Compare commits

...

41 Commits

Author SHA1 Message Date
lightningterror
ff87bc5889 GS: Use inclusive req factor of 1 for sw renderer.
Workaround until the issue can be properly fixed.
2025-04-14 23:02:43 +02:00
Rares-Alexandru Fodor
42cd80c172 UI: Fix vertical alignment of achievement progress text 2025-04-14 23:02:19 +02:00
TheLastRar
123cd3a092 Qt: Centre region flags in game list 2025-04-14 18:11:48 +02:00
TheLastRar
cbc3c4e6eb Qt: Fix broken icon styling in Win11 theme 2025-04-14 18:11:48 +02:00
PCSX2 Bot
b50e39e5cb [ci skip] PAD: Update to latest controller database. 2025-04-14 18:11:21 +02:00
PCSX2 Bot
bbe5ef451a [ci skip] Qt: Update Base Translation. 2025-04-12 20:54:51 -04:00
chaoticgd
c359c0e747 Debugger: Add setting to change UI refresh interval 2025-04-12 12:26:32 -04:00
TheLastRar
99ecb0b60f SDLInput: Set BPM legacy Nintendo layout when migrating non-Xbox layout binds 2025-04-12 12:25:19 -04:00
TheLastRar
cfc7e45020 FSUI: Add option to use legacy SDL2 Nintendo layout 2025-04-12 12:25:19 -04:00
TheLastRar
0307d064ad MSBuild: Update QtUi includes 2025-04-12 12:24:18 -04:00
TheLastRar
89cd824c70 MSBuild: Improve QtMoc tasks 2025-04-12 12:24:18 -04:00
TheLastRar
1066e8a5e9 MSBuild: Adjust how MSBuild handles Qt ui files 2025-04-12 12:24:18 -04:00
JordanTheToaster
d2c31df106 GS/HW: Mask 16bit colours when blending is disabled 2025-04-12 01:50:37 +02:00
PCSX2 Bot
a56ffee8f7 [ci skip] Qt: Update Base Translation. 2025-04-11 02:10:28 +02:00
JordanTheToaster
7c798126e3 GameDB: Fix broken FMVs in Clock Tower 3 2025-04-10 18:47:28 -04:00
KamFretoZ
a755131488 Qt: Enable Savestate Selector UI by default
This should've been enabled by default but I've missed the part that actually enables it.
2025-04-10 19:00:46 +02:00
KamFretoZ
648ff65a76 Rcheevos: Add customizable sound effects 2025-04-10 19:00:46 +02:00
Sean
854d1c0a1a Debugger: Add column titles to Disassembly view.
Added new column title row to the "Disassembly" view in the debugger. Title row is non-selectable (single/double/right clicking on row do nothing) and branch lines do not get drawn on the title row. Format of title row was based on similar, existing title row on the VU0f tab in the "Registers" view.
2025-04-10 18:59:49 +02:00
KamFretoZ
4f561aa9e9 Qt/Cheats: Add tooltip to cheat descriptions 2025-04-08 12:26:29 +02:00
PCSX2 Bot
8c1c4df10d [ci skip] PAD: Update to latest controller database. 2025-04-08 12:25:48 +02:00
PCSX2 Bot
a9e963e84b [ci skip] Qt: Update Base Translation. 2025-04-06 20:06:38 -04:00
JordanTheToaster
4a509610fe GameListWidget: Enable mouse tracking 2025-04-06 22:07:23 +02:00
JordanTheToaster
7de5066c87 VMManager: Add warning for debug device 2025-04-06 19:07:53 +02:00
JordanTheToaster
24b1be1dd2 OSD: Append debug device so Kam doesn't forget 2025-04-06 19:07:53 +02:00
JordanTheToaster
ee00213961 PerformanceMetrics: Revert increased update rate
It seems our OSD does not like updating at 0.25 per tick so let's just go back for now.
2025-04-06 19:07:53 +02:00
JordanTheToaster
b51b32c758 UI: Move Skip Presenting Duplicate Frames to Emulation Tab 2025-04-06 19:07:53 +02:00
JordanTheToaster
d16e669538 GameListWidget: Bodge broken icon styling in native theme
Still a bodge but this will fix the styling being missing on every other line on the type column.
2025-04-06 19:05:43 +02:00
JordanTheToaster
50d258fae9 Deps: Update Windows and Linux to Qt 6.9.0 2025-04-06 19:05:43 +02:00
chaoticgd
494cceff73 Deps: Update KDDockWidgets to 2.2.3 2025-04-05 20:50:54 +02:00
PCSX2 Bot
9885e61962 [ci skip] Qt: Update Base Translation. 2025-04-05 20:48:45 +02:00
chaoticgd
4b88a290c4 Qt: Destroy settings save timer before quitting 2025-04-05 00:48:54 +02:00
chaoticgd
ee8335e5f1 Debugger: Prevent blinking animation when stepping 2025-04-05 00:47:56 +02:00
JimScript
fcde7fdb80 GameDB: R&C Size Matters HPO Native with Texture Offset 2025-04-04 10:57:32 -04:00
JimScript
3d42da3e97 GameDB: R&C Size Matters HPO Native with Texture Offset 2025-04-04 10:57:32 -04:00
Berylskid
c81a37b740 GameDB: HPO update for Armored Core games 2025-04-04 02:31:08 +02:00
ElTioRata
4fa005ade0 GameDB: resident evil 4 - HPO Native w/ Texture Offset
Added 'Align to Native w/ Texture Offset'
2025-04-04 02:29:53 +02:00
PCSX2 Bot
bf656e892f [ci skip] Qt: Update Base Translation. 2025-04-04 02:29:37 +02:00
chaoticgd
abf074eaf4 Debugger: Fix some theming issues 2025-04-03 16:13:50 +02:00
chaoticgd
47657b51ab Debugger: Extract custom menu bar as its own class 2025-04-03 16:13:50 +02:00
PCSX2 Bot
76f8ffeb90 [ci skip] Qt: Update Base Translation. 2025-04-03 02:12:13 +02:00
TellowKrinkle
e68ae91b59 MacOS: Mark our help menu as the macOS help menu
This gives it a nice search box for searching other menus
2025-04-02 18:48:34 -04:00
58 changed files with 3989 additions and 2926 deletions

View File

@@ -20,9 +20,9 @@ LIBPNG=1.6.45
LIBWEBP=1.5.0
LZ4=b8fd2d15309dd4e605070bd4486e26b6ef814e29
SDL=SDL3-3.2.10
QT=6.8.2
QT=6.9.0
ZSTD=1.5.7
KDDOCKWIDGETS=2.2.1
KDDOCKWIDGETS=2.2.3
SHADERC=2024.1
SHADERC_GLSLANG=142052fa30f9eca191aa9dcf65359fcaed09eeec
@@ -40,17 +40,17 @@ fd6f417fe9e3a071cf1424a5152d926a34c4a3c5070745470be6cf12a404ed79 $LIBBACKTRACE.
0728800155f3ed0a0c87e03addbd30ecbe374f7b080678bbca1506051d50dec3 $LZ4.tar.gz
f87be7b4dec66db4098e9c167b2aa34e2ca10aeb5443bdde95ae03185ed513e0 $SDL.tar.gz
eb33e51f49a15e023950cd7825ca74a4a2b43db8354825ac24fc1b7ee09e6fa3 zstd-$ZSTD.tar.gz
012043ce6d411e6e8a91fdc4e05e6bedcfa10fcb1347d3c33908f7fdd10dfe05 qtbase-everywhere-src-$QT.tar.xz
d2a1bbb84707b8a0aec29227b170be00f04383fbf2361943596d09e7e443c8e1 qtimageformats-everywhere-src-$QT.tar.xz
aa2579f21ca66d19cbcf31d87e9067e07932635d36869c8239d4decd0a9dc1fa qtsvg-everywhere-src-$QT.tar.xz
326381b7d43f07913612f291abc298ae79bd95382e2233abce982cff2b53d2c0 qttools-everywhere-src-$QT.tar.xz
d2106e8a580bfd77702c4c1840299288d344902b0e2c758ca813ea04c6d6a3d1 qttranslations-everywhere-src-$QT.tar.xz
5e46157908295f2bf924462d8c0855b0508ba338ced9e810891fefa295dc9647 qtwayland-everywhere-src-$QT.tar.xz
c1800c2ea835801af04a05d4a32321d79a93954ee3ae2172bbeacf13d1f0598c qtbase-everywhere-src-$QT.tar.xz
2047c6242a57bf97cf40079fa9f91752c137cd9ae84760faa9a2e5e8a440606f qtimageformats-everywhere-src-$QT.tar.xz
ec359d930c95935ea48af58b100c2f5d0d275968ec8ca1e0e76629b7159215fc qtsvg-everywhere-src-$QT.tar.xz
fa645589cc3f939022401a926825972a44277dead8ec8607d9f2662e6529c9a4 qttools-everywhere-src-$QT.tar.xz
1d5581ef5fc7c7bc556f2403017983683993bbebfcdf977ef8f180f604668c3f qttranslations-everywhere-src-$QT.tar.xz
503416fcb04db503bd130e6a49c45e3e546f091e83406f774a0c703130c91805 qtwayland-everywhere-src-$QT.tar.xz
eb3b5f0c16313d34f208d90c2fa1e588a23283eed63b101edd5422be6165d528 shaderc-$SHADERC.tar.gz
aa27e4454ce631c5a17924ce0624eac736da19fc6f5a2ab15a6c58da7b36950f shaderc-glslang-$SHADERC_GLSLANG.tar.gz
5d866ce34a4b6908e262e5ebfffc0a5e11dd411640b5f24c85a80ad44c0d4697 shaderc-spirv-headers-$SHADERC_SPIRVHEADERS.tar.gz
03ee1a2c06f3b61008478f4abe9423454e53e580b9488b47c8071547c6a9db47 shaderc-spirv-tools-$SHADERC_SPIRVTOOLS.tar.gz
8693e06abee0c88517d8480b22647702a51a0708f3c876ed5385d9a4e356e1a5 KDDockWidgets-$KDDOCKWIDGETS.tar.gz
b8529755b2d54205341766ae168e83177c6120660539f9afba71af6bca4b81ec KDDockWidgets-$KDDOCKWIDGETS.tar.gz
EOF
curl -L \
@@ -193,32 +193,9 @@ echo "Installing Qt Tools..."
rm -fr "qttools-everywhere-src-$QT"
tar xf "qttools-everywhere-src-$QT.tar.xz"
cd "qttools-everywhere-src-$QT"
# Force disable clang scanning, it gets very confused.
patch -u configure.cmake <<EOF
--- configure.cmake
+++ configure.cmake
@@ -14,12 +14,12 @@
# Presumably because 6.0 ClangConfig.cmake files are not good enough?
# In any case explicitly request a minimum version of 8.x for now, otherwise
# building with CMake will fail at compilation time.
-qt_find_package(WrapLibClang 8 PROVIDED_TARGETS WrapLibClang::WrapLibClang)
+#qt_find_package(WrapLibClang 8 PROVIDED_TARGETS WrapLibClang::WrapLibClang)
# special case end
-if(TARGET WrapLibClang::WrapLibClang)
- set(TEST_libclang "ON" CACHE BOOL "Required libclang version found." FORCE)
-endif()
+#if(TARGET WrapLibClang::WrapLibClang)
+# set(TEST_libclang "ON" CACHE BOOL "Required libclang version found." FORCE)
+#endif()
EOF
mkdir build
cd build
"$INSTALLDIR/bin/qt-configure-module" .. -- -DCMAKE_PREFIX_PATH="$INSTALLDIR" -DFEATURE_assistant=OFF -DFEATURE_clang=OFF -DFEATURE_designer=ON -DFEATURE_kmap2qmap=OFF -DFEATURE_pixeltool=OFF -DFEATURE_pkg_config=OFF -DFEATURE_qev=OFF -DFEATURE_qtattributionsscanner=OFF -DFEATURE_qtdiag=OFF -DFEATURE_qtplugininfo=OFF
"$INSTALLDIR/bin/qt-configure-module" .. -- -DCMAKE_PREFIX_PATH="$INSTALLDIR" -DFEATURE_assistant=OFF -DFEATURE_clang=OFF -DFEATURE_designer=OFF -DFEATURE_kmap2qmap=OFF -DFEATURE_pixeltool=OFF -DFEATURE_pkg_config=OFF -DFEATURE_qev=OFF -DFEATURE_qtattributionsscanner=OFF -DFEATURE_qtdiag=OFF -DFEATURE_qtplugininfo=OFF
cmake --build . --parallel
ninja install
cd ../../

View File

@@ -14,8 +14,8 @@
{
"type": "git",
"url": "https://github.com/KDAB/KDDockWidgets.git",
"tag": "v2.2.1",
"commit": "3aaccddc00a11a643e0959a24677838993de15ac",
"tag": "v2.2.3",
"commit": "28d16d0431d7cdc9f36cb619d22621146fdfab44",
"disable-submodules": true
},
{

View File

@@ -49,7 +49,7 @@ LIBWEBP=1.5.0
FFMPEG=6.0
MOLTENVK=1.2.9
QT=6.7.3
KDDOCKWIDGETS=2.2.1
KDDOCKWIDGETS=2.2.3
SHADERC=2024.1
SHADERC_GLSLANG=142052fa30f9eca191aa9dcf65359fcaed09eeec
@@ -94,7 +94,7 @@ eb3b5f0c16313d34f208d90c2fa1e588a23283eed63b101edd5422be6165d528 shaderc-$SHADE
aa27e4454ce631c5a17924ce0624eac736da19fc6f5a2ab15a6c58da7b36950f shaderc-glslang-$SHADERC_GLSLANG.tar.gz
5d866ce34a4b6908e262e5ebfffc0a5e11dd411640b5f24c85a80ad44c0d4697 shaderc-spirv-headers-$SHADERC_SPIRVHEADERS.tar.gz
03ee1a2c06f3b61008478f4abe9423454e53e580b9488b47c8071547c6a9db47 shaderc-spirv-tools-$SHADERC_SPIRVTOOLS.tar.gz
8693e06abee0c88517d8480b22647702a51a0708f3c876ed5385d9a4e356e1a5 KDDockWidgets-$KDDOCKWIDGETS.tar.gz
b8529755b2d54205341766ae168e83177c6120660539f9afba71af6bca4b81ec KDDockWidgets-$KDDOCKWIDGETS.tar.gz
EOF
curl -C - -L \

View File

@@ -31,7 +31,7 @@ LIBWEBP=1.5.0
FFMPEG=6.0
MOLTENVK=1.2.9
QT=6.7.3
KDDOCKWIDGETS=2.2.1
KDDOCKWIDGETS=2.2.3
SHADERC=2024.1
SHADERC_GLSLANG=142052fa30f9eca191aa9dcf65359fcaed09eeec
@@ -74,7 +74,7 @@ eb3b5f0c16313d34f208d90c2fa1e588a23283eed63b101edd5422be6165d528 shaderc-$SHADE
aa27e4454ce631c5a17924ce0624eac736da19fc6f5a2ab15a6c58da7b36950f shaderc-glslang-$SHADERC_GLSLANG.tar.gz
5d866ce34a4b6908e262e5ebfffc0a5e11dd411640b5f24c85a80ad44c0d4697 shaderc-spirv-headers-$SHADERC_SPIRVHEADERS.tar.gz
03ee1a2c06f3b61008478f4abe9423454e53e580b9488b47c8071547c6a9db47 shaderc-spirv-tools-$SHADERC_SPIRVTOOLS.tar.gz
8693e06abee0c88517d8480b22647702a51a0708f3c876ed5385d9a4e356e1a5 KDDockWidgets-$KDDOCKWIDGETS.tar.gz
b8529755b2d54205341766ae168e83177c6120660539f9afba71af6bca4b81ec KDDockWidgets-$KDDOCKWIDGETS.tar.gz
EOF
curl -L \

View File

@@ -47,14 +47,14 @@ set HARFBUZZ=10.0.1
set LIBJPEGTURBO=3.1.0
set LIBPNG=1645
set LZ4=b8fd2d15309dd4e605070bd4486e26b6ef814e29
set QT=6.8.2
set QTMINOR=6.8
set SDL=SDL3-3.2.10
set QT=6.9.0
set QTMINOR=6.9
set WEBP=1.5.0
set ZLIB=1.3.1
set ZLIBSHORT=131
set ZSTD=1.5.7
set KDDOCKWIDGETS=2.2.1
set KDDOCKWIDGETS=2.2.3
set SHADERC=2024.1
set SHADERC_GLSLANG=142052fa30f9eca191aa9dcf65359fcaed09eeec
@@ -68,14 +68,14 @@ call :downloadfile "libjpeg-turbo-%LIBJPEGTURBO%.tar.gz" "https://github.com/lib
call :downloadfile "libwebp-%WEBP%.tar.gz" "https://storage.googleapis.com/downloads.webmproject.org/releases/webp/libwebp-%WEBP%.tar.gz" 7d6fab70cf844bf6769077bd5d7a74893f8ffd4dfb42861745750c63c2a5c92c || goto error
call :downloadfile "lz4-%LZ4%.zip" "https://github.com/lz4/lz4/archive/%LZ4%.zip" 0c33119688d6b180c7e760b0acd70059222389cfd581632623784bee27e51a31 || goto error
call :downloadfile "%SDL%.zip" "https://libsdl.org/release/%SDL%.zip" 01d9ab20fc071b076be91df5396b464b4ef159e93b2b2addda1cc36750fc1f29 || goto error
call :downloadfile "qtbase-everywhere-src-%QT%.zip" "https://download.qt.io/official_releases/qt/%QTMINOR%/%QT%/submodules/qtbase-everywhere-src-%QT%.zip" 44087aec0caa4aa81437e787917d29d97536484a682a5d51ec035878e57c0b5c || goto error
call :downloadfile "qtimageformats-everywhere-src-%QT%.zip" "https://download.qt.io/official_releases/qt/%QTMINOR%/%QT%/submodules/qtimageformats-everywhere-src-%QT%.zip" 83c72b5dfad04854acf61d592e3f9cdc2ed894779aab8d0470d966715266caaf || goto error
call :downloadfile "qtsvg-everywhere-src-%QT%.zip" "https://download.qt.io/official_releases/qt/%QTMINOR%/%QT%/submodules/qtsvg-everywhere-src-%QT%.zip" 144d55e4d199793a76c53f19872633a79aec0314039f6f99b6a10b5be7a78fbf || goto error
call :downloadfile "qttools-everywhere-src-%QT%.zip" "https://download.qt.io/official_releases/qt/%QTMINOR%/%QT%/submodules/qttools-everywhere-src-%QT%.zip" 102539447c1c76d206f24bcca2c911270cf53991548d9c3d7d0d01855f651e3b || goto error
call :downloadfile "qttranslations-everywhere-src-%QT%.zip" "https://download.qt.io/official_releases/qt/%QTMINOR%/%QT%/submodules/qttranslations-everywhere-src-%QT%.zip" 33ccac9f99a357ffd83cb2d7179a0c0ffcba85a14d23d86619d5dc9721ded42f || goto error
call :downloadfile "qtbase-everywhere-src-%QT%.zip" "https://download.qt.io/official_releases/qt/%QTMINOR%/%QT%/submodules/qtbase-everywhere-src-%QT%.zip" 513df15a6365a40f6230ec9463ad8c71b824e181d4b661dac9707e103b24ae0c || goto error
call :downloadfile "qtimageformats-everywhere-src-%QT%.zip" "https://download.qt.io/official_releases/qt/%QTMINOR%/%QT%/submodules/qtimageformats-everywhere-src-%QT%.zip" d428fd17a0d3f92c48a30f1d23806bf20352fbce2e80e5bbee27fa80576480ee || goto error
call :downloadfile "qtsvg-everywhere-src-%QT%.zip" "https://download.qt.io/official_releases/qt/%QTMINOR%/%QT%/submodules/qtsvg-everywhere-src-%QT%.zip" 54bf06afeb67035f1c6afcd00beec755c0d776626b4cce9ab56992a55215ba69 || goto error
call :downloadfile "qttools-everywhere-src-%QT%.zip" "https://download.qt.io/official_releases/qt/%QTMINOR%/%QT%/submodules/qttools-everywhere-src-%QT%.zip" 5f8a94a161bd2e71a82f478dc19f4ec77ac95a50709f5a68d5951001ed6bb856 || goto error
call :downloadfile "qttranslations-everywhere-src-%QT%.zip" "https://download.qt.io/official_releases/qt/%QTMINOR%/%QT%/submodules/qttranslations-everywhere-src-%QT%.zip" 5885ce1a114615cc5fa69e459f069d3fe2bcb1320fd9cc162821f3920ef44735 || goto error
call :downloadfile "zlib%ZLIBSHORT%.zip" "https://zlib.net/zlib%ZLIBSHORT%.zip" 72af66d44fcc14c22013b46b814d5d2514673dda3d115e64b690c1ad636e7b17 || goto error
call :downloadfile "zstd-%ZSTD%.zip" "https://github.com/facebook/zstd/archive/refs/tags/v%ZSTD%.zip" 7897bc5d620580d9b7cd3539c44b59d78f3657d33663fe97a145e07b4ebd69a4 || goto error
call :downloadfile "KDDockWidgets-%KDDOCKWIDGETS%.zip" "https://github.com/KDAB/KDDockWidgets/archive/v2.2.1.zip" 78b5e242bf47476e150175b7de934ab84069459e151beb2d5ce84fd067138aa5 || goto error
call :downloadfile "KDDockWidgets-%KDDOCKWIDGETS%.zip" "https://github.com/KDAB/KDDockWidgets/archive/v%KDDOCKWIDGETS%.zip" 1ba8e5b48f3b4d47d2de7121529d448532200fa36d9ed21f93909f6eb03f61cb || goto error
call :downloadfile "shaderc-%SHADERC%.zip" "https://github.com/google/shaderc/archive/refs/tags/v%SHADERC%.zip" 6c9f42ed6bf42750f5369b089909abfdcf0101488b4a1f41116d5159d00af8e7 || goto error
call :downloadfile "shaderc-glslang-%SHADERC_GLSLANG%.zip" "https://github.com/KhronosGroup/glslang/archive/%SHADERC_GLSLANG%.zip" 03ad8a6fa987af4653d0cfe6bdaed41bcf617f1366a151fb1574da75950cd3e8 || goto error

View File

@@ -45,14 +45,14 @@ set HARFBUZZ=10.0.1
set LIBJPEGTURBO=3.1.0
set LIBPNG=1645
set LZ4=b8fd2d15309dd4e605070bd4486e26b6ef814e29
set QT=6.8.2
set QTMINOR=6.8
set SDL=SDL3-3.2.10
set QT=6.9.0
set QTMINOR=6.9
set WEBP=1.5.0
set ZLIB=1.3.1
set ZLIBSHORT=131
set ZSTD=1.5.7
set KDDOCKWIDGETS=2.2.1
set KDDOCKWIDGETS=2.2.3
set SHADERC=2024.1
set SHADERC_GLSLANG=142052fa30f9eca191aa9dcf65359fcaed09eeec
@@ -66,14 +66,14 @@ call :downloadfile "libjpeg-turbo-%LIBJPEGTURBO%.tar.gz" "https://github.com/lib
call :downloadfile "libwebp-%WEBP%.tar.gz" "https://storage.googleapis.com/downloads.webmproject.org/releases/webp/libwebp-%WEBP%.tar.gz" 7d6fab70cf844bf6769077bd5d7a74893f8ffd4dfb42861745750c63c2a5c92c || goto error
call :downloadfile "lz4-%LZ4%.zip" "https://github.com/lz4/lz4/archive/%LZ4%.zip" 0c33119688d6b180c7e760b0acd70059222389cfd581632623784bee27e51a31 || goto error
call :downloadfile "%SDL%.zip" "https://libsdl.org/release/%SDL%.zip" 01d9ab20fc071b076be91df5396b464b4ef159e93b2b2addda1cc36750fc1f29 || goto error
call :downloadfile "qtbase-everywhere-src-%QT%.zip" "https://download.qt.io/official_releases/qt/%QTMINOR%/%QT%/submodules/qtbase-everywhere-src-%QT%.zip" 44087aec0caa4aa81437e787917d29d97536484a682a5d51ec035878e57c0b5c || goto error
call :downloadfile "qtimageformats-everywhere-src-%QT%.zip" "https://download.qt.io/official_releases/qt/%QTMINOR%/%QT%/submodules/qtimageformats-everywhere-src-%QT%.zip" 83c72b5dfad04854acf61d592e3f9cdc2ed894779aab8d0470d966715266caaf || goto error
call :downloadfile "qtsvg-everywhere-src-%QT%.zip" "https://download.qt.io/official_releases/qt/%QTMINOR%/%QT%/submodules/qtsvg-everywhere-src-%QT%.zip" 144d55e4d199793a76c53f19872633a79aec0314039f6f99b6a10b5be7a78fbf || goto error
call :downloadfile "qttools-everywhere-src-%QT%.zip" "https://download.qt.io/official_releases/qt/%QTMINOR%/%QT%/submodules/qttools-everywhere-src-%QT%.zip" 102539447c1c76d206f24bcca2c911270cf53991548d9c3d7d0d01855f651e3b || goto error
call :downloadfile "qttranslations-everywhere-src-%QT%.zip" "https://download.qt.io/official_releases/qt/%QTMINOR%/%QT%/submodules/qttranslations-everywhere-src-%QT%.zip" 33ccac9f99a357ffd83cb2d7179a0c0ffcba85a14d23d86619d5dc9721ded42f || goto error
call :downloadfile "qtbase-everywhere-src-%QT%.zip" "https://download.qt.io/official_releases/qt/%QTMINOR%/%QT%/submodules/qtbase-everywhere-src-%QT%.zip" 513df15a6365a40f6230ec9463ad8c71b824e181d4b661dac9707e103b24ae0c || goto error
call :downloadfile "qtimageformats-everywhere-src-%QT%.zip" "https://download.qt.io/official_releases/qt/%QTMINOR%/%QT%/submodules/qtimageformats-everywhere-src-%QT%.zip" d428fd17a0d3f92c48a30f1d23806bf20352fbce2e80e5bbee27fa80576480ee || goto error
call :downloadfile "qtsvg-everywhere-src-%QT%.zip" "https://download.qt.io/official_releases/qt/%QTMINOR%/%QT%/submodules/qtsvg-everywhere-src-%QT%.zip" 54bf06afeb67035f1c6afcd00beec755c0d776626b4cce9ab56992a55215ba69 || goto error
call :downloadfile "qttools-everywhere-src-%QT%.zip" "https://download.qt.io/official_releases/qt/%QTMINOR%/%QT%/submodules/qttools-everywhere-src-%QT%.zip" 5f8a94a161bd2e71a82f478dc19f4ec77ac95a50709f5a68d5951001ed6bb856 || goto error
call :downloadfile "qttranslations-everywhere-src-%QT%.zip" "https://download.qt.io/official_releases/qt/%QTMINOR%/%QT%/submodules/qttranslations-everywhere-src-%QT%.zip" 5885ce1a114615cc5fa69e459f069d3fe2bcb1320fd9cc162821f3920ef44735 || goto error
call :downloadfile "zlib%ZLIBSHORT%.zip" "https://zlib.net/zlib%ZLIBSHORT%.zip" 72af66d44fcc14c22013b46b814d5d2514673dda3d115e64b690c1ad636e7b17 || goto error
call :downloadfile "zstd-%ZSTD%.zip" "https://github.com/facebook/zstd/archive/refs/tags/v%ZSTD%.zip" 7897bc5d620580d9b7cd3539c44b59d78f3657d33663fe97a145e07b4ebd69a4 || goto error
call :downloadfile "KDDockWidgets-%KDDOCKWIDGETS%.zip" "https://github.com/KDAB/KDDockWidgets/archive/v2.2.1.zip" 78b5e242bf47476e150175b7de934ab84069459e151beb2d5ce84fd067138aa5 || goto error
call :downloadfile "KDDockWidgets-%KDDOCKWIDGETS%.zip" "https://github.com/KDAB/KDDockWidgets/archive/v%KDDOCKWIDGETS%.zip" 1ba8e5b48f3b4d47d2de7121529d448532200fa36d9ed21f93909f6eb03f61cb || goto error
call :downloadfile "shaderc-%SHADERC%.zip" "https://github.com/google/shaderc/archive/refs/tags/v%SHADERC%.zip" 6c9f42ed6bf42750f5369b089909abfdcf0101488b4a1f41116d5159d00af8e7 || goto error
call :downloadfile "shaderc-glslang-%SHADERC_GLSLANG%.zip" "https://github.com/KhronosGroup/glslang/archive/%SHADERC_GLSLANG%.zip" 03ad8a6fa987af4653d0cfe6bdaed41bcf617f1366a151fb1574da75950cd3e8 || goto error

View File

@@ -1654,7 +1654,7 @@ SCAJ-20076:
name: "Armored Core - Nexus [Disc 1]"
region: "NTSC-Unk"
gsHWFixes:
halfPixelOffset: 1 # Fixes misaligned blur.
halfPixelOffset: 5 # Fixes misaligned blur.
recommendedBlendingLevel: 3 # Fixes level brightness.
memcardFilters:
- "SCAJ-20076"
@@ -1667,7 +1667,7 @@ SCAJ-20077:
name: "Armored Core - Nexus [Disc 2]"
region: "NTSC-Unk"
gsHWFixes:
halfPixelOffset: 1 # Fixes misaligned blur.
halfPixelOffset: 5 # Fixes misaligned blur.
recommendedBlendingLevel: 3 # Fixes level brightness.
memcardFilters:
- "SCAJ-20076"
@@ -1826,7 +1826,7 @@ SCAJ-20105:
name: "Armored Core - Nine Breaker"
region: "NTSC-Unk"
gsHWFixes:
halfPixelOffset: 1 # Fixes misaligned blur.
halfPixelOffset: 5 # Fixes misaligned blur.
recommendedBlendingLevel: 3 # Fixes level brightness.
cpuSpriteRenderBW: 2 # Fixes broken water on "Upper Sea" level.
cpuSpriteRenderLevel: 2 # Needed for above.
@@ -1941,9 +1941,7 @@ SCAJ-20121:
name: "Armored Core - Formula Front"
region: "NTSC-Unk"
gsHWFixes:
halfPixelOffset: 1 # Fixes misaligned blur.
cpuSpriteRenderBW: 1 # Fixes broken shadow caused by HPO 1.
cpuSpriteRenderLevel: 2 # Needed for above.
halfPixelOffset: 5 # Fixes misaligned blur.
SCAJ-20122:
name: "Swords of Destiny"
region: "NTSC-Unk"
@@ -6514,7 +6512,12 @@ SCES-54941:
region: "PAL-E"
SCES-55019:
name: "Ratchet & Clank - Size Matters"
region: "PAL-M5"
region: "PAL-M13"
gsHWFixes:
recommendedBlendingLevel: 4 # Fixes vendor and other bloom.
autoFlush: 2 # Fixes missing bloom and shadow definition.
halfPixelOffset: 5 # Fixes misaligned bloom.
nativeScaling: 2 # Fixes pixelated bloom.
SCES-55038:
name: "EyeToy Play - Hero"
region: "PAL-M15"
@@ -7203,7 +7206,7 @@ SCKA-20047:
name: "Armored Core - Nine Breaker"
region: "NTSC-K"
gsHWFixes:
halfPixelOffset: 1 # Fixes misaligned blur.
halfPixelOffset: 5 # Fixes misaligned blur.
recommendedBlendingLevel: 3 # Fixes level brightness.
cpuSpriteRenderBW: 2 # Fixes broken water on "Upper Sea" level.
cpuSpriteRenderLevel: 2 # Needed for above.
@@ -7653,6 +7656,8 @@ SCKA-20120:
gsHWFixes:
recommendedBlendingLevel: 4 # Fixes vendor and other bloom.
autoFlush: 2 # Fixes missing bloom and shadow definition.
halfPixelOffset: 5 # Fixes misaligned bloom.
nativeScaling: 2 # Fixes pixelated bloom.
SCKA-20124:
name: "Piposarugetchu 3" # Ape Escape 3
region: "NTSC-K"
@@ -12436,6 +12441,8 @@ SCUS-97615:
gsHWFixes:
recommendedBlendingLevel: 4 # Fixes vendor and other bloom.
autoFlush: 2 # Fixes missing bloom and shadow definition.
halfPixelOffset: 5 # Fixes misaligned bloom.
nativeScaling: 2 # Fixes pixelated bloom.
SCUS-97616:
name: "SingStar '80s"
region: "NTSC-U"
@@ -17530,6 +17537,8 @@ SLES-51619:
name: "Clock Tower 3"
region: "PAL-M5"
compat: 5
gameFixes:
- SoftwareRendererFMVHack # Fixes brightness and striped lines in FMVs.
SLES-51620:
name: "Black and Bruised"
region: "PAL-M5"
@@ -23409,7 +23418,7 @@ SLES-53702:
region: "PAL-M5"
compat: 5
gsHWFixes:
halfPixelOffset: 2 # Fixes blurriness.
halfPixelOffset: 5 # Fixes blurriness.
SLES-53703:
name: "Peter Jackson's King Kong - The Official Game of the Movie"
name-sort: "King Kong, Peter Jackson's - The Official Game of the Movie"
@@ -23643,7 +23652,7 @@ SLES-53756:
name: "Resident Evil 4"
region: "PAL-M5"
gsHWFixes:
halfPixelOffset: 2 # Fixes blurriness.
halfPixelOffset: 5 # Fixes blurriness.
SLES-53758:
name: "Sniper Elite [Pre-Production]"
region: "PAL-E"
@@ -23809,7 +23818,7 @@ SLES-53819:
name: "Armored Core - Nine Breaker"
region: "PAL-E"
gsHWFixes:
halfPixelOffset: 1 # Fixes misaligned blur.
halfPixelOffset: 5 # Fixes misaligned blur.
recommendedBlendingLevel: 3 # Fixes level brightness.
cpuSpriteRenderBW: 2 # Fixes broken water on "Upper Sea" level.
cpuSpriteRenderLevel: 2 # Needed for above.
@@ -27630,6 +27639,8 @@ SLES-55019:
gsHWFixes:
recommendedBlendingLevel: 4 # Fixes vendor and other bloom.
autoFlush: 2 # Fixes missing bloom and shadow definition.
halfPixelOffset: 5 # Fixes misaligned bloom.
nativeScaling: 2 # Fixes pixelated bloom.
SLES-55020:
name: "Die Simpsons - Das Spiel"
region: "PAL-G"
@@ -29509,7 +29520,7 @@ SLES-82036:
name: "Armored Core - Nexus [Disc 1]"
region: "PAL-M5"
gsHWFixes:
halfPixelOffset: 1 # Fixes misaligned blur.
halfPixelOffset: 5 # Fixes misaligned blur.
recommendedBlendingLevel: 3 # Fixes level brightness.
memcardFilters:
- "SLES-82036"
@@ -29518,7 +29529,7 @@ SLES-82037:
name: "Armored Core - Nexus [Disc 2]"
region: "PAL-M5"
gsHWFixes:
halfPixelOffset: 1 # Fixes misaligned blur.
halfPixelOffset: 5 # Fixes misaligned blur.
recommendedBlendingLevel: 3 # Fixes level brightness.
memcardFilters:
- "SLES-82036"
@@ -30027,6 +30038,8 @@ SLKA-25051:
name: "Clock Tower 3"
region: "NTSC-K"
compat: 5
gameFixes:
- SoftwareRendererFMVHack # Fixes brightness and striped lines in FMVs.
SLKA-25052:
name: "Air Ranger 2 - Rescue Helicopter"
region: "NTSC-K"
@@ -30598,7 +30611,7 @@ SLKA-25201:
name: "Armored Core - Nexus [Disc 1]"
region: "NTSC-K"
gsHWFixes:
halfPixelOffset: 1 # Fixes misaligned blur.
halfPixelOffset: 5 # Fixes misaligned blur.
recommendedBlendingLevel: 3 # Fixes level brightness.
memcardFilters:
- "SLKA-25201"
@@ -30607,7 +30620,7 @@ SLKA-25202:
name: "Armored Core - Nexus [Disc 2]"
region: "NTSC-K"
gsHWFixes:
halfPixelOffset: 1 # Fixes misaligned blur.
halfPixelOffset: 5 # Fixes misaligned blur.
recommendedBlendingLevel: 3 # Fixes level brightness.
memcardFilters:
- "SLKA-25201"
@@ -30925,9 +30938,7 @@ SLKA-25270:
name: "Armored Core - Formula Front"
region: "NTSC-K"
gsHWFixes:
halfPixelOffset: 1 # Fixes misaligned blur.
cpuSpriteRenderBW: 1 # Fixes broken shadow caused by HPO 1.
cpuSpriteRenderLevel: 2 # Needed for above.
halfPixelOffset: 5 # Fixes misaligned blur.
SLKA-25271:
name: "Harry Potter and the Order of the Phoenix"
region: "NTSC-K"
@@ -31588,7 +31599,7 @@ SLKA-25410:
gameFixes:
- BlitInternalFPSHack # Fixes internal FPS detection.
gsHWFixes:
halfPixelOffset: 2 # Fixes blurriness.
halfPixelOffset: 5 # Fixes blurriness.
SLKA-25411:
name: "Need for Speed - ProStreet"
region: "NTSC-K"
@@ -40421,6 +40432,8 @@ SLPM-65221:
name-en: "Clock Tower 3"
region: "NTSC-J"
compat: 5
gameFixes:
- SoftwareRendererFMVHack # Fixes brightness and striped lines in FMVs.
SLPM-65222:
name: "遊戯王真デュエルモンスターズⅡ 継承されし記憶 [コナミ殿堂セレクション]"
name-sort: "ゆうぎおうしんでゅえるもんすたーず2 けいしょうされしきおく [こなみでんどうせれくしょん]"
@@ -52306,6 +52319,8 @@ SLPM-74416:
name-sort: "くろっくたわー3 [PlayStation2 the Best]"
name-en: "Clock Tower 3 [PlayStation2 the Best]"
region: "NTSC-J"
gameFixes:
- SoftwareRendererFMVHack # Fixes brightness and striped lines in FMVs.
SLPM-74420:
name: "頭文字D Special Stage [PlayStation2 the Best]"
name-sort: "いにしゃるD すぺしゃる すてーじ [PlayStation2 the Best]"
@@ -56797,7 +56812,7 @@ SLPS-25338:
name-en: "Armored Core - Nexus [Disc 1]"
region: "NTSC-J"
gsHWFixes:
halfPixelOffset: 1 # Fixes misaligned blur.
halfPixelOffset: 5 # Fixes misaligned blur.
recommendedBlendingLevel: 3 # Fixes level brightness.
memcardFilters:
- "SCAJ-20076"
@@ -56812,7 +56827,7 @@ SLPS-25339:
name-en: "Armored Core - Nexus [Disc 2]"
region: "NTSC-J"
gsHWFixes:
halfPixelOffset: 1 # Fixes misaligned blur.
halfPixelOffset: 5 # Fixes misaligned blur.
recommendedBlendingLevel: 3 # Fixes level brightness.
memcardFilters:
- "SCAJ-20076"
@@ -57265,7 +57280,7 @@ SLPS-25408:
name-en: "Armored Core - Nine Breaker"
region: "NTSC-J"
gsHWFixes:
halfPixelOffset: 1 # Fixes misaligned blur.
halfPixelOffset: 5 # Fixes misaligned blur.
recommendedBlendingLevel: 3 # Fixes level brightness.
cpuSpriteRenderBW: 2 # Fixes broken water on "Upper Sea" level.
cpuSpriteRenderLevel: 2 # Needed for above.
@@ -57590,9 +57605,7 @@ SLPS-25461:
name-en: "Armored Core - Formula Front"
region: "NTSC-J"
gsHWFixes:
halfPixelOffset: 1 # Fixes misaligned blur.
cpuSpriteRenderBW: 1 # Fixes broken shadow caused by HPO 1.
cpuSpriteRenderLevel: 2 # Needed for above.
halfPixelOffset: 5 # Fixes misaligned blur.
SLPS-25462:
name: "アーマード・コア ラストレイヴン"
name-sort: "あーまーどこあ らすとれいゔん"
@@ -60857,7 +60870,7 @@ SLPS-73202:
name-en: "Armored Core - Nexus [Disc 1] [PlayStation2 the Best]"
region: "NTSC-J"
gsHWFixes:
halfPixelOffset: 1 # Fixes misaligned blur.
halfPixelOffset: 5 # Fixes misaligned blur.
recommendedBlendingLevel: 3 # Fixes level brightness.
memcardFilters:
- "SCAJ-20076"
@@ -60872,7 +60885,7 @@ SLPS-73203:
name-en: "Armored Core - Nexus [Disc 2] [PlayStation2 the Best]"
region: "NTSC-J"
gsHWFixes:
halfPixelOffset: 1 # Fixes misaligned blur.
halfPixelOffset: 5 # Fixes misaligned blur.
recommendedBlendingLevel: 3 # Fixes level brightness.
memcardFilters:
- "SCAJ-20076"
@@ -64590,6 +64603,8 @@ SLUS-20633:
name: "Clock Tower 3"
region: "NTSC-U"
compat: 5
gameFixes:
- SoftwareRendererFMVHack # Fixes brightness and striped lines in FMVs.
SLUS-20634:
name: "Summer Heat Beach Volleyball"
region: "NTSC-U"
@@ -66576,7 +66591,7 @@ SLUS-20986:
region: "NTSC-U"
compat: 5
gsHWFixes:
halfPixelOffset: 1 # Fixes misaligned blur.
halfPixelOffset: 5 # Fixes misaligned blur.
recommendedBlendingLevel: 3 # Fixes level brightness.
memcardFilters:
- "SLUS-20986"
@@ -67150,7 +67165,7 @@ SLUS-21079:
name: "Armored Core - Nexus [Disc 2]"
region: "NTSC-U"
gsHWFixes:
halfPixelOffset: 1 # Fixes misaligned blur.
halfPixelOffset: 5 # Fixes misaligned blur.
recommendedBlendingLevel: 3 # Fixes level brightness.
memcardFilters:
- "SLUS-20986"
@@ -67457,7 +67472,7 @@ SLUS-21134:
gameFixes:
- BlitInternalFPSHack # Fixes internal FPS detection.
gsHWFixes:
halfPixelOffset: 2 # Fixes blurriness.
halfPixelOffset: 5 # Fixes blurriness.
SLUS-21135:
name: "MVP Baseball 2005"
region: "NTSC-U"
@@ -67828,7 +67843,7 @@ SLUS-21200:
region: "NTSC-U"
compat: 5
gsHWFixes:
halfPixelOffset: 1 # Fixes misaligned blur.
halfPixelOffset: 5 # Fixes misaligned blur.
recommendedBlendingLevel: 3 # Fixes level brightness.
cpuSpriteRenderBW: 2 # Fixes broken water on "Upper Sea" level.
cpuSpriteRenderLevel: 2 # Needed for above.
@@ -73016,7 +73031,7 @@ SLUS-29169:
gameFixes:
- BlitInternalFPSHack # Fixes internal FPS detection.
gsHWFixes:
halfPixelOffset: 2 # Fixes blurriness.
halfPixelOffset: 5 # Fixes blurriness.
SLUS-29170:
name: "Total Overdose - A Gunslinger's Tale in Mexico [Demo]"
region: "NTSC-U"

View File

@@ -193,6 +193,7 @@
030000007d0400000640000000000000,Eliminator AfterShock,a:b1,b:b2,back:b9,dpdown:+a3,dpleft:-a5,dpright:+a5,dpup:-a3,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a4,righty:a2,start:b8,x:b0,y:b3,platform:Windows,
03000000120c0000f61c000000000000,Elite,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
03000000430b00000300000000000000,EMS Production PS2 Adapter,a:b2,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Windows,
03000000062000001801000000000000,EMS TrioLinker Plus II,a:b0,b:b1,x:b2,y:b3,back:b9,start:b8,leftshoulder:b6,rightshoulder:b7,leftstick:b10,rightstick:b11,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b4,righttrigger:b5,platform:Windows,
03000000242f000000b7000000000000,ESM 9110,a:b0,b:b1,back:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Windows,
03000000101c0000181c000000000000,Essential,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b4,leftx:a1,lefty:a0,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Windows,
030000008f0e00000f31000000000000,EXEQ,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b2,platform:Windows,
@@ -1434,8 +1435,9 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
050000005e040000050b000003090000,Microsoft Xbox One Elite 2,a:b0,b:b1,back:b17,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a6,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
050000005e0400008e02000030110000,Microsoft Xbox One Elite 2,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,paddle1:b11,paddle2:b13,paddle3:b12,paddle4:b14,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
030000005e040000120b00000b050000,Microsoft Xbox Series Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
030000005e040000120b000016050000,Microsoft Xbox Series Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
030000005e040000120b000017050000,Microsoft Xbox Series Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
060000005e040000120b000001050000,Microsoft Xbox Series Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
030000005e040000120b000016050000,Microsoft Xbox Series Controller,a:b0,b:b1,x:b2,y:b3,back:b6,start:b7,guide:b8,leftshoulder:b4,rightshoulder:b5,leftstick:b9,rightstick:b10,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:a2,righttrigger:a5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,platform:Linux,
03000000030000000300000002000000,Miroof,a:b1,b:b0,back:b6,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,start:b7,x:b3,y:b2,platform:Linux,
03000000790000001c18000010010000,Mobapad Chitu HD,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
050000004d4f435554452d3035335800,Mocute 053X,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,
@@ -1453,9 +1455,9 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
030000006b1400000906000014010000,Nacon Asymmetric Wireless PS4 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
030000006b140000010c000010010000,Nacon GC 400ES,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,
03000000853200000706000012010000,Nacon GC-100,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
05000000853200000503000000010000,Nacon MG-X Pro,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
0300000085320000170d000011010000,Nacon Revolution 5 Pro,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Linux,
0300000085320000190d000011010000,Nacon Revolution 5 Pro,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Linux,
05000000853200000503000000010000,Nacon MG-X Pro,a:b0,b:b1,x:b3,y:b4,back:b10,guide:b12,start:b11,leftstick:b13,rightstick:b14,leftshoulder:b6,rightshoulder:b7,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a5,righttrigger:a4,platform:Linux,
030000000d0f00000900000010010000,Natec Genesis P44,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
030000004f1f00000800000011010000,NeoGeo PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,
0300000092120000474e000000010000,NeoGeo X Arcade Stick,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,start:b9,x:b3,y:b2,platform:Linux,
@@ -1528,9 +1530,9 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
03000000d62000000228000001010000,PowerA Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
03000000c62400001a54000001010000,PowerA Xbox One Mini Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
03000000d62000000240000001010000,PowerA Xbox One Spectra Infinity,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
03000000d62000000f20000001010000,PowerA Xbox Series Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b7,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
03000000d62000000520000050010000,PowerA Xbox Series Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
03000000d62000000b20000001010000,PowerA Xbox Series Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
03000000d62000000f20000001010000,PowerA Xbox Series Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b7,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
030000006d040000d2ca000011010000,Precision Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
03000000250900000017000010010000,PS/SS/N64 Adapter,a:b1,b:b2,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b5,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b7,rightx:a2~,righty:a3,start:b8,platform:Linux,
03000000ff1100004133000010010000,PS2 Controller,a:b2,b:b1,back:b8,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,start:b9,x:b3,y:b0,platform:Linux,
@@ -1588,6 +1590,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
030000009b2800003200000001010000,Raphnet GC and N64 Adapter,a:b0,b:b7,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b2,righttrigger:b5,rightx:a3,righty:a4,start:b3,x:b1,y:b8,platform:Linux,
030000009b2800006000000001010000,Raphnet GC and N64 Adapter,a:b0,b:b7,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b2,righttrigger:b5,rightx:a3,righty:a4,start:b3,x:b1,y:b8,platform:Linux,
030000009b2800008000000020020000,Raphnet Wii Classic Adapter,a:b1,b:b4,back:b2,dpdown:b13,dpleft:b14,dpright:b15,dpup:b12,leftshoulder:b6,rightshoulder:b7,start:b3,x:b0,y:b5,platform:Linux,
030000009b2800008000000001010000,Raphnet Wii Classic Adapter V3,a:b1,b:b4,back:b2,dpdown:b13,dpleft:b14,dpright:b15,dpup:b12,leftshoulder:b6,rightshoulder:b7,start:b3,x:b0,y:b5,platform:Linux,
03000000f8270000bf0b000011010000,Razer Kishi,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
030000008916000001fd000024010000,Razer Onza Classic Edition,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
03000000321500000204000011010000,Razer Panthera PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
@@ -1765,6 +1768,8 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
030000005e040000120b000009050000,Xbox Series Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
030000005e040000120b00000d050000,Xbox Series Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,misc1:b11,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
030000005e040000120b00000f050000,Xbox Series Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
030000005e040000120b000011050000,Xbox Series Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,misc1:b11,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
030000005e040000120b000014050000,Xbox Series Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,misc1:b11,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
030000005e040000120b000015050000,Xbox Series Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
030000005e040000130b000005050000,Xbox Series Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
050000005e040000130b000001050000,Xbox Series Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
@@ -1774,13 +1779,11 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
050000005e040000130b000011050000,Xbox Series Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b15,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
050000005e040000130b000013050000,Xbox Series Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b15,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
050000005e040000130b000015050000,Xbox Series Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b15,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
050000005e040000130b000017050000,Xbox Series Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b15,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
060000005e040000120b000007050000,Xbox Series Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
060000005e040000120b00000b050000,Xbox Series Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
060000005e040000120b00000f050000,Xbox Series Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,misc1:b11,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
030000005e040000120b000011050000,Xbox Series Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,misc1:b11,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
030000005e040000120b000014050000,Xbox Series Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,misc1:b11,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
050000005e040000130b000017050000,Xbox Series Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b15,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
060000005e040000120b00000d050000,Xbox Series Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,misc1:b11,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
060000005e040000120b00000f050000,Xbox Series Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,misc1:b11,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
050000005e040000200b000013050000,Xbox Wireless Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
050000005e040000200b000017050000,Xbox Wireless Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
050000005e040000220b000017050000,Xbox Wireless Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,

View File

@@ -852,6 +852,8 @@ void ps_color_clamp_wrap(inout float3 C)
else if (PS_COLCLIP == 1 || PS_HDR == 1)
C = (float3)((int3)C & (int3)0xFF);
}
else if (PS_DST_FMT == FMT_16 && PS_DITHER != 3 && PS_BLEND_MIX == 0 && PS_BLEND_HW == 0)
C = (float3)((int3)C & (int3)0xF8);
}
void ps_blend(inout float4 Color, inout float4 As_rgba, float2 pos_xy)

View File

@@ -775,6 +775,8 @@ void ps_color_clamp_wrap(inout vec3 C)
C = vec3(ivec3(C) & ivec3(0xFF));
#endif
#elif PS_DST_FMT == FMT_16 && PS_DITHER != 3 && PS_BLEND_MIX == 0 && PS_BLEND_HW == 0
C = vec3(ivec3(C) & ivec3(0xF8));
#endif
}

View File

@@ -1045,6 +1045,8 @@ void ps_color_clamp_wrap(inout vec3 C)
C = vec3(ivec3(C) & ivec3(0xFF));
#endif
#elif PS_DST_FMT == FMT_16 && PS_DITHER != 3 && PS_BLEND_MIX == 0 && PS_BLEND_HW == 0
C = vec3(ivec3(C) & ivec3(0xF8));
#endif
}

View File

@@ -19,6 +19,8 @@ namespace CocoaTools
void AddThemeChangeHandler(void* ctx, void(handler)(void* ctx));
/// Remove a handler previously added using AddThemeChangeHandler with the given context
void RemoveThemeChangeHandler(void* ctx);
/// Mark an NSMenu as the help menu
void MarkHelpMenu(void* menu);
/// Returns the bundle path.
std::optional<std::string> GetBundlePath();
/// Get the bundle path to the actual application without any translocation fun

View File

@@ -143,6 +143,11 @@ void CocoaTools::RemoveThemeChangeHandler(void* ctx)
[s_themeChangeHandler removeCallback:ctx];
}
void CocoaTools::MarkHelpMenu(void* menu)
{
[NSApp setHelpMenu:(__bridge NSMenu*)menu];
}
// MARK: - Sound playback
bool Common::PlaySoundAsync(const char* path)

View File

@@ -59,23 +59,37 @@
<Delete Files="@(ResFiles->'$(QtToolOutDir)qrc_%(Filename).cpp')" />
</Target>
<!--Passes all .ui files to uic and puts output in the build directory-->
<ItemGroup>
<UiFiles Include="$(MSBuildProjectDirectory)\**\*.ui" />
</ItemGroup>
<!--Passes .ui files to uic and puts output in the build directory-->
<!--We need to create tlogs so that VS knows the ui files are used-->
<!--See https://learn.microsoft.com/en-us/visualstudio/extensibility/visual-cpp-project-extensibility?view=vs-2022#tlog-files-->
<Target Name="QtUi"
BeforeTargets="ClCompile"
Inputs="@(UiFiles)"
Condition="'@(QtUi)'!=''"
Outputs="@(UiFiles->'$(QtToolOutDir)ui_%(Filename).h')">
<Message Text="uic %(UiFiles.Filename)" Importance="High" />
Condition="'@(QtUi)'!=''">
<Error Condition="!$(QtDirValid)" Text="Qt directory non-existent (download/extract the zip)" />
<MakeDir Directories="$(QtToolOutDir)" />
<Exec Command="&quot;$(QtHostBinDir)uic.exe&quot; &quot;%(UiFiles.FullPath)&quot; -o &quot;$(QtToolOutDir)ui_%(UiFiles.Filename).h&quot;" />
</Target>
<!--Setup metadata for following tasks-->
<ItemGroup>
<QtUi>
<Message>uic %(Filename)</Message>
<Command>
"$(QtHostBinDir)uic.exe" "%(FullPath)" -o "$(QtToolOutDir)ui_%(Filename).h"
</Command>
<Outputs>$(QtToolOutDir)ui_%(Filename).h</Outputs>
</QtUi>
</ItemGroup>
<Target Name="QtUiClean">
<Delete Files="@(UiFiles->'$(QtToolOutDir)ui_%(Filename).h')" />
<!--Helper for dealing with tlogs-->
<!--https://learn.microsoft.com/en-us/visualstudio/msbuild/getoutofdateitems-task?view=vs-2022-->
<GetOutOfDateItems Sources="@(QtUi)"
OutputsMetadataName="Outputs"
CommandMetadataName="Command"
TLogDirectory="$(TLogLocation)"
TLogNamePrefix="QtUi">
<Output TaskParameter="OutOfDateSources" ItemName="OutOfDateQtUi"/>
</GetOutOfDateItems>
<CustomBuild Condition="'@(OutOfDateQtUi)'!=''"
Sources="@(OutOfDateQtUi)" />
</Target>
<!--Compile files needed to MOC and output in the build directory-->
@@ -88,7 +102,7 @@
<Target Name="QtMoc"
BeforeTargets="ClCompile"
Condition="'@(QtMoc)'!=''"
Inputs="%(QtMoc.Identity);%(QtMoc.AdditionalDependencies);$(MSBuildProjectFile)"
Inputs="%(QtMoc.Identity);$(QtHostBinDir)moc.exe"
Outputs="$(QtToolOutDir)%(QtMoc.RelativeDir)moc_%(QtMoc.Filename).cpp">
<Message Text="moc %(QtMoc.Filename) $(QtToolOutDir)%(QtMoc.RelativeDir)moc_%(QtMoc.Filename).cpp" Importance="High" />
<Error Condition="!$(QtDirValid)" Text="Qt directory non-existent (download/extract the zip)" />
@@ -97,7 +111,7 @@
</Target>
<ItemGroup>
<MocOutputs Include="$(QtToolOutDir)moc_*.cpp" />
<MocOutputs Include="$(QtToolOutDir)**/moc_*.cpp" />
</ItemGroup>
<Target Name="QtMocClean">
<Delete Files="@(MocOutputs)" />

View File

@@ -1,7 +1,7 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<CleanDependsOn>QtResourceClean;QtUiClean;QtMocClean;QtTsClean;$(CleanDependsOn)</CleanDependsOn>
<CleanDependsOn>QtResourceClean;QtMocClean;QtTsClean;$(CleanDependsOn)</CleanDependsOn>
<!--
<ComputeLinkInputsTargets>$(ComputeLinkInputsTargets);QtComputeMocOutput;</ComputeLinkInputsTargets>
<ComputeLibInputsTargets>$(ComputeLibInputsTargets);QtComputeMocOutput;</ComputeLibInputsTargets>

View File

@@ -4,10 +4,10 @@
<ItemType Name="QtUi" DisplayName="Qt User Interface File" />
<ItemType Name="QtMoc" DisplayName="Qt Meta Object File" />
<ItemType Name="QtTs" DisplayName="Qt Translation File" />
<ContentType Name="QtUi" DisplayName="Qt User Interface Compiler" />
<ContentType Name="QtResource" DisplayName="Qt Resource Compiler" />
<ContentType Name="QtMoc" DisplayName="Qt Meta Object Compiler" />
<ContentType Name="QtTs" DisplayName="Qt Translation Compiler" />
<ContentType Name="QtResource" DisplayName="Qt Resource Compiler" ItemType="QtResource" />
<ContentType Name="QtUi" DisplayName="Qt User Interface Compiler" ItemType = "QtUi"/>
<ContentType Name="QtMoc" DisplayName="Qt Meta Object Compiler" ItemType="QtMoc" />
<ContentType Name="QtTs" DisplayName="Qt Translation Compiler" ItemType="QtTs" />
<FileExtension Name="*.qrc" ContentType="QtResource" />
<FileExtension Name="*.ui" ContentType="QtUi" />
<FileExtension Name="*.ts" ContentType="QtTs" />

View File

@@ -196,6 +196,8 @@ target_sources(pcsx2-qt PRIVATE
Debugger/Docking/DockLayout.h
Debugger/Docking/DockManager.cpp
Debugger/Docking/DockManager.h
Debugger/Docking/DockMenuBar.cpp
Debugger/Docking/DockMenuBar.h
Debugger/Docking/DockTables.cpp
Debugger/Docking/DockTables.h
Debugger/Docking/DockUtils.cpp

View File

@@ -112,17 +112,15 @@ DebuggerWindow::DebuggerWindow(QWidget* parent)
QMenuBar* menu_bar = menuBar();
setMenuWidget(m_dock_manager->createLayoutSwitcher(menu_bar));
setMenuWidget(m_dock_manager->createMenuBar(menu_bar));
updateTheme();
Host::RunOnCPUThread([]() {
R5900SymbolImporter.OnDebuggerOpened();
});
QTimer* refresh_timer = new QTimer(this);
connect(refresh_timer, &QTimer::timeout, this, []() {
DebuggerWidget::broadcastEvent(DebuggerEvents::Refresh());
});
refresh_timer->start(1000);
updateFromSettings();
}
DebuggerWindow* DebuggerWindow::getInstance()
@@ -193,7 +191,7 @@ void DebuggerWindow::setupFonts()
m_font_size++;
updateFontActions();
updateStyleSheets();
updateTheme();
saveFontSize();
});
@@ -205,7 +203,7 @@ void DebuggerWindow::setupFonts()
m_font_size--;
updateFontActions();
updateStyleSheets();
updateTheme();
saveFontSize();
});
@@ -213,12 +211,11 @@ void DebuggerWindow::setupFonts()
m_font_size = DEFAULT_FONT_SIZE;
updateFontActions();
updateStyleSheets();
updateTheme();
saveFontSize();
});
updateFontActions();
updateStyleSheets();
}
void DebuggerWindow::updateFontActions()
@@ -239,7 +236,7 @@ int DebuggerWindow::fontSize()
return m_font_size;
}
void DebuggerWindow::updateStyleSheets()
void DebuggerWindow::updateTheme()
{
// TODO: Migrate away from stylesheets to improve performance.
if (m_font_size != DEFAULT_FONT_SIZE)
@@ -252,7 +249,7 @@ void DebuggerWindow::updateStyleSheets()
setStyleSheet(QString());
}
dockManager().updateStyleSheets();
dockManager().updateTheme();
}
void DebuggerWindow::saveWindowGeometry()
@@ -284,6 +281,25 @@ bool DebuggerWindow::shouldSaveWindowGeometry()
return Host::GetBaseBoolSettingValue("Debugger/UserInterface", "SaveWindowGeometry", true);
}
void DebuggerWindow::updateFromSettings()
{
const int refresh_interval = Host::GetBaseIntSettingValue("Debugger/UserInterface", "RefreshInterval", 1000);
const int effective_refresh_interval = std::clamp(refresh_interval, 10, 100000);
if (!m_refresh_timer)
{
m_refresh_timer = new QTimer(this);
connect(m_refresh_timer, &QTimer::timeout, this, []() {
DebuggerWidget::broadcastEvent(DebuggerEvents::Refresh());
});
m_refresh_timer->start(effective_refresh_interval);
}
else
{
m_refresh_timer->setInterval(effective_refresh_interval);
}
}
void DebuggerWindow::onVMStarting()
{
m_ui.actionRun->setEnabled(true);
@@ -306,12 +322,18 @@ void DebuggerWindow::onVMPaused()
m_ui.actionStepOver->setEnabled(true);
m_ui.actionStepOut->setEnabled(true);
// Switch to the CPU tab that triggered the breakpoint.
// Also blink the tab text to indicate that a breakpoint was triggered.
if (CBreakPoints::GetBreakpointTriggered())
{
const BreakPointCpu triggeredCpu = CBreakPoints::GetBreakpointTriggeredCpu();
m_dock_manager->switchToLayoutWithCPU(triggeredCpu, true);
// Select a layout tab corresponding to the CPU that triggered the
// breakpoint and make it start blinking unless said breakpoint was
// generated as a result of stepping.
const BreakPointCpu cpu_type = CBreakPoints::GetBreakpointTriggeredCpu();
if (cpu_type == BREAKPOINT_EE || cpu_type == BREAKPOINT_IOP)
{
DebugInterface& cpu = DebugInterface::get(cpu_type);
bool blink_tab = !CBreakPoints::IsSteppingBreakPoint(cpu_type, cpu.getPC());
m_dock_manager->switchToLayoutWithCPU(cpu_type, blink_tab);
}
Host::RunOnCPUThread([] {
CBreakPoints::ClearTemporaryBreakPoints();
@@ -417,7 +439,7 @@ void DebuggerWindow::onStepInto()
bpAddr = info.branchTarget; // Syscalls are always taken
Host::RunOnCPUThread([cpu, bpAddr] {
CBreakPoints::AddBreakPoint(cpu->getCpuType(), bpAddr, true);
CBreakPoints::AddBreakPoint(cpu->getCpuType(), bpAddr, true, true, true);
cpu->resumeCpu();
});
@@ -467,7 +489,7 @@ void DebuggerWindow::onStepOver()
}
Host::RunOnCPUThread([cpu, bpAddr] {
CBreakPoints::AddBreakPoint(cpu->getCpuType(), bpAddr, true);
CBreakPoints::AddBreakPoint(cpu->getCpuType(), bpAddr, true, true, true);
cpu->resumeCpu();
});
@@ -508,7 +530,7 @@ void DebuggerWindow::onStepOut()
u32 breakpoint_pc = stack_frames.at(1).pc;
Host::RunOnCPUThread([cpu, breakpoint_pc] {
CBreakPoints::AddBreakPoint(cpu->getCpuType(), breakpoint_pc, true);
CBreakPoints::AddBreakPoint(cpu->getCpuType(), breakpoint_pc, true, true, true);
cpu->resumeCpu();
});

View File

@@ -8,6 +8,7 @@
#include "DebugTools/DebugInterface.h"
#include <kddockwidgets/MainWindow.h>
#include <QtCore/QTimer>
class DockManager;
@@ -31,12 +32,14 @@ public:
void updateFontActions();
void saveFontSize();
int fontSize();
void updateStyleSheets();
void updateTheme();
void saveWindowGeometry();
void restoreWindowGeometry();
bool shouldSaveWindowGeometry();
void updateFromSettings();
public slots:
void onVMStarting();
void onVMPaused();
@@ -67,6 +70,7 @@ private:
DockManager* m_dock_manager;
QByteArray m_default_toolbar_state;
QTimer* m_refresh_timer = nullptr;
int m_font_size;
static const constexpr int DEFAULT_FONT_SIZE = 10;

View File

@@ -355,37 +355,48 @@ void DisassemblyWidget::paintEvent(QPaintEvent* event)
// Get the row height
m_rowHeight = fm.height() + 2;
// Find the amount of visible rows
m_visibleRows = h / m_rowHeight;
// Find the amount of visible disassembly rows. Minus 1 to not count column title row.
m_visibleRows = h / m_rowHeight - 1;
m_disassemblyManager.analyze(m_visibleStart, m_disassemblyManager.getNthNextAddress(m_visibleStart, m_visibleRows) - m_visibleStart);
// Draw the rows
const u32 curPC = cpu().getPC(); // Get the PC here, because it'll change when we are drawing and make it seem like there are two PCs
// Format and draw title line on first row
const QString titleLineString = GetDisassemblyTitleLine();
const QColor titleLineColor = GetDisassemblyTitleLineColor();
painter.fillRect(0, 0 * m_rowHeight, w, m_rowHeight, titleLineColor);
painter.drawText(2, 0 * m_rowHeight, w, m_rowHeight, Qt::AlignLeft, titleLineString);
// Prepare to draw the disassembly rows
bool inSelectionBlock = false;
bool alternate = m_visibleStart % 8;
const u32 curPC = cpu().getPC(); // Get the PC here, because it'll change when we are drawing and make it seem like there are two PCs
// Draw visible disassembly rows
for (u32 i = 0; i <= m_visibleRows; i++)
{
// Address of instruction being displayed on row
const u32 rowAddress = (i * 4) + m_visibleStart;
// Row backgrounds
// Row will be drawn at row index+1 to offset past title row
const u32 rowIndex = (i + 1) * m_rowHeight;
// Row backgrounds
if (inSelectionBlock || (m_selectedAddressStart <= rowAddress && rowAddress <= m_selectedAddressEnd))
{
painter.fillRect(0, i * m_rowHeight, w, m_rowHeight, this->palette().highlight());
painter.fillRect(0, rowIndex, w, m_rowHeight, this->palette().highlight());
inSelectionBlock = m_selectedAddressEnd != rowAddress;
}
else
{
painter.fillRect(0, i * m_rowHeight, w, m_rowHeight, alternate ? this->palette().base() : this->palette().alternateBase());
painter.fillRect(0, rowIndex, w, m_rowHeight, alternate ? this->palette().base() : this->palette().alternateBase());
}
// Row text
painter.setPen(GetAddressFunctionColor(rowAddress));
QString lineString = DisassemblyStringFromAddress(rowAddress, painter.font(), curPC, rowAddress == m_selectedAddressStart);
painter.drawText(2, i * m_rowHeight, w, m_rowHeight, Qt::AlignLeft, lineString);
painter.drawText(2, rowIndex, w, m_rowHeight, Qt::AlignLeft, lineString);
// Breakpoint marker
bool enabled;
@@ -394,11 +405,11 @@ void DisassemblyWidget::paintEvent(QPaintEvent* event)
if (enabled)
{
painter.setPen(Qt::green);
painter.drawText(2, i * m_rowHeight, w, m_rowHeight, Qt::AlignLeft, "\u25A0");
painter.drawText(2, rowIndex, w, m_rowHeight, Qt::AlignLeft, "\u25A0");
}
else
{
painter.drawText(2, i * m_rowHeight, w, m_rowHeight, Qt::AlignLeft, "\u2612");
painter.drawText(2, rowIndex, w, m_rowHeight, Qt::AlignLeft, "\u2612");
}
}
alternate = !alternate;
@@ -435,9 +446,10 @@ void DisassemblyWidget::paintEvent(QPaintEvent* event)
// Explaination
// ((branchLine.first - m_visibleStart) -> Find the amount of bytes from the top of the view
// / 4 -> Convert that into rowss in instructions
// + 1 -> Offset 1 to account for column title row
// * m_rowHeight -> convert that into rows in pixels
// + (m_rowHeight / 2) -> Add half a row in pixels to center the arrow
top = (((branchLine.first - m_visibleStart) / 4) * m_rowHeight) + (m_rowHeight / 2);
top = (((branchLine.first - m_visibleStart) / 4 + 1) * m_rowHeight) + (m_rowHeight / 2);
}
if (branchLine.second < m_visibleStart)
@@ -450,7 +462,7 @@ void DisassemblyWidget::paintEvent(QPaintEvent* event)
}
else
{
bottom = (((branchLine.second - m_visibleStart) / 4) * m_rowHeight) + (m_rowHeight / 2);
bottom = (((branchLine.second - m_visibleStart) / 4 + 1) * m_rowHeight) + (m_rowHeight / 2);
}
branchCount++;
@@ -467,7 +479,8 @@ void DisassemblyWidget::paintEvent(QPaintEvent* event)
if (top < 0) // first is not visible, but second is
{
painter.drawLine(x - 2, bottom, x + 2, bottom);
painter.drawLine(x + 2, bottom, x + 2, 0);
// Draw to first visible disassembly row so branch line is not drawn on title line
painter.drawLine(x + 2, bottom, x + 2, m_rowHeight);
if (branchLine.type == LINE_DOWN)
{
@@ -515,40 +528,56 @@ void DisassemblyWidget::paintEvent(QPaintEvent* event)
void DisassemblyWidget::mousePressEvent(QMouseEvent* event)
{
const u32 selectedAddress = (static_cast<int>(event->position().y()) / m_rowHeight * 4) + m_visibleStart;
if (event->buttons() & Qt::LeftButton)
// Calculate index of row that was clicked
const u32 selectedRowIndex = static_cast<int>(event->position().y()) / m_rowHeight;
// Only process if a row other than the column title row was clicked
if (selectedRowIndex > 0)
{
if (event->modifiers() & Qt::ShiftModifier)
// Calculate address of selected row. Index minus one for title row.
const u32 selectedAddress = ((selectedRowIndex - 1) * 4) + m_visibleStart;
if (event->buttons() & Qt::LeftButton)
{
if (selectedAddress < m_selectedAddressStart)
if (event->modifiers() & Qt::ShiftModifier)
{
if (selectedAddress < m_selectedAddressStart)
{
m_selectedAddressStart = selectedAddress;
}
else if (selectedAddress > m_visibleStart)
{
m_selectedAddressEnd = selectedAddress;
}
}
else
{
m_selectedAddressStart = selectedAddress;
}
else if (selectedAddress > m_visibleStart)
{
m_selectedAddressEnd = selectedAddress;
}
}
else
else if (event->buttons() & Qt::RightButton)
{
m_selectedAddressStart = selectedAddress;
m_selectedAddressEnd = selectedAddress;
if (m_selectedAddressStart == m_selectedAddressEnd)
{
m_selectedAddressStart = selectedAddress;
m_selectedAddressEnd = selectedAddress;
}
}
this->repaint();
}
else if (event->buttons() & Qt::RightButton)
{
if (m_selectedAddressStart == m_selectedAddressEnd)
{
m_selectedAddressStart = selectedAddress;
m_selectedAddressEnd = selectedAddress;
}
}
this->repaint();
}
void DisassemblyWidget::mouseDoubleClickEvent(QMouseEvent* event)
{
toggleBreakpoint((static_cast<int>(event->position().y()) / m_rowHeight * 4) + m_visibleStart);
// Calculate index of row that was double clicked
const u32 selectedRowIndex = static_cast<int>(event->position().y()) / m_rowHeight;
// Only process if a row other than the column title row was double clicked
if (selectedRowIndex > 0)
{
// Calculate address of selected row. Index minus one for title row.
toggleBreakpoint(((selectedRowIndex - 1) * 4) + m_visibleStart);
}
}
void DisassemblyWidget::wheelEvent(QWheelEvent* event)
@@ -641,6 +670,10 @@ void DisassemblyWidget::openContextMenu(QPoint pos)
if (!cpu().isAlive())
return;
// Dont open context menu when used on column title row
if (pos.y() / m_rowHeight == 0)
return;
QMenu* menu = new QMenu(this);
menu->setAttribute(Qt::WA_DeleteOnClose);
@@ -743,6 +776,51 @@ void DisassemblyWidget::openContextMenu(QPoint pos)
menu->popup(this->mapToGlobal(pos));
}
QString DisassemblyWidget::GetDisassemblyTitleLine()
{
// Disassembly column title line based on format created by DisassemblyStringFromAddress()
QString title_line_string;
// Determine layout of disassembly row. Layout depends on user setting "Show Instruction Bytes".
const bool show_instruction_bytes = m_showInstructionBytes && cpu().isAlive();
if (show_instruction_bytes)
{
title_line_string = QCoreApplication::translate("DisassemblyWidgetColumnTitle", " %1 %2 %3 %4");
}
else
{
title_line_string = QCoreApplication::translate("DisassemblyWidgetColumnTitle", " %1 %2 %3");
}
// First 2 chars in disassembly row is always for non-returning functions (NR)
// Do not display column title for this field.
title_line_string = title_line_string.arg(" ");
// Second column title is always address of instruction
title_line_string = title_line_string.arg(QCoreApplication::translate("DisassemblyWidgetColumnTitle", "Location"));
// If user specified to "Show Instruction Bytes", third column is opcode + args
if (show_instruction_bytes)
{
title_line_string = title_line_string.arg(QCoreApplication::translate("DisassemblyWidgetColumnTitle", "Bytes "));
}
// Last column title is always disassembled instruction
title_line_string = title_line_string.arg(QCoreApplication::translate("DisassemblyWidgetColumnTitle", "Instruction"));
return title_line_string;
}
QColor DisassemblyWidget::GetDisassemblyTitleLineColor()
{
// Determine color of column title line. Based on QFusionStyle.
QColor title_line_color = this->palette().button().color();
const int title_line_color_val = qGray(title_line_color.rgb());
title_line_color = title_line_color.lighter(100 + qMax(1, (180 - title_line_color_val) / 6));
title_line_color.setHsv(title_line_color.hue(), title_line_color.saturation() * 0.75, title_line_color.value());
return title_line_color.lighter(104);
}
inline QString DisassemblyWidget::DisassemblyStringFromAddress(u32 address, QFont font, u32 pc, bool selected)
{
DisassemblyLineInfo line;

View File

@@ -80,6 +80,8 @@ private:
bool m_goToProgramCounterOnPause = true;
DisassemblyManager m_disassemblyManager;
QString GetDisassemblyTitleLine();
QColor GetDisassemblyTitleLineColor();
inline QString DisassemblyStringFromAddress(u32 address, QFont font, u32 pc, bool selected);
QColor GetAddressFunctionColor(u32 address);
enum class SelectionInfo

View File

@@ -25,7 +25,8 @@
#include <QtCore/QTimer>
#include <QtCore/QtTranslation>
#include <QtWidgets/QMessageBox>
#include <QtWidgets/QPushButton>
#include <QtWidgets/QProxyStyle>
#include <QtWidgets/QStyleFactory>
DockManager::DockManager(QObject* parent)
: QObject(parent)
@@ -33,9 +34,6 @@ DockManager::DockManager(QObject* parent)
QTimer* autosave_timer = new QTimer(this);
connect(autosave_timer, &QTimer::timeout, this, &DockManager::saveCurrentLayout);
autosave_timer->start(60 * 1000);
m_blink_timer = new QTimer(this);
connect(m_blink_timer, &QTimer::timeout, this, &DockManager::layoutSwitcherUpdateBlink);
}
void DockManager::configureDockingSystem()
@@ -144,17 +142,13 @@ void DockManager::switchToLayout(DockLayout::Index layout_index, bool blink_tab)
layout.thaw();
int tab_index = static_cast<int>(layout_index);
if (m_switcher && tab_index >= 0 && tab_index < m_plus_tab_index)
{
m_ignore_current_tab_changed = true;
m_switcher->setCurrentIndex(tab_index);
m_ignore_current_tab_changed = false;
}
if (m_menu_bar && tab_index >= 0)
m_menu_bar->onCurrentLayoutChanged(layout_index);
}
}
if (blink_tab)
layoutSwitcherStartBlink();
m_menu_bar->startBlink(m_current_layout);
}
bool DockManager::switchToLayoutWithCPU(BreakPointCpu cpu, bool blink_tab)
@@ -476,168 +470,195 @@ void DockManager::createWindowsMenu(QMenu* menu)
menu->addAction(toggle.action);
}
QWidget* DockManager::createLayoutSwitcher(QWidget* menu_bar)
QWidget* DockManager::createMenuBar(QWidget* original_menu_bar)
{
QWidget* container = new QWidget;
pxAssert(!m_menu_bar);
QHBoxLayout* layout = new QHBoxLayout;
layout->setContentsMargins(0, 2, 2, 0);
container->setLayout(layout);
m_menu_bar = new DockMenuBar(original_menu_bar);
QWidget* menu_wrapper = new QWidget;
menu_wrapper->setSizePolicy(QSizePolicy::Fixed, QSizePolicy::Preferred);
layout->addWidget(menu_wrapper);
connect(m_menu_bar, &DockMenuBar::currentLayoutChanged, this, [this](DockLayout::Index layout_index) {
if (layout_index >= m_layouts.size())
return;
QHBoxLayout* menu_layout = new QHBoxLayout;
menu_layout->setContentsMargins(0, 4, 0, 4);
menu_wrapper->setLayout(menu_layout);
menu_layout->addWidget(menu_bar);
m_switcher = new QTabBar;
m_switcher->setContentsMargins(0, 0, 0, 0);
m_switcher->setSizePolicy(QSizePolicy::Fixed, QSizePolicy::Preferred);
m_switcher->setContextMenuPolicy(Qt::CustomContextMenu);
m_switcher->setMovable(true);
layout->addWidget(m_switcher);
switchToLayout(layout_index);
});
connect(m_menu_bar, &DockMenuBar::newButtonClicked, this, &DockManager::newLayoutClicked);
connect(m_menu_bar, &DockMenuBar::layoutMoved, this, &DockManager::layoutSwitcherTabMoved);
connect(m_menu_bar, &DockMenuBar::lockButtonToggled, this, &DockManager::setLayoutLockedAndSaveSetting);
connect(m_menu_bar, &DockMenuBar::layoutSwitcherContextMenuRequested,
this, &DockManager::openLayoutSwitcherContextMenu);
updateLayoutSwitcher();
connect(m_switcher, &QTabBar::tabMoved, this, &DockManager::layoutSwitcherTabMoved);
connect(m_switcher, &QTabBar::customContextMenuRequested, this, &DockManager::layoutSwitcherContextMenu);
QWidget* spacer = new QWidget;
spacer->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Preferred);
layout->addWidget(spacer);
bool layout_locked = Host::GetBaseBoolSettingValue("Debugger/UserInterface", "LayoutLocked", true);
setLayoutLocked(layout_locked, false);
QPushButton* lock_layout_toggle = new QPushButton;
lock_layout_toggle->setCheckable(true);
lock_layout_toggle->setChecked(layout_locked);
lock_layout_toggle->setFlat(true);
connect(lock_layout_toggle, &QPushButton::toggled, this, [this, lock_layout_toggle](bool checked) {
setLayoutLocked(checked, lock_layout_toggle, true);
});
layout->addWidget(lock_layout_toggle);
setLayoutLocked(layout_locked, lock_layout_toggle, false);
return container;
return m_menu_bar;
}
void DockManager::updateLayoutSwitcher()
{
if (!m_switcher)
return;
disconnect(m_tab_connection);
for (int i = m_switcher->count(); i > 0; i--)
m_switcher->removeTab(i - 1);
for (DockLayout& layout : m_layouts)
{
const char* cpu_name = DebugInterface::cpuName(layout.cpu());
QString tab_name = QString("%1 (%2)").arg(layout.name()).arg(cpu_name);
m_switcher->addTab(tab_name);
}
m_plus_tab_index = m_switcher->addTab("+");
m_current_tab_index = m_current_layout;
if (m_current_layout != DockLayout::INVALID_INDEX)
m_switcher->setCurrentIndex(m_current_layout);
// If we don't have any layouts, the currently selected tab will never be
// changed, so we respond to all clicks instead.
if (!m_layouts.empty())
m_tab_connection = connect(m_switcher, &QTabBar::currentChanged, this, &DockManager::layoutSwitcherTabChanged);
else
m_tab_connection = connect(m_switcher, &QTabBar::tabBarClicked, this, &DockManager::layoutSwitcherTabChanged);
layoutSwitcherStopBlink();
if (m_menu_bar)
m_menu_bar->updateLayoutSwitcher(m_current_layout, m_layouts);
}
void DockManager::layoutSwitcherTabChanged(int index)
void DockManager::newLayoutClicked()
{
// Prevent recursion.
if (m_ignore_current_tab_changed)
return;
// The plus button has just been made the current tab, so set it back to the
// one corresponding to the current layout again.
m_menu_bar->onCurrentLayoutChanged(m_current_layout);
if (index == m_plus_tab_index)
auto name_validator = [this](const QString& name) {
return !hasNameConflict(name, DockLayout::INVALID_INDEX);
};
bool can_clone_current_layout = m_current_layout != DockLayout::INVALID_INDEX;
QPointer<LayoutEditorDialog> dialog = new LayoutEditorDialog(
name_validator, can_clone_current_layout, g_debugger_window);
if (dialog->exec() == QDialog::Accepted && name_validator(dialog->name()))
{
if (m_current_tab_index >= 0 && m_current_tab_index < m_plus_tab_index)
DockLayout::Index new_layout = DockLayout::INVALID_INDEX;
const auto [mode, index] = dialog->initialState();
switch (mode)
{
m_ignore_current_tab_changed = true;
m_switcher->setCurrentIndex(m_current_tab_index);
m_ignore_current_tab_changed = false;
case LayoutEditorDialog::DEFAULT_LAYOUT:
{
const DockTables::DefaultDockLayout& default_layout = DockTables::DEFAULT_DOCK_LAYOUTS.at(index);
new_layout = createLayout(dialog->name(), dialog->cpu(), false, default_layout.name);
break;
}
case LayoutEditorDialog::BLANK_LAYOUT:
{
new_layout = createLayout(dialog->name(), dialog->cpu(), false);
break;
}
case LayoutEditorDialog::CLONE_LAYOUT:
{
if (m_current_layout == DockLayout::INVALID_INDEX)
break;
DockLayout::Index old_layout = m_current_layout;
// Freeze the current layout so we can copy the geometry.
switchToLayout(DockLayout::INVALID_INDEX);
new_layout = createLayout(dialog->name(), dialog->cpu(), false, m_layouts.at(old_layout));
break;
}
}
auto name_validator = [this](const QString& name) {
return !hasNameConflict(name, DockLayout::INVALID_INDEX);
};
bool can_clone_current_layout = m_current_layout != DockLayout::INVALID_INDEX;
QPointer<LayoutEditorDialog> dialog = new LayoutEditorDialog(
name_validator, can_clone_current_layout, g_debugger_window);
if (dialog->exec() == QDialog::Accepted && name_validator(dialog->name()))
if (new_layout != DockLayout::INVALID_INDEX)
{
DockLayout::Index new_layout = DockLayout::INVALID_INDEX;
const auto [mode, index] = dialog->initialState();
switch (mode)
{
case LayoutEditorDialog::DEFAULT_LAYOUT:
{
const DockTables::DefaultDockLayout& default_layout = DockTables::DEFAULT_DOCK_LAYOUTS.at(index);
new_layout = createLayout(dialog->name(), dialog->cpu(), false, default_layout.name);
break;
}
case LayoutEditorDialog::BLANK_LAYOUT:
{
new_layout = createLayout(dialog->name(), dialog->cpu(), false);
break;
}
case LayoutEditorDialog::CLONE_LAYOUT:
{
if (m_current_layout == DockLayout::INVALID_INDEX)
return;
DockLayout::Index old_layout = m_current_layout;
// Freeze the current layout so we can copy the geometry.
switchToLayout(DockLayout::INVALID_INDEX);
new_layout = createLayout(dialog->name(), dialog->cpu(), false, m_layouts.at(old_layout));
break;
}
}
updateLayoutSwitcher();
switchToLayout(new_layout);
}
delete dialog.get();
}
else
{
DockLayout::Index layout_index = static_cast<DockLayout::Index>(index);
if (layout_index < 0 || layout_index >= m_layouts.size())
return;
switchToLayout(layout_index);
m_current_tab_index = index;
}
delete dialog.get();
}
void DockManager::layoutSwitcherTabMoved(int from, int to)
void DockManager::openLayoutSwitcherContextMenu(const QPoint& pos, QTabBar* layout_switcher)
{
DockLayout::Index from_index = static_cast<DockLayout::Index>(from);
DockLayout::Index to_index = static_cast<DockLayout::Index>(to);
DockLayout::Index layout_index = static_cast<DockLayout::Index>(layout_switcher->tabAt(pos));
if (layout_index >= m_layouts.size())
return;
DockLayout& layout = m_layouts[layout_index];
QMenu* menu = new QMenu(layout_switcher);
menu->setAttribute(Qt::WA_DeleteOnClose);
QAction* edit_action = menu->addAction(tr("Edit Layout"));
connect(edit_action, &QAction::triggered, [this, layout_index]() {
editLayoutClicked(layout_index);
});
QAction* reset_action = menu->addAction(tr("Reset Layout"));
reset_action->setEnabled(layout.canReset());
reset_action->connect(reset_action, &QAction::triggered, [this, layout_index]() {
resetLayoutClicked(layout_index);
});
QAction* delete_action = menu->addAction(tr("Delete Layout"));
connect(delete_action, &QAction::triggered, [this, layout_index]() {
deleteLayoutClicked(layout_index);
});
menu->popup(layout_switcher->mapToGlobal(pos));
}
void DockManager::editLayoutClicked(DockLayout::Index layout_index)
{
if (layout_index >= m_layouts.size())
return;
DockLayout& layout = m_layouts[layout_index];
auto name_validator = [this, layout_index](const QString& name) {
return !hasNameConflict(name, layout_index);
};
QPointer<LayoutEditorDialog> dialog = new LayoutEditorDialog(
layout.name(), layout.cpu(), name_validator, g_debugger_window);
if (dialog->exec() != QDialog::Accepted || !name_validator(dialog->name()))
return;
layout.setName(dialog->name());
layout.setCpu(dialog->cpu());
layout.save(layout_index);
delete dialog.get();
updateLayoutSwitcher();
}
void DockManager::resetLayoutClicked(DockLayout::Index layout_index)
{
if (layout_index >= m_layouts.size())
return;
DockLayout& layout = m_layouts[layout_index];
if (!layout.canReset())
return;
QString text = tr("Are you sure you want to reset layout '%1'?").arg(layout.name());
if (QMessageBox::question(g_debugger_window, tr("Confirmation"), text) != QMessageBox::Yes)
return;
bool current_layout = layout_index == m_current_layout;
if (current_layout)
switchToLayout(DockLayout::INVALID_INDEX);
layout.reset();
layout.save(layout_index);
if (current_layout)
switchToLayout(layout_index);
}
void DockManager::deleteLayoutClicked(DockLayout::Index layout_index)
{
if (layout_index >= m_layouts.size())
return;
DockLayout& layout = m_layouts[layout_index];
QString text = tr("Are you sure you want to delete layout '%1'?").arg(layout.name());
if (QMessageBox::question(g_debugger_window, tr("Confirmation"), text) != QMessageBox::Yes)
return;
deleteLayout(layout_index);
updateLayoutSwitcher();
}
void DockManager::layoutSwitcherTabMoved(DockLayout::Index from_index, DockLayout::Index to_index)
{
if (from_index >= m_layouts.size() || to_index >= m_layouts.size())
{
// This happens when the user tries to move a layout to the right of the
@@ -660,135 +681,6 @@ void DockManager::layoutSwitcherTabMoved(int from, int to)
m_current_layout = from_index;
}
void DockManager::layoutSwitcherContextMenu(QPoint pos)
{
DockLayout::Index layout_index = static_cast<DockLayout::Index>(m_switcher->tabAt(pos));
if (layout_index >= m_layouts.size())
return;
DockLayout& layout = m_layouts[layout_index];
QMenu* menu = new QMenu(m_switcher);
menu->setAttribute(Qt::WA_DeleteOnClose);
QAction* edit_action = menu->addAction(tr("Edit Layout"));
connect(edit_action, &QAction::triggered, [this, layout_index]() {
if (layout_index >= m_layouts.size())
return;
DockLayout& layout = m_layouts[layout_index];
auto name_validator = [this, layout_index](const QString& name) {
return !hasNameConflict(name, layout_index);
};
QPointer<LayoutEditorDialog> dialog = new LayoutEditorDialog(
layout.name(), layout.cpu(), name_validator, g_debugger_window);
if (dialog->exec() != QDialog::Accepted || !name_validator(dialog->name()))
return;
layout.setName(dialog->name());
layout.setCpu(dialog->cpu());
layout.save(layout_index);
delete dialog.get();
updateLayoutSwitcher();
});
QAction* reset_action = menu->addAction(tr("Reset Layout"));
reset_action->setEnabled(layout.canReset());
reset_action->connect(reset_action, &QAction::triggered, [this, layout_index]() {
if (layout_index >= m_layouts.size())
return;
DockLayout& layout = m_layouts[layout_index];
if (!layout.canReset())
return;
QString text = tr("Are you sure you want to reset layout '%1'?").arg(layout.name());
if (QMessageBox::question(g_debugger_window, tr("Confirmation"), text) != QMessageBox::Yes)
return;
bool current_layout = layout_index == m_current_layout;
if (current_layout)
switchToLayout(DockLayout::INVALID_INDEX);
layout.reset();
layout.save(layout_index);
if (current_layout)
switchToLayout(layout_index);
});
QAction* delete_action = menu->addAction(tr("Delete Layout"));
connect(delete_action, &QAction::triggered, [this, layout_index]() {
if (layout_index >= m_layouts.size())
return;
DockLayout& layout = m_layouts[layout_index];
QString text = tr("Are you sure you want to delete layout '%1'?").arg(layout.name());
if (QMessageBox::question(g_debugger_window, tr("Confirmation"), text) != QMessageBox::Yes)
return;
deleteLayout(layout_index);
updateLayoutSwitcher();
});
menu->popup(m_switcher->mapToGlobal(pos));
}
void DockManager::layoutSwitcherStartBlink()
{
if (!m_switcher)
return;
layoutSwitcherStopBlink();
if (m_current_layout == DockLayout::INVALID_INDEX)
return;
m_blink_tab = m_current_layout;
m_blink_stage = 0;
m_blink_timer->start(500);
layoutSwitcherUpdateBlink();
}
void DockManager::layoutSwitcherUpdateBlink()
{
if (!m_switcher)
return;
if (m_blink_tab < m_switcher->count())
{
if (m_blink_stage % 2 == 0)
m_switcher->setTabTextColor(m_blink_tab, Qt::red);
else
m_switcher->setTabTextColor(m_blink_tab, m_switcher->palette().text().color());
}
m_blink_stage++;
if (m_blink_stage > 7)
m_blink_timer->stop();
}
void DockManager::layoutSwitcherStopBlink()
{
if (m_blink_timer->isActive())
{
if (m_blink_tab < m_switcher->count())
m_switcher->setTabTextColor(m_blink_tab, m_switcher->palette().text().color());
m_blink_timer->stop();
}
}
bool DockManager::hasNameConflict(const QString& name, DockLayout::Index layout_index)
{
std::string safe_name = Path::SanitizeFileName(name.toStdString());
@@ -867,11 +759,23 @@ void DockManager::switchToDebuggerWidget(DebuggerWidget* widget)
}
}
void DockManager::updateStyleSheets()
void DockManager::updateTheme()
{
if (m_menu_bar)
m_menu_bar->updateTheme();
for (DockLayout& layout : m_layouts)
for (const auto& [unique_name, widget] : layout.debuggerWidgets())
widget->updateStyleSheet();
// KDDockWidgets::QtWidgets::TabBar sets its own style to a subclass of
// QProxyStyle in its constructor, so we need to update that here.
for (KDDockWidgets::Core::Group* group : KDDockWidgets::DockRegistry::self()->groups())
{
auto tab_bar = static_cast<KDDockWidgets::QtWidgets::TabBar*>(group->tabBar()->view());
if (QProxyStyle* style = qobject_cast<QProxyStyle*>(tab_bar->style()))
style->setBaseStyle(QStyleFactory::create(qApp->style()->name()));
}
}
bool DockManager::isLayoutLocked()
@@ -879,23 +783,17 @@ bool DockManager::isLayoutLocked()
return m_layout_locked;
}
void DockManager::setLayoutLocked(bool locked, QPushButton* lock_layout_toggle, bool write_back)
void DockManager::setLayoutLockedAndSaveSetting(bool locked)
{
setLayoutLocked(locked, true);
}
void DockManager::setLayoutLocked(bool locked, bool save_setting)
{
m_layout_locked = locked;
if (lock_layout_toggle)
{
if (m_layout_locked)
{
lock_layout_toggle->setText(tr("Layout Locked"));
lock_layout_toggle->setIcon(QIcon::fromTheme(QString::fromUtf8("padlock-lock")));
}
else
{
lock_layout_toggle->setText(tr("Layout Unlocked"));
lock_layout_toggle->setIcon(QIcon::fromTheme(QString::fromUtf8("padlock-unlock")));
}
}
if (m_menu_bar)
m_menu_bar->onLockStateChanged(locked);
updateToolBarLockState();
@@ -909,7 +807,7 @@ void DockManager::setLayoutLocked(bool locked, QPushButton* lock_layout_toggle,
stack->tabBar()->setTabText(0, stack->tabBar()->tabText(0));
}
if (write_back)
if (save_setting)
{
Host::SetBaseBoolSettingValue("Debugger/UserInterface", "LayoutLocked", m_layout_locked);
Host::CommitBaseSettingChanges();

View File

@@ -4,6 +4,7 @@
#pragma once
#include "Debugger/Docking/DockLayout.h"
#include "Debugger/Docking/DockMenuBar.h"
#include <kddockwidgets/MainWindow.h>
#include <kddockwidgets/DockWidget.h>
@@ -68,14 +69,14 @@ public:
void createToolsMenu(QMenu* menu);
void createWindowsMenu(QMenu* menu);
QWidget* createLayoutSwitcher(QWidget* menu_bar);
QWidget* createMenuBar(QWidget* original_menu_bar);
void updateLayoutSwitcher();
void layoutSwitcherTabChanged(int index);
void layoutSwitcherTabMoved(int from, int to);
void layoutSwitcherContextMenu(QPoint pos);
void layoutSwitcherStartBlink();
void layoutSwitcherUpdateBlink();
void layoutSwitcherStopBlink();
void newLayoutClicked();
void openLayoutSwitcherContextMenu(const QPoint& pos, QTabBar* layout_switcher);
void editLayoutClicked(DockLayout::Index layout_index);
void resetLayoutClicked(DockLayout::Index layout_index);
void deleteLayoutClicked(DockLayout::Index layout_index);
void layoutSwitcherTabMoved(DockLayout::Index from_index, DockLayout::Index to_index);
bool hasNameConflict(const QString& name, DockLayout::Index layout_index);
@@ -88,10 +89,11 @@ public:
void setPrimaryDebuggerWidget(DebuggerWidget* widget, bool is_primary);
void switchToDebuggerWidget(DebuggerWidget* widget);
void updateStyleSheets();
void updateTheme();
bool isLayoutLocked();
void setLayoutLocked(bool locked, QPushButton* lock_layout_toggle, bool write_back);
void setLayoutLockedAndSaveSetting(bool locked);
void setLayoutLocked(bool locked, bool save_setting);
void updateToolBarLockState();
std::optional<BreakPointCpu> cpu();
@@ -103,16 +105,7 @@ private:
std::vector<DockLayout> m_layouts;
DockLayout::Index m_current_layout = DockLayout::INVALID_INDEX;
QTabBar* m_switcher = nullptr;
int m_plus_tab_index = -1;
int m_current_tab_index = -1;
bool m_ignore_current_tab_changed = false;
QMetaObject::Connection m_tab_connection;
DockMenuBar* m_menu_bar = nullptr;
bool m_layout_locked = true;
QTimer* m_blink_timer = nullptr;
int m_blink_tab = 0;
int m_blink_stage = 0;
};

View File

@@ -0,0 +1,342 @@
// SPDX-FileCopyrightText: 2002-2025 PCSX2 Dev Team
// SPDX-License-Identifier: GPL-3.0+
#include "DockMenuBar.h"
#include <QtCore/QTimer>
#include <QtGui/QPainter>
#include <QtGui/QPaintEvent>
#include <QtWidgets/QBoxLayout>
#include <QtWidgets/QStyleFactory>
#include <QtWidgets/QStyleOption>
static const int OUTER_MENU_MARGIN = 2;
static const int INNER_MENU_MARGIN = 4;
DockMenuBar::DockMenuBar(QWidget* original_menu_bar, QWidget* parent)
: QWidget(parent)
, m_original_menu_bar(original_menu_bar)
{
QHBoxLayout* layout = new QHBoxLayout;
layout->setContentsMargins(0, OUTER_MENU_MARGIN, OUTER_MENU_MARGIN, 0);
setLayout(layout);
QWidget* menu_wrapper = new QWidget;
menu_wrapper->setSizePolicy(QSizePolicy::Fixed, QSizePolicy::Preferred);
layout->addWidget(menu_wrapper);
QHBoxLayout* menu_layout = new QHBoxLayout;
menu_layout->setContentsMargins(0, INNER_MENU_MARGIN, 0, INNER_MENU_MARGIN);
menu_wrapper->setLayout(menu_layout);
menu_layout->addWidget(original_menu_bar);
m_layout_switcher = new QTabBar;
m_layout_switcher->setContentsMargins(0, 0, 0, 0);
m_layout_switcher->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Preferred);
m_layout_switcher->setContextMenuPolicy(Qt::CustomContextMenu);
m_layout_switcher->setDrawBase(false);
m_layout_switcher->setExpanding(false);
m_layout_switcher->setMovable(true);
layout->addWidget(m_layout_switcher);
connect(m_layout_switcher, &QTabBar::tabMoved, this, [this](int from, int to) {
DockLayout::Index from_index = static_cast<DockLayout::Index>(from);
DockLayout::Index to_index = static_cast<DockLayout::Index>(to);
emit layoutMoved(from_index, to_index);
});
connect(m_layout_switcher, &QTabBar::customContextMenuRequested, this, [this](const QPoint& pos) {
emit layoutSwitcherContextMenuRequested(pos, m_layout_switcher);
});
m_blink_timer = new QTimer(this);
connect(m_blink_timer, &QTimer::timeout, this, &DockMenuBar::updateBlink);
m_layout_locked_toggle = new QPushButton;
m_layout_locked_toggle->setCheckable(true);
connect(m_layout_locked_toggle, &QPushButton::clicked, this, [this](bool checked) {
if (m_ignore_lock_state_changed)
return;
emit lockButtonToggled(checked);
});
layout->addWidget(m_layout_locked_toggle);
updateTheme();
}
void DockMenuBar::updateTheme()
{
DockMenuBarStyle* style = new DockMenuBarStyle(m_layout_switcher);
m_original_menu_bar->setStyle(style);
m_layout_switcher->setStyle(style);
m_layout_locked_toggle->setStyle(style);
delete m_style;
m_style = style;
}
void DockMenuBar::updateLayoutSwitcher(DockLayout::Index current_index, const std::vector<DockLayout>& layouts)
{
disconnect(m_tab_connection);
for (int i = m_layout_switcher->count(); i > 0; i--)
m_layout_switcher->removeTab(i - 1);
for (const DockLayout& layout : layouts)
{
const char* cpu_name = DebugInterface::cpuName(layout.cpu());
QString tab_name = QString("%1 (%2)").arg(layout.name()).arg(cpu_name);
m_layout_switcher->addTab(tab_name);
}
m_plus_tab_index = m_layout_switcher->addTab("+");
m_current_tab_index = current_index;
if (current_index != DockLayout::INVALID_INDEX)
m_layout_switcher->setCurrentIndex(current_index);
else
m_layout_switcher->setCurrentIndex(m_plus_tab_index);
// If we don't have any layouts, the currently selected tab will never be
// changed, so we respond to all clicks instead.
if (m_plus_tab_index > 0)
m_tab_connection = connect(m_layout_switcher, &QTabBar::currentChanged, this, &DockMenuBar::tabChanged);
else
m_tab_connection = connect(m_layout_switcher, &QTabBar::tabBarClicked, this, &DockMenuBar::tabChanged);
stopBlink();
}
void DockMenuBar::onCurrentLayoutChanged(DockLayout::Index current_index)
{
m_ignore_current_tab_changed = true;
if (current_index != DockLayout::INVALID_INDEX)
m_layout_switcher->setCurrentIndex(current_index);
else
m_layout_switcher->setCurrentIndex(m_plus_tab_index);
m_ignore_current_tab_changed = false;
}
void DockMenuBar::onLockStateChanged(bool layout_locked)
{
m_ignore_lock_state_changed = true;
m_layout_locked_toggle->setChecked(layout_locked);
if (layout_locked)
{
m_layout_locked_toggle->setText(tr("Layout Locked"));
m_layout_locked_toggle->setIcon(QIcon::fromTheme(QString::fromUtf8("padlock-lock")));
}
else
{
m_layout_locked_toggle->setText(tr("Layout Unlocked"));
m_layout_locked_toggle->setIcon(QIcon::fromTheme(QString::fromUtf8("padlock-unlock")));
}
m_ignore_lock_state_changed = false;
}
void DockMenuBar::startBlink(DockLayout::Index layout_index)
{
stopBlink();
if (layout_index == DockLayout::INVALID_INDEX)
return;
m_blink_tab = static_cast<int>(layout_index);
m_blink_stage = 0;
m_blink_timer->start(500);
updateBlink();
}
void DockMenuBar::updateBlink()
{
if (m_blink_tab < m_layout_switcher->count())
{
if (m_blink_stage % 2 == 0)
m_layout_switcher->setTabTextColor(m_blink_tab, Qt::red);
else
m_layout_switcher->setTabTextColor(m_blink_tab, m_layout_switcher->palette().text().color());
}
m_blink_stage++;
if (m_blink_stage > 7)
m_blink_timer->stop();
}
void DockMenuBar::stopBlink()
{
if (m_blink_timer->isActive())
{
if (m_blink_tab < m_layout_switcher->count())
m_layout_switcher->setTabTextColor(m_blink_tab, m_layout_switcher->palette().text().color());
m_blink_timer->stop();
}
}
int DockMenuBar::innerHeight() const
{
return m_original_menu_bar->sizeHint().height() + INNER_MENU_MARGIN * 2;
}
void DockMenuBar::paintEvent(QPaintEvent* event)
{
QPainter painter(this);
// This fixes the background colour of the menu bar when using the Windows
// Vista style.
QStyleOptionMenuItem menu_option;
menu_option.palette = palette();
menu_option.state = QStyle::State_None;
menu_option.menuItemType = QStyleOptionMenuItem::EmptyArea;
menu_option.checkType = QStyleOptionMenuItem::NotCheckable;
menu_option.rect = rect();
menu_option.menuRect = rect();
style()->drawControl(QStyle::CE_MenuBarEmptyArea, &menu_option, &painter, this);
}
void DockMenuBar::tabChanged(int index)
{
// Prevent recursion.
if (m_ignore_current_tab_changed)
return;
if (index < m_plus_tab_index)
{
DockLayout::Index layout_index = static_cast<DockLayout::Index>(index);
emit currentLayoutChanged(layout_index);
}
else if (index == m_plus_tab_index)
{
emit newButtonClicked();
}
}
// *****************************************************************************
DockMenuBarStyle::DockMenuBarStyle(QObject* parent)
: QProxyStyle(QStyleFactory::create(qApp->style()->name()))
{
setParent(parent);
}
void DockMenuBarStyle::drawControl(
ControlElement element,
const QStyleOption* option,
QPainter* painter,
const QWidget* widget) const
{
switch (element)
{
case CE_MenuBarItem:
{
const QStyleOptionMenuItem* opt = qstyleoption_cast<const QStyleOptionMenuItem*>(option);
if (!opt)
break;
QWidget* menu_wrapper = widget->parentWidget();
if (!menu_wrapper)
break;
const DockMenuBar* menu_bar = qobject_cast<const DockMenuBar*>(menu_wrapper->parentWidget());
if (!menu_bar)
break;
if (baseStyle()->name() != "fusion")
break;
// This mirrors a check in QFusionStyle::drawControl. If act is
// false, QFusionStyle will try to draw a border along the bottom.
bool act = opt->state & State_Selected && opt->state & State_Sunken;
if (act)
break;
// Extend the menu item to the bottom of the menu bar to fix the
// position in which it draws its bottom border. We also need to
// extend it up by the same amount so that the text isn't moved.
QStyleOptionMenuItem menu_opt = *opt;
int difference = (menu_bar->innerHeight() - option->rect.top()) - menu_opt.rect.height();
menu_opt.rect.adjust(0, -difference, 0, difference);
QProxyStyle::drawControl(element, &menu_opt, painter, widget);
return;
}
case CE_TabBarTab:
{
QProxyStyle::drawControl(element, option, painter, widget);
// Draw a slick-looking highlight under the currently selected tab.
if (baseStyle()->name() == "fusion")
{
const QStyleOptionTab* tab = qstyleoption_cast<const QStyleOptionTab*>(option);
if (tab && (tab->state & State_Selected))
{
painter->setPen(tab->palette.highlight().color());
painter->drawLine(tab->rect.bottomLeft(), tab->rect.bottomRight());
}
}
return;
}
case CE_MenuBarEmptyArea:
{
// Prevent it from drawing a border in the wrong position.
return;
}
default:
{
break;
}
}
QProxyStyle::drawControl(element, option, painter, widget);
}
QSize DockMenuBarStyle::sizeFromContents(
QStyle::ContentsType type, const QStyleOption* option, const QSize& contents_size, const QWidget* widget) const
{
QSize size = QProxyStyle::sizeFromContents(type, option, contents_size, widget);
#ifdef Q_OS_WIN32
// Adjust the sizes of the layout switcher tabs depending on the theme.
if (type == CT_TabBarTab)
{
const QStyleOptionTab* opt = qstyleoption_cast<const QStyleOptionTab*>(option);
if (!opt)
return size;
const QTabBar* tab_bar = qobject_cast<const QTabBar*>(widget);
if (!tab_bar)
return size;
const DockMenuBar* menu_bar = qobject_cast<const DockMenuBar*>(tab_bar->parentWidget());
if (!menu_bar)
return size;
if (baseStyle()->name() == "fusion" || baseStyle()->name() == "windowsvista")
{
// Make sure the tab extends to the bottom of the widget.
size.setHeight(menu_bar->innerHeight() - opt->rect.top());
}
else if (baseStyle()->name() == "windows11")
{
// Adjust the size of the tab such that it is vertically centred.
size.setHeight(menu_bar->innerHeight() - opt->rect.top() * 2 - OUTER_MENU_MARGIN);
// Make the plus button square.
if (opt->tabIndex + 1 == tab_bar->count())
size.setWidth(size.height());
}
}
#endif
return size;
}

View File

@@ -0,0 +1,93 @@
// SPDX-FileCopyrightText: 2002-2025 PCSX2 Dev Team
// SPDX-License-Identifier: GPL-3.0+
#pragma once
#include "Debugger/Docking/DockLayout.h"
#include <QtWidgets/QMenuBar>
#include <QtWidgets/QProxyStyle>
#include <QtWidgets/QPushButton>
#include <QtWidgets/QTabBar>
#include <QtWidgets/QWidget>
class DockMenuBarStyle;
// The widget that replaces the normal menu bar. This contains the original menu
// bar, the layout switcher and the layout locked/unlocked toggle button.
class DockMenuBar : public QWidget
{
Q_OBJECT
public:
DockMenuBar(QWidget* original_menu_bar, QWidget* parent = nullptr);
void updateLayoutSwitcher(DockLayout::Index current_index, const std::vector<DockLayout>& layouts);
void updateTheme();
// Notify the menu bar that a new layout has been selected.
void onCurrentLayoutChanged(DockLayout::Index current_index);
// Notify the menu bar that the layout has been locked/unlocked.
void onLockStateChanged(bool layout_locked);
void startBlink(DockLayout::Index layout_index);
void updateBlink();
void stopBlink();
int innerHeight() const;
Q_SIGNALS:
void currentLayoutChanged(DockLayout::Index layout_index);
void newButtonClicked();
void layoutMoved(DockLayout::Index from_index, DockLayout::Index to_index);
void lockButtonToggled(bool locked);
void layoutSwitcherContextMenuRequested(const QPoint& pos, QTabBar* layout_switcher);
protected:
void paintEvent(QPaintEvent* event) override;
private:
void tabChanged(int index);
QWidget* m_original_menu_bar;
QTabBar* m_layout_switcher;
QMetaObject::Connection m_tab_connection;
int m_plus_tab_index = -1;
int m_current_tab_index = -1;
bool m_ignore_current_tab_changed = false;
QTimer* m_blink_timer = nullptr;
int m_blink_tab = 0;
int m_blink_stage = 0;
QPushButton* m_layout_locked_toggle;
bool m_ignore_lock_state_changed = false;
DockMenuBarStyle* m_style = nullptr;
};
// Fixes some theming issues relating to the menu bar, the layout switcher and
// the layout locked/unlocked toggle button.
class DockMenuBarStyle : public QProxyStyle
{
Q_OBJECT
public:
DockMenuBarStyle(QObject* parent = nullptr);
void drawControl(
ControlElement element,
const QStyleOption* option,
QPainter* painter,
const QWidget* widget = nullptr) const override;
QSize sizeFromContents(
QStyle::ContentsType type,
const QStyleOption* option,
const QSize& contents_size,
const QWidget* widget = nullptr) const override;
};

View File

@@ -20,6 +20,7 @@
#include <QtWidgets/QInputDialog>
#include <QtWidgets/QMessageBox>
#include <QtWidgets/QMenu>
#include <QtWidgets/QStyleFactory>
KDDockWidgets::Core::View* DockViewFactory::createDockWidget(
const QString& unique_name,
@@ -143,6 +144,14 @@ DockTabBar::DockTabBar(KDDockWidgets::Core::TabBar* controller, QWidget* parent)
{
setContextMenuPolicy(Qt::CustomContextMenu);
connect(this, &DockTabBar::customContextMenuRequested, this, &DockTabBar::openContextMenu);
// The constructor of KDDockWidgets::QtWidgets::TabBar makes a QProxyStyle
// that ends up taking ownerhsip of the style for the entire application!
if (QProxyStyle* proxy_style = qobject_cast<QProxyStyle*>(style()))
{
proxy_style->baseStyle()->setParent(qApp);
proxy_style->setBaseStyle(QStyleFactory::create(qApp->style()->name()));
}
}
void DockTabBar::openContextMenu(QPoint pos)

View File

@@ -19,6 +19,7 @@
#include <QtCore/QSortFilterProxyModel>
#include <QtGui/QPainter>
#include <QtGui/QPixmap>
#include <QtGui/QPixmapCache>
#include <QtGui/QWheelEvent>
#include <QtWidgets/QApplication>
#include <QtWidgets/QHeaderView>
@@ -113,20 +114,51 @@ namespace
// https://stackoverflow.com/questions/32216568/how-to-set-icon-center-in-qtableview
Q_ASSERT(index.isValid());
// draw default item
// Draw the base item, with a blank icon
QStyleOptionViewItem opt = option;
initStyleOption(&opt, index);
opt.icon = QIcon();
QApplication::style()->drawControl(QStyle::CE_ItemViewItem, &opt, painter, 0);
// Based on QStyledItemDelegate::paint()
const QStyle* style = option.widget ? option.widget->style() : QApplication::style();
style->drawControl(QStyle::CE_ItemViewItem, &opt, painter, option.widget);
// Fetch icon pixmap
const QRect r = option.rect;
const QPixmap pix = qvariant_cast<QPixmap>(index.data(Qt::DecorationRole));
const int pix_width = static_cast<int>(pix.width() / pix.devicePixelRatio());
const int pix_height = static_cast<int>(pix.width() / pix.devicePixelRatio());
const int pix_height = static_cast<int>(pix.height() / pix.devicePixelRatio());
// draw pixmap at center of item
// Draw the icon, using code derived from QItemDelegate::drawDecoration()
const bool enabled = option.state & QStyle::State_Enabled;
const QPoint p = QPoint((r.width() - pix_width) / 2, (r.height() - pix_height) / 2);
painter->drawPixmap(r.topLeft() + p, pix);
if (option.state & QStyle::State_Selected)
{
// See QItemDelegate::selectedPixmap()
QString key = QString::fromStdString(fmt::format("{:016X}-{:d}", pix.cacheKey(), enabled));
QPixmap pm;
if (!QPixmapCache::find(key, &pm))
{
QImage img = pix.toImage().convertToFormat(QImage::Format_ARGB32_Premultiplied);
QColor color = option.palette.color(enabled ? QPalette::Normal : QPalette::Disabled,
QPalette::Highlight);
color.setAlphaF(0.3f);
QPainter tinted_painter(&img);
tinted_painter.setCompositionMode(QPainter::CompositionMode_SourceAtop);
tinted_painter.fillRect(0, 0, img.width(), img.height(), color);
tinted_painter.end();
pm = QPixmap(QPixmap::fromImage(img));
QPixmapCache::insert(key, pm);
}
painter->drawPixmap(r.topLeft() + p, pm);
}
else
{
painter->drawPixmap(r.topLeft() + p, pix);
}
}
};
} // namespace
@@ -181,6 +213,7 @@ void GameListWidget::initialize()
m_table_view->setSelectionBehavior(QAbstractItemView::SelectRows);
m_table_view->setContextMenuPolicy(Qt::CustomContextMenu);
m_table_view->setAlternatingRowColors(true);
m_table_view->setMouseTracking(true);
m_table_view->setShowGrid(false);
m_table_view->setCurrentIndex({});
m_table_view->horizontalHeader()->setHighlightSections(false);
@@ -189,6 +222,7 @@ void GameListWidget::initialize()
m_table_view->setVerticalScrollBarPolicy(Qt::ScrollBarAlwaysOn);
m_table_view->setVerticalScrollMode(QAbstractItemView::ScrollMode::ScrollPerPixel);
m_table_view->setItemDelegateForColumn(0, new GameListIconStyleDelegate(this));
m_table_view->setItemDelegateForColumn(8, new GameListIconStyleDelegate(this));
loadTableViewColumnVisibilitySettings();
loadTableViewColumnSortSettings();

View File

@@ -151,6 +151,10 @@ void MainWindow::initialize()
ctx->updateTheme(); // Qt won't notice the style change without us touching the palette in some way
});
});
// The cocoa backing isn't initialized yet, delay this until stuff is set up with a `RunOnUIThread` call
QtHost::RunOnUIThread([this]{
CocoaTools::MarkHelpMenu(m_ui.menuHelp->toNSMenu());
});
#endif
m_ui.setupUi(this);
setupAdditionalUi();
@@ -1781,7 +1785,7 @@ void MainWindow::updateTheme()
reloadThemeSpecificImages();
if (g_debugger_window)
g_debugger_window->updateStyleSheets();
g_debugger_window->updateTheme();
}
void MainWindow::reloadThemeSpecificImages()

View File

@@ -84,7 +84,7 @@ namespace QtHost
//////////////////////////////////////////////////////////////////////////
// Local variable declarations
//////////////////////////////////////////////////////////////////////////
static std::unique_ptr<QTimer> s_settings_save_timer;
static QTimer* s_settings_save_timer = nullptr;
static std::unique_ptr<INISettingsInterface> s_base_settings_interface;
static bool s_batch_mode = false;
static bool s_nogui_mode = false;
@@ -1404,7 +1404,7 @@ void QtHost::SaveSettings()
if (s_settings_save_timer)
{
s_settings_save_timer->deleteLater();
s_settings_save_timer.release();
s_settings_save_timer = nullptr;
}
}
@@ -1420,10 +1420,21 @@ void Host::CommitBaseSettingChanges()
if (s_settings_save_timer)
return;
s_settings_save_timer = std::make_unique<QTimer>();
s_settings_save_timer->connect(s_settings_save_timer.get(), &QTimer::timeout, &QtHost::SaveSettings);
s_settings_save_timer = new QTimer;
s_settings_save_timer->connect(s_settings_save_timer, &QTimer::timeout, &QtHost::SaveSettings);
s_settings_save_timer->setSingleShot(true);
s_settings_save_timer->start(SETTINGS_SAVE_DELAY);
static bool connected = false;
if (!connected)
{
QObject::connect(QCoreApplication::instance(), &QCoreApplication::aboutToQuit, []() {
delete s_settings_save_timer;
s_settings_save_timer = nullptr;
});
connected = true;
}
}
bool QtHost::InBatchMode()

View File

@@ -1261,6 +1261,102 @@ namespace SettingWidgetBinder
widget->connect(widget, &QLineEdit::editingFinished, widget, std::move(value_changed));
}
static inline void BindWidgetToFileSetting(SettingsInterface* sif, QLineEdit* widget, QAbstractButton* browse_button,
QAbstractButton* open_button, QAbstractButton* reset_button, std::string section, std::string key, std::string default_value,
const char* filter, bool allow_pergame = false, bool use_relative = true)
{
using Accessor = SettingAccessor<QLineEdit>;
std::string current_path(Host::GetBaseStringSettingValue(section.c_str(), key.c_str(), default_value.c_str()));
if (current_path.empty())
current_path = default_value;
else if (use_relative && !Path::IsAbsolute(current_path))
current_path = Path::Canonicalize(Path::Combine(EmuFolders::DataRoot, current_path));
const QString value(QString::fromStdString(current_path));
Accessor::setStringValue(widget, value);
if (!allow_pergame)
{
widget->setEnabled(false);
if (browse_button)
browse_button->setEnabled(false);
if (reset_button)
reset_button->setEnabled(false);
return;
}
auto value_changed = [widget, section = std::move(section), key = std::move(key), default_value, use_relative]() {
const std::string new_value(widget->text().toStdString());
if (!new_value.empty())
{
if (use_relative)
{
const std::string relative_path(Path::MakeRelative(new_value, EmuFolders::DataRoot));
Host::SetBaseStringSettingValue(section.c_str(), key.c_str(), relative_path.c_str());
}
else
{
Host::SetBaseStringSettingValue(section.c_str(), key.c_str(), new_value.c_str());
}
if (!FileSystem::FileExists(new_value.c_str()))
{
QMessageBox::critical(QtUtils::GetRootWidget(widget), qApp->translate("SettingWidgetBinder", "Error"),
qApp->translate("SettingWidgetBinder", "File cannot be found."));
}
Host::CommitBaseSettingChanges();
return;
}
else
{
QMessageBox::critical(QtUtils::GetRootWidget(widget), qApp->translate("SettingWidgetBinder", "Error"),
qApp->translate("SettingWidgetBinder", "File path cannot be empty."));
}
// reset to old value
std::string current_path(Host::GetBaseStringSettingValue(section.c_str(), key.c_str(), default_value.c_str()));
if (current_path.empty())
current_path = default_value;
else if (use_relative && !Path::IsAbsolute(current_path))
current_path = Path::Canonicalize(Path::Combine(EmuFolders::DataRoot, current_path));
widget->setText(QString::fromStdString(current_path));
};
if (browse_button)
{
QObject::connect(browse_button, &QAbstractButton::clicked, browse_button, [widget, key, value_changed, filter]() {
const QString path(QDir::toNativeSeparators(QFileDialog::getOpenFileName(QtUtils::GetRootWidget(widget),
qApp->translate("SettingWidgetBinder", "Select File"), QString(), filter)));
if (path.isEmpty())
return;
widget->setText(path);
value_changed();
});
}
if (open_button)
{
QObject::connect(open_button, &QAbstractButton::clicked, open_button, [widget]() {
QString path(Accessor::getStringValue(widget));
if (!path.isEmpty())
QtUtils::OpenURL(QtUtils::GetRootWidget(widget), QUrl::fromLocalFile(path));
});
}
if (reset_button)
{
QObject::connect(
reset_button, &QAbstractButton::clicked, reset_button, [widget, default_value = std::move(default_value), value_changed]() {
widget->setText(QString::fromStdString(default_value));
value_changed();
});
}
widget->connect(widget, &QLineEdit::editingFinished, widget, std::move(value_changed));
}
// No need to pass a section or key since this is only used once and has six keys associated with it
static inline void BindWidgetToDateTimeSetting(SettingsInterface* sif, QDateTimeEdit* widget, std::string section)
{

View File

@@ -16,6 +16,8 @@
#include <QtCore/QDateTime>
#include <QtWidgets/QMessageBox>
const char* AUDIO_FILE_FILTER = QT_TRANSLATE_NOOP("MainWindow", "Audio Files (*.wav)");
AchievementSettingsWidget::AchievementSettingsWidget(SettingsWindow* dialog, QWidget* parent)
: QWidget(parent)
, m_dialog(dialog)
@@ -29,6 +31,9 @@ AchievementSettingsWidget::AchievementSettingsWidget(SettingsWindow* dialog, QWi
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.achievementNotifications, "Achievements", "Notifications", true);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.leaderboardNotifications, "Achievements", "LeaderboardNotifications", true);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.soundEffects, "Achievements", "SoundEffects", true);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.notificationSound, "Achievements", "InfoSound", true);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.unlockSound, "Achievements", "UnlockSound", true);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.lbSound, "Achievements", "LBSubmitSound", true);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.overlays, "Achievements", "Overlays", true);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.encoreMode, "Achievements", "EncoreMode", false);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.spectatorMode, "Achievements", "SpectatorMode", false);
@@ -36,11 +41,16 @@ AchievementSettingsWidget::AchievementSettingsWidget(SettingsWindow* dialog, QWi
SettingWidgetBinder::BindWidgetToIntSetting(sif, m_ui.achievementNotificationsDuration, "Achievements", "NotificationsDuration", Pcsx2Config::AchievementsOptions::DEFAULT_NOTIFICATION_DURATION);
SettingWidgetBinder::BindWidgetToIntSetting(sif, m_ui.leaderboardNotificationsDuration, "Achievements", "LeaderboardsDuration", Pcsx2Config::AchievementsOptions::DEFAULT_LEADERBOARD_DURATION);
SettingWidgetBinder::BindWidgetToFileSetting(sif, m_ui.notificationSoundPath, m_ui.notificationSoundBrowse, m_ui.notificationSoundOpen, m_ui.notificationSoundReset, "Achievements", "InfoSoundName", Path::Combine(EmuFolders::Resources, EmuConfig.Achievements.DEFAULT_INFO_SOUND_NAME), AUDIO_FILE_FILTER, true, false);
SettingWidgetBinder::BindWidgetToFileSetting(sif, m_ui.unlockSoundPath, m_ui.unlockSoundBrowse, m_ui.unlockSoundOpen, m_ui.unlockSoundReset, "Achievements", "UnlockSoundName", Path::Combine(EmuFolders::Resources, EmuConfig.Achievements.DEFAULT_UNLOCK_SOUND_NAME), AUDIO_FILE_FILTER, true, false);
SettingWidgetBinder::BindWidgetToFileSetting(sif, m_ui.lbSoundPath, m_ui.lbSoundBrowse, m_ui.lbSoundOpen, m_ui.lbSoundReset, "Achievements", "LBSubmitSoundName", Path::Combine(EmuFolders::Resources, EmuConfig.Achievements.DEFAULT_LBSUBMIT_SOUND_NAME), AUDIO_FILE_FILTER, true, false);
dialog->registerWidgetHelp(m_ui.enable, tr("Enable Achievements"), tr("Unchecked"), tr("When enabled and logged in, PCSX2 will scan for achievements on startup."));
dialog->registerWidgetHelp(m_ui.hardcoreMode, tr("Enable Hardcore Mode"), tr("Unchecked"), tr("\"Challenge\" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions."));
dialog->registerWidgetHelp(m_ui.achievementNotifications, tr("Show Achievement Notifications"), tr("Checked"), tr("Displays popup messages on events such as achievement unlocks and game completion."));
dialog->registerWidgetHelp(m_ui.leaderboardNotifications, tr("Show Leaderboard Notifications"), tr("Checked"), tr("Displays popup messages when starting, submitting, or failing a leaderboard challenge."));
dialog->registerWidgetHelp(m_ui.soundEffects, tr("Enable Sound Effects"), tr("Checked"), tr("Plays sound effects for events such as achievement unlocks and leaderboard submissions."));
dialog->registerWidgetHelp(m_ui.soundEffectsBox, tr("Custom Sound Effect"), tr("Any"), tr("Customize the sound effect that are played whenever you received a notification, earned an achievement or submitted an entry to the leaderboard."));
dialog->registerWidgetHelp(m_ui.overlays, tr("Enable In-Game Overlays"), tr("Checked"), tr("Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active."));
dialog->registerWidgetHelp(m_ui.encoreMode, tr("Enable Encore Mode"), tr("Unchecked"),tr("When enabled, each session will behave as if no achievements have been unlocked."));
dialog->registerWidgetHelp(m_ui.spectatorMode, tr("Enable Spectator Mode"), tr("Unchecked"), tr("When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server."));
@@ -51,6 +61,10 @@ AchievementSettingsWidget::AchievementSettingsWidget(SettingsWindow* dialog, QWi
connect(m_ui.hardcoreMode, &QCheckBox::checkStateChanged, this, &AchievementSettingsWidget::onHardcoreModeStateChanged);
connect(m_ui.achievementNotifications, &QCheckBox::checkStateChanged, this, &AchievementSettingsWidget::updateEnableState);
connect(m_ui.leaderboardNotifications, &QCheckBox::checkStateChanged, this, &AchievementSettingsWidget::updateEnableState);
connect(m_ui.soundEffects, &QCheckBox::checkStateChanged, this, &AchievementSettingsWidget::updateEnableState);
connect(m_ui.notificationSound, &QCheckBox::checkStateChanged, this, &AchievementSettingsWidget::updateEnableState);
connect(m_ui.unlockSound, &QCheckBox::checkStateChanged, this, &AchievementSettingsWidget::updateEnableState);
connect(m_ui.lbSound, &QCheckBox::checkStateChanged, this, &AchievementSettingsWidget::updateEnableState);
connect(m_ui.achievementNotificationsDuration, &QSlider::valueChanged, this, &AchievementSettingsWidget::onAchievementsNotificationDurationSliderChanged);
connect(m_ui.leaderboardNotificationsDuration, &QSlider::valueChanged, this, &AchievementSettingsWidget::onLeaderboardsNotificationDurationSliderChanged);
@@ -73,6 +87,11 @@ AchievementSettingsWidget::AchievementSettingsWidget(SettingsWindow* dialog, QWi
m_ui.verticalLayout->removeWidget(m_ui.loginBox);
m_ui.loginBox->deleteLater();
m_ui.loginBox = nullptr;
// sound effects
m_ui.verticalLayout->removeWidget(m_ui.soundEffectsBox);
m_ui.soundEffectsBox->deleteLater();
m_ui.soundEffectsBox = nullptr;
}
updateEnableState();
@@ -87,6 +106,10 @@ void AchievementSettingsWidget::updateEnableState()
const bool enabled = m_dialog->getEffectiveBoolValue("Achievements", "Enabled", false);
const bool notifications = enabled && m_dialog->getEffectiveBoolValue("Achievements", "Notifications", true);
const bool lb_notifications = enabled && m_dialog->getEffectiveBoolValue("Achievements", "LeaderboardNotifications", true);
const bool sound = m_dialog->getEffectiveBoolValue("Achievements", "SoundEffects", true);
const bool info = enabled && sound && m_dialog->getEffectiveBoolValue("Achievements", "InfoSound", true);
const bool unlock = enabled && sound && m_dialog->getEffectiveBoolValue("Achievements", "UnlockSound", true);
const bool lbsound = enabled && sound && m_dialog->getEffectiveBoolValue("Achievements", "LBSubmitSound", true);
m_ui.hardcoreMode->setEnabled(enabled);
m_ui.achievementNotifications->setEnabled(enabled);
m_ui.leaderboardNotifications->setEnabled(enabled);
@@ -94,6 +117,21 @@ void AchievementSettingsWidget::updateEnableState()
m_ui.achievementNotificationsDurationLabel->setEnabled(notifications);
m_ui.leaderboardNotificationsDuration->setEnabled(lb_notifications);
m_ui.leaderboardNotificationsDurationLabel->setEnabled(lb_notifications);
m_ui.notificationSoundPath->setEnabled(info);
m_ui.notificationSoundBrowse->setEnabled(info);
m_ui.notificationSoundOpen->setEnabled(info);
m_ui.notificationSoundReset->setEnabled(info);
m_ui.notificationSound->setEnabled(enabled);
m_ui.unlockSoundPath->setEnabled(unlock);
m_ui.unlockSoundBrowse->setEnabled(unlock);
m_ui.unlockSoundOpen->setEnabled(unlock);
m_ui.unlockSoundReset->setEnabled(unlock);
m_ui.unlockSound->setEnabled(enabled);
m_ui.lbSoundPath->setEnabled(lbsound);
m_ui.lbSoundOpen->setEnabled(lbsound);
m_ui.lbSoundBrowse->setEnabled(lbsound);
m_ui.lbSoundReset->setEnabled(lbsound);
m_ui.lbSound->setEnabled(enabled);
m_ui.soundEffects->setEnabled(enabled);
m_ui.overlays->setEnabled(enabled);
m_ui.encoreMode->setEnabled(enabled);

View File

@@ -24,256 +24,364 @@
<number>0</number>
</property>
<item>
<widget class="QGroupBox" name="groupBox">
<property name="title">
<string>Settings</string>
<widget class="QScrollArea" name="scrollArea">
<property name="widgetResizable">
<bool>true</bool>
</property>
<layout class="QGridLayout" name="gridLayout">
<item row="1" column="1">
<widget class="QCheckBox" name="spectatorMode">
<property name="text">
<string>Enable Spectator Mode</string>
</property>
</widget>
</item>
<item row="0" column="0">
<widget class="QCheckBox" name="enable">
<property name="text">
<string>Enable Achievements</string>
</property>
</widget>
</item>
<item row="2" column="0">
<widget class="QCheckBox" name="unofficialAchievements">
<property name="text">
<string>Test Unofficial Achievements</string>
</property>
</widget>
</item>
<item row="1" column="0">
<widget class="QCheckBox" name="encoreMode">
<property name="text">
<string>Enable Encore Mode</string>
</property>
</widget>
</item>
<item row="0" column="1">
<widget class="QCheckBox" name="hardcoreMode">
<property name="text">
<string>Enable Hardcore Mode</string>
</property>
</widget>
</item>
</layout>
</widget>
</item>
<item>
<widget class="QGroupBox" name="notificationBox">
<property name="title">
<string>Notifications</string>
</property>
<layout class="QGridLayout" name="gridLayout_2" columnstretch="1,1">
<item row="0" column="1">
<layout class="QHBoxLayout" name="horizontalLayout_3" stretch="1,0">
<item>
<widget class="QSlider" name="achievementNotificationsDuration">
<property name="minimum">
<number>3</number>
</property>
<property name="maximum">
<number>30</number>
</property>
<property name="pageStep">
<number>1</number>
</property>
<property name="value">
<number>5</number>
</property>
<property name="orientation">
<enum>Qt::Horizontal</enum>
</property>
<property name="invertedAppearance">
<bool>false</bool>
</property>
<property name="tickPosition">
<enum>QSlider::TicksBelow</enum>
</property>
<property name="tickInterval">
<number>1</number>
</property>
</widget>
</item>
<item>
<widget class="QLabel" name="achievementNotificationsDurationLabel">
<property name="text">
<string>5 seconds</string>
</property>
</widget>
</item>
</layout>
</item>
<item row="0" column="0">
<widget class="QCheckBox" name="achievementNotifications">
<property name="text">
<string>Show Achievement Notifications</string>
</property>
</widget>
</item>
<item row="1" column="1">
<layout class="QHBoxLayout" name="horizontalLayout_2" stretch="1,0">
<item>
<widget class="QSlider" name="leaderboardNotificationsDuration">
<property name="minimum">
<number>3</number>
</property>
<property name="maximum">
<number>30</number>
</property>
<property name="pageStep">
<number>1</number>
</property>
<property name="value">
<number>5</number>
</property>
<property name="orientation">
<enum>Qt::Horizontal</enum>
</property>
<property name="invertedAppearance">
<bool>false</bool>
</property>
<property name="tickPosition">
<enum>QSlider::TicksBelow</enum>
</property>
<property name="tickInterval">
<number>1</number>
</property>
</widget>
</item>
<item>
<widget class="QLabel" name="leaderboardNotificationsDurationLabel">
<property name="text">
<string>5 seconds</string>
</property>
</widget>
</item>
</layout>
</item>
<item row="1" column="0">
<widget class="QCheckBox" name="leaderboardNotifications">
<property name="text">
<string>Show Leaderboard Notifications</string>
</property>
</widget>
</item>
<item row="2" column="0">
<widget class="QCheckBox" name="soundEffects">
<property name="text">
<string>Enable Sound Effects</string>
</property>
</widget>
</item>
<item row="2" column="1">
<widget class="QCheckBox" name="overlays">
<property name="text">
<string>Enable In-Game Overlays</string>
</property>
</widget>
</item>
</layout>
</widget>
</item>
<item>
<widget class="QGroupBox" name="loginBox">
<property name="title">
<string>Account</string>
</property>
<layout class="QHBoxLayout" name="horizontalLayout" stretch="1,0">
<item>
<widget class="QLabel" name="loginStatus">
<property name="text">
<string>Username:
<widget class="QWidget" name="scrollAreaAchievements">
<property name="geometry">
<rect>
<x>0</x>
<y>-2</y>
<width>655</width>
<height>739</height>
</rect>
</property>
<layout class="QVBoxLayout" name="verticalLayout_2">
<item>
<widget class="QGroupBox" name="settingsBox">
<property name="title">
<string>Settings</string>
</property>
<layout class="QGridLayout" name="gridLayout_5">
<item row="2" column="0">
<widget class="QCheckBox" name="unofficialAchievements">
<property name="text">
<string>Test Unofficial Achievements</string>
</property>
</widget>
</item>
<item row="0" column="1">
<widget class="QCheckBox" name="hardcoreMode">
<property name="text">
<string>Enable Hardcore Mode</string>
</property>
</widget>
</item>
<item row="0" column="0">
<widget class="QCheckBox" name="enable">
<property name="text">
<string>Enable Achievements</string>
</property>
</widget>
</item>
<item row="1" column="1">
<widget class="QCheckBox" name="spectatorMode">
<property name="text">
<string>Enable Spectator Mode</string>
</property>
</widget>
</item>
<item row="1" column="0">
<widget class="QCheckBox" name="encoreMode">
<property name="text">
<string>Enable Encore Mode</string>
</property>
</widget>
</item>
</layout>
</widget>
</item>
<item>
<widget class="QGroupBox" name="notificationBox">
<property name="title">
<string>Notifications</string>
</property>
<layout class="QGridLayout" name="gridLayout_2" columnstretch="1,0">
<item row="0" column="1">
<layout class="QHBoxLayout" name="achievementNotificationsDurationSliderContainer" stretch="1,0">
<item>
<widget class="QSlider" name="achievementNotificationsDuration">
<property name="minimum">
<number>3</number>
</property>
<property name="maximum">
<number>30</number>
</property>
<property name="pageStep">
<number>1</number>
</property>
<property name="value">
<number>5</number>
</property>
<property name="orientation">
<enum>Qt::Orientation::Horizontal</enum>
</property>
<property name="invertedAppearance">
<bool>false</bool>
</property>
<property name="tickPosition">
<enum>QSlider::TickPosition::TicksBelow</enum>
</property>
<property name="tickInterval">
<number>1</number>
</property>
</widget>
</item>
<item>
<widget class="QLabel" name="achievementNotificationsDurationLabel">
<property name="text">
<string>5 seconds</string>
</property>
</widget>
</item>
</layout>
</item>
<item row="0" column="0">
<widget class="QCheckBox" name="achievementNotifications">
<property name="text">
<string>Show Achievement Notifications</string>
</property>
</widget>
</item>
<item row="1" column="1">
<layout class="QHBoxLayout" name="leaderboardNotificationsDurationSliderContainer" stretch="1,0">
<item>
<widget class="QSlider" name="leaderboardNotificationsDuration">
<property name="minimum">
<number>3</number>
</property>
<property name="maximum">
<number>30</number>
</property>
<property name="pageStep">
<number>1</number>
</property>
<property name="value">
<number>5</number>
</property>
<property name="orientation">
<enum>Qt::Orientation::Horizontal</enum>
</property>
<property name="invertedAppearance">
<bool>false</bool>
</property>
<property name="tickPosition">
<enum>QSlider::TickPosition::TicksBelow</enum>
</property>
<property name="tickInterval">
<number>1</number>
</property>
</widget>
</item>
<item>
<widget class="QLabel" name="leaderboardNotificationsDurationLabel">
<property name="text">
<string>5 seconds</string>
</property>
</widget>
</item>
</layout>
</item>
<item row="1" column="0">
<widget class="QCheckBox" name="leaderboardNotifications">
<property name="text">
<string>Show Leaderboard Notifications</string>
</property>
</widget>
</item>
<item row="3" column="0">
<widget class="QCheckBox" name="soundEffects">
<property name="text">
<string>Enable Sound Effects</string>
</property>
</widget>
</item>
<item row="3" column="1">
<widget class="QCheckBox" name="overlays">
<property name="text">
<string>Enable In-Game Overlays</string>
</property>
</widget>
</item>
</layout>
</widget>
</item>
<item>
<widget class="QGroupBox" name="soundEffectsBox">
<property name="title">
<string>Sound Effects</string>
</property>
<layout class="QGridLayout" name="gridLayout_6">
<item row="5" column="0">
<widget class="QLineEdit" name="lbSoundPath"/>
</item>
<item row="1" column="0">
<widget class="QLineEdit" name="notificationSoundPath"/>
</item>
<item row="3" column="1">
<widget class="QPushButton" name="unlockSoundBrowse">
<property name="text">
<string>Browse...</string>
</property>
</widget>
</item>
<item row="1" column="3">
<widget class="QPushButton" name="notificationSoundReset">
<property name="text">
<string>Reset</string>
</property>
</widget>
</item>
<item row="2" column="0">
<widget class="QCheckBox" name="unlockSound">
<property name="text">
<string>Achievement Unlock Sound</string>
</property>
</widget>
</item>
<item row="1" column="1">
<widget class="QPushButton" name="notificationSoundBrowse">
<property name="text">
<string>Browse...</string>
</property>
</widget>
</item>
<item row="3" column="0">
<widget class="QLineEdit" name="unlockSoundPath"/>
</item>
<item row="5" column="1">
<widget class="QPushButton" name="lbSoundBrowse">
<property name="text">
<string>Browse...</string>
</property>
</widget>
</item>
<item row="3" column="2">
<widget class="QPushButton" name="unlockSoundOpen">
<property name="text">
<string>Preview</string>
</property>
</widget>
</item>
<item row="1" column="2">
<widget class="QPushButton" name="notificationSoundOpen">
<property name="text">
<string>Preview</string>
</property>
</widget>
</item>
<item row="0" column="0">
<widget class="QCheckBox" name="notificationSound">
<property name="text">
<string>Notification Sound</string>
</property>
</widget>
</item>
<item row="5" column="2">
<widget class="QPushButton" name="lbSoundOpen">
<property name="text">
<string>Preview</string>
</property>
</widget>
</item>
<item row="3" column="3">
<widget class="QPushButton" name="unlockSoundReset">
<property name="text">
<string>Reset</string>
</property>
</widget>
</item>
<item row="5" column="3">
<widget class="QPushButton" name="lbSoundReset">
<property name="text">
<string>Reset</string>
</property>
</widget>
</item>
<item row="4" column="0">
<widget class="QCheckBox" name="lbSound">
<property name="text">
<string>Leaderboard Submit Sound</string>
</property>
</widget>
</item>
</layout>
</widget>
</item>
<item>
<widget class="QGroupBox" name="loginBox">
<property name="title">
<string>Account</string>
</property>
<layout class="QHBoxLayout" name="horizontalLayout" stretch="1,0">
<item>
<widget class="QLabel" name="loginStatus">
<property name="text">
<string>Username:
Login token generated at:</string>
</property>
<property name="alignment">
<set>Qt::AlignLeading|Qt::AlignLeft|Qt::AlignTop</set>
</property>
</widget>
</item>
<item>
<layout class="QHBoxLayout" name="horizontalLayout_4">
<item>
<widget class="QPushButton" name="viewProfile">
<property name="text">
<string>View Profile...</string>
</property>
</widget>
</item>
<item>
<widget class="QPushButton" name="loginButton">
<property name="text">
<string>Login...</string>
</property>
</widget>
</item>
</layout>
</item>
</layout>
</property>
<property name="alignment">
<set>Qt::AlignmentFlag::AlignLeading|Qt::AlignmentFlag::AlignLeft|Qt::AlignmentFlag::AlignTop</set>
</property>
</widget>
</item>
<item>
<layout class="QHBoxLayout" name="achievementButtons">
<item>
<widget class="QPushButton" name="viewProfile">
<property name="text">
<string>View Profile...</string>
</property>
</widget>
</item>
<item>
<widget class="QPushButton" name="loginButton">
<property name="text">
<string>Login...</string>
</property>
</widget>
</item>
</layout>
</item>
</layout>
</widget>
</item>
<item>
<widget class="QGroupBox" name="gameInfoBox">
<property name="minimumSize">
<size>
<width>0</width>
<height>75</height>
</size>
</property>
<property name="title">
<string>Game Info</string>
</property>
<layout class="QGridLayout" name="gridLayout_3">
<item row="0" column="0">
<widget class="QLabel" name="gameInfo">
<property name="alignment">
<set>Qt::AlignmentFlag::AlignLeading|Qt::AlignmentFlag::AlignLeft|Qt::AlignmentFlag::AlignTop</set>
</property>
</widget>
</item>
</layout>
</widget>
</item>
<item>
<widget class="QLabel" name="rcheevosDisclaimer">
<property name="text">
<string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p align=&quot;justify&quot;&gt;PCSX2 uses RetroAchievements as an achievement database and for tracking progress. To use achievements, please sign up for an account at &lt;a href=&quot;https://retroachievements.org/&quot;&gt;retroachievements.org&lt;/a&gt;.&lt;/p&gt;&lt;p align=&quot;justify&quot;&gt;To view the achievement list in-game, press the hotkey for &lt;span style=&quot; font-weight:600;&quot;&gt;Open Pause Menu&lt;/span&gt; and select &lt;span style=&quot; font-weight:600;&quot;&gt;Achievements&lt;/span&gt; from the menu.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
</property>
<property name="textFormat">
<enum>Qt::TextFormat::RichText</enum>
</property>
<property name="wordWrap">
<bool>true</bool>
</property>
<property name="margin">
<number>8</number>
</property>
<property name="openExternalLinks">
<bool>true</bool>
</property>
</widget>
</item>
</layout>
</widget>
</widget>
</item>
<item>
<widget class="QGroupBox" name="gameInfoBox">
<property name="minimumSize">
<size>
<width>0</width>
<height>75</height>
</size>
</property>
<property name="title">
<string>Game Info</string>
</property>
<layout class="QGridLayout" name="gridLayout_3">
<item row="0" column="0">
<widget class="QLabel" name="gameInfo">
<property name="alignment">
<set>Qt::AlignLeading|Qt::AlignLeft|Qt::AlignTop</set>
</property>
</widget>
</item>
</layout>
</widget>
</item>
<item>
<widget class="QLabel" name="label">
<property name="text">
<string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p align=&quot;justify&quot;&gt;PCSX2 uses RetroAchievements as an achievement database and for tracking progress. To use achievements, please sign up for an account at &lt;a href=&quot;https://retroachievements.org/&quot;&gt;retroachievements.org&lt;/a&gt;.&lt;/p&gt;&lt;p align=&quot;justify&quot;&gt;To view the achievement list in-game, press the hotkey for &lt;span style=&quot; font-weight:600;&quot;&gt;Open Pause Menu&lt;/span&gt; and select &lt;span style=&quot; font-weight:600;&quot;&gt;Achievements&lt;/span&gt; from the menu.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
</property>
<property name="textFormat">
<enum>Qt::RichText</enum>
</property>
<property name="wordWrap">
<bool>true</bool>
</property>
<property name="margin">
<number>8</number>
</property>
<property name="openExternalLinks">
<bool>true</bool>
</property>
</widget>
</item>
<item>
<spacer name="verticalSpacer">
<property name="orientation">
<enum>Qt::Vertical</enum>
</property>
<property name="sizeHint" stdset="0">
<size>
<width>20</width>
<height>40</height>
</size>
</property>
</spacer>
</item>
</layout>
</widget>
<resources>

View File

@@ -32,9 +32,9 @@
<property name="geometry">
<rect>
<x>0</x>
<y>-447</y>
<y>-449</y>
<width>790</width>
<height>1049</height>
<height>1051</height>
</rect>
</property>
<layout class="QVBoxLayout" name="verticalLayout">

View File

@@ -4,6 +4,7 @@
#include "DebugUserInterfaceSettingsWidget.h"
#include "SettingWidgetBinder.h"
#include "Debugger/DebuggerWindow.h"
static const char* s_drop_indicators[] = {
QT_TRANSLATE_NOOP("DebugUserInterfaceSettingsWidget", "Classic"),
@@ -19,32 +20,40 @@ DebugUserInterfaceSettingsWidget::DebugUserInterfaceSettingsWidget(SettingsWindo
m_ui.setupUi(this);
SettingWidgetBinder::BindWidgetToBoolSetting(
sif, m_ui.showOnStartupCheckBox, "Debugger/UserInterface", "ShowOnStartup", false);
SettingWidgetBinder::BindWidgetToIntSetting(
sif, m_ui.refreshInterval, "Debugger/UserInterface", "RefreshInterval", 1000);
connect(m_ui.refreshInterval, &QSpinBox::valueChanged, this, []() {
if (g_debugger_window)
g_debugger_window->updateFromSettings();
});
dialog->registerWidgetHelp(
m_ui.showOnStartupCheckBox, tr("Show On Startup"), tr("Unchecked"),
m_ui.refreshInterval, tr("Refresh Interval"), tr("1000ms"),
tr("The amount of time to wait between subsequent attempts to update the user interface to reflect the state "
"of the virtual machine."));
SettingWidgetBinder::BindWidgetToBoolSetting(
sif, m_ui.showOnStartup, "Debugger/UserInterface", "ShowOnStartup", false);
dialog->registerWidgetHelp(
m_ui.showOnStartup, tr("Show On Startup"), tr("Unchecked"),
tr("Open the debugger window automatically when PCSX2 starts."));
SettingWidgetBinder::BindWidgetToBoolSetting(
sif, m_ui.saveWindowGeometryCheckBox, "Debugger/UserInterface", "SaveWindowGeometry", true);
sif, m_ui.saveWindowGeometry, "Debugger/UserInterface", "SaveWindowGeometry", true);
dialog->registerWidgetHelp(
m_ui.saveWindowGeometryCheckBox, tr("Save Window Geometry"), tr("Checked"),
m_ui.saveWindowGeometry, tr("Save Window Geometry"), tr("Checked"),
tr("Save the position and size of the debugger window when it is closed so that it can be restored later."));
SettingWidgetBinder::BindWidgetToEnumSetting(
sif,
m_ui.dropIndicatorCombo,
m_ui.dropIndicator,
"Debugger/UserInterface",
"DropIndicatorStyle",
s_drop_indicators,
s_drop_indicators,
s_drop_indicators[0],
"DebugUserInterfaceSettingsWidget");
dialog->registerWidgetHelp(
m_ui.dropIndicatorCombo, tr("Drop Indicator Style"), tr("Classic"),
m_ui.dropIndicator, tr("Drop Indicator Style"), tr("Classic"),
tr("Choose how the drop indicators that appear when you drag dock windows in the debugger are styled. "
"You will have to restart the debugger for this option to take effect."));
}

View File

@@ -38,15 +38,8 @@
<string>Debugger Window</string>
</property>
<layout class="QGridLayout" name="gridLayout_3">
<item row="0" column="1">
<widget class="QCheckBox" name="saveWindowGeometryCheckBox">
<property name="text">
<string>Save Window Geometry</string>
</property>
</widget>
</item>
<item row="0" column="0">
<widget class="QCheckBox" name="showOnStartupCheckBox">
<item row="1" column="0">
<widget class="QCheckBox" name="showOnStartup">
<property name="sizePolicy">
<sizepolicy hsizetype="Minimum" vsizetype="Preferred">
<horstretch>0</horstretch>
@@ -58,6 +51,36 @@
</property>
</widget>
</item>
<item row="1" column="1">
<widget class="QCheckBox" name="saveWindowGeometry">
<property name="text">
<string>Save Window Geometry</string>
</property>
</widget>
</item>
<item row="0" column="0">
<widget class="QLabel" name="refreshIntervalLabel">
<property name="text">
<string>Refresh Interval:</string>
</property>
</widget>
</item>
<item row="0" column="1">
<widget class="QSpinBox" name="refreshInterval">
<property name="suffix">
<string>ms</string>
</property>
<property name="minimum">
<number>10</number>
</property>
<property name="maximum">
<number>100000</number>
</property>
<property name="value">
<number>1000</number>
</property>
</widget>
</item>
</layout>
</widget>
</item>
@@ -76,12 +99,12 @@
<item row="0" column="0">
<widget class="QLabel" name="dropIndicatorLabel">
<property name="text">
<string>Drop Indicator Style</string>
<string>Drop Indicator Style:</string>
</property>
</widget>
</item>
<item row="0" column="1">
<widget class="QComboBox" name="dropIndicatorCombo"/>
<widget class="QComboBox" name="dropIndicator"/>
</item>
</layout>
</widget>

View File

@@ -34,6 +34,7 @@ EmulationSettingsWidget::EmulationSettingsWidget(SettingsWindow* dialog, QWidget
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.vsync, "EmuCore/GS", "VsyncEnable", false);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.syncToHostRefreshRate, "EmuCore/GS", "SyncToHostRefreshRate", false);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.useVSyncForTiming, "EmuCore/GS", "UseVSyncForTiming", false);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.skipPresentingDuplicateFrames, "EmuCore/GS", "SkipDuplicateFrames", false);
connect(m_ui.optimalFramePacing, &QCheckBox::checkStateChanged, this, &EmulationSettingsWidget::onOptimalFramePacingChanged);
connect(m_ui.vsync, &QCheckBox::checkStateChanged, this, &EmulationSettingsWidget::updateUseVSyncForTimingEnabled);
connect(m_ui.syncToHostRefreshRate, &QCheckBox::checkStateChanged, this, &EmulationSettingsWidget::updateUseVSyncForTimingEnabled);
@@ -154,6 +155,11 @@ EmulationSettingsWidget::EmulationSettingsWidget(SettingsWindow* dialog, QWidget
dialog->registerWidgetHelp(m_ui.useVSyncForTiming, tr("Use Host VSync Timing"), tr("Unchecked"),
tr("When synchronizing with the host refresh rate, this option disable's PCSX2's internal frame timing, and uses the host instead. "
"Can result in smoother frame pacing, <strong>but at the cost of increased input latency</strong>."));
dialog->registerWidgetHelp(m_ui.skipPresentingDuplicateFrames, tr("Skip Presenting Duplicate Frames"), tr("Checked"),
tr("Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still "
"rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out frame time "
"fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase "
"input lag. Helps when using frame generation on 25/30fps games."));
dialog->registerWidgetHelp(m_ui.manuallySetRealTimeClock, tr("Manually Set Real-Time Clock"), tr("Unchecked"),
tr("Manually set a real-time clock to use for the virtual PlayStation 2 instead of using your OS' system clock."));
dialog->registerWidgetHelp(m_ui.rtcDateTime, tr("Real-Time Clock"), tr("Current date and time"),

View File

@@ -7,7 +7,7 @@
<x>0</x>
<y>0</y>
<width>672</width>
<height>438</height>
<height>500</height>
</rect>
</property>
<layout class="QVBoxLayout" name="verticalLayout">
@@ -222,13 +222,6 @@
</item>
<item row="3" column="0" colspan="2">
<layout class="QGridLayout" name="basicCheckboxGridLayout">
<item row="1" column="1">
<widget class="QCheckBox" name="useVSyncForTiming">
<property name="text">
<string>Use Host VSync Timing</string>
</property>
</widget>
</item>
<item row="0" column="1">
<widget class="QCheckBox" name="syncToHostRefreshRate">
<property name="text">
@@ -236,6 +229,13 @@
</property>
</widget>
</item>
<item row="1" column="0">
<widget class="QCheckBox" name="vsync">
<property name="text">
<string>Vertical Sync (VSync)</string>
</property>
</widget>
</item>
<item row="0" column="0">
<widget class="QCheckBox" name="optimalFramePacing">
<property name="text">
@@ -243,10 +243,17 @@
</property>
</widget>
</item>
<item row="1" column="0">
<widget class="QCheckBox" name="vsync">
<item row="1" column="1">
<widget class="QCheckBox" name="useVSyncForTiming">
<property name="text">
<string>Vertical Sync (VSync)</string>
<string>Use Host VSync Timing</string>
</property>
</widget>
</item>
<item row="2" column="0">
<widget class="QCheckBox" name="skipPresentingDuplicateFrames">
<property name="text">
<string>Skip Presenting Duplicate Frames</string>
</property>
</widget>
</item>
@@ -282,8 +289,7 @@
</widget>
</item>
<item row="0" column="1">
<widget class="QDateTimeEdit" name="rtcDateTime">
</widget>
<widget class="QDateTimeEdit" name="rtcDateTime"/>
</item>
</layout>
</widget>

View File

@@ -283,6 +283,7 @@ QList<QStandardItem*> GameCheatSettingsWidget::populateTreeViewRow(const Patch::
QStandardItem* authorItem = new QStandardItem(QString::fromStdString(pi.author));
QStandardItem* descriptionItem = new QStandardItem(QString::fromStdString(pi.description));
descriptionItem->setToolTip(QString::fromStdString(pi.description));
items.push_back(nameItem);
items.push_back(authorItem);

View File

@@ -244,7 +244,6 @@ GraphicsSettingsWidget::GraphicsSettingsWidget(SettingsWindow* dialog, QWidget*
//////////////////////////////////////////////////////////////////////////
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.useBlitSwapChain, "EmuCore/GS", "UseBlitSwapChain", false);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.useDebugDevice, "EmuCore/GS", "UseDebugDevice", false);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.skipPresentingDuplicateFrames, "EmuCore/GS", "SkipDuplicateFrames", false);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.disableMailboxPresentation, "EmuCore/GS", "DisableMailboxPresentation", false);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.extendedUpscales, "EmuCore/GS", "ExtendedUpscalingMultipliers", false);
SettingWidgetBinder::BindWidgetToIntSetting(sif, m_ui.exclusiveFullscreenControl, "EmuCore/GS", "ExclusiveFullscreenControl", -1, -1);
@@ -395,7 +394,6 @@ GraphicsSettingsWidget::GraphicsSettingsWidget(SettingsWindow* dialog, QWidget*
m_ui.extendedUpscales = nullptr;
m_ui.spinCPUDuringReadbacks = nullptr;
m_ui.spinGPUDuringReadbacks = nullptr;
m_ui.skipPresentingDuplicateFrames = nullptr;
m_ui.overrideTextureBarriers = nullptr;
m_ui.disableFramebufferFetch = nullptr;
m_ui.disableShaderCache = nullptr;
@@ -861,12 +859,6 @@ GraphicsSettingsWidget::GraphicsSettingsWidget(SettingsWindow* dialog, QWidget*
tr("Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>"
"Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency."));
dialog->registerWidgetHelp(m_ui.skipPresentingDuplicateFrames, tr("Skip Presenting Duplicate Frames"), tr("Unchecked"),
tr("Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still "
"rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out frame time "
"fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase "
"input lag."));
dialog->registerWidgetHelp(m_ui.disableMailboxPresentation, tr("Disable Mailbox Presentation"), tr("Unchecked"),
tr("Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. "
"Usually results in worse frame pacing."));

View File

@@ -2131,6 +2131,13 @@
</item>
<item row="10" column="0" colspan="2">
<layout class="QGridLayout" name="gridLayout_9">
<item row="1" column="1">
<widget class="QCheckBox" name="extendedUpscales">
<property name="text">
<string>Extended Upscaling Multipliers</string>
</property>
</widget>
</item>
<item row="2" column="0">
<widget class="QCheckBox" name="disableMailboxPresentation">
<property name="text">
@@ -2145,31 +2152,17 @@
</property>
</widget>
</item>
<item row="1" column="1">
<widget class="QCheckBox" name="skipPresentingDuplicateFrames">
<property name="text">
<string>Skip Presenting Duplicate Frames</string>
</property>
</widget>
</item>
<item row="2" column="1">
<widget class="QCheckBox" name="extendedUpscales">
<widget class="QCheckBox" name="spinCPUDuringReadbacks">
<property name="text">
<string>Extended Upscaling Multipliers</string>
</property>
</widget>
</item>
<item row="3" column="1">
<widget class="QCheckBox" name="spinGPUDuringReadbacks">
<property name="text">
<string>Spin GPU During Readbacks</string>
<string>Spin CPU During Readbacks</string>
</property>
</widget>
</item>
<item row="3" column="0">
<widget class="QCheckBox" name="spinCPUDuringReadbacks">
<widget class="QCheckBox" name="spinGPUDuringReadbacks">
<property name="text">
<string>Spin CPU During Readbacks</string>
<string>Spin GPU During Readbacks</string>
</property>
</widget>
</item>

File diff suppressed because it is too large Load Diff

View File

@@ -126,6 +126,7 @@
<ClCompile Include="Debugger\Breakpoints\BreakpointWidget.cpp" />
<ClCompile Include="Debugger\Docking\DockLayout.cpp" />
<ClCompile Include="Debugger\Docking\DockManager.cpp" />
<ClCompile Include="Debugger\Docking\DockMenuBar.cpp" />
<ClCompile Include="Debugger\Docking\DockTables.cpp" />
<ClCompile Include="Debugger\Docking\DockUtils.cpp" />
<ClCompile Include="Debugger\Docking\DockViews.cpp" />
@@ -242,6 +243,7 @@
<QtMoc Include="Debugger\Breakpoints\BreakpointWidget.h" />
<QtMoc Include="Debugger\Docking\DockLayout.h" />
<QtMoc Include="Debugger\Docking\DockManager.h" />
<QtMoc Include="Debugger\Docking\DockMenuBar.h" />
<QtMoc Include="Debugger\Docking\DockTables.h" />
<QtMoc Include="Debugger\Docking\DockUtils.h" />
<QtMoc Include="Debugger\Docking\DockViews.h" />
@@ -313,6 +315,7 @@
<ClCompile Include="$(IntDir)Debugger\Breakpoints\moc_BreakpointModel.cpp" />
<ClCompile Include="$(IntDir)Debugger\Breakpoints\moc_BreakpointWidget.cpp" />
<ClCompile Include="$(IntDir)Debugger\Docking\moc_DockManager.cpp" />
<ClCompile Include="$(IntDir)Debugger\Docking\moc_DockMenuBar.cpp" />
<ClCompile Include="$(IntDir)Debugger\Docking\moc_DockViews.cpp" />
<ClCompile Include="$(IntDir)Debugger\Docking\moc_DropIndicators.cpp" />
<ClCompile Include="$(IntDir)Debugger\Docking\moc_LayoutEditorDialog.cpp" />
@@ -348,208 +351,85 @@
</ClCompile>
</ItemGroup>
<ItemGroup>
<QtUi Include="MainWindow.ui">
<FileType>Document</FileType>
</QtUi>
<QtUi Include="GameList\EmptyGameListWidget.ui">
<FileType>Document</FileType>
</QtUi>
<QtUi Include="GameList\GameListWidget.ui">
<FileType>Document</FileType>
</QtUi>
<QtUi Include="Settings\SettingsWindow.ui">
<FileType>Document</FileType>
</QtUi>
<QtUi Include="Settings\GameListSettingsWidget.ui">
<FileType>Document</FileType>
</QtUi>
<QtUi Include="Settings\BIOSSettingsWidget.ui">
<FileType>Document</FileType>
</QtUi>
<QtUi Include="Settings\EmulationSettingsWidget.ui">
<FileType>Document</FileType>
</QtUi>
<QtUi Include="Settings\GraphicsSettingsWidget.ui">
<FileType>Document</FileType>
</QtUi>
<QtUi Include="Settings\InterfaceSettingsWidget.ui">
<FileType>Document</FileType>
</QtUi>
<QtUi Include="Settings\AdvancedSettingsWidget.ui">
<FileType>Document</FileType>
</QtUi>
<QtUi Include="Settings\GameFixSettingsWidget.ui">
<FileType>Document</FileType>
</QtUi>
<QtUi Include="Settings\InputBindingDialog.ui">
<FileType>Document</FileType>
</QtUi>
<QtUi Include="Settings\ControllerSettingsWindow.ui">
<FileType>Document</FileType>
</QtUi>
<QtUi Include="Settings\ControllerBindingWidget_DualShock2.ui">
<FileType>Document</FileType>
</QtUi>
<QtUi Include="Settings\ControllerBindingWidget_Guitar.ui">
<FileType>Document</FileType>
</QtUi>
<QtUi Include="Settings\ControllerBindingWidget.ui">
<FileType>Document</FileType>
</QtUi>
<QtUi Include="Settings\ControllerGlobalSettingsWidget.ui">
<FileType>Document</FileType>
</QtUi>
<QtUi Include="Settings\MemoryCardCreateDialog.ui">
<FileType>Document</FileType>
</QtUi>
<QtUi Include="Settings\AudioSettingsWidget.ui">
<FileType>Document</FileType>
</QtUi>
<QtUi Include="Settings\MemoryCardConvertDialog.ui">
<FileType>Document</FileType>
</QtUi>
<QtUi Include="Settings\MemoryCardSettingsWidget.ui">
<FileType>Document</FileType>
</QtUi>
<QtUi Include="Settings\DEV9DnsHostDialog.ui">
<FileType>Document</FileType>
</QtUi>
<QtUi Include="Settings\DEV9SettingsWidget.ui">
<FileType>Document</FileType>
</QtUi>
<QtUi Include="Settings\GameSummaryWidget.ui">
<FileType>Document</FileType>
</QtUi>
<QtUi Include="AutoUpdaterDialog.ui">
<FileType>Document</FileType>
</QtUi>
<QtUi Include="CoverDownloadDialog.ui">
<FileType>Document</FileType>
</QtUi>
<QtUi Include="Tools\InputRecording\NewInputRecordingDlg.ui">
<FileType>Document</FileType>
</QtUi>
<QtUi Include="Settings\AchievementLoginDialog.ui">
<FileType>Document</FileType>
</QtUi>
<QtUi Include="Settings\AchievementSettingsWidget.ui">
<FileType>Document</FileType>
</QtUi>
<QtUi Include="Tools\InputRecording\InputRecordingViewer.ui">
<FileType>Document</FileType>
</QtUi>
<QtUi Include="Debugger\AnalysisOptionsDialog.ui">
<FileType>Document</FileType>
</QtUi>
<QtUi Include="Debugger\DebuggerWindow.ui">
<FileType>Document</FileType>
</QtUi>
<QtUi Include="Debugger\DisassemblyWidget.ui">
<FileType>Document</FileType>
</QtUi>
<QtUi Include="Debugger\RegisterWidget.ui">
<FileType>Document</FileType>
</QtUi>
<QtUi Include="Debugger\Breakpoints\BreakpointDialog.ui">
<FileType>Document</FileType>
</QtUi>
<QtUi Include="Debugger\Breakpoints\BreakpointWidget.ui">
<FileType>Document</FileType>
</QtUi>
<QtUi Include="Debugger\Docking\LayoutEditorDialog.ui">
<FileType>Document</FileType>
</QtUi>
<QtUi Include="Debugger\Docking\NoLayoutsWidget.ui">
<FileType>Document</FileType>
</QtUi>
<QtUi Include="Debugger\Memory\MemorySearchWidget.ui">
<FileType>Document</FileType>
</QtUi>
<QtUi Include="Debugger\Memory\MemoryViewWidget.ui">
<FileType>Document</FileType>
</QtUi>
<QtUi Include="Debugger\Memory\SavedAddressesWidget.ui">
<FileType>Document</FileType>
</QtUi>
</ItemGroup>
<ItemGroup>
<QtUi Include="SetupWizardDialog.ui">
<FileType>Document</FileType>
</QtUi>
<QtUi Include="AboutDialog.ui" />
<QtUi Include="AutoUpdaterDialog.ui" />
<QtUi Include="CoverDownloadDialog.ui" />
<QtUi Include="Debugger\AnalysisOptionsDialog.ui" />
<QtUi Include="Debugger\Breakpoints\BreakpointDialog.ui" />
<QtUi Include="Debugger\Breakpoints\BreakpointWidget.ui" />
<QtUi Include="Debugger\DebuggerWindow.ui" />
<QtUi Include="Debugger\DisassemblyWidget.ui" />
<QtUi Include="Debugger\Docking\LayoutEditorDialog.ui" />
<QtUi Include="Debugger\Docking\NoLayoutsWidget.ui" />
<QtUi Include="Debugger\Memory\MemorySearchWidget.ui" />
<QtUi Include="Debugger\Memory\MemoryViewWidget.ui" />
<QtUi Include="Debugger\Memory\SavedAddressesWidget.ui" />
<QtUi Include="Debugger\RegisterWidget.ui" />
<QtUi Include="Debugger\StackWidget.ui" />
<QtUi Include="Debugger\SymbolTree\NewSymbolDialog.ui" />
<QtUi Include="Debugger\SymbolTree\SymbolTreeWidget.ui" />
<QtUi Include="Debugger\ThreadWidget.ui" />
<QtUi Include="GameList\EmptyGameListWidget.ui" />
<QtUi Include="GameList\GameListWidget.ui" />
<QtUi Include="MainWindow.ui" />
<QtUi Include="Settings\AchievementLoginDialog.ui" />
<QtUi Include="Settings\AchievementSettingsWidget.ui" />
<QtUi Include="Settings\AdvancedSettingsWidget.ui" />
<QtUi Include="Settings\AudioExpansionSettingsDialog.ui" />
<QtUi Include="Settings\AudioSettingsWidget.ui" />
<QtUi Include="Settings\AudioStretchSettingsDialog.ui" />
<QtUi Include="Settings\BIOSSettingsWidget.ui" />
<QtUi Include="Settings\ControllerBindingWidget.ui" />
<QtUi Include="Settings\ControllerBindingWidget_DualShock2.ui" />
<QtUi Include="Settings\ControllerBindingWidget_Guitar.ui" />
<QtUi Include="Settings\ControllerBindingWidget_Jogcon.ui" />
<QtUi Include="Settings\ControllerBindingWidget_Negcon.ui" />
<QtUi Include="Settings\ControllerBindingWidget_Popn.ui" />
<QtUi Include="Settings\ControllerGlobalSettingsWidget.ui" />
<QtUi Include="Settings\ControllerLEDSettingsDialog.ui" />
<QtUi Include="Settings\ControllerMacroEditWidget.ui" />
<QtUi Include="Settings\ControllerMacroWidget.ui" />
<QtUi Include="Settings\ControllerMappingSettingsDialog.ui" />
<QtUi Include="Settings\ControllerMouseSettingsDialog.ui" />
<QtUi Include="Settings\ControllerSettingsWindow.ui" />
<QtUi Include="Settings\DebugAnalysisSettingsWidget.ui" />
<QtUi Include="Settings\DebugSettingsWidget.ui" />
<QtUi Include="Settings\DebugUserInterfaceSettingsWidget.ui" />
<QtUi Include="Settings\DEV9DnsHostDialog.ui" />
<QtUi Include="Settings\DEV9SettingsWidget.ui" />
<QtUi Include="Settings\EmulationSettingsWidget.ui" />
<QtUi Include="Settings\FolderSettingsWidget.ui" />
<QtUi Include="Settings\GameCheatSettingsWidget.ui" />
<QtUi Include="Settings\GameFixSettingsWidget.ui" />
<QtUi Include="Settings\GameListSettingsWidget.ui" />
<QtUi Include="Settings\GamePatchDetailsWidget.ui" />
<QtUi Include="Settings\GamePatchSettingsWidget.ui" />
<QtUi Include="Settings\GameSummaryWidget.ui" />
<QtUi Include="Settings\GraphicsSettingsWidget.ui" />
<QtUi Include="Settings\InputBindingDialog.ui" />
<QtUi Include="Settings\InterfaceSettingsWidget.ui" />
<QtUi Include="Settings\MemoryCardConvertDialog.ui" />
<QtUi Include="Settings\MemoryCardCreateDialog.ui" />
<QtUi Include="Settings\MemoryCardSettingsWidget.ui" />
<QtUi Include="Settings\PatchDetailsWidget.ui" />
<QtUi Include="Settings\SettingsWindow.ui" />
<QtUi Include="Settings\USBBindingWidget_Buzz.ui" />
<QtUi Include="Settings\USBBindingWidget_DenshaCon.ui" />
<QtUi Include="Settings\USBBindingWidget_DrivingForce.ui" />
<QtUi Include="Settings\USBBindingWidget_Gametrak.ui" />
<QtUi Include="Settings\USBBindingWidget_GTForce.ui" />
<QtUi Include="Settings\USBBindingWidget_GunCon2.ui" />
<QtUi Include="Settings\USBBindingWidget_RealPlay.ui" />
<QtUi Include="Settings\USBBindingWidget_RyojouhenCon.ui" />
<QtUi Include="Settings\USBBindingWidget_ShinkansenCon.ui" />
<QtUi Include="Settings\USBBindingWidget_TranceVibrator.ui" />
<QtUi Include="Settings\USBDeviceWidget.ui" />
<QtTs Include="Translations\pcsx2-qt_en.ts">
<FileType>Document</FileType>
</QtTs>
<QtUi Include="Settings\DebugAnalysisSettingsWidget.ui">
<FileType>Document</FileType>
</QtUi>
<QtUi Include="Settings\DebugUserInterfaceSettingsWidget.ui">
<FileType>Document</FileType>
</QtUi>
<QtUi Include="Settings\DebugSettingsWidget.ui">
<FileType>Document</FileType>
</QtUi>
<QtUi Include="Settings\ControllerLEDSettingsDialog.ui">
<FileType>Document</FileType>
</QtUi>
<QtUi Include="Settings\ControllerMouseSettingsDialog.ui">
<FileType>Document</FileType>
</QtUi>
<QtUi Include="Settings\GameCheatSettingsWidget.ui">
<FileType>Document</FileType>
</QtUi>
<QtUi Include="Settings\GamePatchSettingsWidget.ui">
<FileType>Document</FileType>
</QtUi>
<QtUi Include="Settings\USBBindingWidget_Buzz.ui">
<FileType>Document</FileType>
</QtUi>
<QtUi Include="Settings\USBBindingWidget_DenshaCon.ui">
<FileType>Document</FileType>
</QtUi>
<QtUi Include="Settings\USBBindingWidget_DrivingForce.ui">
<FileType>Document</FileType>
</QtUi>
<QtUi Include="Settings\USBBindingWidget_Gametrak.ui">
<FileType>Document</FileType>
</QtUi>
<QtUi Include="Settings\USBBindingWidget_GTForce.ui">
<FileType>Document</FileType>
</QtUi>
<QtUi Include="Settings\USBBindingWidget_GunCon2.ui">
<FileType>Document</FileType>
</QtUi>
<QtUi Include="Settings\USBBindingWidget_RealPlay.ui">
<FileType>Document</FileType>
</QtUi>
<QtUi Include="Settings\USBBindingWidget_RyojouhenCon.ui">
<FileType>Document</FileType>
</QtUi>
<QtUi Include="Settings\USBBindingWidget_ShinkansenCon.ui">
<FileType>Document</FileType>
</QtUi>
<QtUi Include="Settings\USBBindingWidget_TranceVibrator.ui">
<FileType>Document</FileType>
</QtUi>
<QtUi Include="Settings\USBDeviceWidget.ui">
<FileType>Document</FileType>
</QtUi>
<QtUi Include="Settings\ControllerMacroEditWidget.ui">
<FileType>Document</FileType>
</QtUi>
<QtUi Include="Settings\ControllerMacroWidget.ui">
<FileType>Document</FileType>
</QtUi>
<None Include="Debugger\SymbolTree\NewSymbolDialog.ui" />
<None Include="Debugger\SymbolTree\SymbolTreeWidget.ui" />
<QtUi Include="Settings\AudioExpansionSettingsDialog.ui">
<FileType>Document</FileType>
</QtUi>
<QtUi Include="Settings\AudioStretchSettingsDialog.ui">
<FileType>Document</FileType>
</QtUi>
<None Include="Settings\ControllerBindingWidget_Popn.ui" />
<None Include="Settings\ControllerMappingSettingsDialog.ui" />
<None Include="Settings\FolderSettingsWidget.ui" />
<QtUi Include="SetupWizardDialog.ui" />
<QtUi Include="Tools\InputRecording\InputRecordingViewer.ui" />
<QtUi Include="Tools\InputRecording\NewInputRecordingDlg.ui" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<Import Project="$(SolutionDir)common\vsprops\QtCompile.targets" />

View File

@@ -488,6 +488,12 @@
<ClCompile Include="$(IntDir)Debugger\SymbolTree\moc_TypeString.cpp">
<Filter>moc</Filter>
</ClCompile>
<ClCompile Include="$(IntDir)Debugger\Docking\moc_DockMenuBar.cpp">
<Filter>moc</Filter>
</ClCompile>
<ClCompile Include="Debugger\Docking\DockMenuBar.cpp">
<Filter>Debugger\Docking</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<Manifest Include="..\pcsx2\windows\PCSX2.manifest">
@@ -719,6 +725,9 @@
<QtMoc Include="Debugger\SymbolTree\NewSymbolDialogs.h">
<Filter>Debugger\SymbolTree</Filter>
</QtMoc>
<QtMoc Include="Debugger\Docking\DockMenuBar.h">
<Filter>Debugger\Docking</Filter>
</QtMoc>
</ItemGroup>
<ItemGroup>
<QtResource Include="resources\resources.qrc">
@@ -726,107 +735,32 @@
</QtResource>
</ItemGroup>
<ItemGroup>
<QtUi Include="mainwindow.ui" />
<QtUi Include="Settings\BIOSSettingsWidget.ui">
<Filter>Settings</Filter>
<QtUi Include="Debugger\Breakpoints\BreakpointDialog.ui">
<Filter>Debugger\Breakpoints</Filter>
</QtUi>
<QtUi Include="Settings\EmulationSettingsWidget.ui">
<Filter>Settings</Filter>
<QtUi Include="Debugger\Breakpoints\BreakpointWidget.ui">
<Filter>Debugger\Breakpoints</Filter>
</QtUi>
<QtUi Include="Settings\GameListSettingsWidget.ui">
<Filter>Settings</Filter>
<QtUi Include="Debugger\Docking\LayoutEditorDialog.ui">
<Filter>Debugger\Docking</Filter>
</QtUi>
<QtUi Include="Settings\GraphicsSettingsWidget.ui">
<Filter>Settings</Filter>
<QtUi Include="Debugger\Docking\NoLayoutsWidget.ui">
<Filter>Debugger\Docking</Filter>
</QtUi>
<QtUi Include="Settings\InterfaceSettingsWidget.ui">
<Filter>Settings</Filter>
<QtUi Include="Debugger\Memory\MemorySearchWidget.ui">
<Filter>Debugger\Memory</Filter>
</QtUi>
<QtUi Include="Settings\SettingsWindow.ui">
<Filter>Settings</Filter>
<QtUi Include="Debugger\Memory\MemoryViewWidget.ui">
<Filter>Debugger\Memory</Filter>
</QtUi>
<QtUi Include="Settings\AdvancedSettingsWidget.ui">
<Filter>Settings</Filter>
<QtUi Include="Debugger\Memory\SavedAddressesWidget.ui">
<Filter>Debugger\Memory</Filter>
</QtUi>
<QtUi Include="Settings\GameFixSettingsWidget.ui">
<Filter>Settings</Filter>
<QtUi Include="Debugger\SymbolTree\NewSymbolDialog.ui">
<Filter>Debugger\SymbolTree</Filter>
</QtUi>
<QtUi Include="Settings\InputBindingDialog.ui">
<Filter>Settings</Filter>
</QtUi>
<QtUi Include="Settings\ControllerSettingsWindow.ui">
<Filter>Settings</Filter>
</QtUi>
<QtUi Include="Settings\ControllerBindingWidget_DualShock2.ui">
<Filter>Settings</Filter>
</QtUi>
<QtUi Include="Settings\ControllerBindingWidget_Guitar.ui">
<Filter>Settings</Filter>
</QtUi>
<QtUi Include="Settings\ControllerBindingWidget.ui">
<Filter>Settings</Filter>
</QtUi>
<QtUi Include="Settings\ControllerGlobalSettingsWidget.ui">
<Filter>Settings</Filter>
</QtUi>
<QtUi Include="Settings\GameSummaryWidget.ui">
<Filter>Settings</Filter>
</QtUi>
<QtUi Include="Settings\MemoryCardConvertDialog.ui">
<Filter>Settings</Filter>
</QtUi>
<QtUi Include="Settings\MemoryCardSettingsWidget.ui">
<Filter>Settings</Filter>
</QtUi>
<QtUi Include="Settings\AudioSettingsWidget.ui">
<Filter>Settings</Filter>
</QtUi>
<QtUi Include="Settings\MemoryCardCreateDialog.ui">
<Filter>Settings</Filter>
</QtUi>
<QtUi Include="Settings\DEV9DnsHostDialog.ui">
<Filter>Settings</Filter>
</QtUi>
<QtUi Include="Settings\DEV9SettingsWidget.ui">
<Filter>Settings</Filter>
</QtUi>
<QtUi Include="GameList\EmptyGameListWidget.ui">
<Filter>GameList</Filter>
</QtUi>
<QtUi Include="GameList\GameListWidget.ui">
<Filter>GameList</Filter>
</QtUi>
<QtUi Include="AutoUpdaterDialog.ui" />
<QtUi Include="Tools\InputRecording\NewInputRecordingDlg.ui">
<Filter>Tools\Input Recording</Filter>
</QtUi>
<QtUi Include="Settings\ControllerMacroWidget.ui">
<Filter>Settings</Filter>
</QtUi>
<QtUi Include="Settings\ControllerMacroEditWidget.ui">
<Filter>Settings</Filter>
</QtUi>
<QtUi Include="Settings\AchievementSettingsWidget.ui">
<Filter>Settings</Filter>
</QtUi>
<QtUi Include="Settings\AchievementLoginDialog.ui">
<Filter>Settings</Filter>
</QtUi>
<QtUi Include="CoverDownloadDialog.ui" />
<QtUi Include="Tools\InputRecording\InputRecordingViewer.ui">
<Filter>Tools\Input Recording</Filter>
</QtUi>
<QtUi Include="Settings\USBDeviceWidget.ui">
<Filter>Settings</Filter>
</QtUi>
<QtUi Include="Settings\DebugAnalysisSettingsWidget.ui">
<Filter>Settings</Filter>
</QtUi>
<QtUi Include="Settings\DebugUserInterfaceSettingsWidget.ui">
<Filter>Settings</Filter>
</QtUi>
<QtUi Include="Settings\DebugSettingsWidget.ui">
<Filter>Settings</Filter>
<QtUi Include="Debugger\SymbolTree\SymbolTreeWidget.ui">
<Filter>Debugger\SymbolTree</Filter>
</QtUi>
<QtUi Include="Debugger\AnalysisOptionsDialog.ui">
<Filter>Debugger</Filter>
@@ -840,19 +774,141 @@
<QtUi Include="Debugger\RegisterWidget.ui">
<Filter>Debugger</Filter>
</QtUi>
<QtUi Include="Debugger\StackWidget.ui">
<Filter>Debugger</Filter>
</QtUi>
<QtUi Include="Debugger\ThreadWidget.ui">
<Filter>Debugger</Filter>
</QtUi>
<QtUi Include="GameList\EmptyGameListWidget.ui">
<Filter>GameList</Filter>
</QtUi>
<QtUi Include="GameList\GameListWidget.ui">
<Filter>GameList</Filter>
</QtUi>
<QtUi Include="Settings\AchievementLoginDialog.ui">
<Filter>Settings</Filter>
</QtUi>
<QtUi Include="Settings\AchievementSettingsWidget.ui">
<Filter>Settings</Filter>
</QtUi>
<QtUi Include="Settings\AdvancedSettingsWidget.ui">
<Filter>Settings</Filter>
</QtUi>
<QtUi Include="Settings\AudioExpansionSettingsDialog.ui">
<Filter>Settings</Filter>
</QtUi>
<QtUi Include="Settings\AudioSettingsWidget.ui">
<Filter>Settings</Filter>
</QtUi>
<QtUi Include="Settings\AudioStretchSettingsDialog.ui">
<Filter>Settings</Filter>
</QtUi>
<QtUi Include="Settings\BIOSSettingsWidget.ui">
<Filter>Settings</Filter>
</QtUi>
<QtUi Include="Settings\ControllerBindingWidget.ui">
<Filter>Settings</Filter>
</QtUi>
<QtUi Include="Settings\ControllerBindingWidget_DualShock2.ui">
<Filter>Settings</Filter>
</QtUi>
<QtUi Include="Settings\ControllerBindingWidget_Guitar.ui">
<Filter>Settings</Filter>
</QtUi>
<QtUi Include="Settings\ControllerBindingWidget_Jogcon.ui">
<Filter>Settings</Filter>
</QtUi>
<QtUi Include="Settings\ControllerBindingWidget_Negcon.ui">
<Filter>Settings</Filter>
</QtUi>
<QtUi Include="Settings\ControllerBindingWidget_Popn.ui">
<Filter>Settings</Filter>
</QtUi>
<QtUi Include="Settings\ControllerGlobalSettingsWidget.ui">
<Filter>Settings</Filter>
</QtUi>
<QtUi Include="Settings\ControllerLEDSettingsDialog.ui">
<Filter>Settings</Filter>
</QtUi>
<QtUi Include="Settings\ControllerMacroEditWidget.ui">
<Filter>Settings</Filter>
</QtUi>
<QtUi Include="Settings\ControllerMacroWidget.ui">
<Filter>Settings</Filter>
</QtUi>
<QtUi Include="Settings\ControllerMappingSettingsDialog.ui">
<Filter>Settings</Filter>
</QtUi>
<QtUi Include="Settings\ControllerMouseSettingsDialog.ui">
<Filter>Settings</Filter>
</QtUi>
<QtUi Include="Settings\ControllerSettingsWindow.ui">
<Filter>Settings</Filter>
</QtUi>
<QtUi Include="Settings\DebugAnalysisSettingsWidget.ui">
<Filter>Settings</Filter>
</QtUi>
<QtUi Include="Settings\DebugSettingsWidget.ui">
<Filter>Settings</Filter>
</QtUi>
<QtUi Include="Settings\DebugUserInterfaceSettingsWidget.ui">
<Filter>Settings</Filter>
</QtUi>
<QtUi Include="Settings\DEV9DnsHostDialog.ui">
<Filter>Settings</Filter>
</QtUi>
<QtUi Include="Settings\DEV9SettingsWidget.ui">
<Filter>Settings</Filter>
</QtUi>
<QtUi Include="Settings\EmulationSettingsWidget.ui">
<Filter>Settings</Filter>
</QtUi>
<QtUi Include="Settings\FolderSettingsWidget.ui">
<Filter>Settings</Filter>
</QtUi>
<QtUi Include="Settings\GameCheatSettingsWidget.ui">
<Filter>Settings</Filter>
</QtUi>
<QtUi Include="Settings\GameFixSettingsWidget.ui">
<Filter>Settings</Filter>
</QtUi>
<QtUi Include="Settings\GameListSettingsWidget.ui">
<Filter>Settings</Filter>
</QtUi>
<QtUi Include="Settings\GamePatchDetailsWidget.ui">
<Filter>Settings</Filter>
</QtUi>
<QtUi Include="Settings\GamePatchSettingsWidget.ui">
<Filter>Settings</Filter>
</QtUi>
<QtUi Include="SetupWizardDialog.ui" />
<QtUi Include="Settings\GameSummaryWidget.ui">
<Filter>Settings</Filter>
</QtUi>
<QtUi Include="Settings\GraphicsSettingsWidget.ui">
<Filter>Settings</Filter>
</QtUi>
<QtUi Include="Settings\InputBindingDialog.ui">
<Filter>Settings</Filter>
</QtUi>
<QtUi Include="Settings\InterfaceSettingsWidget.ui">
<Filter>Settings</Filter>
</QtUi>
<QtUi Include="Settings\MemoryCardConvertDialog.ui">
<Filter>Settings</Filter>
</QtUi>
<QtUi Include="Settings\MemoryCardCreateDialog.ui">
<Filter>Settings</Filter>
</QtUi>
<QtUi Include="Settings\MemoryCardSettingsWidget.ui">
<Filter>Settings</Filter>
</QtUi>
<QtUi Include="Settings\PatchDetailsWidget.ui">
<Filter>Settings</Filter>
</QtUi>
<QtUi Include="Settings\SettingsWindow.ui">
<Filter>Settings</Filter>
</QtUi>
<QtUi Include="Settings\USBBindingWidget_Buzz.ui">
<Filter>Settings</Filter>
</QtUi>
@@ -883,50 +939,20 @@
<QtUi Include="Settings\USBBindingWidget_TranceVibrator.ui">
<Filter>Settings</Filter>
</QtUi>
<QtUi Include="Settings\AudioExpansionSettingsDialog.ui">
<QtUi Include="Settings\USBDeviceWidget.ui">
<Filter>Settings</Filter>
</QtUi>
<QtUi Include="Settings\AudioStretchSettingsDialog.ui">
<Filter>Settings</Filter>
<QtUi Include="Tools\InputRecording\InputRecordingViewer.ui">
<Filter>Tools\Input Recording</Filter>
</QtUi>
<QtUi Include="Debugger\Breakpoints\BreakpointDialog.ui">
<Filter>Debugger\Breakpoints</Filter>
<QtUi Include="Tools\InputRecording\NewInputRecordingDlg.ui">
<Filter>Tools\Input Recording</Filter>
</QtUi>
<QtUi Include="Debugger\Breakpoints\BreakpointWidget.ui">
<Filter>Debugger\Breakpoints</Filter>
</QtUi>
<QtUi Include="Debugger\Memory\SavedAddressesWidget.ui">
<Filter>Debugger\Memory</Filter>
</QtUi>
<QtUi Include="Debugger\Memory\MemoryViewWidget.ui">
<Filter>Debugger\Memory</Filter>
</QtUi>
<QtUi Include="Debugger\Memory\MemorySearchWidget.ui">
<Filter>Debugger\Memory</Filter>
</QtUi>
<QtUi Include="Debugger\Docking\LayoutEditorDialog.ui">
<Filter>Debugger\Docking</Filter>
</QtUi>
<QtUi Include="Debugger\Docking\NoLayoutsWidget.ui">
<Filter>Debugger\Docking</Filter>
</QtUi>
</ItemGroup>
<ItemGroup>
<None Include="Settings\FolderSettingsWidget.ui">
<Filter>Settings</Filter>
</None>
<None Include="Settings\ControllerBindingWidget_Popn.ui">
<Filter>Settings</Filter>
</None>
<None Include="Settings\ControllerMappingSettingsDialog.ui">
<Filter>Settings</Filter>
</None>
<None Include="Debugger\SymbolTree\NewSymbolDialog.ui">
<Filter>Debugger\SymbolTree</Filter>
</None>
<None Include="Debugger\SymbolTree\SymbolTreeWidget.ui">
<Filter>Debugger\SymbolTree</Filter>
</None>
<QtUi Include="AboutDialog.ui" />
<QtUi Include="AutoUpdaterDialog.ui" />
<QtUi Include="CoverDownloadDialog.ui" />
<QtUi Include="MainWindow.ui" />
<QtUi Include="SetupWizardDialog.ui" />
</ItemGroup>
<ItemGroup>
<QtTs Include="Translations\pcsx2-qt_en.ts">

View File

@@ -74,10 +74,6 @@ namespace Achievements
// Chrome uses 10 server calls per domain, seems reasonable.
static constexpr u32 MAX_CONCURRENT_SERVER_CALLS = 10;
static constexpr const char* INFO_SOUND_NAME = "sounds/achievements/message.wav";
static constexpr const char* UNLOCK_SOUND_NAME = "sounds/achievements/unlock.wav";
static constexpr const char* LBSUBMIT_SOUND_NAME = "sounds/achievements/lbsubmit.wav";
namespace
{
struct LoginWithPasswordParameters
@@ -1050,9 +1046,8 @@ void Achievements::DisplayAchievementSummary()
});
}
// Technically not going through the resource API, but since we're passing this to something else, we can't.
if (EmuConfig.Achievements.SoundEffects)
Common::PlaySoundAsync(EmuFolders::GetOverridableResourcePath(INFO_SOUND_NAME).c_str());
if (EmuConfig.Achievements.SoundEffects && EmuConfig.Achievements.InfoSound)
Common::PlaySoundAsync(EmuConfig.Achievements.InfoSoundName.c_str());
}
void Achievements::DisplayHardcoreDeferredMessage()
@@ -1103,8 +1098,8 @@ void Achievements::HandleUnlockEvent(const rc_client_event_t* event)
});
}
if (EmuConfig.Achievements.SoundEffects)
Common::PlaySoundAsync(EmuFolders::GetOverridableResourcePath(UNLOCK_SOUND_NAME).c_str());
if (EmuConfig.Achievements.SoundEffects && EmuConfig.Achievements.UnlockSound)
Common::PlaySoundAsync(EmuConfig.Achievements.UnlockSoundName.c_str());
}
void Achievements::HandleGameCompleteEvent(const rc_client_event_t* event)
@@ -1197,8 +1192,8 @@ void Achievements::HandleLeaderboardSubmittedEvent(const rc_client_event_t* even
});
}
if (EmuConfig.Achievements.SoundEffects)
Common::PlaySoundAsync(EmuFolders::GetOverridableResourcePath(LBSUBMIT_SOUND_NAME).c_str());
if (EmuConfig.Achievements.SoundEffects && EmuConfig.Achievements.LBSubmitSound)
Common::PlaySoundAsync(EmuConfig.Achievements.LBSubmitSoundName.c_str());
}
void Achievements::HandleLeaderboardScoreboardEvent(const rc_client_event_t* event)
@@ -2271,7 +2266,9 @@ void Achievements::DrawAchievementsWindow()
ImGui::GetColorU32(ImGuiFullscreen::UISecondaryColor));
text.format("{}%", static_cast<int>(std::round(fraction * 100.0f)));
ImGui::PushFont(g_medium_font);
text_size = ImGui::CalcTextSize(text.c_str(), text.end_ptr());
ImGui::PopFont();
const ImVec2 text_pos(progress_bb.Min.x + ((progress_bb.Max.x - progress_bb.Min.x) / 2.0f) - (text_size.x / 2.0f),
progress_bb.Min.y + ((progress_bb.Max.y - progress_bb.Min.y) / 2.0f) - (text_size.y / 2.0f));
dl->AddText(g_medium_font, g_medium_font->FontSize, text_pos, ImGui::GetColorU32(ImGuiFullscreen::UIPrimaryTextColor),

View File

@@ -1209,6 +1209,9 @@ struct Pcsx2Config
static constexpr u32 MAXIMUM_NOTIFICATION_DURATION = 30;
static constexpr u32 DEFAULT_NOTIFICATION_DURATION = 5;
static constexpr u32 DEFAULT_LEADERBOARD_DURATION = 10;
static constexpr const char* DEFAULT_INFO_SOUND_NAME = "sounds/achievements/message.wav";
static constexpr const char* DEFAULT_UNLOCK_SOUND_NAME = "sounds/achievements/unlock.wav";
static constexpr const char* DEFAULT_LBSUBMIT_SOUND_NAME = "sounds/achievements/lbsubmit.wav";
BITFIELD32()
bool
@@ -1220,12 +1223,19 @@ struct Pcsx2Config
Notifications : 1,
LeaderboardNotifications : 1,
SoundEffects : 1,
InfoSound : 1,
UnlockSound : 1,
LBSubmitSound : 1,
Overlays : 1;
BITFIELD_END
u32 NotificationsDuration = DEFAULT_NOTIFICATION_DURATION;
u32 LeaderboardsDuration = DEFAULT_LEADERBOARD_DURATION;
std::string InfoSoundName;
std::string UnlockSoundName;
std::string LBSubmitSoundName;
AchievementsOptions();
void LoadSave(SettingsWrapper& wrap);

View File

@@ -172,7 +172,13 @@ bool CBreakPoints::IsTempBreakPoint(BreakPointCpu cpu, u32 addr)
return bp != INVALID_BREAKPOINT;
}
void CBreakPoints::AddBreakPoint(BreakPointCpu cpu, u32 addr, bool temp, bool enabled)
bool CBreakPoints::IsSteppingBreakPoint(BreakPointCpu cpu, u32 addr)
{
const size_t bp = FindBreakpoint(cpu, addr, true, true);
return bp != INVALID_BREAKPOINT && breakPoints_[bp].stepping;
}
void CBreakPoints::AddBreakPoint(BreakPointCpu cpu, u32 addr, bool temp, bool enabled, bool stepping)
{
const size_t bp = FindBreakpoint(cpu, addr, true, temp);
if (bp == INVALID_BREAKPOINT)
@@ -180,6 +186,7 @@ void CBreakPoints::AddBreakPoint(BreakPointCpu cpu, u32 addr, bool temp, bool en
BreakPoint pt;
pt.enabled = enabled;
pt.temporary = temp;
pt.stepping = stepping;
pt.addr = addr;
pt.cpu = cpu;

View File

@@ -12,15 +12,10 @@
struct BreakPointCond
{
DebugInterface* debug;
DebugInterface* debug = nullptr;
PostfixExpression expression;
std::string expressionString;
BreakPointCond()
: debug(NULL)
{
}
u32 Evaluate()
{
u64 result;
@@ -33,17 +28,10 @@ struct BreakPointCond
struct BreakPoint
{
BreakPoint()
: addr(0)
, enabled(false)
, temporary(false)
, hasCond(false)
{
}
u32 addr;
bool enabled;
bool temporary;
u32 addr = 0;
bool enabled = false;
bool temporary = false;
bool stepping = false;
bool hasCond;
BreakPointCond cond;
@@ -120,7 +108,8 @@ public:
static bool IsAddressBreakPoint(BreakPointCpu cpu, u32 addr);
static bool IsAddressBreakPoint(BreakPointCpu cpu, u32 addr, bool* enabled);
static bool IsTempBreakPoint(BreakPointCpu cpu, u32 addr);
static void AddBreakPoint(BreakPointCpu cpu, u32 addr, bool temp = false, bool enabled = true);
static bool IsSteppingBreakPoint(BreakPointCpu cpu, u32 addr);
static void AddBreakPoint(BreakPointCpu cpu, u32 addr, bool temp = false, bool enabled = true, bool stepping = false);
static void RemoveBreakPoint(BreakPointCpu cpu, u32 addr);
static void ChangeBreakPoint(BreakPointCpu cpu, u32 addr, bool enable);
static void ClearAllBreakPoints();

View File

@@ -3929,8 +3929,9 @@ GSState::TextureMinMaxResult GSState::GetTextureMinMax(GIFRegTEX0 TEX0, GIFRegCL
// Need to make sure we don't oversample, this can cause trouble in grabbing textures.
// This may be inaccurate depending on the draw, but adding 1 all the time is wrong too.
const int inclusive_x_req = ((m_vt.m_primclass < GS_TRIANGLE_CLASS) || (grad.x < 1.0f || (grad.x == 1.0f && m_vt.m_max.p.x != floor(m_vt.m_max.p.x)))) ? 1 : 0;
const int inclusive_y_req = ((m_vt.m_primclass < GS_TRIANGLE_CLASS) || (grad.y < 1.0f || (grad.y == 1.0f && m_vt.m_max.p.y != floor(m_vt.m_max.p.y)))) ? 1 : 0;
// FIXME: It breaks sw renderer so let's still use 1 for SW mode for now.
const int inclusive_x_req = GSIsHardwareRenderer() ? (((m_vt.m_primclass < GS_TRIANGLE_CLASS) || (grad.x < 1.0f || (grad.x == 1.0f && m_vt.m_max.p.x != floor(m_vt.m_max.p.x)))) ? 1 : 0) : 1;
const int inclusive_y_req = GSIsHardwareRenderer() ? (((m_vt.m_primclass < GS_TRIANGLE_CLASS) || (grad.y < 1.0f || (grad.y == 1.0f && m_vt.m_max.p.y != floor(m_vt.m_max.p.y)))) ? 1 : 0) : 1;
// Roughly cut out the min/max of the read (Clamp)
switch (wms)

View File

@@ -890,28 +890,31 @@ struct PSMain
void ps_color_clamp_wrap(thread float4& C)
{
// When dithering the bottom 3 bits become meaningless and cause lines in the picture so we need to limit the color depth on dithered items
if (!SW_BLEND && !(PS_DITHER > 0 && PS_DITHER < 3) && !PS_FBMASK)
return;
// When dithering the bottom 3 bits become meaningless and cause lines in the picture
// so we need to limit the color depth on dithered items
if (SW_BLEND || (PS_DITHER > 0 && PS_DITHER < 3) || PS_FBMASK)
{
if (PS_DST_FMT == FMT_16 && PS_BLEND_MIX == 0 && PS_ROUND_INV)
C.rgb += 7.f; // Need to round up, not down since the shader will invert
if (PS_DST_FMT == FMT_16 && PS_BLEND_MIX == 0 && PS_ROUND_INV)
C.rgb += 7.f; // Need to round up, not down since the shader will invert
// Correct the Color value based on the output format
if (PS_COLCLIP == 0 && PS_HDR == 0)
C.rgb = clamp(C.rgb, 0.f, 255.f); // Standard Clamp
// Correct the Color value based on the output format
if (!PS_COLCLIP && !PS_HDR)
C.rgb = clamp(C.rgb, 0.f, 255.f); // Standard Clamp
// FIXME rouding of negative float?
// compiler uses trunc but it might need floor
// FIXME rouding of negative float?
// compiler uses trunc but it might need floor
// Warning: normally blending equation is mult(A, B) = A * B >> 7. GPU have the full accuracy
// GS: Color = 1, Alpha = 255 => output 1
// GPU: Color = 1/255, Alpha = 255/255 * 255/128 => output 1.9921875
if (PS_DST_FMT == FMT_16 && PS_DITHER < 3 && (PS_BLEND_MIX == 0 || PS_DITHER))
// Warning: normally blending equation is mult(A, B) = A * B >> 7. GPU have the full accuracy
// GS: Color = 1, Alpha = 255 => output 1
// GPU: Color = 1/255, Alpha = 255/255 * 255/128 => output 1.9921875
// In 16 bits format, only 5 bits of colors are used. It impacts shadows computation of Castlevania
if (PS_DST_FMT == FMT_16 && PS_DITHER != 3 && (PS_BLEND_MIX == 0 || PS_DITHER))
C.rgb = float3(short3(C.rgb) & 0xF8);
else if (PS_COLCLIP == 1 || PS_HDR == 1)
C.rgb = float3(short3(C.rgb) & 0xFF);
}
else if (PS_DST_FMT == FMT_16 && PS_DITHER != 3 && PS_BLEND_MIX == 0 && PS_BLEND_HW == 0)
C.rgb = float3(short3(C.rgb) & 0xF8);
else if (PS_COLCLIP || PS_HDR)
C.rgb = float3(short3(C.rgb) & 0xFF);
}
template <typename T>

View File

@@ -237,7 +237,7 @@ namespace FullscreenUI
static void DrawAboutWindow();
static void OpenAboutWindow();
static void GetStandardSelectionFooterText(SmallStringBase& dest, bool back_instead_of_cancel);
static void ApplyConfirmSetting(const SettingsInterface* bsi = nullptr);
static void ApplyLayoutSettings(const SettingsInterface* bsi = nullptr);
static MainWindowType s_current_main_window = MainWindowType::None;
static PauseSubMenu s_current_pause_submenu = PauseSubMenu::None;
@@ -272,6 +272,7 @@ namespace FullscreenUI
static void SwitchToLanding();
static ImGuiFullscreen::FileSelectorFilters GetOpenFileFilters();
static ImGuiFullscreen::FileSelectorFilters GetDiscImageFilters();
static ImGuiFullscreen::FileSelectorFilters GetAudioFileFilters();
static void DoStartPath(
const std::string& path, std::optional<s32> state_index = std::nullopt, std::optional<bool> fast_boot = std::nullopt);
static void DoStartFile();
@@ -542,10 +543,11 @@ void ImGuiFullscreen::GetFileSelectorHelpText(SmallStringBase& dest)
if (IsGamepadInputSource())
{
const bool circleOK = ImGui::GetIO().ConfigNavSwapGamepadButtons;
const bool swapNorthWest = ImGuiManager::IsGamepadNorthWestSwapped();
ImGuiFullscreen::CreateFooterTextString(
dest, std::array{
std::make_pair(ICON_PF_DPAD_UP_DOWN, FSUI_VSTR("Change Selection")),
std::make_pair(ICON_PF_BUTTON_TRIANGLE, FSUI_VSTR("Parent Directory")),
std::make_pair(swapNorthWest ? ICON_PF_BUTTON_SQUARE : ICON_PF_BUTTON_TRIANGLE, FSUI_VSTR("Parent Directory")),
std::make_pair(circleOK ? ICON_PF_BUTTON_CIRCLE : ICON_PF_BUTTON_CROSS, FSUI_VSTR("Select")),
std::make_pair(circleOK ? ICON_PF_BUTTON_CROSS : ICON_PF_BUTTON_CIRCLE, FSUI_VSTR("Cancel")),
});
@@ -584,7 +586,7 @@ void ImGuiFullscreen::GetInputDialogHelpText(SmallStringBase& dest)
}
}
void FullscreenUI::ApplyConfirmSetting(const SettingsInterface* bsi)
void FullscreenUI::ApplyLayoutSettings(const SettingsInterface* bsi)
{
ImGuiIO& io = ImGui::GetIO();
SmallString swap_mode;
@@ -593,12 +595,43 @@ void FullscreenUI::ApplyConfirmSetting(const SettingsInterface* bsi)
else
swap_mode = Host::GetBaseSmallStringSettingValue("UI", "SwapOKFullscreenUI", "auto");
// Check Nintendo Setting
SmallString sdl2_nintendo_mode;
if (bsi)
sdl2_nintendo_mode = bsi->GetSmallStringValue("UI", "SDL2NintendoLayout", "false");
else
sdl2_nintendo_mode = Host::GetBaseSmallStringSettingValue("UI", "SDL2NintendoLayout", "false");
const InputLayout layout = ImGuiFullscreen::GetGamepadLayout();
if (sdl2_nintendo_mode == "true" || (sdl2_nintendo_mode == "auto") && layout == InputLayout::Nintendo)
{
// Apply
ImGuiManager::SwapGamepadNorthWest(true);
// Check swap_mode if A/B should also be swapped
if (swap_mode == "auto")
{
io.ConfigNavSwapGamepadButtons = true;
return;
}
}
else
ImGuiManager::SwapGamepadNorthWest(false);
if (swap_mode == "true")
io.ConfigNavSwapGamepadButtons = true;
else if (swap_mode == "false")
io.ConfigNavSwapGamepadButtons = false;
else if (swap_mode == "auto")
{
// Check gamepad
if (layout == InputLayout::Nintendo)
{
io.ConfigNavSwapGamepadButtons = true;
return;
}
// Check language
if (Host::LocaleCircleConfirm())
{
@@ -628,14 +661,6 @@ void FullscreenUI::ApplyConfirmSetting(const SettingsInterface* bsi)
}
}
// Check gamepad
const InputLayout layout = ImGuiFullscreen::GetGamepadLayout();
if (layout == InputLayout::Nintendo)
{
io.ConfigNavSwapGamepadButtons = true;
return;
}
// X is confirm
io.ConfigNavSwapGamepadButtons = false;
return;
@@ -647,12 +672,12 @@ void FullscreenUI::ApplyConfirmSetting(const SettingsInterface* bsi)
void FullscreenUI::LocaleChanged()
{
ApplyConfirmSetting();
ApplyLayoutSettings();
}
void FullscreenUI::GamepadLayoutChanged()
{
ApplyConfirmSetting();
ApplyLayoutSettings();
}
//////////////////////////////////////////////////////////////////////////
@@ -669,7 +694,7 @@ bool FullscreenUI::Initialize()
ImGuiFullscreen::SetTheme(Host::GetBaseStringSettingValue("UI", "FullscreenUITheme", "Dark"));
ImGuiFullscreen::UpdateLayoutScale();
ApplyConfirmSetting();
ApplyLayoutSettings();
if (!ImGuiManager::AddFullscreenFontsIfMissing() || !ImGuiFullscreen::Initialize("fullscreenui/placeholder.png") || !LoadResources())
{
@@ -740,7 +765,7 @@ void FullscreenUI::CheckForConfigChanges(const Pcsx2Config& old_config)
if (old_config.FullpathToBios() != EmuConfig.FullpathToBios())
{
MTGS::RunOnGSThread([]() {
ApplyConfirmSetting();
ApplyLayoutSettings();
});
}
}
@@ -1059,6 +1084,11 @@ ImGuiFullscreen::FileSelectorFilters FullscreenUI::GetDiscImageFilters()
return {"*.bin", "*.iso", "*.cue", "*.mdf", "*.chd", "*.cso", "*.zso", "*.gz"};
}
ImGuiFullscreen::FileSelectorFilters FullscreenUI::GetAudioFileFilters()
{
return {"*.wav"};
}
void FullscreenUI::DoStartPath(const std::string& path, std::optional<s32> state_index, std::optional<bool> fast_boot)
{
VMBootParameters params;
@@ -1405,11 +1435,12 @@ void FullscreenUI::DrawLandingWindow()
if (IsGamepadInputSource())
{
const bool circleOK = ImGui::GetIO().ConfigNavSwapGamepadButtons;
const bool swapNorthWest = ImGuiManager::IsGamepadNorthWestSwapped();
SetFullscreenFooterText(std::array{
std::make_pair(ICON_PF_SELECT_SHARE, FSUI_VSTR("About")),
std::make_pair(ICON_PF_DPAD_LEFT_RIGHT, FSUI_VSTR("Navigate")),
std::make_pair(ICON_PF_BUTTON_TRIANGLE, FSUI_VSTR("Game List")),
std::make_pair(ICON_PF_BUTTON_SQUARE, FSUI_VSTR("Toggle Fullscreen")),
std::make_pair(swapNorthWest ? ICON_PF_BUTTON_SQUARE : ICON_PF_BUTTON_TRIANGLE, FSUI_VSTR("Game List")),
std::make_pair(swapNorthWest ? ICON_PF_BUTTON_TRIANGLE : ICON_PF_BUTTON_SQUARE, FSUI_VSTR("Toggle Fullscreen")),
std::make_pair(circleOK ? ICON_PF_BUTTON_CIRCLE : ICON_PF_BUTTON_CROSS, FSUI_VSTR("Select")),
std::make_pair(circleOK ? ICON_PF_BUTTON_CROSS : ICON_PF_BUTTON_CIRCLE, FSUI_VSTR("Exit")),
});
@@ -1478,9 +1509,10 @@ void FullscreenUI::DrawStartGameWindow()
if (IsGamepadInputSource())
{
const bool circleOK = ImGui::GetIO().ConfigNavSwapGamepadButtons;
const bool swapNorthWest = ImGuiManager::IsGamepadNorthWestSwapped();
SetFullscreenFooterText(std::array{
std::make_pair(ICON_PF_DPAD_LEFT_RIGHT, FSUI_VSTR("Navigate")),
std::make_pair(ICON_PF_BUTTON_SQUARE, FSUI_VSTR("Load Global State")),
std::make_pair(swapNorthWest ? ICON_PF_BUTTON_TRIANGLE : ICON_PF_BUTTON_SQUARE, FSUI_VSTR("Load Global State")),
std::make_pair(circleOK ? ICON_PF_BUTTON_CIRCLE : ICON_PF_BUTTON_CROSS, FSUI_VSTR("Select")),
std::make_pair(circleOK ? ICON_PF_BUTTON_CROSS : ICON_PF_BUTTON_CIRCLE, FSUI_VSTR("Back")),
});
@@ -3418,7 +3450,40 @@ void FullscreenUI::DrawInterfaceSettingsPage()
SettingsInterface* bsi = GetEditingSettingsInterface(false);
bsi->SetStringValue("UI", "SwapOKFullscreenUI", swap_values[index]);
SetSettingsChanged(bsi);
ApplyConfirmSetting(bsi);
ApplyLayoutSettings(bsi);
}
CloseChoiceDialog();
});
}
const SmallString nintendo_mode = bsi->GetSmallStringValue("UI", "SDL2NintendoLayout", "false");
size_t nintendo_index = std::size(swap_values);
for (size_t i = 0; i < std::size(swap_values); i++)
{
if (nintendo_mode == swap_values[i])
{
nintendo_index = i;
break;
}
}
swap_summery.format(FSUI_FSTR("Swaps both {}/{} (When Swap OK/Cancel is set to automatic) and {}/{} buttons"), ICON_PF_BUTTON_CROSS, ICON_PF_BUTTON_CIRCLE, ICON_PF_BUTTON_SQUARE, ICON_PF_BUTTON_TRIANGLE);
if (MenuButtonWithValue(FSUI_ICONSTR(ICON_FA_GAMEPAD, "Use Legacy Nintendo Layout in Big Picture Mode"), swap_summery.c_str(),
(nintendo_index < std::size(swap_values)) ? Host::TranslateToCString(TR_CONTEXT, swap_names[nintendo_index]) : FSUI_CSTR("Unknown")))
{
ImGuiFullscreen::ChoiceDialogOptions cd_options;
cd_options.reserve(std::size(swap_values));
for (size_t i = 0; i < std::size(swap_values); i++)
cd_options.emplace_back(Host::TranslateToString(TR_CONTEXT, swap_names[i]), i == static_cast<size_t>(nintendo_index));
OpenChoiceDialog(FSUI_ICONSTR(ICON_FA_GAMEPAD, "Use Legacy Nintendo Layout in Big Picture Mode"), false, std::move(cd_options), [](s32 index, const std::string& title, bool checked) {
if (index >= 0)
{
auto lock = Host::GetSettingsLock();
SettingsInterface* bsi = GetEditingSettingsInterface(false);
bsi->SetStringValue("UI", "SDL2NintendoLayout", swap_values[index]);
SetSettingsChanged(bsi);
ApplyLayoutSettings(bsi);
}
CloseChoiceDialog();
@@ -3542,7 +3607,7 @@ void FullscreenUI::DrawBIOSSettingsPage()
SettingsInterface* bsi = GetEditingSettingsInterface(game_settings);
bsi->SetStringValue("Filenames", "BIOS", values[index].c_str());
SetSettingsChanged(bsi);
ApplyConfirmSetting(bsi);
ApplyLayoutSettings(bsi);
CloseChoiceDialog();
});
}
@@ -5971,9 +6036,10 @@ void FullscreenUI::DrawSaveStateSelector(bool is_loading)
if (IsGamepadInputSource())
{
const bool circleOK = ImGui::GetIO().ConfigNavSwapGamepadButtons;
const bool swapNorthWest = ImGuiManager::IsGamepadNorthWestSwapped();
SetFullscreenFooterText(std::array{
std::make_pair(ICON_PF_DPAD, FSUI_VSTR("Select State")),
std::make_pair(ICON_PF_BUTTON_SQUARE, FSUI_VSTR("Options")),
std::make_pair(swapNorthWest ? ICON_PF_BUTTON_TRIANGLE : ICON_PF_BUTTON_SQUARE, FSUI_VSTR("Options")),
std::make_pair(circleOK ? ICON_PF_BUTTON_CIRCLE : ICON_PF_BUTTON_CROSS, FSUI_VSTR("Load/Save State")),
std::make_pair(circleOK ? ICON_PF_BUTTON_CROSS : ICON_PF_BUTTON_CIRCLE, FSUI_VSTR("Cancel")),
});
@@ -6270,11 +6336,12 @@ void FullscreenUI::DrawGameListWindow()
if (IsGamepadInputSource())
{
const bool circleOK = ImGui::GetIO().ConfigNavSwapGamepadButtons;
const bool swapNorthWest = ImGuiManager::IsGamepadNorthWestSwapped();
SetFullscreenFooterText(std::array{
std::make_pair(ICON_PF_DPAD, FSUI_VSTR("Select Game")),
std::make_pair(ICON_PF_START, FSUI_VSTR("Settings")),
std::make_pair(ICON_PF_BUTTON_TRIANGLE, FSUI_VSTR("Change View")),
std::make_pair(ICON_PF_BUTTON_SQUARE, FSUI_VSTR("Launch Options")),
std::make_pair(swapNorthWest ? ICON_PF_BUTTON_SQUARE : ICON_PF_BUTTON_TRIANGLE, FSUI_VSTR("Change View")),
std::make_pair(swapNorthWest ? ICON_PF_BUTTON_TRIANGLE : ICON_PF_BUTTON_SQUARE, FSUI_VSTR("Launch Options")),
std::make_pair(circleOK ? ICON_PF_BUTTON_CIRCLE : ICON_PF_BUTTON_CROSS, FSUI_VSTR("Start Game")),
std::make_pair(circleOK ? ICON_PF_BUTTON_CROSS : ICON_PF_BUTTON_CIRCLE, FSUI_VSTR("Back")),
});
@@ -7129,6 +7196,46 @@ void FullscreenUI::DrawAchievementsSettingsPage(std::unique_lock<std::mutex>& se
if (!IsEditingGameSettings(bsi))
{
MenuHeading(FSUI_CSTR("Sound Effects"));
if (MenuButton(FSUI_ICONSTR(ICON_FA_MUSIC, "Notification Sound"), bsi->GetTinyStringValue("Achievements", "InfoSoundName")))
{
auto callback = [bsi](const std::string& path) {
if (!path.empty())
{
bsi->SetStringValue("Achievements", "InfoSoundName", path.c_str());
SetSettingsChanged(bsi);
}
CloseFileSelector();
};
OpenFileSelector(FSUI_ICONSTR(ICON_FA_FOLDER_OPEN, "Select Notification Sound"), false, std::move(callback), GetAudioFileFilters());
}
if (MenuButton(FSUI_ICONSTR(ICON_FA_MUSIC, "Unlock Sound"), bsi->GetTinyStringValue("Achievements", "UnlockSoundName")))
{
auto callback = [bsi](const std::string& path) {
if (!path.empty())
{
bsi->SetStringValue("Achievements", "UnlockSoundName", path.c_str());
SetSettingsChanged(bsi);
}
CloseFileSelector();
};
OpenFileSelector(FSUI_ICONSTR(ICON_FA_FOLDER_OPEN, "Select Unlock Sound"), false, std::move(callback), GetAudioFileFilters());
}
if (MenuButton(FSUI_ICONSTR(ICON_FA_MUSIC, "Leaderboard Submit Sound"), bsi->GetTinyStringValue("Achievements", "LBSubmitSoundName")))
{
auto callback = [bsi](const std::string& path) {
if (!path.empty())
{
bsi->SetStringValue("Achievements", "LBSubmitSoundName", path.c_str());
SetSettingsChanged(bsi);
}
CloseFileSelector();
};
OpenFileSelector(FSUI_ICONSTR(ICON_FA_FOLDER_OPEN, "Select Leaderboard Submit Sound"), false, std::move(callback), GetAudioFileFilters());
}
MenuHeading(FSUI_CSTR("Account"));
if (bsi->ContainsValue("Achievements", "Token"))
{
@@ -7669,6 +7776,7 @@ TRANSLATE_NOOP("FullscreenUI", "Shows icons in the lower-right corner of the scr
TRANSLATE_NOOP("FullscreenUI", "When enabled, each session will behave as if no achievements have been unlocked.");
TRANSLATE_NOOP("FullscreenUI", "When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server.");
TRANSLATE_NOOP("FullscreenUI", "When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements.");
TRANSLATE_NOOP("FullscreenUI", "Sound Effects");
TRANSLATE_NOOP("FullscreenUI", "Account");
TRANSLATE_NOOP("FullscreenUI", "Logs out of RetroAchievements.");
TRANSLATE_NOOP("FullscreenUI", "Logs in to RetroAchievements.");
@@ -7683,6 +7791,7 @@ TRANSLATE_NOOP("FullscreenUI", "Automatic mapping failed for {}.");
TRANSLATE_NOOP("FullscreenUI", "Game settings initialized with global settings for '{}'.");
TRANSLATE_NOOP("FullscreenUI", "Game settings have been cleared for '{}'.");
TRANSLATE_NOOP("FullscreenUI", "Uses {} as confirm when using a controller");
TRANSLATE_NOOP("FullscreenUI", "Swaps both {}/{} (When Swap OK/Cancel is set to automatic) and {}/{} buttons");
TRANSLATE_NOOP("FullscreenUI", "Slot {}");
TRANSLATE_NOOP("FullscreenUI", "{} (Current)");
TRANSLATE_NOOP("FullscreenUI", "{} (Folder)");
@@ -7955,6 +8064,7 @@ TRANSLATE_NOOP("FullscreenUI", "Confirm Shutdown");
TRANSLATE_NOOP("FullscreenUI", "Save State On Shutdown");
TRANSLATE_NOOP("FullscreenUI", "Create Save State Backups");
TRANSLATE_NOOP("FullscreenUI", "Swap OK/Cancel in Big Picture Mode");
TRANSLATE_NOOP("FullscreenUI", "Use Legacy Nintendo Layout in Big Picture Mode");
TRANSLATE_NOOP("FullscreenUI", "Enable Discord Presence");
TRANSLATE_NOOP("FullscreenUI", "Start Fullscreen");
TRANSLATE_NOOP("FullscreenUI", "Double-Click Toggles Fullscreen");
@@ -8081,11 +8191,16 @@ TRANSLATE_NOOP("FullscreenUI", "Enable Achievements");
TRANSLATE_NOOP("FullscreenUI", "Hardcore Mode");
TRANSLATE_NOOP("FullscreenUI", "Achievement Notifications");
TRANSLATE_NOOP("FullscreenUI", "Leaderboard Notifications");
TRANSLATE_NOOP("FullscreenUI", "Sound Effects");
TRANSLATE_NOOP("FullscreenUI", "Enable In-Game Overlays");
TRANSLATE_NOOP("FullscreenUI", "Encore Mode");
TRANSLATE_NOOP("FullscreenUI", "Spectator Mode");
TRANSLATE_NOOP("FullscreenUI", "Test Unofficial Achievements");
TRANSLATE_NOOP("FullscreenUI", "Notification Sound");
TRANSLATE_NOOP("FullscreenUI", "Select Notification Sound");
TRANSLATE_NOOP("FullscreenUI", "Unlock Sound");
TRANSLATE_NOOP("FullscreenUI", "Select Unlock Sound");
TRANSLATE_NOOP("FullscreenUI", "Leaderboard Submit Sound");
TRANSLATE_NOOP("FullscreenUI", "Select Leaderboard Submit Sound");
TRANSLATE_NOOP("FullscreenUI", "Username: {}");
TRANSLATE_NOOP("FullscreenUI", "Login token generated on {}");
TRANSLATE_NOOP("FullscreenUI", "Logout");

View File

@@ -89,6 +89,8 @@ static std::atomic_bool s_imgui_wants_keyboard{false};
static std::atomic_bool s_imgui_wants_mouse{false};
static std::atomic_bool s_imgui_wants_text{false};
static bool s_gamepad_swap_noth_west = false;
// mapping of host key -> imgui key
static std::unordered_map<u32, ImGuiKey> s_imgui_key_map;
@@ -488,7 +490,7 @@ ImFont* ImGuiManager::AddFixedFont(float size)
bool ImGuiManager::AddIconFonts(float size)
{
// clang-format off
static constexpr ImWchar range_fa[] = { 0xe06f,0xe06f,0xf002,0xf002,0xf005,0xf005,0xf007,0xf007,0xf00c,0xf00e,0xf011,0xf011,0xf013,0xf013,0xf017,0xf017,0xf019,0xf019,0xf021,0xf023,0xf025,0xf028,0xf02b,0xf02b,0xf02e,0xf02e,0xf030,0xf030,0xf03a,0xf03a,0xf03d,0xf03e,0xf04b,0xf04c,0xf04e,0xf04e,0xf050,0xf050,0xf052,0xf052,0xf05a,0xf05a,0xf05e,0xf05e,0xf063,0xf063,0xf067,0xf067,0xf06a,0xf06a,0xf06e,0xf06e,0xf071,0xf071,0xf077,0xf078,0xf07b,0xf07c,0xf084,0xf084,0xf091,0xf091,0xf0ac,0xf0ad,0xf0b0,0xf0b0,0xf0c5,0xf0c5,0xf0c7,0xf0c8,0xf0cb,0xf0cb,0xf0d0,0xf0d0,0xf0dc,0xf0dc,0xf0e2,0xf0e2,0xf0eb,0xf0eb,0xf0f3,0xf0f3,0xf0fe,0xf0fe,0xf11b,0xf11c,0xf120,0xf121,0xf129,0xf12a,0xf140,0xf140,0xf14a,0xf14a,0xf15b,0xf15b,0xf15d,0xf15d,0xf187,0xf188,0xf191,0xf192,0xf1b3,0xf1b3,0xf1de,0xf1de,0xf1e6,0xf1e6,0xf1ea,0xf1eb,0xf1f8,0xf1f8,0xf1fc,0xf1fc,0xf21e,0xf21e,0xf245,0xf245,0xf26c,0xf26c,0xf279,0xf279,0xf2bd,0xf2bd,0xf2db,0xf2db,0xf2f2,0xf2f2,0xf302,0xf302,0xf3c1,0xf3c1,0xf3fd,0xf3fd,0xf410,0xf410,0xf462,0xf462,0xf466,0xf466,0xf4e2,0xf4e2,0xf51f,0xf51f,0xf545,0xf545,0xf54c,0xf54c,0xf553,0xf553,0xf56d,0xf56d,0xf5a2,0xf5a2,0xf65d,0xf65e,0xf6a9,0xf6a9,0xf70e,0xf70e,0xf756,0xf756,0xf780,0xf780,0xf794,0xf794,0xf815,0xf815,0xf84c,0xf84c,0xf8cc,0xf8cc,0x0,0x0 };
static constexpr ImWchar range_fa[] = { 0xe06f,0xe06f,0xf001,0xf002,0xf005,0xf005,0xf007,0xf007,0xf00c,0xf00e,0xf011,0xf011,0xf013,0xf013,0xf017,0xf017,0xf019,0xf019,0xf021,0xf023,0xf025,0xf028,0xf02b,0xf02b,0xf02e,0xf02e,0xf030,0xf030,0xf03a,0xf03a,0xf03d,0xf03e,0xf04b,0xf04c,0xf04e,0xf04e,0xf050,0xf050,0xf052,0xf052,0xf05a,0xf05a,0xf05e,0xf05e,0xf063,0xf063,0xf067,0xf067,0xf06a,0xf06a,0xf06e,0xf06e,0xf071,0xf071,0xf077,0xf078,0xf07b,0xf07c,0xf084,0xf084,0xf091,0xf091,0xf0ac,0xf0ad,0xf0b0,0xf0b0,0xf0c5,0xf0c5,0xf0c7,0xf0c8,0xf0cb,0xf0cb,0xf0d0,0xf0d0,0xf0dc,0xf0dc,0xf0e2,0xf0e2,0xf0eb,0xf0eb,0xf0f3,0xf0f3,0xf0fe,0xf0fe,0xf11b,0xf11c,0xf120,0xf121,0xf129,0xf12a,0xf140,0xf140,0xf14a,0xf14a,0xf15b,0xf15b,0xf15d,0xf15d,0xf187,0xf188,0xf191,0xf192,0xf1b3,0xf1b3,0xf1de,0xf1de,0xf1e6,0xf1e6,0xf1ea,0xf1eb,0xf1f8,0xf1f8,0xf1fc,0xf1fc,0xf21e,0xf21e,0xf245,0xf245,0xf26c,0xf26c,0xf279,0xf279,0xf2bd,0xf2bd,0xf2db,0xf2db,0xf2f2,0xf2f2,0xf302,0xf302,0xf3c1,0xf3c1,0xf3fd,0xf3fd,0xf410,0xf410,0xf462,0xf462,0xf466,0xf466,0xf4e2,0xf4e2,0xf51f,0xf51f,0xf545,0xf545,0xf54c,0xf54c,0xf553,0xf553,0xf56d,0xf56d,0xf5a2,0xf5a2,0xf65d,0xf65e,0xf6a9,0xf6a9,0xf70e,0xf70e,0xf756,0xf756,0xf780,0xf780,0xf794,0xf794,0xf815,0xf815,0xf84c,0xf84c,0xf8cc,0xf8cc,0x0,0x0 };
static constexpr ImWchar range_pf[] = { 0x2198,0x2199,0x219e,0x21a7,0x21b0,0x21b3,0x21ba,0x21c3,0x21ce,0x21ce,0x21d0,0x21d4,0x21dc,0x21dd,0x21e0,0x21e3,0x21e6,0x21e8,0x21f3,0x21f3,0x21f7,0x21f8,0x21fa,0x21fb,0x2206,0x2208,0x221a,0x221a,0x227a,0x227d,0x22bf,0x22c8,0x2349,0x2349,0x235a,0x235e,0x2360,0x2361,0x2364,0x2367,0x237a,0x237b,0x237d,0x237d,0x237f,0x237f,0x23b2,0x23b5,0x23cc,0x23cc,0x23f4,0x23f7,0x2427,0x243a,0x243d,0x243d,0x2443,0x2443,0x2460,0x246b,0x248f,0x248f,0x24f5,0x24fd,0x24ff,0x24ff,0x2605,0x2605,0x2699,0x2699,0x278a,0x278e,0xe000,0xe001,0xff21,0xff3a,0x0,0x0 };
// clang-format on
@@ -959,7 +961,15 @@ bool ImGuiManager::ProcessGenericInputEvent(GenericInputBinding key, InputLayout
return false;
MTGS::RunOnGSThread(
[key = key_map[static_cast<u32>(key)], value, layout]() {
[key = key_map[static_cast<u32>(key)], value, layout]() mutable {
if (s_gamepad_swap_noth_west)
{
if (key == ImGuiKey_GamepadFaceUp)
key = ImGuiKey_GamepadFaceLeft;
else if (key == ImGuiKey_GamepadFaceLeft)
key = ImGuiKey_GamepadFaceUp;
}
ImGuiFullscreen::ReportGamepadLayout(layout);
ImGui::GetIO().AddKeyAnalogEvent(key, (value > 0.0f), value);
});
@@ -967,6 +977,16 @@ bool ImGuiManager::ProcessGenericInputEvent(GenericInputBinding key, InputLayout
return s_imgui_wants_keyboard.load(std::memory_order_acquire);
}
void ImGuiManager::SwapGamepadNorthWest(bool value)
{
s_gamepad_swap_noth_west = value;
}
bool ImGuiManager::IsGamepadNorthWestSwapped()
{
return s_gamepad_swap_noth_west;
}
void ImGuiManager::CreateSoftwareCursorTextures()
{
for (u32 i = 0; i < InputManager::MAX_POINTER_DEVICES; i++)

View File

@@ -97,6 +97,12 @@ namespace ImGuiManager
/// Called on the CPU thread when any input event fires. Allows imgui to take over controller navigation.
bool ProcessGenericInputEvent(GenericInputBinding key, InputLayout layout, float value);
/// Called to swap North/West gamepad buttons within ImGui
void SwapGamepadNorthWest(bool value);
/// Checks if the North/West gamepad buttons are swapped within ImGui
bool IsGamepadNorthWestSwapped();
/// Sets an image and scale for a software cursor. Software cursors can be used for things like crosshairs.
void SetSoftwareCursor(u32 index, std::string image_path, float image_scale, u32 multiply_color = 0xFFFFFF);
bool HasSoftwareCursor(u32 index);

View File

@@ -230,7 +230,7 @@ __ri void ImGuiManager::DrawPerformanceOverlay(float& position_y, float scale, f
// GPU
text.clear();
text.append_format("GPU: {}", g_gs_device->GetName());
text.append_format("GPU: {}{}", g_gs_device->GetName(), GSConfig.UseDebugDevice ? " (Debug)" : "");
DRAW_LINE(fixed_font, text.c_str(), IM_COL32(255, 255, 255, 255));
}

View File

@@ -6,6 +6,8 @@
#include "Input/InputManager.h"
#include "Host.h"
#include "ImGui/FullscreenUI.h"
#include "common/Assertions.h"
#include "common/Console.h"
#include "common/Error.h"
@@ -700,6 +702,20 @@ std::optional<InputBindingKey> SDLInputSource::ParseKeyString(const std::string_
TRANSLATE("SDLInputSource", "As part of our upgrade to SDL3, we've had to migrate your binds\n"
"Your controller did not match the Xbox layout and may need rebinding\n"
"Please verify your controller settings and amend if required"));
// Also apply BPM setting for legacy binds
// We assume this is a Nintendo controller, BPM will check if it is
// Defer this, as we are probably under a setting lock
Host::RunOnCPUThread([] {
if (!Host::ContainsBaseSettingValue("UI", "SDL2NintendoLayout"))
{
Host::SetBaseStringSettingValue("UI", "SDL2NintendoLayout", "auto");
Host::CommitBaseSettingChanges();
// Get FSUI to recheck setting
if (FullscreenUI::IsInitialized())
FullscreenUI::GamepadLayoutChanged();
}
});
}
key.data = pos;
}

View File

@@ -1830,6 +1830,9 @@ Pcsx2Config::AchievementsOptions::AchievementsOptions()
Notifications = true;
LeaderboardNotifications = true;
SoundEffects = true;
InfoSound = true;
UnlockSound = true;
LBSubmitSound = true;
Overlays = true;
}
@@ -1837,6 +1840,15 @@ void Pcsx2Config::AchievementsOptions::LoadSave(SettingsWrapper& wrap)
{
SettingsWrapSection("Achievements");
if (InfoSoundName.empty())
InfoSoundName = Path::Combine(EmuFolders::Resources, DEFAULT_INFO_SOUND_NAME);
if (UnlockSoundName.empty())
UnlockSoundName = Path::Combine(EmuFolders::Resources, DEFAULT_UNLOCK_SOUND_NAME);
if (LBSubmitSoundName.empty())
LBSubmitSoundName = Path::Combine(EmuFolders::Resources, DEFAULT_LBSUBMIT_SOUND_NAME);
SettingsWrapBitBool(Enabled);
SettingsWrapBitBoolEx(HardcoreMode, "ChallengeMode");
SettingsWrapBitBool(EncoreMode);
@@ -1845,9 +1857,15 @@ void Pcsx2Config::AchievementsOptions::LoadSave(SettingsWrapper& wrap)
SettingsWrapBitBool(Notifications);
SettingsWrapBitBool(LeaderboardNotifications);
SettingsWrapBitBool(SoundEffects);
SettingsWrapBitBool(InfoSound);
SettingsWrapBitBool(UnlockSound);
SettingsWrapBitBool(LBSubmitSound);
SettingsWrapBitBool(Overlays);
SettingsWrapEntry(NotificationsDuration);
SettingsWrapEntry(LeaderboardsDuration);
SettingsWrapEntry(InfoSoundName);
SettingsWrapEntry(UnlockSoundName);
SettingsWrapEntry(LBSubmitSoundName);
if (wrap.IsLoading())
{
@@ -1877,6 +1895,7 @@ Pcsx2Config::Pcsx2Config()
EnableRecordingTools = true;
EnableGameFixes = true;
InhibitScreensaver = true;
UseSavestateSelector = true;
BackupSavestate = true;
WarnAboutUnsafeSettings = true;
ManuallySetRealTimeClock = false;

View File

@@ -15,7 +15,7 @@
#include "MTVU.h"
#include "VMManager.h"
static const float UPDATE_INTERVAL = 0.25f;
static const float UPDATE_INTERVAL = 0.5f;
static float s_fps = 0.0f;
static float s_internal_fps = 0.0f;

View File

@@ -3,4 +3,4 @@
/// Version number for GS and other shaders. Increment whenever any of the contents of the
/// shaders change, to invalidate the cache.
static constexpr u32 SHADER_CACHE_VERSION = 60;
static constexpr u32 SHADER_CACHE_VERSION = 61;

View File

@@ -3173,6 +3173,11 @@ void VMManager::WarnAboutUnsafeSettings()
append(ICON_FA_IMAGES,
TRANSLATE_SV("VMManager", "Mipmapping is disabled. This may break rendering in some games."));
}
if (EmuConfig.GS.UseDebugDevice)
{
append(ICON_FA_BUG,
TRANSLATE_SV("VMManager", "Debug device is enabled. This will massively reduce performance."));
}
static bool render_change_warn = false;
if (EmuConfig.GS.Renderer != GSRendererType::Auto && EmuConfig.GS.Renderer != GSRendererType::SW && !render_change_warn)
{