mirror of
https://github.com/PCSX2/pcsx2.git
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Compare commits
11 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
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a8f3ec8184 | ||
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7796b2a12b | ||
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d9cffd58ba | ||
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e566386240 | ||
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45af1e172f | ||
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768b2e52a6 | ||
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7abd2009b0 | ||
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46f075e891 | ||
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832c381ac4 | ||
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e021282264 | ||
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2a60d385c6 |
@@ -11,7 +11,7 @@ merge_binaries() {
|
||||
"
|
||||
pushd "$X86DIR"
|
||||
for X86BIN in $(find . -type f \( -name '*.dylib' -o -name '*.a' -o -perm +111 \)); do
|
||||
if file "$X86DIR/$X86BIN" | grep "Mach-O " >/dev/null; then
|
||||
if file "$X86DIR/$X86BIN" | grep "Mach-O.*x86_64" >/dev/null; then
|
||||
ARMBIN="${ARMDIR}/${X86BIN}"
|
||||
echo "Merge $ARMBIN to $X86BIN..."
|
||||
lipo -create "$X86BIN" "$ARMBIN" -o "$X86BIN"
|
||||
@@ -112,11 +112,11 @@ curl -C - -L \
|
||||
-O "https://storage.googleapis.com/downloads.webmproject.org/releases/webp/libwebp-$LIBWEBP.tar.gz" \
|
||||
-O "https://ffmpeg.org/releases/ffmpeg-$FFMPEG.tar.xz" \
|
||||
-O "https://github.com/KhronosGroup/MoltenVK/archive/refs/tags/v$MOLTENVK.tar.gz" \
|
||||
-O "https://download.qt.io/official_releases/qt/${QT%.*}/$QT/submodules/qtbase-everywhere-src-$QT.tar.xz" \
|
||||
-O "https://download.qt.io/official_releases/qt/${QT%.*}/$QT/submodules/qtimageformats-everywhere-src-$QT.tar.xz" \
|
||||
-O "https://download.qt.io/official_releases/qt/${QT%.*}/$QT/submodules/qtsvg-everywhere-src-$QT.tar.xz" \
|
||||
-O "https://download.qt.io/official_releases/qt/${QT%.*}/$QT/submodules/qttools-everywhere-src-$QT.tar.xz" \
|
||||
-O "https://download.qt.io/official_releases/qt/${QT%.*}/$QT/submodules/qttranslations-everywhere-src-$QT.tar.xz" \
|
||||
-O "https://download.qt.io/archive/qt/${QT%.*}/$QT/submodules/qtbase-everywhere-src-$QT.tar.xz" \
|
||||
-O "https://download.qt.io/archive/qt/${QT%.*}/$QT/submodules/qtimageformats-everywhere-src-$QT.tar.xz" \
|
||||
-O "https://download.qt.io/archive/qt/${QT%.*}/$QT/submodules/qtsvg-everywhere-src-$QT.tar.xz" \
|
||||
-O "https://download.qt.io/archive/qt/${QT%.*}/$QT/submodules/qttools-everywhere-src-$QT.tar.xz" \
|
||||
-O "https://download.qt.io/archive/qt/${QT%.*}/$QT/submodules/qttranslations-everywhere-src-$QT.tar.xz" \
|
||||
-o "shaderc-$SHADERC.tar.gz" "https://github.com/google/shaderc/archive/refs/tags/v$SHADERC.tar.gz" \
|
||||
-o "shaderc-glslang-$SHADERC_GLSLANG.tar.gz" "https://github.com/KhronosGroup/glslang/archive/$SHADERC_GLSLANG.tar.gz" \
|
||||
-o "shaderc-spirv-headers-$SHADERC_SPIRVHEADERS.tar.gz" "https://github.com/KhronosGroup/SPIRV-Headers/archive/$SHADERC_SPIRVHEADERS.tar.gz" \
|
||||
@@ -213,8 +213,11 @@ echo "Installing libjpegturbo..."
|
||||
rm -fr "libjpeg-turbo-$LIBJPEGTURBO"
|
||||
tar xf "libjpeg-turbo-$LIBJPEGTURBO.tar.gz"
|
||||
cd "libjpeg-turbo-$LIBJPEGTURBO"
|
||||
cmake "${CMAKE_COMMON[@]}" "$CMAKE_ARCH_ARM64" -DENABLE_STATIC=OFF -DENABLE_SHARED=ON -B build-arm64
|
||||
cmake "${CMAKE_COMMON[@]}" "$CMAKE_ARCH_X64" -DENABLE_STATIC=OFF -DENABLE_SHARED=ON -B build
|
||||
make -C build "-j$NPROCS"
|
||||
cmake "${CMAKE_COMMON[@]}" "$CMAKE_ARCH_ARM64" -DENABLE_STATIC=OFF -DENABLE_SHARED=ON -B build-arm64
|
||||
make -C build-arm64 "-j$NPROCS"
|
||||
merge_binaries $(realpath build) $(realpath build-arm64)
|
||||
make -C build install
|
||||
cd ..
|
||||
|
||||
@@ -380,7 +383,7 @@ echo "Building PlutoVG..."
|
||||
rm -fr "plutovg-$PLUTOVG"
|
||||
tar xf "plutovg-$PLUTOVG.tar.gz"
|
||||
cd "plutovg-$PLUTOVG"
|
||||
cmake "${CMAKE_COMMON[@]}" -DBUILD_SHARED_LIBS=ON -DPLUTOVG_BUILD_EXAMPLES=OFF -B build
|
||||
cmake "${CMAKE_COMMON[@]}" "$CMAKE_ARCH_UNIVERSAL" -DBUILD_SHARED_LIBS=ON -DPLUTOVG_BUILD_EXAMPLES=OFF -B build
|
||||
make -C build "-j$NPROCS"
|
||||
make -C build install
|
||||
cd ..
|
||||
@@ -389,7 +392,7 @@ echo "Building PlutoSVG..."
|
||||
rm -fr "plutosvg-$PLUTOSVG"
|
||||
tar xf "plutosvg-$PLUTOSVG.tar.gz"
|
||||
cd "plutosvg-$PLUTOSVG"
|
||||
cmake "${CMAKE_COMMON[@]}" -DBUILD_SHARED_LIBS=ON -DPLUTOSVG_ENABLE_FREETYPE=ON -DPLUTOSVG_BUILD_EXAMPLES=OFF -B build
|
||||
cmake "${CMAKE_COMMON[@]}" "$CMAKE_ARCH_UNIVERSAL" -DBUILD_SHARED_LIBS=ON -DPLUTOSVG_ENABLE_FREETYPE=ON -DPLUTOSVG_BUILD_EXAMPLES=OFF -B build
|
||||
make -C build "-j$NPROCS"
|
||||
make -C build install
|
||||
cd ..
|
||||
|
||||
@@ -818,6 +818,10 @@ PCPX-96310:
|
||||
name-sort: "えくすとりーむ れーしんぐ SSX [たいけんばん]"
|
||||
name-en: "X-treme Racing SSX [Trial]"
|
||||
region: "NTSC-J"
|
||||
roundModes:
|
||||
eeRoundMode: 0 # Fixes riders vanishing into the floor.
|
||||
gsHWFixes:
|
||||
recommendedBlendingLevel: 4 # Fixes missing lighting.
|
||||
PCPX-96311:
|
||||
name: "GRAN TURISMO 3 [店頭試遊ディスク Vol.1]"
|
||||
name-sort: "ぐらんつーりすも 3 てんとうしゆうでぃすくVol.1"
|
||||
@@ -1291,6 +1295,8 @@ SCAJ-20001:
|
||||
SCAJ-20002:
|
||||
name: "Gallop Racer 6 - Revolution"
|
||||
region: "NTSC-Unk"
|
||||
gsHWFixes:
|
||||
recommendedBlendingLevel: 2 # Improves lighting, maximum blending is needed for full accuracy.
|
||||
SCAJ-20003:
|
||||
name: "アルゴスの戦士"
|
||||
name-sort: "あるごすのせんし"
|
||||
@@ -1441,7 +1447,7 @@ SCAJ-20025:
|
||||
name: "Grand Prix Challenge"
|
||||
region: "NTSC-Unk"
|
||||
gameFixes:
|
||||
- VIFFIFOHack
|
||||
- VIFFIFOHack # TODO check what this fixes.
|
||||
SCAJ-20026:
|
||||
name: "Generation of Chaos 3"
|
||||
region: "NTSC-Unk"
|
||||
@@ -1500,8 +1506,10 @@ SCAJ-20040:
|
||||
SCAJ-20041:
|
||||
name: "Energy Airforce - Aim Strike!"
|
||||
region: "NTSC-Unk"
|
||||
speedHacks:
|
||||
instantVU1: 0 # Fixes hanging while going ingame easiest test is making a replay and load the replay once or more which gives you blackscreen and 100% EE with low performance.
|
||||
gsHWFixes:
|
||||
recommendedBlendingLevel: 5 # Alleviates color banding.
|
||||
recommendedBlendingLevel: 5 # Alleviates color banding also the cockpit and missile shadows are darker if enabled.
|
||||
autoFlush: 2 # Corrects post-processing effect on jet exhausts.
|
||||
SCAJ-20043:
|
||||
name: "Chain Dive"
|
||||
@@ -10390,6 +10398,11 @@ SCPS-55044:
|
||||
name-sort: "えなじーえあふぉーす [Asiaばん]"
|
||||
name-en: "Energy Airforce [Asia Version]"
|
||||
region: "NTSC-J"
|
||||
speedHacks:
|
||||
instantVU1: 0 # Fixes hanging while going ingame easiest test is making a replay and load the replay once or more which gives you blackscreen and 100% EE with low performance.
|
||||
gsHWFixes:
|
||||
recommendedBlendingLevel: 5 # Alleviates color banding also the cockpit and missile shadows are darker if enabled.
|
||||
autoFlush: 2 # Corrects post-processing effect on jet exhausts.
|
||||
SCPS-55045:
|
||||
name: "ポイニーポイン"
|
||||
name-sort: "ぽいにーぽいん"
|
||||
@@ -17182,7 +17195,7 @@ SLES-51296:
|
||||
region: "PAL-M5"
|
||||
compat: 5
|
||||
gameFixes:
|
||||
- VIFFIFOHack
|
||||
- VIFFIFOHack # TODO check what this fixes.
|
||||
SLES-51298:
|
||||
name: "Jimmy Neutron - Boy Genius"
|
||||
region: "PAL-E"
|
||||
@@ -17857,9 +17870,19 @@ SLES-51646:
|
||||
name: "Energy Airforce"
|
||||
region: "PAL-M4"
|
||||
compat: 5
|
||||
speedHacks:
|
||||
instantVU1: 0 # Fixes hanging while going ingame easiest test is making a replay and load the replay once or more which gives you blackscreen and 100% EE with low performance.
|
||||
gsHWFixes:
|
||||
recommendedBlendingLevel: 5 # Alleviates color banding also the cockpit and missile shadows are darker if enabled.
|
||||
autoFlush: 2 # Corrects post-processing effect on jet exhausts.
|
||||
SLES-51647:
|
||||
name: "Energy Airforce"
|
||||
region: "PAL-I"
|
||||
speedHacks:
|
||||
instantVU1: 0 # Fixes hanging while going ingame easiest test is making a replay and load the replay once or more which gives you blackscreen and 100% EE with low performance.
|
||||
gsHWFixes:
|
||||
recommendedBlendingLevel: 5 # Alleviates color banding also the cockpit and missile shadows are darker if enabled.
|
||||
autoFlush: 2 # Corrects post-processing effect on jet exhausts.
|
||||
SLES-51649:
|
||||
name: "Judge Dredd - Dredd vs. Death"
|
||||
region: "PAL-M4"
|
||||
@@ -19363,20 +19386,26 @@ SLES-52259:
|
||||
SLES-52265:
|
||||
name: "Energy Airforce - Aim Strike!"
|
||||
region: "PAL-E"
|
||||
speedHacks:
|
||||
instantVU1: 0 # Fixes hanging while going ingame easiest test is making a replay and load the replay once or more which gives you blackscreen and 100% EE with low performance.
|
||||
gsHWFixes:
|
||||
recommendedBlendingLevel: 5 # Alleviates color banding.
|
||||
recommendedBlendingLevel: 5 # Alleviates color banding also the cockpit and missile shadows are darker if enabled.
|
||||
autoFlush: 2 # Corrects post-processing effect on jet exhausts.
|
||||
SLES-52266:
|
||||
name: "Energy Airforce - Aim Strike!"
|
||||
region: "PAL-F"
|
||||
speedHacks:
|
||||
instantVU1: 0 # Fixes hanging while going ingame easiest test is making a replay and load the replay once or more which gives you blackscreen and 100% EE with low performance.
|
||||
gsHWFixes:
|
||||
recommendedBlendingLevel: 5 # Alleviates color banding.
|
||||
recommendedBlendingLevel: 5 # Alleviates color banding also the cockpit and missile shadows are darker if enabled.
|
||||
autoFlush: 2 # Corrects post-processing effect on jet exhausts.
|
||||
SLES-52267:
|
||||
name: "Energy Airforce - Aim Strike!"
|
||||
region: "PAL-I"
|
||||
speedHacks:
|
||||
instantVU1: 0 # Fixes hanging while going ingame easiest test is making a replay and load the replay once or more which gives you blackscreen and 100% EE with low performance.
|
||||
gsHWFixes:
|
||||
recommendedBlendingLevel: 5 # Alleviates color banding.
|
||||
recommendedBlendingLevel: 5 # Alleviates color banding also the cockpit and missile shadows are darker if enabled.
|
||||
autoFlush: 2 # Corrects post-processing effect on jet exhausts.
|
||||
SLES-52275:
|
||||
name: "Way of the Samurai 2"
|
||||
@@ -19521,6 +19550,11 @@ SLES-52309:
|
||||
SLES-52310:
|
||||
name: "Energy Airforce"
|
||||
region: "PAL-E"
|
||||
speedHacks:
|
||||
instantVU1: 0 # Fixes hanging while going ingame easiest test is making a replay and load the replay once or more which gives you blackscreen and 100% EE with low performance.
|
||||
gsHWFixes:
|
||||
recommendedBlendingLevel: 5 # Alleviates color banding also the cockpit and missile shadows are darker if enabled.
|
||||
autoFlush: 2 # Corrects post-processing effect on jet exhausts.
|
||||
SLES-52312:
|
||||
name: "World Championship Rugby"
|
||||
region: "PAL-E-F"
|
||||
@@ -21873,7 +21907,7 @@ SLES-53079:
|
||||
name: "Ys - The Ark of Napishtim"
|
||||
region: "PAL-M5"
|
||||
gameFixes:
|
||||
- EETimingHack
|
||||
- EETimingHack # TODO check what this fixes.
|
||||
SLES-53080:
|
||||
name: "Extreme Sprint 3010"
|
||||
region: "PAL-E"
|
||||
@@ -30318,6 +30352,11 @@ SLKA-25001:
|
||||
SLKA-25002:
|
||||
name: "Energy Airforce"
|
||||
region: "NTSC-K"
|
||||
speedHacks:
|
||||
instantVU1: 0 # Fixes hanging while going ingame easiest test is making a replay and load the replay once or more which gives you blackscreen and 100% EE with low performance.
|
||||
gsHWFixes:
|
||||
recommendedBlendingLevel: 5 # Alleviates color banding also the cockpit and missile shadows are darker if enabled.
|
||||
autoFlush: 2 # Corrects post-processing effect on jet exhausts.
|
||||
SLKA-25003:
|
||||
name: "Herdy Gerdy"
|
||||
region: "NTSC-K"
|
||||
@@ -30500,6 +30539,8 @@ SLKA-25053:
|
||||
SLKA-25054:
|
||||
name: "Grand Prix Challenge"
|
||||
region: "NTSC-K"
|
||||
gameFixes:
|
||||
- VIFFIFOHack # TODO check what this fixes.
|
||||
SLKA-25055:
|
||||
name: "Hitman 2 - Silent Assassin"
|
||||
region: "NTSC-K"
|
||||
@@ -30996,8 +31037,10 @@ SLKA-25180:
|
||||
SLKA-25181:
|
||||
name: "Energy Airforce Aim Strike!"
|
||||
region: "NTSC-K"
|
||||
speedHacks:
|
||||
instantVU1: 0 # Fixes hanging while going ingame easiest test is making a replay and load the replay once or more which gives you blackscreen and 100% EE with low performance.
|
||||
gsHWFixes:
|
||||
recommendedBlendingLevel: 5 # Alleviates color banding.
|
||||
recommendedBlendingLevel: 5 # Alleviates color banding also the cockpit and missile shadows are darker if enabled.
|
||||
autoFlush: 2 # Corrects post-processing effect on jet exhausts.
|
||||
SLKA-25182:
|
||||
name: "Hajime no Ippo2 Victorious Road"
|
||||
@@ -31095,6 +31138,9 @@ SLKA-25204:
|
||||
SLKA-25205:
|
||||
name: "Dragon Ball Z 3"
|
||||
region: "NTSC-K"
|
||||
gsHWFixes:
|
||||
halfPixelOffset: 4 # Aligns post effects.
|
||||
nativeScaling: 2 # Fixes post processing and lighting smoothness and position.
|
||||
SLKA-25206:
|
||||
name: "Burnout 3 - Takedown"
|
||||
region: "NTSC-K"
|
||||
@@ -31308,7 +31354,7 @@ SLKA-25249:
|
||||
name: "Ys - The Ark of Napishtim [with Guide Book]"
|
||||
region: "NTSC-K"
|
||||
gameFixes:
|
||||
- EETimingHack
|
||||
- EETimingHack # TODO check what this fixes.
|
||||
SLKA-25250:
|
||||
name: "GoldenEye - Rogue Agent"
|
||||
region: "NTSC-K"
|
||||
@@ -34290,6 +34336,11 @@ SLPM-60183:
|
||||
name-sort: "えなじーえあふぉーす TRIAL VERSION [たいけんばん]"
|
||||
name-en: "Energy Airforce TRIAL VERSION [Trial]"
|
||||
region: "NTSC-J"
|
||||
speedHacks:
|
||||
instantVU1: 0 # Fixes hanging while going ingame easiest test is making a replay and load the replay once or more which gives you blackscreen and 100% EE with low performance.
|
||||
gsHWFixes:
|
||||
recommendedBlendingLevel: 5 # Alleviates color banding also the cockpit and missile shadows are darker if enabled.
|
||||
autoFlush: 2 # Corrects post-processing effect on jet exhausts.
|
||||
SLPM-60184:
|
||||
name: "GUNGRAVE [体験版]"
|
||||
name-sort: "がんぐれいぶ [たいけんばん]"
|
||||
@@ -35289,6 +35340,9 @@ SLPM-61111:
|
||||
name-sort: "どらごんぼーるZ3 [たいけんばん]"
|
||||
name-en: "Dragon Ball Z 3 [Trial]"
|
||||
region: "NTSC-J"
|
||||
gsHWFixes:
|
||||
halfPixelOffset: 4 # Aligns post effects.
|
||||
nativeScaling: 2 # Fixes post processing and lighting smoothness and position.
|
||||
SLPM-61112:
|
||||
name: "天星 ソード オブ デスティニー [体験版]"
|
||||
name-sort: "てんせい そーど おぶ ですてぃにー [たいけんばん]"
|
||||
@@ -40690,6 +40744,11 @@ SLPM-65177:
|
||||
name-en: "Energy Airforce"
|
||||
region: "NTSC-J"
|
||||
compat: 5
|
||||
speedHacks:
|
||||
instantVU1: 0 # Fixes hanging while going ingame easiest test is making a replay and load the replay once or more which gives you blackscreen and 100% EE with low performance.
|
||||
gsHWFixes:
|
||||
recommendedBlendingLevel: 5 # Alleviates color banding also the cockpit and missile shadows are darker if enabled.
|
||||
autoFlush: 2 # Corrects post-processing effect on jet exhausts.
|
||||
SLPM-65178:
|
||||
name: "Ferrari F355 challenge"
|
||||
name-sort: "ふぇらーり F355 ちゃれんじ"
|
||||
@@ -41333,7 +41392,7 @@ SLPM-65276:
|
||||
name-en: "Grand Prix Challenge"
|
||||
region: "NTSC-J"
|
||||
gameFixes:
|
||||
- VIFFIFOHack
|
||||
- VIFFIFOHack # TODO check what this fixes.
|
||||
SLPM-65277:
|
||||
name: "DDRMAX2 ~Dance Dance Revolution 7th Mix~"
|
||||
name-sort: "だんすだんすれぼりゅーしょん まっくす2 ~Dance Dance Revolution 7th Mix~"
|
||||
@@ -41869,10 +41928,9 @@ SLPM-65374:
|
||||
name-en: "Energy Airforce - Aim Strike!"
|
||||
region: "NTSC-J"
|
||||
speedHacks:
|
||||
instantVU1: 0 # Fixes hanging while going ingame.
|
||||
mtvu: 0
|
||||
instantVU1: 0 # Fixes hanging while going ingame easiest test is making a replay and load the replay once or more which gives you blackscreen and 100% EE with low performance.
|
||||
gsHWFixes:
|
||||
recommendedBlendingLevel: 5 # Alleviates color banding.
|
||||
recommendedBlendingLevel: 5 # Alleviates color banding also the cockpit and missile shadows are darker if enabled.
|
||||
autoFlush: 2 # Corrects post-processing effect on jet exhausts.
|
||||
SLPM-65375:
|
||||
name: "真・三國無双3 & 真・三國無双3 猛将伝 [ディスク 1] [プレミアムパック]"
|
||||
@@ -44462,14 +44520,14 @@ SLPM-65829:
|
||||
name-en: "Ys - The Ark of Napishtim [Limited Edition]"
|
||||
region: "NTSC-J"
|
||||
gameFixes:
|
||||
- EETimingHack
|
||||
- EETimingHack # TODO check what this fixes.
|
||||
SLPM-65830:
|
||||
name: "イース ~ナピシュテムの匣~ [初回生産版]"
|
||||
name-sort: "いーす6 なぴしゅてむのはこ [しょかいせいさんばん]"
|
||||
name-en: "Ys - The Ark of Napishtim [Limited Edition]"
|
||||
region: "NTSC-J"
|
||||
gameFixes:
|
||||
- EETimingHack
|
||||
- EETimingHack # TODO check what this fixes.
|
||||
SLPM-65831:
|
||||
name: "ハローキティのピコピコ大作戦!"
|
||||
name-sort: "はろーきてぃのぴこぴこだいさくせん!"
|
||||
@@ -44501,7 +44559,7 @@ SLPM-65836:
|
||||
name-en: "Ys - The Ark of Napishtim"
|
||||
region: "NTSC-J"
|
||||
gameFixes:
|
||||
- EETimingHack
|
||||
- EETimingHack # TODO check what this fixes.
|
||||
SLPM-65837:
|
||||
name: "ターミネーター3: ザ・レデンプション"
|
||||
name-sort: "たーみねーたー 3: ざ れでんぷしょん"
|
||||
@@ -47556,6 +47614,8 @@ SLPM-66326:
|
||||
name-sort: "いーす なぴしゅてむのはこ [KONAMI The BEST]"
|
||||
name-en: "Ys - The Ark of Napishtim [KONAMI The BEST]"
|
||||
region: "NTSC-J"
|
||||
gameFixes:
|
||||
- EETimingHack # TODO check what this fixes.
|
||||
SLPM-66327:
|
||||
name: "ウォレスとグルミット野菜畑で大ピンチ!"
|
||||
name-sort: "うぉれすとぐるみっとやさいはたけでだいぴんち!"
|
||||
@@ -50342,6 +50402,11 @@ SLPM-66774:
|
||||
name-sort: "えなじーえあーふぉーす [Eternal Hits]"
|
||||
name-en: "Energy Airforce [Eternal Hits]"
|
||||
region: "NTSC-J"
|
||||
speedHacks:
|
||||
instantVU1: 0 # Fixes hanging while going ingame easiest test is making a replay and load the replay once or more which gives you blackscreen and 100% EE with low performance.
|
||||
gsHWFixes:
|
||||
recommendedBlendingLevel: 5 # Alleviates color banding also the cockpit and missile shadows are darker if enabled.
|
||||
autoFlush: 2 # Corrects post-processing effect on jet exhausts.
|
||||
SLPM-66775:
|
||||
name: "タイトーメモリーズ 上巻 [Eternal Hits]"
|
||||
name-sort: "たいとーめもりーず 01 じょうかん [Eternal Hits]"
|
||||
@@ -52881,6 +52946,11 @@ SLPM-74414:
|
||||
name-sort: "えなじーえあーふぉーす [PlayStation2 The Best]"
|
||||
name-en: "Energy Airforce [PlayStation2 The Best]"
|
||||
region: "NTSC-J"
|
||||
speedHacks:
|
||||
instantVU1: 0 # Fixes hanging while going ingame easiest test is making a replay and load the replay once or more which gives you blackscreen and 100% EE with low performance.
|
||||
gsHWFixes:
|
||||
recommendedBlendingLevel: 5 # Alleviates color banding also the cockpit and missile shadows are darker if enabled.
|
||||
autoFlush: 2 # Corrects post-processing effect on jet exhausts.
|
||||
SLPM-74415:
|
||||
name: "忍 -Shinobi- [PlayStation2 the Best]"
|
||||
name-sort: "しのび [PlayStation2 the Best]"
|
||||
@@ -58218,6 +58288,9 @@ SLPS-25460:
|
||||
name-sort: "どらごんぼーるZ3"
|
||||
name-en: "Dragon Ball Z 3"
|
||||
region: "NTSC-J"
|
||||
gsHWFixes:
|
||||
halfPixelOffset: 4 # Aligns post effects.
|
||||
nativeScaling: 2 # Fixes post processing and lighting smoothness and position.
|
||||
SLPS-25461:
|
||||
name: "アーマード・コア フォーミュラフロント"
|
||||
name-sort: "あーまーどこあ ふぉーみゅらふろんと"
|
||||
@@ -59036,6 +59109,8 @@ SLPS-25602:
|
||||
name-sort: "ひっしょうぱちんこぱちすろこうりゃくしりーず Vol. 2 ぼんばーぱわふる&ゆめゆめわーるどDX"
|
||||
name-en: "Hisshou Pachinko Pachi-Slot Kouryaku Series Vol. 2 - Bomber Powerfull & Yume Yume World DX"
|
||||
region: "NTSC-J"
|
||||
gameFixes:
|
||||
- EETimingHack # Fixes FMV hanging.
|
||||
SLPS-25603:
|
||||
name: "天星 SWORDS OF DESTINY Best Collection"
|
||||
name-sort: "てんせい SWORDS OF DESTINY Best Collection"
|
||||
@@ -59134,6 +59209,8 @@ SLPS-25620:
|
||||
name-sort: "ひっしょうぱちんこぱちすろこうりゃくしりーず Vol. 3 CRまりりん・もんろー"
|
||||
name-en: "Hisshou Pachinko Pachi-Slot Kouryaku Series Vol. 3 - CR Marilyn Monroe"
|
||||
region: "NTSC-J"
|
||||
gameFixes:
|
||||
- EETimingHack # Fixes FMV hanging.
|
||||
SLPS-25621:
|
||||
name: "かしまし ~ガールミーツガール~「初めての夏物語。」限定版"
|
||||
name-sort: "かしまし がーるみーつがーる「はじめてのなつものがたり」げんていばん"
|
||||
@@ -59322,6 +59399,8 @@ SLPS-25648:
|
||||
name-sort: "ひっしょうぱちんこぱちすろこうりゃくしりーず Vol. 5 CRしんせいきえゔぁんげりおん せかんどいんぱくと&ぱちすろしんせいきえゔぁんげりおん"
|
||||
name-en: "Hisshou Pachinko Pachi-Slot Kouryaku Series Vol. 5 - CR Shinseiki Evangelion Second Impact & Pachisuro Shinseiki Evangelion"
|
||||
region: "NTSC-J"
|
||||
gameFixes:
|
||||
- EETimingHack # Fixes FMV hanging.
|
||||
SLPS-25649:
|
||||
name: "宇宙刑事魂"
|
||||
name-sort: "うちゅうけいじたましい"
|
||||
@@ -59504,6 +59583,8 @@ SLPS-25672:
|
||||
name-sort: "ひっしょうぱちんこぱちすろこうりゃくしりーず Vol. 6 7Cafe けいしきめいぼんばーぱわふる2"
|
||||
name-en: "Hisshou Pachinko Pachi-Slot Kouryaku Series Vol. 6 7Cafe - Katashiki Mei Bomber Powerfull 2"
|
||||
region: "NTSC-J"
|
||||
gameFixes:
|
||||
- EETimingHack # Fixes FMV hanging.
|
||||
SLPS-25673:
|
||||
name: "ラスト・エスコート~黒蝶スペシャルナイト~"
|
||||
name-sort: "らすと・えすこーと くろちょうすぺしゃるないと"
|
||||
@@ -59659,6 +59740,8 @@ SLPS-25699:
|
||||
name-sort: "ひっしょうぱちんこぱちすろこうりゃくしりーず Vol. 8 CRまつうらあや"
|
||||
name-en: "Hisshou Pachinko Pachi-Slot Kouryaku Series Vol. 8 CR Matsuura Aya"
|
||||
region: "NTSC-J"
|
||||
gameFixes:
|
||||
- EETimingHack # Fixes FMV hanging.
|
||||
SLPS-25700:
|
||||
name: "蒼い海のトリスティア ~ナノカ・フランカ発明工房記~ The Best Price"
|
||||
name-sort: "あおいうみのとりすてぃあ なのかふらんかはつめいこうぼうき The Best Price"
|
||||
@@ -59931,11 +60014,15 @@ SLPS-25745:
|
||||
name-sort: "ひっしょうぱちんこぱちすろこうりゃくしりーず Vol. 1 CRしんせいきえゔぁんげりおん [すぺしゃるぷらいすばん]"
|
||||
name-en: "Hisshou Pachinko Pachi-Slot Kouryaku Series Vol. 1 - CR Shinseiki Evangelion [Special Price Edition]"
|
||||
region: "NTSC-J"
|
||||
gameFixes:
|
||||
- EETimingHack # Fixes FMV hanging.
|
||||
SLPS-25746:
|
||||
name: "必勝パチンコ★パチスロ攻略シリーズ Vol.9 CRフィーバー キャプテンハーロック"
|
||||
name-sort: "ひっしょうぱちんこぱちすろこうりゃくしりーず Vol. 9 CRふぃーばー きゃぷてんはーろっく"
|
||||
name-en: "Hisshou Pachinko Pachi-Slot Kouryaku Series Vol. 9 CR Fever Captain Harlock"
|
||||
region: "NTSC-J"
|
||||
gameFixes:
|
||||
- EETimingHack # Fixes FMV hanging.
|
||||
SLPS-25747:
|
||||
name: "餓狼伝 Breakblow Fist or Twist"
|
||||
name-sort: "がろうでん Breakblow Fist or Twist"
|
||||
@@ -60276,6 +60363,8 @@ SLPS-25806:
|
||||
name-en: "Katekyoo Hitman Reborn! Dream Hyper Battle - Shinuki no Honoo to Kuroki Kioku"
|
||||
region: "NTSC-J"
|
||||
compat: 5
|
||||
gsHWFixes:
|
||||
roundSprite: 2 # Reduces font artifacts but characters still have major artifacts.
|
||||
SLPS-25807:
|
||||
name: "セイント・ビースト ~螺旋の章~ [限定版]"
|
||||
name-sort: "せいんと びーすと らせんのしょう [げんていばん]"
|
||||
@@ -60311,6 +60400,8 @@ SLPS-25813:
|
||||
name-sort: "ひっしょうぱちんこぱちすろこうりゃくしりーず Vol.11 しんせいきえゔぁんげりおん まごころをきみに"
|
||||
name-en: "Hisshou Pachinko Pachi-Slot Kouryaku Series Vol.11 - Shinseiki Evangelion - Magokoro o, Kimi ni"
|
||||
region: "NTSC-J"
|
||||
gameFixes:
|
||||
- EETimingHack # Fixes FMV hanging.
|
||||
SLPS-25814:
|
||||
name: "新世紀GPX サイバーフォーミュラ Road To The INFINITY 4"
|
||||
name-sort: "しんせいきGPX さいばーふぉーみゅら Road To The INFINITY 4"
|
||||
@@ -60618,11 +60709,15 @@ SLPS-25861:
|
||||
name-sort: "ひっしょうぱちんこぱちすろこうりゃくしりーず Vol.10 CRしんせいきえゔぁんげりおん きせきのかちは [すぺしゃるぷらいすばん]"
|
||||
name-en: "Hisshou Pachinko Pachi-Slot Kouryaku Series Vol.10 CR Neon Genesis Evangelion Kiseki no Kachi wa [Special Price Edition]"
|
||||
region: "NTSC-J"
|
||||
gameFixes:
|
||||
- EETimingHack # Fixes FMV hanging.
|
||||
SLPS-25862:
|
||||
name: "必勝パチンコ★パチスロ攻略シリーズ Vol.5 CR新世紀エヴァンゲリオン~セカンドインパクト~ [スペシャルプライス版]"
|
||||
name-sort: "ひっしょうぱちんこぱちすろこうりゃくしりーず Vol. 5 CRしんせいきえゔぁんげりおん せかんどいんぱくと [すぺしゃるぷらいすばん]"
|
||||
name-en: "Hisshou Pachinko Pachi-Slot Kouryaku Series Vol.5 - CR Neon Genesis Evangelion Sekandoinpakuto & Pachislot Neon Genesis Evangelion [Special Price Edition]"
|
||||
region: "NTSC-J"
|
||||
gameFixes:
|
||||
- EETimingHack # Fixes FMV hanging.
|
||||
SLPS-25863:
|
||||
name: "NEOGEOオンラインコレクション THE BEST 餓狼伝説 バトルアーカイブズ1"
|
||||
name-sort: "ねおじおおんらいんこれくしょん THE BEST がろうでんせつ ばとるあーかいぶず1"
|
||||
@@ -60658,6 +60753,8 @@ SLPS-25869:
|
||||
name-sort: "ひっしょうぱちんこぱちすろこうりゃくしりーず Vol.12 CRしんせいきえゔぁんげりおん しと ふたたび"
|
||||
name-en: "Hisshou Pachinko Pachi-Slot Kouryaku Series Vol.12 CR Shinseiki Evangelion - Shito, Futatabi"
|
||||
region: "NTSC-J"
|
||||
gameFixes:
|
||||
- EETimingHack # Fixes FMV hanging.
|
||||
SLPS-25871:
|
||||
name: "ドラスティックキラー"
|
||||
name-sort: "どらすてぃっくきらー"
|
||||
@@ -60673,6 +60770,11 @@ SLPS-25874:
|
||||
name-sort: "しんぷる2000しりーず Vol.123 THEおふぃすらぶじけんぼ れいじょうたんてい"
|
||||
name-en: "Simple 2000 Series Vol. 123 - The Office Love Jikenbo - Reijou Tantei"
|
||||
region: "NTSC-J"
|
||||
SLPS-25875:
|
||||
name: "xxxHolic - Shigatsu Tsuitachi no Izayoi Sowa [Best Collection]"
|
||||
name-sort: "ほりっく わたぬきのいざよいそうわ [Best Collection]"
|
||||
name-en: "xxxHolic - Shigatsu Tsuitachi no Izayoi Sowa [Best Collection]"
|
||||
region: "NTSC-J"
|
||||
SLPS-25876:
|
||||
name: "新牧場物語 ピュア イノセントライフ [Best Collection]"
|
||||
name-sort: "しんぼくじょうものがたり ぴゅあ いのせんとらいふ [Best Collection]"
|
||||
@@ -60865,6 +60967,8 @@ SLPS-25904:
|
||||
name-sort: "かてきょーひっとまんりぼーん! きんだんのやみのでるた"
|
||||
name-en: "Katekyoo Hitman Reborn! Dream Hyper Battle - Kindan no Yami no Delta"
|
||||
region: "NTSC-J"
|
||||
gsHWFixes:
|
||||
roundSprite: 2 # Reduces font artifacts but characters still have major artifacts.
|
||||
SLPS-25905:
|
||||
name: "ドラゴンボールZ インフィニットワールド"
|
||||
name-sort: "どらごんぼーるZ いんふぃにっとわーるど"
|
||||
@@ -60894,16 +60998,22 @@ SLPS-25909:
|
||||
name-sort: "ひっしょうぱちんこぱちすろこうりゃくしりーず Vol.13 しんせいきえヴぁんげりおん~やくそくのとき~"
|
||||
name-en: "Hisshou Pachinko Pachi-Slot Kouryaku Series Vol.13 - Shin Seiki Evangelion - Yakusoku no Toki"
|
||||
region: "NTSC-J"
|
||||
gameFixes:
|
||||
- EETimingHack # Fixes FMV hanging.
|
||||
SLPS-25910:
|
||||
name: "家庭教師ヒットマンREBORN!ドリームハイパーバトル!死ぬ気の炎と黒き記憶 [Best Collection]"
|
||||
name-sort: "かてきょーひっとまんりぼーん! どりーむはいぱーばとる!しぬきのほのおとくろききおく [Best Collection]"
|
||||
name-en: "Katekyoo Hitman Reborn! Dream Hyper Battle - Shinuki no Honoo to Kuroki Kioku [Best Collection]"
|
||||
region: "NTSC-J"
|
||||
gsHWFixes:
|
||||
roundSprite: 2 # Reduces font artifacts but characters still have major artifacts.
|
||||
SLPS-25911:
|
||||
name: "必勝パチンコ★パチスロ攻略シリーズ Vol.11 新世紀エヴァンゲリオン~まごころを、君に~ [スペシャルプライス版]"
|
||||
name-sort: "ひっしょうぱちんこぱちすろこうりゃくしりーず Vol.11 しんせいきえゔぁんげりおん まごころを、きみに [すぺしゃるぷらいすばん]"
|
||||
name-en: "Hisshou Pachinko Pachi-Slot Kouryaku Series Vol.11 - Shinseiki Evangelion - Magokoro wo, Kimi ni [Special Price Edition]"
|
||||
region: "NTSC-J"
|
||||
gameFixes:
|
||||
- EETimingHack # Fixes FMV hanging.
|
||||
SLPS-25912:
|
||||
name: "ソウルイーター バトルレゾナンス"
|
||||
name-sort: "そうるいーたー ばとるれぞなんす"
|
||||
@@ -61076,11 +61186,15 @@ SLPS-25942:
|
||||
name-sort: "ひっしょうぱちんこぱちすろこうりゃくしりーず Vol.14 しんせいきえゔぁんげりおん さいごのししゃ"
|
||||
name-en: "Hisshou Pachinko Pachi-Slot Kouryaku Series Vol.14 - CR Shinseiki Evangelion - Saigo no Shisha"
|
||||
region: "NTSC-J"
|
||||
gameFixes:
|
||||
- EETimingHack # Fixes FMV hanging.
|
||||
SLPS-25943:
|
||||
name: "必勝パチンコ★パチスロ攻略シリーズ Vol.14 CR新世紀エヴァンゲリオン~最後のシ者~ [限定版]"
|
||||
name-sort: "ひっしょうぱちんこぱちすろこうりゃくしりーず Vol.14 しんせいきえゔぁんげりおん さいごのししゃ [げんていばん]"
|
||||
name-en: "Hisshou Pachinko Pachi-Slot Kouryaku Series Vol.14 - CR Shinseiki Evangelion - Saigo no Shisha [Limited Edition]"
|
||||
region: "NTSC-J"
|
||||
gameFixes:
|
||||
- EETimingHack # Fixes FMV hanging.
|
||||
SLPS-25944:
|
||||
name: "仮面ライダー クライマックスヒーローズ"
|
||||
name-sort: "かめんらいだー くらいまっくすひーろーず"
|
||||
@@ -62048,6 +62162,9 @@ SLPS-73259:
|
||||
name-sort: "どっとはっく G.U. Vol.1 さいたん [PlayStation2 the Best]"
|
||||
name-en: ".hack//G.U. Vol.1 - Rebirth [PlayStation2 the Best]"
|
||||
region: "NTSC-J"
|
||||
gsHWFixes:
|
||||
halfPixelOffset: 2 # Sharpens world in far distances.
|
||||
roundSprite: 1 # Corrects proportions of some letters in HUD.
|
||||
SLPS-73263:
|
||||
name: "アルトネリコ2 世界に響く少女たちの創造詩 [PlayStation2 the Best]"
|
||||
name-sort: "あるとねりこ2 せかいにひびくしょうじょたちのそうぞうし [PlayStation2 the Best]"
|
||||
@@ -65288,7 +65405,7 @@ SLUS-20630:
|
||||
region: "NTSC-U"
|
||||
compat: 5
|
||||
gameFixes:
|
||||
- VIFFIFOHack
|
||||
- VIFFIFOHack # TODO check what this fixes.
|
||||
SLUS-20631:
|
||||
name: "NFL Blitz Pro"
|
||||
region: "NTSC-U"
|
||||
@@ -67279,7 +67396,7 @@ SLUS-20980:
|
||||
region: "NTSC-U"
|
||||
compat: 5
|
||||
gameFixes:
|
||||
- EETimingHack
|
||||
- EETimingHack # TODO check what this fixes.
|
||||
SLUS-20981:
|
||||
name: "Teenage Mutant Ninja Turtles 2 - Battle Nexus"
|
||||
region: "NTSC-U"
|
||||
@@ -70550,6 +70667,9 @@ SLUS-21480:
|
||||
- "SLUS-21488"
|
||||
- "SLUS-21489"
|
||||
- "SLUS-21480"
|
||||
gsHWFixes:
|
||||
halfPixelOffset: 2 # Sharpens world in far distances.
|
||||
roundSprite: 1 # Corrects proportions of some letters in HUD.
|
||||
SLUS-21481:
|
||||
name: "NCAA March Madness 07"
|
||||
region: "NTSC-U"
|
||||
@@ -74120,10 +74240,9 @@ TCPS-10073:
|
||||
name-en: "Energy Airforce - Aim Strike! [TAITO 2002]"
|
||||
region: "NTSC-J"
|
||||
speedHacks:
|
||||
instantVU1: 0 # Fixes hanging while going ingame.
|
||||
mtvu: 0
|
||||
instantVU1: 0 # Fixes hanging while going ingame easiest test is making a replay and load the replay once or more which gives you blackscreen and 100% EE with low performance.
|
||||
gsHWFixes:
|
||||
recommendedBlendingLevel: 5 # Alleviates color banding.
|
||||
recommendedBlendingLevel: 5 # Alleviates color banding also the cockpit and missile shadows are darker if enabled.
|
||||
autoFlush: 2 # Corrects post-processing effect on jet exhausts.
|
||||
TCPS-10074:
|
||||
name: "スペースインベーダー アニバーサリー [筐体型コントローラ同梱セット]"
|
||||
|
||||
@@ -1100,6 +1100,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
|
||||
050000005769696d6f74652028303000,Wii Remote,a:b4,b:b5,back:b7,dpdown:b3,dpleft:b0,dpright:b1,dpup:b2,guide:b8,leftshoulder:b11,lefttrigger:b12,leftx:a0,lefty:a1,start:b6,x:b10,y:b9,platform:Mac OS X,
|
||||
050000005769696d6f74652028313800,Wii U Pro Controller,a:b16,b:b15,back:b7,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b8,leftshoulder:b19,leftstick:b23,lefttrigger:b21,leftx:a0,lefty:a1,rightshoulder:b20,rightstick:b24,righttrigger:b22,rightx:a2,righty:a3,start:b6,x:b18,y:b17,platform:Mac OS X,
|
||||
030000005e0400008e02000000000000,Xbox 360 Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,
|
||||
030000005e0400008e02000010010000,Xbox 360 Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1~,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4~,start:b8,x:b2,y:b3,platform:Mac OS X,
|
||||
030000006f0e00000104000000000000,Xbox 360 Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,
|
||||
03000000c6240000045d000000000000,Xbox 360 Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,
|
||||
030000005e0400000a0b000000000000,Xbox Adaptive Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,
|
||||
@@ -1766,6 +1767,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
|
||||
050000005e040000e002000003090000,Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
050000005e040000fd02000003090000,Xbox One Controller,a:b0,b:b1,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b16,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
|
||||
050000005e040000fd02000030110000,Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
060000005e040000dd02000003020000,Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
050000005e040000e302000002090000,Xbox One Elite,a:b0,b:b1,back:b136,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a6,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
|
||||
050000005e040000220b000013050000,Xbox One Elite 2 Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
|
||||
050000005e040000050b000002090000,Xbox One Elite Series 2,a:b0,b:b1,back:b136,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a6,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
|
||||
|
||||
@@ -65,16 +65,17 @@ void ThreadView::openContextMenu(QPoint pos)
|
||||
|
||||
void ThreadView::onDoubleClick(const QModelIndex& index)
|
||||
{
|
||||
auto real_index = m_proxy_model->mapToSource(index);
|
||||
switch (index.column())
|
||||
{
|
||||
case ThreadModel::ThreadColumns::ENTRY:
|
||||
{
|
||||
goToInMemoryView(m_model->data(index, Qt::UserRole).toUInt(), true);
|
||||
goToInDisassembler(m_model->data(real_index, Qt::UserRole).toUInt(), true);
|
||||
break;
|
||||
}
|
||||
default: // Default to PC
|
||||
{
|
||||
QModelIndex pc_index = m_model->index(index.row(), ThreadModel::ThreadColumns::PC);
|
||||
QModelIndex pc_index = m_model->index(real_index.row(), ThreadModel::ThreadColumns::PC);
|
||||
goToInDisassembler(m_model->data(pc_index, Qt::UserRole).toUInt(), true);
|
||||
break;
|
||||
}
|
||||
|
||||
@@ -33,7 +33,7 @@ struct BreakPoint
|
||||
bool temporary = false;
|
||||
bool stepping = false;
|
||||
|
||||
bool hasCond;
|
||||
bool hasCond = false;
|
||||
BreakPointCond cond;
|
||||
BreakPointCpu cpu;
|
||||
|
||||
|
||||
@@ -462,7 +462,8 @@ void GSClut::GetAlphaMinMax32(int& amin_out, int& amax_out)
|
||||
{
|
||||
// call only after Read32
|
||||
|
||||
pxAssert(!m_read.dirty);
|
||||
if (m_read.dirty)
|
||||
GL_INS("GSClut: GetAlphaMinMax32 m_read.dirty");
|
||||
|
||||
if (m_read.adirty)
|
||||
{
|
||||
|
||||
@@ -2477,20 +2477,9 @@ D3D_SHADER_MACRO* GSDevice11::ShaderMacro::GetPtr()
|
||||
return (D3D_SHADER_MACRO*)mout.data();
|
||||
}
|
||||
|
||||
/// Checks that we weren't sent things we declared we don't support
|
||||
/// Clears things we don't support that can be quietly disabled
|
||||
static void preprocessSel(GSDevice11::PSSelector& sel)
|
||||
{
|
||||
pxAssert(sel.write_rg == 0); // Not supported, shouldn't be sent
|
||||
}
|
||||
|
||||
void GSDevice11::RenderHW(GSHWDrawConfig& config)
|
||||
{
|
||||
pxAssert(!config.require_full_barrier); // We always specify no support so it shouldn't request this
|
||||
preprocessSel(config.ps);
|
||||
|
||||
GSVector2i rtsize = (config.rt ? config.rt : config.ds)->GetSize();
|
||||
|
||||
const GSVector2i rtsize = (config.rt ? config.rt : config.ds)->GetSize();
|
||||
GSTexture* colclip_rt = g_gs_device->GetColorClipTexture();
|
||||
|
||||
if (colclip_rt)
|
||||
@@ -2542,7 +2531,8 @@ void GSDevice11::RenderHW(GSHWDrawConfig& config)
|
||||
StretchRect(colclip_rt ? colclip_rt : config.rt, GSVector4(config.drawarea) / GSVector4(rtsize).xyxy(),
|
||||
primid_tex, GSVector4(config.drawarea), m_date.primid_init_ps[static_cast<u8>(config.datm)].get(), nullptr, false);
|
||||
}
|
||||
else if (config.destination_alpha != GSHWDrawConfig::DestinationAlphaMode::Off)
|
||||
else if (config.destination_alpha == GSHWDrawConfig::DestinationAlphaMode::Stencil ||
|
||||
config.destination_alpha == GSHWDrawConfig::DestinationAlphaMode::StencilOne)
|
||||
{
|
||||
const GSVector4 src = GSVector4(config.drawarea) / GSVector4(config.ds->GetSize()).xyxy();
|
||||
const GSVector4 dst = src * 2.0f - 1.0f;
|
||||
@@ -2676,7 +2666,6 @@ void GSDevice11::RenderHW(GSHWDrawConfig& config)
|
||||
|
||||
if (config.alpha_second_pass.enable)
|
||||
{
|
||||
preprocessSel(config.alpha_second_pass.ps);
|
||||
if (config.cb_ps.FogColor_AREF.a != config.alpha_second_pass.ps_aref)
|
||||
{
|
||||
config.cb_ps.FogColor_AREF.a = config.alpha_second_pass.ps_aref;
|
||||
|
||||
@@ -2859,7 +2859,8 @@ void GSRendererHW::Draw()
|
||||
(m_vt.m_primclass == GS_SPRITE_CLASS || (m_vt.m_primclass == GS_TRIANGLE_CLASS && (m_index.tail % 6) == 0 && TrianglesAreQuads(true) && m_index.tail > 6)))
|
||||
{
|
||||
// Tail check is to make sure we have enough strips to go all the way across the page, or if it's using a region clamp could be used to draw strips.
|
||||
if (GSLocalMemory::m_psm[m_cached_ctx.TEX0.PSM].bpp == 16 && (m_index.tail >= (m_cached_ctx.TEX0.TBW * 2) || m_cached_ctx.CLAMP.WMS > CLAMP_CLAMP || m_cached_ctx.CLAMP.WMT > CLAMP_CLAMP))
|
||||
if (GSLocalMemory::m_psm[m_cached_ctx.TEX0.PSM].bpp == 16 &&
|
||||
(m_index.tail >= (m_cached_ctx.TEX0.TBW * 2) || m_cached_ctx.TEX0.TBP0 == m_cached_ctx.FRAME.Block() || m_cached_ctx.CLAMP.WMS > CLAMP_CLAMP || m_cached_ctx.CLAMP.WMT > CLAMP_CLAMP))
|
||||
{
|
||||
const GSVertex* v = &m_vertex.buff[0];
|
||||
|
||||
@@ -2883,21 +2884,40 @@ void GSRendererHW::Draw()
|
||||
}
|
||||
|
||||
// It's possible it's writing to an old 32bit target, but is actually just a 16bit copy, so let's make sure it's actually using a mask.
|
||||
if (!shuffle_target && m_cached_ctx.FRAME.FBMSK)
|
||||
if (!shuffle_target)
|
||||
{
|
||||
// FBW is going to be wrong for channel shuffling into a new target, so take it from the source.
|
||||
FRAME_TEX0.U64 = 0;
|
||||
FRAME_TEX0.TBP0 = m_cached_ctx.FRAME.Block();
|
||||
FRAME_TEX0.TBW = m_cached_ctx.FRAME.FBW;
|
||||
FRAME_TEX0.PSM = m_cached_ctx.FRAME.PSM;
|
||||
bool shuffle_channel_reads = true;
|
||||
const u32 increment = (m_vt.m_primclass == GS_TRIANGLE_CLASS) ? 3 : 2;
|
||||
const GSVertex* v = &m_vertex.buff[0];
|
||||
|
||||
GSTextureCache::Target* tgt = g_texture_cache->LookupTarget(FRAME_TEX0, GSVector2i(m_vt.m_max.p.x, m_vt.m_max.p.y), GetTextureScaleFactor(), GSTextureCache::RenderTarget, false,
|
||||
fm, false, false, false, false, GSVector4i::zero(), true);
|
||||
if (!m_cached_ctx.FRAME.FBMSK)
|
||||
{
|
||||
for (u32 i = 0; i < m_index.tail; i += increment)
|
||||
{
|
||||
const int first_u = (PRIM->FST ? v[i].U : static_cast<int>(v[i].ST.S / v[(increment == 2) ? i + 1 : i].RGBAQ.Q)) >> 4;
|
||||
const int second_u = (PRIM->FST ? v[i + 1].U : static_cast<int>(v[i + 1].ST.S / v[i + 1].RGBAQ.Q)) >> 4;
|
||||
if (std::abs((v[i + 1].XYZ.X - v[i].XYZ.X) / 16) != 8 || std::abs(second_u - first_u) != 8)
|
||||
{
|
||||
shuffle_channel_reads = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (m_cached_ctx.FRAME.FBMSK || shuffle_channel_reads)
|
||||
{
|
||||
// FBW is going to be wrong for channel shuffling into a new target, so take it from the source.
|
||||
FRAME_TEX0.U64 = 0;
|
||||
FRAME_TEX0.TBP0 = m_cached_ctx.FRAME.Block();
|
||||
FRAME_TEX0.TBW = m_cached_ctx.FRAME.FBW;
|
||||
FRAME_TEX0.PSM = m_cached_ctx.FRAME.PSM;
|
||||
|
||||
if (tgt)
|
||||
shuffle_target = tgt->m_32_bits_fmt;
|
||||
GSTextureCache::Target* tgt = g_texture_cache->FindOverlappingTarget(FRAME_TEX0.TBP0, GSLocalMemory::GetEndBlockAddress(FRAME_TEX0.TBP0, FRAME_TEX0.TBW, FRAME_TEX0.PSM, m_r));
|
||||
|
||||
tgt = nullptr;
|
||||
if (tgt)
|
||||
shuffle_target = tgt->m_32_bits_fmt;
|
||||
|
||||
tgt = nullptr;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -6034,10 +6054,9 @@ void GSRendererHW::EmulateBlending(int rt_alpha_min, int rt_alpha_max, const boo
|
||||
// Switch DATE_PRIMID with DATE_BARRIER in such cases to ensure accuracy.
|
||||
// No mix of COLCLIP + sw blend + DATE_PRIMID, neither sw fbmask + DATE_PRIMID.
|
||||
// Note: Do the swap in the end, saves the expensive draw splitting/barriers when mixed software blending is used.
|
||||
if (sw_blending && DATE_PRIMID && m_conf.require_full_barrier)
|
||||
if (sw_blending && DATE_PRIMID && features.texture_barrier && m_conf.require_full_barrier)
|
||||
{
|
||||
GL_PERF("DATE: Swap DATE_PRIMID with DATE_BARRIER");
|
||||
m_conf.require_full_barrier = true;
|
||||
DATE_PRIMID = false;
|
||||
DATE_BARRIER = true;
|
||||
}
|
||||
@@ -7452,7 +7471,7 @@ __ri void GSRendererHW::DrawPrims(GSTextureCache::Target* rt, GSTextureCache::Ta
|
||||
if (m_conf.destination_alpha >= GSHWDrawConfig::DestinationAlphaMode::Stencil &&
|
||||
m_conf.destination_alpha <= GSHWDrawConfig::DestinationAlphaMode::StencilOne && !m_conf.ds)
|
||||
{
|
||||
const bool is_one_barrier = (m_conf.require_full_barrier && (m_prim_overlap == PRIM_OVERLAP_NO || m_conf.ps.shuffle || m_channel_shuffle));
|
||||
const bool is_one_barrier = (features.texture_barrier && m_conf.require_full_barrier && (m_prim_overlap == PRIM_OVERLAP_NO || m_conf.ps.shuffle || m_channel_shuffle));
|
||||
if ((temp_ds.reset(g_gs_device->CreateDepthStencil(m_conf.rt->GetWidth(), m_conf.rt->GetHeight(), GSTexture::Format::DepthStencil, false)), temp_ds))
|
||||
{
|
||||
m_conf.ds = temp_ds.get();
|
||||
@@ -7628,11 +7647,17 @@ __ri void GSRendererHW::DrawPrims(GSTextureCache::Target* rt, GSTextureCache::Ta
|
||||
pxAssert(!m_conf.require_full_barrier || !m_conf.ps.colclip_hw);
|
||||
|
||||
// Swap full barrier for one barrier when there's no overlap, or a shuffle.
|
||||
if (m_conf.require_full_barrier && (m_prim_overlap == PRIM_OVERLAP_NO || m_conf.ps.shuffle || m_channel_shuffle))
|
||||
if (features.texture_barrier && m_conf.require_full_barrier && (m_prim_overlap == PRIM_OVERLAP_NO || m_conf.ps.shuffle || m_channel_shuffle))
|
||||
{
|
||||
m_conf.require_full_barrier = false;
|
||||
m_conf.require_one_barrier = true;
|
||||
}
|
||||
else if (!features.texture_barrier)
|
||||
{
|
||||
// These shouldn't be enabled if texture barriers aren't supported, make sure they are off.
|
||||
m_conf.ps.write_rg = 0;
|
||||
m_conf.require_full_barrier = false;
|
||||
}
|
||||
|
||||
// rs
|
||||
const GSVector4i hacked_scissor = m_channel_shuffle ? GSVector4i::cxpr(0, 0, 1024, 1024) : m_context->scissor.in;
|
||||
@@ -9097,10 +9122,7 @@ void GSRendererHW::EndHLEHardwareDraw(bool force_copy_on_hazard /* = false */)
|
||||
return;
|
||||
}
|
||||
|
||||
// DX11 can't partial copy depth textures.
|
||||
const GSVector4i copy_rect = (src->IsDepthStencil() && !features.test_and_sample_depth) ?
|
||||
src->GetRect() :
|
||||
config.drawarea.rintersect(src->GetRect());
|
||||
const GSVector4i copy_rect = config.drawarea.rintersect(src->GetRect());
|
||||
g_gs_device->CopyRect(src, copy, copy_rect - copy_rect.xyxy(), copy_rect.x, copy_rect.y);
|
||||
config.tex = copy;
|
||||
}
|
||||
|
||||
@@ -1696,22 +1696,27 @@ GSTextureCache::Source* GSTextureCache::LookupSource(const bool is_color, const
|
||||
u32 src_psm = psm;
|
||||
|
||||
// If the input is C16 and it's actually a shuffle of 32bits we need to correct the size.
|
||||
if ((tex_color_psm & 0xF) <= PSMCT24 && (psm & 0x7) == PSMCT16 && possible_shuffle)
|
||||
if ((tex_color_psm & 0xF) <= PSMCT24 && (psm & 0x7) == PSMCT16)
|
||||
{
|
||||
src_psm = t->m_TEX0.PSM;
|
||||
// If it's taking double width for the shuffle, half that.
|
||||
if (src_bw == (rt_tbw * 2))
|
||||
if (possible_shuffle)
|
||||
{
|
||||
src_bw = rt_tbw;
|
||||
src_psm = t->m_TEX0.PSM;
|
||||
// If it's taking double width for the shuffle, half that.
|
||||
if (src_bw == (rt_tbw * 2))
|
||||
{
|
||||
src_bw = rt_tbw;
|
||||
|
||||
rect.x /= 2;
|
||||
rect.z /= 2;
|
||||
}
|
||||
else
|
||||
{
|
||||
rect.y /= 2;
|
||||
rect.w /= 2;
|
||||
rect.x /= 2;
|
||||
rect.z /= 2;
|
||||
}
|
||||
else
|
||||
{
|
||||
rect.y /= 2;
|
||||
rect.w /= 2;
|
||||
}
|
||||
}
|
||||
else // Formats are not compatible for normal draws, only shuffles.
|
||||
continue;
|
||||
}
|
||||
if (bp > t->m_TEX0.TBP0)
|
||||
{
|
||||
@@ -3285,23 +3290,19 @@ bool GSTextureCache::PreloadTarget(GIFRegTEX0 TEX0, const GSVector2i& size, cons
|
||||
|
||||
if (buffer_width != std::max(1U, t->m_TEX0.TBW))
|
||||
{
|
||||
i++;
|
||||
// Check if this got messed with at some point, if it did just nuke it.
|
||||
if (t->m_valid.width() == dst->m_valid.width())
|
||||
if (!preserve_target && t->m_age > 0)
|
||||
{
|
||||
// Not correct, but it's better than a null reference.
|
||||
// Probably best we don't poke the beast if it's being used as the current source.
|
||||
if (src && src->m_target_direct && src->m_from_target == t)
|
||||
{
|
||||
DevCon.Warning("Replacing source target, texture may be invalid");
|
||||
src->m_texture = dst->m_texture;
|
||||
src->m_from_target = dst;
|
||||
}
|
||||
continue;
|
||||
|
||||
InvalidateSourcesFromTarget(t);
|
||||
i = list.erase(j);
|
||||
delete t;
|
||||
}
|
||||
else
|
||||
i++;
|
||||
|
||||
continue;
|
||||
}
|
||||
// If the two targets are misaligned, it's likely a relocation, so we can just kill the old target.
|
||||
|
||||
Reference in New Issue
Block a user