Compare commits

...

91 Commits

Author SHA1 Message Date
TheLastRar
4654a3ef6c FSUI: Formatting 2025-03-04 00:34:14 +01:00
Ty
9996061f74 SIO: Bump savestate warning from 1 hour to 2 hours 2025-03-03 12:19:09 -05:00
Ty
247a4c40d1 SIO: Remove a debugging include I somehow missed 2025-03-03 12:19:09 -05:00
PCSX2 Bot
1ffbdd9c08 [ci skip] PAD: Update to latest controller database. 2025-03-03 17:30:19 +01:00
TheLastRar
f67c0cbd2e Input: Fix migration of input profiles 2025-03-03 13:38:55 +01:00
PCSX2 Bot
ff7cc0867b [ci skip] Qt: Update Base Translation. 2025-03-03 01:36:07 +01:00
TheLastRar
ac1a6d3348 Deps: Update to SDL3 (#12311)
Co-authored-by: TheTechnician27 <TheTechnician27@users.noreply.github.com>
2025-03-02 18:04:19 -05:00
TellowKrinkle
582bba6c91 microVU: Accurate CLIP 2025-03-02 18:19:52 +00:00
TellowKrinkle
aaf156478e Interpreter: Accurate CLIP 2025-03-02 18:19:52 +00:00
TellowKrinkle
0539c177ab x86emitter: Add pblend 2025-03-02 18:19:52 +00:00
TellowKrinkle
fb1323b72f MicroVU: Declare constants inline 2025-03-02 18:19:52 +00:00
TellowKrinkle
dc557dd0e5 Interpreter: Merge broadcast min/max into one implementation 2025-03-02 18:19:08 +00:00
TellowKrinkle
2d0cfc9c2c Interpreter: Merge MAC ops into a few template functions 2025-03-02 18:19:08 +00:00
TellowKrinkle
625a25cd50 Interpreter: Merge broadcast ops into one implementation each 2025-03-02 18:19:08 +00:00
TellowKrinkle
b8a29d1cd8 Interpreter: Accurate FTOI
Plus some ITOF cleanup
2025-03-02 18:17:36 +00:00
TellowKrinkle
0fabdf9a01 Interpreter: Accurate ABS 2025-03-02 18:17:36 +00:00
refractionpcsx2
9c3ae795c8 COP2/Int: Propagate CLIP_FLAG writes to the VU0.clipflag variable for use in COP2
This value was being updated then COP2 running VCLIP would have the wrong original clip flag value to work from.
2025-03-02 18:17:05 +00:00
refractionpcsx2
de26226fa1 Core: Delete constant regs when flushing to interpreter 2025-03-02 18:17:05 +00:00
KamFretoZ
121920c074 FSUI: Add Themes 2025-03-02 11:48:29 -05:00
TellowKrinkle
05e19470b2 FileSystem: Don't leak on directory scan cancel
Fixes: 7587581d1f
2025-03-02 09:41:51 -05:00
TheLastRar
b6680e4aca FSUI: Formatting 2025-03-02 09:36:07 -05:00
TheLastRar
f9d70af841 FSUI: Auto detect when to use circle as confirm 2025-03-02 09:36:07 -05:00
TellowKrinkle
7587581d1f GameList: Allow recursive scans to be cancelled 2025-03-02 04:20:01 +01:00
PCSX2 Bot
8f19976c10 [ci skip] Qt: Update Base Translation. 2025-03-02 01:43:09 +01:00
GovanifY
8567d68433 VMManager: initialize PINE with config-provided slot
Sten broke it during the port to Qt...
2025-03-02 00:01:18 +01:00
Glebux
6542301566 Input/PAD: Make macro chords work 2025-03-01 14:38:00 -05:00
refractionpcsx2
a359f77cf6 GameDB/Link: Fix validation limit for Half Pixel Offset to allow new option 2025-03-01 02:01:46 +00:00
PCSX2 Bot
4c9a81f3d8 [ci skip] Qt: Update Base Translation. 2025-02-28 19:54:36 -05:00
refractionpcsx2
9234b493a3 Testing further tweaks to bring it closer to SW 2025-02-28 21:59:19 +00:00
refractionpcsx2
f84425b67c GS/HW: Add new HPO - Align to Native With Texture Offset 2025-02-28 21:59:19 +00:00
PCSX2 Bot
8a0c1874dd [ci skip] Qt: Update Base Translation. 2025-02-27 01:05:14 +01:00
Light
fa23628ae2 Qt: Allow recording on game boot 2025-02-26 17:17:39 -05:00
Loy2up
8a594e673d Debugger: Fix 8 byte searches (#12362) 2025-02-26 14:41:49 -05:00
Loy2up
92b9390c51 Debugger: Set default breakpoint size to 4 2025-02-25 19:07:19 -05:00
PCSX2 Bot
c5c5b2a7b9 [ci skip] Qt: Update Base Translation. 2025-02-26 01:06:43 +01:00
refractionpcsx2
32a9d0e48b GameDB: Also add Tekken 5 CRC to Taiko No Tatsujin 9 2025-02-25 18:22:38 +01:00
refractionpcsx2
80a961bb25 GameDB: Add Tekken 5 CRC (Yes really) To Tales of the Abyss 2025-02-25 18:22:38 +01:00
TheLastRar
d4e227286e FSUI: Correct description of the "Swap OK/Cancel" option 2025-02-25 10:00:18 -05:00
github-actions[bot]
ba705c8c24 Qt: Update Base Translation (#12354)
Co-authored-by: PCSX2 Bot <PCSX2Bot@users.noreply.github.com>
2025-02-24 19:11:57 -05:00
dependabot[bot]
b6ae4b173e CI: Update dependencies in /.github/workflows/scripts/releases/generate-release-notes (#12315)
Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2025-02-24 17:54:41 -05:00
TJnotJT
23a28be346 GS/UI: Rename dumping variables and UI labels to be more consistent/clear. 2025-02-24 17:53:01 -05:00
TJnotJT
a0e24dd36f UI: Add debug UI options for new dumping options. 2025-02-24 17:53:01 -05:00
TheLastRar
a2cde5e17b FSUI: Add a config option to swap OK/Cancel within BPM 2025-02-24 17:45:46 -05:00
JordanTheToaster
ecc46e9294 Deps: Update ZSTD to 1.5.7 2025-02-24 17:44:22 -05:00
dreamsyntax
20b1190d47 Achievements: Fix leaderboard timers persisting
Removes setting the leaderboard timer to active on receiving an update
event. This fixes having multiple timers stuck on the screen.
2025-02-24 14:05:03 -05:00
Silent
29b736bcf7 GameDB: Add TOCA Race Driver 3 memcard filters 2025-02-24 12:04:05 -05:00
Silent
a48bc76ca6 GameDB: Add NFS Undercover memcard filters
Checks from NFS Carbon (incl. a bugged check for MW BE)
are in the code, but unused.
2025-02-24 12:04:05 -05:00
Silent
305c01cdfa GameDB: Add NFS ProStreet memcard filters 2025-02-24 12:04:05 -05:00
Silent
88bbdf4696 GameDB: Add NFS Carbon memcard filters 2025-02-24 12:04:05 -05:00
Silent
afc11279a9 GameDB: Improve NFS Most Wanted memcard filters 2025-02-24 12:04:05 -05:00
Silent
a3fb2a84d5 GameDB: SCUS-21494 doesn't exist 2025-02-24 12:04:05 -05:00
Ty
4db23e6677 Debugger Assembler: BC1(t|f) 24 bit immediates to 16 bit immediates 2025-02-24 11:39:30 -05:00
PCSX2 Bot
5dd36a7969 [ci skip] PAD: Update to latest controller database. 2025-02-24 17:02:04 +01:00
RedPanda4552
35a3d0027e Memcard: Apply filtering when checking all possible memcard options
Prevents log being flooded with warnings when large folder memcards exceed 8 MB size
2025-02-24 16:08:00 +01:00
refractionpcsx2
02789ebd86 GS/HW: Increase Merge Sprite paving sensitivity to avoid mismerges 2025-02-23 03:33:39 +00:00
JordanTheToaster
dfd1846b93 GameDB: Various fixes 2025-02-23 01:12:43 +00:00
refractionpcsx2
872205abc6 GS/HW: Maintain scale on subsequent downscale draws 2025-02-23 01:12:07 +00:00
PCSX2 Bot
c52cebd20a [ci skip] Qt: Update Base Translation. 2025-02-22 01:04:56 +01:00
GovanifY
f449b54f87 CI: enable wayland by default 2025-02-21 12:28:28 +01:00
GovanifY
ffcb6e2f6f QT/MainWindow: disable native window rendering in wayland
This is a workaround for QTBUG-133919
2025-02-21 12:28:28 +01:00
PCSX2 Bot
5daa1aa115 [ci skip] Qt: Update Base Translation. 2025-02-21 01:09:05 +01:00
GovanifY
1dc009f752 pcsx2/SIO: correctly detect whether format status of folder mcd 2025-02-20 16:00:40 +01:00
GovanifY
009b4ff5e7 QT/Settings: ensure that a memory card is formatted before conversion 2025-02-20 16:00:40 +01:00
PCSX2 Bot
f1a947af92 [ci skip] Qt: Update Base Translation. 2025-02-19 21:00:23 -05:00
Ty Lamontagne
97c098b1ff QT: Adjust mouse grab help text 2025-02-19 11:18:17 -05:00
Ty
e252cb6643 HostSys: Implement platform Specific mouse lock osx/windows/x11 2025-02-19 11:18:17 -05:00
Gonzalosilvalde
75c0236e1e Qt: Add mouse grab/lock feature when PCSX2 is in focus 2025-02-19 11:18:17 -05:00
KamFretoZ
9c4a98bc25 Qt: Add AMOLED Theme 2025-02-19 10:34:44 -05:00
GovanifY
9cba11cde5 appimage: revert #11667 , switch back to upstream appimagetool 2025-02-19 01:44:18 +01:00
GovanifY
fac5512b04 flatpak: misc additions to the metainfo 2025-02-19 01:44:18 +01:00
GovanifY
ed9bf05971 bin: update icons to be centered 2025-02-18 20:44:43 +01:00
GovanifY
19d0f3bdc5 flatpak: add branding colors 2025-02-18 20:44:43 +01:00
GovanifY
2abe53de43 flatpak: remove wild caps in summary 2025-02-18 20:44:43 +01:00
GovanifY
37a25750d7 flatpak: update default screenshots
This fixes a few issues in our flathub review report
2025-02-18 20:44:43 +01:00
lightningterror
d3e288447f GS/HW: Cleanup gl and vk shaders.
gl: Rename fetch_rt to sample_from_rt to match vk shaders, remove old atst call.

vk: Make sure shuffle values have correct unsigned type.
2025-02-17 21:27:34 +01:00
Ziemas
4a44d2668c SDL Audio: Set app name hint 2025-02-16 16:41:51 -05:00
Ty
752b1420a3 CI: Increase flatpak cron job timeout to 3 hours instead of 1
[ci skip]
2025-02-16 16:17:11 -05:00
PCSX2 Bot
71705fc91f [ci skip] Qt: Update Base Translation. 2025-02-16 22:12:45 +01:00
Ty
645efc7520 CI: Skip macos signing on forks 2025-02-16 12:03:14 -05:00
Ty
b6ee0e5219 CI: Bump our ccache size from 100M to 500M 2025-02-16 12:03:14 -05:00
Ty
7acf32debc CI: Sign and notarize our macos binaries 2025-02-16 12:03:14 -05:00
Ty
13397f68a3 CI: Update the node version for announce-release try #2 2025-02-16 11:39:54 -05:00
Ty
79250722d6 CI: Update the node version for announce-release 2025-02-16 11:30:47 -05:00
Ty
04b8748a8f CI: Update the announce-release script to use node-fetch (#12310) 2025-02-15 15:14:28 -05:00
dependabot[bot]
2dab8053ea CI: Bump deps in announce-release (#12308)
Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2025-02-15 11:03:07 -05:00
refractionpcsx2
f8bab2e465 Build/VS: Fix change in latest VS 2022 update with std::chrono
For more information see: https://learn.microsoft.com/en-us/cpp/overview/what-s-new-for-visual-cpp-in-visual-studio?view=msvc-170#:~:text=Moved%20system_clock%2C%20high_resolution_clock%2C%20and%20chrono_literals%20from%20a%20commonly%20included%20internal%20header%20to%20%3Cchrono%3E.%20If%20you%20see%20compiler%20errors%20that%20types%20like%20system_clock%20or%20user%2Ddefined%20literals%20like%201729ms%20aren%27t%20recognized%2C%20include%20%3Cchrono%3E.
2025-02-14 02:40:24 +00:00
TJnotJT
46221a8500 Tools: Fix typos in GS dump runner help. 2025-02-12 17:40:49 -05:00
TJnotJT
8b0e61af8c Tools: Remove debug preprocessor check around dumping of HW renderer frames. 2025-02-12 17:40:49 -05:00
TJnotJT
2b0a78811a Tools: Add additional options for dumping in GS runner. Other formatting fixes. 2025-02-12 17:40:49 -05:00
TheTechnician27
5798cd7176 Qt: End memcard conversion progress at 100% instead of 99% 2025-02-12 17:40:17 -05:00
JordanTheToaster
5c25637381 GameDB: Knights of the Temple 2 fixes 2025-02-12 17:39:56 -05:00
124 changed files with 8135 additions and 5720 deletions

View File

@@ -10,6 +10,7 @@ jobs:
if: github.repository == 'PCSX2/pcsx2'
name: "Check if release is needed"
runs-on: ubuntu-latest
timeout-minutes: 180
outputs:
PCSX2_RELEASE: ${{ steps.getinfo.outputs.PCSX2_RELEASE }}
FLATHUB_RELEASE: ${{ steps.getinfo.outputs.FLATHUB_RELEASE }}

View File

@@ -55,7 +55,7 @@ jobs:
CCACHE_DIR: ${{ github.workspace }}/.ccache
CCACHE_COMPRESS: true
CCACHE_COMPRESSLEVEL: 9
CCACHE_MAXSIZE: 100M
CCACHE_MAXSIZE: 500M
steps:
- name: Checkout Repository

View File

@@ -25,6 +25,10 @@ on:
required: false
type: boolean
default: false
sign_and_notarize:
required: false
type: boolean
default: false
jobs:
build_macos:
@@ -38,7 +42,9 @@ jobs:
CCACHE_DIR: ${{ github.workspace }}/.ccache
CCACHE_COMPRESS: true
CCACHE_COMPRESSLEVEL: 9
CCACHE_MAXSIZE: 100M
CCACHE_MAXSIZE: 500M
# Only way to use a secret in an if statement
SIGN_KEY: ${{ secrets.APPLE_SIGN_P12_B64 }}
steps:
- name: Checkout Repository
@@ -143,6 +149,38 @@ jobs:
run: make -j$(getconf _NPROCESSORS_ONLN) unittests
- name: Prepare Build Artifacts
run: |
mv build/pcsx2*/PCSX2.app PCSX2.app
- name: Pull the Signing Keys and Notarization Credentials
if: ${{ inputs.sign_and_notarize == true && env.SIGN_KEY }}
run: |
echo "${{ secrets.APPLE_SIGN_P12_B64 }}" | base64 -d > cert.p12
echo "${{ secrets.APPLE_APPSTORECONNECT_CFG }}" | base64 -d > key.json
- name: Sign the Application
if: ${{ inputs.sign_and_notarize == true && env.SIGN_KEY }}
uses: indygreg/apple-code-sign-action@v1.1
with:
input_path: 'PCSX2.app'
p12_file: cert.p12
p12_password: "${{ secrets.APPLE_SIGN_P12_PASS }}"
sign_args: |
--for-notarization
--code-signature-flags=runtime
--entitlements-xml-file=pcsx2/Resources/PCSX2.entitlements
notarize: true
# max_wait_seconds is only present on my fork located at F0bes/apple-code-sign-action@demo4
# If we are timing out we should switch to the newest upstream (if I get it upstreamed)
# or use my fork.
# max_wait_seconds: '2000'
staple: true
# Generated using rcodesign
# Despite what the docs say, I found that this file is required and I had 0 luck
# passing the issuer id, key, etc through arguments.
app_store_connect_api_key_json_file: 'key.json'
- name: Zip Build Artifacts
run: |
TAG="$(git tag --points-at HEAD)"
if [ -z "$TAG" ]; then
@@ -150,7 +188,7 @@ jobs:
else
APPNAME="PCSX2-$TAG"
fi
mv build/pcsx2*/PCSX2.app "$APPNAME.app"
mv PCSX2.app "$APPNAME.app"
tar --options xz:compression-level=9 -cvJf "${{ steps.artifact-metadata.outputs.artifact-name }}.tar.xz" "$APPNAME.app"
mkdir ci-artifacts
cp "${{ steps.artifact-metadata.outputs.artifact-name }}.tar.xz" ci-artifacts/macOS.tar.xz

View File

@@ -16,4 +16,5 @@ jobs:
with:
jobName: "MacOS Build"
artifactPrefixName: "PCSX2-macos-Qt"
sign_and_notarize: true # If we find that notarization takes a long time we should disable that on PR builds
secrets: inherit

View File

@@ -148,6 +148,7 @@ jobs:
artifactPrefixName: "PCSX2-macos-Qt"
fetchTags: true
stableBuild: ${{ github.event_name == 'workflow_dispatch' && inputs.is_prelease == 'false' }}
sign_and_notarize: true
secrets: inherit
# Upload the Artifacts
@@ -204,7 +205,7 @@ jobs:
- uses: actions/setup-node@v4
with:
node-version: 16
node-version: 22
- name: Announce Release
env:

View File

@@ -63,9 +63,9 @@ declare -a REMOVE_LIBS=(
set -e
LINUXDEPLOY=./linuxdeploy-x86_64
LINUXDEPLOY_PLUGIN_QT=./linuxdeploy-plugin-qt-x86_64
APPIMAGETOOL=./appimagetool-x86_64
LINUXDEPLOY=./linuxdeploy-x86_64.AppImage
LINUXDEPLOY_PLUGIN_QT=./linuxdeploy-plugin-qt-x86_64.AppImage
APPIMAGETOOL=./appimagetool-x86_64.AppImage
PATCHELF=patchelf
if [ ! -f "$LINUXDEPLOY" ]; then
@@ -78,11 +78,8 @@ if [ ! -f "$LINUXDEPLOY_PLUGIN_QT" ]; then
chmod +x "$LINUXDEPLOY_PLUGIN_QT"
fi
# Using go-appimage
# Backported from https://github.com/stenzek/duckstation/pull/3251
if [ ! -f "$APPIMAGETOOL" ]; then
APPIMAGETOOLURL=$(wget -q https://api.github.com/repos/probonopd/go-appimage/releases -O - | sed 's/[()",{} ]/\n/g' | grep -o 'https.*continuous.*tool.*86_64.*mage$' | head -1)
"$PCSX2DIR/tools/retry.sh" wget -O "$APPIMAGETOOL" "$APPIMAGETOOLURL"
"$PCSX2DIR/tools/retry.sh" wget -O "$APPIMAGETOOL" https://github.com/AppImage/AppImageKit/releases/download/continuous/appimagetool-x86_64.AppImage
chmod +x "$APPIMAGETOOL"
fi
@@ -190,17 +187,6 @@ echo "Generating AppStream metainfo..."
mkdir -p "$OUTDIR/usr/share/metainfo"
"$SCRIPTDIR/generate-metainfo.sh" "$OUTDIR/usr/share/metainfo/net.pcsx2.PCSX2.appdata.xml"
# Copy in AppRun hooks.
# Unfortunately linuxdeploy is a bit lame and doesn't let us provide our own AppRun hooks, instead
# they have to come from plugins.. and screw writing one of those just to disable Wayland.
echo "Copying AppRun hooks..."
mkdir -p "$OUTDIR/apprun-hooks"
for hookpath in "$SCRIPTDIR/apprun-hooks"/*; do
hookname=$(basename "$hookpath")
cp -v "$hookpath" "$OUTDIR/apprun-hooks/$hookname"
sed -i -e 's/exec /source "$this_dir"\/apprun-hooks\/"'"$hookname"'"\nexec /' "$OUTDIR/AppRun"
done
echo "Generating AppImage..."
GIT_VERSION=$(git tag --points-at HEAD)
@@ -213,5 +199,4 @@ if [[ "${GIT_VERSION}" == "" ]]; then
fi
rm -f "$NAME.AppImage"
ARCH=x86_64 VERSION="${GIT_VERSION}" "$APPIMAGETOOL" -s "$OUTDIR" && mv ./*.AppImage "$NAME.AppImage"
$APPIMAGETOOL -v "$OUTDIR" "$NAME.AppImage"

View File

@@ -1,9 +0,0 @@
if [[ -z "$I_WANT_A_BROKEN_WAYLAND_UI" ]]; then
echo "Forcing X11 instead of Wayland, due to various protocol limitations"
echo "and Qt issues. If you want to use Wayland, launch PCSX2 with"
echo "I_WANT_A_BROKEN_WAYLAND_UI=YES set."
export QT_QPA_PLATFORM=xcb
else
echo "Wayland is not being disabled. Do not complain when things break."
fi

View File

@@ -19,9 +19,9 @@ LIBJPEG=9f
LIBPNG=1.6.45
LIBWEBP=1.5.0
LZ4=b8fd2d15309dd4e605070bd4486e26b6ef814e29
SDL=SDL2-2.30.12
SDL=SDL3-3.2.6
QT=6.8.2
ZSTD=1.5.6
ZSTD=1.5.7
SHADERC=2024.1
SHADERC_GLSLANG=142052fa30f9eca191aa9dcf65359fcaed09eeec
@@ -37,8 +37,8 @@ fd6f417fe9e3a071cf1424a5152d926a34c4a3c5070745470be6cf12a404ed79 $LIBBACKTRACE.
926485350139ffb51ef69760db35f78846c805fef3d59bfdcb2fba704663f370 libpng-$LIBPNG.tar.xz
7d6fab70cf844bf6769077bd5d7a74893f8ffd4dfb42861745750c63c2a5c92c libwebp-$LIBWEBP.tar.gz
0728800155f3ed0a0c87e03addbd30ecbe374f7b080678bbca1506051d50dec3 $LZ4.tar.gz
ac356ea55e8b9dd0b2d1fa27da40ef7e238267ccf9324704850d5d47375b48ea $SDL.tar.gz
8c29e06cf42aacc1eafc4077ae2ec6c6fcb96a626157e0593d5e82a34fd403c1 zstd-$ZSTD.tar.gz
096a0b843dd1124afda41c24bd05034af75af37e9a1b9d205cc0a70193b27e1a $SDL.tar.gz
eb33e51f49a15e023950cd7825ca74a4a2b43db8354825ac24fc1b7ee09e6fa3 zstd-$ZSTD.tar.gz
012043ce6d411e6e8a91fdc4e05e6bedcfa10fcb1347d3c33908f7fdd10dfe05 qtbase-everywhere-src-$QT.tar.xz
d2a1bbb84707b8a0aec29227b170be00f04383fbf2361943596d09e7e443c8e1 qtimageformats-everywhere-src-$QT.tar.xz
aa2579f21ca66d19cbcf31d87e9067e07932635d36869c8239d4decd0a9dc1fa qtsvg-everywhere-src-$QT.tar.xz

View File

@@ -1,5 +1,5 @@
{
"name": "sdl2",
"name": "sdl3",
"buildsystem": "cmake-ninja",
"builddir": true,
"config-opts": [
@@ -14,8 +14,8 @@
"sources": [
{
"type": "archive",
"url": "https://libsdl.org/release/SDL2-2.30.12.tar.gz",
"sha256": "ac356ea55e8b9dd0b2d1fa27da40ef7e238267ccf9324704850d5d47375b48ea"
"url": "https://libsdl.org/release/SDL3-3.2.6.tar.gz",
"sha256": "096a0b843dd1124afda41c24bd05034af75af37e9a1b9d205cc0a70193b27e1a"
}
],
"cleanup": [

View File

@@ -19,14 +19,14 @@
"--device=all",
"--share=network",
"--share=ipc",
"--socket=x11",
"--socket=wayland",
"--socket=fallback-x11",
"--socket=pulseaudio",
"--talk-name=org.freedesktop.ScreenSaver",
"--env=QT_QPA_PLATFORM=xcb"
"--talk-name=org.freedesktop.ScreenSaver"
],
"modules": [
"modules/10-libpcap.json",
"modules/20-sdl2.json",
"modules/20-sdl3.json",
"modules/21-libbacktrace.json",
"modules/22-shaderc.json",
{

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@@ -6,17 +6,21 @@
<metadata_license>CC0-1.0</metadata_license>
<project_license>GPL-3.0+</project_license>
<name>PCSX2</name>
<developer_name>PCSX2</developer_name>
<summary>PlayStation 2 Emulator</summary>
<developer id="net.pcsx2">
<name>PCSX2 Team</name>
</developer>
<summary>PlayStation 2 emulator</summary>
<description>
<p>PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers, and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits.</p>
<p>PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment.</p>
</description>
<url type="homepage">https://pcsx2.net/</url>
<url type="vcs-browser">https://github.com/PCSX2/pcsx2</url>
<url type="bugtracker">https://github.com/PCSX2/pcsx2/issues</url>
<url type="donation">https://github.com/sponsors/PCSX2</url>
<url type="faq">https://pcsx2.net/docs/</url>
<url type="help">https://pcsx2.net/discord</url>
<url type="contribute">https://github.com/PCSX2/pcsx2/blob/master/.github/CONTRIBUTING.md</url>
<url type="translate">https://crowdin.com/project/pcsx2-emulator</url>
<url type="contact">https://mastodon.social/@PCSX2</url>
<screenshots>
@@ -37,6 +41,26 @@
</caption>
</screenshot>
</screenshots>
<categories>
<category>Game</category>
<category>Emulator</category>
</categories>
<branding>
<color type="primary" scheme_preference="light">#3584e4</color>
<color type="primary" scheme_preference="dark">#241f31</color>
</branding>
<supports>
<control>keyboard</control>
<control>pointing</control>
<internet>offline-only</internet>
</supports>
<recommends>
<control>gamepad</control>
<memory>8192</memory>
</recommends>
<requires>
<display_length compare="ge">768</display_length>
</requires>
<content_rating type="oars-1.1"/>
<update_contact>pcsx2_AT_pcsx2.net</update_contact>
<releases>

View File

@@ -40,8 +40,8 @@ fi
FREETYPE=2.13.3
HARFBUZZ=10.0.1
SDL=SDL2-2.30.12
ZSTD=1.5.6
SDL=SDL3-3.2.6
ZSTD=1.5.7
LZ4=b8fd2d15309dd4e605070bd4486e26b6ef814e29
LIBPNG=1.6.45
LIBJPEG=9f
@@ -76,8 +76,8 @@ CMAKE_ARCH_UNIVERSAL=-DCMAKE_OSX_ARCHITECTURES="x86_64;arm64"
cat > SHASUMS <<EOF
0550350666d427c74daeb85d5ac7bb353acba5f76956395995311a9c6f063289 freetype-$FREETYPE.tar.xz
e7358ea86fe10fb9261931af6f010d4358dac64f7074420ca9bc94aae2bdd542 harfbuzz-$HARFBUZZ.tar.gz
ac356ea55e8b9dd0b2d1fa27da40ef7e238267ccf9324704850d5d47375b48ea $SDL.tar.gz
8c29e06cf42aacc1eafc4077ae2ec6c6fcb96a626157e0593d5e82a34fd403c1 zstd-$ZSTD.tar.gz
096a0b843dd1124afda41c24bd05034af75af37e9a1b9d205cc0a70193b27e1a $SDL.tar.gz
eb33e51f49a15e023950cd7825ca74a4a2b43db8354825ac24fc1b7ee09e6fa3 zstd-$ZSTD.tar.gz
0728800155f3ed0a0c87e03addbd30ecbe374f7b080678bbca1506051d50dec3 $LZ4.tar.gz
926485350139ffb51ef69760db35f78846c805fef3d59bfdcb2fba704663f370 libpng-$LIBPNG.tar.xz
7d6fab70cf844bf6769077bd5d7a74893f8ffd4dfb42861745750c63c2a5c92c libwebp-$LIBWEBP.tar.gz

View File

@@ -22,8 +22,8 @@ fi
FREETYPE=2.13.3
HARFBUZZ=10.0.1
SDL=SDL2-2.30.12
ZSTD=1.5.6
SDL=SDL3-3.2.6
ZSTD=1.5.7
LZ4=b8fd2d15309dd4e605070bd4486e26b6ef814e29
LIBPNG=1.6.45
LIBJPEG=9f
@@ -56,8 +56,8 @@ CMAKE_COMMON=(
cat > SHASUMS <<EOF
0550350666d427c74daeb85d5ac7bb353acba5f76956395995311a9c6f063289 freetype-$FREETYPE.tar.xz
e7358ea86fe10fb9261931af6f010d4358dac64f7074420ca9bc94aae2bdd542 harfbuzz-$HARFBUZZ.tar.gz
ac356ea55e8b9dd0b2d1fa27da40ef7e238267ccf9324704850d5d47375b48ea $SDL.tar.gz
8c29e06cf42aacc1eafc4077ae2ec6c6fcb96a626157e0593d5e82a34fd403c1 zstd-$ZSTD.tar.gz
096a0b843dd1124afda41c24bd05034af75af37e9a1b9d205cc0a70193b27e1a $SDL.tar.gz
eb33e51f49a15e023950cd7825ca74a4a2b43db8354825ac24fc1b7ee09e6fa3 zstd-$ZSTD.tar.gz
0728800155f3ed0a0c87e03addbd30ecbe374f7b080678bbca1506051d50dec3 $LZ4.tar.gz
926485350139ffb51ef69760db35f78846c805fef3d59bfdcb2fba704663f370 libpng-$LIBPNG.tar.xz
7d6fab70cf844bf6769077bd5d7a74893f8ffd4dfb42861745750c63c2a5c92c libwebp-$LIBWEBP.tar.gz

View File

@@ -10,8 +10,8 @@
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@@ -61,45 +61,102 @@
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"universal-user-agent": "^7.0.0"
},
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"resolved": "https://registry.npmjs.org/@octokit/openapi-types/-/openapi-types-23.0.1.tgz",
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"license": "MIT"
},
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@@ -108,28 +165,75 @@
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@@ -142,49 +246,107 @@
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View File

@@ -11,8 +11,8 @@
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View File

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"version": "13.3.1",
"resolved": "https://registry.npmjs.org/@octokit/plugin-rest-endpoint-methods/-/plugin-rest-endpoint-methods-13.3.1.tgz",
"integrity": "sha512-o8uOBdsyR+WR8MK9Cco8dCgvG13H1RlM1nWnK/W7TEACQBFux/vPREgKucxUfuDQ5yi1T3hGf4C5ZmZXAERgwQ==",
"license": "MIT",
"dependencies": {
"@octokit/types": "^13.8.0"
},
"engines": {
"node": ">= 18"
},
"peerDependencies": {
"@octokit/core": ">=6"
}
},
"node_modules/@octokit/rest/node_modules/@octokit/request": {
"version": "9.2.2",
"resolved": "https://registry.npmjs.org/@octokit/request/-/request-9.2.2.tgz",
"integrity": "sha512-dZl0ZHx6gOQGcffgm1/Sf6JfEpmh34v3Af2Uci02vzUYz6qEN6zepoRtmybWXIGXFIK8K9ylE3b+duCWqhArtg==",
"license": "MIT",
"dependencies": {
"@octokit/endpoint": "^10.1.3",
"@octokit/request-error": "^6.1.7",
"@octokit/types": "^13.6.2",
"fast-content-type-parse": "^2.0.0",
"universal-user-agent": "^7.0.2"
},
"engines": {
"node": ">= 18"
}
},
"node_modules/@octokit/rest/node_modules/@octokit/request-error": {
"version": "6.1.7",
"resolved": "https://registry.npmjs.org/@octokit/request-error/-/request-error-6.1.7.tgz",
"integrity": "sha512-69NIppAwaauwZv6aOzb+VVLwt+0havz9GT5YplkeJv7fG7a40qpLt/yZKyiDxAhgz0EtgNdNcb96Z0u+Zyuy2g==",
"license": "MIT",
"dependencies": {
"@octokit/types": "^13.6.2"
},
"engines": {
"node": ">= 18"
}
},
"node_modules/@octokit/rest/node_modules/@octokit/types": {
"version": "13.8.0",
"resolved": "https://registry.npmjs.org/@octokit/types/-/types-13.8.0.tgz",
"integrity": "sha512-x7DjTIbEpEWXK99DMd01QfWy0hd5h4EN+Q7shkdKds3otGQP+oWE/y0A76i1OvH9fygo4ddvNf7ZvF0t78P98A==",
"license": "MIT",
"dependencies": {
"@octokit/openapi-types": "^23.0.1"
}
},
"node_modules/@octokit/rest/node_modules/before-after-hook": {
"version": "3.0.2",
"resolved": "https://registry.npmjs.org/before-after-hook/-/before-after-hook-3.0.2.tgz",
"integrity": "sha512-Nik3Sc0ncrMK4UUdXQmAnRtzmNQTAAXmXIopizwZ1W1t8QmfJj+zL4OA2I7XPTPW5z5TDqv4hRo/JzouDJnX3A==",
"license": "Apache-2.0"
},
"node_modules/@octokit/rest/node_modules/universal-user-agent": {
"version": "7.0.2",
"resolved": "https://registry.npmjs.org/universal-user-agent/-/universal-user-agent-7.0.2.tgz",
"integrity": "sha512-0JCqzSKnStlRRQfCdowvqy3cy0Dvtlb8xecj/H8JFZuCze4rwjPZQOgvFvn0Ws/usCHQFGpyr+pB9adaGwXn4Q==",
"license": "ISC"
},
"node_modules/@octokit/types": {
"version": "6.33.0",
"resolved": "https://registry.npmjs.org/@octokit/types/-/types-6.33.0.tgz",
"integrity": "sha512-0zffZ048M0UhthyPXQHLz4038Ak46nMWZXkzlXvXB/M/L1jYPBceq4iZj4qjKVrvveaJrrgKdJ9+3yUuITfcCw==",
"requires": {
"dependencies": {
"@octokit/openapi-types": "^11.1.0"
}
},
"before-after-hook": {
"node_modules/before-after-hook": {
"version": "2.2.2",
"resolved": "https://registry.npmjs.org/before-after-hook/-/before-after-hook-2.2.2.tgz",
"integrity": "sha512-3pZEU3NT5BFUo/AD5ERPWOgQOCZITni6iavr5AUw5AUwQjMlI0kzu5btnyD39AF0gUEsDPwJT+oY1ORBJijPjQ=="
"integrity": "sha512-3pZEU3NT5BFUo/AD5ERPWOgQOCZITni6iavr5AUw5AUwQjMlI0kzu5btnyD39AF0gUEsDPwJT+oY1ORBJijPjQ==",
"peer": true
},
"bottleneck": {
"node_modules/bottleneck": {
"version": "2.19.5",
"resolved": "https://registry.npmjs.org/bottleneck/-/bottleneck-2.19.5.tgz",
"integrity": "sha512-VHiNCbI1lKdl44tGrhNfU3lup0Tj/ZBMJB5/2ZbNXRCPuRCO7ed2mgcK4r17y+KB2EfuYuRaVlwNbAeaWGSpbw=="
},
"deprecation": {
"node_modules/deprecation": {
"version": "2.3.1",
"resolved": "https://registry.npmjs.org/deprecation/-/deprecation-2.3.1.tgz",
"integrity": "sha512-xmHIy4F3scKVwMsQ4WnVaS8bHOx0DmVwRywosKhaILI0ywMDWPtBSku2HNxRvF7jtwDRsoEwYQSfbxj8b7RlJQ=="
"integrity": "sha512-xmHIy4F3scKVwMsQ4WnVaS8bHOx0DmVwRywosKhaILI0ywMDWPtBSku2HNxRvF7jtwDRsoEwYQSfbxj8b7RlJQ==",
"peer": true
},
"is-plain-object": {
"node_modules/fast-content-type-parse": {
"version": "2.0.1",
"resolved": "https://registry.npmjs.org/fast-content-type-parse/-/fast-content-type-parse-2.0.1.tgz",
"integrity": "sha512-nGqtvLrj5w0naR6tDPfB4cUmYCqouzyQiz6C5y/LtcDllJdrcc6WaWW6iXyIIOErTa/XRybj28aasdn4LkVk6Q==",
"funding": [
{
"type": "github",
"url": "https://github.com/sponsors/fastify"
},
{
"type": "opencollective",
"url": "https://opencollective.com/fastify"
}
],
"license": "MIT"
},
"node_modules/is-plain-object": {
"version": "5.0.0",
"resolved": "https://registry.npmjs.org/is-plain-object/-/is-plain-object-5.0.0.tgz",
"integrity": "sha512-VRSzKkbMm5jMDoKLbltAkFQ5Qr7VDiTFGXxYFXXowVj387GeGNOCsOH6Msy00SGZ3Fp84b1Naa1psqgcCIEP5Q=="
"integrity": "sha512-VRSzKkbMm5jMDoKLbltAkFQ5Qr7VDiTFGXxYFXXowVj387GeGNOCsOH6Msy00SGZ3Fp84b1Naa1psqgcCIEP5Q==",
"peer": true,
"engines": {
"node": ">=0.10.0"
}
},
"node-fetch": {
"node_modules/node-fetch": {
"version": "2.6.7",
"resolved": "https://registry.npmjs.org/node-fetch/-/node-fetch-2.6.7.tgz",
"integrity": "sha512-ZjMPFEfVx5j+y2yF35Kzx5sF7kDzxuDj6ziH4FFbOp87zKDZNx8yExJIb05OGF4Nlt9IHFIMBkRl41VdvcNdbQ==",
"requires": {
"peer": true,
"dependencies": {
"whatwg-url": "^5.0.0"
},
"engines": {
"node": "4.x || >=6.0.0"
},
"peerDependencies": {
"encoding": "^0.1.0"
},
"peerDependenciesMeta": {
"encoding": {
"optional": true
}
}
},
"once": {
"node_modules/once": {
"version": "1.4.0",
"resolved": "https://registry.npmjs.org/once/-/once-1.4.0.tgz",
"integrity": "sha1-WDsap3WWHUsROsF9nFC6753Xa9E=",
"requires": {
"peer": true,
"dependencies": {
"wrappy": "1"
}
},
"tr46": {
"node_modules/tr46": {
"version": "0.0.3",
"resolved": "https://registry.npmjs.org/tr46/-/tr46-0.0.3.tgz",
"integrity": "sha1-gYT9NH2snNwYWZLzpmIuFLnZq2o="
"integrity": "sha1-gYT9NH2snNwYWZLzpmIuFLnZq2o=",
"peer": true
},
"universal-user-agent": {
"node_modules/universal-user-agent": {
"version": "6.0.0",
"resolved": "https://registry.npmjs.org/universal-user-agent/-/universal-user-agent-6.0.0.tgz",
"integrity": "sha512-isyNax3wXoKaulPDZWHQqbmIx1k2tb9fb3GGDBRxCscfYV2Ch7WxPArBsFEG8s/safwXTT7H4QGhaIkTp9447w=="
"integrity": "sha512-isyNax3wXoKaulPDZWHQqbmIx1k2tb9fb3GGDBRxCscfYV2Ch7WxPArBsFEG8s/safwXTT7H4QGhaIkTp9447w==",
"peer": true
},
"webidl-conversions": {
"node_modules/webidl-conversions": {
"version": "3.0.1",
"resolved": "https://registry.npmjs.org/webidl-conversions/-/webidl-conversions-3.0.1.tgz",
"integrity": "sha1-JFNCdeKnvGvnvIZhHMFq4KVlSHE="
"integrity": "sha1-JFNCdeKnvGvnvIZhHMFq4KVlSHE=",
"peer": true
},
"whatwg-url": {
"node_modules/whatwg-url": {
"version": "5.0.0",
"resolved": "https://registry.npmjs.org/whatwg-url/-/whatwg-url-5.0.0.tgz",
"integrity": "sha1-lmRU6HZUYuN2RNNib2dCzotwll0=",
"requires": {
"peer": true,
"dependencies": {
"tr46": "~0.0.3",
"webidl-conversions": "^3.0.0"
}
},
"wrappy": {
"node_modules/wrappy": {
"version": "1.0.2",
"resolved": "https://registry.npmjs.org/wrappy/-/wrappy-1.0.2.tgz",
"integrity": "sha1-tSQ9jz7BqjXxNkYFvA0QNuMKtp8="
"integrity": "sha1-tSQ9jz7BqjXxNkYFvA0QNuMKtp8=",
"peer": true
}
}
}

View File

@@ -12,6 +12,6 @@
"dependencies": {
"@octokit/plugin-retry": "^3.0.9",
"@octokit/plugin-throttling": "^3.5.2",
"@octokit/rest": "^18.12.0"
"@octokit/rest": "^21.1.1"
}
}

View File

@@ -49,11 +49,11 @@ set LIBPNG=1645
set LZ4=b8fd2d15309dd4e605070bd4486e26b6ef814e29
set QT=6.8.2
set QTMINOR=6.8
set SDL=SDL2-2.30.12
set SDL=SDL3-3.2.6
set WEBP=1.5.0
set ZLIB=1.3.1
set ZLIBSHORT=131
set ZSTD=1.5.6
set ZSTD=1.5.7
set SHADERC=2024.1
set SHADERC_GLSLANG=142052fa30f9eca191aa9dcf65359fcaed09eeec
@@ -66,15 +66,14 @@ call :downloadfile "lpng%LIBPNG%.zip" https://download.sourceforge.net/libpng/lp
call :downloadfile "jpegsr%LIBJPEG%.zip" https://ijg.org/files/jpegsr%LIBJPEG%.zip 6255da8c89e09d694e6800688c76145eb6870a76ac0d36c74fccd61b3940aafa || goto error
call :downloadfile "libwebp-%WEBP%.tar.gz" "https://storage.googleapis.com/downloads.webmproject.org/releases/webp/libwebp-%WEBP%.tar.gz" 7d6fab70cf844bf6769077bd5d7a74893f8ffd4dfb42861745750c63c2a5c92c || goto error
call :downloadfile "lz4-%LZ4%.zip" "https://github.com/lz4/lz4/archive/%LZ4%.zip" 0c33119688d6b180c7e760b0acd70059222389cfd581632623784bee27e51a31 || goto error
call :downloadfile "%SDL%.zip" "https://libsdl.org/release/%SDL%.zip" aa2808d0f2dc6b383c6689bf6d166e2de62db4d58be989e4b052acb31df0fba3 || goto error
call :downloadfile "%SDL%.zip" "https://libsdl.org/release/%SDL%.zip" 665e5aa2a613affe099a38d61257ecc5ef4bf38b109d915147aa8b005399d68a || goto error
call :downloadfile "qtbase-everywhere-src-%QT%.zip" "https://download.qt.io/official_releases/qt/%QTMINOR%/%QT%/submodules/qtbase-everywhere-src-%QT%.zip" 44087aec0caa4aa81437e787917d29d97536484a682a5d51ec035878e57c0b5c || goto error
call :downloadfile "qtimageformats-everywhere-src-%QT%.zip" "https://download.qt.io/official_releases/qt/%QTMINOR%/%QT%/submodules/qtimageformats-everywhere-src-%QT%.zip" 83c72b5dfad04854acf61d592e3f9cdc2ed894779aab8d0470d966715266caaf || goto error
call :downloadfile "qtsvg-everywhere-src-%QT%.zip" "https://download.qt.io/official_releases/qt/%QTMINOR%/%QT%/submodules/qtsvg-everywhere-src-%QT%.zip" 144d55e4d199793a76c53f19872633a79aec0314039f6f99b6a10b5be7a78fbf || goto error
call :downloadfile "qttools-everywhere-src-%QT%.zip" "https://download.qt.io/official_releases/qt/%QTMINOR%/%QT%/submodules/qttools-everywhere-src-%QT%.zip" 102539447c1c76d206f24bcca2c911270cf53991548d9c3d7d0d01855f651e3b || goto error
call :downloadfile "qttranslations-everywhere-src-%QT%.zip" "https://download.qt.io/official_releases/qt/%QTMINOR%/%QT%/submodules/qttranslations-everywhere-src-%QT%.zip" 33ccac9f99a357ffd83cb2d7179a0c0ffcba85a14d23d86619d5dc9721ded42f || goto error
call :downloadfile "zlib%ZLIBSHORT%.zip" "https://zlib.net/zlib%ZLIBSHORT%.zip" 72af66d44fcc14c22013b46b814d5d2514673dda3d115e64b690c1ad636e7b17 || goto error
call :downloadfile "zstd-%ZSTD%.zip" "https://github.com/facebook/zstd/archive/refs/tags/v%ZSTD%.zip" 3b1c3b46e416d36931efd34663122d7f51b550c87f74de2d38249516fe7d8be5 || goto error
call :downloadfile "zstd-fd5f8106a58601a963ee816e6a57aa7c61fafc53.patch" https://github.com/facebook/zstd/commit/fd5f8106a58601a963ee816e6a57aa7c61fafc53.patch 8df152f4969b308546306c074628de761f0b80265de7de534e3822fab22d7535 || goto error
call :downloadfile "zstd-%ZSTD%.zip" "https://github.com/facebook/zstd/archive/refs/tags/v%ZSTD%.zip" 7897bc5d620580d9b7cd3539c44b59d78f3657d33663fe97a145e07b4ebd69a4 || goto error
call :downloadfile "shaderc-%SHADERC%.zip" "https://github.com/google/shaderc/archive/refs/tags/v%SHADERC%.zip" 6c9f42ed6bf42750f5369b089909abfdcf0101488b4a1f41116d5159d00af8e7 || goto error
call :downloadfile "shaderc-glslang-%SHADERC_GLSLANG%.zip" "https://github.com/KhronosGroup/glslang/archive/%SHADERC_GLSLANG%.zip" 03ad8a6fa987af4653d0cfe6bdaed41bcf617f1366a151fb1574da75950cd3e8 || goto error
@@ -159,7 +158,6 @@ echo Building Zstandard...
rmdir /S /Q "zstd-%ZSTD%"
%SEVENZIP% x "-x^!zstd-%ZSTD%\tests\cli-tests\bin" "zstd-%ZSTD%.zip" || goto error
cd "zstd-%ZSTD%"
%PATCH% -p1 < "..\zstd-fd5f8106a58601a963ee816e6a57aa7c61fafc53.patch" || goto error
cmake %ARM64TOOLCHAIN% -DCMAKE_BUILD_TYPE=Release -DCMAKE_PREFIX_PATH="%INSTALLDIR%" -DCMAKE_INSTALL_PREFIX="%INSTALLDIR%" -DBUILD_SHARED_LIBS=ON -DZSTD_BUILD_SHARED=ON -DZSTD_BUILD_STATIC=OFF -DZSTD_BUILD_PROGRAMS=OFF -B build -G Ninja build/cmake
cmake --build build --parallel || goto error
ninja -C build install || goto error
@@ -181,7 +179,7 @@ cd "%SDL%" || goto error
cmake -B build %ARM64TOOLCHAIN% -DCMAKE_BUILD_TYPE=Release %FORCEPDB% -DCMAKE_INSTALL_PREFIX="%INSTALLDIR%" -DBUILD_SHARED_LIBS=ON -DSDL_SHARED=ON -DSDL_STATIC=OFF -G Ninja || goto error
cmake --build build --parallel || goto error
ninja -C build install || goto error
copy build\SDL2.pdb "%INSTALLDIR%\bin" || goto error
copy build\SDL3.pdb "%INSTALLDIR%\bin" || goto error
cd .. || goto error
if %DEBUG%==1 (

View File

@@ -47,11 +47,11 @@ set LIBPNG=1645
set LZ4=b8fd2d15309dd4e605070bd4486e26b6ef814e29
set QT=6.8.2
set QTMINOR=6.8
set SDL=SDL2-2.30.12
set SDL=SDL3-3.2.6
set WEBP=1.5.0
set ZLIB=1.3.1
set ZLIBSHORT=131
set ZSTD=1.5.6
set ZSTD=1.5.7
set SHADERC=2024.1
set SHADERC_GLSLANG=142052fa30f9eca191aa9dcf65359fcaed09eeec
@@ -64,15 +64,14 @@ call :downloadfile "lpng%LIBPNG%.zip" https://download.sourceforge.net/libpng/lp
call :downloadfile "jpegsr%LIBJPEG%.zip" https://ijg.org/files/jpegsr%LIBJPEG%.zip 6255da8c89e09d694e6800688c76145eb6870a76ac0d36c74fccd61b3940aafa || goto error
call :downloadfile "libwebp-%WEBP%.tar.gz" "https://storage.googleapis.com/downloads.webmproject.org/releases/webp/libwebp-%WEBP%.tar.gz" 7d6fab70cf844bf6769077bd5d7a74893f8ffd4dfb42861745750c63c2a5c92c || goto error
call :downloadfile "lz4-%LZ4%.zip" "https://github.com/lz4/lz4/archive/%LZ4%.zip" 0c33119688d6b180c7e760b0acd70059222389cfd581632623784bee27e51a31 || goto error
call :downloadfile "%SDL%.zip" "https://libsdl.org/release/%SDL%.zip" aa2808d0f2dc6b383c6689bf6d166e2de62db4d58be989e4b052acb31df0fba3 || goto error
call :downloadfile "%SDL%.zip" "https://libsdl.org/release/%SDL%.zip" 665e5aa2a613affe099a38d61257ecc5ef4bf38b109d915147aa8b005399d68a || goto error
call :downloadfile "qtbase-everywhere-src-%QT%.zip" "https://download.qt.io/official_releases/qt/%QTMINOR%/%QT%/submodules/qtbase-everywhere-src-%QT%.zip" 44087aec0caa4aa81437e787917d29d97536484a682a5d51ec035878e57c0b5c || goto error
call :downloadfile "qtimageformats-everywhere-src-%QT%.zip" "https://download.qt.io/official_releases/qt/%QTMINOR%/%QT%/submodules/qtimageformats-everywhere-src-%QT%.zip" 83c72b5dfad04854acf61d592e3f9cdc2ed894779aab8d0470d966715266caaf || goto error
call :downloadfile "qtsvg-everywhere-src-%QT%.zip" "https://download.qt.io/official_releases/qt/%QTMINOR%/%QT%/submodules/qtsvg-everywhere-src-%QT%.zip" 144d55e4d199793a76c53f19872633a79aec0314039f6f99b6a10b5be7a78fbf || goto error
call :downloadfile "qttools-everywhere-src-%QT%.zip" "https://download.qt.io/official_releases/qt/%QTMINOR%/%QT%/submodules/qttools-everywhere-src-%QT%.zip" 102539447c1c76d206f24bcca2c911270cf53991548d9c3d7d0d01855f651e3b || goto error
call :downloadfile "qttranslations-everywhere-src-%QT%.zip" "https://download.qt.io/official_releases/qt/%QTMINOR%/%QT%/submodules/qttranslations-everywhere-src-%QT%.zip" 33ccac9f99a357ffd83cb2d7179a0c0ffcba85a14d23d86619d5dc9721ded42f || goto error
call :downloadfile "zlib%ZLIBSHORT%.zip" "https://zlib.net/zlib%ZLIBSHORT%.zip" 72af66d44fcc14c22013b46b814d5d2514673dda3d115e64b690c1ad636e7b17 || goto error
call :downloadfile "zstd-%ZSTD%.zip" "https://github.com/facebook/zstd/archive/refs/tags/v%ZSTD%.zip" 3b1c3b46e416d36931efd34663122d7f51b550c87f74de2d38249516fe7d8be5 || goto error
call :downloadfile "zstd-fd5f8106a58601a963ee816e6a57aa7c61fafc53.patch" https://github.com/facebook/zstd/commit/fd5f8106a58601a963ee816e6a57aa7c61fafc53.patch 8df152f4969b308546306c074628de761f0b80265de7de534e3822fab22d7535 || goto error
call :downloadfile "zstd-%ZSTD%.zip" "https://github.com/facebook/zstd/archive/refs/tags/v%ZSTD%.zip" 7897bc5d620580d9b7cd3539c44b59d78f3657d33663fe97a145e07b4ebd69a4 || goto error
call :downloadfile "shaderc-%SHADERC%.zip" "https://github.com/google/shaderc/archive/refs/tags/v%SHADERC%.zip" 6c9f42ed6bf42750f5369b089909abfdcf0101488b4a1f41116d5159d00af8e7 || goto error
call :downloadfile "shaderc-glslang-%SHADERC_GLSLANG%.zip" "https://github.com/KhronosGroup/glslang/archive/%SHADERC_GLSLANG%.zip" 03ad8a6fa987af4653d0cfe6bdaed41bcf617f1366a151fb1574da75950cd3e8 || goto error
@@ -156,7 +155,6 @@ echo Building Zstandard...
rmdir /S /Q "zstd-%ZSTD%"
%SEVENZIP% x "-x^!zstd-%ZSTD%\tests\cli-tests\bin" "zstd-%ZSTD%.zip" || goto error
cd "zstd-%ZSTD%"
%PATCH% -p1 < "..\zstd-fd5f8106a58601a963ee816e6a57aa7c61fafc53.patch" || goto error
cmake -DCMAKE_BUILD_TYPE=Release -DCMAKE_PREFIX_PATH="%INSTALLDIR%" -DCMAKE_INSTALL_PREFIX="%INSTALLDIR%" -DBUILD_SHARED_LIBS=ON -DZSTD_BUILD_SHARED=ON -DZSTD_BUILD_STATIC=OFF -DZSTD_BUILD_PROGRAMS=OFF -B build -G Ninja build/cmake
cmake --build build --parallel || goto error
ninja -C build install || goto error
@@ -178,7 +176,7 @@ cd "%SDL%" || goto error
cmake -B build -DCMAKE_BUILD_TYPE=Release %FORCEPDB% -DCMAKE_INSTALL_PREFIX="%INSTALLDIR%" -DBUILD_SHARED_LIBS=ON -DSDL_SHARED=ON -DSDL_STATIC=OFF -G Ninja || goto error
cmake --build build --parallel || goto error
ninja -C build install || goto error
copy build\SDL2.pdb "%INSTALLDIR%\bin" || goto error
copy build\SDL3.pdb "%INSTALLDIR%\bin" || goto error
cd .. || goto error
if %DEBUG%==1 (

View File

@@ -1270,6 +1270,7 @@ SCAJ-10015:
region: "NTSC-Unk"
gsHWFixes:
alignSprite: 1 # Fixes vertical lines.
getSkipCount: "GSC_Tekken5" # Fixes upscaling grid, same engine.
SCAJ-20001:
name: "Ratchet & Clank"
region: "NTSC-Unk"
@@ -2015,7 +2016,6 @@ SCAJ-20132:
eeClampMode: 2 # Fixes wrong color on some characters and breakable objects.
gsHWFixes:
halfPixelOffset: 1 # Fixes ghosting characters.
mergeSprite: 1 # Align sprite fixes FMVs but not garbage in-game, so needs merge sprite instead.
texturePreloading: 1 # Performs better with partial preload because it is slow on locations outside gameplay foremost.
SCAJ-20133:
name: "Kagero 2 - Dark Illusion"
@@ -2237,6 +2237,7 @@ SCAJ-20163:
gsHWFixes:
halfPixelOffset: 2 # Fixes ghosting.
autoFlush: 2 # Fixes post lighting.
getSkipCount: "GSC_Tekken5" # Fixes upscaling grid, same engine.
SCAJ-20164:
name: "Kingdom Hearts II"
region: "NTSC-Unk"
@@ -10418,15 +10419,6 @@ SCUS-21295:
recommendedBlendingLevel: 3 # Fixes water and grass textures.
halfPixelOffset: 4 # Mostly aligns post processing.
nativeScaling: 1 # Fixes post processing smoothness and position.
SCUS-21494:
name: "Need for Speed - Carbon Collector's Edition"
region: "NTSC-U"
compat: 5
clampModes:
eeClampMode: 3 # Fixes game hang after opening intro.
gsHWFixes:
halfPixelOffset: 2 # Fixes blurriness.
roundSprite: 2 # Fixes blurriness.
SCUS-90174:
name: "Disney/Pixar Toy Story 3 [PlayStation 2 Bundle]"
region: "NTSC-U"
@@ -12805,9 +12797,7 @@ SLAJ-25075:
- "SLAJ-25075"
- "SLPM-66232"
- "SLPM-66562"
- "SLPM-65766"
- "SLPM-66051"
- "SLPM-66960"
- "SLAJ-25054" # Underground 2 save grants extra money.
SLAJ-25076:
name: "Harry Potter and the Goblet of Fire"
region: "NTSC-Unk"
@@ -12879,6 +12869,13 @@ SLAJ-25091:
gsHWFixes:
recommendedBlendingLevel: 3 # Fixes car headlights.
halfPixelOffset: 2 # Fixes depth line.
memcardFilters:
- "SLAJ-25091"
# Most Wanted save grants extra money.
- "SLAJ-25075"
- "SLPM-66232"
# UG2 saves can be detected, but the code is unused.
- "SLAJ-25054"
SLAJ-25092:
name: "Shin Sangoku Musou 4 [PlayStation2 the Best]"
region: "NTSC-Unk"
@@ -13630,7 +13627,7 @@ SLED-53954:
cpuSpriteRenderBW: 2 # Fixes some bad textures.
cpuCLUTRender: 1 # Fixes the rest of the bad textures.
roundSprite: 1 # Reduces misaligned bloom.
mergeSprite: 1 # Removes bloom explosion around electrical lights and other light sources such as moon/sun.
nativeScaling: 1 # Fixes post processing smoothness and position.
SLED-53977:
name: "Dragon Quest - The Journey of the Cursed King"
region: "PAL-E"
@@ -15351,7 +15348,6 @@ SLES-50723:
name: "TOCA Race Driver"
region: "PAL-M3"
gsHWFixes:
mergeSprite: 1 # Fixes lighting.
halfPixelOffset: 1 # Fixes vertical lines
SLES-50725:
name: "V-Rally 3"
@@ -15449,7 +15445,6 @@ SLES-50767:
name: "V8 Supercars Australia - Race Driver"
region: "PAL-A"
gsHWFixes:
mergeSprite: 1 # Fixes lighting.
halfPixelOffset: 1 # Fixes vertical lines
SLES-50768:
name: "Rally Championship"
@@ -15616,13 +15611,11 @@ SLES-50816:
region: "PAL-M3"
compat: 5
gsHWFixes:
mergeSprite: 1 # Fixes lighting.
halfPixelOffset: 1 # Fixes vertical lines
SLES-50818:
name: "Pro Race Driver"
region: "PAL-I"
gsHWFixes:
mergeSprite: 1 # Fixes lighting.
halfPixelOffset: 1 # Fixes vertical lines
SLES-50820:
name: "Micro Machines"
@@ -18283,7 +18276,7 @@ SLES-51914:
- "SLES-51914"
gsHWFixes:
halfPixelOffset: 4 # Mostly aligns post processing.
nativeScaling: 2 # Fixes post processing smoothness and position.
nativeScaling: 1 # Fixes post processing smoothness and position.
disablePartialInvalidation: 1 # Fixes textureless graphics ingame.
bilinearUpscale: 2 # Gets rid of center vertical line when upscaling.
SLES-51915:
@@ -20081,7 +20074,7 @@ SLES-52636:
autoFlush: 1 # Fixes incorrect colors.
alignSprite: 1 # Fixes vertical lines such as in FMVs.
SLES-52637:
name: "TOCA Racer Driver 2"
name: "TOCA Race Driver 2"
region: "PAL-M5"
gsHWFixes:
alignSprite: 1 # Fixes lighting and vertical lines, also works with normal vertex.
@@ -21524,6 +21517,9 @@ SLES-53087:
skipDrawEnd: 1 # Removes large black box around player car till we properly emulate it.
halfPixelOffset: 2 # Fixes depth of field alignment.
nativeScaling: 1 # Fixes depth of field.
memcardFilters:
- "SLES-53087"
- "SLES-52637" # Race Driver 2 save unlocks 'Class A 4WD Track Challenge' in career early.
SLES-53088:
name: "DTM Race Driver 3"
region: "PAL-M5"
@@ -21534,6 +21530,9 @@ SLES-53088:
skipDrawEnd: 1 # Removes large black box around player car till we properly emulate it.
halfPixelOffset: 2 # Fixes depth of field alignment.
nativeScaling: 1 # Fixes depth of field.
memcardFilters:
- "SLES-53088"
- "SLES-52638" # Race Driver 2 save unlocks 'Class A 4WD Track Challenge' in career early.
SLES-53089:
name: "V8 Supercars Australia 3"
region: "PAL-E"
@@ -21544,6 +21543,9 @@ SLES-53089:
skipDrawEnd: 1 # Removes large black box around player car till we properly emulate it.
halfPixelOffset: 2 # Fixes depth of field alignment.
nativeScaling: 1 # Fixes depth of field.
memcardFilters:
- "SLES-53089"
- "SLES-52639" # Race Driver 2 save unlocks 'Class A 4WD Track Challenge' in career early.
SLES-53090:
name: "Circuit Blasters"
region: "PAL-M5"
@@ -22913,7 +22915,7 @@ SLES-53556:
cpuSpriteRenderBW: 2 # Fixes some bad textures.
cpuCLUTRender: 1 # Fixes the rest of the bad textures.
roundSprite: 1 # Reduces misaligned bloom.
mergeSprite: 1 # Removes bloom explosion around electrical lights and other light sources such as moon/sun.
nativeScaling: 1 # Fixes post processing smoothness and position.
SLES-53557:
name: "Need for Speed - Most Wanted"
region: "PAL-E"
@@ -22923,12 +22925,12 @@ SLES-53557:
halfPixelOffset: 2 # Fixes blurriness.
cpuCLUTRender: 1 # Final colour adjustment LUT.
gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special).
memcardFilters: # Reads Underground 2 save for extra money.
memcardFilters:
- "SLES-53557"
- "SLES-53558"
- "SLES-53559"
- "SLES-53857"
- "SLES-52725"
- "SLES-52725" # Underground 2 save grants extra money.
SLES-53558:
name: "Need for Speed - Most Wanted"
region: "PAL-M8"
@@ -22942,7 +22944,7 @@ SLES-53558:
- "SLES-53558"
- "SLES-53559"
- "SLES-53857"
- "SLES-52725"
- "SLES-52725" # Underground 2 save grants extra money.
SLES-53559:
name: "Need for Speed - Most Wanted"
region: "PAL-M7"
@@ -22956,7 +22958,7 @@ SLES-53559:
- "SLES-53558"
- "SLES-53559"
- "SLES-53857"
- "SLES-52725"
- "SLES-52725" # Underground 2 save grants extra money.
SLES-53560:
name: "Sonic Riders"
region: "PAL-M5"
@@ -23209,6 +23211,9 @@ SLES-53645:
name: "Knights of the Temple II"
region: "PAL-M5"
compat: 5
gsHWFixes:
recommendedBlendingLevel: 3 # Improves shadow quality.
autoFlush: 1 # Fixes light leaking and fire bloom intensity.
SLES-53646:
name: "World Racing 2"
region: "PAL-M5"
@@ -23700,7 +23705,6 @@ SLES-53794:
gsHWFixes:
halfPixelOffset: 4 # Fix effects upscaling.
nativeScaling: 2 # Fixes post effects.
mergeSprite: 1 # Align sprite fixes FMVs but not garbage in-game, so needs merge sprite instead.
texturePreloading: 1 # Performs better with partial preload because it is slow on locations outside gameplay foremost.
SLES-53796:
name: "FIFA Street 2"
@@ -23892,7 +23896,7 @@ SLES-53857:
- "SLES-53558"
- "SLES-53559"
- "SLES-53857"
- "SLES-52725"
- "SLES-52725" # Underground 2 save grants extra money.
SLES-53860:
name: "Dynasty Warriors 5 - Xtreme Legends"
region: "PAL-E"
@@ -24382,7 +24386,7 @@ SLES-54027:
cpuSpriteRenderBW: 2 # Fixes some bad textures.
cpuCLUTRender: 1 # Fixes the rest of the bad textures.
roundSprite: 1 # Reduces misaligned bloom.
mergeSprite: 1 # Removes bloom explosion around electrical lights and other light sources such as moon/sun.
nativeScaling: 1 # Fixes post processing smoothness and position.
SLES-54030:
name: "Black"
region: "PAL-E"
@@ -25138,7 +25142,7 @@ SLES-54317:
region: "PAL-M5"
compat: 5
gsHWFixes:
mergeSprite: 1 # Fixes alignment on fire effects.
halfPixelOffset: 4 # Fixes alignment on fire effects.
SLES-54319:
name: "Biker Mice from Mars"
region: "PAL-M5"
@@ -25156,6 +25160,18 @@ SLES-54321:
gsHWFixes:
recommendedBlendingLevel: 3 # Fixes car headlights.
halfPixelOffset: 2 # Fixes depth line.
memcardFilters:
- "SLES-54321"
- "SLES-54322"
- "SLES-54323"
- "SLES-54324"
# Most Wanted save grants extra money.
- "SLES-53557"
- "SLES-53558"
- "SLES-53559"
- "SLES-53857" # Black Edition detection is bugged by default, can be fixed with a patch.
# UG2 saves can be detected, but the code is unused.
- "SLES-52725"
SLES-54322:
name: "Need for Speed - Carbon"
region: "PAL-M8"
@@ -25164,6 +25180,18 @@ SLES-54322:
gsHWFixes:
recommendedBlendingLevel: 3 # Fixes car headlights.
halfPixelOffset: 2 # Fixes depth line.
memcardFilters:
- "SLES-54321"
- "SLES-54322"
- "SLES-54323"
- "SLES-54324"
# Most Wanted save grants extra money.
- "SLES-53557"
- "SLES-53558"
- "SLES-53559"
- "SLES-53857" # Black Edition detection is bugged by default, can be fixed with a patch.
# UG2 saves can be detected, but the code is unused.
- "SLES-52725"
SLES-54323:
name: "Need for Speed - Carbon"
region: "PAL-I-S"
@@ -25172,6 +25200,18 @@ SLES-54323:
gsHWFixes:
recommendedBlendingLevel: 3 # Fixes car headlights.
halfPixelOffset: 2 # Fixes depth line.
memcardFilters:
- "SLES-54321"
- "SLES-54322"
- "SLES-54323"
- "SLES-54324"
# Most Wanted save grants extra money.
- "SLES-53557"
- "SLES-53558"
- "SLES-53559"
- "SLES-53857" # Black Edition detection is bugged by default, can be fixed with a patch.
# UG2 saves can be detected, but the code is unused.
- "SLES-52725"
SLES-54324:
name: "Need for Speed - Carbon"
region: "PAL-R"
@@ -25180,6 +25220,18 @@ SLES-54324:
gsHWFixes:
recommendedBlendingLevel: 3 # Fixes car headlights.
halfPixelOffset: 2 # Fixes depth line.
memcardFilters:
- "SLES-54321"
- "SLES-54322"
- "SLES-54323"
- "SLES-54324"
# Most Wanted save grants extra money.
- "SLES-53557"
- "SLES-53558"
- "SLES-53559"
- "SLES-53857" # Black Edition detection is bugged by default, can be fixed with a patch.
# UG2 saves can be detected, but the code is unused.
- "SLES-52725"
SLES-54326:
name: "Raceway - Drag Stock Racing"
region: "PAL-E"
@@ -25454,6 +25506,17 @@ SLES-54402:
gsHWFixes:
recommendedBlendingLevel: 3 # Fixes car headlights.
halfPixelOffset: 2 # Fixes depth line.
memcardFilters:
- "SLES-54402"
- "SLES-54492"
- "SLES-54493"
# Most Wanted save grants extra money.
- "SLES-53557"
- "SLES-53558"
- "SLES-53559"
- "SLES-53857" # Black Edition detection is bugged by default, can be fixed with a patch.
# UG2 saves can be detected, but the code is unused.
- "SLES-52725"
SLES-54410:
name: "Monster Trux Arenas - Special Edition"
region: "PAL-Unk"
@@ -25710,7 +25773,6 @@ SLES-54483:
compat: 5
gsHWFixes:
recommendedBlendingLevel: 4 # Fixes car reflections.
mergeSprite: 1 # Fixes bluriness.
halfPixelOffset: 4 # Fixes bluriness.
nativeScaling: 2 # Fixes post lighting.
autoFlush: 1 # Fixes post alignment.
@@ -25751,6 +25813,17 @@ SLES-54492:
gsHWFixes:
recommendedBlendingLevel: 3 # Fixes car headlights.
halfPixelOffset: 2 # Fixes depth line.
memcardFilters:
- "SLES-54402"
- "SLES-54492"
- "SLES-54493"
# Most Wanted save grants extra money.
- "SLES-53557"
- "SLES-53558"
- "SLES-53559"
- "SLES-53857" # Black Edition detection is bugged by default, can be fixed with a patch.
# UG2 saves can be detected, but the code is unused.
- "SLES-52725"
SLES-54493:
name: "Need for Speed - Carbon [Collector's Edition]"
region: "PAL-F-G"
@@ -25759,6 +25832,17 @@ SLES-54493:
gsHWFixes:
recommendedBlendingLevel: 3 # Fixes car headlights.
halfPixelOffset: 2 # Fixes depth line.
memcardFilters:
- "SLES-54402"
- "SLES-54492"
- "SLES-54493"
# Most Wanted save grants extra money.
- "SLES-53557"
- "SLES-53558"
- "SLES-53559"
- "SLES-53857" # Black Edition detection is bugged by default, can be fixed with a patch.
# UG2 saves can be detected, but the code is unused.
- "SLES-52725"
SLES-54494:
name: "Little Britain - The Video Game"
region: "PAL-E"
@@ -27322,26 +27406,132 @@ SLES-55002:
region: "PAL-E"
gsHWFixes:
halfPixelOffset: 2 # Fixes depth line.
memcardFilters:
- "SLES-55002"
- "SLES-55003"
- "SLES-55004"
- "SLES-55005"
- "SLES-55006"
# Carbon save grants extra money.
- "SLES-54321"
- "SLES-54322"
- "SLES-54323"
- "SLES-54324"
- "SLES-54402"
- "SLES-54492"
- "SLES-54493"
# Most Wanted save grants extra money.
- "SLES-53557"
- "SLES-53558"
- "SLES-53559"
- "SLES-53857" # Black Edition detection is bugged by default, can be fixed with a patch.
# UG2 saves can be detected, but the code is unused.
- "SLES-52725"
SLES-55003:
name: "Need for Speed - ProStreet"
region: "PAL-F-G"
gsHWFixes:
halfPixelOffset: 2 # Fixes depth line.
memcardFilters:
- "SLES-55002"
- "SLES-55003"
- "SLES-55004"
- "SLES-55005"
- "SLES-55006"
# Carbon save grants extra money.
- "SLES-54321"
- "SLES-54322"
- "SLES-54323"
- "SLES-54324"
- "SLES-54402"
- "SLES-54492"
- "SLES-54493"
# Most Wanted save grants extra money.
- "SLES-53557"
- "SLES-53558"
- "SLES-53559"
- "SLES-53857" # Black Edition detection is bugged by default, can be fixed with a patch.
# UG2 saves can be detected, but the code is unused.
- "SLES-52725"
SLES-55004:
name: "Need for Speed - ProStreet"
region: "PAL-I-S"
gsHWFixes:
halfPixelOffset: 2 # Fixes depth line.
memcardFilters:
- "SLES-55002"
- "SLES-55003"
- "SLES-55004"
- "SLES-55005"
- "SLES-55006"
# Carbon save grants extra money.
- "SLES-54321"
- "SLES-54322"
- "SLES-54323"
- "SLES-54324"
- "SLES-54402"
- "SLES-54492"
- "SLES-54493"
# Most Wanted save grants extra money.
- "SLES-53557"
- "SLES-53558"
- "SLES-53559"
- "SLES-53857" # Black Edition detection is bugged by default, can be fixed with a patch.
# UG2 saves can be detected, but the code is unused.
- "SLES-52725"
SLES-55005:
name: "Need for Speed - ProStreet"
region: "PAL-M8"
gsHWFixes:
halfPixelOffset: 2 # Fixes depth line.
memcardFilters:
- "SLES-55002"
- "SLES-55003"
- "SLES-55004"
- "SLES-55005"
- "SLES-55006"
# Carbon save grants extra money.
- "SLES-54321"
- "SLES-54322"
- "SLES-54323"
- "SLES-54324"
- "SLES-54402"
- "SLES-54492"
- "SLES-54493"
# Most Wanted save grants extra money.
- "SLES-53557"
- "SLES-53558"
- "SLES-53559"
- "SLES-53857" # Black Edition detection is bugged by default, can be fixed with a patch.
# UG2 saves can be detected, but the code is unused.
- "SLES-52725"
SLES-55006:
name: "Need for Speed - ProStreet"
region: "PAL-R"
gsHWFixes:
halfPixelOffset: 2 # Fixes depth line.
memcardFilters:
- "SLES-55002"
- "SLES-55003"
- "SLES-55004"
- "SLES-55005"
- "SLES-55006"
# Carbon save grants extra money. Detection is bugged by default, can be fixed with a patch.
- "SLES-54321"
- "SLES-54322"
- "SLES-54323"
- "SLES-54324"
- "SLES-54402"
- "SLES-54492"
- "SLES-54493"
# Most Wanted save grants extra money. Detection is bugged by default, can be fixed with a patch.
- "SLES-53557"
- "SLES-53558"
- "SLES-53559"
- "SLES-53857"
- "SLUS-21267" # Original wrong Most Wanted serial.
# UG2 saves can be detected, but the code is unused.
- "SLES-52725"
SLES-55007:
name: "Boogie"
region: "PAL-M7"
@@ -28286,6 +28476,18 @@ SLES-55349:
gpuTargetCLUT: 1 # Fixes sun penetration.
nativeScaling: 2 # Fixes post alignment.
getSkipCount: "GSC_NFSUndercover"
memcardFilters:
- "SLES-55349"
- "SLES-55350"
- "SLES-55351"
- "SLES-55352"
- "SLES-55353"
# Checks from Carbon are left in the code, unused.
- "SLES-53557"
- "SLES-53558"
- "SLES-53559"
- "SLES-53857"
- "SLES-52725"
SLES-55350:
name: "Need for Speed - Undercover"
region: "PAL-F-G"
@@ -28296,6 +28498,18 @@ SLES-55350:
gpuTargetCLUT: 1 # Fixes sun penetration.
nativeScaling: 2 # Fixes post alignment.
getSkipCount: "GSC_NFSUndercover"
memcardFilters:
- "SLES-55349"
- "SLES-55350"
- "SLES-55351"
- "SLES-55352"
- "SLES-55353"
# Checks from Carbon are left in the code, unused.
- "SLES-53557"
- "SLES-53558"
- "SLES-53559"
- "SLES-53857"
- "SLES-52725"
SLES-55351:
name: "Need for Speed - Undercover"
region: "PAL-I-S"
@@ -28306,6 +28520,18 @@ SLES-55351:
gpuTargetCLUT: 1 # Fixes sun penetration.
nativeScaling: 2 # Fixes post alignment.
getSkipCount: "GSC_NFSUndercover"
memcardFilters:
- "SLES-55349"
- "SLES-55350"
- "SLES-55351"
- "SLES-55352"
- "SLES-55353"
# Checks from Carbon are left in the code, unused.
- "SLES-53557"
- "SLES-53558"
- "SLES-53559"
- "SLES-53857"
- "SLES-52725"
SLES-55352:
name: "Need for Speed - Undercover"
region: "PAL-SC"
@@ -28317,6 +28543,18 @@ SLES-55352:
gpuTargetCLUT: 1 # Fixes sun penetration.
nativeScaling: 2 # Fixes post alignment.
getSkipCount: "GSC_NFSUndercover"
memcardFilters:
- "SLES-55349"
- "SLES-55350"
- "SLES-55351"
- "SLES-55352"
- "SLES-55353"
# Checks from Carbon are left in the code, unused.
- "SLES-53557"
- "SLES-53558"
- "SLES-53559"
- "SLES-53857"
- "SLES-52725"
SLES-55353:
name: "Need for Speed - Undercover"
region: "PAL-M6"
@@ -28327,6 +28565,18 @@ SLES-55353:
gpuTargetCLUT: 1 # Fixes sun penetration.
nativeScaling: 2 # Fixes post alignment.
getSkipCount: "GSC_NFSUndercover"
memcardFilters:
- "SLES-55349"
- "SLES-55350"
- "SLES-55351"
- "SLES-55352"
- "SLES-55353"
# Checks from Carbon are left in the code, unused.
- "SLES-53557"
- "SLES-53558"
- "SLES-53559"
- "SLES-53857"
- "SLES-52725"
SLES-55354:
name: "Shin Megami Tensei - Persona 3 FES"
region: "PAL-E"
@@ -29910,7 +30160,7 @@ SLKA-25093:
- "SLKA-25093"
gsHWFixes:
halfPixelOffset: 4 # Mostly aligns post processing.
nativeScaling: 2 # Fixes post processing smoothness and position.
nativeScaling: 1 # Fixes post processing smoothness and position.
disablePartialInvalidation: 1 # Fixes textureless graphics ingame.
bilinearUpscale: 2 # Gets rid of center vertical line when upscaling.
SLKA-25095:
@@ -30258,6 +30508,11 @@ SLKA-25185:
gsHWFixes:
halfPixelOffset: 2 # Fixes blurriness.
roundSprite: 2 # Fixes blurriness.
memcardFilters:
- "SLKA-25185"
- "SLKA-25334" # Most Wanted save grants extra money.
- "SLAJ-25075" # Original wrong Black Edition serial.
- "SLKA-25241" # UG2 saves can be detected, but the code is unused.
SLKA-25186:
name: "The King of Fighters - Maximum Impact [Limited Edition]"
name-sort: "King of Fighters, The - Maximum Impact [Limited Edition]"
@@ -30944,6 +31199,9 @@ SLKA-25334:
halfPixelOffset: 2 # Fixes blurriness.
cpuCLUTRender: 1 # Final colour adjustment LUT.
gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special).
memcardFilters:
- "SLKA-25334"
- "SLKA-25241" # Underground 2 save grants extra money.
SLKA-25335:
name: "Shadow the Hedgehog"
region: "NTSC-K"
@@ -30983,7 +31241,7 @@ SLKA-25341:
cpuSpriteRenderBW: 2 # Fixes some bad textures.
cpuCLUTRender: 1 # Fixes the rest of the bad textures.
roundSprite: 1 # Reduces misaligned bloom.
mergeSprite: 1 # Removes bloom explosion around electrical lights and other light sources such as moon/sun.
nativeScaling: 1 # Fixes post processing smoothness and position.
SLKA-25342:
name: "Ryu ga Gotoku"
region: "NTSC-K"
@@ -31305,6 +31563,11 @@ SLKA-25411:
region: "NTSC-K"
gsHWFixes:
halfPixelOffset: 2 # Fixes depth line.
memcardFilters:
- "SLKA-25411"
- "SLKA-25185" # Carbon save grants extra money.
- "SLKA-25334" # Most Wanted save grants extra money.
- "SLKA-25241" # UG2 saves can be detected, but the code is unused.
SLKA-25412:
name: "Sengoku Basara 2 - Heroes"
region: "NTSC-K"
@@ -31421,6 +31684,13 @@ SLKA-25446:
recommendedBlendingLevel: 3 # Improves car reflections.
halfPixelOffset: 2 # Fixes blurriness.
getSkipCount: "GSC_NFSUndercover"
memcardFilters:
- "SLKA-25446"
# Checks from Carbon are left in the code, unused.
- "SLKA-25185"
- "SLKA-25334"
- "SLAJ-25075"
- "SLKA-25241"
SLKA-25447:
name: "FIFA 09"
region: "NTSC-K"
@@ -31616,6 +31886,9 @@ SLPM-55003:
halfPixelOffset: 2 # Fixes blurriness.
cpuCLUTRender: 1 # Final colour adjustment LUT.
gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special).
memcardFilters:
- "SLPM-55003"
- "SLPM-65766" # Underground 2 save grants extra money.
SLPM-55004:
name: "バーンアウト リベンジ [EA:SY! 1980]"
name-sort: "ばーんあうと りべんじ [EA:SY! 1980])"
@@ -31869,6 +32142,9 @@ SLPM-55046:
skipDrawEnd: 1 # Removes large black box around player car till we properly emulate it.
halfPixelOffset: 2 # Fixes depth of field alignment.
nativeScaling: 1 # Fixes depth of field.
memcardFilters:
- "SLPM-55046"
- "SLPM-66498" # Race Driver 2 save unlocks 'Class A 4WD Track Challenge' in career early.
SLPM-55047:
name: "Sugar+Spice ~あの子のステキな何もかも~"
name-sort: "しゅがーすぱいす あのこのすてきななにもかも"
@@ -31943,6 +32219,13 @@ SLPM-55061:
gsHWFixes:
recommendedBlendingLevel: 3 # Fixes car headlights.
halfPixelOffset: 2 # Fixes depth line.
memcardFilters:
- "SLPM-55061"
# Most Wanted save grants extra money.
- "SLPM-66232"
- "SLPM-66562"
- "SLAJ-25075" # Original wrong Black Edition serial.
- "SLPM-65766" # UG2 saves can be detected, but the code is unused.
SLPM-55062:
name: "実況パワフルメジャーリーグ 3"
name-sort: "じっきょうぱわふるめじゃーりーぐ 3"
@@ -32045,7 +32328,6 @@ SLPM-55081:
eeClampMode: 2 # Fixes wrong color on some characters and breakable objects.
gsHWFixes:
halfPixelOffset: 1 # Fixes ghosting characters.
mergeSprite: 1 # Align sprite fixes FMVs but not garbage in-game, so needs merge sprite instead.
texturePreloading: 1 # Performs better with partial preload because it is slow on locations outside gameplay foremost.
SLPM-55082:
name: "真・三國無双5 Special [ディスク 1]"
@@ -32261,6 +32543,13 @@ SLPM-55127:
gpuTargetCLUT: 1 # Fixes sun penetration.
nativeScaling: 2 # Fixes post alignment.
getSkipCount: "GSC_NFSUndercover"
memcardFilters:
- "SLPM-55127"
# Checks from Carbon are left in the code, unused.
- "SLPM-66232"
- "SLPM-66562"
- "SLAJ-25075"
- "SLPM-65766"
SLPM-55128:
name: "ラグビー08 [英語版] [EA:SY! 1980]"
name-sort: "らぐびー08 [えいごばん] [EA:SY! 1980]"
@@ -32398,6 +32687,16 @@ SLPM-55151:
region: "NTSC-J"
gsHWFixes:
halfPixelOffset: 2 # Fixes depth line.
memcardFilters:
- "SLPM-55151"
# Carbon save grants extra money.
- "SLPM-55061"
- "SLPM-66617"
- "SLPM-66869"
# Most Wanted save grants extra money.
- "SLPM-66232"
- "SLPM-66562"
- "SLPM-65766" # UG2 saves can be detected, but the code is unused.
SLPM-55152:
name: "スロッターUPコア11 巨人の星Ⅳ 青春群像編"
name-sort: "すろったーUPこあ11 きょじんのほし4 せいしゅんぐんぞうへん"
@@ -32839,6 +33138,13 @@ SLPM-55244:
gpuTargetCLUT: 1 # Fixes sun penetration.
nativeScaling: 2 # Fixes post alignment.
getSkipCount: "GSC_NFSUndercover"
memcardFilters:
- "SLPM-55244"
# Checks from Carbon are left in the code, unused.
- "SLPM-66232"
- "SLPM-66562"
- "SLAJ-25075"
- "SLPM-65766"
SLPM-55245:
name: "ひまわり -Pebble in the Sky-"
name-sort: "ひまわり -Pebble in the Sky-"
@@ -34507,7 +34813,6 @@ SLPM-61120:
eeClampMode: 2 # Fixes wrong color on some characters and breakable objects.
gsHWFixes:
halfPixelOffset: 1 # Fixes ghosting characters.
mergeSprite: 1 # Align sprite fixes FMVs but not garbage in-game, so needs merge sprite instead.
texturePreloading: 1 # Performs better with partial preload because it is slow on locations outside gameplay foremost.
SLPM-61121:
name: "KAIDO ~峠の伝説~ [体験版]"
@@ -41211,7 +41516,7 @@ SLPM-65413:
- "SLPM-65413"
gsHWFixes:
halfPixelOffset: 4 # Mostly aligns post processing.
nativeScaling: 2 # Fixes post processing smoothness and position.
nativeScaling: 1 # Fixes post processing smoothness and position.
disablePartialInvalidation: 1 # Fixes textureless graphics ingame.
bilinearUpscale: 2 # Gets rid of center vertical line when upscaling.
SLPM-65414:
@@ -44544,7 +44849,6 @@ SLPM-65999:
eeClampMode: 2 # Fixes wrong color on some characters and breakable objects.
gsHWFixes:
halfPixelOffset: 1 # Fixes ghosting characters.
mergeSprite: 1 # Align sprite fixes FMVs but not garbage in-game, so needs merge sprite instead.
texturePreloading: 1 # Performs better with partial preload because it is slow on locations outside gameplay foremost.
SLPM-66000:
name: "コンフリクトデルタⅡ 湾岸戦争1991"
@@ -46060,7 +46364,8 @@ SLPM-66232:
- "SLAJ-25075"
- "SLPM-66232"
- "SLPM-66562"
- "SLPM-65766"
- "SLPM-65766" # Underground 2 save grants extra money.
# Unconfirmed UG2 serials.
- "SLPM-66051"
- "SLPM-66960"
SLPM-66233:
@@ -48091,7 +48396,8 @@ SLPM-66562:
- "SLAJ-25075"
- "SLPM-66232"
- "SLPM-66562"
- "SLPM-65766"
- "SLPM-65766" # Underground 2 save grants extra money.
# Unconfirmed UG2 serials.
- "SLPM-66051"
- "SLPM-66960"
SLPM-66563:
@@ -48132,7 +48438,7 @@ SLPM-66567:
cpuSpriteRenderBW: 2 # Fixes some bad textures.
cpuCLUTRender: 1 # Fixes the rest of the bad textures.
roundSprite: 1 # Reduces misaligned bloom.
mergeSprite: 1 # Removes bloom explosion around electrical lights and other light sources such as moon/sun.
nativeScaling: 1 # Fixes post processing smoothness and position.
SLPM-66568:
name: "ブラザー イン アームズ ロード トゥ ヒル サーティ [UBISOFT BEST]"
name-sort: "ぶらざー いん あーむず ろーど とぅ ひる さーてぃ [UBISOFT BEST]"
@@ -48440,6 +48746,13 @@ SLPM-66617:
gsHWFixes:
recommendedBlendingLevel: 3 # Fixes car headlights.
halfPixelOffset: 2 # Fixes depth line.
memcardFilters:
- "SLPM-66617"
# Most Wanted save grants extra money.
- "SLPM-66232"
- "SLPM-66562"
- "SLAJ-25075" # Original wrong Black Edition serial.
- "SLPM-65766" # UG2 saves can be detected, but the code is unused.
SLPM-66618:
name: "夢見師 [初回限定版]"
name-sort: "ゆめみし [しょかいげんていばん]"
@@ -49968,6 +50281,13 @@ SLPM-66869:
gsHWFixes:
recommendedBlendingLevel: 3 # Fixes car headlights.
halfPixelOffset: 2 # Fixes depth line.
memcardFilters:
- "SLPM-66869"
# Most Wanted save grants extra money.
- "SLPM-66232"
- "SLPM-66562"
- "SLAJ-25075" # Original wrong Black Edition serial.
- "SLPM-65766" # UG2 saves can be detected, but the code is unused.
SLPM-66870:
name: "星色のおくりもの [初回スペシャル限定版]"
name-sort: "ほしいろのおくりもの [しょかいすぺしゃるげんていばん]"
@@ -50036,6 +50356,9 @@ SLPM-66881:
skipDrawEnd: 1 # Removes large black box around player car till we properly emulate it.
halfPixelOffset: 2 # Fixes depth of field alignment.
nativeScaling: 1 # Fixes depth of field.
memcardFilters:
- "SLPM-66881"
- "SLPM-66498" # Race Driver 2 save unlocks 'Class A 4WD Track Challenge' in career early.
SLPM-66882:
name: "はかれなはーと ~君がために輝きを~ [限定版・サントラボイスCD付]"
name-sort: "はかれなはーと きみがためにかがやきを [げんていばん さんとらぼいすCDつき]"
@@ -50316,6 +50639,16 @@ SLPM-66932:
region: "NTSC-J"
gsHWFixes:
halfPixelOffset: 2 # Fixes depth line.
memcardFilters:
- "SLPM-66932"
# Carbon save grants extra money.
- "SLPM-55061"
- "SLPM-66617"
- "SLPM-66869"
# Most Wanted save grants extra money.
- "SLPM-66232"
- "SLPM-66562"
- "SLPM-65766" # UG2 saves can be detected, but the code is unused.
SLPM-66933:
name: "君が主で執事が俺で~お仕え日記~ [初回限定版]"
name-sort: "きみがあるじでしつじがおれで おつかえにっき [しょかいげんていばん]"
@@ -54356,6 +54689,7 @@ SLPS-20485:
region: "NTSC-J"
gsHWFixes:
alignSprite: 1 # Fixes vertical lines.
getSkipCount: "GSC_Tekken5" # Fixes upscaling grid, same engine.
SLPS-20486:
name: "太鼓の達人 ドカッ!と大盛り七代目 [ソフト単体]"
name-sort: "たいこのたつじん どかっ!とおおもりななだいめ [そふとたんたい]"
@@ -54363,6 +54697,7 @@ SLPS-20486:
region: "NTSC-J"
gsHWFixes:
alignSprite: 1 # Fixes vertical lines.
getSkipCount: "GSC_Tekken5" # Fixes upscaling grid, same engine.
SLPS-20487:
name: "パチスロキング! 科学忍者隊ガッチャマン"
name-sort: "ぱちすろきんぐ! かがくにんじゃたいがっちゃまん"
@@ -57940,6 +58275,7 @@ SLPS-25586:
halfPixelOffset: 4 # Fixes post positioning.
nativeScaling: 1 # Fixes post effects.
autoFlush: 2 # Fixes post lighting.
getSkipCount: "GSC_Tekken5" # Fixes upscaling grid, same engine.
SLPS-25587:
name: "シュガシュガルーン 恋もおしゃれもピックアップ!"
name-sort: "しゅがしゅがるーん こいもおしゃれもぴっくあっぷ!"
@@ -60973,6 +61309,7 @@ SLPS-73252:
halfPixelOffset: 4 # Fixes post positioning.
nativeScaling: 1 # Fixes post effects.
autoFlush: 2 # Fixes post lighting.
getSkipCount: "GSC_Tekken5" # Fixes upscaling grid, same engine.
SLPS-73253:
name: "るろうに剣心-明治剣客浪漫譚- 炎上!京都輪廻 [PlayStation2 the Best]"
name-sort: "るろうにけんしん めいじけんかくろまんたん えんじょう きょうとりんね [PlayStation2 the Best]"
@@ -62647,7 +62984,6 @@ SLUS-20329:
region: "NTSC-U"
compat: 5
gsHWFixes:
mergeSprite: 1 # Fixes lighting.
halfPixelOffset: 1 # Fixes vertical lines
SLUS-20330:
name: "NBA 2K2 - Sega Sports"
@@ -64553,7 +64889,7 @@ SLUS-20694:
- "SLUS-20710"
gsHWFixes:
halfPixelOffset: 4 # Mostly aligns post processing.
nativeScaling: 2 # Fixes post processing smoothness and position.
nativeScaling: 1 # Fixes post processing smoothness and position.
disablePartialInvalidation: 1 # Fixes textureless graphics ingame.
bilinearUpscale: 2 # Gets rid of center vertical line when upscaling.
SLUS-20695:
@@ -67348,6 +67684,9 @@ SLUS-21182:
skipDrawEnd: 1 # Removes large black box around player car till we properly emulate it.
halfPixelOffset: 2 # Fixes depth of field alignment.
nativeScaling: 1 # Fixes depth of field.
memcardFilters:
- "SLUS-21182"
- "SLUS-21039" # Race Driver 2 save unlocks 'Class A 4WD Track Challenge' in career early.
SLUS-21183:
name: "Teen Titans"
region: "NTSC-U"
@@ -67866,6 +68205,9 @@ SLUS-21257:
halfPixelOffset: 2 # Fixes blurriness.
cpuCLUTRender: 1 # Final colour adjustment LUT.
gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special).
memcardFilters:
- "SLUS-21257"
- "SLUS-21065" # Underground 2 save grants extra money.
SLUS-21258:
name: ".hack//G.U. Vol.1 - Rebirth"
region: "NTSC-U"
@@ -67952,7 +68294,7 @@ SLUS-21267:
memcardFilters:
- "SLUS-21267"
- "SLUS-21351"
- "SLUS-21065"
- "SLUS-21065" # Underground 2 save grants extra money.
SLUS-21268:
name: "24 - The Game"
region: "NTSC-U"
@@ -67985,7 +68327,7 @@ SLUS-21271:
cpuSpriteRenderBW: 2 # Fixes some bad textures.
cpuCLUTRender: 1 # Fixes the rest of the bad textures.
roundSprite: 1 # Reduces misaligned bloom.
mergeSprite: 1 # Removes bloom explosion around electrical lights and other light sources such as moon/sun.
nativeScaling: 1 # Fixes post processing smoothness and position.
SLUS-21272:
name: "Super Monkey Ball Adventure"
region: "NTSC-U"
@@ -68241,7 +68583,7 @@ SLUS-21306:
region: "NTSC-U"
compat: 5
gsHWFixes:
mergeSprite: 1 # Fixes alignment on fire effects.
halfPixelOffset: 4 # Fixes alignment on fire effects.
SLUS-21307:
name: "Ice Age 2 - The Meltdown"
region: "NTSC-U"
@@ -68541,7 +68883,7 @@ SLUS-21351:
memcardFilters:
- "SLUS-21267"
- "SLUS-21351"
- "SLUS-21065"
- "SLUS-21065" # Underground 2 save grants extra money.
SLUS-21352:
name: "Dai Senryaku VII Exceed"
region: "NTSC-U"
@@ -68703,7 +69045,6 @@ SLUS-21373:
gsHWFixes:
halfPixelOffset: 4 # Fix effects upscaling.
nativeScaling: 2 # Fixes post effects.
mergeSprite: 1 # Align sprite fixes FMVs but not garbage in-game, so needs merge sprite instead.
texturePreloading: 1 # Performs better with partial preload because it is slow on locations outside gameplay foremost.
SLUS-21374:
name: "Marvel - Ultimate Alliance"
@@ -68802,6 +69143,7 @@ SLUS-21386:
halfPixelOffset: 4 # Fixes post positioning.
nativeScaling: 1 # Fixes post effects.
autoFlush: 2 # Fixes post lighting.
getSkipCount: "GSC_Tekken5" # Fixes upscaling grid, same engine.
SLUS-21387:
name: "Warship Gunner 2"
region: "NTSC-U"
@@ -68883,7 +69225,7 @@ SLUS-21399:
cpuSpriteRenderBW: 2 # Fixes some bad textures.
cpuCLUTRender: 1 # Fixes the rest of the bad textures.
roundSprite: 1 # Reduces misaligned bloom.
mergeSprite: 1 # Removes bloom explosion around electrical lights and other light sources such as moon/sun.
nativeScaling: 1 # Fixes post processing smoothness and position.
SLUS-21400:
name: "Monster House"
region: "NTSC-U"
@@ -69209,7 +69551,6 @@ SLUS-21449:
compat: 5
gsHWFixes:
recommendedBlendingLevel: 4 # Fixes car reflections.
mergeSprite: 1 # Fixes bluriness.
halfPixelOffset: 4 # Fixes bluriness.
nativeScaling: 2 # Fixes post lighting.
autoFlush: 1 # Fixes post alignment.
@@ -69485,14 +69826,29 @@ SLUS-21493:
gsHWFixes:
recommendedBlendingLevel: 3 # Fixes car headlights.
halfPixelOffset: 2 # Fixes depth line.
memcardFilters:
- "SLUS-21493"
# Most Wanted save grants extra money.
- "SLUS-21267"
- "SLUS-21351" # Black Edition detection is bugged by default, can be fixed with a patch.
- "SLAJ-25075" # Original wrong Black Edition serial.
- "SLUS-21065" # UG2 saves can be detected, but the code is unused.
SLUS-21494:
name: "Need for Speed - Carbon [Collector's Edition]"
region: "NTSC-U"
compat: 5
clampModes:
eeClampMode: 3 # Fixes game hang after opening intro.
gsHWFixes:
recommendedBlendingLevel: 3 # Fixes car headlights.
halfPixelOffset: 2 # Fixes depth line.
memcardFilters:
- "SLUS-21494"
# Most Wanted save grants extra money.
- "SLUS-21267"
- "SLUS-21351" # Black Edition detection is bugged by default, can be fixed with a patch.
- "SLAJ-25075" # Original wrong Black Edition serial.
- "SLUS-21065" # UG2 saves can be detected, but the code is unused.
SLUS-21495:
name: "Sudoku, Carol Vorderman's"
region: "NTSC-U"
@@ -70250,6 +70606,15 @@ SLUS-21658:
compat: 5
gsHWFixes:
halfPixelOffset: 2 # Fixes depth line.
memcardFilters:
- "SLUS-21658"
# Carbon save grants extra money.
- "SLUS-21493"
- "SLUS-21494"
# Most Wanted save grants extra money.
- "SLUS-21267"
- "SLUS-21351"
- "SLUS-21065" # UG2 saves can be detected, but the code is unused.
SLUS-21660:
name: "Disney Princess - Enchanted Journey"
region: "NTSC-U"
@@ -71028,6 +71393,13 @@ SLUS-21801:
gpuTargetCLUT: 1 # Fixes sun penetration.
nativeScaling: 2 # Fixes post alignment.
getSkipCount: "GSC_NFSUndercover"
memcardFilters:
- "SLUS-21801"
# Checks from Carbon are left in the code, unused.
- "SLUS-21267"
- "SLUS-21351"
- "SLAJ-25075"
- "SLUS-21065"
SLUS-21802:
name: "Naked Brothers Band - The Video Game"
region: "NTSC-U"
@@ -72684,7 +73056,7 @@ SLUS-29185:
cpuSpriteRenderBW: 2 # Fixes some bad textures.
cpuCLUTRender: 1 # Fixes the rest of the bad textures.
roundSprite: 1 # Reduces misaligned bloom.
mergeSprite: 1 # Removes bloom explosion around electrical lights and other light sources such as moon/sun.
nativeScaling: 1 # Fixes post processing smoothness and position.
SLUS-29188:
name: "Steambot Chronicles [Regular Demo]"
region: "NTSC-U"

View File

@@ -480,6 +480,7 @@
030000008916000000fd000000000000,Onza TE,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
03000000d62000006d57000000000000,OPP PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
030000006b14000001a1000000000000,Orange Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b2,y:b3,platform:Windows,
0300000009120000072f000000000000,OrangeFox86 DreamPicoPort,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,lefttrigger:-a2,leftx:a0,lefty:a1,righttrigger:-a5,start:b11,x:b3,y:b4,platform:Windows,
03000000362800000100000000000000,OUYA Controller,a:b0,b:b3,dpdown:b9,dpleft:b10,dpright:b11,dpup:b8,guide:b14,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,x:b1,y:b2,platform:Windows,
03000000120c0000f60e000000000000,P4 Gamepad,a:b1,b:b2,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b5,lefttrigger:b7,rightshoulder:b4,righttrigger:b6,start:b9,x:b0,y:b3,platform:Windows,
03000000790000002201000000000000,PC Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
@@ -665,7 +666,7 @@
03000000952e00002577000000000000,Scuf PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Windows,
03000000a30c00002500000000000000,Sega Genesis Mini 3B Controller,a:b2,b:b1,dpdown:+a4,dpleft:-a3,dpright:+a3,dpup:-a4,righttrigger:b5,start:b9,platform:Windows,
03000000a30c00002400000000000000,Sega Mega Drive Mini 6B Controller,a:b2,b:b1,dpdown:+a4,dpleft:-a3,dpright:+a3,dpup:-a4,rightshoulder:b4,righttrigger:b5,start:b9,x:b3,y:b0,platform:Windows,
03000000d804000086e6000000000000,Sega Multi Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b7,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b2,start:b8,x:b3,y:b4,platform:Windows,
03000000d804000086e6000000000000,Sega Multi Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:a2,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b2,start:b8,x:b3,y:b4,platform:Windows,
0300000000050000289b000000000000,Sega Saturn Adapter,a:b1,b:b2,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,lefttrigger:b4,rightshoulder:b7,righttrigger:b5,start:b9,x:b0,y:b3,platform:Windows,
0300000000f000000800000000000000,Sega Saturn Controller,a:b1,b:b2,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,rightshoulder:b7,righttrigger:b3,start:b0,x:b5,y:b6,platform:Windows,
03000000730700000601000000000000,Sega Saturn Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b2,start:b9,x:b3,y:b4,platform:Windows,
@@ -967,6 +968,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
03000000380700008433000000010000,Mad Catz PS3 Fightstick TE S Plus,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
03000000380700005082000000010000,Mad Catz PS4 Fightpad Pro,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Mac OS X,
03000000380700008483000000010000,Mad Catz PS4 Fightstick TE S Plus,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Mac OS X,
0300000049190000020400001b010000,Manba One,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b22,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
03000000790000000600000007010000,Marvo GT-004,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Mac OS X,
030000008f0e00001330000011010000,Mayflash Controller Adapter,a:b2,b:b4,back:b16,dpdown:h0.8,dpleft:h0.2,dpright:h0.1,dpup:h0.4,leftshoulder:b12,lefttrigger:b16,leftx:a0,lefty:a2,rightshoulder:b14,rightx:a6~,righty:a4,start:b18,x:b0,y:b6,platform:Mac OS X,
03000000790000004318000000010000,Mayflash GameCube Adapter,a:b4,b:b0,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,lefttrigger:a12,leftx:a0,lefty:a4,rightshoulder:b28,righttrigger:a16,rightx:a20,righty:a8,start:b36,x:b8,y:b12,platform:Mac OS X,
@@ -998,7 +1000,6 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
030000007e0500001720000001000000,NSO SNES Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b15,start:b9,x:b2,y:b3,platform:Mac OS X,
03000000550900001472000025050000,NVIDIA Controller,a:b0,b:b1,back:b17,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b15,leftshoulder:b4,leftstick:b7,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a5,start:b6,x:b2,y:b3,platform:Mac OS X,
030000004b120000014d000000010000,Nyko Airflo EX,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b2,y:b3,platform:Mac OS X,
03000000790000001c18000000010000,PB Tails Choc,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b15,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
030000006f0e00000901000002010000,PDP PS3 Versus Fighting,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Mac OS X,
030000008f0e00000300000000000000,Piranha Xtreme PS3 Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Mac OS X,
03000000d620000011a7000000020000,PowerA Core Plus Gamecube Controller,a:b1,b:b0,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Mac OS X,
@@ -1070,6 +1071,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
03000000457500002211000000010000,SZMY Power PC Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
03000000e40a00000307000001000000,Taito Egret II Mini Control Panel,a:b4,b:b2,back:b6,guide:b9,leftx:a0,lefty:a1,rightshoulder:b0,righttrigger:b1,start:b7,x:b8,y:b3,platform:Mac OS X,
03000000e40a00000207000001000000,Taito Egret II Mini Controller,a:b4,b:b2,back:b6,guide:b9,leftx:a0,lefty:a1,rightshoulder:b0,righttrigger:b1,start:b7,x:b8,y:b3,platform:Mac OS X,
03000000790000001c18000000010000,TGZ Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b15,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
03000000790000001c18000003100000,TGZ Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
03000000591c00002400000021000000,THEC64 Joystick,a:b0,b:b1,back:b6,leftshoulder:b4,leftx:a0,lefty:a4,rightshoulder:b5,start:b7,x:b2,y:b3,platform:Mac OS X,
03000000591c00002600000021000000,THEGamepad,a:b2,b:b1,back:b6,dpdown:+a4,dpleft:-a0,dpright:+a0,dpup:-a4,leftshoulder:b4,rightshoulder:b5,start:b7,x:b3,y:b0,platform:Mac OS X,
@@ -1519,6 +1521,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
03000000c62400001a54000001010000,PowerA Xbox One Mini Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
03000000d62000000240000001010000,PowerA Xbox One Spectra Infinity,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
03000000d62000000f20000001010000,PowerA Xbox Series Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b7,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
03000000d62000000520000050010000,PowerA Xbox Series X Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
03000000d62000000b20000001010000,PowerA Xbox Series X Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
030000006d040000d2ca000011010000,Precision Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
03000000250900000017000010010000,PS/SS/N64 Adapter,a:b1,b:b2,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b5,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b7,rightx:a2~,righty:a3,start:b8,platform:Linux,

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@@ -111,7 +111,7 @@ layout(binding = 3) uniform sampler2D img_prim_min;
//layout(pixel_center_integer) in vec4 gl_FragCoord;
#endif
vec4 fetch_rt()
vec4 sample_from_rt()
{
#if !NEEDS_RT
return vec4(0.0);
@@ -127,7 +127,7 @@ vec4 fetch_rt()
vec4 sample_c(vec2 uv)
{
#if PS_TEX_IS_FB == 1
return fetch_rt();
return sample_from_rt();
#elif PS_REGION_RECT
return texelFetch(TextureSampler, ivec2(uv), 0);
#else
@@ -312,7 +312,7 @@ int fetch_raw_depth()
float multiplier = exp2(32.0f);
#if PS_TEX_IS_FB == 1
return int(fetch_rt().r * multiplier);
return int(sample_from_rt().r * multiplier);
#else
return int(texelFetch(TextureSampler, ivec2(gl_FragCoord.xy), 0).r * multiplier);
#endif
@@ -321,7 +321,7 @@ int fetch_raw_depth()
vec4 fetch_raw_color()
{
#if PS_TEX_IS_FB == 1
return fetch_rt();
return sample_from_rt();
#else
return texelFetch(TextureSampler, ivec2(gl_FragCoord.xy), 0);
#endif
@@ -697,8 +697,6 @@ vec4 ps_color()
vec4 C = tfx(T, PSin.c);
atst(C);
fog(C, PSin.t_float.z);
return C;
@@ -709,9 +707,9 @@ void ps_fbmask(inout vec4 C)
// FIXME do I need special case for 16 bits
#if PS_FBMASK
#if PS_HDR == 1
vec4 RT = trunc(fetch_rt() * 65535.0f);
vec4 RT = trunc(sample_from_rt() * 65535.0f);
#else
vec4 RT = trunc(fetch_rt() * 255.0f + 0.1f);
vec4 RT = trunc(sample_from_rt() * 255.0f + 0.1f);
#endif
C = vec4((uvec4(C) & ~FbMask) | (uvec4(RT) & FbMask));
#endif
@@ -799,7 +797,7 @@ float As = As_rgba.a;
#endif
#if SW_BLEND_NEEDS_RT
vec4 RT = fetch_rt();
vec4 RT = sample_from_rt();
#else
// Not used, but we define it to make the selection below simpler.
vec4 RT = vec4(0.0f);
@@ -974,9 +972,9 @@ void ps_main()
#if PS_WRITE_RG == 1
// Pseudo 16 bits access.
float rt_a = fetch_rt().g;
float rt_a = sample_from_rt().g;
#else
float rt_a = fetch_rt().a;
float rt_a = sample_from_rt().a;
#endif
#if (PS_DATE & 3) == 1
@@ -1028,9 +1026,9 @@ void ps_main()
#if SW_AD_TO_HW
#if PS_RTA_CORRECTION
vec4 RT = trunc(fetch_rt() * 128.0f + 0.1f);
vec4 RT = trunc(sample_from_rt() * 128.0f + 0.1f);
#else
vec4 RT = trunc(fetch_rt() * 255.0f + 0.1f);
vec4 RT = trunc(sample_from_rt() * 255.0f + 0.1f);
#endif
vec4 alpha_blend = vec4(RT.a / 128.0f);

View File

@@ -954,7 +954,7 @@ vec4 ps_color()
T.a = float(denorm_c_before.a & 0x80u);
#else
T.r = float((denorm_c_before.r << 3) & 0xF8u);
T.g = float(((denorm_c_before.r >> 2) & 0x38) | ((denorm_c_before.g << 6) & 0xC0u));
T.g = float(((denorm_c_before.r >> 2) & 0x38u) | ((denorm_c_before.g << 6) & 0xC0u));
T.b = float((denorm_c_before.g << 1) & 0xF8u);
T.a = float(denorm_c_before.g & 0x80u);
#endif

View File

@@ -17,7 +17,7 @@ find_package(ZLIB REQUIRED) # v1.3, but Mac uses the SDK version.
find_package(Zstd 1.5.5 REQUIRED)
find_package(LZ4 REQUIRED)
find_package(WebP REQUIRED) # v1.3.2, spews an error on Linux because no pkg-config.
find_package(SDL2 2.30.4 REQUIRED)
find_package(SDL3 3.2.6 REQUIRED)
find_package(Freetype 2.11.1 REQUIRED)
if(USE_VULKAN)

View File

@@ -168,6 +168,7 @@ else()
${DBUS_LINK_LIBRARIES}
X11::X11
X11::Xrandr
X11::Xi
)
if(USE_BACKTRACE)
target_compile_definitions(common PRIVATE "HAS_LIBBACKTRACE=1")

View File

@@ -27,6 +27,7 @@
#include <mach/task.h>
#include <mach/vm_map.h>
#include <mutex>
#include <ApplicationServices/ApplicationServices.h>
#include <IOKit/pwr_mgt/IOPMLib.h>
// Darwin (OSX) is a bit different from Linux when requesting properties of
@@ -127,6 +128,69 @@ bool Common::InhibitScreensaver(bool inhibit)
return true;
}
void Common::SetMousePosition(int x, int y)
{
// Little bit ugly but;
// Creating mouse move events and posting them wasn't very reliable.
// Calling CGWarpMouseCursorPosition without CGAssociateMouseAndMouseCursorPosition(false)
// ends up with the cursor feeling "sticky".
CGAssociateMouseAndMouseCursorPosition(false);
CGWarpMouseCursorPosition(CGPointMake(x, y));
CGAssociateMouseAndMouseCursorPosition(true); // The default state
return;
}
CFMachPortRef mouseEventTap = nullptr;
CFRunLoopSourceRef mouseRunLoopSource = nullptr;
static std::function<void(int, int)> fnMouseMoveCb;
CGEventRef mouseMoveCallback(CGEventTapProxy, CGEventType type, CGEventRef event, void* arg)
{
if (type == kCGEventMouseMoved)
{
const CGPoint location = CGEventGetLocation(event);
fnMouseMoveCb(location.x, location.y);
}
return event;
}
bool Common::AttachMousePositionCb(std::function<void(int, int)> cb)
{
if (!AXIsProcessTrusted())
{
Console.Warning("Process isn't trusted with accessibility permissions. Mouse tracking will not work!");
}
fnMouseMoveCb = cb;
mouseEventTap = CGEventTapCreate(kCGSessionEventTap, kCGHeadInsertEventTap, kCGEventTapOptionDefault,
CGEventMaskBit(kCGEventMouseMoved), mouseMoveCallback, nullptr);
if (!mouseEventTap)
{
Console.Warning("Unable to create mouse moved event tap. Mouse tracking will not work!");
return false;
}
mouseRunLoopSource = CFMachPortCreateRunLoopSource(kCFAllocatorDefault, mouseEventTap, 0);
CFRunLoopAddSource(CFRunLoopGetCurrent(), mouseRunLoopSource, kCFRunLoopCommonModes);
return true;
}
void Common::DetachMousePositionCb()
{
if (mouseRunLoopSource)
{
CFRunLoopRemoveSource(CFRunLoopGetCurrent(), mouseRunLoopSource, kCFRunLoopCommonModes);
CFRelease(mouseRunLoopSource);
}
if (mouseEventTap)
{
CFRelease(mouseEventTap);
}
mouseRunLoopSource = nullptr;
mouseEventTap = nullptr;
}
void Threading::Sleep(int ms)
{
usleep(1000 * ms);

View File

@@ -1354,8 +1354,11 @@ static u32 TranslateWin32Attributes(u32 Win32Attributes)
}
static u32 RecursiveFindFiles(const char* origin_path, const char* parent_path, const char* path, const char* pattern,
u32 flags, FileSystem::FindResultsArray* results, std::vector<std::string>& visited)
u32 flags, FileSystem::FindResultsArray* results, std::vector<std::string>& visited, ProgressCallback* cancel)
{
if (cancel && cancel->IsCancelled())
return 0;
std::string search_dir;
if (path)
{
@@ -1427,11 +1430,11 @@ static u32 RecursiveFindFiles(const char* origin_path, const char* parent_path,
if (parent_path)
{
const std::string recurse_dir = fmt::format("{}\\{}", parent_path, path);
nFiles += RecursiveFindFiles(origin_path, recurse_dir.c_str(), utf8_filename.c_str(), pattern, flags, results, visited);
nFiles += RecursiveFindFiles(origin_path, recurse_dir.c_str(), utf8_filename.c_str(), pattern, flags, results, visited, cancel);
}
else
{
nFiles += RecursiveFindFiles(origin_path, path, utf8_filename.c_str(), pattern, flags, results, visited);
nFiles += RecursiveFindFiles(origin_path, path, utf8_filename.c_str(), pattern, flags, results, visited, cancel);
}
}
}
@@ -1494,7 +1497,7 @@ static u32 RecursiveFindFiles(const char* origin_path, const char* parent_path,
return nFiles;
}
bool FileSystem::FindFiles(const char* path, const char* pattern, u32 flags, FindResultsArray* results)
bool FileSystem::FindFiles(const char* path, const char* pattern, u32 flags, FindResultsArray* results, ProgressCallback* cancel)
{
// has a path
if (path[0] == '\0')
@@ -1514,7 +1517,7 @@ bool FileSystem::FindFiles(const char* path, const char* pattern, u32 flags, Fin
}
// enter the recursive function
if (RecursiveFindFiles(path, nullptr, nullptr, pattern, flags, results, visited) == 0)
if (RecursiveFindFiles(path, nullptr, nullptr, pattern, flags, results, visited, cancel) == 0)
return false;
if (flags & FILESYSTEM_FIND_SORT_BY_NAME)
@@ -2046,8 +2049,11 @@ bool FileSystem::DeleteSymbolicLink(const char* path, Error* error)
static_assert(sizeof(off_t) == sizeof(s64));
static u32 RecursiveFindFiles(const char* OriginPath, const char* ParentPath, const char* Path, const char* Pattern,
u32 Flags, FileSystem::FindResultsArray* pResults, std::vector<std::string>& visited)
u32 Flags, FileSystem::FindResultsArray* pResults, std::vector<std::string>& visited, ProgressCallback* cancel)
{
if (cancel && cancel->IsCancelled())
return 0;
std::string tempStr;
if (Path)
{
@@ -2118,11 +2124,11 @@ static u32 RecursiveFindFiles(const char* OriginPath, const char* ParentPath, co
if (ParentPath)
{
const std::string recursive_dir = fmt::format("{}/{}", ParentPath, Path);
nFiles += RecursiveFindFiles(OriginPath, recursive_dir.c_str(), pDirEnt->d_name, Pattern, Flags, pResults, visited);
nFiles += RecursiveFindFiles(OriginPath, recursive_dir.c_str(), pDirEnt->d_name, Pattern, Flags, pResults, visited, cancel);
}
else
{
nFiles += RecursiveFindFiles(OriginPath, Path, pDirEnt->d_name, Pattern, Flags, pResults, visited);
nFiles += RecursiveFindFiles(OriginPath, Path, pDirEnt->d_name, Pattern, Flags, pResults, visited, cancel);
}
}
}
@@ -2177,7 +2183,7 @@ static u32 RecursiveFindFiles(const char* OriginPath, const char* ParentPath, co
return nFiles;
}
bool FileSystem::FindFiles(const char* path, const char* pattern, u32 flags, FindResultsArray* results)
bool FileSystem::FindFiles(const char* path, const char* pattern, u32 flags, FindResultsArray* results, ProgressCallback* cancel)
{
// has a path
if (path[0] == '\0')
@@ -2197,7 +2203,7 @@ bool FileSystem::FindFiles(const char* path, const char* pattern, u32 flags, Fin
}
// enter the recursive function
if (RecursiveFindFiles(path, nullptr, nullptr, pattern, flags, results, visited) == 0)
if (RecursiveFindFiles(path, nullptr, nullptr, pattern, flags, results, visited, cancel) == 0)
return false;
if (flags & FILESYSTEM_FIND_SORT_BY_NAME)

View File

@@ -67,7 +67,7 @@ namespace FileSystem
std::vector<std::string> GetRootDirectoryList();
/// Search for files
bool FindFiles(const char* path, const char* pattern, u32 flags, FindResultsArray* results);
bool FindFiles(const char* path, const char* pattern, u32 flags, FindResultsArray* results, ProgressCallback* cancel = nullptr);
/// Stat file
bool StatFile(const char* path, struct stat* st);

View File

@@ -6,6 +6,7 @@
#include "common/Pcsx2Defs.h"
#include <atomic>
#include <functional>
#include <map>
#include <memory>
#include <string>
@@ -198,4 +199,8 @@ namespace Common
/// Abstracts platform-specific code for asynchronously playing a sound.
/// On Windows, this will use PlaySound(). On Linux, it will shell out to aplay. On MacOS, it uses NSSound.
bool PlaySoundAsync(const char* path);
void SetMousePosition(int x, int y);
bool AttachMousePositionCb(std::function<void(int,int)> cb);
void DetachMousePositionCb();
} // namespace Common

View File

@@ -13,17 +13,20 @@
#include "fmt/format.h"
#include <ctype.h>
#include <time.h>
#include <unistd.h>
#include <optional>
#include <dbus/dbus.h>
#include <spawn.h>
#include <sys/time.h>
#include <sys/wait.h>
#include <unistd.h>
#include <dbus/dbus.h>
#include <X11/Xlib.h>
#include <X11/extensions/XInput2.h>
#include <cstdlib>
#include <cstring>
#include <ctime>
#include <ctype.h>
#include <optional>
#include <thread>
// Returns 0 on failure (not supported by the operating system).
u64 GetPhysicalMemory()
@@ -177,6 +180,111 @@ bool Common::InhibitScreensaver(bool inhibit)
return SetScreensaverInhibitDBus(inhibit, "PCSX2", "PCSX2 VM is running.");
}
void Common::SetMousePosition(int x, int y)
{
Display* display = XOpenDisplay(nullptr);
if (!display)
return;
Window root = DefaultRootWindow(display);
XWarpPointer(display, None, root, 0, 0, 0, 0, x, y);
XFlush(display);
XCloseDisplay(display);
}
static std::function<void(int, int)> fnMouseMoveCb;
static std::atomic<bool> trackingMouse = false;
static std::thread mouseThread;
void mouseEventLoop()
{
Threading::SetNameOfCurrentThread("X11 Mouse Thread");
Display* display = XOpenDisplay(nullptr);
if (!display)
{
return;
}
int opcode, eventcode, error;
if (!XQueryExtension(display, "XInputExtension", &opcode, &eventcode, &error))
{
XCloseDisplay(display);
return;
}
const Window root = DefaultRootWindow(display);
XIEventMask evmask;
unsigned char mask[(XI_LASTEVENT + 7) / 8] = {0};
evmask.deviceid = XIAllDevices;
evmask.mask_len = sizeof(mask);
evmask.mask = mask;
XISetMask(mask, XI_RawMotion);
XISelectEvents(display, root, &evmask, 1);
XSync(display, False);
XEvent event;
while (trackingMouse)
{
// XNextEvent is blocking, this is a zombie process risk if no events arrive
// while we are trying to shutdown.
// https://nrk.neocities.org/articles/x11-timeout-with-xsyncalarm might be
// a better solution than using XPending.
if (!XPending(display))
{
Threading::Sleep(1);
Threading::SpinWait();
continue;
}
XNextEvent(display, &event);
if (event.xcookie.type == GenericEvent &&
event.xcookie.extension == opcode &&
XGetEventData(display, &event.xcookie))
{
XIRawEvent* raw_event = reinterpret_cast<XIRawEvent*>(event.xcookie.data);
if (raw_event->evtype == XI_RawMotion)
{
Window w;
int root_x, root_y, win_x, win_y;
unsigned int mask;
XQueryPointer(display, root, &w, &w, &root_x, &root_y, &win_x, &win_y, &mask);
if (fnMouseMoveCb)
fnMouseMoveCb(root_x, root_y);
}
XFreeEventData(display, &event.xcookie);
}
}
XCloseDisplay(display);
}
bool Common::AttachMousePositionCb(std::function<void(int, int)> cb)
{
fnMouseMoveCb = cb;
if (trackingMouse)
return true;
trackingMouse = true;
mouseThread = std::thread(mouseEventLoop);
mouseThread.detach();
return true;
}
void Common::DetachMousePositionCb()
{
trackingMouse = false;
fnMouseMoveCb = nullptr;
if (mouseThread.joinable())
{
mouseThread.join();
}
}
bool Common::PlaySoundAsync(const char* path)
{
#ifdef __linux__

View File

@@ -1,6 +1,7 @@
// SPDX-FileCopyrightText: 2002-2025 PCSX2 Dev Team
// SPDX-License-Identifier: GPL-3.0+
#include "common/Console.h"
#include "common/FileSystem.h"
#include "common/HostSys.h"
#include "common/RedtapeWindows.h"
@@ -86,6 +87,61 @@ bool Common::InhibitScreensaver(bool inhibit)
return true;
}
void Common::SetMousePosition(int x, int y)
{
SetCursorPos(x, y);
}
/*
static HHOOK mouseHook = nullptr;
static std::function<void(int, int)> fnMouseMoveCb;
LRESULT CALLBACK Mousecb(int nCode, WPARAM wParam, LPARAM lParam)
{
if (nCode >= 0 && wParam == WM_MOUSEMOVE)
{
MSLLHOOKSTRUCT* mouse = (MSLLHOOKSTRUCT*)lParam;
fnMouseMoveCb(mouse->pt.x, mouse->pt.y);
}
return CallNextHookEx(mouseHook, nCode, wParam, lParam);
}
*/
// This (and the above) works, but is not recommended on Windows and is only here for consistency.
// Defer to using raw input instead.
bool Common::AttachMousePositionCb(std::function<void(int, int)> cb)
{
/*
if (mouseHook)
Common::DetachMousePositionCb();
fnMouseMoveCb = cb;
mouseHook = SetWindowsHookEx(WH_MOUSE_LL, Mousecb, GetModuleHandle(NULL), 0);
if (!mouseHook)
{
Console.Warning("Failed to set mouse hook: %d", GetLastError());
return false;
}
#if defined(PCSX2_DEBUG) || defined(PCSX2_DEVBUILD)
static bool warned = false;
if (!warned)
{
Console.Warning("Mouse hooks are enabled, and this isn't a release build! Using a debugger, or loading symbols, _will_ stall the hook and cause global mouse lag.");
warned = true;
}
#endif
*/
return true;
}
void Common::DetachMousePositionCb()
{
/*
UnhookWindowsHookEx(mouseHook);
mouseHook = nullptr;
*/
}
bool Common::PlaySoundAsync(const char* path)
{
const std::wstring wpath = FileSystem::GetWin32Path(path);

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@@ -119,6 +119,12 @@ namespace x86Emitter
xImplSimd_DestRegSSE VPD;
};
struct xImplSimd_PBlend
{
xImplSimd_DestRegImmSSE W;
xImplSimd_DestRegSSE VB;
};
// --------------------------------------------------------------------------------------
// xImplSimd_PMove
// --------------------------------------------------------------------------------------

View File

@@ -500,6 +500,7 @@ namespace x86Emitter
extern const xImplSimd_MovHL_RtoR xMOVLH;
extern const xImplSimd_MovHL_RtoR xMOVHL;
extern const xImplSimd_PBlend xPBLEND;
extern const xImplSimd_Blend xBLEND;
extern const xImplSimd_PMove xPMOVSX;
extern const xImplSimd_PMove xPMOVZX;

View File

@@ -556,12 +556,18 @@ namespace x86Emitter
const xImplSimd_MovHL_RtoR xMOVLH = {0x16};
const xImplSimd_MovHL_RtoR xMOVHL = {0x12};
const xImplSimd_PBlend xPBLEND =
{
{0x66, 0x0e3a}, // W
{0x66, 0x1038}, // VB
};
const xImplSimd_Blend xBLEND =
{
{0x66, 0x0c3a}, // PS
{0x66, 0x0d3a}, // PD
{0x66, 0x1438}, // VPS
{0x66, 0x1538}, // VPD
{
{0x66, 0x0c3a}, // PS
{0x66, 0x0d3a}, // PD
{0x66, 0x1438}, // VPS
{0x66, 0x1538}, // VPD
};
const xImplSimd_PMove xPMOVSX = {0x2038};

View File

@@ -4,7 +4,7 @@
<ItemDefinitionGroup>
<Link>
<AdditionalLibraryDirectories>$(DepsLibDir);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<AdditionalDependencies>%(AdditionalDependencies);freetype.lib;libjpeg.lib;libpng16.lib;libwebp.lib;lz4.lib;SDL2.lib;zlib.lib;zstd.lib</AdditionalDependencies>
<AdditionalDependencies>%(AdditionalDependencies);freetype.lib;libjpeg.lib;libpng16.lib;libwebp.lib;lz4.lib;SDL3.lib;zlib.lib;zstd.lib</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
@@ -15,7 +15,7 @@
<DepsDLLs Include="$(DepsBinDir)libsharpyuv.dll" />
<DepsDLLs Include="$(DepsBinDir)libwebp.dll" />
<DepsDLLs Include="$(DepsBinDir)lz4.dll" />
<DepsDLLs Include="$(DepsBinDir)SDL2.dll" />
<DepsDLLs Include="$(DepsBinDir)SDL3.dll" />
<DepsDLLs Include="$(DepsBinDir)shaderc_shared.dll" />
<DepsDLLs Include="$(DepsBinDir)zlib1.dll" />
<DepsDLLs Include="$(DepsBinDir)zstd.dll" />

View File

@@ -174,6 +174,14 @@ std::unique_ptr<ProgressCallback> Host::CreateHostProgressCallback()
return ProgressCallback::CreateNullProgressCallback();
}
void Host::ReportInfoAsync(const std::string_view title, const std::string_view message)
{
if (!title.empty() && !message.empty())
INFO_LOG("ReportInfoAsync: {}: {}", title, message);
else if (!message.empty())
INFO_LOG("ReportInfoAsync: {}", message);
}
void Host::ReportErrorAsync(const std::string_view title, const std::string_view message)
{
if (!title.empty() && !message.empty())
@@ -246,7 +254,7 @@ void Host::BeginPresentFrame()
GSJoinSnapshotThreads();
// queue dumping of this frame
std::string dump_path(fmt::format("{}_frame{}.png", s_output_prefix, s_dump_frame_number));
std::string dump_path(fmt::format("{}_frame{:05}.png", s_output_prefix, s_dump_frame_number));
GSQueueSnapshot(dump_path);
}
@@ -443,8 +451,17 @@ static void PrintCommandLineHelp(const char* progname)
std::fprintf(stderr, " -help: Displays this information and exits.\n");
std::fprintf(stderr, " -version: Displays version information and exits.\n");
std::fprintf(stderr, " -dumpdir <dir>: Frame dump directory (will be dumped as filename_frameN.png).\n");
std::fprintf(stderr, " -dump [rt|tex|z|f|a|i]: Enabling dumping of render target, texture, z buffer, frame, "
"alphas, and info (context, vertices), respectively, per draw. Generates lots of data.\n");
std::fprintf(stderr, " -dumprange N[,L,B]: Start dumping from draw N (base 0), stops after L draws, and only "
"those draws that are multiples of B (intersection of -dumprange and -dumprangef used)."
"Defaults to 0,-1,1 (all draws). Only used if -dump used.\n");
std::fprintf(stderr, " -dumprangef NF[,LF,BF]: Start dumping from frame NF (base 0), stops after LF frames, "
"and only those frames that are multiples of BF (intersection of -dumprange and -dumprangef used).\n"
"Defaults to 0,-1,1 (all frames). Only used if -dump is used.\n");
std::fprintf(stderr, " -loop <count>: Loops dump playback N times. Defaults to 1. 0 will loop infinitely.\n");
std::fprintf(stderr, " -renderer <renderer>: Sets the graphics renderer. Defaults to Auto.\n");
std::fprintf(stderr, " -swthreads <threads>: Sets the number of threads for the software renderer.\n");
std::fprintf(stderr, " -window: Forces a window to be displayed.\n");
std::fprintf(stderr, " -surfaceless: Disables showing a window.\n");
std::fprintf(stderr, " -logfile <filename>: Writes emu log to filename.\n");
@@ -465,6 +482,7 @@ void GSRunner::InitializeConsole()
bool GSRunner::ParseCommandLineArgs(int argc, char* argv[], VMBootParameters& params)
{
std::string dumpdir; // Save from argument -dumpdir for creating sub-directories
bool no_more_args = false;
for (int i = 1; i < argc; i++)
{
@@ -485,7 +503,7 @@ bool GSRunner::ParseCommandLineArgs(int argc, char* argv[], VMBootParameters& pa
}
else if (CHECK_ARG_PARAM("-dumpdir"))
{
s_output_prefix = StringUtil::StripWhitespace(argv[++i]);
dumpdir = s_output_prefix = StringUtil::StripWhitespace(argv[++i]);
if (s_output_prefix.empty())
{
Console.Error("Invalid dump directory specified.");
@@ -500,6 +518,86 @@ bool GSRunner::ParseCommandLineArgs(int argc, char* argv[], VMBootParameters& pa
continue;
}
else if (CHECK_ARG_PARAM("-dump"))
{
std::string str(argv[++i]);
s_settings_interface.SetBoolValue("EmuCore/GS", "dump", true);
if (str.find("rt") != std::string::npos)
s_settings_interface.SetBoolValue("EmuCore/GS", "SaveRT", true);
if (str.find("f") != std::string::npos)
s_settings_interface.SetBoolValue("EmuCore/GS", "SaveFrame", true);
if (str.find("tex") != std::string::npos)
s_settings_interface.SetBoolValue("EmuCore/GS", "SaveTexture", true);
if (str.find("z") != std::string::npos)
s_settings_interface.SetBoolValue("EmuCore/GS", "SaveDepth", true);
if (str.find("a") != std::string::npos)
s_settings_interface.SetBoolValue("EmuCore/GS", "SaveAlpha", true);
if (str.find("i") != std::string::npos)
s_settings_interface.SetBoolValue("EmuCore/GS", "SaveInfo", true);
continue;
}
else if (CHECK_ARG_PARAM("-dumprange"))
{
std::string str(argv[++i]);
std::vector<std::string_view> split = StringUtil::SplitString(str, ',');
int start = 0;
int num = -1;
int by = 1;
if (split.size() > 0)
{
start = StringUtil::FromChars<int>(split[0]).value_or(0);
}
if (split.size() > 1)
{
num = StringUtil::FromChars<int>(split[1]).value_or(-1);
}
if (split.size() > 2)
{
by = std::max(1, StringUtil::FromChars<int>(split[2]).value_or(1));
}
s_settings_interface.SetIntValue("EmuCore/GS", "SaveDrawStart", start);
s_settings_interface.SetIntValue("EmuCore/GS", "SaveDrawCount", num);
s_settings_interface.SetIntValue("EmuCore/GS", "SaveDrawBy", by);
continue;
}
else if (CHECK_ARG_PARAM("-dumprangef"))
{
std::string str(argv[++i]);
std::vector<std::string_view> split = StringUtil::SplitString(str, ',');
int start = 0;
int num = -1;
int by = 1;
if (split.size() > 0)
{
start = StringUtil::FromChars<int>(split[0]).value_or(0);
}
if (split.size() > 1)
{
num = StringUtil::FromChars<int>(split[1]).value_or(-1);
}
if (split.size() > 2)
{
by = std::max(1, StringUtil::FromChars<int>(split[2]).value_or(1));
}
s_settings_interface.SetIntValue("EmuCore/GS", "SaveFrameStart", start);
s_settings_interface.SetIntValue("EmuCore/GS", "SaveFrameCount", num);
s_settings_interface.SetIntValue("EmuCore/GS", "SaveFrameBy", by);
continue;
}
else if (CHECK_ARG_PARAM("-dumpdirhw"))
{
s_settings_interface.SetStringValue("EmuCore/GS", "HWDumpDirectory", argv[++i]);
continue;
}
else if (CHECK_ARG_PARAM("-dumpdirsw"))
{
s_settings_interface.SetStringValue("EmuCore/GS", "SWDumpDirectory", argv[++i]);
continue;
}
else if (CHECK_ARG_PARAM("-loop"))
{
s_loop_count = StringUtil::FromChars<s32>(argv[++i]).value_or(0);
@@ -543,6 +641,19 @@ bool GSRunner::ParseCommandLineArgs(int argc, char* argv[], VMBootParameters& pa
s_settings_interface.SetIntValue("EmuCore/GS", "Renderer", static_cast<int>(type));
continue;
}
else if (CHECK_ARG_PARAM("-swthreads"))
{
const int swthreads = StringUtil::FromChars<int>(argv[++i]).value_or(0);
if (swthreads < 0)
{
Console.WriteLn("Invalid number of software threads");
return false;
}
Console.WriteLn(fmt::format("Setting number of software threads to {}", swthreads));
s_settings_interface.SetIntValue("EmuCore/GS", "SWExtraThreads", swthreads);
continue;
}
else if (CHECK_ARG_PARAM("-renderhacks"))
{
std::string str(argv[++i]);
@@ -643,6 +754,18 @@ bool GSRunner::ParseCommandLineArgs(int argc, char* argv[], VMBootParameters& pa
return false;
}
if (s_settings_interface.GetBoolValue("EmuCore/GS", "dump") && !dumpdir.empty())
{
if (s_settings_interface.GetStringValue("EmuCore/GS", "HWDumpDirectory").empty())
s_settings_interface.SetStringValue("EmuCore/GS", "HWDumpDirectory", dumpdir.c_str());
if (s_settings_interface.GetStringValue("EmuCore/GS", "SWDumpDirectory").empty())
s_settings_interface.SetStringValue("EmuCore/GS", "SWDumpDirectory", dumpdir.c_str());
// Disable saving frames with SaveSnapshotToMemory()
// Instead we save more "raw" snapshots when using -dump.
s_output_prefix = "";
}
// set up the frame dump directory
if (!s_output_prefix.empty())
{

View File

@@ -212,7 +212,7 @@
</size>
</property>
<property name="text">
<string>1</string>
<string>4</string>
</property>
</widget>
</item>

View File

@@ -453,7 +453,7 @@ std::vector<SearchResult> startWorker(DebugInterface* cpu, const SearchType type
isSigned ? searchWorker<s32>(cpu, searchResults, type, comparison, start, end, value.toInt(nullptr, base)) : searchWorker<u32>(cpu, searchResults, type, comparison, start, end, value.toUInt(nullptr, base));
break;
case SearchType::Int64Type:
isSigned ? searchWorker<s64>(cpu, searchResults, type, comparison, start, end, value.toLong(nullptr, base)) : searchWorker<s64>(cpu, searchResults, type, comparison, start, end, value.toULongLong(nullptr, base));
isSigned ? searchWorker<s64>(cpu, searchResults, type, comparison, start, end, value.toLongLong(nullptr, base)) : searchWorker<u64>(cpu, searchResults, type, comparison, start, end, value.toULongLong(nullptr, base));
break;
case SearchType::FloatType:
searchWorker<float>(cpu, searchResults, type, comparison, start, end, value.toFloat());

View File

@@ -99,11 +99,23 @@ static QString s_current_disc_serial;
static quint32 s_current_disc_crc;
static quint32 s_current_running_crc;
static bool s_record_on_start = false;
static QString s_path_to_recording_for_record_on_start;
MainWindow::MainWindow()
{
pxAssert(!g_main_window);
g_main_window = this;
// Native window rendering is broken in wayland.
// Let's work around it by disabling it for every widget besides
// DisplayWidget.
// Additionally, alien widget rendering is much more performant, so we
// should have a nice responsiveness boost in our UI :)
// QTBUG-133919, reported upstream by govanify
QGuiApplication::setAttribute(Qt::AA_NativeWindows, false);
QGuiApplication::setAttribute(Qt::AA_DontCreateNativeWidgetSiblings, true);
#if !defined(_WIN32) && !defined(__APPLE__)
s_use_central_widget = DisplayContainer::isRunningOnWayland();
#endif
@@ -115,6 +127,8 @@ MainWindow::~MainWindow()
cancelGameListRefresh();
destroySubWindows();
Common::DetachMousePositionCb();
// we compare here, since recreate destroys the window later
if (g_main_window == this)
g_main_window = nullptr;
@@ -150,6 +164,9 @@ void MainWindow::initialize()
#ifdef _WIN32
registerForDeviceNotifications();
#endif
if (Host::GetBoolSettingValue("EmuCore", "EnableMouseLock", false))
setupMouseMoveHandler();
}
// TODO: Figure out how to set this in the .ui file
@@ -724,7 +741,48 @@ void MainWindow::updateAdvancedSettingsVisibility()
void MainWindow::onVideoCaptureToggled(bool checked)
{
if (!s_vm_valid)
{
if (!s_record_on_start)
{
QMessageBox msgbox(this);
msgbox.setIcon(QMessageBox::Question);
msgbox.setWindowIcon(QtHost::GetAppIcon());
msgbox.setWindowTitle(tr("Record On Boot"));
msgbox.setWindowModality(Qt::WindowModal);
msgbox.setText(tr("Did you want to start recording on boot?"));
msgbox.addButton(QMessageBox::Yes);
msgbox.addButton(QMessageBox::No);
msgbox.setDefaultButton(QMessageBox::Yes);
if (msgbox.exec() == QMessageBox::Yes)
{
const QString container(QString::fromStdString(
Host::GetStringSettingValue("EmuCore/GS", "CaptureContainer", Pcsx2Config::GSOptions::DEFAULT_CAPTURE_CONTAINER)));
const QString filter(tr("%1 Files (*.%2)").arg(container.toUpper()).arg(container));
QString temp(QStringLiteral("%1.%2").arg(QString::fromStdString(GSGetBaseVideoFilename())).arg(container));
temp = QDir::toNativeSeparators(QFileDialog::getSaveFileName(this, tr("Video Capture"), temp, filter));
s_path_to_recording_for_record_on_start = temp;
if (s_path_to_recording_for_record_on_start.isEmpty())
return;
s_record_on_start = true;
}
}
else
{
QMessageBox msgbox(this);
msgbox.setIcon(QMessageBox::Question);
msgbox.setWindowIcon(QtHost::GetAppIcon());
msgbox.setWindowTitle(tr("Record On Boot"));
msgbox.setWindowModality(Qt::WindowModal);
msgbox.setText(tr("Did you want to cancel recording on boot?"));
msgbox.addButton(QMessageBox::Yes);
msgbox.addButton(QMessageBox::No);
msgbox.setDefaultButton(QMessageBox::Yes);
if (msgbox.exec() == QMessageBox::Yes)
s_record_on_start = false;
}
return;
}
// Reset the checked state, we'll get updated by the GS thread.
QSignalBlocker sb(m_ui.actionVideoCapture);
@@ -736,16 +794,26 @@ void MainWindow::onVideoCaptureToggled(bool checked)
return;
}
const QString container(QString::fromStdString(
Host::GetStringSettingValue("EmuCore/GS", "CaptureContainer", Pcsx2Config::GSOptions::DEFAULT_CAPTURE_CONTAINER)));
const QString filter(tr("%1 Files (*.%2)").arg(container.toUpper()).arg(container));
if (s_record_on_start && !s_path_to_recording_for_record_on_start.isEmpty())
{
// We can't start recording immediately, this is called before full GS init (specifically the fps amount)
// and GSCapture ends up unhappy.
// TODO: Pass some sort of flag or callback to the GS thread to start recording on frame 0.
Host::AddOSDMessage(tr("Recording will start in a moment").toStdString(), 3.0f);
QTimer::singleShot(2000, []() { g_emu_thread->beginCapture(s_path_to_recording_for_record_on_start); });
}
else
{
const QString container(QString::fromStdString(
Host::GetStringSettingValue("EmuCore/GS", "CaptureContainer", Pcsx2Config::GSOptions::DEFAULT_CAPTURE_CONTAINER)));
const QString filter(tr("%1 Files (*.%2)").arg(container.toUpper()).arg(container));
QString path(QStringLiteral("%1.%2").arg(QString::fromStdString(GSGetBaseVideoFilename())).arg(container));
path = QDir::toNativeSeparators(QFileDialog::getSaveFileName(this, tr("Video Capture"), path, filter));
if (path.isEmpty())
return;
g_emu_thread->beginCapture(path);
QString path(QStringLiteral("%1.%2").arg(QString::fromStdString(GSGetBaseVideoFilename())).arg(container));
path = QDir::toNativeSeparators(QFileDialog::getSaveFileName(this, tr("Video Capture"), path, filter));
if (path.isEmpty())
return;
g_emu_thread->beginCapture(path);
}
}
void MainWindow::onCaptureStarted(const QString& filename)
@@ -890,8 +958,6 @@ void MainWindow::updateEmulationActions(bool starting, bool running, bool stoppi
m_ui.actionToolbarSaveState->setEnabled(running);
m_ui.actionViewGameProperties->setEnabled(running);
m_ui.actionVideoCapture->setEnabled(running);
if (!running && m_ui.actionVideoCapture->isChecked())
{
QSignalBlocker sb(m_ui.actionVideoCapture);
@@ -1071,6 +1137,21 @@ bool MainWindow::shouldHideMainWindow() const
QtHost::InNoGUIMode();
}
bool MainWindow::shouldMouseLock() const
{
if (!s_vm_valid || s_vm_paused)
return false;
if (!Host::GetBoolSettingValue("EmuCore", "EnableMouseLock", false))
return false;
bool windowsHidden = (!m_debugger_window || m_debugger_window->isHidden()) &&
(!m_controller_settings_window || m_controller_settings_window->isHidden()) &&
(!m_settings_window || m_settings_window->isHidden());
return windowsHidden && (isActiveWindow() || isRenderingFullscreen());
}
bool MainWindow::shouldAbortForMemcardBusy(const VMLock& lock)
{
if (MemcardBusy::IsBusy() && !GSDumpReplayer::IsReplayingDump())
@@ -1140,6 +1221,11 @@ void MainWindow::cancelGameListRefresh()
m_game_list_widget->cancelRefresh();
}
void MainWindow::reportInfo(const QString& title, const QString& message)
{
QMessageBox::information(this, title, message);
}
void MainWindow::reportError(const QString& title, const QString& message)
{
QMessageBox::critical(this, title, message);
@@ -1962,6 +2048,11 @@ void MainWindow::onVMStarted()
updateWindowTitle();
updateStatusBarWidgetVisibility();
updateInputRecordingActions(true);
if (s_record_on_start)
{
m_ui.actionVideoCapture->setChecked(true);
s_record_on_start = false;
}
}
void MainWindow::onVMPaused()
@@ -2234,6 +2325,15 @@ void MainWindow::registerForDeviceNotifications()
DEV_BROADCAST_DEVICEINTERFACE_W filter = {sizeof(DEV_BROADCAST_DEVICEINTERFACE_W), DBT_DEVTYP_DEVICEINTERFACE};
m_device_notification_handle =
RegisterDeviceNotificationW((HANDLE)winId(), &filter, DEVICE_NOTIFY_WINDOW_HANDLE | DEVICE_NOTIFY_ALL_INTERFACE_CLASSES);
// Set up the raw input device for mouse grabbing
RAWINPUTDEVICE rid;
rid.usUsagePage = 0x01; // Generic desktop controls
rid.usUsage = 0x02; // Mouse
rid.dwFlags = RIDEV_INPUTSINK;
rid.hwndTarget = (HWND)winId();
RegisterRawInputDevices(&rid, 1, sizeof(RAWINPUTDEVICE));
#endif
}
@@ -2262,6 +2362,26 @@ bool MainWindow::nativeEvent(const QByteArray& eventType, void* message, qintptr
*result = 1;
return true;
}
if (msg->message == WM_INPUT)
{
UINT dwSize = 40;
static BYTE lpb[40];
if (GetRawInputData((HRAWINPUT)msg->lParam, RID_INPUT, lpb, &dwSize, sizeof(RAWINPUTHEADER)))
{
const RAWINPUT* raw = (RAWINPUT*)lpb;
if (raw->header.dwType == RIM_TYPEMOUSE)
{
const RAWMOUSE& mouse = raw->data.mouse;
if (mouse.usFlags == MOUSE_MOVE_ABSOLUTE || mouse.usFlags == MOUSE_MOVE_RELATIVE)
{
POINT cursorPos;
GetCursorPos(&cursorPos);
checkMousePosition(cursorPos.x, cursorPos.y);
}
}
}
}
}
return QMainWindow::nativeEvent(eventType, message, result);
@@ -2541,6 +2661,53 @@ QWidget* MainWindow::getDisplayContainer() const
return (m_display_container ? static_cast<QWidget*>(m_display_container) : static_cast<QWidget*>(m_display_widget));
}
void MainWindow::setupMouseMoveHandler()
{
auto mouse_cb_fn = [](int x, int y)
{
if(g_main_window)
g_main_window->checkMousePosition(x, y);
};
if(!Common::AttachMousePositionCb(mouse_cb_fn))
{
Console.Warning("Unable to setup mouse position cb!");
}
return;
}
void MainWindow::checkMousePosition(int x, int y)
{
if (!shouldMouseLock())
return;
const QPoint globalCursorPos = {x, y};
QRect windowBounds = isRenderingFullscreen() ? screen()->geometry() : geometry();
if (windowBounds.contains(globalCursorPos))
return;
Common::SetMousePosition(
std::clamp(globalCursorPos.x(), windowBounds.left(), windowBounds.right()),
std::clamp(globalCursorPos.y(), windowBounds.top(), windowBounds.bottom()));
/*
Provided below is how we would handle this if we were using low level hooks (What is used in Common::AttachMouseCb)
We currently use rawmouse on Windows, so Common::SetMousePosition called directly works fine.
*/
#if 0
// We are currently in a low level hook. SetCursorPos here (what is in Common::SetMousePosition) will not work!
// Let's (a)buse Qt's event loop to dispatch the call at a later time, outside of the hook.
QMetaObject::invokeMethod(
this, [=]() {
Common::SetMousePosition(
std::clamp(globalCursorPos.x(), windowBounds.left(), windowBounds.right()),
std::clamp(globalCursorPos.y(), windowBounds.top(), windowBounds.bottom()));
},
Qt::QueuedConnection);
#endif
}
void MainWindow::saveDisplayWindowGeometryToConfig()
{
QWidget* container = getDisplayContainer();

View File

@@ -104,11 +104,12 @@ public:
void rescanFile(const std::string& path);
void openDebugger();
void checkMousePosition(int x, int y);
public Q_SLOTS:
void checkForUpdates(bool display_message, bool force_check);
void refreshGameList(bool invalidate_cache);
void cancelGameListRefresh();
void reportInfo(const QString& title, const QString& message);
void reportError(const QString& title, const QString& message);
bool confirmMessage(const QString& title, const QString& message);
void onStatusMessage(const QString& message);
@@ -128,7 +129,7 @@ private Q_SLOTS:
void mouseModeRequested(bool relative_mode, bool hide_cursor);
void releaseRenderWindow();
void focusDisplayWidget();
void setupMouseMoveHandler();
void onGameListRefreshComplete();
void onGameListRefreshProgress(const QString& status, int current, int total);
void onGameListSelectionChanged();
@@ -182,7 +183,6 @@ private Q_SLOTS:
void onInputRecPlayActionTriggered();
void onInputRecStopActionTriggered();
void onInputRecOpenViewer();
void onVMStarting();
void onVMStarted();
void onVMPaused();
@@ -240,6 +240,7 @@ private:
bool isRenderingToMain() const;
bool shouldHideMouseCursor() const;
bool shouldHideMainWindow() const;
bool shouldMouseLock() const;
void switchToGameListView();
void switchToEmulationView();

View File

@@ -1612,6 +1612,18 @@ bool QtHost::DownloadFile(QWidget* parent, const QString& title, std::string url
return true;
}
void Host::ReportInfoAsync(const std::string_view title, const std::string_view message)
{
if (!title.empty() && !message.empty())
INFO_LOG("ReportInfoAsync: {}: {}", title, message);
else if (!message.empty())
INFO_LOG("ReportInfoAsync: {}", message);
QMetaObject::invokeMethod(g_main_window, "reportInfo", Qt::QueuedConnection,
Q_ARG(const QString&, title.empty() ? QString() : QString::fromUtf8(title.data(), title.size())),
Q_ARG(const QString&, message.empty() ? QString() : QString::fromUtf8(message.data(), message.size())));
}
void Host::ReportErrorAsync(const std::string_view title, const std::string_view message)
{
if (!title.empty() && !message.empty())

View File

@@ -19,7 +19,7 @@ ControllerGlobalSettingsWidget::ControllerGlobalSettingsWidget(QWidget* parent,
SettingsInterface* sif = dialog->getProfileSettingsInterface();
ControllerSettingWidgetBinder::BindWidgetToInputProfileBool(sif, m_ui.enableSDLSource, "InputSources", "SDL", true);
ControllerSettingWidgetBinder::BindWidgetToInputProfileBool(sif, m_ui.enableSDLEnhancedMode, "InputSources", "SDLControllerEnhancedMode", false);
ControllerSettingWidgetBinder::BindWidgetToInputProfileBool(sif, m_ui.enableSDLEnhancedMode, "InputSources", "SDLControllerEnhancedMode", true);
connect(m_ui.enableSDLSource, &QCheckBox::checkStateChanged, this, &ControllerGlobalSettingsWidget::updateSDLOptionsEnabled);
connect(m_ui.ledSettings, &QToolButton::clicked, this, &ControllerGlobalSettingsWidget::ledSettingsClicked);
@@ -146,7 +146,7 @@ ControllerLEDSettingsDialog::ControllerLEDSettingsDialog(QWidget* parent, Contro
SettingsInterface* sif = dialog->getProfileSettingsInterface();
ControllerSettingWidgetBinder::BindWidgetToInputProfileBool(sif, m_ui.enableSDLPS5PlayerLED, "InputSources", "SDLPS5PlayerLED", false);
ControllerSettingWidgetBinder::BindWidgetToInputProfileBool(sif, m_ui.enableSDLPS5PlayerLED, "InputSources", "SDLPS5PlayerLED", true);
connect(m_ui.buttonBox->button(QDialogButtonBox::Close), &QPushButton::clicked, this, &QDialog::accept);
}

View File

@@ -44,19 +44,23 @@ DebugSettingsWidget::DebugSettingsWidget(SettingsWindow* dialog, QWidget* parent
//////////////////////////////////////////////////////////////////////////
// GS Settings
//////////////////////////////////////////////////////////////////////////
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.dumpGSDraws, "EmuCore/GS", "dump", false);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.saveRT, "EmuCore/GS", "save", false);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.saveFrame, "EmuCore/GS", "savef", false);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.saveTexture, "EmuCore/GS", "savet", false);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.saveDepth, "EmuCore/GS", "savez", false);
SettingWidgetBinder::BindWidgetToIntSetting(sif, m_ui.startDraw, "EmuCore/GS", "saven", 0);
SettingWidgetBinder::BindWidgetToIntSetting(sif, m_ui.dumpCount, "EmuCore/GS", "savel", 5000);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.dumpGSData, "EmuCore/GS", "DumpGSData", false);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.saveRT, "EmuCore/GS", "SaveRT", false);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.saveFrame, "EmuCore/GS", "SaveFrame", false);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.saveTexture, "EmuCore/GS", "SaveTexture", false);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.saveDepth, "EmuCore/GS", "SaveDepth", false);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.saveAlpha, "EmuCore/GS", "SaveAlpha", false);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.saveInfo, "EmuCore/GS", "SaveInfo", false);
SettingWidgetBinder::BindWidgetToIntSetting(sif, m_ui.saveDrawStart, "EmuCore/GS", "SaveDrawStart", 0);
SettingWidgetBinder::BindWidgetToIntSetting(sif, m_ui.saveDrawCount, "EmuCore/GS", "SaveDrawCount", 5000);
SettingWidgetBinder::BindWidgetToIntSetting(sif, m_ui.saveFrameStart, "EmuCore/GS", "SaveFrameStart", 0);
SettingWidgetBinder::BindWidgetToIntSetting(sif, m_ui.saveFrameCount, "EmuCore/GS", "SaveFrameCount", 999999);
SettingWidgetBinder::BindWidgetToFolderSetting(
sif, m_ui.hwDumpDirectory, m_ui.hwDumpBrowse, m_ui.hwDumpOpen, nullptr, "EmuCore/GS", "HWDumpDirectory", std::string(), false);
SettingWidgetBinder::BindWidgetToFolderSetting(
sif, m_ui.swDumpDirectory, m_ui.swDumpBrowse, m_ui.swDumpOpen, nullptr, "EmuCore/GS", "SWDumpDirectory", std::string(), false);
connect(m_ui.dumpGSDraws, &QCheckBox::checkStateChanged, this, &DebugSettingsWidget::onDrawDumpingChanged);
connect(m_ui.dumpGSData, &QCheckBox::checkStateChanged, this, &DebugSettingsWidget::onDrawDumpingChanged);
onDrawDumpingChanged();
#ifdef PCSX2_DEVBUILD
@@ -146,13 +150,17 @@ DebugSettingsWidget::~DebugSettingsWidget() = default;
void DebugSettingsWidget::onDrawDumpingChanged()
{
const bool enabled = m_dialog->getEffectiveBoolValue("EmuCore/GS", "dump", false);
const bool enabled = m_dialog->getEffectiveBoolValue("EmuCore/GS", "DumpGSData", false);
m_ui.saveRT->setEnabled(enabled);
m_ui.saveFrame->setEnabled(enabled);
m_ui.saveTexture->setEnabled(enabled);
m_ui.saveDepth->setEnabled(enabled);
m_ui.startDraw->setEnabled(enabled);
m_ui.dumpCount->setEnabled(enabled);
m_ui.saveAlpha->setEnabled(enabled);
m_ui.saveInfo->setEnabled(enabled);
m_ui.saveDrawStart->setEnabled(enabled);
m_ui.saveDrawCount->setEnabled(enabled);
m_ui.saveFrameStart->setEnabled(enabled);
m_ui.saveFrameCount->setEnabled(enabled);
m_ui.hwDumpDirectory->setEnabled(enabled);
m_ui.hwDumpBrowse->setEnabled(enabled);
m_ui.hwDumpOpen->setEnabled(enabled);

View File

@@ -161,7 +161,7 @@
<item row="0" column="0" colspan="2">
<layout class="QGridLayout" name="gridLayout">
<item row="0" column="0">
<widget class="QCheckBox" name="dumpGSDraws">
<widget class="QCheckBox" name="dumpGSData">
<property name="text">
<string>Dump GS Draws</string>
</property>
@@ -195,17 +195,31 @@
</property>
</widget>
</item>
<item row="3" column="0">
<widget class="QCheckBox" name="saveAlpha">
<property name="text">
<string>Save Alpha</string>
</property>
</widget>
</item>
<item row="3" column="1">
<widget class="QCheckBox" name="saveInfo">
<property name="text">
<string>Save Info</string>
</property>
</widget>
</item>
</layout>
</item>
<item row="1" column="0">
<widget class="QLabel" name="label">
<widget class="QLabel" name="label_1">
<property name="text">
<string>Start Draw Number:</string>
<string>Save Draw Start:</string>
</property>
</widget>
</item>
<item row="1" column="1">
<widget class="QSpinBox" name="startDraw">
<widget class="QSpinBox" name="saveDrawStart">
<property name="maximum">
<number>99999999</number>
</property>
@@ -214,12 +228,12 @@
<item row="2" column="0">
<widget class="QLabel" name="label_2">
<property name="text">
<string>Draw Dump Count:</string>
<string>Save Draw Count:</string>
</property>
</widget>
</item>
<item row="2" column="1">
<widget class="QSpinBox" name="dumpCount">
<widget class="QSpinBox" name="saveDrawCount">
<property name="minimum">
<number>1</number>
</property>
@@ -231,39 +245,49 @@
<item row="3" column="0">
<widget class="QLabel" name="label_3">
<property name="text">
<string>Hardware Dump Directory:</string>
<string>Save Frame Start:</string>
</property>
</widget>
</item>
<item row="3" column="1">
<widget class="QSpinBox" name="saveFrameStart">
<property name="maximum">
<number>99999999</number>
</property>
</widget>
</item>
<item row="4" column="0">
<widget class="QLabel" name="label_4">
<property name="text">
<string>Software Dump Directory:</string>
<string>Save Frame Count:</string>
</property>
</widget>
</item>
<item row="4" column="1">
<layout class="QHBoxLayout" name="horizontalLayout_2" stretch="1,0,0">
<item>
<widget class="QLineEdit" name="swDumpDirectory"/>
</item>
<item>
<widget class="QPushButton" name="swDumpBrowse">
<property name="text">
<string>Browse...</string>
</property>
</widget>
</item>
<item>
<widget class="QPushButton" name="swDumpOpen">
<property name="text">
<string>Open...</string>
</property>
</widget>
</item>
</layout>
<widget class="QSpinBox" name="saveFrameCount">
<property name="minimum">
<number>1</number>
</property>
<property name="maximum">
<number>99999999</number>
</property>
</widget>
</item>
<item row="3" column="1">
<item row="5" column="0">
<widget class="QLabel" name="label_5">
<property name="text">
<string>Hardware Dump Directory:</string>
</property>
</widget>
</item>
<item row="6" column="0">
<widget class="QLabel" name="label_6">
<property name="text">
<string>Software Dump Directory:</string>
</property>
</widget>
</item>
<item row="5" column="1">
<layout class="QHBoxLayout" name="horizontalLayout" stretch="1,0,0">
<item>
<widget class="QLineEdit" name="hwDumpDirectory"/>
@@ -284,6 +308,27 @@
</item>
</layout>
</item>
<item row="6" column="1">
<layout class="QHBoxLayout" name="horizontalLayout_2" stretch="1,0,0">
<item>
<widget class="QLineEdit" name="swDumpDirectory"/>
</item>
<item>
<widget class="QPushButton" name="swDumpBrowse">
<property name="text">
<string>Browse...</string>
</property>
</widget>
</item>
<item>
<widget class="QPushButton" name="swDumpOpen">
<property name="text">
<string>Open...</string>
</property>
</widget>
</item>
</layout>
</item>
</layout>
</widget>
</item>

View File

@@ -1055,7 +1055,12 @@
</item>
<item>
<property name="text">
<string>Align To Native</string>
<string>Align to Native</string>
</property>
</item>
<item>
<property name="text">
<string>Align to Native - with Texture Offset</string>
</property>
</item>
</widget>

View File

@@ -16,13 +16,14 @@
#include <bit>
InputBindingDialog::InputBindingDialog(SettingsInterface* sif, InputBindingInfo::Type bind_type, std::string section_name,
std::string key_name, std::vector<std::string> bindings, QWidget* parent)
std::string key_name, std::vector<std::string> bindings_settings, std::vector<std::string> bindings_ui, QWidget* parent)
: QDialog(parent)
, m_sif(sif)
, m_bind_type(bind_type)
, m_section_name(std::move(section_name))
, m_key_name(std::move(key_name))
, m_bindings(std::move(bindings))
, m_bindings_settings(std::move(bindings_settings))
, m_bindings_ui(std::move(bindings_ui))
{
m_ui.setupUi(this);
m_ui.title->setText(tr("Bindings for %1 %2").arg(QString::fromStdString(m_section_name)).arg(QString::fromStdString(m_key_name)));
@@ -32,6 +33,8 @@ InputBindingDialog::InputBindingDialog(SettingsInterface* sif, InputBindingInfo:
connect(m_ui.removeBinding, &QPushButton::clicked, this, &InputBindingDialog::onRemoveBindingButtonClicked);
connect(m_ui.clearBindings, &QPushButton::clicked, this, &InputBindingDialog::onClearBindingsButtonClicked);
connect(m_ui.buttonBox, &QDialogButtonBox::rejected, [this]() { done(0); });
connect(g_emu_thread, &EmuThread::onInputDeviceConnected, this, &InputBindingDialog::onInputDeviceConnected);
connect(g_emu_thread, &EmuThread::onInputDeviceDisconnected, this, &InputBindingDialog::onInputDeviceDisconnected);
updateList();
// Only show the sensitivity controls for binds where it's applicable.
@@ -210,11 +213,17 @@ void InputBindingDialog::addNewBinding()
const std::string new_binding(InputManager::ConvertInputBindingKeysToString(m_bind_type, m_new_bindings.data(), m_new_bindings.size()));
if (!new_binding.empty())
{
if (std::find(m_bindings.begin(), m_bindings.end(), new_binding) != m_bindings.end())
if (std::find(m_bindings_settings.begin(), m_bindings_settings.end(), new_binding) != m_bindings_settings.end())
return;
m_ui.bindingList->addItem(QString::fromStdString(new_binding));
m_bindings.push_back(std::move(new_binding));
m_bindings_settings.push_back(std::move(new_binding));
SmallString new_binding_temp{std::string_view{new_binding}};
InputManager::PrettifyInputBinding(new_binding_temp, false);
std::string new_binding_ui{new_binding_temp};
m_bindings_ui.push_back(new_binding_ui);
m_ui.bindingList->addItem(QString::fromStdString(new_binding_ui));
saveListToSettings();
}
}
@@ -230,17 +239,19 @@ void InputBindingDialog::onAddBindingButtonClicked()
void InputBindingDialog::onRemoveBindingButtonClicked()
{
const int row = m_ui.bindingList->currentRow();
if (row < 0 || static_cast<size_t>(row) >= m_bindings.size())
if (row < 0 || static_cast<size_t>(row) >= m_bindings_ui.size())
return;
m_bindings.erase(m_bindings.begin() + row);
m_bindings_settings.erase(m_bindings_settings.begin() + row);
m_bindings_ui.erase(m_bindings_ui.begin() + row);
delete m_ui.bindingList->takeItem(row);
saveListToSettings();
}
void InputBindingDialog::onClearBindingsButtonClicked()
{
m_bindings.clear();
m_bindings_settings.clear();
m_bindings_ui.clear();
m_ui.bindingList->clear();
saveListToSettings();
}
@@ -248,7 +259,7 @@ void InputBindingDialog::onClearBindingsButtonClicked()
void InputBindingDialog::updateList()
{
m_ui.bindingList->clear();
for (const std::string& binding : m_bindings)
for (const std::string& binding : m_bindings_ui)
m_ui.bindingList->addItem(QString::fromStdString(binding));
}
@@ -256,8 +267,8 @@ void InputBindingDialog::saveListToSettings()
{
if (m_sif)
{
if (!m_bindings.empty())
m_sif->SetStringList(m_section_name.c_str(), m_key_name.c_str(), m_bindings);
if (!m_bindings_settings.empty())
m_sif->SetStringList(m_section_name.c_str(), m_key_name.c_str(), m_bindings_settings);
else
m_sif->DeleteValue(m_section_name.c_str(), m_key_name.c_str());
m_sif->Save();
@@ -265,8 +276,8 @@ void InputBindingDialog::saveListToSettings()
}
else
{
if (!m_bindings.empty())
Host::SetBaseStringListSettingValue(m_section_name.c_str(), m_key_name.c_str(), m_bindings);
if (!m_bindings_settings.empty())
Host::SetBaseStringListSettingValue(m_section_name.c_str(), m_key_name.c_str(), m_bindings_settings);
else
Host::RemoveBaseSettingValue(m_section_name.c_str(), m_key_name.c_str());
Host::CommitBaseSettingChanges();
@@ -337,6 +348,16 @@ void InputBindingDialog::onDeadzoneChanged(int value)
m_ui.deadzoneValue->setText(tr("%1%").arg(value));
}
void InputBindingDialog::onInputDeviceConnected(const QString& identifier, const QString& device_name)
{
ReloadBindNames();
}
void InputBindingDialog::onInputDeviceDisconnected(const QString& identifier)
{
ReloadBindNames();
}
void InputBindingDialog::hookInputManager()
{
InputManager::SetHook([this](InputBindingKey key, float value) {
@@ -349,3 +370,17 @@ void InputBindingDialog::unhookInputManager()
{
InputManager::RemoveHook();
}
void InputBindingDialog::ReloadBindNames()
{
m_bindings_ui.clear();
m_bindings_ui.reserve(m_bindings_settings.size());
for (int i = 0; i < m_bindings_settings.size(); i++)
{
SmallString binding{std::string_view{m_bindings_settings[i]}};
InputManager::PrettifyInputBinding(binding, false);
m_bindings_ui.push_back(std::string{binding});
}
updateList();
}

View File

@@ -22,7 +22,7 @@ class InputBindingDialog : public QDialog
public:
InputBindingDialog(SettingsInterface* sif, InputBindingInfo::Type bind_type, std::string section_name, std::string key_name,
std::vector<std::string> bindings, QWidget* parent);
std::vector<std::string> bindings_settings, std::vector<std::string> bindings_ui, QWidget* parent);
~InputBindingDialog();
protected Q_SLOTS:
@@ -35,6 +35,9 @@ protected Q_SLOTS:
void onSensitivityChanged(int value);
void onDeadzoneChanged(int value);
void onInputDeviceConnected(const QString& identifier, const QString& device_name);
void onInputDeviceDisconnected(const QString& identifier);
protected:
enum : u32
{
@@ -55,13 +58,16 @@ protected:
void hookInputManager();
void unhookInputManager();
void ReloadBindNames();
Ui::InputBindingDialog m_ui;
SettingsInterface* m_sif;
InputBindingInfo::Type m_bind_type;
std::string m_section_name;
std::string m_key_name;
std::vector<std::string> m_bindings;
std::vector<std::string> m_bindings_settings;
std::vector<std::string> m_bindings_ui;
std::vector<InputBindingKey> m_new_bindings;
std::vector<std::pair<InputBindingKey, std::pair<float, float>>> m_value_ranges;

View File

@@ -23,6 +23,8 @@ InputBindingWidget::InputBindingWidget(QWidget* parent)
: QPushButton(parent)
{
connect(this, &QPushButton::clicked, this, &InputBindingWidget::onClicked);
connect(g_emu_thread, &EmuThread::onInputDeviceConnected, this, &InputBindingWidget::onInputDeviceConnected);
connect(g_emu_thread, &EmuThread::onInputDeviceDisconnected, this, &InputBindingWidget::onInputDeviceDisconnected);
}
InputBindingWidget::InputBindingWidget(
@@ -33,6 +35,8 @@ InputBindingWidget::InputBindingWidget(
setMaximumWidth(225);
connect(this, &QPushButton::clicked, this, &InputBindingWidget::onClicked);
connect(g_emu_thread, &EmuThread::onInputDeviceConnected, this, &InputBindingWidget::onInputDeviceConnected);
connect(g_emu_thread, &EmuThread::onInputDeviceDisconnected, this, &InputBindingWidget::onInputDeviceDisconnected);
initialize(sif, bind_type, std::move(section_name), std::move(key_name));
}
@@ -62,20 +66,20 @@ void InputBindingWidget::updateText()
const QString binding_tip(tr("\n\nLeft click to assign a new button\nShift + left click for additional bindings"));
const QString binding_clear_tip(tr("\nRight click to clear binding"));
if (m_bindings.empty())
if (m_bindings_ui.empty())
{
setText(QString());
setToolTip(tr("No bindings registered") + binding_tip);
}
else if (m_bindings.size() > 1)
else if (m_bindings_ui.size() > 1)
{
setText(tr("%n bindings", "", static_cast<int>(m_bindings.size())));
setText(tr("%n bindings", "", static_cast<int>(m_bindings_ui.size())));
// keep the full thing for the tooltip
std::stringstream ss;
bool first = true;
for (const std::string& binding : m_bindings)
for (const std::string& binding : m_bindings_ui)
{
if (first)
first = false;
@@ -87,7 +91,7 @@ void InputBindingWidget::updateText()
}
else
{
QString binding_text(QString::fromStdString(m_bindings[0]));
QString binding_text(QString::fromStdString(m_bindings_ui[0]));
setToolTip(binding_text + binding_tip + binding_clear_tip);
// fix up accelerators, and if it's too long, ellipsise it
@@ -232,13 +236,12 @@ void InputBindingWidget::setNewBinding()
}
}
m_bindings.clear();
m_bindings.push_back(std::move(new_binding));
m_bindings_ui.clear();
m_bindings_ui.push_back(std::move(new_binding));
}
void InputBindingWidget::clearBinding()
{
m_bindings.clear();
if (m_sif)
{
m_sif->DeleteValue(m_section_name.c_str(), m_key_name.c_str());
@@ -256,14 +259,24 @@ void InputBindingWidget::clearBinding()
void InputBindingWidget::reloadBinding()
{
m_bindings = m_sif ? m_sif->GetStringList(m_section_name.c_str(), m_key_name.c_str()) :
Host::GetBaseStringListSetting(m_section_name.c_str(), m_key_name.c_str());
m_bindings_settings = m_sif ? m_sif->GetStringList(m_section_name.c_str(), m_key_name.c_str()) :
Host::GetBaseStringListSetting(m_section_name.c_str(), m_key_name.c_str());
m_bindings_ui.clear();
m_bindings_ui.reserve(m_bindings_settings.size());
for (int i = 0; i < m_bindings_settings.size(); i++)
{
SmallString binding{std::string_view{m_bindings_settings[i]}};
InputManager::PrettifyInputBinding(binding, false);
m_bindings_ui.push_back(std::string{binding});
}
updateText();
}
void InputBindingWidget::onClicked()
{
if (m_bindings.size() > 1)
if (m_bindings_ui.size() > 1)
{
openDialog();
return;
@@ -376,6 +389,16 @@ void InputBindingWidget::inputManagerHookCallback(InputBindingKey key, float val
}
}
void InputBindingWidget::onInputDeviceConnected(const QString& identifier, const QString& device_name)
{
reloadBinding();
}
void InputBindingWidget::onInputDeviceDisconnected(const QString& identifier)
{
reloadBinding();
}
void InputBindingWidget::hookInputManager()
{
InputManager::SetHook([this](InputBindingKey key, float value) {
@@ -391,7 +414,7 @@ void InputBindingWidget::unhookInputManager()
void InputBindingWidget::openDialog()
{
InputBindingDialog binding_dialog(m_sif, m_bind_type, m_section_name, m_key_name, m_bindings, QtUtils::GetRootWidget(this));
InputBindingDialog binding_dialog(m_sif, m_bind_type, m_section_name, m_key_name, m_bindings_settings, m_bindings_ui, QtUtils::GetRootWidget(this));
binding_dialog.exec();
reloadBinding();
}
@@ -422,6 +445,12 @@ void InputVibrationBindingWidget::setKey(ControllerSettingsWindow* dialog, std::
m_section_name = std::move(section_name);
m_key_name = std::move(key_name);
m_binding = Host::GetBaseStringSettingValue(m_section_name.c_str(), m_key_name.c_str());
SmallString binding{std::string_view{m_binding}};
if (InputManager::PrettifyInputBinding(binding, false))
m_binding = binding;
setText(QString::fromStdString(m_binding));
}
@@ -440,12 +469,22 @@ void InputVibrationBindingWidget::onClicked()
const QString full_key(QStringLiteral("%1/%2").arg(QString::fromStdString(m_section_name)).arg(QString::fromStdString(m_key_name)));
const QString current(QString::fromStdString(m_binding));
QStringList input_options(m_dialog->getVibrationMotors());
if (!current.isEmpty() && input_options.indexOf(current) < 0)
QStringList input_setting_options(m_dialog->getVibrationMotors());
QStringList input_ui_options;
input_ui_options.reserve(input_setting_options.count());
for (QString motor : input_setting_options)
{
input_options.append(current);
SmallStringBase motor_ui(motor.toStdString());
InputManager::PrettifyInputBinding(motor_ui, false);
input_ui_options.push_back(QString(motor_ui));
}
else if (input_options.isEmpty())
if (!current.isEmpty() && input_ui_options.indexOf(current) < 0)
{
input_setting_options.append(current);
}
else if (input_setting_options.isEmpty())
{
QMessageBox::critical(QtUtils::GetRootWidget(this), tr("Error"), tr("No devices with vibration motors were detected."));
return;
@@ -457,16 +496,25 @@ void InputVibrationBindingWidget::onClicked()
input_dialog.setInputMode(QInputDialog::TextInput);
input_dialog.setOptions(QInputDialog::UseListViewForComboBoxItems);
input_dialog.setComboBoxEditable(false);
input_dialog.setComboBoxItems(std::move(input_options));
input_dialog.setComboBoxItems(std::move(input_ui_options));
input_dialog.setTextValue(current);
if (input_dialog.exec() == 0)
return;
const QString new_value(input_dialog.textValue());
m_binding = new_value.toStdString();
Host::SetBaseStringSettingValue(m_section_name.c_str(), m_key_name.c_str(), m_binding.c_str());
Host::CommitBaseSettingChanges();
setText(new_value);
// If a controller is unplugged, we won't have the setting string to save
// Skip saving if selected is an existing bind from an unplugged controller
const int selected = input_setting_options.indexOf(input_dialog.textValue());
if (selected >= 0)
{
// Update config
const std::string new_setting_value(input_setting_options[selected].toStdString());
Host::SetBaseStringSettingValue(m_section_name.c_str(), m_key_name.c_str(), new_setting_value.c_str());
Host::CommitBaseSettingChanges();
// Update ui
const QString new_ui_value(input_dialog.textValue());
m_binding = new_ui_value.toStdString();
setText(new_ui_value);
}
}
void InputVibrationBindingWidget::mouseReleaseEvent(QMouseEvent* e)

View File

@@ -39,6 +39,9 @@ protected Q_SLOTS:
void onInputListenTimerTimeout();
void inputManagerHookCallback(InputBindingKey key, float value);
void onInputDeviceConnected(const QString& identifier, const QString& device_name);
void onInputDeviceDisconnected(const QString& identifier);
protected:
enum : u32
{
@@ -65,7 +68,8 @@ protected:
InputBindingInfo::Type m_bind_type = InputBindingInfo::Type::Unknown;
std::string m_section_name;
std::string m_key_name;
std::vector<std::string> m_bindings;
std::vector<std::string> m_bindings_settings;
std::vector<std::string> m_bindings_ui;
std::vector<InputBindingKey> m_new_bindings;
std::vector<std::pair<InputBindingKey, std::pair<float, float>>> m_value_ranges;
QTimer* m_input_listen_timer = nullptr;

View File

@@ -3,6 +3,7 @@
#include "InterfaceSettingsWidget.h"
#include "AutoUpdaterDialog.h"
#include "Common.h"
#include "MainWindow.h"
#include "SettingWidgetBinder.h"
#include "SettingsWindow.h"
@@ -36,6 +37,8 @@ const char* InterfaceSettingsWidget::THEME_NAMES[] = {
//: Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated.
QT_TRANSLATE_NOOP("InterfaceSettingsWidget", "Cobalt Sky (Blue) [Dark]"),
//: Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated.
QT_TRANSLATE_NOOP("InterfaceSettingsWidget", "AMOLED (Black) [Dark]"),
//: Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated.
QT_TRANSLATE_NOOP("InterfaceSettingsWidget", "Ruby (Black/Red) [Dark]"),
//: Ignore what Crowdin says in this string about "[Light]/[Dark]" being untouchable here, these are not variables in this case and must be translated.
QT_TRANSLATE_NOOP("InterfaceSettingsWidget", "Sapphire (Black/Blue) [Dark]"),
@@ -61,6 +64,7 @@ const char* InterfaceSettingsWidget::THEME_VALUES[] = {
"ScarletDevilRed",
"VioletAngelPurple",
"CobaltSky",
"AMOLED",
"Ruby",
"Sapphire",
"Emerald",
@@ -80,6 +84,13 @@ InterfaceSettingsWidget::InterfaceSettingsWidget(SettingsWindow* dialog, QWidget
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.pauseOnControllerDisconnection, "UI", "PauseOnControllerDisconnection", false);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.discordPresence, "EmuCore", "EnableDiscordPresence", false);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.mouseLock, "EmuCore", "EnableMouseLock", false);
connect(m_ui.mouseLock, &QCheckBox::checkStateChanged, [](Qt::CheckState state) {
if (state == Qt::Checked)
Common::AttachMousePositionCb([](int x, int y) { g_main_window->checkMousePosition(x, y); });
else
Common::DetachMousePositionCb();
});
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.startFullscreen, "UI", "StartFullscreen", false);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.doubleClickTogglesFullscreen, "UI", "DoubleClickTogglesFullscreen",
true);
@@ -161,6 +172,9 @@ InterfaceSettingsWidget::InterfaceSettingsWidget(SettingsWindow* dialog, QWidget
dialog->registerWidgetHelp(
m_ui.discordPresence, tr("Enable Discord Presence"), tr("Unchecked"),
tr("Shows the game you are currently playing as part of your profile in Discord."));
dialog->registerWidgetHelp(
m_ui.mouseLock, tr("Enable Mouse Lock"), tr("Unchecked"),
tr("Locks the mouse cursor to the windows when PCSX2 is in focus and all other windows are closed.<br><b>Unavailable on Linux Wayland.</b><br><b>Requires accessibility permissions on macOS.</b>"));
dialog->registerWidgetHelp(
m_ui.doubleClickTogglesFullscreen, tr("Double-Click Toggles Fullscreen"), tr("Checked"),
tr("Allows switching in and out of fullscreen mode by double-clicking the game window."));

View File

@@ -50,6 +50,13 @@
</property>
</widget>
</item>
<item row="3" column="0">
<widget class="QCheckBox" name="mouseLock">
<property name="text">
<string>Enable Mouse Lock</string>
</property>
</widget>
</item>
<item row="1" column="1">
<widget class="QCheckBox" name="pauseOnStart">
<property name="text">

View File

@@ -121,7 +121,7 @@ bool MemoryCardConvertWorker::ConvertToFolder(const std::string& srcFileName, co
// Set progress bar to the literal number of bytes in the memcard.
// Plus two because there is a lag period after the Save calls complete
// where the progress bar stalls out; this lets us stop the progress bar
// just shy of 50 and 100% so it seems like its still doing some work.
// just shy of 50 and 100% so it seems like it's still doing some work.
this->SetProgressRange((sourceBuffer.size() * 2) + 2);
this->SetProgressValue(0);
@@ -161,5 +161,7 @@ bool MemoryCardConvertWorker::ConvertToFolder(const std::string& srcFileName, co
this->IncrementProgressValue();
}
this->IncrementProgressValue();
return true;
}

View File

@@ -183,6 +183,14 @@ QString MemoryCardSettingsWidget::getSelectedCard() const
return ret;
}
bool MemoryCardSettingsWidget::isSelectedCardFormatted() const
{
const QList<QTreeWidgetItem*> selection(m_ui.cardList->selectedItems());
if (!selection.empty())
return selection[0]->data(0, Qt::UserRole).toBool();
return false;
}
void MemoryCardSettingsWidget::updateCardActions()
{
QString selectedCard = getSelectedCard();
@@ -263,6 +271,12 @@ void MemoryCardSettingsWidget::convertCard()
if (selectedCard.isEmpty())
return;
if (!isSelectedCardFormatted())
{
QMessageBox::critical(this, tr("Error"), tr("Cannot convert an unformatted memory card."));
return;
}
MemoryCardConvertDialog dialog(QtUtils::GetRootWidget(this), selectedCard);
if (dialog.IsSetup() && dialog.exec() == QDialog::Accepted)
@@ -442,6 +456,10 @@ void MemoryCardListWidget::refresh(SettingsWindow* dialog)
item->setText(1, getSizeSummary(mcd));
item->setText(2, mcd.formatted ? tr("Yes") : tr("No"));
item->setText(3, mtime.toString(QLocale::system().dateTimeFormat(QLocale::ShortFormat)));
// store formatted metadata
item->setData(0, Qt::UserRole, mcd.formatted);
addTopLevelItem(item);
}
}

View File

@@ -97,6 +97,7 @@ private:
void createCard();
QString getSelectedCard() const;
bool isSelectedCardFormatted() const;
void updateCardActions();
void deleteCard();
void renameCard();

View File

@@ -280,7 +280,7 @@ void QtHost::SetStyleFromSettings()
pizzaPalette.setColor(QPalette::Link, highlight.darker());
pizzaPalette.setColor(QPalette::Highlight, highlight);
pizzaPalette.setColor(QPalette::HighlightedText, Qt::white);
pizzaPalette.setColor(QPalette::Active, QPalette::Button, extr);
pizzaPalette.setColor(QPalette::Disabled, QPalette::ButtonText, gray.darker());
pizzaPalette.setColor(QPalette::Disabled, QPalette::WindowText, gray.darker());
@@ -428,6 +428,42 @@ void QtHost::SetStyleFromSettings()
qApp->setPalette(cobaltSkyPalette);
qApp->setStyleSheet(QString());
}
else if (theme == "AMOLED")
{
// Custom palette by KamFretoZ, A pure concentrated darkness
// of a theme designed for maximum eye comfort and benefits
// OLED screens.
qApp->setStyle(QStyleFactory::create("Fusion"));
const QColor black(0, 0, 0);
const QColor gray(25, 25, 25);
const QColor lighterGray(75, 75, 75);
const QColor blue(198, 238, 255);
QPalette AMOLEDPalette;
AMOLEDPalette.setColor(QPalette::Window, black);
AMOLEDPalette.setColor(QPalette::WindowText, Qt::white);
AMOLEDPalette.setColor(QPalette::Base, gray);
AMOLEDPalette.setColor(QPalette::AlternateBase, black);
AMOLEDPalette.setColor(QPalette::ToolTipBase, gray);
AMOLEDPalette.setColor(QPalette::ToolTipText, Qt::white);
AMOLEDPalette.setColor(QPalette::Text, Qt::white);
AMOLEDPalette.setColor(QPalette::Button, gray);
AMOLEDPalette.setColor(QPalette::ButtonText, Qt::white);
AMOLEDPalette.setColor(QPalette::Link, blue);
AMOLEDPalette.setColor(QPalette::Highlight, lighterGray);
AMOLEDPalette.setColor(QPalette::HighlightedText, Qt::white);
AMOLEDPalette.setColor(QPalette::PlaceholderText, QColor(Qt::white).darker());
AMOLEDPalette.setColor(QPalette::Active, QPalette::Button, gray);
AMOLEDPalette.setColor(QPalette::Disabled, QPalette::ButtonText, QColor(Qt::white).darker());
AMOLEDPalette.setColor(QPalette::Disabled, QPalette::WindowText, QColor(Qt::white).darker());
AMOLEDPalette.setColor(QPalette::Disabled, QPalette::Text, QColor(Qt::white).darker());
AMOLEDPalette.setColor(QPalette::Disabled, QPalette::Light, QColor(Qt::white).darker());
qApp->setPalette(AMOLEDPalette);
qApp->setStyleSheet(QString());
}
else if (theme == "Ruby")
{
// Custom palette by Daisouji, Black as main color and Red as complimentary.

View File

@@ -11,6 +11,7 @@
#include "common/SmallString.h"
#include "common/StringUtil.h"
#include "pcsx2/ImGui/FullscreenUI.h"
#include "pcsx2/ImGui/ImGuiManager.h"
#include "pcsx2/MTGS.h"
@@ -191,6 +192,13 @@ void QtHost::InstallTranslator(QWidget* dialog_parent)
}
UpdateGlyphRangesAndClearCache(dialog_parent, language.toStdString());
if (FullscreenUI::IsInitialized())
{
MTGS::RunOnGSThread([]() mutable {
FullscreenUI::LocaleChanged();
});
}
}
const char* QtHost::GetDefaultLanguage()
@@ -220,6 +228,12 @@ std::string Host::TranslatePluralToString(const char* context, const char* msg,
return qApp->translate(context, msg, disambiguation, count).toStdString();
}
bool Host::LocaleCircleConfirm()
{
QLocale& loc = QtHost::s_current_locale;
return (loc.language() == QLocale::Japanese) || (loc.language() == QLocale::Chinese) || (loc.language() == QLocale::Korean);
}
std::vector<std::pair<QString, QString>> QtHost::GetAvailableLanguageList()
{
return {

File diff suppressed because it is too large Load Diff

View File

@@ -36,7 +36,7 @@
</PropertyGroup>
<ItemDefinitionGroup>
<ClCompile>
<AdditionalIncludeDirectories>%(AdditionalIncludeDirectories);$(DepsIncludeDir)\SDL2</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>%(AdditionalIncludeDirectories);$(DepsIncludeDir)\SDL3</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>%(AdditionalIncludeDirectories);$(SolutionDir)3rdparty\fmt\include</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>%(AdditionalIncludeDirectories);$(SolutionDir)3rdparty\include</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>%(AdditionalIncludeDirectories);$(SolutionDir)3rdparty\lzma\include</AdditionalIncludeDirectories>

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View File

@@ -1268,7 +1268,6 @@ void Achievements::HandleLeaderboardTrackerUpdateEvent(const rc_client_event_t*
"Achievements: Updating leaderboard tracker: %u: %s", event->leaderboard_tracker->id, event->leaderboard_tracker->display);
it->text = event->leaderboard_tracker->display;
it->active = true;
}
void Achievements::HandleAchievementChallengeIndicatorShowEvent(const rc_client_event_t* event)

View File

@@ -1146,7 +1146,7 @@ target_link_libraries(PCSX2_FLAGS INTERFACE
discord-rpc
simpleini
freesurround
SDL2::SDL2
SDL3::SDL3
ZLIB::ZLIB
LZ4::LZ4
SoundTouch::SoundTouch
@@ -1282,7 +1282,7 @@ function(setup_main_executable target)
# Copy dependency libraries.
set(DEPS_BINDIR "${CMAKE_SOURCE_DIR}/deps/bin")
set(DEPS_TO_COPY freetype.dll harfbuzz.dll libjpeg.dll libpng16.dll libsharpyuv.dll libwebp.dll lz4.dll SDL2.dll shaderc_shared.dll zlib1.dll zstd.dll)
set(DEPS_TO_COPY freetype.dll harfbuzz.dll libjpeg.dll libpng16.dll libsharpyuv.dll libwebp.dll lz4.dll SDL3.dll shaderc_shared.dll zlib1.dll zstd.dll)
foreach(DEP_TO_COPY ${DEPS_TO_COPY})
install(FILES "${DEPS_BINDIR}/${DEP_TO_COPY}" DESTINATION "${CMAKE_SOURCE_DIR}/bin")
endforeach()
@@ -1347,6 +1347,7 @@ function(setup_main_executable target)
set_target_properties(${target} PROPERTIES
MACOSX_BUNDLE true
MACOSX_BUNDLE_INFO_PLIST "${PCSX2_SOURCE_DIR}/Resources/Info.plist.in"
XCODE_ATTRIBUTE_CODE_SIGN_ENTITLEMENTS "${PCSX2_SOURCE_DIR}/Resources/PCSX2.entitlements"
OUTPUT_NAME PCSX2
# Fixes complaints when Xcode tries to sign for running locally about MoltenVK not being signed
XCODE_ATTRIBUTE_OTHER_CODE_SIGN_FLAGS --deep

View File

@@ -440,6 +440,7 @@ enum class GSHalfPixelOffset : u8
Special,
SpecialAggressive,
Native,
NativeWTexOffset,
MaxCount
};
@@ -745,6 +746,8 @@ struct Pcsx2Config
SaveFrame : 1,
SaveTexture : 1,
SaveDepth : 1,
SaveAlpha : 1,
SaveInfo : 1,
DumpReplaceableTextures : 1,
DumpReplaceableMipmaps : 1,
DumpTexturesWithFMVActive : 1,
@@ -820,8 +823,12 @@ struct Pcsx2Config
u16 SWExtraThreads = 2;
u16 SWExtraThreadsHeight = 4;
int SaveN = 0;
int SaveL = 5000;
int SaveDrawStart = 0;
int SaveDrawCount = 5000;
int SaveDrawBy = 1;
int SaveFrameStart = 0;
int SaveFrameCount = -1;
int SaveFrameBy = 1;
s8 ExclusiveFullscreenControl = -1;
GSScreenshotSize ScreenshotSize = GSScreenshotSize::WindowResolution;
@@ -865,6 +872,9 @@ struct Pcsx2Config
bool operator==(const GSOptions& right) const;
bool operator!=(const GSOptions& right) const;
// Should we dump this draw/frame?
bool ShouldDump(int draw, int frame) const;
};
struct SPU2Options

View File

@@ -599,7 +599,11 @@ bool parsePostfixExpression(PostfixExpression& exp, IExpressionFunctions* funcs,
}
}
if (valueStack.size() != 1) return false;
if (valueStack.size() != 1)
{
error = TRANSLATE("ExpressionParser", "Invalid expression (Too many constants?)");
return false;
}
dest = valueStack[0];
return true;
}

View File

@@ -637,14 +637,14 @@ bool CMipsInstruction::Validate()
immediate.value = (immediate.value >> 2) & 0x3FFFFFF;
} else if (Opcode.flags & MO_IPCR) // relative 16 bit value
{
int num = (immediate.value-RamPos-4);
const int num = (immediate.value-RamPos-4) >> 2;
if (num > 0x20000 || num < (-0x20000))
if (num > std::numeric_limits<short>::max() || num < std::numeric_limits<short>::min())
{
Logger::queueError(Logger::Error,L"Branch target %08X out of range",immediate.value);
return false;
}
immediate.value = num >> 2;
immediate.value = num;
}
int immediateBits = getImmediateBits(immediateType);

View File

@@ -596,10 +596,10 @@ const tMipsOpcode MipsOpcodes[] = {
// 10 | --- | --- | --- | --- | --- | --- | --- | --- | 10..17
// 11 | --- | --- | --- | --- | --- | --- | --- | --- | 18..1F
// hi |-------|-------|-------|-------|-------|-------|-------|-------|
{ "bc1f", "I", MIPS_COP1BC(0x00), MA_MIPS2, MO_IPCR|MO_DELAY|MO_NODELAYSLOT },
{ "bc1t", "I", MIPS_COP1BC(0x01), MA_MIPS2, MO_IPCR|MO_DELAY|MO_NODELAYSLOT },
{ "bc1fl", "I", MIPS_COP1BC(0x02), MA_MIPS2, MO_IPCR|MO_DELAY|MO_NODELAYSLOT },
{ "bc1tl", "I", MIPS_COP1BC(0x03), MA_MIPS2, MO_IPCR|MO_DELAY|MO_NODELAYSLOT },
{ "bc1f", "i", MIPS_COP1BC(0x00), MA_MIPS2, MO_IPCR|MO_DELAY|MO_NODELAYSLOT },
{ "bc1t", "i", MIPS_COP1BC(0x01), MA_MIPS2, MO_IPCR|MO_DELAY|MO_NODELAYSLOT },
{ "bc1fl", "i", MIPS_COP1BC(0x02), MA_MIPS2, MO_IPCR|MO_DELAY|MO_NODELAYSLOT },
{ "bc1tl", "i", MIPS_COP1BC(0x03), MA_MIPS2, MO_IPCR|MO_DELAY|MO_NODELAYSLOT },
// 31---------21------------------------------------------5--------0
// |= COP1S | | function|

View File

@@ -179,7 +179,7 @@ The clamp modes are also numerically based.
* bilinearUpscale [`0` or `1` or `2`] {Automatic, Force Bilinear, Force Nearest} Default: Automatic
* skipDrawStart [Value between `0` to `10000`] {0-10000} Default: Off (`0`)
* skipDrawEnd [Value between `0` to `10000`] {0-10000} Default: Off (`0`)
* halfPixelOffset [`0` or `1` or `2` or `3` or `4`] {Off, Normal Vertex, Special (Texture), Special (Texture Aggressive), Align to Native} Default: Off (`0`)
* halfPixelOffset [`0` or `1` or `2` or `3` or `4` or `5`] {Off, Normal Vertex, Special (Texture), Special (Texture Aggressive), Align to Native, Align to Native with Texture Offsets} Default: Off (`0`)
* nativeScaling [`0` or `1` or `2`] {Normal, Aggressive or Off} Default: Normal (`0`)
* nativePaletteDraw [`0` or `1`] {Off, On} Default: Off (`0`)
* roundSprite [`0` or `1` or `2`] {Off, Half or Full} Default: Off (`0`)

View File

@@ -237,7 +237,7 @@
"halfPixelOffset": {
"type": "integer",
"minimum": 0,
"maximum": 4
"maximum": 5
},
"nativeScaling": {
"type": "integer",

View File

@@ -203,16 +203,15 @@ void GSDrawingContext::Dump(const std::string& filename)
"\tTBW:%u\n"
"\tPSM:0x%x\n"
"\tTW:%u\n"
"\tTH:%u\n"
"\tTCC:%u\n"
"\tTFX:%u\n"
"\tCBP:0x%x\n"
"\tCPSM:0x%x\n"
"\tCSM:%u\n"
"\tCSA:%u\n"
"\tCLD:%u\n"
"\tTH:%u\n",
TEX0.TBP0, TEX0.TBW, TEX0.PSM, TEX0.TW, TEX0.TCC, TEX0.TFX, TEX0.CBP, TEX0.CPSM, TEX0.CSM, TEX0.CSA, TEX0.CLD,
static_cast<uint32_t>(TEX0.TH));
"\tCLD:%u\n\n",
TEX0.TBP0, TEX0.TBW, TEX0.PSM, TEX0.TW, static_cast<uint32_t>(TEX0.TH), TEX0.TCC, TEX0.TFX, TEX0.CBP, TEX0.CPSM, TEX0.CSM, TEX0.CSA, TEX0.CLD);
fprintf(fp,
"TEX1\n"

View File

@@ -87,7 +87,6 @@ public:
fprintf(fp, "SCANMSK\n"
"\tMSK:%u\n\n"
"\n"
, SCANMSK.MSK);
fprintf(fp, "TEXA\n"

View File

@@ -662,11 +662,7 @@ void GSLocalMemory::SaveBMP(const std::string& fn, u32 bp, u32 bw, u32 psm, int
}
}
#ifdef PCSX2_DEVBUILD
GSPng::Save(GSPng::RGB_A_PNG, fn, static_cast<u8*>(bits), w, h, pitch, GSConfig.PNGCompressionLevel, false);
#else
GSPng::Save(GSPng::RGB_PNG, fn, static_cast<u8*>(bits), w, h, pitch, GSConfig.PNGCompressionLevel, false);
#endif
GSPng::Save((IsDevBuild || GSConfig.SaveAlpha) ? GSPng::RGB_A_PNG : GSPng::RGB_PNG, fn, static_cast<u8*>(bits), w, h, pitch, GSConfig.PNGCompressionLevel, false);
_aligned_free(bits);
}

View File

@@ -443,7 +443,7 @@ void GSState::DumpVertices(const std::string& filename)
file << std::fixed << std::setprecision(4);
for (u32 i = 0; i < count; ++i)
{
file << "\t" << "v" << i << ": ";
file << "\t" << std::dec << "v" << i << ": ";
GSVertex v = buffer[m_index.buff[i]];
const float x = (v.XYZ.X - (int)m_context->XYOFFSET.OFX) / 16.0f;
@@ -461,7 +461,7 @@ void GSState::DumpVertices(const std::string& filename)
file << std::fixed << std::setprecision(6);
for (u32 i = 0; i < count; ++i)
{
file << "\t" << "v" << i << ": ";
file << "\t" << std::dec << "v" << i << ": ";
GSVertex v = buffer[m_index.buff[i]];
file << std::setfill('0') << std::setw(3) << unsigned(v.RGBAQ.R) << DEL;
@@ -479,7 +479,7 @@ void GSState::DumpVertices(const std::string& filename)
file << "TEXTURE COORDS (" << qualifier << ")" << std::endl;;
for (u32 i = 0; i < count; ++i)
{
file << "\t" << "v" << i << ": ";
file << "\t" << "v" << std::dec << i << ": ";
const GSVertex v = buffer[m_index.buff[i]];
// note
@@ -1994,7 +1994,7 @@ void GSState::InitReadFIFO(u8* mem, int len)
// Read the image all in one go.
m_mem.ReadImageX(m_tr.x, m_tr.y, m_tr.buff, m_tr.total, m_env.BITBLTBUF, m_env.TRXPOS, m_env.TRXREG);
if (GSConfig.DumpGSData && GSConfig.SaveRT && s_n >= GSConfig.SaveN)
if (GSConfig.SaveRT && GSConfig.ShouldDump(s_n, g_perfmon.GetFrame()))
{
const std::string s(GetDrawDumpPath(
"%05d_read_%05x_%d_%d_%d_%d_%d_%d.bmp",
@@ -2742,7 +2742,7 @@ int GSState::Defrost(const freezeData* fd)
m_mem.m_clut.Reset();
(PRIM->CTXT == 0) ? ApplyTEX0<0>(m_context->TEX0) : ApplyTEX0<1>(m_context->TEX0);
g_perfmon.SetFrame(5000);
g_perfmon.SetFrame(0);
ResetPCRTC();

View File

@@ -546,9 +546,9 @@ void GSRenderer::EndPresentFrame()
void GSRenderer::VSync(u32 field, bool registers_written, bool idle_frame)
{
if (GSConfig.DumpGSData && s_n >= GSConfig.SaveN)
if (GSConfig.SaveInfo && GSConfig.ShouldDump(s_n, g_perfmon.GetFrame()))
{
DumpGSPrivRegs(*m_regs, GetDrawDumpPath("vsync_%05d_f%lld_gs_reg.txt", s_n, g_perfmon.GetFrame()));
DumpGSPrivRegs(*m_regs, GetDrawDumpPath("%05d_f%05lld_vsync_gs_reg.txt", s_n, g_perfmon.GetFrame()));
}
const int fb_sprite_blits = g_perfmon.GetDisplayFramebufferSpriteBlits();

View File

@@ -35,11 +35,8 @@ bool GSTexture::Save(const std::string& fn)
return res;
}
#ifdef PCSX2_DEVBUILD
GSPng::Format format = GSPng::RGB_A_PNG;
#else
GSPng::Format format = GSPng::RGB_PNG;
#endif
GSPng::Format format = (IsDevBuild || GSConfig.SaveAlpha) ? GSPng::RGB_A_PNG : GSPng::RGB_PNG;
switch (m_format)
{
case Format::UNorm8:

View File

@@ -212,10 +212,8 @@ bool GSHwHack::GSC_Tekken5(GSRendererHW& r, int& skip)
{
if (skip == 0)
{
if (r.IsPossibleChannelShuffle())
if (r.IsPossibleChannelShuffle() && (RTBP0 & 31))
{
pxAssertMsg((RTBP0 & 31) == 0, "TEX0 should be page aligned");
GSVertex* v = &r.m_vertex.buff[0];
// Make sure we're detecting the right effect.

View File

@@ -178,15 +178,10 @@ GSTexture* GSRendererHW::GetOutput(int i, float& scale, int& y_offset)
GL_CACHE("Frame y offset %d pixels, unit %d", y_offset, i);
}
#ifdef ENABLE_OGL_DEBUG
if (GSConfig.DumpGSData)
if (GSConfig.SaveFrame && GSConfig.ShouldDump(s_n, g_perfmon.GetFrame()))
{
if (GSConfig.SaveFrame && s_n >= GSConfig.SaveN)
{
t->Save(GetDrawDumpPath("%05d_f%lld_fr%d_%05x_%s.bmp", s_n, g_perfmon.GetFrame(), i, static_cast<int>(TEX0.TBP0), psm_str(TEX0.PSM)));
}
t->Save(GetDrawDumpPath("%05d_f%05lld_fr%d_%05x_%s.bmp", s_n, g_perfmon.GetFrame(), i, static_cast<int>(TEX0.TBP0), psm_str(TEX0.PSM)));
}
#endif
}
return t;
@@ -210,10 +205,8 @@ GSTexture* GSRendererHW::GetFeedbackOutput(float& scale)
GSTexture* t = rt->m_texture;
scale = rt->m_scale;
#ifdef ENABLE_OGL_DEBUG
if (GSConfig.DumpGSData && GSConfig.SaveFrame && s_n >= GSConfig.SaveN)
t->Save(GetDrawDumpPath("%05d_f%lld_fr%d_%05x_%s.bmp", s_n, g_perfmon.GetFrame(), 3, static_cast<int>(TEX0.TBP0), psm_str(TEX0.PSM)));
#endif
if (GSConfig.SaveFrame && GSConfig.ShouldDump(s_n, g_perfmon.GetFrame()))
t->Save(GetDrawDumpPath("%05d_f%05lld_fr%d_%05x_%s.bmp", s_n, g_perfmon.GetFrame(), 3, static_cast<int>(TEX0.TBP0), psm_str(TEX0.PSM)));
return t;
}
@@ -739,7 +732,7 @@ void GSRendererHW::ConvertSpriteTextureShuffle(u32& process_rg, u32& process_ba,
GSVector4 GSRendererHW::RealignTargetTextureCoordinate(const GSTextureCache::Source* tex)
{
if (GSConfig.UserHacks_HalfPixelOffset <= GSHalfPixelOffset::Normal ||
GSConfig.UserHacks_HalfPixelOffset == GSHalfPixelOffset::Native ||
GSConfig.UserHacks_HalfPixelOffset >= GSHalfPixelOffset::Native ||
GetUpscaleMultiplier() == 1.0f || m_downscale_source || tex->GetScale() == 1.0f)
{
return GSVector4(0.0f);
@@ -833,20 +826,34 @@ void GSRendererHW::MergeSprite(GSTextureCache::Source* tex)
// Tested on Tekken 5.
const GSVertex* v = &m_vertex.buff[0];
bool is_paving = true;
bool is_paving_h = true;
bool is_paving_v = true;
// SSE optimization: shuffle m[1] to have (4*32 bits) X, Y, U, V
const int first_dpX = v[1].XYZ.X - v[0].XYZ.X;
const int first_dpU = v[1].U - v[0].U;
const int first_dpY = v[1].XYZ.Y - v[0].XYZ.Y;
const int first_dpV = v[1].V - v[0].V;
for (u32 i = 0; i < m_vertex.next; i += 2)
{
const int dpX = v[i + 1].XYZ.X - v[i].XYZ.X;
const int dpU = v[i + 1].U - v[i].U;
const int dpY = v[i + 1].XYZ.Y - v[i].XYZ.Y;
const int dpV = v[i + 1].V - v[i].V;
if (dpX != first_dpX || dpU != first_dpU)
{
is_paving = false;
break;
is_paving_h = false;
}
}
if (dpY != first_dpY || dpV != first_dpV)
{
is_paving_v = false;
}
if (!is_paving_h && !is_paving_v)
break;
}
is_paving = is_paving_h || is_paving_v;
#if 0
const GSVector4 delta_p = m_vt.m_max.p - m_vt.m_min.p;
const GSVector4 delta_t = m_vt.m_max.t - m_vt.m_min.t;
@@ -857,20 +864,92 @@ void GSRendererHW::MergeSprite(GSTextureCache::Source* tex)
if (is_paving)
{
// Replace all sprite with a single fullscreen sprite.
u32 unique_verts = 2;
GSVertex* s = &m_vertex.buff[0];
if (is_paving_h)
{
s[0].XYZ.X = static_cast<u16>((16.0f * m_vt.m_min.p.x) + m_context->XYOFFSET.OFX);
s[1].XYZ.X = static_cast<u16>((16.0f * m_vt.m_max.p.x) + m_context->XYOFFSET.OFX);
s[0].XYZ.X = static_cast<u16>((16.0f * m_vt.m_min.p.x) + m_context->XYOFFSET.OFX);
s[1].XYZ.X = static_cast<u16>((16.0f * m_vt.m_max.p.x) + m_context->XYOFFSET.OFX);
s[0].XYZ.Y = static_cast<u16>((16.0f * m_vt.m_min.p.y) + m_context->XYOFFSET.OFY);
s[1].XYZ.Y = static_cast<u16>((16.0f * m_vt.m_max.p.y) + m_context->XYOFFSET.OFY);
s[0].U = static_cast<u16>(16.0f * m_vt.m_min.t.x);
s[1].U = static_cast<u16>(16.0f * m_vt.m_max.t.x);
}
else
{
for (u32 i = 2; i < (m_vertex.tail & ~1); i++)
{
bool unique_found = false;
s[0].U = static_cast<u16>(16.0f * m_vt.m_min.t.x);
s[0].V = static_cast<u16>(16.0f * m_vt.m_min.t.y);
s[1].U = static_cast<u16>(16.0f * m_vt.m_max.t.x);
s[1].V = static_cast<u16>(16.0f * m_vt.m_max.t.y);
for (u32 j = i & 1; j < unique_verts; i += 2)
{
if (s[i].XYZ.X != s[j].XYZ.X)
{
unique_found = true;
break;
}
}
if (unique_found)
{
unique_verts += 2;
s[unique_verts - 2].XYZ.X = s[i & ~1].XYZ.X;
s[unique_verts - 1].XYZ.X = s[i | 1].XYZ.X;
s[unique_verts - 2].U = s[i & ~1].U;
s[unique_verts - 1].U = s[i | 1].U;
m_vertex.head = m_vertex.tail = m_vertex.next = 2;
m_index.tail = 2;
s[unique_verts - 2].XYZ.Y = static_cast<u16>((16.0f * m_vt.m_min.p.y) + m_context->XYOFFSET.OFY);
s[unique_verts - 1].XYZ.Y = static_cast<u16>((16.0f * m_vt.m_max.p.y) + m_context->XYOFFSET.OFY);
s[unique_verts - 2].V = static_cast<u16>(16.0f * m_vt.m_min.t.y);
s[unique_verts - 1].V = static_cast<u16>(16.0f * m_vt.m_max.t.y);
i |= 1;
}
}
}
if (is_paving_v)
{
s[0].XYZ.Y = static_cast<u16>((16.0f * m_vt.m_min.p.y) + m_context->XYOFFSET.OFY);
s[1].XYZ.Y = static_cast<u16>((16.0f * m_vt.m_max.p.y) + m_context->XYOFFSET.OFY);
s[0].V = static_cast<u16>(16.0f * m_vt.m_min.t.y);
s[1].V = static_cast<u16>(16.0f * m_vt.m_max.t.y);
}
else
{
for (u32 i = 2; i < (m_vertex.tail & ~1); i++)
{
bool unique_found = false;
for (u32 j = i & 1; j < unique_verts; i+=2)
{
if (s[i].XYZ.Y != s[j].XYZ.Y)
{
unique_found = true;
break;
}
}
if (unique_found)
{
unique_verts += 2;
s[unique_verts - 2].XYZ.Y = s[i & ~1].XYZ.Y;
s[unique_verts - 1].XYZ.Y = s[i | 1].XYZ.Y;
s[unique_verts - 2].V = s[i & ~1].V;
s[unique_verts - 1].V = s[i | 1].V;
s[unique_verts - 2].XYZ.X = static_cast<u16>((16.0f * m_vt.m_min.p.x) + m_context->XYOFFSET.OFX);
s[unique_verts - 1].XYZ.X = static_cast<u16>((16.0f * m_vt.m_max.p.x) + m_context->XYOFFSET.OFX);
s[unique_verts - 2].U = static_cast<u16>(16.0f * m_vt.m_min.t.x);
s[unique_verts - 1].U = static_cast<u16>(16.0f * m_vt.m_max.t.x);
i |= 1;
}
}
}
m_vertex.head = m_vertex.tail = m_vertex.next = unique_verts;
m_index.tail = unique_verts;
}
}
}
@@ -1999,7 +2078,7 @@ void GSRendererHW::RoundSpriteOffset()
void GSRendererHW::Draw()
{
if (GSConfig.DumpGSData && (s_n >= GSConfig.SaveN))
if (GSConfig.SaveInfo && GSConfig.ShouldDump(s_n, g_perfmon.GetFrame()))
{
std::string s;
@@ -2757,7 +2836,7 @@ void GSRendererHW::Draw()
// Preserve downscaled target when copying directly from a downscaled target, or it's a normal draw using a downscaled target. Clears that are drawing to the target can also preserve size.
// Of course if this size is different (in width) or this is a shuffle happening, this will be bypassed.
const bool preserve_downscale_draw = scale_draw < 0 || (scale_draw == 0 && ((src && src->m_from_target && src->m_from_target->m_downscaled) || is_possible_mem_clear == ClearType::ClearWithDraw));
const bool preserve_downscale_draw = std::abs(scale_draw) == 1 || (scale_draw == 0 && ((src && src->m_from_target && src->m_from_target->m_downscaled) || is_possible_mem_clear == ClearType::ClearWithDraw));
rt = g_texture_cache->LookupTarget(FRAME_TEX0, t_size, ((src && src->m_scale != 1) && GSConfig.UserHacks_NativeScaling == GSNativeScaling::Normal && !possible_shuffle) ? GetTextureScaleFactor() : target_scale, GSTextureCache::RenderTarget, true,
fm, false, force_preload, preserve_rt_rgb, preserve_rt_alpha, unclamped_draw_rect, possible_shuffle, is_possible_mem_clear && FRAME_TEX0.TBP0 != m_cached_ctx.ZBUF.Block(), GSConfig.UserHacks_NativeScaling != GSNativeScaling::Off && preserve_downscale_draw && is_possible_mem_clear != ClearType::NormalClear);
@@ -3308,15 +3387,15 @@ void GSRendererHW::Draw()
src->m_texture = src->m_from_target->m_texture;
}
if (GSConfig.DumpGSData)
if (GSConfig.ShouldDump(s_n, g_perfmon.GetFrame()))
{
const u64 frame = g_perfmon.GetFrame();
std::string s;
if (GSConfig.SaveTexture && s_n >= GSConfig.SaveN && src)
if (GSConfig.SaveTexture && src)
{
s = GetDrawDumpPath("%05d_f%lld_itex_%05x_%s_%d%d_%02x_%02x_%02x_%02x.dds",
s = GetDrawDumpPath("%05d_f%05lld_itex_%05x_%s_%d%d_%02x_%02x_%02x_%02x.dds",
s_n, frame, static_cast<int>(m_cached_ctx.TEX0.TBP0), psm_str(m_cached_ctx.TEX0.PSM),
static_cast<int>(m_cached_ctx.CLAMP.WMS), static_cast<int>(m_cached_ctx.CLAMP.WMT),
static_cast<int>(m_cached_ctx.CLAMP.MINU), static_cast<int>(m_cached_ctx.CLAMP.MAXU),
@@ -3326,23 +3405,23 @@ void GSRendererHW::Draw()
if (src->m_palette)
{
s = GetDrawDumpPath("%05d_f%lld_itpx_%05x_%s.dds", s_n, frame, m_cached_ctx.TEX0.CBP, psm_str(m_cached_ctx.TEX0.CPSM));
s = GetDrawDumpPath("%05d_f%05lld_itpx_%05x_%s.dds", s_n, frame, m_cached_ctx.TEX0.CBP, psm_str(m_cached_ctx.TEX0.CPSM));
src->m_palette->Save(s);
}
}
if (rt && GSConfig.SaveRT && s_n >= GSConfig.SaveN)
if (rt && GSConfig.SaveRT)
{
s = GetDrawDumpPath("%05d_f%lld_rt0_%05x_%s.bmp", s_n, frame, m_cached_ctx.FRAME.Block(), psm_str(m_cached_ctx.FRAME.PSM));
s = GetDrawDumpPath("%05d_f%05lld_rt0_%05x_%s.bmp", s_n, frame, m_cached_ctx.FRAME.Block(), psm_str(m_cached_ctx.FRAME.PSM));
if (rt->m_texture)
rt->m_texture->Save(s);
}
if (ds && GSConfig.SaveDepth && s_n >= GSConfig.SaveN)
if (ds && GSConfig.SaveDepth)
{
s = GetDrawDumpPath("%05d_f%lld_rz0_%05x_%s.bmp", s_n, frame, m_cached_ctx.ZBUF.Block(), psm_str(m_cached_ctx.ZBUF.PSM));
s = GetDrawDumpPath("%05d_f%05lld_rz0_%05x_%s.bmp", s_n, frame, m_cached_ctx.ZBUF.Block(), psm_str(m_cached_ctx.ZBUF.PSM));
if (ds->m_texture)
ds->m_texture->Save(s);
@@ -3457,10 +3536,7 @@ void GSRendererHW::Draw()
GSTextureCache::RenderTarget, m_cached_ctx.ZBUF.Block(), m_cached_ctx.ZBUF.PSM, zm);
}
//
if (GSConfig.DumpGSData)
if (GSConfig.ShouldDump(s_n, g_perfmon.GetFrame()))
{
const bool writeback_HDR_texture = g_gs_device->GetHDRTexture() != nullptr;
if (writeback_HDR_texture)
@@ -3474,24 +3550,19 @@ void GSRendererHW::Draw()
std::string s;
if (rt && GSConfig.SaveRT && s_n >= GSConfig.SaveN)
if (rt && GSConfig.SaveRT)
{
s = GetDrawDumpPath("%05d_f%lld_rt1_%05x_(%05x)_%s.bmp", s_n, frame, m_cached_ctx.FRAME.Block(), rt->m_TEX0.TBP0, psm_str(m_cached_ctx.FRAME.PSM));
s = GetDrawDumpPath("%05d_f%05lld_rt1_%05x_%s.bmp", s_n, frame, m_cached_ctx.FRAME.Block(), psm_str(m_cached_ctx.FRAME.PSM));
rt->m_texture->Save(s);
}
if (ds && GSConfig.SaveDepth && s_n >= GSConfig.SaveN)
if (ds && GSConfig.SaveDepth)
{
s = GetDrawDumpPath("%05d_f%lld_rz1_%05x_(%05x)_%s.bmp", s_n, frame, m_cached_ctx.ZBUF.Block(), ds->m_TEX0.TBP0, psm_str(m_cached_ctx.ZBUF.PSM));
s = GetDrawDumpPath("%05d_f%05lld_rz1_%05x_%s.bmp", s_n, frame, m_cached_ctx.ZBUF.Block(), psm_str(m_cached_ctx.ZBUF.PSM));
ds->m_texture->Save(s);
}
if (GSConfig.SaveL > 0 && (s_n - GSConfig.SaveN) > GSConfig.SaveL)
{
GSConfig.DumpGSData = 0;
}
}
if (rt)
@@ -5089,6 +5160,26 @@ __ri void GSRendererHW::EmulateTextureSampler(const GSTextureCache::Target* rt,
const GSVector4 half_pixel = RealignTargetTextureCoordinate(tex);
m_conf.cb_vs.texture_offset = GSVector2(half_pixel.x, half_pixel.y);
// Can be seen with the cabin part of the ship in God of War, offsets are required when using FST.
// ST uses a normalized position so doesn't need an offset here, will break Bionicle Heroes.
if (GSConfig.UserHacks_HalfPixelOffset == GSHalfPixelOffset::NativeWTexOffset)
{
if (!m_downscale_source && tex->m_scale > 1.0f)
{
const GSVertex* v = &m_vertex.buff[0];
if (PRIM->FST)
{
const int x1_frac = ((v[1].XYZ.X - m_context->XYOFFSET.OFX) & 0xf);
const int y1_frac = ((v[1].XYZ.Y - m_context->XYOFFSET.OFY) & 0xf);
if (!(x1_frac & 8))
m_conf.cb_vs.texture_offset.x = 6.0f + (0.25f * tex->m_scale);
if (!(y1_frac & 8))
m_conf.cb_vs.texture_offset.y = 6.0f + (0.25f * tex->m_scale);
}
}
}
}
else if (tex->m_target)
{
@@ -5140,6 +5231,33 @@ __ri void GSRendererHW::EmulateTextureSampler(const GSTextureCache::Target* rt,
const GSVector4 half_pixel = RealignTargetTextureCoordinate(tex);
m_conf.cb_vs.texture_offset = GSVector2(half_pixel.x, half_pixel.y);
if (GSConfig.UserHacks_HalfPixelOffset == GSHalfPixelOffset::NativeWTexOffset)
{
if (!m_downscale_source && tex->m_scale > 1.0f)
{
const GSVertex* v = &m_vertex.buff[0];
if (PRIM->FST)
{
const int x1_frac = ((v[1].XYZ.X - m_context->XYOFFSET.OFX) & 0xf);
const int y1_frac = ((v[1].XYZ.Y - m_context->XYOFFSET.OFY) & 0xf);
if (!(x1_frac & 8))
m_conf.cb_vs.texture_offset.x = 6.0f + (0.25f * tex->m_scale);
if (!(y1_frac & 8))
m_conf.cb_vs.texture_offset.y = 6.0f + (0.25f * tex->m_scale);
}
else
{
const float tw = static_cast<float>(1 << m_cached_ctx.TEX0.TW);
const float th = static_cast<float>(1 << m_cached_ctx.TEX0.TH);
const float q = v[0].RGBAQ.Q;
m_conf.cb_vs.texture_offset.x = 0.5f * q / tw;
m_conf.cb_vs.texture_offset.y = 0.5f * q / th;
}
}
}
if (m_vt.m_primclass == GS_SPRITE_CLASS && GSLocalMemory::m_psm[m_cached_ctx.TEX0.PSM].pal > 0 && m_index.tail >= 4)
{
HandleManualDeswizzle();
@@ -5469,7 +5587,7 @@ __ri void GSRendererHW::HandleTextureHazards(const GSTextureCache::Target* rt, c
// When using native HPO, the top-left column/row of pixels are often not drawn. Clamp these away to avoid sampling black,
// causing bleeding into the edges of the downsampled texture.
const u32 downsample_factor = static_cast<u32>(src_target->GetScale());
const GSVector2i clamp_min = (GSConfig.UserHacks_HalfPixelOffset != GSHalfPixelOffset::Native) ?
const GSVector2i clamp_min = (GSConfig.UserHacks_HalfPixelOffset < GSHalfPixelOffset::Native) ?
GSVector2i(0, 0) :
GSVector2i(downsample_factor, downsample_factor);
GSVector4i copy_rect = tmm.coverage;
@@ -6201,7 +6319,8 @@ __ri void GSRendererHW::DrawPrims(GSTextureCache::Target* rt, GSTextureCache::Ta
float sx, sy, ox2, oy2;
const float ox = static_cast<float>(static_cast<int>(m_context->XYOFFSET.OFX));
const float oy = static_cast<float>(static_cast<int>(m_context->XYOFFSET.OFY));
if (GSConfig.UserHacks_HalfPixelOffset != GSHalfPixelOffset::Native && rtscale > 1.0f)
if ((GSConfig.UserHacks_HalfPixelOffset < GSHalfPixelOffset::Native || m_channel_shuffle) && rtscale > 1.0f)
{
sx = 2.0f * rtscale / (rtsize.x << 4);
sy = 2.0f * rtscale / (rtsize.y << 4);
@@ -6230,8 +6349,31 @@ __ri void GSRendererHW::DrawPrims(GSTextureCache::Target* rt, GSTextureCache::Ta
const int unscaled_y = rt_or_ds ? rt_or_ds->GetUnscaledHeight() : 0;
sx = 2.0f / (unscaled_x << 4);
sy = 2.0f / (unscaled_y << 4);
ox2 = -1.0f / unscaled_x;
oy2 = -1.0f / unscaled_y;
if (GSConfig.UserHacks_HalfPixelOffset == GSHalfPixelOffset::NativeWTexOffset)
{
ox2 = (-1.0f / (unscaled_x * rtscale));
oy2 = (-1.0f / (unscaled_y * rtscale));
// Having the vertex negatively offset is a common thing for copying sprites but this causes problems when upscaling, so we need to further adjust the offset.
// This kinda screws things up when using ST, so let's not.
if (m_vt.m_primclass == GS_SPRITE_CLASS && rtscale > 1.0f && (!tex || PRIM->FST))
{
const GSVertex* v = &m_vertex.buff[0];
const int x1_frac = ((v[1].XYZ.X - m_context->XYOFFSET.OFX) & 0xf);
const int y1_frac = ((v[1].XYZ.Y - m_context->XYOFFSET.OFY) & 0xf);
if (x1_frac & 8)
ox2 *= 1.0f + ((static_cast<float>(16 - x1_frac) / 8.0f) * rtscale);
if (y1_frac & 8)
oy2 *= 1.0f + ((static_cast<float>(16 - y1_frac) / 8.0f) * rtscale);
}
}
else
{
ox2 = -1.0f / unscaled_x;
oy2 = -1.0f / unscaled_y;
}
}
m_conf.cb_vs.vertex_scale = GSVector2(sx, sy);

View File

@@ -2132,8 +2132,8 @@ GSTextureCache::Target* GSTextureCache::LookupTarget(GIFRegTEX0 TEX0, const GSVe
// And invalidate the target, we're drawing over it so we don't care what's there.
// We can't do this when upscaling, because of the vertex offset, the top/left rows often aren't drawn.
GL_INS("TC: Invalidating%s target %s[%x] because it's completely overwritten.", to_string(type),
(scale > 1.0f && GSConfig.UserHacks_HalfPixelOffset == GSHalfPixelOffset::Native) ? "[clearing] " : "", dst->m_TEX0.TBP0);
if (scale > 1.0f && GSConfig.UserHacks_HalfPixelOffset != GSHalfPixelOffset::Native)
(scale > 1.0f && GSConfig.UserHacks_HalfPixelOffset >= GSHalfPixelOffset::Native) ? "[clearing] " : "", dst->m_TEX0.TBP0);
if (scale > 1.0f && GSConfig.UserHacks_HalfPixelOffset < GSHalfPixelOffset::Native)
{
if (dst->m_type == RenderTarget)
g_gs_device->ClearRenderTarget(dst->m_texture, 0);

View File

@@ -179,12 +179,9 @@ GSTexture* GSRendererSW::GetOutput(int i, float& scale, int& y_offset)
m_texture[index]->Update(out_r, m_output, pitch);
if (GSConfig.DumpGSData)
if (GSConfig.SaveFrame && GSConfig.ShouldDump(s_n, g_perfmon.GetFrame()))
{
if (GSConfig.SaveFrame && s_n >= GSConfig.SaveN)
{
m_texture[index]->Save(GetDrawDumpPath("%05d_f%lld_fr%d_%05x_%s.bmp", s_n, g_perfmon.GetFrame(), i, (int)curFramebuffer.Block(), psm_str(curFramebuffer.PSM)));
}
m_texture[index]->Save(GetDrawDumpPath("%05d_f%05lld_fr%d_%05x_%s.bmp", s_n, g_perfmon.GetFrame(), i, (int)curFramebuffer.Block(), psm_str(curFramebuffer.PSM)));
}
}
@@ -312,22 +309,19 @@ void GSRendererSW::Draw()
{
const GSDrawingContext* context = m_context;
if (GSConfig.DumpGSData)
if (GSConfig.SaveInfo && GSConfig.ShouldDump(s_n, g_perfmon.GetFrame()))
{
std::string s;
if (s_n >= GSConfig.SaveN)
{
// Dump Register state
s = GetDrawDumpPath("%05d_context.txt", s_n);
// Dump Register state
s = GetDrawDumpPath("%05d_context.txt", s_n);
m_draw_env->Dump(s);
m_context->Dump(s);
m_draw_env->Dump(s);
m_context->Dump(s);
// Dump vertices
s = GetDrawDumpPath("%05d_vertex.txt", s_n);
DumpVertices(s);
}
// Dump vertices
s = GetDrawDumpPath("%05d_vertex.txt", s_n);
DumpVertices(s);
}
auto data = m_vertex_heap.make_shared<SharedData>().cast<GSRasterizerData>();
@@ -431,9 +425,7 @@ void GSRendererSW::Draw()
sd->UsePages(fb_pages, m_context->offset.fb.psm(), zb_pages, m_context->offset.zb.psm());
//
if (GSConfig.DumpGSData)
if (GSConfig.ShouldDump(s_n, g_perfmon.GetFrame()))
{
Sync(2);
@@ -444,36 +436,36 @@ void GSRendererSW::Draw()
// It will breaks the few games that really uses 16 bits RT
bool texture_shuffle = ((context->FRAME.PSM & 0x2) && ((context->TEX0.PSM & 3) == 2) && (m_vt.m_primclass == GS_SPRITE_CLASS));
if (GSConfig.SaveTexture && s_n >= GSConfig.SaveN && PRIM->TME)
if (GSConfig.SaveTexture && PRIM->TME)
{
if (texture_shuffle)
{
// Dump the RT in 32 bits format. It helps to debug texture shuffle effect
s = GetDrawDumpPath("%05d_f%lld_itexraw_%05x_32bits.bmp", s_n, frame, (int)m_context->TEX0.TBP0);
s = GetDrawDumpPath("%05d_f%05lld_itexraw_%05x_32bits.bmp", s_n, frame, (int)m_context->TEX0.TBP0);
m_mem.SaveBMP(s, m_context->TEX0.TBP0, m_context->TEX0.TBW, 0, 1 << m_context->TEX0.TW, 1 << m_context->TEX0.TH);
}
s = GetDrawDumpPath("%05d_f%lld_itexraw_%05x_%s.bmp", s_n, frame, (int)m_context->TEX0.TBP0, psm_str(m_context->TEX0.PSM));
s = GetDrawDumpPath("%05d_f%05lld_itexraw_%05x_%s.bmp", s_n, frame, (int)m_context->TEX0.TBP0, psm_str(m_context->TEX0.PSM));
m_mem.SaveBMP(s, m_context->TEX0.TBP0, m_context->TEX0.TBW, m_context->TEX0.PSM, 1 << m_context->TEX0.TW, 1 << m_context->TEX0.TH);
}
if (GSConfig.SaveRT && s_n >= GSConfig.SaveN)
if (GSConfig.SaveRT)
{
if (texture_shuffle)
{
// Dump the RT in 32 bits format. It helps to debug texture shuffle effect
s = GetDrawDumpPath("%05d_f%lld_rt0_%05x_32bits.bmp", s_n, frame, m_context->FRAME.Block());
s = GetDrawDumpPath("%05d_f%05lld_rt0_%05x_32bits.bmp", s_n, frame, m_context->FRAME.Block());
m_mem.SaveBMP(s, m_context->FRAME.Block(), m_context->FRAME.FBW, 0, r.z, r.w);
}
s = GetDrawDumpPath("%05d_f%lld_rt0_%05x_%s.bmp", s_n, frame, m_context->FRAME.Block(), psm_str(m_context->FRAME.PSM));
s = GetDrawDumpPath("%05d_f%05lld_rt0_%05x_%s.bmp", s_n, frame, m_context->FRAME.Block(), psm_str(m_context->FRAME.PSM));
m_mem.SaveBMP(s, m_context->FRAME.Block(), m_context->FRAME.FBW, m_context->FRAME.PSM, r.z, r.w);
}
if (GSConfig.SaveDepth && s_n >= GSConfig.SaveN)
if (GSConfig.SaveDepth)
{
s = GetDrawDumpPath("%05d_f%lld_rz0_%05x_%s.bmp", s_n, frame, m_context->ZBUF.Block(), psm_str(m_context->ZBUF.PSM));
s = GetDrawDumpPath("%05d_f%05lld_rz0_%05x_%s.bmp", s_n, frame, m_context->ZBUF.Block(), psm_str(m_context->ZBUF.PSM));
m_mem.SaveBMP(s, m_context->ZBUF.Block(), m_context->FRAME.FBW, m_context->ZBUF.PSM, r.z, r.w);
}
@@ -482,30 +474,25 @@ void GSRendererSW::Draw()
Sync(3);
if (GSConfig.SaveRT && s_n >= GSConfig.SaveN)
if (GSConfig.SaveRT)
{
if (texture_shuffle)
{
// Dump the RT in 32 bits format. It helps to debug texture shuffle effect
s = GetDrawDumpPath("%05d_f%lld_rt1_%05x_32bits.bmp", s_n, frame, m_context->FRAME.Block());
s = GetDrawDumpPath("%05d_f%05lld_rt1_%05x_32bits.bmp", s_n, frame, m_context->FRAME.Block());
m_mem.SaveBMP(s, m_context->FRAME.Block(), m_context->FRAME.FBW, 0, r.z, r.w);
}
s = GetDrawDumpPath("%05d_f%lld_rt1_%05x_%s.bmp", s_n, frame, m_context->FRAME.Block(), psm_str(m_context->FRAME.PSM));
s = GetDrawDumpPath("%05d_f%05lld_rt1_%05x_%s.bmp", s_n, frame, m_context->FRAME.Block(), psm_str(m_context->FRAME.PSM));
m_mem.SaveBMP(s, m_context->FRAME.Block(), m_context->FRAME.FBW, m_context->FRAME.PSM, r.z, r.w);
}
if (GSConfig.SaveDepth && s_n >= GSConfig.SaveN)
if (GSConfig.SaveDepth)
{
s = GetDrawDumpPath("%05d_f%lld_rz1_%05x_%s.bmp", s_n, frame, m_context->ZBUF.Block(), psm_str(m_context->ZBUF.PSM));
s = GetDrawDumpPath("%05d_f%05lld_rz1_%05x_%s.bmp", s_n, frame, m_context->ZBUF.Block(), psm_str(m_context->ZBUF.PSM));
m_mem.SaveBMP(s, m_context->ZBUF.Block(), m_context->FRAME.FBW, m_context->ZBUF.PSM, r.z, r.w);
}
if (GSConfig.SaveL > 0 && (s_n - GSConfig.SaveN) > GSConfig.SaveL)
{
GSConfig.DumpGSData = 0;
}
}
else
{
@@ -585,14 +572,14 @@ void GSRendererSW::Sync(int reason)
if (GSConfig.SaveRT)
{
s = GetDrawDumpPath("%05d_f%lld_rt1_%05x_%s.bmp", s_n, g_perfmon.GetFrame(), m_context->FRAME.Block(), psm_str(m_context->FRAME.PSM));
s = GetDrawDumpPath("%05d_f%05lld_rt1_%05x_%s.bmp", s_n, g_perfmon.GetFrame(), m_context->FRAME.Block(), psm_str(m_context->FRAME.PSM));
m_mem.SaveBMP(s, m_context->FRAME.Block(), m_context->FRAME.FBW, m_context->FRAME.PSM, PCRTCDisplays.GetFramebufferRect(-1).width(), 512);
}
if (GSConfig.SaveDepth)
{
s = GetDrawDumpPath("%05d_f%lld_zb1_%05x_%s.bmp", s_n, g_perfmon.GetFrame(), m_context->ZBUF.Block(), psm_str(m_context->ZBUF.PSM));
s = GetDrawDumpPath("%05d_f%05lld_zb1_%05x_%s.bmp", s_n, g_perfmon.GetFrame(), m_context->ZBUF.Block(), psm_str(m_context->ZBUF.PSM));
m_mem.SaveBMP(s, m_context->ZBUF.Block(), m_context->FRAME.FBW, m_context->ZBUF.PSM, PCRTCDisplays.GetFramebufferRect(-1).width(), 512);
}
@@ -1546,30 +1533,25 @@ void GSRendererSW::SharedData::UpdateSource()
}
}
// TODO
if (GSConfig.DumpGSData)
if (GSConfig.SaveTexture && GSConfig.ShouldDump(s_n, g_perfmon.GetFrame()))
{
const u64 frame = g_perfmon.GetFrame();
std::string s;
if (GSConfig.SaveTexture && g_gs_renderer->s_n >= GSConfig.SaveN)
for (size_t i = 0; m_tex[i].t; i++)
{
for (size_t i = 0; m_tex[i].t; i++)
{
const GIFRegTEX0& TEX0 = g_gs_renderer->GetTex0Layer(i);
const GIFRegTEX0& TEX0 = g_gs_renderer->GetTex0Layer(i);
s = GetDrawDumpPath("%05d_f%lld_itex%d_%05x_%s.bmp", g_gs_renderer->s_n, frame, i, TEX0.TBP0, psm_str(TEX0.PSM));
s = GetDrawDumpPath("%05d_f%05lld_itex%d_%05x_%s.bmp", g_gs_renderer->s_n, frame, i, TEX0.TBP0, psm_str(TEX0.PSM));
m_tex[i].t->Save(s);
}
m_tex[i].t->Save(s);
}
if (global.clut)
{
s = GetDrawDumpPath("%05d_f%lld_itexp_%05x_%s.bmp", g_gs_renderer->s_n, frame, (int)g_gs_renderer->m_context->TEX0.CBP, psm_str(g_gs_renderer->m_context->TEX0.CPSM));
GSPng::Save(IsDevBuild ? GSPng::RGB_A_PNG : GSPng::RGB_PNG, s, reinterpret_cast<const u8*>(global.clut), 256, 1, sizeof(u32) * 256, GSConfig.PNGCompressionLevel, false);
}
if (global.clut)
{
s = GetDrawDumpPath("%05d_f%05lld_itexp_%05x_%s.bmp", g_gs_renderer->s_n, frame, (int)g_gs_renderer->m_context->TEX0.CBP, psm_str(g_gs_renderer->m_context->TEX0.CPSM));
GSPng::Save((IsDevBuild || GSConfig.SaveAlpha) ? GSPng::RGB_A_PNG : GSPng::RGB_PNG, s, reinterpret_cast<const u8*>(global.clut), 256, 1, sizeof(u32) * 256, GSConfig.PNGCompressionLevel, false);
}
}
}

View File

@@ -317,7 +317,7 @@ bool GSTextureCacheSW::Texture::Save(const std::string& fn) const
const u32 w = 1 << m_TEX0.TW;
const u32 h = 1 << m_TEX0.TH;
constexpr GSPng::Format format = IsDevBuild ? GSPng::RGB_A_PNG : GSPng::RGB_PNG;
const GSPng::Format format = (IsDevBuild || GSConfig.SaveAlpha) ? GSPng::RGB_A_PNG : GSPng::RGB_PNG;
const GSLocalMemory::psm_t& psm = GSLocalMemory::m_psm[m_TEX0.PSM];
const u8* RESTRICT src = (u8*)m_buff;
const u32 src_pitch = 1u << (m_tw + (psm.pal == 0 ? 2 : 0));

View File

@@ -593,15 +593,14 @@ void GameList::ScanDirectory(const char* path, bool recursive, bool only_cache,
progress->PushState();
progress->SetStatusText(fmt::format(
recursive ? TRANSLATE_FS("GameList", "Scanning directory {} (recursively)...") :
TRANSLATE_FS("GameList", "Scanning directory {}..."),
path)
.c_str());
TRANSLATE_FS("GameList", "Scanning directory {}..."),
path).c_str());
FileSystem::FindResultsArray files;
FileSystem::FindFiles(path, "*",
recursive ? (FILESYSTEM_FIND_FILES | FILESYSTEM_FIND_HIDDEN_FILES | FILESYSTEM_FIND_RECURSIVE) :
(FILESYSTEM_FIND_FILES | FILESYSTEM_FIND_HIDDEN_FILES),
&files);
(FILESYSTEM_FIND_FILES | FILESYSTEM_FIND_HIDDEN_FILES),
&files, progress);
u32 files_scanned = 0;
progress->SetProgressRange(static_cast<u32>(files.size()));

View File

@@ -138,6 +138,15 @@ void Host::ClearTranslationCache()
s_translation_string_mutex.unlock();
}
void Host::ReportFormattedInfoAsync(const std::string_view title, const char* format, ...)
{
std::va_list ap;
va_start(ap, format);
std::string message(StringUtil::StdStringFromFormatV(format, ap));
va_end(ap);
ReportInfoAsync(title, message);
}
void Host::ReportFormattedErrorAsync(const std::string_view title, const char* format, ...)
{
std::va_list ap;

View File

@@ -55,6 +55,10 @@ namespace Host
void RemoveKeyedOSDMessage(std::string key);
void ClearOSDMessages();
/// Displays an asynchronous error on the UI thread, i.e. doesn't block the caller.
void ReportInfoAsync(const std::string_view title, const std::string_view message);
void ReportFormattedInfoAsync(const std::string_view title, const char* format, ...);
/// Displays an asynchronous error on the UI thread, i.e. doesn't block the caller.
void ReportErrorAsync(const std::string_view title, const std::string_view message);
void ReportFormattedErrorAsync(const std::string_view title, const char* format, ...);

View File

@@ -7,7 +7,7 @@
#include "common/Console.h"
#include "common/Error.h"
#include <SDL.h>
#include <SDL3/SDL.h>
namespace
{
@@ -23,11 +23,11 @@ namespace
void CloseDevice();
protected:
__fi bool IsOpen() const { return (m_device_id != 0); }
__fi bool IsOpen() const { return (m_stream != nullptr); }
static void AudioCallback(void* userdata, uint8_t* stream, int len);
static void AudioCallback(void* userdata, SDL_AudioStream* stream, int additional_amount, int total_amount);
u32 m_device_id = 0;
SDL_AudioStream* m_stream = nullptr;
};
} // namespace
@@ -37,8 +37,11 @@ static bool InitializeSDLAudio(Error* error)
if (initialized)
return true;
// Set the name that shows up in the audio mixers on some platforms
SDL_SetHint("SDL_AUDIO_DEVICE_APP_NAME", "PCSX2");
// May as well keep it alive until the process exits.
if (SDL_InitSubSystem(SDL_INIT_AUDIO) != 0)
if (!SDL_InitSubSystem(SDL_INIT_AUDIO))
{
Error::SetStringFmt(error, "SDL_InitSubSystem(SDL_INIT_AUDIO) failed: {}", SDL_GetError());
return false;
@@ -99,27 +102,24 @@ bool SDLAudioStream::OpenDevice(bool stretch_enabled, Error* error)
READ_CHANNEL_REAR_LEFT, READ_CHANNEL_REAR_RIGHT>,
}};
SDL_AudioSpec spec = {};
spec.freq = m_sample_rate;
spec.channels = m_output_channels;
spec.format = AUDIO_S16;
spec.samples = static_cast<Uint16>(GetBufferSizeForMS(
m_sample_rate, (m_parameters.minimal_output_latency) ? m_parameters.buffer_ms : m_parameters.output_latency_ms));
spec.callback = AudioCallback;
spec.userdata = static_cast<void*>(this);
uint samples = GetBufferSizeForMS(
m_sample_rate, (m_parameters.minimal_output_latency) ? m_parameters.buffer_ms : m_parameters.output_latency_ms);
SDL_SetHint(SDL_HINT_AUDIO_DEVICE_SAMPLE_FRAMES, fmt::format("{}", samples).c_str());
const SDL_AudioSpec spec = {SDL_AUDIO_S16LE, m_output_channels, static_cast<int>(m_sample_rate)};
m_stream = SDL_OpenAudioDeviceStream(SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK, &spec, AudioCallback, static_cast<void*>(this));
SDL_AudioSpec obtained_spec = {};
m_device_id = SDL_OpenAudioDevice(nullptr, 0, &spec, &obtained_spec, SDL_AUDIO_ALLOW_SAMPLES_CHANGE);
if (m_device_id == 0)
{
Error::SetStringFmt(error, "SDL_OpenAudioDevice() failed: {}", SDL_GetError());
return false;
}
int obtained_samples = 0;
DEV_LOG("Requested {} frame buffer, got {} frame buffer", spec.samples, obtained_spec.samples);
if (SDL_GetAudioDeviceFormat(SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK, &obtained_spec, &obtained_samples))
DEV_LOG("Requested {} frame buffer, got {} frame buffer", samples, obtained_samples);
else
DEV_LOG("SDL_GetAudioDeviceFormat() failed {}", SDL_GetError());
BaseInitialize(sample_readers[static_cast<size_t>(m_parameters.expansion_mode)], stretch_enabled);
SDL_PauseAudioDevice(m_device_id, 0);
SDL_ResumeAudioDevice(SDL_GetAudioStreamDevice(m_stream));
return true;
}
@@ -129,20 +129,33 @@ void SDLAudioStream::SetPaused(bool paused)
if (m_paused == paused)
return;
SDL_PauseAudioDevice(m_device_id, paused ? 1 : 0);
if (paused)
SDL_PauseAudioDevice(SDL_GetAudioStreamDevice(m_stream));
else
SDL_ResumeAudioDevice(SDL_GetAudioStreamDevice(m_stream));
m_paused = paused;
}
void SDLAudioStream::CloseDevice()
{
SDL_CloseAudioDevice(m_device_id);
m_device_id = 0;
SDL_DestroyAudioStream(m_stream);
m_stream = nullptr;
}
void SDLAudioStream::AudioCallback(void* userdata, uint8_t* stream, int len)
void SDLAudioStream::AudioCallback(void* userdata, SDL_AudioStream* stream, int additional_amount, int total_amount)
{
SDLAudioStream* const this_ptr = static_cast<SDLAudioStream*>(userdata);
const u32 num_frames = len / sizeof(SampleType) / this_ptr->m_output_channels;
if (additional_amount > 0)
{
SDLAudioStream* const this_ptr = static_cast<SDLAudioStream*>(userdata);
this_ptr->ReadFrames(reinterpret_cast<SampleType*>(stream), num_frames);
const u32 num_frames = additional_amount / sizeof(SampleType) / this_ptr->m_output_channels;
SampleType* buffer = SDL_stack_alloc(SampleType, additional_amount / sizeof(SampleType));
if (buffer)
{
this_ptr->ReadFrames(buffer, num_frames);
SDL_PutAudioStreamData(stream, buffer, additional_amount);
SDL_stack_free(buffer);
}
}
}

View File

@@ -237,6 +237,7 @@ namespace FullscreenUI
static void DrawAboutWindow();
static void OpenAboutWindow();
static void GetStandardSelectionFooterText(SmallStringBase& dest, bool back_instead_of_cancel);
static void ApplyConfirmSetting(const SettingsInterface* bsi = nullptr);
static MainWindowType s_current_main_window = MainWindowType::None;
static PauseSubMenu s_current_pause_submenu = PauseSubMenu::None;
@@ -504,18 +505,23 @@ void FullscreenUI::GetStandardSelectionFooterText(SmallStringBase& dest, bool ba
{
if (IsGamepadInputSource())
{
const bool circleOK = ImGui::GetIO().ConfigNavSwapGamepadButtons;
ImGuiFullscreen::CreateFooterTextString(
dest,
std::array{std::make_pair(ICON_PF_DPAD_UP_DOWN, FSUI_VSTR("Change Selection")),
std::make_pair(ICON_PF_BUTTON_CROSS, FSUI_VSTR("Select")),
std::make_pair(ICON_PF_BUTTON_CIRCLE, back_instead_of_cancel ? FSUI_VSTR("Back") : FSUI_VSTR("Cancel"))});
std::array{
std::make_pair(ICON_PF_DPAD_UP_DOWN, FSUI_VSTR("Change Selection")),
std::make_pair(circleOK ? ICON_PF_BUTTON_CIRCLE : ICON_PF_BUTTON_CROSS, FSUI_VSTR("Select")),
std::make_pair(circleOK ? ICON_PF_BUTTON_CROSS : ICON_PF_BUTTON_CIRCLE, back_instead_of_cancel ? FSUI_VSTR("Back") : FSUI_VSTR("Cancel")),
});
}
else
{
ImGuiFullscreen::CreateFooterTextString(
dest, std::array{std::make_pair(ICON_PF_ARROW_UP ICON_PF_ARROW_DOWN, FSUI_VSTR("Change Selection")),
dest, std::array{
std::make_pair(ICON_PF_ARROW_UP ICON_PF_ARROW_DOWN, FSUI_VSTR("Change Selection")),
std::make_pair(ICON_PF_ENTER, FSUI_VSTR("Select")),
std::make_pair(ICON_PF_ESC, back_instead_of_cancel ? FSUI_VSTR("Back") : FSUI_VSTR("Cancel"))});
std::make_pair(ICON_PF_ESC, back_instead_of_cancel ? FSUI_VSTR("Back") : FSUI_VSTR("Cancel")),
});
}
}
@@ -535,19 +541,25 @@ void ImGuiFullscreen::GetFileSelectorHelpText(SmallStringBase& dest)
{
if (IsGamepadInputSource())
{
const bool circleOK = ImGui::GetIO().ConfigNavSwapGamepadButtons;
ImGuiFullscreen::CreateFooterTextString(
dest, std::array{std::make_pair(ICON_PF_DPAD_UP_DOWN, FSUI_VSTR("Change Selection")),
dest, std::array{
std::make_pair(ICON_PF_DPAD_UP_DOWN, FSUI_VSTR("Change Selection")),
std::make_pair(ICON_PF_BUTTON_TRIANGLE, FSUI_VSTR("Parent Directory")),
std::make_pair(ICON_PF_BUTTON_CROSS, FSUI_VSTR("Select")),
std::make_pair(ICON_PF_BUTTON_CIRCLE, FSUI_VSTR("Cancel"))});
std::make_pair(circleOK ? ICON_PF_BUTTON_CIRCLE : ICON_PF_BUTTON_CROSS, FSUI_VSTR("Select")),
std::make_pair(circleOK ? ICON_PF_BUTTON_CROSS : ICON_PF_BUTTON_CIRCLE, FSUI_VSTR("Cancel")),
});
}
else
{
ImGuiFullscreen::CreateFooterTextString(
dest,
std::array{std::make_pair(ICON_PF_ARROW_UP ICON_PF_ARROW_DOWN, FSUI_VSTR("Change Selection")),
std::array{
std::make_pair(ICON_PF_ARROW_UP ICON_PF_ARROW_DOWN, FSUI_VSTR("Change Selection")),
std::make_pair(ICON_PF_BACKSPACE, FSUI_VSTR("Parent Directory")),
std::make_pair(ICON_PF_ENTER, FSUI_VSTR("Select")), std::make_pair(ICON_PF_ESC, FSUI_VSTR("Cancel"))});
std::make_pair(ICON_PF_ENTER, FSUI_VSTR("Select")),
std::make_pair(ICON_PF_ESC, FSUI_VSTR("Cancel")),
});
}
}
@@ -555,18 +567,81 @@ void ImGuiFullscreen::GetInputDialogHelpText(SmallStringBase& dest)
{
if (IsGamepadInputSource())
{
CreateFooterTextString(dest, std::array{std::make_pair(ICON_PF_KEYBOARD, FSUI_VSTR("Enter Value")),
std::make_pair(ICON_PF_BUTTON_CROSS, FSUI_VSTR("Select")),
std::make_pair(ICON_PF_BUTTON_CIRCLE, FSUI_VSTR("Cancel"))});
const bool circleOK = ImGui::GetIO().ConfigNavSwapGamepadButtons;
CreateFooterTextString(dest, std::array{
std::make_pair(ICON_PF_KEYBOARD, FSUI_VSTR("Enter Value")),
std::make_pair(circleOK ? ICON_PF_BUTTON_CIRCLE : ICON_PF_BUTTON_CROSS, FSUI_VSTR("Select")),
std::make_pair(circleOK ? ICON_PF_BUTTON_CROSS : ICON_PF_BUTTON_CIRCLE, FSUI_VSTR("Cancel")),
});
}
else
{
CreateFooterTextString(dest, std::array{std::make_pair(ICON_PF_KEYBOARD, FSUI_VSTR("Enter Value")),
CreateFooterTextString(dest, std::array{
std::make_pair(ICON_PF_KEYBOARD, FSUI_VSTR("Enter Value")),
std::make_pair(ICON_PF_ENTER, FSUI_VSTR("Select")),
std::make_pair(ICON_PF_ESC, FSUI_VSTR("Cancel"))});
std::make_pair(ICON_PF_ESC, FSUI_VSTR("Cancel")),
});
}
}
void FullscreenUI::ApplyConfirmSetting(const SettingsInterface* bsi)
{
ImGuiIO& io = ImGui::GetIO();
SmallString swap_mode;
if (bsi)
swap_mode = bsi->GetSmallStringValue("UI", "SwapOKFullscreenUI", "auto");
else
swap_mode = Host::GetBaseSmallStringSettingValue("UI", "SwapOKFullscreenUI", "auto");
if (swap_mode == "true")
io.ConfigNavSwapGamepadButtons = true;
else if (swap_mode == "false")
io.ConfigNavSwapGamepadButtons = false;
else if (swap_mode == "auto")
{
// Check language
if (Host::LocaleCircleConfirm())
{
io.ConfigNavSwapGamepadButtons = true;
return;
}
// Check BIOS
SmallString bios_selection;
if (bsi)
bios_selection = bsi->GetSmallStringValue("Filenames", "BIOS", "");
else
bios_selection = Host::GetBaseSmallStringSettingValue("Filenames", "BIOS", "");
if (bios_selection != "")
{
u32 bios_version, bios_region;
std::string bios_description, bios_zone;
if (IsBIOS(Path::Combine(EmuFolders::Bios, bios_selection).c_str(), bios_version, bios_description, bios_region, bios_zone))
{
// Japan, Asia, China
if (bios_region == 0 || bios_region == 4 || bios_region == 6)
{
io.ConfigNavSwapGamepadButtons = true;
return;
}
}
}
// X is confirm
io.ConfigNavSwapGamepadButtons = false;
return;
}
// Invalid setting
else
io.ConfigNavSwapGamepadButtons = false;
}
void FullscreenUI::LocaleChanged()
{
ApplyConfirmSetting();
}
//////////////////////////////////////////////////////////////////////////
// Main
//////////////////////////////////////////////////////////////////////////
@@ -579,8 +654,9 @@ bool FullscreenUI::Initialize()
if (s_tried_to_initialize)
return false;
ImGuiFullscreen::SetTheme(Host::GetBaseBoolSettingValue("UI", "UseLightFullscreenUITheme", false));
ImGuiFullscreen::SetTheme(Host::GetBaseStringSettingValue("UI", "FullscreenUITheme", "Dark"));
ImGuiFullscreen::UpdateLayoutScale();
ApplyConfirmSetting();
if (!ImGuiManager::AddFullscreenFontsIfMissing() || !ImGuiFullscreen::Initialize("fullscreenui/placeholder.png") || !LoadResources())
{
@@ -632,6 +708,8 @@ void FullscreenUI::CheckForConfigChanges(const Pcsx2Config& old_config)
if (!IsInitialized())
return;
ImGuiFullscreen::SetTheme(Host::GetBaseStringSettingValue("UI", "FullscreenUITheme", "Dark"));
// If achievements got disabled, we might have the menu open...
// That means we're going to be reaching achievement state.
if (old_config.Achievements.Enabled && !EmuConfig.Achievements.Enabled)
@@ -645,6 +723,13 @@ void FullscreenUI::CheckForConfigChanges(const Pcsx2Config& old_config)
});
MTGS::WaitGS(false, false, false);
}
if (old_config.FullpathToBios() != EmuConfig.FullpathToBios())
{
MTGS::RunOnGSThread([]() {
ApplyConfirmSetting();
});
}
}
void FullscreenUI::OnVMStarted()
@@ -1306,13 +1391,14 @@ void FullscreenUI::DrawLandingWindow()
if (IsGamepadInputSource())
{
const bool circleOK = ImGui::GetIO().ConfigNavSwapGamepadButtons;
SetFullscreenFooterText(std::array{
std::make_pair(ICON_PF_SELECT_SHARE, FSUI_VSTR("About")),
std::make_pair(ICON_PF_DPAD_LEFT_RIGHT, FSUI_VSTR("Navigate")),
std::make_pair(ICON_PF_BUTTON_TRIANGLE, FSUI_VSTR("Game List")),
std::make_pair(ICON_PF_BUTTON_SQUARE, FSUI_VSTR("Toggle Fullscreen")),
std::make_pair(ICON_PF_BUTTON_CROSS, FSUI_VSTR("Select")),
std::make_pair(ICON_PF_BUTTON_CIRCLE, FSUI_VSTR("Exit"))
std::make_pair(circleOK ? ICON_PF_BUTTON_CIRCLE : ICON_PF_BUTTON_CROSS, FSUI_VSTR("Select")),
std::make_pair(circleOK ? ICON_PF_BUTTON_CROSS : ICON_PF_BUTTON_CIRCLE, FSUI_VSTR("Exit")),
});
}
else
@@ -1323,7 +1409,7 @@ void FullscreenUI::DrawLandingWindow()
std::make_pair(ICON_PF_ARROW_LEFT ICON_PF_ARROW_RIGHT, FSUI_VSTR("Navigate")),
std::make_pair(ICON_PF_SPACE, FSUI_VSTR("Game List")),
std::make_pair(ICON_PF_ENTER, FSUI_VSTR("Select")),
std::make_pair(ICON_PF_ESC, FSUI_VSTR("Exit"))
std::make_pair(ICON_PF_ESC, FSUI_VSTR("Exit")),
});
}
}
@@ -1378,17 +1464,22 @@ void FullscreenUI::DrawStartGameWindow()
if (IsGamepadInputSource())
{
SetFullscreenFooterText(std::array{std::make_pair(ICON_PF_DPAD_LEFT_RIGHT, FSUI_VSTR("Navigate")),
const bool circleOK = ImGui::GetIO().ConfigNavSwapGamepadButtons;
SetFullscreenFooterText(std::array{
std::make_pair(ICON_PF_DPAD_LEFT_RIGHT, FSUI_VSTR("Navigate")),
std::make_pair(ICON_PF_BUTTON_SQUARE, FSUI_VSTR("Load Global State")),
std::make_pair(ICON_PF_BUTTON_CROSS, FSUI_VSTR("Select")),
std::make_pair(ICON_PF_BUTTON_CIRCLE, FSUI_VSTR("Back"))});
std::make_pair(circleOK ? ICON_PF_BUTTON_CIRCLE : ICON_PF_BUTTON_CROSS, FSUI_VSTR("Select")),
std::make_pair(circleOK ? ICON_PF_BUTTON_CROSS : ICON_PF_BUTTON_CIRCLE, FSUI_VSTR("Back")),
});
}
else
{
SetFullscreenFooterText(std::array{std::make_pair(ICON_PF_ARROW_LEFT ICON_PF_ARROW_RIGHT, FSUI_VSTR("Navigate")),
SetFullscreenFooterText(std::array{
std::make_pair(ICON_PF_ARROW_LEFT ICON_PF_ARROW_RIGHT, FSUI_VSTR("Navigate")),
std::make_pair(ICON_PF_F1, FSUI_VSTR("Load Global State")),
std::make_pair(ICON_PF_ENTER, FSUI_VSTR("Select")),
std::make_pair(ICON_PF_ESC, FSUI_VSTR("Back"))});
std::make_pair(ICON_PF_ESC, FSUI_VSTR("Back")),
});
}
}
@@ -1430,19 +1521,20 @@ void FullscreenUI::DrawExitWindow()
if (IsGamepadInputSource())
{
const bool circleOK = ImGui::GetIO().ConfigNavSwapGamepadButtons;
SetFullscreenFooterText(std::array{
std::make_pair(ICON_PF_DPAD_LEFT_RIGHT, FSUI_VSTR("Navigate")),
std::make_pair(ICON_PF_BUTTON_CROSS, FSUI_VSTR("Select")),
std::make_pair(ICON_PF_BUTTON_CIRCLE, FSUI_VSTR("Back"))}
);
std::make_pair(circleOK ? ICON_PF_BUTTON_CIRCLE : ICON_PF_BUTTON_CROSS, FSUI_VSTR("Select")),
std::make_pair(circleOK ? ICON_PF_BUTTON_CROSS : ICON_PF_BUTTON_CIRCLE, FSUI_VSTR("Back")),
});
}
else
{
SetFullscreenFooterText(std::array{
std::make_pair(ICON_PF_ARROW_LEFT ICON_PF_ARROW_RIGHT, FSUI_VSTR("Navigate")),
std::make_pair(ICON_PF_ENTER, FSUI_VSTR("Select")),
std::make_pair(ICON_PF_ESC, FSUI_VSTR("Back"))}
);
std::make_pair(ICON_PF_ESC, FSUI_VSTR("Back")),
});
}
}
@@ -1518,7 +1610,9 @@ void FullscreenUI::DrawInputBindingButton(
return;
if (oneline)
InputManager::PrettifyInputBinding(value);
InputManager::PrettifyInputBinding(value, true);
else
InputManager::PrettifyInputBinding(value, false);
if (show_type)
{
@@ -3008,11 +3102,13 @@ void FullscreenUI::DrawSettingsWindow()
if (IsGamepadInputSource())
{
const bool circleOK = ImGui::GetIO().ConfigNavSwapGamepadButtons;
SetFullscreenFooterText(std::array{
std::make_pair(ICON_PF_DPAD_LEFT_RIGHT, FSUI_VSTR("Change Page")),
std::make_pair(ICON_PF_DPAD_UP_DOWN, FSUI_VSTR("Navigate")),
std::make_pair(ICON_PF_BUTTON_CROSS, FSUI_VSTR("Select")),
std::make_pair(ICON_PF_BUTTON_CIRCLE, FSUI_VSTR("Back"))});
std::make_pair(circleOK ? ICON_PF_BUTTON_CIRCLE : ICON_PF_BUTTON_CROSS, FSUI_VSTR("Select")),
std::make_pair(circleOK ? ICON_PF_BUTTON_CROSS : ICON_PF_BUTTON_CIRCLE, FSUI_VSTR("Back")),
});
}
else
{
@@ -3020,7 +3116,8 @@ void FullscreenUI::DrawSettingsWindow()
std::make_pair(ICON_PF_ARROW_LEFT ICON_PF_ARROW_RIGHT, FSUI_VSTR("Change Page")),
std::make_pair(ICON_PF_ARROW_UP ICON_PF_ARROW_DOWN, FSUI_VSTR("Navigate")),
std::make_pair(ICON_PF_ENTER, FSUI_VSTR("Select")),
std::make_pair(ICON_PF_ESC, FSUI_VSTR("Back"))});
std::make_pair(ICON_PF_ESC, FSUI_VSTR("Back")),
});
}
}
@@ -3139,17 +3236,50 @@ void FullscreenUI::DrawSummarySettingsPage()
void FullscreenUI::DrawInterfaceSettingsPage()
{
static constexpr const char* s_theme_name[] = {
FSUI_NSTR("Dark"),
FSUI_NSTR("Light"),
FSUI_NSTR("Grey Matter"),
FSUI_NSTR("Untouched Lagoon"),
FSUI_NSTR("Baby Pastel"),
FSUI_NSTR("Pizza Time!"),
FSUI_NSTR("PCSX2 Blue"),
FSUI_NSTR("Scarlet Devil"),
FSUI_NSTR("Violet Angel"),
FSUI_NSTR("Cobalt Sky"),
FSUI_NSTR("AMOLED"),
};
static constexpr const char* s_theme_value[] = {
"Dark",
"Light",
"GreyMatter",
"UntouchedLagoon",
"BabyPastel",
"PizzaBrown",
"PCSX2Blue",
"ScarletDevil",
"VioletAngel",
"CobaltSky",
"AMOLED",
};
SettingsInterface* bsi = GetEditingSettingsInterface();
BeginMenuButtons();
MenuHeading(FSUI_CSTR("Behaviour"));
MenuHeading(FSUI_CSTR("Appearance"));
DrawStringListSetting(bsi, FSUI_ICONSTR(ICON_FA_PAINT_BRUSH, "Theme"),
FSUI_CSTR("Selects the color style to be used for Big Picture Mode."),
"UI", "FullscreenUITheme", "Dark", s_theme_name, s_theme_value, std::size(s_theme_name), true);
DrawToggleSetting(bsi, FSUI_ICONSTR(ICON_FA_INFO_CIRCLE, "Use Save State Selector"),
FSUI_CSTR("Show a save state selector UI when switching slots instead of showing a notification bubble."),
"EmuCore", "UseSavestateSelector", true);
MenuHeading(FSUI_CSTR("Behaviour"));
DrawToggleSetting(bsi, FSUI_ICONSTR(ICON_PF_SNOOZE, "Inhibit Screensaver"),
FSUI_CSTR("Prevents the screen saver from activating and the host from sleeping while emulation is running."), "EmuCore",
"InhibitScreensaver", true);
DrawToggleSetting(bsi, FSUI_ICONSTR(ICON_FA_USER_CIRCLE, "Enable Discord Presence"),
FSUI_CSTR("Shows the game you are currently playing as part of your profile on Discord."), "UI", "DiscordPresence", false);
DrawToggleSetting(bsi, FSUI_ICONSTR(ICON_FA_PAUSE, "Pause On Start"), FSUI_CSTR("Pauses the emulator when a game is started."), "UI",
"StartPaused", false);
DrawToggleSetting(bsi, FSUI_ICONSTR(ICON_FA_EYE, "Pause On Focus Loss"),
@@ -3169,15 +3299,56 @@ void FullscreenUI::DrawInterfaceSettingsPage()
DrawToggleSetting(bsi, FSUI_ICONSTR(ICON_FA_ARCHIVE, "Create Save State Backups"),
FSUI_CSTR("Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix"),
"EmuCore", "BackupSavestate", true);
DrawToggleSetting(bsi, FSUI_ICONSTR(ICON_FA_INFO_CIRCLE, "Use Save State Selector"),
FSUI_CSTR("Show a save state selector UI when switching slots instead of showing a notification bubble."),
"EmuCore", "UseSavestateSelector", true);
if (DrawToggleSetting(bsi, FSUI_ICONSTR(ICON_FA_LIGHTBULB, "Use Light Theme"),
FSUI_CSTR("Uses a light coloured theme instead of the default dark theme."), "UI", "UseLightFullscreenUITheme", false))
// DrawStringListSetting dosn't have a callback for applying settings
const SmallString swap_mode = bsi->GetSmallStringValue("UI", "SwapOKFullscreenUI", "auto");
static constexpr const char* swap_names[] = {
FSUI_NSTR("Automatic"),
FSUI_NSTR("Enabled"),
FSUI_NSTR("Disabled"),
};
static constexpr const char* swap_values[] = {
"auto",
"true",
"false",
};
size_t swap_index = std::size(swap_values);
for (size_t i = 0; i < std::size(swap_values); i++)
{
ImGuiFullscreen::SetTheme(bsi->GetBoolValue("UI", "UseLightFullscreenUITheme", false));
if (swap_mode == swap_values[i])
{
swap_index = i;
break;
}
}
SmallStackString<256> swap_summery;
swap_summery.format(FSUI_FSTR("Uses {} as confirm when using a controller"), ICON_PF_BUTTON_CIRCLE);
if (MenuButtonWithValue(FSUI_ICONSTR(ICON_FA_GAMEPAD, "Swap OK/Cancel in Big Picture Mode"), swap_summery.c_str(),
(swap_index < std::size(swap_values)) ? Host::TranslateToCString(TR_CONTEXT, swap_names[swap_index]) : FSUI_CSTR("Unknown")))
{
ImGuiFullscreen::ChoiceDialogOptions cd_options;
cd_options.reserve(std::size(swap_values));
for (size_t i = 0; i < std::size(swap_values); i++)
cd_options.emplace_back(Host::TranslateToString(TR_CONTEXT, swap_names[i]), i == static_cast<size_t>(swap_index));
OpenChoiceDialog(FSUI_ICONSTR(ICON_FA_GAMEPAD, "Swap OK/Cancel in Big Picture Mode"), false, std::move(cd_options), [](s32 index, const std::string& title, bool checked) {
if (index >= 0)
{
auto lock = Host::GetSettingsLock();
SettingsInterface* bsi = GetEditingSettingsInterface(false);
bsi->SetStringValue("UI", "SwapOKFullscreenUI", swap_values[index]);
SetSettingsChanged(bsi);
ApplyConfirmSetting(bsi);
}
CloseChoiceDialog();
});
}
MenuHeading(FSUI_CSTR("Integration"));
DrawToggleSetting(bsi, FSUI_ICONSTR(ICON_FA_USER_CIRCLE, "Enable Discord Presence"),
FSUI_CSTR("Shows the game you are currently playing as part of your profile on Discord."), "UI", "DiscordPresence", false);
MenuHeading(FSUI_CSTR("Game Display"));
DrawToggleSetting(bsi, FSUI_ICONSTR(ICON_FA_TV, "Start Fullscreen"),
FSUI_CSTR("Automatically switches to fullscreen mode when a game is started."), "UI", "StartFullscreen", false);
@@ -3291,6 +3462,7 @@ void FullscreenUI::DrawBIOSSettingsPage()
SettingsInterface* bsi = GetEditingSettingsInterface(game_settings);
bsi->SetStringValue("Filenames", "BIOS", values[index].c_str());
SetSettingsChanged(bsi);
ApplyConfirmSetting(bsi);
CloseChoiceDialog();
});
}
@@ -3809,7 +3981,8 @@ void FullscreenUI::DrawGraphicsSettingsPage(SettingsInterface* bsi, bool show_ad
FSUI_NSTR("Normal (Vertex)"),
FSUI_NSTR("Special (Texture)"),
FSUI_NSTR("Special (Texture - Aggressive)"),
FSUI_NSTR("Align To Native"),
FSUI_NSTR("Align to Native"),
FSUI_NSTR("Align to Native - with Texture Offset"),
};
static constexpr const char* s_native_scaling_options[] = {
FSUI_NSTR("Normal (Default)"),
@@ -3977,8 +4150,8 @@ void FullscreenUI::DrawGraphicsSettingsPage(SettingsInterface* bsi, bool show_ad
static constexpr const char* s_gsdump_compression[] = {
FSUI_NSTR("Uncompressed"),
FSUI_NSTR("LZMA (xz)"),
FSUI_NSTR("Zstandard (zst)")
};
FSUI_NSTR("Zstandard (zst)"),
};
if (show_advanced_settings)
{
@@ -4314,11 +4487,11 @@ void FullscreenUI::DrawControllerSettingsPage()
DrawToggleSetting(bsi, FSUI_ICONSTR(ICON_FA_COG, "Enable SDL Input Source"),
FSUI_CSTR("The SDL input source supports most controllers."), "InputSources", "SDL", true, true, false);
DrawToggleSetting(bsi, FSUI_ICONSTR(ICON_FA_WIFI, "SDL DualShock 4 / DualSense Enhanced Mode"),
FSUI_CSTR("Provides vibration and LED control support over Bluetooth."), "InputSources", "SDLControllerEnhancedMode", false,
FSUI_CSTR("Provides vibration and LED control support over Bluetooth."), "InputSources", "SDLControllerEnhancedMode", true,
bsi->GetBoolValue("InputSources", "SDL", true), false);
DrawToggleSetting(bsi, FSUI_ICONSTR(ICON_FA_LIGHTBULB, "SDL DualSense Player LED"),
FSUI_CSTR("Enable/Disable the Player LED on DualSense controllers."), "InputSources", "SDLPS5PlayerLED", false,
bsi->GetBoolValue("InputSources", "SDLControllerEnhancedMode", true), false);
FSUI_CSTR("Enable/Disable the Player LED on DualSense controllers."), "InputSources", "SDLPS5PlayerLED", true,
bsi->GetBoolValue("InputSources", "SDLControllerEnhancedMode", true), true);
#ifdef _WIN32
DrawToggleSetting(bsi, FSUI_ICONSTR(ICON_FA_COG, "SDL Raw Input"), FSUI_CSTR("Allow SDL to use raw access to input devices."),
"InputSources", "SDLRawInput", false, bsi->GetBoolValue("InputSources", "SDL", true), false);
@@ -4768,14 +4941,14 @@ void FullscreenUI::DrawAdvancedSettingsPage()
FSUI_NSTR("Uncompressed"),
FSUI_NSTR("Deflate64"),
FSUI_NSTR("Zstandard"),
FSUI_NSTR("LZMA2")
FSUI_NSTR("LZMA2"),
};
static constexpr const char* s_savestate_compression_ratio[] = {
FSUI_NSTR("Low (Fast)"),
FSUI_NSTR("Medium (Recommended)"),
FSUI_NSTR("High"),
FSUI_NSTR("Very High (Slow, Not Recommended)")
FSUI_NSTR("Very High (Slow, Not Recommended)"),
};
if (show_advanced_settings)
@@ -5252,15 +5425,20 @@ void FullscreenUI::DrawPauseMenu(MainWindowType type)
if (IsGamepadInputSource())
{
SetFullscreenFooterText(std::array{std::make_pair(ICON_PF_DPAD_UP_DOWN, FSUI_VSTR("Change Selection")),
std::make_pair(ICON_PF_BUTTON_CROSS, FSUI_VSTR("Select")),
std::make_pair(ICON_PF_BUTTON_CIRCLE, FSUI_VSTR("Return To Game"))});
const bool circleOK = ImGui::GetIO().ConfigNavSwapGamepadButtons;
SetFullscreenFooterText(std::array{
std::make_pair(ICON_PF_DPAD_UP_DOWN, FSUI_VSTR("Change Selection")),
std::make_pair(circleOK ? ICON_PF_BUTTON_CIRCLE : ICON_PF_BUTTON_CROSS, FSUI_VSTR("Select")),
std::make_pair(circleOK ? ICON_PF_BUTTON_CROSS : ICON_PF_BUTTON_CIRCLE, FSUI_VSTR("Return To Game")),
});
}
else
{
SetFullscreenFooterText(std::array{
std::make_pair(ICON_PF_ARROW_UP ICON_PF_ARROW_DOWN, FSUI_VSTR("Change Selection")),
std::make_pair(ICON_PF_ENTER, FSUI_VSTR("Select")), std::make_pair(ICON_PF_ESC, FSUI_VSTR("Return To Game"))});
std::make_pair(ICON_PF_ENTER, FSUI_VSTR("Select")),
std::make_pair(ICON_PF_ESC, FSUI_VSTR("Return To Game")),
});
}
}
@@ -5685,18 +5863,22 @@ void FullscreenUI::DrawSaveStateSelector(bool is_loading)
{
if (IsGamepadInputSource())
{
const bool circleOK = ImGui::GetIO().ConfigNavSwapGamepadButtons;
SetFullscreenFooterText(std::array{
std::make_pair(ICON_PF_DPAD, FSUI_VSTR("Select State")),
std::make_pair(ICON_PF_BUTTON_SQUARE, FSUI_VSTR("Options")),
std::make_pair(ICON_PF_BUTTON_CROSS, FSUI_VSTR("Load/Save State")),
std::make_pair(ICON_PF_BUTTON_CIRCLE, FSUI_VSTR("Cancel"))});
std::make_pair(circleOK ? ICON_PF_BUTTON_CIRCLE : ICON_PF_BUTTON_CROSS, FSUI_VSTR("Load/Save State")),
std::make_pair(circleOK ? ICON_PF_BUTTON_CROSS : ICON_PF_BUTTON_CIRCLE, FSUI_VSTR("Cancel")),
});
}
else
{
SetFullscreenFooterText(std::array{
std::make_pair(ICON_PF_ARROW_UP ICON_PF_ARROW_DOWN ICON_PF_ARROW_LEFT ICON_PF_ARROW_RIGHT, FSUI_VSTR("Select State")),
std::make_pair(ICON_PF_F1, FSUI_VSTR("Options")), std::make_pair(ICON_PF_ENTER, FSUI_VSTR("Load/Save State")),
std::make_pair(ICON_PF_ESC, FSUI_VSTR("Cancel"))});
std::make_pair(ICON_PF_F1, FSUI_VSTR("Options")),
std::make_pair(ICON_PF_ENTER, FSUI_VSTR("Load/Save State")),
std::make_pair(ICON_PF_ESC, FSUI_VSTR("Cancel")),
});
}
}
}
@@ -5980,21 +6162,26 @@ void FullscreenUI::DrawGameListWindow()
if (IsGamepadInputSource())
{
const bool circleOK = ImGui::GetIO().ConfigNavSwapGamepadButtons;
SetFullscreenFooterText(std::array{
std::make_pair(ICON_PF_DPAD, FSUI_VSTR("Select Game")),
std::make_pair(ICON_PF_START, FSUI_VSTR("Settings")),
std::make_pair(ICON_PF_BUTTON_TRIANGLE, FSUI_VSTR("Change View")),
std::make_pair(ICON_PF_BUTTON_SQUARE, FSUI_VSTR("Launch Options")),
std::make_pair(ICON_PF_BUTTON_CROSS, FSUI_VSTR("Start Game")),
std::make_pair(ICON_PF_BUTTON_CIRCLE, FSUI_VSTR("Back"))});
std::make_pair(circleOK ? ICON_PF_BUTTON_CIRCLE : ICON_PF_BUTTON_CROSS, FSUI_VSTR("Start Game")),
std::make_pair(circleOK ? ICON_PF_BUTTON_CROSS : ICON_PF_BUTTON_CIRCLE, FSUI_VSTR("Back")),
});
}
else
{
SetFullscreenFooterText(std::array{
std::make_pair(ICON_PF_ARROW_UP ICON_PF_ARROW_DOWN ICON_PF_ARROW_LEFT ICON_PF_ARROW_RIGHT, FSUI_VSTR("Select Game")),
std::make_pair(ICON_PF_F1, FSUI_VSTR("Change View")), std::make_pair(ICON_PF_F2, FSUI_VSTR("Settings")),
std::make_pair(ICON_PF_F3, FSUI_VSTR("Launch Options")), std::make_pair(ICON_PF_ENTER, FSUI_VSTR("Start Game")),
std::make_pair(ICON_PF_ESC, FSUI_VSTR("Back"))});
std::make_pair(ICON_PF_F1, FSUI_VSTR("Change View")),
std::make_pair(ICON_PF_F2, FSUI_VSTR("Settings")),
std::make_pair(ICON_PF_F3, FSUI_VSTR("Launch Options")),
std::make_pair(ICON_PF_ENTER, FSUI_VSTR("Start Game")),
std::make_pair(ICON_PF_ESC, FSUI_VSTR("Back")),
});
}
}
@@ -6966,9 +7153,11 @@ TRANSLATE_NOOP("FullscreenUI", "Input Profile");
TRANSLATE_NOOP("FullscreenUI", "Options");
TRANSLATE_NOOP("FullscreenUI", "Copies the current global settings to this game.");
TRANSLATE_NOOP("FullscreenUI", "Clears all settings set for this game.");
TRANSLATE_NOOP("FullscreenUI", "Appearance");
TRANSLATE_NOOP("FullscreenUI", "Selects the color style to be used for Big Picture Mode.");
TRANSLATE_NOOP("FullscreenUI", "Show a save state selector UI when switching slots instead of showing a notification bubble.");
TRANSLATE_NOOP("FullscreenUI", "Behaviour");
TRANSLATE_NOOP("FullscreenUI", "Prevents the screen saver from activating and the host from sleeping while emulation is running.");
TRANSLATE_NOOP("FullscreenUI", "Shows the game you are currently playing as part of your profile on Discord.");
TRANSLATE_NOOP("FullscreenUI", "Pauses the emulator when a game is started.");
TRANSLATE_NOOP("FullscreenUI", "Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back.");
TRANSLATE_NOOP("FullscreenUI", "Pauses the emulator when a controller with bindings is disconnected.");
@@ -6976,8 +7165,8 @@ TRANSLATE_NOOP("FullscreenUI", "Pauses the emulator when you open the quick menu
TRANSLATE_NOOP("FullscreenUI", "Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed.");
TRANSLATE_NOOP("FullscreenUI", "Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time.");
TRANSLATE_NOOP("FullscreenUI", "Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix");
TRANSLATE_NOOP("FullscreenUI", "Show a save state selector UI when switching slots instead of showing a notification bubble.");
TRANSLATE_NOOP("FullscreenUI", "Uses a light coloured theme instead of the default dark theme.");
TRANSLATE_NOOP("FullscreenUI", "Integration");
TRANSLATE_NOOP("FullscreenUI", "Shows the game you are currently playing as part of your profile on Discord.");
TRANSLATE_NOOP("FullscreenUI", "Game Display");
TRANSLATE_NOOP("FullscreenUI", "Automatically switches to fullscreen mode when a game is started.");
TRANSLATE_NOOP("FullscreenUI", "Switches between full screen and windowed when the window is double-clicked.");
@@ -7384,6 +7573,7 @@ TRANSLATE_NOOP("FullscreenUI", "Automatic mapping completed for {}.");
TRANSLATE_NOOP("FullscreenUI", "Automatic mapping failed for {}.");
TRANSLATE_NOOP("FullscreenUI", "Game settings initialized with global settings for '{}'.");
TRANSLATE_NOOP("FullscreenUI", "Game settings have been cleared for '{}'.");
TRANSLATE_NOOP("FullscreenUI", "Uses {} as confirm when using a controller");
TRANSLATE_NOOP("FullscreenUI", "Slot {}");
TRANSLATE_NOOP("FullscreenUI", "{} (Current)");
TRANSLATE_NOOP("FullscreenUI", "{} (Folder)");
@@ -7428,6 +7618,19 @@ TRANSLATE_NOOP("FullscreenUI", "Folder Settings");
TRANSLATE_NOOP("FullscreenUI", "Advanced Settings");
TRANSLATE_NOOP("FullscreenUI", "Patches");
TRANSLATE_NOOP("FullscreenUI", "Cheats");
TRANSLATE_NOOP("FullscreenUI", "Dark");
TRANSLATE_NOOP("FullscreenUI", "Light");
TRANSLATE_NOOP("FullscreenUI", "Grey Matter");
TRANSLATE_NOOP("FullscreenUI", "Untouched Lagoon");
TRANSLATE_NOOP("FullscreenUI", "Baby Pastel");
TRANSLATE_NOOP("FullscreenUI", "Pizza Time!");
TRANSLATE_NOOP("FullscreenUI", "PCSX2 Blue");
TRANSLATE_NOOP("FullscreenUI", "Scarlet Devil");
TRANSLATE_NOOP("FullscreenUI", "Violet Angel");
TRANSLATE_NOOP("FullscreenUI", "Cobalt Sky");
TRANSLATE_NOOP("FullscreenUI", "AMOLED");
TRANSLATE_NOOP("FullscreenUI", "Enabled");
TRANSLATE_NOOP("FullscreenUI", "Disabled");
TRANSLATE_NOOP("FullscreenUI", "2% [1 FPS (NTSC) / 1 FPS (PAL)]");
TRANSLATE_NOOP("FullscreenUI", "10% [6 FPS (NTSC) / 5 FPS (PAL)]");
TRANSLATE_NOOP("FullscreenUI", "25% [15 FPS (NTSC) / 12 FPS (PAL)]");
@@ -7550,13 +7753,13 @@ TRANSLATE_NOOP("FullscreenUI", "Sprites/Triangles");
TRANSLATE_NOOP("FullscreenUI", "Blended Sprites/Triangles");
TRANSLATE_NOOP("FullscreenUI", "1 (Normal)");
TRANSLATE_NOOP("FullscreenUI", "2 (Aggressive)");
TRANSLATE_NOOP("FullscreenUI", "Disabled");
TRANSLATE_NOOP("FullscreenUI", "Inside Target");
TRANSLATE_NOOP("FullscreenUI", "Merge Targets");
TRANSLATE_NOOP("FullscreenUI", "Normal (Vertex)");
TRANSLATE_NOOP("FullscreenUI", "Special (Texture)");
TRANSLATE_NOOP("FullscreenUI", "Special (Texture - Aggressive)");
TRANSLATE_NOOP("FullscreenUI", "Align To Native");
TRANSLATE_NOOP("FullscreenUI", "Align to Native");
TRANSLATE_NOOP("FullscreenUI", "Align to Native - with Texture Offset");
TRANSLATE_NOOP("FullscreenUI", "Aggressive");
TRANSLATE_NOOP("FullscreenUI", "Half");
TRANSLATE_NOOP("FullscreenUI", "Force Bilinear");
@@ -7630,8 +7833,9 @@ TRANSLATE_NOOP("FullscreenUI", "Select Disc Path");
TRANSLATE_NOOP("FullscreenUI", "Cannot show details for games which were not scanned in the game list.");
TRANSLATE_NOOP("FullscreenUI", "Copy Settings");
TRANSLATE_NOOP("FullscreenUI", "Clear Settings");
TRANSLATE_NOOP("FullscreenUI", "Theme");
TRANSLATE_NOOP("FullscreenUI", "Use Save State Selector");
TRANSLATE_NOOP("FullscreenUI", "Inhibit Screensaver");
TRANSLATE_NOOP("FullscreenUI", "Enable Discord Presence");
TRANSLATE_NOOP("FullscreenUI", "Pause On Start");
TRANSLATE_NOOP("FullscreenUI", "Pause On Focus Loss");
TRANSLATE_NOOP("FullscreenUI", "Pause On Controller Disconnection");
@@ -7639,8 +7843,8 @@ TRANSLATE_NOOP("FullscreenUI", "Pause On Menu");
TRANSLATE_NOOP("FullscreenUI", "Confirm Shutdown");
TRANSLATE_NOOP("FullscreenUI", "Save State On Shutdown");
TRANSLATE_NOOP("FullscreenUI", "Create Save State Backups");
TRANSLATE_NOOP("FullscreenUI", "Use Save State Selector");
TRANSLATE_NOOP("FullscreenUI", "Use Light Theme");
TRANSLATE_NOOP("FullscreenUI", "Swap OK/Cancel in Big Picture Mode");
TRANSLATE_NOOP("FullscreenUI", "Enable Discord Presence");
TRANSLATE_NOOP("FullscreenUI", "Start Fullscreen");
TRANSLATE_NOOP("FullscreenUI", "Double-Click Toggles Fullscreen");
TRANSLATE_NOOP("FullscreenUI", "Hide Cursor In Fullscreen");

View File

@@ -32,6 +32,7 @@ namespace FullscreenUI
void ReturnToPreviousWindow();
void ReturnToMainWindow();
void SetStandardSelectionFooterText(bool back_instead_of_cancel);
void LocaleChanged();
void Shutdown(bool clear_state);
void Render();
@@ -51,4 +52,7 @@ namespace Host
void OnCoverDownloaderOpenRequested();
void OnCreateMemoryCardOpenRequested();
/// Did Playstation in the currently selected locale use circle as confirm
bool LocaleCircleConfirm();
} // namespace Host

View File

@@ -86,7 +86,6 @@ namespace ImGuiFullscreen
static u32 s_menu_button_index = 0;
static u32 s_close_button_state = 0;
static FocusResetType s_focus_reset_queued = FocusResetType::None;
static bool s_light_theme = false;
static LRUCache<std::string, std::shared_ptr<GSTexture>> s_texture_cache(128, true);
static std::shared_ptr<GSTexture> s_placeholder_texture;
@@ -2668,10 +2667,10 @@ void ImGuiFullscreen::DrawNotifications(ImVec2& position, float spacing)
ImFont* const title_font = ImGuiFullscreen::g_large_font;
ImFont* const text_font = ImGuiFullscreen::g_medium_font;
const u32 toast_background_color = s_light_theme ? IM_COL32(241, 241, 241, 255) : IM_COL32(0x21, 0x21, 0x21, 255);
const u32 toast_border_color = s_light_theme ? IM_COL32(0x88, 0x88, 0x88, 255) : IM_COL32(0x48, 0x48, 0x48, 255);
const u32 toast_title_color = s_light_theme ? IM_COL32(1, 1, 1, 255) : IM_COL32(0xff, 0xff, 0xff, 255);
const u32 toast_text_color = s_light_theme ? IM_COL32(0, 0, 0, 255) : IM_COL32(0xff, 0xff, 0xff, 255);
const u32 toast_background_color = IM_COL32(0x21, 0x21, 0x21, 255);
const u32 toast_border_color = IM_COL32(0x48, 0x48, 0x48, 255);
const u32 toast_title_color = IM_COL32(0xff, 0xff, 0xff, 255);
const u32 toast_text_color = IM_COL32(0xff, 0xff, 0xff, 255);
for (u32 index = 0; index < static_cast<u32>(s_notifications.size());)
{
@@ -2839,13 +2838,10 @@ void ImGuiFullscreen::DrawToast()
}
}
void ImGuiFullscreen::SetTheme(bool light)
void ImGuiFullscreen::SetTheme(std::string_view theme)
{
s_light_theme = light;
if (!light)
if (theme == "Dark")
{
// dark
UIBackgroundColor = HEX_TO_IMVEC4(0x212121, 0xff);
UIBackgroundTextColor = HEX_TO_IMVEC4(0xffffff, 0xff);
UIBackgroundLineColor = HEX_TO_IMVEC4(0xf0f0f0, 0xff);
@@ -2863,9 +2859,8 @@ void ImGuiFullscreen::SetTheme(bool light)
UISecondaryWeakColor = HEX_TO_IMVEC4(0x002171, 0xff);
UISecondaryTextColor = HEX_TO_IMVEC4(0xffffff, 0xff);
}
else
else if (theme == "Light")
{
// light
UIBackgroundColor = HEX_TO_IMVEC4(0xc8c8c8, 0xff);
UIBackgroundTextColor = HEX_TO_IMVEC4(0x000000, 0xff);
UIBackgroundLineColor = HEX_TO_IMVEC4(0xe1e2e1, 0xff);
@@ -2883,4 +2878,175 @@ void ImGuiFullscreen::SetTheme(bool light)
UISecondaryWeakColor = HEX_TO_IMVEC4(0xc0cfff, 0xff);
UISecondaryTextColor = HEX_TO_IMVEC4(0x000000, 0xff);
}
else if (theme == "AMOLED")
{
UIBackgroundColor = HEX_TO_IMVEC4(0x000000, 0xff);
UIBackgroundTextColor = HEX_TO_IMVEC4(0xffffff, 0xff);
UIBackgroundLineColor = HEX_TO_IMVEC4(0xf0f0f0, 0xff);
UIBackgroundHighlightColor = HEX_TO_IMVEC4(0x0c0c0c, 0xff);
UIPopupBackgroundColor = HEX_TO_IMVEC4(0x212121, 0xf2);
UIPrimaryColor = HEX_TO_IMVEC4(0x0a0a0a, 0xff);
UIPrimaryLightColor = HEX_TO_IMVEC4(0xb5b5b5, 0xff);
UIPrimaryDarkColor = HEX_TO_IMVEC4(0x000000, 0xff);
UIPrimaryTextColor = HEX_TO_IMVEC4(0xffffff, 0xff);
UIDisabledColor = HEX_TO_IMVEC4(0x8d8d8d, 0xff);
UITextHighlightColor = HEX_TO_IMVEC4(0x676767, 0xff);
UIPrimaryLineColor = HEX_TO_IMVEC4(0xffffff, 0xff);
UISecondaryColor = HEX_TO_IMVEC4(0x969696, 0xff);
UISecondaryStrongColor = HEX_TO_IMVEC4(0x191919, 0xff);
UISecondaryWeakColor = HEX_TO_IMVEC4(0x474747, 0xff);
UISecondaryTextColor = HEX_TO_IMVEC4(0xffffff, 0xff);
}
else if (theme == "CobaltSky")
{
UIBackgroundColor = HEX_TO_IMVEC4(0x2b3760, 0xff);
UIBackgroundTextColor = HEX_TO_IMVEC4(0xffffff, 0xff);
UIBackgroundLineColor = HEX_TO_IMVEC4(0xf0f0f0, 0xff);
UIBackgroundHighlightColor = HEX_TO_IMVEC4(0x3b54ac, 0xff);
UIPopupBackgroundColor = HEX_TO_IMVEC4(0x2b3760, 0xf2);
UIPrimaryColor = HEX_TO_IMVEC4(0x202e5a, 0xff);
UIPrimaryLightColor = HEX_TO_IMVEC4(0xb5b5b5, 0xff);
UIPrimaryDarkColor = HEX_TO_IMVEC4(0x222c4d, 0xff);
UIPrimaryTextColor = HEX_TO_IMVEC4(0xffffff, 0xff);
UIDisabledColor = HEX_TO_IMVEC4(0x8d8d8d, 0xff);
UITextHighlightColor = HEX_TO_IMVEC4(0x676767, 0xff);
UIPrimaryLineColor = HEX_TO_IMVEC4(0xffffff, 0xff);
UISecondaryColor = HEX_TO_IMVEC4(0x969696, 0xff);
UISecondaryStrongColor = HEX_TO_IMVEC4(0x245dda, 0xff);
UISecondaryWeakColor = HEX_TO_IMVEC4(0x3a3d7b, 0xff);
UISecondaryTextColor = HEX_TO_IMVEC4(0xffffff, 0xff);
}
else if (theme == "GreyMatter")
{
UIBackgroundColor = HEX_TO_IMVEC4(0x353944, 0xff);
UIBackgroundTextColor = HEX_TO_IMVEC4(0xffffff, 0xff);
UIBackgroundLineColor = HEX_TO_IMVEC4(0xf0f0f0, 0xff);
UIBackgroundHighlightColor = HEX_TO_IMVEC4(0x484d57, 0xff);
UIPopupBackgroundColor = HEX_TO_IMVEC4(0x212121, 0xf2);
UIPrimaryColor = HEX_TO_IMVEC4(0x292d35, 0xff);
UIPrimaryLightColor = HEX_TO_IMVEC4(0xb5b5b5, 0xff);
UIPrimaryDarkColor = HEX_TO_IMVEC4(0x212121, 0xff);
UIPrimaryTextColor = HEX_TO_IMVEC4(0xffffff, 0xff);
UIDisabledColor = HEX_TO_IMVEC4(0x8d8d8d, 0xff);
UITextHighlightColor = HEX_TO_IMVEC4(0x676767, 0xff);
UIPrimaryLineColor = HEX_TO_IMVEC4(0xffffff, 0xff);
UISecondaryColor = HEX_TO_IMVEC4(0x969696, 0xff);
UISecondaryStrongColor = HEX_TO_IMVEC4(0x191919, 0xff);
UISecondaryWeakColor = HEX_TO_IMVEC4(0x2a2e36, 0xff);
UISecondaryTextColor = HEX_TO_IMVEC4(0xffffff, 0xff);
}
else if (theme == "UntouchedLagoon")
{
UIBackgroundColor = HEX_TO_IMVEC4(0x9db1bb, 0xff);
UIBackgroundTextColor = HEX_TO_IMVEC4(0x000000, 0xff);
UIBackgroundLineColor = HEX_TO_IMVEC4(0xf0f0f0, 0xff);
UIBackgroundHighlightColor = HEX_TO_IMVEC4(0x1b7f7f, 0xff);
UIPopupBackgroundColor = HEX_TO_IMVEC4(0x488c8c, 0xf2);
UIPrimaryColor = HEX_TO_IMVEC4(0xa2c2bc, 0xff);
UIPrimaryLightColor = HEX_TO_IMVEC4(0xadcfc8, 0xff);
UIPrimaryDarkColor = HEX_TO_IMVEC4(0x488c8c, 0xff);
UIPrimaryTextColor = HEX_TO_IMVEC4(0x000000, 0xff);
UIDisabledColor = HEX_TO_IMVEC4(0x4b4b4b, 0xff);
UITextHighlightColor = HEX_TO_IMVEC4(0x676767, 0xff);
UIPrimaryLineColor = HEX_TO_IMVEC4(0xffffff, 0xff);
UISecondaryColor = HEX_TO_IMVEC4(0x969696, 0xff);
UISecondaryStrongColor = HEX_TO_IMVEC4(0x2a5151, 0xff);
UISecondaryWeakColor = HEX_TO_IMVEC4(0x475055, 0xff);
UISecondaryTextColor = HEX_TO_IMVEC4(0x000000, 0xff);
}
else if (theme == "BabyPastel")
{
UIBackgroundColor = HEX_TO_IMVEC4(0xf1d9ee, 0xff);
UIBackgroundTextColor = HEX_TO_IMVEC4(0x000000, 0xff);
UIBackgroundLineColor = HEX_TO_IMVEC4(0xe05885, 0xff);
UIBackgroundHighlightColor = HEX_TO_IMVEC4(0xe05885, 0xff);
UIPopupBackgroundColor = HEX_TO_IMVEC4(0xeba0b9, 0xf2);
UIPrimaryColor = HEX_TO_IMVEC4(0xffaec9, 0xff);
UIPrimaryLightColor = HEX_TO_IMVEC4(0xe05885, 0xff);
UIPrimaryDarkColor = HEX_TO_IMVEC4(0xc3859a, 0xff);
UIPrimaryTextColor = HEX_TO_IMVEC4(0x000000, 0xff);
UIDisabledColor = HEX_TO_IMVEC4(0x4b4b4b, 0xff);
UITextHighlightColor = HEX_TO_IMVEC4(0xeba0b9, 0xff);
UIPrimaryLineColor = HEX_TO_IMVEC4(0xffffff, 0xff);
UISecondaryColor = HEX_TO_IMVEC4(0xe05885, 0xff);
UISecondaryStrongColor = HEX_TO_IMVEC4(0xdc6c68, 0xff);
UISecondaryWeakColor = HEX_TO_IMVEC4(0xab5451, 0xff);
UISecondaryTextColor = HEX_TO_IMVEC4(0x000000, 0xff);
}
else if (theme == "PizzaBrown")
{
UIBackgroundColor = HEX_TO_IMVEC4(0xd9c9ba, 0xff);
UIBackgroundTextColor = HEX_TO_IMVEC4(0x000000, 0xff);
UIBackgroundLineColor = HEX_TO_IMVEC4(0xf0f0f0, 0xff);
UIBackgroundHighlightColor = HEX_TO_IMVEC4(0xaa5a36, 0xff);
UIPopupBackgroundColor = HEX_TO_IMVEC4(0xefad42, 0xf2);
UIPrimaryColor = HEX_TO_IMVEC4(0xe9bb93, 0xff);
UIPrimaryLightColor = HEX_TO_IMVEC4(0xf9e7ac, 0xff);
UIPrimaryDarkColor = HEX_TO_IMVEC4(0xefad42, 0xff);
UIPrimaryTextColor = HEX_TO_IMVEC4(0x000000, 0xff);
UIDisabledColor = HEX_TO_IMVEC4(0x4b4b4b, 0xff);
UITextHighlightColor = HEX_TO_IMVEC4(0x676767, 0xff);
UIPrimaryLineColor = HEX_TO_IMVEC4(0xffffff, 0xff);
UISecondaryColor = HEX_TO_IMVEC4(0x969696, 0xff);
UISecondaryStrongColor = HEX_TO_IMVEC4(0xaf1c2f, 0xff);
UISecondaryWeakColor = HEX_TO_IMVEC4(0xab5451, 0xff);
UISecondaryTextColor = HEX_TO_IMVEC4(0x000000, 0xff);
}
else if (theme == "ScarletDevil")
{
UIBackgroundColor = HEX_TO_IMVEC4(0x782c44, 0xff);
UIBackgroundTextColor = HEX_TO_IMVEC4(0xffffff, 0xff);
UIBackgroundLineColor = HEX_TO_IMVEC4(0xf0f0f0, 0xff);
UIBackgroundHighlightColor = HEX_TO_IMVEC4(0xa73e5f, 0xff);
UIPopupBackgroundColor = HEX_TO_IMVEC4(0x88475d, 0xf2);
UIPrimaryColor = HEX_TO_IMVEC4(0x4f2c44, 0xff);
UIPrimaryLightColor = HEX_TO_IMVEC4(0xb5b5b5, 0xff);
UIPrimaryDarkColor = HEX_TO_IMVEC4(0x632438, 0xff);
UIPrimaryTextColor = HEX_TO_IMVEC4(0xffffff, 0xff);
UIDisabledColor = HEX_TO_IMVEC4(0x969696, 0xff);
UITextHighlightColor = HEX_TO_IMVEC4(0x676767, 0xff);
UIPrimaryLineColor = HEX_TO_IMVEC4(0xffffff, 0xff);
UISecondaryColor = HEX_TO_IMVEC4(0x969696, 0xff);
UISecondaryStrongColor = HEX_TO_IMVEC4(0xc80000, 0xff);
UISecondaryWeakColor = HEX_TO_IMVEC4(0x8a334e, 0xff);
UISecondaryTextColor = HEX_TO_IMVEC4(0xffffff, 0xff);
}
else if (theme == "VioletAngel")
{
UIBackgroundColor = HEX_TO_IMVEC4(0x6e1e7d, 0xff);
UIBackgroundTextColor = HEX_TO_IMVEC4(0xffffff, 0xff);
UIBackgroundLineColor = HEX_TO_IMVEC4(0x862c9c, 0xff);
UIBackgroundHighlightColor = HEX_TO_IMVEC4(0x862c9c, 0xff);
UIPopupBackgroundColor = HEX_TO_IMVEC4(0x502657, 0xf2);
UIPrimaryColor = HEX_TO_IMVEC4(0x321846, 0xff);
UIPrimaryLightColor = HEX_TO_IMVEC4(0x9833d6, 0xff);
UIPrimaryDarkColor = HEX_TO_IMVEC4(0x70269e, 0xff);
UIPrimaryTextColor = HEX_TO_IMVEC4(0xffffff, 0xff);
UIDisabledColor = HEX_TO_IMVEC4(0x969696, 0xff);
UITextHighlightColor = HEX_TO_IMVEC4(0x676767, 0xff);
UIPrimaryLineColor = HEX_TO_IMVEC4(0xffffff, 0xff);
UISecondaryColor = HEX_TO_IMVEC4(0xe200cb, 0xff);
UISecondaryStrongColor = HEX_TO_IMVEC4(0xff00e6, 0xff);
UISecondaryWeakColor = HEX_TO_IMVEC4(0x561d79, 0xff);
UISecondaryTextColor = HEX_TO_IMVEC4(0xffffff, 0xff);
}
else if (theme == "PCSX2Blue")
{
UIBackgroundColor = HEX_TO_IMVEC4(0x819af0, 0xff);
UIBackgroundTextColor = HEX_TO_IMVEC4(0x000000, 0xff);
UIBackgroundLineColor = HEX_TO_IMVEC4(0x89a5ff, 0xff);
UIBackgroundHighlightColor = HEX_TO_IMVEC4(0xfefffe, 0xff);
UIPopupBackgroundColor = HEX_TO_IMVEC4(0xb4cffe, 0xf2);
UIPrimaryColor = HEX_TO_IMVEC4(0x92b6fe, 0xff);
UIPrimaryLightColor = HEX_TO_IMVEC4(0x89a5ff, 0xff);
UIPrimaryDarkColor = HEX_TO_IMVEC4(0x7c8ef3, 0xff);
UIPrimaryTextColor = HEX_TO_IMVEC4(0x000000, 0xff);
UIDisabledColor = HEX_TO_IMVEC4(0x4b4b4b, 0xff);
UITextHighlightColor = HEX_TO_IMVEC4(0x676767, 0xff);
UIPrimaryLineColor = HEX_TO_IMVEC4(0xffffff, 0xff);
UISecondaryColor = HEX_TO_IMVEC4(0x92b6fe, 0xff);
UISecondaryStrongColor = HEX_TO_IMVEC4(0x0c53c5, 0xff);
UISecondaryWeakColor = HEX_TO_IMVEC4(0x819af0, 0xff);
UISecondaryTextColor = HEX_TO_IMVEC4(0x000000, 0xff);
}
}

View File

@@ -91,7 +91,7 @@ namespace ImGuiFullscreen
/// Initializes, setting up any state.
bool Initialize(const char* placeholder_image_path);
void SetTheme(bool light);
void SetTheme(std::string_view theme);
void SetFonts(ImFont* standard_font, ImFont* medium_font, ImFont* large_font);
bool UpdateLayoutScale();

View File

@@ -489,7 +489,7 @@ bool ImGuiManager::AddIconFonts(float size)
{
// clang-format off
static constexpr ImWchar range_fa[] = { 0xe06f,0xe06f,0xf002,0xf002,0xf005,0xf005,0xf007,0xf007,0xf00c,0xf00e,0xf011,0xf011,0xf013,0xf013,0xf017,0xf017,0xf019,0xf019,0xf021,0xf023,0xf025,0xf028,0xf02b,0xf02b,0xf02e,0xf02e,0xf030,0xf030,0xf03a,0xf03a,0xf03d,0xf03e,0xf04b,0xf04c,0xf04e,0xf04e,0xf050,0xf050,0xf052,0xf052,0xf05a,0xf05a,0xf05e,0xf05e,0xf063,0xf063,0xf067,0xf067,0xf06a,0xf06a,0xf06e,0xf06e,0xf071,0xf071,0xf077,0xf078,0xf07b,0xf07c,0xf084,0xf084,0xf091,0xf091,0xf0ac,0xf0ad,0xf0b0,0xf0b0,0xf0c5,0xf0c5,0xf0c7,0xf0c8,0xf0cb,0xf0cb,0xf0d0,0xf0d0,0xf0dc,0xf0dc,0xf0e2,0xf0e2,0xf0eb,0xf0eb,0xf0f3,0xf0f3,0xf0fe,0xf0fe,0xf11b,0xf11c,0xf120,0xf121,0xf129,0xf12a,0xf140,0xf140,0xf14a,0xf14a,0xf15b,0xf15b,0xf15d,0xf15d,0xf187,0xf188,0xf191,0xf192,0xf1b3,0xf1b3,0xf1de,0xf1de,0xf1e6,0xf1e6,0xf1ea,0xf1eb,0xf1f8,0xf1f8,0xf1fc,0xf1fc,0xf21e,0xf21e,0xf245,0xf245,0xf26c,0xf26c,0xf279,0xf279,0xf2bd,0xf2bd,0xf2db,0xf2db,0xf2f2,0xf2f2,0xf302,0xf302,0xf3c1,0xf3c1,0xf3fd,0xf3fd,0xf410,0xf410,0xf462,0xf462,0xf466,0xf466,0xf4e2,0xf4e2,0xf51f,0xf51f,0xf545,0xf545,0xf54c,0xf54c,0xf553,0xf553,0xf56d,0xf56d,0xf5a2,0xf5a2,0xf65d,0xf65e,0xf6a9,0xf6a9,0xf70e,0xf70e,0xf756,0xf756,0xf780,0xf780,0xf794,0xf794,0xf815,0xf815,0xf84c,0xf84c,0xf8cc,0xf8cc,0x0,0x0 };
static constexpr ImWchar range_pf[] = { 0x2198,0x2199,0x219e,0x21a3,0x21b0,0x21b3,0x21ba,0x21c3,0x21ce,0x21ce,0x21d0,0x21d4,0x21dc,0x21dd,0x21e0,0x21e3,0x21f3,0x21f3,0x21f7,0x21f8,0x21fa,0x21fb,0x221a,0x221a,0x227a,0x227d,0x22bf,0x22c8,0x2349,0x2349,0x235a,0x235e,0x2360,0x2361,0x2364,0x2367,0x237a,0x237b,0x237d,0x237d,0x237f,0x237f,0x23b2,0x23b5,0x23cc,0x23cc,0x23f4,0x23f7,0x2427,0x243a,0x243d,0x243d,0x2443,0x2443,0x2460,0x246b,0x248f,0x248f,0x24f5,0x24fd,0x24ff,0x24ff,0x2605,0x2605,0x2699,0x2699,0x278a,0x278e,0xe001,0xe001,0xff21,0xff3a,0x0,0x0 };
static constexpr ImWchar range_pf[] = { 0x2198,0x2199,0x219e,0x21a7,0x21b0,0x21b3,0x21ba,0x21c3,0x21ce,0x21ce,0x21d0,0x21d4,0x21dc,0x21dd,0x21e0,0x21e3,0x21e6,0x21e8,0x21f3,0x21f3,0x21f7,0x21f8,0x21fa,0x21fb,0x2206,0x2208,0x221a,0x221a,0x227a,0x227d,0x22bf,0x22c8,0x2349,0x2349,0x235a,0x235e,0x2360,0x2361,0x2364,0x2367,0x237a,0x237b,0x237d,0x237d,0x237f,0x237f,0x23b2,0x23b5,0x23cc,0x23cc,0x23f4,0x23f7,0x2427,0x243a,0x243d,0x243d,0x2443,0x2443,0x2460,0x246b,0x248f,0x248f,0x24f5,0x24fd,0x24ff,0x24ff,0x2605,0x2605,0x2699,0x2699,0x278a,0x278e,0xe000,0xe001,0xff21,0xff3a,0x0,0x0 };
// clang-format on
{

View File

@@ -45,6 +45,17 @@ std::string DInputSource::GetDeviceIdentifier(u32 index)
return fmt::format("DInput-{}", index);
}
static constexpr const char* s_dinput_axis_names[] = {
"X Axis",
"Y Axis",
"Z Axis",
"Z Rotation",
"X Rotation",
"Y Rotation",
"Slider 1",
"Slider 2",
};
static constexpr std::array<const char*, DInputSource::NUM_HAT_DIRECTIONS> s_hat_directions = {{"Up", "Down", "Left", "Right"}};
bool DInputSource::Initialize(SettingsInterface& si, std::unique_lock<std::mutex>& settings_lock)
@@ -150,6 +161,15 @@ void DInputSource::Shutdown()
GetDeviceIdentifier(index));
m_controllers.pop_back();
}
m_toplevel_window = nullptr;
m_dinput.reset();
m_dinput_module.reset();
}
bool DInputSource::IsInitialized()
{
return m_toplevel_window;
}
bool DInputSource::AddDevice(ControllerData& cd, const std::string& name)
@@ -379,7 +399,7 @@ std::optional<InputBindingKey> DInputSource::ParseKeyString(const std::string_vi
return std::nullopt;
}
TinyString DInputSource::ConvertKeyToString(InputBindingKey key)
TinyString DInputSource::ConvertKeyToString(InputBindingKey key, bool display, bool migration)
{
TinyString ret;
@@ -387,18 +407,33 @@ TinyString DInputSource::ConvertKeyToString(InputBindingKey key)
{
if (key.source_subtype == InputSubclass::ControllerAxis)
{
const char* modifier = (key.modifier == InputModifier::FullAxis ? "Full" : (key.modifier == InputModifier::Negate ? "-" : "+"));
ret.format("DInput-{}/{}Axis{}{}", u32(key.source_index), modifier, u32(key.data), (key.invert && !ShouldIgnoreInversion()) ? "~" : "");
const char* modifier = (key.modifier == InputModifier::FullAxis ? (display ? "Full " : "Full") : (key.modifier == InputModifier::Negate ? "-" : "+"));
if (display)
{
if (key.data < std::size(s_dinput_axis_names))
ret.format("DInput-{} {}{}{}", u32(key.source_index), modifier, s_dinput_axis_names[key.data], key.invert ? "~" : "");
else
ret.format("DInput-{} {}Axis {}{}", u32(key.source_index), modifier, u32(key.data) + 1, key.invert ? "~" : "");
}
else
ret.format("DInput-{}/{}Axis{}{}", u32(key.source_index), modifier, u32(key.data), (key.invert && (migration || !ShouldIgnoreInversion())) ? "~" : "");
}
else if (key.source_subtype == InputSubclass::ControllerButton && key.data >= MAX_NUM_BUTTONS)
{
// Note, hats currently get mapped to buttons
const u32 hat_num = (key.data - MAX_NUM_BUTTONS) / NUM_HAT_DIRECTIONS;
const u32 hat_dir = (key.data - MAX_NUM_BUTTONS) % NUM_HAT_DIRECTIONS;
ret.format("DInput-{}/Hat{}{}", u32(key.source_index), hat_num, s_hat_directions[hat_dir]);
if (display)
ret.format("DInput-{} Hat {} {}", u32(key.source_index), hat_num + 1, s_hat_directions[hat_dir]);
else
ret.format("DInput-{}/Hat{}{}", u32(key.source_index), hat_num, s_hat_directions[hat_dir]);
}
else if (key.source_subtype == InputSubclass::ControllerButton)
{
ret.format("DInput-{}/Button{}", u32(key.source_index), u32(key.data));
if (display)
ret.format("DInput-{} Button {}", u32(key.source_index), u32(key.data) + 1);
else
ret.format("DInput-{}/Button{}", u32(key.source_index), u32(key.data));
}
}

View File

@@ -38,6 +38,7 @@ public:
void UpdateSettings(SettingsInterface& si, std::unique_lock<std::mutex>& settings_lock) override;
bool ReloadDevices() override;
void Shutdown() override;
bool IsInitialized() override;
void PollEvents() override;
std::vector<std::pair<std::string, std::string>> EnumerateDevices() override;
@@ -47,7 +48,7 @@ public:
void UpdateMotorState(InputBindingKey large_key, InputBindingKey small_key, float large_intensity, float small_intensity) override;
std::optional<InputBindingKey> ParseKeyString(const std::string_view device, const std::string_view binding) override;
TinyString ConvertKeyToString(InputBindingKey key) override;
TinyString ConvertKeyToString(InputBindingKey key, bool display = false, bool migration = false) override;
TinyString ConvertKeyToIcon(InputBindingKey key) override;
private:

View File

@@ -8,6 +8,7 @@
#include "SIO/Sio.h"
#include "USB/USB.h"
#include "VMManager.h"
#include "LayeredSettingsInterface.h"
#include "common/Assertions.h"
#include "common/Console.h"
@@ -92,19 +93,23 @@ namespace InputManager
static std::optional<InputBindingKey> ParseHostKeyboardKey(const std::string_view source, const std::string_view sub_binding);
static std::optional<InputBindingKey> ParsePointerKey(const std::string_view source, const std::string_view sub_binding);
static std::vector<std::string_view> SplitChord(const std::string_view binding);
static TinyString ConvertKeyboardKeyToString(InputBindingKey key, bool display = false);
static TinyString ConvertPointerKeyToString(InputBindingKey key, bool display = false);
static bool SplitBinding(const std::string_view binding, std::string_view* source, std::string_view* sub_binding);
static void PrettifyInputBindingPart(const std::string_view binding, SmallString& ret, bool& changed);
static void AddBinding(const std::string_view binding, const InputEventHandler& handler);
static void AddBindings(const std::vector<std::string>& bindings, const InputEventHandler& handler);
static void PrettifyInputBindingPart(const std::string_view binding, SmallString& ret, bool& changed, bool use_icons);
static std::shared_ptr<InputBinding> AddBinding(const std::string_view binding, const InputEventHandler& handler);
// Will also apply SDL2-SDL3 migrations and update the provided section & key
static void AddBindings(const std::vector<std::string>& bindings, const InputEventHandler& handler,
InputBindingInfo::Type binding_type, SettingsInterface& si, const char* section, const char* key, bool is_profile);
static bool ParseBindingAndGetSource(const std::string_view binding, InputBindingKey* key, InputSource** source);
static bool IsAxisHandler(const InputEventHandler& handler);
static float ApplySingleBindingScale(float sensitivity, float deadzone, float value);
static void AddHotkeyBindings(SettingsInterface& si);
static void AddPadBindings(SettingsInterface& si, u32 pad);
static void AddUSBBindings(SettingsInterface& si, u32 port);
static void AddHotkeyBindings(SettingsInterface& si, bool is_profile);
static void AddPadBindings(SettingsInterface& si, u32 pad, bool is_profile);
static void AddUSBBindings(SettingsInterface& si, u32 port, bool is_profile);
static void UpdateContinuedVibration();
static void GenerateRelativeMouseEvents();
@@ -143,9 +148,12 @@ static const HotkeyInfo* const s_hotkey_list[] = {g_common_hotkeys, g_gs_hotkeys
// Tracking host mouse movement and turning into relative events
// 4 axes: pointer left/right, wheel vertical/horizontal. Last/Next/Normalized.
// ------------------------------------------------------------------------
static constexpr const std::array<const char*, static_cast<u8>(InputPointerAxis::Count)> s_pointer_axis_names = {
static constexpr const std::array<const char*, static_cast<u8>(InputPointerAxis::Count)> s_pointer_axis_setting_names = {
{"X", "Y", "WheelX", "WheelY"}};
static constexpr const std::array<const char*, 3> s_pointer_button_names = {{"LeftButton", "RightButton", "MiddleButton"}};
static constexpr const std::array<const char*, static_cast<u8>(InputPointerAxis::Count)> s_pointer_axis_names = {
{"X", "Y", "Wheel X", "Wheel Y"}};
static constexpr const std::array<const char*, 3> s_pointer_button_setting_names = {{"LeftButton", "RightButton", "MiddleButton"}};
static constexpr const std::array<const char*, 3> s_pointer_button_names = {{"Left Button", "Right Button", "Middle Button"}};
struct PointerAxisState
{
@@ -233,7 +241,7 @@ std::optional<InputBindingKey> InputManager::ParseInputBindingKey(const std::str
{
for (u32 i = FIRST_EXTERNAL_INPUT_SOURCE; i < LAST_EXTERNAL_INPUT_SOURCE; i++)
{
if (s_input_sources[i])
if (s_input_sources[i]->IsInitialized())
{
std::optional<InputBindingKey> key = s_input_sources[i]->ParseKeyString(source, sub_binding);
if (key.has_value())
@@ -253,7 +261,7 @@ bool InputManager::ParseBindingAndGetSource(const std::string_view binding, Inpu
for (u32 i = FIRST_EXTERNAL_INPUT_SOURCE; i < LAST_EXTERNAL_INPUT_SOURCE; i++)
{
if (s_input_sources[i])
if (s_input_sources[i]->IsInitialized())
{
std::optional<InputBindingKey> parsed_key = s_input_sources[i]->ParseKeyString(source_string, sub_binding);
if (parsed_key.has_value())
@@ -268,7 +276,62 @@ bool InputManager::ParseBindingAndGetSource(const std::string_view binding, Inpu
return false;
}
std::string InputManager::ConvertInputBindingKeyToString(InputBindingInfo::Type binding_type, InputBindingKey key)
TinyString InputManager::ConvertKeyboardKeyToString(InputBindingKey key, bool display)
{
TinyString ret;
if (key.source_type == InputSourceType::Keyboard)
{
const std::optional<std::string> str(ConvertHostKeyboardCodeToString(key.data));
if (str.has_value() && !str->empty())
if (display)
// Keyboard keys arn't spaced out for display yet
ret.format("Keyboard {}", str->c_str());
else
ret.format("Keyboard/{}", str->c_str());
}
return ret;
}
TinyString InputManager::ConvertPointerKeyToString(InputBindingKey key, bool display)
{
TinyString ret;
if (key.source_type == InputSourceType::Pointer)
{
if (key.source_subtype == InputSubclass::PointerButton)
{
if (display)
{
if (key.data < s_pointer_button_setting_names.size())
ret.format("Pointer-{} {}", u32{key.source_index}, s_pointer_button_names[key.data]);
else
ret.format("Pointer-{} Button{}", u32{key.source_index}, key.data + 1);
}
else
{
if (key.data < s_pointer_button_setting_names.size())
ret.format("Pointer-{}/{}", u32{key.source_index}, s_pointer_button_setting_names[key.data]);
else
ret.format("Pointer-{}/Button{}", u32{key.source_index}, key.data);
}
}
else if (key.source_subtype == InputSubclass::PointerAxis)
{
if (display)
ret.format("Pointer-{} {}{:c}", u32{key.source_index}, s_pointer_axis_setting_names[key.data],
key.modifier == InputModifier::Negate ? '-' : '+');
else
ret.format("Pointer-{}/{}{:c}", u32{key.source_index}, s_pointer_axis_setting_names[key.data],
key.modifier == InputModifier::Negate ? '-' : '+');
}
}
return ret;
}
std::string InputManager::ConvertInputBindingKeyToString(InputBindingInfo::Type binding_type, InputBindingKey key, bool migration)
{
if (binding_type == InputBindingInfo::Type::Pointer || binding_type == InputBindingInfo::Type::Device)
{
@@ -295,48 +358,35 @@ std::string InputManager::ConvertInputBindingKeyToString(InputBindingInfo::Type
{
if (key.source_type == InputSourceType::Keyboard)
{
const std::optional<std::string> str(ConvertHostKeyboardCodeToString(key.data));
if (str.has_value() && !str->empty())
return fmt::format("Keyboard/{}", str->c_str());
return std::string(ConvertKeyboardKeyToString(key));
}
else if (key.source_type == InputSourceType::Pointer)
{
if (key.source_subtype == InputSubclass::PointerButton)
{
if (key.data < s_pointer_button_names.size())
return fmt::format("Pointer-{}/{}", u32{key.source_index}, s_pointer_button_names[key.data]);
else
return fmt::format("Pointer-{}/Button{}", u32{key.source_index}, key.data);
}
else if (key.source_subtype == InputSubclass::PointerAxis)
{
return fmt::format("Pointer-{}/{}{:c}", u32{key.source_index}, s_pointer_axis_names[key.data],
key.modifier == InputModifier::Negate ? '-' : '+');
}
return std::string(ConvertPointerKeyToString(key));
}
else if (key.source_type < InputSourceType::Count && s_input_sources[static_cast<u32>(key.source_type)])
{
return std::string(s_input_sources[static_cast<u32>(key.source_type)]->ConvertKeyToString(key));
return std::string(s_input_sources[static_cast<u32>(key.source_type)]->ConvertKeyToString(key, false, migration));
}
}
return {};
}
std::string InputManager::ConvertInputBindingKeysToString(InputBindingInfo::Type binding_type, const InputBindingKey* keys, size_t num_keys)
std::string InputManager::ConvertInputBindingKeysToString(InputBindingInfo::Type binding_type, const InputBindingKey* keys, size_t num_keys, bool migration)
{
// can't have a chord of devices/pointers
if (binding_type == InputBindingInfo::Type::Pointer || binding_type == InputBindingInfo::Type::Device)
{
// so only take the first
if (num_keys > 0)
return ConvertInputBindingKeyToString(binding_type, keys[0]);
return ConvertInputBindingKeyToString(binding_type, keys[0], migration);
}
std::stringstream ss;
for (size_t i = 0; i < num_keys; i++)
{
const std::string keystr(ConvertInputBindingKeyToString(binding_type, keys[i]));
const std::string keystr(ConvertInputBindingKeyToString(binding_type, keys[i], migration));
if (keystr.empty())
return std::string();
@@ -349,7 +399,7 @@ std::string InputManager::ConvertInputBindingKeysToString(InputBindingInfo::Type
return ss.str();
}
bool InputManager::PrettifyInputBinding(SmallStringBase& binding)
bool InputManager::PrettifyInputBinding(SmallStringBase& binding, bool use_icons)
{
if (binding.empty())
return false;
@@ -370,7 +420,7 @@ bool InputManager::PrettifyInputBinding(SmallStringBase& binding)
{
if (!ret.empty())
ret.append(" + ");
PrettifyInputBindingPart(part, ret, changed);
PrettifyInputBindingPart(part, ret, changed, use_icons);
}
}
last = next + 1;
@@ -382,7 +432,7 @@ bool InputManager::PrettifyInputBinding(SmallStringBase& binding)
{
if (!ret.empty())
ret.append(" + ");
PrettifyInputBindingPart(part, ret, changed);
PrettifyInputBindingPart(part, ret, changed, use_icons);
}
}
@@ -392,7 +442,7 @@ bool InputManager::PrettifyInputBinding(SmallStringBase& binding)
return changed;
}
void InputManager::PrettifyInputBindingPart(const std::string_view binding, SmallString& ret, bool& changed)
void InputManager::PrettifyInputBindingPart(const std::string_view binding, SmallString& ret, bool& changed, bool use_icons)
{
std::string_view source, sub_binding;
if (!SplitBinding(binding, &source, &sub_binding))
@@ -402,12 +452,30 @@ void InputManager::PrettifyInputBindingPart(const std::string_view binding, Smal
if (source.starts_with("Keyboard"))
{
std::optional<InputBindingKey> key = ParseHostKeyboardKey(source, sub_binding);
const char* icon = key.has_value() ? ConvertHostKeyboardCodeToIcon(key->data) : nullptr;
if (icon)
if (key.has_value())
{
ret.append(icon);
changed = true;
return;
if (use_icons)
{
const char* icon = ConvertHostKeyboardCodeToIcon(key->data);
if (icon)
{
ret.append(icon);
changed = true;
return;
}
else
{
ret.append(ConvertKeyboardKeyToString(key.value(), true));
changed = true;
return;
}
}
else
{
ret.append(ConvertKeyboardKeyToString(key.value(), true));
changed = true;
return;
}
}
}
else if (source.starts_with("Pointer"))
@@ -415,7 +483,7 @@ void InputManager::PrettifyInputBindingPart(const std::string_view binding, Smal
const std::optional<InputBindingKey> key = ParsePointerKey(source, sub_binding);
if (key.has_value())
{
if (key->source_subtype == InputSubclass::PointerButton)
if (use_icons && key->source_subtype == InputSubclass::PointerButton)
{
static constexpr const char* button_icons[] = {
ICON_PF_MOUSE_BUTTON_1,
@@ -425,32 +493,41 @@ void InputManager::PrettifyInputBindingPart(const std::string_view binding, Smal
ICON_PF_MOUSE_BUTTON_5,
};
if (key->data < std::size(button_icons))
{
ret.append(button_icons[key->data]);
changed = true;
return;
}
else
ret.append(ConvertPointerKeyToString(key.value(), true));
}
else
ret.append(ConvertPointerKeyToString(key.value(), true));
changed = true;
return;
}
}
else
{
for (u32 i = FIRST_EXTERNAL_INPUT_SOURCE; i < LAST_EXTERNAL_INPUT_SOURCE; i++)
{
// We call ConvertKeyToIcon/String() even on disabled sources
// This ensures consistant appearance between enabled and disabled sources
if (s_input_sources[i])
{
std::optional<InputBindingKey> key = s_input_sources[i]->ParseKeyString(source, sub_binding);
if (key.has_value())
{
const TinyString icon = s_input_sources[i]->ConvertKeyToIcon(key.value());
if (!icon.empty())
if (use_icons)
{
ret.append(icon);
changed = true;
return;
const TinyString icon = s_input_sources[i]->ConvertKeyToIcon(key.value());
if (!icon.empty())
ret.append(icon);
else
ret.append(s_input_sources[i]->ConvertKeyToString(key.value(), true));
}
else
ret.append(s_input_sources[i]->ConvertKeyToString(key.value(), true));
break;
changed = true;
return;
}
}
}
@@ -460,7 +537,7 @@ void InputManager::PrettifyInputBindingPart(const std::string_view binding, Smal
}
void InputManager::AddBinding(const std::string_view binding, const InputEventHandler& handler)
std::shared_ptr<InputBinding> InputManager::AddBinding(const std::string_view binding, const InputEventHandler& handler)
{
std::shared_ptr<InputBinding> ibinding;
const std::vector<std::string_view> chord_bindings(SplitChord(binding));
@@ -494,17 +571,74 @@ void InputManager::AddBinding(const std::string_view binding, const InputEventHa
}
if (!ibinding)
return;
return nullptr;
// plop it in the input map for all the keys
for (u32 i = 0; i < ibinding->num_keys; i++)
s_binding_map.emplace(ibinding->keys[i].MaskDirection(), ibinding);
return ibinding;
}
void InputManager::AddBindings(const std::vector<std::string>& bindings, const InputEventHandler& handler)
void InputManager::AddBindings(const std::vector<std::string>& bindings, const InputEventHandler& handler,
InputBindingInfo::Type binding_type, SettingsInterface& si, const char* section, const char* key, bool is_profile)
{
std::vector<std::shared_ptr<InputBinding>> ibindings;
bool migrate = false;
for (const std::string& binding : bindings)
AddBinding(binding, handler);
{
std::shared_ptr<InputBinding> ibinding = AddBinding(binding, handler);
ibindings.push_back(ibinding);
if (ibinding)
{
// Check for SDL2-3 migrations
for (u32 i = 0; i < ibinding->num_keys; i++)
{
if (ibinding->keys[i].needs_migration)
migrate = true;
}
}
}
// Save migrations
if (migrate)
{
std::vector<std::string> new_bindings;
new_bindings.reserve(bindings.size());
for (int i = 0; i < bindings.size(); i++)
{
if (ibindings[i])
new_bindings.push_back(ConvertInputBindingKeysToString(binding_type, ibindings[i]->keys, ibindings[i]->num_keys, true));
else
// Retain invalid bindings as is
new_bindings.push_back(bindings[i]);
}
if (is_profile)
{
// INISettingsInterface, can just update directly
si.SetStringList(section, key, new_bindings);
si.Save();
}
else
{
// LayeredSettingsInterface, Need to find which layer our binding came from
LayeredSettingsInterface& lsi = static_cast<LayeredSettingsInterface&>(si);
for (int i = 0; i < LayeredSettingsInterface::NUM_LAYERS; i++)
{
SettingsInterface* layer = lsi.GetLayer(static_cast<LayeredSettingsInterface::Layer>(i));
if (layer && layer->GetStringList(section, key) == bindings)
{
// Layer found, update settings
layer->SetStringList(section, key, new_bindings);
layer->Save();
}
}
}
}
}
// ------------------------------------------------------------------------
@@ -632,14 +766,14 @@ std::optional<InputBindingKey> InputManager::ParsePointerKey(const std::string_v
return key;
}
for (u32 i = 0; i < s_pointer_axis_names.size(); i++)
for (u32 i = 0; i < s_pointer_axis_setting_names.size(); i++)
{
if (sub_binding.starts_with(s_pointer_axis_names[i]))
if (sub_binding.starts_with(s_pointer_axis_setting_names[i]))
{
key.source_subtype = InputSubclass::PointerAxis;
key.data = i;
const std::string_view dir_part(sub_binding.substr(std::strlen(s_pointer_axis_names[i])));
const std::string_view dir_part(sub_binding.substr(std::strlen(s_pointer_axis_setting_names[i])));
if (dir_part == "+")
key.modifier = InputModifier::None;
else if (dir_part == "-")
@@ -651,9 +785,9 @@ std::optional<InputBindingKey> InputManager::ParsePointerKey(const std::string_v
}
}
for (u32 i = 0; i < s_pointer_button_names.size(); i++)
for (u32 i = 0; i < s_pointer_button_setting_names.size(); i++)
{
if (sub_binding == s_pointer_button_names[i])
if (sub_binding == s_pointer_button_setting_names[i])
{
key.source_subtype = InputSubclass::PointerButton;
key.data = i;
@@ -702,7 +836,7 @@ std::vector<const HotkeyInfo*> InputManager::GetHotkeyList()
return ret;
}
void InputManager::AddHotkeyBindings(SettingsInterface& si)
void InputManager::AddHotkeyBindings(SettingsInterface& si, bool is_profile)
{
for (const HotkeyInfo* hotkey_list : s_hotkey_list)
{
@@ -712,12 +846,12 @@ void InputManager::AddHotkeyBindings(SettingsInterface& si)
if (bindings.empty())
continue;
AddBindings(bindings, InputButtonEventHandler{hotkey->handler});
AddBindings(bindings, InputButtonEventHandler{hotkey->handler}, InputBindingInfo::Type::Button, si, "Hotkeys", hotkey->name, is_profile);
}
}
}
void InputManager::AddPadBindings(SettingsInterface& si, u32 pad_index)
void InputManager::AddPadBindings(SettingsInterface& si, u32 pad_index, bool is_profile)
{
const Pad::ControllerType type = EmuConfig.Pad.Ports[pad_index].Type;
@@ -752,9 +886,10 @@ void InputManager::AddPadBindings(SettingsInterface& si, u32 pad_index)
const float sensitivity = si.GetFloatValue(section.c_str(), fmt::format("{}Scale", bi.name).c_str(), 1.0f);
const float deadzone = si.GetFloatValue(section.c_str(), fmt::format("{}Deadzone", bi.name).c_str(), 0.0f);
AddBindings(
bindings, InputAxisEventHandler{[pad_index, bind_index = bi.bind_index, sensitivity, deadzone](float value) {
bindings, InputAxisEventHandler{[pad_index, bind_index = bi.bind_index, sensitivity, deadzone](InputBindingKey key, float value) {
Pad::SetControllerState(pad_index, bind_index, ApplySingleBindingScale(sensitivity, deadzone, value));
}});
}},
bi.bind_type, si, section.c_str(), bi.name, is_profile);
}
}
break;
@@ -772,10 +907,12 @@ void InputManager::AddPadBindings(SettingsInterface& si, u32 pad_index)
if (!bindings.empty())
{
const float deadzone = si.GetFloatValue(section.c_str(), fmt::format("Macro{}Deadzone", macro_button_index + 1).c_str(), 0.0f);
AddBindings(bindings, InputAxisEventHandler{[pad_index, macro_button_index, deadzone](float value) {
const bool state = (value > deadzone);
Pad::SetMacroButtonState(pad_index, macro_button_index, state);
}});
AddBindings(
bindings, InputAxisEventHandler{[pad_index, macro_button_index, deadzone](InputBindingKey key, float value) {
const bool state = (value > deadzone);
Pad::SetMacroButtonState(key, pad_index, macro_button_index, state);
}},
InputBindingInfo::Type::Macro, si, section.c_str(), fmt::format("Macro{}", macro_button_index + 1).c_str(), is_profile);
}
}
@@ -812,7 +949,7 @@ void InputManager::AddPadBindings(SettingsInterface& si, u32 pad_index)
}
}
void InputManager::AddUSBBindings(SettingsInterface& si, u32 port)
void InputManager::AddUSBBindings(SettingsInterface& si, u32 port, bool is_profile)
{
const std::string device(USB::GetConfigDevice(si, port));
if (device.empty() || device == "None")
@@ -836,9 +973,11 @@ void InputManager::AddUSBBindings(SettingsInterface& si, u32 port)
{
const float sensitivity = si.GetFloatValue(section.c_str(), fmt::format("{}Scale", bi.name).c_str(), 1.0f);
const float deadzone = si.GetFloatValue(section.c_str(), fmt::format("{}Deadzone", bi.name).c_str(), 0.0f);
AddBindings(bindings, InputAxisEventHandler{[port, bind_index = bi.bind_index, sensitivity, deadzone](float value) {
USB::SetDeviceBindValue(port, bind_index, ApplySingleBindingScale(sensitivity, deadzone, value));
}});
AddBindings(
bindings, InputAxisEventHandler{[port, bind_index = bi.bind_index, sensitivity, deadzone](InputBindingKey key, float value) {
USB::SetDeviceBindValue(port, bind_index, ApplySingleBindingScale(sensitivity, deadzone, value));
}},
bi.bind_type, si, section.c_str(), bind_name.c_str(), is_profile);
}
}
break;
@@ -977,7 +1116,7 @@ bool InputManager::ProcessEvent(InputBindingKey key, float value, bool skip_butt
if (IsAxisHandler(binding->handler))
{
if (value_to_pass >= 0.0f && (!skip_button_handlers || value_to_pass == 0.0f))
std::get<InputAxisEventHandler>(binding->handler)(value_to_pass);
std::get<InputAxisEventHandler>(binding->handler)(key, value_to_pass);
}
else if (binding->num_keys >= min_num_keys)
{
@@ -1056,7 +1195,7 @@ void InputManager::ClearBindStateFromSource(InputBindingKey key)
if (binding->keys[i].MaskDirection() != match_key)
continue;
std::get<InputAxisEventHandler>(binding->handler)(0.0f);
std::get<InputAxisEventHandler>(binding->handler)(key, 0.0f);
break;
}
}
@@ -1392,7 +1531,7 @@ bool InputManager::DoEventHook(InputBindingKey key, float value)
// Binding Updater
// ------------------------------------------------------------------------
void InputManager::ReloadBindings(SettingsInterface& si, SettingsInterface& binding_si, SettingsInterface& hotkey_binding_si)
void InputManager::ReloadBindings(SettingsInterface& si, SettingsInterface& binding_si, SettingsInterface& hotkey_binding_si, bool is_binding_profile, bool is_hotkey_profile)
{
PauseVibration();
@@ -1404,28 +1543,28 @@ void InputManager::ReloadBindings(SettingsInterface& si, SettingsInterface& bind
s_pointer_move_callbacks.clear();
// Hotkeys use the base configuration, except if the custom hotkeys option is enabled.
AddHotkeyBindings(hotkey_binding_si);
AddHotkeyBindings(hotkey_binding_si, is_hotkey_profile);
// If there's an input profile, we load pad bindings from it alone, rather than
// falling back to the base configuration.
for (u32 pad = 0; pad < Pad::NUM_CONTROLLER_PORTS; pad++)
AddPadBindings(binding_si, pad);
AddPadBindings(binding_si, pad, is_binding_profile);
constexpr float ui_ctrl_range = 100.0f;
constexpr float pointer_sensitivity = 0.05f;
for (u32 axis = 0; axis <= static_cast<u32>(InputPointerAxis::Y); axis++)
{
s_pointer_axis_speed[axis] = si.GetFloatValue("Pad", fmt::format("Pointer{}Speed", s_pointer_axis_names[axis]).c_str(), 40.0f) /
s_pointer_axis_speed[axis] = si.GetFloatValue("Pad", fmt::format("Pointer{}Speed", s_pointer_axis_setting_names[axis]).c_str(), 40.0f) /
ui_ctrl_range * pointer_sensitivity;
s_pointer_axis_dead_zone[axis] = std::min(
si.GetFloatValue("Pad", fmt::format("Pointer{}DeadZone", s_pointer_axis_names[axis]).c_str(), 20.0f) / ui_ctrl_range, 1.0f);
si.GetFloatValue("Pad", fmt::format("Pointer{}DeadZone", s_pointer_axis_setting_names[axis]).c_str(), 20.0f) / ui_ctrl_range, 1.0f);
s_pointer_axis_range[axis] = 1.0f - s_pointer_axis_dead_zone[axis];
}
s_pointer_inertia = si.GetFloatValue("Pad", "PointerInertia", 10.0f) / ui_ctrl_range;
s_pointer_pos = {};
for (u32 port = 0; port < USB::NUM_PORTS; port++)
AddUSBBindings(binding_si, port);
AddUSBBindings(binding_si, port, is_binding_profile);
UpdateHostMouseMode();
}
@@ -1462,7 +1601,7 @@ bool InputManager::ReloadDevices()
for (u32 i = FIRST_EXTERNAL_INPUT_SOURCE; i < LAST_EXTERNAL_INPUT_SOURCE; i++)
{
if (s_input_sources[i])
if (s_input_sources[i]->IsInitialized())
changed |= s_input_sources[i]->ReloadDevices();
}
@@ -1473,11 +1612,11 @@ void InputManager::CloseSources()
{
for (u32 i = FIRST_EXTERNAL_INPUT_SOURCE; i < LAST_EXTERNAL_INPUT_SOURCE; i++)
{
if (s_input_sources[i])
if (s_input_sources[i]->IsInitialized())
{
s_input_sources[i]->Shutdown();
s_input_sources[i].reset();
}
s_input_sources[i].reset();
}
}
@@ -1485,7 +1624,7 @@ void InputManager::PollSources()
{
for (u32 i = FIRST_EXTERNAL_INPUT_SOURCE; i < LAST_EXTERNAL_INPUT_SOURCE; i++)
{
if (s_input_sources[i])
if (s_input_sources[i]->IsInitialized())
s_input_sources[i]->PollEvents();
}
@@ -1505,7 +1644,7 @@ std::vector<std::pair<std::string, std::string>> InputManager::EnumerateDevices(
for (u32 i = FIRST_EXTERNAL_INPUT_SOURCE; i < LAST_EXTERNAL_INPUT_SOURCE; i++)
{
if (s_input_sources[i])
if (s_input_sources[i]->IsInitialized())
{
std::vector<std::pair<std::string, std::string>> devs(s_input_sources[i]->EnumerateDevices());
if (ret.empty())
@@ -1524,7 +1663,7 @@ std::vector<InputBindingKey> InputManager::EnumerateMotors()
for (u32 i = FIRST_EXTERNAL_INPUT_SOURCE; i < LAST_EXTERNAL_INPUT_SOURCE; i++)
{
if (s_input_sources[i])
if (s_input_sources[i]->IsInitialized())
{
std::vector<InputBindingKey> devs(s_input_sources[i]->EnumerateMotors());
if (ret.empty())
@@ -1584,7 +1723,7 @@ InputManager::GenericInputBindingMapping InputManager::GetGenericBindingMapping(
{
for (u32 i = FIRST_EXTERNAL_INPUT_SOURCE; i < LAST_EXTERNAL_INPUT_SOURCE; i++)
{
if (s_input_sources[i] && s_input_sources[i]->GetGenericBindingMapping(device, &mapping))
if (s_input_sources[i]->IsInitialized() && s_input_sources[i]->GetGenericBindingMapping(device, &mapping))
break;
}
}
@@ -1600,34 +1739,34 @@ bool InputManager::IsInputSourceEnabled(SettingsInterface& si, InputSourceType t
template <typename T>
void InputManager::UpdateInputSourceState(SettingsInterface& si, std::unique_lock<std::mutex>& settings_lock, InputSourceType type)
{
if (!s_input_sources[static_cast<u32>(type)])
{
std::unique_ptr<InputSource> source = std::make_unique<T>();
if (!source->Initialize(si, settings_lock))
Console.Error("(InputManager) Source '%s' failed to initialize.", InputSourceToString(type));
s_input_sources[static_cast<u32>(type)] = std::move(source);
}
const bool enabled = IsInputSourceEnabled(si, type);
if (enabled)
{
if (s_input_sources[static_cast<u32>(type)])
if (s_input_sources[static_cast<u32>(type)]->IsInitialized())
{
s_input_sources[static_cast<u32>(type)]->UpdateSettings(si, settings_lock);
}
else
else if (!s_input_sources[static_cast<u32>(type)]->Initialize(si, settings_lock))
{
std::unique_ptr<InputSource> source = std::make_unique<T>();
if (!source->Initialize(si, settings_lock))
{
Console.Error("(InputManager) Source '%s' failed to initialize.", InputSourceToString(type));
return;
}
s_input_sources[static_cast<u32>(type)] = std::move(source);
Console.Error("(InputManager) Source '%s' failed to initialize.", InputSourceToString(type));
}
}
else
{
if (s_input_sources[static_cast<u32>(type)])
if (s_input_sources[static_cast<u32>(type)]->IsInitialized())
{
settings_lock.unlock();
s_input_sources[static_cast<u32>(type)]->Shutdown();
settings_lock.lock();
s_input_sources[static_cast<u32>(type)].reset();
}
}
}

View File

@@ -63,7 +63,8 @@ union InputBindingKey
InputSubclass source_subtype : 3; ///< if 1, binding is for an axis and not a button (used for controllers)
InputModifier modifier : 2;
u32 invert : 1; ///< if 1, value is inverted prior to being sent to the sink
u32 unused : 14;
u32 needs_migration : 1; //< Used for SDL2-3 Migration, binding should be saved to complete migration
u32 unused : 13;
u32 data;
};
@@ -80,6 +81,7 @@ union InputBindingKey
r.bits = bits;
r.modifier = InputModifier::None;
r.invert = 0;
r.needs_migration = false;
return r;
}
};
@@ -95,7 +97,7 @@ struct InputBindingKeyHash
using InputButtonEventHandler = std::function<void(s32 value)>;
/// Callback types for a normalized event. Usually used for pads.
using InputAxisEventHandler = std::function<void(float value)>;
using InputAxisEventHandler = std::function<void(InputBindingKey key, float value)>;
/// Input monitoring for external access.
struct InputInterceptHook
@@ -203,13 +205,16 @@ namespace InputManager
std::optional<InputBindingKey> ParseInputBindingKey(const std::string_view binding);
/// Converts a input key to a string.
std::string ConvertInputBindingKeyToString(InputBindingInfo::Type binding_type, InputBindingKey key);
std::string ConvertInputBindingKeyToString(InputBindingInfo::Type binding_type, InputBindingKey key, bool migration = false);
/// Converts a chord of binding keys to a string.
std::string ConvertInputBindingKeysToString(InputBindingInfo::Type binding_type, const InputBindingKey* keys, size_t num_keys);
std::string ConvertInputBindingKeysToString(InputBindingInfo::Type binding_type, const InputBindingKey* keys, size_t num_keys, bool migration = false);
/// Represents a binding with icon fonts, if available.
bool PrettifyInputBinding(SmallStringBase& binding);
bool PrettifyInputBinding(SmallStringBase& binding, bool use_icons = true);
/// Splits a chord into individual bindings.
std::vector<std::string_view> SplitChord(const std::string_view binding);
/// Returns a list of all hotkeys.
std::vector<const HotkeyInfo*> GetHotkeyList();
@@ -228,7 +233,7 @@ namespace InputManager
bool IsInputSourceEnabled(SettingsInterface& si, InputSourceType type);
/// Re-parses the config and registers all hotkey and pad bindings.
void ReloadBindings(SettingsInterface& si, SettingsInterface& binding_si, SettingsInterface& hotkey_binding_si);
void ReloadBindings(SettingsInterface& si, SettingsInterface& binding_si, SettingsInterface& hotkey_binding_si, bool is_binding_profile, bool is_hotkey_profile);
/// Re-parses the sources part of the config and initializes any backends.
void ReloadSources(SettingsInterface& si, std::unique_lock<std::mutex>& settings_lock);

View File

@@ -24,11 +24,13 @@ public:
virtual void UpdateSettings(SettingsInterface& si, std::unique_lock<std::mutex>& settings_lock) = 0;
virtual bool ReloadDevices() = 0;
virtual void Shutdown() = 0;
virtual bool IsInitialized() = 0;
virtual void PollEvents() = 0;
/// InputBinding functions can be called while uninitialized
virtual std::optional<InputBindingKey> ParseKeyString(const std::string_view device, const std::string_view binding) = 0;
virtual TinyString ConvertKeyToString(InputBindingKey key) = 0;
virtual TinyString ConvertKeyToString(InputBindingKey key, bool display = false, bool migration = false) = 0;
virtual TinyString ConvertKeyToIcon(InputBindingKey key) = 0;
/// Enumerates available devices. Returns a pair of the prefix (e.g. SDL-0) and the device name.

File diff suppressed because it is too large Load Diff

View File

@@ -5,7 +5,7 @@
#include "Input/InputSource.h"
#include <SDL.h>
#include <SDL3/SDL.h>
#include <array>
#include <functional>
@@ -26,6 +26,7 @@ public:
void UpdateSettings(SettingsInterface& si, std::unique_lock<std::mutex>& settings_lock) override;
bool ReloadDevices() override;
void Shutdown() override;
bool IsInitialized() override;
void PollEvents() override;
std::vector<std::pair<std::string, std::string>> EnumerateDevices() override;
@@ -35,7 +36,7 @@ public:
void UpdateMotorState(InputBindingKey large_key, InputBindingKey small_key, float large_intensity, float small_intensity) override;
std::optional<InputBindingKey> ParseKeyString(const std::string_view device, const std::string_view binding) override;
TinyString ConvertKeyToString(InputBindingKey key) override;
TinyString ConvertKeyToString(InputBindingKey key, bool display = false, bool migration = false) override;
TinyString ConvertKeyToIcon(InputBindingKey key) override;
bool ProcessSDLEvent(const SDL_Event* event);
@@ -50,17 +51,17 @@ private:
struct ControllerData
{
SDL_Haptic* haptic;
SDL_GameController* game_controller;
SDL_Gamepad* gamepad;
SDL_Joystick* joystick;
u16 rumble_intensity[2];
int haptic_left_right_effect;
int joystick_id;
SDL_JoystickID joystick_id;
int player_id;
bool use_game_controller_rumble;
bool use_gamepad_rumble;
// Used to disable Joystick controls that are used in GameController inputs so we don't get double events
std::vector<bool> joy_button_used_in_gc;
std::vector<bool> joy_axis_used_in_gc;
// Used to disable Joystick controls that are used in Gamepad inputs so we don't get double events
std::vector<bool> joy_button_used_in_pad;
std::vector<bool> joy_axis_used_in_pad;
// Track last hat state so we can send "unpressed" events.
std::vector<u8> last_hat_state;
@@ -77,10 +78,10 @@ private:
ControllerDataVector::iterator GetControllerDataForPlayerId(int id);
int GetFreePlayerId() const;
bool OpenDevice(int index, bool is_gamecontroller);
bool OpenDevice(int index, bool is_gamepad);
bool CloseDevice(int joystick_index);
bool HandleControllerAxisEvent(const SDL_ControllerAxisEvent* ev);
bool HandleControllerButtonEvent(const SDL_ControllerButtonEvent* ev);
bool HandleGamepadAxisEvent(const SDL_GamepadAxisEvent* ev);
bool HandleGamepadButtonEvent(const SDL_GamepadButtonEvent* ev);
bool HandleJoystickAxisEvent(const SDL_JoyAxisEvent* ev);
bool HandleJoystickButtonEvent(const SDL_JoyButtonEvent* ev);
bool HandleJoystickHatEvent(const SDL_JoyHatEvent* ev);
@@ -88,13 +89,22 @@ private:
ControllerDataVector m_controllers;
// ConvertKeyToString and ConvertKeyToIcon can inspect the
// currently connected gamepad to provide matching labels
// ParseKeyString can also inspect the gamepad for migrations
// Those functions can be called on the main thread, while
// gamepad addition/removal is done on the CPU thread
std::mutex m_controllers_key_mutex;
std::vector<u32> m_gamepads_needing_migration;
std::array<u32, MAX_LED_COLORS> m_led_colors{};
std::vector<std::pair<std::string, std::string>> m_sdl_hints;
bool m_sdl_subsystem_initialized = false;
bool m_controller_enhanced_mode = false;
bool m_controller_raw_mode = false;
bool m_controller_ps5_player_led = false;
bool m_enable_enhanced_reports = false;
bool m_use_raw_input = false;
bool m_enable_ps5_player_leds = false;
#ifdef __APPLE__
bool m_enable_iokit_driver = false;

View File

@@ -14,7 +14,7 @@
#include <cmath>
static const char* s_axis_names[XInputSource::NUM_AXES] = {
static const char* s_axis_setting_names[XInputSource::NUM_AXES] = {
"LeftX", // AXIS_LEFTX
"LeftY", // AXIS_LEFTY
"RightX", // AXIS_RIGHTX
@@ -22,6 +22,14 @@ static const char* s_axis_names[XInputSource::NUM_AXES] = {
"LeftTrigger", // AXIS_TRIGGERLEFT
"RightTrigger", // AXIS_TRIGGERRIGHT
};
static const char* s_axis_names[XInputSource::NUM_AXES] = {
"Left X", // AXIS_LEFTX
"Left Y", // AXIS_LEFTY
"Right X", // AXIS_RIGHTX
"Right Y", // AXIS_RIGHTY
"Left Trigger", // AXIS_TRIGGERLEFT
"Right Trigger", // AXIS_TRIGGERRIGHT
};
static constexpr const char* s_axis_icons[][2] = {
{ICON_PF_LEFT_ANALOG_LEFT, ICON_PF_LEFT_ANALOG_RIGHT}, // AXIS_LEFTX
{ICON_PF_LEFT_ANALOG_UP, ICON_PF_LEFT_ANALOG_DOWN}, // AXIS_LEFTY
@@ -39,7 +47,7 @@ static const GenericInputBinding s_xinput_generic_binding_axis_mapping[][2] = {
{GenericInputBinding::Unknown, GenericInputBinding::R2}, // AXIS_TRIGGERRIGHT
};
static const char* s_button_names[XInputSource::NUM_BUTTONS] = {
static const char* s_button_setting_names[XInputSource::NUM_BUTTONS] = {
"DPadUp", // XINPUT_GAMEPAD_DPAD_UP
"DPadDown", // XINPUT_GAMEPAD_DPAD_DOWN
"DPadLeft", // XINPUT_GAMEPAD_DPAD_LEFT
@@ -56,6 +64,24 @@ static const char* s_button_names[XInputSource::NUM_BUTTONS] = {
"Y", // XINPUT_GAMEPAD_Y
"Guide", // XINPUT_GAMEPAD_GUIDE
};
static const char* s_button_names[XInputSource::NUM_BUTTONS] = {
"D-Pad Up", // XINPUT_GAMEPAD_DPAD_UP
"D-Pad Down", // XINPUT_GAMEPAD_DPAD_DOWN
"D-Pad Left", // XINPUT_GAMEPAD_DPAD_LEFT
"D-Pad Right", // XINPUT_GAMEPAD_DPAD_RIGHT
"Start", // XINPUT_GAMEPAD_START
"Back", // XINPUT_GAMEPAD_BACK
"Left Stick", // XINPUT_GAMEPAD_LEFT_THUMB
"Right Stick", // XINPUT_GAMEPAD_RIGHT_THUMB
"Left Shoulder", // XINPUT_GAMEPAD_LEFT_SHOULDER
"Right Shoulder", // XINPUT_GAMEPAD_RIGHT_SHOULDER
"A", // XINPUT_GAMEPAD_A
"B", // XINPUT_GAMEPAD_B
"X", // XINPUT_GAMEPAD_X
"Y", // XINPUT_GAMEPAD_Y
"Guide", // XINPUT_GAMEPAD_GUIDE
};
static const u16 s_button_masks[XInputSource::NUM_BUTTONS] = {
XINPUT_GAMEPAD_DPAD_UP, XINPUT_GAMEPAD_DPAD_DOWN, XINPUT_GAMEPAD_DPAD_LEFT, XINPUT_GAMEPAD_DPAD_RIGHT, XINPUT_GAMEPAD_START,
XINPUT_GAMEPAD_BACK, XINPUT_GAMEPAD_LEFT_THUMB, XINPUT_GAMEPAD_RIGHT_THUMB, XINPUT_GAMEPAD_LEFT_SHOULDER, XINPUT_GAMEPAD_RIGHT_SHOULDER,
@@ -133,6 +159,8 @@ bool XInputSource::Initialize(SettingsInterface& si, std::unique_lock<std::mutex
if (!m_xinput_get_state || !m_xinput_set_state || !m_xinput_get_capabilities)
{
Console.Error("Failed to get XInput function pointers.");
FreeLibrary(m_xinput_module);
m_xinput_module = nullptr;
return false;
}
@@ -196,6 +224,11 @@ void XInputSource::Shutdown()
m_xinput_get_extended = nullptr;
}
bool XInputSource::IsInitialized()
{
return m_xinput_module;
}
void XInputSource::PollEvents()
{
for (u32 i = 0; i < NUM_CONTROLLERS; i++)
@@ -287,9 +320,9 @@ std::optional<InputBindingKey> XInputSource::ParseKeyString(const std::string_vi
{
// likely an axis
const std::string_view axis_name(binding.substr(1));
for (u32 i = 0; i < std::size(s_axis_names); i++)
for (u32 i = 0; i < std::size(s_axis_setting_names); i++)
{
if (axis_name == s_axis_names[i])
if (axis_name == s_axis_setting_names[i])
{
// found an axis!
key.source_subtype = InputSubclass::ControllerAxis;
@@ -302,9 +335,9 @@ std::optional<InputBindingKey> XInputSource::ParseKeyString(const std::string_vi
else
{
// must be a button
for (u32 i = 0; i < std::size(s_button_names); i++)
for (u32 i = 0; i < std::size(s_button_setting_names); i++)
{
if (binding == s_button_names[i])
if (binding == s_button_setting_names[i])
{
key.source_subtype = InputSubclass::ControllerButton;
key.data = i;
@@ -317,24 +350,33 @@ std::optional<InputBindingKey> XInputSource::ParseKeyString(const std::string_vi
return std::nullopt;
}
TinyString XInputSource::ConvertKeyToString(InputBindingKey key)
TinyString XInputSource::ConvertKeyToString(InputBindingKey key, bool display, bool migration)
{
TinyString ret;
if (key.source_type == InputSourceType::XInput)
{
if (key.source_subtype == InputSubclass::ControllerAxis && key.data < std::size(s_axis_names))
if (key.source_subtype == InputSubclass::ControllerAxis && key.data < std::size(s_axis_setting_names))
{
const char modifier = key.modifier == InputModifier::Negate ? '-' : '+';
ret.format("XInput-{}/{}{}", static_cast<u32>(key.source_index), modifier, s_axis_names[key.data]);
if (display)
ret.format("XInput-{} {}{}", static_cast<u32>(key.source_index), modifier, s_axis_names[key.data]);
else
ret.format("XInput-{}/{}{}", static_cast<u32>(key.source_index), modifier, s_axis_setting_names[key.data]);
}
else if (key.source_subtype == InputSubclass::ControllerButton && key.data < std::size(s_button_names))
else if (key.source_subtype == InputSubclass::ControllerButton && key.data < std::size(s_button_setting_names))
{
ret.format("XInput-{}/{}", static_cast<u32>(key.source_index), s_button_names[key.data]);
if (display)
ret.format("XInput-{} {}", static_cast<u32>(key.source_index), s_button_names[key.data]);
else
ret.format("XInput-{}/{}", static_cast<u32>(key.source_index), s_button_setting_names[key.data]);
}
else if (key.source_subtype == InputSubclass::ControllerMotor)
{
ret.format("XInput-{}/{}Motor", static_cast<u32>(key.source_index), key.data ? "Large" : "Small");
if (display)
ret.format("XInput-{} {} Motor", static_cast<u32>(key.source_index), key.data ? "Large" : "Small");
else
ret.format("XInput-{}/{}Motor", static_cast<u32>(key.source_index), key.data ? "Large" : "Small");
}
}
@@ -404,16 +446,16 @@ bool XInputSource::GetGenericBindingMapping(const std::string_view device, Input
const GenericInputBinding negative = s_xinput_generic_binding_axis_mapping[i][0];
const GenericInputBinding positive = s_xinput_generic_binding_axis_mapping[i][1];
if (negative != GenericInputBinding::Unknown)
mapping->emplace_back(negative, fmt::format("XInput-{}/-{}", pid, s_axis_names[i]));
mapping->emplace_back(negative, fmt::format("XInput-{}/-{}", pid, s_axis_setting_names[i]));
if (positive != GenericInputBinding::Unknown)
mapping->emplace_back(positive, fmt::format("XInput-{}/+{}", pid, s_axis_names[i]));
mapping->emplace_back(positive, fmt::format("XInput-{}/+{}", pid, s_axis_setting_names[i]));
}
for (u32 i = 0; i < std::size(s_xinput_generic_binding_button_mapping); i++)
{
const GenericInputBinding binding = s_xinput_generic_binding_button_mapping[i];
if (binding != GenericInputBinding::Unknown)
mapping->emplace_back(binding, fmt::format("XInput-{}/{}", pid, s_button_names[i]));
mapping->emplace_back(binding, fmt::format("XInput-{}/{}", pid, s_button_setting_names[i]));
}
if (m_controllers[pid].has_small_motor)

View File

@@ -75,6 +75,7 @@ public:
void UpdateSettings(SettingsInterface& si, std::unique_lock<std::mutex>& settings_lock) override;
bool ReloadDevices() override;
void Shutdown() override;
bool IsInitialized() override;
void PollEvents() override;
std::vector<std::pair<std::string, std::string>> EnumerateDevices() override;
@@ -84,7 +85,7 @@ public:
void UpdateMotorState(InputBindingKey large_key, InputBindingKey small_key, float large_intensity, float small_intensity) override;
std::optional<InputBindingKey> ParseKeyString(const std::string_view device, const std::string_view binding) override;
TinyString ConvertKeyToString(InputBindingKey key) override;
TinyString ConvertKeyToString(InputBindingKey key, bool display = false, bool migration = false) override;
TinyString ConvertKeyToIcon(InputBindingKey key) override;
private:

View File

@@ -838,8 +838,12 @@ bool Pcsx2Config::GSOptions::OptionsAreEqual(const GSOptions& right) const
OpEqu(ShadeBoost_Contrast) &&
OpEqu(ShadeBoost_Saturation) &&
OpEqu(PNGCompressionLevel) &&
OpEqu(SaveN) &&
OpEqu(SaveL) &&
OpEqu(SaveDrawStart) &&
OpEqu(SaveDrawCount) &&
OpEqu(SaveDrawBy) &&
OpEqu(SaveFrameStart) &&
OpEqu(SaveFrameCount) &&
OpEqu(SaveFrameBy) &&
OpEqu(ExclusiveFullscreenControl) &&
OpEqu(ScreenshotSize) &&
@@ -961,11 +965,13 @@ void Pcsx2Config::GSOptions::LoadSave(SettingsWrapper& wrap)
SettingsWrapBitBoolEx(UserHacks_EstimateTextureRegion, "UserHacks_EstimateTextureRegion");
SettingsWrapBitBoolEx(FXAA, "fxaa");
SettingsWrapBitBool(ShadeBoost);
SettingsWrapBitBoolEx(DumpGSData, "dump");
SettingsWrapBitBoolEx(SaveRT, "save");
SettingsWrapBitBoolEx(SaveFrame, "savef");
SettingsWrapBitBoolEx(SaveTexture, "savet");
SettingsWrapBitBoolEx(SaveDepth, "savez");
SettingsWrapBitBoolEx(DumpGSData, "DumpGSData");
SettingsWrapBitBoolEx(SaveRT, "SaveRT");
SettingsWrapBitBoolEx(SaveFrame, "SaveFrame");
SettingsWrapBitBoolEx(SaveTexture, "SaveTexture");
SettingsWrapBitBoolEx(SaveDepth, "SaveDepth");
SettingsWrapBitBoolEx(SaveAlpha, "SaveAlpha");
SettingsWrapBitBoolEx(SaveInfo, "SaveInfo");
SettingsWrapBitBool(DumpReplaceableTextures);
SettingsWrapBitBool(DumpReplaceableMipmaps);
SettingsWrapBitBool(DumpTexturesWithFMVActive);
@@ -1024,8 +1030,12 @@ void Pcsx2Config::GSOptions::LoadSave(SettingsWrapper& wrap)
SettingsWrapBitfield(ShadeBoost_Saturation);
SettingsWrapBitfield(ExclusiveFullscreenControl);
SettingsWrapBitfieldEx(PNGCompressionLevel, "png_compression_level");
SettingsWrapBitfieldEx(SaveN, "saven");
SettingsWrapBitfieldEx(SaveL, "savel");
SettingsWrapBitfieldEx(SaveDrawStart, "SaveDrawStart");
SettingsWrapBitfieldEx(SaveDrawCount, "SaveDrawCount");
SettingsWrapBitfieldEx(SaveDrawBy, "SaveDrawBy");
SettingsWrapBitfieldEx(SaveFrameStart, "SaveFrameStart");
SettingsWrapBitfieldEx(SaveFrameCount, "SaveFrameCount");
SettingsWrapBitfieldEx(SaveFrameBy, "SaveFrameBy");
SettingsWrapEntryEx(CaptureContainer, "CaptureContainer");
SettingsWrapEntryEx(VideoCaptureCodec, "VideoCaptureCodec");
@@ -1110,6 +1120,15 @@ bool Pcsx2Config::GSOptions::UseHardwareRenderer() const
return (Renderer != GSRendererType::Null && Renderer != GSRendererType::SW);
}
bool Pcsx2Config::GSOptions::ShouldDump(int draw, int frame) const
{
int drawOffset = draw - SaveDrawStart;
int frameOffset = frame - SaveFrameStart;
return DumpGSData &&
(drawOffset >= 0) && ((SaveDrawCount < 0) || (drawOffset < SaveDrawCount)) && (drawOffset % SaveDrawBy == 0) &&
(frameOffset >= 0) && ((SaveFrameCount < 0) || (frameOffset < SaveFrameCount)) && (frameOffset % SaveFrameBy == 0);
}
static constexpr const std::array s_spu2_sync_mode_names = {
"Disabled",
"TimeStretch",

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