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...

9 Commits

Author SHA1 Message Date
refractionpcsx2
e2b04726cf GS/HW: Fix a crash on close and old target mem leak 2025-04-30 22:10:35 +02:00
refractionpcsx2
b293cdc9ba GS/HW: Merge contained targets when expanding target backward. 2025-04-30 22:10:35 +02:00
lightningterror
3f93b3a39d GS/HW: Update y region if the source is expected to be in the same target. 2025-04-29 21:56:53 +02:00
lightningterror
a4de6e45db GS/HW: Fix ResizeTexture not getting the proper new_drect values. 2025-04-29 21:56:53 +02:00
lightningterror
213a89ab72 GS/HW: Also unlink source texture from target before deletion on z draws. 2025-04-29 08:56:13 +02:00
lightningterror
8dcca62d0c GS/HW: Make sure we pass src to PreloadTarget. 2025-04-29 00:29:39 +02:00
PCSX2 Bot
4ed0bcbda8 [ci skip] PAD: Update to latest controller database. 2025-04-28 23:47:02 +02:00
refractionpcsx2
b2587e676d GS/TC: Fix possible divide by zero error 2025-04-27 23:58:17 +01:00
JordanTheToaster
90af9b2f01 GS/HW: Use correct vertex colour on target clear 2025-04-26 23:22:53 +02:00
4 changed files with 121 additions and 13 deletions

View File

@@ -193,7 +193,7 @@
030000007d0400000640000000000000,Eliminator AfterShock,a:b1,b:b2,back:b9,dpdown:+a3,dpleft:-a5,dpright:+a5,dpup:-a3,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a4,righty:a2,start:b8,x:b0,y:b3,platform:Windows,
03000000120c0000f61c000000000000,Elite,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
03000000430b00000300000000000000,EMS Production PS2 Adapter,a:b2,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Windows,
03000000062000001801000000000000,EMS TrioLinker Plus II,a:b0,b:b1,x:b2,y:b3,back:b9,start:b8,leftshoulder:b6,rightshoulder:b7,leftstick:b10,rightstick:b11,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b4,righttrigger:b5,platform:Windows,
03000000062000001801000000000000,EMS TrioLinker Plus II,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b2,y:b3,platform:Windows,
03000000242f000000b7000000000000,ESM 9110,a:b0,b:b1,back:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Windows,
03000000101c0000181c000000000000,Essential,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b4,leftx:a1,lefty:a0,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Windows,
030000008f0e00000f31000000000000,EXEQ,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b2,platform:Windows,
@@ -579,6 +579,8 @@
030000009b2800001800000000000000,Raphnet Jaguar Adapter,a:b2,b:b1,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b0,righttrigger:b10,start:b3,x:b11,y:b12,platform:Windows,
030000009b2800006100000000000000,Raphnet N64 Adapter,+rightx:b9,+righty:b7,-rightx:b8,-righty:b6,a:b0,b:b1,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,leftshoulder:b4,lefttrigger:b2,leftx:a0,lefty:a1,rightshoulder:b5,start:b3,platform:Windows,
030000009b2800006300000000000000,Raphnet N64 Adapter,+rightx:b9,+righty:b7,-rightx:b8,-righty:b6,a:b0,b:b1,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,leftshoulder:b4,lefttrigger:b2,leftx:a0,lefty:a1,rightshoulder:b5,start:b3,platform:Windows,
030000009b2800003c00000000000000,Raphnet N64 Adapter,+rightx:b9,+righty:b7,-rightx:b8,-righty:b6,a:b0,b:b1,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,leftshoulder:b4,lefttrigger:b2,leftx:a0,lefty:a1,rightshoulder:b5,start:b3,platform:Windows,
030000009b2800006400000000000000,Raphnet N64 Adapter,+rightx:b9,+righty:b7,-rightx:b8,-righty:b6,a:b0,b:b1,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,leftshoulder:b4,lefttrigger:b2,leftx:a0,lefty:a1,rightshoulder:b5,start:b3,platform:Windows,
030000009b2800000200000000000000,Raphnet NES Adapter,a:b7,b:b6,back:b5,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftx:a0,lefty:a1,start:b4,platform:Windows,
030000009b2800004400000000000000,Raphnet PS1 and PS2 Adapter,a:b1,b:b2,back:b5,dpdown:b13,dpleft:b14,dpright:b15,dpup:b12,leftshoulder:b6,leftstick:b10,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b9,rightx:a3,righty:a4,start:b4,x:b0,y:b3,platform:Windows,
030000009b2800004300000000000000,Raphnet Saturn,a:b0,b:b1,dpdown:b13,dpleft:b14,dpright:b15,dpup:b12,leftshoulder:b6,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b2,start:b8,x:b3,y:b4,platform:Windows,
@@ -629,6 +631,7 @@
030000006f0e00001e01000000000000,Rock Candy PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
030000006f0e00002801000000000000,Rock Candy PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
030000006f0e00002f01000000000000,Rock Candy PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
03000000830500007030000000000000,Rockfire Space Ranger,a:b0,b:b1,back:b5,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,lefttrigger:b7,rightshoulder:b9,righttrigger:b8,start:b2,x:b3,y:b4,platform:Windows,
03000000050b0000e318000000000000,ROG Chakram,a:b1,b:b0,leftx:a0,lefty:a1,x:b2,y:b3,platform:Windows,
03000000050b0000e518000000000000,ROG Chakram,a:b1,b:b0,leftx:a0,lefty:a1,x:b2,y:b3,platform:Windows,
03000000050b00005819000000000000,ROG Chakram Core,a:b1,b:b0,leftx:a0,lefty:a1,x:b2,y:b3,platform:Windows,
@@ -1035,6 +1038,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
030000003215000000090000163a0000,Razer Serval,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Mac OS X,
0300000032150000030a000000000000,Razer Wildcat,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,
03000000632500008005000000010000,Redgear,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Mac OS X,
03000000632500002305000000010000,Redragon Saturn,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Mac OS X,
03000000921200004547000000020000,Retro Bit Sega Genesis Controller Adapter,a:b0,b:b2,dpdown:+a2,dpleft:-a0,dpright:+a0,dpup:-a2,lefttrigger:b14,rightshoulder:b10,righttrigger:b4,start:b12,x:b6,y:b8,platform:Mac OS X,
03000000790000001100000000000000,Retro Controller,a:b1,b:b2,back:b8,dpdown:+a4,dpleft:-a3,dpright:+a3,dpup:-a4,leftshoulder:b6,lefttrigger:b7,rightshoulder:b4,righttrigger:b5,start:b9,x:b0,y:b3,platform:Mac OS X,
03000000790000001100000005010000,Retro Controller,a:b1,b:b2,back:b8,dpdown:+a4,dpleft:-a3,dpright:+a3,dpup:-a4,leftshoulder:b6,lefttrigger:b7,rightshoulder:b5,righttrigger:b4,start:b9,x:b0,y:b3,platform:Mac OS X,
@@ -1253,6 +1257,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
03000000120c0000200e000011010000,Brook Mars PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Linux,
03000000120c0000210e000011010000,Brook Mars PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,touchpad:b13,x:b0,y:b3,platform:Linux,
03000000120c0000f70e000011010000,Brook Universal Fighting Board,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,rightstick:b11,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,
03000000d81d00000b00000010010000,Buffalo BSGP1601,a:b5,b:b3,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b15,leftshoulder:b8,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,misc1:b14,rightshoulder:b9,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b13,x:b4,y:b2,platform:Linux,
03000000e82000006058000001010000,Cideko AK08b,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,
03000000af1e00002400000010010000,Clockwork Pi DevTerm,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,start:b9,x:b3,y:b0,platform:Linux,
030000000b0400003365000000010000,Competition Pro,a:b0,b:b1,back:b2,leftx:a0,lefty:a1,start:b3,platform:Linux,
@@ -1288,6 +1293,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
030000006f0e00000104000000010000,Gamestop Logic3 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
030000008f0e00000800000010010000,Gasia PlayStation Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,
03000000451300000010000010010000,Genius Maxfire Grandias 12,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,
03000000f0250000c283000010010000,Gioteck VX2 PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
190000004b4800000010000000010000,GO-Advance Controller,a:b1,b:b0,back:b10,dpdown:b7,dpleft:b8,dpright:b9,dpup:b6,leftshoulder:b4,lefttrigger:b12,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b13,start:b15,x:b2,y:b3,platform:Linux,
190000004b4800000010000001010000,GO-Advance Controller,a:b1,b:b0,back:b12,dpdown:b9,dpleft:b10,dpright:b11,dpup:b8,leftshoulder:b4,leftstick:b13,lefttrigger:b14,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b16,righttrigger:b15,start:b17,x:b2,y:b3,platform:Linux,
190000004b4800000011000000010000,GO-Super Gamepad,a:b0,b:b1,back:b12,dpdown:b9,dpleft:b10,dpright:b11,dpup:b8,guide:b16,leftshoulder:b4,leftstick:b14,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b15,righttrigger:b7,rightx:a2,righty:a3,start:b13,x:b3,y:b2,platform:Linux,
@@ -1483,6 +1489,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
030000007e0500001920000011810000,NSO N64 Controller,+rightx:b2,+righty:b3,-rightx:b4,-righty:b10,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,lefttrigger:b8,leftx:a0,lefty:a1,misc1:b5,rightshoulder:b7,righttrigger:b9,start:b11,platform:Linux,
050000007e0500001920000001000000,NSO N64 Controller,+rightx:b8,+righty:b7,-rightx:b3,-righty:b2,a:b1,b:b0,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,righttrigger:b10,start:b9,platform:Linux,
050000007e0500001920000001800000,NSO N64 Controller,+rightx:b2,+righty:b3,-rightx:b4,-righty:b10,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,lefttrigger:b8,leftx:a0,lefty:a1,misc1:b5,rightshoulder:b7,righttrigger:b9,start:b11,platform:Linux,
030000007e0500001e20000011810000,NSO Sega Genesis Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b6,misc1:b3,rightshoulder:b2,righttrigger:b4,start:b5,platform:Linux,
030000007e0500001720000011810000,NSO SNES Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b3,y:b2,platform:Linux,
050000007e0500001720000001000000,NSO SNES Controller,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,lefttrigger:b7,rightshoulder:b6,righttrigger:b8,start:b10,x:b3,y:b2,platform:Linux,
050000007e0500001720000001800000,NSO SNES Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b3,y:b2,platform:Linux,

View File

@@ -3260,11 +3260,21 @@ void GSRendererHW::Draw()
new_size.y += new_offset;
rt->ResizeTexture(new_size.x, new_size.y, true, true, GSVector4i::loadh(new_size * rt->m_scale).loadl(GSVector2i(0, new_offset * rt->m_scale)));
const GSVector4i new_drect = GSVector4i(0, new_offset * rt->m_scale, new_size.x * rt->m_scale, new_size.y * rt->m_scale);
rt->ResizeTexture(new_size.x, new_size.y, true, true, new_drect);
g_texture_cache->CombineAlignedInsideTargets(rt, src);
if (src && src->m_from_target && src->m_from_target == rt && src->m_target_direct)
{
src->m_texture = rt->m_texture;
// If we've moved it and the source is expecting to be inside this target, we need to update the region to point to it.
u32 max_region_y = src->m_region.GetMaxY() + new_offset;
if (max_region_y == new_offset)
max_region_y = new_size.y;
src->m_region.SetY(src->m_region.GetMinY() + new_offset, max_region_y);
}
rt->m_valid.y += new_offset;
@@ -8642,7 +8652,8 @@ ClearType GSRendererHW::IsConstantDirectWriteMemClear()
u32 GSRendererHW::GetConstantDirectWriteMemClearColor() const
{
// Take the vertex colour, but check if the blending would make it black.
u32 vert_color = m_vertex.buff[1].RGBAQ.U32[0];
const u32 vert_index = (m_vt.m_primclass == GS_TRIANGLE_CLASS) ? 2 : 1;
u32 vert_color = m_vertex.buff[m_index.buff[vert_index]].RGBAQ.U32[0];
if (PRIM->ABE && m_context->ALPHA.IsBlack())
vert_color &= 0xFF000000u;

View File

@@ -77,6 +77,8 @@ void GSTextureCache::ReadbackAll()
void GSTextureCache::RemoveAll(bool sources, bool targets, bool hash_cache)
{
InvalidateTemporaryZ();
if (sources || targets)
{
m_src.RemoveAll();
@@ -1629,7 +1631,8 @@ GSTextureCache::Source* GSTextureCache::LookupSource(const bool is_color, const
(GSLocalMemory::m_psm[color_psm].bpp >= 16 || (/*possible_shuffle &&*/ GSLocalMemory::m_psm[color_psm].bpp == 8 && GSLocalMemory::m_psm[t->m_TEX0.PSM].bpp == 32)) && // Channel shuffles or non indexed lookups.
t->m_age <= 1 && (!found_t || t->m_last_draw > dst->m_last_draw) /*&& CanTranslate(bp, bw, psm, block_boundary_rect, t->m_TEX0.TBP0, t->m_TEX0.PSM, t->m_TEX0.TBW)*/)
{
u32 horz_page_offset = ((bp - t->m_TEX0.TBP0) >> 5) % t->m_TEX0.TBW;
u32 rt_tbw = std::max(1U, t->m_TEX0.TBW);
u32 horz_page_offset = ((bp - t->m_TEX0.TBP0) >> 5) % rt_tbw;
if (GSLocalMemory::m_psm[color_psm].bpp == 16 && GSLocalMemory::m_psm[t->m_TEX0.PSM].bpp == 32 && bw != 1 &&
((t->m_TEX0.TBW < (horz_page_offset + ((block_boundary_rect.z + GSLocalMemory::m_psm[psm].pgs.x - 1) / GSLocalMemory::m_psm[psm].pgs.x)) ||
(t->m_TEX0.TBW != bw && block_boundary_rect.w > GSLocalMemory::m_psm[psm].pgs.y))))
@@ -1641,7 +1644,7 @@ GSTextureCache::Source* GSTextureCache::LookupSource(const bool is_color, const
// Also check for 4HH/HL and 8H which use the alpha channel, if the page order is wrong this can cause problems as well (Jak X font).
else if (!possible_shuffle && GSLocalMemory::m_psm[psm].trbpp <= 8 && GSLocalMemory::m_psm[t->m_TEX0.PSM].bpp == 32 &&
(!(block_boundary_rect.w <= GSLocalMemory::m_psm[psm].pgs.y && ((GSLocalMemory::m_psm[psm].bpp == 32) ? bw : ((bw + 1) / 2)) <= t->m_TEX0.TBW) &&
!(((GSLocalMemory::m_psm[psm].bpp == 32) ? bw : ((bw + 1) / 2)) == t->m_TEX0.TBW)))
!(((GSLocalMemory::m_psm[psm].bpp == 32) ? bw : ((bw + 1) / 2)) == rt_tbw)))
{
DevCon.Warning("BP %x - 8bit bad match for target bp %x bw %d src %d format %d", bp, t->m_TEX0.TBP0, t->m_TEX0.TBW, bw, t->m_TEX0.PSM);
continue;
@@ -1663,9 +1666,9 @@ GSTextureCache::Source* GSTextureCache::LookupSource(const bool is_color, const
{
src_psm = t->m_TEX0.PSM;
// If it's taking double width for the shuffle, half that.
if (src_bw == (t->m_TEX0.TBW * 2))
if (src_bw == (rt_tbw * 2))
{
src_bw = t->m_TEX0.TBW;
src_bw = rt_tbw;
rect.x /= 2;
rect.z /= 2;
@@ -1678,7 +1681,7 @@ GSTextureCache::Source* GSTextureCache::LookupSource(const bool is_color, const
}
if (bp > t->m_TEX0.TBP0)
{
if (!region.HasEither() && GSLocalMemory::m_psm[psm].bpp == 32 && (t->m_TEX0.TBW - (((bp - t->m_TEX0.TBP0) >> 5) % t->m_TEX0.TBW)) < static_cast<u32>((block_boundary_rect.width() + 63) / 64))
if (!region.HasEither() && GSLocalMemory::m_psm[psm].bpp == 32 && (t->m_TEX0.TBW - (((bp - t->m_TEX0.TBP0) >> 5) % rt_tbw)) < static_cast<u32>((block_boundary_rect.width() + 63) / 64))
{
DevCon.Warning("Bad alignmenet");
continue;
@@ -1737,7 +1740,7 @@ GSTextureCache::Source* GSTextureCache::LookupSource(const bool is_color, const
continue;
}
if (!t->HasValidBitsForFormat(psm, req_color, req_alpha, t->m_TEX0.TBW == TEX0.TBW) && !(possible_shuffle && GSLocalMemory::m_psm[psm].bpp == 16 && GSLocalMemory::m_psm[t->m_TEX0.PSM].bpp == 32))
if (!t->HasValidBitsForFormat(psm, req_color, req_alpha, rt_tbw == TEX0.TBW) && !(possible_shuffle && GSLocalMemory::m_psm[psm].bpp == 16 && GSLocalMemory::m_psm[t->m_TEX0.PSM].bpp == 32))
continue;
// Be careful of shuffles where it can shuffle the width of the target, even though it may not have all been drawn to.
@@ -1765,7 +1768,7 @@ GSTextureCache::Source* GSTextureCache::LookupSource(const bool is_color, const
}
if (so.is_valid)
{
if (!t->HasValidBitsForFormat(psm, req_color, req_alpha, t->m_TEX0.TBW == TEX0.TBW) && !(possible_shuffle && GSLocalMemory::m_psm[psm].bpp == 16 && GSLocalMemory::m_psm[t->m_TEX0.PSM].bpp == 32))
if (!t->HasValidBitsForFormat(psm, req_color, req_alpha, rt_tbw == TEX0.TBW) && !(possible_shuffle && GSLocalMemory::m_psm[psm].bpp == 16 && GSLocalMemory::m_psm[t->m_TEX0.PSM].bpp == 32))
continue;
dst = t;
@@ -2061,6 +2064,60 @@ GSVector2i GSTextureCache::ScaleRenderTargetSize(const GSVector2i& sz, float sca
static_cast<int>(std::ceil(static_cast<float>(sz.y) * scale)));
}
void GSTextureCache::CombineAlignedInsideTargets(Target* target, GSTextureCache::Source* src)
{
auto& list = m_dst[target->m_type];
for (auto i = list.begin(); i != list.end();)
{
Target* t = *i;
if (t != target)
{
// Target not contained, skip it.
if (t->m_TEX0.TBP0 < target->m_TEX0.TBP0 || t->m_end_block > target->m_end_block)
{
i++;
continue;
}
// Formats match
if (t->m_TEX0.TBW == target->m_TEX0.TBW && GSLocalMemory::m_psm[t->m_TEX0.PSM].bpp == GSLocalMemory::m_psm[target->m_TEX0.PSM].bpp)
{
const GSLocalMemory::psm_t& t_psm = GSLocalMemory::m_psm[t->m_TEX0.PSM];
const u32 page_offset = ((t->m_TEX0.TBP0 - target->m_TEX0.TBP0) >> 5) % std::max(1U, t->m_TEX0.TBW);
const u32 page_width = (t->m_valid.z + (t_psm.pgs.x - 1)) / t_psm.pgs.x;
if ((page_offset + page_width) <= target->m_TEX0.TBW)
{
const u32 vertical_offset = (((t->m_TEX0.TBP0 - target->m_TEX0.TBP0) >> 5) / std::max(1U, t->m_TEX0.TBW)) * t_psm.pgs.y;
const u32 horizontal_offset = page_offset * t_psm.pgs.x;
const GSVector4i target_drect_unscaled = t->m_valid + GSVector4i(horizontal_offset, vertical_offset).xyxy();
const GSVector4 target_drect = GSVector4(target_drect_unscaled) * target->m_scale;
g_gs_device->StretchRect(t->m_texture, GSVector4(0, 0, 1, 1), target->m_texture, target_drect, (target->m_type == RenderTarget) ? ShaderConvert::COPY : ShaderConvert::DEPTH_COPY, t->m_scale < target->m_scale);
target->UpdateValidity(target_drect_unscaled);
if (src && src->m_from_target == t)
{
src->m_texture = t->m_texture;
src->m_shared_texture = false;
src->m_target_direct = false;
t->m_texture = nullptr;
}
InvalidateSourcesFromTarget(t);
i = list.erase(i);
delete t;
continue;
}
}
}
i++;
}
}
GSTextureCache::Target* GSTextureCache::LookupTarget(GIFRegTEX0 TEX0, const GSVector2i& size, float scale, int type,
bool used, u32 fbmask, bool is_frame, bool preload, bool preserve_rgb, bool preserve_alpha, const GSVector4i draw_rect,
bool is_shuffle, bool possible_clear, bool preserve_scale, GSTextureCache::Source* src, GSTextureCache::Target* ds, int offset)
@@ -2587,7 +2644,7 @@ GSTextureCache::Target* GSTextureCache::LookupTarget(GIFRegTEX0 TEX0, const GSVe
std::swap(dst->m_texture, tex);
PreloadTarget(TEX0, size, GSVector2i(dst->m_valid.z, dst->m_valid.w), is_frame, preload,
preserve_target, draw_rect, dst);
preserve_target, draw_rect, dst, src);
g_gs_device->StretchRect(tex, GSVector4::cxpr(0.0f, 0.0f, 1.0f, 1.0f), dst->m_texture,
GSVector4(dst->m_texture->GetRect()), false, false, false, true);
g_gs_device->Recycle(tex);
@@ -2665,6 +2722,13 @@ GSTextureCache::Target* GSTextureCache::LookupTarget(GIFRegTEX0 TEX0, const GSVe
if (!is_shuffle && (!ds || (ds != t)) &&
t->m_TEX0.TBW != TEX0.TBW && TEX0.TBW != 1 && !preserve_rgb && min_rect.w > GSLocalMemory::m_psm[t->m_TEX0.PSM].pgs.y)
{
if (src && src->m_target && src->m_from_target == t && src->m_target_direct)
{
src->m_target_direct = false;
src->m_shared_texture = false;
t->m_texture = nullptr;
}
DevCon.Warning("Deleting Z draw %d", GSState::s_n);
InvalidateSourcesFromTarget(t);
i = rev_list.erase(i);
@@ -3127,11 +3191,32 @@ bool GSTextureCache::PreloadTarget(GIFRegTEX0 TEX0, const GSVector2i& size, cons
auto j = i;
Target* t = *j;
if (dst != t && t->m_TEX0.PSM == dst->m_TEX0.PSM && dst->m_TEX0.TBW == t->m_TEX0.TBW && t->Overlaps(dst->m_TEX0.TBP0, dst->m_TEX0.TBW, dst->m_TEX0.PSM, dst->m_valid) &&
if (dst != t && t->m_TEX0.PSM == dst->m_TEX0.PSM && t->Overlaps(dst->m_TEX0.TBP0, dst->m_TEX0.TBW, dst->m_TEX0.PSM, dst->m_valid) &&
static_cast<int>(((t->m_TEX0.TBP0 - dst->m_TEX0.TBP0) / 32) % std::max(dst->m_TEX0.TBW, 1U)) <= std::max(0, static_cast<int>(dst->m_TEX0.TBW - t->m_TEX0.TBW)))
{
const u32 buffer_width = std::max(1U, dst->m_TEX0.TBW);
if (buffer_width != std::max(1U, t->m_TEX0.TBW))
{
// Check if this got messed with at some point, if it did just nuke it.
if (t->m_valid.width() == dst->m_valid.width())
{
// Not correct, but it's better than a null reference.
if (src && src->m_target_direct && src->m_from_target == t)
{
DevCon.Warning("Replacing source target, texture may be invalid");
src->m_texture = dst->m_texture;
src->m_from_target = dst;
}
InvalidateSourcesFromTarget(t);
i = list.erase(j);
delete t;
}
else
i++;
continue;
}
// If the two targets are misaligned, it's likely a relocation, so we can just kill the old target.
// Kill targets that are overlapping new targets, but ignore the copy if the old target is dirty because we favour GS memory.
if (((((t->m_TEX0.TBP0 - dst->m_TEX0.TBP0) >> 5) % buffer_width) != 0) && !t->m_dirty.empty())
@@ -3260,7 +3345,9 @@ bool GSTextureCache::PreloadTarget(GIFRegTEX0 TEX0, const GSVector2i& size, cons
{
if (GSUtil::GetChannelMask(dst->m_TEX0.PSM) == 0x7 && (t->m_valid_alpha_high || t->m_valid_alpha_low))
{
t->m_valid_rgb = false;
if (GSLocalMemory::m_psm[dst->m_TEX0.PSM].depth == GSLocalMemory::m_psm[t->m_TEX0.PSM].depth)
t->m_valid_rgb = false;
i++;
continue;
}
@@ -3314,6 +3401,8 @@ bool GSTextureCache::PreloadTarget(GIFRegTEX0 TEX0, const GSVector2i& size, cons
i = list.erase(j);
delete t;
}
continue;
}
}

View File

@@ -497,6 +497,7 @@ public:
Source* LookupDepthSource(const bool is_depth, const GIFRegTEX0& TEX0, const GIFRegTEXA& TEXA, const GIFRegCLAMP& CLAMP, const GSVector4i& r, const bool possible_shuffle, const bool linear, const u32 frame_fbp = 0xFFFFFFFF, bool req_color = true, bool req_alpha = true, bool palette = false);
Target* FindTargetOverlap(Target* target, int type, int psm);
void CombineAlignedInsideTargets(Target* target, GSTextureCache::Source* src = nullptr);
Target* LookupTarget(GIFRegTEX0 TEX0, const GSVector2i& size, float scale, int type, bool used = true, u32 fbmask = 0,
bool is_frame = false, bool preload = GSConfig.PreloadFrameWithGSData, bool preserve_rgb = true, bool preserve_alpha = true,
const GSVector4i draw_rc = GSVector4i::zero(), bool is_shuffle = false, bool possible_clear = false, bool preserve_scale = false, GSTextureCache::Source* src = nullptr, GSTextureCache::Target* ds = nullptr, int offset = -1);