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54
.github/CONTRIBUTING.md
vendored
54
.github/CONTRIBUTING.md
vendored
@@ -1,54 +0,0 @@
|
||||
# So you want to contribute to PCSX2? Great
|
||||
|
||||
As a first step, please review these links as they'll help you understand how the development of PCSX2 works.
|
||||
|
||||
* [Just Starting Out](#just-starting-out)
|
||||
* [Issue Reporting](#issue-reporting)
|
||||
* [Pull Request Guidelines](#pull-request-guidelines)
|
||||
* [General Documentation And Coding Strategies](#general-documentation-and-coding-strategies)
|
||||
* [Tasks](#tasks)
|
||||
|
||||
## Just Starting Out
|
||||
|
||||
* If you're unfamilar with git, check out this [brief introduction to Git](https://github.com/PCSX2/pcsx2/wiki/07-Git-survival-guide)
|
||||
* [How to build PCSX2 for Windows](https://github.com/PCSX2/pcsx2/wiki/12-Building-on-Windows)
|
||||
* [How to build PCSX2 for Linux](https://github.com/PCSX2/pcsx2/wiki/10-Building-on-Linux)
|
||||
|
||||
## Issue Reporting
|
||||
|
||||
* [How to write a useful issue](https://github.com/PCSX2/pcsx2/wiki/How-to-create-useful-and-valid-issues)
|
||||
|
||||
## Pull Request Guidelines
|
||||
|
||||
The following is a list of *general* style recommendations that will make reviewing and merging easier:
|
||||
|
||||
* Commit Messages
|
||||
* Please try to prefix your commit message, indicating what area of the project was modified.
|
||||
* For example `gs: message...`.
|
||||
* Looking at the project's commit history will help with keeping prefixes consistent overtime, *there is no strictly enforced list*.
|
||||
|
||||
* Try to keep messages brief and informative
|
||||
|
||||
* Remove unnecessary commits and squash commits together when appropriate.
|
||||
* If you are not familiar with rebasing with git, check out the following resources:
|
||||
* CLI - https://thoughtbot.com/blog/git-interactive-rebase-squash-amend-rewriting-history
|
||||
* GUI (SourceTree) - https://www.atlassian.com/blog/sourcetree/interactive-rebase-sourcetree
|
||||
|
||||
* Code Styling and Formatting
|
||||
* [Consult the style guide](https://github.com/tadanokojin/pcsx2/blob/coding-guide/pcsx2/Docs/Coding_Guidelines.md)
|
||||
|
||||
* Run `clang-format` using the configuration file in the root of the repository
|
||||
* Visual Studio Setup - https://devblogs.microsoft.com/cppblog/clangformat-support-in-visual-studio-2017-15-7-preview-1/
|
||||
* IMPORTANT - if you are running `clang-format` on unrelated changes (ie. formatting an entire file), please do so in a separate commit.
|
||||
* If you cannot scope your `clang-format` to just your changes and do not want to format unrelated code. Try your best to stick with the existing formatting already established in the file in question.
|
||||
|
||||
## General Documentation And Coding Strategies
|
||||
|
||||
* [Commenting Etiquette](https://github.com/PCSX2/pcsx2/wiki/06-Commenting-Etiquette)
|
||||
|
||||
* [Coding style](https://github.com/PCSX2/pcsx2/wiki/Code-Formatting-Guidelines)
|
||||
* [More comprehensive style-guide (Currently in Draft)](https://github.com/tadanokojin/pcsx2/blob/coding-guide/pcsx2/Docs/Coding_Guidelines.md)
|
||||
|
||||
## Tasks
|
||||
|
||||
* [Issues](https://github.com/PCSX2/pcsx2/issues)
|
||||
4
.github/ISSUE_TEMPLATE/emu_bug_report.yaml
vendored
4
.github/ISSUE_TEMPLATE/emu_bug_report.yaml
vendored
@@ -66,6 +66,10 @@ body:
|
||||
|
||||
Performance issues as a result of not meeting our hardware requirements are not valid.
|
||||
|
||||
Please read our troubleshooting pages and our issue reporting guide.
|
||||
- [Troubleshooting page](https://pcsx2.net/docs/category/troubleshooting).
|
||||
- [Issue reporting guide](https://pcsx2.net/docs/troubleshooting/identify).
|
||||
|
||||
We are **not** accepting issues related to the **libretro** core. The libretro core is being maintained separately at this time
|
||||
- type: input
|
||||
id: rev
|
||||
|
||||
@@ -66,7 +66,7 @@ const embed = new MessageEmbed()
|
||||
.setDescription("To download the latest or previous builds, [visit the official downloads page](https://pcsx2.net/downloads/).")
|
||||
.addFields(
|
||||
{ name: 'Version', value: releaseInfo.tag_name, inline: true },
|
||||
{ name: 'Installation Steps', value: '[See Here](https://github.com/PCSX2/pcsx2/wiki/Nightly-Build-Usage-Guide)', inline: true },
|
||||
{ name: 'Installation Steps', value: '[See Here](https://pcsx2.net/docs/category/setup)', inline: true },
|
||||
{ name: 'Included Changes', value: releaseInfo.body, inline: false }
|
||||
);
|
||||
console.log(embed);
|
||||
|
||||
@@ -24,4 +24,4 @@ Please note that a BIOS dump from a legitimately-owned PS2 console is required t
|
||||
|
||||
PCSX2 supports translation into other languages using [Crowdin](https://crowdin.com/project/pcsx2-emulator).
|
||||
|
||||
See the [Contributing Guidelines](https://github.com/PCSX2/pcsx2/blob/master/.github/CONTRIBUTING.md) or visit the [GitHub Wiki](https://github.com/PCSX2/pcsx2/wiki) for more info on how to contribute.
|
||||
See the [Contribution Guide](https://pcsx2.net/docs/contributing/) for more info on how to contribute.
|
||||
|
||||
@@ -1219,6 +1219,26 @@ PKP2-00702:
|
||||
region: "NTSC-J"
|
||||
gameFixes:
|
||||
- SoftwareRendererFMVHack # Vertical and horizontal lines in FMV.
|
||||
PSXC-00201:
|
||||
name: "DESR-7000/DESR-5000 専用:PSXアップデートディスク Version 1.10"
|
||||
name-sort: "でえする-7000/でえする-5000 せんよう:PSXあっぷでーとでぃす うえるしぉん 1.10"
|
||||
name-en: "PSX Update Disc Version 1.10"
|
||||
region: "NTSC-J"
|
||||
PSXC-00202:
|
||||
name: "DESR-7000/DESR-5000 専用:PSXアップデートディスク Version 1.20"
|
||||
name-sort: "でえする-7000/でえする-5000 せんよう:PSXあっぷでーとでぃす うえるしぉん 1.20"
|
||||
name-en: "PSX Update Disc Version 1.20"
|
||||
region: "NTSC-J"
|
||||
PSXC-00203:
|
||||
name: "DESR-7000/DESR-5000 専用:PSXアップデートディスク Version 1.31"
|
||||
name-sort: "でえする-7000/でえする-5000 せんよう:PSXあっぷでーとでぃす うえるしぉん 1.31"
|
||||
name-en: "PSX Update Disc Version 1.31"
|
||||
region: "NTSC-J"
|
||||
PSXC-00204:
|
||||
name: "DESR-7000/DESR-5000 専用:PSXアップデートディスク Version 2.11"
|
||||
name-sort: "でえする-7000/でえする-5000 せんよう:PSXあっぷでーとでぃす うえるしぉん 2.11"
|
||||
name-en: "PSX Update Disc Version 2.11"
|
||||
region: "NTSC-J"
|
||||
PUPX-93033:
|
||||
name: "PlayStation Seizou Kensa-you Disc 3 CD-ROM US-ban Ver1.1"
|
||||
region: "NTSC-U"
|
||||
@@ -1895,7 +1915,7 @@ SCAJ-20110:
|
||||
region: "NTSC-Unk"
|
||||
gsHWFixes:
|
||||
autoFlush: 1 # Fixes missing bloom from surfaces like windows.
|
||||
halfPixelOffset: 5 # Sharpens world in far distances, aligns some bloom better.
|
||||
halfPixelOffset: 2 # Sharpens world in far distances, aligns some bloom better.
|
||||
roundSprite: 1 # Fixes font artifacts.
|
||||
nativeScaling: 2 # Fixes background DOF blur in battles.
|
||||
SCAJ-20111:
|
||||
@@ -1939,8 +1959,8 @@ SCAJ-20118:
|
||||
clampModes:
|
||||
eeClampMode: 2 # Fixes incorrect model position.
|
||||
gsHWFixes:
|
||||
alignSprite: 1 # Fixes vertical bars.
|
||||
halfPixelOffset: 2 # Fixes misalignment bloom effects.
|
||||
halfPixelOffset: 4 # Fixes misalignment bloom effects.
|
||||
nativeScaling: 2 # Fixes bloom alignment.
|
||||
SCAJ-20119:
|
||||
name: "グラディエーター - ロード トゥー フリーダム"
|
||||
name-sort: "ぐらでぃえーたー - ろーど とぅー ふりーだむ"
|
||||
@@ -2376,6 +2396,7 @@ SCAJ-20177:
|
||||
textureInsideRT: 1 # Required for swirl battle transition.
|
||||
nativeScaling: 2 # Fixes depth of field effects and bloom.
|
||||
roundSprite: 1 # Fixes lines in transitions.
|
||||
cpuSpriteRenderBW: 1 # Fixes upscaled FMV lines.
|
||||
SCAJ-20178:
|
||||
name: "Ape Escape - Million Monkeys"
|
||||
region: "NTSC-Unk"
|
||||
@@ -2493,6 +2514,7 @@ SCAJ-20197:
|
||||
textureInsideRT: 1 # Required for swirl battle transition.
|
||||
nativeScaling: 2 # Fixes depth of field effects and bloom.
|
||||
roundSprite: 1 # Fixes lines in transitions.
|
||||
cpuSpriteRenderBW: 1 # Fixes upscaled FMV lines.
|
||||
SCAJ-20198:
|
||||
name: "Everybody's Tennis [PlayStation2 the Best]"
|
||||
region: "NTSC-Unk"
|
||||
@@ -2954,6 +2976,7 @@ SCED-50642:
|
||||
eeClampMode: 3 # Fixes animations.
|
||||
vu0ClampMode: 2 # Fixes SPS.
|
||||
gsHWFixes:
|
||||
recommendedBlendingLevel: 4 # Fixes missing effect on the magus sisters.
|
||||
roundSprite: 2 # Fixes font artifacts.
|
||||
autoFlush: 1 # Fixes blur effect on attacks.
|
||||
SCED-50660:
|
||||
@@ -3082,6 +3105,7 @@ SCED-50907:
|
||||
eeClampMode: 3 # Fixes animations.
|
||||
vu0ClampMode: 2 # Fixes SPS.
|
||||
gsHWFixes:
|
||||
recommendedBlendingLevel: 4 # Fixes missing effect on the magus sisters.
|
||||
roundSprite: 2 # Fixes font artifacts.
|
||||
autoFlush: 1 # Fixes blur effect on attacks.
|
||||
SCED-50916:
|
||||
@@ -4826,6 +4850,7 @@ SCES-50490:
|
||||
eeClampMode: 3 # Fixes animations.
|
||||
vu0ClampMode: 2 # Fixes SPS.
|
||||
gsHWFixes:
|
||||
recommendedBlendingLevel: 4 # Fixes missing effect on the magus sisters.
|
||||
roundSprite: 2 # Fixes font artifacts.
|
||||
autoFlush: 1 # Fixes blur effect on attacks.
|
||||
SCES-50491:
|
||||
@@ -4839,6 +4864,7 @@ SCES-50491:
|
||||
eeClampMode: 3 # Fixes animations.
|
||||
vu0ClampMode: 2 # Fixes SPS.
|
||||
gsHWFixes:
|
||||
recommendedBlendingLevel: 4 # Fixes missing effect on the magus sisters.
|
||||
roundSprite: 2 # Fixes font artifacts.
|
||||
autoFlush: 1 # Fixes blur effect on attacks.
|
||||
SCES-50492:
|
||||
@@ -4853,6 +4879,7 @@ SCES-50492:
|
||||
eeClampMode: 3 # Fixes animations.
|
||||
vu0ClampMode: 2 # Fixes SPS.
|
||||
gsHWFixes:
|
||||
recommendedBlendingLevel: 4 # Fixes missing effect on the magus sisters.
|
||||
roundSprite: 2 # Fixes font artifacts.
|
||||
autoFlush: 1 # Fixes blur effect on attacks.
|
||||
SCES-50493:
|
||||
@@ -4866,6 +4893,7 @@ SCES-50493:
|
||||
eeClampMode: 3 # Fixes animations.
|
||||
vu0ClampMode: 2 # Fixes SPS.
|
||||
gsHWFixes:
|
||||
recommendedBlendingLevel: 4 # Fixes missing effect on the magus sisters.
|
||||
roundSprite: 2 # Fixes font artifacts.
|
||||
autoFlush: 1 # Fixes blur effect on attacks.
|
||||
SCES-50494:
|
||||
@@ -4879,6 +4907,7 @@ SCES-50494:
|
||||
eeClampMode: 3 # Fixes animations.
|
||||
vu0ClampMode: 2 # Fixes SPS.
|
||||
gsHWFixes:
|
||||
recommendedBlendingLevel: 4 # Fixes missing effect on the magus sisters.
|
||||
roundSprite: 2 # Fixes font artifacts.
|
||||
autoFlush: 1 # Fixes blur effect on attacks.
|
||||
SCES-50499:
|
||||
@@ -7597,6 +7626,7 @@ SCKA-20079:
|
||||
textureInsideRT: 1 # Required for swirl battle transition.
|
||||
nativeScaling: 2 # Fixes depth of field effects and bloom.
|
||||
roundSprite: 1 # Fixes lines in transitions.
|
||||
cpuSpriteRenderBW: 1 # Fixes upscaled FMV lines.
|
||||
SCKA-20081:
|
||||
name: "Tekken 5 [PlayStation 2 Big Hit Series]"
|
||||
region: "NTSC-K"
|
||||
@@ -13678,9 +13708,9 @@ SLED-53442:
|
||||
gameFixes:
|
||||
- IbitHack # Fixes constant recompilation problems.
|
||||
gsHWFixes:
|
||||
PCRTCOverscan: 1 # Fixes offscreen image.
|
||||
halfPixelOffset: 5 # Corrects the alignment of screen effects.
|
||||
nativePaletteDraw: 1 # Fixes the look of screen effects.
|
||||
halfPixelOffset: 2 # Corrects the alignment of screen effects.
|
||||
PCRTCOverscan: 1 # Fixes offscreen image.
|
||||
SLED-53445:
|
||||
name: "The Incredible Hulk - Ultimate Destruction [Demo]"
|
||||
name-sort: "Incredible Hulk, The - Ultimate Destruction [Demo]"
|
||||
@@ -13889,7 +13919,7 @@ SLED-53977:
|
||||
region: "PAL-E"
|
||||
gsHWFixes:
|
||||
autoFlush: 1 # Fixes missing bloom from surfaces like windows.
|
||||
halfPixelOffset: 5 # Sharpens world in far distances, aligns some bloom better.
|
||||
halfPixelOffset: 2 # Sharpens world in far distances, aligns some bloom better.
|
||||
roundSprite: 1 # Fixes font artifacts.
|
||||
nativeScaling: 2 # Fixes background DOF blur in battles.
|
||||
SLED-53980:
|
||||
@@ -16127,10 +16157,11 @@ SLES-50876:
|
||||
- BlitInternalFPSHack # Fixes internal FPS detection.
|
||||
gsHWFixes:
|
||||
autoFlush: 1 # Aligns and corrects shadows.
|
||||
halfPixelOffset: 2 # Fixes sun and depth line.
|
||||
halfPixelOffset: 5 # Fixes sun and depth line.
|
||||
textureInsideRT: 1 # Fixes car textures.
|
||||
cpuSpriteRenderBW: 4 # Alleviates text and sky rendering issues.
|
||||
cpuSpriteRenderLevel: 2 # Needed for above.
|
||||
nativePaletteDraw: 1 # Fixes broken menu graphics.
|
||||
SLES-50877:
|
||||
name: "TimeSplitters 2"
|
||||
region: "PAL-M5"
|
||||
@@ -18305,11 +18336,13 @@ SLES-51819:
|
||||
SLES-51820:
|
||||
name: "Sniper Elite"
|
||||
region: "PAL-M5"
|
||||
gameFixes:
|
||||
- SoftwareRendererFMVHack # Fixes flashing menus after intro FMV plays.
|
||||
gsHWFixes:
|
||||
halfPixelOffset: 5 # Fixes bloom misalignment.
|
||||
autoFlush: 2 # Fixes bloom misalignment.
|
||||
halfPixelOffset: 2 # Fixes bloom misalignment.
|
||||
textureInsideRT: 1 # Fixes sky bloom.
|
||||
nativeScaling: 2 # Fixes post processing.
|
||||
textureInsideRT: 1 # Fixes sky bloom.
|
||||
SLES-51821:
|
||||
name: "Alias"
|
||||
region: "PAL-M5"
|
||||
@@ -19222,10 +19255,11 @@ SLES-52153:
|
||||
- BlitInternalFPSHack # Fixes internal FPS detection.
|
||||
gsHWFixes:
|
||||
autoFlush: 1 # Aligns and corrects shadows.
|
||||
halfPixelOffset: 2 # Fixes sun and depth line.
|
||||
halfPixelOffset: 5 # Fixes sun and depth line.
|
||||
textureInsideRT: 1 # Fixes car textures.
|
||||
cpuSpriteRenderBW: 4 # Alleviates text and sky rendering issues.
|
||||
cpuSpriteRenderLevel: 2 # Needed for above.
|
||||
nativePaletteDraw: 1 # Fixes broken menu graphics.
|
||||
SLES-52155:
|
||||
name: "EyeToy - L'Eredita"
|
||||
region: "PAL-I"
|
||||
@@ -19256,6 +19290,10 @@ SLES-52179:
|
||||
name: "Kaan - Barbarian's Blade"
|
||||
region: "PAL-M5"
|
||||
compat: 5
|
||||
gsHWFixes:
|
||||
halfPixelOffset: 5 # Fixes depth line and edge garbage.
|
||||
nativeScaling: 2 # Fixes post effects.
|
||||
gpuTargetCLUT: 2 # Fixes broken effects.
|
||||
SLES-52187:
|
||||
name: "Baldur's Gate - Dark Alliance II"
|
||||
region: "PAL-M3"
|
||||
@@ -20108,16 +20146,28 @@ SLES-52536:
|
||||
compat: 2
|
||||
speedHacks:
|
||||
mtvu: 0 # Fixes bad graphics due to bad T-Bit handling.
|
||||
gsHWFixes:
|
||||
halfPixelOffset: 5 # Helps misaligned bloom.
|
||||
nativeScaling: 2 # Fixes bloom alignment.
|
||||
autoFlush: 1 # Fixes bloom rendering.
|
||||
SLES-52537:
|
||||
name: "DreamWorks Shark Tale"
|
||||
region: "PAL-M3"
|
||||
speedHacks:
|
||||
mtvu: 0 # Fixes bad graphics due to bad T-Bit handling.
|
||||
gsHWFixes:
|
||||
halfPixelOffset: 5 # Helps misaligned bloom.
|
||||
nativeScaling: 2 # Fixes bloom alignment.
|
||||
autoFlush: 1 # Fixes bloom rendering.
|
||||
SLES-52539:
|
||||
name: "DreamWorks Shark Tale"
|
||||
region: "PAL-I"
|
||||
speedHacks:
|
||||
mtvu: 0 # Fixes bad graphics due to bad T-Bit handling.
|
||||
gsHWFixes:
|
||||
halfPixelOffset: 5 # Helps misaligned bloom.
|
||||
nativeScaling: 2 # Fixes bloom alignment.
|
||||
autoFlush: 1 # Fixes bloom rendering.
|
||||
SLES-52541:
|
||||
name: "Grand Theft Auto - San Andreas"
|
||||
region: "PAL-M5"
|
||||
@@ -20125,8 +20175,9 @@ SLES-52541:
|
||||
clampModes:
|
||||
eeClampMode: 2 # Fixes Game freezes during "Reuniting The Families" mission.
|
||||
gsHWFixes:
|
||||
recommendedBlendingLevel: 2 # Fixes blocky heat haze effect.
|
||||
halfPixelOffset: 5 # Helps align radiosity closer to native.
|
||||
autoFlush: 1 # Fixes post processing.
|
||||
halfPixelOffset: 4 # Helps align radiosity closer to native.
|
||||
SLES-52542:
|
||||
name: "All Music Dance!"
|
||||
region: "PAL-I"
|
||||
@@ -20263,8 +20314,8 @@ SLES-52570:
|
||||
region: "PAL-M5"
|
||||
compat: 5
|
||||
gsHWFixes:
|
||||
halfPixelOffset: 5 # Fixes misaligned lighting and other effects.
|
||||
textureInsideRT: 1 # Fixes shadows in some scenarios.
|
||||
halfPixelOffset: 2 # Fixes misaligned lighting and other effects, needs Special otherwise lights flicker.
|
||||
nativeScaling: 2 # Fixes lights.
|
||||
SLES-52571:
|
||||
name: "Pacific Air Warriors 2 - Dogfight"
|
||||
@@ -20821,6 +20872,8 @@ SLES-52741:
|
||||
name: "The Red Star [Beta]"
|
||||
name-sort: "Red Star, The [Beta]"
|
||||
region: "PAL-E"
|
||||
gsHWFixes:
|
||||
halfPixelOffset: 5 # Fixes depth line and edge garbage.
|
||||
SLES-52745:
|
||||
name: "Hugo - Cannon Cruise"
|
||||
region: "PAL-M4"
|
||||
@@ -21309,6 +21362,10 @@ SLES-52915:
|
||||
region: "PAL-SW"
|
||||
speedHacks:
|
||||
mtvu: 0 # Fixes bad graphics due to bad T-Bit handling.
|
||||
gsHWFixes:
|
||||
halfPixelOffset: 5 # Helps misaligned bloom.
|
||||
nativeScaling: 2 # Fixes bloom alignment.
|
||||
autoFlush: 1 # Fixes bloom rendering.
|
||||
SLES-52917:
|
||||
name: "Scaler"
|
||||
region: "PAL-E-F"
|
||||
@@ -21349,8 +21406,9 @@ SLES-52927:
|
||||
clampModes:
|
||||
eeClampMode: 2 # Fixes Game freezes during "Reuniting The Families" mission.
|
||||
gsHWFixes:
|
||||
recommendedBlendingLevel: 2 # Fixes blocky heat haze effect.
|
||||
halfPixelOffset: 5 # Helps align radiosity closer to native.
|
||||
autoFlush: 1 # Fixes post processing.
|
||||
halfPixelOffset: 4 # Helps align radiosity closer to native.
|
||||
SLES-52931:
|
||||
name: "Legend of Kay"
|
||||
region: "PAL-M5"
|
||||
@@ -21715,6 +21773,7 @@ SLES-53028:
|
||||
clampModes:
|
||||
vuClampMode: 0 # Fixes bump mapping issues.
|
||||
gsHWFixes:
|
||||
minimumBlendingLevel: 4 # Fixes various rendering errors that appear as large black patches throughout levels.
|
||||
halfPixelOffset: 5 # Fixes alignment of shuffles and post processing.
|
||||
autoFlush: 1 # Fixes sun intensity.
|
||||
textureInsideRT: 1 # Fixes post processing.
|
||||
@@ -21725,6 +21784,7 @@ SLES-53029:
|
||||
clampModes:
|
||||
vuClampMode: 0 # Fixes bump mapping issues.
|
||||
gsHWFixes:
|
||||
minimumBlendingLevel: 4 # Fixes various rendering errors that appear as large black patches throughout levels.
|
||||
halfPixelOffset: 5 # Fixes alignment of shuffles and post processing.
|
||||
autoFlush: 1 # Fixes sun intensity.
|
||||
textureInsideRT: 1 # Fixes post processing.
|
||||
@@ -21735,6 +21795,7 @@ SLES-53030:
|
||||
clampModes:
|
||||
vuClampMode: 0 # Fixes bump mapping issues.
|
||||
gsHWFixes:
|
||||
minimumBlendingLevel: 4 # Fixes various rendering errors that appear as large black patches throughout levels.
|
||||
halfPixelOffset: 5 # Fixes alignment of shuffles and post processing.
|
||||
autoFlush: 1 # Fixes sun intensity.
|
||||
textureInsideRT: 1 # Fixes post processing.
|
||||
@@ -21745,6 +21806,7 @@ SLES-53031:
|
||||
clampModes:
|
||||
vuClampMode: 0 # Fixes bump mapping issues.
|
||||
gsHWFixes:
|
||||
minimumBlendingLevel: 4 # Fixes various rendering errors that appear as large black patches throughout levels.
|
||||
halfPixelOffset: 5 # Fixes alignment of shuffles and post processing.
|
||||
autoFlush: 1 # Fixes sun intensity.
|
||||
textureInsideRT: 1 # Fixes post processing.
|
||||
@@ -21755,6 +21817,7 @@ SLES-53032:
|
||||
clampModes:
|
||||
vuClampMode: 0 # Fixes bump mapping issues.
|
||||
gsHWFixes:
|
||||
minimumBlendingLevel: 4 # Fixes various rendering errors that appear as large black patches throughout levels.
|
||||
halfPixelOffset: 5 # Fixes alignment of shuffles and post processing.
|
||||
autoFlush: 1 # Fixes sun intensity.
|
||||
textureInsideRT: 1 # Fixes post processing.
|
||||
@@ -21893,8 +21956,8 @@ SLES-53075:
|
||||
name: "Area 51"
|
||||
region: "PAL-M5"
|
||||
gsHWFixes:
|
||||
halfPixelOffset: 5 # Fixes misaligned lighting and other effects.
|
||||
textureInsideRT: 1 # Fixes shadows in some scenarios.
|
||||
halfPixelOffset: 2 # Fixes misaligned lighting and other effects, needs Special otherwise lights flicker.
|
||||
nativeScaling: 2 # Fixes lights.
|
||||
SLES-53076:
|
||||
name: "Trigger Man"
|
||||
@@ -22817,9 +22880,9 @@ SLES-53439:
|
||||
gameFixes:
|
||||
- IbitHack # Fixes constant recompilation problems.
|
||||
gsHWFixes:
|
||||
PCRTCOverscan: 1 # Fixes offscreen image.
|
||||
halfPixelOffset: 5 # Corrects the alignment of screen effects.
|
||||
nativePaletteDraw: 1 # Fixes the look of screen effects.
|
||||
halfPixelOffset: 2 # Corrects the alignment of screen effects.
|
||||
PCRTCOverscan: 1 # Fixes offscreen image.
|
||||
SLES-53441:
|
||||
name: "Heroes of the Pacific"
|
||||
region: "PAL-M5"
|
||||
@@ -22827,6 +22890,10 @@ SLES-53443:
|
||||
name: "The Warriors"
|
||||
name-sort: "Warriors, The"
|
||||
region: "PAL-M5"
|
||||
gsHWFixes:
|
||||
halfPixelOffset: 4 # Alings recursive blur effects.
|
||||
autoFlush: 2 # Fixes missing recursive blur effects.
|
||||
nativeScaling: 2 # Fixes missing recursive blur effects.
|
||||
SLES-53444:
|
||||
name: "Panzer Elite Action - Fields of Glory"
|
||||
region: "PAL-M5"
|
||||
@@ -23731,11 +23798,13 @@ SLES-53676:
|
||||
compat: 5
|
||||
gsHWFixes:
|
||||
textureInsideRT: 1 # Fixes Hollywood Hulk Hogan's entrance and slow-mo finisher.
|
||||
nativeScaling: 1 # Better aligns background blur.
|
||||
SLES-53677:
|
||||
name: "WWE SmackDown! vs. RAW 2006"
|
||||
region: "PAL-I"
|
||||
gsHWFixes:
|
||||
textureInsideRT: 1 # Fixes Hollywood Hulk Hogan's entrance and slow-mo finisher.
|
||||
nativeScaling: 1 # Better aligns background blur.
|
||||
SLES-53682:
|
||||
name: "James Pond - Codename - RoboCod"
|
||||
region: "PAL-E"
|
||||
@@ -24063,11 +24132,13 @@ SLES-53756:
|
||||
SLES-53758:
|
||||
name: "Sniper Elite [Pre-Production]"
|
||||
region: "PAL-E"
|
||||
gameFixes:
|
||||
- SoftwareRendererFMVHack # Fixes flashing menus after intro FMV plays.
|
||||
gsHWFixes:
|
||||
halfPixelOffset: 5 # Fixes bloom misalignment.
|
||||
autoFlush: 2 # Fixes bloom misalignment.
|
||||
halfPixelOffset: 2 # Fixes bloom misalignment.
|
||||
textureInsideRT: 1 # Fixes sky bloom.
|
||||
nativeScaling: 2 # Fixes post processing.
|
||||
textureInsideRT: 1 # Fixes sky bloom.
|
||||
SLES-53759:
|
||||
name: "The Matrix - Path of Neo"
|
||||
name-sort: "Matrix, The - Path of Neo"
|
||||
@@ -24641,7 +24712,7 @@ SLES-53974:
|
||||
compat: 5
|
||||
gsHWFixes:
|
||||
autoFlush: 1 # Fixes missing bloom from surfaces like windows.
|
||||
halfPixelOffset: 5 # Sharpens world in far distances, aligns some bloom better.
|
||||
halfPixelOffset: 2 # Sharpens world in far distances, aligns some bloom better.
|
||||
roundSprite: 1 # Fixes font artifacts.
|
||||
nativeScaling: 2 # Fixes background DOF blur in battles.
|
||||
SLES-53976:
|
||||
@@ -26529,6 +26600,8 @@ SLES-54581:
|
||||
name: "The Red Star"
|
||||
name-sort: "Red Star, The"
|
||||
region: "PAL-M5"
|
||||
gsHWFixes:
|
||||
halfPixelOffset: 5 # Fixes depth line and edge garbage.
|
||||
SLES-54582:
|
||||
name: "International Tennis Pro"
|
||||
region: "PAL-E"
|
||||
@@ -26703,6 +26776,7 @@ SLES-54644:
|
||||
textureInsideRT: 1 # Required for swirl battle transition.
|
||||
nativeScaling: 2 # Fixes depth of field effects and bloom.
|
||||
roundSprite: 1 # Fixes lines in transitions.
|
||||
cpuSpriteRenderBW: 1 # Fixes upscaled FMV lines.
|
||||
SLES-54645:
|
||||
name: "Valkyrie Profile 2 - Silmeria"
|
||||
region: "PAL-F"
|
||||
@@ -26713,6 +26787,7 @@ SLES-54645:
|
||||
textureInsideRT: 1 # Required for swirl battle transition.
|
||||
nativeScaling: 2 # Fixes depth of field effects and bloom.
|
||||
roundSprite: 1 # Fixes lines in transitions.
|
||||
cpuSpriteRenderBW: 1 # Fixes upscaled FMV lines.
|
||||
SLES-54646:
|
||||
name: "Valkyrie Profile 2 - Silmeria"
|
||||
region: "PAL-G"
|
||||
@@ -26724,6 +26799,7 @@ SLES-54646:
|
||||
textureInsideRT: 1 # Required for swirl battle transition.
|
||||
nativeScaling: 2 # Fixes depth of field effects and bloom.
|
||||
roundSprite: 1 # Fixes lines in transitions.
|
||||
cpuSpriteRenderBW: 1 # Fixes upscaled FMV lines.
|
||||
SLES-54647:
|
||||
name: "Valkyrie Profile 2 - Silmeria"
|
||||
region: "PAL-I"
|
||||
@@ -26735,6 +26811,7 @@ SLES-54647:
|
||||
textureInsideRT: 1 # Required for swirl battle transition.
|
||||
nativeScaling: 2 # Fixes depth of field effects and bloom.
|
||||
roundSprite: 1 # Fixes lines in transitions.
|
||||
cpuSpriteRenderBW: 1 # Fixes upscaled FMV lines.
|
||||
SLES-54648:
|
||||
name: "Valkyrie Profile 2 - Silmeria"
|
||||
region: "PAL-S"
|
||||
@@ -26745,6 +26822,7 @@ SLES-54648:
|
||||
textureInsideRT: 1 # Required for swirl battle transition.
|
||||
nativeScaling: 2 # Fixes depth of field effects and bloom.
|
||||
roundSprite: 1 # Fixes lines in transitions.
|
||||
cpuSpriteRenderBW: 1 # Fixes upscaled FMV lines.
|
||||
SLES-54653:
|
||||
name: "Freak Out - Extreme Freeride"
|
||||
region: "PAL-M5"
|
||||
@@ -29459,7 +29537,8 @@ SLES-55511:
|
||||
name: "MTV Pimp My Ride - Street Racing"
|
||||
region: "PAL-M5"
|
||||
gsHWFixes:
|
||||
halfPixelOffset: 4 # Aligns bloom as best it can be.
|
||||
halfPixelOffset: 5 # Helps misaligned bloom.
|
||||
nativeScaling: 2 # Fixes bloom alignment.
|
||||
autoFlush: 1 # Fixes bloom rendering.
|
||||
SLES-55512:
|
||||
name: "Sengoku Anthology"
|
||||
@@ -31090,10 +31169,11 @@ SLKA-25196:
|
||||
- BlitInternalFPSHack # Fixes internal FPS detection.
|
||||
gsHWFixes:
|
||||
autoFlush: 1 # Aligns and corrects shadows.
|
||||
halfPixelOffset: 2 # Fixes sun and depth line.
|
||||
halfPixelOffset: 5 # Fixes sun and depth line.
|
||||
textureInsideRT: 1 # Fixes car textures.
|
||||
cpuSpriteRenderBW: 4 # Alleviates text and sky rendering issues.
|
||||
cpuSpriteRenderLevel: 2 # Needed for above.
|
||||
nativePaletteDraw: 1 # Fixes broken menu graphics.
|
||||
SLKA-25198:
|
||||
name: "Tenchu Kurenai"
|
||||
region: "NTSC-K"
|
||||
@@ -31665,6 +31745,7 @@ SLKA-25318:
|
||||
region: "NTSC-K"
|
||||
gsHWFixes:
|
||||
textureInsideRT: 1 # Fixes Hollywood Hulk Hogan's entrance and slow-mo finisher.
|
||||
nativeScaling: 1 # Better aligns background blur.
|
||||
SLKA-25319:
|
||||
name: "보글보글 스폰지밥 - 레디, 액션!"
|
||||
name-en: "Nickelodeon SpongeBob SquarePants - Lights, Camera, Pants!"
|
||||
@@ -32946,8 +33027,9 @@ SLPM-55092:
|
||||
clampModes:
|
||||
eeClampMode: 2 # Fixes Game freezes during "Reuniting The Families" mission.
|
||||
gsHWFixes:
|
||||
recommendedBlendingLevel: 2 # Fixes blocky heat haze effect.
|
||||
halfPixelOffset: 5 # Helps align radiosity closer to native.
|
||||
autoFlush: 1 # Fixes post processing.
|
||||
halfPixelOffset: 4 # Helps align radiosity closer to native.
|
||||
SLPM-55093:
|
||||
name: "ギャラクシーエンジェルⅡ 無限回廊の鍵 [ディスク1/2]"
|
||||
name-sort: "ぎゃらくしーえんじぇる2 むげんかいろうのかぎ [でぃすく1/2]"
|
||||
@@ -33926,8 +34008,9 @@ SLPM-55292:
|
||||
clampModes:
|
||||
eeClampMode: 2 # Fixes Game freezes during "Reuniting The Families" mission.
|
||||
gsHWFixes:
|
||||
recommendedBlendingLevel: 2 # Fixes blocky heat haze effect.
|
||||
halfPixelOffset: 5 # Helps align radiosity closer to native.
|
||||
autoFlush: 1 # Fixes post processing.
|
||||
halfPixelOffset: 4 # Helps align radiosity closer to native.
|
||||
SLPM-55293:
|
||||
name: "グランド・セフト・オートⅢ [ROCKSTAR CLASSICS]"
|
||||
name-sort: "ぐらんど・せふと・おーと3 [ROCKSTAR CLASSICS]"
|
||||
@@ -35235,10 +35318,11 @@ SLPM-61092:
|
||||
- BlitInternalFPSHack # Fixes internal FPS detection.
|
||||
gsHWFixes:
|
||||
autoFlush: 1 # Aligns and corrects shadows.
|
||||
halfPixelOffset: 2 # Fixes sun and depth line.
|
||||
halfPixelOffset: 5 # Fixes sun and depth line.
|
||||
textureInsideRT: 1 # Fixes car textures.
|
||||
cpuSpriteRenderBW: 4 # Alleviates text and sky rendering issues.
|
||||
cpuSpriteRenderLevel: 2 # Needed for above.
|
||||
nativePaletteDraw: 1 # Fixes broken menu graphics.
|
||||
SLPM-61093:
|
||||
name: "ウルトラマン Fighting Evolution 3 [体験版]"
|
||||
name-sort: "うるとらまん Fighting Evolution 3 [たいけんばん]"
|
||||
@@ -38127,7 +38211,7 @@ SLPM-62490:
|
||||
region: "NTSC-J"
|
||||
gsHWFixes:
|
||||
autoFlush: 1 # Fixes missing bloom from surfaces like windows.
|
||||
halfPixelOffset: 5 # Sharpens world in far distances, aligns some bloom better.
|
||||
halfPixelOffset: 2 # Sharpens world in far distances, aligns some bloom better.
|
||||
roundSprite: 1 # Fixes font artifacts.
|
||||
nativeScaling: 2 # Fixes background DOF blur in battles.
|
||||
SLPM-62491:
|
||||
@@ -43997,10 +44081,11 @@ SLPM-65741:
|
||||
- BlitInternalFPSHack # Fixes internal FPS detection.
|
||||
gsHWFixes:
|
||||
autoFlush: 1 # Aligns and corrects shadows.
|
||||
halfPixelOffset: 2 # Fixes sun and depth line.
|
||||
halfPixelOffset: 5 # Fixes sun and depth line.
|
||||
textureInsideRT: 1 # Fixes car textures.
|
||||
cpuSpriteRenderBW: 4 # Alleviates text and sky rendering issues.
|
||||
cpuSpriteRenderLevel: 2 # Needed for above.
|
||||
nativePaletteDraw: 1 # Fixes broken menu graphics.
|
||||
SLPM-65742:
|
||||
name: "COOL GIRL [KONAMI The BEST] [ディスク1/2]"
|
||||
name-sort: "くーる がーる [KONAMI The BEST] [でぃすく1/2]"
|
||||
@@ -44363,8 +44448,8 @@ SLPM-65800:
|
||||
clampModes:
|
||||
eeClampMode: 2 # Fixes incorrect model position.
|
||||
gsHWFixes:
|
||||
alignSprite: 1 # Fixes vertical bars.
|
||||
halfPixelOffset: 2 # Fixes misalignment bloom effects.
|
||||
halfPixelOffset: 4 # Fixes misalignment bloom effects.
|
||||
nativeScaling: 2 # Fixes bloom alignment.
|
||||
SLPM-65801:
|
||||
name: "クラッシュ・バンディクー5 え~っクラッシュとコルテックスの野望?!?"
|
||||
name-sort: "くらっしゅばんでぃくー5 えーっくらっしゅとこるてっくすのやぼう?!?"
|
||||
@@ -44853,7 +44938,7 @@ SLPM-65888:
|
||||
compat: 5
|
||||
gsHWFixes:
|
||||
autoFlush: 1 # Fixes missing bloom from surfaces like windows.
|
||||
halfPixelOffset: 5 # Sharpens world in far distances, aligns some bloom better.
|
||||
halfPixelOffset: 2 # Sharpens world in far distances, aligns some bloom better.
|
||||
roundSprite: 1 # Fixes font artifacts.
|
||||
nativeScaling: 2 # Fixes background DOF blur in battles.
|
||||
PCRTCOverscan: 1 # Fixes offscreen image.
|
||||
@@ -44930,6 +45015,10 @@ SLPM-65901:
|
||||
region: "NTSC-J"
|
||||
speedHacks:
|
||||
mtvu: 0 # Fixes bad graphics due to bad T-Bit handling.
|
||||
gsHWFixes:
|
||||
halfPixelOffset: 5 # Helps misaligned bloom.
|
||||
nativeScaling: 2 # Fixes bloom alignment.
|
||||
autoFlush: 1 # Fixes bloom rendering.
|
||||
SLPM-65902:
|
||||
name: "Memories Off AfterRain Vol.2 想演 [SPECIAL EDITION]"
|
||||
name-sort: "めもりーず おふ あふたーれいん Vol.2 そうえん [SPECIAL EDITION]"
|
||||
@@ -45404,8 +45493,9 @@ SLPM-65984:
|
||||
clampModes:
|
||||
eeClampMode: 2 # Fixes Game freezes during "Reuniting The Families" mission.
|
||||
gsHWFixes:
|
||||
recommendedBlendingLevel: 2 # Fixes blocky heat haze effect.
|
||||
halfPixelOffset: 5 # Helps align radiosity closer to native.
|
||||
autoFlush: 1 # Fixes post processing.
|
||||
halfPixelOffset: 4 # Helps align radiosity closer to native.
|
||||
SLPM-65985:
|
||||
name: "イリスのアトリエ エターナルマナ2"
|
||||
name-sort: "いりすのあとりえ えたーなるまな2"
|
||||
@@ -46044,9 +46134,9 @@ SLPM-66090:
|
||||
name-en: "Crash Bandicoot - Gacchanko World"
|
||||
region: "NTSC-J"
|
||||
gsHWFixes:
|
||||
PCRTCOverscan: 1 # Fixes offscreen image.
|
||||
halfPixelOffset: 5 # Corrects the alignment of screen effects.
|
||||
nativePaletteDraw: 1 # Fixes the look of screen effects.
|
||||
halfPixelOffset: 2 # Corrects the alignment of screen effects.
|
||||
PCRTCOverscan: 1 # Fixes offscreen image.
|
||||
SLPM-66091:
|
||||
name: "忍道 戒"
|
||||
name-sort: "しのびどう いましめ"
|
||||
@@ -46301,6 +46391,7 @@ SLPM-66124:
|
||||
eeClampMode: 3 # Fixes animations.
|
||||
vu0ClampMode: 2 # Fixes SPS.
|
||||
gsHWFixes:
|
||||
recommendedBlendingLevel: 4 # Fixes missing effect on the magus sisters.
|
||||
roundSprite: 2 # Fixes font artifacts.
|
||||
autoFlush: 1 # Fixes blur effect on attacks.
|
||||
SLPM-66125:
|
||||
@@ -47240,6 +47331,7 @@ SLPM-66268:
|
||||
region: "NTSC-J"
|
||||
gsHWFixes:
|
||||
textureInsideRT: 1 # Fixes Hollywood Hulk Hogan's entrance and slow-mo finisher.
|
||||
nativeScaling: 1 # Better aligns background blur.
|
||||
SLPM-66269:
|
||||
name: "ブレイジング ソウルズ [限定版]"
|
||||
name-sort: "ぶれいじんぐ そうるず [げんていばん]"
|
||||
@@ -48160,6 +48252,7 @@ SLPM-66419:
|
||||
textureInsideRT: 1 # Required for swirl battle transition.
|
||||
nativeScaling: 2 # Fixes depth of field effects and bloom.
|
||||
roundSprite: 1 # Fixes lines in transitions.
|
||||
cpuSpriteRenderBW: 1 # Fixes upscaled FMV lines.
|
||||
SLPM-66420:
|
||||
name: "フロントミッション4 [Ultimate Hits]"
|
||||
name-sort: "ふろんとみっしょん4 [Ultimate Hits]"
|
||||
@@ -48486,8 +48579,8 @@ SLPM-66468:
|
||||
name-en: "Area 51"
|
||||
region: "NTSC-J"
|
||||
gsHWFixes:
|
||||
halfPixelOffset: 5 # Fixes misaligned lighting and other effects.
|
||||
textureInsideRT: 1 # Fixes shadows in some scenarios.
|
||||
halfPixelOffset: 2 # Fixes misaligned lighting and other effects, needs Special otherwise lights flicker.
|
||||
nativeScaling: 2 # Fixes lights.
|
||||
SLPM-66469:
|
||||
name: "「ラブ★コン ~パンチDEコント~」[限定版]"
|
||||
@@ -48590,7 +48683,7 @@ SLPM-66481:
|
||||
region: "NTSC-J"
|
||||
gsHWFixes:
|
||||
autoFlush: 1 # Fixes missing bloom from surfaces like windows.
|
||||
halfPixelOffset: 5 # Sharpens world in far distances, aligns some bloom better.
|
||||
halfPixelOffset: 2 # Sharpens world in far distances, aligns some bloom better.
|
||||
roundSprite: 1 # Fixes font artifacts.
|
||||
nativeScaling: 2 # Fixes background DOF blur in battles.
|
||||
SLPM-66482:
|
||||
@@ -49599,6 +49692,8 @@ SLPM-66646:
|
||||
name-sort: "しゃいにんぐ・ふぉーす いくさ"
|
||||
name-en: "Shining Force EXA"
|
||||
region: "NTSC-J"
|
||||
gsHWFixes:
|
||||
halfPixelOffset: 5 # Fixes misaligned bloom.
|
||||
SLPM-66649:
|
||||
name: "タイトーメモリーズⅡ 上巻"
|
||||
name-sort: "たいとーめもりーず2 01 じょうかん"
|
||||
@@ -50465,6 +50560,7 @@ SLPM-66782:
|
||||
textureInsideRT: 1 # Required for swirl battle transition.
|
||||
nativeScaling: 2 # Fixes depth of field effects and bloom.
|
||||
roundSprite: 1 # Fixes lines in transitions.
|
||||
cpuSpriteRenderBW: 1 # Fixes upscaled FMV lines.
|
||||
SLPM-66783:
|
||||
name: "アイドル雀士 スーチーパイⅣ 「完全限定版・コレクターズエディション」"
|
||||
name-sort: "あいどるじゃんし すーちーぱい4 [かんぜんげんていばん・これくたーずえでぃしょん]"
|
||||
@@ -50498,8 +50594,9 @@ SLPM-66788:
|
||||
clampModes:
|
||||
eeClampMode: 2 # Fixes Game freezes during "Reuniting The Families" mission.
|
||||
gsHWFixes:
|
||||
recommendedBlendingLevel: 2 # Fixes blocky heat haze effect.
|
||||
halfPixelOffset: 5 # Helps align radiosity closer to native.
|
||||
autoFlush: 1 # Fixes post processing.
|
||||
halfPixelOffset: 4 # Helps align radiosity closer to native.
|
||||
SLPM-66789:
|
||||
name: "グランド・セフト・オートⅢ [Best Price]"
|
||||
name-sort: "ぐらんど・せふと・おーと3 [Best Price]"
|
||||
@@ -52708,6 +52805,8 @@ SLPM-74260:
|
||||
name-sort: "しゃいにんぐ・ふぉーす いくさ [PlayStation2 the Best]"
|
||||
name-en: "Shining Force EXA [PlayStation2 the Best]"
|
||||
region: "NTSC-J"
|
||||
gsHWFixes:
|
||||
halfPixelOffset: 5 # Fixes misaligned bloom.
|
||||
SLPM-74261:
|
||||
name: "シャイニング・ウィンド [PlayStation2 the Best]"
|
||||
name-sort: "しゃいにんぐ・うぃんど [PlayStation2 the Best]"
|
||||
@@ -55157,8 +55256,8 @@ SLPS-20444:
|
||||
region: "NTSC-J"
|
||||
compat: 5
|
||||
gsHWFixes:
|
||||
halfPixelOffset: 1 # Needed to remove part of red box.
|
||||
roundSprite: 2 # Fully remove red box when upscaling .
|
||||
halfPixelOffset: 5 # Fixes edge bleed.
|
||||
nativeScaling: 2 # Fixes post effects.
|
||||
gameFixes:
|
||||
- XGKickHack # Fixes blank textures.
|
||||
SLPS-20445:
|
||||
@@ -55879,6 +55978,7 @@ SLPS-25050:
|
||||
eeClampMode: 3 # Fixes animations.
|
||||
vu0ClampMode: 2 # Fixes SPS.
|
||||
gsHWFixes:
|
||||
recommendedBlendingLevel: 4 # Fixes missing effect on the magus sisters.
|
||||
roundSprite: 2 # Fixes font artifacts.
|
||||
autoFlush: 1 # Fixes blur effect on attacks.
|
||||
SLPS-25051:
|
||||
@@ -59700,8 +59800,8 @@ SLPS-25691:
|
||||
region: "NTSC-J"
|
||||
compat: 5
|
||||
gsHWFixes:
|
||||
halfPixelOffset: 1 # Fixes extreme ghosting.
|
||||
forceEvenSpritePosition: 1 # Aligns vertical blurring.
|
||||
halfPixelOffset: 5 # Aligns post effects.
|
||||
nativeScaling: 2 # Fixes post effects.
|
||||
SLPS-25693:
|
||||
name: "プリンセス・プリンセス 姫たちのアブナい放課後 [初回限定版]"
|
||||
name-sort: "ぷりんせすぷりんせす ひめたちのあぶないほうかご [しょかいげんていばん]"
|
||||
@@ -61505,6 +61605,7 @@ SLPS-72501:
|
||||
eeClampMode: 3 # Fixes animations.
|
||||
vu0ClampMode: 2 # Fixes SPS.
|
||||
gsHWFixes:
|
||||
recommendedBlendingLevel: 4 # Fixes missing effect on the magus sisters.
|
||||
roundSprite: 2 # Fixes font artifacts.
|
||||
autoFlush: 1 # Fixes blur effect on attacks.
|
||||
SLPS-72502:
|
||||
@@ -63729,6 +63830,7 @@ SLUS-20312:
|
||||
eeClampMode: 3 # Fixes animations.
|
||||
vu0ClampMode: 2 # Fixes SPS.
|
||||
gsHWFixes:
|
||||
recommendedBlendingLevel: 4 # Fixes missing effect on the magus sisters.
|
||||
roundSprite: 2 # Fixes font artifacts.
|
||||
autoFlush: 1 # Fixes blur effect on attacks.
|
||||
SLUS-20313:
|
||||
@@ -65197,10 +65299,11 @@ SLUS-20587:
|
||||
- BlitInternalFPSHack # Fixes internal FPS detection.
|
||||
gsHWFixes:
|
||||
autoFlush: 1 # Aligns and corrects shadows.
|
||||
halfPixelOffset: 2 # Fixes sun and depth line.
|
||||
halfPixelOffset: 5 # Fixes sun and depth line.
|
||||
textureInsideRT: 1 # Fixes car textures.
|
||||
cpuSpriteRenderBW: 4 # Alleviates text and sky rendering issues.
|
||||
cpuSpriteRenderLevel: 2 # Needed for above.
|
||||
nativePaletteDraw: 1 # Fixes broken menu graphics.
|
||||
SLUS-20588:
|
||||
name: "Activision Anthology"
|
||||
region: "NTSC-U"
|
||||
@@ -65229,8 +65332,8 @@ SLUS-20595:
|
||||
region: "NTSC-U"
|
||||
compat: 5
|
||||
gsHWFixes:
|
||||
halfPixelOffset: 5 # Fixes misaligned lighting and other effects.
|
||||
textureInsideRT: 1 # Fixes shadows in some scenarios.
|
||||
halfPixelOffset: 2 # Fixes misaligned lighting and other effects, needs Special otherwise lights flicker.
|
||||
nativeScaling: 2 # Fixes lights.
|
||||
SLUS-20596:
|
||||
name: "UFC - Ultimate Fighting Championship - Sudden Impact"
|
||||
@@ -66793,6 +66896,8 @@ SLUS-20885:
|
||||
name-sort: "Red Star, The"
|
||||
region: "NTSC-U"
|
||||
compat: 5
|
||||
gsHWFixes:
|
||||
halfPixelOffset: 5 # Fixes depth line and edge garbage.
|
||||
SLUS-20886:
|
||||
name: "Sitting Ducks"
|
||||
region: "NTSC-U"
|
||||
@@ -67054,6 +67159,10 @@ SLUS-20925:
|
||||
compat: 2
|
||||
speedHacks:
|
||||
mtvu: 0 # Fixes bad graphics due to bad T-Bit handling.
|
||||
gsHWFixes:
|
||||
halfPixelOffset: 5 # Helps misaligned bloom.
|
||||
nativeScaling: 2 # Fixes bloom alignment.
|
||||
autoFlush: 1 # Fixes bloom rendering.
|
||||
SLUS-20926:
|
||||
name: "Harry Potter and the Prisoner of Azkaban"
|
||||
region: "NTSC-U"
|
||||
@@ -67175,8 +67284,9 @@ SLUS-20946:
|
||||
clampModes:
|
||||
eeClampMode: 2 # Fixes Game freezes during "Reuniting The Families" mission.
|
||||
gsHWFixes:
|
||||
recommendedBlendingLevel: 2 # Fixes blocky heat haze effect.
|
||||
halfPixelOffset: 5 # Helps align radiosity closer to native.
|
||||
autoFlush: 1 # Fixes post processing.
|
||||
halfPixelOffset: 4 # Helps align radiosity closer to native.
|
||||
SLUS-20947:
|
||||
name: "WinBack 2 - Project Poseidon"
|
||||
region: "NTSC-U"
|
||||
@@ -68173,6 +68283,7 @@ SLUS-21108:
|
||||
clampModes:
|
||||
vuClampMode: 0 # Fixes bump mapping issues
|
||||
gsHWFixes:
|
||||
minimumBlendingLevel: 4 # Fixes various rendering errors that appear as large black patches throughout levels.
|
||||
halfPixelOffset: 5 # Fixes alignment of shuffles and post processing.
|
||||
autoFlush: 1 # Fixes sun intensity.
|
||||
textureInsideRT: 1 # Fixes post processing.
|
||||
@@ -68643,9 +68754,9 @@ SLUS-21191:
|
||||
gameFixes:
|
||||
- IbitHack # Fixes constant recompilation problems.
|
||||
gsHWFixes:
|
||||
PCRTCOverscan: 1 # Fixes offscreen image.
|
||||
halfPixelOffset: 5 # Corrects the alignment of screen effects.
|
||||
nativePaletteDraw: 1 # Fixes the look of screen effects.
|
||||
halfPixelOffset: 2 # Corrects the alignment of screen effects.
|
||||
PCRTCOverscan: 1 # Fixes offscreen image.
|
||||
SLUS-21192:
|
||||
name: "Cabela's Outdoor Adventures [2005]" # Two games four years apart; same name
|
||||
region: "NTSC-U"
|
||||
@@ -68755,7 +68866,7 @@ SLUS-21207:
|
||||
compat: 5
|
||||
gsHWFixes:
|
||||
autoFlush: 1 # Fixes missing bloom from surfaces like windows.
|
||||
halfPixelOffset: 5 # Sharpens world in far distances, aligns some bloom better.
|
||||
halfPixelOffset: 2 # Sharpens world in far distances, aligns some bloom better.
|
||||
roundSprite: 1 # Fixes font artifacts.
|
||||
nativeScaling: 2 # Fixes background DOF blur in battles.
|
||||
SLUS-21208:
|
||||
@@ -68806,6 +68917,10 @@ SLUS-21215:
|
||||
name-sort: "Warriors, The"
|
||||
region: "NTSC-U"
|
||||
compat: 5
|
||||
gsHWFixes:
|
||||
halfPixelOffset: 4 # Alings recursive blur effects.
|
||||
autoFlush: 2 # Fixes missing recursive blur effects.
|
||||
nativeScaling: 2 # Fixes missing recursive blur effects.
|
||||
SLUS-21216:
|
||||
name: "SoulCalibur III"
|
||||
region: "NTSC-U"
|
||||
@@ -68914,11 +69029,13 @@ SLUS-21231:
|
||||
name: "Sniper Elite"
|
||||
region: "NTSC-U"
|
||||
compat: 5
|
||||
gameFixes:
|
||||
- SoftwareRendererFMVHack # Fixes flashing menus after intro FMV plays.
|
||||
gsHWFixes:
|
||||
halfPixelOffset: 5 # Fixes bloom misalignment.
|
||||
autoFlush: 2 # Fixes bloom misalignment.
|
||||
halfPixelOffset: 2 # Fixes bloom misalignment.
|
||||
textureInsideRT: 1 # Fixes sky bloom.
|
||||
nativeScaling: 2 # Fixes post processing.
|
||||
textureInsideRT: 1 # Fixes sky bloom.
|
||||
SLUS-21232:
|
||||
name: "College Hoops 2K6"
|
||||
region: "NTSC-U"
|
||||
@@ -69165,8 +69282,8 @@ SLUS-21262:
|
||||
clampModes:
|
||||
eeClampMode: 2 # Fixes incorrect model position.
|
||||
gsHWFixes:
|
||||
alignSprite: 1 # Fixes vertical bars.
|
||||
halfPixelOffset: 2 # Fixes misalignment bloom effects.
|
||||
halfPixelOffset: 4 # Fixes misalignment bloom effects.
|
||||
nativeScaling: 2 # Fixes bloom alignment.
|
||||
SLUS-21263:
|
||||
name: "Romancing SaGa"
|
||||
region: "NTSC-U"
|
||||
@@ -69377,6 +69494,7 @@ SLUS-21286:
|
||||
compat: 5
|
||||
gsHWFixes:
|
||||
textureInsideRT: 1 # Fixes Hollywood Hulk Hogan's entrance and slow-mo finisher.
|
||||
nativeScaling: 1 # Better aligns background blur.
|
||||
SLUS-21287:
|
||||
name: "Prince of Persia - The Two Thrones"
|
||||
region: "NTSC-U"
|
||||
@@ -70501,6 +70619,7 @@ SLUS-21452:
|
||||
textureInsideRT: 1 # Required for swirl battle transition.
|
||||
nativeScaling: 2 # Fixes depth of field effects and bloom.
|
||||
roundSprite: 1 # Fixes lines in transitions.
|
||||
cpuSpriteRenderBW: 1 # Fixes upscaled FMV lines.
|
||||
SLUS-21453:
|
||||
name: "Meet the Robinsons"
|
||||
region: "NTSC-U"
|
||||
@@ -70992,6 +71111,8 @@ SLUS-21567:
|
||||
name: "Shining Force EXA"
|
||||
region: "NTSC-U"
|
||||
compat: 5
|
||||
gsHWFixes:
|
||||
halfPixelOffset: 5 # Fixes misaligned bloom.
|
||||
SLUS-21568:
|
||||
name: "Arena Football - Road to Glory"
|
||||
region: "NTSC-U"
|
||||
@@ -72685,7 +72806,8 @@ SLUS-21872:
|
||||
name: "MTV Pimp My Ride - Street Racing"
|
||||
region: "NTSC-U"
|
||||
gsHWFixes:
|
||||
halfPixelOffset: 4 # Aligns bloom as best it can be.
|
||||
halfPixelOffset: 5 # Helps misaligned bloom.
|
||||
nativeScaling: 2 # Fixes bloom alignment.
|
||||
autoFlush: 1 # Fixes bloom rendering.
|
||||
SLUS-21873:
|
||||
name: "Dynasty Warriors - Gundam 2"
|
||||
@@ -73890,7 +74012,7 @@ SLUS-29157:
|
||||
region: "NTSC-U"
|
||||
gsHWFixes:
|
||||
autoFlush: 1 # Fixes missing bloom from surfaces like windows.
|
||||
halfPixelOffset: 5 # Sharpens world in far distances, aligns some bloom better.
|
||||
halfPixelOffset: 2 # Sharpens world in far distances, aligns some bloom better.
|
||||
roundSprite: 1 # Fixes font artifacts.
|
||||
nativeScaling: 2 # Fixes background DOF blur in battles.
|
||||
SLUS-29159:
|
||||
|
||||
@@ -20,7 +20,11 @@ There are a number of ways to help the project, whether it be bug reporting, gam
|
||||
|
||||
* Want to make changes to emulator code? [Check out the issue tracker](https://github.com/PCSX2/pcsx2/issues), or [fork the PCSX2 repository and work on your own ideas](https://github.com/PCSX2/pcsx2).
|
||||
* Want to patch games? [Check out the cheats and patches forum thread for inspiration](https://forums.pcsx2.net/Thread-Post-your-PCSX2-cheats-patches-here). There are other threads to find as well, [such as those dedicated to 60 FPS patches](https://forums.pcsx2.net/Thread-60-fps-codes) or [widescreen patches](https://forums.pcsx2.net/Thread-PCSX2-Widescreen-Game-Patches).
|
||||
<<<<<<< HEAD
|
||||
* Want to report bugs you have discovered in your games? Head over to [the Bug Reporting section of the PCSX2 forums](https://forums.pcsx2.net/Forum-Bug-reporting), to [the PCSX2 Discord](https://pcsx2.net/discord), or to [the GitHub issues section](https://github.com/PCSX2/pcsx2/issues).
|
||||
=======
|
||||
* Want to report bugs you have discovered in your games? [Head over to the Bug Reporting section of the PCSX2 forums](https://forums.pcsx2.net/Forum-Bug-reporting). Also check out our [Issue reporting guide](https://pcsx2.net/docs/troubleshooting/identify) for info on how to better report to us issues.
|
||||
>>>>>>> 091a4ee5a (docs: update in order to redirect from the GH wiki to our website)
|
||||
* Want to update us on the compatibility of your games? [Take a look at the Public Compatibility List on the PCSX2 forums](https://forums.pcsx2.net/Forum-Public-compatibility-list)
|
||||
* Want to improve the PCSX2 wiki? [Here is how to contribute](https://wiki.pcsx2.net/How_to_contribute)
|
||||
|
||||
@@ -120,9 +124,7 @@ If you are using a disc:
|
||||
Fast Boot, enabled by default, will directly mount and launch the game without first launching the PS2 BIOS. You may disable this in Settings > BIOS > Fast Boot if you wish to see the BIOS startup animation or if Fast Boot is causing an issue.
|
||||
|
||||
### Question 18: How do I build the PCSX2 source code?
|
||||
* [Windows build guide](https://github.com/PCSX2/pcsx2/wiki/12-Building-on-Windows)
|
||||
* [Linux build guide](https://github.com/PCSX2/pcsx2/wiki/10-Building-on-Linux)
|
||||
* [macOS build guide](https://github.com/PCSX2/pcsx2/wiki/11-Building-on-MacOS)
|
||||
Have a nice [building guide](https://pcsx2.net/docs/advanced/building) :) .
|
||||
|
||||
### Question 19: When will the next version be released?
|
||||
It will be released when it is ready. Please don't waste your time and ours asking when.
|
||||
|
||||
@@ -462,7 +462,8 @@ void GSClut::GetAlphaMinMax32(int& amin_out, int& amax_out)
|
||||
{
|
||||
// call only after Read32
|
||||
|
||||
pxAssert(!m_read.dirty);
|
||||
if (m_read.dirty)
|
||||
GL_INS("GSClut: GetAlphaMinMax32 m_read.dirty");
|
||||
|
||||
if (m_read.adirty)
|
||||
{
|
||||
|
||||
@@ -2477,20 +2477,9 @@ D3D_SHADER_MACRO* GSDevice11::ShaderMacro::GetPtr()
|
||||
return (D3D_SHADER_MACRO*)mout.data();
|
||||
}
|
||||
|
||||
/// Checks that we weren't sent things we declared we don't support
|
||||
/// Clears things we don't support that can be quietly disabled
|
||||
static void preprocessSel(GSDevice11::PSSelector& sel)
|
||||
{
|
||||
pxAssert(sel.write_rg == 0); // Not supported, shouldn't be sent
|
||||
}
|
||||
|
||||
void GSDevice11::RenderHW(GSHWDrawConfig& config)
|
||||
{
|
||||
pxAssert(!config.require_full_barrier); // We always specify no support so it shouldn't request this
|
||||
preprocessSel(config.ps);
|
||||
|
||||
GSVector2i rtsize = (config.rt ? config.rt : config.ds)->GetSize();
|
||||
|
||||
const GSVector2i rtsize = (config.rt ? config.rt : config.ds)->GetSize();
|
||||
GSTexture* colclip_rt = g_gs_device->GetColorClipTexture();
|
||||
|
||||
if (colclip_rt)
|
||||
@@ -2542,7 +2531,8 @@ void GSDevice11::RenderHW(GSHWDrawConfig& config)
|
||||
StretchRect(colclip_rt ? colclip_rt : config.rt, GSVector4(config.drawarea) / GSVector4(rtsize).xyxy(),
|
||||
primid_tex, GSVector4(config.drawarea), m_date.primid_init_ps[static_cast<u8>(config.datm)].get(), nullptr, false);
|
||||
}
|
||||
else if (config.destination_alpha != GSHWDrawConfig::DestinationAlphaMode::Off)
|
||||
else if (config.destination_alpha == GSHWDrawConfig::DestinationAlphaMode::Stencil ||
|
||||
config.destination_alpha == GSHWDrawConfig::DestinationAlphaMode::StencilOne)
|
||||
{
|
||||
const GSVector4 src = GSVector4(config.drawarea) / GSVector4(config.ds->GetSize()).xyxy();
|
||||
const GSVector4 dst = src * 2.0f - 1.0f;
|
||||
@@ -2676,7 +2666,6 @@ void GSDevice11::RenderHW(GSHWDrawConfig& config)
|
||||
|
||||
if (config.alpha_second_pass.enable)
|
||||
{
|
||||
preprocessSel(config.alpha_second_pass.ps);
|
||||
if (config.cb_ps.FogColor_AREF.a != config.alpha_second_pass.ps_aref)
|
||||
{
|
||||
config.cb_ps.FogColor_AREF.a = config.alpha_second_pass.ps_aref;
|
||||
|
||||
@@ -2886,17 +2886,20 @@ void GSRendererHW::Draw()
|
||||
// It's possible it's writing to an old 32bit target, but is actually just a 16bit copy, so let's make sure it's actually using a mask.
|
||||
if (!shuffle_target)
|
||||
{
|
||||
bool shuffle_channel_reads = true;
|
||||
bool shuffle_channel_reads = !m_cached_ctx.FRAME.FBMSK;
|
||||
const u32 increment = (m_vt.m_primclass == GS_TRIANGLE_CLASS) ? 3 : 2;
|
||||
const GSVertex* v = &m_vertex.buff[0];
|
||||
|
||||
if (!m_cached_ctx.FRAME.FBMSK)
|
||||
if (shuffle_channel_reads)
|
||||
{
|
||||
for (u32 i = 0; i < m_index.tail; i += increment)
|
||||
{
|
||||
const int first_u = (PRIM->FST ? v[i].U : static_cast<int>(v[i].ST.S / v[(increment == 2) ? i + 1 : i].RGBAQ.Q)) >> 4;
|
||||
const int second_u = (PRIM->FST ? v[i + 1].U : static_cast<int>(v[i + 1].ST.S / v[i + 1].RGBAQ.Q)) >> 4;
|
||||
if (std::abs((v[i + 1].XYZ.X - v[i].XYZ.X) / 16) != 8 || std::abs(second_u - first_u) != 8)
|
||||
const int vector_width = std::abs(v[i + 1].XYZ.X - v[i].XYZ.X) / 16;
|
||||
const int tex_width = std::abs(second_u - first_u);
|
||||
// & 7 just a quicker way of doing % 8
|
||||
if ((vector_width & 7) != 0 || (tex_width & 7) != 0 || tex_width != vector_width)
|
||||
{
|
||||
shuffle_channel_reads = false;
|
||||
break;
|
||||
@@ -2915,6 +2918,8 @@ void GSRendererHW::Draw()
|
||||
|
||||
if (tgt)
|
||||
shuffle_target = tgt->m_32_bits_fmt;
|
||||
else
|
||||
shuffle_target = shuffle_channel_reads;
|
||||
|
||||
tgt = nullptr;
|
||||
}
|
||||
@@ -2961,12 +2966,12 @@ void GSRendererHW::Draw()
|
||||
if (possible_shuffle && GSLocalMemory::m_psm[m_cached_ctx.TEX0.PSM].bpp != 16)
|
||||
possible_shuffle &= draw_uses_target;
|
||||
|
||||
const bool shuffle_source = src && (src->m_from_target != nullptr || (m_skip && possible_shuffle));
|
||||
const bool shuffle_source = possible_shuffle && src && ((src->m_from_target != nullptr && GSLocalMemory::m_psm[src->m_from_target->m_TEX0.PSM].bpp != 16) || m_skip);
|
||||
|
||||
if (!shuffle_source)
|
||||
if (!shuffle_source && possible_shuffle)
|
||||
{
|
||||
if(draw_start > src->m_TEX0.TBP0 || draw_end < src->m_TEX0.TBP0)
|
||||
possible_shuffle &= src && (src->m_from_target != nullptr || (m_skip && possible_shuffle));
|
||||
const bool is_16bit_copy = m_cached_ctx.TEX0.TBP0 != m_cached_ctx.FRAME.Block() && shuffle_target && IsOpaque() && !(context->TEX1.MMIN & 1) && !src->m_32_bits_fmt && m_cached_ctx.FRAME.FBMSK;
|
||||
possible_shuffle &= is_16bit_copy || (m_cached_ctx.TEX0.TBP0 == m_cached_ctx.FRAME.Block() && shuffle_target);
|
||||
}
|
||||
// We don't know the alpha range of direct sources when we first tried to optimize the alpha test.
|
||||
// Moving the texture lookup before the ATST optimization complicates things a lot, so instead,
|
||||
@@ -3417,38 +3422,32 @@ void GSRendererHW::Draw()
|
||||
t_size.x = rt->m_unscaled_size.x - horizontal_offset;
|
||||
t_size.y = rt->m_unscaled_size.y - vertical_offset;
|
||||
}
|
||||
|
||||
// Don't resize if the BPP don't match.
|
||||
if (frame_psm.bpp == GSLocalMemory::m_psm[rt->m_TEX0.PSM].bpp)
|
||||
GSVector2i new_size = GetValidSize(src, possible_shuffle);
|
||||
if (new_size.x > rt->m_unscaled_size.x || new_size.y > rt->m_unscaled_size.y)
|
||||
{
|
||||
if (m_r.w > rt->m_unscaled_size.y || m_r.z > rt->m_unscaled_size.x)
|
||||
const u32 new_width = std::max(new_size.x, rt->m_unscaled_size.x);
|
||||
const u32 new_height = std::max(new_size.y, rt->m_unscaled_size.y);
|
||||
|
||||
//DevCon.Warning("HW: Resizing texture %d x %d draw %d", rt->m_unscaled_size.x, new_height, s_n);
|
||||
rt->ResizeTexture(new_width, new_height);
|
||||
}
|
||||
else if ((IsPageCopy() || is_possible_mem_clear) && m_r.width() <= frame_psm.pgs.x && m_r.height() <= frame_psm.pgs.y)
|
||||
{
|
||||
const int get_next_ctx = m_env.PRIM.CTXT;
|
||||
const GSDrawingContext& next_ctx = m_env.CTXT[get_next_ctx];
|
||||
GSVector4i update_valid = GSVector4i::loadh(GSVector2i(horizontal_offset + GSLocalMemory::m_psm[m_cached_ctx.FRAME.PSM].pgs.x, GSLocalMemory::m_psm[m_cached_ctx.FRAME.PSM].pgs.y + vertical_offset));
|
||||
rt->UpdateValidity(update_valid, true);
|
||||
if (is_possible_mem_clear)
|
||||
{
|
||||
const u32 new_height = std::max(m_r.w, rt->m_unscaled_size.y);
|
||||
const u32 new_width = std::max(m_r.z, rt->m_unscaled_size.x);
|
||||
|
||||
//DevCon.Warning("HW: Resizing texture %d x %d draw %d", rt->m_unscaled_size.x, new_height, s_n);
|
||||
rt->ResizeTexture(new_width, new_height);
|
||||
|
||||
const bool frame_masked = ((m_cached_ctx.FRAME.FBMSK & frame_psm.fmsk) == frame_psm.fmsk) || (m_cached_ctx.TEST.ATE && m_cached_ctx.TEST.ATST == ATST_NEVER && !(m_cached_ctx.TEST.AFAIL & AFAIL_FB_ONLY));
|
||||
|
||||
rt->UpdateValidity(m_r, !frame_masked);
|
||||
rt->UpdateDrawn(m_r, !frame_masked);
|
||||
}
|
||||
else if ((IsPageCopy() || is_possible_mem_clear) && m_r.width() <= frame_psm.pgs.x && m_r.height() <= frame_psm.pgs.y)
|
||||
{
|
||||
const int get_next_ctx = m_env.PRIM.CTXT;
|
||||
const GSDrawingContext& next_ctx = m_env.CTXT[get_next_ctx];
|
||||
GSVector4i update_valid = GSVector4i::loadh(GSVector2i(horizontal_offset + GSLocalMemory::m_psm[m_cached_ctx.FRAME.PSM].pgs.x, GSLocalMemory::m_psm[m_cached_ctx.FRAME.PSM].pgs.y + vertical_offset));
|
||||
rt->UpdateValidity(update_valid, true);
|
||||
if (is_possible_mem_clear)
|
||||
if ((horizontal_offset + GSLocalMemory::m_psm[m_cached_ctx.FRAME.PSM].pgs.x) >= static_cast<int>(rt->m_TEX0.TBW * 64) && next_ctx.FRAME.Block() == (m_cached_ctx.FRAME.Block() + 0x20))
|
||||
{
|
||||
if ((horizontal_offset + GSLocalMemory::m_psm[m_cached_ctx.FRAME.PSM].pgs.x) >= static_cast<int>(rt->m_TEX0.TBW * 64) && next_ctx.FRAME.Block() == (m_cached_ctx.FRAME.Block() + 0x20))
|
||||
{
|
||||
update_valid.x = 0;
|
||||
update_valid.z = GSLocalMemory::m_psm[m_cached_ctx.FRAME.PSM].pgs.x;
|
||||
update_valid.y += GSLocalMemory::m_psm[m_cached_ctx.FRAME.PSM].pgs.y;
|
||||
update_valid.w += GSLocalMemory::m_psm[m_cached_ctx.FRAME.PSM].pgs.y;
|
||||
rt->UpdateValidity(update_valid, true);
|
||||
}
|
||||
update_valid.x = 0;
|
||||
update_valid.z = GSLocalMemory::m_psm[m_cached_ctx.FRAME.PSM].pgs.x;
|
||||
update_valid.y += GSLocalMemory::m_psm[m_cached_ctx.FRAME.PSM].pgs.y;
|
||||
update_valid.w += GSLocalMemory::m_psm[m_cached_ctx.FRAME.PSM].pgs.y;
|
||||
rt->UpdateValidity(update_valid, true);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -6054,10 +6053,9 @@ void GSRendererHW::EmulateBlending(int rt_alpha_min, int rt_alpha_max, const boo
|
||||
// Switch DATE_PRIMID with DATE_BARRIER in such cases to ensure accuracy.
|
||||
// No mix of COLCLIP + sw blend + DATE_PRIMID, neither sw fbmask + DATE_PRIMID.
|
||||
// Note: Do the swap in the end, saves the expensive draw splitting/barriers when mixed software blending is used.
|
||||
if (sw_blending && DATE_PRIMID && m_conf.require_full_barrier)
|
||||
if (sw_blending && DATE_PRIMID && features.texture_barrier && m_conf.require_full_barrier)
|
||||
{
|
||||
GL_PERF("DATE: Swap DATE_PRIMID with DATE_BARRIER");
|
||||
m_conf.require_full_barrier = true;
|
||||
DATE_PRIMID = false;
|
||||
DATE_BARRIER = true;
|
||||
}
|
||||
@@ -7472,7 +7470,7 @@ __ri void GSRendererHW::DrawPrims(GSTextureCache::Target* rt, GSTextureCache::Ta
|
||||
if (m_conf.destination_alpha >= GSHWDrawConfig::DestinationAlphaMode::Stencil &&
|
||||
m_conf.destination_alpha <= GSHWDrawConfig::DestinationAlphaMode::StencilOne && !m_conf.ds)
|
||||
{
|
||||
const bool is_one_barrier = (m_conf.require_full_barrier && (m_prim_overlap == PRIM_OVERLAP_NO || m_conf.ps.shuffle || m_channel_shuffle));
|
||||
const bool is_one_barrier = (features.texture_barrier && m_conf.require_full_barrier && (m_prim_overlap == PRIM_OVERLAP_NO || m_conf.ps.shuffle || m_channel_shuffle));
|
||||
if ((temp_ds.reset(g_gs_device->CreateDepthStencil(m_conf.rt->GetWidth(), m_conf.rt->GetHeight(), GSTexture::Format::DepthStencil, false)), temp_ds))
|
||||
{
|
||||
m_conf.ds = temp_ds.get();
|
||||
@@ -7648,11 +7646,17 @@ __ri void GSRendererHW::DrawPrims(GSTextureCache::Target* rt, GSTextureCache::Ta
|
||||
pxAssert(!m_conf.require_full_barrier || !m_conf.ps.colclip_hw);
|
||||
|
||||
// Swap full barrier for one barrier when there's no overlap, or a shuffle.
|
||||
if (m_conf.require_full_barrier && (m_prim_overlap == PRIM_OVERLAP_NO || m_conf.ps.shuffle || m_channel_shuffle))
|
||||
if (features.texture_barrier && m_conf.require_full_barrier && (m_prim_overlap == PRIM_OVERLAP_NO || m_conf.ps.shuffle || m_channel_shuffle))
|
||||
{
|
||||
m_conf.require_full_barrier = false;
|
||||
m_conf.require_one_barrier = true;
|
||||
}
|
||||
else if (!features.texture_barrier)
|
||||
{
|
||||
// These shouldn't be enabled if texture barriers aren't supported, make sure they are off.
|
||||
m_conf.ps.write_rg = 0;
|
||||
m_conf.require_full_barrier = false;
|
||||
}
|
||||
|
||||
// rs
|
||||
const GSVector4i hacked_scissor = m_channel_shuffle ? GSVector4i::cxpr(0, 0, 1024, 1024) : m_context->scissor.in;
|
||||
|
||||
@@ -3940,7 +3940,7 @@ void GSTextureCache::InvalidateContainedTargets(u32 start_bp, u32 end_bp, u32 wr
|
||||
|
||||
const u32 offset = (std::abs(static_cast<int>(start_bp - t->m_TEX0.TBP0)) >> 5) % std::max(1U, t->m_TEX0.TBW);
|
||||
// If not fully contained but they are aligned and or clean, just dirty the area.
|
||||
if (start_bp != t->m_TEX0.TBP0 && (t->m_TEX0.TBP0 < start_bp || t->UnwrappedEndBlock() > end_bp) && (offset == 0 || t->m_dirty.size() == 0))
|
||||
if (type != DepthStencil && start_bp != t->m_TEX0.TBP0 && (t->m_TEX0.TBP0 < start_bp || t->UnwrappedEndBlock() > end_bp) && (offset == 0 || t->m_dirty.size() == 0))
|
||||
{
|
||||
if (write_bw == t->m_TEX0.TBW && GSLocalMemory::m_psm[t->m_TEX0.PSM].bpp == GSLocalMemory::m_psm[write_psm].bpp)
|
||||
{
|
||||
|
||||
@@ -394,6 +394,8 @@ __ri void ImGuiManager::DrawSettingsOverlay(float scale, float margin, float spa
|
||||
APPEND("IVU ");
|
||||
if (EmuConfig.Speedhacks.vuThread)
|
||||
APPEND("MTVU ");
|
||||
if (EmuConfig.GS.VsyncEnable)
|
||||
APPEND("VSYNC ");
|
||||
|
||||
APPEND("EER={} EEC={} VUR={} VUC={} VQS={} ", static_cast<unsigned>(EmuConfig.Cpu.FPUFPCR.GetRoundMode()),
|
||||
EmuConfig.Cpu.Recompiler.GetEEClampMode(), static_cast<unsigned>(EmuConfig.Cpu.VU0FPCR.GetRoundMode()),
|
||||
|
||||
Reference in New Issue
Block a user