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https://github.com/PCSX2/pcsx2.git
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Compare commits
14 Commits
| Author | SHA1 | Date | |
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695c39fba2 | ||
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e5616cff98 | ||
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76d5994c1e | ||
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cbb40832a1 | ||
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e4bdcde1ca | ||
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863e119ff4 | ||
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2ccf6dc872 | ||
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24ebf1b4f1 | ||
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ed2832434c | ||
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5e160fca8f | ||
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a0ef82e221 | ||
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3e7ac3d66c | ||
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730e6fa737 | ||
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cdfcd9fddd |
@@ -2557,8 +2557,6 @@ SCAJ-25012:
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SCAJ-25026:
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name: "Kunoichi Shinobi"
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region: "NTSC-Unk"
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gsHWFixes:
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getSkipCount: "GSC_Kunoichi"
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||||
SCAJ-25034:
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name: "Sakura Taisen Monogatari"
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region: "NTSC-Unk"
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||||
@@ -12878,8 +12876,6 @@ SLAJ-25023:
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SLAJ-25026:
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name: "Kunoichi Shinobi"
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||||
region: "NTSC-Unk"
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||||
gsHWFixes:
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||||
getSkipCount: "GSC_Kunoichi"
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||||
SLAJ-25027:
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name: "Sonic Heroes"
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region: "NTSC-Unk"
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@@ -12894,8 +12890,6 @@ SLAJ-25030:
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||||
SLAJ-25031:
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name: "Kunoichi - Shinobu"
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||||
region: "NTSC-C-J"
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||||
gsHWFixes:
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||||
getSkipCount: "GSC_Kunoichi"
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||||
SLAJ-25033:
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name: "Puyo Puyo Fever"
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||||
region: "NTSC-Unk"
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||||
@@ -19388,8 +19382,6 @@ SLES-52238:
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||||
name: "Nightshade"
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||||
region: "PAL-M5"
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||||
compat: 5
|
||||
gsHWFixes:
|
||||
getSkipCount: "GSC_Kunoichi"
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||||
SLES-52240:
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||||
name: "International Pool Championship"
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||||
region: "PAL-M5"
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||||
@@ -22086,6 +22078,8 @@ SLES-53099:
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SLES-53100:
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name: "Scooby-Doo! Unmasked"
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region: "PAL-M4"
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gsHWFixes:
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nativeScaling: 2 # Fixes post processing position.
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SLES-53104:
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name: "Tom Clancy's Rainbow Six - Lockdown"
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region: "PAL-M5"
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@@ -30956,8 +30950,6 @@ SLKA-25135:
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name: "Kunoichi"
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region: "NTSC-K"
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compat: 5
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||||
gsHWFixes:
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getSkipCount: "GSC_Kunoichi"
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SLKA-25136:
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name: "Need for Speed - Underground"
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region: "NTSC-K"
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@@ -32522,8 +32514,6 @@ SLKA-35004:
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name: "Sakura Wars 5 So Long My Love"
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region: "NTSC-K"
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compat: 5
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gsHWFixes:
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getSkipCount: "GSC_SakuraWarsSoLongMyLove"
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SLKA-35005:
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name: "Jin Samguk Mussang 5 - Special"
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region: "NTSC-K"
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@@ -35217,8 +35207,6 @@ SLPM-61059:
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name-sort: "くのいち -しのび- [たいけんばん]"
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name-en: "Kunoichi -Shinobi- [Trial]"
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region: "NTSC-J"
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gsHWFixes:
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getSkipCount: "GSC_Kunoichi"
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SLPM-61060:
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name: "BUSIN 0 ~Wizardry Alternative NEO~ [体験版]"
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name-sort: "ぶしん ぜろ ~うぃざーどりぃ おるたなてぃぶ ねお~ [たいけんばん]"
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@@ -42473,8 +42461,6 @@ SLPM-65447:
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name-en: "Kunoichi -Shinobi-"
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region: "NTSC-J"
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compat: 5
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gsHWFixes:
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getSkipCount: "GSC_Kunoichi"
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SLPM-65448:
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name: "カンブリアンQTS ~化石になっても~"
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name-sort: "かんぶりあんQTS ~かせきになっても~"
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@@ -59136,6 +59122,8 @@ SLPS-25581:
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name-sort: "しんぷる2000しりーず Vol. 92 THE のろいのげーむ"
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name-en: "Simple 2000 Series Vol. 92 - The Game of a Curse"
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region: "NTSC-J"
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gsHWFixes:
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cpuCLUTRender: 1 # Fixes corrupted and missing graphics.
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SLPS-25582:
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name: "アストロ球団 決戦!!ビクトリー球団編"
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name-sort: "あすとろきゅうだん けっせん!!びくとりーきゅうだんへん"
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@@ -66538,8 +66526,6 @@ SLUS-20810:
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name: "Nightshade"
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region: "NTSC-U"
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compat: 5
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gsHWFixes:
|
||||
getSkipCount: "GSC_Kunoichi"
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SLUS-20811:
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name: "Need for Speed - Underground"
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||||
region: "NTSC-U"
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||||
@@ -68231,6 +68217,8 @@ SLUS-21091:
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name: "Scooby-Doo! Unmasked"
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||||
region: "NTSC-U"
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||||
compat: 5
|
||||
gsHWFixes:
|
||||
nativeScaling: 2 # Fixes post processing position.
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||||
SLUS-21093:
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||||
name: "Worms Forts - Under Siege"
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||||
region: "NTSC-U"
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||||
@@ -73133,8 +73121,6 @@ SLUS-21927:
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||||
name: "Sakura Wars - So Long, My Love [English - Disc 1]"
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region: "NTSC-U"
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||||
compat: 5
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||||
gsHWFixes:
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||||
getSkipCount: "GSC_SakuraWarsSoLongMyLove"
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||||
SLUS-21928:
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||||
name: "Scooby-Doo! and the Spooky Swamp"
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||||
region: "NTSC-U"
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||||
@@ -73151,8 +73137,6 @@ SLUS-21930:
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||||
name: "Sakura Wars - So Long, My Love [Japanese - Disc 2]"
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region: "NTSC-U"
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||||
compat: 5
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gsHWFixes:
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||||
getSkipCount: "GSC_SakuraWarsSoLongMyLove"
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||||
SLUS-21931:
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||||
name: "Disney/Pixar Toy Story 3"
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||||
region: "NTSC-U"
|
||||
|
||||
@@ -534,7 +534,7 @@ bool GSRunner::ParseCommandLineArgs(int argc, char* argv[], VMBootParameters& pa
|
||||
{
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||||
std::string str(argv[++i]);
|
||||
|
||||
s_settings_interface.SetBoolValue("EmuCore/GS", "dump", true);
|
||||
s_settings_interface.SetBoolValue("EmuCore/GS", "DumpGSData", true);
|
||||
|
||||
if (str.find("rt") != std::string::npos)
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||||
s_settings_interface.SetBoolValue("EmuCore/GS", "SaveRT", true);
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||||
@@ -766,7 +766,7 @@ bool GSRunner::ParseCommandLineArgs(int argc, char* argv[], VMBootParameters& pa
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||||
return false;
|
||||
}
|
||||
|
||||
if (s_settings_interface.GetBoolValue("EmuCore/GS", "dump") && !dumpdir.empty())
|
||||
if (s_settings_interface.GetBoolValue("EmuCore/GS", "DumpGSData") && !dumpdir.empty())
|
||||
{
|
||||
if (s_settings_interface.GetStringValue("EmuCore/GS", "HWDumpDirectory").empty())
|
||||
s_settings_interface.SetStringValue("EmuCore/GS", "HWDumpDirectory", dumpdir.c_str());
|
||||
|
||||
@@ -10866,7 +10866,7 @@ Do you want to load this save and continue?</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../pcsx2/GS/Renderers/Vulkan/GSDeviceVK.cpp" line="5060"/>
|
||||
<location filename="../../pcsx2/GS/Renderers/Vulkan/GSDeviceVK.cpp" line="5061"/>
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||||
<source>Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow.</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
@@ -10959,7 +10959,7 @@ Please see our official documentation for more information.</source>
|
||||
<context>
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||||
<name>GSDeviceOGL</name>
|
||||
<message>
|
||||
<location filename="../../pcsx2/GS/Renderers/OpenGL/GSDeviceOGL.cpp" line="641"/>
|
||||
<location filename="../../pcsx2/GS/Renderers/OpenGL/GSDeviceOGL.cpp" line="642"/>
|
||||
<source>OpenGL renderer is not supported. Only OpenGL {}.{}
|
||||
was found</source>
|
||||
<translation type="unfinished"></translation>
|
||||
|
||||
@@ -446,6 +446,13 @@ std::vector<GSVector2i>* GSLocalMemory::GetPage2TileMap(const GIFRegTEX0& TEX0)
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||||
return p2t;
|
||||
}
|
||||
|
||||
u32 GSLocalMemory::IsPageAlignedMasked(u32 psm, const GSVector4i& rc)
|
||||
{
|
||||
const psm_t& psm_s = m_psm[psm];
|
||||
const GSVector4i pgmsk = GSVector4i(psm_s.pgs).xyxy() - GSVector4i(1);
|
||||
return ((rc & pgmsk) == GSVector4i::zero()).mask();
|
||||
}
|
||||
|
||||
bool GSLocalMemory::IsPageAligned(u32 psm, const GSVector4i& rc)
|
||||
{
|
||||
const psm_t& psm_s = m_psm[psm];
|
||||
|
||||
@@ -524,6 +524,7 @@ public:
|
||||
GSPixelOffset4* GetPixelOffset4(const GIFRegFRAME& FRAME, const GIFRegZBUF& ZBUF);
|
||||
std::vector<GSVector2i>* GetPage2TileMap(const GIFRegTEX0& TEX0);
|
||||
static bool HasOverlap(u32 src_bp, u32 src_bw, u32 src_psm, GSVector4i src_rect, u32 dst_bp, u32 dst_bw, u32 dst_psm, GSVector4i dst_rect);
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||||
static u32 IsPageAlignedMasked(u32 psm, const GSVector4i& rc);
|
||||
static bool IsPageAligned(u32 psm, const GSVector4i& rc);
|
||||
static u32 GetStartBlockAddress(u32 bp, u32 bw, u32 psm, GSVector4i rect);
|
||||
static u32 GetEndBlockAddress(u32 bp, u32 bw, u32 psm, GSVector4i rect);
|
||||
|
||||
@@ -184,40 +184,6 @@ bool GSHwHack::GSC_NamcoGames(GSRendererHW& r, int& skip)
|
||||
{
|
||||
if (skip == 0)
|
||||
{
|
||||
if (r.IsPossibleChannelShuffle() && !(RTBP0 & 31))
|
||||
{
|
||||
GSVertex* v = &r.m_vertex.buff[0];
|
||||
|
||||
// Make sure we're detecting the right effect.
|
||||
if (((v[1].XYZ.X - v[0].XYZ.X) >> 4) != 8 || ((v[1].XYZ.Y - v[0].XYZ.Y) >> 4) != 14)
|
||||
return false;
|
||||
|
||||
GSTextureCache::Target* rt = g_texture_cache->LookupTarget(GIFRegTEX0::Create(RTBP0, RFBW, RFPSM),
|
||||
GSVector2i(1, 1), r.GetTextureScaleFactor(), GSTextureCache::RenderTarget);
|
||||
if (!rt)
|
||||
return false;
|
||||
|
||||
GL_INS("GSC_NamcoGames(): HLE channel shuffle");
|
||||
|
||||
// have to set up the palette ourselves too, since GSC executes before it does
|
||||
r.m_mem.m_clut.Read32(RTEX0, r.m_draw_env->TEXA);
|
||||
std::shared_ptr<GSTextureCache::Palette> palette =
|
||||
g_texture_cache->LookupPaletteObject(r.m_mem.m_clut, GSLocalMemory::m_psm[RTEX0.PSM].pal, true);
|
||||
if (!palette)
|
||||
return false;
|
||||
|
||||
GSHWDrawConfig& conf = r.BeginHLEHardwareDraw(
|
||||
rt->GetTexture(), nullptr, rt->GetScale(), rt->GetTexture(), rt->GetScale(), rt->GetUnscaledRect());
|
||||
conf.pal = palette->GetPaletteGSTexture();
|
||||
conf.ps.channel = ChannelFetch_RGB;
|
||||
conf.colormask.wa = false;
|
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r.EndHLEHardwareDraw(false);
|
||||
|
||||
// 12 pages: 2 calls by channel, 3 channels, 1 blit
|
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skip = 12 * (3 + 3 + 1);
|
||||
return true;
|
||||
}
|
||||
|
||||
if (!s_nativeres && r.PRIM->PRIM == GS_SPRITE && RTME && RTEX0.TFX == 1 && RFPSM == RTPSM && RTPSM == PSMCT32 && RFBMSK == 0xFF000000 && r.m_index.tail > 2)
|
||||
{
|
||||
GSVertex* v = &r.m_vertex.buff[0];
|
||||
@@ -431,31 +397,6 @@ bool GSHwHack::GSC_TalesOfLegendia(GSRendererHW& r, int& skip)
|
||||
return true;
|
||||
}
|
||||
|
||||
bool GSHwHack::GSC_Kunoichi(GSRendererHW& r, int& skip)
|
||||
{
|
||||
if (skip == 0)
|
||||
{
|
||||
if (!RTME && (RFBP == 0x0 || RFBP == 0x00700 || RFBP == 0x00800) && RFPSM == PSMCT32 && RFBMSK == 0x00FFFFFF)
|
||||
{
|
||||
// Removes depth effects(shadows) not rendered correctly on all renders.
|
||||
skip = 3;
|
||||
}
|
||||
if (RTME && (RFBP == 0x0700 || RFBP == 0) && RTBP0 == 0x0e00 && RTPSM == 0 && RFBMSK == 0)
|
||||
{
|
||||
skip = 1; // Removes black screen (not needed anymore maybe)?
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (RTME && (RFBP == 0x0e00) && RFPSM == PSMCT32 && RFBMSK == 0xFF000000)
|
||||
{
|
||||
skip = 0;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool GSHwHack::GSC_ZettaiZetsumeiToshi2(GSRendererHW& r, int& skip)
|
||||
{
|
||||
if (skip == 0)
|
||||
@@ -505,27 +446,6 @@ bool GSHwHack::GSC_ZettaiZetsumeiToshi2(GSRendererHW& r, int& skip)
|
||||
return true;
|
||||
}
|
||||
|
||||
bool GSHwHack::GSC_SakuraWarsSoLongMyLove(GSRendererHW& r, int& skip)
|
||||
{
|
||||
if (skip == 0)
|
||||
{
|
||||
if (RTME == 0 && RFBP != RTBP0 && RTBP0 && RFBMSK == 0x00FFFFFF)
|
||||
{
|
||||
skip = 3; // Remove darkness
|
||||
}
|
||||
else if (RTME == 0 && RFBP == RTBP0 && (RTBP0 == 0x1200 || RTBP0 == 0x1180 || RTBP0 == 0) && RFBMSK == 0x00FFFFFF)
|
||||
{
|
||||
skip = 3; // Remove darkness
|
||||
}
|
||||
else if (RTME && (RFBP == 0 || RFBP == 0x1180) && RFPSM == PSMCT32 && RTBP0 == 0x3F3F && RTPSM == PSMT8)
|
||||
{
|
||||
skip = 1; // Floodlight
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool GSHwHack::GSC_UltramanFightingEvolution(GSRendererHW& r, int& skip)
|
||||
{
|
||||
if (skip == 0)
|
||||
@@ -1393,12 +1313,10 @@ bool GSHwHack::MV_Ico(GSRendererHW& r)
|
||||
#define CRC_F(name) { #name, &GSHwHack::name }
|
||||
|
||||
const GSHwHack::Entry<GSRendererHW::GSC_Ptr> GSHwHack::s_get_skip_count_functions[] = {
|
||||
CRC_F(GSC_Kunoichi),
|
||||
CRC_F(GSC_Manhunt2),
|
||||
CRC_F(GSC_MidnightClub3),
|
||||
CRC_F(GSC_SacredBlaze),
|
||||
CRC_F(GSC_GuitarHero),
|
||||
CRC_F(GSC_SakuraWarsSoLongMyLove),
|
||||
CRC_F(GSC_SFEX3),
|
||||
CRC_F(GSC_DTGames),
|
||||
CRC_F(GSC_TalesOfLegendia),
|
||||
|
||||
@@ -16,9 +16,7 @@ public:
|
||||
static bool GSC_BlackAndBurnoutSky(GSRendererHW& r, int& skip);
|
||||
static bool GSC_MidnightClub3(GSRendererHW& r, int& skip);
|
||||
static bool GSC_TalesOfLegendia(GSRendererHW& r, int& skip);
|
||||
static bool GSC_Kunoichi(GSRendererHW& r, int& skip);
|
||||
static bool GSC_ZettaiZetsumeiToshi2(GSRendererHW& r, int& skip);
|
||||
static bool GSC_SakuraWarsSoLongMyLove(GSRendererHW& r, int& skip);
|
||||
static bool GSC_UltramanFightingEvolution(GSRendererHW& r, int& skip);
|
||||
static bool GSC_TalesofSymphonia(GSRendererHW& r, int& skip);
|
||||
static bool GSC_UrbanReign(GSRendererHW& r, int& skip);
|
||||
|
||||
@@ -2862,7 +2862,9 @@ void GSRendererHW::Draw()
|
||||
|
||||
GIFRegTEX0 FRAME_TEX0;
|
||||
bool shuffle_target = false;
|
||||
if (!no_rt && GSLocalMemory::m_psm[m_cached_ctx.FRAME.PSM].bpp == 16 && GSLocalMemory::m_psm[m_cached_ctx.TEX0.PSM].bpp >= 16 &&
|
||||
const u32 page_alignment = GSLocalMemory::IsPageAlignedMasked(m_cached_ctx.TEX0.PSM, m_r);
|
||||
const bool page_aligned = (page_alignment & 0xF0F0) != 0; // Make sure Y is page aligned.
|
||||
if (!no_rt && page_aligned && m_cached_ctx.ZBUF.ZMSK && GSLocalMemory::m_psm[m_cached_ctx.FRAME.PSM].bpp == 16 && GSLocalMemory::m_psm[m_cached_ctx.TEX0.PSM].bpp >= 16 &&
|
||||
(m_vt.m_primclass == GS_SPRITE_CLASS || (m_vt.m_primclass == GS_TRIANGLE_CLASS && (m_index.tail % 6) == 0 && TrianglesAreQuads(true) && m_index.tail > 6)))
|
||||
{
|
||||
// Tail check is to make sure we have enough strips to go all the way across the page, or if it's using a region clamp could be used to draw strips.
|
||||
|
||||
@@ -228,8 +228,8 @@ bool GSTextureCache::CanTranslate(u32 bp, u32 bw, u32 spsm, GSVector4i r, u32 db
|
||||
{
|
||||
const GSVector2i src_page_size = GSLocalMemory::m_psm[spsm].pgs;
|
||||
const GSVector2i dst_page_size = GSLocalMemory::m_psm[dpsm].pgs;
|
||||
const bool bp_page_aligned_bp = ((bp & ~((1 << 5) - 1)) == bp) || bp == dbp;
|
||||
const bool block_layout_match = GSLocalMemory::m_psm[spsm].bpp == GSLocalMemory::m_psm[dpsm].bpp;
|
||||
const bool bp_page_aligned_bp = ((bp & ~((1 << 5) - 1)) == bp) || bp == dbp || (block_layout_match && bw == dbw);
|
||||
const GSVector4i page_mask(GSVector4i((src_page_size.x - 1), (src_page_size.y - 1)).xyxy());
|
||||
const GSVector4i masked_rect(r & ~page_mask);
|
||||
const int src_pixel_width = static_cast<int>(bw * 64);
|
||||
@@ -276,7 +276,7 @@ GSVector4i GSTextureCache::TranslateAlignedRectByPage(u32 tbp, u32 tebp, u32 tbw
|
||||
int page_offset = (static_cast<int>(sbp) - static_cast<int>(tbp)) >> 5;
|
||||
int block_offset = (static_cast<int>(sbp) - static_cast<int>(tbp)) & 0x1F;
|
||||
|
||||
if (!(s_psm.bpp == t_psm.bpp))
|
||||
if (!(s_psm.bpp == t_psm.bpp) || block_offset)
|
||||
{
|
||||
if (block_offset)
|
||||
in_rect = in_rect.ralign<Align_Outside>(s_psm.bs);
|
||||
@@ -299,6 +299,33 @@ GSVector4i GSTextureCache::TranslateAlignedRectByPage(u32 tbp, u32 tebp, u32 tbw
|
||||
DevCon.Warning("Error translating rect");
|
||||
return GSVector4i::zero();
|
||||
}
|
||||
|
||||
const bool block_matched_format = s_psm.bpp == t_psm.bpp && (sbw == tbw || sbw == 1);
|
||||
// If there is block offset left over, try to adjust to that.
|
||||
if (block_matched_format)
|
||||
{
|
||||
GSVector4i b2a_offset = GSVector4i::zero();
|
||||
const GSVector4i target_rect = GSVector4i(0, 0, src_bw, 2048);
|
||||
bool offset_found = false;
|
||||
|
||||
for (b2a_offset.x = target_rect.x; b2a_offset.x < target_rect.z; b2a_offset.x += s_psm.bs.x)
|
||||
{
|
||||
for (b2a_offset.y = target_rect.y; b2a_offset.y < target_rect.w; b2a_offset.y += s_psm.bs.y)
|
||||
{
|
||||
const u32 a_candidate_bp = s_psm.info.bn(b2a_offset.x, b2a_offset.y, tbp, sbw);
|
||||
if (sbp == a_candidate_bp)
|
||||
{
|
||||
offset_found = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (offset_found)
|
||||
break;
|
||||
}
|
||||
|
||||
if (offset_found)
|
||||
in_rect = (in_rect + b2a_offset.xyxy()).max_i32(GSVector4i(0));
|
||||
}
|
||||
}
|
||||
|
||||
GSVector4i new_rect = GSVector4i::zero();
|
||||
@@ -618,7 +645,7 @@ void GSTextureCache::DirtyRectByPage(u32 sbp, u32 spsm, u32 sbw, Target* t, GSVe
|
||||
int block_offset = static_cast<int>(sbp) - static_cast<int>(target_bp);
|
||||
// Different format needs to be page aligned, unless the block layout matches, then we can block align
|
||||
// Might be able to translate the original rect.
|
||||
if (!(src_info->bpp == dst_info->bpp))
|
||||
if (!(src_info->bpp == dst_info->bpp) || block_offset)
|
||||
{
|
||||
const int src_bpp = src_info->bpp;
|
||||
const bool column_align = !block_offset && src_r.z <= src_info->cs.x && src_r.w <= src_info->cs.y && src_info->depth == dst_info->depth;
|
||||
@@ -741,7 +768,7 @@ void GSTextureCache::DirtyRectByPage(u32 sbp, u32 spsm, u32 sbw, Target* t, GSVe
|
||||
const int yblocks = in_rect.height() / src_info->bs.y;
|
||||
// if !(block_offset & 0x7) is false, this is technically incorrect, but FFX hates it and starts making a mess, so it's better this way without adding complexity.
|
||||
// TODO maybe: Add per block invalidation? ugh, would have to keep that to small blocks. 2 blocks in the case of FFX.
|
||||
if ((xblocks <= 4 && yblocks <= 2) || req_depth_offset)
|
||||
if ((xblocks <= (src_info->pgs.x / src_info->bs.x) && yblocks <= (src_info->pgs.y / src_info->bs.y)) || req_depth_offset)
|
||||
{
|
||||
GSVector4i b2a_offset = GSVector4i::zero();
|
||||
const GSVector4i target_rect = GSVector4i(0, 0, src_width, 2048);
|
||||
@@ -1279,11 +1306,6 @@ GSTextureCache::Source* GSTextureCache::LookupSource(const bool is_color, const
|
||||
// Make sure it is page aligned, otherwise things get messy with the pixel order (Tomb Raider Legend).
|
||||
if (t->m_used)
|
||||
{
|
||||
// If the BP is block offset it's unlikely to be a target, but a target can be made by a HW move, so we need to check for a match.
|
||||
// Good for Baldurs Gate Dark Alliance (HW Move), bad for Tomb Raider Legends (just offset).
|
||||
if (((bp & (BLOCKS_PER_PAGE - 1)) != (t->m_TEX0.TBP0 & (BLOCKS_PER_PAGE - 1))) && (bp & (BLOCKS_PER_PAGE - 1)))
|
||||
continue;
|
||||
|
||||
//const bool overlaps = t->Inside(bp, bw, psm, block_boundary_rect);
|
||||
const bool overlaps = t->Overlaps(bp, bw, psm, block_boundary_rect);
|
||||
// Try to make sure the target has available what we need, be careful of self referencing frames with font in the alpha.
|
||||
@@ -1293,6 +1315,12 @@ GSTextureCache::Source* GSTextureCache::LookupSource(const bool is_color, const
|
||||
if (!overlaps || (found_t && (GSState::s_n - dst->m_last_draw) < (GSState::s_n - t->m_last_draw)))
|
||||
continue;
|
||||
|
||||
// If the BP is offset in to a page and the format does not match, trying to match up the correct position is very difficult since we don't swizzle.
|
||||
// Tomb Raider Legends does a block level BP in PSMT8 over a C16 target, which is just a nightmare to get right.
|
||||
// Baldurs Gate used to have this too, but now we can translate HW moves inside targets when the format matches.
|
||||
if (((bp & (BLOCKS_PER_PAGE - 1)) != (t->m_TEX0.TBP0 & (BLOCKS_PER_PAGE - 1))) && (bp & (BLOCKS_PER_PAGE - 1)) && !CanTranslate(bp, bw, psm, block_boundary_rect, t->m_TEX0.TBP0, t->m_TEX0.PSM, t->m_TEX0.TBW))
|
||||
continue;
|
||||
|
||||
const bool width_match = (std::max(64U, bw * 64U) >> GSLocalMemory::m_psm[psm].info.pageShiftX()) ==
|
||||
(std::max(64U, t->m_TEX0.TBW * 64U) >> GSLocalMemory::m_psm[t->m_TEX0.PSM].info.pageShiftX());
|
||||
|
||||
@@ -3543,11 +3571,11 @@ bool GSTextureCache::PreloadTarget(GIFRegTEX0 TEX0, const GSVector2i& size, cons
|
||||
continue;
|
||||
}
|
||||
|
||||
const int height_adjust = (((dst_end_block - t->m_TEX0.TBP0) >> 5) / std::max(t->m_TEX0.TBW, 1U)) * GSLocalMemory::m_psm[t->m_TEX0.PSM].pgs.y;
|
||||
const int height_adjust = ((((dst_end_block + 31) - t->m_TEX0.TBP0) >> 5) / std::max(t->m_TEX0.TBW, 1U)) * GSLocalMemory::m_psm[t->m_TEX0.PSM].pgs.y;
|
||||
|
||||
if (height_adjust < t->m_unscaled_size.y)
|
||||
{
|
||||
t->m_TEX0.TBP0 = dst_end_block;
|
||||
t->m_TEX0.TBP0 = GSLocalMemory::GetStartBlockAddress(t->m_TEX0.TBP0, t->m_TEX0.TBW, t->m_TEX0.PSM, GSVector4i(0, height_adjust, t->m_valid.z, t->m_valid.w));
|
||||
t->m_valid.w -= height_adjust;
|
||||
t->ResizeValidity(t->m_valid);
|
||||
|
||||
@@ -4733,7 +4761,7 @@ bool GSTextureCache::Move(u32 SBP, u32 SBW, u32 SPSM, int sx, int sy, u32 DBP, u
|
||||
// Not even going to go down the rabbit hole of palette formats on the GPU.. We shouldn't have any targets with P4/P8 anyway.
|
||||
const GSLocalMemory::psm_t& spsm_s = GSLocalMemory::m_psm[SPSM];
|
||||
const GSLocalMemory::psm_t& dpsm_s = GSLocalMemory::m_psm[DPSM];
|
||||
if (SPSM != DPSM || ((spsm_s.pal + dpsm_s.pal) != 0 && !alpha_only))
|
||||
if (GSLocalMemory::m_psm[SPSM].bpp != GSLocalMemory::m_psm[DPSM].bpp || ((spsm_s.pal + dpsm_s.pal) != 0 && !alpha_only))
|
||||
{
|
||||
GL_CACHE("TC: Skipping HW move from 0x%X to 0x%X with SPSM=%s DPSM=%s", SBP, DBP, psm_str(SPSM), psm_str(DPSM));
|
||||
return false;
|
||||
@@ -4749,6 +4777,7 @@ bool GSTextureCache::Move(u32 SBP, u32 SBW, u32 SPSM, int sx, int sy, u32 DBP, u
|
||||
return false;
|
||||
}
|
||||
|
||||
bool req_resize = false;
|
||||
if (m_expected_src_bp == static_cast<int>(SBP) && m_expected_dst_bp == static_cast<int>(DBP))
|
||||
{
|
||||
// Get the new position so we can work out the offset.
|
||||
@@ -4759,7 +4788,7 @@ bool GSTextureCache::Move(u32 SBP, u32 SBW, u32 SPSM, int sx, int sy, u32 DBP, u
|
||||
sy += rect_offset.y;
|
||||
dx += rect_offset.x;
|
||||
dy += rect_offset.y;
|
||||
|
||||
req_resize = true;
|
||||
GL_INS("TC: Detected striped move, realigning from SBP %x->%x DBP %x->%x", SBP, m_remembered_src_bp, DBP, m_remembered_dst_bp);
|
||||
|
||||
SBP = m_remembered_src_bp;
|
||||
@@ -4804,15 +4833,18 @@ bool GSTextureCache::Move(u32 SBP, u32 SBW, u32 SPSM, int sx, int sy, u32 DBP, u
|
||||
const GSVector2i target_size = GetTargetSize(DBP, DBW, DPSM, Common::AlignUpPow2(w, 64), h);
|
||||
dst = LookupTarget(new_TEX0, target_size, src->m_scale, src->m_type);
|
||||
if (!dst)
|
||||
dst = CreateTarget(new_TEX0, target_size, target_size, src->m_scale, src->m_type);
|
||||
{
|
||||
dst = Target::Create(new_TEX0, target_size.x, target_size.y, src->m_scale, GSLocalMemory::m_psm[DPSM].depth, true);
|
||||
if (!dst) [[unlikely]]
|
||||
return false;
|
||||
}
|
||||
else // Expand if necessary (Silent hill 4 takes an old target which is smaller).
|
||||
{
|
||||
dst->ResizeTexture(std::max(dst->m_unscaled_size.x, target_size.x), std::max(dst->m_unscaled_size.y, target_size.y));
|
||||
req_resize = true;
|
||||
|
||||
// If it was matched to an old target, make sure to clear the other type and update its information.
|
||||
if (dst->m_was_dst_matched)
|
||||
{
|
||||
g_texture_cache->InvalidateVideoMemType(GSTextureCache::DepthStencil - dst->m_type, dst->m_TEX0.TBP0);
|
||||
dst->m_TEX0 = new_TEX0;
|
||||
}
|
||||
}
|
||||
@@ -4827,6 +4859,24 @@ bool GSTextureCache::Move(u32 SBP, u32 SBW, u32 SPSM, int sx, int sy, u32 DBP, u
|
||||
if (!src || !dst || src->m_scale != dst->m_scale)
|
||||
return false;
|
||||
|
||||
// If we have an offset, adjust the base positions
|
||||
if (src->m_TEX0.TBP0 != SBP)
|
||||
{
|
||||
GSVector4i offset = TranslateAlignedRectByPage(dst, SBP, SPSM, SBW, GSVector4i(0, 1).xxyy(), false);
|
||||
|
||||
sx += offset.x;
|
||||
sy += offset.y;
|
||||
}
|
||||
|
||||
if (dst->m_TEX0.TBP0 != DBP)
|
||||
{
|
||||
GSVector4i offset = TranslateAlignedRectByPage(dst, DBP, DPSM, DBW, GSVector4i(0, 1).xxyy(), false);
|
||||
|
||||
dx += offset.x;
|
||||
dy += offset.y;
|
||||
req_resize = true;
|
||||
}
|
||||
|
||||
// Scale coordinates.
|
||||
const float scale = src->m_scale;
|
||||
const int scaled_sx = static_cast<int>(sx * scale);
|
||||
@@ -4840,6 +4890,11 @@ bool GSTextureCache::Move(u32 SBP, u32 SBW, u32 SPSM, int sx, int sy, u32 DBP, u
|
||||
if ((scaled_sx + scaled_w) > src->m_texture->GetWidth() || (scaled_sy + scaled_h) > src->m_texture->GetHeight())
|
||||
return false;
|
||||
|
||||
if (req_resize)
|
||||
{
|
||||
const GSVector2i target_size = GetTargetSize(DBP, DBW, DPSM, Common::AlignUpPow2(dx + w, 64), dx + h);
|
||||
dst->ResizeTexture(std::max(dst->m_unscaled_size.x, target_size.x), std::max(dst->m_unscaled_size.y, target_size.y));
|
||||
}
|
||||
// We don't want to copy "old" data that the game has overwritten with writes,
|
||||
// so flush any overlapping dirty area.
|
||||
src->UpdateIfDirtyIntersects(GSVector4i(sx, sy, sx + w, sy + h));
|
||||
@@ -4848,6 +4903,9 @@ bool GSTextureCache::Move(u32 SBP, u32 SBW, u32 SPSM, int sx, int sy, u32 DBP, u
|
||||
// we're not going to be able to use it as a source.
|
||||
dst->Update();
|
||||
|
||||
// Invalidate any opposite targets.
|
||||
g_texture_cache->InvalidateVideoMemType(GSTextureCache::DepthStencil - dst->m_type, dst->m_TEX0.TBP0);
|
||||
|
||||
// Expand the target when we used a more conservative size.
|
||||
const int required_dh = scaled_dy + scaled_h;
|
||||
if ((scaled_dx + scaled_w) <= dst->m_texture->GetWidth() && required_dh > dst->m_texture->GetHeight())
|
||||
@@ -4936,9 +4994,30 @@ bool GSTextureCache::Move(u32 SBP, u32 SBW, u32 SPSM, int sx, int sy, u32 DBP, u
|
||||
{
|
||||
if (SPSM == PSMT8H && SPSM == DPSM)
|
||||
{
|
||||
ShaderConvert shader = ShaderConvert::COPY;
|
||||
|
||||
const GSVector4 src_rect = GSVector4(scaled_sx, scaled_sy, scaled_sx + scaled_w, scaled_sy + scaled_h) / (GSVector4(src->m_texture->GetSize()).xyxy());
|
||||
const GSVector4 dst_rect = GSVector4(scaled_dx, scaled_dy, (scaled_dx + scaled_w), (scaled_dy + scaled_h));
|
||||
g_gs_device->StretchRect(src->m_texture, src_rect, dst->m_texture, dst_rect, false, false, false, true);
|
||||
g_gs_device->StretchRect(src->m_texture, src_rect, dst->m_texture, dst_rect, false, false, false, true, shader);
|
||||
}
|
||||
else if (src->m_type != dst->m_type)
|
||||
{
|
||||
ShaderConvert shader = dst->m_type ? ShaderConvert::RGBA8_TO_FLOAT32 : ShaderConvert::FLOAT32_TO_RGBA8;
|
||||
|
||||
switch (dpsm_s.trbpp)
|
||||
{
|
||||
case 24:
|
||||
shader = dst->m_type ? ShaderConvert::RGBA8_TO_FLOAT24 : ShaderConvert::FLOAT32_TO_RGB8;
|
||||
break;
|
||||
case 16:
|
||||
shader = dst->m_type ? ShaderConvert::RGB5A1_TO_FLOAT16 : ShaderConvert::FLOAT16_TO_RGB5A1;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
const GSVector4 src_rect = GSVector4(scaled_sx, scaled_sy, scaled_sx + scaled_w, scaled_sy + scaled_h) / (GSVector4(src->m_texture->GetSize()).xyxy());
|
||||
g_gs_device->StretchRect(src->m_texture, src_rect, dst->m_texture, GSVector4(scaled_sx, scaled_sy, scaled_sx + scaled_w, scaled_sy + scaled_h), shader, false);
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -4966,7 +5045,8 @@ bool GSTextureCache::Move(u32 SBP, u32 SBW, u32 SPSM, int sx, int sy, u32 DBP, u
|
||||
dst->m_alpha_range |= src->m_alpha_range;
|
||||
}
|
||||
|
||||
if (GSLocalMemory::IsPageAligned(src->m_TEX0.PSM, GSVector4i(sx, sy, sx + w, sy + h)) && (w == GSLocalMemory::m_psm[src->m_TEX0.PSM].pgs.x || h == GSLocalMemory::m_psm[src->m_TEX0.PSM].pgs.y))
|
||||
u32 page_mask = GSLocalMemory::IsPageAlignedMasked(src->m_TEX0.PSM, GSVector4i(sx, sy, sx + w, sy + h));
|
||||
if (((page_mask & 0x0f0f) == 0x0f0f || (page_mask & 0xf0f0) == 0xf0f0) && (w == GSLocalMemory::m_psm[src->m_TEX0.PSM].pgs.x || h == GSLocalMemory::m_psm[src->m_TEX0.PSM].pgs.y))
|
||||
{
|
||||
// Vertical Strips
|
||||
if (w == GSLocalMemory::m_psm[src->m_TEX0.PSM].pgs.x)
|
||||
@@ -5001,7 +5081,7 @@ bool GSTextureCache::Move(u32 SBP, u32 SBW, u32 SPSM, int sx, int sy, u32 DBP, u
|
||||
|
||||
// Invalidate any sources that overlap with the target (since they're now stale).
|
||||
InvalidateVideoMem(g_gs_renderer->m_mem.GetOffset(DBP, DBW, DPSM), GSVector4i(dx, dy, dx + w, dy + h), false);
|
||||
|
||||
CombineAlignedInsideTargets(dst);
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -5188,7 +5268,7 @@ GSTextureCache::Target* GSTextureCache::GetExactTarget(u32 BP, u32 BW, int type,
|
||||
{
|
||||
Target* t = *it;
|
||||
const u32 tgt_bw = std::max(t->m_TEX0.TBW, 1U);
|
||||
if ((t->m_TEX0.TBP0 == BP || (GSConfig.UserHacks_TextureInsideRt >= GSTextureInRtMode::InsideTargets && t->m_TEX0.TBP0 < BP && (((BP - t->m_TEX0.TBP0) >> 5) % tgt_bw) == 0)) && tgt_bw == BW && t->UnwrappedEndBlock() >= end_bp)
|
||||
if ((t->m_TEX0.TBP0 == BP || (GSConfig.UserHacks_TextureInsideRt >= GSTextureInRtMode::InsideTargets && t->m_TEX0.TBP0 < BP && !(BP & 0x1f) && (((BP - t->m_TEX0.TBP0) >> 5) % tgt_bw) == 0)) && tgt_bw == BW && t->UnwrappedEndBlock() >= end_bp)
|
||||
{
|
||||
rts.MoveFront(it.Index());
|
||||
return t;
|
||||
|
||||
@@ -857,7 +857,7 @@ void AudioStreamParameters::LoadSave(SettingsWrapper& wrap, const char* section)
|
||||
wrap.EnumEntry(section, "ExpansionMode", expansion_mode, &AudioStream::ParseExpansionMode, &AudioStream::GetExpansionModeName, DEFAULT_EXPANSION_MODE);
|
||||
minimal_output_latency = wrap.EntryBitBool(section, "OutputLatencyMinimal", DEFAULT_OUTPUT_LATENCY_MINIMAL);
|
||||
buffer_ms = static_cast<u16>(std::clamp<int>(wrap.EntryBitfield(section, "BufferMS", buffer_ms, DEFAULT_BUFFER_MS), 0, std::numeric_limits<u16>::max()));
|
||||
output_latency_ms = static_cast<u16>(std::clamp<int>(wrap.EntryBitfield(section, "OutputLatencyMS", buffer_ms, DEFAULT_OUTPUT_LATENCY_MS), 0, std::numeric_limits<u16>::max()));
|
||||
output_latency_ms = static_cast<u16>(std::clamp<int>(wrap.EntryBitfield(section, "OutputLatencyMS", output_latency_ms, DEFAULT_OUTPUT_LATENCY_MS), 0, std::numeric_limits<u16>::max()));
|
||||
|
||||
stretch_sequence_length_ms = static_cast<u16>(std::clamp<int>(wrap.EntryBitfield(section, "StretchSequenceLengthMS", DEFAULT_STRETCH_SEQUENCE_LENGTH), 0, std::numeric_limits<u16>::max()));
|
||||
stretch_seekwindow_ms = static_cast<u16>(std::clamp<int>(wrap.EntryBitfield(section, "StretchSeekWindowMS", DEFAULT_STRETCH_SEEKWINDOW), 0, std::numeric_limits<u16>::max()));
|
||||
|
||||
Reference in New Issue
Block a user