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7 Commits

Author SHA1 Message Date
refractionpcsx2
c1f1761482 GS/HW: Invalidate cleared area if overlapping existing dirty 2025-05-26 13:45:47 +02:00
PCSX2 Bot
067c3eea16 [ci skip] Qt: Update Base Translation. 2025-05-26 02:03:40 +02:00
KamFretoZ
6957cc7001 FSUI: Fix save state duplicate entry 2025-05-26 01:46:30 +02:00
PCSX2 Bot
7dea23eea8 [ci skip] Qt: Update Base Translation. 2025-05-24 20:10:08 -04:00
TheTechnician27
319ec1f774 OSD: Fix performance overlay overwriting dump stats when shifted left 2025-05-24 12:33:32 +02:00
JohnSmith774
2079532e83 GameDB: Add memcard filters for some NTSC-J titles. (#12708)
Add memcard filters for OutRun2 SP - SPECIAL TOURS.
Add memcard filters for Another Century's Episode 2 Special Vocal Version.
Add memcard filters for Armored Core - Last Raven.
2025-05-24 12:32:03 +02:00
Mrlinkwii
de1d646fe9 github-workflows: Fix a broken link. 2025-05-24 12:30:08 +02:00
6 changed files with 960 additions and 938 deletions

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@@ -19,7 +19,7 @@ jobs:
pr-message: |-
## Thank you for submitting a contribution to PCSX2
As this is your first pull request, [please be aware of the contributing guidelines](https://github.com/PCSX2/pcsx2/blob/master/.github/CONTRIBUTING.md).
As this is your first pull request, [please be aware of the contributing guidelines](https://pcsx2.net/docs/contributing/).
Additionally, as per recent changes in GitHub Actions, your pull request will need to be approved by a maintainer before GitHub Actions can run against it. [You can find more information about this change here.](https://github.blog/2021-04-22-github-actions-update-helping-maintainers-combat-bad-actors/)

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@@ -49579,6 +49579,8 @@ SLPM-66628:
autoFlush: 2 # Reduces post-processing misalignment.
halfPixelOffset: 2 # Fixes bloom misalignment still a bit misaligned.
roundSprite: 1 # Fixes bloom misalignment still a bit misaligned + font artifacts.
memcardFilters:
- "SLPM-66643"
SLPM-66629:
name: "ダージュ・オブ・ケルベロス -ファイナルファンタジーⅫ - インターナショナル [Ultimate Hits]"
name-sort: "だーじゅ・おぶ・けるべろす ふぁいなるふぁんたじー7 いんたーなしょなる [Ultimate Hits]"
@@ -52274,6 +52276,14 @@ SLPM-68520:
halfPixelOffset: 2 # Corrects shadow alignment and reduces blurriness.
recommendedBlendingLevel: 3 # Fixes level and map menu brightness.
preloadFrameData: 1 # Fixes glowing emblems.
memcardFilters:
- "SLPS-25338"
- "SLPS-25339"
- "SLPS-73202"
- "SLPS-73203"
- "SLPS-25408"
- "SLPS-25462"
- "SLPS-73247"
SLPM-68521:
name: ".hack//frägment [先行リリース版]"
name-sort: "どっとはっく fragment [せんこうりりーすばん]"
@@ -60608,6 +60618,9 @@ SLPS-25829:
region: "NTSC-J"
gsHWFixes:
nativeScaling: 1 # Fixes post processing.
memcardFilters:
- "SLPS-25394"
- "SLPS-25623"
SLPS-25830:
name: "ゼロの使い魔 夢魔が紡ぐ夜風の幻想曲 [限定版]"
name-sort: "ぜろのつかいま むまがつむぐよかぜのげんそうきょく [げんていばん]"

File diff suppressed because it is too large Load Diff

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@@ -3938,24 +3938,30 @@ void GSTextureCache::InvalidateContainedTargets(u32 start_bp, u32 end_bp, u32 wr
continue;
}
const u32 offset = (std::abs(static_cast<int>(start_bp - t->m_TEX0.TBP0)) >> 5) % std::max(1U, t->m_TEX0.TBW);
// If not fully contained but they are aligned and or clean, just dirty the area.
if (type != DepthStencil && start_bp != t->m_TEX0.TBP0 && (t->m_TEX0.TBP0 < start_bp || t->UnwrappedEndBlock() > end_bp) && (offset == 0 || t->m_dirty.size() == 0))
if (type != DepthStencil && start_bp != t->m_TEX0.TBP0 && (t->m_TEX0.TBP0 < start_bp || t->UnwrappedEndBlock() > end_bp))
{
if (write_bw == t->m_TEX0.TBW && GSLocalMemory::m_psm[t->m_TEX0.PSM].bpp == GSLocalMemory::m_psm[write_psm].bpp)
{
const u32 page_offset = ((end_bp - start_bp) >> 5);
const u32 end_width = write_bw * 64;
const u32 end_height = ((page_offset / std::max(write_bw, 1U)) * GSLocalMemory::m_psm[write_psm].pgs.y) + GSLocalMemory::m_psm[write_psm].pgs.y;
const GSVector4i r = GSVector4i(0, 0, end_width, end_height);
const GSVector4i invalidate_r = TranslateAlignedRectByPage(t, start_bp, write_psm, write_bw, r, false).rintersect(t->m_valid); // it is invalidation but we need a real rect.
RGBAMask mask;
mask._u32 = GSUtil::GetChannelMask(write_psm);
AddDirtyRectTarget(t, invalidate_r, t->m_TEX0.PSM, t->m_TEX0.TBW, mask, false);
}
const u32 offset = (std::abs(static_cast<int>(start_bp - t->m_TEX0.TBP0)) >> 5) % std::max(1U, t->m_TEX0.TBW);
const GSVector4i dirty_rect = t->m_dirty.GetTotalRect(t->m_TEX0, t->m_unscaled_size).rintersect(t->m_valid);
const u32 end_page_offset = ((end_bp - start_bp) >> 5);
const u32 end_width = write_bw * 64;
const u32 end_height = ((end_page_offset / std::max(write_bw, 1U)) * GSLocalMemory::m_psm[write_psm].pgs.y) + GSLocalMemory::m_psm[write_psm].pgs.y;
const GSVector4i r = GSVector4i(0, 0, end_width, end_height);
const GSVector4i invalidate_r = TranslateAlignedRectByPage(t, start_bp, write_psm, write_bw, r, false).rintersect(t->m_valid); // it is invalidation but we need a real rect.
++i;
continue;
if (offset == 0 || dirty_rect.rempty() || !dirty_rect.rintersect(invalidate_r).rempty())
{
if (write_bw == t->m_TEX0.TBW && GSLocalMemory::m_psm[t->m_TEX0.PSM].bpp == GSLocalMemory::m_psm[write_psm].bpp)
{
RGBAMask mask;
mask._u32 = GSUtil::GetChannelMask(write_psm);
AddDirtyRectTarget(t, invalidate_r, t->m_TEX0.PSM, t->m_TEX0.TBW, mask, false);
}
++i;
continue;
}
}
InvalidateSourcesFromTarget(t);

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@@ -379,8 +379,8 @@ void GSDumpReplayer::RenderUI()
do \
{ \
text_size = font->CalcTextSizeA(font->FontSize, std::numeric_limits<float>::max(), -1.0f, (text), nullptr, nullptr); \
dl->AddText(font, font->FontSize, ImVec2(margin + shadow_offset, position_y + shadow_offset), IM_COL32(0, 0, 0, 100), (text)); \
dl->AddText(font, font->FontSize, ImVec2(margin, position_y), color, (text)); \
dl->AddText(font, font->FontSize, ImVec2(GSConfig.OsdPerformancePos == OsdOverlayPos::TopLeft ? ImGuiManager::GetWindowWidth() - margin - text_size.x + shadow_offset : margin + shadow_offset, position_y + shadow_offset), IM_COL32(0, 0, 0, 100), (text)); \
dl->AddText(font, font->FontSize, ImVec2(GSConfig.OsdPerformancePos == OsdOverlayPos::TopLeft ? ImGuiManager::GetWindowWidth() - margin - text_size.x : margin, position_y), color, (text)); \
position_y += text_size.y + spacing; \
} while (0)

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@@ -5738,9 +5738,12 @@ u32 FullscreenUI::PopulateSaveStateListEntries(const std::string& title, const s
if (InitializeSaveStateListEntry(&li, title, serial, crc, i) || !s_save_state_selector_loading)
s_save_state_selector_slots.push_back(std::move(li));
SaveStateListEntry bli;
if (InitializeSaveStateListEntry(&bli, title, serial, crc, i, true) || !s_save_state_selector_loading)
s_save_state_selector_slots.push_back(std::move(bli));
if (s_save_state_selector_loading)
{
SaveStateListEntry bli;
if (InitializeSaveStateListEntry(&bli, title, serial, crc, i, true))
s_save_state_selector_slots.push_back(std::move(bli));
}
}
return static_cast<u32>(s_save_state_selector_slots.size());