Compare commits

...

65 Commits

Author SHA1 Message Date
EXtremeExploit
559e4e75eb GameDB: Add memcard filters for Mortal Kombat Armageddon Premium 2025-04-18 10:10:16 -04:00
TheLastRar
8ae84614d5 SDLInputSource: Support auto mapping pressure sense buttons
Also provide UI strings and icons
2025-04-18 10:09:48 -04:00
TheLastRar
18a7e8b22c SDLInputSource: Enable support for the Sixaxis driver on Windows 2025-04-18 10:09:48 -04:00
Immersion95
01120f6120 GameDB: Adds Software FMV hack to Soulcalibur 2/3 Games
Fixes https://github.com/PCSX2/pcsx2/issues/2852
2025-04-18 02:44:08 +02:00
TheLastRar
07be6bb5ae DEV9: Ignore UDP socket ICMP errors on recv
These where already ignored on send
2025-04-18 02:39:06 +02:00
TheLastRar
39b4905ef1 DEV9: Fix race condition when handling closed socket connections 2025-04-18 02:39:06 +02:00
TheLastRar
6c49a5aa9d DEV9: Fix race condition in UDP sockets 2025-04-18 02:39:06 +02:00
TheLastRar
aaeff2ea0f DEV9: Deduplicate some UDP sockets code 2025-04-18 02:39:06 +02:00
PCSX2 Bot
cd48e78667 [ci skip] Qt: Update Base Translation. 2025-04-18 02:28:36 +02:00
KamFretoZ
f2ab4e840e Qt: Change Default Theme 2025-04-18 02:28:15 +02:00
dependabot[bot]
9a476f8283 Bump @octokit/request and @octokit/plugin-throttling
Bumps [@octokit/request](https://github.com/octokit/request.js) to 9.2.2 and updates ancestor dependency [@octokit/plugin-throttling](https://github.com/octokit/plugin-throttling.js). These dependencies need to be updated together.


Updates `@octokit/request` from 5.6.2 to 9.2.2
- [Release notes](https://github.com/octokit/request.js/releases)
- [Commits](https://github.com/octokit/request.js/compare/v5.6.2...v9.2.2)

Updates `@octokit/plugin-throttling` from 3.5.2 to 9.6.0
- [Release notes](https://github.com/octokit/plugin-throttling.js/releases)
- [Commits](https://github.com/octokit/plugin-throttling.js/compare/v3.5.2...v9.6.0)

---
updated-dependencies:
- dependency-name: "@octokit/request"
  dependency-version: 9.2.2
  dependency-type: indirect
- dependency-name: "@octokit/plugin-throttling"
  dependency-version: 9.6.0
  dependency-type: direct:production
...

Signed-off-by: dependabot[bot] <support@github.com>
2025-04-17 19:32:38 -04:00
lightningterror
8e24ad724c CDVD: Adjust ram requirements when precaching. 2025-04-17 18:59:14 -04:00
TheLastRar
c70aba2ca5 Common: Allow shared reading of log files 2025-04-17 18:57:36 -04:00
refractionpcsx2
c6a20961b8 GS/HW: Improve quad detection on triangle strips 2025-04-17 18:54:33 -04:00
refractionpcsx2
4741354883 GS/HW: Clamp native scaling texture read size to texture size
Fixes Transformers light rays
2025-04-17 18:54:33 -04:00
refractionpcsx2
a3051f5d58 GS/HW: More RT in RT regression fixes/improvements 2025-04-17 18:54:33 -04:00
refractionpcsx2
730207e75b GS/HW: Do not set a source region when using channel shuffles or tex is rt 2025-04-17 18:54:33 -04:00
refractionpcsx2
27e067889d GS/HW: Try to improve first barrier placement for Metal, Vulkan and OGL 2025-04-17 18:54:33 -04:00
refractionpcsx2
22c9433c1c GS/HW: Split out invalidation in case RT processing invalidates Z, causing a use after free 2025-04-17 18:54:33 -04:00
refractionpcsx2
c6b558cb3d GS/HW: Fix up source region behaviour 2025-04-17 18:54:33 -04:00
refractionpcsx2
a6d5598c08 GS/HW: More RT in RT regression fixes 2025-04-17 18:54:33 -04:00
refractionpcsx2
13ee2abeef GS/HW: Fix some clear behaviour 2025-04-17 18:54:33 -04:00
refractionpcsx2
ca9c841477 GS/HW: Attempt to reduce the load of copies for offset Z 2025-04-17 18:54:33 -04:00
refractionpcsx2
0dbae3c46c GS/HW: Reduce number of targets in pool when doing channels shuffles 2025-04-17 18:54:33 -04:00
refractionpcsx2
045bcbc7da GS/HW: More RT in RT regression fixes and adjustments
Restored the Z clear CRC hack for Battlefield 2, it's probably the least invasive one and the most difficult one to emulate, it was still problematic.
2025-04-17 18:54:33 -04:00
refractionpcsx2
9f98e28b08 GS/HW: Fix Z Tex in RT regions + read back sources for SW if needed 2025-04-17 18:54:33 -04:00
refractionpcsx2
59dfbae9b4 GS/HW: Disable per page split shuffle when RT in RT is enabled 2025-04-17 18:54:33 -04:00
refractionpcsx2
3f0250957b GS/HW: Fix more regressions with RT in RT 2025-04-17 18:54:33 -04:00
refractionpcsx2
73595d93f3 GS/HW: Fix some format conversion scaling problems 2025-04-17 18:54:33 -04:00
refractionpcsx2
19b8755c89 GS/HW: Support RT in RT in SW renderer fallback check 2025-04-17 18:54:33 -04:00
refractionpcsx2
14aad730de GS: Code cleanup at the behest of Const-Man 2025-04-17 18:54:33 -04:00
refractionpcsx2
6c7eec5778 GS/HW: Don't allow Tex in RT if not contained 2025-04-17 18:54:33 -04:00
refractionpcsx2
2c5ce5763a GS/HW: Intercept excessively large clears 2025-04-17 18:54:33 -04:00
refractionpcsx2
b568e1387a GS/HW: Allow offsetting in to a target if full contained. 2025-04-17 18:54:33 -04:00
refractionpcsx2
85bd46e457 GameDB-GS/HW: Remove Battlefield 2 CRC hacks, add Tex Inside RT instead 2025-04-17 18:54:33 -04:00
refractionpcsx2
bd4a77992e GS/HW: Predict valid sizes based on repeated draws and scissor
- this should be okay/limited to certain situations like Battlefield 2. Scissor isn't 100% guaranteed to be right, but it's probably better than nothing.
2025-04-17 18:54:33 -04:00
refractionpcsx2
a8750ce8ad GS/HW: Check all overlapping pages when clearing sources 2025-04-17 18:54:33 -04:00
refractionpcsx2
4e8887c80b GameDB: Adjust fixes for games affected by RT in RT 2025-04-17 18:54:33 -04:00
refractionpcsx2
c38a0cdec9 GS/HW: Don't update TBP on targets + make target src's temporary 2025-04-17 18:54:33 -04:00
refractionpcsx2
6f961edcb1 GS/HW: Remove no longer required CRCs 2025-04-17 18:54:33 -04:00
refractionpcsx2
bdd9f30404 GS: Add CRC hack for Guitar Hero 3 to handle crowds 2025-04-17 18:54:33 -04:00
refractionpcsx2
f94d5faaf2 GS/HW: Further fixes and rewrite of AlignedRectTranslate 2025-04-17 18:54:33 -04:00
refractionpcsx2
c1ffd93f28 GS/HW: Fix up shuffle behaviour and affected areas
- Channel shuffles now check how many pages require drawing before doing the shuffle.
- Split texture shuffles don't create new targets with bad valid areas.
2025-04-17 18:54:33 -04:00
refractionpcsx2
05bf7af859 GS/HW: Further fixes to HW renderer behaviour 2025-04-17 18:54:33 -04:00
refractionpcsx2
eae359a3b8 GS/HW: Don't interfere with Tales/Urban Chaos HLE shuffles 2025-04-17 18:54:33 -04:00
refractionpcsx2
2156906341 GS/HW: Allow 1:1 quads to be optimized for textures. Fixes for shuffles 2025-04-17 18:54:33 -04:00
refractionpcsx2
e7bd669362 GS/HW: Centralize new target resizing calls to fix statistics/tidy up
Also add an override for GSVector4i loadl to take a GSVector2i
2025-04-17 18:54:33 -04:00
refractionpcsx2
17ac5b5e06 GS/HW: Fixes for Tex in RT and shuffle detection 2025-04-17 18:54:33 -04:00
refractionpcsx2
671cc753b5 GS/HW: Sync depth texture information when updating dst_match 2025-04-17 18:54:33 -04:00
refractionpcsx2
fd81b47413 GS/HW: Fix some back to back shuffles and inside source invalidation 2025-04-17 18:54:33 -04:00
refractionpcsx2
710b07a857 GS/HW: Fix offset Z channel shuffle hazard. Adjust Tekken 5 CRC 2025-04-17 18:54:33 -04:00
refractionpcsx2
5b93d2642b GS/HW: More changes some regressions 2025-04-17 18:54:33 -04:00
refractionpcsx2
38d792fd97 GS/HW: More alterations for new RT in RT system 2025-04-17 18:54:33 -04:00
refractionpcsx2
fed266f5ac GS/HW: Fixes to texture is target offsets 2025-04-17 18:54:33 -04:00
refractionpcsx2
a547d10ab9 GS/HW: Further fixes for RT in RT changes in behaviour 2025-04-17 18:54:33 -04:00
refractionpcsx2
4cc6043737 GS/HW: Further RT in RT changes to improve compatibility 2025-04-17 18:54:33 -04:00
refractionpcsx2
0a42313b6f GS/HW: Further fixes to RT in RT - Still a ways to go... 2025-04-17 18:54:33 -04:00
refractionpcsx2
0b53f541d1 GS/HW: Initial work implementing RT in RT support 2025-04-17 18:54:33 -04:00
PCSX2 Bot
ddd17b18d7 [ci skip] Qt: Update Base Translation. 2025-04-16 02:02:30 +02:00
KamFretoZ
915f4cc618 Qt: Update Game type and flag icons 2025-04-16 01:44:59 +02:00
KamFretoZ
d4d9b3e461 Qt: Add SVG compats star icon
Qt: Center compatibility stars icon
2025-04-16 01:44:59 +02:00
KamFretoZ
49f5221170 Qt: Add SVG regional flags 2025-04-16 01:44:59 +02:00
KamFretoZ
96459090a6 Qt: Change game list disc icon to its svg counterpart 2025-04-16 01:44:59 +02:00
JordanTheToaster
ccc8b38b77 GameDB: Switch Rule of Rose to SoftwareFMV 2025-04-16 01:41:23 +02:00
PCSX2 Bot
c6d1c8063b [ci skip] Qt: Update Base Translation. 2025-04-15 02:05:23 +02:00
123 changed files with 5145 additions and 1999 deletions

View File

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MIT License
Copyright (c) 2021 Twitter
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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@@ -767,7 +767,7 @@ float4 ps_color(PS_INPUT input)
float4 T = sample_color(st, input.t.w);
#endif
if (PS_SHUFFLE && !PS_SHUFFLE_SAME && !PS_READ16_SRC)
if (PS_SHUFFLE && !PS_SHUFFLE_SAME && !PS_READ16_SRC && !(PS_PROCESS_BA == SHUFFLE_READWRITE && PS_PROCESS_RG == SHUFFLE_READWRITE))
{
uint4 denorm_c_before = uint4(T);
if (PS_PROCESS_BA & SHUFFLE_READ)
@@ -1086,7 +1086,7 @@ PS_OUTPUT ps_main(PS_INPUT input)
if (PS_SHUFFLE)
{
if (!PS_SHUFFLE_SAME && !PS_READ16_SRC)
if (!PS_SHUFFLE_SAME && !PS_READ16_SRC && !(PS_PROCESS_BA == SHUFFLE_READWRITE && PS_PROCESS_RG == SHUFFLE_READWRITE))
{
uint4 denorm_c_after = uint4(C);
if (PS_PROCESS_BA & SHUFFLE_READ)
@@ -1127,11 +1127,8 @@ PS_OUTPUT ps_main(PS_INPUT input)
{
if (PS_PROCESS_BA == SHUFFLE_READWRITE && PS_PROCESS_RG == SHUFFLE_READWRITE)
{
C.rb = C.br;
float g_temp = C.g;
C.g = C.a;
C.a = g_temp;
C.br = C.rb;
C.ag = C.ga;
}
else if(PS_PROCESS_BA & SHUFFLE_READ)
{

View File

@@ -679,7 +679,7 @@ vec4 ps_color()
vec4 T = sample_color(st);
#endif
#if PS_SHUFFLE && !PS_READ16_SRC && !PS_SHUFFLE_SAME
#if PS_SHUFFLE && !PS_READ16_SRC && !PS_SHUFFLE_SAME && !(PS_PROCESS_BA == SHUFFLE_READWRITE && PS_PROCESS_RG == SHUFFLE_READWRITE)
uvec4 denorm_c_before = uvec4(T);
#if (PS_PROCESS_BA & SHUFFLE_READ)
T.r = float((denorm_c_before.b << 3) & 0xF8u);
@@ -1064,7 +1064,7 @@ void ps_main()
#if PS_SHUFFLE
#if !PS_READ16_SRC && !PS_SHUFFLE_SAME
#if !PS_READ16_SRC && !PS_SHUFFLE_SAME && !(PS_PROCESS_BA == SHUFFLE_READWRITE && PS_PROCESS_RG == SHUFFLE_READWRITE)
uvec4 denorm_c_after = uvec4(C);
#if (PS_PROCESS_BA & SHUFFLE_READ)
C.b = float(((denorm_c_after.r >> 3) & 0x1Fu) | ((denorm_c_after.g << 2) & 0xE0u));
@@ -1095,11 +1095,8 @@ void ps_main()
C.ga = vec2(float((denorm_c.g >> 6) | ((denorm_c.b >> 3) << 2) | (denorm_TA.x & 0x80u)));
#elif PS_SHUFFLE_ACROSS
#if(PS_PROCESS_BA == SHUFFLE_READWRITE && PS_PROCESS_RG == SHUFFLE_READWRITE)
C.rb = C.br;
float g_temp = C.g;
C.g = C.a;
C.a = g_temp;
C.br = C.rb;
C.ag = C.ga;
#elif(PS_PROCESS_BA & SHUFFLE_READ)
C.rb = C.bb;
C.ga = C.aa;

View File

@@ -946,7 +946,7 @@ vec4 ps_color()
vec4 T = sample_color(st);
#endif
#if PS_SHUFFLE && !PS_READ16_SRC && !PS_SHUFFLE_SAME
#if PS_SHUFFLE && !PS_READ16_SRC && !PS_SHUFFLE_SAME && !(PS_PROCESS_BA == SHUFFLE_READWRITE && PS_PROCESS_RG == SHUFFLE_READWRITE)
uvec4 denorm_c_before = uvec4(T);
#if (PS_PROCESS_BA & SHUFFLE_READ)
T.r = float((denorm_c_before.b << 3) & 0xF8u);
@@ -1332,7 +1332,7 @@ void main()
ps_blend(C, alpha_blend);
#if PS_SHUFFLE
#if !PS_READ16_SRC && !PS_SHUFFLE_SAME
#if !PS_READ16_SRC && !PS_SHUFFLE_SAME && !(PS_PROCESS_BA == SHUFFLE_READWRITE && PS_PROCESS_RG == SHUFFLE_READWRITE)
uvec4 denorm_c_after = uvec4(C);
#if (PS_PROCESS_BA & SHUFFLE_READ)
C.b = float(((denorm_c_after.r >> 3) & 0x1Fu) | ((denorm_c_after.g << 2) & 0xE0u));
@@ -1343,8 +1343,6 @@ void main()
#endif
#endif
// Special case for 32bit input and 16bit output, shuffle used by The Godfather
#if PS_SHUFFLE_SAME
#if (PS_PROCESS_BA & SHUFFLE_READ)
@@ -1362,11 +1360,8 @@ void main()
// Write RB part. Mask will take care of the correct destination
#elif PS_SHUFFLE_ACROSS
#if(PS_PROCESS_BA == SHUFFLE_READWRITE && PS_PROCESS_RG == SHUFFLE_READWRITE)
C.rb = C.br;
float g_temp = C.g;
C.g = C.a;
C.a = g_temp;
C.br = C.rb;
C.ag = C.ga;
#elif(PS_PROCESS_BA & SHUFFLE_READ)
C.rb = C.bb;
C.ga = C.aa;

View File

@@ -342,7 +342,7 @@ bool Log::SetFileOutputLevel(LOGLEVEL level, std::string path)
if (!s_file_handle || s_file_path != path)
{
s_file_handle.reset();
s_file_handle = FileSystem::OpenManagedCFile(path.c_str(), "wb");
s_file_handle = FileSystem::OpenManagedSharedCFile(path.c_str(), "wb", FileSystem::FileShareMode::DenyWrite);
if (s_file_handle)
{
s_file_path = std::move(path);

View File

@@ -181,6 +181,10 @@ private:
extern u64 GetTickFrequency();
extern u64 GetCPUTicks();
extern u64 GetPhysicalMemory();
#ifdef _WIN32
// TODO: Someone do linux/mac.
extern u64 GetAvailablePhysicalMemory();
#endif
/// Spin for a short period of time (call while spinning waiting for a lock)
/// Returns the approximate number of ns that passed
extern u32 ShortSpin();

View File

@@ -57,6 +57,14 @@ u64 GetPhysicalMemory()
return status.ullTotalPhys;
}
u64 GetAvailablePhysicalMemory()
{
MEMORYSTATUSEX status;
status.dwLength = sizeof(status);
GlobalMemoryStatusEx(&status);
return status.ullAvailPhys;
}
// Calculates the Windows OS Version and processor architecture, and returns it as a
// human-readable string. :)
std::string GetOSVersionString()

View File

@@ -558,18 +558,18 @@ QIcon GameListModel::getIconForType(GameList::EntryType type)
{
case GameList::EntryType::PS2Disc:
case GameList::EntryType::PS1Disc:
return QIcon(QStringLiteral(":/icons/media-optical-24.png"));
return QIcon::fromTheme("disc-2-line");
case GameList::EntryType::ELF:
default:
return QIcon(QStringLiteral(":/icons/applications-system-24.png"));
return QIcon::fromTheme("file-settings-line");
}
}
QIcon GameListModel::getIconForRegion(GameList::Region region)
{
return QIcon(
QStringLiteral("%1/icons/flags/%2.png").arg(QtHost::GetResourcesBasePath()).arg(GameList::RegionToString(region)));
QStringLiteral("%1/icons/flags/%2.svg").arg(QtHost::GetResourcesBasePath()).arg(GameList::RegionToString(region)));
}
void GameListModel::loadThemeSpecificImages()
@@ -587,7 +587,7 @@ void GameListModel::loadCommonImages()
const QString base_path(QtHost::GetResourcesBasePath());
for (u32 i = 1; i < GameList::CompatibilityRatingCount; i++)
m_compatibility_pixmaps[i].load(QStringLiteral("%1/icons/star-%2.png").arg(base_path).arg(i - 1));
m_compatibility_pixmaps[i].load(QStringLiteral("%1/icons/star-%2.svg").arg(base_path).arg(i - 1));
m_placeholder_pixmap.load(QStringLiteral("%1/cover-placeholder.png").arg(base_path));
}

View File

@@ -223,6 +223,7 @@ void GameListWidget::initialize()
m_table_view->setVerticalScrollMode(QAbstractItemView::ScrollMode::ScrollPerPixel);
m_table_view->setItemDelegateForColumn(0, new GameListIconStyleDelegate(this));
m_table_view->setItemDelegateForColumn(8, new GameListIconStyleDelegate(this));
m_table_view->setItemDelegateForColumn(9, new GameListIconStyleDelegate(this));
loadTableViewColumnVisibilitySettings();
loadTableViewColumnSortSettings();

View File

@@ -81,31 +81,31 @@ void BIOSSettingsWidget::populateList(QTreeWidget* list, const std::string& dire
switch (bios_region)
{
case 0: // Japan
item->setIcon(0, QIcon(QStringLiteral("%1/icons/flags/NTSC-J.png").arg(res_path)));
item->setIcon(0, QIcon(QStringLiteral("%1/icons/flags/NTSC-J.svg").arg(res_path)));
break;
case 1: // USA
item->setIcon(0, QIcon(QStringLiteral("%1/icons/flags/NTSC-U.png").arg(res_path)));
item->setIcon(0, QIcon(QStringLiteral("%1/icons/flags/NTSC-U.svg").arg(res_path)));
break;
case 2: // Europe
item->setIcon(0, QIcon(QStringLiteral("%1/icons/flags/PAL-E.png").arg(res_path)));
item->setIcon(0, QIcon(QStringLiteral("%1/icons/flags/PAL-E.svg").arg(res_path)));
break;
case 3: // Oceania
item->setIcon(0, QIcon(QStringLiteral("%1/icons/flags/PAL-A.png").arg(res_path)));
item->setIcon(0, QIcon(QStringLiteral("%1/icons/flags/PAL-A.svg").arg(res_path)));
break;
case 4: // Asia
item->setIcon(0, QIcon(QStringLiteral("%1/icons/flags/NTSC-HK.png").arg(res_path)));
item->setIcon(0, QIcon(QStringLiteral("%1/icons/flags/NTSC-HK.svg").arg(res_path)));
break;
case 5: // Russia
item->setIcon(0, QIcon(QStringLiteral("%1/icons/flags/PAL-R.png").arg(res_path)));
item->setIcon(0, QIcon(QStringLiteral("%1/icons/flags/PAL-R.svg").arg(res_path)));
break;
case 6: // China
item->setIcon(0, QIcon(QStringLiteral("%1/icons/flags/NTSC-C.png").arg(res_path)));
item->setIcon(0, QIcon(QStringLiteral("%1/icons/flags/NTSC-C.svg").arg(res_path)));
break;
case 7: // Mexico, flag is missing
@@ -114,7 +114,7 @@ void BIOSSettingsWidget::populateList(QTreeWidget* list, const std::string& dire
case 9: // Test
case 10: // Free
default:
item->setIcon(0, QIcon(QStringLiteral("%1/icons/flags/NTSC-J.png").arg(res_path)));
item->setIcon(0, QIcon(QStringLiteral("%1/icons/flags/NTSC-J.svg").arg(res_path)));
break;
}

View File

@@ -33,7 +33,7 @@ GameSummaryWidget::GameSummaryWidget(const GameList::Entry* entry, SettingsWindo
for (int i = 0; i < m_ui.region->count(); i++)
{
m_ui.region->setItemIcon(i,
QIcon(QStringLiteral("%1/icons/flags/%2.png").arg(base_path).arg(GameList::RegionToString(static_cast<GameList::Region>(i)))));
QIcon(QStringLiteral("%1/icons/flags/%2.svg").arg(base_path).arg(GameList::RegionToString(static_cast<GameList::Region>(i)))));
}
m_entry_path = entry->path;

View File

@@ -7,12 +7,12 @@
<x>0</x>
<y>0</y>
<width>641</width>
<height>467</height>
<height>573</height>
</rect>
</property>
<layout class="QFormLayout" name="detailsFormLayout">
<property name="fieldGrowthPolicy">
<enum>QFormLayout::ExpandingFieldsGrow</enum>
<enum>QFormLayout::FieldGrowthPolicy::ExpandingFieldsGrow</enum>
</property>
<property name="leftMargin">
<number>0</number>
@@ -27,14 +27,14 @@
<number>0</number>
</property>
<item row="0" column="0">
<widget class="QLabel" name="label_4">
<widget class="QLabel" name="label_title">
<property name="text">
<string>Title:</string>
</property>
</widget>
</item>
<item row="0" column="1">
<layout class="QHBoxLayout" name="horizontalLayout_7">
<layout class="QHBoxLayout" name="titleLayout">
<item>
<widget class="QLineEdit" name="title">
<property name="placeholderText">
@@ -57,7 +57,7 @@
<item row="1" column="0">
<widget class="QLabel" name="label_titleSort">
<property name="text">
<string extracomment='Name for use in sorting (e.g. "XXX, The" for a game called "The XXX")'>Sorting Title:</string>
<string extracomment="Name for use in sorting (e.g. &quot;XXX, The&quot; for a game called &quot;The XXX&quot;)">Sorting Title:</string>
</property>
</widget>
</item>
@@ -83,7 +83,7 @@
</widget>
</item>
<item row="3" column="0">
<widget class="QLabel" name="label_2">
<widget class="QLabel" name="label_path">
<property name="text">
<string>Path:</string>
</property>
@@ -97,14 +97,14 @@
</widget>
</item>
<item row="4" column="0">
<widget class="QLabel" name="label">
<widget class="QLabel" name="label_serial">
<property name="text">
<string>Serial:</string>
</property>
</widget>
</item>
<item row="4" column="1">
<layout class="QHBoxLayout" name="horizontalLayout_8">
<layout class="QHBoxLayout" name="serialLayout">
<item>
<widget class="QLineEdit" name="serial">
<property name="readOnly">
@@ -125,7 +125,7 @@
</layout>
</item>
<item row="5" column="0">
<widget class="QLabel" name="label_36">
<widget class="QLabel" name="label_crc">
<property name="text">
<string>CRC:</string>
</property>
@@ -139,7 +139,7 @@
</widget>
</item>
<item row="6" column="0">
<widget class="QLabel" name="label_5">
<widget class="QLabel" name="label_type">
<property name="text">
<string>Type:</string>
</property>
@@ -164,8 +164,7 @@
<string>PS2 Disc</string>
</property>
<property name="icon">
<iconset resource="../resources/resources.qrc">
<normaloff>:/icons/media-optical-24.png</normaloff>:/icons/media-optical-24.png</iconset>
<iconset theme="disc-2-line"/>
</property>
</item>
<item>
@@ -173,8 +172,7 @@
<string>PS1 Disc</string>
</property>
<property name="icon">
<iconset resource="../resources/resources.qrc">
<normaloff>:/icons/media-optical-24.png</normaloff>:/icons/media-optical-24.png</iconset>
<iconset theme="disc-2-line"/>
</property>
</item>
<item>
@@ -182,182 +180,181 @@
<string>ELF (PS2 Executable)</string>
</property>
<property name="icon">
<iconset resource="../resources/resources.qrc">
<normaloff>:/icons/applications-system-24.png</normaloff>:/icons/applications-system-24.png</iconset>
<iconset theme="file-settings-line"/>
</property>
</item>
</widget>
</item>
<item row="7" column="0">
<widget class="QLabel" name="label_3">
<widget class="QLabel" name="label_region">
<property name="text">
<string>Region:</string>
</property>
</widget>
</item>
<item row="7" column="1">
<layout class="QHBoxLayout" name="horizontalLayout_6">
<item>
<widget class="QComboBox" name="region">
<property name="sizePolicy">
<sizepolicy hsizetype="Expanding" vsizetype="Fixed">
<horstretch>0</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
<layout class="QHBoxLayout" name="regionLayout">
<item>
<widget class="QComboBox" name="region">
<property name="sizePolicy">
<sizepolicy hsizetype="Expanding" vsizetype="Fixed">
<horstretch>0</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
<item>
<property name="text">
<string extracomment="Leave the code as-is, translate the country's name.">NTSC-B (Brazil)</string>
</property>
<item>
<property name="text">
<string extracomment="Leave the code as-is, translate the country's name.">NTSC-B (Brazil)</string>
</property>
</item>
<item>
<property name="text">
<string extracomment="Leave the code as-is, translate the country's name.">NTSC-C (China)</string>
</property>
</item>
<item>
<property name="text">
<string extracomment="Leave the code as-is, translate the country's name.">NTSC-HK (Hong Kong)</string>
</property>
</item>
<item>
<property name="text">
<string extracomment="Leave the code as-is, translate the country's name.">NTSC-J (Japan)</string>
</property>
</item>
<item>
<property name="text">
<string extracomment="Leave the code as-is, translate the country's name.">NTSC-K (Korea)</string>
</property>
</item>
<item>
<property name="text">
<string extracomment="Leave the code as-is, translate the country's name.">NTSC-T (Taiwan)</string>
</property>
</item>
<item>
<property name="text">
<string extracomment="Leave the code as-is, translate the country's name.">NTSC-U (US)</string>
</property>
</item>
<item>
<property name="text">
<string>Other</string>
</property>
</item>
<item>
<property name="text">
<string extracomment="Leave the code as-is, translate the country's name.">PAL-A (Australia)</string>
</property>
</item>
<item>
<property name="text">
<string extracomment="Leave the code as-is, translate the country's name.">PAL-AF (South Africa)</string>
</property>
</item>
<item>
<property name="text">
<string extracomment="Leave the code as-is, translate the country's name.">PAL-AU (Austria)</string>
</property>
</item>
<item>
<property name="text">
<string extracomment="Leave the code as-is, translate the country's name.">PAL-BE (Belgium)</string>
</property>
</item>
<item>
<property name="text">
<string extracomment="Leave the code as-is, translate the country's name.">PAL-E (Europe/Australia)</string>
</property>
</item>
<item>
<property name="text">
<string extracomment="Leave the code as-is, translate the country's name.">PAL-F (France)</string>
</property>
</item>
<item>
<property name="text">
<string extracomment="Leave the code as-is, translate the country's name.">PAL-FI (Finland)</string>
</property>
</item>
<item>
<property name="text">
<string extracomment="Leave the code as-is, translate the country's name.">PAL-G (Germany)</string>
</property>
</item>
<item>
<property name="text">
<string extracomment="Leave the code as-is, translate the country's name.">PAL-GR (Greece)</string>
</property>
</item>
<item>
<property name="text">
<string extracomment="Leave the code as-is, translate the country's name.">PAL-I (Italy)</string>
</property>
</item>
<item>
<property name="text">
<string extracomment="Leave the code as-is, translate the country's name.">PAL-IN (India)</string>
</property>
</item>
<item>
<property name="text">
<string extracomment="Leave the code as-is, translate the country's name.">PAL-M (Europe/Australia)</string>
</property>
</item>
<item>
<property name="text">
<string extracomment="Leave the code as-is, translate the country's name.">PAL-NL (Netherlands)</string>
</property>
</item>
<item>
<property name="text">
<string extracomment="Leave the code as-is, translate the country's name.">PAL-NO (Norway)</string>
</property>
</item>
<item>
<property name="text">
<string extracomment="Leave the code as-is, translate the country's name.">PAL-P (Portugal)</string>
</property>
</item>
<item>
<property name="text">
<string extracomment="Leave the code as-is, translate the country's name.">PAL-PL (Poland)</string>
</property>
</item>
<item>
<property name="text">
<string extracomment="Leave the code as-is, translate the country's name.">PAL-R (Russia)</string>
</property>
</item>
<item>
<property name="text">
<string extracomment="Leave the code as-is, translate the country's name.">PAL-S (Spain)</string>
</property>
</item>
<item>
<property name="text">
<string extracomment="Leave the code as-is, translate the country's name.">PAL-SC (Scandinavia)</string>
</property>
</item>
<item>
<property name="text">
<string extracomment="Leave the code as-is, translate the country's name.">PAL-SW (Sweden)</string>
</property>
</item>
<item>
<property name="text">
<string extracomment="Leave the code as-is, translate the country's name.">PAL-SWI (Switzerland)</string>
</property>
</item>
<item>
<property name="text">
<string extracomment="Leave the code as-is, translate the country's name.">PAL-UK (United Kingdom)</string>
</property>
</item>
</widget>
</item>
<item>
</item>
<item>
<property name="text">
<string extracomment="Leave the code as-is, translate the country's name.">NTSC-C (China)</string>
</property>
</item>
<item>
<property name="text">
<string extracomment="Leave the code as-is, translate the country's name.">NTSC-HK (Hong Kong)</string>
</property>
</item>
<item>
<property name="text">
<string extracomment="Leave the code as-is, translate the country's name.">NTSC-J (Japan)</string>
</property>
</item>
<item>
<property name="text">
<string extracomment="Leave the code as-is, translate the country's name.">NTSC-K (Korea)</string>
</property>
</item>
<item>
<property name="text">
<string extracomment="Leave the code as-is, translate the country's name.">NTSC-T (Taiwan)</string>
</property>
</item>
<item>
<property name="text">
<string extracomment="Leave the code as-is, translate the country's name.">NTSC-U (US)</string>
</property>
</item>
<item>
<property name="text">
<string>Other</string>
</property>
</item>
<item>
<property name="text">
<string extracomment="Leave the code as-is, translate the country's name.">PAL-A (Australia)</string>
</property>
</item>
<item>
<property name="text">
<string extracomment="Leave the code as-is, translate the country's name.">PAL-AF (South Africa)</string>
</property>
</item>
<item>
<property name="text">
<string extracomment="Leave the code as-is, translate the country's name.">PAL-AU (Austria)</string>
</property>
</item>
<item>
<property name="text">
<string extracomment="Leave the code as-is, translate the country's name.">PAL-BE (Belgium)</string>
</property>
</item>
<item>
<property name="text">
<string extracomment="Leave the code as-is, translate the country's name.">PAL-E (Europe/Australia)</string>
</property>
</item>
<item>
<property name="text">
<string extracomment="Leave the code as-is, translate the country's name.">PAL-F (France)</string>
</property>
</item>
<item>
<property name="text">
<string extracomment="Leave the code as-is, translate the country's name.">PAL-FI (Finland)</string>
</property>
</item>
<item>
<property name="text">
<string extracomment="Leave the code as-is, translate the country's name.">PAL-G (Germany)</string>
</property>
</item>
<item>
<property name="text">
<string extracomment="Leave the code as-is, translate the country's name.">PAL-GR (Greece)</string>
</property>
</item>
<item>
<property name="text">
<string extracomment="Leave the code as-is, translate the country's name.">PAL-I (Italy)</string>
</property>
</item>
<item>
<property name="text">
<string extracomment="Leave the code as-is, translate the country's name.">PAL-IN (India)</string>
</property>
</item>
<item>
<property name="text">
<string extracomment="Leave the code as-is, translate the country's name.">PAL-M (Europe/Australia)</string>
</property>
</item>
<item>
<property name="text">
<string extracomment="Leave the code as-is, translate the country's name.">PAL-NL (Netherlands)</string>
</property>
</item>
<item>
<property name="text">
<string extracomment="Leave the code as-is, translate the country's name.">PAL-NO (Norway)</string>
</property>
</item>
<item>
<property name="text">
<string extracomment="Leave the code as-is, translate the country's name.">PAL-P (Portugal)</string>
</property>
</item>
<item>
<property name="text">
<string extracomment="Leave the code as-is, translate the country's name.">PAL-PL (Poland)</string>
</property>
</item>
<item>
<property name="text">
<string extracomment="Leave the code as-is, translate the country's name.">PAL-R (Russia)</string>
</property>
</item>
<item>
<property name="text">
<string extracomment="Leave the code as-is, translate the country's name.">PAL-S (Spain)</string>
</property>
</item>
<item>
<property name="text">
<string extracomment="Leave the code as-is, translate the country's name.">PAL-SC (Scandinavia)</string>
</property>
</item>
<item>
<property name="text">
<string extracomment="Leave the code as-is, translate the country's name.">PAL-SW (Sweden)</string>
</property>
</item>
<item>
<property name="text">
<string extracomment="Leave the code as-is, translate the country's name.">PAL-SWI (Switzerland)</string>
</property>
</item>
<item>
<property name="text">
<string extracomment="Leave the code as-is, translate the country's name.">PAL-UK (United Kingdom)</string>
</property>
</item>
</widget>
</item>
<item>
<widget class="QPushButton" name="restoreRegion">
<property name="enabled">
<bool>false</bool>
@@ -370,7 +367,7 @@
</layout>
</item>
<item row="8" column="0">
<widget class="QLabel" name="label_7">
<widget class="QLabel" name="label_compat">
<property name="text">
<string>Compatibility:</string>
</property>
@@ -384,7 +381,7 @@
</widget>
</item>
<item row="9" column="0">
<widget class="QLabel" name="label_6">
<widget class="QLabel" name="label_profile">
<property name="text">
<string>Input Profile:</string>
</property>
@@ -413,7 +410,7 @@
</widget>
</item>
<item row="10" column="1">
<layout class="QHBoxLayout" name="horizontalLayout_2">
<layout class="QHBoxLayout" name="discLayout">
<item>
<widget class="QLineEdit" name="discPath"/>
</item>
@@ -436,7 +433,7 @@
<item row="11" column="0" colspan="2">
<spacer name="verticalSpacer">
<property name="orientation">
<enum>Qt::Vertical</enum>
<enum>Qt::Orientation::Vertical</enum>
</property>
<property name="sizeHint" stdset="0">
<size>
@@ -451,7 +448,7 @@
<item>
<widget class="QTableWidget" name="tracks">
<property name="editTriggers">
<set>QAbstractItemView::NoEditTriggers</set>
<set>QAbstractItemView::EditTrigger::NoEditTriggers</set>
</property>
<property name="cornerButtonEnabled">
<bool>false</bool>
@@ -466,7 +463,7 @@
<item>
<spacer name="verifyButtonSpacer">
<property name="orientation">
<enum>Qt::Horizontal</enum>
<enum>Qt::Orientation::Horizontal</enum>
</property>
<property name="sizeHint" stdset="0">
<size>
@@ -490,7 +487,7 @@
<item row="2" column="2">
<spacer name="verticalSpacer_2">
<property name="orientation">
<enum>Qt::Vertical</enum>
<enum>Qt::Orientation::Vertical</enum>
</property>
<property name="sizeHint" stdset="0">
<size>

View File

@@ -28,7 +28,7 @@ const char* QtHost::GetDefaultThemeName()
#ifdef __APPLE__
return "";
#else
return "darkfusion";
return "darkfusionblue";
#endif
}

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View File

@@ -1,7 +1,6 @@
<RCC>
<qresource>
<file>icons/AppIcon64.png</file>
<file>icons/applications-system-24.png</file>
<file>icons/black/index.theme</file>
<file>icons/black/svg/arrow-left-right-line.svg</file>
<file>icons/black/svg/artboard-2-line.svg</file>
@@ -105,9 +104,6 @@
<file>icons/black/svg/zoom-in-line.svg</file>
<file>icons/black/svg/zoom-out-line.svg</file>
<file>icons/logo.png</file>
<file>icons/media-optical-24.png</file>
<file>icons/media-optical-gear-24.png</file>
<file>icons/media-optical.png</file>
<file>icons/QT.png</file>
<file>icons/update.png</file>
<file>icons/white/index.theme</file>

View File

@@ -266,10 +266,26 @@ bool ThreadedFileReader::Precache2(ProgressCallback* progress, Error* error)
bool ThreadedFileReader::CheckAvailableMemoryForPrecaching(u64 required_size, Error* error)
{
#ifdef _WIN32
// We want to check available physical memory instead of total.
const u64 memory_available = GetAvailablePhysicalMemory();
// Reserve 2GB of available memory for headroom.
constexpr u64 memory_reserve = 2147483648;
const u64 max_precache_size = std::max(0LL, static_cast<s64>(memory_available - memory_reserve));
if (required_size > max_precache_size)
{
Error::SetStringFmt(error,
TRANSLATE_FS("CDVD", "Not enough free memory available for precaching, ({}GB) required."),
(required_size + memory_reserve) / _1gb);
return false;
}
#else
// Don't allow precaching to use more than 50% of system memory.
// Hopefully nobody's running 2-4GB potatoes anymore....
const u64 memory_size = GetPhysicalMemory();
const u64 max_precache_size = memory_size / 2;
if (required_size > max_precache_size)
{
Error::SetStringFmt(error,
@@ -277,6 +293,7 @@ bool ThreadedFileReader::CheckAvailableMemoryForPrecaching(u64 required_size, Er
required_size / _1gb, max_precache_size / _1gb);
return false;
}
#endif
return true;
}

View File

@@ -309,6 +309,7 @@ set(pcsx2DEV9Sources
DEV9/Sessions/TCP_Session/TCP_Session.cpp
DEV9/Sessions/TCP_Session/TCP_Session_In.cpp
DEV9/Sessions/TCP_Session/TCP_Session_Out.cpp
DEV9/Sessions/UDP_Session/UDP_Common.cpp
DEV9/Sessions/UDP_Session/UDP_FixedPort.cpp
DEV9/Sessions/UDP_Session/UDP_Session.cpp
DEV9/smap.cpp
@@ -354,6 +355,7 @@ set(pcsx2DEV9Headers
DEV9/Sessions/BaseSession.h
DEV9/Sessions/ICMP_Session/ICMP_Session.h
DEV9/Sessions/TCP_Session/TCP_Session.h
DEV9/Sessions/UDP_Session/UDP_Common.h
DEV9/Sessions/UDP_Session/UDP_FixedPort.h
DEV9/Sessions/UDP_Session/UDP_BaseSession.h
DEV9/Sessions/UDP_Session/UDP_Session.h

View File

@@ -16,5 +16,6 @@ namespace Sessions
}
virtual bool WillRecive(PacketReader::IP::IP_Address parDestIP) = 0;
virtual void ForceClose() { RaiseEventConnectionClosed(); };
};
} // namespace Sessions

View File

@@ -0,0 +1,193 @@
// SPDX-FileCopyrightText: 2002-2025 PCSX2 Dev Team
// SPDX-License-Identifier: GPL-3.0+
#include <bit>
#include "common/Console.h"
#ifdef __POSIX__
#define SOCKET_ERROR -1
#define INVALID_SOCKET -1
#include <errno.h>
#include <sys/ioctl.h>
#include <sys/select.h>
#include <netinet/in.h>
#endif
#ifdef _WIN32
#include "common/RedtapeWindows.h"
#include <winsock2.h>
#else
#include <unistd.h>
#endif
#include "UDP_Common.h"
#include "DEV9/PacketReader/IP/UDP/UDP_Packet.h"
using namespace PacketReader;
using namespace PacketReader::IP;
using namespace PacketReader::IP::UDP;
namespace Sessions::UDP_Common
{
#ifdef _WIN32
SOCKET CreateSocket(IP_Address adapterIP, std::optional<u16> port)
{
SOCKET client = INVALID_SOCKET;
#elif defined(__POSIX__)
int CreateSocket(IP_Address adapterIP, std::optional<u16> port)
{
int client = INVALID_SOCKET;
#endif
int ret;
client = socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP);
if (client == INVALID_SOCKET)
{
Console.Error("DEV9: UDP: Failed to open socket. Error: %d",
#ifdef _WIN32
WSAGetLastError());
#elif defined(__POSIX__)
errno);
#endif
return INVALID_SOCKET;
}
constexpr int reuseAddress = true; // BOOL on Windows
ret = setsockopt(client, SOL_SOCKET, SO_REUSEADDR, reinterpret_cast<const char*>(&reuseAddress), sizeof(reuseAddress));
if (ret == SOCKET_ERROR)
Console.Error("DEV9: UDP: Failed to set SO_REUSEADDR. Error: %d",
#ifdef _WIN32
WSAGetLastError());
#elif defined(__POSIX__)
errno);
#endif
if (port.has_value() || adapterIP != IP_Address{{{0, 0, 0, 0}}})
{
sockaddr_in endpoint{};
endpoint.sin_family = AF_INET;
endpoint.sin_addr = std::bit_cast<in_addr>(adapterIP);
if (port.has_value())
endpoint.sin_port = htons(port.value());
ret = bind(client, reinterpret_cast<const sockaddr*>(&endpoint), sizeof(endpoint));
if (ret == SOCKET_ERROR)
Console.Error("DEV9: UDP: Failed to bind socket. Error: %d",
#ifdef _WIN32
WSAGetLastError());
#elif defined(__POSIX__)
errno);
#endif
}
return client;
}
#ifdef _WIN32
std::tuple<std::optional<ReceivedPayload>, bool> RecvFrom(SOCKET client, u16 port)
#elif defined(__POSIX__)
std::tuple<std::optional<ReceivedPayload>, bool> RecvFrom(int client, u16 port)
#endif
{
int ret;
fd_set sReady;
fd_set sExcept;
// not const Linux
timeval nowait{};
FD_ZERO(&sReady);
FD_ZERO(&sExcept);
FD_SET(client, &sReady);
FD_SET(client, &sExcept);
ret = select(client + 1, &sReady, nullptr, &sExcept, &nowait);
if (ret == SOCKET_ERROR)
{
Console.Error("DEV9: UDP: select failed. Error code: %d",
#ifdef _WIN32
WSAGetLastError());
#elif defined(__POSIX__)
errno);
#endif
return {std::nullopt, true};
}
else if (FD_ISSET(client, &sExcept))
{
#ifdef _WIN32
int len = sizeof(ret);
if (getsockopt(client, SOL_SOCKET, SO_ERROR, reinterpret_cast<char*>(&ret), &len) < 0)
{
Console.Error("DEV9: UDP: Unknown UDP connection error (getsockopt error: %d)", WSAGetLastError());
}
#elif defined(__POSIX__)
socklen_t len = sizeof(ret);
if (getsockopt(client, SOL_SOCKET, SO_ERROR, reinterpret_cast<char*>(&ret), &len) < 0)
Console.Error("DEV9: UDP: Unknown UDP connection error (getsockopt error: %d)", errno);
#endif
else
Console.Error("DEV9: UDP: Socket error: %d", ret);
// All socket errors assumed fatal.
return {std::nullopt, false};
}
else if (FD_ISSET(client, &sReady))
{
unsigned long available = 0;
PayloadData* recived = nullptr;
std::unique_ptr<u8[]> buffer;
sockaddr_in endpoint{};
// FIONREAD returns total size of all available messages
// however, we only read one message at a time
#ifdef _WIN32
ret = ioctlsocket(client, FIONREAD, &available);
#elif defined(__POSIX__)
ret = ioctl(client, FIONREAD, &available);
#endif
if (ret != SOCKET_ERROR)
{
buffer = std::make_unique<u8[]>(available);
#ifdef _WIN32
int fromlen = sizeof(endpoint);
#elif defined(__POSIX__)
socklen_t fromlen = sizeof(endpoint);
#endif
ret = recvfrom(client, reinterpret_cast<char*>(buffer.get()), available, 0, reinterpret_cast<sockaddr*>(&endpoint), &fromlen);
}
if (ret == SOCKET_ERROR)
{
#ifdef _WIN32
ret = WSAGetLastError();
#elif defined(__POSIX__)
ret = errno;
#endif
Console.Error("DEV9: UDP: recvfrom error: %d", ret);
/*
* We can receive an ICMP Port Unreacable error as a WSAECONNRESET/ECONNREFUSED error
* Ignore the error, recv will be retried next loop
*/
return {std::nullopt,
#ifdef _WIN32
ret == WSAECONNRESET};
#elif defined(__POSIX__)
ret == ECONNREFUSED};
#endif
}
recived = new PayloadData(ret);
memcpy(recived->data.get(), buffer.get(), ret);
std::unique_ptr<UDP_Packet> iRet = std::make_unique<UDP_Packet>(recived);
iRet->destinationPort = port;
iRet->sourcePort = ntohs(endpoint.sin_port);
return {ReceivedPayload{std::bit_cast<IP_Address>(endpoint.sin_addr), std::move(iRet)}, true};
}
return {std::nullopt, true};
}
} // namespace Sessions::UDP_Common

View File

@@ -0,0 +1,31 @@
// SPDX-FileCopyrightText: 2002-2025 PCSX2 Dev Team
// SPDX-License-Identifier: GPL-3.0+
#pragma once
#include <tuple>
#ifdef _WIN32
#include <winsock2.h>
#elif defined(__POSIX__)
#include <sys/socket.h>
#endif
#include "common/Pcsx2Defs.h"
#include "DEV9/Sessions/BaseSession.h"
namespace Sessions::UDP_Common
{
// Binds the socket when provided with an IP
#ifdef _WIN32
SOCKET CreateSocket(PacketReader::IP::IP_Address adapterIP, std::optional<u16> port);
#elif defined(__POSIX__)
int CreateSocket(PacketReader::IP::IP_Address adapterIP, std::optional<u16> port);
#endif
// Receives from the client and packages the data into ReceivedPayload
// port is the local port to be written to the UDP header in ReceivedPayload
#ifdef _WIN32
std::tuple<std::optional<ReceivedPayload>, bool> RecvFrom(SOCKET client, u16 port);
#elif defined(__POSIX__)
std::tuple<std::optional<ReceivedPayload>, bool> RecvFrom(int client, u16 port);
#endif
} // namespace Sessions::UDP_Common

View File

@@ -21,6 +21,7 @@
#include <unistd.h>
#endif
#include "UDP_Common.h"
#include "UDP_FixedPort.h"
#include "DEV9/PacketReader/IP/UDP/UDP_Packet.h"
@@ -51,33 +52,15 @@ namespace Sessions
void UDP_FixedPort::Init()
{
int ret;
client = socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP);
client = UDP_Common::CreateSocket(adapterIP, port);
if (client == INVALID_SOCKET)
{
Console.Error("DEV9: UDP: Failed to open socket. Error: %d",
#ifdef _WIN32
WSAGetLastError());
#elif defined(__POSIX__)
errno);
#endif
RaiseEventConnectionClosed();
return;
}
constexpr int reuseAddress = true; // BOOL on Windows
ret = setsockopt(client, SOL_SOCKET, SO_REUSEADDR, reinterpret_cast<const char*>(&reuseAddress), sizeof(reuseAddress));
if (ret == SOCKET_ERROR)
Console.Error("DEV9: UDP: Failed to set SO_REUSEADDR. Error: %d",
#ifdef _WIN32
WSAGetLastError());
#elif defined(__POSIX__)
errno);
#endif
constexpr int broadcastEnable = true; // BOOL on Windows
ret = setsockopt(client, SOL_SOCKET, SO_BROADCAST, reinterpret_cast<const char*>(&broadcastEnable), sizeof(broadcastEnable));
const int ret = setsockopt(client, SOL_SOCKET, SO_BROADCAST, reinterpret_cast<const char*>(&broadcastEnable), sizeof(broadcastEnable));
if (ret == SOCKET_ERROR)
Console.Error("DEV9: UDP: Failed to set SO_BROADCAST. Error: %d",
@@ -87,25 +70,6 @@ namespace Sessions
errno);
#endif
sockaddr_in endpoint{};
endpoint.sin_family = AF_INET;
endpoint.sin_addr = std::bit_cast<in_addr>(adapterIP);
endpoint.sin_port = htons(port);
ret = bind(client, reinterpret_cast<const sockaddr*>(&endpoint), sizeof(endpoint));
if (ret == SOCKET_ERROR)
{
Console.Error("DEV9: UDP: Failed to bind socket. Error: %d",
#ifdef _WIN32
WSAGetLastError());
#elif defined(__POSIX__)
errno);
#endif
RaiseEventConnectionClosed();
return;
}
open.store(true);
}
@@ -114,102 +78,45 @@ namespace Sessions
if (!open.load())
return std::nullopt;
int ret;
fd_set sReady;
fd_set sExcept;
std::optional<ReceivedPayload> ret;
bool success;
std::tie(ret, success) = UDP_Common::RecvFrom(client, port);
timeval nowait{};
FD_ZERO(&sReady);
FD_ZERO(&sExcept);
FD_SET(client, &sReady);
FD_SET(client, &sExcept);
ret = select(client + 1, &sReady, nullptr, &sExcept, &nowait);
bool hasData;
if (ret == SOCKET_ERROR)
if (!success)
{
hasData = false;
Console.Error("DEV9: UDP: select failed. Error code: %d",
#ifdef _WIN32
WSAGetLastError());
#elif defined(__POSIX__)
errno);
#endif
}
else if (FD_ISSET(client, &sExcept))
{
hasData = false;
int error = 0;
#ifdef _WIN32
int len = sizeof(error);
if (getsockopt(client, SOL_SOCKET, SO_ERROR, reinterpret_cast<char*>(&error), &len) < 0)
Console.Error("DEV9: UDP: Unknown UDP connection error (getsockopt error: %d)", WSAGetLastError());
#elif defined(__POSIX__)
socklen_t len = sizeof(error);
if (getsockopt(client, SOL_SOCKET, SO_ERROR, reinterpret_cast<char*>(&error), &len) < 0)
Console.Error("DEV9: UDP: Unknown UDP connection error (getsockopt error: %d)", errno);
#endif
else
Console.Error("DEV9: UDP: Recv error: %d", error);
}
else
hasData = FD_ISSET(client, &sReady);
if (hasData)
{
unsigned long available = 0;
PayloadData* recived = nullptr;
std::unique_ptr<u8[]> buffer;
sockaddr_in endpoint{};
// FIONREAD returns total size of all available messages
// however, we only read one message at a time
#ifdef _WIN32
ret = ioctlsocket(client, FIONREAD, &available);
#elif defined(__POSIX__)
ret = ioctl(client, FIONREAD, &available);
#endif
if (ret != SOCKET_ERROR)
// See Reset() for why we copy the vector.
std::vector<UDP_BaseSession*> connectionsCopy;
{
buffer = std::make_unique<u8[]>(available);
#ifdef _WIN32
int fromlen = sizeof(endpoint);
#elif defined(__POSIX__)
socklen_t fromlen = sizeof(endpoint);
#endif
ret = recvfrom(client, reinterpret_cast<char*>(buffer.get()), available, 0, reinterpret_cast<sockaddr*>(&endpoint), &fromlen);
std::lock_guard numberlock(connectionSentry);
open.store(false);
connectionsCopy = connections;
}
if (ret == SOCKET_ERROR)
if (connectionsCopy.size() == 0)
{
Console.Error("DEV9: UDP: UDP recv error: %d",
#ifdef _WIN32
WSAGetLastError());
#elif defined(__POSIX__)
errno);
#endif
// Can close immediately.
RaiseEventConnectionClosed();
return std::nullopt;
}
else
{
// Need to wait for child connections to close.
for (size_t i = 0; i < connectionsCopy.size(); i++)
connectionsCopy[i]->ForceClose();
recived = new PayloadData(ret);
memcpy(recived->data.get(), buffer.get(), ret);
std::unique_ptr<UDP_Packet> iRet = std::make_unique<UDP_Packet>(recived);
iRet->destinationPort = port;
iRet->sourcePort = ntohs(endpoint.sin_port);
IP_Address srvIP = std::bit_cast<IP_Address>(endpoint.sin_addr);
return std::nullopt;
}
}
else if (ret.has_value())
{
{
std::lock_guard numberlock(connectionSentry);
for (size_t i = 0; i < connections.size(); i++)
{
UDP_BaseSession* s = connections[i];
if (s->WillRecive(srvIP))
return ReceivedPayload{srvIP, std::move(iRet)};
if (s->WillRecive(ret.value().sourceIP))
return ret;
}
}
Console.Error("DEV9: UDP: Unexpected packet, dropping");
@@ -225,10 +132,12 @@ namespace Sessions
void UDP_FixedPort::Reset()
{
// Reseting a session may cause that session to close itself,
// when that happens, the connections vector gets modified via our close handler.
// Duplicate the vector to avoid iterating over a modified collection,
// this also avoids the issue of recursive locking when our close handler takes a lock.
/*
* Reseting a session may cause that session to close itself,
* when that happens, the connections vector gets modified via our close handler.
* Duplicate the vector to avoid iterating over a modified collection,
* this also avoids the issue of recursive locking when our close handler takes a lock.
*/
std::vector<UDP_BaseSession*> connectionsCopy;
{
std::lock_guard numberlock(connectionSentry);
@@ -241,16 +150,15 @@ namespace Sessions
UDP_Session* UDP_FixedPort::NewClientSession(ConnectionKey parNewKey, bool parIsBrodcast, bool parIsMulticast)
{
// Lock the whole function so we can't race between the open check and creating the session
std::lock_guard numberlock(connectionSentry);
if (!open.load())
return nullptr;
UDP_Session* s = new UDP_Session(parNewKey, adapterIP, parIsBrodcast, parIsMulticast, client);
s->AddConnectionClosedHandler([&](BaseSession* session) { HandleChildConnectionClosed(session); });
{
std::lock_guard numberlock(connectionSentry);
connections.push_back(s);
}
connections.push_back(s);
return s;
}
@@ -272,6 +180,8 @@ namespace Sessions
UDP_FixedPort::~UDP_FixedPort()
{
DevCon.WriteLn("DEV9: Socket: UDPFixedPort %d had %d child connections", port, connections.size());
open.store(false);
if (client != INVALID_SOCKET)
{

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