Compare commits
3 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
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bacdfd6018 | ||
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dc7a3bbbd3 | ||
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ff0d791783 |
BIN
bin/resources/fullscreenui/flags/NTSC-B.png
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bin/resources/fullscreenui/flags/NTSC-C.png
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bin/resources/fullscreenui/flags/NTSC-HK.png
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bin/resources/fullscreenui/flags/NTSC-J.png
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bin/resources/fullscreenui/flags/NTSC-K.png
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bin/resources/fullscreenui/flags/NTSC-T.png
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bin/resources/fullscreenui/flags/NTSC-U.png
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bin/resources/fullscreenui/flags/Other.png
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bin/resources/fullscreenui/flags/PAL-A.png
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bin/resources/fullscreenui/flags/PAL-AF.png
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bin/resources/fullscreenui/flags/PAL-AU.png
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bin/resources/fullscreenui/flags/PAL-BE.png
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bin/resources/fullscreenui/flags/PAL-E.png
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bin/resources/fullscreenui/flags/PAL-F.png
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bin/resources/fullscreenui/flags/PAL-FI.png
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bin/resources/fullscreenui/flags/PAL-G.png
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bin/resources/fullscreenui/flags/PAL-GR.png
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bin/resources/fullscreenui/flags/PAL-I.png
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bin/resources/fullscreenui/flags/PAL-IN.png
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bin/resources/fullscreenui/flags/PAL-M.png
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bin/resources/fullscreenui/flags/PAL-NL.png
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bin/resources/fullscreenui/flags/PAL-NO.png
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bin/resources/fullscreenui/flags/PAL-P.png
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bin/resources/fullscreenui/flags/PAL-PL.png
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bin/resources/fullscreenui/flags/PAL-R.png
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bin/resources/fullscreenui/flags/PAL-S.png
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bin/resources/fullscreenui/flags/PAL-SC.png
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bin/resources/fullscreenui/flags/PAL-SW.png
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bin/resources/fullscreenui/flags/PAL-SWI.png
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bin/resources/fullscreenui/flags/PAL-UK.png
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bin/resources/fullscreenui/star-0.png
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bin/resources/fullscreenui/star-1.png
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bin/resources/fullscreenui/star-2.png
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bin/resources/fullscreenui/star-3.png
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bin/resources/fullscreenui/star-4.png
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bin/resources/fullscreenui/star-5.png
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@@ -298,7 +298,10 @@ void DockManager::resetAllLayouts()
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m_layouts.clear();
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for (const DockTables::DefaultDockLayout& layout : DockTables::DEFAULT_DOCK_LAYOUTS)
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createLayout(tr(layout.name.c_str()), layout.cpu, true, layout.name);
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{
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QString name = QCoreApplication::translate("DebuggerLayout", layout.name.c_str());
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createLayout(name, layout.cpu, true, layout.name);
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}
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switchToLayout(0);
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updateLayoutSwitcher();
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@@ -313,7 +316,10 @@ void DockManager::resetDefaultLayouts()
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m_layouts = std::vector<DockLayout>();
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for (const DockTables::DefaultDockLayout& layout : DockTables::DEFAULT_DOCK_LAYOUTS)
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createLayout(tr(layout.name.c_str()), layout.cpu, true, layout.name);
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{
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QString name = QCoreApplication::translate("DebuggerLayout", layout.name.c_str());
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createLayout(name, layout.cpu, true, layout.name);
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}
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for (DockLayout& layout : old_layouts)
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if (!layout.isDefault())
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@@ -5031,13 +5031,13 @@ Do you want to overwrite?</source>
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</message>
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<message>
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<location filename="../Debugger/DebuggerWindow.ui" line="32"/>
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<location filename="../Debugger/DebuggerWindow.ui" line="103"/>
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<location filename="../Debugger/DebuggerWindow.ui" line="105"/>
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<source>File</source>
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<translation type="unfinished"></translation>
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</message>
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<message>
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<location filename="../Debugger/DebuggerWindow.ui" line="42"/>
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<location filename="../Debugger/DebuggerWindow.ui" line="85"/>
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<location filename="../Debugger/DebuggerWindow.ui" line="87"/>
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<source>Debug</source>
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<translation type="unfinished"></translation>
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</message>
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@@ -5047,134 +5047,134 @@ Do you want to overwrite?</source>
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<translation type="unfinished"></translation>
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</message>
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<message>
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<location filename="../Debugger/DebuggerWindow.ui" line="56"/>
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<location filename="../Debugger/DebuggerWindow.ui" line="136"/>
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<location filename="../Debugger/DebuggerWindow.ui" line="57"/>
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<location filename="../Debugger/DebuggerWindow.ui" line="138"/>
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<source>View</source>
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<translation type="unfinished"></translation>
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</message>
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<message>
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<location filename="../Debugger/DebuggerWindow.ui" line="66"/>
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<location filename="../Debugger/DebuggerWindow.ui" line="67"/>
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<source>Layouts</source>
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<translation type="unfinished"></translation>
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</message>
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<message>
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<location filename="../Debugger/DebuggerWindow.ui" line="73"/>
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<location filename="../Debugger/DebuggerWindow.ui" line="74"/>
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<source>Tools</source>
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<translation type="unfinished"></translation>
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</message>
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<message>
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<location filename="../Debugger/DebuggerWindow.ui" line="120"/>
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<location filename="../Debugger/DebuggerWindow.ui" line="122"/>
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<source>System</source>
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<translation type="unfinished"></translation>
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</message>
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<message>
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<location filename="../Debugger/DebuggerWindow.ui" line="157"/>
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<location filename="../Debugger/DebuggerWindow.ui" line="159"/>
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<location filename="../Debugger/DebuggerWindow.cpp" line="319"/>
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<source>Run</source>
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<translation type="unfinished"></translation>
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</message>
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<message>
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<location filename="../Debugger/DebuggerWindow.ui" line="165"/>
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<location filename="../Debugger/DebuggerWindow.ui" line="167"/>
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<source>Step Into</source>
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<translation type="unfinished"></translation>
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</message>
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<message>
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<location filename="../Debugger/DebuggerWindow.ui" line="168"/>
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<location filename="../Debugger/DebuggerWindow.ui" line="170"/>
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<source>F11</source>
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<translation type="unfinished"></translation>
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</message>
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<message>
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<location filename="../Debugger/DebuggerWindow.ui" line="176"/>
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<location filename="../Debugger/DebuggerWindow.ui" line="178"/>
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<source>Step Over</source>
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<translation type="unfinished"></translation>
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</message>
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<message>
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<location filename="../Debugger/DebuggerWindow.ui" line="179"/>
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<location filename="../Debugger/DebuggerWindow.ui" line="181"/>
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<source>F10</source>
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<translation type="unfinished"></translation>
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</message>
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<message>
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<location filename="../Debugger/DebuggerWindow.ui" line="187"/>
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<location filename="../Debugger/DebuggerWindow.ui" line="189"/>
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<source>Step Out</source>
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<translation type="unfinished"></translation>
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</message>
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<message>
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<location filename="../Debugger/DebuggerWindow.ui" line="190"/>
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<location filename="../Debugger/DebuggerWindow.ui" line="192"/>
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<source>Shift+F11</source>
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<translation type="unfinished"></translation>
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</message>
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<message>
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<location filename="../Debugger/DebuggerWindow.ui" line="201"/>
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<location filename="../Debugger/DebuggerWindow.ui" line="203"/>
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<source>Always On Top</source>
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<translation type="unfinished"></translation>
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</message>
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<message>
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<location filename="../Debugger/DebuggerWindow.ui" line="204"/>
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<location filename="../Debugger/DebuggerWindow.ui" line="206"/>
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<source>Show this window on top</source>
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<translation type="unfinished"></translation>
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</message>
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<message>
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<location filename="../Debugger/DebuggerWindow.ui" line="212"/>
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<location filename="../Debugger/DebuggerWindow.ui" line="214"/>
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<source>Analyze</source>
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<translation type="unfinished"></translation>
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</message>
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<message>
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<location filename="../Debugger/DebuggerWindow.ui" line="217"/>
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<location filename="../Debugger/DebuggerWindow.ui" line="219"/>
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<source>Reset All Layouts</source>
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<translation type="unfinished"></translation>
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</message>
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<message>
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<location filename="../Debugger/DebuggerWindow.ui" line="222"/>
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<location filename="../Debugger/DebuggerWindow.ui" line="224"/>
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<source>Reset Default Layouts</source>
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<translation type="unfinished"></translation>
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</message>
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<message>
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<location filename="../Debugger/DebuggerWindow.ui" line="227"/>
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<location filename="../Debugger/DebuggerWindow.ui" line="229"/>
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<source>Reset Splitter Positions</source>
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<translation type="unfinished"></translation>
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</message>
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<message>
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<location filename="../Debugger/DebuggerWindow.ui" line="235"/>
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<location filename="../Debugger/DebuggerWindow.ui" line="237"/>
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<source>Shut Down</source>
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<translation type="unfinished"></translation>
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</message>
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<message>
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<location filename="../Debugger/DebuggerWindow.ui" line="246"/>
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<location filename="../Debugger/DebuggerWindow.ui" line="248"/>
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<source>Reset</source>
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<translation type="unfinished"></translation>
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</message>
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<message>
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<location filename="../Debugger/DebuggerWindow.ui" line="257"/>
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<location filename="../Debugger/DebuggerWindow.ui" line="259"/>
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<source>Close</source>
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<translation type="unfinished"></translation>
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||||
</message>
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<message>
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<location filename="../Debugger/DebuggerWindow.ui" line="268"/>
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<location filename="../Debugger/DebuggerWindow.ui" line="270"/>
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<source>Increase Font Size</source>
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||||
<translation type="unfinished"></translation>
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||||
</message>
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||||
<message>
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||||
<location filename="../Debugger/DebuggerWindow.ui" line="279"/>
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||||
<location filename="../Debugger/DebuggerWindow.ui" line="281"/>
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||||
<source>Decrease Font Size</source>
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||||
<translation type="unfinished"></translation>
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||||
</message>
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||||
<message>
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||||
<location filename="../Debugger/DebuggerWindow.ui" line="282"/>
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<location filename="../Debugger/DebuggerWindow.ui" line="284"/>
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||||
<source>Ctrl+-</source>
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||||
<translation type="unfinished"></translation>
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||||
</message>
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||||
<message>
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||||
<location filename="../Debugger/DebuggerWindow.ui" line="293"/>
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||||
<location filename="../Debugger/DebuggerWindow.ui" line="295"/>
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||||
<source>Reset Font Size</source>
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||||
<translation type="unfinished"></translation>
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||||
</message>
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||||
<message>
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||||
<location filename="../Debugger/DebuggerWindow.ui" line="304"/>
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||||
<location filename="../Debugger/DebuggerWindow.ui" line="306"/>
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<source>Settings</source>
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||||
<translation type="unfinished"></translation>
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||||
</message>
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||||
<message>
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||||
<location filename="../Debugger/DebuggerWindow.ui" line="315"/>
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<location filename="../Debugger/DebuggerWindow.ui" line="317"/>
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||||
<source>Game Settings</source>
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||||
<translation type="unfinished"></translation>
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||||
</message>
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||||
@@ -5410,38 +5410,38 @@ Do you want to overwrite?</source>
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||||
<translation type="unfinished"></translation>
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||||
</message>
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||||
<message>
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||||
<location filename="../Debugger/Docking/DockManager.cpp" line="360"/>
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||||
<location filename="../Debugger/Docking/DockManager.cpp" line="366"/>
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||||
<source>Add Another...</source>
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||||
<translation type="unfinished"></translation>
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||||
</message>
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||||
<message>
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||||
<location filename="../Debugger/Docking/DockManager.cpp" line="574"/>
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||||
<location filename="../Debugger/Docking/DockManager.cpp" line="580"/>
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||||
<source>Edit Layout</source>
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||||
<translation type="unfinished"></translation>
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||||
</message>
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||||
<message>
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||||
<location filename="../Debugger/Docking/DockManager.cpp" line="579"/>
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<location filename="../Debugger/Docking/DockManager.cpp" line="585"/>
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<source>Reset Layout</source>
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||||
<translation type="unfinished"></translation>
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||||
</message>
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||||
<message>
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||||
<location filename="../Debugger/Docking/DockManager.cpp" line="629"/>
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<location filename="../Debugger/Docking/DockManager.cpp" line="635"/>
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<source>Are you sure you want to reset layout '%1'?</source>
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||||
<translation type="unfinished"></translation>
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||||
</message>
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||||
<message>
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||||
<location filename="../Debugger/Docking/DockManager.cpp" line="630"/>
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||||
<location filename="../Debugger/Docking/DockManager.cpp" line="653"/>
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||||
<location filename="../Debugger/Docking/DockManager.cpp" line="636"/>
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||||
<location filename="../Debugger/Docking/DockManager.cpp" line="659"/>
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||||
<source>Confirmation</source>
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||||
<translation type="unfinished"></translation>
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||||
</message>
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||||
<message>
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||||
<location filename="../Debugger/Docking/DockManager.cpp" line="585"/>
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||||
<location filename="../Debugger/Docking/DockManager.cpp" line="591"/>
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||||
<source>Delete Layout</source>
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||||
<translation type="unfinished"></translation>
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||||
</message>
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||||
<message>
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||||
<location filename="../Debugger/Docking/DockManager.cpp" line="652"/>
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||||
<location filename="../Debugger/Docking/DockManager.cpp" line="658"/>
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||||
<source>Are you sure you want to delete layout '%1'?</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
|
||||
@@ -1054,7 +1054,7 @@ bool FullscreenUI::LoadResources()
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for (u32 i = static_cast<u32>(GameDatabaseSchema::Compatibility::Nothing);
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i <= static_cast<u32>(GameDatabaseSchema::Compatibility::Perfect); i++)
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{
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s_game_compatibility_textures[i - 1] = LoadTexture(fmt::format("icons/star-{}.png", i - 1).c_str());
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s_game_compatibility_textures[i - 1] = LoadTexture(fmt::format("fullscreenui/star-{}.png", i - 1).c_str());
|
||||
}
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||||
|
||||
return true;
|
||||
@@ -6499,7 +6499,7 @@ void FullscreenUI::DrawGameList(const ImVec2& heading_size)
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|
||||
// region
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||||
{
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std::string flag_texture(fmt::format("icons/flags/{}.png", GameList::RegionToString(selected_entry->region)));
|
||||
std::string flag_texture(fmt::format("fullscreenui/flags/{}.png", GameList::RegionToString(selected_entry->region)));
|
||||
ImGui::TextUnformatted(FSUI_CSTR("Region: "));
|
||||
ImGui::SameLine();
|
||||
ImGui::Image(reinterpret_cast<ImTextureID>(GetCachedTextureAsync(flag_texture.c_str())->GetNativeHandle()), LayoutScale(23.0f, 16.0f));
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||||
|
||||