ on:
|
||||
jobs:
|
||||
build_gcc_lto:
|
||||
name: "GCC"
|
||||
uses: ./.github/workflows/linux_build.yml
|
||||
uses: ./.github/workflows/linux_build_wx.yml
|
||||
with:
|
||||
jobName: "with LTO"
|
||||
compiler: gcc
|
||||
@@ -22,7 +22,7 @@ jobs:
|
||||
# (PCH conflicts with ccache, fixed by https://gitlab.kitware.com/cmake/cmake/-/merge_requests/4400)
|
||||
build_gcc_nopch:
|
||||
name: "GCC"
|
||||
uses: ./.github/workflows/linux_build.yml
|
||||
uses: ./.github/workflows/linux_build_wx.yml
|
||||
with:
|
||||
jobName: "No PCH"
|
||||
compiler: gcc
|
||||
@@ -32,7 +32,7 @@ jobs:
|
||||
|
||||
build_gcc_nopch_avx2:
|
||||
name: "GCC"
|
||||
uses: ./.github/workflows/linux_build.yml
|
||||
uses: ./.github/workflows/linux_build_wx.yml
|
||||
with:
|
||||
jobName: "AVX2 and No PCH"
|
||||
compiler: gcc
|
||||
@@ -42,10 +42,33 @@ jobs:
|
||||
|
||||
build_clang_nopch:
|
||||
name: "Clang"
|
||||
uses: ./.github/workflows/linux_build.yml
|
||||
uses: ./.github/workflows/linux_build_wx.yml
|
||||
with:
|
||||
jobName: "No PCH"
|
||||
compiler: clang
|
||||
cmakeflags: ""
|
||||
detail: " nopch"
|
||||
secrets: inherit
|
||||
|
||||
build_linux_qt_sse4:
|
||||
name: "AppImage"
|
||||
uses: ./.github/workflows/linux_build_qt.yml
|
||||
with:
|
||||
jobName: "Qt SSE4"
|
||||
compiler: clang
|
||||
cmakeflags: ""
|
||||
simd: "SSE4"
|
||||
buildAppImage: true
|
||||
secrets: inherit
|
||||
|
||||
build_linux_qt_avx2:
|
||||
name: "AppImage"
|
||||
uses: ./.github/workflows/linux_build_qt.yml
|
||||
with:
|
||||
jobName: "Qt AVX2"
|
||||
detail: ""
|
||||
compiler: clang
|
||||
cmakeflags: "-DARCH_FLAG=-march=haswell"
|
||||
simd: "AVX2"
|
||||
buildAppImage: true
|
||||
secrets: inherit
|
||||
|
||||
129
.github/workflows/linux_build_qt.yml
vendored
Normal file
@@ -0,0 +1,129 @@
|
||||
name: Linux Build Steps
|
||||
|
||||
on:
|
||||
workflow_call:
|
||||
inputs:
|
||||
jobName:
|
||||
required: true
|
||||
type: string
|
||||
os:
|
||||
required: false
|
||||
type: string
|
||||
default: ubuntu-20.04
|
||||
platform:
|
||||
required: false
|
||||
type: string
|
||||
default: x64
|
||||
compiler:
|
||||
required: true
|
||||
type: string
|
||||
cmakeflags:
|
||||
required: true
|
||||
type: string
|
||||
buildAppImage:
|
||||
required: false
|
||||
type: boolean
|
||||
default: false
|
||||
detail:
|
||||
required: false
|
||||
type: string
|
||||
default: ""
|
||||
simd:
|
||||
required: false
|
||||
type: string
|
||||
default: ""
|
||||
|
||||
jobs:
|
||||
build_linux:
|
||||
name: ${{ inputs.jobName }}
|
||||
runs-on: ${{ inputs.os }}
|
||||
# Set some sort of timeout in the event of run-away builds. We are limited on concurrent jobs so, get rid of them.
|
||||
timeout-minutes: 60
|
||||
env:
|
||||
CCACHE_BASEDIR: ${{ github.workspace }}
|
||||
CCACHE_DIR: ${{ github.workspace }}/.ccache
|
||||
CCACHE_COMPRESS: true
|
||||
CCACHE_COMPRESSLEVEL: 9
|
||||
CCACHE_MAXSIZE: 100M
|
||||
|
||||
steps:
|
||||
- name: Checkout Repository
|
||||
uses: actions/checkout@v3
|
||||
with:
|
||||
submodules: recursive
|
||||
|
||||
- name: Prepare Artifact Metadata
|
||||
id: artifact-metadata
|
||||
shell: bash
|
||||
env:
|
||||
OS: linux
|
||||
GUI_FRAMEWORK: QT
|
||||
ARCH: ${{ inputs.platform }}
|
||||
SIMD: ${{ inputs.simd }}
|
||||
EVENT_NAME: ${{ github.event_name }}
|
||||
PR_TITLE: ${{ github.event.pull_request.title }}
|
||||
PR_NUM: ${{ github.event.pull_request.number }}
|
||||
PR_SHA: ${{ github.event.pull_request.head.sha }}
|
||||
run: ./.github/workflows/scripts/common/name-artifacts.sh
|
||||
|
||||
# -- SETUP CCACHE - https://cristianadam.eu/20200113/speeding-up-c-plus-plus-github-actions-using-ccache/
|
||||
- name: Prepare ccache timestamp
|
||||
id: ccache_cache_timestamp
|
||||
shell: cmake -P {0}
|
||||
run: |
|
||||
string(TIMESTAMP current_date "%Y-%m-%d-%H;%M;%S" UTC)
|
||||
message("::set-output name=timestamp::${current_date}")
|
||||
|
||||
- name: ccache cache files
|
||||
uses: actions/cache@v3
|
||||
with:
|
||||
path: .ccache
|
||||
key: ${{ inputs.os }} ${{ inputs.platform }} ${{ inputs.compiler }} ${{ inputs.simd }} ${{ inputs.detail }} ccache ${{ steps.ccache_cache_timestamp.outputs.timestamp }}
|
||||
restore-keys: ${{ inputs.os }} ${{ inputs.platform }} ${{ inputs.compiler }} ${{ inputs.simd }} ${{ inputs.detail }} ccache
|
||||
|
||||
- name: Install Packages
|
||||
env:
|
||||
COMPILER: ${{ inputs.compiler }}
|
||||
run: .github/workflows/scripts/linux/install-packages-qt.sh
|
||||
|
||||
- name: Cache Dependencies
|
||||
id: cache-deps
|
||||
uses: actions/cache@v3
|
||||
with:
|
||||
path: ~/deps
|
||||
key: ${{ inputs.os }} ${{ inputs.platform }} ${{ inputs.gui }} deps ${{ hashFiles('.github/workflows/scripts/linux/build-dependencies-qt.sh') }}
|
||||
|
||||
- name: Build Dependencies
|
||||
if: steps.cache-deps.outputs.cache-hit != 'true'
|
||||
run: .github/workflows/scripts/linux/build-dependencies-qt.sh
|
||||
|
||||
- name: Generate CMake
|
||||
env:
|
||||
COMPILER: ${{ inputs.compiler }}
|
||||
ADDITIONAL_CMAKE_ARGS: ${{ inputs.cmakeflags }}
|
||||
run: .github/workflows/scripts/linux/generate-cmake-qt.sh
|
||||
|
||||
- name: Build PCSX2
|
||||
working-directory: build
|
||||
run: ../.github/workflows/scripts/linux/compile.sh
|
||||
|
||||
- name: Run Tests
|
||||
working-directory: ./build
|
||||
run: ninja unittests
|
||||
|
||||
- name: Package AppImage
|
||||
if: inputs.buildAppImage == true
|
||||
env:
|
||||
NAME: ${{ steps.artifact-metadata.outputs.artifact-name }}
|
||||
run: |
|
||||
ninja -C build install
|
||||
.github/workflows/scripts/linux/appimage-qt.sh "$(realpath .)" "$HOME/deps" "$NAME"
|
||||
mkdir -p "$GITHUB_WORKSPACE"/ci-artifacts/
|
||||
mv "${NAME}.AppImage" "$GITHUB_WORKSPACE"/ci-artifacts/
|
||||
|
||||
- name: Upload artifact
|
||||
if: inputs.buildAppImage == true
|
||||
uses: actions/upload-artifact@v3
|
||||
with:
|
||||
name: ${{ steps.artifact-metadata.outputs.artifact-name }}
|
||||
path: ci-artifacts
|
||||
29
.github/workflows/release_pipeline.yml
vendored
@@ -11,7 +11,7 @@ jobs:
|
||||
build_gcc_lto:
|
||||
if: github.repository == 'PCSX2/pcsx2'
|
||||
name: "Linux - AppImage"
|
||||
uses: ./.github/workflows/linux_build.yml
|
||||
uses: ./.github/workflows/linux_build_wx.yml
|
||||
with:
|
||||
jobName: "wxWidgets"
|
||||
compiler: gcc
|
||||
@@ -19,6 +19,31 @@ jobs:
|
||||
buildAppImage: true
|
||||
secrets: inherit
|
||||
|
||||
build_linux_qt_sse4:
|
||||
if: github.repository == 'PCSX2/pcsx2'
|
||||
name: "Linux - AppImage SSE4"
|
||||
uses: ./.github/workflows/linux_build_qt.yml
|
||||
with:
|
||||
jobName: "Qt"
|
||||
compiler: clang
|
||||
cmakeflags: ""
|
||||
simd: "SSE4"
|
||||
buildAppImage: true
|
||||
secrets: inherit
|
||||
|
||||
build_linux_qt_avx2:
|
||||
if: github.repository == 'PCSX2/pcsx2'
|
||||
name: "Linux - AppImage AVX2"
|
||||
uses: ./.github/workflows/linux_build_qt.yml
|
||||
with:
|
||||
jobName: "Qt"
|
||||
detail: ""
|
||||
compiler: clang
|
||||
cmakeflags: "-DARCH_FLAG=-march=haswell"
|
||||
simd: "AVX2"
|
||||
buildAppImage: true
|
||||
secrets: inherit
|
||||
|
||||
# Windows
|
||||
build_wx_sse4:
|
||||
if: github.repository == 'PCSX2/pcsx2'
|
||||
@@ -82,6 +107,8 @@ jobs:
|
||||
if: github.repository == 'PCSX2/pcsx2'
|
||||
needs:
|
||||
- build_gcc_lto
|
||||
- build_linux_qt_sse4
|
||||
- build_linux_qt_avx2
|
||||
- build_wx_sse4
|
||||
- build_wx_avx2
|
||||
- build_qt_sse4
|
||||
|
||||
@@ -21,7 +21,7 @@ NAME=""
|
||||
|
||||
if [ "${OS}" == "macos" ]; then
|
||||
NAME="PCSX2-${OS}-${GUI_FRAMEWORK}"
|
||||
elif [ "${OS}" == "windows" ]; then
|
||||
elif [[ "${OS}" == "windows" || ("$OS" == "linux" && "$GUI_FRAMEWORK" == "QT") ]]; then
|
||||
NAME="PCSX2-${OS}-${GUI_FRAMEWORK}-${ARCH}-${SIMD}"
|
||||
else
|
||||
NAME="PCSX2-${OS}-${GUI_FRAMEWORK}-${ARCH}"
|
||||
|
||||
@@ -61,6 +61,7 @@ allowed_gs_hw_fixes = [
|
||||
"roundSprite",
|
||||
"texturePreloading",
|
||||
"deinterlace",
|
||||
"cpuSpriteRenderBW",
|
||||
]
|
||||
gs_hw_fix_ranges = {
|
||||
"mipmap": (0, 2),
|
||||
@@ -70,6 +71,7 @@ gs_hw_fix_ranges = {
|
||||
"halfPixelOffset": (0, 3),
|
||||
"roundSprite": (0, 2),
|
||||
"deinterlace": (0, 7),
|
||||
"cpuSpriteRenderBW": (1, 10),
|
||||
}
|
||||
allowed_speed_hacks = ["mvuFlagSpeedHack", "InstantVU1SpeedHack", "MTVUSpeedHack"]
|
||||
# Patches are allowed to have a 'default' key or a crc-32 key, followed by
|
||||
|
||||
4
.github/workflows/scripts/linux/AppRun-qt
vendored
Executable file
@@ -0,0 +1,4 @@
|
||||
#!/bin/sh
|
||||
|
||||
cd "$(dirname "$0")"
|
||||
exec ./usr/bin/pcsx2-qt "$@"
|
||||
253
.github/workflows/scripts/linux/appimage-qt.sh
vendored
Executable file
@@ -0,0 +1,253 @@
|
||||
#!/usr/bin/env bash
|
||||
|
||||
# This is free and unencumbered software released into the public domain.
|
||||
#
|
||||
# Anyone is free to copy, modify, publish, use, compile, sell, or
|
||||
# distribute this software, either in source code form or as a compiled
|
||||
# binary, for any purpose, commercial or non-commercial, and by any
|
||||
# means.
|
||||
#
|
||||
# In jurisdictions that recognize copyright laws, the author or authors
|
||||
# of this software dedicate any and all copyright interest in the
|
||||
# software to the public domain. We make this dedication for the benefit
|
||||
# of the public at large and to the detriment of our heirs and
|
||||
# successors. We intend this dedication to be an overt act of
|
||||
# relinquishment in perpetuity of all present and future rights to this
|
||||
# software under copyright law.
|
||||
#
|
||||
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
||||
# EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||||
# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
# IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
|
||||
# OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
# ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
|
||||
# OTHER DEALINGS IN THE SOFTWARE.
|
||||
#
|
||||
# For more information, please refer to <http://unlicense.org/>
|
||||
|
||||
if [ "$#" -ne 3 ]; then
|
||||
echo "Syntax: $0 <path to PCSX2 directory> <deps prefix> <output name>"
|
||||
exit 1
|
||||
fi
|
||||
|
||||
PCSX2DIR=$1
|
||||
DEPSDIR=$2
|
||||
NAME=$3
|
||||
|
||||
BINDIR="$PCSX2DIR/bin"
|
||||
|
||||
BINARY=pcsx2-qt
|
||||
APPDIRNAME=PCSX2.AppDir
|
||||
STRIP=llvm-strip-12
|
||||
|
||||
declare -a SYSLIBS=(
|
||||
"libaio.so.1"
|
||||
"libz.so.1"
|
||||
"libuuid.so.1"
|
||||
"libapparmor.so.1"
|
||||
"libblkid.so.1"
|
||||
"libbsd.so.0"
|
||||
"libdbus-1.so.3"
|
||||
"libgcrypt.so.20"
|
||||
"liblzma.so.5"
|
||||
"libmount.so.1"
|
||||
"libnsl.so.1"
|
||||
"libpcre.so.3"
|
||||
"libselinux.so.1"
|
||||
"libsystemd.so.0"
|
||||
"libudev.so.1"
|
||||
"libwrap.so.0"
|
||||
"libharfbuzz.so.0"
|
||||
"libFLAC.so.8"
|
||||
"libSoundTouch.so.1"
|
||||
"libXau.so.6"
|
||||
"libXcomposite.so.1"
|
||||
"libXcursor.so.1"
|
||||
"libXdamage.so.1"
|
||||
"libXdmcp.so.6"
|
||||
"libXext.so.6"
|
||||
"libXfixes.so.3"
|
||||
"libXi.so.6"
|
||||
"libXinerama.so.1"
|
||||
"libXrandr.so.2"
|
||||
"libXrender.so.1"
|
||||
"libXxf86vm.so.1"
|
||||
"libasyncns.so.0"
|
||||
"libcrypto.so.1.1"
|
||||
"libjpeg.so.8"
|
||||
"liblz4.so.1"
|
||||
"libogg.so.0"
|
||||
"libpcap.so.0.8"
|
||||
"libpng16.so.16"
|
||||
"libpulse.so.0"
|
||||
"libsamplerate.so.0"
|
||||
"libsndfile.so.1"
|
||||
"libvorbis.so.0"
|
||||
"libvorbisenc.so.2"
|
||||
"libxcb.so.1"
|
||||
"libxcb-render.so.0"
|
||||
"libxcb-shm.so.0"
|
||||
"libxkbcommon.so.0"
|
||||
"libxkbcommon-x11.so.0"
|
||||
"pulseaudio/libpulsecommon-13.99.so"
|
||||
"libfreetype.so.6"
|
||||
"libpcre2-16.so.0"
|
||||
"libexpat.so.1"
|
||||
"libffi.so.7"
|
||||
"libgraphite2.so.3"
|
||||
"libresolv.so.2"
|
||||
"libgpg-error.so.0"
|
||||
"libpcre2-16.so.0"
|
||||
"libpng16.so.16"
|
||||
"libxcb-icccm.so.4"
|
||||
"libxcb-image.so.0"
|
||||
"libxcb-keysyms.so.1"
|
||||
"libxcb-randr.so.0"
|
||||
"libxcb-render.so.0"
|
||||
"libxcb-render-util.so.0"
|
||||
"libxcb-shape.so.0"
|
||||
"libxcb-sync.so.1"
|
||||
"libxcb-util.so.1"
|
||||
"libxcb-xfixes.so.0"
|
||||
"libxcb-xkb.so.1"
|
||||
"libevdev.so.2"
|
||||
"libgudev-1.0.so.0"
|
||||
"libinput.so.10"
|
||||
"libjpeg.so.8"
|
||||
"libmtdev.so.1"
|
||||
"libpng16.so.16"
|
||||
"libudev.so.1"
|
||||
"libuuid.so.1"
|
||||
)
|
||||
|
||||
declare -a DEPLIBS=(
|
||||
"libSDL2-2.0.so.0"
|
||||
)
|
||||
|
||||
declare -a QTLIBS=(
|
||||
"libQt6Core.so.6"
|
||||
"libQt6Gui.so.6"
|
||||
"libQt6Network.so.6"
|
||||
"libQt6OpenGL.so.6"
|
||||
"libQt6Svg.so.6"
|
||||
"libQt6WaylandClient.so.6"
|
||||
"libQt6WaylandCompositor.so.6"
|
||||
"libQt6WaylandEglClientHwIntegration.so.6"
|
||||
"libQt6WaylandEglCompositorHwIntegration.so.6"
|
||||
"libQt6Widgets.so.6"
|
||||
"libQt6XcbQpa.so.6"
|
||||
)
|
||||
|
||||
declare -a QTPLUGINS=(
|
||||
"plugins/iconengines"
|
||||
"plugins/imageformats"
|
||||
"plugins/platforms"
|
||||
#"plugins/platformthemes" # Enable this if we want to ship GTK+ themes at any point.
|
||||
"plugins/wayland-decoration-client"
|
||||
"plugins/wayland-graphics-integration-client"
|
||||
"plugins/wayland-graphics-integration-server"
|
||||
"plugins/wayland-shell-integration"
|
||||
"plugins/xcbglintegrations"
|
||||
)
|
||||
|
||||
set -e
|
||||
|
||||
if [ ! -f appimagetool-x86_64.AppImage ]; then
|
||||
wget https://github.com/AppImage/AppImageKit/releases/download/continuous/appimagetool-x86_64.AppImage
|
||||
chmod +x appimagetool-x86_64.AppImage
|
||||
fi
|
||||
|
||||
OUTDIR=$(realpath "./$APPDIRNAME")
|
||||
SCRIPTDIR=$(dirname "${BASH_SOURCE[0]}")
|
||||
rm -fr "$OUTDIR"
|
||||
mkdir "$OUTDIR"
|
||||
|
||||
mkdir -p "$OUTDIR/usr/bin" "$OUTDIR/usr/lib" "$OUTDIR/usr/lib/pulseaudio"
|
||||
|
||||
echo "Copying binary and resources..."
|
||||
cp -a "$BINDIR/$BINARY" "$BINDIR/resources" "$BINDIR/shaders" "$OUTDIR/usr/bin"
|
||||
|
||||
# Don't need old wx locales.
|
||||
rm -fr "$OUTDIR/usr/bin/resources/locale"
|
||||
|
||||
# Patch RPATH so the binary goes hunting for shared libraries in the AppDir instead of system.
|
||||
echo "Patching RPATH in ${BINARY}..."
|
||||
patchelf --set-rpath '$ORIGIN/../lib' "$OUTDIR/usr/bin/$BINARY"
|
||||
|
||||
# Currently we leave the main binary unstripped, uncomment if this is not desired.
|
||||
#$STRIP "$OUTDIR/usr/bin/$BINARY"
|
||||
|
||||
# Libraries we pull in from the system.
|
||||
echo "Copying system libraries..."
|
||||
for lib in "${SYSLIBS[@]}"; do
|
||||
blib=$(basename "$lib")
|
||||
if [ -f "/lib/x86_64-linux-gnu/$lib" ]; then
|
||||
cp "/lib/x86_64-linux-gnu/$lib" "$OUTDIR/usr/lib/$blib"
|
||||
elif [ -f "$CHROOT/usr/lib/x86_64-linux-gnu/$lib" ]; then
|
||||
cp "$CHROOT/usr/lib/x86_64-linux-gnu/$lib" "$OUTDIR/usr/lib/$blib"
|
||||
elif [ -f "$CHROOT/lib/$lib" ]; then
|
||||
cp "$CHROOT/lib/$lib" "$OUTDIR/usr/lib/$blib"
|
||||
elif [ -f "$CHROOT/usr/lib/$lib" ]; then
|
||||
cp "$CHROOT/usr/lib/$lib" "$OUTDIR/usr/lib/$blib"
|
||||
else
|
||||
echo "*** Failed to find '$blib'"
|
||||
exit 1
|
||||
fi
|
||||
|
||||
$STRIP "$OUTDIR/usr/lib/$blib"
|
||||
done
|
||||
|
||||
# Dependencies we built, at this point it's just SDL.
|
||||
echo "Copying dependency libraries..."
|
||||
for lib in "${DEPLIBS[@]}"; do
|
||||
blib=$(basename "$lib")
|
||||
if [ -f "$DEPSDIR/lib/$lib" ]; then
|
||||
cp "$DEPSDIR/lib/$lib" "$OUTDIR/usr/lib/$blib"
|
||||
else
|
||||
echo "*** Failed to find '$blib'"
|
||||
exit 1
|
||||
fi
|
||||
|
||||
$STRIP "$OUTDIR/usr/lib/$blib"
|
||||
done
|
||||
|
||||
echo "Copying Qt libraries..."
|
||||
for lib in "${QTLIBS[@]}"; do
|
||||
cp -aL "$DEPSDIR/lib/$lib" "$OUTDIR/usr/lib"
|
||||
$STRIP "$OUTDIR/usr/lib/$lib"
|
||||
done
|
||||
|
||||
echo "Copying Qt plugins..."
|
||||
mkdir -p "$OUTDIR/usr/lib/plugins"
|
||||
for plugin in "${QTPLUGINS[@]}"; do
|
||||
mkdir -p "$OUTDIR/usr/lib/$plugin"
|
||||
cp -aL "$DEPSDIR/$plugin"/*.so "$OUTDIR/usr/lib/$plugin/"
|
||||
done
|
||||
|
||||
for so in $(find "$OUTDIR/usr/lib/plugins" -iname '*.so'); do
|
||||
# This is ../../ because it's usually plugins/group/name.so
|
||||
echo "Patching RPATH in ${so}..."
|
||||
patchelf --set-rpath '$ORIGIN/../..' "$so"
|
||||
$STRIP "$so"
|
||||
done
|
||||
|
||||
for so in $(find "$OUTDIR/usr/lib" -maxdepth 1); do
|
||||
if [ -f "$so" ]; then
|
||||
echo "Patching RPATH in ${so}"
|
||||
patchelf --set-rpath '$ORIGIN' "$so"
|
||||
fi
|
||||
done
|
||||
|
||||
echo "Creating qt.conf..."
|
||||
cat > "$OUTDIR/usr/bin/qt.conf" << EOF
|
||||
[Paths]
|
||||
Plugins = ../lib/plugins
|
||||
EOF
|
||||
|
||||
echo "Copy desktop/icon..."
|
||||
cp "$PCSX2DIR/pcsx2/gui/Resources/AppIcon64.png" "$OUTDIR/PCSX2.png"
|
||||
cp "$SCRIPTDIR/pcsx2-qt.desktop" "$OUTDIR/PCSX2.desktop"
|
||||
cp "$SCRIPTDIR/AppRun-qt" "$OUTDIR/AppRun"
|
||||
|
||||
echo "Generate AppImage"
|
||||
./appimagetool-x86_64.AppImage -v "$OUTDIR" "$NAME.AppImage"
|
||||
125
.github/workflows/scripts/linux/build-dependencies-qt.sh
vendored
Executable file
@@ -0,0 +1,125 @@
|
||||
#!/usr/bin/env bash
|
||||
|
||||
set -e
|
||||
|
||||
INSTALLDIR="$HOME/deps"
|
||||
NPROCS="$(getconf _NPROCESSORS_ONLN)"
|
||||
SDL=SDL2-2.0.22
|
||||
QT=6.3.1
|
||||
|
||||
mkdir -p deps-build
|
||||
cd deps-build
|
||||
|
||||
cat > SHASUMS <<EOF
|
||||
fe7cbf3127882e3fc7259a75a0cb585620272c51745d3852ab9dd87960697f2e $SDL.tar.gz
|
||||
0a64421d9c2469c2c48490a032ab91d547017c9cc171f3f8070bc31888f24e03 qtbase-everywhere-src-$QT.tar.xz
|
||||
7b19f418e6f7b8e23344082dd04440aacf5da23c5a73980ba22ae4eba4f87df7 qtsvg-everywhere-src-$QT.tar.xz
|
||||
c412750f2aa3beb93fce5f30517c607f55daaeb7d0407af206a8adf917e126c1 qttools-everywhere-src-$QT.tar.xz
|
||||
d7bdd55e2908ded901dcc262157100af2a490bf04d31e32995f6d91d78dfdb97 qttranslations-everywhere-src-$QT.tar.xz
|
||||
6f14fea2d172a5b4170be3efcb0e58535f6605b61bcd823f6d5c9d165bb8c0f0 qtwayland-everywhere-src-$QT.tar.xz
|
||||
EOF
|
||||
|
||||
curl -L \
|
||||
-O "https://libsdl.org/release/$SDL.tar.gz" \
|
||||
-O "https://download.qt.io/official_releases/qt/${QT%.*}/$QT/submodules/qtbase-everywhere-src-$QT.tar.xz" \
|
||||
-O "https://download.qt.io/official_releases/qt/${QT%.*}/$QT/submodules/qtsvg-everywhere-src-$QT.tar.xz" \
|
||||
-O "https://download.qt.io/official_releases/qt/${QT%.*}/$QT/submodules/qttools-everywhere-src-$QT.tar.xz" \
|
||||
-O "https://download.qt.io/official_releases/qt/${QT%.*}/$QT/submodules/qttranslations-everywhere-src-$QT.tar.xz" \
|
||||
-O "https://download.qt.io/official_releases/qt/${QT%.*}/$QT/submodules/qtwayland-everywhere-src-$QT.tar.xz"
|
||||
|
||||
shasum -a 256 --check SHASUMS
|
||||
|
||||
echo "Building SDL..."
|
||||
tar xf "$SDL.tar.gz"
|
||||
cd "$SDL"
|
||||
./configure --prefix "$INSTALLDIR" --disable-dbus --without-x --disable-video-opengl --disable-video-opengles --disable-video-vulkan --disable-wayland-shared --disable-ime --disable-oss --disable-alsa --disable-jack --disable-esd --disable-pipewire --disable-pulseaudio --disable-arts --disable-nas --disable-sndio --disable-fusionsound --disable-diskaudio
|
||||
make "-j$NPROCS"
|
||||
make install
|
||||
cd ..
|
||||
|
||||
# Couple notes:
|
||||
# -fontconfig is needed otherwise Qt Widgets render only boxes.
|
||||
# -qt-doubleconversion avoids a dependency on libdouble-conversion.
|
||||
# ICU avoids pulling in a bunch of large libraries, and hopefully we can get away without it.
|
||||
# OpenGL is needed to render window decorations in Wayland, apparently.
|
||||
echo "Building Qt Base..."
|
||||
tar xf "qtbase-everywhere-src-$QT.tar.xz"
|
||||
cd "qtbase-everywhere-src-$QT"
|
||||
mkdir build
|
||||
cd build
|
||||
../configure -prefix "$INSTALLDIR" -release -no-dbus -gui -widgets -fontconfig -qt-doubleconversion -openssl-runtime -opengl desktop -qpa xcb,wayland -xkbcommon -- -DFEATURE_dbus=OFF -DFEATURE_icu=OFF -DFEATURE_printsupport=OFF -DFEATURE_sql=OFF
|
||||
cmake --build . --parallel
|
||||
cmake --install .
|
||||
cd ../../
|
||||
|
||||
echo "Building Qt SVG..."
|
||||
tar xf "qtsvg-everywhere-src-$QT.tar.xz"
|
||||
cd "qtsvg-everywhere-src-$QT"
|
||||
mkdir build
|
||||
cd build
|
||||
cmake -G Ninja -DCMAKE_PREFIX_PATH="$INSTALLDIR" -DCMAKE_INSTALL_PREFIX="$INSTALLDIR" -DCMAKE_BUILD_TYPE=Release ..
|
||||
cmake --build . --parallel
|
||||
cmake --install .
|
||||
cd ../../
|
||||
|
||||
echo "Building Qt Wayland..."
|
||||
tar xf "qtwayland-everywhere-src-$QT.tar.xz"
|
||||
cd "qtwayland-everywhere-src-$QT"
|
||||
# qtwayland does not build without qml/qtdeclarative in 6.3.1. Work around it.
|
||||
patch -u src/compositor/CMakeLists.txt <<EOF
|
||||
--- src/compositor/CMakeLists.txt 2022-06-08 13:44:30.000000000 +1000
|
||||
+++ src/compositor/CMakeLists.txt 2022-07-17 20:05:25.461881785 +1000
|
||||
@@ -46,7 +46,6 @@
|
||||
global/qtwaylandcompositorglobal.h
|
||||
global/qtwaylandqmlinclude.h
|
||||
global/qwaylandcompositorextension.cpp global/qwaylandcompositorextension.h global/qwaylandcompositorextension_p.h
|
||||
- global/qwaylandquickextension.cpp global/qwaylandquickextension.h
|
||||
global/qwaylandutils_p.h
|
||||
hardware_integration/qwlclientbufferintegration.cpp hardware_integration/qwlclientbufferintegration_p.h
|
||||
wayland_wrapper/qwlbuffermanager.cpp wayland_wrapper/qwlbuffermanager_p.h
|
||||
EOF
|
||||
mkdir build
|
||||
cd build
|
||||
cmake -G Ninja -DCMAKE_PREFIX_PATH="$INSTALLDIR" -DCMAKE_INSTALL_PREFIX="$INSTALLDIR" -DCMAKE_BUILD_TYPE=Release ..
|
||||
cmake --build . --parallel
|
||||
cmake --install .
|
||||
cd ../../
|
||||
|
||||
echo "Installing Qt Tools..."
|
||||
tar xf "qttools-everywhere-src-$QT.tar.xz"
|
||||
cd "qttools-everywhere-src-$QT"
|
||||
# From Mac build-dependencies.sh:
|
||||
# Linguist relies on a library in the Designer target, which takes 5-7 minutes to build on the CI
|
||||
# Avoid it by not building Linguist, since we only need the tools that come with it
|
||||
patch -u src/linguist/CMakeLists.txt <<EOF
|
||||
--- src/linguist/CMakeLists.txt
|
||||
+++ src/linguist/CMakeLists.txt
|
||||
@@ -14,7 +14,7 @@
|
||||
add_subdirectory(lrelease-pro)
|
||||
add_subdirectory(lupdate)
|
||||
add_subdirectory(lupdate-pro)
|
||||
-if(QT_FEATURE_process AND QT_FEATURE_pushbutton AND QT_FEATURE_toolbutton AND TARGET Qt::Widgets AND NOT no-png)
|
||||
+if(QT_FEATURE_process AND QT_FEATURE_pushbutton AND QT_FEATURE_toolbutton AND TARGET Qt::Widgets AND TARGET Qt::PrintSupport AND NOT no-png)
|
||||
add_subdirectory(linguist)
|
||||
endif()
|
||||
EOF
|
||||
mkdir build
|
||||
cd build
|
||||
cmake -G Ninja -DCMAKE_PREFIX_PATH="$INSTALLDIR" -DCMAKE_INSTALL_PREFIX="$INSTALLDIR" -DCMAKE_BUILD_TYPE=Release -DFEATURE_assistant=OFF -DFEATURE_clang=OFF -DFEATURE_designer=OFF -DFEATURE_kmap2qmap=OFF -DFEATURE_pixeltool=OFF -DFEATURE_pkg_config=OFF -DFEATURE_qev=OFF -DFEATURE_qtattributionsscanner=OFF -DFEATURE_qtdiag=OFF -DFEATURE_qtplugininfo=OFF ..
|
||||
cmake --build . --parallel
|
||||
cmake --install .
|
||||
cd ../../
|
||||
|
||||
echo "Installing Qt Translations..."
|
||||
tar xf "qttranslations-everywhere-src-$QT.tar.xz"
|
||||
cd "qttranslations-everywhere-src-$QT"
|
||||
mkdir build
|
||||
cd build
|
||||
cmake -G Ninja -DCMAKE_PREFIX_PATH="$INSTALLDIR" -DCMAKE_INSTALL_PREFIX="$INSTALLDIR" -DCMAKE_BUILD_TYPE=Release ..
|
||||
cmake --build . --parallel
|
||||
cmake --install .
|
||||
cd ../../
|
||||
|
||||
echo "Cleaning up..."
|
||||
cd ..
|
||||
rm -r deps-build
|
||||
38
.github/workflows/scripts/linux/generate-cmake-qt.sh
vendored
Executable file
@@ -0,0 +1,38 @@
|
||||
#!/usr/bin/env bash
|
||||
|
||||
set -e
|
||||
|
||||
if [ "${COMPILER}" = "clang" ]; then
|
||||
echo "Using clang toolchain"
|
||||
cat > "$HOME/clang-toolchain.cmake" << EOF
|
||||
set(CMAKE_C_COMPILER /usr/bin/clang-12)
|
||||
set(CMAKE_CXX_COMPILER /usr/bin/clang++-12)
|
||||
set(CMAKE_EXE_LINKER_FLAGS_INIT "-fuse-ld=lld")
|
||||
set(CMAKE_MODULE_LINKER_FLAGS_INIT "-fuse-ld=lld")
|
||||
set(CMAKE_SHARED_LINKER_FLAGS_INIT "-fuse-ld=lld")
|
||||
EOF
|
||||
ADDITIONAL_CMAKE_ARGS="$ADDITIONAL_CMAKE_ARGS -DCMAKE_INTERPROCEDURAL_OPTIMIZATION=ON -DCMAKE_TOOLCHAIN_FILE=$HOME/clang-toolchain.cmake"
|
||||
fi
|
||||
|
||||
echo "Additional CMake Args - ${ADDITIONAL_CMAKE_ARGS}"
|
||||
|
||||
# Generate CMake into ./build
|
||||
# DISABLE_ADVANCE_SIMD is needed otherwise we end up doing -march=native.
|
||||
|
||||
# shellcheck disable=SC2086
|
||||
cmake \
|
||||
-B build \
|
||||
-G Ninja \
|
||||
$ADDITIONAL_CMAKE_ARGS \
|
||||
-DCMAKE_CXX_COMPILER_LAUNCHER=ccache \
|
||||
-DCMAKE_BUILD_TYPE=Release \
|
||||
-DQT_BUILD=ON \
|
||||
-DWAYLAND_API=ON \
|
||||
-DXDG_STD=TRUE \
|
||||
-DDISABLE_PCSX2_WRAPPER=ON \
|
||||
-DDISABLE_SETCAP=ON \
|
||||
-DCMAKE_PREFIX_PATH="$HOME/deps" \
|
||||
-DUSE_SYSTEM_SDL2=ON \
|
||||
-DUSE_SYSTEM_ZSTD=OFF \
|
||||
-DDISABLE_ADVANCE_SIMD=TRUE
|
||||
|
||||
72
.github/workflows/scripts/linux/install-packages-qt.sh
vendored
Executable file
@@ -0,0 +1,72 @@
|
||||
#!/bin/bash
|
||||
|
||||
set -e
|
||||
|
||||
# Packages - Build and Qt
|
||||
declare -a BUILD_PACKAGES=(
|
||||
"build-essential"
|
||||
"git"
|
||||
"cmake"
|
||||
"ccache"
|
||||
"ninja-build"
|
||||
"libclang-dev" # Qt goes hunting for libclang-11 specifically.
|
||||
"libclang-11-dev"
|
||||
"libclang-12-dev"
|
||||
"patchelf"
|
||||
"libglib2.0-dev"
|
||||
"libfontconfig1-dev"
|
||||
"libharfbuzz-dev"
|
||||
"libjpeg-dev"
|
||||
"libpng-dev"
|
||||
"libfreetype-dev"
|
||||
"libinput-dev"
|
||||
"libxcb-*-dev"
|
||||
"libxkbcommon-dev"
|
||||
"libxkbcommon-x11-dev"
|
||||
"libxrender-dev"
|
||||
"libwayland-dev"
|
||||
"libgl1-mesa-dev"
|
||||
"libegl-dev"
|
||||
"libegl1-mesa-dev"
|
||||
"libgl1-mesa-dev"
|
||||
"libssl-dev"
|
||||
)
|
||||
|
||||
# Packages - PCSX2
|
||||
declare -a PCSX2_PACKAGES=(
|
||||
"libaio-dev"
|
||||
"libbz2-dev"
|
||||
"libegl1-mesa-dev"
|
||||
"libgl1-mesa-dev"
|
||||
"libgtk-3-dev"
|
||||
"libharfbuzz-dev"
|
||||
"libjpeg-dev"
|
||||
"liblzma-dev"
|
||||
"libpcap0.8-dev"
|
||||
"libpng-dev"
|
||||
"libpulse-dev"
|
||||
"librsvg2-dev"
|
||||
"libsamplerate0-dev"
|
||||
"libsoundtouch-dev"
|
||||
"libudev-dev"
|
||||
"libx11-xcb-dev"
|
||||
"pkg-config"
|
||||
"zlib1g-dev"
|
||||
)
|
||||
|
||||
if [ "${COMPILER}" = "gcc" ]; then
|
||||
BUILD_PACKAGES+=("g++-10")
|
||||
else
|
||||
BUILD_PACKAGES+=("llvm-12" "lld-12" "clang-12")
|
||||
fi
|
||||
|
||||
sudo apt-get -qq update
|
||||
|
||||
# Install packages needed for building
|
||||
echo "Will install the following packages for building - ${BUILD_PACKAGES[*]}"
|
||||
sudo apt-get -y install "${BUILD_PACKAGES[@]}"
|
||||
|
||||
# Install packages needed by pcsx2
|
||||
PCSX2_PACKAGES=("${PCSX2_PACKAGES[@]}")
|
||||
echo "Will install the following packages for pcsx2 - ${PCSX2_PACKAGES[*]}"
|
||||
sudo apt-get -y install "${PCSX2_PACKAGES[@]}"
|
||||
12
.github/workflows/scripts/linux/pcsx2-qt.desktop
vendored
Normal file
@@ -0,0 +1,12 @@
|
||||
[Desktop Entry]
|
||||
Version=1.0
|
||||
Terminal=false
|
||||
Type=Application
|
||||
Name=PCSX2
|
||||
StartupWMClass=PCSX2
|
||||
GenericName=PlayStation 2 Emulator
|
||||
Comment=Sony PlayStation 2 emulator
|
||||
Exec=pcsx2-qt
|
||||
Icon=PCSX2
|
||||
Keywords=game;emulator;
|
||||
Categories=Game;Emulator;
|
||||
@@ -16,7 +16,7 @@ SAMPLERATE=libsamplerate-0.1.9
|
||||
PORTAUDIO=pa_stable_v190700_20210406
|
||||
SOUNDTOUCH=soundtouch-2.3.1
|
||||
WXWIDGETS=3.1.6
|
||||
QT=6.2.4
|
||||
QT=6.3.1
|
||||
|
||||
mkdir deps-build
|
||||
cd deps-build
|
||||
@@ -34,10 +34,10 @@ fe7cbf3127882e3fc7259a75a0cb585620272c51745d3852ab9dd87960697f2e $SDL.tar.gz
|
||||
47efbf42c77c19a05d22e627d42873e991ec0c1357219c0d74ce6a2948cb2def $PORTAUDIO.tgz
|
||||
6900996607258496ce126924a19fe9d598af9d892cf3f33d1e4daaa9b42ae0b1 $SOUNDTOUCH.tar.gz
|
||||
4980e86c6494adcd527a41fc0a4e436777ba41d1893717d7b7176c59c2061c25 wxWidgets-$WXWIDGETS.tar.bz2
|
||||
d9924d6fd4fa5f8e24458c87f73ef3dfc1e7c9b877a5407c040d89e6736e2634 qtbase-everywhere-src-$QT.tar.xz
|
||||
23ec4c14259d799bb6aaf1a07559d6b1bd2cf6d0da3ac439221ebf9e46ff3fd2 qtsvg-everywhere-src-$QT.tar.xz
|
||||
17f40689c4a1706a1b7db22fa92f6ab79f7b698a89e100cab4d10e19335f8267 qttools-everywhere-src-$QT.tar.xz
|
||||
bd1aac74a892c60b2f147b6d53bb5b55ab7a6409e63097d38198933f8024fa51 qttranslations-everywhere-src-$QT.tar.xz
|
||||
0a64421d9c2469c2c48490a032ab91d547017c9cc171f3f8070bc31888f24e03 qtbase-everywhere-src-$QT.tar.xz
|
||||
7b19f418e6f7b8e23344082dd04440aacf5da23c5a73980ba22ae4eba4f87df7 qtsvg-everywhere-src-$QT.tar.xz
|
||||
c412750f2aa3beb93fce5f30517c607f55daaeb7d0407af206a8adf917e126c1 qttools-everywhere-src-$QT.tar.xz
|
||||
d7bdd55e2908ded901dcc262157100af2a490bf04d31e32995f6d91d78dfdb97 qttranslations-everywhere-src-$QT.tar.xz
|
||||
EOF
|
||||
|
||||
curl -L \
|
||||
|
||||
@@ -15,13 +15,14 @@ for dir_name in os.listdir(scan_dir):
|
||||
asset_name += "-linux-AppImage-64bit"
|
||||
elif "windows" in dir_name.lower():
|
||||
asset_name += "-windows-64bit"
|
||||
if "avx" in dir_name.lower():
|
||||
asset_name += "-AVX2"
|
||||
else:
|
||||
asset_name += "-SSE4"
|
||||
else:
|
||||
continue;
|
||||
|
||||
if "avx2" in dir_name.lower():
|
||||
asset_name += "-AVX2"
|
||||
elif "sse4" in dir_name.lower():
|
||||
asset_name += "-SSE4"
|
||||
|
||||
if "wxwidgets" in dir_name.lower():
|
||||
asset_name += "-wxWidgets"
|
||||
else:
|
||||
|
||||
2
.github/workflows/windows_build_qt.yml
vendored
@@ -28,7 +28,7 @@ on:
|
||||
qt_binary_url:
|
||||
required: false
|
||||
type: string
|
||||
default: https://github.com/PCSX2/pcsx2-windows-dependencies/releases/download/2022-04-13/qt-6.3.0-x64.7z
|
||||
default: https://github.com/PCSX2/pcsx2-windows-dependencies/releases/download/2022-07-24/qt-6.3.1-x64.7z
|
||||
|
||||
jobs:
|
||||
build_windows_qt:
|
||||
|
||||
2
.github/workflows/windows_build_wx.yml
vendored
@@ -63,7 +63,7 @@ jobs:
|
||||
|
||||
- name: Setup Buildcache
|
||||
if: inputs.configuration == 'CMake' # TODO: buildcache on VS
|
||||
uses: mikehardy/buildcache-action@v1.2.2
|
||||
uses: mikehardy/buildcache-action@v1.3.0
|
||||
with:
|
||||
cache_key: ${{ inputs.os }} ${{ inputs.platform }} ${{ inputs.configuration }}
|
||||
|
||||
|
||||
5944
3rdparty/include/ghc/filesystem.h
vendored
@@ -2,6 +2,7 @@
|
||||
|
||||

|
||||

|
||||

|
||||
[](https://www.codacy.com/gh/PCSX2/pcsx2/dashboard?utm_source=github.com&utm_medium=referral&utm_content=PCSX2/pcsx2&utm_campaign=Badge_Grade)
|
||||
[](https://discord.com/invite/TCz3t9k)
|
||||
|
||||
@@ -29,7 +30,7 @@ _Note: Recommended Single Thread Performance is based on moderately complex game
|
||||
|
||||
| Operating System | CPU | GPU | RAM |
|
||||
| ----------------------------------------------------------------------------------------------------------------------------- | --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | ---- |
|
||||
| - Windows 10 (64-bit) or newer <br/> - Ubuntu 19.04/Debian or newer, Arch Linux, or other distro (64-bit) <br/> - macOS 10.13 | - Supports AVX2 <br/> - [PassMark Single Thread Performance](https://www.cpubenchmark.net/singleThread.html) rating near or greater than 2100 <br/> - Four physical cores, with or without hyperthreading | - Direct3D12 support <br/> - OpenGL 4.6 support <br/> - Vulkan 1.3 support <br/> - Metal support <br/> - [PassMark G3D Mark](https://www.videocardbenchmark.net/high_end_gpus.html) rating around 6000 (GeForce GTX 1050 Ti) <br/> - 4 GB Video Memory | 8 GB |
|
||||
| - Windows 10 (64-bit) or newer <br/> - Ubuntu 22.04/Debian or newer, Arch Linux, or other distro (64-bit) <br/> - macOS 10.13 | - Supports AVX2 <br/> - [PassMark Single Thread Performance](https://www.cpubenchmark.net/singleThread.html) rating near or greater than 2100 <br/> - Four physical cores, with or without hyperthreading | - Direct3D12 support <br/> - OpenGL 4.6 support <br/> - Vulkan 1.3 support <br/> - Metal support <br/> - [PassMark G3D Mark](https://www.videocardbenchmark.net/high_end_gpus.html) rating around 6000 (GeForce GTX 1050 Ti) <br/> - 4 GB Video Memory | 8 GB |
|
||||
|
||||
_Note: Recommended GPU is based on 3x Internal, ~1080p resolution requirements. Higher resolutions will require stronger cards; 6x Internal, ~4K resolution will require a [PassMark G3D Mark](https://www.videocardbenchmark.net/high_end_gpus.html) rating around 12000 (GeForce GTX 1070 Ti). Just like CPU requirements, this is also highly game dependent. A quick reference for GPU **intensive games**: [Wiki](https://wiki.pcsx2.net/Category:GPU_intensive_games)_
|
||||
|
||||
@@ -39,7 +40,7 @@ _Note: Recommended GPU is based on 3x Internal, ~1080p resolution requirements.
|
||||
- Windows XP and Direct3D9 support was dropped after stable release 1.4.0.
|
||||
- Windows 7 and Windows 8.0 support was dropped after stable release 1.6.0.
|
||||
- 32-bit support was dropped after stable release 1.6.0.
|
||||
- The Qt version is only supported on Windows 10 or newer.
|
||||
- The Qt version is only supported on Windows 10 or newer, Ubuntu/Debian 20.04 or equivalent and newer.
|
||||
- Make sure to update your operating system and drivers to ensure you have the best experience possible. Having a newer GPU is also recommended so you have the latest supported drivers.
|
||||
- Because of copyright issues, and the complexity of trying to work around it, you need a BIOS dump extracted from a legitimately-owned PS2 console to use the emulator. For more information about the BIOS and how to get it from your console, visit [this page](pcsx2/Docs/PCSX2_FAQ.md#question-13-where-do-i-get-a-ps2-bios).
|
||||
- PCSX2 uses two CPU cores for emulation by default. A third core can be used via the MTVU speed hack, which is compatible with most games. This can be a significant speedup on CPUs with 3+ cores, but it may be a slowdown on GS-limited games (or on CPUs with fewer than 2 cores). Software renderers will then additionally use however many rendering threads it is set to and will need higher core counts to run efficiently.
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
# Source: https://github.com/gabomdq/SDL_GameControllerDB
|
||||
|
||||
# Windows
|
||||
03000000300f00000a01000000000000,3 In 1 Conversion Box,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b8,x:b3,y:b0,platform:Windows,
|
||||
03000000fa2d00000100000000000000,3dRudder Foot Motion Controller,leftx:a0,lefty:a1,rightx:a5,righty:a2,platform:Windows,
|
||||
03000000d0160000040d000000000000,4Play Adapter,a:b1,b:b3,back:b4,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,leftshoulder:b6,leftstick:b14,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b15,righttrigger:b9,rightx:a3,righty:a4,start:b5,x:b0,y:b2,platform:Windows,
|
||||
03000000d0160000050d000000000000,4Play Adapter,a:b1,b:b3,back:b4,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,leftshoulder:b6,leftstick:b14,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b15,righttrigger:b9,rightx:a3,righty:a4,start:b5,x:b0,y:b2,platform:Windows,
|
||||
@@ -31,6 +32,7 @@
|
||||
03000000c82d00006528000000000000,8BitDo N30 Pro 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows,
|
||||
03000000c82d00000290000000000000,8BitDo N64,+rightx:b9,+righty:b3,-rightx:b4,-righty:b8,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,platform:Windows,
|
||||
03000000c82d00003038000000000000,8BitDo N64,+rightx:b9,+righty:b3,-rightx:b4,-righty:b8,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,platform:Windows,
|
||||
030000003512000012ab000000000000,8BitDo NES30,a:b2,b:b1,back:b6,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b7,x:b3,y:b0,platform:Windows,
|
||||
03000000c82d000012ab000000000000,8BitDo NES30,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Windows,
|
||||
03000000022000000090000000000000,8BitDo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows,
|
||||
03000000203800000900000000000000,8BitDo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows,
|
||||
@@ -47,10 +49,11 @@
|
||||
03000000c82d00000130000000000000,8BitDo SF30,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b4,y:b3,platform:Windows,
|
||||
03000000c82d00000060000000000000,8BitDo SF30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Windows,
|
||||
03000000c82d00000061000000000000,8BitDo SF30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Windows,
|
||||
03000000102800000900000000000000,8BitDo SFC30,a:b1,b:b0,back:b10,leftshoulder:b6,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Windows,
|
||||
03000000c82d000021ab000000000000,8BitDo SFC30,a:b1,b:b0,back:b10,leftshoulder:b6,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Windows,
|
||||
03000000c82d00003028000000000000,8BitDo SFC30,a:b1,b:b0,back:b10,leftshoulder:b6,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Windows,
|
||||
03000000c82d00000030000000000000,8BitDo SN30,a:b1,b:b0,back:b10,leftshoulder:b6,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Windows,
|
||||
03000000102800000900000000000000,8BitDo SFC30,a:b1,b:b0,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Windows,
|
||||
03000000c82d000021ab000000000000,8BitDo SFC30,a:b1,b:b0,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Windows,
|
||||
03000000c82d00003028000000000000,8BitDo SFC30,a:b1,b:b0,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Windows,
|
||||
030000003512000020ab000000000000,8BitDo SN30,a:b0,b:b1,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b11,x:b4,y:b3,platform:Windows,
|
||||
03000000c82d00000030000000000000,8BitDo SN30,a:b1,b:b0,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Windows,
|
||||
03000000c82d00001290000000000000,8BitDo SN30,a:b1,b:b0,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Windows,
|
||||
03000000c82d000020ab000000000000,8BitDo SN30,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b4,y:b3,platform:Windows,
|
||||
03000000c82d00004028000000000000,8BitDo SN30,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b4,y:b3,platform:Windows,
|
||||
@@ -63,7 +66,7 @@
|
||||
03000000c82d00000260000000000000,8BitDo SN30 Pro+,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Windows,
|
||||
03000000c82d00000261000000000000,8BitDo SN30 Pro+,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Windows,
|
||||
03000000a00500003232000000000000,8BitDo Zero,a:b0,b:b1,back:b10,dpdown:+a2,dpleft:-a0,dpright:+a0,dpup:-a2,leftshoulder:b6,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Windows,
|
||||
03000000c82d00001890000000000000,8BitDo Zero 2,a:b1,b:b0,back:b10,leftshoulder:b6,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Windows,
|
||||
03000000c82d00001890000000000000,8BitDo Zero 2,a:b1,b:b0,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Windows,
|
||||
03000000c82d00003032000000000000,8BitDo Zero 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Windows,
|
||||
030000008f0e00001200000000000000,Acme GA02,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b2,y:b3,platform:Windows,
|
||||
03000000c01100000355000000000000,Acrux,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
@@ -134,7 +137,6 @@
|
||||
03000000f806000000a3000000000000,DA Leader,a:b7,b:b6,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b0,leftstick:b8,lefttrigger:b1,leftx:a0,lefty:a1,rightshoulder:b2,rightstick:b9,righttrigger:b3,rightx:a2,righty:a3,start:b12,x:b4,y:b5,platform:Windows,
|
||||
030000001a1c00000001000000000000,Datel Arcade Joystick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000451300000830000000000000,Defender Game Racer X7,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,
|
||||
030000007d0400000840000000000000,Destroyer Tiltpad,+leftx:h0.2,+lefty:h0.4,-leftx:h0.8,-lefty:h0.1,a:b1,b:b2,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,x:b0,y:b3,platform:Windows,
|
||||
03000000791d00000103000000000000,Dual Box Wii,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
|
||||
03000000c0160000e105000000000000,Dual Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b0,y:b3,platform:Windows,
|
||||
030000004f040000070f000000000000,Dual Power,a:b8,b:b9,back:b4,dpdown:b1,dpleft:b2,dpright:b3,dpup:b0,leftshoulder:b13,leftstick:b6,lefttrigger:b14,leftx:a0,lefty:a1,rightshoulder:b12,rightstick:b7,righttrigger:b15,start:b5,x:b10,y:b11,platform:Windows,
|
||||
@@ -157,6 +159,7 @@
|
||||
030000006e0500001320000000000000,Elecom U4113,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
030000006e0500001020000000000000,Elecom U4113S,a:b2,b:b3,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a3,righty:a2,start:b11,x:b0,y:b1,platform:Windows,
|
||||
030000006e0500000720000000000000,Elecom W01U,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b1,platform:Windows,
|
||||
030000007d0400000640000000000000,Eliminator AfterShock,a:b1,b:b2,back:b9,dpdown:+a3,dpleft:-a5,dpright:+a5,dpup:-a3,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a4,righty:a2,start:b8,x:b0,y:b3,platform:Windows,
|
||||
03000000120c0000f61c000000000000,Elite,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000430b00000300000000000000,EMS Production PS2 Adapter,a:b2,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Windows,
|
||||
03000000242f000000b7000000000000,ESM 9110,a:b0,b:b1,back:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Windows,
|
||||
@@ -178,7 +181,7 @@
|
||||
03000000151900004000000000000000,Flydigi Vader 2,a:b11,b:b10,back:b3,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b7,leftstick:b1,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b0,righttrigger:b4,rightx:a3,righty:a4,start:b2,x:b9,y:b8,platform:Windows,
|
||||
03000000b40400001124000000000000,Flydigi Vader 2,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b12,lefttrigger:b8,leftx:a0,lefty:a1,paddle1:b4,paddle2:b5,paddle4:b17,rightshoulder:b7,rightstick:b13,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b2,y:b3,platform:Windows,
|
||||
03000000b40400001224000000000000,Flydigi Vader 2 Pro,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b12,lefttrigger:a5,leftx:a0,lefty:a1,paddle1:b15,paddle2:b16,paddle3:b17,paddle4:b18,rightshoulder:b7,rightstick:b13,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Windows,
|
||||
030000008305000000a0000000000000,G08XU,a:b0,b:b1,back:b4,leftshoulder:b6,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,rightshoulder:b7,start:b5,x:b2,y:b3,platform:Windows,
|
||||
030000008305000000a0000000000000,G08XU,a:b0,b:b1,back:b4,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b5,x:b2,y:b3,platform:Windows,
|
||||
0300000066f700000100000000000000,Game VIB Joystick,a:b2,b:b3,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a3,righty:a2,start:b11,x:b0,y:b1,platform:Windows,
|
||||
03000000260900002625000000000000,GameCube Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b6,lefttrigger:a4,leftx:a0,lefty:a1,righttrigger:a5,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Windows,
|
||||
03000000341a000005f7000000000000,GameCube Controller,a:b2,b:b3,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b1,y:b0,platform:Windows,
|
||||
@@ -186,7 +189,6 @@
|
||||
03000000790000004718000000000000,GameCube Controller,a:b1,b:b0,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b2,y:b3,platform:Windows,
|
||||
03000000790000004618000000000000,GameCube Controller Adapter,a:b1,b:b0,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b2,y:b3,platform:Windows,
|
||||
030000008f0e00000d31000000000000,Gamepad 3 Turbo,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000280400000140000000000000,GamePad Pro,a:b1,b:b2,back:b8,leftshoulder:b4,lefttrigger:b6,dpdown:+a1,dpleft:-a0,dpright:+a3,dpup:-a4,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000ac0500003d03000000000000,GameSir G3,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
|
||||
03000000ac0500005b05000000000000,GameSir G3w,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
|
||||
03000000ac0500002d02000000000000,GameSir G4,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b3,y:b4,platform:Windows,
|
||||
@@ -211,7 +213,9 @@
|
||||
030000004f04000026b3000000000000,GP XID,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
|
||||
0300000079000000d418000000000000,GPD Win,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
|
||||
03000000c6240000025b000000000000,GPX,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
|
||||
030000007d0400000540000000000000,Gravis Eliminator Pro,a:b1,b:b2,back:b8,leftshoulder:b4,lefttrigger:b6,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,
|
||||
030000007d0400000840000000000000,Gravis Destroyer Tilt,+leftx:h0.2,+lefty:h0.4,-leftx:h0.8,-lefty:h0.1,a:b1,b:b2,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,x:b0,y:b3,platform:Windows,
|
||||
030000007d0400000540000000000000,Gravis Eliminator Pro,a:b1,b:b2,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000280400000140000000000000,Gravis GamePad Pro,a:b1,b:b2,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a3,dpup:-a4,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,
|
||||
030000008f0e00000610000000000000,GreenAsia,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b9,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b10,righttrigger:b5,rightx:a5,righty:a2,start:b11,x:b3,y:b0,platform:Windows,
|
||||
03000000ac0500006b05000000000000,GT2a,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b3,y:b4,platform:Windows,
|
||||
03000000341a00000302000000000000,Hama Scorpad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
@@ -236,8 +240,8 @@
|
||||
030000000d0f00000d00000000000000,Hori Fightstick EX2,a:b0,b:b1,back:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b11,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Windows,
|
||||
030000000d0f00003701000000000000,Hori Fightstick Mini,a:b1,b:b0,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,rightx:a3,righty:a4,start:b7,x:b3,y:b2,platform:Windows,
|
||||
030000000d0f00004000000000000000,Hori Fightstick Mini 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b5,lefttrigger:b4,rightshoulder:b7,righttrigger:b6,start:b9,x:b0,y:b3,platform:Windows,
|
||||
030000000d0f00008700000000000000,Hori Fightstick Mini 4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,
|
||||
030000000d0f00008800000000000000,Hori Fightstick Mini 4,a:b1,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b8,x:b0,y:b3,platform:Windows,
|
||||
030000000d0f00008800000000000000,Hori Fighting Stick mini 4 (PS3),a:b1,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b8,x:b0,y:b3,platform:Windows,
|
||||
030000000d0f00008700000000000000,Hori Fighting Stick mini 4 (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,
|
||||
030000000d0f00002100000000000000,Hori Fightstick V3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
|
||||
030000000d0f00002700000000000000,Hori Fightstick V3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,
|
||||
030000000d0f0000a000000000000000,Hori Grip TAC4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b13,x:b0,y:b3,platform:Windows,
|
||||
@@ -292,10 +296,10 @@
|
||||
03000000696400006964000000000000,iDroidCon Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000b50700001403000000000000,Impact Black,a:b2,b:b3,back:b8,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Windows,
|
||||
030000006f0e00002401000000000000,Injustice Fightstick PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000830500005130000000000000,InterAct ActionPad,a:b0,b:b1,back:b8,leftshoulder:b6,lefttrigger:b7,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,rightshoulder:b5,righttrigger:b2,start:b9,x:b3,y:b4,platform:Windows,
|
||||
03000000830500005130000000000000,InterAct ActionPad,a:b0,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,lefttrigger:b7,rightshoulder:b5,righttrigger:b2,start:b9,x:b3,y:b4,platform:Windows,
|
||||
03000000ef0500000300000000000000,InterAct AxisPad,a:b2,b:b3,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a3,righty:a2,start:b11,x:b0,y:b1,platform:Windows,
|
||||
03000000fd0500000230000000000000,InterAct AxisPad,a:b2,b:b3,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a5,start:b11,x:b0,y:b1,platform:Windows,
|
||||
03000000fd0500000030000000000000,Interact GoPad,a:b3,b:b4,x:b0,y:b1,leftshoulder:b6,rightshoulder:b2,leftx:a0,lefty:a1,lefttrigger:b7,righttrigger:b5,platform:Windows,
|
||||
03000000fd0500000030000000000000,Interact GoPad,a:b3,b:b4,leftshoulder:b6,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b2,righttrigger:b5,x:b0,y:b1,platform:Windows,
|
||||
03000000fd0500003902000000000000,InterAct Hammerhead,a:b3,b:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b2,lefttrigger:b8,rightshoulder:b7,rightstick:b5,righttrigger:b9,start:b10,x:b0,y:b1,platform:Windows,
|
||||
03000000fd0500002a26000000000000,InterAct Hammerhead FX,a:b3,b:b4,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b0,y:b1,platform:Windows,
|
||||
03000000fd0500002f26000000000000,InterAct Hammerhead FX,a:b4,b:b5,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b1,y:b2,platform:Windows,
|
||||
@@ -305,8 +309,8 @@
|
||||
03000000491900000304000000000000,Ipega PG9087,+righty:+a5,-righty:-a4,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,start:b11,x:b3,y:b4,platform:Windows,
|
||||
030000007e0500000620000000000000,Joy-Con (L),+leftx:h0.2,+lefty:h0.4,-leftx:h0.8,-lefty:h0.1,a:b0,b:b1,back:b13,leftshoulder:b4,leftstick:b10,rightshoulder:b5,start:b8,x:b2,y:b3,platform:Windows,
|
||||
030000007e0500000720000000000000,Joy-Con (R),+leftx:h0.2,+lefty:h0.4,-leftx:h0.8,-lefty:h0.1,a:b0,b:b1,back:b12,leftshoulder:b4,leftstick:b11,rightshoulder:b5,start:b9,x:b2,y:b3,platform:Windows,
|
||||
03000000250900000017000000000000,Joypad Adapter,a:b2,b:b1,back:b9,leftshoulder:b5,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b6,start:b8,x:b3,y:b0,platform:Windows,
|
||||
03000000bd12000003c0000000000000,Joypad Alpha Shock,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000250900000017000000000000,Joypad to Adapter,a:b2,b:b1,back:b9,leftshoulder:b5,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b6,start:b8,x:b3,y:b0,platform:Windows,
|
||||
03000000ff1100004033000000000000,JPD FFB,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a2,start:b15,x:b3,y:b0,platform:Windows,
|
||||
03000000242f00002d00000000000000,JYS Adapter,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
|
||||
03000000242f00008a00000000000000,JYS Adapter,a:b1,b:b4,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b0,y:b3,platform:Windows,
|
||||
@@ -435,6 +439,7 @@
|
||||
03000000d9040000160f000000000000,PlayStation Controller Adapter,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Windows,
|
||||
030000004c0500003713000000000000,PlayStation Vita,a:b1,b:b2,back:b8,dpdown:b13,dpleft:b15,dpright:b14,dpup:b12,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,rightx:a3,righty:a4,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000d62000006dca000000000000,PowerA Pro Ex,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
0300000062060000d570000000000000,PowerA PS3 Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000d620000013a7000000000000,PowerA Switch Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
030000006d04000084ca000000000000,Precision,a:b0,b:b1,back:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b8,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b4,rightstick:b9,righttrigger:b11,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Windows,
|
||||
03000000d62000009557000000000000,Pro Elite PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
@@ -495,6 +500,7 @@
|
||||
03000000300f00000211000000000000,Qanba 2P,a:b1,b:b0,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,
|
||||
03000000300f00000011000000000000,Qanba Arcade Stick 1008,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b10,x:b0,y:b3,platform:Windows,
|
||||
03000000300f00001611000000000000,Qanba Arcade Stick 4018,a:b1,b:b2,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b8,x:b0,y:b3,platform:Windows,
|
||||
03000000222c00000025000000000000,Qanba Dragon Arcade Joystick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000222c00000020000000000000,Qanba Drone Arcade Stick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:a3,rightshoulder:b5,righttrigger:a4,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000300f00001211000000000000,Qanba Joystick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000300f00001210000000000000,Qanba Joystick Plus,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,rightshoulder:b5,start:b9,x:b2,y:b3,platform:Windows,
|
||||
@@ -513,10 +519,10 @@
|
||||
030000009b2800000200000000000000,Raphnet NES Adapter,a:b7,b:b6,back:b5,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftx:a0,lefty:a1,start:b4,platform:Windows,
|
||||
030000009b2800004400000000000000,Raphnet PS1 and PS2 Adapter,a:b1,b:b2,back:b5,dpdown:b13,dpleft:b14,dpright:b15,dpup:b12,leftshoulder:b6,leftstick:b10,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b9,rightx:a3,righty:a4,start:b4,x:b0,y:b3,platform:Windows,
|
||||
030000009b2800004300000000000000,Raphnet Saturn,a:b0,b:b1,dpdown:b13,dpleft:b14,dpright:b15,dpup:b12,leftshoulder:b6,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b2,start:b8,x:b3,y:b4,platform:Windows,
|
||||
030000009b2800000500000000000000,Raphnet Saturn Adapter 2.0,a:b1,b:b2,leftshoulder:b6,lefttrigger:b4,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,rightshoulder:b7,righttrigger:b5,start:b9,x:b0,y:b3,platform:Windows,
|
||||
030000009b2800000500000000000000,Raphnet Saturn Adapter 2.0,a:b1,b:b2,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,lefttrigger:b4,rightshoulder:b7,righttrigger:b5,start:b9,x:b0,y:b3,platform:Windows,
|
||||
030000009b2800000300000000000000,Raphnet SNES Adapter,a:b0,b:b4,back:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b1,y:b5,platform:Windows,
|
||||
030000009b2800005600000000000000,Raphnet SNES Adapter,a:b1,b:b4,back:b2,leftshoulder:b6,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,rightshoulder:b7,start:b3,x:b0,y:b5,platform:Windows,
|
||||
030000009b2800005700000000000000,Raphnet SNES Adapter,a:b1,b:b4,back:b2,leftshoulder:b6,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,rightshoulder:b7,start:b3,x:b0,y:b5,platform:Windows,
|
||||
030000009b2800005600000000000000,Raphnet SNES Adapter,a:b1,b:b4,back:b2,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b3,x:b0,y:b5,platform:Windows,
|
||||
030000009b2800005700000000000000,Raphnet SNES Adapter,a:b1,b:b4,back:b2,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b3,x:b0,y:b5,platform:Windows,
|
||||
030000009b2800001e00000000000000,Raphnet Vectrex Adapter,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftx:a1,lefty:a2,x:b2,y:b3,platform:Windows,
|
||||
030000009b2800002b00000000000000,Raphnet Wii Classic Adapter,a:b1,b:b4,back:b2,dpdown:b13,dpleft:b14,dpright:b15,dpup:b12,leftshoulder:b6,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,rightx:a3,righty:a4,start:b3,x:b0,y:b5,platform:Windows,
|
||||
030000009b2800002c00000000000000,Raphnet Wii Classic Adapter,a:b1,b:b4,back:b2,dpdown:b13,dpleft:b14,dpright:b15,dpup:b12,leftshoulder:b6,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,rightx:a3,righty:a4,start:b3,x:b0,y:b5,platform:Windows,
|
||||
@@ -532,13 +538,13 @@
|
||||
03000000321500000910000000000000,Razer Raiju UE,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000321500000011000000000000,Razer Raion PS4 Fightpad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000321500000009000000000000,Razer Serval,+lefty:+a2,-lefty:-a1,a:b0,b:b1,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,leftx:a0,rightshoulder:b5,rightstick:b9,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
|
||||
03000000921200004547000000000000,Retro Bit Sega Genesis Controller Adapter,a:b0,b:b1,x:b3,y:b4,start:b6,rightshoulder:b5,dpup:-a1,dpdown:+a1,dpleft:-a0,dpright:+a0,lefttrigger:b7,righttrigger:b2,platform:Windows,
|
||||
03000000921200004547000000000000,Retro Bit Sega Genesis Controller Adapter,a:b0,b:b1,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,lefttrigger:b7,rightshoulder:b5,righttrigger:b2,start:b6,x:b3,y:b4,platform:Windows,
|
||||
03000000790000001100000000000000,Retro Controller,a:b1,b:b2,back:b8,dpdown:+a4,dpleft:-a3,dpright:+a3,dpup:-a4,leftshoulder:b6,lefttrigger:b7,rightshoulder:b4,righttrigger:b5,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000830500006020000000000000,Retro Controller,a:b0,b:b1,back:b6,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,lefttrigger:b5,rightshoulder:b8,righttrigger:b9,start:b7,x:b2,y:b3,platform:Windows,
|
||||
03000000bd12000013d0000000000000,Retrolink Sega Saturn Classic Controller,a:b0,b:b1,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b5,lefttrigger:b6,rightshoulder:b2,righttrigger:b7,start:b8,x:b3,y:b4,platform:Windows,
|
||||
03000000bd12000015d0000000000000,Retrolink SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Windows,
|
||||
0300000000f000000300000000000000,RetroUSB RetroPad,a:b1,b:b5,back:b2,leftshoulder:b6,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,rightshoulder:b7,start:b3,x:b0,y:b4,platform:Windows,
|
||||
0300000000f00000f100000000000000,RetroUSB Super RetroPort,a:b1,b:b5,back:b2,leftshoulder:b6,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,rightshoulder:b7,start:b3,x:b0,y:b4,platform:Windows,
|
||||
0300000000f000000300000000000000,RetroUSB RetroPad,a:b1,b:b5,back:b2,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b3,x:b0,y:b4,platform:Windows,
|
||||
0300000000f00000f100000000000000,RetroUSB Super RetroPort,a:b1,b:b5,back:b2,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b3,x:b0,y:b4,platform:Windows,
|
||||
03000000830500000960000000000000,Revenger,a:b0,b:b1,leftshoulder:b6,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b2,righttrigger:b3,x:b4,y:b5,platform:Windows,
|
||||
030000006b140000010d000000000000,Revolution Pro Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
|
||||
030000006b140000020d000000000000,Revolution Pro Controller 2,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
|
||||
@@ -587,18 +593,18 @@
|
||||
03000000952e00002577000000000000,Scuf PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000a30c00002500000000000000,Sega Genesis Mini 3B Controller,a:b2,b:b1,dpdown:+a4,dpleft:-a3,dpright:+a3,dpup:-a4,righttrigger:b5,start:b9,platform:Windows,
|
||||
03000000a30c00002400000000000000,Sega Mega Drive Mini 6B Controller,a:b2,b:b1,dpdown:+a4,dpleft:-a3,dpright:+a3,dpup:-a4,rightshoulder:b4,righttrigger:b5,start:b9,x:b3,y:b0,platform:Windows,
|
||||
0300000000050000289b000000000000,Sega Saturn Adapter,a:b1,b:b2,leftshoulder:b6,lefttrigger:b4,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,rightshoulder:b7,righttrigger:b5,start:b9,x:b0,y:b3,platform:Windows,
|
||||
0300000000050000289b000000000000,Sega Saturn Adapter,a:b1,b:b2,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,lefttrigger:b4,rightshoulder:b7,righttrigger:b5,start:b9,x:b0,y:b3,platform:Windows,
|
||||
0300000000f000000800000000000000,Sega Saturn Controller,a:b1,b:b2,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,rightshoulder:b7,righttrigger:b3,start:b0,x:b5,y:b6,platform:Windows,
|
||||
03000000730700000601000000000000,Sega Saturn Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b2,start:b9,x:b3,y:b4,platform:Windows,
|
||||
03000000b40400000a01000000000000,Sega Saturn Controller,a:b0,b:b1,leftshoulder:b6,lefttrigger:b7,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,rightshoulder:b5,righttrigger:b2,start:b8,x:b3,y:b4,platform:Windows,
|
||||
03000000b40400000a01000000000000,Sega Saturn Controller,a:b0,b:b1,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,lefttrigger:b7,rightshoulder:b5,righttrigger:b2,start:b8,x:b3,y:b4,platform:Windows,
|
||||
030000003b07000004a1000000000000,SFX,a:b0,b:b2,back:b7,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b9,righttrigger:b5,start:b8,x:b1,y:b3,platform:Windows,
|
||||
03000000f82100001900000000000000,Shogun Bros Chameleon X1,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Windows,
|
||||
03000000120c00001c1e000000000000,SnakeByte 4S PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
|
||||
0300000003040000c197000000000000,SNES Controller,a:b0,b:b4,back:b2,leftshoulder:b6,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,rightshoulder:b7,start:b3,x:b1,y:b5,platform:Windows,
|
||||
0300000081170000960a000000000000,SNES Controller,a:b4,b:b0,back:b2,leftshoulder:b6,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,rightshoulder:b7,start:b3,x:b5,y:b1,platform:Windows,
|
||||
0300000003040000c197000000000000,SNES Controller,a:b0,b:b4,back:b2,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b3,x:b1,y:b5,platform:Windows,
|
||||
0300000081170000960a000000000000,SNES Controller,a:b4,b:b0,back:b2,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b3,x:b5,y:b1,platform:Windows,
|
||||
03000000811700009d0a000000000000,SNES Controller,a:b0,b:b4,back:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b1,y:b5,platform:Windows,
|
||||
030000008b2800000300000000000000,SNES Controller,a:b0,b:b4,back:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b1,y:b5,platform:Windows,
|
||||
03000000921200004653000000000000,SNES Controller,a:b0,b:b4,back:b2,leftshoulder:b6,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,rightshoulder:b7,start:b3,x:b1,y:b5,platform:Windows,
|
||||
03000000921200004653000000000000,SNES Controller,a:b0,b:b4,back:b2,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b3,x:b1,y:b5,platform:Windows,
|
||||
03000000ff000000cb01000000000000,Sony PlayStation Portable,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,start:b7,x:b2,y:b3,platform:Windows,
|
||||
03000000341a00000208000000000000,Speedlink 6555,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:-a4,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a4,rightx:a3,righty:a2,start:b7,x:b2,y:b3,platform:Windows,
|
||||
03000000341a00000908000000000000,Speedlink 6566,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,
|
||||
@@ -617,7 +623,7 @@
|
||||
03000000381000001814000000000000,SteelSeries Stratus XL,a:b0,b:b1,back:b18,dpdown:b13,dpleft:b14,dpright:b15,dpup:b12,guide:b19,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b2,y:b3,platform:Windows,
|
||||
03000000790000001c18000000000000,STK 7024X,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
|
||||
03000000380700003847000000000000,Street Fighter Fightstick TE,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b11,start:b7,x:b2,y:b3,platform:Windows,
|
||||
030000001f08000001e4000000000000,Super Famicom Controller,a:b2,b:b1,back:b8,leftshoulder:b4,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Windows,
|
||||
030000001f08000001e4000000000000,Super Famicom Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Windows,
|
||||
03000000790000000418000000000000,Super Famicom Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b33,rightshoulder:b5,start:b7,x:b2,y:b3,platform:Windows,
|
||||
03000000341200001300000000000000,Super Racer,a:b2,b:b3,back:b8,leftshoulder:b5,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b4,righttrigger:b7,x:b0,y:b1,platform:Windows,
|
||||
03000000d620000011a7000000000000,Switch Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
@@ -637,7 +643,7 @@
|
||||
030000004f0400000ed0000000000000,ThrustMaster eSwap Pro Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
|
||||
030000004f04000008d0000000000000,ThrustMaster Ferrari 150 PlayStation Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
|
||||
030000004f04000000b3000000000000,Thrustmaster Firestorm Dual Power,a:b0,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b11,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b10,x:b1,y:b3,platform:Windows,
|
||||
030000004f04000004b3000000000000,Thrustmaster Firestorm Dual Power 3,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Windows,
|
||||
030000004f04000004b3000000000000,Thrustmaster Firestorm Dual Power,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Windows,
|
||||
030000004f04000003d0000000000000,ThrustMaster Run N Drive PlayStation Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b7,leftshoulder:a3,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:a4,rightstick:b11,righttrigger:b5,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
|
||||
030000004f04000009d0000000000000,ThrustMaster Run N Drive PlayStation Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
030000006d04000088ca000000000000,Thunderpad,a:b0,b:b1,back:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b8,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b4,rightstick:b9,righttrigger:b11,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Windows,
|
||||
@@ -731,14 +737,14 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
|
||||
03000000120c0000101e000000000000,Zeroplus P4 Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
|
||||
|
||||
# Mac OS X
|
||||
030000008f0e00000300000009010000,2In1 Joystick,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Mac OS X,
|
||||
030000008f0e00000300000009010000,2 In 1 Joystick,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Mac OS X,
|
||||
03000000c82d00000031000001000000,8BitDo Adapter,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
|
||||
03000000c82d00000531000000020000,8BitDo Adapter 2,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
|
||||
03000000c82d00000090000001000000,8BitDo FC30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,
|
||||
03000000c82d00001038000000010000,8BitDo FC30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,
|
||||
03000000a30c00002400000006020000,8BitDo M30,a:b2,b:b1,dpdown:+a4,dpleft:-a3,dpright:+a3,dpup:-a4,guide:b9,leftshoulder:b6,lefttrigger:b5,rightshoulder:b4,righttrigger:b7,start:b8,x:b3,y:b0,platform:Mac OS X,
|
||||
03000000c82d00000650000001000000,8BitDo M30,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b8,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:b7,start:b11,x:b3,y:b4,platform:Mac OS X,
|
||||
03000000c82d00005106000000010000,8BitDo M30,a:b1,b:b0,back:b10,guide:b2,leftshoulder:b6,lefttrigger:a5,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,rightshoulder:b7,righttrigger:a4,start:b11,x:b4,y:b3,platform:Mac OS X,
|
||||
03000000c82d00005106000000010000,8BitDo M30,a:b1,b:b0,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,guide:b2,leftshoulder:b6,lefttrigger:a5,rightshoulder:b7,righttrigger:a4,start:b11,x:b4,y:b3,platform:Mac OS X,
|
||||
03000000c82d00001590000001000000,8BitDo N30 Pro 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,
|
||||
03000000c82d00006528000000010000,8BitDo N30 Pro 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,
|
||||
030000003512000012ab000001000000,8BitDo NES30,a:b1,b:b0,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Mac OS X,
|
||||
@@ -747,14 +753,15 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
|
||||
03000000022000000090000001000000,8BitDo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,
|
||||
03000000203800000900000000010000,8BitDo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,
|
||||
03000000c82d00000190000001000000,8BitDo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,
|
||||
03000000c82d00001251000000010000,8BitDo Lite 2,a:b1,b:b0,x:b4,y:b3,back:b10,guide:b12,start:b11,leftstick:b13,rightstick:b14,leftshoulder:b6,rightshoulder:b7,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a5,righttrigger:a4,platform:Mac OS X,
|
||||
03000000c82d00000660000000010000,8BitDo Pro 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,
|
||||
03000000c82d00000660000000020000,8BitDo Pro 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,
|
||||
03000000c82d00000131000001000000,8BitDo Receiver,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,
|
||||
03000000c82d00000231000001000000,8BitDo Receiver,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,
|
||||
03000000c82d00000331000001000000,8BitDo Receiver,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,
|
||||
03000000c82d00000431000001000000,8BitDo Receiver,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,
|
||||
03000000102800000900000000000000,8BitDo SFC30 Joystick,a:b1,b:b0,back:b10,leftshoulder:b6,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Mac OS X,
|
||||
03000000c82d00001290000001000000,8BitDo SN30,a:b1,b:b0,back:b10,leftshoulder:b6,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Mac OS X,
|
||||
03000000102800000900000000000000,8BitDo SFC30 Joystick,a:b1,b:b0,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Mac OS X,
|
||||
03000000c82d00001290000001000000,8BitDo SN30,a:b1,b:b0,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Mac OS X,
|
||||
03000000c82d00004028000000010000,8BitDo SN30,a:b1,b:b0,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Mac OS X,
|
||||
03000000c82d00000160000001000000,8BitDo SN30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,
|
||||
03000000c82d00000161000000010000,8BitDo SN30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b4,y:b3,platform:Mac OS X,
|
||||
@@ -762,7 +769,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
|
||||
03000000c82d00000261000000010000,8BitDo SN30 Pro+,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,
|
||||
03000000a00500003232000008010000,8BitDo Zero,a:b0,b:b1,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Mac OS X,
|
||||
03000000a00500003232000009010000,8BitDo Zero,a:b0,b:b1,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Mac OS X,
|
||||
03000000c82d00001890000001000000,8BitDo Zero 2,a:b1,b:b0,back:b10,leftshoulder:b6,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Mac OS X,
|
||||
03000000c82d00001890000001000000,8BitDo Zero 2,a:b1,b:b0,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Mac OS X,
|
||||
03000000c82d00003032000000010000,8BitDo Zero 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,rightx:a2,righty:a31,start:b11,x:b4,y:b3,platform:Mac OS X,
|
||||
03000000491900001904000001010000,Amazon Luna Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,misc1:b9,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b7,x:b2,y:b3,platform:Mac OS X,
|
||||
03000000710100001904000000010000,Amazon Luna Controller,a:b0,b:b1,back:b11,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b9,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Mac OS X,
|
||||
@@ -779,6 +786,8 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
|
||||
03000000260900008888000088020000,Cyber Gadget GameCube Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:a5,rightx:a2,righty:a3~,start:b7,x:b2,y:b3,platform:Mac OS X,
|
||||
03000000a306000022f6000001030000,Cyborg V3 Rumble Pad PlayStation Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:+a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:-a3,rightx:a2,righty:a4,start:b9,x:b0,y:b3,platform:Mac OS X,
|
||||
03000000791d00000103000009010000,Dual Box Wii Classic Adapter,a:b2,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,guide:b10,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Mac OS X,
|
||||
030000006e0500000720000010020000,Elecom JC-W01U,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b1,platform:Mac OS X,
|
||||
030000006f0e00008401000003010000,Faceoff Premiere Wired Pro Controller for Nintendo Switch,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b13,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
|
||||
03000000151900004000000001000000,Flydigi Vader 2,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Mac OS X,
|
||||
03000000b40400001124000000000000,Flydigi Vader 2,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b12,lefttrigger:b8,leftx:a0,lefty:a1,paddle1:b4,paddle2:b5,paddle3:b17,rightshoulder:b7,rightstick:b13,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b2,y:b3,platform:Mac OS X,
|
||||
03000000790000004618000000010000,GameCube Controller Adapter,a:b4,b:b0,dpdown:b56,dpleft:b60,dpright:b52,dpup:b48,lefttrigger:a12,leftx:a0,lefty:a4,rightshoulder:b28,righttrigger:a16,rightx:a20,righty:a8,start:b36,x:b8,y:b12,platform:Mac OS X,
|
||||
@@ -786,8 +795,8 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
|
||||
0500000047532047616d657061640000,GameStop Gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Mac OS X,
|
||||
03000000c01100000140000000010000,GameStop PS4 Fun Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,
|
||||
030000006f0e00000102000000000000,GameStop Xbox 360 Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,
|
||||
030000007d0400000540000001010000,Gravis Eliminator Pro,a:b1,b:b2,back:b8,leftshoulder:b4,lefttrigger:b6,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Mac OS X,
|
||||
03000000280400000140000000020000,Gravis Gamepad Pro,a:b1,b:b2,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Mac OS X,
|
||||
030000007d0400000540000001010000,Gravis Eliminator Pro,a:b1,b:b2,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Mac OS X,
|
||||
03000000280400000140000000020000,Gravis GamePad Pro,a:b1,b:b2,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Mac OS X,
|
||||
030000008f0e00000300000007010000,GreenAsia Joystick,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Mac OS X,
|
||||
030000000d0f00002d00000000100000,Hori Fighting Commander 3 Pro,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
|
||||
030000000d0f00005f00000000000000,Hori Fighting Commander 4 PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
|
||||
@@ -796,6 +805,8 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
|
||||
030000000d0f00005e00000000010000,Hori Fighting Commander 4 PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,
|
||||
030000000d0f00008400000000010000,Hori Fighting Commander PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,
|
||||
030000000d0f00008500000000010000,Hori Fighting Commander PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
|
||||
030000000d0f00008800000000010000,Hori Fighting Stick mini 4 (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,rightstick:b11,righttrigger:b7,start:b9,x:b0,y:b3,platform:Mac OS X,
|
||||
030000000d0f00008700000000010000,Hori Fighting Stick mini 4 (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,rightstick:b11,righttrigger:b7,start:b9,x:b0,y:b3,platform:Mac OS X,
|
||||
030000000d0f00004d00000000000000,Hori Gem Pad 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
|
||||
030000000d0f00003801000008010000,Hori PC Engine Mini Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,start:b9,platform:Mac OS X,
|
||||
030000000d0f00009200000000010000,Hori Pokken Tournament DX Pro,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Mac OS X,
|
||||
@@ -805,9 +816,9 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
|
||||
030000000d0f0000ee00000000010000,Horipad Mini 4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,
|
||||
030000008f0e00001330000011010000,HuiJia SNES Controller,a:b4,b:b2,back:b16,dpdown:+a2,dpleft:-a0,dpright:+a0,dpup:-a2,leftshoulder:b12,rightshoulder:b14,start:b18,x:b6,y:b0,platform:Mac OS X,
|
||||
03000000790000004e95000000010000,Hyperkin N64 Controller Adapter,a:b1,b:b2,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b7,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightx:a5,righty:a2,start:b9,platform:Mac OS X,
|
||||
03000000830500006020000000000000,iBuffalo Gamepad,a:b1,b:b0,back:b6,leftshoulder:b4,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,rightshoulder:b5,start:b7,x:b3,y:b2,platform:Mac OS X,
|
||||
03000000830500006020000000000000,iBuffalo Gamepad,a:b1,b:b0,back:b6,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b7,x:b3,y:b2,platform:Mac OS X,
|
||||
03000000ef0500000300000000020000,InterAct AxisPad,a:b2,b:b3,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a3,righty:a2,start:b11,x:b0,y:b1,platform:Mac OS X,
|
||||
03000000fd0500000030000010010000,Interact GoPad,a:b3,b:b4,x:b0,y:b1,leftshoulder:b6,rightshoulder:b2,leftx:a0,lefty:a1,lefttrigger:b7,righttrigger:b5,platform:Mac OS X,
|
||||
03000000fd0500000030000010010000,Interact GoPad,a:b3,b:b4,leftshoulder:b6,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b2,righttrigger:b5,x:b0,y:b1,platform:Mac OS X,
|
||||
030000007e0500000620000001000000,Joy-Con (L),+leftx:h0.2,+lefty:h0.4,-leftx:h0.8,-lefty:h0.1,a:b0,b:b1,back:b13,leftshoulder:b4,leftstick:b10,rightshoulder:b5,start:b8,x:b2,y:b3,platform:Mac OS X,
|
||||
030000007e0500000720000001000000,Joy-Con (R),+leftx:h0.2,+lefty:h0.4,-leftx:h0.8,-lefty:h0.1,a:b0,b:b1,back:b12,leftshoulder:b4,leftstick:b11,rightshoulder:b5,start:b9,x:b2,y:b3,platform:Mac OS X,
|
||||
03000000242f00002d00000007010000,JYS Adapter,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Mac OS X,
|
||||
@@ -851,7 +862,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
|
||||
03000000550900001472000025050000,NVIDIA Controller,a:b0,b:b1,back:b17,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b15,leftshoulder:b4,leftstick:b7,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a5,start:b6,x:b2,y:b3,platform:Mac OS X,
|
||||
030000006f0e00000901000002010000,PDP Versus Fighting,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Mac OS X,
|
||||
030000008f0e00000300000000000000,Piranha Xtreme PS3 Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Mac OS X,
|
||||
030000004c050000da0c000000010000,PlayStation Classic Controller,a:b2,b:b1,back:b8,leftshoulder:b6,lefttrigger:b4,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,rightshoulder:b7,righttrigger:b5,start:b9,x:b3,y:b0,platform:Mac OS X,
|
||||
030000004c050000da0c000000010000,PlayStation Classic Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,lefttrigger:b4,rightshoulder:b7,righttrigger:b5,start:b9,x:b3,y:b0,platform:Mac OS X,
|
||||
030000004c0500003713000000010000,PlayStation Vita,a:b1,b:b2,back:b8,dpdown:b13,dpleft:b15,dpright:b14,dpup:b12,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,rightx:a3,righty:a4,start:b9,x:b0,y:b3,platform:Mac OS X,
|
||||
03000000d62000006dca000000010000,PowerA Pro Ex,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
|
||||
03000000100800000300000006010000,PS2 Adapter,a:b2,b:b1,back:b8,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a4,righty:a3,start:b9,x:b3,y:b0,platform:Mac OS X,
|
||||
@@ -864,6 +875,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
|
||||
030000004c050000cc09000000010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,
|
||||
030000004c050000e60c000000010000,PS5 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,
|
||||
050000004c050000e60c000000010000,PS5 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Mac OS X,
|
||||
03000000222c00000225000000010000,Qanba Dragon Arcade Joystick (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
|
||||
03000000222c00000020000000010000,Qanba Drone Arcade Stick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,
|
||||
030000008916000000fd000000000000,Razer Onza TE,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,
|
||||
03000000321500000204000000010000,Razer Panthera PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
|
||||
@@ -874,8 +886,9 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
|
||||
03000000321500000009000000020000,Razer Serval,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Mac OS X,
|
||||
030000003215000000090000163a0000,Razer Serval,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Mac OS X,
|
||||
0300000032150000030a000000000000,Razer Wildcat,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,
|
||||
03000000632500008005000000010000,Redgear,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Mac OS X,
|
||||
030000000d0f0000c100000072050000,Retro Bit Sega Genesis 6B Controller,a:b2,b:b1,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,lefttrigger:b8,rightshoulder:b6,righttrigger:b7,start:b9,x:b3,y:b0,platform:Mac OS X,
|
||||
03000000921200004547000000020000,Retro Bit Sega Genesis Controller Adapter,a:b0,b:b2,x:b6,y:b8,start:b12,rightshoulder:b10,dpup:-a2,dpdown:+a2,dpleft:-a0,dpright:+a0,lefttrigger:b14,righttrigger:b4,platform:Mac OS X,
|
||||
03000000921200004547000000020000,Retro Bit Sega Genesis Controller Adapter,a:b0,b:b2,dpdown:+a2,dpleft:-a0,dpright:+a0,dpup:-a2,lefttrigger:b14,rightshoulder:b10,righttrigger:b4,start:b12,x:b6,y:b8,platform:Mac OS X,
|
||||
03000000790000001100000000000000,Retro Controller,a:b1,b:b2,back:b8,dpdown:+a4,dpleft:-a3,dpright:+a3,dpup:-a4,leftshoulder:b6,lefttrigger:b7,rightshoulder:b4,righttrigger:b5,start:b9,x:b0,y:b3,platform:Mac OS X,
|
||||
03000000790000001100000005010000,Retro Controller,a:b1,b:b2,back:b8,dpdown:+a4,dpleft:-a3,dpright:+a3,dpup:-a4,leftshoulder:b6,lefttrigger:b7,rightshoulder:b5,righttrigger:b4,start:b9,x:b0,y:b3,platform:Mac OS X,
|
||||
03000000830500006020000000010000,Retro Controller,a:b0,b:b1,back:b6,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,lefttrigger:b5,rightshoulder:b8,righttrigger:b9,start:b7,x:b2,y:b3,platform:Mac OS X,
|
||||
@@ -886,8 +899,8 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
|
||||
03000000730700000401000000010000,Sanwa PlayOnline Mobile,a:b0,b:b1,back:b2,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,start:b3,platform:Mac OS X,
|
||||
03000000a30c00002500000006020000,Sega Genesis Mini 3B Controller,a:b2,b:b1,dpdown:+a4,dpleft:-a3,dpright:+a3,dpup:-a4,righttrigger:b5,start:b9,platform:Mac OS X,
|
||||
03000000811700007e05000000000000,Sega Saturn,a:b2,b:b4,dpdown:b16,dpleft:b15,dpright:b14,dpup:b17,leftshoulder:b8,lefttrigger:a5,leftx:a0,lefty:a2,rightshoulder:b9,righttrigger:a4,start:b13,x:b0,y:b6,platform:Mac OS X,
|
||||
03000000b40400000a01000000000000,Sega Saturn,a:b0,b:b1,back:b5,guide:b2,leftshoulder:b6,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,rightshoulder:b7,start:b8,x:b3,y:b4,platform:Mac OS X,
|
||||
030000003512000021ab000000000000,SFC30 Joystick,a:b1,b:b0,back:b10,leftshoulder:b6,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Mac OS X,
|
||||
03000000b40400000a01000000000000,Sega Saturn,a:b0,b:b1,back:b5,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,guide:b2,leftshoulder:b6,rightshoulder:b7,start:b8,x:b3,y:b4,platform:Mac OS X,
|
||||
030000003512000021ab000000000000,SFC30 Joystick,a:b1,b:b0,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Mac OS X,
|
||||
0300000000f00000f100000000000000,SNES RetroPort,a:b2,b:b3,back:b4,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b5,rightshoulder:b7,start:b6,x:b0,y:b1,platform:Mac OS X,
|
||||
030000004c050000a00b000000000000,Sony DualShock 4 Adapter,a:b1,b:b2,back:b13,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,
|
||||
030000004c050000cc09000000000000,Sony DualShock 4 V2,a:b1,b:b2,back:b13,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,
|
||||
@@ -913,6 +926,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
|
||||
03000000bd12000015d0000000010000,Tomee Retro Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Mac OS X,
|
||||
03000000bd12000015d0000000000000,Tomee SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Mac OS X,
|
||||
03000000571d00002000000021000000,Tomee SNES Controller Adapter,a:b0,b:b1,back:b6,dpdown:+a4,dpleft:-a0,dpright:+a0,dpup:-a4,leftshoulder:b4,rightshoulder:b5,start:b7,x:b2,y:b3,platform:Mac OS X,
|
||||
030000005f140000c501000000020000,Trust Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Mac OS X,
|
||||
03000000100800000100000000000000,Twin USB Joystick,a:b4,b:b2,back:b16,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b12,leftstick:b20,lefttrigger:b8,leftx:a0,lefty:a2,rightshoulder:b14,rightstick:b22,righttrigger:b10,rightx:a6,righty:a4,start:b18,x:b6,y:b0,platform:Mac OS X,
|
||||
030000006f0e00000302000025040000,Victrix PS4 Pro Fightstick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Mac OS X,
|
||||
030000006f0e00000702000003060000,Victrix PS4 Pro Fightstick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Mac OS X,
|
||||
@@ -951,7 +965,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
|
||||
05000000c82d00005106000000010000,8BitDo M30,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b8,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:b7,start:b11,x:b3,y:b4,platform:Linux,
|
||||
03000000c82d00001590000011010000,8BitDo N30 Pro 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
|
||||
05000000c82d00006528000000010000,8BitDo N30 Pro 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
|
||||
03000000008000000210000011010000,8BitDo NES30,a:b1,b:b2,back:b8,leftshoulder:b4,lefttrigger:b6,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,
|
||||
03000000008000000210000011010000,8BitDo NES30,a:b1,b:b2,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,
|
||||
03000000c82d00000310000011010000,8BitDo NES30,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b7,lefttrigger:b6,rightshoulder:b9,righttrigger:b8,start:b11,x:b3,y:b4,platform:Linux,
|
||||
05000000c82d00008010000000010000,8BitDo NES30,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b7,lefttrigger:b6,rightshoulder:b9,righttrigger:b8,start:b11,x:b3,y:b4,platform:Linux,
|
||||
03000000022000000090000011010000,8BitDo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
|
||||
@@ -968,9 +982,9 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
|
||||
05000000c82d00000061000000010000,8BitDo SF30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
|
||||
030000003512000012ab000010010000,8BitDo SFC30,a:b2,b:b1,back:b6,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b7,x:b3,y:b0,platform:Linux,
|
||||
030000003512000021ab000010010000,8BitDo SFC30,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Linux,
|
||||
03000000c82d000021ab000010010000,8BitDo SFC30,a:b1,b:b0,back:b10,leftshoulder:b6,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Linux,
|
||||
05000000102800000900000000010000,8BitDo SFC30,a:b1,b:b0,back:b10,leftshoulder:b6,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Linux,
|
||||
05000000c82d00003028000000010000,8BitDo SFC30,a:b1,b:b0,back:b10,leftshoulder:b6,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Linux,
|
||||
03000000c82d000021ab000010010000,8BitDo SFC30,a:b1,b:b0,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Linux,
|
||||
05000000102800000900000000010000,8BitDo SFC30,a:b1,b:b0,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Linux,
|
||||
05000000c82d00003028000000010000,8BitDo SFC30,a:b1,b:b0,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Linux,
|
||||
03000000c82d00000160000000000000,8BitDo SN30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Linux,
|
||||
03000000c82d00000160000011010000,8BitDo SN30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
|
||||
03000000c82d00000161000000000000,8BitDo SN30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Linux,
|
||||
@@ -980,9 +994,9 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
|
||||
03000000c82d00000260000011010000,8BitDo SN30 Pro+,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
|
||||
05000000c82d00000261000000010000,8BitDo SN30 Pro+,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
|
||||
05000000202800000900000000010000,8BitDo SNES30,a:b1,b:b0,back:b10,dpdown:b122,dpleft:b119,dpright:b120,dpup:b117,leftshoulder:b6,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Linux,
|
||||
05000000a00500003232000001000000,8BitDo Zero,a:b0,b:b1,back:b10,leftshoulder:b6,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Linux,
|
||||
05000000a00500003232000001000000,8BitDo Zero,a:b0,b:b1,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Linux,
|
||||
05000000a00500003232000008010000,8BitDo Zero,a:b0,b:b1,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Linux,
|
||||
03000000c82d00001890000011010000,8BitDo Zero 2,a:b1,b:b0,back:b10,leftshoulder:b6,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Linux,
|
||||
03000000c82d00001890000011010000,8BitDo Zero 2,a:b1,b:b0,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Linux,
|
||||
050000005e040000e002000030110000,8BitDo Zero 2,a:b0,b:b1,back:b6,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b7,x:b2,y:b3,platform:Linux,
|
||||
05000000c82d00003032000000010000,8BitDo Zero 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
|
||||
03000000c01100000355000011010000,Acrux Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
|
||||
@@ -1028,12 +1042,12 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
|
||||
03000000260900008888000000010000,Cyber Gadget GameCube Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:a5,rightx:a2,righty:a3~,start:b7,x:b2,y:b3,platform:Linux,
|
||||
03000000a306000022f6000011010000,Cyborg V3 Rumble,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:+a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:-a3,rightx:a2,righty:a4,start:b9,x:b0,y:b3,platform:Linux,
|
||||
03000000791d00000103000010010000,Dual Box Wii Classic Adapter,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,
|
||||
030000004f04000004b3000010010000,Dual Power 2,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Linux,
|
||||
030000006f0e00003001000001010000,EA Sports PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
|
||||
03000000c11100000191000011010000,EasySMX,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,
|
||||
03000000242f00009100000000010000,EasySMX ESM-9101,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000006e0500000320000010010000,Elecom U3613M,a:b2,b:b3,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3,start:b11,x:b0,y:b1,platform:Linux,
|
||||
030000006e0500000720000010010000,Elecom W01U,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b1,platform:Linux,
|
||||
030000007d0400000640000010010000,Eliminator AfterShock,a:b1,b:b2,back:b9,dpdown:+a3,dpleft:-a5,dpright:+a5,dpup:-a3,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a4,righty:a2,start:b8,x:b0,y:b3,platform:Linux,
|
||||
03000000430b00000300000000010000,EMS Production PS2 Adapter,a:b2,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a5,righty:a2,start:b9,x:b3,y:b0,platform:Linux,
|
||||
03000000b40400001124000011010000,Flydigi Vader 2,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b12,lefttrigger:a5,leftx:a0,lefty:a1,paddle1:b2,paddle2:b5,paddle4:b17,rightshoulder:b7,rightstick:b13,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
|
||||
05000000151900004000000001000000,Flydigi Vader 2,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,
|
||||
@@ -1048,14 +1062,14 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
|
||||
03000000451300000010000010010000,Genius Maxfire Grandias 12,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,
|
||||
03000000f0250000c183000010010000,Goodbetterbest Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
|
||||
0300000079000000d418000000010000,GPD Win 2 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000007d0400000540000000010000,Gravis Eliminator Pro,a:b1,b:b2,back:b8,leftshoulder:b4,lefttrigger:b6,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,
|
||||
03000000280400000140000000010000,Gravis Pro,a:b1,b:b2,back:b8,leftshoulder:b4,lefttrigger:b6,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,
|
||||
030000007d0400000540000000010000,Gravis Eliminator Pro,a:b1,b:b2,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,
|
||||
03000000280400000140000000010000,Gravis GamePad Pro,a:b1,b:b2,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,
|
||||
030000008f0e00000610000000010000,GreenAsia Electronics Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b9,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b10,righttrigger:b5,rightx:a3,righty:a2,start:b11,x:b3,y:b0,platform:Linux,
|
||||
030000008f0e00001200000010010000,GreenAsia Joystick,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b2,y:b3,platform:Linux,
|
||||
0500000047532067616d657061640000,GS gamepad,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,
|
||||
03000000f0250000c383000010010000,GT VX2,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,
|
||||
06000000adde0000efbe000002010000,Hidromancer Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
03000000d81400000862000011010000,HitBox PS3 PC Analog Mode,a:b1,b:b2,back:b8,guide:b9,leftshoulder:b4,lefttrigger:b6,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,rightshoulder:b5,righttrigger:b7,start:b12,x:b0,y:b3,platform:Linux,
|
||||
03000000d81400000862000011010000,HitBox PS3 PC Analog Mode,a:b1,b:b2,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,guide:b9,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b12,x:b0,y:b3,platform:Linux,
|
||||
03000000c9110000f055000011010000,HJC Gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,
|
||||
03000000632500002605000010010000,HJDX,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
|
||||
030000000d0f00000d00000000010000,Hori,a:b0,b:b6,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b3,rightshoulder:b7,start:b9,x:b1,y:b2,platform:Linux,
|
||||
@@ -1067,7 +1081,9 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
|
||||
030000000d0f00008600000002010000,Hori Fighting Commander Xbox 360,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,
|
||||
030000000d0f00001000000011010000,Hori Fightstick 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,
|
||||
03000000ad1b000003f5000033050000,Hori Fightstick VX,+leftx:h0.2,+lefty:h0.4,-leftx:h0.8,-lefty:h0.1,a:b0,b:b1,back:b8,guide:b10,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b2,y:b3,platform:Linux,
|
||||
030000000d0f00004d00000011010000,HORI Gem Pad 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
|
||||
030000000d0f00008800000011010000,Hori Fighting Stick mini 4 (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,rightstick:b11,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,
|
||||
030000000d0f00008700000011010000,Hori Fighting Stick mini 4 (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,rightshoulder:b5,rightstick:b11,righttrigger:a4,start:b9,x:b0,y:b3,platform:Linux,
|
||||
030000000d0f00004d00000011010000,Hori Gem Pad 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
|
||||
03000000ad1b000001f5000033050000,Hori Pad EX Turbo 2,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000000d0f00003801000011010000,Hori PC Engine Mini Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,start:b9,platform:Linux,
|
||||
030000000d0f00009200000011010000,Hori Pokken Tournament DX Pro,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,
|
||||
@@ -1082,7 +1098,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
|
||||
030000000d0f0000ee00000011010000,Horipad Mini 4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
|
||||
030000000d0f00006700000001010000,Horipad One,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000000d0f0000c100000011010000,Horipad S,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b13,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
|
||||
050000000d0f0000f600000001000000,HORIPAD Switch Pro Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,
|
||||
050000000d0f0000f600000001000000,Horipad Switch Pro Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,
|
||||
03000000341a000005f7000010010000,HuiJia GameCube Controller Adapter,a:b1,b:b2,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b0,y:b3,platform:Linux,
|
||||
030000008f0e00001330000010010000,HuiJia SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b9,x:b3,y:b0,platform:Linux,
|
||||
03000000242e00008816000001010000,Hyperkin X91,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
@@ -1092,7 +1108,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
|
||||
03000000d80400008200000003000000,IMS PCU0,a:b1,b:b0,back:b4,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,start:b5,x:b3,y:b2,platform:Linux,
|
||||
03000000120c00000500000010010000,InterAct AxisPad,a:b2,b:b3,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a3,righty:a2,start:b11,x:b0,y:b1,platform:Linux,
|
||||
03000000ef0500000300000000010000,InterAct AxisPad,a:b2,b:b3,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a3,righty:a2,start:b11,x:b0,y:b1,platform:Linux,
|
||||
03000000fd0500000030000000010000,InterAct GoPad,a:b3,b:b4,x:b0,y:b1,leftshoulder:b6,rightshoulder:b2,leftx:a0,lefty:a1,lefttrigger:b7,righttrigger:b5,platform:Linux,
|
||||
03000000fd0500000030000000010000,InterAct GoPad,a:b3,b:b4,leftshoulder:b6,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b2,righttrigger:b5,x:b0,y:b1,platform:Linux,
|
||||
03000000fd0500002a26000000010000,InterAct HammerHead FX,a:b3,b:b4,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b2,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b5,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b0,y:b1,platform:Linux,
|
||||
0500000049190000020400001b010000,Ipega PG 9069,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b161,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
|
||||
03000000632500007505000011010000,Ipega PG 9099,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,
|
||||
@@ -1148,7 +1164,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
|
||||
03000000780000000600000010010000,Microntek Joystick,a:b2,b:b1,back:b8,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,start:b9,x:b3,y:b0,platform:Linux,
|
||||
030000005e0400002800000000010000,Microsoft Dual Strike,a:b3,b:b2,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b8,rightshoulder:b7,rightx:a0,righty:a1~,start:b5,x:b1,y:b0,platform:Linux,
|
||||
030000005e0400000e00000000010000,Microsoft SideWinder,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,rightshoulder:b7,start:b8,x:b3,y:b4,platform:Linux,
|
||||
030000005e0400000700000000010000,Microsoft SideWinder Gamepad,a:b0,b:b1,back:b8,leftshoulder:b6,lefttrigger:b7,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,rightshoulder:b5,righttrigger:b2,start:b9,x:b3,y:b4,platform:Linux,
|
||||
030000005e0400000700000000010000,Microsoft SideWinder Gamepad,a:b0,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,lefttrigger:b7,rightshoulder:b5,righttrigger:b2,start:b9,x:b3,y:b4,platform:Linux,
|
||||
030000005e0400002700000000010000,Microsoft SideWinder Plug and Play,a:b0,b:b1,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,lefttrigger:b4,righttrigger:b5,x:b2,y:b3,platform:Linux,
|
||||
030000005e0400008502000000010000,Microsoft Xbox,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b2,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b3,y:b4,platform:Linux,
|
||||
030000005e0400008e02000001000000,Microsoft Xbox 360,a:b0,b:b1,back:b6,dpdown:h0.1,dpleft:h0.2,dpright:h0.8,dpup:h0.4,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
@@ -1193,8 +1209,8 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
|
||||
050000007e0500000620000001800000,Nintendo Switch Left Joy-Con,a:b16,b:b15,back:b4,leftshoulder:b6,leftstick:b12,leftx:a1,lefty:a0~,rightshoulder:b8,start:b9,x:b14,y:b17,platform:Linux,
|
||||
03000000d620000013a7000011010000,Nintendo Switch PowerA Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
|
||||
03000000d620000011a7000011010000,Nintendo Switch PowerA Core Plus Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
|
||||
030000007e0500000920000011810000,Nintendo Switch Pro Controller,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b11,leftshoulder:b5,leftstick:b12,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b13,righttrigger:b8,rightx:a2,righty:a3,start:b10,x:b3,y:b2,platform:Linux,
|
||||
050000007e0500000920000001000000,Nintendo Switch Pro Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,
|
||||
030000007e0500000920000011810000,Nintendo Switch Pro Controller,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b11,leftshoulder:b5,leftstick:b12,lefttrigger:b7,leftx:a0,lefty:a1,,misc1:b4,rightshoulder:b6,rightstick:b13,righttrigger:b8,rightx:a2,righty:a3,start:b10,x:b3,y:b2,platform:Linux,
|
||||
050000007e0500000920000001000000,Nintendo Switch Pro Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,,misc1:b4,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,
|
||||
050000007e0500000920000001800000,Nintendo Switch Pro Controller,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b11,leftshoulder:b5,leftstick:b12,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b13,righttrigger:b8,rightx:a2,righty:a3,start:b10,x:b3,y:b2,platform:Linux,
|
||||
050000007e0500000720000001800000,Nintendo Switch Right Joy-Con,a:b1,b:b2,back:b9,leftshoulder:b4,leftstick:b10,leftx:a1~,lefty:a0,rightshoulder:b6,start:b8,x:b0,y:b3,platform:Linux,
|
||||
05000000010000000100000003000000,Nintendo Wii Remote,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,
|
||||
@@ -1233,12 +1249,14 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
|
||||
030000004c0500003713000011010000,PlayStation Vita,a:b1,b:b2,back:b8,dpdown:b13,dpleft:b15,dpright:b14,dpup:b12,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,rightx:a3,righty:a4,start:b9,x:b0,y:b3,platform:Linux,
|
||||
03000000c62400000053000000010000,PowerA,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
03000000c62400003a54000001010000,PowerA 1428124-01,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
03000000d62000000140000001010000,PowerA Fusion Pro 2 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
03000000c62400001a53000000010000,PowerA Mini Pro Ex,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
03000000d62000006dca000011010000,PowerA Pro Ex,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
|
||||
03000000c62400001a58000001010000,PowerA Xbox One,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
03000000d62000000220000001010000,PowerA Xbox One Controller,a:b0,b:b1,back:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Linux,
|
||||
03000000d62000000228000001010000,PowerA Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
03000000c62400001a54000001010000,PowerA Xbox One Mini Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
03000000d62000000240000001010000,PowerA Xbox One Spectra Infinity,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000006d040000d2ca000011010000,Precision Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
|
||||
03000000ff1100004133000010010000,PS2 Controller,a:b2,b:b1,back:b8,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,start:b9,x:b3,y:b0,platform:Linux,
|
||||
03000000341a00003608000011010000,PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
|
||||
@@ -1274,6 +1292,8 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
|
||||
050000004c050000e60c000000010000,PS5 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Linux,
|
||||
050000004c050000e60c000000810000,PS5 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,
|
||||
03000000300f00001211000011010000,Qanba Arcade Joystick,a:b2,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b5,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b6,start:b9,x:b1,y:b3,platform:Linux,
|
||||
03000000222c00000225000011010000,Qanba Dragon Arcade Joystick (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
|
||||
03000000222c00000025000011010000,Qanba Dragon Arcade Joystick (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
|
||||
03000000300f00001210000010010000,Qanba Joystick Plus,a:b0,b:b1,back:b8,leftshoulder:b5,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b4,righttrigger:b6,start:b9,x:b2,y:b3,platform:Linux,
|
||||
03000000222c00000223000011010000,Qanba Obsidian Arcade Joystick (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
|
||||
03000000222c00000023000011010000,Qanba Obsidian Arcade Joystick (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
|
||||
@@ -1320,13 +1340,12 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
|
||||
03000000a30c00002500000011010000,Sega Genesis Mini 3B Controller,a:b2,b:b1,dpdown:+a4,dpleft:-a3,dpright:+a3,dpup:-a4,righttrigger:b5,start:b9,platform:Linux,
|
||||
03000000790000001100000011010000,Sega Saturn,a:b1,b:b2,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,lefttrigger:b7,rightshoulder:b5,righttrigger:b4,start:b9,x:b0,y:b3,platform:Linux,
|
||||
03000000790000002201000011010000,Sega Saturn,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b5,rightshoulder:b6,righttrigger:b7,start:b9,x:b2,y:b3,platform:Linux,
|
||||
03000000b40400000a01000000010000,Sega Saturn,a:b0,b:b1,leftshoulder:b6,lefttrigger:b7,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,rightshoulder:b5,righttrigger:b2,start:b8,x:b3,y:b4,platform:Linux,
|
||||
030000001f08000001e4000010010000,SFC Controller,a:b2,b:b1,back:b8,leftshoulder:b4,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Linux,
|
||||
03000000b40400000a01000000010000,Sega Saturn,a:b0,b:b1,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,lefttrigger:b7,rightshoulder:b5,righttrigger:b2,start:b8,x:b3,y:b4,platform:Linux,
|
||||
030000001f08000001e4000010010000,SFC Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Linux,
|
||||
03000000632500002305000010010000,ShanWan Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,
|
||||
03000000f025000021c1000010010000,Shanwan Gioteck PS3 Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,
|
||||
03000000632500007505000010010000,Shanwan PS3 PC,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,
|
||||
03000000bc2000000055000010010000,Shanwan PS3 PC ,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
|
||||
030000005f140000c501000010010000,Shanwan Trust,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,
|
||||
03000000341a00000908000010010000,SL6566,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,
|
||||
050000004c050000cc09000001000000,Sony DualShock 4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
|
||||
03000000ff000000cb01000010010000,Sony PlayStation Portable,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,start:b7,x:b2,y:b3,platform:Linux,
|
||||
@@ -1351,9 +1370,9 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
|
||||
0500000011010000311400001b010000,SteelSeries Stratus Duo,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b32,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
|
||||
05000000110100001914000009010000,SteelSeries Stratus XL,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
|
||||
03000000ad1b000038f0000090040000,Street Fighter IV Fightstick TE,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000003b07000004a1000000010000,Suncom SFX Plus,a:b0,b:b2,back:b7,leftshoulder:b6,lefttrigger:b4,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,rightshoulder:b9,righttrigger:b5,start:b8,x:b1,y:b3,platform:Linux,
|
||||
030000003b07000004a1000000010000,Suncom SFX Plus,a:b0,b:b2,back:b7,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,lefttrigger:b4,rightshoulder:b9,righttrigger:b5,start:b8,x:b1,y:b3,platform:Linux,
|
||||
03000000666600000488000000010000,Super Joy Box 5 Pro,a:b2,b:b1,back:b9,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Linux,
|
||||
0300000000f00000f100000000010000,Super RetroPort,a:b1,b:b5,back:b2,leftshoulder:b6,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,rightshoulder:b7,start:b3,x:b0,y:b4,platform:Linux,
|
||||
0300000000f00000f100000000010000,Super RetroPort,a:b1,b:b5,back:b2,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b3,x:b0,y:b4,platform:Linux,
|
||||
030000008f0e00000d31000010010000,SZMY Power 3 Turbo,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
|
||||
03000000457500002211000010010000,SZMY Power Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,
|
||||
030000008f0e00001431000010010000,SZMY Power PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
|
||||
@@ -1366,17 +1385,19 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
|
||||
03000000b50700000399000000010000,Thrustmaster Firestorm Digital 2,a:b2,b:b4,back:b11,leftshoulder:b6,leftstick:b10,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b8,rightstick:b0,righttrigger:b9,start:b1,x:b3,y:b5,platform:Linux,
|
||||
030000004f04000003b3000010010000,Thrustmaster Firestorm Dual Analog 2,a:b0,b:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b9,rightx:a2,righty:a3,x:b1,y:b3,platform:Linux,
|
||||
030000004f04000000b3000010010000,Thrustmaster Firestorm Dual Power,a:b0,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b11,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b10,x:b1,y:b3,platform:Linux,
|
||||
030000004f04000004b3000010010000,Thrustmaster Firestorm Dual Power,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Linux,
|
||||
030000004f04000026b3000002040000,Thrustmaster GP XID,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
03000000c6240000025b000002020000,Thrustmaster GPX,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000004f04000008d0000000010000,Thrustmaster Run N Drive PlayStation Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
|
||||
030000004f04000009d0000000010000,Thrustmaster Run N Drive PlayStation Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
|
||||
030000004f04000007d0000000010000,Thrustmaster T Mini,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
|
||||
030000004f04000012b3000010010000,Thrustmaster vibrating,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Linux,
|
||||
030000004f04000012b3000010010000,Thrustmaster Vibrating Gamepad,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Linux,
|
||||
03000000571d00002000000010010000,Tomee SNES Adapter,a:b0,b:b1,back:b6,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b7,x:b2,y:b3,platform:Linux,
|
||||
03000000bd12000015d0000010010000,Tomee SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Linux,
|
||||
03000000d814000007cd000011010000,Toodles 2008 Chimp PC PS3,a:b0,b:b1,back:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b9,x:b3,y:b2,platform:Linux,
|
||||
030000005e0400008e02000070050000,Torid,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
03000000c01100000591000011010000,Torid,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,
|
||||
030000005f140000c501000010010000,Trust Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,
|
||||
03000000100800000100000010010000,Twin PS2 Adapter,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Linux,
|
||||
03000000100800000300000010010000,USB Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Linux,
|
||||
03000000790000000600000007010000,USB gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b3,y:b0,platform:Linux,
|
||||
|
||||
@@ -50,6 +50,7 @@
|
||||
#define PS_BLEND_C 0
|
||||
#define PS_BLEND_D 0
|
||||
#define PS_BLEND_MIX 0
|
||||
#define PS_FIXED_ONE_A 0
|
||||
#define PS_PABE 0
|
||||
#define PS_DITHER 0
|
||||
#define PS_ZCLAMP 0
|
||||
@@ -847,6 +848,13 @@ PS_OUTPUT ps_main(PS_INPUT input)
|
||||
}
|
||||
|
||||
// Must be done before alpha correction
|
||||
|
||||
// AA (Fixed one) will output a coverage of 1.0 as alpha
|
||||
if (PS_FIXED_ONE_A)
|
||||
{
|
||||
C.a = 128.0f;
|
||||
}
|
||||
|
||||
float alpha_blend;
|
||||
if (PS_BLEND_C == 1 && PS_CLR_HW > 3)
|
||||
{
|
||||
|
||||
@@ -903,6 +903,12 @@ void ps_main()
|
||||
#endif
|
||||
|
||||
// Must be done before alpha correction
|
||||
|
||||
// AA (Fixed one) will output a coverage of 1.0 as alpha
|
||||
#if PS_FIXED_ONE_A
|
||||
C.a = 128.0f;
|
||||
#endif
|
||||
|
||||
#if (PS_BLEND_C == 1 && PS_CLR_HW > 3)
|
||||
#if HAS_FRAMEBUFFER_FETCH
|
||||
vec4 RT = trunc(LAST_FRAG_COLOR * 255.0f + 0.1f);
|
||||
|
||||
@@ -337,6 +337,7 @@ void main()
|
||||
#define PS_BLEND_B 0
|
||||
#define PS_BLEND_C 0
|
||||
#define PS_BLEND_D 0
|
||||
#define PS_FIXED_ONE_A 0
|
||||
#define PS_PABE 0
|
||||
#define PS_DITHER 0
|
||||
#define PS_ZCLAMP 0
|
||||
@@ -1162,6 +1163,12 @@ void main()
|
||||
#endif
|
||||
|
||||
// Must be done before alpha correction
|
||||
|
||||
// AA (Fixed one) will output a coverage of 1.0 as alpha
|
||||
#if PS_FIXED_ONE_A
|
||||
C.a = 128.0f;
|
||||
#endif
|
||||
|
||||
#if (PS_BLEND_C == 1 && PS_CLR_HW > 3)
|
||||
vec4 RT = trunc(subpassLoad(RtSampler) * 255.0f + 0.1f);
|
||||
float alpha_blend = (PS_DFMT == FMT_24) ? 1.0f : RT.a / 128.0f;
|
||||
|
||||
@@ -20,11 +20,6 @@ if (WIN32)
|
||||
add_subdirectory(3rdparty/xz EXCLUDE_FROM_ALL)
|
||||
add_subdirectory(3rdparty/D3D12MemAlloc EXCLUDE_FROM_ALL)
|
||||
else()
|
||||
## Use cmake package to find module
|
||||
if (Linux)
|
||||
find_package(ALSA REQUIRED)
|
||||
make_imported_target_if_missing(ALSA::ALSA ALSA)
|
||||
endif()
|
||||
find_package(PCAP REQUIRED)
|
||||
find_package(Gettext) # translation tool
|
||||
find_package(LibLZMA REQUIRED)
|
||||
|
||||
@@ -67,6 +67,7 @@ target_sources(common PRIVATE
|
||||
FileSystem.h
|
||||
General.h
|
||||
HashCombine.h
|
||||
LRUCache.h
|
||||
MemcpyFast.h
|
||||
MemsetFast.inl
|
||||
MD5Digest.h
|
||||
|
||||
137
common/LRUCache.h
Normal file
@@ -0,0 +1,137 @@
|
||||
/* PCSX2 - PS2 Emulator for PCs
|
||||
* Copyright (C) 2002-2022 PCSX2 Dev Team
|
||||
*
|
||||
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
|
||||
* of the GNU Lesser General Public License as published by the Free Software Found-
|
||||
* ation, either version 3 of the License, or (at your option) any later version.
|
||||
*
|
||||
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
|
||||
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
|
||||
* PURPOSE. See the GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along with PCSX2.
|
||||
* If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include <cstdint>
|
||||
#include <map>
|
||||
|
||||
template <class K, class V>
|
||||
class LRUCache
|
||||
{
|
||||
using CounterType = std::uint64_t;
|
||||
|
||||
struct Item
|
||||
{
|
||||
V value;
|
||||
CounterType last_access;
|
||||
};
|
||||
|
||||
using MapType = std::map<K, Item>;
|
||||
|
||||
public:
|
||||
LRUCache(std::size_t max_capacity = 16, bool manual_evict = false)
|
||||
: m_max_capacity(max_capacity)
|
||||
, m_manual_evict(manual_evict)
|
||||
{
|
||||
}
|
||||
~LRUCache() = default;
|
||||
|
||||
std::size_t GetSize() const { return m_items.size(); }
|
||||
std::size_t GetMaxCapacity() const { return m_max_capacity; }
|
||||
|
||||
void Clear() { m_items.clear(); }
|
||||
|
||||
void SetMaxCapacity(std::size_t capacity)
|
||||
{
|
||||
m_max_capacity = capacity;
|
||||
if (m_items.size() > m_max_capacity)
|
||||
Evict(m_items.size() - m_max_capacity);
|
||||
}
|
||||
|
||||
template<typename KeyT>
|
||||
V* Lookup(const KeyT& key)
|
||||
{
|
||||
auto iter = m_items.find(key);
|
||||
if (iter == m_items.end())
|
||||
return nullptr;
|
||||
|
||||
iter->second.last_access = ++m_last_counter;
|
||||
return &iter->second.value;
|
||||
}
|
||||
|
||||
V* Insert(K key, V value)
|
||||
{
|
||||
ShrinkForNewItem();
|
||||
|
||||
auto iter = m_items.find(key);
|
||||
if (iter != m_items.end())
|
||||
{
|
||||
iter->second.value = std::move(value);
|
||||
iter->second.last_access = ++m_last_counter;
|
||||
return &iter->second.value;
|
||||
}
|
||||
else
|
||||
{
|
||||
Item it;
|
||||
it.last_access = ++m_last_counter;
|
||||
it.value = std::move(value);
|
||||
auto ip = m_items.emplace(std::move(key), std::move(it));
|
||||
return &ip.first->second.value;
|
||||
}
|
||||
}
|
||||
|
||||
void Evict(std::size_t count = 1)
|
||||
{
|
||||
while (m_items.size() >= count)
|
||||
{
|
||||
typename MapType::iterator lowest = m_items.end();
|
||||
for (auto iter = m_items.begin(); iter != m_items.end(); ++iter)
|
||||
{
|
||||
if (lowest == m_items.end() || iter->second.last_access < lowest->second.last_access)
|
||||
lowest = iter;
|
||||
}
|
||||
m_items.erase(lowest);
|
||||
}
|
||||
}
|
||||
|
||||
template<typename KeyT>
|
||||
bool Remove(const KeyT& key)
|
||||
{
|
||||
auto iter = m_items.find(key);
|
||||
if (iter == m_items.end())
|
||||
return false;
|
||||
|
||||
m_items.erase(iter);
|
||||
return true;
|
||||
}
|
||||
|
||||
void SetManualEvict(bool block)
|
||||
{
|
||||
m_manual_evict = block;
|
||||
if (!m_manual_evict)
|
||||
ManualEvict();
|
||||
}
|
||||
|
||||
void ManualEvict()
|
||||
{
|
||||
// evict if we went over
|
||||
while (m_items.size() > m_max_capacity)
|
||||
Evict(m_items.size() - (m_max_capacity - 1));
|
||||
}
|
||||
|
||||
private:
|
||||
void ShrinkForNewItem()
|
||||
{
|
||||
if (m_items.size() < m_max_capacity)
|
||||
return;
|
||||
|
||||
Evict(m_items.size() - (m_max_capacity - 1));
|
||||
}
|
||||
|
||||
MapType m_items;
|
||||
CounterType m_last_counter = 0;
|
||||
std::size_t m_max_capacity = 0;
|
||||
bool m_manual_evict = false;
|
||||
};
|
||||
@@ -24,8 +24,14 @@
|
||||
#define NOMINMAX
|
||||
#endif
|
||||
|
||||
// Win8.1 is our minimum at the moment.
|
||||
// Qt build requires Windows 10+, WX Windows 8.1+.
|
||||
#ifndef _WIN32_WINNT
|
||||
#ifdef PCSX2_CORE
|
||||
#define _WIN32_WINNT 0x0A00 // Windows 10
|
||||
#else
|
||||
#define _WIN32_WINNT 0x0603 // Windows 8.1
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#include <windows.h>
|
||||
#include <VersionHelpers.h>
|
||||
|
||||
@@ -135,6 +135,7 @@
|
||||
<ClInclude Include="GL\StreamBuffer.h" />
|
||||
<ClInclude Include="FileSystem.h" />
|
||||
<ClInclude Include="HashCombine.h" />
|
||||
<ClInclude Include="LRUCache.h" />
|
||||
<ClInclude Include="MD5Digest.h" />
|
||||
<ClInclude Include="ProgressCallback.h" />
|
||||
<ClInclude Include="ScopedGuard.h" />
|
||||
@@ -208,4 +209,4 @@
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
<Import Project="$(VCTargetsPath)\BuildCustomizations\masm.targets" />
|
||||
</ImportGroup>
|
||||
</Project>
|
||||
</Project>
|
||||
@@ -429,6 +429,9 @@
|
||||
<ClInclude Include="StackWalker.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="LRUCache.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Filter Include="Source Files">
|
||||
|
||||
@@ -11,7 +11,7 @@
|
||||
<ClCompile>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>__WIN32__;WIN32;_WINDOWS;_CRT_SECURE_NO_WARNINGS;_CRT_SECURE_NO_DEPRECATE;WINVER=0x0603;_WIN32_WINNT=0x0603;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<PreprocessorDefinitions>__WIN32__;WIN32;_WINDOWS;_CRT_SECURE_NO_WARNINGS;_CRT_SECURE_NO_DEPRECATE;WINVER=0x0A00;_WIN32_WINNT=0x0A00;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<StructMemberAlignment>16Bytes</StructMemberAlignment>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<RuntimeTypeInfo>false</RuntimeTypeInfo>
|
||||
|
||||
@@ -2,11 +2,11 @@
|
||||
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup Label="UserMacros">
|
||||
<BinaryOutputDir>$(SolutionDir)bin\</BinaryOutputDir>
|
||||
<PCSX2QTDIRDefault Condition="'$(Platform)'=='x64'">$(SolutionDir)3rdparty\qt\6.3.0\msvc2019_64\</PCSX2QTDIRDefault>
|
||||
<PCSX2QTDIRDefault Condition="'$(Platform)'=='ARM64'">$(SolutionDir)3rdparty\qt\6.3.0\msvc2019_arm64\</PCSX2QTDIRDefault>
|
||||
<PCSX2QTDIRDefault Condition="'$(Platform)'=='x64'">$(SolutionDir)3rdparty\qt\6.3.1\msvc2022_64\</PCSX2QTDIRDefault>
|
||||
<PCSX2QTDIRDefault Condition="'$(Platform)'=='ARM64'">$(SolutionDir)3rdparty\qt\6.3.1\msvc2022_arm64\</PCSX2QTDIRDefault>
|
||||
<PCSX2QTDIR Condition="Exists('$(PCSX2QTDIRDefault)') And ('$(PCSX2QTDIR)'=='' Or !Exists('$(PCSX2QTDIR)'))">$(PCSX2QTDIRDefault)</PCSX2QTDIR>
|
||||
<PCSX2QTDIR Condition="Exists('$(PCSX2QTDIR)') And !HasTrailingSlash('$(PCSX2QTDIR)')">$(PCSX2QTDIR)\</PCSX2QTDIR>
|
||||
<PCSX2QTDIRHost>$(SolutionDir)3rdparty\qt\6.3.0\msvc2019_64\</PCSX2QTDIRHost>
|
||||
<PCSX2QTDIRHost>$(SolutionDir)3rdparty\qt\6.3.1\msvc2022_64\</PCSX2QTDIRHost>
|
||||
<QtDirValid>false</QtDirValid>
|
||||
<QtDirValid Condition="Exists('$(PCSX2QTDIR)')">true</QtDirValid>
|
||||
<QtIncludeDir>$(PCSX2QTDIR)include\</QtIncludeDir>
|
||||
@@ -32,7 +32,7 @@
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<AdditionalLibraryDirectories>$(QtLibDir);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
||||
<AdditionalDependencies>Qt6Core$(QtLibSuffix).lib;Qt6Gui$(QtLibSuffix).lib;Qt6Widgets$(QtLibSuffix).lib;Qt6Network$(QtLibSuffix).lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<AdditionalDependencies>Qt6Core$(QtLibSuffix).lib;Qt6Gui$(QtLibSuffix).lib;Qt6Widgets$(QtLibSuffix).lib;Qt6Network$(QtLibSuffix).lib;Qt6Concurrent$(QtLibSuffix).lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
|
||||
@@ -118,7 +118,7 @@
|
||||
|
||||
<!--Copy the needed dlls-->
|
||||
<ItemGroup>
|
||||
<QtLibNames Include="Qt6Core$(QtLibSuffix);Qt6Gui$(QtLibSuffix);Qt6Widgets$(QtLibSuffix);Qt6Network$(QtLibSuffix);Qt6Svg$(QtLibSuffix)" />
|
||||
<QtLibNames Include="Qt6Core$(QtLibSuffix);Qt6Gui$(QtLibSuffix);Qt6Widgets$(QtLibSuffix);Qt6Network$(QtLibSuffix);Qt6Svg$(QtLibSuffix);Qt6Concurrent$(QtLibSuffix)" />
|
||||
<QtDlls Include="@(QtLibNames -> '$(QtBinDir)%(Identity).dll')" />
|
||||
<!--Filter plugins to copy based on the observation that all debug versions end in "d"-->
|
||||
<QtAllPlugins Include="$(QtPluginsDir)**\*$(QtLibSuffix).dll" />
|
||||
|
||||
@@ -22,7 +22,6 @@ target_sources(pcsx2-qt PRIVATE
|
||||
EarlyHardwareCheck.cpp
|
||||
EmuThread.cpp
|
||||
EmuThread.h
|
||||
Main.cpp
|
||||
MainWindow.cpp
|
||||
MainWindow.h
|
||||
MainWindow.ui
|
||||
|
||||
@@ -330,15 +330,12 @@ bool DisplayWidget::event(QEvent* event)
|
||||
|
||||
case QEvent::Wheel:
|
||||
{
|
||||
// wheel delta is 120 as in winapi
|
||||
const QPoint delta_angle(static_cast<QWheelEvent*>(event)->angleDelta());
|
||||
constexpr float DELTA = 120.0f;
|
||||
|
||||
const float dx = std::clamp(static_cast<float>(delta_angle.x()) / DELTA, -1.0f, 1.0f);
|
||||
const float dx = std::clamp(static_cast<float>(delta_angle.x()) / QtUtils::MOUSE_WHEEL_DELTA, -1.0f, 1.0f);
|
||||
if (dx != 0.0f)
|
||||
InputManager::UpdatePointerRelativeDelta(0, InputPointerAxis::WheelX, dx);
|
||||
|
||||
const float dy = std::clamp(static_cast<float>(delta_angle.y()) / DELTA, -1.0f, 1.0f);
|
||||
const float dy = std::clamp(static_cast<float>(delta_angle.y()) / QtUtils::MOUSE_WHEEL_DELTA, -1.0f, 1.0f);
|
||||
if (dy != 0.0f)
|
||||
InputManager::UpdatePointerRelativeDelta(0, InputPointerAxis::WheelY, dy);
|
||||
|
||||
@@ -376,14 +373,10 @@ bool DisplayWidget::event(QEvent* event)
|
||||
|
||||
case QEvent::Close:
|
||||
{
|
||||
if (!g_main_window->requestShutdown())
|
||||
{
|
||||
// abort the window close
|
||||
event->ignore();
|
||||
return true;
|
||||
}
|
||||
|
||||
QWidget::event(event);
|
||||
// Closing the separate widget will either cancel the close, or trigger shutdown.
|
||||
// In the latter case, it's going to destroy us, so don't let Qt do it first.
|
||||
QMetaObject::invokeMethod(g_main_window, "requestShutdown", Q_ARG(bool, true), Q_ARG(bool, true), Q_ARG(bool, false));
|
||||
event->ignore();
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -397,22 +390,6 @@ bool DisplayWidget::event(QEvent* event)
|
||||
return true;
|
||||
}
|
||||
|
||||
case QEvent::FocusIn:
|
||||
{
|
||||
QWidget::event(event);
|
||||
emit windowFocusEvent();
|
||||
return true;
|
||||
}
|
||||
|
||||
case QEvent::ActivationChange:
|
||||
{
|
||||
QWidget::event(event);
|
||||
if (isActiveWindow())
|
||||
emit windowFocusEvent();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
default:
|
||||
return QWidget::event(event);
|
||||
}
|
||||
@@ -425,15 +402,24 @@ DisplayContainer::DisplayContainer()
|
||||
|
||||
DisplayContainer::~DisplayContainer() = default;
|
||||
|
||||
bool DisplayContainer::IsNeeded(bool fullscreen, bool render_to_main)
|
||||
bool DisplayContainer::isNeeded(bool fullscreen, bool render_to_main)
|
||||
{
|
||||
#if defined(_WIN32) || defined(__APPLE__)
|
||||
return false;
|
||||
#else
|
||||
if (!fullscreen && render_to_main)
|
||||
if (!isRunningOnWayland())
|
||||
return false;
|
||||
|
||||
// We only need this on Wayland because of client-side decorations...
|
||||
return (fullscreen || !render_to_main);
|
||||
#endif
|
||||
}
|
||||
|
||||
bool DisplayContainer::isRunningOnWayland()
|
||||
{
|
||||
#if defined(_WIN32) || defined(__APPLE__)
|
||||
return false;
|
||||
#else
|
||||
const QString platform_name = QGuiApplication::platformName();
|
||||
return (platform_name == QStringLiteral("wayland"));
|
||||
#endif
|
||||
@@ -457,9 +443,11 @@ DisplayWidget* DisplayContainer::removeDisplayWidget()
|
||||
|
||||
bool DisplayContainer::event(QEvent* event)
|
||||
{
|
||||
if (event->type() == QEvent::Close && !g_main_window->requestShutdown())
|
||||
if (event->type() == QEvent::Close)
|
||||
{
|
||||
// abort the window close
|
||||
// Closing the separate widget will either cancel the close, or trigger shutdown.
|
||||
// In the latter case, it's going to destroy us, so don't let Qt do it first.
|
||||
QMetaObject::invokeMethod(g_main_window, "requestShutdown", Q_ARG(bool, true), Q_ARG(bool, true), Q_ARG(bool, false));
|
||||
event->ignore();
|
||||
return true;
|
||||
}
|
||||
@@ -477,19 +465,6 @@ bool DisplayContainer::event(QEvent* event)
|
||||
}
|
||||
break;
|
||||
|
||||
case QEvent::FocusIn:
|
||||
{
|
||||
emit m_display_widget->windowFocusEvent();
|
||||
}
|
||||
break;
|
||||
|
||||
case QEvent::ActivationChange:
|
||||
{
|
||||
if (isActiveWindow())
|
||||
emit m_display_widget->windowFocusEvent();
|
||||
}
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
@@ -42,7 +42,6 @@ public:
|
||||
void updateCursor(bool master_enable);
|
||||
|
||||
Q_SIGNALS:
|
||||
void windowFocusEvent();
|
||||
void windowResizedEvent(int width, int height, float scale);
|
||||
void windowRestoredEvent();
|
||||
|
||||
@@ -76,7 +75,10 @@ public:
|
||||
DisplayContainer();
|
||||
~DisplayContainer();
|
||||
|
||||
static bool IsNeeded(bool fullscreen, bool render_to_main);
|
||||
// Wayland is broken in lots of ways, so we need to check for it.
|
||||
static bool isRunningOnWayland();
|
||||
|
||||
static bool isNeeded(bool fullscreen, bool render_to_main);
|
||||
|
||||
void setDisplayWidget(DisplayWidget* widget);
|
||||
DisplayWidget* removeDisplayWidget();
|
||||
|
||||
@@ -37,7 +37,6 @@
|
||||
#include "pcsx2/HostSettings.h"
|
||||
#include "pcsx2/PAD/Host/PAD.h"
|
||||
#include "pcsx2/PerformanceMetrics.h"
|
||||
#include "pcsx2/Recording/InputRecordingControls.h"
|
||||
#include "pcsx2/VMManager.h"
|
||||
|
||||
#include "DisplayWidget.h"
|
||||
@@ -108,13 +107,24 @@ void EmuThread::startVM(std::shared_ptr<VMBootParameters> boot_params)
|
||||
|
||||
// create the display, this may take a while...
|
||||
m_is_fullscreen = boot_params->fullscreen.value_or(Host::GetBaseBoolSettingValue("UI", "StartFullscreen", false));
|
||||
m_is_rendering_to_main = Host::GetBaseBoolSettingValue("UI", "RenderToMainWindow", true);
|
||||
m_is_rendering_to_main = shouldRenderToMain();
|
||||
m_is_surfaceless = false;
|
||||
m_save_state_on_shutdown = false;
|
||||
if (!VMManager::Initialize(*boot_params))
|
||||
return;
|
||||
|
||||
VMManager::SetState(VMState::Running);
|
||||
if (!Host::GetBoolSettingValue("UI", "StartPaused", false))
|
||||
{
|
||||
// This will come back and call OnVMResumed().
|
||||
VMManager::SetState(VMState::Running);
|
||||
}
|
||||
else
|
||||
{
|
||||
// When starting paused, redraw the window, so there's at least something there.
|
||||
redrawDisplayWindow();
|
||||
Host::OnVMPaused();
|
||||
}
|
||||
|
||||
m_event_loop->quit();
|
||||
}
|
||||
|
||||
@@ -137,10 +147,6 @@ void EmuThread::setVMPaused(bool paused)
|
||||
return;
|
||||
}
|
||||
|
||||
// if we were surfaceless (view->game list, system->unpause), get our display widget back
|
||||
if (!paused && m_is_surfaceless)
|
||||
setSurfaceless(false);
|
||||
|
||||
VMManager::SetPaused(paused);
|
||||
}
|
||||
|
||||
@@ -236,6 +242,7 @@ void EmuThread::run()
|
||||
reloadInputSources();
|
||||
createBackgroundControllerPollTimer();
|
||||
startBackgroundControllerPollTimer();
|
||||
connectSignals();
|
||||
|
||||
while (!m_shutdown_flag.load())
|
||||
{
|
||||
@@ -266,6 +273,7 @@ void EmuThread::destroyVM()
|
||||
m_last_video_fps = 0.0f;
|
||||
m_last_internal_width = 0;
|
||||
m_last_internal_height = 0;
|
||||
m_was_paused_by_focus_loss = false;
|
||||
VMManager::Shutdown(m_save_state_on_shutdown);
|
||||
}
|
||||
|
||||
@@ -425,6 +433,12 @@ void EmuThread::updateEmuFolders()
|
||||
void EmuThread::loadOurSettings()
|
||||
{
|
||||
m_verbose_status = Host::GetBaseBoolSettingValue("UI", "VerboseStatusBar", false);
|
||||
m_pause_on_focus_loss = Host::GetBaseBoolSettingValue("UI", "PauseOnFocusLoss", false);
|
||||
}
|
||||
|
||||
void EmuThread::connectSignals()
|
||||
{
|
||||
connect(qApp, &QGuiApplication::applicationStateChanged, this, &EmuThread::onApplicationStateChanged);
|
||||
}
|
||||
|
||||
void EmuThread::checkForSettingChanges()
|
||||
@@ -433,7 +447,7 @@ void EmuThread::checkForSettingChanges()
|
||||
|
||||
if (VMManager::HasValidVM())
|
||||
{
|
||||
const bool render_to_main = Host::GetBaseBoolSettingValue("UI", "RenderToMainWindow", true);
|
||||
const bool render_to_main = shouldRenderToMain();
|
||||
if (!m_is_fullscreen && m_is_rendering_to_main != render_to_main)
|
||||
{
|
||||
m_is_rendering_to_main = render_to_main;
|
||||
@@ -450,6 +464,11 @@ void EmuThread::checkForSettingChanges()
|
||||
updatePerformanceMetrics(true);
|
||||
}
|
||||
|
||||
bool EmuThread::shouldRenderToMain() const
|
||||
{
|
||||
return !Host::GetBaseBoolSettingValue("UI", "RenderToSeparateWindow", false) && !QtHost::InNoGUIMode();
|
||||
}
|
||||
|
||||
void EmuThread::toggleSoftwareRendering()
|
||||
{
|
||||
if (!isOnEmuThread())
|
||||
@@ -478,18 +497,18 @@ void EmuThread::switchRenderer(GSRendererType renderer)
|
||||
GetMTGS().SwitchRenderer(renderer);
|
||||
}
|
||||
|
||||
void EmuThread::changeDisc(const QString& path)
|
||||
void EmuThread::changeDisc(CDVD_SourceType source, const QString& path)
|
||||
{
|
||||
if (!isOnEmuThread())
|
||||
{
|
||||
QMetaObject::invokeMethod(this, "changeDisc", Qt::QueuedConnection, Q_ARG(const QString&, path));
|
||||
QMetaObject::invokeMethod(this, "changeDisc", Qt::QueuedConnection, Q_ARG(CDVD_SourceType, source), Q_ARG(const QString&, path));
|
||||
return;
|
||||
}
|
||||
|
||||
if (!VMManager::HasValidVM())
|
||||
return;
|
||||
|
||||
VMManager::ChangeDisc(path.toStdString());
|
||||
VMManager::ChangeDisc(source, path.toStdString());
|
||||
}
|
||||
|
||||
void EmuThread::reloadPatches()
|
||||
@@ -594,9 +613,8 @@ void EmuThread::connectDisplaySignals(DisplayWidget* widget)
|
||||
{
|
||||
widget->disconnect(this);
|
||||
|
||||
connect(widget, &DisplayWidget::windowFocusEvent, this, &EmuThread::onDisplayWindowFocused);
|
||||
connect(widget, &DisplayWidget::windowResizedEvent, this, &EmuThread::onDisplayWindowResized);
|
||||
// connect(widget, &DisplayWidget::windowRestoredEvent, this, &EmuThread::redrawDisplayWindow);
|
||||
connect(widget, &DisplayWidget::windowRestoredEvent, this, &EmuThread::redrawDisplayWindow);
|
||||
}
|
||||
|
||||
void EmuThread::onDisplayWindowResized(int width, int height, float scale)
|
||||
@@ -607,7 +625,46 @@ void EmuThread::onDisplayWindowResized(int width, int height, float scale)
|
||||
GetMTGS().ResizeDisplayWindow(width, height, scale);
|
||||
}
|
||||
|
||||
void EmuThread::onDisplayWindowFocused() {}
|
||||
void EmuThread::onApplicationStateChanged(Qt::ApplicationState state)
|
||||
{
|
||||
// NOTE: This is executed on the emu thread, not UI thread.
|
||||
if (!m_pause_on_focus_loss || !VMManager::HasValidVM())
|
||||
return;
|
||||
|
||||
const bool focus_loss = (state != Qt::ApplicationActive);
|
||||
if (focus_loss)
|
||||
{
|
||||
if (!m_was_paused_by_focus_loss && VMManager::GetState() == VMState::Running)
|
||||
{
|
||||
m_was_paused_by_focus_loss = true;
|
||||
VMManager::SetPaused(true);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (m_was_paused_by_focus_loss)
|
||||
{
|
||||
m_was_paused_by_focus_loss = false;
|
||||
if (VMManager::GetState() == VMState::Paused)
|
||||
VMManager::SetPaused(false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void EmuThread::redrawDisplayWindow()
|
||||
{
|
||||
if (!isOnEmuThread())
|
||||
{
|
||||
QMetaObject::invokeMethod(this, &EmuThread::redrawDisplayWindow, Qt::QueuedConnection);
|
||||
return;
|
||||
}
|
||||
|
||||
// If we're running, we're going to re-present anyway.
|
||||
if (!VMManager::HasValidVM() || VMManager::GetState() == VMState::Running)
|
||||
return;
|
||||
|
||||
GetMTGS().RunOnGSThread([]() { GetMTGS().PresentCurrentFrame(); });
|
||||
}
|
||||
|
||||
void EmuThread::runOnCPUThread(const std::function<void()>& func)
|
||||
{
|
||||
@@ -782,6 +839,11 @@ void Host::OnVMResumed()
|
||||
// exit the event loop when we eventually return
|
||||
g_emu_thread->getEventLoop()->quit();
|
||||
g_emu_thread->stopBackgroundControllerPollTimer();
|
||||
|
||||
// if we were surfaceless (view->game list, system->unpause), get our display widget back
|
||||
if (g_emu_thread->isSurfaceless())
|
||||
g_emu_thread->setSurfaceless(false);
|
||||
|
||||
emit g_emu_thread->onVMResumed();
|
||||
}
|
||||
|
||||
@@ -794,15 +856,12 @@ void Host::OnGameChanged(const std::string& disc_path, const std::string& game_s
|
||||
|
||||
void EmuThread::updatePerformanceMetrics(bool force)
|
||||
{
|
||||
QString fps_stat, gs_stat;
|
||||
bool changed = force;
|
||||
|
||||
if (m_verbose_status && VMManager::HasValidVM())
|
||||
{
|
||||
std::string gs_stat_str;
|
||||
GSgetTitleStats(gs_stat_str);
|
||||
changed = true;
|
||||
|
||||
QString gs_stat;
|
||||
if (THREAD_VU1)
|
||||
{
|
||||
gs_stat =
|
||||
@@ -819,8 +878,11 @@ void EmuThread::updatePerformanceMetrics(bool force)
|
||||
.arg(PerformanceMetrics::GetCPUThreadUsage(), 0, 'f', 0)
|
||||
.arg(PerformanceMetrics::GetGSThreadUsage(), 0, 'f', 0);
|
||||
}
|
||||
|
||||
QMetaObject::invokeMethod(g_main_window->getStatusVerboseWidget(), "setText", Qt::QueuedConnection, Q_ARG(const QString&, gs_stat));
|
||||
}
|
||||
|
||||
const GSRendererType renderer = GSConfig.Renderer;
|
||||
const float speed = std::round(PerformanceMetrics::GetSpeed());
|
||||
const float gfps = std::round(PerformanceMetrics::GetInternalFPS());
|
||||
const float vfps = std::round(PerformanceMetrics::GetFPS());
|
||||
@@ -829,41 +891,56 @@ void EmuThread::updatePerformanceMetrics(bool force)
|
||||
|
||||
if (iwidth != m_last_internal_width || iheight != m_last_internal_height ||
|
||||
speed != m_last_speed || gfps != m_last_game_fps || vfps != m_last_video_fps ||
|
||||
changed)
|
||||
renderer != m_last_renderer || force)
|
||||
{
|
||||
m_last_internal_width = iwidth;
|
||||
m_last_internal_height = iheight;
|
||||
m_last_speed = speed;
|
||||
m_last_game_fps = gfps;
|
||||
m_last_video_fps = vfps;
|
||||
changed = true;
|
||||
|
||||
if (iwidth == 0 && iheight == 0)
|
||||
{
|
||||
// if we don't have width/height yet, we're not going to have fps either.
|
||||
// and we'll probably be <100% due to compiling. so just leave it blank for now.
|
||||
}
|
||||
else if (PerformanceMetrics::IsInternalFPSValid())
|
||||
{
|
||||
fps_stat = QStringLiteral("%1x%2 | G: %3 | V: %4 | %5%")
|
||||
.arg(iwidth)
|
||||
.arg(iheight)
|
||||
.arg(gfps, 0, 'f', 0)
|
||||
.arg(vfps, 0, 'f', 0)
|
||||
.arg(speed, 0, 'f', 0);
|
||||
QString blank;
|
||||
QMetaObject::invokeMethod(g_main_window->getStatusRendererWidget(), "setText", Qt::QueuedConnection, Q_ARG(const QString&, blank));
|
||||
QMetaObject::invokeMethod(g_main_window->getStatusResolutionWidget(), "setText", Qt::QueuedConnection, Q_ARG(const QString&, blank));
|
||||
QMetaObject::invokeMethod(g_main_window->getStatusFPSWidget(), "setText", Qt::QueuedConnection, Q_ARG(const QString&, blank));
|
||||
QMetaObject::invokeMethod(g_main_window->getStatusVPSWidget(), "setText", Qt::QueuedConnection, Q_ARG(const QString&, blank));
|
||||
return;
|
||||
}
|
||||
else
|
||||
{
|
||||
fps_stat = QStringLiteral("%1x%2 | V: %3 | %4%")
|
||||
.arg(iwidth)
|
||||
.arg(iheight)
|
||||
.arg(vfps, 0, 'f', 0)
|
||||
.arg(speed, 0, 'f', 0);
|
||||
if (renderer != m_last_renderer || force)
|
||||
{
|
||||
QMetaObject::invokeMethod(g_main_window->getStatusRendererWidget(), "setText", Qt::QueuedConnection,
|
||||
Q_ARG(const QString&, QString::fromUtf8(Pcsx2Config::GSOptions::GetRendererName(renderer))));
|
||||
m_last_renderer = renderer;
|
||||
}
|
||||
if (iwidth != m_last_internal_width || iheight != m_last_internal_height || force)
|
||||
{
|
||||
QMetaObject::invokeMethod(g_main_window->getStatusResolutionWidget(), "setText", Qt::QueuedConnection,
|
||||
Q_ARG(const QString&, tr("%1x%2")
|
||||
.arg(iwidth)
|
||||
.arg(iheight)));
|
||||
m_last_internal_width = iwidth;
|
||||
m_last_internal_height = iheight;
|
||||
}
|
||||
|
||||
if (gfps != m_last_game_fps || force)
|
||||
{
|
||||
QMetaObject::invokeMethod(g_main_window->getStatusFPSWidget(), "setText", Qt::QueuedConnection,
|
||||
Q_ARG(const QString&, tr("Game: %1 FPS")
|
||||
.arg(gfps, 0, 'f', 0)));
|
||||
m_last_game_fps = gfps;
|
||||
}
|
||||
|
||||
if (speed != m_last_speed || vfps != m_last_video_fps || force)
|
||||
{
|
||||
QMetaObject::invokeMethod(g_main_window->getStatusVPSWidget(), "setText", Qt::QueuedConnection,
|
||||
Q_ARG(const QString&, tr("Video: %1 FPS (%2%)")
|
||||
.arg(vfps, 0, 'f', 0)
|
||||
.arg(speed, 0, 'f', 0)));
|
||||
m_last_speed = speed;
|
||||
m_last_video_fps = vfps;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (changed)
|
||||
emit onPerformanceMetricsUpdated(fps_stat, gs_stat);
|
||||
}
|
||||
|
||||
void Host::OnPerformanceMetricsUpdated()
|
||||
@@ -924,10 +1001,14 @@ void Host::RequestExit(bool save_state_if_running)
|
||||
QMetaObject::invokeMethod(g_main_window, "requestExit", Qt::QueuedConnection);
|
||||
}
|
||||
|
||||
void Host::RequestVMShutdown(bool save_state)
|
||||
void Host::RequestVMShutdown(bool allow_confirm, bool allow_save_state)
|
||||
{
|
||||
if (VMManager::HasValidVM())
|
||||
g_emu_thread->shutdownVM(save_state);
|
||||
if (!VMManager::HasValidVM())
|
||||
return;
|
||||
|
||||
// Run it on the host thread, that way we get the confirm prompt (if enabled).
|
||||
QMetaObject::invokeMethod(g_main_window, "requestShutdown", Qt::QueuedConnection,
|
||||
Q_ARG(bool, allow_confirm), Q_ARG(bool, allow_save_state), Q_ARG(bool, false));
|
||||
}
|
||||
|
||||
bool Host::IsFullscreen()
|
||||
@@ -952,27 +1033,4 @@ SysMtgsThread& GetMTGS()
|
||||
// ------------------------------------------------------------------------
|
||||
|
||||
BEGIN_HOTKEY_LIST(g_host_hotkeys)
|
||||
DEFINE_HOTKEY("ShutdownVM", "System", "Shut Down Virtual Machine", [](s32 pressed) {
|
||||
if (!pressed)
|
||||
{
|
||||
// run it on the host thread, that way we get the confirm prompt (if enabled)
|
||||
QMetaObject::invokeMethod(g_main_window, "requestShutdown", Qt::QueuedConnection,
|
||||
Q_ARG(bool, true), Q_ARG(bool, true), Q_ARG(bool, true));
|
||||
}
|
||||
})
|
||||
DEFINE_HOTKEY("TogglePause", "System", "Toggle Pause", [](s32 pressed) {
|
||||
if (!pressed)
|
||||
g_emu_thread->setVMPaused(VMManager::GetState() != VMState::Paused);
|
||||
})
|
||||
DEFINE_HOTKEY("ToggleFullscreen", "General", "Toggle Fullscreen", [](s32 pressed) {
|
||||
if (!pressed)
|
||||
g_emu_thread->toggleFullscreen();
|
||||
})
|
||||
// Input Recording Hot Keys
|
||||
DEFINE_HOTKEY("InputRecToggleMode", "Input Recording", "Toggle Recording Mode", [](s32 pressed) {
|
||||
if (!pressed) // ?? - not pressed so it is on key up?
|
||||
{
|
||||
g_InputRecordingControls.RecordModeToggle();
|
||||
}
|
||||
})
|
||||
END_HOTKEY_LIST()
|
||||
|
||||
@@ -30,6 +30,8 @@
|
||||
class DisplayWidget;
|
||||
struct VMBootParameters;
|
||||
|
||||
enum class CDVD_SourceType : uint8_t;
|
||||
|
||||
class EmuThread : public QThread
|
||||
{
|
||||
Q_OBJECT
|
||||
@@ -43,6 +45,8 @@ public:
|
||||
|
||||
__fi QEventLoop* getEventLoop() const { return m_event_loop; }
|
||||
__fi bool isFullscreen() const { return m_is_fullscreen; }
|
||||
__fi bool isRenderingToMain() const { return m_is_rendering_to_main; }
|
||||
__fi bool isSurfaceless() const { return m_is_surfaceless; }
|
||||
|
||||
bool isOnEmuThread() const;
|
||||
|
||||
@@ -73,7 +77,7 @@ public Q_SLOTS:
|
||||
void updateEmuFolders();
|
||||
void toggleSoftwareRendering();
|
||||
void switchRenderer(GSRendererType renderer);
|
||||
void changeDisc(const QString& path);
|
||||
void changeDisc(CDVD_SourceType source, const QString& path);
|
||||
void reloadPatches();
|
||||
void reloadInputSources();
|
||||
void reloadInputBindings();
|
||||
@@ -107,9 +111,6 @@ Q_SIGNALS:
|
||||
/// Provided by the host; called when the running executable changes.
|
||||
void onGameChanged(const QString& path, const QString& serial, const QString& name, quint32 crc);
|
||||
|
||||
/// Called when performance metrics are changed, approx. once a second.
|
||||
void onPerformanceMetricsUpdated(const QString& fps_stats, const QString& gs_stats);
|
||||
|
||||
void onInputDevicesEnumerated(const QList<QPair<QString, QString>>& devices);
|
||||
void onInputDeviceConnected(const QString& identifier, const QString& device_name);
|
||||
void onInputDeviceDisconnected(const QString& identifier);
|
||||
@@ -135,16 +136,19 @@ private:
|
||||
void destroyVM();
|
||||
void executeVM();
|
||||
void checkForSettingChanges();
|
||||
bool shouldRenderToMain() const;
|
||||
|
||||
void createBackgroundControllerPollTimer();
|
||||
void destroyBackgroundControllerPollTimer();
|
||||
void loadOurSettings();
|
||||
void connectSignals();
|
||||
|
||||
private Q_SLOTS:
|
||||
void stopInThread();
|
||||
void doBackgroundControllerPoll();
|
||||
void onDisplayWindowResized(int width, int height, float scale);
|
||||
void onDisplayWindowFocused();
|
||||
void onApplicationStateChanged(Qt::ApplicationState state);
|
||||
void redrawDisplayWindow();
|
||||
|
||||
private:
|
||||
QThread* m_ui_thread;
|
||||
@@ -159,12 +163,16 @@ private:
|
||||
bool m_is_fullscreen = false;
|
||||
bool m_is_surfaceless = false;
|
||||
bool m_save_state_on_shutdown = false;
|
||||
bool m_pause_on_focus_loss = false;
|
||||
|
||||
bool m_was_paused_by_focus_loss = false;
|
||||
|
||||
float m_last_speed = 0.0f;
|
||||
float m_last_game_fps = 0.0f;
|
||||
float m_last_video_fps = 0.0f;
|
||||
int m_last_internal_width = 0;
|
||||
int m_last_internal_height = 0;
|
||||
GSRendererType m_last_renderer = GSRendererType::Null;
|
||||
};
|
||||
|
||||
extern EmuThread* g_emu_thread;
|
||||
|
||||
@@ -17,11 +17,16 @@
|
||||
|
||||
#include "GameListModel.h"
|
||||
#include "QtHost.h"
|
||||
#include "QtUtils.h"
|
||||
#include "common/FileSystem.h"
|
||||
#include "common/Path.h"
|
||||
#include "common/StringUtil.h"
|
||||
#include "fmt/format.h"
|
||||
#include <QtCore/QDate>
|
||||
#include <QtCore/QDateTime>
|
||||
#include <QtCore/QFuture>
|
||||
#include <QtCore/QFutureWatcher>
|
||||
#include <QtConcurrent/QtConcurrent>
|
||||
#include <QtGui/QGuiApplication>
|
||||
#include <QtGui/QIcon>
|
||||
#include <QtGui/QPainter>
|
||||
@@ -32,6 +37,7 @@ static constexpr std::array<const char*, GameListModel::Column_Count> s_column_n
|
||||
static constexpr int COVER_ART_WIDTH = 350;
|
||||
static constexpr int COVER_ART_HEIGHT = 512;
|
||||
static constexpr int COVER_ART_SPACING = 32;
|
||||
static constexpr int MIN_COVER_CACHE_SIZE = 256;
|
||||
|
||||
static int DPRScale(int size, float dpr)
|
||||
{
|
||||
@@ -123,27 +129,113 @@ const char* GameListModel::getColumnName(Column col)
|
||||
|
||||
GameListModel::GameListModel(QObject* parent /* = nullptr */)
|
||||
: QAbstractTableModel(parent)
|
||||
, m_cover_pixmap_cache(MIN_COVER_CACHE_SIZE)
|
||||
{
|
||||
loadCommonImages();
|
||||
setColumnDisplayNames();
|
||||
}
|
||||
GameListModel::~GameListModel() = default;
|
||||
|
||||
void GameListModel::refreshImages()
|
||||
{
|
||||
loadCommonImages();
|
||||
refresh();
|
||||
}
|
||||
|
||||
void GameListModel::setCoverScale(float scale)
|
||||
{
|
||||
if (m_cover_scale == scale)
|
||||
return;
|
||||
|
||||
m_cover_pixmap_cache.clear();
|
||||
m_cover_pixmap_cache.Clear();
|
||||
m_cover_scale = scale;
|
||||
m_cover_scale_counter.fetch_add(1, std::memory_order_release);
|
||||
m_loading_pixmap = QPixmap(getCoverArtWidth(), getCoverArtHeight());
|
||||
m_loading_pixmap.fill(QColor(0, 0, 0, 0));
|
||||
}
|
||||
|
||||
void GameListModel::refreshCovers()
|
||||
{
|
||||
m_cover_pixmap_cache.clear();
|
||||
m_cover_pixmap_cache.Clear();
|
||||
refresh();
|
||||
}
|
||||
|
||||
void GameListModel::updateCacheSize(int width, int height)
|
||||
{
|
||||
// This is a bit conversative, since it doesn't consider padding, but better to be over than under.
|
||||
const int cover_width = getCoverArtWidth();
|
||||
const int cover_height = getCoverArtHeight();
|
||||
const int num_columns = ((width + (cover_width - 1)) / cover_width);
|
||||
const int num_rows = ((height + (cover_height - 1)) / cover_height);
|
||||
m_cover_pixmap_cache.SetMaxCapacity(static_cast<int>(std::max(num_columns * num_rows, MIN_COVER_CACHE_SIZE)));
|
||||
}
|
||||
|
||||
void GameListModel::loadOrGenerateCover(const GameList::Entry* ge)
|
||||
{
|
||||
// Why this counter: Every time we change the cover scale, we increment the counter variable. This way if the scale is changed
|
||||
// while there's outstanding jobs, the old jobs won't proceed (at the wrong size), or get added into the grid.
|
||||
const u32 counter = m_cover_scale_counter.load(std::memory_order_acquire);
|
||||
|
||||
QFuture<QPixmap> future = QtConcurrent::run([this, path = ge->path, title = ge->title, serial = ge->serial, counter]()->QPixmap {
|
||||
QPixmap image;
|
||||
if (m_cover_scale_counter.load(std::memory_order_acquire) == counter)
|
||||
{
|
||||
const std::string cover_path(GameList::GetCoverImagePath(path, serial, title));
|
||||
if (!cover_path.empty())
|
||||
{
|
||||
const float dpr = qApp->devicePixelRatio();
|
||||
image = QPixmap(QString::fromStdString(cover_path));
|
||||
if (!image.isNull())
|
||||
{
|
||||
image.setDevicePixelRatio(dpr);
|
||||
resizeAndPadPixmap(&image, getCoverArtWidth(), getCoverArtHeight(), dpr);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (image.isNull())
|
||||
image = createPlaceholderImage(m_placeholder_pixmap, getCoverArtWidth(), getCoverArtHeight(), m_cover_scale, title);
|
||||
|
||||
if (m_cover_scale_counter.load(std::memory_order_acquire) != counter)
|
||||
image = {};
|
||||
|
||||
return image;
|
||||
});
|
||||
|
||||
// Context must be 'this' so we run on the UI thread.
|
||||
future.then(this, [this, path = ge->path, counter](QPixmap pm) {
|
||||
if (m_cover_scale_counter.load(std::memory_order_acquire) != counter)
|
||||
return;
|
||||
|
||||
m_cover_pixmap_cache.Insert(std::move(path), std::move(pm));
|
||||
invalidateCoverForPath(path);
|
||||
});
|
||||
}
|
||||
|
||||
void GameListModel::invalidateCoverForPath(const std::string& path)
|
||||
{
|
||||
// This isn't ideal, but not sure how else we can get the row, when it might change while scanning...
|
||||
auto lock = GameList::GetLock();
|
||||
const u32 count = GameList::GetEntryCount();
|
||||
std::optional<u32> row;
|
||||
for (u32 i = 0; i < count; i++)
|
||||
{
|
||||
if (GameList::GetEntryByIndex(i)->path == path)
|
||||
{
|
||||
row = i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (!row.has_value())
|
||||
{
|
||||
// Game removed?
|
||||
return;
|
||||
}
|
||||
|
||||
const QModelIndex mi(index(static_cast<int>(row.value()), Column_Cover));
|
||||
emit dataChanged(mi, mi, {Qt::DecorationRole});
|
||||
}
|
||||
|
||||
int GameListModel::getCoverArtWidth() const
|
||||
{
|
||||
return std::max(static_cast<int>(static_cast<float>(COVER_ART_WIDTH) * m_cover_scale), 1);
|
||||
@@ -202,13 +294,10 @@ QVariant GameListModel::data(const QModelIndex& index, int role) const
|
||||
return QString::fromStdString(ge->title);
|
||||
|
||||
case Column_FileTitle:
|
||||
{
|
||||
const std::string_view file_title(Path::GetFileTitle(ge->path));
|
||||
return QString::fromUtf8(file_title.data(), static_cast<int>(file_title.length()));
|
||||
}
|
||||
return QtUtils::StringViewToQString(Path::GetFileTitle(ge->path));
|
||||
|
||||
case Column_CRC:
|
||||
return QStringLiteral("%1").arg(ge->crc, 8, 16, QChar('0'));
|
||||
return QString::fromStdString(fmt::format("{:08X}", ge->crc));
|
||||
|
||||
case Column_Size:
|
||||
return QString("%1 MB").arg(static_cast<double>(ge->total_size) / 1048576.0, 0, 'f', 2);
|
||||
@@ -241,10 +330,7 @@ QVariant GameListModel::data(const QModelIndex& index, int role) const
|
||||
return QString::fromStdString(ge->title);
|
||||
|
||||
case Column_FileTitle:
|
||||
{
|
||||
const std::string_view file_title(Path::GetFileTitle(ge->path));
|
||||
return QString::fromUtf8(file_title.data(), static_cast<int>(file_title.length()));
|
||||
}
|
||||
return QtUtils::StringViewToQString(Path::GetFileTitle(ge->path));
|
||||
|
||||
case Column_CRC:
|
||||
return static_cast<int>(ge->crc);
|
||||
@@ -269,60 +355,32 @@ QVariant GameListModel::data(const QModelIndex& index, int role) const
|
||||
{
|
||||
case Column_Type:
|
||||
{
|
||||
switch (ge->type)
|
||||
{
|
||||
case GameList::EntryType::PS1Disc:
|
||||
case GameList::EntryType::PS2Disc:
|
||||
// return ((ge->settings.GetUserSettingsCount() > 0) ? m_type_disc_with_settings_pixmap : // m_type_disc_pixmap);
|
||||
return m_type_disc_pixmap;
|
||||
case GameList::EntryType::Playlist:
|
||||
return m_type_playlist_pixmap;
|
||||
case GameList::EntryType::ELF:
|
||||
default:
|
||||
return m_type_exe_pixmap;
|
||||
}
|
||||
return m_type_pixmaps[static_cast<u32>(ge->type)];
|
||||
}
|
||||
|
||||
case Column_Region:
|
||||
{
|
||||
return m_region_pixmaps[static_cast<int>(ge->region)];
|
||||
return m_region_pixmaps[static_cast<u32>(ge->region)];
|
||||
}
|
||||
|
||||
case Column_Compatibility:
|
||||
{
|
||||
return m_compatibility_pixmaps[static_cast<int>(
|
||||
return m_compatibility_pixmaps[static_cast<u32>(
|
||||
(static_cast<u32>(ge->compatibility_rating) >= GameList::CompatibilityRatingCount) ?
|
||||
GameList::CompatibilityRating::Unknown :
|
||||
GameList::CompatibilityRating::Unknown :
|
||||
ge->compatibility_rating)];
|
||||
}
|
||||
|
||||
case Column_Cover:
|
||||
{
|
||||
auto it = m_cover_pixmap_cache.find(ge->path);
|
||||
if (it != m_cover_pixmap_cache.end())
|
||||
return it->second;
|
||||
QPixmap* pm = m_cover_pixmap_cache.Lookup(ge->path);
|
||||
if (pm)
|
||||
return *pm;
|
||||
|
||||
QPixmap image;
|
||||
std::string path = GameList::GetCoverImagePathForEntry(ge);
|
||||
if (!path.empty())
|
||||
{
|
||||
const float dpr = qApp->devicePixelRatio();
|
||||
image = QPixmap(QString::fromStdString(path));
|
||||
if (!image.isNull())
|
||||
{
|
||||
image.setDevicePixelRatio(dpr);
|
||||
resizeAndPadPixmap(&image, getCoverArtWidth(), getCoverArtHeight(), dpr);
|
||||
}
|
||||
}
|
||||
|
||||
if (image.isNull())
|
||||
{
|
||||
image = createPlaceholderImage(m_placeholder_pixmap, getCoverArtWidth(), getCoverArtHeight(), m_cover_scale,
|
||||
ge->title);
|
||||
}
|
||||
|
||||
m_cover_pixmap_cache.emplace(ge->path, image);
|
||||
return image;
|
||||
// We insert the placeholder into the cache, so that we don't repeatedly
|
||||
// queue loading jobs for this game.
|
||||
const_cast<GameListModel*>(this)->loadOrGenerateCover(ge);
|
||||
return *m_cover_pixmap_cache.Insert(ge->path, m_loading_pixmap);
|
||||
}
|
||||
break;
|
||||
|
||||
@@ -451,26 +509,43 @@ bool GameListModel::lessThan(const QModelIndex& left_index, const QModelIndex& r
|
||||
}
|
||||
}
|
||||
|
||||
QIcon GameListModel::getIconForType(GameList::EntryType type)
|
||||
{
|
||||
switch (type)
|
||||
{
|
||||
case GameList::EntryType::PS2Disc:
|
||||
case GameList::EntryType::PS1Disc:
|
||||
return QIcon(QStringLiteral(":/icons/media-optical-24.png"));
|
||||
|
||||
case GameList::EntryType::Playlist:
|
||||
return QIcon(QStringLiteral(":/icons/address-book-new-22.png"));
|
||||
|
||||
case GameList::EntryType::ELF:
|
||||
default:
|
||||
return QIcon(QStringLiteral(":/icons/applications-system-24.png"));
|
||||
}
|
||||
}
|
||||
|
||||
QIcon GameListModel::getIconForRegion(GameList::Region region)
|
||||
{
|
||||
return QIcon(
|
||||
QStringLiteral("%1/icons/flags/%2.png").arg(QtHost::GetResourcesBasePath()).arg(GameList::RegionToString(region)));
|
||||
}
|
||||
|
||||
void GameListModel::loadCommonImages()
|
||||
{
|
||||
m_type_disc_pixmap = QIcon(QStringLiteral(":/icons/media-optical-24.png")).pixmap(QSize(24, 24));
|
||||
m_type_disc_with_settings_pixmap = QIcon(QStringLiteral(":/icons/media-optical-gear-24.png")).pixmap(QSize(24, 24));
|
||||
m_type_exe_pixmap = QIcon(QStringLiteral(":/icons/applications-system-24.png")).pixmap(QSize(24, 24));
|
||||
m_type_playlist_pixmap = QIcon(QStringLiteral(":/icons/address-book-new-22.png")).pixmap(QSize(22, 22));
|
||||
for (u32 type = 0; type < static_cast<u32>(GameList::EntryType::Count); type++)
|
||||
m_type_pixmaps[type] = getIconForType(static_cast<GameList::EntryType>(type)).pixmap(QSize(24, 24));
|
||||
|
||||
for (u32 i = 0; i < static_cast<u32>(GameList::Region::Count); i++)
|
||||
m_region_pixmaps[i] = getIconForRegion(static_cast<GameList::Region>(i)).pixmap(QSize(42, 30));
|
||||
|
||||
const QString base_path(QtHost::GetResourcesBasePath());
|
||||
|
||||
for (u32 i = 0; i < static_cast<u32>(GameList::Region::Count); i++)
|
||||
{
|
||||
m_region_pixmaps[i] = QIcon(
|
||||
QStringLiteral("%1/icons/flags/%2.png").arg(base_path).arg(GameList::RegionToString(static_cast<GameList::Region>(i))))
|
||||
.pixmap(QSize(42, 30));
|
||||
}
|
||||
|
||||
for (u32 i = 1; i < GameList::CompatibilityRatingCount; i++)
|
||||
m_compatibility_pixmaps[i].load(QStringLiteral("%1/icons/star-%2.png").arg(base_path).arg(i - 1));
|
||||
|
||||
m_placeholder_pixmap.load(QStringLiteral("%1/cover-placeholder.png").arg(base_path));
|
||||
setCoverScale(1.0f);
|
||||
}
|
||||
|
||||
void GameListModel::setColumnDisplayNames()
|
||||
|
||||
@@ -15,9 +15,11 @@
|
||||
|
||||
#pragma once
|
||||
#include "pcsx2/Frontend/GameList.h"
|
||||
#include "common/LRUCache.h"
|
||||
#include <QtCore/QAbstractTableModel>
|
||||
#include <QtGui/QPixmap>
|
||||
#include <algorithm>
|
||||
#include <atomic>
|
||||
#include <array>
|
||||
#include <optional>
|
||||
#include <unordered_map>
|
||||
@@ -45,6 +47,9 @@ public:
|
||||
static std::optional<Column> getColumnIdForName(std::string_view name);
|
||||
static const char* getColumnName(Column col);
|
||||
|
||||
static QIcon getIconForType(GameList::EntryType type);
|
||||
static QIcon getIconForRegion(GameList::Region region);
|
||||
|
||||
GameListModel(QObject* parent = nullptr);
|
||||
~GameListModel();
|
||||
|
||||
@@ -56,6 +61,7 @@ public:
|
||||
__fi const QString& getColumnDisplayName(int column) { return m_column_display_names[column]; }
|
||||
|
||||
void refresh();
|
||||
void refreshImages();
|
||||
|
||||
bool titlesLessThan(int left_row, int right_row) const;
|
||||
|
||||
@@ -70,23 +76,24 @@ public:
|
||||
int getCoverArtHeight() const;
|
||||
int getCoverArtSpacing() const;
|
||||
void refreshCovers();
|
||||
void updateCacheSize(int width, int height);
|
||||
|
||||
private:
|
||||
void loadCommonImages();
|
||||
void setColumnDisplayNames();
|
||||
void loadOrGenerateCover(const GameList::Entry* ge);
|
||||
void invalidateCoverForPath(const std::string& path);
|
||||
|
||||
float m_cover_scale = 1.0f;
|
||||
float m_cover_scale = 0.0f;
|
||||
std::atomic<u32> m_cover_scale_counter{0};
|
||||
bool m_show_titles_for_covers = false;
|
||||
|
||||
std::array<QString, Column_Count> m_column_display_names;
|
||||
|
||||
QPixmap m_type_disc_pixmap;
|
||||
QPixmap m_type_disc_with_settings_pixmap;
|
||||
QPixmap m_type_exe_pixmap;
|
||||
QPixmap m_type_playlist_pixmap;
|
||||
QPixmap m_region_pixmaps[static_cast<u32>(GameList::Region::Count)];
|
||||
std::array<QPixmap, static_cast<u32>(GameList::EntryType::Count)> m_type_pixmaps;
|
||||
std::array<QPixmap, static_cast<u32>(GameList::Region::Count)> m_region_pixmaps;
|
||||
QPixmap m_placeholder_pixmap;
|
||||
QPixmap m_loading_pixmap;
|
||||
|
||||
std::array<QPixmap, static_cast<int>(GameList::CompatibilityRatingCount)> m_compatibility_pixmaps;
|
||||
mutable std::unordered_map<std::string, QPixmap> m_cover_pixmap_cache;
|
||||
};
|
||||
mutable LRUCache<std::string, QPixmap> m_cover_pixmap_cache;
|
||||
};
|
||||
|
||||
@@ -122,6 +122,6 @@ void GameListRefreshThread::cancel()
|
||||
|
||||
void GameListRefreshThread::run()
|
||||
{
|
||||
GameList::Refresh(m_invalidate_cache, &m_progress);
|
||||
GameList::Refresh(m_invalidate_cache, false, &m_progress);
|
||||
emit refreshComplete();
|
||||
}
|
||||
|
||||
@@ -40,6 +40,9 @@ static const char* SUPPORTED_FORMATS_STRING = QT_TRANSLATE_NOOP(GameListWidget,
|
||||
".cso (Compressed ISO)\n"
|
||||
".gz (Gzip Compressed ISO)");
|
||||
|
||||
static constexpr float MIN_SCALE = 0.1f;
|
||||
static constexpr float MAX_SCALE = 2.0f;
|
||||
|
||||
class GameListSortModel final : public QSortFilterProxyModel
|
||||
{
|
||||
public:
|
||||
@@ -49,9 +52,38 @@ public:
|
||||
{
|
||||
}
|
||||
|
||||
void setFilterType(GameList::EntryType type)
|
||||
{
|
||||
m_filter_type = type;
|
||||
invalidateRowsFilter();
|
||||
}
|
||||
void setFilterRegion(GameList::Region region)
|
||||
{
|
||||
m_filter_region = region;
|
||||
invalidateRowsFilter();
|
||||
}
|
||||
void setFilterName(const QString& name)
|
||||
{
|
||||
m_filter_name = name;
|
||||
invalidateRowsFilter();
|
||||
}
|
||||
|
||||
bool filterAcceptsRow(int source_row, const QModelIndex& source_parent) const override
|
||||
{
|
||||
// TODO: Search
|
||||
if (m_filter_type != GameList::EntryType::Count ||
|
||||
m_filter_region != GameList::Region::Count ||
|
||||
!m_filter_name.isEmpty())
|
||||
{
|
||||
const auto lock = GameList::GetLock();
|
||||
const GameList::Entry* entry = GameList::GetEntryByIndex(source_row);
|
||||
if (m_filter_type != GameList::EntryType::Count && entry->type != m_filter_type)
|
||||
return false;
|
||||
if (m_filter_region != GameList::Region::Count && entry->region != m_filter_region)
|
||||
return false;
|
||||
if (!m_filter_name.isEmpty() && !QString::fromStdString(entry->title).contains(m_filter_name, Qt::CaseInsensitive))
|
||||
return false;
|
||||
}
|
||||
|
||||
return QSortFilterProxyModel::filterAcceptsRow(source_row, source_parent);
|
||||
}
|
||||
|
||||
@@ -62,10 +94,13 @@ public:
|
||||
|
||||
private:
|
||||
GameListModel* m_model;
|
||||
GameList::EntryType m_filter_type = GameList::EntryType::Count;
|
||||
GameList::Region m_filter_region = GameList::Region::Count;
|
||||
QString m_filter_name;
|
||||
};
|
||||
|
||||
GameListWidget::GameListWidget(QWidget* parent /* = nullptr */)
|
||||
: QStackedWidget(parent)
|
||||
: QWidget(parent)
|
||||
{
|
||||
}
|
||||
|
||||
@@ -76,10 +111,38 @@ void GameListWidget::initialize()
|
||||
m_model = new GameListModel(this);
|
||||
m_model->setCoverScale(Host::GetBaseFloatSettingValue("UI", "GameListCoverArtScale", 0.45f));
|
||||
m_model->setShowCoverTitles(Host::GetBaseBoolSettingValue("UI", "GameListShowCoverTitles", true));
|
||||
m_model->updateCacheSize(width(), height());
|
||||
|
||||
m_sort_model = new GameListSortModel(m_model);
|
||||
m_sort_model->setSourceModel(m_model);
|
||||
m_table_view = new QTableView(this);
|
||||
|
||||
m_ui.setupUi(this);
|
||||
for (u32 type = 0; type < static_cast<u32>(GameList::EntryType::Count); type++)
|
||||
{
|
||||
m_ui.filterType->addItem(GameListModel::getIconForType(static_cast<GameList::EntryType>(type)),
|
||||
qApp->translate("GameList", GameList::EntryTypeToDisplayString(static_cast<GameList::EntryType>(type))));
|
||||
}
|
||||
for (u32 region = 0; region < static_cast<u32>(GameList::Region::Count); region++)
|
||||
{
|
||||
m_ui.filterRegion->addItem(GameListModel::getIconForRegion(static_cast<GameList::Region>(region)),
|
||||
qApp->translate("GameList", GameList::RegionToString(static_cast<GameList::Region>(region))));
|
||||
}
|
||||
|
||||
connect(m_ui.viewGameList, &QPushButton::clicked, this, &GameListWidget::showGameList);
|
||||
connect(m_ui.viewGameGrid, &QPushButton::clicked, this, &GameListWidget::showGameGrid);
|
||||
connect(m_ui.gridScale, &QSlider::valueChanged, this, &GameListWidget::gridIntScale);
|
||||
connect(m_ui.viewGridTitles, &QPushButton::toggled, this, &GameListWidget::setShowCoverTitles);
|
||||
connect(m_ui.filterType, &QComboBox::currentIndexChanged, this, [this](int index) {
|
||||
m_sort_model->setFilterType((index == 0) ? GameList::EntryType::Count : static_cast<GameList::EntryType>(index - 1));
|
||||
});
|
||||
connect(m_ui.filterRegion, &QComboBox::currentIndexChanged, this, [this](int index) {
|
||||
m_sort_model->setFilterRegion((index == 0) ? GameList::Region::Count : static_cast<GameList::Region>(index - 1));
|
||||
});
|
||||
connect(m_ui.searchText, &QLineEdit::textChanged, this, [this](const QString& text) {
|
||||
m_sort_model->setFilterName(text);
|
||||
});
|
||||
|
||||
m_table_view = new QTableView(m_ui.stack);
|
||||
m_table_view->setModel(m_sort_model);
|
||||
m_table_view->setSortingEnabled(true);
|
||||
m_table_view->setSelectionMode(QAbstractItemView::SingleSelection);
|
||||
@@ -107,9 +170,9 @@ void GameListWidget::initialize()
|
||||
connect(m_table_view->horizontalHeader(), &QHeaderView::sortIndicatorChanged, this,
|
||||
&GameListWidget::onTableViewHeaderSortIndicatorChanged);
|
||||
|
||||
insertWidget(0, m_table_view);
|
||||
m_ui.stack->insertWidget(0, m_table_view);
|
||||
|
||||
m_list_view = new GameListGridListView(this);
|
||||
m_list_view = new GameListGridListView(m_ui.stack);
|
||||
m_list_view->setModel(m_sort_model);
|
||||
m_list_view->setModelColumn(GameListModel::Column_Cover);
|
||||
m_list_view->setSelectionMode(QAbstractItemView::ExtendedSelection);
|
||||
@@ -131,31 +194,32 @@ void GameListWidget::initialize()
|
||||
connect(m_list_view, &QListView::activated, this, &GameListWidget::onListViewItemActivated);
|
||||
connect(m_list_view, &QListView::customContextMenuRequested, this, &GameListWidget::onListViewContextMenuRequested);
|
||||
|
||||
insertWidget(1, m_list_view);
|
||||
m_ui.stack->insertWidget(1, m_list_view);
|
||||
|
||||
m_empty_widget = new QWidget(this);
|
||||
m_empty_widget = new QWidget(m_ui.stack);
|
||||
m_empty_ui.setupUi(m_empty_widget);
|
||||
m_empty_ui.supportedFormats->setText(qApp->translate("GameListWidget", SUPPORTED_FORMATS_STRING));
|
||||
connect(m_empty_ui.addGameDirectory, &QPushButton::clicked, this, [this]() { emit addGameDirectoryRequested(); });
|
||||
connect(m_empty_ui.scanForNewGames, &QPushButton::clicked, this, [this]() { refresh(false); });
|
||||
insertWidget(2, m_empty_widget);
|
||||
m_ui.stack->insertWidget(2, m_empty_widget);
|
||||
|
||||
if (Host::GetBaseBoolSettingValue("UI", "GameListGridView", false))
|
||||
setCurrentIndex(1);
|
||||
m_ui.stack->setCurrentIndex(1);
|
||||
else
|
||||
setCurrentIndex(0);
|
||||
m_ui.stack->setCurrentIndex(0);
|
||||
|
||||
updateToolbar();
|
||||
resizeTableViewColumnsToFit();
|
||||
}
|
||||
|
||||
bool GameListWidget::isShowingGameList() const
|
||||
{
|
||||
return currentIndex() == 0;
|
||||
return m_ui.stack->currentIndex() == 0;
|
||||
}
|
||||
|
||||
bool GameListWidget::isShowingGameGrid() const
|
||||
{
|
||||
return currentIndex() == 1;
|
||||
return m_ui.stack->currentIndex() == 1;
|
||||
}
|
||||
|
||||
bool GameListWidget::getShowGridCoverTitles() const
|
||||
@@ -186,11 +250,16 @@ void GameListWidget::cancelRefresh()
|
||||
pxAssertRel(!m_refresh_thread, "Game list thread should be unreferenced by now");
|
||||
}
|
||||
|
||||
void GameListWidget::refreshImages()
|
||||
{
|
||||
m_model->refreshImages();
|
||||
}
|
||||
|
||||
void GameListWidget::onRefreshProgress(const QString& status, int current, int total)
|
||||
{
|
||||
// switch away from the placeholder while we scan, in case we find anything
|
||||
if (currentIndex() == 2)
|
||||
setCurrentIndex(Host::GetBaseBoolSettingValue("UI", "GameListGridView", false) ? 1 : 0);
|
||||
if (m_ui.stack->currentIndex() == 2)
|
||||
m_ui.stack->setCurrentIndex(Host::GetBaseBoolSettingValue("UI", "GameListGridView", false) ? 1 : 0);
|
||||
|
||||
m_model->refresh();
|
||||
emit refreshProgress(status, current, total);
|
||||
@@ -208,7 +277,7 @@ void GameListWidget::onRefreshComplete()
|
||||
|
||||
// if we still had no games, switch to the helper widget
|
||||
if (m_model->rowCount() == 0)
|
||||
setCurrentIndex(2);
|
||||
m_ui.stack->setCurrentIndex(2);
|
||||
}
|
||||
|
||||
void GameListWidget::onSelectionModelCurrentChanged(const QModelIndex& current, const QModelIndex& previous)
|
||||
@@ -277,15 +346,12 @@ void GameListWidget::onTableViewHeaderSortIndicatorChanged(int, Qt::SortOrder)
|
||||
|
||||
void GameListWidget::listZoom(float delta)
|
||||
{
|
||||
static constexpr float MIN_SCALE = 0.1f;
|
||||
static constexpr float MAX_SCALE = 2.0f;
|
||||
|
||||
const float new_scale = std::clamp(m_model->getCoverScale() + delta, MIN_SCALE, MAX_SCALE);
|
||||
QtHost::SetBaseFloatSettingValue("UI", "GameListCoverArtScale", new_scale);
|
||||
m_model->setCoverScale(new_scale);
|
||||
m_model->updateCacheSize(width(), height());
|
||||
updateListFont();
|
||||
|
||||
m_model->refresh();
|
||||
updateToolbar();
|
||||
}
|
||||
|
||||
void GameListWidget::gridZoomIn()
|
||||
@@ -298,6 +364,17 @@ void GameListWidget::gridZoomOut()
|
||||
listZoom(-0.05f);
|
||||
}
|
||||
|
||||
void GameListWidget::gridIntScale(int int_scale)
|
||||
{
|
||||
const float new_scale = std::clamp(static_cast<float>(int_scale) / 100.0f, MIN_SCALE, MAX_SCALE);
|
||||
|
||||
QtHost::SetBaseFloatSettingValue("UI", "GameListCoverArtScale", new_scale);
|
||||
m_model->setCoverScale(new_scale);
|
||||
m_model->updateCacheSize(width(), height());
|
||||
updateListFont();
|
||||
updateToolbar();
|
||||
}
|
||||
|
||||
void GameListWidget::refreshGridCovers()
|
||||
{
|
||||
m_model->refreshCovers();
|
||||
@@ -305,21 +382,33 @@ void GameListWidget::refreshGridCovers()
|
||||
|
||||
void GameListWidget::showGameList()
|
||||
{
|
||||
if (currentIndex() == 0 || m_model->rowCount() == 0)
|
||||
if (m_ui.stack->currentIndex() == 0 || m_model->rowCount() == 0)
|
||||
{
|
||||
// We can click the toolbar multiple times, so keep it correct.
|
||||
updateToolbar();
|
||||
return;
|
||||
}
|
||||
|
||||
QtHost::SetBaseBoolSettingValue("UI", "GameListGridView", false);
|
||||
setCurrentIndex(0);
|
||||
m_ui.stack->setCurrentIndex(0);
|
||||
resizeTableViewColumnsToFit();
|
||||
updateToolbar();
|
||||
emit layoutChange();
|
||||
}
|
||||
|
||||
void GameListWidget::showGameGrid()
|
||||
{
|
||||
if (currentIndex() == 1 || m_model->rowCount() == 0)
|
||||
if (m_ui.stack->currentIndex() == 1 || m_model->rowCount() == 0)
|
||||
{
|
||||
// We can click the toolbar multiple times, so keep it correct.
|
||||
updateToolbar();
|
||||
return;
|
||||
}
|
||||
|
||||
QtHost::SetBaseBoolSettingValue("UI", "GameListGridView", true);
|
||||
setCurrentIndex(1);
|
||||
m_ui.stack->setCurrentIndex(1);
|
||||
updateToolbar();
|
||||
emit layoutChange();
|
||||
}
|
||||
|
||||
void GameListWidget::setShowCoverTitles(bool enabled)
|
||||
@@ -331,6 +420,8 @@ void GameListWidget::setShowCoverTitles(bool enabled)
|
||||
m_model->setShowCoverTitles(enabled);
|
||||
if (isShowingGameGrid())
|
||||
m_model->refresh();
|
||||
updateToolbar();
|
||||
emit layoutChange();
|
||||
}
|
||||
|
||||
void GameListWidget::updateListFont()
|
||||
@@ -340,10 +431,35 @@ void GameListWidget::updateListFont()
|
||||
m_list_view->setFont(font);
|
||||
}
|
||||
|
||||
void GameListWidget::updateToolbar()
|
||||
{
|
||||
const bool grid_view = isShowingGameGrid();
|
||||
{
|
||||
QSignalBlocker sb(m_ui.viewGameGrid);
|
||||
m_ui.viewGameGrid->setChecked(grid_view);
|
||||
}
|
||||
{
|
||||
QSignalBlocker sb(m_ui.viewGameList);
|
||||
m_ui.viewGameList->setChecked(!grid_view);
|
||||
}
|
||||
{
|
||||
QSignalBlocker sb(m_ui.viewGridTitles);
|
||||
m_ui.viewGridTitles->setChecked(m_model->getShowCoverTitles());
|
||||
}
|
||||
{
|
||||
QSignalBlocker sb(m_ui.gridScale);
|
||||
m_ui.gridScale->setValue(static_cast<int>(m_model->getCoverScale() * 100.0f));
|
||||
}
|
||||
|
||||
m_ui.viewGridTitles->setEnabled(grid_view);
|
||||
m_ui.gridScale->setEnabled(grid_view);
|
||||
}
|
||||
|
||||
void GameListWidget::resizeEvent(QResizeEvent* event)
|
||||
{
|
||||
QStackedWidget::resizeEvent(event);
|
||||
QWidget::resizeEvent(event);
|
||||
resizeTableViewColumnsToFit();
|
||||
m_model->updateCacheSize(width(), height());
|
||||
}
|
||||
|
||||
void GameListWidget::resizeTableViewColumnsToFit()
|
||||
@@ -353,7 +469,7 @@ void GameListWidget::resizeTableViewColumnsToFit()
|
||||
80, // code
|
||||
-1, // title
|
||||
-1, // file title
|
||||
60, // crc
|
||||
65, // crc
|
||||
80, // size
|
||||
60, // region
|
||||
100 // compatibility
|
||||
@@ -431,7 +547,7 @@ void GameListWidget::saveTableViewColumnSortSettings()
|
||||
|
||||
const GameList::Entry* GameListWidget::getSelectedEntry() const
|
||||
{
|
||||
if (currentIndex() == 0)
|
||||
if (m_ui.stack->currentIndex() == 0)
|
||||
{
|
||||
const QItemSelectionModel* selection_model = m_table_view->selectionModel();
|
||||
if (!selection_model->hasSelection())
|
||||
|
||||
@@ -16,8 +16,8 @@
|
||||
#pragma once
|
||||
#include "pcsx2/Frontend/GameList.h"
|
||||
#include "ui_EmptyGameListWidget.h"
|
||||
#include "ui_GameListWidget.h"
|
||||
#include <QtWidgets/QListView>
|
||||
#include <QtWidgets/QStackedWidget>
|
||||
#include <QtWidgets/QTableView>
|
||||
|
||||
Q_DECLARE_METATYPE(const GameList::Entry*);
|
||||
@@ -41,7 +41,7 @@ protected:
|
||||
void wheelEvent(QWheelEvent* e);
|
||||
};
|
||||
|
||||
class GameListWidget : public QStackedWidget
|
||||
class GameListWidget : public QWidget
|
||||
{
|
||||
Q_OBJECT
|
||||
|
||||
@@ -56,10 +56,10 @@ public:
|
||||
|
||||
void refresh(bool invalidate_cache);
|
||||
void cancelRefresh();
|
||||
void refreshImages();
|
||||
|
||||
bool isShowingGameList() const;
|
||||
bool isShowingGameGrid() const;
|
||||
|
||||
bool getShowGridCoverTitles() const;
|
||||
|
||||
const GameList::Entry* getSelectedEntry() const;
|
||||
@@ -73,6 +73,7 @@ Q_SIGNALS:
|
||||
void entryContextMenuRequested(const QPoint& point);
|
||||
|
||||
void addGameDirectoryRequested();
|
||||
void layoutChange();
|
||||
|
||||
private Q_SLOTS:
|
||||
void onRefreshProgress(const QString& status, int current, int total);
|
||||
@@ -92,6 +93,7 @@ public Q_SLOTS:
|
||||
void setShowCoverTitles(bool enabled);
|
||||
void gridZoomIn();
|
||||
void gridZoomOut();
|
||||
void gridIntScale(int int_scale);
|
||||
void refreshGridCovers();
|
||||
|
||||
protected:
|
||||
@@ -105,6 +107,9 @@ private:
|
||||
void saveTableViewColumnSortSettings();
|
||||
void listZoom(float delta);
|
||||
void updateListFont();
|
||||
void updateToolbar();
|
||||
|
||||
Ui::GameListWidget m_ui;
|
||||
|
||||
GameListModel* m_model = nullptr;
|
||||
GameListSortModel* m_sort_model = nullptr;
|
||||
|
||||
220
pcsx2-qt/GameList/GameListWidget.ui
Normal file
@@ -0,0 +1,220 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<ui version="4.0">
|
||||
<class>GameListWidget</class>
|
||||
<widget class="QWidget" name="GameListWidget">
|
||||
<property name="geometry">
|
||||
<rect>
|
||||
<x>0</x>
|
||||
<y>0</y>
|
||||
<width>758</width>
|
||||
<height>619</height>
|
||||
</rect>
|
||||
</property>
|
||||
<property name="windowTitle">
|
||||
<string>Form</string>
|
||||
</property>
|
||||
<layout class="QVBoxLayout" name="verticalLayout">
|
||||
<property name="spacing">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<property name="leftMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<property name="topMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<property name="rightMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<property name="bottomMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<item>
|
||||
<layout class="QHBoxLayout" name="horizontalLayout_3">
|
||||
<property name="leftMargin">
|
||||
<number>3</number>
|
||||
</property>
|
||||
<property name="topMargin">
|
||||
<number>3</number>
|
||||
</property>
|
||||
<property name="rightMargin">
|
||||
<number>3</number>
|
||||
</property>
|
||||
<property name="bottomMargin">
|
||||
<number>3</number>
|
||||
</property>
|
||||
<item>
|
||||
<layout class="QHBoxLayout" name="horizontalLayout">
|
||||
<property name="spacing">
|
||||
<number>3</number>
|
||||
</property>
|
||||
<item>
|
||||
<widget class="QToolButton" name="viewGameList">
|
||||
<property name="minimumSize">
|
||||
<size>
|
||||
<width>32</width>
|
||||
<height>0</height>
|
||||
</size>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>Game List</string>
|
||||
</property>
|
||||
<property name="icon">
|
||||
<iconset theme="list-check">
|
||||
<normaloff>.</normaloff>.</iconset>
|
||||
</property>
|
||||
<property name="checkable">
|
||||
<bool>true</bool>
|
||||
</property>
|
||||
<property name="autoRaise">
|
||||
<bool>true</bool>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QToolButton" name="viewGameGrid">
|
||||
<property name="minimumSize">
|
||||
<size>
|
||||
<width>32</width>
|
||||
<height>0</height>
|
||||
</size>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>Game Grid</string>
|
||||
</property>
|
||||
<property name="icon">
|
||||
<iconset theme="function-line">
|
||||
<normaloff>.</normaloff>.</iconset>
|
||||
</property>
|
||||
<property name="checkable">
|
||||
<bool>true</bool>
|
||||
</property>
|
||||
<property name="autoRaise">
|
||||
<bool>true</bool>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QToolButton" name="viewGridTitles">
|
||||
<property name="minimumSize">
|
||||
<size>
|
||||
<width>32</width>
|
||||
<height>0</height>
|
||||
</size>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>Show Titles</string>
|
||||
</property>
|
||||
<property name="icon">
|
||||
<iconset theme="price-tag-3-line">
|
||||
<normaloff>.</normaloff>.</iconset>
|
||||
</property>
|
||||
<property name="checkable">
|
||||
<bool>true</bool>
|
||||
</property>
|
||||
<property name="autoRaise">
|
||||
<bool>true</bool>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QSlider" name="gridScale">
|
||||
<property name="minimumSize">
|
||||
<size>
|
||||
<width>125</width>
|
||||
<height>0</height>
|
||||
</size>
|
||||
</property>
|
||||
<property name="maximumSize">
|
||||
<size>
|
||||
<width>125</width>
|
||||
<height>16777215</height>
|
||||
</size>
|
||||
</property>
|
||||
<property name="minimum">
|
||||
<number>10</number>
|
||||
</property>
|
||||
<property name="maximum">
|
||||
<number>200</number>
|
||||
</property>
|
||||
<property name="orientation">
|
||||
<enum>Qt::Horizontal</enum>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</item>
|
||||
<item>
|
||||
<spacer name="horizontalSpacer">
|
||||
<property name="orientation">
|
||||
<enum>Qt::Horizontal</enum>
|
||||
</property>
|
||||
<property name="sizeHint" stdset="0">
|
||||
<size>
|
||||
<width>40</width>
|
||||
<height>20</height>
|
||||
</size>
|
||||
</property>
|
||||
</spacer>
|
||||
</item>
|
||||
<item>
|
||||
<layout class="QHBoxLayout" name="horizontalLayout_2">
|
||||
<property name="spacing">
|
||||
<number>6</number>
|
||||
</property>
|
||||
<item>
|
||||
<widget class="QComboBox" name="filterType">
|
||||
<item>
|
||||
<property name="text">
|
||||
<string>All Types</string>
|
||||
</property>
|
||||
<property name="icon">
|
||||
<iconset theme="filter-line">
|
||||
<normaloff>.</normaloff>.</iconset>
|
||||
</property>
|
||||
</item>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QComboBox" name="filterRegion">
|
||||
<item>
|
||||
<property name="text">
|
||||
<string>All Regions</string>
|
||||
</property>
|
||||
<property name="icon">
|
||||
<iconset theme="global-line">
|
||||
<normaloff>.</normaloff>.</iconset>
|
||||
</property>
|
||||
</item>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QLineEdit" name="searchText">
|
||||
<property name="minimumSize">
|
||||
<size>
|
||||
<width>150</width>
|
||||
<height>0</height>
|
||||
</size>
|
||||
</property>
|
||||
<property name="placeholderText">
|
||||
<string>Search...</string>
|
||||
</property>
|
||||
<property name="clearButtonEnabled">
|
||||
<bool>true</bool>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</item>
|
||||
</layout>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QStackedWidget" name="stack"/>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
<resources>
|
||||
<include location="../resources/resources.qrc"/>
|
||||
</resources>
|
||||
<connections/>
|
||||
</ui>
|
||||
@@ -1,255 +0,0 @@
|
||||
/* PCSX2 - PS2 Emulator for PCs
|
||||
* Copyright (C) 2002-2022 PCSX2 Dev Team
|
||||
*
|
||||
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
|
||||
* of the GNU Lesser General Public License as published by the Free Software Found-
|
||||
* ation, either version 3 of the License, or (at your option) any later version.
|
||||
*
|
||||
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
|
||||
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
|
||||
* PURPOSE. See the GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along with PCSX2.
|
||||
* If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include "PrecompiledHeader.h"
|
||||
|
||||
#include <QtWidgets/QApplication>
|
||||
#include <QtWidgets/QMessageBox>
|
||||
#include <cstdlib>
|
||||
#include <csignal>
|
||||
|
||||
#include "MainWindow.h"
|
||||
#include "EmuThread.h"
|
||||
#include "QtHost.h"
|
||||
|
||||
#include "CDVD/CDVD.h"
|
||||
#include "Frontend/GameList.h"
|
||||
#include "Frontend/LogSink.h"
|
||||
|
||||
#include "common/CrashHandler.h"
|
||||
|
||||
static void PrintCommandLineVersion()
|
||||
{
|
||||
Host::InitializeEarlyConsole();
|
||||
std::fprintf(stderr, "%s\n", (QtHost::GetAppNameAndVersion() + QtHost::GetAppConfigSuffix()).toUtf8().constData());
|
||||
std::fprintf(stderr, "https://pcsx2.net/\n");
|
||||
std::fprintf(stderr, "\n");
|
||||
}
|
||||
|
||||
static void PrintCommandLineHelp(const char* progname)
|
||||
{
|
||||
PrintCommandLineVersion();
|
||||
std::fprintf(stderr, "Usage: %s [parameters] [--] [boot filename]\n", progname);
|
||||
std::fprintf(stderr, "\n");
|
||||
std::fprintf(stderr, " -help: Displays this information and exits.\n");
|
||||
std::fprintf(stderr, " -version: Displays version information and exits.\n");
|
||||
std::fprintf(stderr, " -batch: Enables batch mode (exits after shutting down).\n");
|
||||
std::fprintf(stderr, " -elf <file>: Overrides the boot ELF with the specified filename.\n");
|
||||
std::fprintf(stderr, " -disc <path>: Uses the specified host DVD drive as a source.\n");
|
||||
std::fprintf(stderr, " -bios: Starts the BIOS (System Menu/OSDSYS).\n");
|
||||
std::fprintf(stderr, " -fastboot: Force fast boot for provided filename.\n");
|
||||
std::fprintf(stderr, " -slowboot: Force slow boot for provided filename.\n");
|
||||
std::fprintf(stderr, " -state <index>: Loads specified save state by index.\n");
|
||||
std::fprintf(stderr, " -statefile <filename>: Loads state from the specified filename.\n");
|
||||
std::fprintf(stderr, " -fullscreen: Enters fullscreen mode immediately after starting.\n");
|
||||
std::fprintf(stderr, " -nofullscreen: Prevents fullscreen mode from triggering if enabled.\n");
|
||||
std::fprintf(stderr, " -earlyconsolelog: Forces logging of early console messages to console.\n");
|
||||
std::fprintf(stderr, " --: Signals that no more arguments will follow and the remaining\n"
|
||||
" parameters make up the filename. Use when the filename contains\n"
|
||||
" spaces or starts with a dash.\n");
|
||||
std::fprintf(stderr, "\n");
|
||||
}
|
||||
|
||||
static std::shared_ptr<VMBootParameters>& AutoBoot(std::shared_ptr<VMBootParameters>& autoboot)
|
||||
{
|
||||
if (!autoboot)
|
||||
autoboot = std::make_shared<VMBootParameters>();
|
||||
|
||||
return autoboot;
|
||||
}
|
||||
|
||||
static bool ParseCommandLineOptions(int argc, char* argv[], std::shared_ptr<VMBootParameters>& autoboot)
|
||||
{
|
||||
bool no_more_args = false;
|
||||
|
||||
for (int i = 1; i < argc; i++)
|
||||
{
|
||||
if (!no_more_args)
|
||||
{
|
||||
#define CHECK_ARG(str) !std::strcmp(argv[i], str)
|
||||
#define CHECK_ARG_PARAM(str) (!std::strcmp(argv[i], str) && ((i + 1) < argc))
|
||||
|
||||
if (CHECK_ARG("-help"))
|
||||
{
|
||||
PrintCommandLineHelp(argv[0]);
|
||||
return false;
|
||||
}
|
||||
else if (CHECK_ARG("-version"))
|
||||
{
|
||||
PrintCommandLineVersion();
|
||||
return false;
|
||||
}
|
||||
else if (CHECK_ARG("-batch"))
|
||||
{
|
||||
QtHost::SetBatchMode(true);
|
||||
continue;
|
||||
}
|
||||
else if (CHECK_ARG("-fastboot"))
|
||||
{
|
||||
AutoBoot(autoboot)->fast_boot = true;
|
||||
continue;
|
||||
}
|
||||
else if (CHECK_ARG("-slowboot"))
|
||||
{
|
||||
AutoBoot(autoboot)->fast_boot = false;
|
||||
continue;
|
||||
}
|
||||
else if (CHECK_ARG_PARAM("-state"))
|
||||
{
|
||||
AutoBoot(autoboot)->state_index = std::atoi(argv[++i]);
|
||||
continue;
|
||||
}
|
||||
else if (CHECK_ARG_PARAM("-statefile"))
|
||||
{
|
||||
AutoBoot(autoboot)->save_state = argv[++i];
|
||||
continue;
|
||||
}
|
||||
else if (CHECK_ARG_PARAM("-elf"))
|
||||
{
|
||||
AutoBoot(autoboot)->elf_override = argv[++i];
|
||||
continue;
|
||||
}
|
||||
else if (CHECK_ARG_PARAM("-disc"))
|
||||
{
|
||||
AutoBoot(autoboot)->source_type = CDVD_SourceType::Disc;
|
||||
AutoBoot(autoboot)->filename = argv[++i];
|
||||
continue;
|
||||
}
|
||||
else if (CHECK_ARG("-bios"))
|
||||
{
|
||||
AutoBoot(autoboot)->source_type = CDVD_SourceType::NoDisc;
|
||||
continue;
|
||||
}
|
||||
else if (CHECK_ARG("-fullscreen"))
|
||||
{
|
||||
AutoBoot(autoboot)->fullscreen = true;
|
||||
continue;
|
||||
}
|
||||
else if (CHECK_ARG("-nofullscreen"))
|
||||
{
|
||||
AutoBoot(autoboot)->fullscreen = false;
|
||||
continue;
|
||||
}
|
||||
else if (CHECK_ARG("-earlyconsolelog"))
|
||||
{
|
||||
Host::InitializeEarlyConsole();
|
||||
continue;
|
||||
}
|
||||
else if (CHECK_ARG("--"))
|
||||
{
|
||||
no_more_args = true;
|
||||
continue;
|
||||
}
|
||||
else if (argv[i][0] == '-')
|
||||
{
|
||||
Host::InitializeEarlyConsole();
|
||||
std::fprintf(stderr, "Unknown parameter: '%s'", argv[i]);
|
||||
return false;
|
||||
}
|
||||
|
||||
#undef CHECK_ARG
|
||||
#undef CHECK_ARG_PARAM
|
||||
}
|
||||
|
||||
if (!AutoBoot(autoboot)->filename.empty())
|
||||
AutoBoot(autoboot)->filename += ' ';
|
||||
|
||||
AutoBoot(autoboot)->filename += argv[i];
|
||||
}
|
||||
|
||||
// check autoboot parameters, if we set something like fullscreen without a bios
|
||||
// or disc, we don't want to actually start.
|
||||
if (autoboot && !autoboot->source_type.has_value() && autoboot->filename.empty() && autoboot->elf_override.empty())
|
||||
{
|
||||
Host::InitializeEarlyConsole();
|
||||
Console.Warning("Skipping autoboot due to no boot parameters.");
|
||||
autoboot.reset();
|
||||
}
|
||||
|
||||
// if we don't have autoboot, we definitely don't want batch mode (because that'll skip
|
||||
// scanning the game list).
|
||||
if (QtHost::InBatchMode() && !autoboot)
|
||||
{
|
||||
Host::InitializeEarlyConsole();
|
||||
Console.Warning("Disabling batch mode, because we have no autoboot.");
|
||||
QtHost::SetBatchMode(false);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
#ifndef _WIN32
|
||||
|
||||
// See note at the end of the file as to why we don't do this on Windows.
|
||||
static bool PerformEarlyHardwareChecks()
|
||||
{
|
||||
// NOTE: No point translating this message, because the configuration isn't loaded yet, so we
|
||||
// won't know which language to use, and loading the configuration uses float instructions.
|
||||
const char* error;
|
||||
if (VMManager::PerformEarlyHardwareChecks(&error))
|
||||
return true;
|
||||
|
||||
QMessageBox::critical(nullptr, QStringLiteral("Hardware Check Failed"), QString::fromUtf8(error));
|
||||
return false;
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
int main(int argc, char* argv[])
|
||||
{
|
||||
CrashHandler::Install();
|
||||
|
||||
QGuiApplication::setAttribute(Qt::AA_EnableHighDpiScaling);
|
||||
QGuiApplication::setAttribute(Qt::AA_UseHighDpiPixmaps);
|
||||
QGuiApplication::setHighDpiScaleFactorRoundingPolicy(Qt::HighDpiScaleFactorRoundingPolicy::PassThrough);
|
||||
|
||||
QApplication app(argc, argv);
|
||||
|
||||
#ifndef _WIN32
|
||||
if (!PerformEarlyHardwareChecks())
|
||||
return EXIT_FAILURE;
|
||||
#endif
|
||||
|
||||
std::shared_ptr<VMBootParameters> autoboot;
|
||||
if (!ParseCommandLineOptions(argc, argv, autoboot))
|
||||
return EXIT_FAILURE;
|
||||
|
||||
MainWindow* main_window = new MainWindow(QApplication::style()->objectName());
|
||||
|
||||
if (!QtHost::Initialize())
|
||||
{
|
||||
delete main_window;
|
||||
return EXIT_FAILURE;
|
||||
}
|
||||
|
||||
// actually show the window, the emuthread might still be starting up at this point
|
||||
main_window->initialize();
|
||||
|
||||
// skip scanning the game list when running in batch mode
|
||||
if (!QtHost::InBatchMode())
|
||||
main_window->refreshGameList(false);
|
||||
|
||||
main_window->show();
|
||||
|
||||
if (autoboot)
|
||||
g_emu_thread->startVM(std::move(autoboot));
|
||||
else
|
||||
main_window->startupUpdateCheck();
|
||||
|
||||
const int result = app.exec();
|
||||
|
||||
QtHost::Shutdown();
|
||||
return result;
|
||||
}
|
||||
@@ -39,6 +39,8 @@ namespace GameList
|
||||
struct Entry;
|
||||
}
|
||||
|
||||
enum class CDVD_SourceType : uint8_t;
|
||||
|
||||
class MainWindow final : public QMainWindow
|
||||
{
|
||||
Q_OBJECT
|
||||
@@ -77,6 +79,9 @@ public:
|
||||
explicit MainWindow(const QString& unthemed_style_name);
|
||||
~MainWindow();
|
||||
|
||||
/// Sets application theme according to settings.
|
||||
static void updateApplicationTheme();
|
||||
|
||||
void initialize();
|
||||
void connectVMThreadSignals(EmuThread* thread);
|
||||
void startupUpdateCheck();
|
||||
@@ -84,6 +89,13 @@ public:
|
||||
/// Locks the VM by pausing it, while a popup dialog is displayed.
|
||||
VMLock pauseAndLockVM();
|
||||
|
||||
/// Accessors for the status bar widgets, updated by the emulation thread.
|
||||
__fi QLabel* getStatusVerboseWidget() const { return m_status_verbose_widget; }
|
||||
__fi QLabel* getStatusRendererWidget() const { return m_status_renderer_widget; }
|
||||
__fi QLabel* getStatusResolutionWidget() const { return m_status_resolution_widget; }
|
||||
__fi QLabel* getStatusFPSWidget() const { return m_status_fps_widget; }
|
||||
__fi QLabel* getStatusVPSWidget() const { return m_status_vps_widget; }
|
||||
|
||||
public Q_SLOTS:
|
||||
void checkForUpdates(bool display_message);
|
||||
void refreshGameList(bool invalidate_cache);
|
||||
@@ -111,10 +123,12 @@ private Q_SLOTS:
|
||||
void onGameListEntryContextMenuRequested(const QPoint& point);
|
||||
|
||||
void onStartFileActionTriggered();
|
||||
void onStartDiscActionTriggered();
|
||||
void onStartBIOSActionTriggered();
|
||||
void onChangeDiscFromFileActionTriggered();
|
||||
void onChangeDiscFromGameListActionTriggered();
|
||||
void onChangeDiscFromDeviceActionTriggered();
|
||||
void onRemoveDiscActionTriggered();
|
||||
void onChangeDiscMenuAboutToShow();
|
||||
void onChangeDiscMenuAboutToHide();
|
||||
void onLoadStateMenuAboutToShow();
|
||||
@@ -132,8 +146,7 @@ private Q_SLOTS:
|
||||
void onAboutActionTriggered();
|
||||
void onCheckForUpdatesActionTriggered();
|
||||
void onToolsOpenDataDirectoryTriggered();
|
||||
void onThemeChanged();
|
||||
void onThemeChangedFromSettings();
|
||||
void updateTheme();
|
||||
void onLoggingOptionChanged();
|
||||
void onScreenshotActionTriggered();
|
||||
void onSaveGSDumpActionTriggered();
|
||||
@@ -152,7 +165,6 @@ private Q_SLOTS:
|
||||
void onVMStopped();
|
||||
|
||||
void onGameChanged(const QString& path, const QString& serial, const QString& name, quint32 crc);
|
||||
void onPerformanceMetricsUpdated(const QString& fps_stat, const QString& gs_stat);
|
||||
|
||||
void recreate();
|
||||
|
||||
@@ -168,10 +180,11 @@ private:
|
||||
NUM_SAVE_STATE_SLOTS = 10,
|
||||
};
|
||||
|
||||
static void setStyleFromSettings();
|
||||
static void setIconThemeFromStyle();
|
||||
|
||||
void setupAdditionalUi();
|
||||
void connectSignals();
|
||||
void setStyleFromSettings();
|
||||
void setIconThemeFromStyle();
|
||||
|
||||
void saveStateToConfig();
|
||||
void restoreStateFromConfig();
|
||||
@@ -179,6 +192,7 @@ private:
|
||||
void updateEmulationActions(bool starting, bool running);
|
||||
void updateStatusBarWidgetVisibility();
|
||||
void updateWindowTitle();
|
||||
void updateWindowState(bool force_visible = false);
|
||||
void setProgressBar(int current, int total);
|
||||
void clearProgressBar();
|
||||
|
||||
@@ -186,13 +200,16 @@ private:
|
||||
bool isRenderingFullscreen() const;
|
||||
bool isRenderingToMain() const;
|
||||
bool shouldHideMouseCursor() const;
|
||||
bool shouldHideMainWindow() const;
|
||||
void switchToGameListView();
|
||||
void switchToEmulationView();
|
||||
|
||||
QWidget* getContentParent();
|
||||
QWidget* getDisplayContainer() const;
|
||||
void saveDisplayWindowGeometryToConfig();
|
||||
void restoreDisplayWindowGeometryFromConfig();
|
||||
void destroyDisplayWidget();
|
||||
void createDisplayWidget(bool fullscreen, bool render_to_main, bool is_exclusive_fullscreen);
|
||||
void destroyDisplayWidget(bool show_game_list);
|
||||
void setDisplayFullscreen(const std::string& fullscreen_mode);
|
||||
|
||||
SettingsDialog* getSettingsDialog();
|
||||
@@ -201,6 +218,8 @@ private:
|
||||
ControllerSettingsDialog* getControllerSettingsDialog();
|
||||
void doControllerSettings(ControllerSettingsDialog::Category category = ControllerSettingsDialog::Category::Count);
|
||||
|
||||
QString getDiscDevicePath(const QString& title);
|
||||
|
||||
void startGameListEntry(const GameList::Entry* entry, std::optional<s32> save_slot = std::nullopt,
|
||||
std::optional<bool> fast_boot = std::nullopt);
|
||||
void setGameListEntryCoverImage(const GameList::Entry* entry);
|
||||
@@ -211,8 +230,8 @@ private:
|
||||
void populateLoadStateMenu(QMenu* menu, const QString& filename, const QString& serial, quint32 crc);
|
||||
void populateSaveStateMenu(QMenu* menu, const QString& serial, quint32 crc);
|
||||
void updateSaveStateMenus(const QString& filename, const QString& serial, quint32 crc);
|
||||
void doStartDisc(const QString& path);
|
||||
void doDiscChange(const QString& path);
|
||||
void doStartFile(std::optional<CDVD_SourceType> source, const QString& path);
|
||||
void doDiscChange(CDVD_SourceType source, const QString& path);
|
||||
|
||||
Ui::MainWindow m_ui;
|
||||
|
||||
@@ -227,18 +246,21 @@ private:
|
||||
AutoUpdaterDialog* m_auto_updater_dialog = nullptr;
|
||||
|
||||
QProgressBar* m_status_progress_widget = nullptr;
|
||||
QLabel* m_status_gs_widget = nullptr;
|
||||
QLabel* m_status_verbose_widget = nullptr;
|
||||
QLabel* m_status_renderer_widget = nullptr;
|
||||
QLabel* m_status_fps_widget = nullptr;
|
||||
QLabel* m_status_vps_widget = nullptr;
|
||||
QLabel* m_status_resolution_widget = nullptr;
|
||||
|
||||
QString m_current_disc_path;
|
||||
QString m_current_game_serial;
|
||||
QString m_current_game_name;
|
||||
quint32 m_current_game_crc;
|
||||
bool m_vm_valid = false;
|
||||
bool m_vm_paused = false;
|
||||
|
||||
bool m_save_states_invalidated = false;
|
||||
bool m_was_paused_on_surface_loss = false;
|
||||
bool m_was_disc_change_request = false;
|
||||
bool m_is_closing = false;
|
||||
|
||||
QString m_last_fps_status;
|
||||
};
|
||||
|
||||
@@ -16,6 +16,7 @@
|
||||
<property name="windowTitle">
|
||||
<string>PCSX2</string>
|
||||
</property>
|
||||
<widget class="QStackedWidget" name="mainContainer" />
|
||||
<widget class="QMenuBar" name="menuBar">
|
||||
<property name="geometry">
|
||||
<rect>
|
||||
|
||||
@@ -18,6 +18,7 @@
|
||||
#include <csignal>
|
||||
|
||||
#include <QtCore/QTimer>
|
||||
#include <QtWidgets/QApplication>
|
||||
#include <QtWidgets/QMessageBox>
|
||||
|
||||
#ifdef _WIN32
|
||||
@@ -35,6 +36,7 @@
|
||||
#include "common/StringUtil.h"
|
||||
#include "common/Timer.h"
|
||||
|
||||
#include "pcsx2/CDVD/CDVDcommon.h"
|
||||
#include "pcsx2/DebugTools/Debug.h"
|
||||
#include "pcsx2/Frontend/GameList.h"
|
||||
#include "pcsx2/Frontend/INISettingsInterface.h"
|
||||
@@ -55,6 +57,10 @@ static constexpr u32 SETTINGS_SAVE_DELAY = 1000;
|
||||
// Local function declarations
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
namespace QtHost {
|
||||
static void PrintCommandLineVersion();
|
||||
static void PrintCommandLineHelp(const char* progname);
|
||||
static std::shared_ptr<VMBootParameters>& AutoBoot(std::shared_ptr<VMBootParameters>& autoboot);
|
||||
static bool ParseCommandLineOptions(int argc, char* argv[], std::shared_ptr<VMBootParameters>& autoboot);
|
||||
static bool InitializeConfig();
|
||||
static bool ShouldUsePortableMode();
|
||||
static void SetAppRoot();
|
||||
@@ -73,48 +79,12 @@ const IConsoleWriter* PatchesCon = &Console;
|
||||
static std::unique_ptr<QTimer> s_settings_save_timer;
|
||||
static std::unique_ptr<INISettingsInterface> s_base_settings_interface;
|
||||
static bool s_batch_mode = false;
|
||||
static bool s_nogui_mode = false;
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
// Initialization/Shutdown
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
bool QtHost::Initialize()
|
||||
{
|
||||
qRegisterMetaType<std::optional<bool>>();
|
||||
qRegisterMetaType<std::function<void()>>();
|
||||
qRegisterMetaType<std::shared_ptr<VMBootParameters>>();
|
||||
qRegisterMetaType<GSRendererType>();
|
||||
qRegisterMetaType<InputBindingKey>();
|
||||
qRegisterMetaType<const GameList::Entry*>();
|
||||
|
||||
if (!InitializeConfig())
|
||||
{
|
||||
// NOTE: No point translating this, because no config means the language won't be loaded anyway.
|
||||
QMessageBox::critical(nullptr, QStringLiteral("Error"), QStringLiteral("Failed to initialize config."));
|
||||
return false;
|
||||
}
|
||||
|
||||
HookSignals();
|
||||
EmuThread::start();
|
||||
return true;
|
||||
}
|
||||
|
||||
void QtHost::Shutdown()
|
||||
{
|
||||
EmuThread::stop();
|
||||
if (g_main_window)
|
||||
{
|
||||
g_main_window->close();
|
||||
delete g_main_window;
|
||||
}
|
||||
|
||||
if (emuLog)
|
||||
{
|
||||
std::fclose(emuLog);
|
||||
emuLog = nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
bool QtHost::SetCriticalFolders()
|
||||
{
|
||||
SetAppRoot();
|
||||
@@ -187,25 +157,29 @@ void QtHost::SetDataDirectory()
|
||||
CoTaskMemFree(documents_directory);
|
||||
}
|
||||
#elif defined(__linux__)
|
||||
// Check for $HOME/PCSX2 first, for legacy installs.
|
||||
const char* home_dir = getenv("HOME");
|
||||
const std::string legacy_dir(home_dir ? Path::Combine(home_dir, "PCSX2") : std::string());
|
||||
if (!legacy_dir.empty() && FileSystem::DirectoryExists(legacy_dir.c_str()))
|
||||
// Use $XDG_CONFIG_HOME/PCSX2 if it exists.
|
||||
const char* xdg_config_home = getenv("XDG_CONFIG_HOME");
|
||||
if (xdg_config_home && Path::IsAbsolute(xdg_config_home))
|
||||
{
|
||||
EmuFolders::DataRoot = std::move(legacy_dir);
|
||||
EmuFolders::DataRoot = Path::Combine(xdg_config_home, "PCSX2");
|
||||
}
|
||||
else
|
||||
{
|
||||
// otherwise, use $XDG_CONFIG_HOME/PCSX2.
|
||||
const char* xdg_config_home = getenv("XDG_CONFIG_HOME");
|
||||
if (xdg_config_home && xdg_config_home[0] == '/' && FileSystem::DirectoryExists(xdg_config_home))
|
||||
// Use ~/PCSX2 for non-XDG, and ~/.config/PCSX2 for XDG.
|
||||
// Maybe we should drop the former when Qt goes live.
|
||||
const char* home_dir = getenv("HOME");
|
||||
if (home_dir)
|
||||
{
|
||||
EmuFolders::DataRoot = Path::Combine(xdg_config_home, "PCSX2");
|
||||
}
|
||||
else if (!legacy_dir.empty())
|
||||
{
|
||||
// fall back to the legacy PCSX2-in-home.
|
||||
EmuFolders::DataRoot = std::move(legacy_dir);
|
||||
#ifndef XDG_STD
|
||||
EmuFolders::DataRoot = Path::Combine(home_dir, "PCSX2");
|
||||
#else
|
||||
// ~/.config should exist, but just in case it doesn't and this is a fresh profile..
|
||||
const std::string config_dir(Path::Combine(home_dir, ".config"));
|
||||
if (!FileSystem::DirectoryExists(config_dir.c_str()))
|
||||
FileSystem::CreateDirectoryPath(config_dir.c_str(), false);
|
||||
|
||||
EmuFolders::DataRoot = Path::Combine(config_dir, "PCSX2");
|
||||
#endif
|
||||
}
|
||||
}
|
||||
#elif defined(__APPLE__)
|
||||
@@ -253,7 +227,7 @@ bool QtHost::InitializeConfig()
|
||||
// TODO: Handle reset to defaults if load fails.
|
||||
EmuFolders::LoadConfig(*s_base_settings_interface.get());
|
||||
EmuFolders::EnsureFoldersExist();
|
||||
Host::UpdateLogging();
|
||||
Host::UpdateLogging(QtHost::InNoGUIMode());
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -368,9 +342,9 @@ bool QtHost::InBatchMode()
|
||||
return s_batch_mode;
|
||||
}
|
||||
|
||||
void QtHost::SetBatchMode(bool enabled)
|
||||
bool QtHost::InNoGUIMode()
|
||||
{
|
||||
s_batch_mode = enabled;
|
||||
return s_nogui_mode;
|
||||
}
|
||||
|
||||
void QtHost::RunOnUIThread(const std::function<void()>& func, bool block /*= false*/)
|
||||
@@ -504,3 +478,275 @@ void QtHost::HookSignals()
|
||||
std::signal(SIGINT, SignalHandler);
|
||||
std::signal(SIGTERM, SignalHandler);
|
||||
}
|
||||
|
||||
void QtHost::PrintCommandLineVersion()
|
||||
{
|
||||
Host::InitializeEarlyConsole();
|
||||
std::fprintf(stderr, "%s\n", (GetAppNameAndVersion() + GetAppConfigSuffix()).toUtf8().constData());
|
||||
std::fprintf(stderr, "https://pcsx2.net/\n");
|
||||
std::fprintf(stderr, "\n");
|
||||
}
|
||||
|
||||
void QtHost::PrintCommandLineHelp(const char* progname)
|
||||
{
|
||||
PrintCommandLineVersion();
|
||||
std::fprintf(stderr, "Usage: %s [parameters] [--] [boot filename]\n", progname);
|
||||
std::fprintf(stderr, "\n");
|
||||
std::fprintf(stderr, " -help: Displays this information and exits.\n");
|
||||
std::fprintf(stderr, " -version: Displays version information and exits.\n");
|
||||
std::fprintf(stderr, " -batch: Enables batch mode (exits after shutting down).\n");
|
||||
std::fprintf(stderr, " -nogui: Hides main window while running (implies batch mode).\n");
|
||||
std::fprintf(stderr, " -elf <file>: Overrides the boot ELF with the specified filename.\n");
|
||||
std::fprintf(stderr, " -disc <path>: Uses the specified host DVD drive as a source.\n");
|
||||
std::fprintf(stderr, " -bios: Starts the BIOS (System Menu/OSDSYS).\n");
|
||||
std::fprintf(stderr, " -fastboot: Force fast boot for provided filename.\n");
|
||||
std::fprintf(stderr, " -slowboot: Force slow boot for provided filename.\n");
|
||||
std::fprintf(stderr, " -state <index>: Loads specified save state by index.\n");
|
||||
std::fprintf(stderr, " -statefile <filename>: Loads state from the specified filename.\n");
|
||||
std::fprintf(stderr, " -fullscreen: Enters fullscreen mode immediately after starting.\n");
|
||||
std::fprintf(stderr, " -nofullscreen: Prevents fullscreen mode from triggering if enabled.\n");
|
||||
std::fprintf(stderr, " -earlyconsolelog: Forces logging of early console messages to console.\n");
|
||||
std::fprintf(stderr, " --: Signals that no more arguments will follow and the remaining\n"
|
||||
" parameters make up the filename. Use when the filename contains\n"
|
||||
" spaces or starts with a dash.\n");
|
||||
std::fprintf(stderr, "\n");
|
||||
}
|
||||
|
||||
std::shared_ptr<VMBootParameters>& QtHost::AutoBoot(std::shared_ptr<VMBootParameters>& autoboot)
|
||||
{
|
||||
if (!autoboot)
|
||||
autoboot = std::make_shared<VMBootParameters>();
|
||||
|
||||
return autoboot;
|
||||
}
|
||||
|
||||
bool QtHost::ParseCommandLineOptions(int argc, char* argv[], std::shared_ptr<VMBootParameters>& autoboot)
|
||||
{
|
||||
bool no_more_args = false;
|
||||
|
||||
for (int i = 1; i < argc; i++)
|
||||
{
|
||||
if (!no_more_args)
|
||||
{
|
||||
#define CHECK_ARG(str) !std::strcmp(argv[i], str)
|
||||
#define CHECK_ARG_PARAM(str) (!std::strcmp(argv[i], str) && ((i + 1) < argc))
|
||||
|
||||
if (CHECK_ARG("-help"))
|
||||
{
|
||||
PrintCommandLineHelp(argv[0]);
|
||||
return false;
|
||||
}
|
||||
else if (CHECK_ARG("-version"))
|
||||
{
|
||||
PrintCommandLineVersion();
|
||||
return false;
|
||||
}
|
||||
else if (CHECK_ARG("-batch"))
|
||||
{
|
||||
s_batch_mode = true;
|
||||
continue;
|
||||
}
|
||||
else if (CHECK_ARG("-nogui"))
|
||||
{
|
||||
s_batch_mode = true;
|
||||
s_nogui_mode = true;
|
||||
continue;
|
||||
}
|
||||
else if (CHECK_ARG("-fastboot"))
|
||||
{
|
||||
AutoBoot(autoboot)->fast_boot = true;
|
||||
continue;
|
||||
}
|
||||
else if (CHECK_ARG("-slowboot"))
|
||||
{
|
||||
AutoBoot(autoboot)->fast_boot = false;
|
||||
continue;
|
||||
}
|
||||
else if (CHECK_ARG_PARAM("-state"))
|
||||
{
|
||||
AutoBoot(autoboot)->state_index = std::atoi(argv[++i]);
|
||||
continue;
|
||||
}
|
||||
else if (CHECK_ARG_PARAM("-statefile"))
|
||||
{
|
||||
AutoBoot(autoboot)->save_state = argv[++i];
|
||||
continue;
|
||||
}
|
||||
else if (CHECK_ARG_PARAM("-elf"))
|
||||
{
|
||||
AutoBoot(autoboot)->elf_override = argv[++i];
|
||||
continue;
|
||||
}
|
||||
else if (CHECK_ARG_PARAM("-disc"))
|
||||
{
|
||||
AutoBoot(autoboot)->source_type = CDVD_SourceType::Disc;
|
||||
AutoBoot(autoboot)->filename = argv[++i];
|
||||
continue;
|
||||
}
|
||||
else if (CHECK_ARG("-bios"))
|
||||
{
|
||||
AutoBoot(autoboot)->source_type = CDVD_SourceType::NoDisc;
|
||||
continue;
|
||||
}
|
||||
else if (CHECK_ARG("-fullscreen"))
|
||||
{
|
||||
AutoBoot(autoboot)->fullscreen = true;
|
||||
continue;
|
||||
}
|
||||
else if (CHECK_ARG("-nofullscreen"))
|
||||
{
|
||||
AutoBoot(autoboot)->fullscreen = false;
|
||||
continue;
|
||||
}
|
||||
else if (CHECK_ARG("-earlyconsolelog"))
|
||||
{
|
||||
Host::InitializeEarlyConsole();
|
||||
continue;
|
||||
}
|
||||
else if (CHECK_ARG("--"))
|
||||
{
|
||||
no_more_args = true;
|
||||
continue;
|
||||
}
|
||||
else if (argv[i][0] == '-')
|
||||
{
|
||||
Host::InitializeEarlyConsole();
|
||||
std::fprintf(stderr, "Unknown parameter: '%s'", argv[i]);
|
||||
return false;
|
||||
}
|
||||
|
||||
#undef CHECK_ARG
|
||||
#undef CHECK_ARG_PARAM
|
||||
}
|
||||
|
||||
if (!AutoBoot(autoboot)->filename.empty())
|
||||
AutoBoot(autoboot)->filename += ' ';
|
||||
|
||||
AutoBoot(autoboot)->filename += argv[i];
|
||||
}
|
||||
|
||||
// check autoboot parameters, if we set something like fullscreen without a bios
|
||||
// or disc, we don't want to actually start.
|
||||
if (autoboot && !autoboot->source_type.has_value() && autoboot->filename.empty() && autoboot->elf_override.empty())
|
||||
{
|
||||
Host::InitializeEarlyConsole();
|
||||
Console.Warning("Skipping autoboot due to no boot parameters.");
|
||||
autoboot.reset();
|
||||
}
|
||||
|
||||
// if we don't have autoboot, we definitely don't want batch mode (because that'll skip
|
||||
// scanning the game list).
|
||||
if (s_batch_mode && !autoboot)
|
||||
{
|
||||
QMessageBox::critical(nullptr, QStringLiteral("Error"), s_nogui_mode ?
|
||||
QStringLiteral("Cannot use no-gui mode, because no boot filename was specified.") :
|
||||
QStringLiteral("Cannot use batch mode, because no boot filename was specified."));
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
#ifndef _WIN32
|
||||
|
||||
// See note in EarlyHardwareChecks.cpp as to why we don't do this on Windows.
|
||||
static bool PerformEarlyHardwareChecks()
|
||||
{
|
||||
// NOTE: No point translating this message, because the configuration isn't loaded yet, so we
|
||||
// won't know which language to use, and loading the configuration uses float instructions.
|
||||
const char* error;
|
||||
if (VMManager::PerformEarlyHardwareChecks(&error))
|
||||
return true;
|
||||
|
||||
QMessageBox::critical(nullptr, QStringLiteral("Hardware Check Failed"), QString::fromUtf8(error));
|
||||
return false;
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
static void RegisterTypes()
|
||||
{
|
||||
qRegisterMetaType<std::optional<bool>>();
|
||||
qRegisterMetaType<std::function<void()>>();
|
||||
qRegisterMetaType<std::shared_ptr<VMBootParameters>>();
|
||||
qRegisterMetaType<GSRendererType>();
|
||||
qRegisterMetaType<InputBindingKey>();
|
||||
qRegisterMetaType<CDVD_SourceType>();
|
||||
qRegisterMetaType<const GameList::Entry*>();
|
||||
}
|
||||
|
||||
int main(int argc, char* argv[])
|
||||
{
|
||||
CrashHandler::Install();
|
||||
|
||||
QGuiApplication::setAttribute(Qt::AA_EnableHighDpiScaling);
|
||||
QGuiApplication::setAttribute(Qt::AA_UseHighDpiPixmaps);
|
||||
QGuiApplication::setHighDpiScaleFactorRoundingPolicy(Qt::HighDpiScaleFactorRoundingPolicy::PassThrough);
|
||||
RegisterTypes();
|
||||
|
||||
QApplication app(argc, argv);
|
||||
|
||||
#ifndef _WIN32
|
||||
if (!PerformEarlyHardwareChecks())
|
||||
return EXIT_FAILURE;
|
||||
#endif
|
||||
|
||||
std::shared_ptr<VMBootParameters> autoboot;
|
||||
if (!QtHost::ParseCommandLineOptions(argc, argv, autoboot))
|
||||
return EXIT_FAILURE;
|
||||
|
||||
// Bail out if we can't find any config.
|
||||
if (!QtHost::InitializeConfig())
|
||||
{
|
||||
// NOTE: No point translating this, because no config means the language won't be loaded anyway.
|
||||
QMessageBox::critical(nullptr, QStringLiteral("Error"), QStringLiteral("Failed to initialize config."));
|
||||
return EXIT_FAILURE;
|
||||
}
|
||||
|
||||
// Set theme before creating any windows.
|
||||
MainWindow::updateApplicationTheme();
|
||||
MainWindow* main_window = new MainWindow(QApplication::style()->objectName());
|
||||
|
||||
// Start up the CPU thread.
|
||||
QtHost::HookSignals();
|
||||
EmuThread::start();
|
||||
|
||||
// Create all window objects, the emuthread might still be starting up at this point.
|
||||
main_window->initialize();
|
||||
|
||||
// When running in batch mode, ensure game list is loaded, but don't scan for any new files.
|
||||
if (!s_batch_mode)
|
||||
main_window->refreshGameList(false);
|
||||
else
|
||||
GameList::Refresh(false, true);
|
||||
|
||||
// Don't bother showing the window in no-gui mode.
|
||||
if (!s_nogui_mode)
|
||||
main_window->show();
|
||||
|
||||
// Skip the update check if we're booting a game directly.
|
||||
if (autoboot)
|
||||
g_emu_thread->startVM(std::move(autoboot));
|
||||
else
|
||||
main_window->startupUpdateCheck();
|
||||
|
||||
// This doesn't return until we exit.
|
||||
const int result = app.exec();
|
||||
|
||||
// Shutting down.
|
||||
EmuThread::stop();
|
||||
if (g_main_window)
|
||||
{
|
||||
g_main_window->close();
|
||||
delete g_main_window;
|
||||
}
|
||||
|
||||
// Ensure emulog is flushed.
|
||||
if (emuLog)
|
||||
{
|
||||
std::fclose(emuLog);
|
||||
emuLog = nullptr;
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
@@ -29,20 +29,22 @@ class SettingsInterface;
|
||||
|
||||
class EmuThread;
|
||||
|
||||
enum class CDVD_SourceType : uint8_t;
|
||||
|
||||
Q_DECLARE_METATYPE(std::shared_ptr<VMBootParameters>);
|
||||
Q_DECLARE_METATYPE(std::optional<bool>);
|
||||
Q_DECLARE_METATYPE(std::function<void()>);
|
||||
Q_DECLARE_METATYPE(GSRendererType);
|
||||
Q_DECLARE_METATYPE(InputBindingKey);
|
||||
Q_DECLARE_METATYPE(CDVD_SourceType);
|
||||
|
||||
namespace QtHost
|
||||
{
|
||||
bool Initialize();
|
||||
void Shutdown();
|
||||
|
||||
/// Sets batch mode (exit after game shutdown).
|
||||
bool InBatchMode();
|
||||
void SetBatchMode(bool enabled);
|
||||
|
||||
/// Sets NoGUI mode (implys batch mode, does not display main window, exits on shutdown).
|
||||
bool InNoGUIMode();
|
||||
|
||||
/// Executes a function on the UI thread.
|
||||
void RunOnUIThread(const std::function<void()>& func, bool block = false);
|
||||
@@ -66,4 +68,8 @@ namespace QtHost
|
||||
bool RemoveBaseValueFromStringList(const char* section, const char* key, const char* value);
|
||||
void RemoveBaseSettingValue(const char* section, const char* key);
|
||||
void QueueSettingsSave();
|
||||
|
||||
/// VM state, safe to access on UI thread.
|
||||
bool IsVMValid();
|
||||
bool IsVMPaused();
|
||||
} // namespace QtHost
|
||||
|
||||
@@ -29,6 +29,7 @@
|
||||
#include <QtWidgets/QMainWindow>
|
||||
#include <QtWidgets/QMessageBox>
|
||||
#include <QtWidgets/QScrollBar>
|
||||
#include <QtWidgets/QStatusBar>
|
||||
#include <QtWidgets/QStyle>
|
||||
#include <QtWidgets/QTableView>
|
||||
#include <QtWidgets/QTreeView>
|
||||
@@ -167,4 +168,39 @@ namespace QtUtils
|
||||
}
|
||||
}
|
||||
|
||||
void SetWindowResizeable(QWidget* widget, bool resizeable)
|
||||
{
|
||||
if (QMainWindow* window = qobject_cast<QMainWindow*>(widget); window)
|
||||
{
|
||||
// update status bar grip if present
|
||||
if (QStatusBar* sb = window->statusBar(); sb)
|
||||
sb->setSizeGripEnabled(resizeable);
|
||||
}
|
||||
|
||||
if ((widget->sizePolicy().horizontalPolicy() == QSizePolicy::Preferred) != resizeable)
|
||||
{
|
||||
if (resizeable)
|
||||
{
|
||||
// Min/max numbers come from uic.
|
||||
widget->setSizePolicy(QSizePolicy::Preferred, QSizePolicy::Preferred);
|
||||
widget->setMinimumSize(1, 1);
|
||||
widget->setMaximumSize(16777215, 16777215);
|
||||
}
|
||||
else
|
||||
{
|
||||
widget->setFixedSize(widget->size());
|
||||
widget->setSizePolicy(QSizePolicy::Fixed, QSizePolicy::Fixed);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void ResizePotentiallyFixedSizeWindow(QWidget* widget, int width, int height)
|
||||
{
|
||||
width = std::max(width, 1);
|
||||
height = std::max(height, 1);
|
||||
if (widget->sizePolicy().horizontalPolicy() == QSizePolicy::Fixed)
|
||||
widget->setFixedSize(width, height);
|
||||
|
||||
widget->resize(width, height);
|
||||
}
|
||||
} // namespace QtUtils
|
||||
|
||||
@@ -36,6 +36,9 @@ class QUrl;
|
||||
|
||||
namespace QtUtils
|
||||
{
|
||||
/// Wheel delta is 120 as in winapi.
|
||||
static constexpr float MOUSE_WHEEL_DELTA = 120.0f;
|
||||
|
||||
/// Marks an action as the "default" - i.e. makes the text bold.
|
||||
void MarkActionAsDefault(QAction* action);
|
||||
|
||||
@@ -68,4 +71,10 @@ namespace QtUtils
|
||||
|
||||
/// Sets a widget to italics if the setting value is inherited.
|
||||
void SetWidgetFontForInheritedSetting(QWidget* widget, bool inherited);
|
||||
|
||||
/// Changes whether a window is resizable.
|
||||
void SetWindowResizeable(QWidget* widget, bool resizeable);
|
||||
|
||||
/// Adjusts the fixed size for a window if it's not resizeable.
|
||||
void ResizePotentiallyFixedSizeWindow(QWidget* widget, int width, int height);
|
||||
} // namespace QtUtils
|
||||
@@ -47,6 +47,36 @@ AdvancedSystemSettingsWidget::AdvancedSystemSettingsWidget(SettingsDialog* dialo
|
||||
|
||||
SettingWidgetBinder::BindWidgetToFloatSetting(sif, m_ui.ntscFrameRate, "EmuCore/GS", "FramerateNTSC", 59.94f);
|
||||
SettingWidgetBinder::BindWidgetToFloatSetting(sif, m_ui.palFrameRate, "EmuCore/GS", "FrameratePAL", 50.00f);
|
||||
|
||||
dialog->registerWidgetHelp(m_ui.eeRecompiler, tr("Enable Recompiler"), tr("Checked"),
|
||||
tr("Performs just - in - time binary translation of 64 - bit MIPS - IV machine code to x86."));
|
||||
|
||||
dialog->registerWidgetHelp(m_ui.eeWaitLoopDetection, tr("Wait Loop Detection"), tr("Checked"),
|
||||
tr("Moderate speedup for some games, with no known side effects."));
|
||||
|
||||
dialog->registerWidgetHelp(m_ui.eeCache, tr("Enable Cache (Slow)"), tr("Unchecked"),
|
||||
tr("Interpreter only, provided for diagnostic."));
|
||||
|
||||
dialog->registerWidgetHelp(m_ui.eeINTCSpinDetection, tr("INTC Spin Detection"), tr("Checked"),
|
||||
tr("Huge speedup for some games, with almost no compatibility side effects."));
|
||||
|
||||
dialog->registerWidgetHelp(m_ui.vu0Recompiler, tr("Enable VU0 Recompiler"), tr("Checked"),
|
||||
tr("Enables VU0 Recompiler."));
|
||||
|
||||
dialog->registerWidgetHelp(m_ui.vu1Recompiler, tr("Enable VU1 Recompiler"), tr("Checked"),
|
||||
tr("Enables VU1 Recompiler."));
|
||||
|
||||
dialog->registerWidgetHelp(m_ui.vuFlagHack, tr("mVU Flag Hack"), tr("Checked"),
|
||||
tr("Good speedup and high compatibility, may cause graphical errors."));
|
||||
|
||||
dialog->registerWidgetHelp(m_ui.iopRecompiler, tr("Enable Recompiler"), tr("Checked"),
|
||||
tr("Performs just-in-time binary translation of 32-bit MIPS-I machine code to x86."));
|
||||
|
||||
dialog->registerWidgetHelp(m_ui.gameFixes, tr("Enable Game Fixes"), tr("Checked"),
|
||||
tr("Automatically loads and applies gamefixes to known problematic games on game start."));
|
||||
|
||||
dialog->registerWidgetHelp(m_ui.patches, tr("Enable Compatibility Patches"), tr("Checked"),
|
||||
tr("Automatically loads and applies compatibility patches to known problematic games."));
|
||||
}
|
||||
|
||||
AdvancedSystemSettingsWidget::~AdvancedSystemSettingsWidget() = default;
|
||||
|
||||
@@ -43,7 +43,7 @@ BIOSSettingsWidget::BIOSSettingsWidget(SettingsDialog* dialog, QWidget* parent)
|
||||
|
||||
dialog->registerWidgetHelp(m_ui.patchRegion, tr("Patch Region"), tr("Unchecked"),
|
||||
tr("Patches the BIOS region byte in ROM. Not recommended unless you really know what you're doing."));
|
||||
dialog->registerWidgetHelp(m_ui.fastBoot, tr("Fast Boot"), tr("Unchecked"),
|
||||
dialog->registerWidgetHelp(m_ui.fastBoot, tr("Fast Boot"), tr("Checked"),
|
||||
tr("Patches the BIOS to skip the console's boot animation."));
|
||||
|
||||
refreshList();
|
||||
|
||||
@@ -270,9 +270,11 @@ void ControllerBindingWidget_Base::initBindingWidgets()
|
||||
}
|
||||
|
||||
if (QDoubleSpinBox* widget = findChild<QDoubleSpinBox*>(QStringLiteral("SmallMotorScale")); widget)
|
||||
ControllerSettingWidgetBinder::BindWidgetToInputProfileFloat(sif, widget, config_section, "SmallMotorScale", 1.0f);
|
||||
ControllerSettingWidgetBinder::BindWidgetToInputProfileFloat(sif, widget, config_section, "SmallMotorScale", PAD::DEFAULT_MOTOR_SCALE);
|
||||
if (QDoubleSpinBox* widget = findChild<QDoubleSpinBox*>(QStringLiteral("LargeMotorScale")); widget)
|
||||
ControllerSettingWidgetBinder::BindWidgetToInputProfileFloat(sif, widget, config_section, "LargeMotorScale", 1.0f);
|
||||
ControllerSettingWidgetBinder::BindWidgetToInputProfileFloat(sif, widget, config_section, "LargeMotorScale", PAD::DEFAULT_MOTOR_SCALE);
|
||||
if (QDoubleSpinBox* widget = findChild<QDoubleSpinBox*>(QStringLiteral("PressureModifier")); widget)
|
||||
ControllerSettingWidgetBinder::BindWidgetToInputProfileFloat(sif, widget, config_section, "PressureModifier", PAD::DEFAULT_PRESSURE_MODIFIER);
|
||||
}
|
||||
|
||||
ControllerBindingWidget_DualShock2::ControllerBindingWidget_DualShock2(ControllerBindingWidget* parent)
|
||||
|
||||
@@ -33,6 +33,7 @@ ControllerGlobalSettingsWidget::ControllerGlobalSettingsWidget(QWidget* parent,
|
||||
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.enableSDLSource, "InputSources", "SDL", true);
|
||||
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.enableSDLEnhancedMode, "InputSources", "SDLControllerEnhancedMode", false);
|
||||
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.enableXInputSource, "InputSources", "XInput", false);
|
||||
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.enableMouseMapping, "UI", "EnableMouseMapping", false);
|
||||
ControllerSettingWidgetBinder::BindWidgetToInputProfileBool(sif, m_ui.multitapPort1, "Pad", "MultitapPort1", false);
|
||||
ControllerSettingWidgetBinder::BindWidgetToInputProfileBool(sif, m_ui.multitapPort2, "Pad", "MultitapPort2", false);
|
||||
ControllerSettingWidgetBinder::BindWidgetToInputProfileBool(sif, m_ui.pointerXInvert, "Pad", "PointerXInvert", false);
|
||||
|
||||
@@ -6,8 +6,8 @@
|
||||
<rect>
|
||||
<x>0</x>
|
||||
<y>0</y>
|
||||
<width>900</width>
|
||||
<height>675</height>
|
||||
<width>902</width>
|
||||
<height>677</height>
|
||||
</rect>
|
||||
</property>
|
||||
<property name="windowTitle">
|
||||
@@ -91,8 +91,27 @@
|
||||
<string>Mouse/Pointer Source</string>
|
||||
</property>
|
||||
<layout class="QGridLayout" name="gridLayout_6">
|
||||
<item row="2" column="1">
|
||||
<widget class="QSlider" name="pointerYScale">
|
||||
<item row="1" column="2">
|
||||
<widget class="QLabel" name="pointerXScaleLabel">
|
||||
<property name="sizePolicy">
|
||||
<sizepolicy hsizetype="Minimum" vsizetype="Preferred">
|
||||
<horstretch>0</horstretch>
|
||||
<verstretch>0</verstretch>
|
||||
</sizepolicy>
|
||||
</property>
|
||||
<property name="minimumSize">
|
||||
<size>
|
||||
<width>20</width>
|
||||
<height>0</height>
|
||||
</size>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>10</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="1" column="1">
|
||||
<widget class="QSlider" name="pointerXScale">
|
||||
<property name="sizePolicy">
|
||||
<sizepolicy hsizetype="Expanding" vsizetype="Fixed">
|
||||
<horstretch>0</horstretch>
|
||||
@@ -116,16 +135,6 @@
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="0" column="0" colspan="4">
|
||||
<widget class="QLabel" name="label_7">
|
||||
<property name="text">
|
||||
<string>Using raw input improves precision when you bind controller sticks to the mouse pointer. Also enables multiple mice to be used.</string>
|
||||
</property>
|
||||
<property name="wordWrap">
|
||||
<bool>true</bool>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="2" column="3">
|
||||
<widget class="QCheckBox" name="pointerYInvert">
|
||||
<property name="text">
|
||||
@@ -133,41 +142,8 @@
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="1" column="2">
|
||||
<widget class="QLabel" name="pointerXScaleLabel">
|
||||
<property name="sizePolicy">
|
||||
<sizepolicy hsizetype="Minimum" vsizetype="Preferred">
|
||||
<horstretch>0</horstretch>
|
||||
<verstretch>0</verstretch>
|
||||
</sizepolicy>
|
||||
</property>
|
||||
<property name="minimumSize">
|
||||
<size>
|
||||
<width>20</width>
|
||||
<height>0</height>
|
||||
</size>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>10</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="1" column="3">
|
||||
<widget class="QCheckBox" name="pointerXInvert">
|
||||
<property name="text">
|
||||
<string>Invert</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="2" column="0">
|
||||
<widget class="QLabel" name="label_6">
|
||||
<property name="text">
|
||||
<string>Vertical Sensitivity:</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="1" column="1">
|
||||
<widget class="QSlider" name="pointerXScale">
|
||||
<item row="2" column="1">
|
||||
<widget class="QSlider" name="pointerYScale">
|
||||
<property name="sizePolicy">
|
||||
<sizepolicy hsizetype="Expanding" vsizetype="Fixed">
|
||||
<horstretch>0</horstretch>
|
||||
@@ -210,6 +186,30 @@
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="1" column="3">
|
||||
<widget class="QCheckBox" name="pointerXInvert">
|
||||
<property name="text">
|
||||
<string>Invert</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="0" column="0" colspan="4">
|
||||
<widget class="QLabel" name="label_7">
|
||||
<property name="text">
|
||||
<string>Using raw input improves precision when you bind controller sticks to the mouse pointer. Also enables multiple mice to be used.</string>
|
||||
</property>
|
||||
<property name="wordWrap">
|
||||
<bool>true</bool>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="2" column="0">
|
||||
<widget class="QLabel" name="label_6">
|
||||
<property name="text">
|
||||
<string>Vertical Sensitivity:</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="1" column="0">
|
||||
<widget class="QLabel" name="label_5">
|
||||
<property name="text">
|
||||
@@ -217,6 +217,13 @@
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="3" column="0" colspan="4">
|
||||
<widget class="QCheckBox" name="enableMouseMapping">
|
||||
<property name="text">
|
||||
<string>Enable Mouse Mapping</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
</item>
|
||||
|
||||
@@ -165,6 +165,8 @@ void ControllerSettingsDialog::onLoadProfileClicked()
|
||||
QtHost::QueueSettingsSave();
|
||||
}
|
||||
|
||||
g_emu_thread->applySettings();
|
||||
|
||||
// make it visible
|
||||
switchProfile({});
|
||||
}
|
||||
@@ -208,6 +210,8 @@ void ControllerSettingsDialog::onRestoreDefaultsClicked()
|
||||
QtHost::QueueSettingsSave();
|
||||
}
|
||||
|
||||
g_emu_thread->applySettings();
|
||||
|
||||
// reload all settings
|
||||
switchProfile({});
|
||||
}
|
||||
|
||||
@@ -19,6 +19,8 @@
|
||||
#include <QtWidgets/QFileDialog>
|
||||
#include <algorithm>
|
||||
|
||||
#include "common/FileSystem.h"
|
||||
#include "common/Path.h"
|
||||
#include "common/StringUtil.h"
|
||||
|
||||
#include "pcsx2/HostSettings.h"
|
||||
@@ -662,24 +664,21 @@ void DEV9SettingsWidget::onHddBrowseFileClicked()
|
||||
void DEV9SettingsWidget::onHddFileEdit()
|
||||
{
|
||||
//Check if file exists, if so set HddSize to correct value
|
||||
//GHC uses UTF8 on all platforms
|
||||
ghc::filesystem::path hddPath(m_ui.hddFile->text().toUtf8().constData());
|
||||
|
||||
std::string hddPath(m_ui.hddFile->text().toStdString());
|
||||
if (hddPath.empty())
|
||||
return;
|
||||
|
||||
if (hddPath.is_relative())
|
||||
{
|
||||
ghc::filesystem::path path(EmuFolders::Settings);
|
||||
hddPath = path / hddPath;
|
||||
}
|
||||
if (!Path::IsAbsolute(hddPath))
|
||||
hddPath = Path::Combine(EmuFolders::Settings, hddPath);
|
||||
|
||||
if (!ghc::filesystem::exists(hddPath))
|
||||
if (!FileSystem::FileExists(hddPath.c_str()))
|
||||
return;
|
||||
|
||||
const uintmax_t size = ghc::filesystem::file_size(hddPath);
|
||||
const s64 size = FileSystem::GetPathFileSize(hddPath.c_str());
|
||||
if (size < 0)
|
||||
return;
|
||||
|
||||
const u32 sizeSectors = (size / 512);
|
||||
const u32 sizeSectors = static_cast<u32>(size / 512);
|
||||
const int sizeGB = size / 1024 / 1024 / 1024;
|
||||
|
||||
QSignalBlocker sb1(m_ui.hddSizeSpinBox);
|
||||
@@ -713,7 +712,7 @@ void DEV9SettingsWidget::onHddSizeSpin(int i)
|
||||
void DEV9SettingsWidget::onHddCreateClicked()
|
||||
{
|
||||
//Do the thing
|
||||
ghc::filesystem::path hddPath(m_ui.hddFile->text().toUtf8().constData());
|
||||
std::string hddPath(m_ui.hddFile->text().toStdString());
|
||||
|
||||
u64 sizeBytes = (u64)m_dialog->getEffectiveIntValue("DEV9/Hdd", "HddSizeSectors", 0) * 512;
|
||||
if (sizeBytes == 0 || hddPath.empty())
|
||||
@@ -724,30 +723,26 @@ void DEV9SettingsWidget::onHddCreateClicked()
|
||||
return;
|
||||
}
|
||||
|
||||
if (hddPath.is_relative())
|
||||
{
|
||||
//Note, EmuFolders is still wx strings
|
||||
ghc::filesystem::path path(EmuFolders::Settings);
|
||||
hddPath = path / hddPath;
|
||||
}
|
||||
if (!Path::IsAbsolute(hddPath))
|
||||
hddPath = Path::Combine(EmuFolders::Settings, hddPath);
|
||||
|
||||
if (ghc::filesystem::exists(hddPath))
|
||||
if (!FileSystem::FileExists(hddPath.c_str()))
|
||||
{
|
||||
//GHC uses UTF8 on all platforms
|
||||
QMessageBox::StandardButton selection =
|
||||
QMessageBox::question(this, tr("Overwrite File?"),
|
||||
tr("HDD image \"%1\" already exists?\n\n"
|
||||
"Do you want to overwrite?")
|
||||
.arg(QString::fromUtf8(hddPath.u8string().c_str())),
|
||||
.arg(QString::fromStdString(hddPath)),
|
||||
QMessageBox::Yes | QMessageBox::No);
|
||||
if (selection == QMessageBox::No)
|
||||
return;
|
||||
else
|
||||
ghc::filesystem::remove(hddPath);
|
||||
FileSystem::DeleteFilePath(hddPath.c_str());
|
||||
}
|
||||
|
||||
HddCreateQt hddCreator(this);
|
||||
hddCreator.filePath = hddPath;
|
||||
hddCreator.filePath = std::move(hddPath);
|
||||
hddCreator.neededSize = sizeBytes;
|
||||
hddCreator.Start();
|
||||
|
||||
|
||||
@@ -55,10 +55,15 @@ EmulationSettingsWidget::EmulationSettingsWidget(SettingsDialog* dialog, QWidget
|
||||
dialog->registerWidgetHelp(m_ui.normalSpeed, tr("Normal Speed"), "100%",
|
||||
tr("Sets the target emulation speed. It is not guaranteed that this speed will be reached, "
|
||||
"and if not, the emulator will run as fast as it can manage."));
|
||||
|
||||
dialog->registerWidgetHelp(m_ui.fastForwardSpeed, tr("Fast Forward Speed"), tr("User Preference"),
|
||||
tr("Sets the fast forward speed. This speed will be used when the fast forward hotkey is pressed/toggled."));
|
||||
|
||||
dialog->registerWidgetHelp(m_ui.slowMotionSpeed, tr("Slow Motion Speed"), tr("User Preference"),
|
||||
tr("Sets the slow motion speed. This speed will be used when the slow motion hotkey is pressed/toggled."));
|
||||
tr("Sets the slow motion speed. This speed will be used when the slow motion hotkey is pressed/toggled."));
|
||||
|
||||
dialog->registerWidgetHelp(m_ui.speedLimiter, tr("Speed Limiter"), tr("checked"),
|
||||
tr("Limits the emulation to the appropriate framerate for the currently running game."));
|
||||
|
||||
dialog->registerWidgetHelp(m_ui.syncToHostRefreshRate, tr("Sync To Host Refresh Rate"), tr("Unchecked"),
|
||||
tr("Adjusts the emulation speed so the console's refresh rate matches the host's refresh rate when both VSync and "
|
||||
@@ -66,13 +71,27 @@ EmulationSettingsWidget::EmulationSettingsWidget(SettingsDialog* dialog, QWidget
|
||||
"potentially increasing the emulation speed by less than 1%. Sync To Host Refresh Rate will not take effect if "
|
||||
"the console's refresh rate is too far from the host's refresh rate. Users with variable refresh rate displays "
|
||||
"should disable this option."));
|
||||
dialog->registerWidgetHelp(m_ui.cheats, tr("Enable Cheats"), tr("Unchecked"), tr("Automatically loads and applies cheats on game start."));
|
||||
|
||||
dialog->registerWidgetHelp(m_ui.cheats, tr("Enable Cheats"), tr("Unchecked"),
|
||||
tr("Automatically loads and applies cheats on game start."));
|
||||
|
||||
dialog->registerWidgetHelp(m_ui.hostFilesystem, tr("Enable Host Filesystem"), tr("Unchecked"),
|
||||
tr("Allows games and homebrew to access files / folders directly on the host computer."));
|
||||
|
||||
dialog->registerWidgetHelp(m_ui.widescreenPatches, tr("Enable Widescreen Patches"), tr("Unchecked"),
|
||||
tr("Automatically loads and applies widescreen patches on game start. Can cause issues."));
|
||||
|
||||
dialog->registerWidgetHelp(m_ui.noInterlacingPatches, tr("Enable No-Interlacing Patches"), tr("Unchecked"),
|
||||
tr("Automatically loads and applies no-interlacing patches on game start. Can cause issues."));
|
||||
|
||||
dialog->registerWidgetHelp(m_ui.perGameSettings, tr("Enable Per-Game Settings"), tr("Checked"),
|
||||
tr("When enabled, per-game settings will be applied, and incompatible enhancements will be disabled. You should "
|
||||
"leave this option enabled except when testing enhancements with incompatible games."));
|
||||
|
||||
dialog->registerWidgetHelp(m_ui.optimalFramePacing, tr("Optimal Frame Pacing"), tr("Unchecked"),
|
||||
tr("Sets the vsync queue size to 0, making every frame be completed and presented by the GS before input is polled, and the next frame begins. "
|
||||
"Using this setting can reduce input lag, at the cost of measurably higher CPU and GPU requirements."));
|
||||
|
||||
dialog->registerWidgetHelp(m_ui.maxFrameLatency, tr("Maximum Frame Latency"), tr("2 Frames"),
|
||||
tr("Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. "
|
||||
"Higher values can assist with smoothing out irregular frame times, but add additional input lag."));
|
||||
|
||||
@@ -116,8 +116,10 @@ GraphicsSettingsWidget::GraphicsSettingsWidget(SettingsDialog* dialog, QWidget*
|
||||
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.internalResolutionScreenshots, "EmuCore/GS", "InternalResolutionScreenshots", false);
|
||||
SettingWidgetBinder::BindWidgetToFloatSetting(sif, m_ui.zoom, "EmuCore/GS", "Zoom", 100.0f);
|
||||
SettingWidgetBinder::BindWidgetToFloatSetting(sif, m_ui.stretchY, "EmuCore/GS", "StretchY", 100.0f);
|
||||
SettingWidgetBinder::BindWidgetToFloatSetting(sif, m_ui.offsetX, "EmuCore/GS", "OffsetX", 0.0f);
|
||||
SettingWidgetBinder::BindWidgetToFloatSetting(sif, m_ui.offsetY, "EmuCore/GS", "OffsetY", 0.0f);
|
||||
SettingWidgetBinder::BindWidgetToIntSetting(sif, m_ui.cropLeft, "EmuCore/GS", "CropLeft", 0);
|
||||
SettingWidgetBinder::BindWidgetToIntSetting(sif, m_ui.cropTop, "EmuCore/GS", "CropTop", 0);
|
||||
SettingWidgetBinder::BindWidgetToIntSetting(sif, m_ui.cropRight, "EmuCore/GS", "CropRight", 0);
|
||||
SettingWidgetBinder::BindWidgetToIntSetting(sif, m_ui.cropBottom, "EmuCore/GS", "CropBottom", 0);
|
||||
|
||||
connect(m_ui.integerScaling, &QCheckBox::stateChanged, this, &GraphicsSettingsWidget::onIntegerScalingChanged);
|
||||
onIntegerScalingChanged();
|
||||
@@ -155,6 +157,20 @@ GraphicsSettingsWidget::GraphicsSettingsWidget(SettingsDialog* dialog, QWidget*
|
||||
tr("Shows the current emulation speed of the system in the top-right corner of the display as a percentage."));
|
||||
dialog->registerWidgetHelp(m_ui.osdShowResolution, tr("Show Resolution"), tr("Unchecked"),
|
||||
tr("Shows the resolution of the game in the top-right corner of the display."));
|
||||
dialog->registerWidgetHelp(m_ui.osdShowCPU, tr("Show CPU Usage"), tr("Unchecked"),
|
||||
tr("Shows host's CPU utilization."));
|
||||
dialog->registerWidgetHelp(m_ui.osdShowGPU, tr("Show GPU Usage"), tr("Unchecked"),
|
||||
tr("Shows host's GPU utilization."));
|
||||
dialog->registerWidgetHelp(m_ui.osdShowGSStats, tr("Show Statistics"), tr("Unchecked"),
|
||||
tr("Shows counters for internal graphical utilization, useful for debugging."));
|
||||
dialog->registerWidgetHelp(m_ui.osdShowIndicators, tr("Show Indicators"), tr("Unchecked"),
|
||||
tr("Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast Forward, and Slow Motion."));
|
||||
|
||||
dialog->registerWidgetHelp(m_ui.shadeBoost, tr("Shade Boost"), tr("Unchecked"),
|
||||
tr("Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50."));
|
||||
dialog->registerWidgetHelp(m_ui.fxaa, tr("FXAA"), tr("Unchecked"),
|
||||
tr("Applies the FXAA anti-aliasing algorithm to improve the visual quality of games."));
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
// HW Settings
|
||||
@@ -170,7 +186,6 @@ GraphicsSettingsWidget::GraphicsSettingsWidget(SettingsDialog* dialog, QWidget*
|
||||
SettingWidgetBinder::BindWidgetToIntSetting(sif, m_ui.crcFixLevel, "EmuCore/GS", "crc_hack_level", static_cast<int>(CRCHackLevel::Automatic), -1);
|
||||
SettingWidgetBinder::BindWidgetToIntSetting(sif, m_ui.blending, "EmuCore/GS", "accurate_blending_unit", static_cast<int>(AccBlendLevel::Basic));
|
||||
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.accurateDATE, "EmuCore/GS", "accurate_date", true);
|
||||
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.conservativeBufferAllocation, "EmuCore/GS", "conservative_framebuffer", true);
|
||||
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.gpuPaletteConversion, "EmuCore/GS", "paltex", false);
|
||||
SettingWidgetBinder::BindWidgetToIntSetting(sif, m_ui.texturePreloading, "EmuCore/GS", "texture_preloading",
|
||||
static_cast<int>(TexturePreloadingLevel::Off));
|
||||
@@ -184,6 +199,7 @@ GraphicsSettingsWidget::GraphicsSettingsWidget(SettingsDialog* dialog, QWidget*
|
||||
// HW Renderer Fixes
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
SettingWidgetBinder::BindWidgetToIntSetting(sif, m_ui.halfScreenFix, "EmuCore/GS", "UserHacks_Half_Bottom_Override", -1, -1);
|
||||
SettingWidgetBinder::BindWidgetToIntSetting(sif, m_ui.cpuSpriteRenderBW, "EmuCore/GS", "UserHacks_CPUSpriteRenderBW", 0);
|
||||
SettingWidgetBinder::BindWidgetToIntSetting(sif, m_ui.skipDrawStart, "EmuCore/GS", "UserHacks_SkipDraw_Start", 0);
|
||||
SettingWidgetBinder::BindWidgetToIntSetting(sif, m_ui.skipDrawEnd, "EmuCore/GS", "UserHacks_SkipDraw_End", 0);
|
||||
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.hwAutoFlush, "EmuCore/GS", "UserHacks_AutoFlush", false);
|
||||
@@ -236,7 +252,6 @@ GraphicsSettingsWidget::GraphicsSettingsWidget(SettingsDialog* dialog, QWidget*
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
SettingWidgetBinder::BindWidgetToIntSetting(sif, m_ui.extraSWThreads, "EmuCore/GS", "extrathreads", 2);
|
||||
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.swAutoFlush, "EmuCore/GS", "autoflush_sw", true);
|
||||
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.swAA1, "EmuCore/GS", "aa1", true);
|
||||
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.swMipmap, "EmuCore/GS", "mipmap", true);
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
@@ -275,10 +290,34 @@ GraphicsSettingsWidget::GraphicsSettingsWidget(SettingsDialog* dialog, QWidget*
|
||||
// only allow disabling readbacks for per-game settings, it's too dangerous
|
||||
m_ui.disableHardwareReadbacks->setEnabled(m_dialog->isPerGameSettings());
|
||||
|
||||
// allow Texture Offset for per-game settings only
|
||||
m_ui.textureOffsetX->setEnabled(m_dialog->isPerGameSettings());
|
||||
m_ui.textureOffsetY->setEnabled(m_dialog->isPerGameSettings());
|
||||
|
||||
// allow Skipdraw Range for per-game settings only
|
||||
m_ui.skipDrawStart->setEnabled(m_dialog->isPerGameSettings());
|
||||
m_ui.skipDrawEnd->setEnabled(m_dialog->isPerGameSettings());
|
||||
|
||||
// Display tab
|
||||
{
|
||||
|
||||
dialog->registerWidgetHelp(m_ui.DisableInterlaceOffset, tr("Disable Interlace Offset"), tr("Unchecked"),
|
||||
tr("Disables interlacing offset which may reduce blurring in some situations."));
|
||||
|
||||
dialog->registerWidgetHelp(m_ui.bilinearFiltering, tr("Bilinear Filtering"), tr("Checked"),
|
||||
tr("Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels."));
|
||||
|
||||
dialog->registerWidgetHelp(m_ui.PCRTCOffsets, tr("Screen Offsets"), tr("Unchecked"),
|
||||
tr("Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry."));
|
||||
|
||||
dialog->registerWidgetHelp(m_ui.PCRTCOverscan, tr("Show Overscan"), tr("Unchecked"),
|
||||
tr("Enables the option to show the overscan area on games which draw more than the safe area of the screen."));
|
||||
|
||||
dialog->registerWidgetHelp(m_ui.fmvAspectRatio, tr("FMV Aspect Ratio"), tr("Off (Default)"),
|
||||
tr("Overrides the FMV aspect ratio."));
|
||||
|
||||
dialog->registerWidgetHelp(m_ui.PCRTCAntiBlur, tr("Anti-Blur"), tr("Checked"),
|
||||
tr("Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry."));
|
||||
}
|
||||
|
||||
// Rendering tab
|
||||
@@ -307,7 +346,7 @@ GraphicsSettingsWidget::GraphicsSettingsWidget(SettingsDialog* dialog, QWidget*
|
||||
"The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be. "
|
||||
"Do note that Direct3D's blending is reduced in capability compared to OpenGL/Vulkan"));
|
||||
|
||||
dialog->registerWidgetHelp(m_ui.texturePreloading, tr("Texture Preloading"), tr(""),
|
||||
dialog->registerWidgetHelp(m_ui.texturePreloading, tr("Texture Preloading"), tr("Full (Hash Cache)"),
|
||||
tr("Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. "
|
||||
"Improves performance in most games, but can make a small selection slower."));
|
||||
|
||||
@@ -315,10 +354,6 @@ GraphicsSettingsWidget::GraphicsSettingsWidget(SettingsDialog* dialog, QWidget*
|
||||
tr("Implement a more accurate algorithm to compute GS destination alpha testing. "
|
||||
"It improves shadow and transparency rendering."));
|
||||
|
||||
dialog->registerWidgetHelp(m_ui.conservativeBufferAllocation, tr("Conservative Buffer Allocation"), tr("Checked"),
|
||||
tr("Disabled: Reserves a larger framebuffer to prevent FMV flickers. Increases GPU/memory requirements. "
|
||||
"Disabling this can amplify stuttering due to low RAM/VRAM."));
|
||||
|
||||
dialog->registerWidgetHelp(m_ui.gpuPaletteConversion, tr("GPU Palette Conversion"), tr("Unchecked"),
|
||||
tr("When enabled GPU converts colormap-textures, otherwise the CPU will. "
|
||||
"It is a trade-off between GPU and CPU."));
|
||||
@@ -338,9 +373,6 @@ GraphicsSettingsWidget::GraphicsSettingsWidget(SettingsDialog* dialog, QWidget*
|
||||
tr("Force a primitive flush when a framebuffer is also an input texture. "
|
||||
"Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA."));
|
||||
|
||||
dialog->registerWidgetHelp(m_ui.swAA1, tr("Edge Anti-Aliasing"), tr("Checked"),
|
||||
tr("Internal GS feature. Reduces edge aliasing of lines and triangles when the game requests it."));
|
||||
|
||||
dialog->registerWidgetHelp(m_ui.swMipmap, tr("Mipmapping"), tr("Checked"),
|
||||
tr("Enables mipmapping, which some games require to render correctly."));
|
||||
}
|
||||
|
||||
@@ -58,7 +58,7 @@
|
||||
<item>
|
||||
<widget class="QTabWidget" name="hardwareRendererGroup">
|
||||
<property name="currentIndex">
|
||||
<number>0</number>
|
||||
<number>1</number>
|
||||
</property>
|
||||
<property name="documentMode">
|
||||
<bool>true</bool>
|
||||
@@ -234,14 +234,21 @@
|
||||
<item row="6" column="0">
|
||||
<widget class="QLabel" name="label_26">
|
||||
<property name="text">
|
||||
<string>Offset:</string>
|
||||
<string>Crop:</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="6" column="1">
|
||||
<layout class="QHBoxLayout" name="horizontalLayout_3" stretch="1,0,1">
|
||||
<layout class="QHBoxLayout" name="horizontalLayout_3" stretch="0,1,0,1,0,1,0,1">
|
||||
<item>
|
||||
<widget class="QSpinBox" name="offsetX">
|
||||
<widget class="QLabel" name="label_39">
|
||||
<property name="text">
|
||||
<string>Left:</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QSpinBox" name="cropLeft">
|
||||
<property name="suffix">
|
||||
<string>px</string>
|
||||
</property>
|
||||
@@ -253,12 +260,46 @@
|
||||
<item>
|
||||
<widget class="QLabel" name="label_25">
|
||||
<property name="text">
|
||||
<string>x</string>
|
||||
<string>Top:</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QSpinBox" name="offsetY">
|
||||
<widget class="QSpinBox" name="cropTop">
|
||||
<property name="suffix">
|
||||
<string>px</string>
|
||||
</property>
|
||||
<property name="maximum">
|
||||
<number>1000</number>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QLabel" name="label_40">
|
||||
<property name="text">
|
||||
<string>Right:</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QSpinBox" name="cropRight">
|
||||
<property name="suffix">
|
||||
<string>px</string>
|
||||
</property>
|
||||
<property name="maximum">
|
||||
<number>1000</number>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QLabel" name="label_41">
|
||||
<property name="text">
|
||||
<string>Bottom:</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QSpinBox" name="cropBottom">
|
||||
<property name="suffix">
|
||||
<string>px</string>
|
||||
</property>
|
||||
@@ -315,9 +356,6 @@
|
||||
</item>
|
||||
<item row="4" column="0">
|
||||
<widget class="QCheckBox" name="DisableInterlaceOffset">
|
||||
<property name="toolTip">
|
||||
<string>Disables interlacing offset which may reduce blurring in some situations.</string>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>Disable Interlace Offset</string>
|
||||
</property>
|
||||
@@ -325,9 +363,6 @@
|
||||
</item>
|
||||
<item row="4" column="1">
|
||||
<widget class="QCheckBox" name="PCRTCAntiBlur">
|
||||
<property name="toolTip">
|
||||
<string>Enables internal Anti-Blur hacks. LEss accurate to PS2 rendering but will make a lot of games look less blurry.</string>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>Anti-Blur</string>
|
||||
</property>
|
||||
@@ -607,38 +642,6 @@
|
||||
</item>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="9" column="0" colspan="2">
|
||||
<layout class="QGridLayout" name="basicCheckboxGridLayout">
|
||||
<item row="1" column="0">
|
||||
<widget class="QCheckBox" name="gpuPaletteConversion">
|
||||
<property name="text">
|
||||
<string>GPU Palette Conversion</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="0" column="1">
|
||||
<widget class="QCheckBox" name="conservativeBufferAllocation">
|
||||
<property name="text">
|
||||
<string>Conservative Buffer Allocation</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="0" column="0">
|
||||
<widget class="QCheckBox" name="accurateDATE">
|
||||
<property name="text">
|
||||
<string>Accurate Destination Alpha Test</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="1" column="1">
|
||||
<widget class="QCheckBox" name="enableHWFixes">
|
||||
<property name="text">
|
||||
<string>Manual Hardware Renderer Fixes</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</item>
|
||||
<item row="8" column="0">
|
||||
<widget class="QLabel" name="label_20">
|
||||
<property name="text">
|
||||
@@ -665,6 +668,31 @@
|
||||
</item>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="9" column="0" colspan="2">
|
||||
<layout class="QGridLayout" name="basicCheckboxGridLayout">
|
||||
<item row="0" column="0">
|
||||
<widget class="QCheckBox" name="accurateDATE">
|
||||
<property name="text">
|
||||
<string>Accurate Destination Alpha Test</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="0" column="1">
|
||||
<widget class="QCheckBox" name="gpuPaletteConversion">
|
||||
<property name="text">
|
||||
<string>GPU Palette Conversion</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="1" column="0">
|
||||
<widget class="QCheckBox" name="enableHWFixes">
|
||||
<property name="text">
|
||||
<string>Manual Hardware Renderer Fixes</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
<widget class="QGroupBox" name="hardwareFixesTab">
|
||||
@@ -698,14 +726,14 @@
|
||||
</item>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="1" column="0">
|
||||
<item row="2" column="0">
|
||||
<widget class="QLabel" name="label_12">
|
||||
<property name="text">
|
||||
<string>Skipdraw Range:</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="1" column="1">
|
||||
<item row="2" column="1">
|
||||
<layout class="QHBoxLayout" name="horizontalLayout">
|
||||
<item>
|
||||
<widget class="QSpinBox" name="skipDrawStart">
|
||||
@@ -723,7 +751,7 @@
|
||||
</item>
|
||||
</layout>
|
||||
</item>
|
||||
<item row="2" column="0" colspan="2">
|
||||
<item row="3" column="0" colspan="2">
|
||||
<layout class="QGridLayout" name="gridLayout">
|
||||
<item row="0" column="0">
|
||||
<widget class="QCheckBox" name="hwAutoFlush">
|
||||
@@ -783,6 +811,72 @@
|
||||
</item>
|
||||
</layout>
|
||||
</item>
|
||||
<item row="1" column="0">
|
||||
<widget class="QLabel" name="label_36">
|
||||
<property name="text">
|
||||
<string>CPU Sprite Render Size:</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="1" column="1">
|
||||
<widget class="QComboBox" name="cpuSpriteRenderBW">
|
||||
<item>
|
||||
<property name="text">
|
||||
<string>0 (Disabled)</string>
|
||||
</property>
|
||||
</item>
|
||||
<item>
|
||||
<property name="text">
|
||||
<string>1 (64 Max Width)</string>
|
||||
</property>
|
||||
</item>
|
||||
<item>
|
||||
<property name="text">
|
||||
<string>2 (128 Max Width)</string>
|
||||
</property>
|
||||
</item>
|
||||
<item>
|
||||
<property name="text">
|
||||
<string>3 (192 Max Width)</string>
|
||||
</property>
|
||||
</item>
|
||||
<item>
|
||||
<property name="text">
|
||||
<string>4 (256 Max Width)</string>
|
||||
</property>
|
||||
</item>
|
||||
<item>
|
||||
<property name="text">
|
||||
<string>5 (320 Max Width)</string>
|
||||
</property>
|
||||
</item>
|
||||
<item>
|
||||
<property name="text">
|
||||
<string>6 (384 Max Width)</string>
|
||||
</property>
|
||||
</item>
|
||||
<item>
|
||||
<property name="text">
|
||||
<string>7 (448 Max Width)</string>
|
||||
</property>
|
||||
</item>
|
||||
<item>
|
||||
<property name="text">
|
||||
<string>8 (512 Max Width)</string>
|
||||
</property>
|
||||
</item>
|
||||
<item>
|
||||
<property name="text">
|
||||
<string>9 (576 Max Width)</string>
|
||||
</property>
|
||||
</item>
|
||||
<item>
|
||||
<property name="text">
|
||||
<string>10 (640 Max Width)</string>
|
||||
</property>
|
||||
</item>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
<widget class="QGroupBox" name="upscalingFixesTab">
|
||||
@@ -1453,20 +1547,13 @@
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="1" column="0">
|
||||
<item row="0" column="1">
|
||||
<widget class="QCheckBox" name="swMipmap">
|
||||
<property name="text">
|
||||
<string>Mipmapping</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="0" column="1">
|
||||
<widget class="QCheckBox" name="swAA1">
|
||||
<property name="text">
|
||||
<string>Edge Anti-Aliasing</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</item>
|
||||
</layout>
|
||||
|
||||
@@ -25,7 +25,7 @@
|
||||
#include <QtWidgets/QLabel>
|
||||
#include <QtWidgets/QMessageBox>
|
||||
#include <QtWidgets/QScrollArea>
|
||||
#include <QtWidgets/QTabWidget>
|
||||
#include <QtWidgets/QVBoxLayout>
|
||||
|
||||
HotkeySettingsWidget::HotkeySettingsWidget(QWidget* parent, ControllerSettingsDialog* dialog)
|
||||
: QWidget(parent)
|
||||
@@ -41,11 +41,16 @@ void HotkeySettingsWidget::createUi()
|
||||
QGridLayout* layout = new QGridLayout(this);
|
||||
layout->setContentsMargins(0, 0, 0, 0);
|
||||
|
||||
m_tab_widget = new QTabWidget(this);
|
||||
m_scroll_area = new QScrollArea(this);
|
||||
m_container = new QWidget(m_scroll_area);
|
||||
m_layout = new QVBoxLayout(m_container);
|
||||
m_scroll_area->setWidget(m_container);
|
||||
m_scroll_area->setWidgetResizable(true);
|
||||
m_scroll_area->setBackgroundRole(QPalette::Base);
|
||||
|
||||
createButtons();
|
||||
|
||||
layout->addWidget(m_tab_widget, 0, 0, 1, 1);
|
||||
layout->addWidget(m_scroll_area, 0, 0, 1, 1);
|
||||
|
||||
setLayout(layout);
|
||||
}
|
||||
@@ -55,31 +60,39 @@ void HotkeySettingsWidget::createButtons()
|
||||
const std::vector<const HotkeyInfo*> hotkeys(InputManager::GetHotkeyList());
|
||||
for (const HotkeyInfo* hotkey : hotkeys)
|
||||
{
|
||||
const auto category = qApp->translate("Hotkeys", hotkey->category);
|
||||
const QString category(qApp->translate("Hotkeys", hotkey->category));
|
||||
|
||||
auto iter = m_categories.find(category);
|
||||
if (iter == m_categories.end())
|
||||
{
|
||||
QScrollArea* scroll = new QScrollArea(m_tab_widget);
|
||||
QWidget* container = new QWidget(scroll);
|
||||
QVBoxLayout* vlayout = new QVBoxLayout(container);
|
||||
QLabel* label = new QLabel(category, m_container);
|
||||
QFont label_font(label->font());
|
||||
label_font.setPointSizeF(14.0f);
|
||||
label->setFont(label_font);
|
||||
m_layout->addWidget(label);
|
||||
|
||||
QLabel* line = new QLabel(m_container);
|
||||
line->setFrameShape(QFrame::HLine);
|
||||
line->setFixedHeight(4);
|
||||
m_layout->addWidget(line);
|
||||
|
||||
QGridLayout* layout = new QGridLayout();
|
||||
layout->setContentsMargins(0, 0, 0, 0);
|
||||
vlayout->addLayout(layout);
|
||||
vlayout->addStretch(1);
|
||||
iter = m_categories.insert(category, Category{container, layout});
|
||||
scroll->setWidget(container);
|
||||
scroll->setWidgetResizable(true);
|
||||
scroll->setBackgroundRole(QPalette::Base);
|
||||
scroll->setFrameShape(QFrame::NoFrame);
|
||||
m_tab_widget->addTab(scroll, category);
|
||||
m_layout->addLayout(layout);
|
||||
iter = m_categories.insert(category, layout);
|
||||
}
|
||||
|
||||
QWidget* container = iter->container;
|
||||
QGridLayout* layout = iter->layout;
|
||||
QGridLayout* layout = *iter;
|
||||
const int target_row = layout->count() / 2;
|
||||
|
||||
layout->addWidget(new QLabel(qApp->translate("Hotkeys", hotkey->display_name), container), target_row, 0);
|
||||
layout->addWidget(new InputBindingWidget(container, m_dialog->getProfileSettingsInterface(), "Hotkeys", hotkey->name), target_row, 1);
|
||||
QLabel* label = new QLabel(qApp->translate("Hotkeys", hotkey->display_name), m_container);
|
||||
layout->addWidget(label, target_row, 0);
|
||||
|
||||
InputBindingWidget* bind = new InputBindingWidget(m_container, m_dialog->getProfileSettingsInterface(), "Hotkeys", hotkey->name);
|
||||
bind->setMinimumWidth(300);
|
||||
layout->addWidget(bind, target_row, 1);
|
||||
}
|
||||
|
||||
// Fill remaining space.
|
||||
m_layout->addStretch(1);
|
||||
}
|
||||
|
||||
@@ -20,8 +20,9 @@
|
||||
#include <array>
|
||||
#include <vector>
|
||||
|
||||
class QTabWidget;
|
||||
class QScrollArea;
|
||||
class QGridLayout;
|
||||
class QVBoxLayout;
|
||||
|
||||
class ControllerSettingsDialog;
|
||||
|
||||
@@ -38,12 +39,9 @@ private:
|
||||
void createButtons();
|
||||
|
||||
ControllerSettingsDialog* m_dialog;
|
||||
QTabWidget* m_tab_widget;
|
||||
QScrollArea* m_scroll_area = nullptr;
|
||||
QWidget* m_container = nullptr;
|
||||
QVBoxLayout* m_layout = nullptr;
|
||||
|
||||
struct Category
|
||||
{
|
||||
QWidget* container;
|
||||
QGridLayout* layout;
|
||||
};
|
||||
QMap<QString, Category> m_categories;
|
||||
QMap<QString, QGridLayout*> m_categories;
|
||||
};
|
||||
|
||||
@@ -19,9 +19,11 @@
|
||||
#include "QtHost.h"
|
||||
#include "QtUtils.h"
|
||||
#include "Settings/InputBindingDialog.h"
|
||||
#include "Settings/InputBindingWidget.h"
|
||||
#include <QtCore/QTimer>
|
||||
#include <QtGui/QKeyEvent>
|
||||
#include <QtGui/QMouseEvent>
|
||||
#include <QtGui/QWheelEvent>
|
||||
|
||||
// _BitScanForward()
|
||||
#include "pcsx2/GS/GSIntrin.h"
|
||||
@@ -76,7 +78,34 @@ bool InputBindingDialog::eventFilter(QObject* watched, QEvent* event)
|
||||
m_new_bindings.push_back(InputManager::MakePointerButtonKey(0, button_index));
|
||||
return true;
|
||||
}
|
||||
else if (event_type == QEvent::MouseMove)
|
||||
else if (event_type == QEvent::Wheel)
|
||||
{
|
||||
const QPoint delta_angle(static_cast<QWheelEvent*>(event)->angleDelta());
|
||||
const float dx = std::clamp(static_cast<float>(delta_angle.x()) / QtUtils::MOUSE_WHEEL_DELTA, -1.0f, 1.0f);
|
||||
if (dx != 0.0f)
|
||||
{
|
||||
InputBindingKey key(InputManager::MakePointerAxisKey(0, InputPointerAxis::WheelX));
|
||||
key.negative = (dx < 0.0f);
|
||||
m_new_bindings.push_back(key);
|
||||
}
|
||||
|
||||
const float dy = std::clamp(static_cast<float>(delta_angle.y()) / QtUtils::MOUSE_WHEEL_DELTA, -1.0f, 1.0f);
|
||||
if (dy != 0.0f)
|
||||
{
|
||||
InputBindingKey key(InputManager::MakePointerAxisKey(0, InputPointerAxis::WheelY));
|
||||
key.negative = (dy < 0.0f);
|
||||
m_new_bindings.push_back(key);
|
||||
}
|
||||
|
||||
if (dx != 0.0f || dy != 0.0f)
|
||||
{
|
||||
addNewBinding();
|
||||
stopListeningForInput();
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
else if (event_type == QEvent::MouseMove && m_mouse_mapping_enabled)
|
||||
{
|
||||
// if we've moved more than a decent distance from the center of the widget, bind it.
|
||||
// this is so we don't accidentally bind to the mouse if you bump it while reaching for your pad.
|
||||
@@ -125,6 +154,7 @@ void InputBindingDialog::onInputListenTimerTimeout()
|
||||
void InputBindingDialog::startListeningForInput(u32 timeout_in_seconds)
|
||||
{
|
||||
m_new_bindings.clear();
|
||||
m_mouse_mapping_enabled = InputBindingWidget::isMouseMappingEnabled();
|
||||
m_input_listen_start_position = QCursor::pos();
|
||||
m_input_listen_timer = new QTimer(this);
|
||||
m_input_listen_timer->setSingleShot(false);
|
||||
|
||||
@@ -69,4 +69,5 @@ protected:
|
||||
QTimer* m_input_listen_timer = nullptr;
|
||||
u32 m_input_listen_remaining_seconds = 0;
|
||||
QPoint m_input_listen_start_position{};
|
||||
bool m_mouse_mapping_enabled = false;
|
||||
};
|
||||
|
||||
@@ -18,6 +18,7 @@
|
||||
#include <QtCore/QTimer>
|
||||
#include <QtGui/QKeyEvent>
|
||||
#include <QtGui/QMouseEvent>
|
||||
#include <QtGui/QWheelEvent>
|
||||
#include <QtWidgets/QInputDialog>
|
||||
#include <QtWidgets/QMessageBox>
|
||||
#include <cmath>
|
||||
@@ -56,6 +57,11 @@ InputBindingWidget::~InputBindingWidget()
|
||||
Q_ASSERT(!isListeningForInput());
|
||||
}
|
||||
|
||||
bool InputBindingWidget::isMouseMappingEnabled()
|
||||
{
|
||||
return Host::GetBaseBoolSettingValue("UI", "EnableMouseMapping", false);
|
||||
}
|
||||
|
||||
void InputBindingWidget::initialize(SettingsInterface* sif, std::string section_name, std::string key_name)
|
||||
{
|
||||
m_sif = sif;
|
||||
@@ -126,7 +132,34 @@ bool InputBindingWidget::eventFilter(QObject* watched, QEvent* event)
|
||||
m_new_bindings.push_back(InputManager::MakePointerButtonKey(0, button_index));
|
||||
return true;
|
||||
}
|
||||
else if (event_type == QEvent::MouseMove)
|
||||
else if (event_type == QEvent::Wheel)
|
||||
{
|
||||
const QPoint delta_angle(static_cast<QWheelEvent*>(event)->angleDelta());
|
||||
const float dx = std::clamp(static_cast<float>(delta_angle.x()) / QtUtils::MOUSE_WHEEL_DELTA, -1.0f, 1.0f);
|
||||
if (dx != 0.0f)
|
||||
{
|
||||
InputBindingKey key(InputManager::MakePointerAxisKey(0, InputPointerAxis::WheelX));
|
||||
key.negative = (dx < 0.0f);
|
||||
m_new_bindings.push_back(key);
|
||||
}
|
||||
|
||||
const float dy = std::clamp(static_cast<float>(delta_angle.y()) / QtUtils::MOUSE_WHEEL_DELTA, -1.0f, 1.0f);
|
||||
if (dy != 0.0f)
|
||||
{
|
||||
InputBindingKey key(InputManager::MakePointerAxisKey(0, InputPointerAxis::WheelY));
|
||||
key.negative = (dy < 0.0f);
|
||||
m_new_bindings.push_back(key);
|
||||
}
|
||||
|
||||
if (dx != 0.0f || dy != 0.0f)
|
||||
{
|
||||
setNewBinding();
|
||||
stopListeningForInput();
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
else if (event_type == QEvent::MouseMove && m_mouse_mapping_enabled)
|
||||
{
|
||||
// if we've moved more than a decent distance from the center of the widget, bind it.
|
||||
// this is so we don't accidentally bind to the mouse if you bump it while reaching for your pad.
|
||||
@@ -266,6 +299,7 @@ void InputBindingWidget::onInputListenTimerTimeout()
|
||||
void InputBindingWidget::startListeningForInput(u32 timeout_in_seconds)
|
||||
{
|
||||
m_new_bindings.clear();
|
||||
m_mouse_mapping_enabled = isMouseMappingEnabled();
|
||||
m_input_listen_start_position = QCursor::pos();
|
||||
m_input_listen_timer = new QTimer(this);
|
||||
m_input_listen_timer->setSingleShot(false);
|
||||
|
||||
@@ -33,6 +33,8 @@ public:
|
||||
InputBindingWidget(QWidget* parent, SettingsInterface* sif, std::string section_name, std::string key_name);
|
||||
~InputBindingWidget();
|
||||
|
||||
static bool isMouseMappingEnabled();
|
||||
|
||||
void initialize(SettingsInterface* sif, std::string section_name, std::string key_name);
|
||||
|
||||
public Q_SLOTS:
|
||||
@@ -74,6 +76,7 @@ protected:
|
||||
QTimer* m_input_listen_timer = nullptr;
|
||||
u32 m_input_listen_remaining_seconds = 0;
|
||||
QPoint m_input_listen_start_position{};
|
||||
bool m_mouse_mapping_enabled = false;
|
||||
};
|
||||
|
||||
class InputVibrationBindingWidget : public QPushButton
|
||||
|
||||
@@ -30,8 +30,9 @@ static const char* THEME_NAMES[] = {
|
||||
QT_TRANSLATE_NOOP("InterfaceSettingsWidget", "Baby Pastel (Pink) [Light]"),
|
||||
QT_TRANSLATE_NOOP("InterfaceSettingsWidget", "PCSX2 (White/Blue) [Light]"),
|
||||
QT_TRANSLATE_NOOP("InterfaceSettingsWidget", "Scarlet Devil (Red/Purple) [Dark]"),
|
||||
nullptr
|
||||
};
|
||||
QT_TRANSLATE_NOOP("InterfaceSettingsWidget", "Ruby (Black/Red) [Dark]"),
|
||||
QT_TRANSLATE_NOOP("InterfaceSettingsWidget", "Custom.qss [Drop in PCSX2 Folder]"),
|
||||
nullptr};
|
||||
|
||||
static const char* THEME_VALUES[] = {
|
||||
"",
|
||||
@@ -42,8 +43,9 @@ static const char* THEME_VALUES[] = {
|
||||
"BabyPastel",
|
||||
"PCSX2Blue",
|
||||
"ScarletDevilRed",
|
||||
nullptr
|
||||
};
|
||||
"Ruby",
|
||||
"Custom",
|
||||
nullptr};
|
||||
|
||||
InterfaceSettingsWidget::InterfaceSettingsWidget(SettingsDialog* dialog, QWidget* parent)
|
||||
: QWidget(parent)
|
||||
@@ -62,7 +64,10 @@ InterfaceSettingsWidget::InterfaceSettingsWidget(SettingsDialog* dialog, QWidget
|
||||
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.doubleClickTogglesFullscreen, "UI", "DoubleClickTogglesFullscreen",
|
||||
true);
|
||||
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.hideMouseCursor, "UI", "HideMouseCursor", false);
|
||||
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.renderToMainWindow, "UI", "RenderToMainWindow", true);
|
||||
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.renderToSeparateWindow, "UI", "RenderToSeparateWindow", false);
|
||||
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.hideMainWindow, "UI", "HideMainWindowWhenRunning", false);
|
||||
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.disableWindowResizing, "UI", "DisableWindowResize", false);
|
||||
connect(m_ui.renderToSeparateWindow, &QCheckBox::stateChanged, this, &InterfaceSettingsWidget::onRenderToSeparateWindowChanged);
|
||||
|
||||
SettingWidgetBinder::BindWidgetToEnumSetting(sif, m_ui.theme, "UI", "Theme", THEME_NAMES, THEME_VALUES,
|
||||
MainWindow::DEFAULT_THEME_NAME);
|
||||
@@ -109,15 +114,21 @@ InterfaceSettingsWidget::InterfaceSettingsWidget(SettingsDialog* dialog, QWidget
|
||||
dialog->registerWidgetHelp(m_ui.hideMouseCursor, tr("Hide Cursor In Fullscreen"), tr("Checked"),
|
||||
tr("Hides the mouse pointer/cursor when the emulator is in fullscreen mode."));
|
||||
dialog->registerWidgetHelp(
|
||||
m_ui.renderToMainWindow, tr("Render To Main Window"), tr("Checked"),
|
||||
tr("Renders the display of the simulated console to the main window of the application, over "
|
||||
"the game list. If unchecked, the display will render in a separate window."));
|
||||
|
||||
m_ui.renderToSeparateWindow, tr("Render To Separate Window"), tr("Unchecked"),
|
||||
tr("Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the top of the game list."));
|
||||
dialog->registerWidgetHelp(
|
||||
m_ui.hideMainWindow, tr("Hide Main Window When Running"), tr("Unchecked"),
|
||||
tr("Hides the main window (with the game list) when a game is running, requires Render To Separate Window to be enabled."));
|
||||
|
||||
// Not yet used, disable the options
|
||||
m_ui.pauseOnStart->setDisabled(true);
|
||||
m_ui.pauseOnFocusLoss->setDisabled(true);
|
||||
m_ui.disableWindowResizing->setDisabled(true);
|
||||
m_ui.language->setDisabled(true);
|
||||
|
||||
onRenderToSeparateWindowChanged();
|
||||
}
|
||||
|
||||
InterfaceSettingsWidget::~InterfaceSettingsWidget() = default;
|
||||
|
||||
void InterfaceSettingsWidget::onRenderToSeparateWindowChanged()
|
||||
{
|
||||
m_ui.hideMainWindow->setEnabled(m_ui.renderToSeparateWindow->isChecked());
|
||||
}
|
||||
|
||||
@@ -32,6 +32,9 @@ public:
|
||||
Q_SIGNALS:
|
||||
void themeChanged();
|
||||
|
||||
private Q_SLOTS:
|
||||
void onRenderToSeparateWindowChanged();
|
||||
|
||||
private:
|
||||
Ui::InterfaceSettingsWidget m_ui;
|
||||
};
|
||||
|
||||
@@ -78,6 +78,13 @@
|
||||
<layout class="QFormLayout" name="formLayout_3">
|
||||
<item row="0" column="0" colspan="2">
|
||||
<layout class="QGridLayout" name="gridLayout_3">
|
||||
<item row="2" column="0">
|
||||
<widget class="QCheckBox" name="disableWindowResizing">
|
||||
<property name="text">
|
||||
<string>Disable Window Resizing</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="0" column="0">
|
||||
<widget class="QCheckBox" name="startFullscreen">
|
||||
<property name="text">
|
||||
@@ -85,20 +92,6 @@
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="1" column="1">
|
||||
<widget class="QCheckBox" name="hideMouseCursor">
|
||||
<property name="text">
|
||||
<string>Hide Cursor In Fullscreen</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="1" column="0">
|
||||
<widget class="QCheckBox" name="renderToMainWindow">
|
||||
<property name="text">
|
||||
<string>Render To Main Window</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="0" column="1">
|
||||
<widget class="QCheckBox" name="doubleClickTogglesFullscreen">
|
||||
<property name="text">
|
||||
@@ -106,10 +99,24 @@
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="2" column="0">
|
||||
<widget class="QCheckBox" name="disableWindowResizing">
|
||||
<item row="1" column="0">
|
||||
<widget class="QCheckBox" name="renderToSeparateWindow">
|
||||
<property name="text">
|
||||
<string>Disable Window Resizing</string>
|
||||
<string>Render To Separate Window</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="2" column="1">
|
||||
<widget class="QCheckBox" name="hideMouseCursor">
|
||||
<property name="text">
|
||||
<string>Hide Cursor In Fullscreen</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="1" column="1">
|
||||
<widget class="QCheckBox" name="hideMainWindow">
|
||||
<property name="text">
|
||||
<string>Hide Main Window When Running</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
|
||||
@@ -24,6 +24,7 @@
|
||||
#include "pcsx2/Frontend/INISettingsInterface.h"
|
||||
|
||||
#include "EmuThread.h"
|
||||
#include "MainWindow.h"
|
||||
#include "QtHost.h"
|
||||
#include "QtUtils.h"
|
||||
#include "SettingsDialog.h"
|
||||
@@ -55,8 +56,8 @@ SettingsDialog::SettingsDialog(QWidget* parent)
|
||||
setupUi(nullptr);
|
||||
}
|
||||
|
||||
SettingsDialog::SettingsDialog(std::unique_ptr<SettingsInterface> sif, const GameList::Entry* game, u32 game_crc)
|
||||
: QDialog()
|
||||
SettingsDialog::SettingsDialog(QWidget* parent, std::unique_ptr<SettingsInterface> sif, const GameList::Entry* game, u32 game_crc)
|
||||
: QDialog(parent)
|
||||
, m_sif(std::move(sif))
|
||||
, m_game_crc(game_crc)
|
||||
{
|
||||
@@ -84,7 +85,7 @@ void SettingsDialog::setupUi(const GameList::Entry* game)
|
||||
tr("<strong>Game List Settings</strong><hr>The list above shows the directories which will be searched by PCSX2 to populate the game "
|
||||
"list. Search directories can be added, removed, and switched to recursive/non-recursive."));
|
||||
addWidget(m_bios_settings = new BIOSSettingsWidget(this, m_ui.settingsContainer), tr("BIOS"), QStringLiteral("hard-drive-2-line"),
|
||||
tr("<strong>BIOS Settings</strong><hr>"));
|
||||
tr("<strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information."));
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -99,35 +100,33 @@ void SettingsDialog::setupUi(const GameList::Entry* game)
|
||||
|
||||
// Common to both per-game and global settings.
|
||||
addWidget(m_emulation_settings = new EmulationSettingsWidget(this, m_ui.settingsContainer), tr("Emulation"), QStringLiteral("dashboard-line"),
|
||||
tr("<strong>Emulation Settings</strong><hr>"));
|
||||
tr("<strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information."));
|
||||
addWidget(m_system_settings = new SystemSettingsWidget(this, m_ui.settingsContainer), tr("System"), QStringLiteral("artboard-2-line"),
|
||||
tr("<strong>System Settings</strong><hr>These options determine the configuration of the simulated console.<br><br>Mouse over an option for "
|
||||
"additional information."));
|
||||
tr("<strong>System Settings</strong><hr>These options determine the configuration of the simulated console.<br><br>Mouse over an option for additional information."));
|
||||
|
||||
if (show_advanced_settings)
|
||||
{
|
||||
addWidget(m_advanced_system_settings = new AdvancedSystemSettingsWidget(this, m_ui.settingsContainer), tr("Advanced System"),
|
||||
QStringLiteral("artboard-2-line"), tr("<strong>Advanced System Settings</strong><hr>"));
|
||||
QStringLiteral("artboard-2-line"), tr("<strong>Advanced System Settings</strong><hr>These are Advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information."));
|
||||
|
||||
// Only show the game fixes for per-game settings, there's really no reason to be setting them globally.
|
||||
if (isPerGameSettings())
|
||||
{
|
||||
addWidget(m_game_fix_settings_widget = new GameFixSettingsWidget(this, m_ui.settingsContainer), tr("Game Fix"),
|
||||
QStringLiteral("close-line"), tr("<strong>Game Fix Settings</strong><hr>"));
|
||||
QStringLiteral("close-line"), tr("<strong>Game Fix Settings</strong><hr>Gamefixes can work around incorrect emulation in some titles<br>however they can also cause problems in games if used incorrectly.<br>It is best to leave them all disabled unless advised otherwise."));
|
||||
}
|
||||
}
|
||||
|
||||
addWidget(m_graphics_settings = new GraphicsSettingsWidget(this, m_ui.settingsContainer), tr("Graphics"), QStringLiteral("brush-line"),
|
||||
tr("<strong>Graphics Settings</strong><hr>"));
|
||||
tr("<strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information."));
|
||||
addWidget(m_audio_settings = new AudioSettingsWidget(this, m_ui.settingsContainer), tr("Audio"), QStringLiteral("volume-up-line"),
|
||||
tr("<strong>Audio Settings</strong><hr>These options control the audio output of the console. Mouse over an option for additional "
|
||||
"information."));
|
||||
tr("<strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information."));
|
||||
|
||||
// for now, memory cards aren't settable per-game
|
||||
if (!isPerGameSettings())
|
||||
{
|
||||
addWidget(m_memory_card_settings = new MemoryCardSettingsWidget(this, m_ui.settingsContainer), tr("Memory Cards"),
|
||||
QStringLiteral("sd-card-line"), tr("<strong>Memory Card Settings</strong><hr>"));
|
||||
QStringLiteral("sd-card-line"), tr("<strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information."));
|
||||
}
|
||||
|
||||
addWidget(m_dev9_settings = new DEV9SettingsWidget(this, m_ui.settingsContainer), tr("Network & HDD"), QStringLiteral("dashboard-line"),
|
||||
@@ -446,7 +445,8 @@ void SettingsDialog::openGamePropertiesDialog(const GameList::Entry* game, const
|
||||
.arg(game ? QtUtils::StringViewToQString(game->title) : QStringLiteral("<UNKNOWN>"))
|
||||
.arg(QtUtils::StringViewToQString(Path::GetFileName(sif->GetFileName()))));
|
||||
|
||||
SettingsDialog* dialog = new SettingsDialog(std::move(sif), game, crc);
|
||||
SettingsDialog* dialog = new SettingsDialog(g_main_window, std::move(sif), game, crc);
|
||||
dialog->setWindowTitle(window_title);
|
||||
dialog->setModal(false);
|
||||
dialog->show();
|
||||
}
|
||||
|
||||
@@ -48,7 +48,7 @@ class SettingsDialog final : public QDialog
|
||||
|
||||
public:
|
||||
explicit SettingsDialog(QWidget* parent);
|
||||
SettingsDialog(std::unique_ptr<SettingsInterface> sif, const GameList::Entry* game, u32 game_crc);
|
||||
SettingsDialog(QWidget* parent, std::unique_ptr<SettingsInterface> sif, const GameList::Entry* game, u32 game_crc);
|
||||
~SettingsDialog();
|
||||
|
||||
static void openGamePropertiesDialog(const GameList::Entry* game, const std::string_view& serial, u32 crc);
|
||||
|
||||
@@ -76,17 +76,28 @@ SystemSettingsWidget::SystemSettingsWidget(SettingsDialog* dialog, QWidget* pare
|
||||
connect(m_ui.eeClampMode, QOverload<int>::of(&QComboBox::currentIndexChanged), [this](int index) { setClampingMode(false, index); });
|
||||
connect(m_ui.vuClampMode, QOverload<int>::of(&QComboBox::currentIndexChanged), [this](int index) { setClampingMode(true, index); });
|
||||
|
||||
updateVU1InstantState();
|
||||
connect(m_ui.MTVU, &QCheckBox::stateChanged, this, &SystemSettingsWidget::updateVU1InstantState);
|
||||
dialog->registerWidgetHelp(m_ui.eeCycleRate, tr("Cycle Rate"), tr("100% (Normal Speed)"),
|
||||
tr("Higher values may increase internal framerate in games, but will increase CPU requirements substantially. "
|
||||
"Lower values will reduce the CPU load allowing lightweight games to run full speed on weaker CPUs."));
|
||||
|
||||
dialog->registerWidgetHelp(m_ui.eeCycleSkipping, tr("Cycle Skip"), tr("None"),
|
||||
tr("Makes the emulated Emotion Engine skip cycles. "
|
||||
"Helps a small subset of games like SOTC. Most of the time it's harmful to performance."));
|
||||
|
||||
dialog->registerWidgetHelp(m_ui.MTVU, tr("MTVU (Multi-threaded VU1)"), tr("Checked"),
|
||||
tr("Generally a speedup on CPUs with 3 or more threads. "
|
||||
"Safe for most games, but a few are incompatible and may hang."));
|
||||
|
||||
dialog->registerWidgetHelp(m_ui.instantVU1, tr("Instant VU1"), tr("Checked"),
|
||||
tr("Runs VU1 instantly. Provides a modest speed improvement in most games. "
|
||||
"Safe for most games, but a few games may exhibit graphical errors."));
|
||||
|
||||
dialog->registerWidgetHelp(m_ui.fastCDVD, tr("Enable Fast CDVD"), tr("Unchecked"),
|
||||
tr("Fast disc access, less loading times. Check HDLoader compatibility lists for known games that have issues with this."));
|
||||
}
|
||||
|
||||
SystemSettingsWidget::~SystemSettingsWidget() = default;
|
||||
|
||||
void SystemSettingsWidget::updateVU1InstantState()
|
||||
{
|
||||
m_ui.instantVU1->setEnabled(!m_dialog->getEffectiveBoolValue("EmuCore/Speedhacks", "vuThread", false));
|
||||
}
|
||||
|
||||
int SystemSettingsWidget::getGlobalClampingModeIndex(bool vu) const
|
||||
{
|
||||
if (Host::GetBaseBoolSettingValue("EmuCore/CPU/Recompiler", vu ? "vuSignOverflow" : "fpuFullMode", false))
|
||||
|
||||
@@ -29,9 +29,6 @@ public:
|
||||
SystemSettingsWidget(SettingsDialog* dialog, QWidget* parent);
|
||||
~SystemSettingsWidget();
|
||||
|
||||
private Q_SLOTS:
|
||||
void updateVU1InstantState();
|
||||
|
||||
private:
|
||||
int getGlobalClampingModeIndex(bool vu) const;
|
||||
int getClampingModeIndex(bool vu) const;
|
||||
|
||||
@@ -89,7 +89,7 @@
|
||||
<widget class="QComboBox" name="eeCycleSkipping">
|
||||
<item>
|
||||
<property name="text">
|
||||
<string>Normal</string>
|
||||
<string>None</string>
|
||||
</property>
|
||||
</item>
|
||||
<item>
|
||||
|
||||
@@ -74,7 +74,7 @@
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<LargeAddressAware>Yes</LargeAddressAware>
|
||||
<AdditionalDependencies>comctl32.lib;ws2_32.lib;shlwapi.lib;winmm.lib;rpcrt4.lib;iphlpapi.lib;dsound.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<AdditionalDependencies>dxguid.lib;dinput8.lib;hid.lib;PowrProf.lib;d3dcompiler.lib;d3d11.lib;dxgi.lib;strmiids.lib;opengl32.lib;comsuppw.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<AdditionalDependencies>dxguid.lib;dinput8.lib;hid.lib;PowrProf.lib;d3dcompiler.lib;d3d11.lib;dxgi.lib;strmiids.lib;opengl32.lib;comsuppw.lib;OneCore.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<AdditionalDependencies>$(QtEntryPointLib);%(AdditionalDependencies)</AdditionalDependencies>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
@@ -167,7 +167,6 @@
|
||||
<ClCompile Include="AutoUpdaterDialog.cpp" />
|
||||
<ClCompile Include="DisplayWidget.cpp" />
|
||||
<ClCompile Include="QtHost.cpp" />
|
||||
<ClCompile Include="Main.cpp" />
|
||||
<ClCompile Include="MainWindow.cpp" />
|
||||
<ClCompile Include="PrecompiledHeader.cpp">
|
||||
<PrecompiledHeader>Create</PrecompiledHeader>
|
||||
@@ -265,6 +264,9 @@
|
||||
<QtUi Include="GameList\EmptyGameListWidget.ui">
|
||||
<FileType>Document</FileType>
|
||||
</QtUi>
|
||||
<QtUi Include="GameList\GameListWidget.ui">
|
||||
<FileType>Document</FileType>
|
||||
</QtUi>
|
||||
<QtUi Include="Settings\SettingsDialog.ui">
|
||||
<FileType>Document</FileType>
|
||||
</QtUi>
|
||||
|
||||
@@ -30,7 +30,6 @@
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="PrecompiledHeader.cpp" />
|
||||
<ClCompile Include="Main.cpp" />
|
||||
<ClCompile Include="QtHost.cpp" />
|
||||
<ClCompile Include="MainWindow.cpp" />
|
||||
<ClCompile Include="$(IntDir)moc_MainWindow.cpp">
|
||||
@@ -325,7 +324,9 @@
|
||||
<QtMoc Include="Tools\InputRecording\NewInputRecordingDlg.h">
|
||||
<Filter>Tools\Input Recording</Filter>
|
||||
</QtMoc>
|
||||
<QtMoc Include="Settings\FolderSettingsWidget.h" />
|
||||
<QtMoc Include="Settings\FolderSettingsWidget.h">
|
||||
<Filter>Settings</Filter>
|
||||
</QtMoc>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<QtResource Include="resources\resources.qrc">
|
||||
@@ -397,6 +398,9 @@
|
||||
<QtUi Include="GameList\EmptyGameListWidget.ui">
|
||||
<Filter>GameList</Filter>
|
||||
</QtUi>
|
||||
<QtUi Include="GameList\GameListWidget.ui">
|
||||
<Filter>GameList</Filter>
|
||||
</QtUi>
|
||||
<QtUi Include="AutoUpdaterDialog.ui" />
|
||||
<QtUi Include="Tools\InputRecording\NewInputRecordingDlg.ui">
|
||||
<Filter>Tools\Input Recording</Filter>
|
||||
|
||||
1
pcsx2-qt/resources/icons/black/svg/filter-line.svg
Normal file
@@ -0,0 +1 @@
|
||||
<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 24 24" width="24" height="24"><path fill="none" d="M0 0H24V24H0z"/><path d="M21 4v2h-1l-5 7.5V22H9v-8.5L4 6H3V4h18zM6.404 6L11 12.894V20h2v-7.106L17.596 6H6.404z" fill="#000000"/></svg>
|
||||
|
After Width: | Height: | Size: 238 B |
1
pcsx2-qt/resources/icons/black/svg/global-line.svg
Normal file
@@ -0,0 +1 @@
|
||||
<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 24 24" width="24" height="24"><path fill="none" d="M0 0h24v24H0z"/><path d="M12 22C6.477 22 2 17.523 2 12S6.477 2 12 2s10 4.477 10 10-4.477 10-10 10zm-2.29-2.333A17.9 17.9 0 0 1 8.027 13H4.062a8.008 8.008 0 0 0 5.648 6.667zM10.03 13c.151 2.439.848 4.73 1.97 6.752A15.905 15.905 0 0 0 13.97 13h-3.94zm9.908 0h-3.965a17.9 17.9 0 0 1-1.683 6.667A8.008 8.008 0 0 0 19.938 13zM4.062 11h3.965A17.9 17.9 0 0 1 9.71 4.333 8.008 8.008 0 0 0 4.062 11zm5.969 0h3.938A15.905 15.905 0 0 0 12 4.248 15.905 15.905 0 0 0 10.03 11zm4.259-6.667A17.9 17.9 0 0 1 15.973 11h3.965a8.008 8.008 0 0 0-5.648-6.667z" fill="#000000"/></svg>
|
||||
|
After Width: | Height: | Size: 666 B |
1
pcsx2-qt/resources/icons/black/svg/price-tag-3-line.svg
Normal file
@@ -0,0 +1 @@
|
||||
<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 24 24" width="24" height="24"><path fill="none" d="M0 0h24v24H0z"/><path d="M10.9 2.1l9.899 1.415 1.414 9.9-9.192 9.192a1 1 0 0 1-1.414 0l-9.9-9.9a1 1 0 0 1 0-1.414L10.9 2.1zm.707 2.122L3.828 12l8.486 8.485 7.778-7.778-1.06-7.425-7.425-1.06zm2.12 6.364a2 2 0 1 1 2.83-2.829 2 2 0 0 1-2.83 2.829z" fill="#000000"/></svg>
|
||||
|
After Width: | Height: | Size: 372 B |
1
pcsx2-qt/resources/icons/white/svg/filter-line.svg
Normal file
@@ -0,0 +1 @@
|
||||
<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 24 24" width="24" height="24"><path fill="none" d="M0 0H24V24H0z"/><path d="M21 4v2h-1l-5 7.5V22H9v-8.5L4 6H3V4h18zM6.404 6L11 12.894V20h2v-7.106L17.596 6H6.404z" fill="#ffffff"/></svg>
|
||||
|
After Width: | Height: | Size: 238 B |
1
pcsx2-qt/resources/icons/white/svg/global-line.svg
Normal file
@@ -0,0 +1 @@
|
||||
<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 24 24" width="24" height="24"><path fill="none" d="M0 0h24v24H0z"/><path d="M12 22C6.477 22 2 17.523 2 12S6.477 2 12 2s10 4.477 10 10-4.477 10-10 10zm-2.29-2.333A17.9 17.9 0 0 1 8.027 13H4.062a8.008 8.008 0 0 0 5.648 6.667zM10.03 13c.151 2.439.848 4.73 1.97 6.752A15.905 15.905 0 0 0 13.97 13h-3.94zm9.908 0h-3.965a17.9 17.9 0 0 1-1.683 6.667A8.008 8.008 0 0 0 19.938 13zM4.062 11h3.965A17.9 17.9 0 0 1 9.71 4.333 8.008 8.008 0 0 0 4.062 11zm5.969 0h3.938A15.905 15.905 0 0 0 12 4.248 15.905 15.905 0 0 0 10.03 11zm4.259-6.667A17.9 17.9 0 0 1 15.973 11h3.965a8.008 8.008 0 0 0-5.648-6.667z" fill="#ffffff"/></svg>
|
||||
|
After Width: | Height: | Size: 666 B |
1
pcsx2-qt/resources/icons/white/svg/price-tag-3-line.svg
Normal file
@@ -0,0 +1 @@
|
||||
<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 24 24" width="24" height="24"><path fill="none" d="M0 0h24v24H0z"/><path d="M10.9 2.1l9.899 1.415 1.414 9.9-9.192 9.192a1 1 0 0 1-1.414 0l-9.9-9.9a1 1 0 0 1 0-1.414L10.9 2.1zm.707 2.122L3.828 12l8.486 8.485 7.778-7.778-1.06-7.425-7.425-1.06zm2.12 6.364a2 2 0 1 1 2.83-2.829 2 2 0 0 1-2.83 2.829z" fill="#ffffff"/></svg>
|
||||
|
After Width: | Height: | Size: 372 B |
|
Before Width: | Height: | Size: 37 KiB After Width: | Height: | Size: 62 KiB |
@@ -20,6 +20,7 @@
|
||||
<file>icons/black/svg/file-reduce-line.svg</file>
|
||||
<file>icons/black/svg/file-search-line.svg</file>
|
||||
<file>icons/black/svg/file-settings-line.svg</file>
|
||||
<file>icons/black/svg/filter-line.svg</file>
|
||||
<file>icons/black/svg/flask-line.svg</file>
|
||||
<file>icons/black/svg/folder-add-line.svg</file>
|
||||
<file>icons/black/svg/folder-open-line.svg</file>
|
||||
@@ -28,12 +29,14 @@
|
||||
<file>icons/black/svg/fullscreen-line.svg</file>
|
||||
<file>icons/black/svg/function-line.svg</file>
|
||||
<file>icons/black/svg/gamepad-line.svg</file>
|
||||
<file>icons/black/svg/global-line.svg</file>
|
||||
<file>icons/black/svg/hard-drive-2-line.svg</file>
|
||||
<file>icons/black/svg/keyboard-line.svg</file>
|
||||
<file>icons/black/svg/layout-grid-line.svg</file>
|
||||
<file>icons/black/svg/list-check.svg</file>
|
||||
<file>icons/black/svg/pause-line.svg</file>
|
||||
<file>icons/black/svg/play-line.svg</file>
|
||||
<file>icons/black/svg/price-tag-3-line.svg</file>
|
||||
<file>icons/black/svg/refresh-line.svg</file>
|
||||
<file>icons/black/svg/restart-line.svg</file>
|
||||
<file>icons/black/svg/save-3-line.svg</file>
|
||||
@@ -69,6 +72,7 @@
|
||||
<file>icons/white/svg/file-reduce-line.svg</file>
|
||||
<file>icons/white/svg/file-search-line.svg</file>
|
||||
<file>icons/white/svg/file-settings-line.svg</file>
|
||||
<file>icons/white/svg/filter-line.svg</file>
|
||||
<file>icons/white/svg/flask-line.svg</file>
|
||||
<file>icons/white/svg/folder-add-line.svg</file>
|
||||
<file>icons/white/svg/folder-open-line.svg</file>
|
||||
@@ -77,12 +81,14 @@
|
||||
<file>icons/white/svg/fullscreen-line.svg</file>
|
||||
<file>icons/white/svg/function-line.svg</file>
|
||||
<file>icons/white/svg/gamepad-line.svg</file>
|
||||
<file>icons/white/svg/global-line.svg</file>
|
||||
<file>icons/white/svg/hard-drive-2-line.svg</file>
|
||||
<file>icons/white/svg/keyboard-line.svg</file>
|
||||
<file>icons/white/svg/layout-grid-line.svg</file>
|
||||
<file>icons/white/svg/list-check.svg</file>
|
||||
<file>icons/white/svg/pause-line.svg</file>
|
||||
<file>icons/white/svg/play-line.svg</file>
|
||||
<file>icons/white/svg/price-tag-3-line.svg</file>
|
||||
<file>icons/white/svg/refresh-line.svg</file>
|
||||
<file>icons/white/svg/restart-line.svg</file>
|
||||
<file>icons/white/svg/save-3-line.svg</file>
|
||||
|
||||
@@ -15,7 +15,7 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "CDVDaccess.h"
|
||||
#include "CDVDcommon.h"
|
||||
|
||||
#include <string>
|
||||
#include <string_view>
|
||||
|
||||
@@ -13,8 +13,7 @@
|
||||
* If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#ifndef __CDVD_INTERNAL_H__
|
||||
#define __CDVD_INTERNAL_H__
|
||||
#pragma once
|
||||
|
||||
/*
|
||||
Interrupts - values are flag bits.
|
||||
@@ -289,5 +288,3 @@ static u8 biosLangDefaults[8][16] =
|
||||
{0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00}, // Free (Japanese, no examples to use)
|
||||
{0x30, 0x2B, 0x80, 0x00, 0x00, 0x70, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x4B}, // China (Simplified Chinese)
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
@@ -13,9 +13,7 @@
|
||||
* If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#ifndef __CDVD_DISC_READER_H__
|
||||
#define __CDVD_DISC_READER_H__
|
||||
|
||||
#pragma once
|
||||
|
||||
#if defined(_WIN32)
|
||||
#define NOMINMAX
|
||||
@@ -101,4 +99,3 @@ s32 cdvdDirectReadSector(u32 sector, s32 mode, u8* buffer);
|
||||
s32 cdvdGetMediaType();
|
||||
s32 cdvdRefreshData();
|
||||
void cdvdParseTOC();
|
||||
#endif /* __CDVD_DISC_READER_H__ */
|
||||
@@ -17,7 +17,7 @@
|
||||
#include "PrecompiledHeader.h"
|
||||
|
||||
#include "IsoFSCDVD.h"
|
||||
#include "CDVD/CDVDaccess.h"
|
||||
#include "CDVD/CDVDcommon.h"
|
||||
|
||||
IsoFSCDVD::IsoFSCDVD()
|
||||
{
|
||||
|
||||
@@ -13,10 +13,9 @@
|
||||
* If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#ifndef __CDROM_H__
|
||||
#define __CDROM_H__
|
||||
#pragma once
|
||||
|
||||
#include "CDVDaccess.h"
|
||||
#include "CDVDcommon.h"
|
||||
|
||||
// Not used.
|
||||
typedef struct
|
||||
@@ -99,5 +98,3 @@ void cdrWrite0(u8 rt);
|
||||
void cdrWrite1(u8 rt);
|
||||
void cdrWrite2(u8 rt);
|
||||
void cdrWrite3(u8 rt);
|
||||
|
||||
#endif /* __CDROM_H__ */
|
||||
|
||||
@@ -193,6 +193,9 @@ bool ThreadedFileReader::Decompress(void* target, u64 begin, u32 size)
|
||||
u64 off = begin;
|
||||
while (remaining)
|
||||
{
|
||||
if (m_requestCancelled.load(std::memory_order_relaxed))
|
||||
return false;
|
||||
|
||||
Chunk chunk = ChunkForOffset(off);
|
||||
if (m_internalBlockSize || chunk.offset != off || chunk.length > remaining)
|
||||
{
|
||||
@@ -304,6 +307,11 @@ void ThreadedFileReader::CancelAndWaitUntilStopped(void)
|
||||
{
|
||||
m_requestCancelled.store(true, std::memory_order_relaxed);
|
||||
std::unique_lock<std::mutex> lock(m_mtx);
|
||||
|
||||
// Prevent the last request being picked up, if there was one.
|
||||
// m_requestCancelled just stops the current decompress.
|
||||
m_requestSize = 0;
|
||||
|
||||
while (m_running)
|
||||
m_condition.wait(lock);
|
||||
}
|
||||
|
||||
@@ -95,8 +95,7 @@ Comments) 1950 to 1952 in the files http://tools.ietf.org/html/rfc1950
|
||||
index in a file.
|
||||
*/
|
||||
|
||||
#ifndef __ZLIB_INDEXED_H__
|
||||
#define __ZLIB_INDEXED_H__
|
||||
#pragma once
|
||||
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
@@ -504,5 +503,3 @@ extract_ret:
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
#endif /* __ZLIB_INDEXED_H__ */
|
||||
|
||||
@@ -259,7 +259,7 @@ set(pcsx2Headers
|
||||
set(pcsx2CDVDSources
|
||||
CDVD/BlockdumpFileReader.cpp
|
||||
CDVD/Ps1CD.cpp
|
||||
CDVD/CDVDaccess.cpp
|
||||
CDVD/CDVDcommon.cpp
|
||||
CDVD/CDVD.cpp
|
||||
CDVD/CDVDdiscReader.cpp
|
||||
CDVD/CDVDisoReader.cpp
|
||||
@@ -280,7 +280,7 @@ set(pcsx2CDVDSources
|
||||
# CDVD headers
|
||||
set(pcsx2CDVDHeaders
|
||||
CDVD/Ps1CD.h
|
||||
CDVD/CDVDaccess.h
|
||||
CDVD/CDVDcommon.h
|
||||
CDVD/CDVD.h
|
||||
CDVD/CDVD_internal.h
|
||||
CDVD/CDVDdiscReader.h
|
||||
@@ -1550,7 +1550,6 @@ if(Linux)
|
||||
target_link_libraries(PCSX2_FLAGS INTERFACE
|
||||
PkgConfig::AIO
|
||||
PkgConfig::LIBUDEV
|
||||
ALSA::ALSA
|
||||
)
|
||||
endif()
|
||||
|
||||
@@ -1649,7 +1648,11 @@ if(WIN32)
|
||||
opengl32.lib
|
||||
comsuppw.lib
|
||||
)
|
||||
if(NOT PCSX2_CORE)
|
||||
if(PCSX2_CORE)
|
||||
target_link_libraries(PCSX2_FLAGS INTERFACE
|
||||
OneCore.lib
|
||||
)
|
||||
else()
|
||||
target_link_libraries(PCSX2_FLAGS INTERFACE
|
||||
pthreads4w
|
||||
)
|
||||
|
||||
@@ -13,8 +13,7 @@
|
||||
* If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#ifndef __COP0_H__
|
||||
#define __COP0_H__
|
||||
#pragma once
|
||||
|
||||
extern void WriteCP0Status(u32 value);
|
||||
extern void WriteCP0Config(u32 value);
|
||||
@@ -25,6 +24,3 @@ extern void MapTLB(int i);
|
||||
|
||||
extern void COP0_UpdatePCCR();
|
||||
extern void COP0_DiagnosticPCCR();
|
||||
|
||||
|
||||
#endif /* __COP0_H__ */
|
||||
|
||||