Compare commits

..

26 Commits

Author SHA1 Message Date
TheLastRar
8cb056bde3 Qt: Use DevicePixelRatioChange to detect DPR changes 2025-06-02 14:58:00 +02:00
TheLastRar
6ecaaee9e0 QtUtils: Remove redundant method 2025-06-02 14:58:00 +02:00
TheLastRar
c5f916bda0 Qt: Fix DPI icon scaling in various settings windows 2025-06-02 14:58:00 +02:00
TheLastRar
52a9a4649c Qt: Improve handling of DPI 2025-06-02 14:58:00 +02:00
refractionpcsx2
d2219b4dbd GS/TC: On RT->Z dst_match delete on format change if not a shuffle 2025-06-02 14:52:46 +02:00
refractionpcsx2
155f603245 GS/HW: Don't make new scaled targets on shuffles if source is downscaled 2025-06-02 14:52:46 +02:00
refractionpcsx2
cb7630a6ab GS/HW: Create new targets on shuffles when no target found
And get rid of some valid sizing thing which is just insane
2025-06-02 14:52:46 +02:00
refractionpcsx2
284fba1ce3 GS/TC: Don't allow Tex in RT 8bit textures from C24
C24 has no alpha channel, 8bit requires all.  This is still allowed for shuffles as that depends which channel it's reading.
2025-06-02 14:52:46 +02:00
refractionpcsx2
aa4bd6c88c GS/HW: Replace frame target if dirty data matches old format. 2025-06-02 14:52:46 +02:00
refractionpcsx2
623993930b GS/HW: Adjust depth size on clear if overlapping by 1 pixel
This is developer misunderstanding of how to use the SCISSOR register, which adds 1 on to the value when it's used, but they put 512x512, when they wanted 512x512.
2025-06-02 14:52:46 +02:00
refractionpcsx2
dbf2c854c6 GS/TC: Adopt valid rgb/alpha from preload merged targets 2025-06-02 14:52:46 +02:00
refractionpcsx2
25351bc05c GS/TC: Correct valid area checks for target combining 2025-06-02 14:52:46 +02:00
refractionpcsx2
27cc5f499c GS/HW: Fix up alpha blending checks 2025-06-02 14:52:46 +02:00
refractionpcsx2
b7c2f39a17 GS/TC: Further matching parameters on preload and tex in rt 2025-06-02 14:52:46 +02:00
refractionpcsx2
3541c1ccf8 GS/TC: Simplify and improve P8 texture conversion inside target 2025-06-02 14:52:46 +02:00
refractionpcsx2
7a05738d11 GS/TC: Allow matching on source if TEX == RT 2025-06-02 14:52:46 +02:00
refractionpcsx2
686220ae0c GS/TC: Improve copying of dst matched data 2025-06-02 14:52:46 +02:00
refractionpcsx2
cf380d36b9 GS/TC: Fix inside target alignment check for ExactTarget lookup 2025-06-02 14:52:46 +02:00
lightningterror
50bc0193ac Core: Bump savestate version.
[SAVEVERSION+]
2025-06-02 01:30:50 +02:00
refractionpcsx2
2162a72831 GS: Bump GS Dump version and add transfer parameters to dump 2025-06-02 00:40:03 +02:00
refractionpcsx2
313666f85b GS: Store entire GS transfer state at TRXDIR write 2025-06-02 00:40:03 +02:00
TheTechnician27
e9d79263b4 UI: Fix Discord Rich Presence not activating in FSUI 2025-06-01 23:21:39 +02:00
JordanTheToaster
4ede6d65fd GameDB: Fix half right issue with Xtreme Bowling 2025-06-01 13:28:25 -04:00
PCSX2 Bot
14d2eee371 [ci skip] Qt: Update Base Translation. 2025-05-31 20:46:33 -04:00
chaoticgd
717f370be0 Debugger: Improve DockTabBar ownership workaround 2025-05-31 03:30:13 +02:00
refractionpcsx2
d05e4b9727 GS/HW: Adjust SpriteNoGaps check for vertical strips 2025-05-31 03:25:47 +02:00
23 changed files with 625 additions and 237 deletions

View File

@@ -25934,6 +25934,8 @@ SLES-54364:
SLES-54365:
name: "AMF Xtreme Bowling 2006"
region: "PAL-M6"
gsHWFixes:
textureInsideRT: 1 # Fixes half right.
SLES-54366:
name: "David Douillet Judo"
region: "PAL-NL-F"
@@ -69943,6 +69945,8 @@ SLUS-21347:
name: "AMF Xtreme Bowling"
region: "NTSC-U"
compat: 5
gsHWFixes:
textureInsideRT: 1 # Fixes half right.
SLUS-21348:
name: "Yakuza"
region: "NTSC-U"

View File

@@ -2,6 +2,7 @@
// SPDX-License-Identifier: GPL-3.0+
#include "CoverDownloadDialog.h"
#include "QtUtils.h"
#include "pcsx2/GameList.h"
@@ -11,7 +12,7 @@ CoverDownloadDialog::CoverDownloadDialog(QWidget* parent /*= nullptr*/)
: QDialog(parent)
{
m_ui.setupUi(this);
m_ui.coverIcon->setPixmap(QIcon::fromTheme("artboard-2-line").pixmap(32));
QtUtils::SetScalableIcon(m_ui.coverIcon, QIcon::fromTheme(QStringLiteral("artboard-2-line")), QSize(32, 32));
updateEnabled();
connect(m_ui.start, &QPushButton::clicked, this, &CoverDownloadDialog::onStartClicked);

View File

@@ -149,7 +149,9 @@ DockTabBar::DockTabBar(KDDockWidgets::Core::TabBar* controller, QWidget* parent)
// that ends up taking ownerhsip of the style for the entire application!
if (QProxyStyle* proxy_style = qobject_cast<QProxyStyle*>(style()))
{
proxy_style->baseStyle()->setParent(qApp);
if (proxy_style->baseStyle() == qApp->style())
proxy_style->baseStyle()->setParent(qApp);
proxy_style->setBaseStyle(QStyleFactory::create(qApp->style()->name()));
}
}

View File

@@ -52,12 +52,12 @@ DisplayWidget::~DisplayWidget()
int DisplayWidget::scaledWindowWidth() const
{
return std::max(static_cast<int>(std::ceil(static_cast<qreal>(width()) * QtUtils::GetDevicePixelRatioForWidget(this))), 1);
return std::max(static_cast<int>(std::ceil(static_cast<qreal>(width()) * devicePixelRatioF())), 1);
}
int DisplayWidget::scaledWindowHeight() const
{
return std::max(static_cast<int>(std::ceil(static_cast<qreal>(height()) * QtUtils::GetDevicePixelRatioForWidget(this))), 1);
return std::max(static_cast<int>(std::ceil(static_cast<qreal>(height()) * devicePixelRatioF())), 1);
}
std::optional<WindowInfo> DisplayWidget::getWindowInfo()
@@ -268,7 +268,7 @@ bool DisplayWidget::event(QEvent* event)
if (!m_relative_mouse_enabled)
{
const qreal dpr = QtUtils::GetDevicePixelRatioForWidget(this);
const qreal dpr = devicePixelRatioF();
const QPoint mouse_pos = mouse_event->pos();
const float scaled_x = static_cast<float>(static_cast<qreal>(mouse_pos.x()) * dpr);
@@ -349,13 +349,12 @@ bool DisplayWidget::event(QEvent* event)
return true;
}
// According to https://bugreports.qt.io/browse/QTBUG-95925 the recommended practice for handling DPI change is responding to paint events
case QEvent::Paint:
case QEvent::DevicePixelRatioChange:
case QEvent::Resize:
{
QWidget::event(event);
const float dpr = QtUtils::GetDevicePixelRatioForWidget(this);
const float dpr = devicePixelRatioF();
const u32 scaled_width = static_cast<u32>(std::max(static_cast<int>(std::ceil(static_cast<qreal>(width()) * dpr)), 1));
const u32 scaled_height = static_cast<u32>(std::max(static_cast<int>(std::ceil(static_cast<qreal>(height()) * dpr)), 1));

View File

@@ -25,17 +25,17 @@ static constexpr int COVER_ART_HEIGHT = 512;
static constexpr int COVER_ART_SPACING = 32;
static constexpr int MIN_COVER_CACHE_SIZE = 256;
static int DPRScale(int size, float dpr)
static int DPRScale(int size, qreal dpr)
{
return static_cast<int>(static_cast<float>(size) * dpr);
return static_cast<int>(static_cast<qreal>(size) * dpr);
}
static int DPRUnscale(int size, float dpr)
static int DPRUnscale(int size, qreal dpr)
{
return static_cast<int>(static_cast<float>(size) / dpr);
return static_cast<int>(static_cast<qreal>(size) / dpr);
}
static void resizeAndPadPixmap(QPixmap* pm, int expected_width, int expected_height, float dpr)
static void resizeAndPadPixmap(QPixmap* pm, int expected_width, int expected_height, qreal dpr)
{
const int dpr_expected_width = DPRScale(expected_width, dpr);
const int dpr_expected_height = DPRScale(expected_height, dpr);
@@ -71,9 +71,8 @@ static void resizeAndPadPixmap(QPixmap* pm, int expected_width, int expected_hei
}
static QPixmap createPlaceholderImage(const QPixmap& placeholder_pixmap, int width, int height, float scale,
const std::string& title)
qreal dpr, const std::string& title)
{
const float dpr = qApp->devicePixelRatio();
QPixmap pm(placeholder_pixmap.copy());
pm.setDevicePixelRatio(dpr);
if (pm.isNull())
@@ -113,9 +112,10 @@ const char* GameListModel::getColumnName(Column col)
return s_column_names[static_cast<int>(col)];
}
GameListModel::GameListModel(float cover_scale, bool show_cover_titles, QObject* parent /* = nullptr */)
GameListModel::GameListModel(float cover_scale, bool show_cover_titles, qreal dpr, QObject* parent /* = nullptr */)
: QAbstractTableModel(parent)
, m_show_titles_for_covers(show_cover_titles)
, m_dpr{dpr}
{
loadSettings();
loadCommonImages();
@@ -160,6 +160,13 @@ void GameListModel::updateCacheSize(int width, int height)
m_cover_pixmap_cache.SetMaxCapacity(static_cast<int>(std::max(num_columns * num_rows, MIN_COVER_CACHE_SIZE)));
}
void GameListModel::setDevicePixelRatio(qreal dpr)
{
m_dpr = dpr;
loadCommonImages();
refreshCovers();
}
void GameListModel::loadOrGenerateCover(const GameList::Entry* ge)
{
// Why this counter: Every time we change the cover scale, we increment the counter variable. This way if the scale is changed
@@ -173,12 +180,11 @@ void GameListModel::loadOrGenerateCover(const GameList::Entry* ge)
const std::string cover_path(GameList::GetCoverImagePathForEntry(&entry));
if (!cover_path.empty())
{
const float dpr = qApp->devicePixelRatio();
image = QPixmap(QString::fromStdString(cover_path));
if (!image.isNull())
{
image.setDevicePixelRatio(dpr);
resizeAndPadPixmap(&image, getCoverArtWidth(), getCoverArtHeight(), dpr);
image.setDevicePixelRatio(m_dpr);
resizeAndPadPixmap(&image, getCoverArtWidth(), getCoverArtHeight(), m_dpr);
}
}
}
@@ -186,7 +192,7 @@ void GameListModel::loadOrGenerateCover(const GameList::Entry* ge)
const std::string& title = entry.GetTitle(m_prefer_english_titles);
if (image.isNull())
image = createPlaceholderImage(m_placeholder_pixmap, getCoverArtWidth(), getCoverArtHeight(), m_cover_scale, title);
image = createPlaceholderImage(m_placeholder_pixmap, getCoverArtWidth(), getCoverArtHeight(), m_cover_scale, m_dpr, title);
if (m_cover_scale_counter.load(std::memory_order_acquire) != counter)
image = {};
@@ -575,10 +581,10 @@ QIcon GameListModel::getIconForRegion(GameList::Region region)
void GameListModel::loadThemeSpecificImages()
{
for (u32 type = 0; type < static_cast<u32>(GameList::EntryType::Count); type++)
m_type_pixmaps[type] = getIconForType(static_cast<GameList::EntryType>(type)).pixmap(QSize(24, 24));
m_type_pixmaps[type] = getIconForType(static_cast<GameList::EntryType>(type)).pixmap(QSize(24, 24), m_dpr);
for (u32 i = 0; i < static_cast<u32>(GameList::Region::Count); i++)
m_region_pixmaps[i] = getIconForRegion(static_cast<GameList::Region>(i)).pixmap(QSize(36, 26));
m_region_pixmaps[i] = getIconForRegion(static_cast<GameList::Region>(i)).pixmap(QSize(36, 26), m_dpr);
}
void GameListModel::loadCommonImages()
@@ -587,7 +593,7 @@ void GameListModel::loadCommonImages()
const QString base_path(QtHost::GetResourcesBasePath());
for (u32 i = 1; i < GameList::CompatibilityRatingCount; i++)
m_compatibility_pixmaps[i].load(QStringLiteral("%1/icons/star-%2.svg").arg(base_path).arg(i - 1));
m_compatibility_pixmaps[i] = QIcon((QStringLiteral("%1/icons/star-%2.svg").arg(base_path).arg(i - 1))).pixmap(QSize(88, 16), m_dpr);
m_placeholder_pixmap.load(QStringLiteral("%1/cover-placeholder.png").arg(base_path));
}

View File

@@ -43,7 +43,7 @@ public:
static QIcon getIconForType(GameList::EntryType type);
static QIcon getIconForRegion(GameList::Region region);
GameListModel(float cover_scale, bool show_cover_titles, QObject* parent = nullptr);
GameListModel(float cover_scale, bool show_cover_titles, qreal dpr, QObject* parent = nullptr);
~GameListModel();
int rowCount(const QModelIndex& parent = QModelIndex()) const override;
@@ -71,6 +71,8 @@ public:
void refreshCovers();
void updateCacheSize(int width, int height);
void setDevicePixelRatio(qreal dpr);
Q_SIGNALS:
void coverScaleChanged();
@@ -94,6 +96,7 @@ private:
std::array<QPixmap, static_cast<u32>(GameList::Region::Count)> m_region_pixmaps;
QPixmap m_placeholder_pixmap;
QPixmap m_loading_pixmap;
qreal m_dpr;
std::array<QPixmap, static_cast<int>(GameList::CompatibilityRatingCount)> m_compatibility_pixmaps;
mutable LRUCache<std::string, QPixmap> m_cover_pixmap_cache;

View File

@@ -181,7 +181,7 @@ void GameListWidget::initialize()
{
const float cover_scale = Host::GetBaseFloatSettingValue("UI", "GameListCoverArtScale", 0.45f);
const bool show_cover_titles = Host::GetBaseBoolSettingValue("UI", "GameListShowCoverTitles", true);
m_model = new GameListModel(cover_scale, show_cover_titles, this);
m_model = new GameListModel(cover_scale, show_cover_titles, devicePixelRatioF(), this);
m_model->updateCacheSize(width(), height());
m_sort_model = new GameListSortModel(m_model);
@@ -559,6 +559,18 @@ void GameListWidget::resizeEvent(QResizeEvent* event)
m_model->updateCacheSize(width(), height());
}
bool GameListWidget::event(QEvent* event)
{
if (event->type() == QEvent::DevicePixelRatioChange)
{
m_model->setDevicePixelRatio(devicePixelRatioF());
QWidget::event(event);
return true;
}
return QWidget::event(event);
}
void GameListWidget::resizeTableViewColumnsToFit()
{
QtUtils::ResizeColumnsForTableView(m_table_view, {

View File

@@ -93,6 +93,7 @@ public Q_SLOTS:
protected:
void resizeEvent(QResizeEvent* event);
bool event(QEvent* event) override;
private:
void loadTableViewColumnVisibilitySettings();

View File

@@ -254,15 +254,6 @@ namespace QtUtils
widget->resize(width, height);
}
qreal GetDevicePixelRatioForWidget(const QWidget* widget)
{
const QScreen* screen_for_ratio = widget->screen();
if (!screen_for_ratio)
screen_for_ratio = QGuiApplication::primaryScreen();
return screen_for_ratio ? screen_for_ratio->devicePixelRatio() : static_cast<qreal>(1);
}
std::optional<WindowInfo> GetWindowInfoForWidget(QWidget* widget)
{
WindowInfo wi;
@@ -303,7 +294,7 @@ namespace QtUtils
}
#endif
const qreal dpr = GetDevicePixelRatioForWidget(widget);
const qreal dpr = widget->devicePixelRatioF();
wi.surface_width = static_cast<u32>(static_cast<qreal>(widget->width()) * dpr);
wi.surface_height = static_cast<u32>(static_cast<qreal>(widget->height()) * dpr);
wi.surface_scale = static_cast<float>(dpr);
@@ -374,4 +365,37 @@ namespace QtUtils
return true;
}
class IconVariableDpiFilter : QObject
{
public:
explicit IconVariableDpiFilter(QLabel* lbl, const QIcon& icon, const QSize& size, QObject* parent = nullptr)
: QObject(parent)
, m_lbl{lbl}
, m_icn{icon}
, m_size{size}
{
lbl->installEventFilter(this);
m_lbl->setPixmap(m_icn.pixmap(m_size, m_lbl->devicePixelRatioF()));
}
protected:
bool eventFilter(QObject* object, QEvent* event) override
{
if (object == m_lbl && event->type() == QEvent::DevicePixelRatioChange)
m_lbl->setPixmap(m_icn.pixmap(m_size, m_lbl->devicePixelRatioF()));
// Don't block the event
return false;
}
private:
QLabel* m_lbl;
QIcon m_icn;
QSize m_size;
};
void SetScalableIcon(QLabel* lbl, const QIcon& icon, const QSize& size)
{
new IconVariableDpiFilter(lbl, icon, size, lbl);
}
} // namespace QtUtils

View File

@@ -20,6 +20,7 @@ class QAction;
class QComboBox;
class QFileInfo;
class QFrame;
class QIcon;
class QLabel;
class QKeyEvent;
class QSlider;
@@ -82,9 +83,6 @@ namespace QtUtils
/// Adjusts the fixed size for a window if it's not resizeable.
void ResizePotentiallyFixedSizeWindow(QWidget* widget, int width, int height);
/// Returns the pixel ratio/scaling factor for a widget.
qreal GetDevicePixelRatioForWidget(const QWidget* widget);
/// Returns the common window info structure for a Qt widget.
std::optional<WindowInfo> GetWindowInfoForWidget(QWidget* widget);
@@ -102,4 +100,8 @@ namespace QtUtils
bool IsLightTheme(const QPalette& palette);
bool IsCompositorManagerRunning();
/// Sets the scalable icon to a given label (svg icons, or icons with multiple size pixmaps)
/// The icon will then be reloaded on DPR changes using an event filter
void SetScalableIcon(QLabel* lbl, const QIcon& icon, const QSize& size);
} // namespace QtUtils

View File

@@ -3,6 +3,7 @@
#include "AchievementLoginDialog.h"
#include "QtHost.h"
#include "QtUtils.h"
#include "pcsx2/Achievements.h"
@@ -15,7 +16,7 @@ AchievementLoginDialog::AchievementLoginDialog(QWidget* parent, Achievements::Lo
, m_reason(reason)
{
m_ui.setupUi(this);
m_ui.loginIcon->setPixmap(QIcon::fromTheme("login-box-line").pixmap(32));
QtUtils::SetScalableIcon(m_ui.loginIcon, QIcon::fromTheme(QStringLiteral("login-box-line")), QSize(32, 32));
setWindowFlags(windowFlags() & ~Qt::WindowContextHelpButtonHint);
// Adjust text if needed based on reason.
@@ -116,7 +117,6 @@ void AchievementLoginDialog::processLoginResult(bool result, const QString& mess
g_emu_thread->resetVM();
}
}
}
done(0);

View File

@@ -342,7 +342,7 @@ void AudioSettingsWidget::onExpansionSettingsClicked()
QDialog dlg(QtUtils::GetRootWidget(this));
Ui::AudioExpansionSettingsDialog dlgui;
dlgui.setupUi(&dlg);
dlgui.icon->setPixmap(QIcon::fromTheme(QStringLiteral("volume-up-line")).pixmap(32, 32));
QtUtils::SetScalableIcon(dlgui.icon, QIcon::fromTheme(QStringLiteral("volume-up-line")), QSize(32, 32));
SettingsInterface* sif = m_dialog->getSettingsInterface();
SettingWidgetBinder::BindWidgetToIntSetting(sif, dlgui.blockSize, "SPU2/Output", "ExpandBlockSize",
@@ -431,7 +431,7 @@ void AudioSettingsWidget::onStretchSettingsClicked()
QDialog dlg(QtUtils::GetRootWidget(this));
Ui::AudioStretchSettingsDialog dlgui;
dlgui.setupUi(&dlg);
dlgui.icon->setPixmap(QIcon::fromTheme(QStringLiteral("volume-up-line")).pixmap(32, 32));
QtUtils::SetScalableIcon(dlgui.icon, QIcon::fromTheme(QStringLiteral("volume-up-line")), QSize(32, 32));
SettingsInterface* sif = m_dialog->getSettingsInterface();
SettingWidgetBinder::BindWidgetToIntSetting(sif, dlgui.sequenceLength, "SPU2/Output", "StretchSequenceLengthMS",

View File

@@ -170,7 +170,7 @@ ControllerMouseSettingsDialog::ControllerMouseSettingsDialog(QWidget* parent, Co
SettingsInterface* sif = dialog->getProfileSettingsInterface();
m_ui.icon->setPixmap(QIcon::fromTheme(QStringLiteral("mouse-line")).pixmap(32, 32));
QtUtils::SetScalableIcon(m_ui.icon, QIcon::fromTheme(QStringLiteral("mouse-line")), QSize(32, 32));
ControllerSettingWidgetBinder::BindWidgetToInputProfileFloat(sif, m_ui.pointerXSpeedSlider, "Pad", "PointerXSpeed", 40.0f);
ControllerSettingWidgetBinder::BindWidgetToInputProfileFloat(sif, m_ui.pointerYSpeedSlider, "Pad", "PointerYSpeed", 40.0f);
@@ -202,11 +202,10 @@ ControllerMappingSettingsDialog::ControllerMappingSettingsDialog(ControllerSetti
SettingsInterface* sif = parent->getProfileSettingsInterface();
m_ui.icon->setPixmap(QIcon::fromTheme(QStringLiteral("settings-3-line")).pixmap(32, 32));
QtUtils::SetScalableIcon(m_ui.icon, QIcon::fromTheme(QStringLiteral("settings-3-line")), QSize(32, 32));
ControllerSettingWidgetBinder::BindWidgetToInputProfileBool(sif, m_ui.ignoreInversion, "InputSources", "IgnoreInversion", false);
connect(m_ui.buttonBox->button(QDialogButtonBox::Close), &QPushButton::clicked, this, &QDialog::accept);
}
ControllerMappingSettingsDialog::~ControllerMappingSettingsDialog() = default;

View File

@@ -9,6 +9,7 @@
#include <QtWidgets/QPushButton>
#include "Settings/MemoryCardCreateDialog.h"
#include "QtUtils.h"
#include "pcsx2/SIO/Memcard/MemoryCardFile.h"
@@ -16,7 +17,7 @@ MemoryCardCreateDialog::MemoryCardCreateDialog(QWidget* parent /* = nullptr */)
: QDialog(parent)
{
m_ui.setupUi(this);
m_ui.icon->setPixmap(QIcon::fromTheme("memcard-line").pixmap(m_ui.icon->width()));
QtUtils::SetScalableIcon(m_ui.icon, QIcon::fromTheme(QStringLiteral("memcard-line")), QSize(m_ui.icon->width(), m_ui.icon->width()));
setWindowFlags(windowFlags() & ~Qt::WindowContextHelpButtonHint);

View File

@@ -5469,52 +5469,52 @@ Do you want to overwrite?</source>
<context>
<name>DockTabBar</name>
<message>
<location filename="../Debugger/Docking/DockViews.cpp" line="175"/>
<location filename="../Debugger/Docking/DockViews.cpp" line="177"/>
<source>Rename</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Debugger/Docking/DockViews.cpp" line="186"/>
<location filename="../Debugger/Docking/DockViews.cpp" line="188"/>
<source>Rename Window</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Debugger/Docking/DockViews.cpp" line="186"/>
<location filename="../Debugger/Docking/DockViews.cpp" line="188"/>
<source>New name:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Debugger/Docking/DockViews.cpp" line="192"/>
<location filename="../Debugger/Docking/DockViews.cpp" line="194"/>
<source>Invalid Name</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Debugger/Docking/DockViews.cpp" line="192"/>
<location filename="../Debugger/Docking/DockViews.cpp" line="194"/>
<source>The specified name is too long.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Debugger/Docking/DockViews.cpp" line="199"/>
<location filename="../Debugger/Docking/DockViews.cpp" line="201"/>
<source>Reset Name</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Debugger/Docking/DockViews.cpp" line="213"/>
<location filename="../Debugger/Docking/DockViews.cpp" line="215"/>
<source>Primary</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Debugger/Docking/DockViews.cpp" line="228"/>
<location filename="../Debugger/Docking/DockViews.cpp" line="230"/>
<source>Set Target</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Debugger/Docking/DockViews.cpp" line="249"/>
<location filename="../Debugger/Docking/DockViews.cpp" line="251"/>
<source>Inherit From Layout</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Debugger/Docking/DockViews.cpp" line="257"/>
<location filename="../Debugger/Docking/DockViews.cpp" line="259"/>
<source>Close</source>
<translation type="unfinished"></translation>
</message>
@@ -9193,22 +9193,22 @@ Do you want to load this save and continue?</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7903"/>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7905"/>
<source>Controller Settings</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7904"/>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7906"/>
<source>Hotkey Settings</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7905"/>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7904"/>
<source>Achievements Settings</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7906"/>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7903"/>
<source>Folder Settings</source>
<translation type="unfinished"></translation>
</message>
@@ -11344,113 +11344,263 @@ graphical quality, but this will increase system requirements.</source>
<context>
<name>GameList</name>
<message>
<location filename="../../pcsx2/GameList.cpp" line="102"/>
<location filename="../../pcsx2/GameList.cpp" line="97"/>
<source>PS2 Disc</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/GameList.cpp" line="102"/>
<location filename="../../pcsx2/GameList.cpp" line="98"/>
<source>PS1 Disc</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/GameList.cpp" line="102"/>
<location filename="../../pcsx2/GameList.cpp" line="99"/>
<source>ELF</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/GameList.cpp" line="109"/>
<source>Other</source>
<location filename="../../pcsx2/GameList.cpp" line="100"/>
<source>Invalid</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/GameList.cpp" line="113"/>
<source>NTSC-B</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/GameList.cpp" line="114"/>
<source>NTSC-C</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/GameList.cpp" line="115"/>
<source>NTSC-HK</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/GameList.cpp" line="116"/>
<source>NTSC-J</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/GameList.cpp" line="117"/>
<source>NTSC-K</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/GameList.cpp" line="118"/>
<source>NTSC-T</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/GameList.cpp" line="119"/>
<source>NTSC-U</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/GameList.cpp" line="120"/>
<source>Unknown</source>
<source>Other</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/GameList.cpp" line="121"/>
<source>Nothing</source>
<source>PAL-A</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/GameList.cpp" line="122"/>
<source>Intro</source>
<source>PAL-AF</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/GameList.cpp" line="123"/>
<source>Menu</source>
<source>PAL-AU</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/GameList.cpp" line="124"/>
<source>In-Game</source>
<source>PAL-BE</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/GameList.cpp" line="125"/>
<source>Playable</source>
<source>PAL-E</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/GameList.cpp" line="126"/>
<source>PAL-F</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/GameList.cpp" line="127"/>
<source>PAL-FI</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/GameList.cpp" line="128"/>
<source>PAL-G</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/GameList.cpp" line="129"/>
<source>PAL-GR</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/GameList.cpp" line="130"/>
<source>PAL-I</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/GameList.cpp" line="131"/>
<source>PAL-IN</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/GameList.cpp" line="132"/>
<source>PAL-M</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/GameList.cpp" line="133"/>
<source>PAL-NL</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/GameList.cpp" line="134"/>
<source>PAL-NO</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/GameList.cpp" line="135"/>
<source>PAL-P</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/GameList.cpp" line="136"/>
<source>PAL-PL</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/GameList.cpp" line="137"/>
<source>PAL-R</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/GameList.cpp" line="138"/>
<source>PAL-S</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/GameList.cpp" line="139"/>
<source>PAL-SC</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/GameList.cpp" line="140"/>
<source>PAL-SW</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/GameList.cpp" line="141"/>
<source>PAL-SWI</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/GameList.cpp" line="142"/>
<source>PAL-UK</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/GameList.cpp" line="158"/>
<source>Unknown</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/GameList.cpp" line="161"/>
<source>Nothing</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/GameList.cpp" line="164"/>
<source>Intro</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/GameList.cpp" line="167"/>
<source>Menu</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/GameList.cpp" line="170"/>
<source>In-Game</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/GameList.cpp" line="173"/>
<source>Playable</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/GameList.cpp" line="176"/>
<source>Perfect</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/GameList.cpp" line="595"/>
<location filename="../../pcsx2/GameList.cpp" line="653"/>
<source>Scanning directory {} (recursively)...</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/GameList.cpp" line="596"/>
<location filename="../../pcsx2/GameList.cpp" line="656"/>
<source>Scanning directory {}...</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/GameList.cpp" line="625"/>
<location filename="../../pcsx2/GameList.cpp" line="684"/>
<source>Scanning {}...</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/GameList.cpp" line="1083"/>
<location filename="../../pcsx2/GameList.cpp" line="1142"/>
<source>Never</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/GameList.cpp" line="1100"/>
<location filename="../../pcsx2/GameList.cpp" line="1159"/>
<source>Today</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/GameList.cpp" line="1105"/>
<location filename="../../pcsx2/GameList.cpp" line="1164"/>
<source>Yesterday</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/GameList.cpp" line="1128"/>
<location filename="../../pcsx2/GameList.cpp" line="1187"/>
<source>{}h {}m</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/GameList.cpp" line="1130"/>
<location filename="../../pcsx2/GameList.cpp" line="1189"/>
<source>{}h {}m {}s</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/GameList.cpp" line="1132"/>
<location filename="../../pcsx2/GameList.cpp" line="1191"/>
<source>{}m {}s</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/GameList.cpp" line="1134"/>
<location filename="../../pcsx2/GameList.cpp" line="1193"/>
<source>{}s</source>
<translation type="unfinished"></translation>
</message>
<message numerus="yes">
<location filename="../GameList/GameListModel.cpp" line="268"/>
<location filename="../../pcsx2/GameList.cpp" line="1141"/>
<location filename="../../pcsx2/GameList.cpp" line="1200"/>
<source>%n hours</source>
<translation type="unfinished">
<numerusform></numerusform>
@@ -11459,7 +11609,7 @@ graphical quality, but this will increase system requirements.</source>
</message>
<message numerus="yes">
<location filename="../GameList/GameListModel.cpp" line="270"/>
<location filename="../../pcsx2/GameList.cpp" line="1143"/>
<location filename="../../pcsx2/GameList.cpp" line="1202"/>
<source>%n minutes</source>
<translation type="unfinished">
<numerusform></numerusform>
@@ -11467,7 +11617,7 @@ graphical quality, but this will increase system requirements.</source>
</translation>
</message>
<message>
<location filename="../../pcsx2/GameList.cpp" line="1303"/>
<location filename="../../pcsx2/GameList.cpp" line="1362"/>
<source>Downloading cover for {0} [{1}]...</source>
<translation type="unfinished"></translation>
</message>
@@ -12055,111 +12205,111 @@ Scanning recursively takes more time, but will identify files in subdirectories.
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.cpp" line="76"/>
<location filename="../Settings/GameSummaryWidget.cpp" line="77"/>
<source>%0%1</source>
<extracomment>First arg is a GameList compat; second is a string with space followed by star rating OR empty if Unknown compat</extracomment>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.cpp" line="84"/>
<location filename="../Settings/GameSummaryWidget.cpp" line="85"/>
<source> %0%1</source>
<extracomment>First arg is filled-in stars for game compatibility; second is empty stars; should be swapped for RTL languages</extracomment>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.cpp" line="173"/>
<location filename="../Settings/GameSummaryWidget.cpp" line="174"/>
<source>Select Disc Path</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.cpp" line="186"/>
<location filename="../Settings/GameSummaryWidget.cpp" line="187"/>
<source>Game is not a CD/DVD.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.cpp" line="193"/>
<location filename="../Settings/GameSummaryWidget.cpp" line="194"/>
<source>Track list unavailable while virtual machine is running.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.cpp" line="218"/>
<location filename="../Settings/GameSummaryWidget.cpp" line="219"/>
<source>#</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.cpp" line="221"/>
<source>Mode</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.cpp" line="222"/>
<location filename="../Settings/GameSummaryWidget.cpp" line="230"/>
<source>Start</source>
<source>Mode</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.cpp" line="223"/>
<location filename="../Settings/GameSummaryWidget.cpp" line="231"/>
<source>Sectors</source>
<source>Start</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.cpp" line="224"/>
<location filename="../Settings/GameSummaryWidget.cpp" line="232"/>
<source>Size</source>
<source>Sectors</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.cpp" line="225"/>
<location filename="../Settings/GameSummaryWidget.cpp" line="233"/>
<source>MD5</source>
<source>Size</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.cpp" line="226"/>
<location filename="../Settings/GameSummaryWidget.cpp" line="234"/>
<source>MD5</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.cpp" line="227"/>
<location filename="../Settings/GameSummaryWidget.cpp" line="235"/>
<source>Status</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.cpp" line="242"/>
<location filename="../Settings/GameSummaryWidget.cpp" line="247"/>
<location filename="../Settings/GameSummaryWidget.cpp" line="243"/>
<location filename="../Settings/GameSummaryWidget.cpp" line="248"/>
<location filename="../Settings/GameSummaryWidget.cpp" line="249"/>
<location filename="../Settings/GameSummaryWidget.cpp" line="255"/>
<location filename="../Settings/GameSummaryWidget.cpp" line="250"/>
<location filename="../Settings/GameSummaryWidget.cpp" line="256"/>
<location filename="../Settings/GameSummaryWidget.cpp" line="257"/>
<location filename="../Settings/GameSummaryWidget.cpp" line="258"/>
<source>%1</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.cpp" line="250"/>
<location filename="../Settings/GameSummaryWidget.cpp" line="258"/>
<location filename="../Settings/GameSummaryWidget.cpp" line="251"/>
<location filename="../Settings/GameSummaryWidget.cpp" line="259"/>
<source>&lt;not computed&gt;</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.cpp" line="274"/>
<location filename="../Settings/GameSummaryWidget.cpp" line="275"/>
<source>Error</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.cpp" line="274"/>
<location filename="../Settings/GameSummaryWidget.cpp" line="275"/>
<source>Cannot verify image while a game is running.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.cpp" line="304"/>
<location filename="../Settings/GameSummaryWidget.cpp" line="305"/>
<source>One or more tracks is missing.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.cpp" line="341"/>
<location filename="../Settings/GameSummaryWidget.cpp" line="342"/>
<source>Verified as %1 [%2] (Version %3).</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.cpp" line="348"/>
<location filename="../Settings/GameSummaryWidget.cpp" line="349"/>
<source>Verified as %1 [%2].</source>
<translation type="unfinished"></translation>
</message>

View File

@@ -32,7 +32,7 @@ static __fi bool IsFirstProvokingVertex()
return (GSIsHardwareRenderer() && !g_gs_device->Features().provoking_vertex_last);
}
constexpr int GSState::GetSaveStateSize()
constexpr int GSState::GetSaveStateSize(int version)
{
int size = 0;
@@ -78,6 +78,19 @@ constexpr int GSState::GetSaveStateSize()
size += sizeof(m_tr.x);
size += sizeof(m_tr.y);
if (version >= 9)
{
size += sizeof(m_tr.w);
size += sizeof(m_tr.h);
size += sizeof(m_tr.m_blit);
size += sizeof(m_tr.m_pos);
size += sizeof(m_tr.m_reg);
size += sizeof(m_tr.rect);
size += sizeof(m_tr.total);
size += sizeof(m_tr.start);
size += sizeof(m_tr.end);
size += sizeof(m_tr.write);
}
size += GSLocalMemory::m_vmsize;
size += (sizeof(GIFPath::tag) + sizeof(GIFPath::reg)) * 4 /* std::size(GSState::m_path) */; // std::size won't work without an instance.
size += sizeof(m_q);
@@ -1445,10 +1458,10 @@ void GSState::GIFRegHandlerTRXDIR(const GIFReg* RESTRICT r)
switch (m_env.TRXDIR.XDIR)
{
case 0: // host -> local
m_tr.Init(m_env.TRXPOS.DSAX, m_env.TRXPOS.DSAY, m_env.BITBLTBUF, true);
m_tr.Init(m_env.TRXPOS, m_env.TRXREG, m_env.BITBLTBUF, true);
break;
case 1: // local -> host
m_tr.Init(m_env.TRXPOS.SSAX, m_env.TRXPOS.SSAY, m_env.BITBLTBUF, false);
m_tr.Init(m_env.TRXPOS, m_env.TRXREG, m_env.BITBLTBUF, false);
break;
case 2: // local -> local
CheckWriteOverlap(true, true);
@@ -1549,16 +1562,13 @@ void GSState::FlushWrite()
GSVector4i r;
r.left = m_env.TRXPOS.DSAX;
r.top = m_env.TRXPOS.DSAY;
r.right = r.left + m_env.TRXREG.RRW;
r.bottom = r.top + m_env.TRXREG.RRH;
r = m_tr.rect;
InvalidateVideoMem(m_env.BITBLTBUF, r);
const GSLocalMemory::writeImage wi = GSLocalMemory::m_psm[m_env.BITBLTBUF.DPSM].wi;
wi(m_mem, m_tr.x, m_tr.y, &m_tr.buff[m_tr.start], len, m_env.BITBLTBUF, m_env.TRXPOS, m_env.TRXREG);
wi(m_mem, m_tr.x, m_tr.y, &m_tr.buff[m_tr.start], len, m_tr.m_blit, m_tr.m_pos, m_tr.m_reg);
m_tr.start += len;
@@ -1931,12 +1941,9 @@ void GSState::Write(const u8* mem, int len)
if (m_env.TRXDIR.XDIR == 3)
return;
const int w = m_env.TRXREG.RRW;
const int h = m_env.TRXREG.RRH;
CheckWriteOverlap(true, false);
if (!m_tr.Update(w, h, GSLocalMemory::m_psm[m_env.BITBLTBUF.DPSM].trbpp, len))
if (!m_tr.Update(m_tr.w, m_tr.h, GSLocalMemory::m_psm[m_tr.m_blit.DPSM].trbpp, len))
{
m_env.TRXDIR.XDIR = 3;
return;
@@ -1949,10 +1956,7 @@ void GSState::Write(const u8* mem, int len)
{
GSVector4i r;
r.left = m_env.TRXPOS.DSAX;
r.top = m_env.TRXPOS.DSAY;
r.right = r.left + m_env.TRXREG.RRW;
r.bottom = r.top + m_env.TRXREG.RRH;
r = m_tr.rect;
s_last_transfer_draw_n = s_n;
// Store the transfer for preloading new RT's.
@@ -1974,15 +1978,15 @@ void GSState::Write(const u8* mem, int len)
GL_CACHE("Write! %u ... => 0x%x W:%d F:%s (DIR %d%d), dPos(%d %d) size(%d %d) draw %d", s_transfer_n,
blit.DBP, blit.DBW, psm_str(blit.DPSM),
m_env.TRXPOS.DIRX, m_env.TRXPOS.DIRY,
m_env.TRXPOS.DSAX, m_env.TRXPOS.DSAY, w, h, s_n);
m_tr.m_pos.DIRX, m_tr.m_pos.DIRY,
m_tr.x, m_tr.y, m_tr.w, m_tr.h, s_n);
if (len >= m_tr.total)
{
// received all data in one piece, no need to buffer it
InvalidateVideoMem(blit, r);
psm.wi(m_mem, m_tr.x, m_tr.y, mem, m_tr.total, blit, m_env.TRXPOS, m_env.TRXREG);
psm.wi(m_mem, m_tr.x, m_tr.y, mem, m_tr.total, blit, m_tr.m_pos, m_tr.m_reg);
m_tr.start = m_tr.end = m_tr.total;
@@ -2334,7 +2338,7 @@ void GSState::ReadLocalMemoryUnsync(u8* mem, int qwc, GIFRegBITBLTBUF BITBLTBUF,
GSTransferBuffer tb;
if(m_tr.end >= m_tr.total || m_tr.write == true)
tb.Init(TRXPOS.SSAX, TRXPOS.SSAY, BITBLTBUF, false);
tb.Init(TRXPOS, TRXREG, BITBLTBUF, false);
int len = qwc * 16;
if (!tb.Update(w, h, bpp, len))
@@ -2578,13 +2582,14 @@ static void ReadState(T* dst, u8*& src, size_t len = sizeof(T))
int GSState::Freeze(freezeData* fd, bool sizeonly)
{
const u32 version = STATE_VERSION;
if (sizeonly)
{
fd->size = GetSaveStateSize();
fd->size = GetSaveStateSize(version);
return 0;
}
if (!fd->data || fd->size < GetSaveStateSize())
if (!fd->data || fd->size < GetSaveStateSize(version))
return -1;
Flush(GSFlushReason::SAVESTATE);
@@ -2593,7 +2598,6 @@ int GSState::Freeze(freezeData* fd, bool sizeonly)
ReadbackTextureCache();
u8* data = fd->data;
const u32 version = STATE_VERSION;
WriteState(data, &version);
WriteState(data, &m_env.PRIM);
@@ -2636,6 +2640,18 @@ int GSState::Freeze(freezeData* fd, bool sizeonly)
data += sizeof(GIFReg); // obsolite
WriteState(data, &m_tr.x);
WriteState(data, &m_tr.y);
// Version 9 up.
WriteState(data, &m_tr.w);
WriteState(data, &m_tr.h);
WriteState(data, &m_tr.m_blit);
WriteState(data, &m_tr.m_pos);
WriteState(data, &m_tr.m_reg);
WriteState(data, &m_tr.rect);
WriteState(data, &m_tr.total);
WriteState(data, &m_tr.start);
WriteState(data, &m_tr.end);
WriteState(data, &m_tr.write);
// End of version 9 changes.
WriteState(data, m_mem.m_vm8, m_mem.m_vmsize);
for (GIFPath& path : m_path)
@@ -2663,15 +2679,15 @@ int GSState::Defrost(const freezeData* fd)
if (!fd || !fd->data || fd->size == 0)
return -1;
if (fd->size < GetSaveStateSize())
return -1;
u8* data = fd->data;
u32 version;
ReadState(&version, data);
if (fd->size < GetSaveStateSize(version))
return -1;
if (version > STATE_VERSION)
{
Console.Error("GS: Savestate version is incompatible. Load aborted.");
@@ -2701,12 +2717,6 @@ int GSState::Defrost(const freezeData* fd)
ReadState(&m_env.TRXPOS, data);
ReadState(&m_env.TRXREG, data);
ReadState(&m_env.TRXREG, data); // obsolete
// Technically this value ought to be saved like m_tr.x/y (break
// compatibility) but so far only a single game (Motocross Mania) really
// depends on this value (i.e != BITBLTBUF) Savestates are likely done at
// VSYNC, so not in the middle of a texture transfer, therefore register
// will be set again properly
m_tr.m_blit = m_env.BITBLTBUF;
for (int i = 0; i < 2; i++)
{
@@ -2742,9 +2752,36 @@ int GSState::Defrost(const freezeData* fd)
data += sizeof(GIFReg); // obsolite
ReadState(&m_tr.x, data);
ReadState(&m_tr.y, data);
ReadState(m_mem.m_vm8, data, m_mem.m_vmsize);
m_tr.total = 0; // TODO: restore transfer state
if (version >= 9)
{
ReadState(&m_tr.w, data);
ReadState(&m_tr.h, data);
ReadState(&m_tr.m_blit, data);
ReadState(&m_tr.m_pos, data);
ReadState(&m_tr.m_reg, data);
ReadState(&m_tr.rect, data);
ReadState(&m_tr.total, data);
ReadState(&m_tr.start, data);
ReadState(&m_tr.end, data);
ReadState(&m_tr.write, data);
}
else
{
m_tr.w = m_env.TRXREG.RRW;
m_tr.h = m_env.TRXREG.RRH;
m_tr.m_blit = m_env.BITBLTBUF;
m_tr.m_pos = m_env.TRXPOS;
m_tr.m_reg = m_env.TRXREG;
// Assume the last transfer was a write (but nuke it).
m_tr.rect = GSVector4i(m_env.TRXPOS.DSAX, m_env.TRXPOS.DSAY, m_env.TRXPOS.DSAX + m_tr.w, m_env.TRXPOS.DSAY + m_tr.h);
m_tr.total = 0;
m_tr.start = 0;
m_tr.end = 0;
m_tr.write = true;
}
ReadState(m_mem.m_vm8, data, m_mem.m_vmsize);
for (GIFPath& path : m_path)
{
@@ -3140,7 +3177,8 @@ bool GSState::SpriteDrawWithoutGaps()
}
else
{
if ((std::abs(dpX - first_dpX) >= 16 && (i + 2) < m_vertex.next) || std::abs(this_start_X - last_pX) >= 16)
const int dpY = v[i + 1].XYZ.Y - v[i].XYZ.Y;
if ((std::abs(dpY - first_dpY) >= 16 && (i + 2) < m_vertex.next) || std::abs(this_start_X - last_pX) >= 16)
return false;
}
}
@@ -4562,14 +4600,19 @@ GSState::GSTransferBuffer::~GSTransferBuffer()
_aligned_free(buff);
}
void GSState::GSTransferBuffer::Init(int tx, int ty, const GIFRegBITBLTBUF& blit, bool is_write)
void GSState::GSTransferBuffer::Init(GIFRegTRXPOS& TRXPOS, GIFRegTRXREG& TRXREG, const GIFRegBITBLTBUF& blit, bool is_write)
{
x = tx;
y = ty;
x = is_write ? TRXPOS.DSAX : TRXPOS.SSAX;
y = is_write ? TRXPOS.DSAY : TRXPOS.SSAY;
w = TRXREG.RRW;
h = TRXREG.RRH;
rect = GSVector4i(x, y, x + w, y + h);
total = 0;
start = 0;
end = 0;
m_blit = blit;
m_pos = TRXPOS;
m_reg = TRXREG;
write = is_write;
}

View File

@@ -21,7 +21,7 @@ public:
GSState();
virtual ~GSState();
static constexpr int GetSaveStateSize();
static constexpr int GetSaveStateSize(int version);
private:
// RESTRICT prevents multiple loads of the same part of the register when accessing its bitfields (the compiler is happy to know that memory writes in-between will not go there)
@@ -108,15 +108,19 @@ private:
struct GSTransferBuffer
{
int x = 0, y = 0;
int w = 0, h = 0;
int start = 0, end = 0, total = 0;
u8* buff = nullptr;
GSVector4i rect = GSVector4i::zero();
GIFRegBITBLTBUF m_blit = {};
GIFRegTRXPOS m_pos = {};
GIFRegTRXREG m_reg = {};
bool write = false;
GSTransferBuffer();
~GSTransferBuffer();
void Init(int tx, int ty, const GIFRegBITBLTBUF& blit, bool write);
void Init(GIFRegTRXPOS& TRXPOS, GIFRegTRXREG& TRXREG, const GIFRegBITBLTBUF& blit, bool is_write);
bool Update(int tw, int th, int bpp, int& len);
} m_tr;
@@ -259,7 +263,7 @@ public:
static int s_last_transfer_draw_n;
static int s_transfer_n;
static constexpr u32 STATE_VERSION = 8;
static constexpr u32 STATE_VERSION = 9;
enum REG_DIRTY
{

View File

@@ -1599,6 +1599,13 @@ void GSRendererHW::FinishSplitClear()
m_split_clear_color = 0;
}
bool GSRendererHW::NeedsBlending()
{
const u32 temp_fbmask = (GSLocalMemory::m_psm[m_cached_ctx.FRAME.PSM].bpp == 16) ? 0x00F8F8F8 : 0x00FFFFFF;
const bool FBMASK_skip = (m_cached_ctx.FRAME.FBMSK & temp_fbmask) == temp_fbmask;
return PRIM->ABE && !FBMASK_skip;
}
bool GSRendererHW::IsRTWritten()
{
const GIFRegTEST TEST = m_cached_ctx.TEST;
@@ -1637,12 +1644,12 @@ bool GSRendererHW::IsUsingCsInBlend()
{
const GIFRegALPHA ALPHA = m_context->ALPHA;
const bool blend_zero = (ALPHA.A == ALPHA.B || (ALPHA.C == 2 && ALPHA.FIX == 0) || (ALPHA.C == 0 && GetAlphaMinMax().max == 0));
return (PRIM->ABE && ((ALPHA.IsUsingCs() && !blend_zero) || m_context->ALPHA.D == 0));
return (NeedsBlending() && ((ALPHA.IsUsingCs() && !blend_zero) || m_context->ALPHA.D == 0));
}
bool GSRendererHW::IsUsingAsInBlend()
{
return (PRIM->ABE && m_context->ALPHA.IsUsingAs() && GetAlphaMinMax().max != 0);
return (NeedsBlending() && m_context->ALPHA.IsUsingAs() && GetAlphaMinMax().max != 0);
}
bool GSRendererHW::ChannelsSharedTEX0FRAME()
{
@@ -1906,7 +1913,7 @@ void GSRendererHW::SwSpriteRender()
const GSOffset spo = m_mem.GetOffset(m_context->TEX0.TBP0, m_context->TEX0.TBW, m_context->TEX0.PSM);
const GSOffset& dpo = m_context->offset.fb;
const bool alpha_blending_enabled = PRIM->ABE;
const bool alpha_blending_enabled = NeedsBlending();
const GSVertex& v = m_index.tail > 0 ? m_vertex.buff[m_index.buff[m_index.tail - 1]] : GSVertex(); // Last vertex if any.
const GSVector4i vc = GSVector4i(v.RGBAQ.R, v.RGBAQ.G, v.RGBAQ.B, v.RGBAQ.A) // 0x000000AA000000BB000000GG000000RR
@@ -2493,7 +2500,7 @@ void GSRendererHW::Draw()
return;
}
m_process_texture = PRIM->TME && !(PRIM->ABE && m_context->ALPHA.IsBlack() && !m_cached_ctx.TEX0.TCC) && !(no_rt && (!m_cached_ctx.TEST.ATE || m_cached_ctx.TEST.ATST <= ATST_ALWAYS));
m_process_texture = PRIM->TME && !(NeedsBlending() && m_context->ALPHA.IsBlack() && !m_cached_ctx.TEX0.TCC) && !(no_rt && (!m_cached_ctx.TEST.ATE || m_cached_ctx.TEST.ATST <= ATST_ALWAYS));
// We trigger the sw prim render here super early, to avoid creating superfluous render targets.
if (CanUseSwPrimRender(no_rt, no_ds, draw_sprite_tex && m_process_texture) && SwPrimRender(*this, true, true))
@@ -2927,12 +2934,12 @@ void GSRendererHW::Draw()
}
possible_shuffle = !no_rt && (((shuffle_target /*&& GSLocalMemory::m_psm[m_cached_ctx.FRAME.PSM].bpp == 16*/) /*|| (m_cached_ctx.FRAME.Block() == m_cached_ctx.TEX0.TBP0 && ((m_cached_ctx.TEX0.PSM & 0x6) || m_cached_ctx.FRAME.PSM != m_cached_ctx.TEX0.PSM))*/) || IsPossibleChannelShuffle());
const bool need_aem_color = GSLocalMemory::m_psm[m_cached_ctx.TEX0.PSM].trbpp <= 24 && GSLocalMemory::m_psm[m_cached_ctx.TEX0.PSM].pal == 0 && ((PRIM->ABE && m_context->ALPHA.C == 0) || IsDiscardingDstAlpha()) && m_draw_env->TEXA.AEM;
const bool need_aem_color = GSLocalMemory::m_psm[m_cached_ctx.TEX0.PSM].trbpp <= 24 && GSLocalMemory::m_psm[m_cached_ctx.TEX0.PSM].pal == 0 && ((NeedsBlending() && m_context->ALPHA.C == 0) || IsDiscardingDstAlpha()) && m_draw_env->TEXA.AEM;
const u32 color_mask = (m_vt.m_max.c > GSVector4i::zero()).mask();
const bool texture_function_color = m_cached_ctx.TEX0.TFX == TFX_DECAL || (color_mask & 0xFFF) || (m_cached_ctx.TEX0.TFX > TFX_DECAL && (color_mask & 0xF000));
const bool texture_function_alpha = m_cached_ctx.TEX0.TFX != TFX_MODULATE || (color_mask & 0xF000);
const bool req_color = (texture_function_color && (!PRIM->ABE || (PRIM->ABE && IsUsingCsInBlend())) && (possible_shuffle || (m_cached_ctx.FRAME.FBMSK & (fm_mask & 0x00FFFFFF)) != (fm_mask & 0x00FFFFFF))) || need_aem_color;
const bool alpha_used = (GSUtil::GetChannelMask(m_context->TEX0.PSM) == 0x8 || (m_context->TEX0.TCC && texture_function_alpha)) && ((PRIM->ABE && IsUsingAsInBlend()) || (m_cached_ctx.TEST.ATE && m_cached_ctx.TEST.ATST > ATST_ALWAYS) || (possible_shuffle || (m_cached_ctx.FRAME.FBMSK & (fm_mask & 0xFF000000)) != (fm_mask & 0xFF000000)));
const bool req_color = (texture_function_color && (!PRIM->ABE || GSLocalMemory::m_psm[m_cached_ctx.TEX0.PSM].bpp < 16 || (NeedsBlending() && IsUsingCsInBlend())) && (possible_shuffle || (m_cached_ctx.FRAME.FBMSK & (fm_mask & 0x00FFFFFF)) != (fm_mask & 0x00FFFFFF))) || need_aem_color;
const bool alpha_used = (GSUtil::GetChannelMask(m_context->TEX0.PSM) == 0x8 || (m_context->TEX0.TCC && texture_function_alpha)) && ((NeedsBlending() && IsUsingAsInBlend()) || (m_cached_ctx.TEST.ATE && m_cached_ctx.TEST.ATST > ATST_ALWAYS) || (possible_shuffle || (m_cached_ctx.FRAME.FBMSK & (fm_mask & 0xFF000000)) != (fm_mask & 0xFF000000)));
const bool req_alpha = (GSUtil::GetChannelMask(m_context->TEX0.PSM) & 0x8) && alpha_used;
// TODO: Be able to send an alpha of 1.0 (blended with vertex alpha maybe?) so we can avoid sending the texture, since we don't always need it.
@@ -3014,7 +3021,7 @@ void GSRendererHW::Draw()
// Urban Reign trolls by scissoring a draw to a target at 0x0-0x117F to 378x449 which ends up the size being rounded up to 640x480
// causing the buffer to expand to around 0x1400, which makes a later framebuffer at 0x1180 to fail to be created correctly.
// We can cheese this by checking if the Z is masked and the resultant colour is going to be black anyway.
const bool output_black = PRIM->ABE && ((m_context->ALPHA.A == 1 && m_context->ALPHA.D > 1) || (m_context->ALPHA.IsBlack() && m_context->ALPHA.D != 1)) && m_draw_env->COLCLAMP.CLAMP == 1;
const bool output_black = NeedsBlending() && ((m_context->ALPHA.A == 1 && m_context->ALPHA.D > 1) || (m_context->ALPHA.IsBlack() && m_context->ALPHA.D != 1)) && m_draw_env->COLCLAMP.CLAMP == 1;
const bool can_expand = !(m_cached_ctx.ZBUF.ZMSK && output_black);
// Estimate size based on the scissor rectangle and height cache.
@@ -3045,8 +3052,8 @@ void GSRendererHW::Draw()
{
// if it's directly copying keep the scale - Ratchet and clank hits this, stops edge garbage happening.
// Keep it to small targets of 256 or lower.
if (scale_draw == -1 && src && src->m_from_target && src->m_from_target->m_downscaled && static_cast<int>(m_cached_ctx.FRAME.FBW * 64) <= (PCRTCDisplays.GetResolution().x >> 1) &&
(GSVector4i(m_vt.m_min.p).xyxy() == GSVector4i(m_vt.m_min.t).xyxy()).alltrue() && (GSVector4i(m_vt.m_max.p).xyxy() == GSVector4i(m_vt.m_max.t).xyxy()).alltrue())
if (scale_draw == -1 && src && src->m_from_target && src->m_from_target->m_downscaled && ((static_cast<int>(m_cached_ctx.FRAME.FBW * 64) <= (PCRTCDisplays.GetResolution().x >> 1) &&
(GSVector4i(m_vt.m_min.p).xyxy() == GSVector4i(m_vt.m_min.t).xyxy()).alltrue() && (GSVector4i(m_vt.m_max.p).xyxy() == GSVector4i(m_vt.m_max.t).xyxy()).alltrue()) || possible_shuffle))
{
target_scale = src->m_from_target->GetScale();
scale_draw = 1;
@@ -3887,7 +3894,8 @@ void GSRendererHW::Draw()
m_index.tail = 2;
}
}
const bool blending_cd = PRIM->ABE && !m_context->ALPHA.IsOpaque();
const bool blending_cd = NeedsBlending() && !m_context->ALPHA.IsOpaque();
bool valid_width_change = false;
if (rt && ((!is_possible_mem_clear || blending_cd) || rt->m_TEX0.PSM != FRAME_TEX0.PSM) && !m_in_target_draw)
{
@@ -3941,7 +3949,7 @@ void GSRendererHW::Draw()
// The FBW should also be okay, since it's coming from the source.
if (rt)
{
const bool update_fbw = (FRAME_TEX0.TBW != rt->m_TEX0.TBW || rt->m_TEX0.TBW == 1) && !m_in_target_draw && (m_channel_shuffle && src->m_target) && (!PRIM->ABE || IsOpaque() || m_context->ALPHA.IsBlack());
const bool update_fbw = (FRAME_TEX0.TBW != rt->m_TEX0.TBW || rt->m_TEX0.TBW == 1) && !m_in_target_draw && (m_channel_shuffle && src->m_target) && (!NeedsBlending() || IsOpaque() || m_context->ALPHA.IsBlack());
rt->m_TEX0.TBW = update_fbw ? ((src && src->m_from_target && src->m_32_bits_fmt) ? src->m_from_target->m_TEX0.TBW : FRAME_TEX0.TBW) : std::max(rt->m_TEX0.TBW, FRAME_TEX0.TBW);
rt->m_TEX0.PSM = FRAME_TEX0.PSM;
}
@@ -4084,8 +4092,13 @@ void GSRendererHW::Draw()
const bool rt_update = can_update_size || (m_texture_shuffle && (src && rt && src->m_from_target != rt));
// If it's updating from a texture shuffle, limit the size to the source size.
if (rt_update && !can_update_size && src->m_from_target)
update_rect = update_rect.rintersect(src->m_from_target->m_valid);
if (rt_update && !can_update_size)
{
if(src->m_from_target)
update_rect = update_rect.rintersect(src->m_from_target->m_valid);
update_rect = update_rect.rintersect(GSVector4i::loadh(GSVector2i(new_w, new_h)));
}
// if frame is masked or afailing always to never write frame, wanna make sure we don't touch it. This might happen if DATE or Alpha Test is being used to write to Z.
const bool frame_masked = ((m_cached_ctx.FRAME.FBMSK & frame_psm.fmsk) == frame_psm.fmsk) || (m_cached_ctx.TEST.ATE && m_cached_ctx.TEST.ATST == ATST_NEVER && !(m_cached_ctx.TEST.AFAIL & AFAIL_FB_ONLY));
@@ -4170,6 +4183,7 @@ void GSRendererHW::Draw()
const int z_vertical_offset = ((static_cast<int>(m_cached_ctx.ZBUF.Block() - ds->m_TEX0.TBP0) / 32) / std::max(static_cast<int>(ds->m_TEX0.TBW), 1)) * z_psm.pgs.y;
const GSVector4i ds_rect = m_r - GSVector4i(vertical_offset - z_vertical_offset);
ds->UpdateValidity(ds_rect, z_update && (can_update_size || (ds_rect.w <= (resolution.y * 2) && !m_texture_shuffle)));
ds->UpdateDrawn(ds_rect, z_update && (can_update_size || (ds_rect.w <= (resolution.y * 2) && !m_texture_shuffle)));
}
else
{
@@ -4456,6 +4470,7 @@ void GSRendererHW::Draw()
else if (was_written && g_texture_cache->GetTemporaryZ() != nullptr)
{
ds->UpdateValidity(real_rect, !z_masked && (can_update_size || (real_rect.w <= (resolution.y * 2) && !m_texture_shuffle)));
ds->UpdateDrawn(real_rect, !z_masked && (can_update_size || (real_rect.w <= (resolution.y * 2) && !m_texture_shuffle)));
GSTextureCache::TempZAddress z_address_info = g_texture_cache->GetTemporaryZInfo();
if (ds->m_TEX0.TBP0 == z_address_info.ZBP)
@@ -5197,7 +5212,7 @@ __ri bool GSRendererHW::EmulateChannelShuffle(GSTextureCache::Target* src, bool
m_r = GSVector4i(m_r.x & ~(frame_psm.pgs.x - 1), m_r.y & ~(frame_psm.pgs.y - 1), (m_r.z + (frame_psm.pgs.x - 1)) & ~(frame_psm.pgs.x - 1), (m_r.w + (frame_psm.pgs.y - 1)) & ~(frame_psm.pgs.y - 1));
// Hitman suffers from this, not sure on the exact scenario at the moment, but we need the barrier.
if (PRIM->ABE && m_context->ALPHA.IsCdInBlend())
if (NeedsBlending() && m_context->ALPHA.IsCdInBlend())
{
// Needed to enable IsFeedbackLoop.
m_conf.ps.channel_fb = 1;
@@ -5267,14 +5282,11 @@ void GSRendererHW::EmulateBlending(int rt_alpha_min, int rt_alpha_max, const boo
const bool AA1 = PRIM->AA1 && (m_vt.m_primclass == GS_LINE_CLASS || m_vt.m_primclass == GS_TRIANGLE_CLASS);
// PABE: Check condition early as an optimization, no blending when As < 128.
// For Cs*As + Cd*(1 - As) if As is 128 then blending can be disabled as well.
const bool PABE_skip = PRIM->ABE && m_draw_env->PABE.PABE &&
const bool PABE_skip = m_draw_env->PABE.PABE &&
((GetAlphaMinMax().max < 128) || (GetAlphaMinMax().max == 128 && ALPHA.A == 0 && ALPHA.B == 1 && ALPHA.C == 0 && ALPHA.D == 1));
// FBMASK: Color is not written, no need to do blending.
const u32 temp_fbmask = m_conf.ps.dst_fmt == GSLocalMemory::PSM_FMT_16 ? 0x00F8F8F8 : 0x00FFFFFF;
const bool FBMASK_skip = (m_cached_ctx.FRAME.FBMSK & temp_fbmask) == temp_fbmask;
// No blending or coverage anti-aliasing so early exit
if (FBMASK_skip || PABE_skip || !(PRIM->ABE || AA1))
if (PABE_skip || !(NeedsBlending() || AA1))
{
m_conf.blend = {};
m_conf.ps.no_color1 = true;
@@ -6997,7 +7009,7 @@ __ri void GSRendererHW::DrawPrims(GSTextureCache::Target* rt, GSTextureCache::Ta
}
const int afail_type = m_cached_ctx.TEST.GetAFAIL(m_cached_ctx.FRAME.PSM);
if (m_cached_ctx.TEST.ATE && ((afail_type != AFAIL_FB_ONLY && afail_type != AFAIL_RGB_ONLY) || !PRIM->ABE || !IsUsingAsInBlend()))
if (m_cached_ctx.TEST.ATE && ((afail_type != AFAIL_FB_ONLY && afail_type != AFAIL_RGB_ONLY) || !NeedsBlending() || !IsUsingAsInBlend()))
{
const int aref = static_cast<int>(m_cached_ctx.TEST.AREF);
CorrectATEAlphaMinMax(m_cached_ctx.TEST.ATST, aref);
@@ -7934,7 +7946,7 @@ GSRendererHW::CLUTDrawTestResult GSRendererHW::PossibleCLUTDrawAggressive()
if (m_cached_ctx.TEST.ATE)
return CLUTDrawTestResult::NotCLUTDraw;
if (PRIM->ABE)
if (NeedsBlending())
return CLUTDrawTestResult::NotCLUTDraw;
if (m_context->TEX1.MXL)
@@ -7997,13 +8009,13 @@ bool GSRendererHW::CanUseSwPrimRender(bool no_rt, bool no_ds, bool draw_sprite_t
return false;
}
const bool need_aem_color = GSLocalMemory::m_psm[m_cached_ctx.TEX0.PSM].trbpp <= 24 && GSLocalMemory::m_psm[m_cached_ctx.TEX0.PSM].pal == 0 && ((PRIM->ABE && m_context->ALPHA.C == 0) || IsDiscardingDstAlpha()) && m_draw_env->TEXA.AEM;
const bool need_aem_color = GSLocalMemory::m_psm[m_cached_ctx.TEX0.PSM].trbpp <= 24 && GSLocalMemory::m_psm[m_cached_ctx.TEX0.PSM].pal == 0 && ((NeedsBlending() && m_context->ALPHA.C == 0) || IsDiscardingDstAlpha()) && m_draw_env->TEXA.AEM;
const u32 color_mask = (m_vt.m_max.c > GSVector4i::zero()).mask();
const bool texture_function_color = m_cached_ctx.TEX0.TFX == TFX_DECAL || (color_mask & 0xFFF) || (m_cached_ctx.TEX0.TFX > TFX_DECAL && (color_mask & 0xF000));
const bool texture_function_alpha = m_cached_ctx.TEX0.TFX != TFX_MODULATE || (color_mask & 0xF000);
const u32 fm_mask = GSLocalMemory::m_psm[m_cached_ctx.FRAME.PSM].fmsk;
const bool req_color = (texture_function_color && (!PRIM->ABE || (PRIM->ABE && IsUsingCsInBlend())) && (m_cached_ctx.FRAME.FBMSK & (fm_mask & 0x00FFFFFF)) != (fm_mask & 0x00FFFFFF)) || need_aem_color;
const bool alpha_used = (GSUtil::GetChannelMask(m_context->TEX0.PSM) == 0x8 || (m_context->TEX0.TCC && texture_function_alpha)) && ((PRIM->ABE && IsUsingAsInBlend()) || (m_cached_ctx.TEST.ATE && m_cached_ctx.TEST.ATST > ATST_ALWAYS) || (m_cached_ctx.FRAME.FBMSK & (fm_mask & 0xFF000000)) != (fm_mask & 0xFF000000));
const bool req_color = (texture_function_color && (!PRIM->ABE || GSLocalMemory::m_psm[m_cached_ctx.TEX0.PSM].bpp < 16 || (NeedsBlending() && IsUsingCsInBlend())) && (m_cached_ctx.FRAME.FBMSK & (fm_mask & 0x00FFFFFF)) != (fm_mask & 0x00FFFFFF)) || need_aem_color;
const bool alpha_used = (GSUtil::GetChannelMask(m_context->TEX0.PSM) == 0x8 || (m_context->TEX0.TCC && texture_function_alpha)) && ((NeedsBlending() && IsUsingAsInBlend()) || (m_cached_ctx.TEST.ATE && m_cached_ctx.TEST.ATST > ATST_ALWAYS) || (m_cached_ctx.FRAME.FBMSK & (fm_mask & 0xFF000000)) != (fm_mask & 0xFF000000));
const bool req_alpha = (GSUtil::GetChannelMask(m_context->TEX0.PSM) & 0x8) && alpha_used;
if ((req_color && !src_target->m_valid_rgb) || (req_alpha && (!src_target->m_valid_alpha_low || !src_target->m_valid_alpha_high)))

View File

@@ -129,6 +129,7 @@ private:
bool ContinueSplitClear();
void FinishSplitClear();
bool NeedsBlending();
bool IsRTWritten();
bool IsDepthAlwaysPassing();
bool IsUsingCsInBlend();

View File

@@ -1665,9 +1665,10 @@ GSTextureCache::Source* GSTextureCache::LookupSource(const bool is_color, const
}
// Keep note that 2 bw is basically 1 normal page, as bw is in 64 pixels, and 8bit pages are 128 pixels wide, aka 2 bw.
// Also check for 4HH/HL and 8H which use the alpha channel, if the page order is wrong this can cause problems as well (Jak X font).
else if (!possible_shuffle && GSLocalMemory::m_psm[psm].trbpp <= 8 && GSLocalMemory::m_psm[t->m_TEX0.PSM].bpp == 32 &&
(!(block_boundary_rect.w <= GSLocalMemory::m_psm[psm].pgs.y && ((GSLocalMemory::m_psm[psm].bpp == 32) ? bw : ((bw + 1) / 2)) <= t->m_TEX0.TBW) &&
!(((GSLocalMemory::m_psm[psm].bpp == 32) ? bw : ((bw + 1) / 2)) == rt_tbw)))
else if (!possible_shuffle && GSLocalMemory::m_psm[psm].trbpp <= 8 && (GSUtil::GetChannelMask(t->m_TEX0.PSM) != 0xF ||
(GSLocalMemory::m_psm[t->m_TEX0.PSM].bpp == 32 && (!(block_boundary_rect.w <= GSLocalMemory::m_psm[psm].pgs.y &&
((GSLocalMemory::m_psm[psm].bpp == 32) ? bw : ((bw + 1) / 2)) <= t->m_TEX0.TBW) &&
!(((GSLocalMemory::m_psm[psm].bpp == 32) ? bw : ((bw + 1) / 2)) == rt_tbw)))))
{
DbgCon.Warning("BP %x - 8bit bad match for target bp %x bw %d src %d format %d", bp, t->m_TEX0.TBP0, t->m_TEX0.TBW, bw, t->m_TEX0.PSM);
continue;
@@ -1773,7 +1774,7 @@ GSTextureCache::Source* GSTextureCache::LookupSource(const bool is_color, const
continue;
// Be careful of shuffles where it can shuffle the width of the target, even though it may not have all been drawn to.
if (!possible_shuffle && !t->Inside(bp, bw, psm, block_boundary_rect))
if (!possible_shuffle && frame.Block() != TEX0.TBP0 && !t->Inside(bp, bw, psm, block_boundary_rect))
continue;
x_offset = rect.x;
@@ -1987,6 +1988,8 @@ GSTextureCache::Source* GSTextureCache::LookupSource(const bool is_color, const
src = CreateMergedSource(TEX0, TEXA, region, dst->m_scale);
}
GSVector4i rect = r;
if (!src)
{
#ifdef ENABLE_OGL_DEBUG
@@ -2005,7 +2008,43 @@ GSTextureCache::Source* GSTextureCache::LookupSource(const bool is_color, const
}
#endif
src = CreateSource(TEX0, TEXA, dst, x_offset, y_offset, lod, &r, gpu_clut, region);
// This is for the condition where the target doesn't exist on a shuffle and it needs to load from memory.
// The Godfather clears the depth buffer with a normal clear, so our depth target gets deleted, then because it finds no target
// it assumes it really is 16bits, causing the texture to be full of garbage, and our shuffle handling becomes a mess.
// In this case it's actually C24, but let's just assume it means C32, it shouldn't matter in this case.
GIFRegTEX0 src_TEX0 = TEX0;
if (possible_shuffle && !dst && psm_s.bpp == 16)
{
if (frame.FBW == src_TEX0.TBW && frame.FBW <= 14)
{
rect.y /= 2;
rect.w /= 2;
}
else
{
rect.x /= 2;
rect.z /= 2;
}
if (TEX0.TBP0 == frame.Block())
{
GIFRegTEX0 target_TEX0;
target_TEX0.TBP0 = frame.Block();
target_TEX0.PSM = PSMCT32;
target_TEX0.TBW = frame.FBW;
if (target_TEX0.TBW > 14)
target_TEX0.TBW /= 2;
dst = g_texture_cache->CreateTarget(target_TEX0, GSVector2i(rect.z, rect.w), GSVector2i(rect.z, rect.w), GSRendererHW::GetInstance()->GetUpscaleMultiplier(),
GSLocalMemory::m_psm[TEX0.PSM].depth ? DepthStencil : RenderTarget, true, 0, false, true, possible_shuffle, rect, nullptr);
}
else
{
src_TEX0.PSM = PSMCT32;
}
}
src = CreateSource(src_TEX0, TEXA, dst, x_offset, y_offset, lod, &rect, gpu_clut, region);
if (!src) [[unlikely]]
return nullptr;
}
@@ -2070,7 +2109,7 @@ GSTextureCache::Source* GSTextureCache::LookupSource(const bool is_color, const
AttachPaletteToSource(src, psm_s.pal, true, true);
}
src->Update(r);
src->Update(rect);
return src;
}
@@ -2304,10 +2343,11 @@ GSTextureCache::Target* GSTextureCache::LookupTarget(GIFRegTEX0 TEX0, const GSVe
const bool width_match = (t->m_TEX0.TBW == TEX0.TBW || (TEX0.TBW == 1 && draw_rect.w <= GSLocalMemory::m_psm[t->m_TEX0.PSM].pgs.y));
const bool ds_offset = !ds || offset != 0;
const bool is_double_buffer = TEX0.TBP0 == ((((t->m_end_block + 1) - t->m_TEX0.TBP0) / 2) + t->m_TEX0.TBP0);
const bool source_match = src && src->m_TEX0.TBP0 == bp && src->m_TEX0.TBW == TEX0.TBW && src->m_from_target && src->m_from_target == t;
// if it's a shuffle, some games tend to offset back by a page, such as Tomb Raider, for no disernable reason, but it then causes problems.
// This can also happen horizontally (Catwoman moves everything one page left with shuffles), but this is too messy to deal with right now.
const bool overlaps = t->Overlaps(bp, TEX0.TBW, TEX0.PSM, min_rect) || (is_shuffle && src && GSLocalMemory::m_psm[src->m_TEX0.PSM].bpp == 8 && t->Overlaps(bp, TEX0.TBW, TEX0.PSM, min_rect + GSVector4i(0, 0, 0, 32)));
if (no_target_or_newer && is_aligned_ok && width_match && overlaps && (is_shuffle || ds_offset || is_double_buffer))
if (source_match || (no_target_or_newer && is_aligned_ok && width_match && overlaps && (is_shuffle || ds_offset || is_double_buffer)))
{
const GSLocalMemory::psm_t& s_psm = GSLocalMemory::m_psm[TEX0.PSM];
@@ -2414,11 +2454,24 @@ GSTextureCache::Target* GSTextureCache::LookupTarget(GIFRegTEX0 TEX0, const GSVe
// If frame is old and dirty, probably modified by the EE, so kill the wrong dimension version.
if (!t->m_dirty.empty())
{
DevCon.Warning("Wanted %x psm %x bw %x, got %x psm %x bw %x, deleting", TEX0.TBP0, TEX0.PSM, TEX0.TBW, t->m_TEX0.TBP0, t->m_TEX0.PSM, t->m_TEX0.TBW);
InvalidateSourcesFromTarget(t);
i = list.erase(i);
delete t;
continue;
const GSVector4i dirty_rect = t->m_dirty.GetTotalRect(t->m_TEX0, t->m_unscaled_size);
// It's dirty with the data we want at the right width, so just change it to that.
// Prince of Persia - Sands of Time
if (t->m_dirty.size() == 1 && t->m_dirty[0].bw == TEX0.TBW)
{
t->m_TEX0.TBW = TEX0.TBW;
t->m_valid = dirty_rect;
t->m_end_block = GSLocalMemory::GetEndBlockAddress(t->m_TEX0.TBP0, t->m_TEX0.TBW, t->m_TEX0.PSM, t->m_valid);
t->m_drawn_since_read = GSVector4i::zero();
}
else
{
DevCon.Warning("Wanted %x psm %x bw %x, got %x psm %x bw %x, deleting", TEX0.TBP0, TEX0.PSM, TEX0.TBW, t->m_TEX0.TBP0, t->m_TEX0.PSM, t->m_TEX0.TBW);
InvalidateSourcesFromTarget(t);
i = list.erase(i);
delete t;
continue;
}
}
}
dst = t;
@@ -2678,7 +2731,9 @@ GSTextureCache::Target* GSTextureCache::LookupTarget(GIFRegTEX0 TEX0, const GSVe
// If our RGB was invalidated, we need to pull it from depth.
// Terminator 3 will reuse our dst_matched target with the RGB masked, then later use the full ARGB area, so we need to update the depth.
const bool preserve_target = preserve_rgb || preserve_alpha;
if (type == RenderTarget && (preserve_target || !dst->m_valid.rintersect(draw_rect).eq(dst->m_valid)) &&
const u32 mask = GSLocalMemory::m_psm[TEX0.PSM].fmsk;
if ((preserve_target || !dst->m_valid.rintersect(draw_rect).eq(dst->m_valid)) &&
!dst->m_valid_rgb && !FullRectDirty(dst, 0x7) &&
(GSLocalMemory::m_psm[TEX0.PSM].trbpp < 24 || fbmask != 0x00FFFFFFu))
{
@@ -2687,28 +2742,54 @@ GSTextureCache::Target* GSTextureCache::LookupTarget(GIFRegTEX0 TEX0, const GSVe
if (!is_frame)
{
GL_CACHE("TC: Attempt to repopulate RGB for %s[%x]", to_string(type), dst->m_TEX0.TBP0);
for (Target* dst_match : m_dst[DepthStencil])
for (Target* dst_match : m_dst[1 - type])
{
if (dst_match->m_TEX0.TBP0 != TEX0.TBP0 || !dst_match->m_valid_rgb)
if (dst_match->m_TEX0.TBP0 != dst->m_TEX0.TBP0 || !dst_match->m_valid_rgb)
continue;
dst->m_was_dst_matched = true;
dst->m_TEX0.TBW = dst_match->m_TEX0.TBW;
// Force the valid rect to the new size in case of shrinkage.
dst->m_valid = dst_match->m_valid;
dst->UpdateValidity(dst_match->m_valid);
if (!CopyRGBFromDepthToColor(dst, dst_match))
if (type == RenderTarget)
{
// Needed new texture and memory allocation failed.
return nullptr;
dst_match->m_valid_rgb = (fbmask & mask) == (mask & 0x00FFFFFFu);
dst->m_was_dst_matched = true;
if (!CopyRGBFromDepthToColor(dst, dst_match))
{
// Needed new texture and memory allocation failed.
return nullptr;
}
}
else
{
dst_match->m_valid_rgb &= (fbmask & mask) == (mask & 0x00FFFFFFu);
dst->Update();
if (!dst->ResizeTexture(dst_match->m_unscaled_size.x, dst_match->m_unscaled_size.y))
{
// Needed new texture and memory allocation failed.
return nullptr;
}
const ShaderConvert shader = (GSLocalMemory::m_psm[dst->m_TEX0.PSM].trbpp == 16) ? ShaderConvert::RGB5A1_TO_FLOAT16 :
(GSLocalMemory::m_psm[dst->m_TEX0.PSM].trbpp == 32) ? ShaderConvert::RGBA8_TO_FLOAT32 :
ShaderConvert::RGBA8_TO_FLOAT24;
g_gs_device->StretchRect(dst_match->m_texture, GSVector4(0, 0, 1, 1),
dst->m_texture, GSVector4(dst->GetUnscaledRect()) * GSVector4(dst->GetScale()), shader, false);
g_perfmon.Put(GSPerfMon::TextureCopies, 1);
dst_match->m_valid_rgb = !used;
dst_match->m_was_dst_matched = true;
dst->m_valid_rgb = true;
dst->m_32_bits_fmt = dst_match->m_32_bits_fmt;
}
break;
}
}
const u32 mask = GSLocalMemory::m_psm[TEX0.PSM].fmsk;
if (!dst->m_valid_rgb && ((fbmask & 0x00FFFFFF) & mask) != (mask & 0x00FFFFFF))
{
GL_CACHE("TC: Cannot find RGB target for %s[%x], clearing.", to_string(type), dst->m_TEX0.TBP0);
@@ -2820,7 +2901,7 @@ GSTextureCache::Target* GSTextureCache::LookupTarget(GIFRegTEX0 TEX0, const GSVe
const GSLocalMemory::psm_t& t_psm_s = GSLocalMemory::m_psm[t->m_TEX0.PSM];
if (t_psm_s.bpp != psm_s.bpp)
{
bool remove_target = possible_clear;
bool remove_target = possible_clear || (used && !is_shuffle);
// If we have a BW change, and it's not a multiple of 2 (for a shuffle), the game's going to get a jigsaw
// puzzle of pages and can't be expecting to have legitimate data. Tokimeki Memorial 3 reuses a BW 17
@@ -3031,7 +3112,7 @@ GSTextureCache::Target* GSTextureCache::CreateTarget(GIFRegTEX0 TEX0, const GSVe
{
// Not having this valid could make things explode, but I do enjoy watching the world burn (and this is actually more correct).
const u32 mask = GSLocalMemory::m_psm[TEX0.PSM].fmsk;
dst->m_valid_rgb = GSLocalMemory::m_psm[TEX0.PSM].depth || ((fbmask & 0x00FFFFFF) & mask) != (mask & 0x00FFFFFF) || (dst->m_dirty.GetDirtyChannels() & 0x7);
dst->m_valid_rgb |= GSLocalMemory::m_psm[TEX0.PSM].depth || ((fbmask & 0x00FFFFFF) & mask) != (mask & 0x00FFFFFF) || (dst->m_dirty.GetDirtyChannels() & 0x7);
// If there is an opposite target without valid RGB, we need to match them up
auto& rev_list = m_dst[1 - type];
@@ -3053,8 +3134,8 @@ GSTextureCache::Target* GSTextureCache::CreateTarget(GIFRegTEX0 TEX0, const GSVe
// If the alpha is masked and preloaded, we need to say it's valid else textures might fail to use the whole texture if RGB is valid.
if (((fbmask & 0xFF000000) & mask) != (mask & 0xFF000000) && bpp != 24)
{
dst->m_valid_alpha_high = (~(fbmask & mask) & 0xf0000000) & mask;
dst->m_valid_alpha_low = (~(fbmask & mask) & 0x0f000000) & mask;
dst->m_valid_alpha_high |= ((~(fbmask & mask) & 0xf0000000) & mask) != 0;
dst->m_valid_alpha_low |= ((~(fbmask & mask) & 0x0f000000) & mask) != 0;
if (bpp == 16)
dst->m_valid_alpha_low = dst->m_valid_alpha_high;
@@ -3077,8 +3158,8 @@ GSTextureCache::Target* GSTextureCache::CreateTarget(GIFRegTEX0 TEX0, const GSVe
// If the format, and location doesn't overlap
if (TEX0.TBP0 == iter->blit.DBP && GSUtil::HasCompatibleBits(iter->blit.DPSM, TEX0.PSM) && (iter->blit.DBW == dst->m_TEX0.TBW || (transfer_end >= tex_end && (iter->blit.DBW * 64) == iter->rect.z)))
{
dst->m_valid_alpha_high = iter->blit.DPSM != PSMT4HL;
dst->m_valid_alpha_low = iter->blit.DPSM != PSMT4HH;
dst->m_valid_alpha_high |= iter->blit.DPSM != PSMT4HL;
dst->m_valid_alpha_low |= iter->blit.DPSM != PSMT4HH;
break;
}
@@ -3260,6 +3341,12 @@ bool GSTextureCache::PreloadTarget(GIFRegTEX0 TEX0, const GSVector2i& size, cons
}
}
const GSVector4i dst_valid = dst->m_valid.rempty() ? GSVector4i::loadh(valid_size) : dst->m_valid;
u32 dst_end_block = GSLocalMemory::GetEndBlockAddress(dst->m_TEX0.TBP0, dst->m_TEX0.TBW, dst->m_TEX0.PSM, dst_valid);
if (dst_end_block < dst->m_TEX0.TBP0)
dst_end_block += MAX_BLOCKS;
// Can't do channel writes to depth targets, and DirectX can't partial copy depth targets.
if (psm_s.depth == 0)
{
@@ -3271,7 +3358,7 @@ bool GSTextureCache::PreloadTarget(GIFRegTEX0 TEX0, const GSVector2i& size, cons
auto j = i;
Target* t = *j;
if (dst != t && t->m_TEX0.PSM == dst->m_TEX0.PSM && t->Overlaps(dst->m_TEX0.TBP0, dst->m_TEX0.TBW, dst->m_TEX0.PSM, dst->m_valid) &&
if (dst != t && t->m_TEX0.PSM == dst->m_TEX0.PSM && t->Overlaps(dst->m_TEX0.TBP0, dst->m_TEX0.TBW, dst->m_TEX0.PSM, dst_valid) &&
static_cast<int>(((t->m_TEX0.TBP0 - dst->m_TEX0.TBP0) / 32) % std::max(dst->m_TEX0.TBW, 1U)) <= std::max(0, static_cast<int>(dst->m_TEX0.TBW - t->m_TEX0.TBW)))
{
const u32 buffer_width = std::max(1U, dst->m_TEX0.TBW);
@@ -3314,10 +3401,10 @@ bool GSTextureCache::PreloadTarget(GIFRegTEX0 TEX0, const GSVector2i& size, cons
return hw_clear.value_or(false);
}
// The new texture is behind it but engulfs the whole thing, shrink the new target so it grows in the HW Draw resize.
else if (dst->m_TEX0.TBP0 < t->m_TEX0.TBP0 && (dst->UnwrappedEndBlock() + 1) > t->m_TEX0.TBP0)
else if (dst->m_TEX0.TBP0 < t->m_TEX0.TBP0 && dst_end_block > t->m_TEX0.TBP0)
{
const int rt_pages = ((t->UnwrappedEndBlock() + 1) - t->m_TEX0.TBP0) >> 5;
const int overlapping_pages = std::min(rt_pages, static_cast<int>((dst->UnwrappedEndBlock() + 1) - t->m_TEX0.TBP0) >> 5);
const int overlapping_pages = std::min(rt_pages, static_cast<int>(dst_end_block - t->m_TEX0.TBP0) >> 5);
const int overlapping_pages_height = ((overlapping_pages + (buffer_width - 1)) / buffer_width) * GSLocalMemory::m_psm[t->m_TEX0.PSM].pgs.y;
if (overlapping_pages_height == 0 || (overlapping_pages % buffer_width))
@@ -3355,6 +3442,10 @@ bool GSTextureCache::PreloadTarget(GIFRegTEX0 TEX0, const GSVector2i& size, cons
t->Update();
dst->Update();
dst->m_valid_rgb |= t->m_valid_rgb;
dst->m_valid_alpha_low |= t->m_valid_alpha_low;
dst->m_valid_alpha_high |= t->m_valid_alpha_high;
// Clamp it if it gets too small, shouldn't happen but stranger things have happened.
if (copy_width < 0)
{
@@ -3408,14 +3499,40 @@ bool GSTextureCache::PreloadTarget(GIFRegTEX0 TEX0, const GSVector2i& size, cons
{
auto j = i;
Target* t = *j;
if (t != dst && t->Overlaps(dst->m_TEX0.TBP0, dst->m_TEX0.TBW, dst->m_TEX0.PSM, dst->m_valid) && GSUtil::HasSharedBits(dst->m_TEX0.PSM, t->m_TEX0.PSM))
if (t != dst && t->Overlaps(dst->m_TEX0.TBP0, dst->m_TEX0.TBW, dst->m_TEX0.PSM, dst_valid) && GSUtil::HasSharedBits(dst->m_TEX0.PSM, t->m_TEX0.PSM))
{
if (dst->m_TEX0.TBP0 > t->m_TEX0.TBP0 && (((dst->m_TEX0.TBP0 - t->m_TEX0.TBP0) >> 5) % std::max(t->m_TEX0.TBW, 1U)) == 0)
if (dst->m_TEX0.TBP0 > t->m_TEX0.TBP0 && dst->m_TEX0.TBW == t->m_TEX0.TBW &&
((((dst->m_TEX0.TBP0 - t->m_TEX0.TBP0) >> 5) % std::max(t->m_TEX0.TBW, 1U)) + (dst_valid.z / 64)) <= dst->m_TEX0.TBW)
{
int height_adjust = (((dst->m_TEX0.TBP0 - t->m_TEX0.TBP0) >> 5) / std::max(t->m_TEX0.TBW, 1U)) * GSLocalMemory::m_psm[t->m_TEX0.PSM].pgs.y;
// Probably a render target which was previously a Z.
if (GSConfig.UserHacks_TextureInsideRt >= GSTextureInRtMode::InsideTargets && t->Inside(dst->m_TEX0.TBP0, dst->m_TEX0.TBW, dst->m_TEX0.PSM, dst->m_valid) &&
GSLocalMemory::m_psm[t->m_TEX0.PSM].bpp == GSLocalMemory::m_psm[dst->m_TEX0.PSM].bpp)
{
dst->m_TEX0.TBP0 = t->m_TEX0.TBP0;
dst->m_valid = t->m_valid;
dst->m_drawn_since_read = t->m_drawn_since_read;
dst->m_end_block = t->m_end_block;
dst->m_valid_rgb = true;
t->m_valid_rgb = false;
t->m_was_dst_matched = true;
t->m_valid.w = std::min(height_adjust, t->m_valid.w);
t->ResizeValidity(t->m_valid);
dst->ResizeTexture(t->m_unscaled_size.x, t->m_unscaled_size.y);
const ShaderConvert shader = (GSLocalMemory::m_psm[dst->m_TEX0.PSM].trbpp == 16) ? ShaderConvert::RGB5A1_TO_FLOAT16 :
(GSLocalMemory::m_psm[dst->m_TEX0.PSM].trbpp == 32) ? ShaderConvert::RGBA8_TO_FLOAT32 : ShaderConvert::RGBA8_TO_FLOAT24;
g_gs_device->StretchRect(t->m_texture, GSVector4(0,0,1,1),
dst->m_texture, GSVector4(t->GetUnscaledRect()) * GSVector4(dst->GetScale()), shader, false);
break;
}
else
{
const int height_adjust = (((dst->m_TEX0.TBP0 - t->m_TEX0.TBP0) >> 5) / std::max(t->m_TEX0.TBW, 1U)) * GSLocalMemory::m_psm[t->m_TEX0.PSM].pgs.y;
t->m_valid.w = std::min(height_adjust, t->m_valid.w);
t->ResizeValidity(t->m_valid);
}
}
else if (dst->m_TEX0.TBP0 < t->m_TEX0.TBP0 && (((t->m_TEX0.TBP0 - dst->m_TEX0.TBP0) >> 5) % std::max(t->m_TEX0.TBW, 1U)) == 0)
{
@@ -3428,15 +3545,15 @@ bool GSTextureCache::PreloadTarget(GIFRegTEX0 TEX0, const GSVector2i& size, cons
continue;
}
int height_adjust = ((((dst->m_end_block + 1) - t->m_TEX0.TBP0) >> 5) / std::max(t->m_TEX0.TBW, 1U)) * GSLocalMemory::m_psm[t->m_TEX0.PSM].pgs.y;
const int height_adjust = (((dst_end_block - t->m_TEX0.TBP0) >> 5) / std::max(t->m_TEX0.TBW, 1U)) * GSLocalMemory::m_psm[t->m_TEX0.PSM].pgs.y;
if (height_adjust < t->m_unscaled_size.y)
{
t->m_TEX0.TBP0 = dst->m_end_block + 1;
t->m_TEX0.TBP0 = dst_end_block;
t->m_valid.w -= height_adjust;
t->ResizeValidity(t->m_valid);
GSTexture* tex = (type == RenderTarget) ?
GSTexture* tex = (t->m_type == RenderTarget) ?
g_gs_device->CreateRenderTarget(t->m_texture->GetWidth(),
t->m_texture->GetHeight(), GSTexture::Format::Color, true) :
g_gs_device->CreateDepthStencil(t->m_texture->GetWidth(),
@@ -3462,7 +3579,7 @@ bool GSTextureCache::PreloadTarget(GIFRegTEX0 TEX0, const GSVector2i& size, cons
{
if (src && src->m_target && src->m_from_target == t)
{
src->m_from_target = t;
src->m_from_target = nullptr;
src->m_texture = t->m_texture;
src->m_target_direct = false;
src->m_shared_texture = false;
@@ -3941,7 +4058,7 @@ void GSTextureCache::InvalidateContainedTargets(u32 start_bp, u32 end_bp, u32 wr
{
if (write_bw == t->m_TEX0.TBW && GSLocalMemory::m_psm[t->m_TEX0.PSM].bpp == GSLocalMemory::m_psm[write_psm].bpp)
{
RGBAMask mask;
mask._u32 = GSUtil::GetChannelMask(write_psm);
AddDirtyRectTarget(t, invalidate_r, t->m_TEX0.PSM, t->m_TEX0.TBW, mask, false);
@@ -3952,6 +4069,23 @@ void GSTextureCache::InvalidateContainedTargets(u32 start_bp, u32 end_bp, u32 wr
}
}
// This is an annoying edge case where developers don't know how to use SCISSOR correctly, so it's one pixel over size, making the end block too late.
// In this case we *don't* want to nuke the depth, but just adjust the size so it's not 1 pixel over.
// Prince of Persia - Sands of Time suffers from this.
if (type == DepthStencil && t->m_TEX0.TBP0 < start_bp && t->m_end_block > start_bp)
{
const GSVector4i masked_valid = GSVector4i(t->m_valid.x, t->m_valid.y, t->m_valid.z & ~1, t->m_valid.w & ~1);
const u32 reduced_endblock = GSLocalMemory::GetEndBlockAddress(t->m_TEX0.TBP0, t->m_TEX0.TBW, t->m_TEX0.PSM, masked_valid);
if (reduced_endblock <= start_bp)
{
t->ResizeValidity(masked_valid);
t->ResizeDrawn(masked_valid);
++i;
continue;
}
}
InvalidateSourcesFromTarget(t);
t->m_valid_alpha_low &= preserve_alpha;
@@ -5047,7 +5181,7 @@ GSTextureCache::Target* GSTextureCache::GetExactTarget(u32 BP, u32 BW, int type,
{
Target* t = *it;
const u32 tgt_bw = std::max(t->m_TEX0.TBW, 1U);
if ((t->m_TEX0.TBP0 == BP || (GSConfig.UserHacks_TextureInsideRt >= GSTextureInRtMode::InsideTargets && t->m_TEX0.TBP0 < BP && ((BP >> 5) % tgt_bw) == 0)) && tgt_bw == BW && t->UnwrappedEndBlock() >= end_bp)
if ((t->m_TEX0.TBP0 == BP || (GSConfig.UserHacks_TextureInsideRt >= GSTextureInRtMode::InsideTargets && t->m_TEX0.TBP0 < BP && (((BP - t->m_TEX0.TBP0) >> 5) % tgt_bw) == 0)) && tgt_bw == BW && t->UnwrappedEndBlock() >= end_bp)
{
rts.MoveFront(it.Index());
return t;
@@ -5592,11 +5726,9 @@ GSTextureCache::Source* GSTextureCache::CreateSource(const GIFRegTEX0& TEX0, con
}
else
{
const GSLocalMemory::psm_t& s_psm = GSLocalMemory::m_psm[TEX0.PSM];
const GSLocalMemory::psm_t& t_psm = GSLocalMemory::m_psm[dst->m_TEX0.PSM];
u32 dst_pages = (dst->m_unscaled_size.x / t_psm.pgs.x) * (dst->m_unscaled_size.y / t_psm.pgs.y);
src->m_unscaled_size.x = std::max(static_cast<int>(TEX0.TBW) * (s_psm.pgs.x / 2), (s_psm.pgs.x / 2));
src->m_unscaled_size.y = std::max(static_cast<int>(dst_pages / std::max((TEX0.TBW / 2U), 1U)) * s_psm.pgs.y, s_psm.pgs.y);
// We're inside the target, so conversion needs to happen on the entire target so we can offset properly.
src->m_unscaled_size.x = dst->m_unscaled_size.x * 2;
src->m_unscaled_size.y = dst->m_unscaled_size.y * 2;
new_size.x = src->m_unscaled_size.x;
new_size.y = src->m_unscaled_size.y;
}
@@ -5760,24 +5892,15 @@ GSTextureCache::Source* GSTextureCache::CreateSource(const GIFRegTEX0& TEX0, con
sTex = dst->m_texture;
}
const u32 destination_tbw = (dst->m_TEX0.TBP0 == TEX0.TBP0) ? (std::max<u32>(TEX0.TBW, 1u) * 64) : std::max<u32>(dst->m_TEX0.TBW, 1u) * 128;
g_gs_device->ConvertToIndexedTexture(sTex, dst->m_scale, x_offset, y_offset,
std::max<u32>(dst->m_TEX0.TBW, 1u) * 64, dst->m_TEX0.PSM, dTex,
std::max<u32>(TEX0.TBW, 1u) * 64, TEX0.PSM);
destination_tbw, TEX0.PSM);
// Adjust the region for the newly translated rect.
u32 const dst_y_height = GSLocalMemory::m_psm[dst->m_TEX0.PSM].pgs.y;
u32 const src_y_height = GSLocalMemory::m_psm[TEX0.PSM].pgs.y;
u32 const dst_page_offset = (y_offset / dst_y_height) * std::max(dst->m_TEX0.TBW, 1U);
y_offset = (dst_page_offset / (std::max(TEX0.TBW / 2U, 1U))) * src_y_height;
// Adjust to match a PSMT8 texture (coordinates are double C32, we shouldn't be converting from anything else).
x_offset *= 2;
y_offset *= 2;
u32 const src_page_width = GSLocalMemory::m_psm[TEX0.PSM].pgs.x;
x_offset = (x_offset / GSLocalMemory::m_psm[dst->m_TEX0.PSM].pgs.x) * GSLocalMemory::m_psm[TEX0.PSM].pgs.x;
if (x_offset >= static_cast<int>(std::max(TEX0.TBW, 1U) * src_page_width))
{
const u32 adjust = x_offset / src_page_width;
y_offset += adjust * GSLocalMemory::m_psm[TEX0.PSM].pgs.y;
x_offset -= src_page_width * adjust;
}
src->m_region.SetX(x_offset, x_offset + tw);
src->m_region.SetY(y_offset, y_offset + th);

View File

@@ -3559,7 +3559,7 @@ void FullscreenUI::DrawInterfaceSettingsPage()
MenuHeading(FSUI_CSTR("Integration"));
DrawToggleSetting(bsi, FSUI_ICONSTR(ICON_FA_USER_CIRCLE, "Enable Discord Presence"),
FSUI_CSTR("Shows the game you are currently playing as part of your profile on Discord."), "UI", "DiscordPresence", false);
FSUI_CSTR("Shows the game you are currently playing as part of your profile on Discord."), "EmuCore", "EnableDiscordPresence", false);
MenuHeading(FSUI_CSTR("Game Display"));
DrawToggleSetting(bsi, FSUI_ICONSTR(ICON_FA_TV, "Start Fullscreen"),

View File

@@ -1898,6 +1898,7 @@ Pcsx2Config::Pcsx2Config()
UseSavestateSelector = true;
BackupSavestate = true;
WarnAboutUnsafeSettings = true;
EnableDiscordPresence = false;
ManuallySetRealTimeClock = false;
// To be moved to FileMemoryCard pluign (someday)

View File

@@ -25,7 +25,7 @@ enum class FreezeAction
// [SAVEVERSION+]
// This informs the auto updater that the users savestates will be invalidated.
static const u32 g_SaveVersion = (0x9A53 << 16) | 0x0000;
static const u32 g_SaveVersion = (0x9A54 << 16) | 0x0000;
// the freezing data between submodules and core