mirror of
https://github.com/PCSX2/pcsx2.git
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9 Commits
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717775d9ab |
8
.github/workflows/linux_build_flatpak.yml
vendored
8
.github/workflows/linux_build_flatpak.yml
vendored
@@ -96,7 +96,7 @@ jobs:
|
||||
|
||||
- name: Build Flatpak (beta)
|
||||
if: ${{ inputs.stableBuild == false || inputs.stableBuild == 'false' }}
|
||||
uses: flathub-infra/flatpak-github-actions/flatpak-builder@23796715b3dfa4c86ddf50cf29c3cc8b3c82dca8
|
||||
uses: flatpak/flatpak-github-actions/flatpak-builder@10a3c29f0162516f0f68006be14c92f34bd4fa6c
|
||||
with:
|
||||
bundle: ${{ steps.artifact-metadata.outputs.artifact-name }}.flatpak
|
||||
upload-artifact: false
|
||||
@@ -112,7 +112,7 @@ jobs:
|
||||
|
||||
- name: Build Flatpak (stable)
|
||||
if: ${{ inputs.stableBuild == true || inputs.stableBuild == 'true' }}
|
||||
uses: flathub-infra/flatpak-github-actions/flatpak-builder@23796715b3dfa4c86ddf50cf29c3cc8b3c82dca8
|
||||
uses: flatpak/flatpak-github-actions/flatpak-builder@10a3c29f0162516f0f68006be14c92f34bd4fa6c
|
||||
with:
|
||||
bundle: ${{ steps.artifact-metadata.outputs.artifact-name }}.flatpak
|
||||
upload-artifact: false
|
||||
@@ -132,7 +132,7 @@ jobs:
|
||||
|
||||
- name: Push to Flathub (beta)
|
||||
if: ${{ inputs.publish == true && (inputs.stableBuild == false || inputs.stableBuild == 'false') }}
|
||||
uses: flathub-infra/flatpak-github-actions/flat-manager@23796715b3dfa4c86ddf50cf29c3cc8b3c82dca8
|
||||
uses: flatpak/flatpak-github-actions/flatpak-builder@10a3c29f0162516f0f68006be14c92f34bd4fa6c
|
||||
with:
|
||||
flat-manager-url: https://hub.flathub.org/
|
||||
repository: beta
|
||||
@@ -141,7 +141,7 @@ jobs:
|
||||
|
||||
- name: Push to Flathub (stable)
|
||||
if: ${{ inputs.publish == true && (inputs.stableBuild == true || inputs.stableBuild == 'true') }}
|
||||
uses: flathub-infra/flatpak-github-actions/flat-manager@23796715b3dfa4c86ddf50cf29c3cc8b3c82dca8
|
||||
uses: flatpak/flatpak-github-actions/flatpak-builder@10a3c29f0162516f0f68006be14c92f34bd4fa6c
|
||||
with:
|
||||
flat-manager-url: https://hub.flathub.org/
|
||||
repository: stable
|
||||
|
||||
@@ -1274,7 +1274,7 @@ SCAJ-10015:
|
||||
gsHWFixes:
|
||||
alignSprite: 1 # Fixes vertical lines.
|
||||
textureInsideRT: 1 # Fixes post effects.
|
||||
getSkipCount: "GSC_Tekken5" # Fixes upscaling grid, same engine.
|
||||
getSkipCount: "GSC_NamcoGames" # Fixes upscaling grid, same engine.
|
||||
SCAJ-20001:
|
||||
name: "Ratchet & Clank"
|
||||
region: "NTSC-Unk"
|
||||
@@ -1987,7 +1987,7 @@ SCAJ-20125:
|
||||
alignSprite: 1
|
||||
halfPixelOffset: 4 # Align post.
|
||||
nativeScaling: 1 # Fixes depth of field effect.
|
||||
getSkipCount: "GSC_Tekken5"
|
||||
getSkipCount: "GSC_NamcoGames"
|
||||
SCAJ-20126:
|
||||
name: "Tekken 5"
|
||||
region: "NTSC-Unk"
|
||||
@@ -1998,7 +1998,7 @@ SCAJ-20126:
|
||||
alignSprite: 1
|
||||
halfPixelOffset: 4 # Align post.
|
||||
nativeScaling: 1 # Fixes depth of field effect.
|
||||
getSkipCount: "GSC_Tekken5"
|
||||
getSkipCount: "GSC_NamcoGames"
|
||||
SCAJ-20127:
|
||||
name: "EyeToy - Play 2 [with Camera]"
|
||||
region: "NTSC-Unk"
|
||||
@@ -2248,7 +2248,7 @@ SCAJ-20163:
|
||||
gsHWFixes:
|
||||
halfPixelOffset: 2 # Fixes ghosting.
|
||||
autoFlush: 2 # Fixes post lighting.
|
||||
getSkipCount: "GSC_Tekken5" # Fixes upscaling grid, same engine.
|
||||
getSkipCount: "GSC_NamcoGames" # Fixes upscaling grid, same engine.
|
||||
SCAJ-20164:
|
||||
name: "Kingdom Hearts II"
|
||||
region: "NTSC-Unk"
|
||||
@@ -2477,7 +2477,7 @@ SCAJ-20199:
|
||||
alignSprite: 1
|
||||
halfPixelOffset: 4 # Align post.
|
||||
nativeScaling: 1 # Fixes depth of field effect.
|
||||
getSkipCount: "GSC_Tekken5"
|
||||
getSkipCount: "GSC_NamcoGames"
|
||||
SCAJ-25002:
|
||||
name: "Shinobi"
|
||||
region: "NTSC-Unk"
|
||||
@@ -4188,7 +4188,7 @@ SCED-53538:
|
||||
alignSprite: 1
|
||||
halfPixelOffset: 4 # Align post.
|
||||
nativeScaling: 1 # Fixes depth of field effect.
|
||||
getSkipCount: "GSC_Tekken5"
|
||||
getSkipCount: "GSC_NamcoGames"
|
||||
SCED-53611:
|
||||
name: "Official PlayStation 2 Magazine - German Kids Special"
|
||||
region: "PAL-G"
|
||||
@@ -5827,7 +5827,7 @@ SCES-53202:
|
||||
alignSprite: 1
|
||||
halfPixelOffset: 4 # Align post.
|
||||
nativeScaling: 1 # Fixes depth of field effect.
|
||||
getSkipCount: "GSC_Tekken5"
|
||||
getSkipCount: "GSC_NamcoGames"
|
||||
SCES-53247:
|
||||
name: "WRC Rally Evolved"
|
||||
region: "PAL-M8"
|
||||
@@ -7285,7 +7285,7 @@ SCKA-20049:
|
||||
alignSprite: 1
|
||||
halfPixelOffset: 4 # Align post.
|
||||
nativeScaling: 1 # Fixes depth of field effect.
|
||||
getSkipCount: "GSC_Tekken5"
|
||||
getSkipCount: "GSC_NamcoGames"
|
||||
SCKA-20050:
|
||||
name: "Tales of Legendia"
|
||||
region: "NTSC-K"
|
||||
@@ -7512,7 +7512,7 @@ SCKA-20081:
|
||||
alignSprite: 1
|
||||
halfPixelOffset: 4 # Align post.
|
||||
nativeScaling: 1 # Fixes depth of field effect.
|
||||
getSkipCount: "GSC_Tekken5"
|
||||
getSkipCount: "GSC_NamcoGames"
|
||||
SCKA-20082:
|
||||
name: "Ace Combat 5 - The Unsung War [PlayStation 2 Big Hit Series]"
|
||||
region: "NTSC-K"
|
||||
@@ -54888,7 +54888,7 @@ SLPS-20485:
|
||||
gsHWFixes:
|
||||
alignSprite: 1 # Fixes vertical lines.
|
||||
textureInsideRT: 1 # Fixes post effects.
|
||||
getSkipCount: "GSC_Tekken5" # Fixes upscaling grid, same engine.
|
||||
getSkipCount: "GSC_NamcoGames" # Fixes upscaling grid, same engine.
|
||||
SLPS-20486:
|
||||
name: "太鼓の達人 ドカッ!と大盛り七代目 [ソフト単体]"
|
||||
name-sort: "たいこのたつじん どかっ!とおおもりななだいめ [そふとたんたい]"
|
||||
@@ -54897,7 +54897,7 @@ SLPS-20486:
|
||||
gsHWFixes:
|
||||
alignSprite: 1 # Fixes vertical lines.
|
||||
textureInsideRT: 1 # Fixes post effects.
|
||||
getSkipCount: "GSC_Tekken5" # Fixes upscaling grid, same engine.
|
||||
getSkipCount: "GSC_NamcoGames" # Fixes upscaling grid, same engine.
|
||||
SLPS-20487:
|
||||
name: "パチスロキング! 科学忍者隊ガッチャマン"
|
||||
name-sort: "ぱちすろきんぐ! かがくにんじゃたいがっちゃまん"
|
||||
@@ -58043,7 +58043,7 @@ SLPS-25510:
|
||||
alignSprite: 1 # Fixes vertical lines.
|
||||
halfPixelOffset: 4 # Align post.
|
||||
nativeScaling: 1 # Fixes depth of field effect.
|
||||
getSkipCount: "GSC_Tekken5"
|
||||
getSkipCount: "GSC_NamcoGames"
|
||||
SLPS-25511:
|
||||
name: "羅刹 -Alternative-"
|
||||
name-sort: "らせつ -Alternative-"
|
||||
@@ -58484,7 +58484,7 @@ SLPS-25586:
|
||||
halfPixelOffset: 4 # Fixes post positioning.
|
||||
nativeScaling: 1 # Fixes post effects.
|
||||
autoFlush: 2 # Fixes post lighting.
|
||||
getSkipCount: "GSC_Tekken5" # Fixes upscaling grid, same engine.
|
||||
getSkipCount: "GSC_NamcoGames" # Fixes upscaling grid, same engine.
|
||||
SLPS-25587:
|
||||
name: "シュガシュガルーン 恋もおしゃれもピックアップ!"
|
||||
name-sort: "しゅがしゅがるーん こいもおしゃれもぴっくあっぷ!"
|
||||
@@ -61222,7 +61222,7 @@ SLPS-73223:
|
||||
alignSprite: 1 # Fixes vertical lines.
|
||||
halfPixelOffset: 4 # Align post.
|
||||
nativeScaling: 1 # Fixes depth of field effect.
|
||||
getSkipCount: "GSC_Tekken5"
|
||||
getSkipCount: "GSC_NamcoGames"
|
||||
SLPS-73224:
|
||||
name: "ゼノサーガ エピソードⅡ [善悪の彼岸] [PlayStation2 the Best] [ディスク1/2]"
|
||||
name-sort: "ぜのさーが えぴそーど2 ぜんあくのひがん [PlayStation2 the Best] [でぃすく1/2]"
|
||||
@@ -61522,7 +61522,7 @@ SLPS-73252:
|
||||
halfPixelOffset: 4 # Fixes post positioning.
|
||||
nativeScaling: 1 # Fixes post effects.
|
||||
autoFlush: 2 # Fixes post lighting.
|
||||
getSkipCount: "GSC_Tekken5" # Fixes upscaling grid, same engine.
|
||||
getSkipCount: "GSC_NamcoGames" # Fixes upscaling grid, same engine.
|
||||
SLPS-73253:
|
||||
name: "るろうに剣心-明治剣客浪漫譚- 炎上!京都輪廻 [PlayStation2 the Best]"
|
||||
name-sort: "るろうにけんしん めいじけんかくろまんたん えんじょう きょうとりんね [PlayStation2 the Best]"
|
||||
@@ -67249,7 +67249,7 @@ SLUS-21059:
|
||||
alignSprite: 1 # Fixes vertical lines.
|
||||
halfPixelOffset: 4 # Align post.
|
||||
nativeScaling: 1 # Fixes depth of field effect.
|
||||
getSkipCount: "GSC_Tekken5"
|
||||
getSkipCount: "GSC_NamcoGames"
|
||||
SLUS-21060:
|
||||
name: "WWE SmackDown! vs. RAW"
|
||||
region: "NTSC-U"
|
||||
@@ -67801,7 +67801,7 @@ SLUS-21160:
|
||||
alignSprite: 1 # Fixes vertical lines.
|
||||
halfPixelOffset: 4 # Align post.
|
||||
nativeScaling: 1 # Fixes depth of field effect.
|
||||
getSkipCount: "GSC_Tekken5"
|
||||
getSkipCount: "GSC_NamcoGames"
|
||||
SLUS-21161:
|
||||
name: "Fight Night Round 2"
|
||||
region: "NTSC-U"
|
||||
@@ -69387,7 +69387,7 @@ SLUS-21386:
|
||||
halfPixelOffset: 4 # Fixes post positioning.
|
||||
nativeScaling: 1 # Fixes post effects.
|
||||
autoFlush: 2 # Fixes post lighting.
|
||||
getSkipCount: "GSC_Tekken5" # Fixes upscaling grid, same engine.
|
||||
getSkipCount: "GSC_NamcoGames" # Fixes upscaling grid, same engine.
|
||||
SLUS-21387:
|
||||
name: "Warship Gunner 2"
|
||||
region: "NTSC-U"
|
||||
|
||||
@@ -1749,7 +1749,7 @@
|
||||
- hashes:
|
||||
- md5: f95ea9eb021181b888229df60ba8effd
|
||||
size: 2159050752
|
||||
name: Shadow the Hedgehog (Europe, Australia) (En,Fr,De,Es,It)
|
||||
name: Shadow the Hedgehog (Europe, Australia) (En,Ja,Fr,De,Es,It)
|
||||
serial: SLES-53542
|
||||
version: '1.01'
|
||||
- hashes:
|
||||
@@ -8524,7 +8524,7 @@
|
||||
- hashes:
|
||||
- md5: ce030f48dcb588682902b5a569baa24e
|
||||
size: 4677795840
|
||||
name: 007 - Quantum of Solace (USA)
|
||||
name: 007 - Quantum of Solace (USA) (En,Fr)
|
||||
serial: SLUS-21813
|
||||
version: '1.00'
|
||||
- hashes:
|
||||
@@ -8620,7 +8620,7 @@
|
||||
- hashes:
|
||||
- md5: c15a1707d1c89728e0c596b97ba91b27
|
||||
size: 4313153536
|
||||
name: Official PlayStation 2 Magazine Sonderausgabe 2004-3 (Germany) (En,Fr,De,Es,It)
|
||||
name: Official PlayStation 2 Magazine - Special Edition 2004-03 (Germany) (En,Fr,De,Es,It)
|
||||
serial: SCED-52997
|
||||
version: '1.00'
|
||||
- hashes:
|
||||
@@ -8854,7 +8854,7 @@
|
||||
- hashes:
|
||||
- md5: fab56e6f617b0a64ad35221341bd167c
|
||||
size: 3529965568
|
||||
name: Rock Band - Metal Track Pack (USA)
|
||||
name: Rock Band - Metal Track Pack (USA, Canada)
|
||||
serial: SLUS-21889
|
||||
version: '1.00'
|
||||
- hashes:
|
||||
@@ -9753,7 +9753,7 @@
|
||||
- hashes:
|
||||
- md5: 63d3e8e5da0305650160bc50f46df87b
|
||||
size: 4033478656
|
||||
name: Fight Night Round 3 (Europe) (En,Fr)
|
||||
name: Fight Night Round 3 (Europe, Australia) (En,Fr)
|
||||
serial: SLES-53982
|
||||
version: '1.00'
|
||||
- hashes:
|
||||
@@ -13331,7 +13331,7 @@
|
||||
- hashes:
|
||||
- md5: aac303724ce688c8f242245ea0f4b9e4
|
||||
size: 877953024
|
||||
name: Tokyo Bus Guide - Kyou kara Kimi mo Untenshu (Japan)
|
||||
name: SuperLite 2000 Vol. 5 - Tokyo Bus Guide - Kyou kara Kimi mo Untenshu (Japan)
|
||||
serial: SLPM-65032
|
||||
version: '1.04'
|
||||
- hashes:
|
||||
@@ -15880,7 +15880,7 @@
|
||||
- hashes:
|
||||
- md5: 29e5cf458549ca5321dd0c12619a002b
|
||||
size: 3846504448
|
||||
name: Bakugan - Battle Brawlers (USA)
|
||||
name: Bakugan - Battle Brawlers (USA) (En,Fr)
|
||||
serial: SLUS-21902
|
||||
version: '1.00'
|
||||
- hashes:
|
||||
@@ -20525,7 +20525,7 @@
|
||||
- hashes:
|
||||
- md5: 2e7fcee5a1333b72eef8a18c7a673e9f
|
||||
size: 8539766784
|
||||
name: Guitar Hero - Metallica (USA)
|
||||
name: Guitar Hero - Metallica (USA) (En,Fr)
|
||||
serial: SLUS-21843
|
||||
version: '1.00'
|
||||
- hashes:
|
||||
@@ -20868,7 +20868,7 @@
|
||||
- hashes:
|
||||
- md5: 35d939b30458790cf58ddd16ef11e159
|
||||
size: 697149264
|
||||
name: Online Start-Up Disc 4.0 - Broadband Only (USA)
|
||||
name: Online Start-Up Disc 4.0 - Broadband Only (USA) (v1.02)
|
||||
serial: PBPX-95248
|
||||
version: '1.02'
|
||||
- hashes:
|
||||
@@ -21320,8 +21320,7 @@
|
||||
- hashes:
|
||||
- md5: 4f18266ee64804fc1ba858c5d5bee759
|
||||
size: 3782836224
|
||||
name: Official PlayStation 2 Magazine Germany Special Edition 01-2004 (Germany)
|
||||
(En,Fr,De,Es,It)
|
||||
name: Official PlayStation 2 Magazine - Special Edition 2004-01 (Germany) (En,Fr,De,Es,It)
|
||||
serial: SCED-52119
|
||||
version: '1.01'
|
||||
- hashes:
|
||||
@@ -21764,7 +21763,7 @@
|
||||
- hashes:
|
||||
- md5: e6159c29d23cd03252e94823045b4ff8
|
||||
size: 4071424000
|
||||
name: DJ Hero (USA)
|
||||
name: DJ Hero (USA) (En,Fr)
|
||||
serial: SLUS-21909
|
||||
version: '1.00'
|
||||
- hashes:
|
||||
@@ -22190,7 +22189,7 @@
|
||||
- hashes:
|
||||
- md5: 007f0ccc933f59b65f28c72ad227843d
|
||||
size: 4580573184
|
||||
name: Score International Baja 1000 - World Championship Off Road Racing (Europe)
|
||||
name: SCORE International Baja 1000 - World Championship Off Road Racing (Europe)
|
||||
serial: SLES-55295
|
||||
version: '1.00'
|
||||
- hashes:
|
||||
@@ -22862,7 +22861,7 @@
|
||||
- hashes:
|
||||
- md5: cadce0add00903396577b5d53cff1929
|
||||
size: 4679565312
|
||||
name: Marvel Super Hero Squad (USA)
|
||||
name: Marvel Super Hero Squad (USA) (En,Fr,Es)
|
||||
serial: SLUS-21910
|
||||
version: '1.00'
|
||||
- hashes:
|
||||
@@ -22946,7 +22945,7 @@
|
||||
- hashes:
|
||||
- md5: 77ae418d710142291b5d6eb5d5d904d1
|
||||
size: 3007021056
|
||||
name: Buzz! The Schools Quiz (Europe)
|
||||
name: Buzz! The Schools Quiz (UK) (v2.00)
|
||||
serial: SCES-54941
|
||||
version: '2.00'
|
||||
- hashes:
|
||||
@@ -30411,7 +30410,7 @@
|
||||
- hashes:
|
||||
- md5: 01abdbe56de95af5b5379cf7fea1bec0
|
||||
size: 3683680256
|
||||
name: Ratchet & Clank 2 - Gagaga! Ginga no Commando-ssu (Japan, Asia)
|
||||
name: Ratchet & Clank 2 - Gagaga! Ginga no Commando ssu (Japan, Asia)
|
||||
serial: SCAJ-20052
|
||||
version: '1.00'
|
||||
- hashes:
|
||||
@@ -32035,7 +32034,7 @@
|
||||
- hashes:
|
||||
- md5: 47e03c7b246239330d5e41efb5160fda
|
||||
size: 1328939008
|
||||
name: Nickelodeon Bob L'eponge - Silence on Tourne! (France)
|
||||
name: Nickelodeon Bob L'eponge - Silence on Tourne ! (France)
|
||||
serial: SLES-53495
|
||||
version: '1.00'
|
||||
- hashes:
|
||||
@@ -33603,19 +33602,19 @@
|
||||
- hashes:
|
||||
- md5: ac71dddc4a60475a689fcb6f1836e607
|
||||
size: 4307582976
|
||||
name: Buzz! The Big Quiz (Europe) (En,Fr,Nl)
|
||||
name: Buzz! The Big Quiz (Belgium, Netherlands) (En,Fr,Nl)
|
||||
serial: SCES-53925
|
||||
version: '1.00'
|
||||
- hashes:
|
||||
- md5: 0f457023f2a436d38a0cd53599115846
|
||||
size: 4611080192
|
||||
name: Buzz! The Mega Quiz (Europe) (En,Fr,Nl)
|
||||
name: Buzz! The Mega Quiz (Belgium, Netherlands) (En,Fr,Nl)
|
||||
serial: SCES-54505
|
||||
version: '1.00'
|
||||
- hashes:
|
||||
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|
||||
version: Beta
|
||||
|
||||
@@ -50,6 +50,27 @@ u64 GetPhysicalMemory()
|
||||
return getmem;
|
||||
}
|
||||
|
||||
u64 GetAvailablePhysicalMemory()
|
||||
{
|
||||
const mach_port_t host_port = mach_host_self();
|
||||
vm_size_t page_size;
|
||||
|
||||
if (host_page_size(host_port, &page_size) != KERN_SUCCESS)
|
||||
return 0;
|
||||
|
||||
vm_statistics64_data_t vm_stat;
|
||||
mach_msg_type_number_t host_size = sizeof(vm_statistics64_data_t) / sizeof(integer_t);
|
||||
|
||||
if (host_statistics64(host_port, HOST_VM_INFO, reinterpret_cast<host_info64_t>(&vm_stat), &host_size) != KERN_SUCCESS)
|
||||
return 0;
|
||||
|
||||
const u64 free_pages = static_cast<u64>(vm_stat.free_count);
|
||||
const u64 inactive_pages = static_cast<u64>(vm_stat.inactive_count);
|
||||
const u64 get_available_mem = (free_pages + inactive_pages) * page_size;
|
||||
|
||||
return get_available_mem;
|
||||
}
|
||||
|
||||
static mach_timebase_info_data_t s_timebase_info;
|
||||
static const u64 tickfreq = []() {
|
||||
if (mach_timebase_info(&s_timebase_info) != KERN_SUCCESS)
|
||||
|
||||
@@ -181,10 +181,7 @@ private:
|
||||
extern u64 GetTickFrequency();
|
||||
extern u64 GetCPUTicks();
|
||||
extern u64 GetPhysicalMemory();
|
||||
#ifdef _WIN32
|
||||
// TODO: Someone do linux/mac.
|
||||
extern u64 GetAvailablePhysicalMemory();
|
||||
#endif
|
||||
/// Spin for a short period of time (call while spinning waiting for a lock)
|
||||
/// Returns the approximate number of ns that passed
|
||||
extern u32 ShortSpin();
|
||||
|
||||
@@ -15,6 +15,7 @@
|
||||
|
||||
#include <dbus/dbus.h>
|
||||
#include <spawn.h>
|
||||
#include <sys/sysinfo.h>
|
||||
#include <sys/time.h>
|
||||
#include <sys/wait.h>
|
||||
#include <unistd.h>
|
||||
@@ -40,6 +41,15 @@ u64 GetPhysicalMemory()
|
||||
return pages * getpagesize();
|
||||
}
|
||||
|
||||
u64 GetAvailablePhysicalMemory()
|
||||
{
|
||||
struct sysinfo info;
|
||||
if (sysinfo(&info) != 0)
|
||||
return 0;
|
||||
|
||||
return static_cast<u64>(info.freeram) * info.mem_unit;
|
||||
}
|
||||
|
||||
u64 GetTickFrequency()
|
||||
{
|
||||
return 1000000000; // unix measures in nanoseconds
|
||||
|
||||
@@ -2392,15 +2392,10 @@ Leaderboard Position: {1} of {2}</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../pcsx2/CDVD/ThreadedFileReader.cpp" line="279"/>
|
||||
<location filename="../../pcsx2/CDVD/ThreadedFileReader.cpp" line="278"/>
|
||||
<source>Not enough free memory available for precaching, ({}GB) required.</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../pcsx2/CDVD/ThreadedFileReader.cpp" line="292"/>
|
||||
<source>Required memory ({}GB) is the above the maximum allowed ({}GB).</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
</context>
|
||||
<context>
|
||||
<name>ColorPickerButton</name>
|
||||
@@ -10879,24 +10874,24 @@ Do you want to load this save and continue?</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../pcsx2/GS/Renderers/Vulkan/GSDeviceVK.cpp" line="2687"/>
|
||||
<location filename="../../pcsx2/GS/Renderers/Vulkan/GSDeviceVK.cpp" line="2688"/>
|
||||
<source>Stencil buffers and texture barriers are both unavailable, this will break some graphical effects.</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../pcsx2/GS/Renderers/Vulkan/GSDeviceVK.cpp" line="5065"/>
|
||||
<location filename="../../pcsx2/GS/Renderers/Vulkan/GSDeviceVK.cpp" line="5060"/>
|
||||
<source>Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow.</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../pcsx2/GS/Renderers/DX11/D3D.cpp" line="391"/>
|
||||
<location filename="../../pcsx2/GS/Renderers/DX11/D3D.cpp" line="392"/>
|
||||
<source>Your system has the "OpenCL, OpenGL, and Vulkan Compatibility Pack" installed.
|
||||
This Vulkan driver crashes PCSX2 on some GPUs.
|
||||
To use the Vulkan renderer, you should remove this app package.</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../pcsx2/GS/Renderers/DX11/D3D.cpp" line="410"/>
|
||||
<location filename="../../pcsx2/GS/Renderers/DX11/D3D.cpp" line="411"/>
|
||||
<source>The Vulkan renderer was automatically selected, but no compatible devices were found.
|
||||
You should update all graphics drivers in your system, including any integrated GPUs
|
||||
to use the Vulkan renderer.</source>
|
||||
@@ -19266,12 +19261,12 @@ Ejecting {3} and replacing it with {2}.</source>
|
||||
<context>
|
||||
<name>SDLInputSource</name>
|
||||
<message>
|
||||
<location filename="../../pcsx2/Input/SDLInputSource.cpp" line="701"/>
|
||||
<location filename="../../pcsx2/Input/SDLInputSource.cpp" line="767"/>
|
||||
<source>SDL3 Migration</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../pcsx2/Input/SDLInputSource.cpp" line="702"/>
|
||||
<location filename="../../pcsx2/Input/SDLInputSource.cpp" line="768"/>
|
||||
<source>As part of our upgrade to SDL3, we've had to migrate your binds
|
||||
Your controller did not match the Xbox layout and may need rebinding
|
||||
Please verify your controller settings and amend if required</source>
|
||||
@@ -22702,182 +22697,182 @@ Error was: {}</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../pcsx2/VMManager.cpp" line="3067"/>
|
||||
<location filename="../../pcsx2/VMManager.cpp" line="3069"/>
|
||||
<source>Cheats have been disabled due to achievements hardcore mode.</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../pcsx2/VMManager.cpp" line="3120"/>
|
||||
<location filename="../../pcsx2/VMManager.cpp" line="3122"/>
|
||||
<source>Fast CDVD is enabled, this may break games.</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../pcsx2/VMManager.cpp" line="3124"/>
|
||||
<location filename="../../pcsx2/VMManager.cpp" line="3126"/>
|
||||
<source>Cycle rate/skip is not at default, this may crash or make games run too slow.</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../pcsx2/VMManager.cpp" line="3134"/>
|
||||
<location filename="../../pcsx2/VMManager.cpp" line="3136"/>
|
||||
<source>Upscale multiplier is below native, this will break rendering.</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../pcsx2/VMManager.cpp" line="3174"/>
|
||||
<location filename="../../pcsx2/VMManager.cpp" line="3176"/>
|
||||
<source>Mipmapping is disabled. This may break rendering in some games.</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../pcsx2/VMManager.cpp" line="3179"/>
|
||||
<location filename="../../pcsx2/VMManager.cpp" line="3181"/>
|
||||
<source>Debug device is enabled. This will massively reduce performance.</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../pcsx2/VMManager.cpp" line="3188"/>
|
||||
<location filename="../../pcsx2/VMManager.cpp" line="3190"/>
|
||||
<source>Renderer is not set to Automatic. This may cause performance problems and graphical issues.</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../pcsx2/VMManager.cpp" line="3194"/>
|
||||
<location filename="../../pcsx2/VMManager.cpp" line="3196"/>
|
||||
<source>Texture filtering is not set to Bilinear (PS2). This will break rendering in some games.</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../pcsx2/VMManager.cpp" line="3657"/>
|
||||
<location filename="../../pcsx2/VMManager.cpp" line="3659"/>
|
||||
<source>No Game Running</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../pcsx2/VMManager.cpp" line="3139"/>
|
||||
<location filename="../../pcsx2/VMManager.cpp" line="3141"/>
|
||||
<source>Trilinear filtering is not set to automatic. This may break rendering in some games.</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../pcsx2/VMManager.cpp" line="3144"/>
|
||||
<location filename="../../pcsx2/VMManager.cpp" line="3146"/>
|
||||
<source>Blending Accuracy is below Basic, this may break effects in some games.</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../pcsx2/VMManager.cpp" line="3149"/>
|
||||
<location filename="../../pcsx2/VMManager.cpp" line="3151"/>
|
||||
<source>Hardware Download Mode is not set to Accurate, this may break rendering in some games.</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../pcsx2/VMManager.cpp" line="3200"/>
|
||||
<location filename="../../pcsx2/VMManager.cpp" line="3202"/>
|
||||
<source>EE FPU Round Mode is not set to default, this may break some games.</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../pcsx2/VMManager.cpp" line="3206"/>
|
||||
<location filename="../../pcsx2/VMManager.cpp" line="3208"/>
|
||||
<source>EE FPU Clamp Mode is not set to default, this may break some games.</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../pcsx2/VMManager.cpp" line="3211"/>
|
||||
<location filename="../../pcsx2/VMManager.cpp" line="3213"/>
|
||||
<source>VU0 Round Mode is not set to default, this may break some games.</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../pcsx2/VMManager.cpp" line="3216"/>
|
||||
<location filename="../../pcsx2/VMManager.cpp" line="3218"/>
|
||||
<source>VU1 Round Mode is not set to default, this may break some games.</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../pcsx2/VMManager.cpp" line="3223"/>
|
||||
<location filename="../../pcsx2/VMManager.cpp" line="3225"/>
|
||||
<source>VU Clamp Mode is not set to default, this may break some games.</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../pcsx2/VMManager.cpp" line="3228"/>
|
||||
<location filename="../../pcsx2/VMManager.cpp" line="3230"/>
|
||||
<source>128MB RAM is enabled. Compatibility with some games may be affected.</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../pcsx2/VMManager.cpp" line="3233"/>
|
||||
<location filename="../../pcsx2/VMManager.cpp" line="3235"/>
|
||||
<source>Game Fixes are not enabled. Compatibility with some games may be affected.</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../pcsx2/VMManager.cpp" line="3238"/>
|
||||
<location filename="../../pcsx2/VMManager.cpp" line="3240"/>
|
||||
<source>Compatibility Patches are not enabled. Compatibility with some games may be affected.</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../pcsx2/VMManager.cpp" line="3242"/>
|
||||
<location filename="../../pcsx2/VMManager.cpp" line="3244"/>
|
||||
<source>Frame rate for NTSC is not default. This may break some games.</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../pcsx2/VMManager.cpp" line="3244"/>
|
||||
<location filename="../../pcsx2/VMManager.cpp" line="3246"/>
|
||||
<source>Frame rate for PAL is not default. This may break some games.</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../pcsx2/VMManager.cpp" line="3263"/>
|
||||
<location filename="../../pcsx2/VMManager.cpp" line="3265"/>
|
||||
<source>EE Recompiler is not enabled, this will significantly reduce performance.</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../pcsx2/VMManager.cpp" line="3268"/>
|
||||
<location filename="../../pcsx2/VMManager.cpp" line="3270"/>
|
||||
<source>VU0 Recompiler is not enabled, this will significantly reduce performance.</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../pcsx2/VMManager.cpp" line="3273"/>
|
||||
<location filename="../../pcsx2/VMManager.cpp" line="3275"/>
|
||||
<source>VU1 Recompiler is not enabled, this will significantly reduce performance.</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../pcsx2/VMManager.cpp" line="3278"/>
|
||||
<location filename="../../pcsx2/VMManager.cpp" line="3280"/>
|
||||
<source>IOP Recompiler is not enabled, this will significantly reduce performance.</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../pcsx2/VMManager.cpp" line="3283"/>
|
||||
<location filename="../../pcsx2/VMManager.cpp" line="3285"/>
|
||||
<source>EE Cache is enabled, this will significantly reduce performance.</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../pcsx2/VMManager.cpp" line="3288"/>
|
||||
<location filename="../../pcsx2/VMManager.cpp" line="3290"/>
|
||||
<source>EE Wait Loop Detection is not enabled, this may reduce performance.</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../pcsx2/VMManager.cpp" line="3293"/>
|
||||
<location filename="../../pcsx2/VMManager.cpp" line="3295"/>
|
||||
<source>INTC Spin Detection is not enabled, this may reduce performance.</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../pcsx2/VMManager.cpp" line="3296"/>
|
||||
<location filename="../../pcsx2/VMManager.cpp" line="3298"/>
|
||||
<source>Fastmem is not enabled, this will reduce performance.</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../pcsx2/VMManager.cpp" line="3300"/>
|
||||
<location filename="../../pcsx2/VMManager.cpp" line="3302"/>
|
||||
<source>Instant VU1 is disabled, this may reduce performance.</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../pcsx2/VMManager.cpp" line="3305"/>
|
||||
<location filename="../../pcsx2/VMManager.cpp" line="3307"/>
|
||||
<source>mVU Flag Hack is not enabled, this may reduce performance.</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../pcsx2/VMManager.cpp" line="3154"/>
|
||||
<location filename="../../pcsx2/VMManager.cpp" line="3156"/>
|
||||
<source>GPU Palette Conversion is enabled, this may reduce performance.</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../pcsx2/VMManager.cpp" line="3159"/>
|
||||
<location filename="../../pcsx2/VMManager.cpp" line="3161"/>
|
||||
<source>Texture Preloading is not Full, this may reduce performance.</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../pcsx2/VMManager.cpp" line="3164"/>
|
||||
<location filename="../../pcsx2/VMManager.cpp" line="3166"/>
|
||||
<source>Estimate texture region is enabled, this may reduce performance.</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../pcsx2/VMManager.cpp" line="3169"/>
|
||||
<location filename="../../pcsx2/VMManager.cpp" line="3171"/>
|
||||
<source>Texture dumping is enabled, this will continually dump textures to disk.</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
|
||||
@@ -266,12 +266,11 @@ bool ThreadedFileReader::Precache2(ProgressCallback* progress, Error* error)
|
||||
|
||||
bool ThreadedFileReader::CheckAvailableMemoryForPrecaching(u64 required_size, Error* error)
|
||||
{
|
||||
#ifdef _WIN32
|
||||
// We want to check available physical memory instead of total.
|
||||
const u64 memory_available = GetAvailablePhysicalMemory();
|
||||
// Reserve 2GB of available memory for headroom.
|
||||
constexpr u64 memory_reserve = 2147483648;
|
||||
const u64 max_precache_size = std::max(0LL, static_cast<s64>(memory_available - memory_reserve));
|
||||
const u64 max_precache_size = std::max(s64{0}, static_cast<s64>(memory_available - memory_reserve));
|
||||
|
||||
if (required_size > max_precache_size)
|
||||
{
|
||||
@@ -280,20 +279,6 @@ bool ThreadedFileReader::CheckAvailableMemoryForPrecaching(u64 required_size, Er
|
||||
(required_size + memory_reserve) / _1gb);
|
||||
return false;
|
||||
}
|
||||
#else
|
||||
// Don't allow precaching to use more than 50% of system memory.
|
||||
// Hopefully nobody's running 2-4GB potatoes anymore....
|
||||
const u64 memory_size = GetPhysicalMemory();
|
||||
const u64 max_precache_size = memory_size / 2;
|
||||
|
||||
if (required_size > max_precache_size)
|
||||
{
|
||||
Error::SetStringFmt(error,
|
||||
TRANSLATE_FS("CDVD", "Required memory ({}GB) is the above the maximum allowed ({}GB)."),
|
||||
required_size / _1gb, max_precache_size / _1gb);
|
||||
return false;
|
||||
}
|
||||
#endif
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -2631,7 +2631,7 @@ void GSDevice11::RenderHW(GSHWDrawConfig& config)
|
||||
}
|
||||
|
||||
GSTexture* rt_copy = nullptr;
|
||||
if (config.require_one_barrier || (config.tex && config.tex == config.rt)) // Used as "bind rt" flag when texture barrier is unsupported
|
||||
if (config.require_one_barrier || (config.tex && config.tex == config.rt)) // Used as "bind rt" flag when texture barrier is unsupported.
|
||||
{
|
||||
// Bind the RT.This way special effect can use it.
|
||||
// Do not always bind the rt when it's not needed,
|
||||
|
||||
@@ -3900,7 +3900,7 @@ void GSDevice12::RenderHW(GSHWDrawConfig& config)
|
||||
}
|
||||
}
|
||||
|
||||
if (config.require_one_barrier)
|
||||
if (config.require_one_barrier || (config.tex && config.tex == config.rt)) // Used as "bind rt" flag when texture barrier is unsupported.
|
||||
{
|
||||
// requires a copy of the RT
|
||||
draw_rt_clone = static_cast<GSTexture12*>(CreateTexture(rtsize.x, rtsize.y, 1, colclip_rt ? GSTexture::Format::ColorClip : GSTexture::Format::Color, true));
|
||||
@@ -3913,7 +3913,10 @@ void GSDevice12::RenderHW(GSHWDrawConfig& config)
|
||||
|
||||
draw_rt_clone->SetState(GSTexture::State::Invalidated);
|
||||
CopyRect(draw_rt, draw_rt_clone, config.drawarea, config.drawarea.left, config.drawarea.top);
|
||||
PSSetShaderResource(2, draw_rt_clone, true);
|
||||
if (config.require_one_barrier)
|
||||
PSSetShaderResource(2, draw_rt_clone, true);
|
||||
if (config.tex && config.tex == config.rt)
|
||||
PSSetShaderResource(0, draw_rt_clone, true);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -178,7 +178,7 @@ bool GSHwHack::GSC_DTGames(GSRendererHW& r, int& skip)
|
||||
return true;
|
||||
}
|
||||
|
||||
bool GSHwHack::GSC_Tekken5(GSRendererHW& r, int& skip)
|
||||
bool GSHwHack::GSC_NamcoGames(GSRendererHW& r, int& skip)
|
||||
{
|
||||
if (skip == 0)
|
||||
{
|
||||
@@ -195,7 +195,7 @@ bool GSHwHack::GSC_Tekken5(GSRendererHW& r, int& skip)
|
||||
if (!rt)
|
||||
return false;
|
||||
|
||||
GL_INS("GSC_Tekken5(): HLE channel shuffle");
|
||||
GL_INS("GSC_NamcoGames(): HLE channel shuffle");
|
||||
|
||||
// have to set up the palette ourselves too, since GSC executes before it does
|
||||
r.m_mem.m_clut.Read32(RTEX0, r.m_draw_env->TEXA);
|
||||
@@ -1502,14 +1502,12 @@ const GSHwHack::Entry<GSRendererHW::GSC_Ptr> GSHwHack::s_get_skip_count_function
|
||||
CRC_F(GSC_Battlefield2),
|
||||
|
||||
// Channel Effect
|
||||
CRC_F(GSC_NamcoGames),
|
||||
CRC_F(GSC_SteambotChronicles),
|
||||
|
||||
// Depth Issue
|
||||
CRC_F(GSC_BurnoutGames),
|
||||
|
||||
// Half Screen bottom issue
|
||||
CRC_F(GSC_Tekken5),
|
||||
|
||||
// Upscaling hacks
|
||||
CRC_F(GSC_UltramanFightingEvolution),
|
||||
};
|
||||
|
||||
@@ -11,7 +11,7 @@ public:
|
||||
static bool GSC_GuitarHero(GSRendererHW& r, int& skip);
|
||||
static bool GSC_SFEX3(GSRendererHW& r, int& skip);
|
||||
static bool GSC_DTGames(GSRendererHW& r, int& skip);
|
||||
static bool GSC_Tekken5(GSRendererHW& r, int& skip);
|
||||
static bool GSC_NamcoGames(GSRendererHW& r, int& skip);
|
||||
static bool GSC_BurnoutGames(GSRendererHW& r, int& skip);
|
||||
static bool GSC_BlackAndBurnoutSky(GSRendererHW& r, int& skip);
|
||||
static bool GSC_MidnightClub3(GSRendererHW& r, int& skip);
|
||||
|
||||
@@ -2504,8 +2504,10 @@ void VMManager::LogCPUCapabilities()
|
||||
|
||||
Console.WriteLnFmt(
|
||||
" Operating System = {}\n"
|
||||
" Physical RAM = {} MB",
|
||||
" Available RAM = {} MB\n"
|
||||
" Physical RAM = {} MB\n",
|
||||
GetOSVersionString(),
|
||||
GetAvailablePhysicalMemory() / _1mb,
|
||||
GetPhysicalMemory() / _1mb);
|
||||
|
||||
Console.WriteLnFmt(" Processor = {}", cpuinfo_get_package(0)->name);
|
||||
|
||||
@@ -1,3 +1,5 @@
|
||||
#!/usr/bin/env python3
|
||||
|
||||
import sys
|
||||
import xml.etree.ElementTree as ET
|
||||
import re
|
||||
|
||||
Reference in New Issue
Block a user