Compare commits

...

7 Commits

Author SHA1 Message Date
TheLastRar
67b98dbdaa Deps: Also build KDDockWidgets as Debug 2025-05-12 22:35:07 +02:00
TheLastRar
a16981cbe5 CMake: Pick release packages when building with devel 2025-05-12 22:35:07 +02:00
lightningterror
777bf338fa GS/HW: Fix tex is fb log for palette conversion. 2025-05-12 22:23:14 +02:00
lightningterror
3ba8d9ebff GS/HW: Move texture sampling before EmulateBlending.
Tex is fb setting is done in Texture sampler which resulted
in hw blend being applied before with barriers on.

Tex is fb can use sw blend so this optimizes that with no cost.

Also fixes an issue where hw blend was on with fbfetch.
2025-05-12 21:40:51 +02:00
lightningterror
db5384e19c GS/HW: Add hazard check for date depth buffer creation.
Add fallback to PrimIDTracking if possible.
2025-05-12 21:39:43 +02:00
lightningterror
fd3984287b GS/HW: Add hazard check for temporary depth buffer creation. 2025-05-12 21:39:43 +02:00
lightningterror
31dbea4e0b GS: Retry texture creation after initial retry fails.
This should've been done.
2025-05-12 21:39:43 +02:00
7 changed files with 98 additions and 42 deletions

View File

@@ -246,12 +246,21 @@ cmake --build . --parallel || goto error
ninja install || goto error
cd ..\.. || goto error
if %DEBUG%==1 (
set KDDOCKWIDGETSBUILDSPEC=-DCMAKE_CONFIGURATION_TYPES="Release;Debug" -DCMAKE_CROSS_CONFIGS=all -DCMAKE_DEFAULT_BUILD_TYPE=Release -DCMAKE_DEFAULT_CONFIGS=all -G "Ninja Multi-Config"
) else (
rem kddockwidgets slightly changes the name of the dll depending on if CMAKE_BUILD_TYPE or CMAKE_CONFIGURATION_TYPES is used
rem The dll name being kddockwidgets-qt62.dll or kddockwidgets-qt62.dll respectively
rem Always use CMAKE_CONFIGURATION_TYPES to give consistant naming
set KDDOCKWIDGETSBUILDSPEC=-DCMAKE_CONFIGURATION_TYPES=Release -DCMAKE_CROSS_CONFIGS=all -DCMAKE_DEFAULT_BUILD_TYPE=Release -DCMAKE_DEFAULT_CONFIGS=Release -G "Ninja Multi-Config"
)
echo "Building KDDockWidgets..."
rmdir /S /Q "KDDockWidgets-%KDDOCKWIDGETS%"
%SEVENZIP% x "KDDockWidgets-%KDDOCKWIDGETS%.zip" || goto error
cd "KDDockWidgets-%KDDOCKWIDGETS%" || goto error
%PATCH% -p1 < "%SCRIPTDIR%\..\common\kddockwidgets-dodgy-include.patch" || goto error
cmake %ARM64TOOLCHAIN% -DCMAKE_BUILD_TYPE=Release -DCMAKE_PREFIX_PATH="%INSTALLDIR%" -DCMAKE_INSTALL_PREFIX="%INSTALLDIR%" -DKDDockWidgets_QT6=true -DKDDockWidgets_EXAMPLES=false -DKDDockWidgets_FRONTENDS=qtwidgets -B build -G Ninja || goto error
cmake -B build %ARM64TOOLCHAIN% -DCMAKE_PREFIX_PATH="%INSTALLDIR%" -DCMAKE_INSTALL_PREFIX="%INSTALLDIR%" -DKDDockWidgets_QT6=true -DKDDockWidgets_EXAMPLES=false -DKDDockWidgets_FRONTENDS=qtwidgets %KDDOCKWIDGETSBUILDSPEC% || goto error
cmake --build build --parallel || goto error
ninja -C build install || goto error
cd .. || goto error

View File

@@ -250,12 +250,21 @@ cmake --build . --parallel || goto error
ninja install || goto error
cd ..\.. || goto error
if %DEBUG%==1 (
set KDDOCKWIDGETSBUILDSPEC=-DCMAKE_CONFIGURATION_TYPES="Release;Debug" -DCMAKE_CROSS_CONFIGS=all -DCMAKE_DEFAULT_BUILD_TYPE=Release -DCMAKE_DEFAULT_CONFIGS=all -G "Ninja Multi-Config"
) else (
rem kddockwidgets slightly changes the name of the dll depending on if CMAKE_BUILD_TYPE or CMAKE_CONFIGURATION_TYPES is used
rem The dll name being kddockwidgets-qt62.dll or kddockwidgets-qt62.dll respectively
rem Always use CMAKE_CONFIGURATION_TYPES to give consistant naming
set KDDOCKWIDGETSBUILDSPEC=-DCMAKE_CONFIGURATION_TYPES=Release -DCMAKE_CROSS_CONFIGS=all -DCMAKE_DEFAULT_BUILD_TYPE=Release -DCMAKE_DEFAULT_CONFIGS=Release -G "Ninja Multi-Config"
)
echo "Building KDDockWidgets..."
rmdir /S /Q "KDDockWidgets-%KDDOCKWIDGETS%"
%SEVENZIP% x "KDDockWidgets-%KDDOCKWIDGETS%.zip" || goto error
cd "KDDockWidgets-%KDDOCKWIDGETS%" || goto error
%PATCH% -p1 < "%SCRIPTDIR%\..\common\kddockwidgets-dodgy-include.patch" || goto error
cmake -DCMAKE_BUILD_TYPE=Release -DCMAKE_PREFIX_PATH="%INSTALLDIR%" -DCMAKE_INSTALL_PREFIX="%INSTALLDIR%" -DKDDockWidgets_QT6=true -DKDDockWidgets_EXAMPLES=false -DKDDockWidgets_FRONTENDS=qtwidgets -B build -G Ninja || goto error
cmake -B build -DCMAKE_PREFIX_PATH="%INSTALLDIR%" -DCMAKE_INSTALL_PREFIX="%INSTALLDIR%" -DKDDockWidgets_QT6=true -DKDDockWidgets_EXAMPLES=false -DKDDockWidgets_FRONTENDS=qtwidgets %KDDOCKWIDGETSBUILDSPEC% || goto error
cmake --build build --parallel || goto error
ninja -C build install || goto error
cd .. || goto error

View File

@@ -64,10 +64,12 @@ set(CMAKE_SHARED_LINKER_FLAGS_DEVEL "${CMAKE_SHARED_LINKER_FLAGS_RELWITHDEBINFO}
CACHE STRING "Flags used for linking shared libraries during development builds" FORCE)
set(CMAKE_EXE_LINKER_FLAGS_DEVEL "${CMAKE_EXE_LINKER_FLAGS_RELWITHDEBINFO}"
CACHE STRING "Flags used for linking executables during development builds" FORCE)
set(CMAKE_MAP_IMPORTED_CONFIG_DEVEL "RelWithDebInfo" "Release" ""
CACHE STRING "Configurations used when importing packages for development builds" FORCE)
if(CMAKE_CONFIGURATION_TYPES)
list(INSERT CMAKE_CONFIGURATION_TYPES 0 Devel)
endif()
mark_as_advanced(CMAKE_C_FLAGS_DEVEL CMAKE_CXX_FLAGS_DEVEL CMAKE_LINKER_FLAGS_DEVEL CMAKE_SHARED_LINKER_FLAGS_DEVEL CMAKE_EXE_LINKER_FLAGS_DEVEL)
mark_as_advanced(CMAKE_C_FLAGS_DEVEL CMAKE_CXX_FLAGS_DEVEL CMAKE_LINKER_FLAGS_DEVEL CMAKE_SHARED_LINKER_FLAGS_DEVEL CMAKE_EXE_LINKER_FLAGS_DEVEL CMAKE_MAP_IMPORTED_CONFIG_DEVEL)
#-------------------------------------------------------------------------------
# Select the architecture

View File

@@ -4,8 +4,10 @@
<ItemDefinitionGroup>
<Link>
<AdditionalLibraryDirectories>$(DepsLibDir);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<AdditionalDependencies>%(AdditionalDependencies);freetype.lib;jpeg.lib;libpng16.lib;libwebp.lib;lz4.lib;SDL3.lib;zlib.lib;zstd.lib;kddockwidgets-qt62.lib;plutovg.lib;plutosvg.lib</AdditionalDependencies>
</Link>
<AdditionalDependencies>%(AdditionalDependencies);freetype.lib;jpeg.lib;libpng16.lib;libwebp.lib;lz4.lib;SDL3.lib;zlib.lib;zstd.lib;plutovg.lib;plutosvg.lib</AdditionalDependencies>
<AdditionalDependencies Condition="$(Configuration.Contains(Debug))">%(AdditionalDependencies);kddockwidgets-qt6d.lib;</AdditionalDependencies>
<AdditionalDependencies Condition="!$(Configuration.Contains(Debug))">%(AdditionalDependencies);kddockwidgets-qt6.lib;</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<DepsDLLs Include="$(DepsBinDir)freetype.dll" />
@@ -19,7 +21,8 @@
<DepsDLLs Include="$(DepsBinDir)shaderc_shared.dll" />
<DepsDLLs Include="$(DepsBinDir)zlib1.dll" />
<DepsDLLs Include="$(DepsBinDir)zstd.dll" />
<DepsDLLs Include="$(DepsBinDir)kddockwidgets-qt62.dll" />
<DepsDLLs Condition="$(Configuration.Contains(Debug))" Include="$(DepsBinDir)kddockwidgets-qt6d.dll" />
<DepsDLLs Condition="!$(Configuration.Contains(Debug))" Include="$(DepsBinDir)kddockwidgets-qt6.dll" />
<DepsDLLs Include="$(DepsBinDir)plutovg.dll" />
<DepsDLLs Include="$(DepsBinDir)plutosvg.dll" />
</ItemGroup>

View File

@@ -1286,7 +1286,11 @@ function(setup_main_executable target)
# Copy dependency libraries.
set(DEPS_BINDIR "${CMAKE_SOURCE_DIR}/deps/bin")
set(DEPS_TO_COPY freetype.dll harfbuzz.dll jpeg62.dll libpng16.dll libsharpyuv.dll libwebp.dll lz4.dll SDL3.dll shaderc_shared.dll zlib1.dll zstd.dll kddockwidgets-qt62.dll plutovg.dll plutosvg.dll)
set(DEPS_TO_COPY freetype.dll harfbuzz.dll jpeg62.dll libpng16.dll libsharpyuv.dll libwebp.dll lz4.dll SDL3.dll shaderc_shared.dll zlib1.dll zstd.dll plutovg.dll plutosvg.dll)
set(DEPS_TO_COPY
$<IF:$<CONFIG:Debug>,kddockwidgets-qt6d.dll,kddockwidgets-qt6.dll>
${DEPS_TO_COPY}
)
foreach(DEP_TO_COPY ${DEPS_TO_COPY})
install(FILES "${DEPS_BINDIR}/${DEP_TO_COPY}" DESTINATION "${CMAKE_SOURCE_DIR}/bin")
endforeach()

View File

@@ -493,6 +493,7 @@ GSTexture* GSDevice::FetchSurface(GSTexture::Type type, int width, int height, i
{
ERROR_LOG("GS: Memory allocation failure for {}x{} texture. Purging pool and retrying.", size.x, size.y);
PurgePool();
t = CreateSurface(type, size.x, size.y, levels, format);
if (!t)
{
ERROR_LOG("GS: Memory allocation failure for {}x{} texture after purging pool.", size.x, size.y);

View File

@@ -3352,6 +3352,7 @@ void GSRendererHW::Draw()
// Z isn't offset but RT is, so we need a temp Z to align it, hopefully nothing will ever write to the Z too, right??
if (ds && vertical_offset && (m_cached_ctx.ZBUF.Block() - ds->m_TEX0.TBP0) != (m_cached_ctx.FRAME.Block() - rt->m_TEX0.TBP0))
{
m_using_temp_z = true;
const int z_vertical_offset = ((static_cast<int>(m_cached_ctx.ZBUF.Block() - ds->m_TEX0.TBP0) / 32) / std::max(rt->m_TEX0.TBW, 1U)) * GSLocalMemory::m_psm[m_cached_ctx.ZBUF.PSM].pgs.y;
if (g_texture_cache->GetTemporaryZ() != nullptr)
{
@@ -3373,19 +3374,24 @@ void GSRendererHW::Draw()
if (g_texture_cache->GetTemporaryZ() == nullptr)
{
m_temp_z_full_copy = false;
u32 vertical_size = std::max(rt->m_unscaled_size.y, ds->m_unscaled_size.y);
GL_CACHE("HW: RT in RT Z copy on draw %d z_vert_offset %d z_offset %d", s_n, z_vertical_offset, vertical_offset);
GSVector4i dRect = GSVector4i(0, vertical_offset * ds->m_scale, ds->m_unscaled_size.x * ds->m_scale, (vertical_offset + ds->m_unscaled_size.y - z_vertical_offset) * ds->m_scale);
const u32 vertical_size = std::max(rt->m_unscaled_size.y, ds->m_unscaled_size.y);
const GSVector4i dRect = GSVector4i(0, vertical_offset * ds->m_scale, ds->m_unscaled_size.x * ds->m_scale, (vertical_offset + ds->m_unscaled_size.y - z_vertical_offset) * ds->m_scale);
const int new_height = std::max(static_cast<int>(vertical_size * ds->m_scale), dRect.w);
GSTexture* tex = g_gs_device->CreateDepthStencil(ds->m_unscaled_size.x * ds->m_scale, new_height, GSTexture::Format::DepthStencil, true);
g_gs_device->StretchRect(ds->m_texture, GSVector4(0.0f, z_vertical_offset / static_cast<float>(ds->m_unscaled_size.y), 1.0f, (ds->m_unscaled_size.y - z_vertical_offset) / static_cast<float>(ds->m_unscaled_size.y)), tex, GSVector4(dRect), ShaderConvert::DEPTH_COPY, false);
g_perfmon.Put(GSPerfMon::TextureCopies, 1);
g_texture_cache->SetTemporaryZ(tex);
g_texture_cache->SetTemporaryZInfo(ds->m_TEX0.TBP0, vertical_offset - z_vertical_offset);
t_size.y = std::max(new_height, t_size.y);
if (GSTexture* tex = g_gs_device->CreateDepthStencil(ds->m_unscaled_size.x * ds->m_scale, new_height, GSTexture::Format::DepthStencil, true))
{
GL_CACHE("HW: RT in RT Z copy on draw %d z_vert_offset %d z_offset %d", s_n, z_vertical_offset, vertical_offset);
g_gs_device->StretchRect(ds->m_texture, GSVector4(0.0f, z_vertical_offset / static_cast<float>(ds->m_unscaled_size.y), 1.0f, (ds->m_unscaled_size.y - z_vertical_offset) / static_cast<float>(ds->m_unscaled_size.y)), tex, GSVector4(dRect), ShaderConvert::DEPTH_COPY, false);
g_perfmon.Put(GSPerfMon::TextureCopies, 1);
g_texture_cache->SetTemporaryZ(tex);
g_texture_cache->SetTemporaryZInfo(ds->m_TEX0.TBP0, vertical_offset - z_vertical_offset);
t_size.y = std::max(new_height, t_size.y);
}
else
{
DevCon.Warning("HW: Temporary depth buffer creation failed.");
m_using_temp_z = false;
}
}
m_using_temp_z = true;
}
}
// Don't resize if the BPP don't match.
@@ -3985,13 +3991,16 @@ void GSRendererHW::Draw()
if (z_width != new_w || z_height != new_h)
{
GSVector4i dRect = GSVector4i(0, 0, g_texture_cache->GetTemporaryZ()->GetWidth(), g_texture_cache->GetTemporaryZ()->GetHeight());
GSTexture* tex = g_gs_device->CreateDepthStencil(new_w * ds->m_scale, new_h * ds->m_scale, GSTexture::Format::DepthStencil, true);
g_gs_device->StretchRect(g_texture_cache->GetTemporaryZ(), GSVector4(0.0f, 0.0f, 1.0f, 1.0f), tex, GSVector4(dRect), ShaderConvert::DEPTH_COPY, false);
g_perfmon.Put(GSPerfMon::TextureCopies, 1);
g_texture_cache->InvalidateTemporaryZ();
g_texture_cache->SetTemporaryZ(tex);
if (GSTexture* tex = g_gs_device->CreateDepthStencil(new_w * ds->m_scale, new_h * ds->m_scale, GSTexture::Format::DepthStencil, true))
{
const GSVector4i dRect = GSVector4i(0, 0, g_texture_cache->GetTemporaryZ()->GetWidth(), g_texture_cache->GetTemporaryZ()->GetHeight());
g_gs_device->StretchRect(g_texture_cache->GetTemporaryZ(), GSVector4(0.0f, 0.0f, 1.0f, 1.0f), tex, GSVector4(dRect), ShaderConvert::DEPTH_COPY, false);
g_perfmon.Put(GSPerfMon::TextureCopies, 1);
g_texture_cache->InvalidateTemporaryZ();
g_texture_cache->SetTemporaryZ(tex);
}
else
DevCon.Warning("HW: Temporary depth buffer creation failed.");
}
}
if (!m_texture_shuffle && !m_channel_shuffle)
@@ -5929,9 +5938,6 @@ __ri void GSRendererHW::EmulateTextureSampler(const GSTextureCache::Target* rt,
m_conf.cb_ps.ScaleFactor = GSVector4(scale_factor * (1.0f / 16.0f), 1.0f / scale_factor, scale_rt, 0.0f);
if ((m_conf.ps.tex_is_fb && rt->m_rt_alpha_scale) || (tex->m_target && tex->m_from_target && tex->m_target_direct && tex->m_from_target->m_rt_alpha_scale))
m_conf.ps.rta_source_correction = 1;
// Warning fetch the texture PSM format rather than the context format. The latter could have been corrected in the texture cache for depth.
//const GSLocalMemory::psm_t &psm = GSLocalMemory::m_psm[m_cached_ctx.TEX0.PSM];
const GSLocalMemory::psm_t& psm = GSLocalMemory::m_psm[tex->m_TEX0.PSM];
@@ -6638,7 +6644,7 @@ bool GSRendererHW::CanUseTexIsFB(const GSTextureCache::Target* rt, const GSTextu
const GSLocalMemory::psm_t& rt_psm = GSLocalMemory::m_psm[rt->m_TEX0.PSM];
if (tex_psm.pal > 0 && tex_psm.bpp < rt_psm.bpp)
{
GL_CACHE("HW: Disabling tex-is-fb due to palette conversion.");
GL_CACHE("HW: Enabling tex-is-fb for palette conversion.");
return true;
}
@@ -7123,6 +7129,19 @@ __ri void GSRendererHW::DrawPrims(GSTextureCache::Target* rt, GSTextureCache::Ta
new_scale_rt_alpha = rt->m_rt_alpha_scale;
}
GSDevice::RecycledTexture tex_copy;
if (tex)
{
EmulateTextureSampler(rt, ds, tex, tmm, tex_copy);
}
else
{
const float scale_factor = rt ? rt->GetScale() : ds->GetScale();
m_conf.cb_ps.ScaleFactor = GSVector4(scale_factor * (1.0f / 16.0f), 1.0f / scale_factor, scale_factor, 0.0f);
m_conf.ps.tfx = 4;
}
// AA1: Set alpha source to coverage 128 when there is no alpha blending.
m_conf.ps.fixed_one_a = IsCoverageAlpha();
@@ -7146,6 +7165,9 @@ __ri void GSRendererHW::DrawPrims(GSTextureCache::Target* rt, GSTextureCache::Ta
}
}
if ((m_conf.ps.tex_is_fb && rt && rt->m_rt_alpha_scale) || (tex && tex->m_from_target && tex->m_target_direct && tex->m_from_target->m_rt_alpha_scale))
m_conf.ps.rta_source_correction = 1;
if (req_src_update && tex->m_texture != rt->m_texture)
tex->m_texture = rt->m_texture;
@@ -7278,8 +7300,25 @@ __ri void GSRendererHW::DrawPrims(GSTextureCache::Target* rt, GSTextureCache::Ta
if (m_conf.destination_alpha >= GSHWDrawConfig::DestinationAlphaMode::Stencil &&
m_conf.destination_alpha <= GSHWDrawConfig::DestinationAlphaMode::StencilOne && !m_conf.ds)
{
temp_ds.reset(g_gs_device->CreateDepthStencil(m_conf.rt->GetWidth(), m_conf.rt->GetHeight(), GSTexture::Format::DepthStencil, false));
m_conf.ds = temp_ds.get();
const bool is_one_barrier = (m_conf.require_full_barrier && (m_prim_overlap == PRIM_OVERLAP_NO || m_conf.ps.shuffle || m_channel_shuffle));
if ((temp_ds.reset(g_gs_device->CreateDepthStencil(m_conf.rt->GetWidth(), m_conf.rt->GetHeight(), GSTexture::Format::DepthStencil, false)), temp_ds))
{
m_conf.ds = temp_ds.get();
}
else if (features.primitive_id && !(m_conf.ps.scanmsk & 2) && (!m_conf.require_full_barrier || is_one_barrier))
{
DATE_one = false;
DATE_PRIMID = true;
m_conf.destination_alpha = GSHWDrawConfig::DestinationAlphaMode::PrimIDTracking;
DevCon.Warning("HW: Depth buffer creation failed for Stencil Date. Fallback to PrimIDTracking.");
}
else
{
DATE = false;
DATE_one = false;
m_conf.destination_alpha = GSHWDrawConfig::DestinationAlphaMode::Off;
DevCon.Warning("HW: Depth buffer creation failed for Stencil Date.");
}
}
// vs
@@ -7412,18 +7451,7 @@ __ri void GSRendererHW::DrawPrims(GSTextureCache::Target* rt, GSTextureCache::Ta
m_conf.cb_ps.FogColor_AREF = fc.blend32<8>(m_conf.cb_ps.FogColor_AREF);
}
GSDevice::RecycledTexture tex_copy;
if (tex)
{
EmulateTextureSampler(rt, ds, tex, tmm, tex_copy);
}
else
{
const float scale_factor = rt ? rt->GetScale() : ds->GetScale();
m_conf.cb_ps.ScaleFactor = GSVector4(scale_factor * (1.0f / 16.0f), 1.0f / scale_factor, scale_factor, 0.0f);
m_conf.ps.tfx = 4;
}
// Update RT scaled alpha flag, nothing's going to read it anymore.
if (rt)