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7 Commits

Author SHA1 Message Date
ElTioRata
37ba82b8b7 GameDB: HPO Native w/TO for Resident Evil Dead Aim
Fixes water lines on sewer levels.
2025-05-04 21:31:10 +02:00
chaoticgd
2d604145f1 Docs: Remove advertising gunk from GPL license file 2025-05-04 14:55:45 +02:00
chaoticgd
d60a6df313 Docs: Improve formatting of third party licenses 2025-05-04 14:55:45 +02:00
chaoticgd
236d9e3028 Docs: Add missing third party licenses 2025-05-04 14:55:45 +02:00
chaoticgd
175327e711 Docs: Update LGPL remnant 2025-05-04 14:55:45 +02:00
lightningterror
6342f99504 GS/HW: Fix copy range for shuffles.
We should be using the sizes based on source instead of target
when clamping depth range.
2025-05-04 09:07:45 +02:00
PCSX2 Bot
6164ae9f60 [ci skip] Qt: Update Base Translation. 2025-05-03 20:08:13 -04:00
6 changed files with 2458 additions and 1831 deletions

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@@ -118,7 +118,7 @@ CPCS-01005:
name-en: "Gun Survivor 4 - BioHazard - Heroes Never Die [with GunCon2]"
region: "NTSC-J"
gsHWFixes:
halfPixelOffset: 4 # Fixes character offset with flashlight and blurriness.
halfPixelOffset: 5 # Fixes character offset with flashlight and blurriness. Fixes water lines.
roundSprite: 2 # Fixes font artifacts.
autoFlush: 1 # Fixes light bloom intensity.
nativeScaling: 2 # Fixes post processing.
@@ -17320,7 +17320,7 @@ SLES-51448:
region: "PAL-M5"
compat: 5
gsHWFixes:
halfPixelOffset: 4 # Fixes character offset with flashlight and blurriness.
halfPixelOffset: 5 # Fixes character offset with flashlight and blurriness. Fixes water lines.
roundSprite: 2 # Fixes font artifacts.
autoFlush: 1 # Fixes light bloom intensity.
nativeScaling: 2 # Fixes post processing.
@@ -30091,7 +30091,7 @@ SLKA-25038:
name: "Gun Survivor 4 - BioHazard - Heroes Never Die"
region: "NTSC-K"
gsHWFixes:
halfPixelOffset: 4 # Fixes character offset with flashlight and blurriness.
halfPixelOffset: 5 # Fixes character offset with flashlight and blurriness. Fixes water lines.
roundSprite: 2 # Fixes font artifacts.
autoFlush: 1 # Fixes light bloom intensity.
nativeScaling: 2 # Fixes post processing.
@@ -34586,7 +34586,7 @@ SLPM-61039:
name-en: "BioHazard Gun Survivor 4 - Heroes Never Die [Store Demo]"
region: "NTSC-J"
gsHWFixes:
halfPixelOffset: 4 # Fixes character offset with flashlight and blurriness.
halfPixelOffset: 5 # Fixes character offset with flashlight and blurriness. Fixes water lines.
roundSprite: 2 # Fixes font artifacts.
autoFlush: 1 # Fixes light bloom intensity.
nativeScaling: 2 # Fixes post processing.
@@ -40728,7 +40728,7 @@ SLPM-65245:
region: "NTSC-J"
compat: 5
gsHWFixes:
halfPixelOffset: 4 # Fixes character offset with flashlight and blurriness.
halfPixelOffset: 5 # Fixes character offset with flashlight and blurriness. Fixes water lines.
roundSprite: 2 # Fixes font artifacts.
autoFlush: 1 # Fixes light bloom intensity.
nativeScaling: 2 # Fixes post processing.
@@ -64954,7 +64954,7 @@ SLUS-20669:
gsHWFixes:
PCRTCOverscan: 1 # Shows full image frame.
PCRTCOffsets: 1 # Shows full image frame.
halfPixelOffset: 4 # Fixes character offset with flashlight and blurriness.
halfPixelOffset: 5 # Fixes character offset with flashlight and blurriness. Fixes water lines.
roundSprite: 2 # Fixes font artifacts.
autoFlush: 1 # Fixes light bloom intensity.
nativeScaling: 2 # Fixes post processing.

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@@ -1,19 +1,12 @@
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
[This file contains the template for the PCSX2 code rights license. For the full
rant-like preamble of the GPL, see GPL.txt]
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
/* PCSX2 - PS2 Emulator for PCs
* Copyright (C) 2002-2019 PCSX2 Dev Team
*
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
* of the GNU Lesser General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with PCSX2.
* If not, see <http://www.gnu.org/licenses/>.
*/
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.

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@@ -6411,8 +6411,8 @@ __ri void GSRendererHW::HandleTextureHazards(const GSTextureCache::Target* rt, c
}
}
copy_range.z = std::min(copy_range.z, copy_size.x);
copy_range.w = std::min(copy_range.w, copy_size.y);
copy_range.z = std::min(copy_range.z, src_target->m_unscaled_size.x);
copy_range.w = std::min(copy_range.w, src_target->m_unscaled_size.y);
}
}
else