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f1a947af92 |
11
.github/workflows/scripts/linux/appimage-qt.sh
vendored
11
.github/workflows/scripts/linux/appimage-qt.sh
vendored
@@ -187,17 +187,6 @@ echo "Generating AppStream metainfo..."
|
||||
mkdir -p "$OUTDIR/usr/share/metainfo"
|
||||
"$SCRIPTDIR/generate-metainfo.sh" "$OUTDIR/usr/share/metainfo/net.pcsx2.PCSX2.appdata.xml"
|
||||
|
||||
# Copy in AppRun hooks.
|
||||
# Unfortunately linuxdeploy is a bit lame and doesn't let us provide our own AppRun hooks, instead
|
||||
# they have to come from plugins.. and screw writing one of those just to disable Wayland.
|
||||
echo "Copying AppRun hooks..."
|
||||
mkdir -p "$OUTDIR/apprun-hooks"
|
||||
for hookpath in "$SCRIPTDIR/apprun-hooks"/*; do
|
||||
hookname=$(basename "$hookpath")
|
||||
cp -v "$hookpath" "$OUTDIR/apprun-hooks/$hookname"
|
||||
sed -i -e 's/exec /source "$this_dir"\/apprun-hooks\/"'"$hookname"'"\nexec /' "$OUTDIR/AppRun"
|
||||
done
|
||||
|
||||
echo "Generating AppImage..."
|
||||
GIT_VERSION=$(git tag --points-at HEAD)
|
||||
|
||||
|
||||
@@ -1,9 +0,0 @@
|
||||
if [[ -z "$I_WANT_A_BROKEN_WAYLAND_UI" ]]; then
|
||||
echo "Forcing X11 instead of Wayland, due to various protocol limitations"
|
||||
echo "and Qt issues. If you want to use Wayland, launch PCSX2 with"
|
||||
echo "I_WANT_A_BROKEN_WAYLAND_UI=YES set."
|
||||
export QT_QPA_PLATFORM=xcb
|
||||
else
|
||||
echo "Wayland is not being disabled. Do not complain when things break."
|
||||
fi
|
||||
|
||||
@@ -19,10 +19,10 @@
|
||||
"--device=all",
|
||||
"--share=network",
|
||||
"--share=ipc",
|
||||
"--socket=x11",
|
||||
"--socket=wayland",
|
||||
"--socket=fallback-x11",
|
||||
"--socket=pulseaudio",
|
||||
"--talk-name=org.freedesktop.ScreenSaver",
|
||||
"--env=QT_QPA_PLATFORM=xcb"
|
||||
"--talk-name=org.freedesktop.ScreenSaver"
|
||||
],
|
||||
"modules": [
|
||||
"modules/10-libpcap.json",
|
||||
|
||||
@@ -2015,7 +2015,6 @@ SCAJ-20132:
|
||||
eeClampMode: 2 # Fixes wrong color on some characters and breakable objects.
|
||||
gsHWFixes:
|
||||
halfPixelOffset: 1 # Fixes ghosting characters.
|
||||
mergeSprite: 1 # Align sprite fixes FMVs but not garbage in-game, so needs merge sprite instead.
|
||||
texturePreloading: 1 # Performs better with partial preload because it is slow on locations outside gameplay foremost.
|
||||
SCAJ-20133:
|
||||
name: "Kagero 2 - Dark Illusion"
|
||||
@@ -13630,7 +13629,7 @@ SLED-53954:
|
||||
cpuSpriteRenderBW: 2 # Fixes some bad textures.
|
||||
cpuCLUTRender: 1 # Fixes the rest of the bad textures.
|
||||
roundSprite: 1 # Reduces misaligned bloom.
|
||||
mergeSprite: 1 # Removes bloom explosion around electrical lights and other light sources such as moon/sun.
|
||||
nativeScaling: 1 # Fixes post processing smoothness and position.
|
||||
SLED-53977:
|
||||
name: "Dragon Quest - The Journey of the Cursed King"
|
||||
region: "PAL-E"
|
||||
@@ -15351,7 +15350,6 @@ SLES-50723:
|
||||
name: "TOCA Race Driver"
|
||||
region: "PAL-M3"
|
||||
gsHWFixes:
|
||||
mergeSprite: 1 # Fixes lighting.
|
||||
halfPixelOffset: 1 # Fixes vertical lines
|
||||
SLES-50725:
|
||||
name: "V-Rally 3"
|
||||
@@ -15449,7 +15447,6 @@ SLES-50767:
|
||||
name: "V8 Supercars Australia - Race Driver"
|
||||
region: "PAL-A"
|
||||
gsHWFixes:
|
||||
mergeSprite: 1 # Fixes lighting.
|
||||
halfPixelOffset: 1 # Fixes vertical lines
|
||||
SLES-50768:
|
||||
name: "Rally Championship"
|
||||
@@ -15616,13 +15613,11 @@ SLES-50816:
|
||||
region: "PAL-M3"
|
||||
compat: 5
|
||||
gsHWFixes:
|
||||
mergeSprite: 1 # Fixes lighting.
|
||||
halfPixelOffset: 1 # Fixes vertical lines
|
||||
SLES-50818:
|
||||
name: "Pro Race Driver"
|
||||
region: "PAL-I"
|
||||
gsHWFixes:
|
||||
mergeSprite: 1 # Fixes lighting.
|
||||
halfPixelOffset: 1 # Fixes vertical lines
|
||||
SLES-50820:
|
||||
name: "Micro Machines"
|
||||
@@ -18283,7 +18278,7 @@ SLES-51914:
|
||||
- "SLES-51914"
|
||||
gsHWFixes:
|
||||
halfPixelOffset: 4 # Mostly aligns post processing.
|
||||
nativeScaling: 2 # Fixes post processing smoothness and position.
|
||||
nativeScaling: 1 # Fixes post processing smoothness and position.
|
||||
disablePartialInvalidation: 1 # Fixes textureless graphics ingame.
|
||||
bilinearUpscale: 2 # Gets rid of center vertical line when upscaling.
|
||||
SLES-51915:
|
||||
@@ -22913,7 +22908,7 @@ SLES-53556:
|
||||
cpuSpriteRenderBW: 2 # Fixes some bad textures.
|
||||
cpuCLUTRender: 1 # Fixes the rest of the bad textures.
|
||||
roundSprite: 1 # Reduces misaligned bloom.
|
||||
mergeSprite: 1 # Removes bloom explosion around electrical lights and other light sources such as moon/sun.
|
||||
nativeScaling: 1 # Fixes post processing smoothness and position.
|
||||
SLES-53557:
|
||||
name: "Need for Speed - Most Wanted"
|
||||
region: "PAL-E"
|
||||
@@ -23703,7 +23698,6 @@ SLES-53794:
|
||||
gsHWFixes:
|
||||
halfPixelOffset: 4 # Fix effects upscaling.
|
||||
nativeScaling: 2 # Fixes post effects.
|
||||
mergeSprite: 1 # Align sprite fixes FMVs but not garbage in-game, so needs merge sprite instead.
|
||||
texturePreloading: 1 # Performs better with partial preload because it is slow on locations outside gameplay foremost.
|
||||
SLES-53796:
|
||||
name: "FIFA Street 2"
|
||||
@@ -24385,7 +24379,7 @@ SLES-54027:
|
||||
cpuSpriteRenderBW: 2 # Fixes some bad textures.
|
||||
cpuCLUTRender: 1 # Fixes the rest of the bad textures.
|
||||
roundSprite: 1 # Reduces misaligned bloom.
|
||||
mergeSprite: 1 # Removes bloom explosion around electrical lights and other light sources such as moon/sun.
|
||||
nativeScaling: 1 # Fixes post processing smoothness and position.
|
||||
SLES-54030:
|
||||
name: "Black"
|
||||
region: "PAL-E"
|
||||
@@ -25141,7 +25135,7 @@ SLES-54317:
|
||||
region: "PAL-M5"
|
||||
compat: 5
|
||||
gsHWFixes:
|
||||
mergeSprite: 1 # Fixes alignment on fire effects.
|
||||
halfPixelOffset: 4 # Fixes alignment on fire effects.
|
||||
SLES-54319:
|
||||
name: "Biker Mice from Mars"
|
||||
region: "PAL-M5"
|
||||
@@ -25713,7 +25707,6 @@ SLES-54483:
|
||||
compat: 5
|
||||
gsHWFixes:
|
||||
recommendedBlendingLevel: 4 # Fixes car reflections.
|
||||
mergeSprite: 1 # Fixes bluriness.
|
||||
halfPixelOffset: 4 # Fixes bluriness.
|
||||
nativeScaling: 2 # Fixes post lighting.
|
||||
autoFlush: 1 # Fixes post alignment.
|
||||
@@ -29913,7 +29906,7 @@ SLKA-25093:
|
||||
- "SLKA-25093"
|
||||
gsHWFixes:
|
||||
halfPixelOffset: 4 # Mostly aligns post processing.
|
||||
nativeScaling: 2 # Fixes post processing smoothness and position.
|
||||
nativeScaling: 1 # Fixes post processing smoothness and position.
|
||||
disablePartialInvalidation: 1 # Fixes textureless graphics ingame.
|
||||
bilinearUpscale: 2 # Gets rid of center vertical line when upscaling.
|
||||
SLKA-25095:
|
||||
@@ -30986,7 +30979,7 @@ SLKA-25341:
|
||||
cpuSpriteRenderBW: 2 # Fixes some bad textures.
|
||||
cpuCLUTRender: 1 # Fixes the rest of the bad textures.
|
||||
roundSprite: 1 # Reduces misaligned bloom.
|
||||
mergeSprite: 1 # Removes bloom explosion around electrical lights and other light sources such as moon/sun.
|
||||
nativeScaling: 1 # Fixes post processing smoothness and position.
|
||||
SLKA-25342:
|
||||
name: "Ryu ga Gotoku"
|
||||
region: "NTSC-K"
|
||||
@@ -32048,7 +32041,6 @@ SLPM-55081:
|
||||
eeClampMode: 2 # Fixes wrong color on some characters and breakable objects.
|
||||
gsHWFixes:
|
||||
halfPixelOffset: 1 # Fixes ghosting characters.
|
||||
mergeSprite: 1 # Align sprite fixes FMVs but not garbage in-game, so needs merge sprite instead.
|
||||
texturePreloading: 1 # Performs better with partial preload because it is slow on locations outside gameplay foremost.
|
||||
SLPM-55082:
|
||||
name: "真・三國無双5 Special [ディスク 1]"
|
||||
@@ -34510,7 +34502,6 @@ SLPM-61120:
|
||||
eeClampMode: 2 # Fixes wrong color on some characters and breakable objects.
|
||||
gsHWFixes:
|
||||
halfPixelOffset: 1 # Fixes ghosting characters.
|
||||
mergeSprite: 1 # Align sprite fixes FMVs but not garbage in-game, so needs merge sprite instead.
|
||||
texturePreloading: 1 # Performs better with partial preload because it is slow on locations outside gameplay foremost.
|
||||
SLPM-61121:
|
||||
name: "KAIDO ~峠の伝説~ [体験版]"
|
||||
@@ -41214,7 +41205,7 @@ SLPM-65413:
|
||||
- "SLPM-65413"
|
||||
gsHWFixes:
|
||||
halfPixelOffset: 4 # Mostly aligns post processing.
|
||||
nativeScaling: 2 # Fixes post processing smoothness and position.
|
||||
nativeScaling: 1 # Fixes post processing smoothness and position.
|
||||
disablePartialInvalidation: 1 # Fixes textureless graphics ingame.
|
||||
bilinearUpscale: 2 # Gets rid of center vertical line when upscaling.
|
||||
SLPM-65414:
|
||||
@@ -44547,7 +44538,6 @@ SLPM-65999:
|
||||
eeClampMode: 2 # Fixes wrong color on some characters and breakable objects.
|
||||
gsHWFixes:
|
||||
halfPixelOffset: 1 # Fixes ghosting characters.
|
||||
mergeSprite: 1 # Align sprite fixes FMVs but not garbage in-game, so needs merge sprite instead.
|
||||
texturePreloading: 1 # Performs better with partial preload because it is slow on locations outside gameplay foremost.
|
||||
SLPM-66000:
|
||||
name: "コンフリクトデルタⅡ ~湾岸戦争1991~"
|
||||
@@ -48135,7 +48125,7 @@ SLPM-66567:
|
||||
cpuSpriteRenderBW: 2 # Fixes some bad textures.
|
||||
cpuCLUTRender: 1 # Fixes the rest of the bad textures.
|
||||
roundSprite: 1 # Reduces misaligned bloom.
|
||||
mergeSprite: 1 # Removes bloom explosion around electrical lights and other light sources such as moon/sun.
|
||||
nativeScaling: 1 # Fixes post processing smoothness and position.
|
||||
SLPM-66568:
|
||||
name: "ブラザー イン アームズ ロード トゥ ヒル サーティ [UBISOFT BEST]"
|
||||
name-sort: "ぶらざー いん あーむず ろーど とぅ ひる さーてぃ [UBISOFT BEST]"
|
||||
@@ -62650,7 +62640,6 @@ SLUS-20329:
|
||||
region: "NTSC-U"
|
||||
compat: 5
|
||||
gsHWFixes:
|
||||
mergeSprite: 1 # Fixes lighting.
|
||||
halfPixelOffset: 1 # Fixes vertical lines
|
||||
SLUS-20330:
|
||||
name: "NBA 2K2 - Sega Sports"
|
||||
@@ -64556,7 +64545,7 @@ SLUS-20694:
|
||||
- "SLUS-20710"
|
||||
gsHWFixes:
|
||||
halfPixelOffset: 4 # Mostly aligns post processing.
|
||||
nativeScaling: 2 # Fixes post processing smoothness and position.
|
||||
nativeScaling: 1 # Fixes post processing smoothness and position.
|
||||
disablePartialInvalidation: 1 # Fixes textureless graphics ingame.
|
||||
bilinearUpscale: 2 # Gets rid of center vertical line when upscaling.
|
||||
SLUS-20695:
|
||||
@@ -67988,7 +67977,7 @@ SLUS-21271:
|
||||
cpuSpriteRenderBW: 2 # Fixes some bad textures.
|
||||
cpuCLUTRender: 1 # Fixes the rest of the bad textures.
|
||||
roundSprite: 1 # Reduces misaligned bloom.
|
||||
mergeSprite: 1 # Removes bloom explosion around electrical lights and other light sources such as moon/sun.
|
||||
nativeScaling: 1 # Fixes post processing smoothness and position.
|
||||
SLUS-21272:
|
||||
name: "Super Monkey Ball Adventure"
|
||||
region: "NTSC-U"
|
||||
@@ -68244,7 +68233,7 @@ SLUS-21306:
|
||||
region: "NTSC-U"
|
||||
compat: 5
|
||||
gsHWFixes:
|
||||
mergeSprite: 1 # Fixes alignment on fire effects.
|
||||
halfPixelOffset: 4 # Fixes alignment on fire effects.
|
||||
SLUS-21307:
|
||||
name: "Ice Age 2 - The Meltdown"
|
||||
region: "NTSC-U"
|
||||
@@ -68706,7 +68695,6 @@ SLUS-21373:
|
||||
gsHWFixes:
|
||||
halfPixelOffset: 4 # Fix effects upscaling.
|
||||
nativeScaling: 2 # Fixes post effects.
|
||||
mergeSprite: 1 # Align sprite fixes FMVs but not garbage in-game, so needs merge sprite instead.
|
||||
texturePreloading: 1 # Performs better with partial preload because it is slow on locations outside gameplay foremost.
|
||||
SLUS-21374:
|
||||
name: "Marvel - Ultimate Alliance"
|
||||
@@ -68886,7 +68874,7 @@ SLUS-21399:
|
||||
cpuSpriteRenderBW: 2 # Fixes some bad textures.
|
||||
cpuCLUTRender: 1 # Fixes the rest of the bad textures.
|
||||
roundSprite: 1 # Reduces misaligned bloom.
|
||||
mergeSprite: 1 # Removes bloom explosion around electrical lights and other light sources such as moon/sun.
|
||||
nativeScaling: 1 # Fixes post processing smoothness and position.
|
||||
SLUS-21400:
|
||||
name: "Monster House"
|
||||
region: "NTSC-U"
|
||||
@@ -69212,7 +69200,6 @@ SLUS-21449:
|
||||
compat: 5
|
||||
gsHWFixes:
|
||||
recommendedBlendingLevel: 4 # Fixes car reflections.
|
||||
mergeSprite: 1 # Fixes bluriness.
|
||||
halfPixelOffset: 4 # Fixes bluriness.
|
||||
nativeScaling: 2 # Fixes post lighting.
|
||||
autoFlush: 1 # Fixes post alignment.
|
||||
@@ -72687,7 +72674,7 @@ SLUS-29185:
|
||||
cpuSpriteRenderBW: 2 # Fixes some bad textures.
|
||||
cpuCLUTRender: 1 # Fixes the rest of the bad textures.
|
||||
roundSprite: 1 # Reduces misaligned bloom.
|
||||
mergeSprite: 1 # Removes bloom explosion around electrical lights and other light sources such as moon/sun.
|
||||
nativeScaling: 1 # Fixes post processing smoothness and position.
|
||||
SLUS-29188:
|
||||
name: "Steambot Chronicles [Regular Demo]"
|
||||
region: "NTSC-U"
|
||||
|
||||
@@ -104,6 +104,15 @@ MainWindow::MainWindow()
|
||||
pxAssert(!g_main_window);
|
||||
g_main_window = this;
|
||||
|
||||
// Native window rendering is broken in wayland.
|
||||
// Let's work around it by disabling it for every widget besides
|
||||
// DisplayWidget.
|
||||
// Additionally, alien widget rendering is much more performant, so we
|
||||
// should have a nice responsiveness boost in our UI :)
|
||||
// QTBUG-133919, reported upstream by govanify
|
||||
QGuiApplication::setAttribute(Qt::AA_NativeWindows, false);
|
||||
QGuiApplication::setAttribute(Qt::AA_DontCreateNativeWidgetSiblings, true);
|
||||
|
||||
#if !defined(_WIN32) && !defined(__APPLE__)
|
||||
s_use_central_widget = DisplayContainer::isRunningOnWayland();
|
||||
#endif
|
||||
|
||||
@@ -183,6 +183,14 @@ QString MemoryCardSettingsWidget::getSelectedCard() const
|
||||
return ret;
|
||||
}
|
||||
|
||||
bool MemoryCardSettingsWidget::isSelectedCardFormatted() const
|
||||
{
|
||||
const QList<QTreeWidgetItem*> selection(m_ui.cardList->selectedItems());
|
||||
if (!selection.empty())
|
||||
return selection[0]->data(0, Qt::UserRole).toBool();
|
||||
return false;
|
||||
}
|
||||
|
||||
void MemoryCardSettingsWidget::updateCardActions()
|
||||
{
|
||||
QString selectedCard = getSelectedCard();
|
||||
@@ -263,6 +271,12 @@ void MemoryCardSettingsWidget::convertCard()
|
||||
if (selectedCard.isEmpty())
|
||||
return;
|
||||
|
||||
if (!isSelectedCardFormatted())
|
||||
{
|
||||
QMessageBox::critical(this, tr("Error"), tr("Cannot convert an unformatted memory card."));
|
||||
return;
|
||||
}
|
||||
|
||||
MemoryCardConvertDialog dialog(QtUtils::GetRootWidget(this), selectedCard);
|
||||
|
||||
if (dialog.IsSetup() && dialog.exec() == QDialog::Accepted)
|
||||
@@ -442,6 +456,10 @@ void MemoryCardListWidget::refresh(SettingsWindow* dialog)
|
||||
item->setText(1, getSizeSummary(mcd));
|
||||
item->setText(2, mcd.formatted ? tr("Yes") : tr("No"));
|
||||
item->setText(3, mtime.toString(QLocale::system().dateTimeFormat(QLocale::ShortFormat)));
|
||||
|
||||
// store formatted metadata
|
||||
item->setData(0, Qt::UserRole, mcd.formatted);
|
||||
|
||||
addTopLevelItem(item);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -97,6 +97,7 @@ private:
|
||||
void createCard();
|
||||
|
||||
QString getSelectedCard() const;
|
||||
bool isSelectedCardFormatted() const;
|
||||
void updateCardActions();
|
||||
void deleteCard();
|
||||
void renameCard();
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -826,20 +826,34 @@ void GSRendererHW::MergeSprite(GSTextureCache::Source* tex)
|
||||
// Tested on Tekken 5.
|
||||
const GSVertex* v = &m_vertex.buff[0];
|
||||
bool is_paving = true;
|
||||
bool is_paving_h = true;
|
||||
bool is_paving_v = true;
|
||||
// SSE optimization: shuffle m[1] to have (4*32 bits) X, Y, U, V
|
||||
const int first_dpX = v[1].XYZ.X - v[0].XYZ.X;
|
||||
const int first_dpU = v[1].U - v[0].U;
|
||||
const int first_dpY = v[1].XYZ.Y - v[0].XYZ.Y;
|
||||
const int first_dpV = v[1].V - v[0].V;
|
||||
for (u32 i = 0; i < m_vertex.next; i += 2)
|
||||
{
|
||||
const int dpX = v[i + 1].XYZ.X - v[i].XYZ.X;
|
||||
const int dpU = v[i + 1].U - v[i].U;
|
||||
|
||||
const int dpY = v[i + 1].XYZ.Y - v[i].XYZ.Y;
|
||||
const int dpV = v[i + 1].V - v[i].V;
|
||||
if (dpX != first_dpX || dpU != first_dpU)
|
||||
{
|
||||
is_paving = false;
|
||||
break;
|
||||
is_paving_h = false;
|
||||
}
|
||||
}
|
||||
|
||||
if (dpY != first_dpY || dpV != first_dpV)
|
||||
{
|
||||
is_paving_v = false;
|
||||
}
|
||||
|
||||
if (!is_paving_h && !is_paving_v)
|
||||
break;
|
||||
}
|
||||
is_paving = is_paving_h || is_paving_v;
|
||||
#if 0
|
||||
const GSVector4 delta_p = m_vt.m_max.p - m_vt.m_min.p;
|
||||
const GSVector4 delta_t = m_vt.m_max.t - m_vt.m_min.t;
|
||||
@@ -850,20 +864,92 @@ void GSRendererHW::MergeSprite(GSTextureCache::Source* tex)
|
||||
if (is_paving)
|
||||
{
|
||||
// Replace all sprite with a single fullscreen sprite.
|
||||
u32 unique_verts = 2;
|
||||
GSVertex* s = &m_vertex.buff[0];
|
||||
if (is_paving_h)
|
||||
{
|
||||
s[0].XYZ.X = static_cast<u16>((16.0f * m_vt.m_min.p.x) + m_context->XYOFFSET.OFX);
|
||||
s[1].XYZ.X = static_cast<u16>((16.0f * m_vt.m_max.p.x) + m_context->XYOFFSET.OFX);
|
||||
|
||||
s[0].XYZ.X = static_cast<u16>((16.0f * m_vt.m_min.p.x) + m_context->XYOFFSET.OFX);
|
||||
s[1].XYZ.X = static_cast<u16>((16.0f * m_vt.m_max.p.x) + m_context->XYOFFSET.OFX);
|
||||
s[0].XYZ.Y = static_cast<u16>((16.0f * m_vt.m_min.p.y) + m_context->XYOFFSET.OFY);
|
||||
s[1].XYZ.Y = static_cast<u16>((16.0f * m_vt.m_max.p.y) + m_context->XYOFFSET.OFY);
|
||||
s[0].U = static_cast<u16>(16.0f * m_vt.m_min.t.x);
|
||||
s[1].U = static_cast<u16>(16.0f * m_vt.m_max.t.x);
|
||||
}
|
||||
else
|
||||
{
|
||||
for (u32 i = 2; i < (m_vertex.tail & ~1); i++)
|
||||
{
|
||||
bool unique_found = false;
|
||||
|
||||
s[0].U = static_cast<u16>(16.0f * m_vt.m_min.t.x);
|
||||
s[0].V = static_cast<u16>(16.0f * m_vt.m_min.t.y);
|
||||
s[1].U = static_cast<u16>(16.0f * m_vt.m_max.t.x);
|
||||
s[1].V = static_cast<u16>(16.0f * m_vt.m_max.t.y);
|
||||
for (u32 j = i & 1; j < unique_verts; i += 2)
|
||||
{
|
||||
if (s[i].XYZ.X != s[j].XYZ.X)
|
||||
{
|
||||
unique_found = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (unique_found)
|
||||
{
|
||||
unique_verts += 2;
|
||||
s[unique_verts - 2].XYZ.X = s[i & ~1].XYZ.X;
|
||||
s[unique_verts - 1].XYZ.X = s[i | 1].XYZ.X;
|
||||
s[unique_verts - 2].U = s[i & ~1].U;
|
||||
s[unique_verts - 1].U = s[i | 1].U;
|
||||
|
||||
m_vertex.head = m_vertex.tail = m_vertex.next = 2;
|
||||
m_index.tail = 2;
|
||||
s[unique_verts - 2].XYZ.Y = static_cast<u16>((16.0f * m_vt.m_min.p.y) + m_context->XYOFFSET.OFY);
|
||||
s[unique_verts - 1].XYZ.Y = static_cast<u16>((16.0f * m_vt.m_max.p.y) + m_context->XYOFFSET.OFY);
|
||||
|
||||
s[unique_verts - 2].V = static_cast<u16>(16.0f * m_vt.m_min.t.y);
|
||||
s[unique_verts - 1].V = static_cast<u16>(16.0f * m_vt.m_max.t.y);
|
||||
|
||||
i |= 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (is_paving_v)
|
||||
{
|
||||
s[0].XYZ.Y = static_cast<u16>((16.0f * m_vt.m_min.p.y) + m_context->XYOFFSET.OFY);
|
||||
s[1].XYZ.Y = static_cast<u16>((16.0f * m_vt.m_max.p.y) + m_context->XYOFFSET.OFY);
|
||||
|
||||
s[0].V = static_cast<u16>(16.0f * m_vt.m_min.t.y);
|
||||
s[1].V = static_cast<u16>(16.0f * m_vt.m_max.t.y);
|
||||
}
|
||||
else
|
||||
{
|
||||
for (u32 i = 2; i < (m_vertex.tail & ~1); i++)
|
||||
{
|
||||
bool unique_found = false;
|
||||
|
||||
for (u32 j = i & 1; j < unique_verts; i+=2)
|
||||
{
|
||||
if (s[i].XYZ.Y != s[j].XYZ.Y)
|
||||
{
|
||||
unique_found = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (unique_found)
|
||||
{
|
||||
unique_verts += 2;
|
||||
s[unique_verts - 2].XYZ.Y = s[i & ~1].XYZ.Y;
|
||||
s[unique_verts - 1].XYZ.Y = s[i | 1].XYZ.Y;
|
||||
s[unique_verts - 2].V = s[i & ~1].V;
|
||||
s[unique_verts - 1].V = s[i | 1].V;
|
||||
|
||||
s[unique_verts - 2].XYZ.X = static_cast<u16>((16.0f * m_vt.m_min.p.x) + m_context->XYOFFSET.OFX);
|
||||
s[unique_verts - 1].XYZ.X = static_cast<u16>((16.0f * m_vt.m_max.p.x) + m_context->XYOFFSET.OFX);
|
||||
|
||||
s[unique_verts - 2].U = static_cast<u16>(16.0f * m_vt.m_min.t.x);
|
||||
s[unique_verts - 1].U = static_cast<u16>(16.0f * m_vt.m_max.t.x);
|
||||
|
||||
i |= 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
m_vertex.head = m_vertex.tail = m_vertex.next = unique_verts;
|
||||
m_index.tail = unique_verts;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -2750,7 +2836,7 @@ void GSRendererHW::Draw()
|
||||
|
||||
// Preserve downscaled target when copying directly from a downscaled target, or it's a normal draw using a downscaled target. Clears that are drawing to the target can also preserve size.
|
||||
// Of course if this size is different (in width) or this is a shuffle happening, this will be bypassed.
|
||||
const bool preserve_downscale_draw = scale_draw < 0 || (scale_draw == 0 && ((src && src->m_from_target && src->m_from_target->m_downscaled) || is_possible_mem_clear == ClearType::ClearWithDraw));
|
||||
const bool preserve_downscale_draw = std::abs(scale_draw) == 1 || (scale_draw == 0 && ((src && src->m_from_target && src->m_from_target->m_downscaled) || is_possible_mem_clear == ClearType::ClearWithDraw));
|
||||
|
||||
rt = g_texture_cache->LookupTarget(FRAME_TEX0, t_size, ((src && src->m_scale != 1) && GSConfig.UserHacks_NativeScaling == GSNativeScaling::Normal && !possible_shuffle) ? GetTextureScaleFactor() : target_scale, GSTextureCache::RenderTarget, true,
|
||||
fm, false, force_preload, preserve_rt_rgb, preserve_rt_alpha, unclamped_draw_rect, possible_shuffle, is_possible_mem_clear && FRAME_TEX0.TBP0 != m_cached_ctx.ZBUF.Block(), GSConfig.UserHacks_NativeScaling != GSNativeScaling::Off && preserve_downscale_draw && is_possible_mem_clear != ClearType::NormalClear);
|
||||
|
||||
@@ -865,8 +865,15 @@ std::vector<AvailableMcdInfo> FileMcd_GetAvailableCards(bool include_in_use_card
|
||||
if (!IsMemoryCardFolder(fd.FileName))
|
||||
continue;
|
||||
|
||||
FolderMemoryCard sourceFolderMemoryCard;
|
||||
Pcsx2Config::McdOptions config;
|
||||
config.Enabled = true;
|
||||
config.Type = MemoryCardType::Folder;
|
||||
sourceFolderMemoryCard.Open(fd.FileName, config, (8 * 1024 * 1024) / FolderMemoryCard::ClusterSize, EmuConfig.McdFolderAutoManage, "");
|
||||
|
||||
mcds.push_back({std::move(basename), std::move(fd.FileName), fd.ModificationTime,
|
||||
MemoryCardType::Folder, MemoryCardFileType::Unknown, 0u, true});
|
||||
MemoryCardType::Folder, MemoryCardFileType::Unknown, 0u, sourceFolderMemoryCard.IsFormatted()});
|
||||
sourceFolderMemoryCard.Close(false);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
@@ -318,6 +318,8 @@ public:
|
||||
void Open(std::string fullPath, const Pcsx2Config::McdOptions& mcdOptions, const u32 sizeInClusters, const bool enableFiltering, std::string filter, bool simulateFileWrites = false);
|
||||
// Close the memory card and flush changes to the file system. Set flush to false to not store changes.
|
||||
void Close(bool flush = true);
|
||||
// Checks whether the Memory Card is formatted.
|
||||
bool IsFormatted() const;
|
||||
|
||||
// Closes and reopens card with given filter options if they differ from the current ones (returns true),
|
||||
// or does nothing if they match already (returns false).
|
||||
@@ -363,8 +365,6 @@ protected:
|
||||
// initializes memory card data, as if it was fresh from the factory
|
||||
void InitializeInternalData();
|
||||
|
||||
bool IsFormatted() const;
|
||||
|
||||
// returns the in-memory address of data the given memory card adr corresponds to
|
||||
// returns nullptr if adr corresponds to a folder or file entry
|
||||
u8* GetSystemBlockPointer(const u32 adr);
|
||||
@@ -558,4 +558,4 @@ public:
|
||||
u64 GetCRC(uint slot);
|
||||
void NextFrame(uint slot);
|
||||
bool ReIndex(uint slot, const bool enableFiltering, const std::string& filter);
|
||||
};
|
||||
};
|
||||
|
||||
Reference in New Issue
Block a user