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...

49 Commits

Author SHA1 Message Date
lightningterror
ae8808b86e GS/HW: Backport some tex is fb shaders to dx and opengl. 2025-05-15 20:08:16 +02:00
lightningterror
8d5b827432 GS/HW: Fix texture copies when tex is fb draw.
Fixes an issue with texture copies didn't work properly on tex is fb draw:
Fixes Hitman Blood Money on minimum blend.

DX can't do partial depth copy so do a shader based copy which works.
Fixes a bunch of games that couldn't do partial depth copy on dx.
2025-05-15 20:08:16 +02:00
lightningterror
cb672697e7 FullscreenUI: Fix -Wlogical-op-parentheses warning. 2025-05-15 20:08:16 +02:00
JordanTheToaster
0bae9fc29b Deps: Update SDL3 to 3.2.14 2025-05-15 18:43:45 +02:00
lightningterror
49c8b68700 GS/HW: Enable feedback loop if channel shuffle enabled barriers. 2025-05-15 18:43:35 +02:00
refractionpcsx2
1e2fcd17e0 GS/HW: Fix new target creation width when doing a page copy 2025-05-15 01:45:11 +02:00
refractionpcsx2
468b9d2655 GS/TC: Use frame width on PSMT8H read if target width doesn't match frame on Tex in RT.
Also changed LookupSource/Depth to receive the whole FRAME struct, not just the pointer.
2025-05-15 01:45:11 +02:00
refractionpcsx2
a3305ff791 GS/TC: Used unwrapped end blocks for combine 2025-05-15 01:45:11 +02:00
PCSX2 Bot
814b0d5873 [ci skip] Qt: Update Base Translation. 2025-05-13 20:00:55 +02:00
refractionpcsx2
863f3e82ac GS/HW: Combine target using the drawn area, not valid area (some of this can be garbage) 2025-05-13 19:56:39 +02:00
Ty
529c756458 GitHub: Require PR authors to disclose AI usage
[noci]
2025-05-12 18:12:02 -04:00
TheLastRar
67b98dbdaa Deps: Also build KDDockWidgets as Debug 2025-05-12 22:35:07 +02:00
TheLastRar
a16981cbe5 CMake: Pick release packages when building with devel 2025-05-12 22:35:07 +02:00
lightningterror
777bf338fa GS/HW: Fix tex is fb log for palette conversion. 2025-05-12 22:23:14 +02:00
lightningterror
3ba8d9ebff GS/HW: Move texture sampling before EmulateBlending.
Tex is fb setting is done in Texture sampler which resulted
in hw blend being applied before with barriers on.

Tex is fb can use sw blend so this optimizes that with no cost.

Also fixes an issue where hw blend was on with fbfetch.
2025-05-12 21:40:51 +02:00
lightningterror
db5384e19c GS/HW: Add hazard check for date depth buffer creation.
Add fallback to PrimIDTracking if possible.
2025-05-12 21:39:43 +02:00
lightningterror
fd3984287b GS/HW: Add hazard check for temporary depth buffer creation. 2025-05-12 21:39:43 +02:00
lightningterror
31dbea4e0b GS: Retry texture creation after initial retry fails.
This should've been done.
2025-05-12 21:39:43 +02:00
refractionpcsx2
0992e784f1 GS/HW: Tighten shuffle check on source lookup 2025-05-12 21:28:41 +02:00
refractionpcsx2
c59cc1fbb7 GS/TC: Kill partially dirty RT in RT targets which haven't been used recently 2025-05-12 21:28:41 +02:00
refractionpcsx2
903edc79f7 GS/TC: Alter RT in RT target lookup further and expand target on Move if needed 2025-05-12 21:28:41 +02:00
refractionpcsx2
4c94c69f02 GS: Clear Adaptive Interlacing buffer when outputs are disabled 2025-05-12 21:28:41 +02:00
refractionpcsx2
4c57c214bd GS/HW: Expand target to fix requested source rect when dirty covers area 2025-05-12 21:28:41 +02:00
refractionpcsx2
1cbeea3016 GS/HW: Fix up inside target lookup behaviour in HW renderer 2025-05-12 21:28:41 +02:00
PCSX2 Bot
0d18738192 [ci skip] PAD: Update to latest controller database. 2025-05-12 21:01:31 +02:00
JordanTheToaster
1e7c7db29b GameDB: Various Fixes Part 3 Because I Forgot More 2025-05-12 01:05:14 +02:00
PCSX2 Bot
7c098a2665 [ci skip] Qt: Update Base Translation. 2025-05-11 02:02:52 +02:00
Ty
3ab539be1e CDVD: Fix for non-PCH builds 2025-05-10 15:38:02 -04:00
Ty
b46d5e4efc CI: Disable PCH on Linux 2025-05-10 15:38:02 -04:00
Jordan
db06e11a7c GameDB: RT in RT Part Deux.
Adds fixes such as ATNWTO to around 104 games and adjusts the names of even more. Don't ask me what I fixed I don't even remember at this point.
2025-05-10 19:54:21 +02:00
KamFretoZ
757ed33e4f FSUI: Add ImDrawList helper for drawing SVG images
Co-Authored-By: TheLastRar <TheLastRar@users.noreply.github.com>
2025-05-10 19:53:04 +02:00
KamFretoZ
8eb5dfce85 Qt/FSUI: Update branding to the about section 2025-05-10 19:53:04 +02:00
PCSX2 Bot
f34db72a97 [ci skip] Qt: Update Base Translation. 2025-05-09 18:13:36 -04:00
chaoticgd
3dfdc8ee6f Debugger: Fix a typo in the memory search view 2025-05-08 22:16:38 +02:00
chaoticgd
5a846296ca Docs: Add even more missing third party licenses 2025-05-08 09:23:22 -04:00
lightningterror
0bea015dcd GS/HW: Adjust blending when tex is fb.
Prefer sw blend when it's a channel shuffle with barriers enabled.
Prefer sw blend if it's tex is fb when there is no overlap, fb is already
being read so we can use sw blend.
Swap full barriers with one barrier if it's a channel shuffle,
prims shouldn't overlap anyway.
2025-05-08 05:05:49 +02:00
Ziemas
fe0b401edd vtlb: silence backpatch log spam
Since this works well right now I don't think we need this.
2025-05-07 19:46:33 +02:00
Ziemas
69f8e82c3f gs: Missing cmath include 2025-05-07 19:31:44 +02:00
chaoticgd
79d3d43a85 Docs: Update Zydis license 2025-05-07 14:40:51 +02:00
chaoticgd
e8a7f596bc Docs: Update LZ4 license 2025-05-07 14:40:51 +02:00
chaoticgd
a096c00b68 Docs: Escape third party license text with HTML entities 2025-05-07 14:40:51 +02:00
chaoticgd
e284ef8906 Docs: Add index section to third party licenses file 2025-05-07 14:40:51 +02:00
chaoticgd
154a8750dc Docs: Add more missing third party licenses 2025-05-07 14:40:51 +02:00
chaoticgd
0de4ca4a19 Docs: Sort third party licenses alphabetically 2025-05-07 14:40:51 +02:00
lightningterror
23c9c9f72e GS/TC: Also update tc logs with prefixes. 2025-05-07 14:39:12 +02:00
lightningterror
96ff10c692 GS/HW: Update logs.
Cleanup/remove some logs, name them properly with HW prefix.
2025-05-07 14:39:12 +02:00
lightningterror
30bc7ea132 GSDumpRunner: Fix some userhack arguments not working. 2025-05-07 13:39:12 +02:00
lightningterror
d9ea1591b0 GS/HW: Enable tex-is-fb on channel shuffles when barriers aren't supported. 2025-05-07 02:50:24 +02:00
PCSX2 Bot
0cc1bb5ad8 [ci skip] Qt: Update Base Translation. 2025-05-07 02:08:22 +02:00
36 changed files with 7167 additions and 5165 deletions

View File

@@ -6,3 +6,9 @@
### Suggested Testing Steps
<!-- If applicable, including examples you've already tested with / recommendations for how to test further is very helpful! -->
### Did you use AI to help find, test, or implement this issue or feature?
<!-- Insert an X in one of the boxes. This is a required field. -->
- [ ] No, I did not use AI.
- [ ] Yes (please explain briefly):

View File

@@ -140,9 +140,11 @@ jobs:
-DCMAKE_CXX_COMPILER=clang++-17 \
-DCMAKE_EXE_LINKER_FLAGS_INIT="-fuse-ld=lld" \
-DCMAKE_MODULE_LINKER_FLAGS_INIT="-fuse-ld=lld" \
-DCMAKE_C_COMPILER_LAUNCHER=ccache \
-DCMAKE_CXX_COMPILER_LAUNCHER=ccache \
-DENABLE_SETCAP=OFF \
-DDISABLE_ADVANCE_SIMD=TRUE \
-DCMAKE_DISABLE_PRECOMPILE_HEADERS=ON \
$ADDITIONAL_CMAKE_ARGS
- name: Build PCSX2

View File

@@ -18,7 +18,7 @@ LIBBACKTRACE=ad106d5fdd5d960bd33fae1c48a351af567fd075
LIBJPEGTURBO=3.1.0
LIBPNG=1.6.48
LIBWEBP=1.5.0
SDL=SDL3-3.2.12
SDL=SDL3-3.2.14
QT=6.9.0
LZ4=1.10.0
ZSTD=1.5.7
@@ -39,7 +39,7 @@ fd6f417fe9e3a071cf1424a5152d926a34c4a3c5070745470be6cf12a404ed79 $LIBBACKTRACE.
9564c72b1dfd1d6fe6274c5f95a8d989b59854575d4bbee44ade7bc17aa9bc93 libjpeg-turbo-$LIBJPEGTURBO.tar.gz
46fd06ff37db1db64c0dc288d78a3f5efd23ad9ac41561193f983e20937ece03 libpng-$LIBPNG.tar.xz
7d6fab70cf844bf6769077bd5d7a74893f8ffd4dfb42861745750c63c2a5c92c libwebp-$LIBWEBP.tar.gz
9734f308e130c64a2b4df6bca5884c5aca577ee6c7c77ab3379474ea85e51f96 $SDL.tar.gz
b7e7dc05011b88c69170fe18935487b2559276955e49113f8c1b6b72c9b79c1f $SDL.tar.gz
537512904744b35e232912055ccf8ec66d768639ff3abe5788d90d792ec5f48b lz4-$LZ4.tar.gz
eb33e51f49a15e023950cd7825ca74a4a2b43db8354825ac24fc1b7ee09e6fa3 zstd-$ZSTD.tar.gz
c1800c2ea835801af04a05d4a32321d79a93954ee3ae2172bbeacf13d1f0598c qtbase-everywhere-src-$QT.tar.xz

View File

@@ -14,8 +14,8 @@
"sources": [
{
"type": "archive",
"url": "https://libsdl.org/release/SDL3-3.2.12.tar.gz",
"sha256": "9734f308e130c64a2b4df6bca5884c5aca577ee6c7c77ab3379474ea85e51f96"
"url": "https://libsdl.org/release/SDL3-3.2.14.tar.gz",
"sha256": "b7e7dc05011b88c69170fe18935487b2559276955e49113f8c1b6b72c9b79c1f"
}
],
"cleanup": [

View File

@@ -40,7 +40,7 @@ fi
FREETYPE=2.13.3
HARFBUZZ=11.2.0
SDL=SDL3-3.2.12
SDL=SDL3-3.2.14
ZSTD=1.5.7
LZ4=1.10.0
LIBPNG=1.6.48
@@ -79,7 +79,7 @@ CMAKE_ARCH_UNIVERSAL=-DCMAKE_OSX_ARCHITECTURES="x86_64;arm64"
cat > SHASUMS <<EOF
0550350666d427c74daeb85d5ac7bb353acba5f76956395995311a9c6f063289 freetype-$FREETYPE.tar.xz
16c0204704f3ebeed057aba100fe7db18d71035505cb10e595ea33d346457fc8 harfbuzz-$HARFBUZZ.tar.gz
9734f308e130c64a2b4df6bca5884c5aca577ee6c7c77ab3379474ea85e51f96 $SDL.tar.gz
b7e7dc05011b88c69170fe18935487b2559276955e49113f8c1b6b72c9b79c1f $SDL.tar.gz
eb33e51f49a15e023950cd7825ca74a4a2b43db8354825ac24fc1b7ee09e6fa3 zstd-$ZSTD.tar.gz
537512904744b35e232912055ccf8ec66d768639ff3abe5788d90d792ec5f48b lz4-$LZ4.tar.gz
46fd06ff37db1db64c0dc288d78a3f5efd23ad9ac41561193f983e20937ece03 libpng-$LIBPNG.tar.xz

View File

@@ -22,7 +22,7 @@ fi
FREETYPE=2.13.3
HARFBUZZ=11.2.0
SDL=SDL3-3.2.12
SDL=SDL3-3.2.14
ZSTD=1.5.7
LZ4=1.10.0
LIBPNG=1.6.48
@@ -59,7 +59,7 @@ CMAKE_COMMON=(
cat > SHASUMS <<EOF
0550350666d427c74daeb85d5ac7bb353acba5f76956395995311a9c6f063289 freetype-$FREETYPE.tar.xz
16c0204704f3ebeed057aba100fe7db18d71035505cb10e595ea33d346457fc8 harfbuzz-$HARFBUZZ.tar.gz
9734f308e130c64a2b4df6bca5884c5aca577ee6c7c77ab3379474ea85e51f96 $SDL.tar.gz
b7e7dc05011b88c69170fe18935487b2559276955e49113f8c1b6b72c9b79c1f $SDL.tar.gz
eb33e51f49a15e023950cd7825ca74a4a2b43db8354825ac24fc1b7ee09e6fa3 zstd-$ZSTD.tar.gz
537512904744b35e232912055ccf8ec66d768639ff3abe5788d90d792ec5f48b lz4-$LZ4.tar.gz
46fd06ff37db1db64c0dc288d78a3f5efd23ad9ac41561193f983e20937ece03 libpng-$LIBPNG.tar.xz

View File

@@ -46,7 +46,7 @@ set FREETYPE=2.13.3
set HARFBUZZ=11.2.0
set LIBJPEGTURBO=3.1.0
set LIBPNG=1648
set SDL=SDL3-3.2.12
set SDL=SDL3-3.2.14
set QT=6.9.0
set QTMINOR=6.9
set LZ4=1.10.0
@@ -68,7 +68,7 @@ call :downloadfile "harfbuzz-%HARFBUZZ%.zip" https://github.com/harfbuzz/harfbuz
call :downloadfile "lpng%LIBPNG%.zip" https://download.sourceforge.net/libpng/lpng1648.zip 2e5f080360f77376eb2bfa9e2ed773b9c7728159aba47b638ad53ca839379040 || goto error
call :downloadfile "libjpeg-turbo-%LIBJPEGTURBO%.tar.gz" "https://github.com/libjpeg-turbo/libjpeg-turbo/releases/download/%LIBJPEGTURBO%/libjpeg-turbo-%LIBJPEGTURBO%.tar.gz" 9564c72b1dfd1d6fe6274c5f95a8d989b59854575d4bbee44ade7bc17aa9bc93 || goto error
call :downloadfile "libwebp-%WEBP%.tar.gz" "https://storage.googleapis.com/downloads.webmproject.org/releases/webp/libwebp-%WEBP%.tar.gz" 7d6fab70cf844bf6769077bd5d7a74893f8ffd4dfb42861745750c63c2a5c92c || goto error
call :downloadfile "%SDL%.zip" "https://libsdl.org/release/%SDL%.zip" ebf1efd71527afbca6bdf2b0310caf726d00cc102c0e59ac86c1f8cd201f9593 || goto error
call :downloadfile "%SDL%.zip" "https://libsdl.org/release/%SDL%.zip" 46a17d3ea71fe2580a7f43ca7da286c5b9106dd761e2fd5533bb113e5d86b633 || goto error
call :downloadfile "qtbase-everywhere-src-%QT%.zip" "https://download.qt.io/official_releases/qt/%QTMINOR%/%QT%/submodules/qtbase-everywhere-src-%QT%.zip" 513df15a6365a40f6230ec9463ad8c71b824e181d4b661dac9707e103b24ae0c || goto error
call :downloadfile "qtimageformats-everywhere-src-%QT%.zip" "https://download.qt.io/official_releases/qt/%QTMINOR%/%QT%/submodules/qtimageformats-everywhere-src-%QT%.zip" d428fd17a0d3f92c48a30f1d23806bf20352fbce2e80e5bbee27fa80576480ee || goto error
call :downloadfile "qtsvg-everywhere-src-%QT%.zip" "https://download.qt.io/official_releases/qt/%QTMINOR%/%QT%/submodules/qtsvg-everywhere-src-%QT%.zip" 54bf06afeb67035f1c6afcd00beec755c0d776626b4cce9ab56992a55215ba69 || goto error
@@ -246,12 +246,21 @@ cmake --build . --parallel || goto error
ninja install || goto error
cd ..\.. || goto error
if %DEBUG%==1 (
set KDDOCKWIDGETSBUILDSPEC=-DCMAKE_CONFIGURATION_TYPES="Release;Debug" -DCMAKE_CROSS_CONFIGS=all -DCMAKE_DEFAULT_BUILD_TYPE=Release -DCMAKE_DEFAULT_CONFIGS=all -G "Ninja Multi-Config"
) else (
rem kddockwidgets slightly changes the name of the dll depending on if CMAKE_BUILD_TYPE or CMAKE_CONFIGURATION_TYPES is used
rem The dll name being kddockwidgets-qt62.dll or kddockwidgets-qt62.dll respectively
rem Always use CMAKE_CONFIGURATION_TYPES to give consistant naming
set KDDOCKWIDGETSBUILDSPEC=-DCMAKE_CONFIGURATION_TYPES=Release -DCMAKE_CROSS_CONFIGS=all -DCMAKE_DEFAULT_BUILD_TYPE=Release -DCMAKE_DEFAULT_CONFIGS=Release -G "Ninja Multi-Config"
)
echo "Building KDDockWidgets..."
rmdir /S /Q "KDDockWidgets-%KDDOCKWIDGETS%"
%SEVENZIP% x "KDDockWidgets-%KDDOCKWIDGETS%.zip" || goto error
cd "KDDockWidgets-%KDDOCKWIDGETS%" || goto error
%PATCH% -p1 < "%SCRIPTDIR%\..\common\kddockwidgets-dodgy-include.patch" || goto error
cmake %ARM64TOOLCHAIN% -DCMAKE_BUILD_TYPE=Release -DCMAKE_PREFIX_PATH="%INSTALLDIR%" -DCMAKE_INSTALL_PREFIX="%INSTALLDIR%" -DKDDockWidgets_QT6=true -DKDDockWidgets_EXAMPLES=false -DKDDockWidgets_FRONTENDS=qtwidgets -B build -G Ninja || goto error
cmake -B build %ARM64TOOLCHAIN% -DCMAKE_PREFIX_PATH="%INSTALLDIR%" -DCMAKE_INSTALL_PREFIX="%INSTALLDIR%" -DKDDockWidgets_QT6=true -DKDDockWidgets_EXAMPLES=false -DKDDockWidgets_FRONTENDS=qtwidgets %KDDOCKWIDGETSBUILDSPEC% || goto error
cmake --build build --parallel || goto error
ninja -C build install || goto error
cd .. || goto error

View File

@@ -44,7 +44,7 @@ set FREETYPE=2.13.3
set HARFBUZZ=11.2.0
set LIBJPEGTURBO=3.1.0
set LIBPNG=1648
set SDL=SDL3-3.2.12
set SDL=SDL3-3.2.14
set QT=6.9.0
set QTMINOR=6.9
set LZ4=1.10.0
@@ -66,7 +66,7 @@ call :downloadfile "harfbuzz-%HARFBUZZ%.zip" https://github.com/harfbuzz/harfbuz
call :downloadfile "lpng%LIBPNG%.zip" https://download.sourceforge.net/libpng/lpng1648.zip 2e5f080360f77376eb2bfa9e2ed773b9c7728159aba47b638ad53ca839379040 || goto error
call :downloadfile "libjpeg-turbo-%LIBJPEGTURBO%.tar.gz" "https://github.com/libjpeg-turbo/libjpeg-turbo/releases/download/%LIBJPEGTURBO%/libjpeg-turbo-%LIBJPEGTURBO%.tar.gz" 9564c72b1dfd1d6fe6274c5f95a8d989b59854575d4bbee44ade7bc17aa9bc93 || goto error
call :downloadfile "libwebp-%WEBP%.tar.gz" "https://storage.googleapis.com/downloads.webmproject.org/releases/webp/libwebp-%WEBP%.tar.gz" 7d6fab70cf844bf6769077bd5d7a74893f8ffd4dfb42861745750c63c2a5c92c || goto error
call :downloadfile "%SDL%.zip" "https://libsdl.org/release/%SDL%.zip" ebf1efd71527afbca6bdf2b0310caf726d00cc102c0e59ac86c1f8cd201f9593 || goto error
call :downloadfile "%SDL%.zip" "https://libsdl.org/release/%SDL%.zip" 46a17d3ea71fe2580a7f43ca7da286c5b9106dd761e2fd5533bb113e5d86b633 || goto error
call :downloadfile "qtbase-everywhere-src-%QT%.zip" "https://download.qt.io/official_releases/qt/%QTMINOR%/%QT%/submodules/qtbase-everywhere-src-%QT%.zip" 513df15a6365a40f6230ec9463ad8c71b824e181d4b661dac9707e103b24ae0c || goto error
call :downloadfile "qtimageformats-everywhere-src-%QT%.zip" "https://download.qt.io/official_releases/qt/%QTMINOR%/%QT%/submodules/qtimageformats-everywhere-src-%QT%.zip" d428fd17a0d3f92c48a30f1d23806bf20352fbce2e80e5bbee27fa80576480ee || goto error
call :downloadfile "qtsvg-everywhere-src-%QT%.zip" "https://download.qt.io/official_releases/qt/%QTMINOR%/%QT%/submodules/qtsvg-everywhere-src-%QT%.zip" 54bf06afeb67035f1c6afcd00beec755c0d776626b4cce9ab56992a55215ba69 || goto error
@@ -250,12 +250,21 @@ cmake --build . --parallel || goto error
ninja install || goto error
cd ..\.. || goto error
if %DEBUG%==1 (
set KDDOCKWIDGETSBUILDSPEC=-DCMAKE_CONFIGURATION_TYPES="Release;Debug" -DCMAKE_CROSS_CONFIGS=all -DCMAKE_DEFAULT_BUILD_TYPE=Release -DCMAKE_DEFAULT_CONFIGS=all -G "Ninja Multi-Config"
) else (
rem kddockwidgets slightly changes the name of the dll depending on if CMAKE_BUILD_TYPE or CMAKE_CONFIGURATION_TYPES is used
rem The dll name being kddockwidgets-qt62.dll or kddockwidgets-qt62.dll respectively
rem Always use CMAKE_CONFIGURATION_TYPES to give consistant naming
set KDDOCKWIDGETSBUILDSPEC=-DCMAKE_CONFIGURATION_TYPES=Release -DCMAKE_CROSS_CONFIGS=all -DCMAKE_DEFAULT_BUILD_TYPE=Release -DCMAKE_DEFAULT_CONFIGS=Release -G "Ninja Multi-Config"
)
echo "Building KDDockWidgets..."
rmdir /S /Q "KDDockWidgets-%KDDOCKWIDGETS%"
%SEVENZIP% x "KDDockWidgets-%KDDOCKWIDGETS%.zip" || goto error
cd "KDDockWidgets-%KDDOCKWIDGETS%" || goto error
%PATCH% -p1 < "%SCRIPTDIR%\..\common\kddockwidgets-dodgy-include.patch" || goto error
cmake -DCMAKE_BUILD_TYPE=Release -DCMAKE_PREFIX_PATH="%INSTALLDIR%" -DCMAKE_INSTALL_PREFIX="%INSTALLDIR%" -DKDDockWidgets_QT6=true -DKDDockWidgets_EXAMPLES=false -DKDDockWidgets_FRONTENDS=qtwidgets -B build -G Ninja || goto error
cmake -B build -DCMAKE_PREFIX_PATH="%INSTALLDIR%" -DCMAKE_INSTALL_PREFIX="%INSTALLDIR%" -DKDDockWidgets_QT6=true -DKDDockWidgets_EXAMPLES=false -DKDDockWidgets_FRONTENDS=qtwidgets %KDDOCKWIDGETSBUILDSPEC% || goto error
cmake --build build --parallel || goto error
ninja -C build install || goto error
cd .. || goto error

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

View File

@@ -1290,6 +1290,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
03000000558500001b06000010010000,GameSir G4 Pro,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
05000000ac0500002d0200001b010000,GameSir G4s,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b33,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
03000000ac0500007a05000011010000,GameSir G5,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b16,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
03000000373500009710000001020000,GameSir Kaleid Flux,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b15,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
03000000bc2000005656000011010000,GameSir T4w,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
03000000ac0500001a06000011010000,GameSir-T3 2.02,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b15,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
0500000047532047616d657061640000,GameStop Gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,

View File

@@ -0,0 +1 @@
<?xml version="1.0" encoding="UTF-8"?><svg id="PCSX2" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 2675 329.6"><g id="vectorized_by_maxihplay"><path id="_2" d="M2181.5,5.7h438.1c27.8,0,50.4,22.6,50.4,50.4v92.5c0,27.8-22.6,50.4-50.4,50.4h-309.5v46.5h359.9v78.6h-488.5v-145.3c0-27.8,22.6-50.4,50.4-50.4h309.5v-50.8h-315l-44.9-71.9h0Z" fill="#fff" stroke="#7a7a7a" stroke-miterlimit="10" stroke-width="10"/><g id="X"><polygon points="1619.8 5.7 1769.1 5.7 1867.5 102 1961.6 5.9 2115.8 5.9 2115.8 77.2 2039.6 77.2 1954.7 164 2037.1 245.4 2115.8 245.4 2115.8 324.1 1968.4 324.1 1867.8 224 1767.8 324 1619.8 324 1619.8 244.8 1699.3 244.8 1779.3 165.8 1692.8 77.2 1619.8 77.2 1619.8 5.7" fill="#3caeff" stroke-width="0"/><path d="M1623.2,8.7l17.5,17.5v30.1h57c3.1,0,6,1.2,8.2,3.4l93.8,93.4c7.3,7.3,7.2,19.1-.1,26.3l-86,84.2c-3.1,3-7.3,4.8-11.7,4.8h-61.2l-18.5-21.5,77-2.1,80.1-79.1-86.5-88.5h-73V5.7l3.4,3h0Z" fill="#279ff5" stroke-width="0"/><path d="M1623.9,9.7l16.8,16.5h121.8l93.4,93.4c6.7,6.7,17.6,6.7,24.3,0l92.6-92.5h121.8l19.2-19.2-152.1-2-94.1,96.1-98.3-96.3-145.4,4h0Z" fill="#50b6ff" stroke-width="0"/><path d="M2114.7,247.9l-20.2,20.6h-62.1c-3.8,0-7.4-1.5-10-4.1l-85.5-85.5c-7.7-7.6-7.7-20.1,0-27.7l90-90c3.2-3.2,7.5-5,12-5h55.5v-29l20.3-19.9,1.2,70-76.1,1.4-85,85.5,82.4,81.3h78.8l-1.3,2.4Z" fill="#34a2f2" stroke-width="0"/><path d="M1619.8,323.5l1.7-77.8,19.2,22.7v34h115.6c1.1,0,2.1-.4,2.8-1.2l95.2-95.2c7.8-7.8,20.4-7.7,28.1.1l92.9,94.7c.7.7,1.7,1.2,2.8,1.2h116.9l-.5-33.5,22-24.5-.6,80.1h-147.4l-100.6-100.1-100.1,100.1-148-.6h0Z" fill="#43b9f2" stroke-width="0"/><polygon points="1619.8 5.7 1769.1 5.7 1867.5 102 1961.6 5.9 2115.8 5.9 2115.8 77.2 2039.6 77.2 1954.7 164 2037.1 245.4 2115.8 245.4 2115.8 324.1 1968.4 324.1 1867.8 224 1767.8 324 1619.8 324 1619.8 244.8 1699.3 244.8 1779.3 165.8 1692.8 77.2 1619.8 77.2 1619.8 5.7" fill="none" stroke="#5d73cb" stroke-miterlimit="10" stroke-width="11"/></g><path id="S" d="M1554.7,5.7h-434c-27.8,0-50.4,22.6-50.4,50.4v95.9c0,27.9,22.6,50.4,50.4,50.4h302.8v43.3h-353.2v78.4h434c27.8,0,50.4-22.6,50.4-50.4v-97.6c0-27.9-22.6-50.4-50.4-50.4h-303.9v-48.1h306.3l48-71.9Z" fill="#fff" stroke="#7a7a7a" stroke-miterlimit="10" stroke-width="10"/><path id="C" d="M1008.1,5.1h-395.5c-27.8,0-50.4,22.6-50.4,50.4v217.9c0,28,22.7,50.8,50.8,50.8h385.2v-79.2h-304.3V78.2h263.3l50.9-73.1Z" fill="#fff" stroke="#7a7a7a" stroke-miterlimit="10" stroke-width="10"/><path id="P" d="M5,55.5C5,27.6,27.6,5,55.5,5h390.3c27.7,0,50.2,22.5,50.2,50.2v139.4c0,27.9-22.6,50.4-50.5,50.4l-284-.6,64.2-71.9h139.8v-95h-225.4v246.5H5V55.5Z" fill="#fff" stroke="#7a7a7a" stroke-miterlimit="10" stroke-width="10"/></g></svg>

After

Width:  |  Height:  |  Size: 2.6 KiB

View File

@@ -397,7 +397,11 @@ float4 fetch_raw_color(int2 xy)
float4 fetch_c(int2 uv)
{
#if PS_TEX_IS_FB == 1
return RtTexture.Load(int3(uv, 0));
#else
return Texture.Load(int3(uv, 0));
#endif
}
//////////////////////////////////////////////////////////////////////

View File

@@ -330,7 +330,11 @@ vec4 fetch_raw_color()
vec4 fetch_c(ivec2 uv)
{
#if PS_TEX_IS_FB == 1
return sample_from_rt();
#else
return texelFetch(TextureSampler, ivec2(uv), 0);
#endif
}
//////////////////////////////////////////////////////////////////////

View File

@@ -64,10 +64,12 @@ set(CMAKE_SHARED_LINKER_FLAGS_DEVEL "${CMAKE_SHARED_LINKER_FLAGS_RELWITHDEBINFO}
CACHE STRING "Flags used for linking shared libraries during development builds" FORCE)
set(CMAKE_EXE_LINKER_FLAGS_DEVEL "${CMAKE_EXE_LINKER_FLAGS_RELWITHDEBINFO}"
CACHE STRING "Flags used for linking executables during development builds" FORCE)
set(CMAKE_MAP_IMPORTED_CONFIG_DEVEL "RelWithDebInfo" "Release" ""
CACHE STRING "Configurations used when importing packages for development builds" FORCE)
if(CMAKE_CONFIGURATION_TYPES)
list(INSERT CMAKE_CONFIGURATION_TYPES 0 Devel)
endif()
mark_as_advanced(CMAKE_C_FLAGS_DEVEL CMAKE_CXX_FLAGS_DEVEL CMAKE_LINKER_FLAGS_DEVEL CMAKE_SHARED_LINKER_FLAGS_DEVEL CMAKE_EXE_LINKER_FLAGS_DEVEL)
mark_as_advanced(CMAKE_C_FLAGS_DEVEL CMAKE_CXX_FLAGS_DEVEL CMAKE_LINKER_FLAGS_DEVEL CMAKE_SHARED_LINKER_FLAGS_DEVEL CMAKE_EXE_LINKER_FLAGS_DEVEL CMAKE_MAP_IMPORTED_CONFIG_DEVEL)
#-------------------------------------------------------------------------------
# Select the architecture

View File

@@ -4,8 +4,10 @@
<ItemDefinitionGroup>
<Link>
<AdditionalLibraryDirectories>$(DepsLibDir);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<AdditionalDependencies>%(AdditionalDependencies);freetype.lib;jpeg.lib;libpng16.lib;libwebp.lib;lz4.lib;SDL3.lib;zlib.lib;zstd.lib;kddockwidgets-qt62.lib;plutovg.lib;plutosvg.lib</AdditionalDependencies>
</Link>
<AdditionalDependencies>%(AdditionalDependencies);freetype.lib;jpeg.lib;libpng16.lib;libwebp.lib;lz4.lib;SDL3.lib;zlib.lib;zstd.lib;plutovg.lib;plutosvg.lib</AdditionalDependencies>
<AdditionalDependencies Condition="$(Configuration.Contains(Debug))">%(AdditionalDependencies);kddockwidgets-qt6d.lib;</AdditionalDependencies>
<AdditionalDependencies Condition="!$(Configuration.Contains(Debug))">%(AdditionalDependencies);kddockwidgets-qt6.lib;</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<DepsDLLs Include="$(DepsBinDir)freetype.dll" />
@@ -19,7 +21,8 @@
<DepsDLLs Include="$(DepsBinDir)shaderc_shared.dll" />
<DepsDLLs Include="$(DepsBinDir)zlib1.dll" />
<DepsDLLs Include="$(DepsBinDir)zstd.dll" />
<DepsDLLs Include="$(DepsBinDir)kddockwidgets-qt62.dll" />
<DepsDLLs Condition="$(Configuration.Contains(Debug))" Include="$(DepsBinDir)kddockwidgets-qt6d.dll" />
<DepsDLLs Condition="!$(Configuration.Contains(Debug))" Include="$(DepsBinDir)kddockwidgets-qt6.dll" />
<DepsDLLs Include="$(DepsBinDir)plutovg.dll" />
<DepsDLLs Include="$(DepsBinDir)plutosvg.dll" />
</ItemGroup>

View File

@@ -671,7 +671,7 @@ bool GSRunner::ParseCommandLineArgs(int argc, char* argv[], VMBootParameters& pa
s_settings_interface.SetBoolValue("EmuCore/GS", "UserHacks", true);
if (str.find("af") != std::string::npos)
s_settings_interface.SetBoolValue("EmuCore/GS", "UserHacks_AutoFlush", true);
s_settings_interface.SetIntValue("EmuCore/GS", "UserHacks_AutoFlushLevel", 1);
if (str.find("cpufb") != std::string::npos)
s_settings_interface.SetBoolValue("EmuCore/GS", "UserHacks_CPU_FB_Conversion", true);
if (str.find("dds") != std::string::npos)
@@ -679,9 +679,9 @@ bool GSRunner::ParseCommandLineArgs(int argc, char* argv[], VMBootParameters& pa
if (str.find("dpi") != std::string::npos)
s_settings_interface.SetBoolValue("EmuCore/GS", "UserHacks_DisablePartialInvalidation", true);
if (str.find("dsf") != std::string::npos)
s_settings_interface.SetBoolValue("EmuCore/GS", "UserHacks_DisableSafeFeatures", true);
s_settings_interface.SetBoolValue("EmuCore/GS", "UserHacks_Disable_Safe_Features", true);
if (str.find("tinrt") != std::string::npos)
s_settings_interface.SetBoolValue("EmuCore/GS", "UserHacks_TextureInsideRt", true);
s_settings_interface.SetIntValue("EmuCore/GS", "UserHacks_TextureInsideRt", 1);
if (str.find("plf") != std::string::npos)
s_settings_interface.SetBoolValue("EmuCore/GS", "preload_frame_with_gs_data", true);

View File

@@ -6,8 +6,8 @@
<rect>
<x>0</x>
<y>0</y>
<width>576</width>
<height>294</height>
<width>580</width>
<height>300</height>
</rect>
</property>
<property name="windowTitle">
@@ -19,45 +19,42 @@
<item>
<spacer name="horizontalSpacer">
<property name="orientation">
<enum>Qt::Horizontal</enum>
<enum>Qt::Orientation::Horizontal</enum>
</property>
<property name="sizeHint" stdset="0">
<size>
<width>40</width>
<height>20</height>
</size>
<property name="sizeType">
<enum>QSizePolicy::Policy::Preferred</enum>
</property>
</spacer>
</item>
<item>
<widget class="QLabel" name="icon">
<property name="maximumSize">
<property name="minimumSize">
<size>
<width>260</width>
<height>260</height>
<width>1</width>
<height>1</height>
</size>
</property>
<property name="text">
<string/>
</property>
<property name="pixmap">
<pixmap resource="resources/resources.qrc">:/icons/logo.png</pixmap>
<pixmap resource="resources/resources.qrc">:/icons/PCSX2logo.svg</pixmap>
</property>
<property name="scaledContents">
<bool>false</bool>
</property>
<property name="alignment">
<set>Qt::AlignCenter</set>
<set>Qt::AlignmentFlag::AlignCenter</set>
</property>
</widget>
</item>
<item>
<spacer name="horizontalSpacer_2">
<property name="orientation">
<enum>Qt::Horizontal</enum>
<enum>Qt::Orientation::Horizontal</enum>
</property>
<property name="sizeHint" stdset="0">
<size>
<width>40</width>
<height>20</height>
</size>
<property name="sizeType">
<enum>QSizePolicy::Policy::Preferred</enum>
</property>
</spacer>
</item>
@@ -69,7 +66,7 @@
<string extracomment="SCM= Source Code Management">SCM Version</string>
</property>
<property name="alignment">
<set>Qt::AlignCenter</set>
<set>Qt::AlignmentFlag::AlignCenter</set>
</property>
</widget>
</item>
@@ -79,7 +76,7 @@
<string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
</property>
<property name="alignment">
<set>Qt::AlignJustify|Qt::AlignVCenter</set>
<set>Qt::AlignmentFlag::AlignJustify|Qt::AlignmentFlag::AlignVCenter</set>
</property>
<property name="wordWrap">
<bool>true</bool>
@@ -89,23 +86,31 @@
<item>
<spacer name="verticalSpacer">
<property name="orientation">
<enum>Qt::Vertical</enum>
<enum>Qt::Orientation::Vertical</enum>
</property>
<property name="sizeType">
<enum>QSizePolicy::Policy::Minimum</enum>
</property>
<property name="sizeHint" stdset="0">
<size>
<width>20</width>
<height>40</height>
<width>0</width>
<height>0</height>
</size>
</property>
</spacer>
</item>
<item>
<widget class="QLabel" name="disclaimer">
<property name="font">
<font>
<bold>true</bold>
</font>
</property>
<property name="text">
<string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
</property>
<property name="alignment">
<set>Qt::AlignJustify|Qt::AlignVCenter</set>
<set>Qt::AlignmentFlag::AlignJustify|Qt::AlignmentFlag::AlignVCenter</set>
</property>
<property name="wordWrap">
<bool>true</bool>
@@ -115,12 +120,15 @@
<item>
<spacer name="verticalSpacer_2">
<property name="orientation">
<enum>Qt::Vertical</enum>
<enum>Qt::Orientation::Vertical</enum>
</property>
<property name="sizeType">
<enum>QSizePolicy::Policy::Minimum</enum>
</property>
<property name="sizeHint" stdset="0">
<size>
<width>20</width>
<height>40</height>
<width>0</width>
<height>0</height>
</size>
</property>
</spacer>
@@ -131,19 +139,22 @@
<string notr="true">TextLabel</string>
</property>
<property name="alignment">
<set>Qt::AlignCenter</set>
<set>Qt::AlignmentFlag::AlignCenter</set>
</property>
</widget>
</item>
<item>
<spacer name="verticalSpacer_3">
<property name="orientation">
<enum>Qt::Vertical</enum>
<enum>Qt::Orientation::Vertical</enum>
</property>
<property name="sizeType">
<enum>QSizePolicy::Policy::Minimum</enum>
</property>
<property name="sizeHint" stdset="0">
<size>
<width>20</width>
<height>40</height>
<width>0</width>
<height>0</height>
</size>
</property>
</spacer>
@@ -151,7 +162,7 @@
<item>
<widget class="QDialogButtonBox" name="buttonBox">
<property name="standardButtons">
<set>QDialogButtonBox::Close</set>
<set>QDialogButtonBox::StandardButton::Close</set>
</property>
<property name="centerButtons">
<bool>true</bool>
@@ -162,7 +173,6 @@
</widget>
<resources>
<include location="resources/resources.qrc"/>
<include location="resources/icons.qrc"/>
</resources>
<connections/>
</ui>

View File

@@ -72,7 +72,7 @@
</item>
<item>
<property name="text">
<string>Array of byte</string>
<string>Byte Array</string>
</property>
</item>
</widget>

File diff suppressed because it is too large Load Diff

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@@ -0,0 +1 @@
<?xml version="1.0" encoding="UTF-8"?><svg id="PCSX2" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 280.11 34.51"><g id="vectorized_by_maxihplay"><path id="_2" d="M228.43.6h45.87c2.91,0,5.28,2.37,5.28,5.28v9.69c0,2.91-2.37,5.28-5.28,5.28h-32.41v4.87h37.69v8.23h-51.15v-15.21c0-2.91,2.37-5.28,5.28-5.28h32.41v-5.32h-32.98l-4.7-7.53Z" fill="#fff" stroke="#7a7a7a" stroke-miterlimit="1.05" stroke-width="1.05"/><g id="X"><polygon id="polygon1" points="221.55 25.7 221.55 33.94 206.12 33.94 195.58 23.46 185.11 33.93 169.61 33.93 169.61 25.63 177.94 25.63 186.32 17.36 177.26 8.08 169.61 8.08 169.61 .6 185.25 .6 195.55 10.68 205.41 .62 221.55 .62 221.55 8.08 213.57 8.08 204.68 17.17 213.31 25.7 221.55 25.7" fill="#3caeff" stroke-width="0"/><path id="path1" d="M169.97.91l1.83,1.83v3.15h5.97c.32,0,.63.13.86.36l9.82,9.78c.76.76.75,2-.01,2.75l-9.01,8.82c-.32.31-.76.5-1.23.5h-6.41l-1.94-2.25,8.06-.22,8.39-8.28-9.06-9.27h-7.64V.6l.36.31Z" fill="#279ff5" stroke-width="0"/><path id="path2" d="M170.04,1.02l1.76,1.73h12.75l9.78,9.78c.7.7,1.84.7,2.54,0l9.7-9.69h12.75l2.01-2.01-15.93-.21-9.85,10.06-10.29-10.08-15.23.42Z" fill="#50b6ff" stroke-width="0"/><path id="path3" d="M221.44,25.96l-2.12,2.16h-6.5c-.4,0-.77-.16-1.05-.43l-8.95-8.95c-.81-.8-.81-2.1,0-2.9l9.42-9.42c.34-.34.79-.52,1.26-.52h5.81v-3.04l2.13-2.08.13,7.33-7.97.15-8.9,8.95,8.63,8.51h8.25l-.14.25Z" fill="#34a2f2" stroke-width="0"/><path id="path4" d="M169.61,33.87l.18-8.15,2.01,2.38v3.56h12.1c.12,0,.22-.04.29-.13l9.97-9.97c.82-.82,2.14-.81,2.94.01l9.73,9.92c.07.07.18.13.29.13h12.24l-.05-3.51,2.3-2.57-.06,8.39h-15.43l-10.53-10.48-10.48,10.48-15.5-.06Z" fill="#43b9f2" stroke-width="0"/><polygon id="polygon4" points="221.55 25.7 221.55 33.94 206.12 33.94 195.58 23.46 185.11 33.93 169.61 33.93 169.61 25.63 177.94 25.63 186.32 17.36 177.26 8.08 169.61 8.08 169.61 .6 185.25 .6 195.55 10.68 205.41 .62 221.55 .62 221.55 8.08 213.57 8.08 204.68 17.17 213.31 25.7 221.55 25.7" fill="none" stroke="#5d73cb" stroke-miterlimit="1.05" stroke-width="1.15"/></g><path id="S" d="M162.8.6h-45.45c-2.91,0-5.28,2.37-5.28,5.28v10.04c0,2.92,2.37,5.28,5.28,5.28h31.71v4.53h-36.98v8.21h45.45c2.91,0,5.28-2.37,5.28-5.28v-10.22c0-2.92-2.37-5.28-5.28-5.28h-31.82v-5.04h32.07l5.03-7.53Z" fill="#fff" stroke="#7a7a7a" stroke-miterlimit="1.05" stroke-width="1.05"/><path id="C" d="M105.56.53h-41.41c-2.91,0-5.28,2.37-5.28,5.28v22.82c0,2.93,2.38,5.32,5.32,5.32h40.34v-8.29h-31.86V8.19h27.57l5.33-7.65Z" fill="#fff" stroke="#7a7a7a" stroke-miterlimit="1.05" stroke-width="1.05"/><path id="P" d="M.52,5.81C.52,2.89,2.89.52,5.81.52h40.87c2.9,0,5.26,2.36,5.26,5.26v14.6c0,2.92-2.37,5.28-5.29,5.28l-29.74-.06,6.72-7.53h14.64v-9.95H14.67v25.81H.52V5.81Z" fill="#fff" stroke="#7a7a7a" stroke-miterlimit="1.05" stroke-width="1.05"/></g></svg>

After

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Binary file not shown.

Before

Width:  |  Height:  |  Size: 1.1 KiB

View File

@@ -103,7 +103,7 @@
<file>icons/black/svg/window-2-line.svg</file>
<file>icons/black/svg/zoom-in-line.svg</file>
<file>icons/black/svg/zoom-out-line.svg</file>
<file>icons/logo.png</file>
<file>icons/PCSX2logo.svg</file>
<file>icons/QT.png</file>
<file>icons/update.png</file>
<file>icons/white/index.theme</file>

View File

@@ -5,6 +5,7 @@
#include "common/Pcsx2Defs.h"
#include <array>
#include <string>
class Error;

View File

@@ -1286,7 +1286,11 @@ function(setup_main_executable target)
# Copy dependency libraries.
set(DEPS_BINDIR "${CMAKE_SOURCE_DIR}/deps/bin")
set(DEPS_TO_COPY freetype.dll harfbuzz.dll jpeg62.dll libpng16.dll libsharpyuv.dll libwebp.dll lz4.dll SDL3.dll shaderc_shared.dll zlib1.dll zstd.dll kddockwidgets-qt62.dll plutovg.dll plutosvg.dll)
set(DEPS_TO_COPY freetype.dll harfbuzz.dll jpeg62.dll libpng16.dll libsharpyuv.dll libwebp.dll lz4.dll SDL3.dll shaderc_shared.dll zlib1.dll zstd.dll plutovg.dll plutosvg.dll)
set(DEPS_TO_COPY
$<IF:$<CONFIG:Debug>,kddockwidgets-qt6d.dll,kddockwidgets-qt6.dll>
${DEPS_TO_COPY}
)
foreach(DEP_TO_COPY ${DEPS_TO_COPY})
install(FILES "${DEPS_BINDIR}/${DEP_TO_COPY}" DESTINATION "${CMAKE_SOURCE_DIR}/bin")
endforeach()

View File

@@ -3996,8 +3996,14 @@ GSState::TextureMinMaxResult GSState::GetTextureMinMax(GIFRegTEX0 TEX0, GIFRegCL
// If it's the start of the texture and our little adjustment is all that pushed it over, clamp it to 0.
// This stops the border check failing when using repeat but needed less than the full texture
// since this was making it take the full texture even though it wasn't needed.
if (!clamp_to_tsize && ((m_vt.m_min.t.floor() == GSVector4::zero()).mask() & 0x3) == 0x3)
st = st.max(GSVector4::zero());
if (!clamp_to_tsize)
{
const u32 mask = (m_vt.m_min.t.floor() == GSVector4::zero()).mask();
if (mask & 1) // X == 0
st.x = st.max(GSVector4::zero()).x;
if (mask & 2) // Y == 0
st.y = st.max(GSVector4::zero()).y;
}
}
// draw will get scissored, adjust UVs to suit

View File

@@ -493,6 +493,7 @@ GSTexture* GSDevice::FetchSurface(GSTexture::Type type, int width, int height, i
{
ERROR_LOG("GS: Memory allocation failure for {}x{} texture. Purging pool and retrying.", size.x, size.y);
PurgePool();
t = CreateSurface(type, size.x, size.y, levels, format);
if (!t)
{
ERROR_LOG("GS: Memory allocation failure for {}x{} texture after purging pool.", size.x, size.y);

View File

@@ -372,6 +372,7 @@ struct alignas(16) GSHWDrawConfig
// Others ways to fetch the texture
u32 channel : 3;
u32 channel_fb : 1;
// Dithering
u32 dither : 2;
@@ -410,7 +411,7 @@ struct alignas(16) GSHWDrawConfig
{
const u32 sw_blend_bits = blend_a | blend_b | blend_d;
const bool sw_blend_needs_rt = (sw_blend_bits != 0 && ((sw_blend_bits | blend_c) & 1u)) || ((a_masked & blend_c) != 0);
return tex_is_fb || fbmask || (date > 0 && date != 3) || sw_blend_needs_rt;
return channel_fb || tex_is_fb || fbmask || (date > 0 && date != 3) || sw_blend_needs_rt;
}
/// Disables color output from the pixel shader, this is done when all channels are masked.
@@ -934,7 +935,8 @@ public:
__fi bool IsPresentThrottleAllowed() const { return m_allow_present_throttle; }
__fi GSTexture* GetCurrent() const { return m_current; }
__fi GSTexture* GetMAD() const { return m_mad; }
void Recycle(GSTexture* t);
/// Returns true if it's an OpenGL-based renderer.

View File

@@ -118,6 +118,18 @@ bool GSRenderer::Merge(int field)
if (!tex[0] && !tex[1])
{
m_real_size = GSVector2i(0, 0);
// Clear out the MAD buffer as some remnants of the previously shown frame came be left over, causing a flash for one frame.
if (GSConfig.InterlaceMode == GSInterlaceMode::Automatic || GSConfig.InterlaceMode >= GSInterlaceMode::AdaptiveTFF)
{
GSTexture* mad_tex = g_gs_device->GetMAD();
if (mad_tex)
{
g_gs_device->ClearRenderTarget(mad_tex, 0);
mad_tex = nullptr;
}
}
return false;
}

View File

@@ -6,6 +6,8 @@
#include "GS/GSGL.h"
#include "GS/GSUtil.h"
#include <cmath>
static bool s_nativeres;
#define RPRIM r.PRIM

File diff suppressed because it is too large Load Diff

View File

@@ -180,7 +180,7 @@ void GSTextureCache::AddDirtyRectTarget(Target* target, GSVector4i rect, u32 psm
if (!skipdirty)
{
GL_INS("Dirty rect added for BP %x rect %d,%d->%d->%d", target->m_TEX0.TBP0, rect.x, rect.y, rect.z, rect.w);
GL_INS("TC: Dirty rect added for BP %x rect %d,%d->%d->%d", target->m_TEX0.TBP0, rect.x, rect.y, rect.z, rect.w);
target->m_dirty.push_back(GSDirtyRect(rect, psm, bw, rgba, req_linear));
if (!target->m_drawn_since_read.rempty())
@@ -240,7 +240,7 @@ bool GSTextureCache::CanTranslate(u32 bp, u32 bw, u32 spsm, GSVector4i r, u32 db
const bool page_aligned_rect = masked_rect.xyxy().eq(r.xyxy());
const bool width_match = ((bw * 64) / src_page_size.x) == ((dbw * 64) / dst_page_size.x);
const bool sequential_pages = page_aligned_rect && r.x == 0 && r.z == src_pixel_width;
const bool single_row = (((bw * 64) / src_page_size.x) <= ((dbw * 64) / dst_page_size.x)) && r.z <= src_pixel_width && r.w <= src_page_size.y;
const bool single_row = (((bw * 64) / src_page_size.x) <= ((dbw * 64) / dst_page_size.x)) && r.width() <= src_pixel_width && r.height() <= src_page_size.y;
const bool single_page_aligned = page_aligned_rect && r.z <= src_page_size.x && r.w <= src_page_size.y;
if (block_layout_match)
{
@@ -595,7 +595,7 @@ void GSTextureCache::DirtyRectByPage(u32 sbp, u32 spsm, u32 sbw, Target* t, GSVe
const u32 start_bp = GSLocalMemory::GetStartBlockAddress(sbp, sbw, spsm, src_r);
const u32 end_bp = GSLocalMemory::GetEndBlockAddress(sbp, sbw, spsm, src_r);
GL_INS("Invalidating BP: 0x%x (%x -> %x) BW: %d PSM %s Target BP: 0x%x BW %x PSM %s", sbp, start_bp, end_bp, sbw, psm_str(spsm), t->m_TEX0.TBP0, t->m_TEX0.TBW, psm_str(t->m_TEX0.PSM));
GL_INS("TC: Invalidating BP: 0x%x (%x -> %x) BW: %d PSM %s Target BP: 0x%x BW %x PSM %s", sbp, start_bp, end_bp, sbw, psm_str(spsm), t->m_TEX0.TBP0, t->m_TEX0.TBW, psm_str(t->m_TEX0.PSM));
// If the whole thing is covered, just invalidate the whole rect.
if (start_bp <= t->m_TEX0.TBP0 && end_bp >= t->UnwrappedEndBlock())
@@ -998,11 +998,11 @@ __ri static GSTextureCache::Source* FindSourceInMap(const GIFRegTEX0& TEX0, cons
return nullptr;
}
GSTextureCache::Source* GSTextureCache::LookupDepthSource(const bool is_depth, const GIFRegTEX0& TEX0, const GIFRegTEXA& TEXA, const GIFRegCLAMP& CLAMP, const GSVector4i& r, const bool possible_shuffle, const bool linear, const u32 frame_fbp, bool req_color, bool req_alpha, bool palette)
GSTextureCache::Source* GSTextureCache::LookupDepthSource(const bool is_depth, const GIFRegTEX0& TEX0, const GIFRegTEXA& TEXA, const GIFRegCLAMP& CLAMP, const GSVector4i& r, const bool possible_shuffle, const bool linear, const GIFRegFRAME& frame, bool req_color, bool req_alpha, bool palette)
{
if (GSConfig.UserHacks_DisableDepthSupport)
{
GL_CACHE("LookupDepthSource not supported (0x%x, F:0x%x)", TEX0.TBP0, TEX0.PSM);
GL_CACHE("TC: LookupDepthSource not supported (0x%x, F:0x%x)", TEX0.TBP0, TEX0.PSM);
return nullptr;
}
@@ -1045,7 +1045,7 @@ GSTextureCache::Source* GSTextureCache::LookupDepthSource(const bool is_depth, c
if (GSUtil::HasSharedBits(bp, psm, t->m_TEX0.TBP0, t->m_TEX0.PSM))
{
GL_INS("Found target in Depth list BP: %x but is RenderTarget", t->m_TEX0.TBP0);
GL_INS("TC: Found target in Depth list BP: %x but is RenderTarget", t->m_TEX0.TBP0);
if (t->m_age == 0)
{
// Perfect Match
@@ -1097,7 +1097,7 @@ GSTextureCache::Source* GSTextureCache::LookupDepthSource(const bool is_depth, c
{
if (t->m_age <= 1 && t->m_TEX0.TBP0 == bp && t->m_TEX0.TBW == TEX0.TBW && t->HasValidAlpha())
{
GL_CACHE("TC depth: Using RT %x instead of depth because of missing alpha", t->m_TEX0.TBP0);
GL_CACHE("TC: depth: Using RT %x instead of depth because of missing alpha", t->m_TEX0.TBP0);
// Have to update here, because this is a source, it won't Update().
if (FullRectDirty(t, 0x7))
@@ -1141,7 +1141,7 @@ GSTextureCache::Source* GSTextureCache::LookupDepthSource(const bool is_depth, c
if (dst)
{
GL_CACHE("TC depth: dst %s hit: (0x%x, %s)", to_string(dst->m_type),
GL_CACHE("TC: depth: dst %s hit: (0x%x, %s)", to_string(dst->m_type),
TEX0.TBP0, psm_str(psm));
// Create a shared texture source
@@ -1183,7 +1183,7 @@ GSTextureCache::Source* GSTextureCache::LookupDepthSource(const bool is_depth, c
else
{
// This is a bit of a worry, since it could load junk from local memory... but it's better than skipping the draw.
return is_depth ? LookupSource(false, TEX0, TEXA, CLAMP, r, nullptr, possible_shuffle, linear, frame_fbp, req_color, req_alpha) : nullptr;
return is_depth ? LookupSource(false, TEX0, TEXA, CLAMP, r, nullptr, possible_shuffle, linear, frame, req_color, req_alpha) : nullptr;
}
pxAssert(src->m_texture);
@@ -1192,7 +1192,7 @@ GSTextureCache::Source* GSTextureCache::LookupDepthSource(const bool is_depth, c
return src;
}
GSTextureCache::Source* GSTextureCache::LookupSource(const bool is_color, const GIFRegTEX0& TEX0, const GIFRegTEXA& TEXA, const GIFRegCLAMP& CLAMP, const GSVector4i& r, const GSVector2i* lod, const bool possible_shuffle, const bool linear, const u32 frame_fbp, bool req_color, bool req_alpha)
GSTextureCache::Source* GSTextureCache::LookupSource(const bool is_color, const GIFRegTEX0& TEX0, const GIFRegTEXA& TEXA, const GIFRegCLAMP& CLAMP, const GSVector4i& r, const GSVector2i* lod, const bool possible_shuffle, const bool linear, const GIFRegFRAME& frame, bool req_color, bool req_alpha)
{
GL_CACHE("TC: Lookup Source <%d,%d => %d,%d> (0x%x, %s, BW: %u, CBP: 0x%x, TW: %d, TH: %d)", r.x, r.y, r.z, r.w, TEX0.TBP0, psm_str(TEX0.PSM), TEX0.TBW, TEX0.CBP, 1 << TEX0.TW, 1 << TEX0.TH);
@@ -1207,7 +1207,7 @@ GSTextureCache::Source* GSTextureCache::LookupSource(const bool is_color, const
// Prevent everything going to rubbish if a game somehow sends a TW/TH above 10, and region isn't being used.
if ((TEX0.TW > 10 && !region.HasX()) || (TEX0.TH > 10 && !region.HasY()))
{
GL_CACHE("Invalid TEX0 size %ux%u without region, aborting draw.", TEX0.TW, TEX0.TH);
GL_CACHE("TC: Invalid TEX0 size %ux%u without region, aborting draw.", TEX0.TW, TEX0.TH);
return nullptr;
}
@@ -1412,7 +1412,7 @@ GSTextureCache::Source* GSTextureCache::LookupSource(const bool is_color, const
{
for (auto& dirty : t->m_dirty)
{
GSVector4i dirty_rect = dirty.GetDirtyRect(t->m_TEX0, t->m_TEX0.PSM != dirty.psm);
const GSVector4i dirty_rect = dirty.GetDirtyRect(t->m_TEX0, t->m_TEX0.PSM != dirty.psm);
if (!dirty_rect.rintersect(new_rect).rempty())
{
rect_clean = false;
@@ -1426,10 +1426,19 @@ GSTextureCache::Source* GSTextureCache::LookupSource(const bool is_color, const
const u32 channels = t->m_dirty.GetDirtyChannels() & channel_mask;
// If the source is reading the rt, make sure it's big enough.
if (!possible_shuffle && t && GSUtil::HasCompatibleBits(psm, t->m_TEX0.PSM) && real_fmt_match)
if (!possible_shuffle && t && GSUtil::HasCompatibleBits(psm, t->m_TEX0.PSM)&& real_fmt_match)
{
// Be careful if a new texture has been uploaded that expands the current one (Valkyrie Profile 2 does this)
GSVector4i dirty_rect = (t->m_dirty.size() > 0 && bw == t->m_TEX0.TBW) ? t->m_dirty.GetTotalRect(t->m_TEX0, GSVector2i(new_rect.z, new_rect.w)) : GSVector4i(GSVector4(t->m_valid) * GSVector4(2));
// Try to clamp the size of the target when using repeat, we don't want it getting too huge.
GSVector4i resize_rect = new_rect;
if (CLAMP.WMS == 0 || CLAMP.WMS == 3)
resize_rect.z = std::min(resize_rect.z, static_cast<int>(t->m_TEX0.TBW) * 64);
if ((CLAMP.WMT == 0 || CLAMP.WMT == 3) && resize_rect.w > (t->m_valid.w * 2))
resize_rect.w = std::min(resize_rect.w, std::max(t->m_valid.w * 2, dirty_rect.w));
if (t->Overlaps(bp, bw, psm, new_rect))
ResizeTarget(t, new_rect, bp, psm, bw);
ResizeTarget(t, resize_rect, bp, psm, bw);
}
// If not all channels are clean/dirty or only part of the rect is dirty, we need to update the target.
if (((channels & channel_mask) != channel_mask || partial))
@@ -1447,7 +1456,7 @@ GSTextureCache::Source* GSTextureCache::LookupSource(const bool is_color, const
else
{
rect_clean = t->m_dirty.empty();
if (!possible_shuffle && frame_fbp != t->m_TEX0.TBP0 && rect_clean && bp == t->m_TEX0.TBP0 && t && GSUtil::HasCompatibleBits(psm, t->m_TEX0.PSM) && width_match && real_fmt_match)
if (!possible_shuffle && frame.Block() != t->m_TEX0.TBP0 && rect_clean && bp == t->m_TEX0.TBP0 && t && GSUtil::HasCompatibleBits(psm, t->m_TEX0.PSM) && width_match && real_fmt_match)
{
if (!tex_merge_rt && t->Overlaps(bp, bw, psm, req_rect))
{
@@ -1462,13 +1471,21 @@ GSTextureCache::Source* GSTextureCache::LookupSource(const bool is_color, const
if (block_boundary_rect.w > t->m_valid.w)
AddDirtyRectTarget(t, GSVector4i(t->m_valid.x, t->m_valid.w, std::max(block_boundary_rect.z, t->m_valid.z), block_boundary_rect.w), t->m_TEX0.PSM, t->m_TEX0.TBW, rgba_mask);
}
// Try to clamp the size of the target when using repeat, we don't want it getting too huge.
GSVector4i resize_rect = req_rect;
if (CLAMP.WMS == 0 || CLAMP.WMS == 3)
resize_rect.z = std::min(resize_rect.z, static_cast<int>(t->m_TEX0.TBW) * 64);
if ((CLAMP.WMT == 0 || CLAMP.WMT == 3) && resize_rect.w > (t->m_valid.w * 2))
resize_rect.w = std::min(resize_rect.w, t->m_valid.w * 2);
// Resize including the extra pixel for bilinear.
ResizeTarget(t, req_rect, bp, psm, bw);
ResizeTarget(t, resize_rect, bp, psm, bw);
}
}
}
if (t->m_TEX0.TBP0 != frame_fbp && !possible_shuffle && bp > t->m_TEX0.TBP0 && t->Overlaps(bp, bw, psm, req_rect) && GSUtil::GetChannelMask(psm) == GSUtil::GetChannelMask(t->m_TEX0.PSM) && !width_match)
if (t->m_TEX0.TBP0 != frame.Block() && !possible_shuffle && bp > t->m_TEX0.TBP0 && t->Overlaps(bp, bw, psm, req_rect) && GSUtil::GetChannelMask(psm) == GSUtil::GetChannelMask(t->m_TEX0.PSM) && !width_match)
{
GSVector4i new_rect = req_rect;
@@ -1633,6 +1650,10 @@ GSTextureCache::Source* GSTextureCache::LookupSource(const bool is_color, const
{
u32 rt_tbw = std::max(1U, t->m_TEX0.TBW);
u32 horz_page_offset = ((bp - t->m_TEX0.TBP0) >> 5) % rt_tbw;
if (GSLocalMemory::m_psm[psm].bpp == GSLocalMemory::m_psm[t->m_TEX0.PSM].bpp && bw != rt_tbw && block_boundary_rect.height() > GSLocalMemory::m_psm[psm].pgs.y)
continue;
if (GSLocalMemory::m_psm[color_psm].bpp == 16 && GSLocalMemory::m_psm[t->m_TEX0.PSM].bpp == 32 && bw != 1 &&
((t->m_TEX0.TBW < (horz_page_offset + ((block_boundary_rect.z + GSLocalMemory::m_psm[psm].pgs.x - 1) / GSLocalMemory::m_psm[psm].pgs.x)) ||
(t->m_TEX0.TBW != bw && block_boundary_rect.w > GSLocalMemory::m_psm[psm].pgs.y))))
@@ -1689,11 +1710,12 @@ GSTextureCache::Source* GSTextureCache::LookupSource(const bool is_color, const
GSVector4i new_rect = (GSLocalMemory::m_psm[color_psm].bpp != GSLocalMemory::m_psm[t->m_TEX0.PSM].bpp && (psm & 0x7) != PSMCT16) ? block_boundary_rect : rect;
// Check if it is possible to hit with valid <x,y> offset on the given Target.
// Fixes Jak eyes rendering.
// Fixes Xenosaga 3 last dungeon graphic bug.
// Fixes Pause menu in The Getaway.
const bool can_translate = CanTranslate(bp, bw, src_psm, new_rect, t->m_TEX0.TBP0, t->m_TEX0.PSM, t->m_TEX0.TBW);
// If the sizing is completely wrong on the frame vs the source when reading from alpha then it's likely the target has 2 different sizes for rgb and alpha.
// This is just changing the target width for the rect translation, it has no bearing on the actual source read or the target itself.
// Hitman Blood Money is an example of this in the theatre.
const u32 rt_tbw = (possible_shuffle || bw == 1 || GSUtil::GetChannelMask(psm) != 0x8 || frame.FBW <= bw || frame.FBW == t->m_TEX0.TBW) ? t->m_TEX0.TBW : frame.FBW;
const bool can_translate = CanTranslate(bp, bw, src_psm, new_rect, t->m_TEX0.TBP0, t->m_TEX0.PSM, rt_tbw);
if (can_translate)
{
const bool swizzle_match = GSLocalMemory::m_psm[src_psm].depth == GSLocalMemory::m_psm[t->m_TEX0.PSM].depth;
@@ -1703,7 +1725,7 @@ GSTextureCache::Source* GSTextureCache::LookupSource(const bool is_color, const
if (swizzle_match)
{
rect = TranslateAlignedRectByPage(t, bp, src_psm, bw, new_rect);
rect = TranslateAlignedRectByPage(t->m_TEX0.TBP0, t->m_end_block, rt_tbw, t->m_TEX0.PSM, bp, src_psm, bw, new_rect);
rect.x -= new_rect.x;
rect.y -= new_rect.y;
}
@@ -1752,7 +1774,7 @@ GSTextureCache::Source* GSTextureCache::LookupSource(const bool is_color, const
dst = t;
tex_merge_rt = false;
found_t = true;
if (dst->m_TEX0.TBP0 == frame_fbp && possible_shuffle)
if (dst->m_TEX0.TBP0 == frame.Block() && possible_shuffle)
break;
else
continue;
@@ -1778,7 +1800,7 @@ GSTextureCache::Source* GSTextureCache::LookupSource(const bool is_color, const
tex_merge_rt = false;
found_t = true;
// Keep looking, just in case there is an exact match (Situation: Target frame drawn inside target frame, current makes a separate texture)
if (dst->m_TEX0.TBP0 == frame_fbp && possible_shuffle)
if (dst->m_TEX0.TBP0 == frame.Block() && possible_shuffle)
break;
else
continue;
@@ -1835,7 +1857,7 @@ GSTextureCache::Source* GSTextureCache::LookupSource(const bool is_color, const
break;
}
if (dst->m_TEX0.TBP0 == frame_fbp && possible_shuffle)
if (dst->m_TEX0.TBP0 == frame.Block() && possible_shuffle)
break;
else
continue;
@@ -1852,7 +1874,7 @@ GSTextureCache::Source* GSTextureCache::LookupSource(const bool is_color, const
// Prefer a target inside over a target outside.
found_t = false;
if (dst->m_TEX0.TBP0 == frame_fbp && possible_shuffle)
if (dst->m_TEX0.TBP0 == frame.Block() && possible_shuffle)
break;
else
continue;
@@ -1913,7 +1935,7 @@ GSTextureCache::Source* GSTextureCache::LookupSource(const bool is_color, const
GIFRegTEX0 depth_TEX0;
depth_TEX0.U32[0] = TEX0.U32[0] | (0x30u << 20u);
depth_TEX0.U32[1] = TEX0.U32[1];
src = LookupDepthSource(false, depth_TEX0, TEXA, CLAMP, block_boundary_rect, possible_shuffle, linear, frame_fbp, req_color, req_alpha);
src = LookupDepthSource(false, depth_TEX0, TEXA, CLAMP, block_boundary_rect, possible_shuffle, linear, frame, req_color, req_alpha);
if (src != nullptr)
{
@@ -1935,7 +1957,7 @@ GSTextureCache::Source* GSTextureCache::LookupSource(const bool is_color, const
}
else
{
src = LookupDepthSource(false, TEX0, TEXA, CLAMP, block_boundary_rect, possible_shuffle, linear, frame_fbp, req_color, req_alpha, true);
src = LookupDepthSource(false, TEX0, TEXA, CLAMP, block_boundary_rect, possible_shuffle, linear, frame, req_color, req_alpha, true);
if (src != nullptr)
{
@@ -2075,7 +2097,7 @@ void GSTextureCache::CombineAlignedInsideTargets(Target* target, GSTextureCache:
if (t != target)
{
// Target not contained, skip it.
if (t->m_TEX0.TBP0 < target->m_TEX0.TBP0 || t->m_end_block > target->m_end_block)
if (t->m_TEX0.TBP0 < target->m_TEX0.TBP0 || t->UnwrappedEndBlock() > target->UnwrappedEndBlock())
{
i++;
continue;
@@ -2089,14 +2111,27 @@ void GSTextureCache::CombineAlignedInsideTargets(Target* target, GSTextureCache:
if ((page_offset + page_width) <= target->m_TEX0.TBW)
{
const u32 vertical_offset = (((t->m_TEX0.TBP0 - target->m_TEX0.TBP0) >> 5) / std::max(1U, t->m_TEX0.TBW)) * t_psm.pgs.y;
const u32 horizontal_offset = page_offset * t_psm.pgs.x;
const GSVector4i target_drect_unscaled = t->m_valid + GSVector4i(horizontal_offset, vertical_offset).xyxy();
const GSVector4 target_drect = GSVector4(target_drect_unscaled) * target->m_scale;
if (t->m_last_draw > target->m_last_draw || t->m_valid.rintersect(target->m_valid).rempty())
{
if (!t->m_drawn_since_read.rempty())
{
t->Update();
g_gs_device->StretchRect(t->m_texture, GSVector4(0, 0, 1, 1), target->m_texture, target_drect, (target->m_type == RenderTarget) ? ShaderConvert::COPY : ShaderConvert::DEPTH_COPY, t->m_scale < target->m_scale);
const u32 vertical_offset = (((t->m_TEX0.TBP0 - target->m_TEX0.TBP0) >> 5) / std::max(1U, t->m_TEX0.TBW)) * t_psm.pgs.y;
const u32 horizontal_offset = page_offset * t_psm.pgs.x;
const GSVector4i target_drect_unscaled = t->m_drawn_since_read + GSVector4i(horizontal_offset, vertical_offset).xyxy();
target->UpdateValidity(target_drect_unscaled);
const GSVector4 source_rect = GSVector4(t->m_drawn_since_read) / (GSVector4(t->m_unscaled_size) * t->GetScale());
const GSVector4 target_drect = GSVector4(target_drect_unscaled) * target->m_scale;
const bool valid_color = t->m_valid_rgb;
const bool valid_alpha = (t->m_valid_alpha_high | t->m_valid_alpha_low) && (GSUtil::GetChannelMask(t->m_TEX0.PSM) & 0x8);
g_gs_device->StretchRect(t->m_texture, source_rect, target->m_texture, target_drect, valid_color, valid_color, valid_color, valid_alpha, (target->m_type == RenderTarget) ? ShaderConvert::COPY : ShaderConvert::DEPTH_COPY);
target->UpdateValidity(target_drect_unscaled);
}
}
if (src && src->m_from_target == t)
{
@@ -2135,7 +2170,7 @@ GSTextureCache::Target* GSTextureCache::LookupTarget(GIFRegTEX0 TEX0, const GSVe
new_size = size.max(tgt->m_unscaled_size);
new_scaled_size = ScaleRenderTargetSize(new_size, scale);
dRect = (GSVector4(GSVector4i::loadh(tgt->m_unscaled_size)) * GSVector4(scale)).ceil();
GL_INS("TC Rescale: %dx%d: %dx%d @ %f -> %dx%d @ %f", tgt->m_unscaled_size.x, tgt->m_unscaled_size.y,
GL_INS("TC: Rescale: %dx%d: %dx%d @ %f -> %dx%d @ %f", tgt->m_unscaled_size.x, tgt->m_unscaled_size.y,
tgt->m_texture->GetWidth(), tgt->m_texture->GetHeight(), tgt->m_scale, new_scaled_size.x, new_scaled_size.y,
scale);
};
@@ -2252,10 +2287,12 @@ GSTextureCache::Target* GSTextureCache::LookupTarget(GIFRegTEX0 TEX0, const GSVe
const bool is_aligned_ok = widthpage_offset == 0 || ((min_rect.width() <= static_cast<int>((t->m_TEX0.TBW - widthpage_offset) * 64) && (t->m_TEX0.TBW == TEX0.TBW || TEX0.TBW == 1)) && bp >= t->m_TEX0.TBP0);
const bool no_target_or_newer = (!dst || ((GSState::s_n - dst->m_last_draw) < (GSState::s_n - t->m_last_draw)));
const bool width_match = (t->m_TEX0.TBW == TEX0.TBW || (TEX0.TBW == 1 && draw_rect.w <= GSLocalMemory::m_psm[t->m_TEX0.PSM].pgs.y));
const bool ds_offset = !ds || offset != 0;
const bool is_double_buffer = TEX0.TBP0 == ((((t->m_end_block + 1) - t->m_TEX0.TBP0) / 2) + t->m_TEX0.TBP0);
// if it's a shuffle, some games tend to offset back by a page, such as Tomb Raider, for no disernable reason, but it then causes problems.
// This can also happen horizontally (Catwoman moves everything one page left with shuffles), but this is too messy to deal with right now.
const bool overlaps = t->Overlaps(bp, TEX0.TBW, TEX0.PSM, min_rect) || (is_shuffle && src && GSLocalMemory::m_psm[src->m_TEX0.PSM].bpp == 8 && t->Overlaps(bp, TEX0.TBW, TEX0.PSM, min_rect + GSVector4i(0, 0, 0, 32)));
if (no_target_or_newer && is_aligned_ok && width_match && overlaps)
if (no_target_or_newer && is_aligned_ok && width_match && overlaps && (is_shuffle || ds_offset || is_double_buffer))
{
const GSLocalMemory::psm_t& s_psm = GSLocalMemory::m_psm[TEX0.PSM];
@@ -2286,13 +2323,33 @@ GSTextureCache::Target* GSTextureCache::LookupTarget(GIFRegTEX0 TEX0, const GSVe
InvalidateSourcesFromTarget(t);
i = list.erase(i);
delete t;
continue;
}
else if (t->m_dirty.empty() || (t->m_TEX0.TBP0 <= bp && t->m_last_draw >= (GSState::s_n - 1) &&
t->m_dirty.GetTotalRect(t->m_TEX0, t->m_unscaled_size).rintersect(GSVector4i(0, 0, 0, 0).max_i32(TranslateAlignedRectByPage(t, TEX0.TBP0, TEX0.PSM, TEX0.TBW, min_rect))).rempty()))
GSVector4i lookup_rect = min_rect;
if (is_shuffle)
lookup_rect = lookup_rect & GSVector4i(~8);
const GSVector4i translated_rect = GSVector4i(0, 0, 0, 0).max_i32(TranslateAlignedRectByPage(t, TEX0.TBP0, TEX0.PSM, TEX0.TBW, lookup_rect));
const GSVector4i dirty_rect = t->m_dirty.empty() ? GSVector4i::zero() : t->m_dirty.GetTotalRect(t->m_TEX0, t->m_unscaled_size).rintersect(t->m_valid);
const bool all_dirty = dirty_rect.eq(t->m_valid);
if (!is_shuffle && !t->m_dirty.empty() && (!preserve_alpha && !preserve_rgb) && (GSState::s_n - 1) != t->m_last_draw)
{
if (TEX0.TBW == t->m_TEX0.TBW && !is_shuffle && widthpage_offset == 0 && ((min_rect.w + 63)/ 64) > 1)
GL_INS("TC: Deleting RT BP 0x%x BW %d PSM %s due to dirty areas not preserved (Likely change in target)", t->m_TEX0.TBP0, t->m_TEX0.TBW, psm_str(t->m_TEX0.PSM));
InvalidateSourcesFromTarget(t);
i = list.erase(i);
delete t;
continue;
}
if (!all_dirty && ((translated_rect.w <= t->m_valid.w) || widthpage_offset == 0 || (GSState::s_n - 1) == t->m_last_draw))
{
if (TEX0.TBW == t->m_TEX0.TBW && !is_shuffle && widthpage_offset == 0 && ((min_rect.w + 63) / 64) > 1)
{
// Beyond Good and Evil does this awful thing where it puts one framebuffer at 0xf00, with the first row of pages blanked out, and the whole thing goes down to 0x2080
// which is a problem, because it then puts the Z buffer at 0x1fc0, then offsets THAT by 1 row of pages, so it starts at, you guessed it, 2080.
@@ -2526,7 +2583,7 @@ GSTextureCache::Target* GSTextureCache::LookupTarget(GIFRegTEX0 TEX0, const GSVe
}
if (!is_shuffle)
{
GL_INS("TC Convert to 16bit: %dx%d: %dx%d @ %f -> %dx%d @ %f", dst->m_unscaled_size.x, dst->m_unscaled_size.y,
GL_INS("TC: Convert to 16bit: %dx%d: %dx%d @ %f -> %dx%d @ %f", dst->m_unscaled_size.x, dst->m_unscaled_size.y,
dst->m_texture->GetWidth(), dst->m_texture->GetHeight(), dst->m_scale, new_scaled_size.x, new_scaled_size.y,
scale);
@@ -2738,7 +2795,7 @@ GSTextureCache::Target* GSTextureCache::LookupTarget(GIFRegTEX0 TEX0, const GSVe
t->m_texture = nullptr;
}
GL_CACHE("Deleting Z draw %d", GSState::s_n);
GL_CACHE("TC: Deleting Z draw %d", GSState::s_n);
InvalidateSourcesFromTarget(t);
i = rev_list.erase(i);
delete t;
@@ -2759,7 +2816,7 @@ GSTextureCache::Target* GSTextureCache::LookupTarget(GIFRegTEX0 TEX0, const GSVe
const u32 end_block = GSLocalMemory::GetUnwrappedEndBlockAddress(TEX0.TBP0, TEX0.TBW, TEX0.PSM, draw_rect);
if (end_block >= t->UnwrappedEndBlock())
{
GL_CACHE("Not converting %s at %x TBW %u with end block of %x when we're drawing through %x",
GL_CACHE("TC: Not converting %s at %x TBW %u with end block of %x when we're drawing through %x",
to_string(rev_type), t->m_TEX0.TBP0, t->m_TEX0.TBW, t->UnwrappedEndBlock(), end_block);
remove_target = true;
}
@@ -3036,6 +3093,8 @@ GSTextureCache::Target* GSTextureCache::CreateTarget(GIFRegTEX0 TEX0, const GSVe
else
dst->m_last_draw += 1; // If we preload and it needs to decorrect and we couldn't catch it early, we need to make sure it decorrects the data.
CombineAlignedInsideTargets(dst, src);
pxAssert(dst && dst->m_texture && dst->m_scale == scale);
return dst;
}
@@ -3165,7 +3224,7 @@ bool GSTextureCache::PreloadTarget(GIFRegTEX0 TEX0, const GSVector2i& size, cons
{
const GSVector4i save_rect = preserve_target ? newrect : eerect;
GL_INS("Preloading the RT DATA from updated GS Memory");
GL_INS("TC: Preloading the RT DATA from updated GS Memory");
AddDirtyRectTarget(dst, save_rect, TEX0.PSM, TEX0.TBW, rgba, GSLocalMemory::m_psm[TEX0.PSM].trbpp >= 16);
}
@@ -3182,7 +3241,7 @@ bool GSTextureCache::PreloadTarget(GIFRegTEX0 TEX0, const GSVector2i& size, cons
GSRendererHW::GetInstance()->m_draw_transfers.pop_back();
}
}
GL_INS("Preloading the RT DATA");
GL_INS("TC: Preloading the RT DATA");
// Don't set valid here, because we have no guarantee this is the data we want.
AddDirtyRectTarget(dst, newrect, TEX0.PSM, TEX0.TBW, rgba, GSLocalMemory::m_psm[TEX0.PSM].trbpp >= 16);
@@ -3242,7 +3301,7 @@ bool GSTextureCache::PreloadTarget(GIFRegTEX0 TEX0, const GSVector2i& size, cons
{
GSVector4i new_valid = t->m_valid;
new_valid.w /= 2;
GL_INS("RT resize buffer for FBP 0x%x, %dx%d => %d,%d", t->m_TEX0.TBP0, t->m_valid.width(), t->m_valid.height(), new_valid.width(), new_valid.height());
GL_INS("TC: RT resize buffer for FBP 0x%x, %dx%d => %d,%d", t->m_TEX0.TBP0, t->m_valid.width(), t->m_valid.height(), new_valid.width(), new_valid.height());
t->ResizeValidity(new_valid);
return hw_clear.value_or(false);
}
@@ -3281,7 +3340,7 @@ bool GSTextureCache::PreloadTarget(GIFRegTEX0 TEX0, const GSVector2i& size, cons
int copy_width = ((t->m_texture->GetWidth()) > (dst->m_texture->GetWidth()) ? (dst->m_texture->GetWidth()) : t->m_texture->GetWidth()) - dst_offset_scaled_width;
int copy_height = (texture_height - dst_offset_height) * t->m_scale;
GL_INS("RT double buffer copy from FBP 0x%x, %dx%d => %d,%d", t->m_TEX0.TBP0, copy_width, copy_height, 0, dst_offset_scaled_height);
GL_INS("TC: RT double buffer copy from FBP 0x%x, %dx%d => %d,%d", t->m_TEX0.TBP0, copy_width, copy_height, 0, dst_offset_scaled_height);
// Clear the dirty first
@@ -3513,7 +3572,7 @@ void GSTextureCache::Target::ScaleRTAlpha()
{
const GSVector2i rtsize(m_texture->GetSize());
const GSVector4i valid_rect = GSVector4i(GSVector4(m_valid) * GSVector4(m_scale));
GL_PUSH("ScaleRTAlpha(valid=(%dx%d %d,%d=>%d,%d))", m_valid.width(), m_valid.height(), m_valid.x, m_valid.y, m_valid.z, m_valid.w);
GL_PUSH("TC: ScaleRTAlpha(valid=(%dx%d %d,%d=>%d,%d))", m_valid.width(), m_valid.height(), m_valid.x, m_valid.y, m_valid.z, m_valid.w);
if (GSTexture* temp_rt = g_gs_device->CreateRenderTarget(rtsize.x, rtsize.y, GSTexture::Format::Color, !GSVector4i::loadh(rtsize).eq(valid_rect)))
{
@@ -3539,7 +3598,7 @@ void GSTextureCache::Target::UnscaleRTAlpha()
{
const GSVector2i rtsize(m_texture->GetSize());
const GSVector4i valid_rect = GSVector4i(GSVector4(m_valid) * GSVector4(m_scale));
GL_PUSH("UnscaleRTAlpha(valid=(%dx%d %d,%d=>%d,%d))", valid_rect.width(), valid_rect.height(), valid_rect.x, valid_rect.y, valid_rect.z, valid_rect.w);
GL_PUSH("TC: UnscaleRTAlpha(valid=(%dx%d %d,%d=>%d,%d))", valid_rect.width(), valid_rect.height(), valid_rect.x, valid_rect.y, valid_rect.z, valid_rect.w);
if (GSTexture* temp_rt = g_gs_device->CreateRenderTarget(rtsize.x, rtsize.y, GSTexture::Format::Color, !GSVector4i::loadh(rtsize).eq(valid_rect)))
{
@@ -3602,7 +3661,7 @@ void GSTextureCache::ScaleTargetForDisplay(Target* t, const GIFRegTEX0& dispfb,
return;
}
GL_CACHE("Expanding target for display output, target height %d @ 0x%X, display %d @ 0x%X offset %d needed %d",
GL_CACHE("TC: Expanding target for display output, target height %d @ 0x%X, display %d @ 0x%X offset %d needed %d",
t->m_unscaled_size.y, t->m_TEX0.TBP0, real_h, dispfb.TBP0, y_offset, needed_height);
// Fill the new texture with the old data, and discard the old texture.
@@ -3772,7 +3831,7 @@ bool GSTextureCache::PrepareDownloadTexture(u32 width, u32 height, GSTexture::Fo
*tex = g_gs_device->CreateDownloadTexture(new_width, new_height, format);
if (!tex)
{
Console.WriteLn("Failed to create %ux%u download texture", new_width, new_height);
Console.WriteLn("TC: Failed to create %ux%u download texture", new_width, new_height);
return false;
}
@@ -3859,8 +3918,9 @@ void GSTextureCache::InvalidateContainedTargets(u32 start_bp, u32 end_bp, u32 wr
continue;
}
// If not fully contained, just dirty the area.
if (start_bp != t->m_TEX0.TBP0 && (t->m_TEX0.TBP0 < start_bp || t->UnwrappedEndBlock() > end_bp))
const u32 offset = (std::abs(static_cast<int>(start_bp - t->m_TEX0.TBP0)) >> 5) % std::max(1U, t->m_TEX0.TBW);
// If not fully contained but they are aligned and or clean, just dirty the area.
if (start_bp != t->m_TEX0.TBP0 && (t->m_TEX0.TBP0 < start_bp || t->UnwrappedEndBlock() > end_bp) && (offset == 0 || t->m_dirty.size() == 0))
{
if (write_bw == t->m_TEX0.TBW && GSLocalMemory::m_psm[t->m_TEX0.PSM].bpp == GSLocalMemory::m_psm[write_psm].bpp)
{
@@ -4202,7 +4262,7 @@ void GSTextureCache::InvalidateLocalMem(const GSOffset& off, const GSVector4i& r
{
if (GSConfig.HWDownloadMode != GSHardwareDownloadMode::Enabled)
{
DevCon.Error("Skipping depth readback of %ux%u @ %u,%u", r.width(), r.height(), r.left, r.top);
DevCon.Error("TC: Skipping depth readback of %ux%u @ %u,%u", r.width(), r.height(), r.left, r.top);
return;
}
@@ -4472,7 +4532,7 @@ void GSTextureCache::InvalidateLocalMem(const GSOffset& off, const GSVector4i& r
if (GSConfig.HWDownloadMode != GSHardwareDownloadMode::Enabled)
{
DevCon.Error("Skipping depth readback of %ux%u @ %u,%u", targetr.width(), targetr.height(), targetr.left, targetr.top);
DevCon.Error("TC: Skipping depth readback of %ux%u @ %u,%u", targetr.width(), targetr.height(), targetr.left, targetr.top);
continue;
}
@@ -4529,7 +4589,7 @@ bool GSTextureCache::Move(u32 SBP, u32 SBW, u32 SPSM, int sx, int sy, u32 DBP, u
const GSLocalMemory::psm_t& dpsm_s = GSLocalMemory::m_psm[DPSM];
if (SPSM != DPSM || ((spsm_s.pal + dpsm_s.pal) != 0 && !alpha_only))
{
GL_CACHE("Skipping HW move from 0x%X to 0x%X with SPSM=%s DPSM=%s", SBP, DBP, psm_str(SPSM), psm_str(DPSM));
GL_CACHE("TC: Skipping HW move from 0x%X to 0x%X with SPSM=%s DPSM=%s", SBP, DBP, psm_str(SPSM), psm_str(DPSM));
return false;
}
@@ -4554,7 +4614,7 @@ bool GSTextureCache::Move(u32 SBP, u32 SBW, u32 SPSM, int sx, int sy, u32 DBP, u
dx += rect_offset.x;
dy += rect_offset.y;
GL_INS("Detected striped move, realigning from SBP %x->%x DBP %x->%x", SBP, m_remembered_src_bp, DBP, m_remembered_dst_bp);
GL_INS("TC: Detected striped move, realigning from SBP %x->%x DBP %x->%x", SBP, m_remembered_src_bp, DBP, m_remembered_dst_bp);
SBP = m_remembered_src_bp;
DBP = m_remembered_dst_bp;
@@ -4599,6 +4659,9 @@ bool GSTextureCache::Move(u32 SBP, u32 SBW, u32 SPSM, int sx, int sy, u32 DBP, u
dst = LookupTarget(new_TEX0, target_size, src->m_scale, src->m_type);
if (!dst)
dst = CreateTarget(new_TEX0, target_size, target_size, src->m_scale, src->m_type);
else // Expand if necessary (Silent hill 4 takes an old target which is smaller).
dst->ResizeTexture(std::max(dst->m_unscaled_size.x, target_size.x), std::max(dst->m_unscaled_size.y, target_size.y));
if (!dst)
return false;
@@ -4643,7 +4706,7 @@ bool GSTextureCache::Move(u32 SBP, u32 SBW, u32 SPSM, int sx, int sy, u32 DBP, u
// We don't recycle the old texture here, because the height cache will track the new size,
// so the old size won't get created again.
GL_INS("Resize %dx%d target to %dx%d for move", dst->m_unscaled_size.x, dst->m_unscaled_size.y, dst->m_unscaled_size.x, new_height);
GL_INS("TC: Resize %dx%d target to %dx%d for move", dst->m_unscaled_size.x, dst->m_unscaled_size.y, dst->m_unscaled_size.x, new_height);
GetTargetSize(DBP, DBW, DPSM, 0, new_height);
if (!dst->ResizeTexture(dst->m_unscaled_size.x, new_height, false))
@@ -4657,7 +4720,7 @@ bool GSTextureCache::Move(u32 SBP, u32 SBW, u32 SPSM, int sx, int sy, u32 DBP, u
// Make sure the copy doesn't go out of bounds (it shouldn't).
if ((scaled_dx + scaled_w) > dst->m_texture->GetWidth() || (scaled_dy + scaled_h) > dst->m_texture->GetHeight())
return false;
GL_CACHE("HW Move after draw %d 0x%x[BW:%u PSM:%s] to 0x%x[BW:%u PSM:%s] <%d,%d->%d,%d> -> <%d,%d->%d,%d>", GSState::s_n, SBP, SBW,
GL_CACHE("TC: HW Move after draw %d 0x%x[BW:%u PSM:%s] to 0x%x[BW:%u PSM:%s] <%d,%d->%d,%d> -> <%d,%d->%d,%d>", GSState::s_n, SBP, SBW,
psm_str(SPSM), DBP, DBW, psm_str(DPSM), sx, sy, sx + w, sy + h, dx, dy, dx + w, dy + h);
const bool cover_whole_target = dst->m_type == RenderTarget && GSVector4i(dx, dy, dx + w, dy + h).rintersect(dst->m_valid).eq(dst->m_valid);
@@ -4797,7 +4860,7 @@ bool GSTextureCache::ShuffleMove(u32 BP, u32 BW, u32 PSM, int sx, int sy, int dx
if (PSM != PSMCT16)
return false;
GL_CACHE("Trying ShuffleMove: BP=%04X BW=%u PSM=%u SX=%d SY=%d DX=%d DY=%d W=%d H=%d", BP, BW, PSM, sx, sy, dx, dy, w, h);
GL_CACHE("TC: Trying ShuffleMove: BP=%04X BW=%u PSM=%u SX=%d SY=%d DX=%d DY=%d W=%d H=%d", BP, BW, PSM, sx, sy, dx, dy, w, h);
GSTextureCache::Target* tgt = nullptr;
for (auto t : m_dst[RenderTarget])
@@ -4808,7 +4871,7 @@ bool GSTextureCache::ShuffleMove(u32 BP, u32 BW, u32 PSM, int sx, int sy, int dx
if (so.is_valid)
{
tgt = t;
GL_CACHE("ShuffleMove: Surface offset %d,%d from BP %04X - %04X", so.b2a_offset.x, so.b2a_offset.y, BP, t->m_TEX0.TBP0);
GL_CACHE("TC: ShuffleMove: Surface offset %d,%d from BP %04X - %04X", so.b2a_offset.x, so.b2a_offset.y, BP, t->m_TEX0.TBP0);
sx += so.b2a_offset.x;
sy += so.b2a_offset.y;
dx += so.b2a_offset.x;
@@ -4819,7 +4882,7 @@ bool GSTextureCache::ShuffleMove(u32 BP, u32 BW, u32 PSM, int sx, int sy, int dx
}
if (!tgt)
{
GL_CACHE("ShuffleMove: No target found");
GL_CACHE("TC: ShuffleMove: No target found");
return false;
}
@@ -4827,7 +4890,7 @@ bool GSTextureCache::ShuffleMove(u32 BP, u32 BW, u32 PSM, int sx, int sy, int dx
const s32 diff_x = (dx - sx);
if (std::abs(diff_x) != 8 || sy != dy)
{
GL_CACHE("ShuffleMove: Difference is not 8 pixels");
GL_CACHE("TC: ShuffleMove: Difference is not 8 pixels");
return false;
}
@@ -4879,7 +4942,7 @@ bool GSTextureCache::PageMove(u32 SBP, u32 DBP, u32 BW, u32 PSM, int sx, int sy,
const u32 dst_page_offset = ((dy / pgs.y) * BW) + (dx / pgs.x);
const u32 dst_block_end = DBP + (((dst_page_offset + num_pages) * BLOCKS_PER_PAGE) - 1);
pxAssert(num_pages > 0);
GL_PUSH("GSTextureCache::PageMove(): %u pages, with offset of %u src %u dst", num_pages, src_page_offset,
GL_PUSH("TC: GSTextureCache::PageMove(): %u pages, with offset of %u src %u dst", num_pages, src_page_offset,
dst_page_offset);
// Find our targets.
@@ -4909,14 +4972,14 @@ bool GSTextureCache::PageMove(u32 SBP, u32 DBP, u32 BW, u32 PSM, int sx, int sy,
}
if (!stgt || !dtgt)
{
GL_INS("Targets not found.");
GL_INS("TC: Targets not found.");
return false;
}
// Double-check that we're not copying to a non-page-aligned target.
if (((SBP - stgt->m_TEX0.TBP0) % BLOCKS_PER_PAGE) != 0 || ((DBP - dtgt->m_TEX0.TBP0) % BLOCKS_PER_PAGE) != 0)
{
GL_INS("Effective SBP of %x or DBP of %x is not page aligned.", SBP - stgt->m_TEX0.TBP0, DBP - dtgt->m_TEX0.TBP0);
GL_INS("TC: Effective SBP of %x or DBP of %x is not page aligned.", SBP - stgt->m_TEX0.TBP0, DBP - dtgt->m_TEX0.TBP0);
return false;
}
@@ -4929,7 +4992,7 @@ bool GSTextureCache::PageMove(u32 SBP, u32 DBP, u32 BW, u32 PSM, int sx, int sy,
void GSTextureCache::CopyPages(Target* src, u32 sbw, u32 src_offset, Target* dst, u32 dbw, u32 dst_offset, u32 num_pages, ShaderConvert shader)
{
GL_PUSH("GSTextureCache::CopyPages(): %u pages at %x[eff %x] BW %u to %x[eff %x] BW %u", num_pages,
GL_PUSH("TC: GSTextureCache::CopyPages(): %u pages at %x[eff %x] BW %u to %x[eff %x] BW %u", num_pages,
src->m_TEX0.TBP0, src->m_TEX0.TBP0 + src_offset, sbw, dst->m_TEX0.TBP0, dst->m_TEX0.TBP0 + dst_offset, dbw);
// Create rectangles for the pages.
@@ -4948,7 +5011,7 @@ void GSTextureCache::CopyPages(Target* src, u32 sbw, u32 src_offset, Target* dst
const GSVector4i src_rect = page_rc + GSVector4i(src_offset).xyxy();
const GSVector4i dst_rect = page_rc + GSVector4i(dst_offset).xyxy();
GL_INS("Copy page %u @ <%d,%d=>%d,%d> to %u @ <%d,%d=>%d,%d>", src_page_num, src_rect.x, src_rect.y, src_rect.z,
GL_INS("TC: Copy page %u @ <%d,%d=>%d,%d> to %u @ <%d,%d=>%d,%d>", src_page_num, src_rect.x, src_rect.y, src_rect.z,
src_rect.w, dst_page_num, dst_rect.x, dst_rect.y, dst_rect.z, dst_rect.w);
GSDevice::MultiStretchRect& rc = rects[i];
@@ -5049,7 +5112,7 @@ GSVector2i GSTextureCache::GetTargetSize(u32 bp, u32 fbw, u32 psm, s32 min_width
{
if (elem.width < min_width || elem.height < min_height)
{
DbgCon.WriteLn("Expand size at %x %u %u from %ux%u to %ux%u", bp, fbw, psm, elem.width, elem.height,
DbgCon.WriteLn("TC: Expand size at %x %u %u from %ux%u to %ux%u", bp, fbw, psm, elem.width, elem.height,
min_width, min_height);
}
@@ -5063,7 +5126,7 @@ GSVector2i GSTextureCache::GetTargetSize(u32 bp, u32 fbw, u32 psm, s32 min_width
}
}
DbgCon.WriteLn("New size at %x %u %u: %ux%u draw %d", bp, fbw, psm, min_width, min_height, GSState::s_n);
DbgCon.WriteLn("TC: New size at %x %u %u: %ux%u draw %d", bp, fbw, psm, min_width, min_height, GSState::s_n);
m_target_heights.push_front(search);
return GSVector2i(min_width, min_height);
}
@@ -5139,7 +5202,7 @@ void GSTextureCache::InvalidateVideoMemSubTarget(GSTextureCache::Target* rt)
if ((t->m_TEX0.TBP0 > rt->m_TEX0.TBP0) && (t->m_end_block < rt->m_end_block) && (t->m_TEX0.TBW == rt->m_TEX0.TBW) && (t->m_TEX0.TBP0 < t->m_end_block))
{
GL_INS("InvalidateVideoMemSubTarget: rt 0x%x -> 0x%x, sub rt 0x%x -> 0x%x",
GL_INS("TC: InvalidateVideoMemSubTarget: rt 0x%x -> 0x%x, sub rt 0x%x -> 0x%x",
rt->m_TEX0.TBP0, rt->m_end_block, t->m_TEX0.TBP0, t->m_end_block);
// Need to also remove any sources which reference this target.
@@ -5249,7 +5312,7 @@ void GSTextureCache::IncAge()
}
else
{
GL_CACHE("Extending life of target for %x", t->m_TEX0.TBP0);
GL_CACHE("TC: Extending life of target for %x", t->m_TEX0.TBP0);
t->m_age = 10;
++i;
}
@@ -5443,14 +5506,14 @@ GSTextureCache::Source* GSTextureCache::CreateSource(const GIFRegTEX0& TEX0, con
const bool is_8bits = TEX0.PSM == PSMT8 && !channel_shuffle;
if (is_8bits)
{
GL_INS("Reading RT as a packed-indexed 8 bits format");
GL_INS("TC: Reading RT as a packed-indexed 8 bits format");
shader = ShaderConvert::RGBA_TO_8I;
}
#ifdef ENABLE_OGL_DEBUG
if (TEX0.PSM == PSMT4)
{
GL_INS("ERROR: Reading RT as a packed-indexed 4 bits format is not supported");
GL_INS("TC: ERROR: Reading RT as a packed-indexed 4 bits format is not supported");
}
#endif
@@ -5612,7 +5675,7 @@ GSTextureCache::Source* GSTextureCache::CreateSource(const GIFRegTEX0& TEX0, con
}
else
{
DevCon.Error("Invalid half-right copy with width %d from %dx%d texture", half_width * 2, dst->m_unscaled_size.x, dst->m_unscaled_size.y);
DevCon.Error("TC: Invalid half-right copy with width %d from %dx%d texture", half_width * 2, dst->m_unscaled_size.x, dst->m_unscaled_size.y);
}
}
@@ -5886,7 +5949,7 @@ GSTextureCache::Source* GSTextureCache::CreateMergedSource(GIFRegTEX0 TEX0, GIFR
// Compute new end block based on size.
const u32 end_block = GSLocalMemory::m_psm[TEX0.PSM].info.bn(tex_width - 1, tex_height - 1, TEX0.TBP0, TEX0.TBW);
GL_PUSH("Merging targets from %x through %x", TEX0.TBP0, end_block);
GL_PUSH("TC: Merging targets from %x through %x", TEX0.TBP0, end_block);
const GSLocalMemory::psm_t& psm = GSLocalMemory::m_psm[TEX0.PSM];
const int page_width = psm.pgs.x;
@@ -5971,7 +6034,7 @@ GSTextureCache::Source* GSTextureCache::CreateMergedSource(GIFRegTEX0 TEX0, GIFR
if (pages_done[page_num / 8] & (1u << (page_num % 8)))
goto next_page;
GL_INS("Searching for block range %x - %x for (%u,%u)", this_start_block, this_end_block, page_x * page_width,
GL_INS("TC: Searching for block range %x - %x for (%u,%u)", this_start_block, this_end_block, page_x * page_width,
page_y * page_height);
for (auto i = m_dst[RenderTarget].begin(); i != m_dst[RenderTarget].end(); ++i)
@@ -5979,7 +6042,7 @@ GSTextureCache::Source* GSTextureCache::CreateMergedSource(GIFRegTEX0 TEX0, GIFR
Target* const t = *i;
if (this_start_block >= t->m_TEX0.TBP0 && this_end_block <= t->m_end_block && GSUtil::HasCompatibleBits(t->m_TEX0.PSM, TEX0.PSM))
{
GL_INS(" Candidate at BP %x BW %d PSM %d", t->m_TEX0.TBP0, t->m_TEX0.TBW, t->m_TEX0.PSM);
GL_INS("TC: Candidate at BP %x BW %d PSM %d", t->m_TEX0.TBP0, t->m_TEX0.TBW, t->m_TEX0.PSM);
// Can't copy multiple pages when we're past the TBW.. only grab one page at a time then.
GSVector4i src_rect(page_rect);
@@ -6075,7 +6138,7 @@ GSTextureCache::Source* GSTextureCache::CreateMergedSource(GIFRegTEX0 TEX0, GIFR
preload_page(dst_x, dst_y);
}
GL_INS(" Copy from %d,%d -> %d,%d (%dx%d)", src_x, src_y, dst_x, dst_y, copy_width, copy_height);
GL_INS("TC: Copy from %d,%d -> %d,%d (%dx%d)", src_x, src_y, dst_x, dst_y, copy_width, copy_height);
copy_queue[copy_count++] = {
(GSVector4(src_x, src_y, src_x + copy_width, src_y + copy_height) *
GSVector4(t->m_scale).xyxy()) /
@@ -6106,14 +6169,14 @@ GSTextureCache::Source* GSTextureCache::CreateMergedSource(GIFRegTEX0 TEX0, GIFR
{
pages_done[page_num / 8] |= (1u << (page_num % 8));
GL_INS(" *** NOT FOUND, preloading from local memory");
GL_INS("TC: *** NOT FOUND, preloading from local memory");
const int dst_x = page_x * page_width;
const int dst_y = page_y * page_height;
preload_page(dst_x, dst_y);
}
else
{
GL_INS(" *** NOT FOUND");
GL_INS("TC: *** NOT FOUND");
}
}
@@ -6132,7 +6195,7 @@ GSTextureCache::Source* GSTextureCache::CreateMergedSource(GIFRegTEX0 TEX0, GIFR
// If we didn't find anything, abort.
if (copy_count == 0)
{
GL_INS("No sources found.");
GL_INS("TC: No sources found.");
return nullptr;
}
@@ -6221,7 +6284,7 @@ GSTextureCache::HashCacheEntry* GSTextureCache::LookupHashCache(const GIFRegTEX0
if (it != m_hash_cache.end())
{
// super easy, cache hit. remove paltex if it's a replacement texture.
GL_CACHE("HC Hit: %" PRIx64 " %" PRIx64 " R-%ux%u", key.TEX0Hash, key.CLUTHash, key.region_width, key.region_height);
GL_CACHE("TC: HC Hit: %" PRIx64 " %" PRIx64 " R-%ux%u", key.TEX0Hash, key.CLUTHash, key.region_width, key.region_height);
HashCacheEntry* entry = &it->second;
paltex &= (entry->texture->GetFormat() == GSTexture::Format::UNorm8);
entry->refcount++;
@@ -6229,7 +6292,7 @@ GSTextureCache::HashCacheEntry* GSTextureCache::LookupHashCache(const GIFRegTEX0
}
// cache miss.
GL_CACHE("HC Miss: %" PRIx64 " %" PRIx64 " R-%ux%u", key.TEX0Hash, key.CLUTHash, key.region_width, key.region_height);
GL_CACHE("TC: HC Miss: %" PRIx64 " %" PRIx64 " R-%ux%u", key.TEX0Hash, key.CLUTHash, key.region_width, key.region_height);
// check for a replacement texture with the full clut key
if (replace)
@@ -6431,7 +6494,7 @@ GSTexture* GSTextureCache::LookupPaletteSource(u32 CBP, u32 CPSM, u32 CBW, GSVec
if (t->m_TEX0.PSM != CPSM || (CBW != 0 && t->m_TEX0.TBW != CBW))
continue;
GL_INS("Exact match on BP 0x%04x BW %u", t->m_TEX0.TBP0, t->m_TEX0.TBW);
GL_INS("TC: Exact match on BP 0x%04x BW %u", t->m_TEX0.TBP0, t->m_TEX0.TBW);
this_offset.x = 0;
this_offset.y = 0;
}
@@ -6444,7 +6507,7 @@ GSTexture* GSTextureCache::LookupPaletteSource(u32 CBP, u32 CPSM, u32 CBW, GSVec
if (!so.is_valid)
continue;
GL_INS("Match inside RT at BP 0x%04X-0x%04X BW %u", t->m_TEX0.TBP0, t->m_end_block, t->m_TEX0.TBW);
GL_INS("TC: Match inside RT at BP 0x%04X-0x%04X BW %u", t->m_TEX0.TBP0, t->m_end_block, t->m_TEX0.TBW);
this_offset.x = so.b2a_offset.left;
this_offset.y = so.b2a_offset.top;
}
@@ -6458,7 +6521,7 @@ GSTexture* GSTextureCache::LookupPaletteSource(u32 CBP, u32 CPSM, u32 CBW, GSVec
// Otherwise, we'll be using stale data on the CPU.
if (!t->m_dirty.empty())
{
GL_INS("Candidate is dirty, checking");
GL_INS("TC: Candidate is dirty, checking");
const GSVector4i clut_rc(this_offset.x, this_offset.y, this_offset.x + size.x, this_offset.y + size.y);
bool is_dirty = false;
@@ -6466,7 +6529,7 @@ GSTexture* GSTextureCache::LookupPaletteSource(u32 CBP, u32 CPSM, u32 CBW, GSVec
{
if (!dirty.GetDirtyRect(t->m_TEX0, false).rintersect(clut_rc).rempty())
{
GL_INS("Dirty rectangle overlaps CLUT rectangle, skipping");
GL_INS("TC: Dirty rectangle overlaps CLUT rectangle, skipping");
is_dirty = true;
break;
}
@@ -7078,7 +7141,7 @@ void GSTextureCache::Target::Update(bool cannot_scale)
if (m_type == DepthStencil && GSConfig.UserHacks_DisableDepthSupport)
{
// do the most likely thing a direct write would do, clear it
GL_INS("ERROR: Update DepthStencil dummy");
GL_INS("TC: ERROR: Update DepthStencil dummy");
m_dirty.clear();
return;
}
@@ -7086,7 +7149,7 @@ void GSTextureCache::Target::Update(bool cannot_scale)
const GSVector4i total_rect = m_dirty.GetTotalRect(m_TEX0, m_unscaled_size);
if (total_rect.rempty())
{
GL_INS("ERROR: Nothing to update?");
GL_INS("TC: ERROR: Nothing to update?");
m_dirty.clear();
return;
}
@@ -7182,13 +7245,13 @@ void GSTextureCache::Target::Update(bool cannot_scale)
// Copy the new GS memory content into the destination texture.
if (m_type == RenderTarget)
{
GL_INS("ERROR: Update RenderTarget 0x%x bw:%d (%d,%d => %d,%d)", m_TEX0.TBP0, m_TEX0.TBW,
GL_INS("TC: ERROR: Update RenderTarget 0x%x bw:%d (%d,%d => %d,%d)", m_TEX0.TBP0, m_TEX0.TBW,
update_r.x, update_r.y, update_r.z, update_r.w);
drect.wmask = static_cast<u8>(m_dirty[i].rgba._u32);
}
else if (m_type == DepthStencil)
{
GL_INS("ERROR: Update DepthStencil 0x%x", m_TEX0.TBP0);
GL_INS("TC: ERROR: Update DepthStencil 0x%x", m_TEX0.TBP0);
drect.wmask = 0xF;
}
}
@@ -7254,7 +7317,7 @@ void GSTextureCache::Target::Update(bool cannot_scale)
const GSTextureCache::TempZAddress z_address_info = g_texture_cache->GetTemporaryZInfo();
if (m_TEX0.TBP0 == z_address_info.ZBP)
{
//GL_CACHE("RT in RT Updating Z copy on draw %d z_offset %d", s_n, z_address_info.offset);
//GL_CACHE("TC: RT in RT Updating Z copy on draw %d z_offset %d", s_n, z_address_info.offset);
const GSVector4i dRect = GSVector4i(total_rect.x * m_scale, (z_address_info.offset + total_rect.y) * m_scale, (total_rect.z + (1.0f / m_scale)) * m_scale, (z_address_info.offset + total_rect.w + (1.0f / m_scale)) * m_scale);
g_gs_device->StretchRect(m_texture, GSVector4(total_rect.x / static_cast<float>(m_unscaled_size.x), total_rect.y / static_cast<float>(m_unscaled_size.y), (total_rect.z + (1.0f / m_scale)) / static_cast<float>(m_unscaled_size.x), (total_rect.w + (1.0f / m_scale)) / static_cast<float>(m_unscaled_size.y)), g_texture_cache->GetTemporaryZ(), GSVector4(dRect), ShaderConvert::DEPTH_COPY, false);
g_perfmon.Put(GSPerfMon::TextureCopies, 1);
@@ -7359,7 +7422,7 @@ void GSTextureCache::Target::ResizeValidity(const GSVector4i& rect)
// Else No valid size, so need to resize down.
// GL_CACHE("ResizeValidity (0x%x->0x%x) from R:%d,%d Valid: %d,%d", m_TEX0.TBP0, m_end_block, rect.z, rect.w, m_valid.z, m_valid.w);
// GL_CACHE("TC: ResizeValidity (0x%x->0x%x) from R:%d,%d Valid: %d,%d", m_TEX0.TBP0, m_end_block, rect.z, rect.w, m_valid.z, m_valid.w);
}
void GSTextureCache::Target::UpdateValidity(const GSVector4i& rect, bool can_resize)
@@ -7376,7 +7439,7 @@ void GSTextureCache::Target::UpdateValidity(const GSVector4i& rect, bool can_res
m_end_block = GSLocalMemory::GetEndBlockAddress(m_TEX0.TBP0, m_TEX0.TBW, m_TEX0.PSM, m_valid);
}
// GL_CACHE("UpdateValidity (0x%x->0x%x) from R:%d,%d Valid: %d,%d", m_TEX0.TBP0, m_end_block, rect.z, rect.w, m_valid.z, m_valid.w);
// GL_CACHE("TC: UpdateValidity (0x%x->0x%x) from R:%d,%d Valid: %d,%d", m_TEX0.TBP0, m_end_block, rect.z, rect.w, m_valid.z, m_valid.w);
}
bool GSTextureCache::Target::ResizeTexture(int new_unscaled_width, int new_unscaled_height, bool recycle_old, bool require_new_rect, GSVector4i new_rect, bool keep_old)
@@ -7963,7 +8026,7 @@ std::shared_ptr<GSTextureCache::Palette> GSTextureCache::PaletteMap::LookupPalet
if (map.size() > MAX_SIZE)
{
// If the map is too big, try to clean it by disposing and removing unused palettes, before adding the new one
GL_INS("WARNING, %u-bit PaletteMap (Size %u): Max size %u exceeded, clearing unused palettes.", pal * sizeof(u32), map.size(), MAX_SIZE);
GL_INS("TC: WARNING, %u-bit PaletteMap (Size %u): Max size %u exceeded, clearing unused palettes.", pal * sizeof(u32), map.size(), MAX_SIZE);
const u32 current_size = map.size();
@@ -7987,12 +8050,12 @@ std::shared_ptr<GSTextureCache::Palette> GSTextureCache::PaletteMap::LookupPalet
if (cleared_palette_count == 0)
{
GL_INS("ERROR, %u-bit PaletteMap (Size %u): Max size %u exceeded, could not clear any palette, negative performance impact.", pal * sizeof(u32), map.size(), MAX_SIZE);
GL_INS("TC: ERROR, %u-bit PaletteMap (Size %u): Max size %u exceeded, could not clear any palette, negative performance impact.", pal * sizeof(u32), map.size(), MAX_SIZE);
}
else
{
map.reserve(MAX_SIZE); // Ensure map capacity is not modified by the clearing
GL_INS("INFO, %u-bit PaletteMap (Size %u): Cleared %u palettes.", pal * sizeof(u32), map.size(), cleared_palette_count);
GL_INS("TC: INFO, %u-bit PaletteMap (Size %u): Cleared %u palettes.", pal * sizeof(u32), map.size(), cleared_palette_count);
}
}
@@ -8000,7 +8063,7 @@ std::shared_ptr<GSTextureCache::Palette> GSTextureCache::PaletteMap::LookupPalet
map.emplace(palette->GetPaletteKey(), palette);
GL_CACHE("TC, %u-bit PaletteMap (Size %u): Added new palette.", pal * sizeof(u32), map.size());
GL_CACHE("TC: , %u-bit PaletteMap (Size %u): Added new palette.", pal * sizeof(u32), map.size());
return palette;
}

View File

@@ -494,8 +494,8 @@ public:
GSTexture* LookupPaletteSource(u32 CBP, u32 CPSM, u32 CBW, GSVector2i& offset, float* scale, const GSVector2i& size);
std::shared_ptr<Palette> LookupPaletteObject(const u32* clut, u16 pal, bool need_gs_texture);
Source* LookupSource(const bool is_color, const GIFRegTEX0& TEX0, const GIFRegTEXA& TEXA, const GIFRegCLAMP& CLAMP, const GSVector4i& r, const GSVector2i* lod, const bool possible_shuffle, const bool linear, const u32 frame_fbp = 0xFFFFFFFF, bool req_color = true, bool req_alpha = true);
Source* LookupDepthSource(const bool is_depth, const GIFRegTEX0& TEX0, const GIFRegTEXA& TEXA, const GIFRegCLAMP& CLAMP, const GSVector4i& r, const bool possible_shuffle, const bool linear, const u32 frame_fbp = 0xFFFFFFFF, bool req_color = true, bool req_alpha = true, bool palette = false);
Source* LookupSource(const bool is_color, const GIFRegTEX0& TEX0, const GIFRegTEXA& TEXA, const GIFRegCLAMP& CLAMP, const GSVector4i& r, const GSVector2i* lod, const bool possible_shuffle, const bool linear, const GIFRegFRAME& frame, bool req_color = true, bool req_alpha = true);
Source* LookupDepthSource(const bool is_depth, const GIFRegTEX0& TEX0, const GIFRegTEXA& TEXA, const GIFRegCLAMP& CLAMP, const GSVector4i& r, const bool possible_shuffle, const bool linear, const GIFRegFRAME& frame, bool req_color = true, bool req_alpha = true, bool palette = false);
Target* FindTargetOverlap(Target* target, int type, int psm);
void CombineAlignedInsideTargets(Target* target, GSTextureCache::Source* src = nullptr);

View File

@@ -244,6 +244,7 @@ namespace FullscreenUI
void DrawSvgTexture(GSTexture* padded_texture, ImVec2 unpadded_size);
void DrawCachedSvgTexture(const std::string& path, ImVec2 size, SvgScaling mode);
void DrawCachedSvgTextureAsync(const std::string& path, ImVec2 size, SvgScaling mode);
void DrawListSvgTexture(ImDrawList* drawList, GSTexture* padded_texture, const ImVec2& p_min, const ImVec2& p_unpadded_max);
static MainWindowType s_current_main_window = MainWindowType::None;
static PauseSubMenu s_current_pause_submenu = PauseSubMenu::None;
@@ -269,6 +270,7 @@ namespace FullscreenUI
static std::array<std::shared_ptr<GSTexture>, static_cast<u32>(GameDatabaseSchema::Compatibility::Perfect)>
s_game_compatibility_textures;
static std::shared_ptr<GSTexture> s_banner_texture;
static std::shared_ptr<GSTexture> s_fallback_disc_texture;
static std::shared_ptr<GSTexture> s_fallback_exe_texture;
static std::vector<std::unique_ptr<GSTexture>> s_cleanup_textures;
@@ -611,7 +613,7 @@ void FullscreenUI::ApplyLayoutSettings(const SettingsInterface* bsi)
const InputLayout layout = ImGuiFullscreen::GetGamepadLayout();
if (sdl2_nintendo_mode == "true" || (sdl2_nintendo_mode == "auto") && layout == InputLayout::Nintendo)
if ((sdl2_nintendo_mode == "true" || sdl2_nintendo_mode == "auto") && layout == InputLayout::Nintendo)
{
// Apply
ImGuiManager::SwapGamepadNorthWest(true);
@@ -715,6 +717,23 @@ void FullscreenUI::DrawCachedSvgTextureAsync(const std::string& path, ImVec2 siz
DrawSvgTexture(GetCachedSvgTextureAsync(path, size, mode), size);
}
// p_unpadded_max should be equal to p_min + unpadded_size
void FullscreenUI::DrawListSvgTexture(ImDrawList* drawList, GSTexture* padded_texture, const ImVec2& p_min, const ImVec2& p_unpadded_max)
{
const ImVec2 unpadded_size = p_unpadded_max - p_min;
if (padded_texture != GetPlaceholderTexture().get())
{
const ImVec2 padded_size(padded_texture->GetWidth(), padded_texture->GetHeight());
const ImVec2 uv1 = unpadded_size / padded_size;
drawList->AddImage(reinterpret_cast<ImTextureID>(padded_texture->GetNativeHandle()), p_min, p_unpadded_max, ImVec2(0.0f, 0.0f), uv1);
}
else
{
// Placeholder is a png file and should be scaled by ImGui
drawList->AddImage(reinterpret_cast<ImTextureID>(padded_texture->GetNativeHandle()), p_min, p_unpadded_max);
}
}
//////////////////////////////////////////////////////////////////////////
// Main
//////////////////////////////////////////////////////////////////////////
@@ -1096,6 +1115,8 @@ bool FullscreenUI::LoadResources()
bool FullscreenUI::LoadSvgResources()
{
s_banner_texture = LoadSvgTexture("icons/AppBanner.svg", LayoutScale(500.0f, 76.0f), SvgScaling::Fit);
for (u32 i = static_cast<u32>(GameDatabaseSchema::Compatibility::Nothing);
i <= static_cast<u32>(GameDatabaseSchema::Compatibility::Perfect); i++)
{
@@ -1109,6 +1130,7 @@ void FullscreenUI::DestroyResources()
{
s_fallback_exe_texture.reset();
s_fallback_disc_texture.reset();
s_banner_texture.reset();
for (auto& tex : s_game_compatibility_textures)
tex.reset();
for (auto& tex : s_cleanup_textures)
@@ -7017,7 +7039,7 @@ void FullscreenUI::OpenAboutWindow()
void FullscreenUI::DrawAboutWindow()
{
ImGui::SetNextWindowSize(LayoutScale(1000.0f, 580.0f));
ImGui::SetNextWindowSize(LayoutScale(1000.0f, 600.0f));
ImGui::SetNextWindowPos(ImGui::GetIO().DisplaySize * 0.5f, ImGuiCond_Always, ImVec2(0.5f, 0.5f));
ImGui::OpenPopup(FSUI_CSTR("About PCSX2"));
@@ -7027,21 +7049,24 @@ void FullscreenUI::DrawAboutWindow()
if (ImGui::BeginPopupModal(FSUI_CSTR("About PCSX2"), &s_about_window_open, ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoResize))
{
const ImVec2 image_size = LayoutScale(500.0f, 76.0f);
const ImRect image_bb(ImGui::GetCursorScreenPos(), ImGui::GetCursorScreenPos() + ImVec2(ImGui::GetCurrentWindow()->WorkRect.GetWidth(), image_size.y));
const ImRect image_rect(CenterImage(image_bb, image_size));
DrawListSvgTexture(ImGui::GetWindowDrawList(), s_banner_texture.get(), image_rect.Min, image_rect.Max);
const float indent = image_size.y + LayoutScale(12.0f);
ImGui::SetCursorPosY(ImGui::GetCursorPosY() + indent);
ImGui::TextWrapped("%s", FSUI_CSTR(
"PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a "
"combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. "
"This allows you to play PS2 games on your PC, with many additional features and benefits."));
ImGui::NewLine();
ImGui::TextWrapped(FSUI_CSTR("Version: %s"), BuildVersion::GitRev);
ImGui::NewLine();
ImGui::TextWrapped("%s",
FSUI_CSTR("PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not "
"affiliated in any way with Sony Interactive Entertainment."));
ImGui::NewLine();
BeginMenuButtons();
if (ActiveButton(FSUI_ICONSTR(ICON_FA_GLOBE, "Website"), false))
@@ -7068,6 +7093,10 @@ void FullscreenUI::DrawAboutWindow()
EndMenuButtons();
const float alignment = image_size.x + image_size.y;
ImGui::SetCursorPosX(ImGui::GetCursorPosX() + alignment);
ImGui::TextWrapped(FSUI_CSTR("Version: %s"), BuildVersion::GitRev);
ImGui::EndPopup();
}
@@ -7803,8 +7832,8 @@ TRANSLATE_NOOP("FullscreenUI", "Identifies any new files added to the game direc
TRANSLATE_NOOP("FullscreenUI", "Forces a full rescan of all games previously identified.");
TRANSLATE_NOOP("FullscreenUI", "About PCSX2");
TRANSLATE_NOOP("FullscreenUI", "PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits.");
TRANSLATE_NOOP("FullscreenUI", "Version: %s");
TRANSLATE_NOOP("FullscreenUI", "PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment.");
TRANSLATE_NOOP("FullscreenUI", "Version: %s");
TRANSLATE_NOOP("FullscreenUI", "When enabled and logged in, PCSX2 will scan for achievements on startup.");
TRANSLATE_NOOP("FullscreenUI", "\"Challenge\" mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions.");
TRANSLATE_NOOP("FullscreenUI", "Displays popup messages on events such as achievement unlocks and leaderboard submissions.");

View File

@@ -3,4 +3,4 @@
/// Version number for GS and other shaders. Increment whenever any of the contents of the
/// shaders change, to invalidate the cache.
static constexpr u32 SHADER_CACHE_VERSION = 64;
static constexpr u32 SHADER_CACHE_VERSION = 65;

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@@ -929,9 +929,11 @@ void vtlb_DynBackpatchLoadStore(uptr code_address, u32 code_size, u32 guest_pc,
static constexpr u32 SHADOW_SIZE = 0;
#endif
#if 0
DevCon.WriteLn("Backpatching %s at %p[%u] (pc %08X vaddr %08X): Bitmask %08X %08X Addr %u Data %u Size %u Flags %02X %02X",
is_load ? "load" : "store", (void*)code_address, code_size, guest_pc, guest_addr, gpr_bitmask, fpr_bitmask,
address_register, data_register, size_in_bits, is_signed, is_load);
#endif
u8* thunk = recBeginThunk();