Compare commits

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21 Commits

Author SHA1 Message Date
TellowKrinkle
05e19470b2 FileSystem: Don't leak on directory scan cancel
Fixes: 7587581d1f
2025-03-02 09:41:51 -05:00
TheLastRar
b6680e4aca FSUI: Formatting 2025-03-02 09:36:07 -05:00
TheLastRar
f9d70af841 FSUI: Auto detect when to use circle as confirm 2025-03-02 09:36:07 -05:00
TellowKrinkle
7587581d1f GameList: Allow recursive scans to be cancelled 2025-03-02 04:20:01 +01:00
PCSX2 Bot
8f19976c10 [ci skip] Qt: Update Base Translation. 2025-03-02 01:43:09 +01:00
GovanifY
8567d68433 VMManager: initialize PINE with config-provided slot
Sten broke it during the port to Qt...
2025-03-02 00:01:18 +01:00
Glebux
6542301566 Input/PAD: Make macro chords work 2025-03-01 14:38:00 -05:00
refractionpcsx2
a359f77cf6 GameDB/Link: Fix validation limit for Half Pixel Offset to allow new option 2025-03-01 02:01:46 +00:00
PCSX2 Bot
4c9a81f3d8 [ci skip] Qt: Update Base Translation. 2025-02-28 19:54:36 -05:00
refractionpcsx2
9234b493a3 Testing further tweaks to bring it closer to SW 2025-02-28 21:59:19 +00:00
refractionpcsx2
f84425b67c GS/HW: Add new HPO - Align to Native With Texture Offset 2025-02-28 21:59:19 +00:00
PCSX2 Bot
8a0c1874dd [ci skip] Qt: Update Base Translation. 2025-02-27 01:05:14 +01:00
Light
fa23628ae2 Qt: Allow recording on game boot 2025-02-26 17:17:39 -05:00
Loy2up
8a594e673d Debugger: Fix 8 byte searches (#12362) 2025-02-26 14:41:49 -05:00
Loy2up
92b9390c51 Debugger: Set default breakpoint size to 4 2025-02-25 19:07:19 -05:00
PCSX2 Bot
c5c5b2a7b9 [ci skip] Qt: Update Base Translation. 2025-02-26 01:06:43 +01:00
refractionpcsx2
32a9d0e48b GameDB: Also add Tekken 5 CRC to Taiko No Tatsujin 9 2025-02-25 18:22:38 +01:00
refractionpcsx2
80a961bb25 GameDB: Add Tekken 5 CRC (Yes really) To Tales of the Abyss 2025-02-25 18:22:38 +01:00
TheLastRar
d4e227286e FSUI: Correct description of the "Swap OK/Cancel" option 2025-02-25 10:00:18 -05:00
github-actions[bot]
ba705c8c24 Qt: Update Base Translation (#12354)
Co-authored-by: PCSX2 Bot <PCSX2Bot@users.noreply.github.com>
2025-02-24 19:11:57 -05:00
dependabot[bot]
b6ae4b173e CI: Update dependencies in /.github/workflows/scripts/releases/generate-release-notes (#12315)
Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2025-02-24 17:54:41 -05:00
26 changed files with 2722 additions and 2159 deletions

View File

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"resolved": "https://registry.npmjs.org/node-fetch/-/node-fetch-2.6.7.tgz",
"integrity": "sha512-ZjMPFEfVx5j+y2yF35Kzx5sF7kDzxuDj6ziH4FFbOp87zKDZNx8yExJIb05OGF4Nlt9IHFIMBkRl41VdvcNdbQ==",
"requires": {
"peer": true,
"dependencies": {
"whatwg-url": "^5.0.0"
},
"engines": {
"node": "4.x || >=6.0.0"
},
"peerDependencies": {
"encoding": "^0.1.0"
},
"peerDependenciesMeta": {
"encoding": {
"optional": true
}
}
},
"once": {
"node_modules/once": {
"version": "1.4.0",
"resolved": "https://registry.npmjs.org/once/-/once-1.4.0.tgz",
"integrity": "sha1-WDsap3WWHUsROsF9nFC6753Xa9E=",
"requires": {
"peer": true,
"dependencies": {
"wrappy": "1"
}
},
"tr46": {
"node_modules/tr46": {
"version": "0.0.3",
"resolved": "https://registry.npmjs.org/tr46/-/tr46-0.0.3.tgz",
"integrity": "sha1-gYT9NH2snNwYWZLzpmIuFLnZq2o="
"integrity": "sha1-gYT9NH2snNwYWZLzpmIuFLnZq2o=",
"peer": true
},
"universal-user-agent": {
"node_modules/universal-user-agent": {
"version": "6.0.0",
"resolved": "https://registry.npmjs.org/universal-user-agent/-/universal-user-agent-6.0.0.tgz",
"integrity": "sha512-isyNax3wXoKaulPDZWHQqbmIx1k2tb9fb3GGDBRxCscfYV2Ch7WxPArBsFEG8s/safwXTT7H4QGhaIkTp9447w=="
"integrity": "sha512-isyNax3wXoKaulPDZWHQqbmIx1k2tb9fb3GGDBRxCscfYV2Ch7WxPArBsFEG8s/safwXTT7H4QGhaIkTp9447w==",
"peer": true
},
"webidl-conversions": {
"node_modules/webidl-conversions": {
"version": "3.0.1",
"resolved": "https://registry.npmjs.org/webidl-conversions/-/webidl-conversions-3.0.1.tgz",
"integrity": "sha1-JFNCdeKnvGvnvIZhHMFq4KVlSHE="
"integrity": "sha1-JFNCdeKnvGvnvIZhHMFq4KVlSHE=",
"peer": true
},
"whatwg-url": {
"node_modules/whatwg-url": {
"version": "5.0.0",
"resolved": "https://registry.npmjs.org/whatwg-url/-/whatwg-url-5.0.0.tgz",
"integrity": "sha1-lmRU6HZUYuN2RNNib2dCzotwll0=",
"requires": {
"peer": true,
"dependencies": {
"tr46": "~0.0.3",
"webidl-conversions": "^3.0.0"
}
},
"wrappy": {
"node_modules/wrappy": {
"version": "1.0.2",
"resolved": "https://registry.npmjs.org/wrappy/-/wrappy-1.0.2.tgz",
"integrity": "sha1-tSQ9jz7BqjXxNkYFvA0QNuMKtp8="
"integrity": "sha1-tSQ9jz7BqjXxNkYFvA0QNuMKtp8=",
"peer": true
}
}
}

View File

@@ -12,6 +12,6 @@
"dependencies": {
"@octokit/plugin-retry": "^3.0.9",
"@octokit/plugin-throttling": "^3.5.2",
"@octokit/rest": "^18.12.0"
"@octokit/rest": "^21.1.1"
}
}

View File

@@ -1270,6 +1270,7 @@ SCAJ-10015:
region: "NTSC-Unk"
gsHWFixes:
alignSprite: 1 # Fixes vertical lines.
getSkipCount: "GSC_Tekken5" # Fixes upscaling grid, same engine.
SCAJ-20001:
name: "Ratchet & Clank"
region: "NTSC-Unk"
@@ -2236,6 +2237,7 @@ SCAJ-20163:
gsHWFixes:
halfPixelOffset: 2 # Fixes ghosting.
autoFlush: 2 # Fixes post lighting.
getSkipCount: "GSC_Tekken5" # Fixes upscaling grid, same engine.
SCAJ-20164:
name: "Kingdom Hearts II"
region: "NTSC-Unk"
@@ -54687,6 +54689,7 @@ SLPS-20485:
region: "NTSC-J"
gsHWFixes:
alignSprite: 1 # Fixes vertical lines.
getSkipCount: "GSC_Tekken5" # Fixes upscaling grid, same engine.
SLPS-20486:
name: "太鼓の達人 ドカッ!と大盛り七代目 [ソフト単体]"
name-sort: "たいこのたつじん どかっ!とおおもりななだいめ [そふとたんたい]"
@@ -54694,6 +54697,7 @@ SLPS-20486:
region: "NTSC-J"
gsHWFixes:
alignSprite: 1 # Fixes vertical lines.
getSkipCount: "GSC_Tekken5" # Fixes upscaling grid, same engine.
SLPS-20487:
name: "パチスロキング! 科学忍者隊ガッチャマン"
name-sort: "ぱちすろきんぐ! かがくにんじゃたいがっちゃまん"
@@ -58271,6 +58275,7 @@ SLPS-25586:
halfPixelOffset: 4 # Fixes post positioning.
nativeScaling: 1 # Fixes post effects.
autoFlush: 2 # Fixes post lighting.
getSkipCount: "GSC_Tekken5" # Fixes upscaling grid, same engine.
SLPS-25587:
name: "シュガシュガルーン 恋もおしゃれもピックアップ!"
name-sort: "しゅがしゅがるーん こいもおしゃれもぴっくあっぷ!"
@@ -61304,6 +61309,7 @@ SLPS-73252:
halfPixelOffset: 4 # Fixes post positioning.
nativeScaling: 1 # Fixes post effects.
autoFlush: 2 # Fixes post lighting.
getSkipCount: "GSC_Tekken5" # Fixes upscaling grid, same engine.
SLPS-73253:
name: "るろうに剣心-明治剣客浪漫譚- 炎上!京都輪廻 [PlayStation2 the Best]"
name-sort: "るろうにけんしん めいじけんかくろまんたん えんじょう きょうとりんね [PlayStation2 the Best]"
@@ -69137,6 +69143,7 @@ SLUS-21386:
halfPixelOffset: 4 # Fixes post positioning.
nativeScaling: 1 # Fixes post effects.
autoFlush: 2 # Fixes post lighting.
getSkipCount: "GSC_Tekken5" # Fixes upscaling grid, same engine.
SLUS-21387:
name: "Warship Gunner 2"
region: "NTSC-U"

View File

@@ -1354,8 +1354,11 @@ static u32 TranslateWin32Attributes(u32 Win32Attributes)
}
static u32 RecursiveFindFiles(const char* origin_path, const char* parent_path, const char* path, const char* pattern,
u32 flags, FileSystem::FindResultsArray* results, std::vector<std::string>& visited)
u32 flags, FileSystem::FindResultsArray* results, std::vector<std::string>& visited, ProgressCallback* cancel)
{
if (cancel && cancel->IsCancelled())
return 0;
std::string search_dir;
if (path)
{
@@ -1427,11 +1430,11 @@ static u32 RecursiveFindFiles(const char* origin_path, const char* parent_path,
if (parent_path)
{
const std::string recurse_dir = fmt::format("{}\\{}", parent_path, path);
nFiles += RecursiveFindFiles(origin_path, recurse_dir.c_str(), utf8_filename.c_str(), pattern, flags, results, visited);
nFiles += RecursiveFindFiles(origin_path, recurse_dir.c_str(), utf8_filename.c_str(), pattern, flags, results, visited, cancel);
}
else
{
nFiles += RecursiveFindFiles(origin_path, path, utf8_filename.c_str(), pattern, flags, results, visited);
nFiles += RecursiveFindFiles(origin_path, path, utf8_filename.c_str(), pattern, flags, results, visited, cancel);
}
}
}
@@ -1494,7 +1497,7 @@ static u32 RecursiveFindFiles(const char* origin_path, const char* parent_path,
return nFiles;
}
bool FileSystem::FindFiles(const char* path, const char* pattern, u32 flags, FindResultsArray* results)
bool FileSystem::FindFiles(const char* path, const char* pattern, u32 flags, FindResultsArray* results, ProgressCallback* cancel)
{
// has a path
if (path[0] == '\0')
@@ -1514,7 +1517,7 @@ bool FileSystem::FindFiles(const char* path, const char* pattern, u32 flags, Fin
}
// enter the recursive function
if (RecursiveFindFiles(path, nullptr, nullptr, pattern, flags, results, visited) == 0)
if (RecursiveFindFiles(path, nullptr, nullptr, pattern, flags, results, visited, cancel) == 0)
return false;
if (flags & FILESYSTEM_FIND_SORT_BY_NAME)
@@ -2046,8 +2049,11 @@ bool FileSystem::DeleteSymbolicLink(const char* path, Error* error)
static_assert(sizeof(off_t) == sizeof(s64));
static u32 RecursiveFindFiles(const char* OriginPath, const char* ParentPath, const char* Path, const char* Pattern,
u32 Flags, FileSystem::FindResultsArray* pResults, std::vector<std::string>& visited)
u32 Flags, FileSystem::FindResultsArray* pResults, std::vector<std::string>& visited, ProgressCallback* cancel)
{
if (cancel && cancel->IsCancelled())
return 0;
std::string tempStr;
if (Path)
{
@@ -2118,11 +2124,11 @@ static u32 RecursiveFindFiles(const char* OriginPath, const char* ParentPath, co
if (ParentPath)
{
const std::string recursive_dir = fmt::format("{}/{}", ParentPath, Path);
nFiles += RecursiveFindFiles(OriginPath, recursive_dir.c_str(), pDirEnt->d_name, Pattern, Flags, pResults, visited);
nFiles += RecursiveFindFiles(OriginPath, recursive_dir.c_str(), pDirEnt->d_name, Pattern, Flags, pResults, visited, cancel);
}
else
{
nFiles += RecursiveFindFiles(OriginPath, Path, pDirEnt->d_name, Pattern, Flags, pResults, visited);
nFiles += RecursiveFindFiles(OriginPath, Path, pDirEnt->d_name, Pattern, Flags, pResults, visited, cancel);
}
}
}
@@ -2177,7 +2183,7 @@ static u32 RecursiveFindFiles(const char* OriginPath, const char* ParentPath, co
return nFiles;
}
bool FileSystem::FindFiles(const char* path, const char* pattern, u32 flags, FindResultsArray* results)
bool FileSystem::FindFiles(const char* path, const char* pattern, u32 flags, FindResultsArray* results, ProgressCallback* cancel)
{
// has a path
if (path[0] == '\0')
@@ -2197,7 +2203,7 @@ bool FileSystem::FindFiles(const char* path, const char* pattern, u32 flags, Fin
}
// enter the recursive function
if (RecursiveFindFiles(path, nullptr, nullptr, pattern, flags, results, visited) == 0)
if (RecursiveFindFiles(path, nullptr, nullptr, pattern, flags, results, visited, cancel) == 0)
return false;
if (flags & FILESYSTEM_FIND_SORT_BY_NAME)

View File

@@ -67,7 +67,7 @@ namespace FileSystem
std::vector<std::string> GetRootDirectoryList();
/// Search for files
bool FindFiles(const char* path, const char* pattern, u32 flags, FindResultsArray* results);
bool FindFiles(const char* path, const char* pattern, u32 flags, FindResultsArray* results, ProgressCallback* cancel = nullptr);
/// Stat file
bool StatFile(const char* path, struct stat* st);

View File

@@ -212,7 +212,7 @@
</size>
</property>
<property name="text">
<string>1</string>
<string>4</string>
</property>
</widget>
</item>

View File

@@ -453,7 +453,7 @@ std::vector<SearchResult> startWorker(DebugInterface* cpu, const SearchType type
isSigned ? searchWorker<s32>(cpu, searchResults, type, comparison, start, end, value.toInt(nullptr, base)) : searchWorker<u32>(cpu, searchResults, type, comparison, start, end, value.toUInt(nullptr, base));
break;
case SearchType::Int64Type:
isSigned ? searchWorker<s64>(cpu, searchResults, type, comparison, start, end, value.toLong(nullptr, base)) : searchWorker<s64>(cpu, searchResults, type, comparison, start, end, value.toULongLong(nullptr, base));
isSigned ? searchWorker<s64>(cpu, searchResults, type, comparison, start, end, value.toLongLong(nullptr, base)) : searchWorker<u64>(cpu, searchResults, type, comparison, start, end, value.toULongLong(nullptr, base));
break;
case SearchType::FloatType:
searchWorker<float>(cpu, searchResults, type, comparison, start, end, value.toFloat());

View File

@@ -99,6 +99,9 @@ static QString s_current_disc_serial;
static quint32 s_current_disc_crc;
static quint32 s_current_running_crc;
static bool s_record_on_start = false;
static QString s_path_to_recording_for_record_on_start;
MainWindow::MainWindow()
{
pxAssert(!g_main_window);
@@ -738,7 +741,48 @@ void MainWindow::updateAdvancedSettingsVisibility()
void MainWindow::onVideoCaptureToggled(bool checked)
{
if (!s_vm_valid)
{
if (!s_record_on_start)
{
QMessageBox msgbox(this);
msgbox.setIcon(QMessageBox::Question);
msgbox.setWindowIcon(QtHost::GetAppIcon());
msgbox.setWindowTitle(tr("Record On Boot"));
msgbox.setWindowModality(Qt::WindowModal);
msgbox.setText(tr("Did you want to start recording on boot?"));
msgbox.addButton(QMessageBox::Yes);
msgbox.addButton(QMessageBox::No);
msgbox.setDefaultButton(QMessageBox::Yes);
if (msgbox.exec() == QMessageBox::Yes)
{
const QString container(QString::fromStdString(
Host::GetStringSettingValue("EmuCore/GS", "CaptureContainer", Pcsx2Config::GSOptions::DEFAULT_CAPTURE_CONTAINER)));
const QString filter(tr("%1 Files (*.%2)").arg(container.toUpper()).arg(container));
QString temp(QStringLiteral("%1.%2").arg(QString::fromStdString(GSGetBaseVideoFilename())).arg(container));
temp = QDir::toNativeSeparators(QFileDialog::getSaveFileName(this, tr("Video Capture"), temp, filter));
s_path_to_recording_for_record_on_start = temp;
if (s_path_to_recording_for_record_on_start.isEmpty())
return;
s_record_on_start = true;
}
}
else
{
QMessageBox msgbox(this);
msgbox.setIcon(QMessageBox::Question);
msgbox.setWindowIcon(QtHost::GetAppIcon());
msgbox.setWindowTitle(tr("Record On Boot"));
msgbox.setWindowModality(Qt::WindowModal);
msgbox.setText(tr("Did you want to cancel recording on boot?"));
msgbox.addButton(QMessageBox::Yes);
msgbox.addButton(QMessageBox::No);
msgbox.setDefaultButton(QMessageBox::Yes);
if (msgbox.exec() == QMessageBox::Yes)
s_record_on_start = false;
}
return;
}
// Reset the checked state, we'll get updated by the GS thread.
QSignalBlocker sb(m_ui.actionVideoCapture);
@@ -750,16 +794,26 @@ void MainWindow::onVideoCaptureToggled(bool checked)
return;
}
const QString container(QString::fromStdString(
Host::GetStringSettingValue("EmuCore/GS", "CaptureContainer", Pcsx2Config::GSOptions::DEFAULT_CAPTURE_CONTAINER)));
const QString filter(tr("%1 Files (*.%2)").arg(container.toUpper()).arg(container));
if (s_record_on_start && !s_path_to_recording_for_record_on_start.isEmpty())
{
// We can't start recording immediately, this is called before full GS init (specifically the fps amount)
// and GSCapture ends up unhappy.
// TODO: Pass some sort of flag or callback to the GS thread to start recording on frame 0.
Host::AddOSDMessage(tr("Recording will start in a moment").toStdString(), 3.0f);
QTimer::singleShot(2000, []() { g_emu_thread->beginCapture(s_path_to_recording_for_record_on_start); });
}
else
{
const QString container(QString::fromStdString(
Host::GetStringSettingValue("EmuCore/GS", "CaptureContainer", Pcsx2Config::GSOptions::DEFAULT_CAPTURE_CONTAINER)));
const QString filter(tr("%1 Files (*.%2)").arg(container.toUpper()).arg(container));
QString path(QStringLiteral("%1.%2").arg(QString::fromStdString(GSGetBaseVideoFilename())).arg(container));
path = QDir::toNativeSeparators(QFileDialog::getSaveFileName(this, tr("Video Capture"), path, filter));
if (path.isEmpty())
return;
g_emu_thread->beginCapture(path);
QString path(QStringLiteral("%1.%2").arg(QString::fromStdString(GSGetBaseVideoFilename())).arg(container));
path = QDir::toNativeSeparators(QFileDialog::getSaveFileName(this, tr("Video Capture"), path, filter));
if (path.isEmpty())
return;
g_emu_thread->beginCapture(path);
}
}
void MainWindow::onCaptureStarted(const QString& filename)
@@ -904,8 +958,6 @@ void MainWindow::updateEmulationActions(bool starting, bool running, bool stoppi
m_ui.actionToolbarSaveState->setEnabled(running);
m_ui.actionViewGameProperties->setEnabled(running);
m_ui.actionVideoCapture->setEnabled(running);
if (!running && m_ui.actionVideoCapture->isChecked())
{
QSignalBlocker sb(m_ui.actionVideoCapture);
@@ -1991,6 +2043,11 @@ void MainWindow::onVMStarted()
updateWindowTitle();
updateStatusBarWidgetVisibility();
updateInputRecordingActions(true);
if (s_record_on_start)
{
m_ui.actionVideoCapture->setChecked(true);
s_record_on_start = false;
}
}
void MainWindow::onVMPaused()

View File

@@ -1055,7 +1055,12 @@
</item>
<item>
<property name="text">
<string>Align To Native</string>
<string>Align to Native</string>
</property>
</item>
<item>
<property name="text">
<string>Align to Native - with Texture Offset</string>
</property>
</item>
</widget>

View File

@@ -11,6 +11,7 @@
#include "common/SmallString.h"
#include "common/StringUtil.h"
#include "pcsx2/ImGui/FullscreenUI.h"
#include "pcsx2/ImGui/ImGuiManager.h"
#include "pcsx2/MTGS.h"
@@ -191,6 +192,13 @@ void QtHost::InstallTranslator(QWidget* dialog_parent)
}
UpdateGlyphRangesAndClearCache(dialog_parent, language.toStdString());
if (FullscreenUI::IsInitialized())
{
MTGS::RunOnGSThread([]() mutable {
FullscreenUI::LocaleChanged();
});
}
}
const char* QtHost::GetDefaultLanguage()
@@ -220,6 +228,12 @@ std::string Host::TranslatePluralToString(const char* context, const char* msg,
return qApp->translate(context, msg, disambiguation, count).toStdString();
}
bool Host::LocaleCircleConfirm()
{
QLocale& loc = QtHost::s_current_locale;
return (loc.language() == QLocale::Japanese) || (loc.language() == QLocale::Chinese) || (loc.language() == QLocale::Korean);
}
std::vector<std::pair<QString, QString>> QtHost::GetAvailableLanguageList()
{
return {

File diff suppressed because it is too large Load Diff

View File

@@ -440,6 +440,7 @@ enum class GSHalfPixelOffset : u8
Special,
SpecialAggressive,
Native,
NativeWTexOffset,
MaxCount
};

View File

@@ -179,7 +179,7 @@ The clamp modes are also numerically based.
* bilinearUpscale [`0` or `1` or `2`] {Automatic, Force Bilinear, Force Nearest} Default: Automatic
* skipDrawStart [Value between `0` to `10000`] {0-10000} Default: Off (`0`)
* skipDrawEnd [Value between `0` to `10000`] {0-10000} Default: Off (`0`)
* halfPixelOffset [`0` or `1` or `2` or `3` or `4`] {Off, Normal Vertex, Special (Texture), Special (Texture Aggressive), Align to Native} Default: Off (`0`)
* halfPixelOffset [`0` or `1` or `2` or `3` or `4` or `5`] {Off, Normal Vertex, Special (Texture), Special (Texture Aggressive), Align to Native, Align to Native with Texture Offsets} Default: Off (`0`)
* nativeScaling [`0` or `1` or `2`] {Normal, Aggressive or Off} Default: Normal (`0`)
* nativePaletteDraw [`0` or `1`] {Off, On} Default: Off (`0`)
* roundSprite [`0` or `1` or `2`] {Off, Half or Full} Default: Off (`0`)

View File

@@ -237,7 +237,7 @@
"halfPixelOffset": {
"type": "integer",
"minimum": 0,
"maximum": 4
"maximum": 5
},
"nativeScaling": {
"type": "integer",

View File

@@ -212,10 +212,8 @@ bool GSHwHack::GSC_Tekken5(GSRendererHW& r, int& skip)
{
if (skip == 0)
{
if (r.IsPossibleChannelShuffle())
if (r.IsPossibleChannelShuffle() && (RTBP0 & 31))
{
pxAssertMsg((RTBP0 & 31) == 0, "TEX0 should be page aligned");
GSVertex* v = &r.m_vertex.buff[0];
// Make sure we're detecting the right effect.

View File

@@ -732,7 +732,7 @@ void GSRendererHW::ConvertSpriteTextureShuffle(u32& process_rg, u32& process_ba,
GSVector4 GSRendererHW::RealignTargetTextureCoordinate(const GSTextureCache::Source* tex)
{
if (GSConfig.UserHacks_HalfPixelOffset <= GSHalfPixelOffset::Normal ||
GSConfig.UserHacks_HalfPixelOffset == GSHalfPixelOffset::Native ||
GSConfig.UserHacks_HalfPixelOffset >= GSHalfPixelOffset::Native ||
GetUpscaleMultiplier() == 1.0f || m_downscale_source || tex->GetScale() == 1.0f)
{
return GSVector4(0.0f);
@@ -5160,6 +5160,26 @@ __ri void GSRendererHW::EmulateTextureSampler(const GSTextureCache::Target* rt,
const GSVector4 half_pixel = RealignTargetTextureCoordinate(tex);
m_conf.cb_vs.texture_offset = GSVector2(half_pixel.x, half_pixel.y);
// Can be seen with the cabin part of the ship in God of War, offsets are required when using FST.
// ST uses a normalized position so doesn't need an offset here, will break Bionicle Heroes.
if (GSConfig.UserHacks_HalfPixelOffset == GSHalfPixelOffset::NativeWTexOffset)
{
if (!m_downscale_source && tex->m_scale > 1.0f)
{
const GSVertex* v = &m_vertex.buff[0];
if (PRIM->FST)
{
const int x1_frac = ((v[1].XYZ.X - m_context->XYOFFSET.OFX) & 0xf);
const int y1_frac = ((v[1].XYZ.Y - m_context->XYOFFSET.OFY) & 0xf);
if (!(x1_frac & 8))
m_conf.cb_vs.texture_offset.x = 6.0f + (0.25f * tex->m_scale);
if (!(y1_frac & 8))
m_conf.cb_vs.texture_offset.y = 6.0f + (0.25f * tex->m_scale);
}
}
}
}
else if (tex->m_target)
{
@@ -5211,6 +5231,33 @@ __ri void GSRendererHW::EmulateTextureSampler(const GSTextureCache::Target* rt,
const GSVector4 half_pixel = RealignTargetTextureCoordinate(tex);
m_conf.cb_vs.texture_offset = GSVector2(half_pixel.x, half_pixel.y);
if (GSConfig.UserHacks_HalfPixelOffset == GSHalfPixelOffset::NativeWTexOffset)
{
if (!m_downscale_source && tex->m_scale > 1.0f)
{
const GSVertex* v = &m_vertex.buff[0];
if (PRIM->FST)
{
const int x1_frac = ((v[1].XYZ.X - m_context->XYOFFSET.OFX) & 0xf);
const int y1_frac = ((v[1].XYZ.Y - m_context->XYOFFSET.OFY) & 0xf);
if (!(x1_frac & 8))
m_conf.cb_vs.texture_offset.x = 6.0f + (0.25f * tex->m_scale);
if (!(y1_frac & 8))
m_conf.cb_vs.texture_offset.y = 6.0f + (0.25f * tex->m_scale);
}
else
{
const float tw = static_cast<float>(1 << m_cached_ctx.TEX0.TW);
const float th = static_cast<float>(1 << m_cached_ctx.TEX0.TH);
const float q = v[0].RGBAQ.Q;
m_conf.cb_vs.texture_offset.x = 0.5f * q / tw;
m_conf.cb_vs.texture_offset.y = 0.5f * q / th;
}
}
}
if (m_vt.m_primclass == GS_SPRITE_CLASS && GSLocalMemory::m_psm[m_cached_ctx.TEX0.PSM].pal > 0 && m_index.tail >= 4)
{
HandleManualDeswizzle();
@@ -5540,7 +5587,7 @@ __ri void GSRendererHW::HandleTextureHazards(const GSTextureCache::Target* rt, c
// When using native HPO, the top-left column/row of pixels are often not drawn. Clamp these away to avoid sampling black,
// causing bleeding into the edges of the downsampled texture.
const u32 downsample_factor = static_cast<u32>(src_target->GetScale());
const GSVector2i clamp_min = (GSConfig.UserHacks_HalfPixelOffset != GSHalfPixelOffset::Native) ?
const GSVector2i clamp_min = (GSConfig.UserHacks_HalfPixelOffset < GSHalfPixelOffset::Native) ?
GSVector2i(0, 0) :
GSVector2i(downsample_factor, downsample_factor);
GSVector4i copy_rect = tmm.coverage;
@@ -6272,7 +6319,8 @@ __ri void GSRendererHW::DrawPrims(GSTextureCache::Target* rt, GSTextureCache::Ta
float sx, sy, ox2, oy2;
const float ox = static_cast<float>(static_cast<int>(m_context->XYOFFSET.OFX));
const float oy = static_cast<float>(static_cast<int>(m_context->XYOFFSET.OFY));
if (GSConfig.UserHacks_HalfPixelOffset != GSHalfPixelOffset::Native && rtscale > 1.0f)
if ((GSConfig.UserHacks_HalfPixelOffset < GSHalfPixelOffset::Native || m_channel_shuffle) && rtscale > 1.0f)
{
sx = 2.0f * rtscale / (rtsize.x << 4);
sy = 2.0f * rtscale / (rtsize.y << 4);
@@ -6301,8 +6349,31 @@ __ri void GSRendererHW::DrawPrims(GSTextureCache::Target* rt, GSTextureCache::Ta
const int unscaled_y = rt_or_ds ? rt_or_ds->GetUnscaledHeight() : 0;
sx = 2.0f / (unscaled_x << 4);
sy = 2.0f / (unscaled_y << 4);
ox2 = -1.0f / unscaled_x;
oy2 = -1.0f / unscaled_y;
if (GSConfig.UserHacks_HalfPixelOffset == GSHalfPixelOffset::NativeWTexOffset)
{
ox2 = (-1.0f / (unscaled_x * rtscale));
oy2 = (-1.0f / (unscaled_y * rtscale));
// Having the vertex negatively offset is a common thing for copying sprites but this causes problems when upscaling, so we need to further adjust the offset.
// This kinda screws things up when using ST, so let's not.
if (m_vt.m_primclass == GS_SPRITE_CLASS && rtscale > 1.0f && (!tex || PRIM->FST))
{
const GSVertex* v = &m_vertex.buff[0];
const int x1_frac = ((v[1].XYZ.X - m_context->XYOFFSET.OFX) & 0xf);
const int y1_frac = ((v[1].XYZ.Y - m_context->XYOFFSET.OFY) & 0xf);
if (x1_frac & 8)
ox2 *= 1.0f + ((static_cast<float>(16 - x1_frac) / 8.0f) * rtscale);
if (y1_frac & 8)
oy2 *= 1.0f + ((static_cast<float>(16 - y1_frac) / 8.0f) * rtscale);
}
}
else
{
ox2 = -1.0f / unscaled_x;
oy2 = -1.0f / unscaled_y;
}
}
m_conf.cb_vs.vertex_scale = GSVector2(sx, sy);

View File

@@ -2132,8 +2132,8 @@ GSTextureCache::Target* GSTextureCache::LookupTarget(GIFRegTEX0 TEX0, const GSVe
// And invalidate the target, we're drawing over it so we don't care what's there.
// We can't do this when upscaling, because of the vertex offset, the top/left rows often aren't drawn.
GL_INS("TC: Invalidating%s target %s[%x] because it's completely overwritten.", to_string(type),
(scale > 1.0f && GSConfig.UserHacks_HalfPixelOffset == GSHalfPixelOffset::Native) ? "[clearing] " : "", dst->m_TEX0.TBP0);
if (scale > 1.0f && GSConfig.UserHacks_HalfPixelOffset != GSHalfPixelOffset::Native)
(scale > 1.0f && GSConfig.UserHacks_HalfPixelOffset >= GSHalfPixelOffset::Native) ? "[clearing] " : "", dst->m_TEX0.TBP0);
if (scale > 1.0f && GSConfig.UserHacks_HalfPixelOffset < GSHalfPixelOffset::Native)
{
if (dst->m_type == RenderTarget)
g_gs_device->ClearRenderTarget(dst->m_texture, 0);

View File

@@ -593,15 +593,14 @@ void GameList::ScanDirectory(const char* path, bool recursive, bool only_cache,
progress->PushState();
progress->SetStatusText(fmt::format(
recursive ? TRANSLATE_FS("GameList", "Scanning directory {} (recursively)...") :
TRANSLATE_FS("GameList", "Scanning directory {}..."),
path)
.c_str());
TRANSLATE_FS("GameList", "Scanning directory {}..."),
path).c_str());
FileSystem::FindResultsArray files;
FileSystem::FindFiles(path, "*",
recursive ? (FILESYSTEM_FIND_FILES | FILESYSTEM_FIND_HIDDEN_FILES | FILESYSTEM_FIND_RECURSIVE) :
(FILESYSTEM_FIND_FILES | FILESYSTEM_FIND_HIDDEN_FILES),
&files);
(FILESYSTEM_FIND_FILES | FILESYSTEM_FIND_HIDDEN_FILES),
&files, progress);
u32 files_scanned = 0;
progress->SetProgressRange(static_cast<u32>(files.size()));

View File

@@ -237,6 +237,7 @@ namespace FullscreenUI
static void DrawAboutWindow();
static void OpenAboutWindow();
static void GetStandardSelectionFooterText(SmallStringBase& dest, bool back_instead_of_cancel);
static void ApplyConfirmSetting(const SettingsInterface* bsi = nullptr);
static MainWindowType s_current_main_window = MainWindowType::None;
static PauseSubMenu s_current_pause_submenu = PauseSubMenu::None;
@@ -570,6 +571,64 @@ void ImGuiFullscreen::GetInputDialogHelpText(SmallStringBase& dest)
}
}
void FullscreenUI::ApplyConfirmSetting(const SettingsInterface* bsi)
{
ImGuiIO& io = ImGui::GetIO();
SmallString swap_mode;
if (bsi)
swap_mode = bsi->GetSmallStringValue("UI", "SwapOKFullscreenUI", "auto");
else
swap_mode = Host::GetBaseSmallStringSettingValue("UI", "SwapOKFullscreenUI", "auto");
if (swap_mode == "true")
io.ConfigNavSwapGamepadButtons = true;
else if (swap_mode == "false")
io.ConfigNavSwapGamepadButtons = false;
else if (swap_mode == "auto")
{
// Check language
if (Host::LocaleCircleConfirm())
{
io.ConfigNavSwapGamepadButtons = true;
return;
}
// Check BIOS
SmallString bios_selection;
if (bsi)
bios_selection = bsi->GetSmallStringValue("Filenames", "BIOS", "");
else
bios_selection = Host::GetBaseSmallStringSettingValue("Filenames", "BIOS", "");
if (bios_selection != "")
{
u32 bios_version, bios_region;
std::string bios_description, bios_zone;
if (IsBIOS(Path::Combine(EmuFolders::Bios, bios_selection).c_str(), bios_version, bios_description, bios_region, bios_zone))
{
// Japan, Asia, China
if (bios_region == 0 || bios_region == 4 || bios_region == 6)
{
io.ConfigNavSwapGamepadButtons = true;
return;
}
}
}
// X is confirm
io.ConfigNavSwapGamepadButtons = false;
return;
}
// Invalid setting
else
io.ConfigNavSwapGamepadButtons = false;
}
void FullscreenUI::LocaleChanged()
{
ApplyConfirmSetting();
}
//////////////////////////////////////////////////////////////////////////
// Main
//////////////////////////////////////////////////////////////////////////
@@ -584,7 +643,7 @@ bool FullscreenUI::Initialize()
ImGuiFullscreen::SetTheme(Host::GetBaseBoolSettingValue("UI", "UseLightFullscreenUITheme", false));
ImGuiFullscreen::UpdateLayoutScale();
ImGui::GetIO().ConfigNavSwapGamepadButtons = Host::GetBaseBoolSettingValue("UI", "SwapOKFullscreenUI");
ApplyConfirmSetting();
if (!ImGuiManager::AddFullscreenFontsIfMissing() || !ImGuiFullscreen::Initialize("fullscreenui/placeholder.png") || !LoadResources())
{
@@ -649,6 +708,13 @@ void FullscreenUI::CheckForConfigChanges(const Pcsx2Config& old_config)
});
MTGS::WaitGS(false, false, false);
}
if (old_config.FullpathToBios() != EmuConfig.FullpathToBios())
{
MTGS::RunOnGSThread([]() {
ApplyConfirmSetting();
});
}
}
void FullscreenUI::OnVMStarted()
@@ -1317,8 +1383,7 @@ void FullscreenUI::DrawLandingWindow()
std::make_pair(ICON_PF_BUTTON_TRIANGLE, FSUI_VSTR("Game List")),
std::make_pair(ICON_PF_BUTTON_SQUARE, FSUI_VSTR("Toggle Fullscreen")),
std::make_pair(circleOK ? ICON_PF_BUTTON_CIRCLE : ICON_PF_BUTTON_CROSS, FSUI_VSTR("Select")),
std::make_pair(circleOK ? ICON_PF_BUTTON_CROSS : ICON_PF_BUTTON_CIRCLE, FSUI_VSTR("Exit"))
});
std::make_pair(circleOK ? ICON_PF_BUTTON_CROSS : ICON_PF_BUTTON_CIRCLE, FSUI_VSTR("Exit"))});
}
else
{
@@ -1328,8 +1393,7 @@ void FullscreenUI::DrawLandingWindow()
std::make_pair(ICON_PF_ARROW_LEFT ICON_PF_ARROW_RIGHT, FSUI_VSTR("Navigate")),
std::make_pair(ICON_PF_SPACE, FSUI_VSTR("Game List")),
std::make_pair(ICON_PF_ENTER, FSUI_VSTR("Select")),
std::make_pair(ICON_PF_ESC, FSUI_VSTR("Exit"))
});
std::make_pair(ICON_PF_ESC, FSUI_VSTR("Exit"))});
}
}
@@ -1440,16 +1504,14 @@ void FullscreenUI::DrawExitWindow()
SetFullscreenFooterText(std::array{
std::make_pair(ICON_PF_DPAD_LEFT_RIGHT, FSUI_VSTR("Navigate")),
std::make_pair(circleOK ? ICON_PF_BUTTON_CIRCLE : ICON_PF_BUTTON_CROSS, FSUI_VSTR("Select")),
std::make_pair(circleOK ? ICON_PF_BUTTON_CROSS : ICON_PF_BUTTON_CIRCLE, FSUI_VSTR("Back"))}
);
std::make_pair(circleOK ? ICON_PF_BUTTON_CROSS : ICON_PF_BUTTON_CIRCLE, FSUI_VSTR("Back"))});
}
else
{
SetFullscreenFooterText(std::array{
std::make_pair(ICON_PF_ARROW_LEFT ICON_PF_ARROW_RIGHT, FSUI_VSTR("Navigate")),
std::make_pair(ICON_PF_ENTER, FSUI_VSTR("Select")),
std::make_pair(ICON_PF_ESC, FSUI_VSTR("Back"))}
);
std::make_pair(ICON_PF_ESC, FSUI_VSTR("Back"))});
}
}
@@ -3185,12 +3247,51 @@ void FullscreenUI::DrawInterfaceSettingsPage()
{
ImGuiFullscreen::SetTheme(bsi->GetBoolValue("UI", "UseLightFullscreenUITheme", false));
}
SmallStackString<256> SwapSummery;
SwapSummery.format(FSUI_FSTR("Uses {} as confirm as confirm when using a controller"), ICON_PF_BUTTON_CIRCLE);
if (DrawToggleSetting(bsi, FSUI_ICONSTR(ICON_FA_GAMEPAD, "Swap OK/Cancel in Big Picture Mode"),
SwapSummery.c_str(), "UI", "SwapOKFullscreenUI", false))
// DrawStringListSetting dosn't have a callback for applying settings
const SmallString swap_mode = bsi->GetSmallStringValue("UI", "SwapOKFullscreenUI", "auto");
static constexpr const char* swap_names[] = {
FSUI_NSTR("Automatic"),
FSUI_NSTR("Enabled"),
FSUI_NSTR("Disabled"),
};
static constexpr const char* swap_values[] = {
"auto",
"true",
"false",
};
size_t swap_index = std::size(swap_values);
for (size_t i = 0; i < std::size(swap_values); i++)
{
ImGui::GetIO().ConfigNavSwapGamepadButtons = bsi->GetBoolValue("UI", "SwapOKFullscreenUI", false);
if (swap_mode == swap_values[i])
{
swap_index = i;
break;
}
}
SmallStackString<256> swap_summery;
swap_summery.format(FSUI_FSTR("Uses {} as confirm when using a controller"), ICON_PF_BUTTON_CIRCLE);
if (MenuButtonWithValue(FSUI_ICONSTR(ICON_FA_GAMEPAD, "Swap OK/Cancel in Big Picture Mode"), swap_summery.c_str(),
(swap_index < std::size(swap_values)) ? Host::TranslateToCString(TR_CONTEXT, swap_names[swap_index]) : FSUI_CSTR("Unknown")))
{
ImGuiFullscreen::ChoiceDialogOptions cd_options;
cd_options.reserve(std::size(swap_values));
for (size_t i = 0; i < std::size(swap_values); i++)
cd_options.emplace_back(Host::TranslateToString(TR_CONTEXT, swap_names[i]), i == static_cast<size_t>(swap_index));
OpenChoiceDialog(FSUI_ICONSTR(ICON_FA_GAMEPAD, "Swap OK/Cancel in Big Picture Mode"), false, std::move(cd_options), [](s32 index, const std::string& title, bool checked) {
if (index >= 0)
{
auto lock = Host::GetSettingsLock();
SettingsInterface* bsi = GetEditingSettingsInterface(false);
bsi->SetStringValue("UI", "SwapOKFullscreenUI", swap_values[index]);
SetSettingsChanged(bsi);
ApplyConfirmSetting(bsi);
}
CloseChoiceDialog();
});
}
MenuHeading(FSUI_CSTR("Game Display"));
@@ -3306,6 +3407,7 @@ void FullscreenUI::DrawBIOSSettingsPage()
SettingsInterface* bsi = GetEditingSettingsInterface(game_settings);
bsi->SetStringValue("Filenames", "BIOS", values[index].c_str());
SetSettingsChanged(bsi);
ApplyConfirmSetting(bsi);
CloseChoiceDialog();
});
}
@@ -3824,7 +3926,8 @@ void FullscreenUI::DrawGraphicsSettingsPage(SettingsInterface* bsi, bool show_ad
FSUI_NSTR("Normal (Vertex)"),
FSUI_NSTR("Special (Texture)"),
FSUI_NSTR("Special (Texture - Aggressive)"),
FSUI_NSTR("Align To Native"),
FSUI_NSTR("Align to Native"),
FSUI_NSTR("Align to Native - with Texture Offset"),
};
static constexpr const char* s_native_scaling_options[] = {
FSUI_NSTR("Normal (Default)"),
@@ -3992,8 +4095,7 @@ void FullscreenUI::DrawGraphicsSettingsPage(SettingsInterface* bsi, bool show_ad
static constexpr const char* s_gsdump_compression[] = {
FSUI_NSTR("Uncompressed"),
FSUI_NSTR("LZMA (xz)"),
FSUI_NSTR("Zstandard (zst)")
};
FSUI_NSTR("Zstandard (zst)")};
if (show_advanced_settings)
{
@@ -4783,15 +4885,13 @@ void FullscreenUI::DrawAdvancedSettingsPage()
FSUI_NSTR("Uncompressed"),
FSUI_NSTR("Deflate64"),
FSUI_NSTR("Zstandard"),
FSUI_NSTR("LZMA2")
};
FSUI_NSTR("LZMA2")};
static constexpr const char* s_savestate_compression_ratio[] = {
FSUI_NSTR("Low (Fast)"),
FSUI_NSTR("Medium (Recommended)"),
FSUI_NSTR("High"),
FSUI_NSTR("Very High (Slow, Not Recommended)")
};
FSUI_NSTR("Very High (Slow, Not Recommended)")};
if (show_advanced_settings)
{
@@ -6996,7 +7096,6 @@ TRANSLATE_NOOP("FullscreenUI", "Automatically saves the emulator state when powe
TRANSLATE_NOOP("FullscreenUI", "Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix");
TRANSLATE_NOOP("FullscreenUI", "Show a save state selector UI when switching slots instead of showing a notification bubble.");
TRANSLATE_NOOP("FullscreenUI", "Uses a light coloured theme instead of the default dark theme.");
TRANSLATE_NOOP("FullscreenUI", "Uses {} as confirm when using a controller");
TRANSLATE_NOOP("FullscreenUI", "Game Display");
TRANSLATE_NOOP("FullscreenUI", "Automatically switches to fullscreen mode when a game is started.");
TRANSLATE_NOOP("FullscreenUI", "Switches between full screen and windowed when the window is double-clicked.");
@@ -7403,6 +7502,7 @@ TRANSLATE_NOOP("FullscreenUI", "Automatic mapping completed for {}.");
TRANSLATE_NOOP("FullscreenUI", "Automatic mapping failed for {}.");
TRANSLATE_NOOP("FullscreenUI", "Game settings initialized with global settings for '{}'.");
TRANSLATE_NOOP("FullscreenUI", "Game settings have been cleared for '{}'.");
TRANSLATE_NOOP("FullscreenUI", "Uses {} as confirm when using a controller");
TRANSLATE_NOOP("FullscreenUI", "Slot {}");
TRANSLATE_NOOP("FullscreenUI", "{} (Current)");
TRANSLATE_NOOP("FullscreenUI", "{} (Folder)");
@@ -7575,7 +7675,8 @@ TRANSLATE_NOOP("FullscreenUI", "Merge Targets");
TRANSLATE_NOOP("FullscreenUI", "Normal (Vertex)");
TRANSLATE_NOOP("FullscreenUI", "Special (Texture)");
TRANSLATE_NOOP("FullscreenUI", "Special (Texture - Aggressive)");
TRANSLATE_NOOP("FullscreenUI", "Align To Native");
TRANSLATE_NOOP("FullscreenUI", "Align to Native");
TRANSLATE_NOOP("FullscreenUI", "Align to Native - with Texture Offset");
TRANSLATE_NOOP("FullscreenUI", "Aggressive");
TRANSLATE_NOOP("FullscreenUI", "Half");
TRANSLATE_NOOP("FullscreenUI", "Force Bilinear");
@@ -7660,6 +7761,7 @@ TRANSLATE_NOOP("FullscreenUI", "Save State On Shutdown");
TRANSLATE_NOOP("FullscreenUI", "Create Save State Backups");
TRANSLATE_NOOP("FullscreenUI", "Use Save State Selector");
TRANSLATE_NOOP("FullscreenUI", "Use Light Theme");
TRANSLATE_NOOP("FullscreenUI", "Swap OK/Cancel in Big Picture Mode");
TRANSLATE_NOOP("FullscreenUI", "Start Fullscreen");
TRANSLATE_NOOP("FullscreenUI", "Double-Click Toggles Fullscreen");
TRANSLATE_NOOP("FullscreenUI", "Hide Cursor In Fullscreen");

View File

@@ -32,6 +32,7 @@ namespace FullscreenUI
void ReturnToPreviousWindow();
void ReturnToMainWindow();
void SetStandardSelectionFooterText(bool back_instead_of_cancel);
void LocaleChanged();
void Shutdown(bool clear_state);
void Render();
@@ -51,4 +52,7 @@ namespace Host
void OnCoverDownloaderOpenRequested();
void OnCreateMemoryCardOpenRequested();
/// Did Playstation in the currently selected locale use circle as confirm
bool LocaleCircleConfirm();
} // namespace Host

View File

@@ -92,7 +92,6 @@ namespace InputManager
static std::optional<InputBindingKey> ParseHostKeyboardKey(const std::string_view source, const std::string_view sub_binding);
static std::optional<InputBindingKey> ParsePointerKey(const std::string_view source, const std::string_view sub_binding);
static std::vector<std::string_view> SplitChord(const std::string_view binding);
static bool SplitBinding(const std::string_view binding, std::string_view* source, std::string_view* sub_binding);
static void PrettifyInputBindingPart(const std::string_view binding, SmallString& ret, bool& changed);
static void AddBinding(const std::string_view binding, const InputEventHandler& handler);
@@ -752,7 +751,7 @@ void InputManager::AddPadBindings(SettingsInterface& si, u32 pad_index)
const float sensitivity = si.GetFloatValue(section.c_str(), fmt::format("{}Scale", bi.name).c_str(), 1.0f);
const float deadzone = si.GetFloatValue(section.c_str(), fmt::format("{}Deadzone", bi.name).c_str(), 0.0f);
AddBindings(
bindings, InputAxisEventHandler{[pad_index, bind_index = bi.bind_index, sensitivity, deadzone](float value) {
bindings, InputAxisEventHandler{[pad_index, bind_index = bi.bind_index, sensitivity, deadzone](InputBindingKey key, float value) {
Pad::SetControllerState(pad_index, bind_index, ApplySingleBindingScale(sensitivity, deadzone, value));
}});
}
@@ -772,9 +771,9 @@ void InputManager::AddPadBindings(SettingsInterface& si, u32 pad_index)
if (!bindings.empty())
{
const float deadzone = si.GetFloatValue(section.c_str(), fmt::format("Macro{}Deadzone", macro_button_index + 1).c_str(), 0.0f);
AddBindings(bindings, InputAxisEventHandler{[pad_index, macro_button_index, deadzone](float value) {
AddBindings(bindings, InputAxisEventHandler{[pad_index, macro_button_index, deadzone](InputBindingKey key, float value) {
const bool state = (value > deadzone);
Pad::SetMacroButtonState(pad_index, macro_button_index, state);
Pad::SetMacroButtonState(key, pad_index, macro_button_index, state);
}});
}
}
@@ -836,7 +835,7 @@ void InputManager::AddUSBBindings(SettingsInterface& si, u32 port)
{
const float sensitivity = si.GetFloatValue(section.c_str(), fmt::format("{}Scale", bi.name).c_str(), 1.0f);
const float deadzone = si.GetFloatValue(section.c_str(), fmt::format("{}Deadzone", bi.name).c_str(), 0.0f);
AddBindings(bindings, InputAxisEventHandler{[port, bind_index = bi.bind_index, sensitivity, deadzone](float value) {
AddBindings(bindings, InputAxisEventHandler{[port, bind_index = bi.bind_index, sensitivity, deadzone](InputBindingKey key, float value) {
USB::SetDeviceBindValue(port, bind_index, ApplySingleBindingScale(sensitivity, deadzone, value));
}});
}
@@ -977,7 +976,7 @@ bool InputManager::ProcessEvent(InputBindingKey key, float value, bool skip_butt
if (IsAxisHandler(binding->handler))
{
if (value_to_pass >= 0.0f && (!skip_button_handlers || value_to_pass == 0.0f))
std::get<InputAxisEventHandler>(binding->handler)(value_to_pass);
std::get<InputAxisEventHandler>(binding->handler)(key, value_to_pass);
}
else if (binding->num_keys >= min_num_keys)
{
@@ -1056,7 +1055,7 @@ void InputManager::ClearBindStateFromSource(InputBindingKey key)
if (binding->keys[i].MaskDirection() != match_key)
continue;
std::get<InputAxisEventHandler>(binding->handler)(0.0f);
std::get<InputAxisEventHandler>(binding->handler)(key, 0.0f);
break;
}
}

View File

@@ -95,7 +95,7 @@ struct InputBindingKeyHash
using InputButtonEventHandler = std::function<void(s32 value)>;
/// Callback types for a normalized event. Usually used for pads.
using InputAxisEventHandler = std::function<void(float value)>;
using InputAxisEventHandler = std::function<void(InputBindingKey key, float value)>;
/// Input monitoring for external access.
struct InputInterceptHook
@@ -211,6 +211,9 @@ namespace InputManager
/// Represents a binding with icon fonts, if available.
bool PrettifyInputBinding(SmallStringBase& binding);
/// Splits a chord into individual bindings.
std::vector<std::string_view> SplitChord(const std::string_view binding);
/// Returns a list of all hotkeys.
std::vector<const HotkeyInfo*> GetHotkeyList();

View File

@@ -28,11 +28,15 @@
#include <vector>
//Map of actively pressed keys so that chords work
using KeyMap = std::unordered_multimap<u64, bool>;
namespace Pad
{
struct MacroButton
{
std::vector<u32> buttons; ///< Buttons to activate.
KeyMap active_buttons; ///< Currently active buttons.
float pressure; ///< Pressure to apply when macro is active.
u16 toggle_frequency; ///< Interval at which the buttons will be toggled, if not 0.
u16 toggle_counter; ///< When this counter reaches zero, buttons will be toggled.
@@ -670,8 +674,12 @@ void Pad::LoadMacroButtonConfig(const SettingsInterface& si, u32 pad, const Cont
}
}
void Pad::SetMacroButtonState(u32 pad, u32 index, bool state)
void Pad::SetMacroButtonState(InputBindingKey& key, u32 pad, u32 index, bool state)
{
//0 appears for some reason and breaks mb.active_buttons.size() != binding_count
if (key.bits == 0)
return;
if (pad >= Pad::NUM_CONTROLLER_PORTS || index >= NUM_MACRO_BUTTONS_PER_CONTROLLER)
return;
@@ -679,6 +687,30 @@ void Pad::SetMacroButtonState(u32 pad, u32 index, bool state)
if (mb.buttons.empty())
return;
SettingsInterface& sif = *Host::GetSettingsInterface();
std::vector<std::string> data = sif.GetStringList(fmt::format("Pad{}", pad+1).c_str(), fmt::format("Macro{}", index+1).c_str());
size_t binding_count = 0;
//just in case there's more than one index
for (std::string bind : data)
{
binding_count += InputManager::SplitChord(bind).size();
}
if (mb.active_buttons.find(key.bits) != mb.active_buttons.end())
mb.active_buttons.erase(key.bits);
mb.active_buttons.emplace(key.bits, state);
if (mb.active_buttons.size() != binding_count)
return;
if (mb.active_buttons.size() > 1 && state)
{
for (auto it = mb.active_buttons.begin(); it != mb.active_buttons.end(); ++it)
{
if (!it->second)
return;
}
}
const bool trigger_state = (mb.trigger_toggle ? (state ? !mb.trigger_state : mb.trigger_state) : state);
if (mb.trigger_state == trigger_state)
return;

View File

@@ -4,6 +4,7 @@
#pragma once
#include "Config.h"
#include "Input/InputManager.h"
#include "SIO/Pad/PadTypes.h"
#include <memory>
@@ -68,6 +69,6 @@ namespace Pad
bool Freeze(StateWrapper& sw);
// Sets the state of the specified macro button.
void SetMacroButtonState(u32 pad, u32 index, bool state);
void SetMacroButtonState(InputBindingKey& key, u32 pad, u32 index, bool state);
void UpdateMacroButtons();
}; // namespace Pad

View File

@@ -3610,7 +3610,7 @@ void VMManager::ReloadPINE()
PINEServer::Deinitialize();
if (EmuConfig.EnablePINE)
PINEServer::Initialize();
PINEServer::Initialize(EmuConfig.PINESlot);
}
void VMManager::InitializeDiscordPresence()

View File

@@ -238,6 +238,11 @@ void Host::OnCreateMemoryCardOpenRequested()
{
}
bool Host::LocaleCircleConfirm()
{
return false;
}
bool Host::ShouldPreferHostFileSelector()
{
return false;