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@@ -2393,7 +2393,7 @@ Leaderboard Position: {1} of {2}</source>
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</message>
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<message>
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<location filename="../../pcsx2/CDVD/ThreadedFileReader.cpp" line="278"/>
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<source>Not enough free memory available for precaching, ({}GB) required.</source>
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<source>Not enough memory available for precaching ({:.2f} GB required).</source>
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<translation type="unfinished"></translation>
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</message>
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</context>
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@@ -10799,67 +10799,67 @@ Do you want to load this save and continue?</source>
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<translation type="unfinished"></translation>
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</message>
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<message>
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<location filename="../../pcsx2/GS/Renderers/Common/GSRenderer.cpp" line="432"/>
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<location filename="../../pcsx2/GS/Renderers/Common/GSRenderer.cpp" line="452"/>
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<source>Saving screenshot to '{}'.</source>
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<translation type="unfinished"></translation>
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</message>
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<message>
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<location filename="../../pcsx2/GS/Renderers/Common/GSRenderer.cpp" line="444"/>
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<location filename="../../pcsx2/GS/Renderers/Common/GSRenderer.cpp" line="464"/>
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<source>Saved screenshot to '{}'.</source>
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<translation type="unfinished"></translation>
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</message>
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<message>
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<location filename="../../pcsx2/GS/Renderers/Common/GSRenderer.cpp" line="451"/>
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<location filename="../../pcsx2/GS/Renderers/Common/GSRenderer.cpp" line="471"/>
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<source>Failed to save screenshot to '{}'.</source>
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<translation type="unfinished"></translation>
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</message>
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<message>
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<location filename="../../pcsx2/GS/Renderers/Common/GSRenderer.cpp" line="522"/>
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<location filename="../../pcsx2/GS/Renderers/Common/GSRenderer.cpp" line="542"/>
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<source>Host GPU device encountered an error and was recovered. This may have broken rendering.</source>
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<translation type="unfinished"></translation>
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</message>
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<message>
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<location filename="../../pcsx2/GS/Renderers/Common/GSRenderer.cpp" line="627"/>
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<location filename="../../pcsx2/GS/Renderers/Common/GSRenderer.cpp" line="647"/>
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<source>CAS is not available, your graphics driver does not support the required functionality.</source>
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<translation type="unfinished"></translation>
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</message>
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<message>
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<location filename="../../pcsx2/GS/Renderers/Common/GSRenderer.cpp" line="682"/>
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<location filename="../../pcsx2/GS/Renderers/Common/GSRenderer.cpp" line="702"/>
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<source>with no compression</source>
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<translation type="unfinished"></translation>
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</message>
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<message>
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<location filename="../../pcsx2/GS/Renderers/Common/GSRenderer.cpp" line="689"/>
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<location filename="../../pcsx2/GS/Renderers/Common/GSRenderer.cpp" line="709"/>
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<source>with LZMA compression</source>
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<translation type="unfinished"></translation>
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</message>
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<message>
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<location filename="../../pcsx2/GS/Renderers/Common/GSRenderer.cpp" line="696"/>
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<location filename="../../pcsx2/GS/Renderers/Common/GSRenderer.cpp" line="716"/>
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<source>with Zstandard compression</source>
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<translation type="unfinished"></translation>
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</message>
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<message>
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<location filename="../../pcsx2/GS/Renderers/Common/GSRenderer.cpp" line="702"/>
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<location filename="../../pcsx2/GS/Renderers/Common/GSRenderer.cpp" line="722"/>
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<source>Saving {0} GS dump {1} to '{2}'</source>
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<translation type="unfinished"></translation>
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</message>
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<message>
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<location filename="../../pcsx2/GS/Renderers/Common/GSRenderer.cpp" line="703"/>
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<location filename="../../pcsx2/GS/Renderers/Common/GSRenderer.cpp" line="723"/>
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<source>single frame</source>
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<translation type="unfinished"></translation>
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</message>
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<message>
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<location filename="../../pcsx2/GS/Renderers/Common/GSRenderer.cpp" line="703"/>
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<location filename="../../pcsx2/GS/Renderers/Common/GSRenderer.cpp" line="723"/>
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<source>multi-frame</source>
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<translation type="unfinished"></translation>
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</message>
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<message>
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<location filename="../../pcsx2/GS/Renderers/Common/GSRenderer.cpp" line="723"/>
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<location filename="../../pcsx2/GS/Renderers/Common/GSRenderer.cpp" line="743"/>
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<source>Failed to render/download screenshot.</source>
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<translation type="unfinished"></translation>
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</message>
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<message>
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<location filename="../../pcsx2/GS/Renderers/Common/GSRenderer.cpp" line="734"/>
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<location filename="../../pcsx2/GS/Renderers/Common/GSRenderer.cpp" line="754"/>
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<source>Saved GS dump to '{}'.</source>
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<translation type="unfinished"></translation>
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</message>
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@@ -12235,6 +12235,12 @@ Scanning recursively takes more time, but will identify files in subdirectories.
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<source>Widescreen (16:9)</source>
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<translation type="unfinished"></translation>
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</message>
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<message>
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<location filename="../Settings/GraphicsSettingsWidget.ui" line="109"/>
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<location filename="../Settings/GraphicsSettingsWidget.ui" line="145"/>
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<source>Native/Full (10:7)</source>
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<translation type="unfinished"></translation>
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</message>
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<message>
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<location filename="../Settings/GraphicsSettingsWidget.ui" line="117"/>
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<source>FMV Aspect Ratio Override:</source>
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@@ -13042,12 +13048,6 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
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<source>Load Textures</source>
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<translation type="unfinished"></translation>
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</message>
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<message>
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<location filename="../Settings/GraphicsSettingsWidget.ui" line="109"/>
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<location filename="../Settings/GraphicsSettingsWidget.ui" line="145"/>
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<source>Native (10:7)</source>
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<translation type="unfinished"></translation>
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</message>
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<message>
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<location filename="../Settings/GraphicsSettingsWidget.ui" line="417"/>
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<source>Apply Widescreen Patches</source>
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@@ -13793,6 +13793,11 @@ Swap chain: see Microsoft's Terminology Portal.</extracomment>
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<source>Overrides the full-motion video (FMV) aspect ratio. If disabled, the FMV Aspect Ratio will match the same value as the general Aspect Ratio setting.</source>
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<translation type="unfinished"></translation>
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</message>
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<message>
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<location filename="../Settings/GraphicsSettingsWidget.cpp" line="504"/>
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<source>Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era, and adapts to widescreen/ultrawide game patches.</source>
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<translation type="unfinished"></translation>
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</message>
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<message>
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<location filename="../Settings/GraphicsSettingsWidget.cpp" line="516"/>
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<source>90%</source>
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@@ -14254,11 +14259,6 @@ Swap chain: see Microsoft's Terminology Portal.</extracomment>
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<source>Auto Standard (4:3/3:2 Progressive)</source>
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<translation type="unfinished"></translation>
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</message>
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<message>
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<location filename="../Settings/GraphicsSettingsWidget.cpp" line="504"/>
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<source>Changes the aspect ratio used to display the console's output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era.</source>
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<translation type="unfinished"></translation>
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</message>
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<message>
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|
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="507"/>
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|
<source>Deinterlacing</source>
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|
|
@@ -22558,42 +22558,42 @@ Xbox 360 turntables require a 256x multiplier, most other turntables can use the
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<context>
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|
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<name>VMManager</name>
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<message>
|
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<location filename="../../pcsx2/VMManager.cpp" line="1856"/>
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<location filename="../../pcsx2/VMManager.cpp" line="1858"/>
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<source>Failed to back up old save state {}.</source>
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<translation type="unfinished"></translation>
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|
</message>
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|
<message>
|
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|
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|
<location filename="../../pcsx2/VMManager.cpp" line="1841"/>
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<location filename="../../pcsx2/VMManager.cpp" line="1843"/>
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<source>Failed to save save state: {}.</source>
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|
<translation type="unfinished"></translation>
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|
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|
|
</message>
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<message>
|
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|
<location filename="../../pcsx2/VMManager.cpp" line="1026"/>
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|
|
<location filename="../../pcsx2/VMManager.cpp" line="1028"/>
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|
<source>PS2 BIOS ({})</source>
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|
<translation type="unfinished"></translation>
|
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|
|
</message>
|
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|
|
<message>
|
|
|
|
|
<location filename="../../pcsx2/VMManager.cpp" line="1087"/>
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|
|
<location filename="../../pcsx2/VMManager.cpp" line="1089"/>
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|
<source>Unknown Game</source>
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|
|
<translation type="unfinished"></translation>
|
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|
|
|
</message>
|
|
|
|
|
<message>
|
|
|
|
|
<location filename="../../pcsx2/VMManager.cpp" line="1250"/>
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|
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|
|
<location filename="../../pcsx2/VMManager.cpp" line="1252"/>
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<source>CDVD precaching was cancelled.</source>
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<translation type="unfinished"></translation>
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|
|
|
</message>
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|
<message>
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|
|
|
<location filename="../../pcsx2/VMManager.cpp" line="1256"/>
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|
<location filename="../../pcsx2/VMManager.cpp" line="1258"/>
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<source>CDVD precaching failed: {}</source>
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<translation type="unfinished"></translation>
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|
|
</message>
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<message>
|
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|
|
<location filename="../../pcsx2/VMManager.cpp" line="1349"/>
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|
<location filename="../../pcsx2/VMManager.cpp" line="1351"/>
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<source>Error</source>
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<translation type="unfinished"></translation>
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|
|
</message>
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<message>
|
|
|
|
|
<location filename="../../pcsx2/VMManager.cpp" line="1350"/>
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|
|
<location filename="../../pcsx2/VMManager.cpp" line="1352"/>
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|
<source>PCSX2 requires a PS2 BIOS in order to run.
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|
For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn't count).
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|
@@ -22604,275 +22604,275 @@ Please consult the FAQs and Guides for further instructions.</source>
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<translation type="unfinished"></translation>
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|
|
|
</message>
|
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|
|
|
<message>
|
|
|
|
|
<location filename="../../pcsx2/VMManager.cpp" line="1441"/>
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|
<location filename="../../pcsx2/VMManager.cpp" line="1443"/>
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<source>Resuming state</source>
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|
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<translation type="unfinished"></translation>
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</message>
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|
|
|
<message>
|
|
|
|
|
<location filename="../../pcsx2/VMManager.cpp" line="1446"/>
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|
|
<location filename="../../pcsx2/VMManager.cpp" line="1448"/>
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<source>Boot and Debug</source>
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|
|
<translation type="unfinished"></translation>
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|
|
</message>
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|
|
<message>
|
|
|
|
|
<location filename="../../pcsx2/VMManager.cpp" line="1814"/>
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|
<location filename="../../pcsx2/VMManager.cpp" line="1816"/>
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<source>Failed to load save state</source>
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|
|
<translation type="unfinished"></translation>
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|
|
|
|
</message>
|
|
|
|
|
<message>
|
|
|
|
|
<location filename="../../pcsx2/VMManager.cpp" line="1889"/>
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|
|
|
|
<location filename="../../pcsx2/VMManager.cpp" line="1891"/>
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<source>State saved to slot {}.</source>
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<translation type="unfinished"></translation>
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|
</message>
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|
<message>
|
|
|
|
|
<location filename="../../pcsx2/VMManager.cpp" line="1896"/>
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|
|
|
|
<location filename="../../pcsx2/VMManager.cpp" line="1898"/>
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|
|
<source>Failed to save save state to slot {}.</source>
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|
|
|
|
<translation type="unfinished"></translation>
|
|
|
|
|
</message>
|
|
|
|
|
<message>
|
|
|
|
|
<location filename="../../pcsx2/VMManager.cpp" line="1964"/>
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|
|
|
|
<location filename="../../pcsx2/VMManager.cpp" line="2001"/>
|
|
|
|
|
<location filename="../../pcsx2/VMManager.cpp" line="1966"/>
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|
|
|
|
<location filename="../../pcsx2/VMManager.cpp" line="2003"/>
|
|
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|
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<source>Loading state</source>
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|
|
|
|
<translation type="unfinished"></translation>
|
|
|
|
|
</message>
|
|
|
|
|
<message>
|
|
|
|
|
<location filename="../../pcsx2/VMManager.cpp" line="1975"/>
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|
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|
|
<location filename="../../pcsx2/VMManager.cpp" line="1977"/>
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|
<source>Failed to load state (Memory card is busy)</source>
|
|
|
|
|
<translation type="unfinished"></translation>
|
|
|
|
|
</message>
|
|
|
|
|
<message>
|
|
|
|
|
<location filename="../../pcsx2/VMManager.cpp" line="1994"/>
|
|
|
|
|
<location filename="../../pcsx2/VMManager.cpp" line="1996"/>
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|
|
|
|
<source>There is no save state in slot {}.</source>
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|
|
|
|
<translation type="unfinished"></translation>
|
|
|
|
|
</message>
|
|
|
|
|
<message>
|
|
|
|
|
<location filename="../../pcsx2/VMManager.cpp" line="2012"/>
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|
|
|
|
<location filename="../../pcsx2/VMManager.cpp" line="2014"/>
|
|
|
|
|
<source>Failed to load state from slot {} (Memory card is busy)</source>
|
|
|
|
|
<translation type="unfinished"></translation>
|
|
|
|
|
</message>
|
|
|
|
|
<message>
|
|
|
|
|
<location filename="../../pcsx2/VMManager.cpp" line="2018"/>
|
|
|
|
|
<location filename="../../pcsx2/VMManager.cpp" line="2020"/>
|
|
|
|
|
<source>Loading state from slot {}...</source>
|
|
|
|
|
<translation type="unfinished"></translation>
|
|
|
|
|
</message>
|
|
|
|
|
<message>
|
|
|
|
|
<location filename="../../pcsx2/VMManager.cpp" line="2027"/>
|
|
|
|
|
<location filename="../../pcsx2/VMManager.cpp" line="2029"/>
|
|
|
|
|
<source>Failed to save state (Memory card is busy)</source>
|
|
|
|
|
<translation type="unfinished"></translation>
|
|
|
|
|
</message>
|
|
|
|
|
<message>
|
|
|
|
|
<location filename="../../pcsx2/VMManager.cpp" line="2044"/>
|
|
|
|
|
<location filename="../../pcsx2/VMManager.cpp" line="2046"/>
|
|
|
|
|
<source>Failed to save state to slot {} (Memory card is busy)</source>
|
|
|
|
|
<translation type="unfinished"></translation>
|
|
|
|
|
</message>
|
|
|
|
|
<message>
|
|
|
|
|
<location filename="../../pcsx2/VMManager.cpp" line="2051"/>
|
|
|
|
|
<location filename="../../pcsx2/VMManager.cpp" line="2053"/>
|
|
|
|
|
<source>Saving state to slot {}...</source>
|
|
|
|
|
<translation type="unfinished"></translation>
|
|
|
|
|
</message>
|
|
|
|
|
<message>
|
|
|
|
|
<location filename="../../pcsx2/VMManager.cpp" line="2217"/>
|
|
|
|
|
<location filename="../../pcsx2/VMManager.cpp" line="2219"/>
|
|
|
|
|
<source>Frame advancing</source>
|
|
|
|
|
<translation type="unfinished"></translation>
|
|
|
|
|
</message>
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|
|
|
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<message>
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|
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|
|
<location filename="../../pcsx2/VMManager.cpp" line="2245"/>
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<location filename="../../pcsx2/VMManager.cpp" line="2247"/>
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|
<source>Disc removed.</source>
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<translation type="unfinished"></translation>
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</message>
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<message>
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|
<location filename="../../pcsx2/VMManager.cpp" line="2251"/>
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<location filename="../../pcsx2/VMManager.cpp" line="2253"/>
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|
<source>Disc changed to '{}'.</source>
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<translation type="unfinished"></translation>
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</message>
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<message>
|
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|
<location filename="../../pcsx2/VMManager.cpp" line="2260"/>
|
|
|
|
|
<location filename="../../pcsx2/VMManager.cpp" line="2262"/>
|
|
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|
|
<source>Failed to open new disc image '{}'. Reverting to old image.
|
|
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|
|
Error was: {}</source>
|
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|
|
<translation type="unfinished"></translation>
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|
</message>
|
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|
|
<message>
|
|
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|
|
<location filename="../../pcsx2/VMManager.cpp" line="2269"/>
|
|
|
|
|
<location filename="../../pcsx2/VMManager.cpp" line="2271"/>
|
|
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|
|
<source>Failed to switch back to old disc image. Removing disc.
|
|
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|
|
Error was: {}</source>
|
|
|
|
|
<translation type="unfinished"></translation>
|
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|
|
</message>
|
|
|
|
|
<message>
|
|
|
|
|
<location filename="../../pcsx2/VMManager.cpp" line="3069"/>
|
|
|
|
|
<location filename="../../pcsx2/VMManager.cpp" line="3073"/>
|
|
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|
|
<source>Cheats have been disabled due to achievements hardcore mode.</source>
|
|
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|
|
<translation type="unfinished"></translation>
|
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|
|
</message>
|
|
|
|
|
<message>
|
|
|
|
|
<location filename="../../pcsx2/VMManager.cpp" line="3122"/>
|
|
|
|
|
<location filename="../../pcsx2/VMManager.cpp" line="3126"/>
|
|
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|
|
<source>Fast CDVD is enabled, this may break games.</source>
|
|
|
|
|
<translation type="unfinished"></translation>
|
|
|
|
|
</message>
|
|
|
|
|
<message>
|
|
|
|
|
<location filename="../../pcsx2/VMManager.cpp" line="3126"/>
|
|
|
|
|
<location filename="../../pcsx2/VMManager.cpp" line="3130"/>
|
|
|
|
|
<source>Cycle rate/skip is not at default, this may crash or make games run too slow.</source>
|
|
|
|
|
<translation type="unfinished"></translation>
|
|
|
|
|
</message>
|
|
|
|
|
<message>
|
|
|
|
|
<location filename="../../pcsx2/VMManager.cpp" line="3136"/>
|
|
|
|
|
<location filename="../../pcsx2/VMManager.cpp" line="3140"/>
|
|
|
|
|
<source>Upscale multiplier is below native, this will break rendering.</source>
|
|
|
|
|
<translation type="unfinished"></translation>
|
|
|
|
|
</message>
|
|
|
|
|
<message>
|
|
|
|
|
<location filename="../../pcsx2/VMManager.cpp" line="3176"/>
|
|
|
|
|
<location filename="../../pcsx2/VMManager.cpp" line="3180"/>
|
|
|
|
|
<source>Mipmapping is disabled. This may break rendering in some games.</source>
|
|
|
|
|
<translation type="unfinished"></translation>
|
|
|
|
|
</message>
|
|
|
|
|
<message>
|
|
|
|
|
<location filename="../../pcsx2/VMManager.cpp" line="3181"/>
|
|
|
|
|
<location filename="../../pcsx2/VMManager.cpp" line="3185"/>
|
|
|
|
|
<source>Debug device is enabled. This will massively reduce performance.</source>
|
|
|
|
|
<translation type="unfinished"></translation>
|
|
|
|
|
</message>
|
|
|
|
|
<message>
|
|
|
|
|
<location filename="../../pcsx2/VMManager.cpp" line="3190"/>
|
|
|
|
|
<location filename="../../pcsx2/VMManager.cpp" line="3194"/>
|
|
|
|
|
<source>Renderer is not set to Automatic. This may cause performance problems and graphical issues.</source>
|
|
|
|
|
<translation type="unfinished"></translation>
|
|
|
|
|
</message>
|
|
|
|
|
<message>
|
|
|
|
|
<location filename="../../pcsx2/VMManager.cpp" line="3196"/>
|
|
|
|
|
<location filename="../../pcsx2/VMManager.cpp" line="3200"/>
|
|
|
|
|
<source>Texture filtering is not set to Bilinear (PS2). This will break rendering in some games.</source>
|
|
|
|
|
<translation type="unfinished"></translation>
|
|
|
|
|
</message>
|
|
|
|
|
<message>
|
|
|
|
|
<location filename="../../pcsx2/VMManager.cpp" line="3659"/>
|
|
|
|
|
<location filename="../../pcsx2/VMManager.cpp" line="3663"/>
|
|
|
|
|
<source>No Game Running</source>
|
|
|
|
|
<translation type="unfinished"></translation>
|
|
|
|
|
</message>
|
|
|
|
|
<message>
|
|
|
|
|
<location filename="../../pcsx2/VMManager.cpp" line="3141"/>
|
|
|
|
|
<location filename="../../pcsx2/VMManager.cpp" line="3145"/>
|
|
|
|
|
<source>Trilinear filtering is not set to automatic. This may break rendering in some games.</source>
|
|
|
|
|
<translation type="unfinished"></translation>
|
|
|
|
|
</message>
|
|
|
|
|
<message>
|
|
|
|
|
<location filename="../../pcsx2/VMManager.cpp" line="3146"/>
|
|
|
|
|
<location filename="../../pcsx2/VMManager.cpp" line="3150"/>
|
|
|
|
|
<source>Blending Accuracy is below Basic, this may break effects in some games.</source>
|
|
|
|
|
<translation type="unfinished"></translation>
|
|
|
|
|
</message>
|
|
|
|
|
<message>
|
|
|
|
|
<location filename="../../pcsx2/VMManager.cpp" line="3151"/>
|
|
|
|
|
<location filename="../../pcsx2/VMManager.cpp" line="3155"/>
|
|
|
|
|
<source>Hardware Download Mode is not set to Accurate, this may break rendering in some games.</source>
|
|
|
|
|
<translation type="unfinished"></translation>
|
|
|
|
|
</message>
|
|
|
|
|
<message>
|
|
|
|
|
<location filename="../../pcsx2/VMManager.cpp" line="3202"/>
|
|
|
|
|
<location filename="../../pcsx2/VMManager.cpp" line="3206"/>
|
|
|
|
|
<source>EE FPU Round Mode is not set to default, this may break some games.</source>
|
|
|
|
|
<translation type="unfinished"></translation>
|
|
|
|
|
</message>
|
|
|
|
|
<message>
|
|
|
|
|
<location filename="../../pcsx2/VMManager.cpp" line="3208"/>
|
|
|
|
|
<location filename="../../pcsx2/VMManager.cpp" line="3212"/>
|
|
|
|
|
<source>EE FPU Clamp Mode is not set to default, this may break some games.</source>
|
|
|
|
|
<translation type="unfinished"></translation>
|
|
|
|
|
</message>
|
|
|
|
|
<message>
|
|
|
|
|
<location filename="../../pcsx2/VMManager.cpp" line="3213"/>
|
|
|
|
|
<location filename="../../pcsx2/VMManager.cpp" line="3217"/>
|
|
|
|
|
<source>VU0 Round Mode is not set to default, this may break some games.</source>
|
|
|
|
|
<translation type="unfinished"></translation>
|
|
|
|
|
</message>
|
|
|
|
|
<message>
|
|
|
|
|
<location filename="../../pcsx2/VMManager.cpp" line="3218"/>
|
|
|
|
|
<location filename="../../pcsx2/VMManager.cpp" line="3222"/>
|
|
|
|
|
<source>VU1 Round Mode is not set to default, this may break some games.</source>
|
|
|
|
|
<translation type="unfinished"></translation>
|
|
|
|
|
</message>
|
|
|
|
|
<message>
|
|
|
|
|
<location filename="../../pcsx2/VMManager.cpp" line="3225"/>
|
|
|
|
|
<location filename="../../pcsx2/VMManager.cpp" line="3229"/>
|
|
|
|
|
<source>VU Clamp Mode is not set to default, this may break some games.</source>
|
|
|
|
|
<translation type="unfinished"></translation>
|
|
|
|
|
</message>
|
|
|
|
|
<message>
|
|
|
|
|
<location filename="../../pcsx2/VMManager.cpp" line="3230"/>
|
|
|
|
|
<location filename="../../pcsx2/VMManager.cpp" line="3234"/>
|
|
|
|
|
<source>128MB RAM is enabled. Compatibility with some games may be affected.</source>
|
|
|
|
|
<translation type="unfinished"></translation>
|
|
|
|
|
</message>
|
|
|
|
|
<message>
|
|
|
|
|
<location filename="../../pcsx2/VMManager.cpp" line="3235"/>
|
|
|
|
|
<location filename="../../pcsx2/VMManager.cpp" line="3239"/>
|
|
|
|
|
<source>Game Fixes are not enabled. Compatibility with some games may be affected.</source>
|
|
|
|
|
<translation type="unfinished"></translation>
|
|
|
|
|
</message>
|
|
|
|
|
<message>
|
|
|
|
|
<location filename="../../pcsx2/VMManager.cpp" line="3240"/>
|
|
|
|
|
<location filename="../../pcsx2/VMManager.cpp" line="3244"/>
|
|
|
|
|
<source>Compatibility Patches are not enabled. Compatibility with some games may be affected.</source>
|
|
|
|
|
<translation type="unfinished"></translation>
|
|
|
|
|
</message>
|
|
|
|
|
<message>
|
|
|
|
|
<location filename="../../pcsx2/VMManager.cpp" line="3244"/>
|
|
|
|
|
<location filename="../../pcsx2/VMManager.cpp" line="3248"/>
|
|
|
|
|
<source>Frame rate for NTSC is not default. This may break some games.</source>
|
|
|
|
|
<translation type="unfinished"></translation>
|
|
|
|
|
</message>
|
|
|
|
|
<message>
|
|
|
|
|
<location filename="../../pcsx2/VMManager.cpp" line="3246"/>
|
|
|
|
|
<location filename="../../pcsx2/VMManager.cpp" line="3250"/>
|
|
|
|
|
<source>Frame rate for PAL is not default. This may break some games.</source>
|
|
|
|
|
<translation type="unfinished"></translation>
|
|
|
|
|
</message>
|
|
|
|
|
<message>
|
|
|
|
|
<location filename="../../pcsx2/VMManager.cpp" line="3265"/>
|
|
|
|
|
<location filename="../../pcsx2/VMManager.cpp" line="3269"/>
|
|
|
|
|
<source>EE Recompiler is not enabled, this will significantly reduce performance.</source>
|
|
|
|
|
<translation type="unfinished"></translation>
|
|
|
|
|
</message>
|
|
|
|
|
<message>
|
|
|
|
|
<location filename="../../pcsx2/VMManager.cpp" line="3270"/>
|
|
|
|
|
<location filename="../../pcsx2/VMManager.cpp" line="3274"/>
|
|
|
|
|
<source>VU0 Recompiler is not enabled, this will significantly reduce performance.</source>
|
|
|
|
|
<translation type="unfinished"></translation>
|
|
|
|
|
</message>
|
|
|
|
|
<message>
|
|
|
|
|
<location filename="../../pcsx2/VMManager.cpp" line="3275"/>
|
|
|
|
|
<location filename="../../pcsx2/VMManager.cpp" line="3279"/>
|
|
|
|
|
<source>VU1 Recompiler is not enabled, this will significantly reduce performance.</source>
|
|
|
|
|
<translation type="unfinished"></translation>
|
|
|
|
|
</message>
|
|
|
|
|
<message>
|
|
|
|
|
<location filename="../../pcsx2/VMManager.cpp" line="3280"/>
|
|
|
|
|
<location filename="../../pcsx2/VMManager.cpp" line="3284"/>
|
|
|
|
|
<source>IOP Recompiler is not enabled, this will significantly reduce performance.</source>
|
|
|
|
|
<translation type="unfinished"></translation>
|
|
|
|
|
</message>
|
|
|
|
|
<message>
|
|
|
|
|
<location filename="../../pcsx2/VMManager.cpp" line="3285"/>
|
|
|
|
|
<location filename="../../pcsx2/VMManager.cpp" line="3289"/>
|
|
|
|
|
<source>EE Cache is enabled, this will significantly reduce performance.</source>
|
|
|
|
|
<translation type="unfinished"></translation>
|
|
|
|
|
</message>
|
|
|
|
|
<message>
|
|
|
|
|
<location filename="../../pcsx2/VMManager.cpp" line="3290"/>
|
|
|
|
|
<location filename="../../pcsx2/VMManager.cpp" line="3294"/>
|
|
|
|
|
<source>EE Wait Loop Detection is not enabled, this may reduce performance.</source>
|
|
|
|
|
<translation type="unfinished"></translation>
|
|
|
|
|
</message>
|
|
|
|
|
<message>
|
|
|
|
|
<location filename="../../pcsx2/VMManager.cpp" line="3295"/>
|
|
|
|
|
<location filename="../../pcsx2/VMManager.cpp" line="3299"/>
|
|
|
|
|
<source>INTC Spin Detection is not enabled, this may reduce performance.</source>
|
|
|
|
|
<translation type="unfinished"></translation>
|
|
|
|
|
</message>
|
|
|
|
|
<message>
|
|
|
|
|
<location filename="../../pcsx2/VMManager.cpp" line="3298"/>
|
|
|
|
|
<location filename="../../pcsx2/VMManager.cpp" line="3302"/>
|
|
|
|
|
<source>Fastmem is not enabled, this will reduce performance.</source>
|
|
|
|
|
<translation type="unfinished"></translation>
|
|
|
|
|
</message>
|
|
|
|
|
<message>
|
|
|
|
|
<location filename="../../pcsx2/VMManager.cpp" line="3302"/>
|
|
|
|
|
<location filename="../../pcsx2/VMManager.cpp" line="3306"/>
|
|
|
|
|
<source>Instant VU1 is disabled, this may reduce performance.</source>
|
|
|
|
|
<translation type="unfinished"></translation>
|
|
|
|
|
</message>
|
|
|
|
|
<message>
|
|
|
|
|
<location filename="../../pcsx2/VMManager.cpp" line="3307"/>
|
|
|
|
|
<location filename="../../pcsx2/VMManager.cpp" line="3311"/>
|
|
|
|
|
<source>mVU Flag Hack is not enabled, this may reduce performance.</source>
|
|
|
|
|
<translation type="unfinished"></translation>
|
|
|
|
|
</message>
|
|
|
|
|
<message>
|
|
|
|
|
<location filename="../../pcsx2/VMManager.cpp" line="3156"/>
|
|
|
|
|
<location filename="../../pcsx2/VMManager.cpp" line="3160"/>
|
|
|
|
|
<source>GPU Palette Conversion is enabled, this may reduce performance.</source>
|
|
|
|
|
<translation type="unfinished"></translation>
|
|
|
|
|
</message>
|
|
|
|
|
<message>
|
|
|
|
|
<location filename="../../pcsx2/VMManager.cpp" line="3161"/>
|
|
|
|
|
<location filename="../../pcsx2/VMManager.cpp" line="3165"/>
|
|
|
|
|
<source>Texture Preloading is not Full, this may reduce performance.</source>
|
|
|
|
|
<translation type="unfinished"></translation>
|
|
|
|
|
</message>
|
|
|
|
|
<message>
|
|
|
|
|
<location filename="../../pcsx2/VMManager.cpp" line="3166"/>
|
|
|
|
|
<location filename="../../pcsx2/VMManager.cpp" line="3170"/>
|
|
|
|
|
<source>Estimate texture region is enabled, this may reduce performance.</source>
|
|
|
|
|
<translation type="unfinished"></translation>
|
|
|
|
|
</message>
|
|
|
|
|
<message>
|
|
|
|
|
<location filename="../../pcsx2/VMManager.cpp" line="3171"/>
|
|
|
|
|
<location filename="../../pcsx2/VMManager.cpp" line="3175"/>
|
|
|
|
|
<source>Texture dumping is enabled, this will continually dump textures to disk.</source>
|
|
|
|
|
<translation type="unfinished"></translation>
|
|
|
|
|
</message>
|
|
|
|
|
|