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2
.github/ISSUE_TEMPLATE/app_bug_report.yaml
vendored
@@ -70,6 +70,8 @@ body:
|
||||
- Windows 11
|
||||
- Windows 10 (64bit)
|
||||
- Linux (64bit) - Specify distro below
|
||||
- macOS 26 (Tahoe)
|
||||
- macOS 15 (Sequoia)
|
||||
- macOS 14 (Sonoma)
|
||||
- macOS 13 (Ventura)
|
||||
- macOS 12 (Monterey)
|
||||
|
||||
6
.github/ISSUE_TEMPLATE/emu_bug_report.yaml
vendored
@@ -87,6 +87,8 @@ body:
|
||||
- Windows 11
|
||||
- Windows 10 (64bit)
|
||||
- Linux (64bit) - Specify distro below
|
||||
- macOS 26 (Tahoe)
|
||||
- macOS 15 (Sequoia)
|
||||
- macOS 14 (Sonoma)
|
||||
- macOS 13 (Ventura)
|
||||
- macOS 12 (Monterey)
|
||||
@@ -104,14 +106,14 @@ body:
|
||||
id: cpu
|
||||
attributes:
|
||||
label: CPU
|
||||
placeholder: "Example: i5-7600"
|
||||
placeholder: "Example: Intel i5 12400F"
|
||||
validations:
|
||||
required: true
|
||||
- type: input
|
||||
id: gpu
|
||||
attributes:
|
||||
label: GPU
|
||||
placeholder: "Example: GTX 1070"
|
||||
placeholder: "Example: Nvidia RTX 4060"
|
||||
validations:
|
||||
required: true
|
||||
- type: textarea
|
||||
|
||||
1
.github/workflows/linux_build_qt.yml
vendored
@@ -144,6 +144,7 @@ jobs:
|
||||
-DCMAKE_CXX_COMPILER_LAUNCHER=ccache \
|
||||
-DENABLE_SETCAP=OFF \
|
||||
-DDISABLE_ADVANCE_SIMD=TRUE \
|
||||
-DUSE_LINKED_FFMPEG=ON \
|
||||
-DCMAKE_DISABLE_PRECOMPILE_HEADERS=ON \
|
||||
$ADDITIONAL_CMAKE_ARGS
|
||||
|
||||
|
||||
@@ -18,7 +18,7 @@ LIBBACKTRACE=ad106d5fdd5d960bd33fae1c48a351af567fd075
|
||||
LIBJPEGTURBO=3.1.0
|
||||
LIBPNG=1.6.48
|
||||
LIBWEBP=1.5.0
|
||||
SDL=SDL3-3.2.14
|
||||
SDL=SDL3-3.2.16
|
||||
QT=6.9.0
|
||||
LZ4=1.10.0
|
||||
ZSTD=1.5.7
|
||||
@@ -39,7 +39,7 @@ fd6f417fe9e3a071cf1424a5152d926a34c4a3c5070745470be6cf12a404ed79 $LIBBACKTRACE.
|
||||
9564c72b1dfd1d6fe6274c5f95a8d989b59854575d4bbee44ade7bc17aa9bc93 libjpeg-turbo-$LIBJPEGTURBO.tar.gz
|
||||
46fd06ff37db1db64c0dc288d78a3f5efd23ad9ac41561193f983e20937ece03 libpng-$LIBPNG.tar.xz
|
||||
7d6fab70cf844bf6769077bd5d7a74893f8ffd4dfb42861745750c63c2a5c92c libwebp-$LIBWEBP.tar.gz
|
||||
b7e7dc05011b88c69170fe18935487b2559276955e49113f8c1b6b72c9b79c1f $SDL.tar.gz
|
||||
6340e58879b2d15830c8460d2f589a385c444d1faa2a4828a9626c7322562be8 $SDL.tar.gz
|
||||
537512904744b35e232912055ccf8ec66d768639ff3abe5788d90d792ec5f48b lz4-$LZ4.tar.gz
|
||||
eb33e51f49a15e023950cd7825ca74a4a2b43db8354825ac24fc1b7ee09e6fa3 zstd-$ZSTD.tar.gz
|
||||
c1800c2ea835801af04a05d4a32321d79a93954ee3ae2172bbeacf13d1f0598c qtbase-everywhere-src-$QT.tar.xz
|
||||
|
||||
@@ -14,8 +14,8 @@
|
||||
"sources": [
|
||||
{
|
||||
"type": "archive",
|
||||
"url": "https://libsdl.org/release/SDL3-3.2.14.tar.gz",
|
||||
"sha256": "b7e7dc05011b88c69170fe18935487b2559276955e49113f8c1b6b72c9b79c1f"
|
||||
"url": "https://libsdl.org/release/SDL3-3.2.16.tar.gz",
|
||||
"sha256": "6340e58879b2d15830c8460d2f589a385c444d1faa2a4828a9626c7322562be8"
|
||||
}
|
||||
],
|
||||
"cleanup": [
|
||||
|
||||
@@ -40,7 +40,7 @@ fi
|
||||
|
||||
FREETYPE=2.13.3
|
||||
HARFBUZZ=11.2.0
|
||||
SDL=SDL3-3.2.14
|
||||
SDL=SDL3-3.2.16
|
||||
ZSTD=1.5.7
|
||||
LZ4=1.10.0
|
||||
LIBPNG=1.6.48
|
||||
@@ -79,7 +79,7 @@ CMAKE_ARCH_UNIVERSAL=-DCMAKE_OSX_ARCHITECTURES="x86_64;arm64"
|
||||
cat > SHASUMS <<EOF
|
||||
0550350666d427c74daeb85d5ac7bb353acba5f76956395995311a9c6f063289 freetype-$FREETYPE.tar.xz
|
||||
16c0204704f3ebeed057aba100fe7db18d71035505cb10e595ea33d346457fc8 harfbuzz-$HARFBUZZ.tar.gz
|
||||
b7e7dc05011b88c69170fe18935487b2559276955e49113f8c1b6b72c9b79c1f $SDL.tar.gz
|
||||
6340e58879b2d15830c8460d2f589a385c444d1faa2a4828a9626c7322562be8 $SDL.tar.gz
|
||||
eb33e51f49a15e023950cd7825ca74a4a2b43db8354825ac24fc1b7ee09e6fa3 zstd-$ZSTD.tar.gz
|
||||
537512904744b35e232912055ccf8ec66d768639ff3abe5788d90d792ec5f48b lz4-$LZ4.tar.gz
|
||||
46fd06ff37db1db64c0dc288d78a3f5efd23ad9ac41561193f983e20937ece03 libpng-$LIBPNG.tar.xz
|
||||
|
||||
@@ -22,7 +22,7 @@ fi
|
||||
|
||||
FREETYPE=2.13.3
|
||||
HARFBUZZ=11.2.0
|
||||
SDL=SDL3-3.2.14
|
||||
SDL=SDL3-3.2.16
|
||||
ZSTD=1.5.7
|
||||
LZ4=1.10.0
|
||||
LIBPNG=1.6.48
|
||||
@@ -59,7 +59,7 @@ CMAKE_COMMON=(
|
||||
cat > SHASUMS <<EOF
|
||||
0550350666d427c74daeb85d5ac7bb353acba5f76956395995311a9c6f063289 freetype-$FREETYPE.tar.xz
|
||||
16c0204704f3ebeed057aba100fe7db18d71035505cb10e595ea33d346457fc8 harfbuzz-$HARFBUZZ.tar.gz
|
||||
b7e7dc05011b88c69170fe18935487b2559276955e49113f8c1b6b72c9b79c1f $SDL.tar.gz
|
||||
6340e58879b2d15830c8460d2f589a385c444d1faa2a4828a9626c7322562be8 $SDL.tar.gz
|
||||
eb33e51f49a15e023950cd7825ca74a4a2b43db8354825ac24fc1b7ee09e6fa3 zstd-$ZSTD.tar.gz
|
||||
537512904744b35e232912055ccf8ec66d768639ff3abe5788d90d792ec5f48b lz4-$LZ4.tar.gz
|
||||
46fd06ff37db1db64c0dc288d78a3f5efd23ad9ac41561193f983e20937ece03 libpng-$LIBPNG.tar.xz
|
||||
|
||||
@@ -46,7 +46,7 @@ set FREETYPE=2.13.3
|
||||
set HARFBUZZ=11.2.0
|
||||
set LIBJPEGTURBO=3.1.0
|
||||
set LIBPNG=1648
|
||||
set SDL=SDL3-3.2.14
|
||||
set SDL=SDL3-3.2.16
|
||||
set QT=6.9.0
|
||||
set QTMINOR=6.9
|
||||
set LZ4=1.10.0
|
||||
@@ -68,7 +68,7 @@ call :downloadfile "harfbuzz-%HARFBUZZ%.zip" https://github.com/harfbuzz/harfbuz
|
||||
call :downloadfile "lpng%LIBPNG%.zip" https://download.sourceforge.net/libpng/lpng1648.zip 2e5f080360f77376eb2bfa9e2ed773b9c7728159aba47b638ad53ca839379040 || goto error
|
||||
call :downloadfile "libjpeg-turbo-%LIBJPEGTURBO%.tar.gz" "https://github.com/libjpeg-turbo/libjpeg-turbo/releases/download/%LIBJPEGTURBO%/libjpeg-turbo-%LIBJPEGTURBO%.tar.gz" 9564c72b1dfd1d6fe6274c5f95a8d989b59854575d4bbee44ade7bc17aa9bc93 || goto error
|
||||
call :downloadfile "libwebp-%WEBP%.tar.gz" "https://storage.googleapis.com/downloads.webmproject.org/releases/webp/libwebp-%WEBP%.tar.gz" 7d6fab70cf844bf6769077bd5d7a74893f8ffd4dfb42861745750c63c2a5c92c || goto error
|
||||
call :downloadfile "%SDL%.zip" "https://libsdl.org/release/%SDL%.zip" 46a17d3ea71fe2580a7f43ca7da286c5b9106dd761e2fd5533bb113e5d86b633 || goto error
|
||||
call :downloadfile "%SDL%.zip" "https://libsdl.org/release/%SDL%.zip" 0cc7430fb827c1f843e31b8b26ba7f083b1eeb8f6315a65d3744fd4d25b6c373 || goto error
|
||||
call :downloadfile "qtbase-everywhere-src-%QT%.zip" "https://download.qt.io/official_releases/qt/%QTMINOR%/%QT%/submodules/qtbase-everywhere-src-%QT%.zip" 513df15a6365a40f6230ec9463ad8c71b824e181d4b661dac9707e103b24ae0c || goto error
|
||||
call :downloadfile "qtimageformats-everywhere-src-%QT%.zip" "https://download.qt.io/official_releases/qt/%QTMINOR%/%QT%/submodules/qtimageformats-everywhere-src-%QT%.zip" d428fd17a0d3f92c48a30f1d23806bf20352fbce2e80e5bbee27fa80576480ee || goto error
|
||||
call :downloadfile "qtsvg-everywhere-src-%QT%.zip" "https://download.qt.io/official_releases/qt/%QTMINOR%/%QT%/submodules/qtsvg-everywhere-src-%QT%.zip" 54bf06afeb67035f1c6afcd00beec755c0d776626b4cce9ab56992a55215ba69 || goto error
|
||||
|
||||
@@ -44,7 +44,7 @@ set FREETYPE=2.13.3
|
||||
set HARFBUZZ=11.2.0
|
||||
set LIBJPEGTURBO=3.1.0
|
||||
set LIBPNG=1648
|
||||
set SDL=SDL3-3.2.14
|
||||
set SDL=SDL3-3.2.16
|
||||
set QT=6.9.0
|
||||
set QTMINOR=6.9
|
||||
set LZ4=1.10.0
|
||||
@@ -66,7 +66,7 @@ call :downloadfile "harfbuzz-%HARFBUZZ%.zip" https://github.com/harfbuzz/harfbuz
|
||||
call :downloadfile "lpng%LIBPNG%.zip" https://download.sourceforge.net/libpng/lpng1648.zip 2e5f080360f77376eb2bfa9e2ed773b9c7728159aba47b638ad53ca839379040 || goto error
|
||||
call :downloadfile "libjpeg-turbo-%LIBJPEGTURBO%.tar.gz" "https://github.com/libjpeg-turbo/libjpeg-turbo/releases/download/%LIBJPEGTURBO%/libjpeg-turbo-%LIBJPEGTURBO%.tar.gz" 9564c72b1dfd1d6fe6274c5f95a8d989b59854575d4bbee44ade7bc17aa9bc93 || goto error
|
||||
call :downloadfile "libwebp-%WEBP%.tar.gz" "https://storage.googleapis.com/downloads.webmproject.org/releases/webp/libwebp-%WEBP%.tar.gz" 7d6fab70cf844bf6769077bd5d7a74893f8ffd4dfb42861745750c63c2a5c92c || goto error
|
||||
call :downloadfile "%SDL%.zip" "https://libsdl.org/release/%SDL%.zip" 46a17d3ea71fe2580a7f43ca7da286c5b9106dd761e2fd5533bb113e5d86b633 || goto error
|
||||
call :downloadfile "%SDL%.zip" "https://libsdl.org/release/%SDL%.zip" 0cc7430fb827c1f843e31b8b26ba7f083b1eeb8f6315a65d3744fd4d25b6c373 || goto error
|
||||
call :downloadfile "qtbase-everywhere-src-%QT%.zip" "https://download.qt.io/official_releases/qt/%QTMINOR%/%QT%/submodules/qtbase-everywhere-src-%QT%.zip" 513df15a6365a40f6230ec9463ad8c71b824e181d4b661dac9707e103b24ae0c || goto error
|
||||
call :downloadfile "qtimageformats-everywhere-src-%QT%.zip" "https://download.qt.io/official_releases/qt/%QTMINOR%/%QT%/submodules/qtimageformats-everywhere-src-%QT%.zip" d428fd17a0d3f92c48a30f1d23806bf20352fbce2e80e5bbee27fa80576480ee || goto error
|
||||
call :downloadfile "qtsvg-everywhere-src-%QT%.zip" "https://download.qt.io/official_releases/qt/%QTMINOR%/%QT%/submodules/qtsvg-everywhere-src-%QT%.zip" 54bf06afeb67035f1c6afcd00beec755c0d776626b4cce9ab56992a55215ba69 || goto error
|
||||
|
||||
@@ -24,6 +24,7 @@
|
||||
<li><a href="#googletest">GoogleTest</a></li>
|
||||
<li><a href="#harfbuzz">HarfBuzz</a></li>
|
||||
<li><a href="#jsonformoderncpp">JSON for Modern C++</a></li>
|
||||
<li><a href="#kdbindings">KDBindings</a></li>
|
||||
<li><a href="#kddockwidgets">KDDockWidgets</a></li>
|
||||
<li><a href="#kissfft">kissfft</a></li>
|
||||
<li><a href="#libbacktrace">libbacktrace</a></li>
|
||||
@@ -1910,6 +1911,7 @@ PROVIDE MAINTENANCE, SUPPORT, UPDATES, ENHANCEMENTS, OR MODIFICATIONS.
|
||||
</pre>
|
||||
</div>
|
||||
|
||||
<!-- Transitive dependency of KDDockWidgets. -->
|
||||
<div id="jsonformoderncpp">
|
||||
<h3>JSON for Modern C++ - <a href="https://json.nlohmann.me">https://json.nlohmann.me</a></h3>
|
||||
<pre>
|
||||
@@ -1937,6 +1939,34 @@ SOFTWARE.
|
||||
</pre>
|
||||
</div>
|
||||
|
||||
<!-- Transitive dependency of KDDockWidgets. -->
|
||||
<div id="kdbindings">
|
||||
<h3>KDBindings - <a href="https://github.com/KDAB/KDBindings">https://github.com/KDAB/KDBindings</a></h3>
|
||||
<pre>
|
||||
MIT License
|
||||
|
||||
Copyright 2021 Klarälvdalens Datakonsult AB, a KDAB Group company <info@kdab.com>
|
||||
Copyright 2021 Jeremy Burns
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy of
|
||||
this software and associated documentation files (the "Software"), to deal in
|
||||
the Software without restriction, including without limitation the rights to
|
||||
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
|
||||
the Software, and to permit persons to whom the Software is furnished to do so,
|
||||
subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
|
||||
FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
|
||||
COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
|
||||
IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
|
||||
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
</pre>
|
||||
</div>
|
||||
|
||||
<div id="kddockwidgets">
|
||||
<h3>KDDockWidgets - <a href="https://github.com/KDAB/KDDockWidgets">https://github.com/KDAB/KDDockWidgets</a></h3>
|
||||
<pre>
|
||||
|
||||
|
Before Width: | Height: | Size: 38 KiB |
41
bin/resources/fullscreenui/applications-system.svg
Normal file
@@ -0,0 +1,41 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
|
||||
<!-- Uploaded to: SVG Repo, www.svgrepo.com, Generator: SVG Repo Mixer Tools -->
|
||||
|
||||
<svg
|
||||
fill="#000000"
|
||||
width="800px"
|
||||
height="800px"
|
||||
viewBox="0 0 32 32"
|
||||
version="1.1"
|
||||
id="svg1"
|
||||
sodipodi:docname="applications-system.svg"
|
||||
inkscape:version="1.4.2 (ebf0e940d0, 2025-05-08)"
|
||||
xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"
|
||||
xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
|
||||
xmlns="http://www.w3.org/2000/svg"
|
||||
xmlns:svg="http://www.w3.org/2000/svg">
|
||||
<sodipodi:namedview
|
||||
id="namedview1"
|
||||
pagecolor="#505050"
|
||||
bordercolor="#ffffff"
|
||||
borderopacity="1"
|
||||
inkscape:showpageshadow="0"
|
||||
inkscape:pageopacity="0"
|
||||
inkscape:pagecheckerboard="1"
|
||||
inkscape:deskcolor="#505050"
|
||||
inkscape:zoom="0.97875"
|
||||
inkscape:cx="399.48914"
|
||||
inkscape:cy="400"
|
||||
inkscape:window-width="1920"
|
||||
inkscape:window-height="1010"
|
||||
inkscape:window-x="0"
|
||||
inkscape:window-y="0"
|
||||
inkscape:window-maximized="1"
|
||||
inkscape:current-layer="svg1" />
|
||||
<defs
|
||||
id="defs1" />
|
||||
<path
|
||||
d="M30.015 12.97l-2.567-0.569c-0.2-0.64-0.462-1.252-0.762-1.841l1.389-2.313c0.518-0.829 0.78-2.047 0-2.829l-1.415-1.414c-0.78-0.781-2.098-0.64-2.894-0.088l-2.251 1.434c-0.584-0.303-1.195-0.563-1.829-0.768l-0.576-2.598c-0.172-0.953-1.005-1.984-2.11-1.984h-2c-1.104 0-1.781 1.047-2 2l-0.642 2.567c-0.678 0.216-1.328 0.492-1.948 0.819l-2.308-1.47c-0.795-0.552-2.114-0.692-2.894 0.088l-1.415 1.414c-0.781 0.782-0.519 2 0 2.828l1.461 2.435c-0.274 0.552-0.517 1.123-0.705 1.72l-2.566 0.569c-0.953 0.171-1.984 1.005-1.984 2.109v2c0 1.105 1.047 1.782 2 2l2.598 0.649c0.179 0.551 0.404 1.080 0.658 1.593l-1.462 2.438c-0.518 0.828-0.78 2.047 0 2.828l1.415 1.414c0.78 0.782 2.098 0.64 2.894 0.089l2.313-1.474c0.623 0.329 1.277 0.608 1.96 0.823l0.64 2.559c0.219 0.953 0.896 2 2 2h2c1.105 0 1.938-1.032 2.11-1.985l0.577-2.604c0.628-0.203 1.23-0.459 1.808-0.758l2.256 1.438c0.796 0.552 2.114 0.692 2.895-0.089l1.415-1.414c0.78-0.782 0.518-2 0-2.828l-1.39-2.317c0.279-0.549 0.521-1.12 0.716-1.714l2.599-0.649c0.953-0.219 2-0.895 2-2v-2c0-1.104-1.031-1.938-1.985-2.11zM30.001 16.939c-0.085 0.061-0.245 0.145-0.448 0.192l-3.708 0.926-0.344 1.051c-0.155 0.474-0.356 0.954-0.597 1.428l-0.502 0.986 1.959 3.267c0.125 0.2 0.183 0.379 0.201 0.485l-1.316 1.314c-0.127-0.040-0.271-0.092-0.341-0.14l-3.292-2.099-1.023 0.529c-0.493 0.256-0.999 0.468-1.503 0.631l-1.090 0.352-0.824 3.723c-0.038 0.199-0.145 0.36-0.218 0.417h-1.8c-0.061-0.085-0.145-0.245-0.191-0.448l-0.921-3.681-1.066-0.338c-0.549-0.173-1.097-0.404-1.63-0.684l-1.028-0.543-3.293 2.099c-0.135 0.091-0.279 0.143-0.409 0.143l-1.311-1.276c0.018-0.104 0.072-0.274 0.181-0.449l2.045-3.408-0.487-0.98c-0.227-0.462-0.407-0.895-0.547-1.325l-0.343-1.052-3.671-0.918c-0.231-0.052-0.398-0.139-0.485-0.2v-1.86c0.001 0.001 0.002 0.001 0.005 0.001 0.034 0 0.198-0.117 0.335-0.142l3.772-0.835 0.346-1.103c0.141-0.449 0.333-0.917 0.588-1.43l0.487-0.98-2.024-3.373c-0.125-0.201-0.184-0.38-0.201-0.485l1.315-1.314c0.128 0.041 0.271 0.093 0.34 0.14l3.354 2.138 1.027-0.542c0.527-0.278 1.073-0.507 1.622-0.682l1.063-0.338 0.912-3.649c0.053-0.231 0.138-0.398 0.2-0.485h1.859c-0.014 0.020 0.115 0.195 0.142 0.339l0.84 3.794 1.089 0.352c0.511 0.165 1.023 0.38 1.523 0.639l1.023 0.532 3.224-2.053c0.135-0.092 0.279-0.143 0.409-0.143l1.313 1.276c-0.017 0.104-0.072 0.276-0.181 0.45l-1.98 3.296 0.505 0.988c0.273 0.533 0.48 1.033 0.635 1.529l0.346 1.104 3.697 0.82c0.224 0.041 0.398 0.171 0.434 0.241zM16.013 9.99c-3.321 0-6.023 2.697-6.023 6.010s2.702 6.010 6.023 6.010 6.023-2.697 6.023-6.009c0-3.313-2.702-6.010-6.023-6.010zM16 20c-2.205 0-4-1.794-4-4s1.794-4 4-4c2.206 0 4 1.794 4 4s-1.794 4-4 4z"
|
||||
id="path1"
|
||||
style="fill:#ffffff" />
|
||||
</svg>
|
||||
|
After Width: | Height: | Size: 3.7 KiB |
|
Before Width: | Height: | Size: 8.5 KiB |
7
bin/resources/fullscreenui/back-icon.svg
Normal file
@@ -0,0 +1,7 @@
|
||||
<!DOCTYPE svg PUBLIC "-//W3C//DTD SVG 1.1//EN" "http://www.w3.org/Graphics/SVG/1.1/DTD/svg11.dtd">
|
||||
<!-- Uploaded to: SVG Repo, www.svgrepo.com, Transformed by: SVG Repo Mixer Tools -->
|
||||
<svg fill="#ffffff" version="1.1" id="Layer_1" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" width="800px" height="800px" viewBox="0 0 72 72" enable-background="new 0 0 72 72" xml:space="preserve">
|
||||
|
||||
<g id="SVGRepo_bgCarrier" stroke-width="0"/>
|
||||
|
||||
<g id="SVGRepo_tracerCarrier" stroke-linecap="round" stroke-linejoin="round"/>
|
||||
|
After Width: | Height: | Size: 1.3 KiB |
|
Before Width: | Height: | Size: 13 KiB |
7
bin/resources/fullscreenui/desktop-mode.svg
Normal file
@@ -0,0 +1,7 @@
|
||||
<!DOCTYPE svg PUBLIC "-//W3C//DTD SVG 1.1//EN" "http://www.w3.org/Graphics/SVG/1.1/DTD/svg11.dtd">
|
||||
<!-- Uploaded to: SVG Repo, www.svgrepo.com, Transformed by: SVG Repo Mixer Tools -->
|
||||
<svg fill="#ffffff" width="800px" height="800px" viewBox="0 0 16 16" id="window-16px" xmlns="http://www.w3.org/2000/svg">
|
||||
|
||||
<g id="SVGRepo_bgCarrier" stroke-width="0"/>
|
||||
|
||||
<g id="SVGRepo_tracerCarrier" stroke-linecap="round" stroke-linejoin="round"/>
|
||||
|
After Width: | Height: | Size: 1.2 KiB |
|
Before Width: | Height: | Size: 19 KiB |
7
bin/resources/fullscreenui/drive-cdrom.svg
Normal file
@@ -0,0 +1,7 @@
|
||||
<!DOCTYPE svg PUBLIC "-//W3C//DTD SVG 1.1//EN" "http://www.w3.org/Graphics/SVG/1.1/DTD/svg11.dtd">
|
||||
<!-- Uploaded to: SVG Repo, www.svgrepo.com, Transformed by: SVG Repo Mixer Tools -->
|
||||
<svg fill="#ffffff" height="800px" width="800px" version="1.1" id="Layer_1" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" viewBox="0 0 512 512" xml:space="preserve">
|
||||
|
||||
<g id="SVGRepo_bgCarrier" stroke-width="0"/>
|
||||
|
||||
<g id="SVGRepo_tracerCarrier" stroke-linecap="round" stroke-linejoin="round"/>
|
||||
|
After Width: | Height: | Size: 1.0 KiB |
|
Before Width: | Height: | Size: 27 KiB |
7
bin/resources/fullscreenui/exit.svg
Normal file
@@ -0,0 +1,7 @@
|
||||
<!DOCTYPE svg PUBLIC "-//W3C//DTD SVG 1.1//EN" "http://www.w3.org/Graphics/SVG/1.1/DTD/svg11.dtd">
|
||||
<!-- Uploaded to: SVG Repo, www.svgrepo.com, Transformed by: SVG Repo Mixer Tools -->
|
||||
<svg width="800px" height="800px" viewBox="0 0 24 24" id="SVGRoot" version="1.1" xmlns="http://www.w3.org/2000/svg" xmlns:cc="http://creativecommons.org/ns#" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape" xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd" xmlns:svg="http://www.w3.org/2000/svg" fill="#ffffff">
|
||||
|
||||
<g id="SVGRepo_bgCarrier" stroke-width="0"/>
|
||||
|
||||
<g id="SVGRepo_tracerCarrier" stroke-linecap="round" stroke-linejoin="round"/>
|
||||
|
After Width: | Height: | Size: 3.9 KiB |
|
Before Width: | Height: | Size: 48 KiB |
7
bin/resources/fullscreenui/game-list.svg
Normal file
@@ -0,0 +1,7 @@
|
||||
<!DOCTYPE svg PUBLIC "-//W3C//DTD SVG 1.1//EN" "http://www.w3.org/Graphics/SVG/1.1/DTD/svg11.dtd">
|
||||
<!-- Uploaded to: SVG Repo, www.svgrepo.com, Transformed by: SVG Repo Mixer Tools -->
|
||||
<svg height="800px" width="800px" version="1.1" id="_x32_" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" viewBox="0 0 512 512" xml:space="preserve" fill="#ffffff">
|
||||
|
||||
<g id="SVGRepo_bgCarrier" stroke-width="0"/>
|
||||
|
||||
<g id="SVGRepo_tracerCarrier" stroke-linecap="round" stroke-linejoin="round"/>
|
||||
|
After Width: | Height: | Size: 2.8 KiB |
|
Before Width: | Height: | Size: 100 KiB |
7
bin/resources/fullscreenui/media-cdrom.svg
Normal file
@@ -0,0 +1,7 @@
|
||||
<!DOCTYPE svg PUBLIC "-//W3C//DTD SVG 1.1//EN" "http://www.w3.org/Graphics/SVG/1.1/DTD/svg11.dtd">
|
||||
<!-- Uploaded to: SVG Repo, www.svgrepo.com, Transformed by: SVG Repo Mixer Tools -->
|
||||
<svg fill="#ffffff" version="1.1" id="Layer_1" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" width="800px" height="800px" viewBox="0 0 72 72" enable-background="new 0 0 72 72" xml:space="preserve">
|
||||
|
||||
<g id="SVGRepo_bgCarrier" stroke-width="0"/>
|
||||
|
||||
<g id="SVGRepo_tracerCarrier" stroke-linecap="round" stroke-linejoin="round"/>
|
||||
|
After Width: | Height: | Size: 3.2 KiB |
|
Before Width: | Height: | Size: 14 KiB |
9
bin/resources/fullscreenui/start-bios.svg
Normal file
@@ -0,0 +1,9 @@
|
||||
<!DOCTYPE svg PUBLIC "-//W3C//DTD SVG 1.1//EN" "http://www.w3.org/Graphics/SVG/1.1/DTD/svg11.dtd">
|
||||
<!-- Uploaded to: SVG Repo, www.svgrepo.com, Transformed by: SVG Repo Mixer Tools -->
|
||||
<svg fill="#ffffff" width="800px" height="800px" viewBox="-2 -2 24 24" xmlns="http://www.w3.org/2000/svg" preserveAspectRatio="xMinYMin" class="jam jam-microchip">
|
||||
|
||||
<g id="SVGRepo_bgCarrier" stroke-width="0"/>
|
||||
|
||||
<g id="SVGRepo_tracerCarrier" stroke-linecap="round" stroke-linejoin="round"/>
|
||||
|
||||
<g id="SVGRepo_iconCarrier">
|
||||
|
After Width: | Height: | Size: 1.3 KiB |
|
Before Width: | Height: | Size: 22 KiB |
7
bin/resources/fullscreenui/start-file.svg
Normal file
@@ -0,0 +1,7 @@
|
||||
<!DOCTYPE svg PUBLIC "-//W3C//DTD SVG 1.1//EN" "http://www.w3.org/Graphics/SVG/1.1/DTD/svg11.dtd">
|
||||
<!-- Uploaded to: SVG Repo, www.svgrepo.com, Transformed by: SVG Repo Mixer Tools -->
|
||||
<svg width="800px" height="800px" viewBox="0 0 24 24" version="1.1" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" fill="#000000">
|
||||
|
||||
<g id="SVGRepo_bgCarrier" stroke-width="0"/>
|
||||
|
||||
<g id="SVGRepo_tracerCarrier" stroke-linecap="round" stroke-linejoin="round"/>
|
||||
|
After Width: | Height: | Size: 1.1 KiB |
@@ -329,6 +329,7 @@
|
||||
030000000d0f0000ee00000000000000,Horipad Mini 4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
|
||||
030000000d0f0000c100000000000000,Horipad Nintendo Switch Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
030000000d0f0000f600000000000000,Horipad Nintendo Switch Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,
|
||||
030000000d0f00000202000000000000,Horipad O Nintendo Switch 2 Controller,a:b1,b:b0,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,misc1:b13,misc2:b14,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b2,platform:Windows,
|
||||
030000000d0f00006700000000000000,Horipad One,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
|
||||
030000000d0f00009601000000000000,Horipad Steam,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,misc2:b2,paddle1:b5,paddle2:b15,paddle3:b18,paddle4:b19,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
|
||||
030000000d0f0000dc00000000000000,Horipad Switch,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
|
||||
|
||||
@@ -110,48 +110,24 @@ uint ps_convert_rgba8_16bits(PS_INPUT input) : SV_Target0
|
||||
return ((i.x & 0x00F8u) >> 3) | ((i.y & 0x00F8u) << 2) | ((i.z & 0x00f8u) << 7) | ((i.w & 0x80u) << 8);
|
||||
}
|
||||
|
||||
PS_OUTPUT ps_datm1(PS_INPUT input)
|
||||
void ps_datm1(PS_INPUT input)
|
||||
{
|
||||
PS_OUTPUT output;
|
||||
|
||||
clip(sample_c(input.t).a - 127.5f / 255); // >= 0x80 pass
|
||||
|
||||
output.c = 0;
|
||||
|
||||
return output;
|
||||
}
|
||||
|
||||
PS_OUTPUT ps_datm0(PS_INPUT input)
|
||||
void ps_datm0(PS_INPUT input)
|
||||
{
|
||||
PS_OUTPUT output;
|
||||
|
||||
clip(127.5f / 255 - sample_c(input.t).a); // < 0x80 pass (== 0x80 should not pass)
|
||||
|
||||
output.c = 0;
|
||||
|
||||
return output;
|
||||
}
|
||||
|
||||
PS_OUTPUT ps_datm1_rta_correction(PS_INPUT input)
|
||||
void ps_datm1_rta_correction(PS_INPUT input)
|
||||
{
|
||||
PS_OUTPUT output;
|
||||
|
||||
clip(sample_c(input.t).a - 254.5f / 255); // >= 0x80 pass
|
||||
|
||||
output.c = 0;
|
||||
|
||||
return output;
|
||||
}
|
||||
|
||||
PS_OUTPUT ps_datm0_rta_correction(PS_INPUT input)
|
||||
void ps_datm0_rta_correction(PS_INPUT input)
|
||||
{
|
||||
PS_OUTPUT output;
|
||||
|
||||
clip(254.5f / 255 - sample_c(input.t).a); // < 0x80 pass (== 0x80 should not pass)
|
||||
|
||||
output.c = 0;
|
||||
|
||||
return output;
|
||||
}
|
||||
|
||||
PS_OUTPUT ps_rta_correction(PS_INPUT input)
|
||||
|
||||
@@ -104,7 +104,6 @@ void ps_datm1()
|
||||
{
|
||||
if(sample_c(v_tex).a < (127.5f / 255.0f)) // >= 0x80 pass
|
||||
discard;
|
||||
|
||||
}
|
||||
#endif
|
||||
|
||||
|
||||
@@ -44,7 +44,7 @@ bool DebugInterface::m_pause_on_entry = false;
|
||||
|
||||
bool DebugInterface::isAlive()
|
||||
{
|
||||
return VMManager::HasValidVM() && g_FrameCount > 0;
|
||||
return VMManager::HasValidVM();
|
||||
}
|
||||
|
||||
bool DebugInterface::isCpuPaused()
|
||||
|
||||
@@ -575,7 +575,7 @@ void GSState::GIFPackedRegHandlerSTQ(const GIFPackedReg* RESTRICT r)
|
||||
|
||||
// Vexx (character shadow)
|
||||
// q = 0 (st also 0 on the first 16 vertices), setting it to 1.0f to avoid div by zero later
|
||||
q = q.blend8(GSVector4i::cast(GSVector4::m_one), q == GSVector4i::zero());
|
||||
q = q.blend8(GSVector4i::cast(GSVector4(FLT_MIN)), q == GSVector4i::zero());
|
||||
|
||||
// Suikoden 4
|
||||
// creates some nan for Q. Let's avoid undefined behavior (See GIFRegHandlerRGBAQ)
|
||||
@@ -671,7 +671,7 @@ void GSState::GIFPackedRegHandlerSTQRGBAXYZF2(const GIFPackedReg* RESTRICT r, u3
|
||||
GSVector4i q = GSVector4i::loadl(&r[0].U64[1]);
|
||||
const GSVector4i rgba = (GSVector4i::load<false>(&r[1]) & GSVector4i::x000000ff()).ps32().pu16();
|
||||
|
||||
q = q.blend8(GSVector4i::cast(GSVector4::m_one), q == GSVector4i::zero()); // see GIFPackedRegHandlerSTQ
|
||||
q = q.blend8(GSVector4i::cast(GSVector4(FLT_MIN)), q == GSVector4i::zero()); // see GIFPackedRegHandlerSTQ
|
||||
|
||||
m_v.m[0] = st.upl64(rgba.upl32(q)); // TODO: only store the last one
|
||||
|
||||
@@ -705,7 +705,7 @@ void GSState::GIFPackedRegHandlerSTQRGBAXYZ2(const GIFPackedReg* RESTRICT r, u32
|
||||
GSVector4i q = GSVector4i::loadl(&r[0].U64[1]);
|
||||
const GSVector4i rgba = (GSVector4i::load<false>(&r[1]) & GSVector4i::x000000ff()).ps32().pu16();
|
||||
|
||||
q = q.blend8(GSVector4i::cast(GSVector4::m_one), q == GSVector4i::zero()); // see GIFPackedRegHandlerSTQ
|
||||
q = q.blend8(GSVector4i::cast(GSVector4(FLT_MIN)), q == GSVector4i::zero()); // see GIFPackedRegHandlerSTQ
|
||||
|
||||
m_v.m[0] = st.upl64(rgba.upl32(q)); // TODO: only store the last one
|
||||
|
||||
@@ -4237,7 +4237,10 @@ void GSState::CalcAlphaMinMax(const int tex_alpha_min, const int tex_alpha_max)
|
||||
|
||||
if (IsCoverageAlpha())
|
||||
{
|
||||
min = 128;
|
||||
// HW renderer doesn't currently support AA, so its min is 128.
|
||||
// If we add AA support to the HW renderer, this will need to be changed.
|
||||
// (Will probably only be supported with ROV/FBFetch so we would want to check for that.)
|
||||
min = GSIsHardwareRenderer() ? 128 : 0;
|
||||
max = 128;
|
||||
}
|
||||
else
|
||||
|
||||
@@ -551,9 +551,18 @@ void GSDevice11::Destroy()
|
||||
m_rs.reset();
|
||||
|
||||
if (m_state.rt_view)
|
||||
{
|
||||
m_state.rt_view->Release();
|
||||
m_state.rt_view = nullptr;
|
||||
}
|
||||
m_state.cached_rt_view = nullptr;
|
||||
|
||||
if (m_state.dsv)
|
||||
{
|
||||
m_state.dsv->Release();
|
||||
m_state.dsv = nullptr;
|
||||
}
|
||||
m_state.cached_dsv = nullptr;
|
||||
|
||||
m_shader_cache.Close();
|
||||
|
||||
@@ -950,11 +959,13 @@ GSDevice::PresentResult GSDevice11::BeginPresent(bool frame_skip)
|
||||
m_state.rt_view->Release();
|
||||
m_state.rt_view = m_swap_chain_rtv.get();
|
||||
m_state.rt_view->AddRef();
|
||||
m_state.cached_rt_view = nullptr;
|
||||
if (m_state.dsv)
|
||||
{
|
||||
m_state.dsv->Release();
|
||||
m_state.dsv = nullptr;
|
||||
}
|
||||
m_state.cached_dsv = nullptr;
|
||||
|
||||
g_perfmon.Put(GSPerfMon::RenderPasses, 1);
|
||||
|
||||
@@ -1105,14 +1116,14 @@ float GSDevice11::GetAndResetAccumulatedGPUTime()
|
||||
void GSDevice11::DrawPrimitive()
|
||||
{
|
||||
g_perfmon.Put(GSPerfMon::DrawCalls, 1);
|
||||
PSUpdateShaderState();
|
||||
PSUpdateShaderState(true, true);
|
||||
m_ctx->Draw(m_vertex.count, m_vertex.start);
|
||||
}
|
||||
|
||||
void GSDevice11::DrawIndexedPrimitive()
|
||||
{
|
||||
g_perfmon.Put(GSPerfMon::DrawCalls, 1);
|
||||
PSUpdateShaderState();
|
||||
PSUpdateShaderState(true, true);
|
||||
m_ctx->DrawIndexed(m_index.count, m_index.start, m_vertex.start);
|
||||
}
|
||||
|
||||
@@ -1120,7 +1131,7 @@ void GSDevice11::DrawIndexedPrimitive(int offset, int count)
|
||||
{
|
||||
pxAssert(offset + count <= (int)m_index.count);
|
||||
g_perfmon.Put(GSPerfMon::DrawCalls, 1);
|
||||
PSUpdateShaderState();
|
||||
PSUpdateShaderState(true, true);
|
||||
m_ctx->DrawIndexed(count, m_index.start + offset, m_vertex.start);
|
||||
}
|
||||
|
||||
@@ -1280,6 +1291,9 @@ void GSDevice11::StretchRect(GSTexture* sTex, const GSVector4& sRect, GSTexture*
|
||||
GSVector2i ds;
|
||||
if (dTex)
|
||||
{
|
||||
// ps unbind conflicting srvs
|
||||
PSUnbindConflictingSRVs(dTex);
|
||||
|
||||
ds = dTex->GetSize();
|
||||
if (draw_in_depth)
|
||||
OMSetRenderTargets(nullptr, dTex);
|
||||
@@ -1292,6 +1306,7 @@ void GSDevice11::StretchRect(GSTexture* sTex, const GSVector4& sRect, GSTexture*
|
||||
}
|
||||
|
||||
// om
|
||||
|
||||
if (draw_in_depth)
|
||||
OMSetDepthStencilState(m_convert.dss_write.get(), 0);
|
||||
else
|
||||
@@ -1329,7 +1344,7 @@ void GSDevice11::StretchRect(GSTexture* sTex, const GSVector4& sRect, GSTexture*
|
||||
PSSetSamplerState(linear ? m_convert.ln.get() : m_convert.pt.get());
|
||||
PSSetShader(ps, ps_cb);
|
||||
|
||||
//
|
||||
// draw
|
||||
|
||||
DrawPrimitive();
|
||||
}
|
||||
@@ -1341,6 +1356,9 @@ void GSDevice11::PresentRect(GSTexture* sTex, const GSVector4& sRect, GSTexture*
|
||||
GSVector2i ds;
|
||||
if (dTex)
|
||||
{
|
||||
// ps unbind conflicting srvs
|
||||
PSUnbindConflictingSRVs(dTex);
|
||||
|
||||
ds = dTex->GetSize();
|
||||
OMSetRenderTargets(dTex, nullptr);
|
||||
}
|
||||
@@ -1356,6 +1374,7 @@ void GSDevice11::PresentRect(GSTexture* sTex, const GSVector4& sRect, GSTexture*
|
||||
m_ctx->UpdateSubresource(m_present.ps_cb.get(), 0, nullptr, &cb, 0, 0);
|
||||
|
||||
// om
|
||||
|
||||
OMSetDepthStencilState(m_convert.dss.get(), 0);
|
||||
OMSetBlendState(m_convert.bs[D3D11_COLOR_WRITE_ENABLE_ALL].get(), 0);
|
||||
|
||||
@@ -1388,7 +1407,7 @@ void GSDevice11::PresentRect(GSTexture* sTex, const GSVector4& sRect, GSTexture*
|
||||
PSSetSamplerState(linear ? m_convert.ln.get() : m_convert.pt.get());
|
||||
PSSetShader(m_present.ps[static_cast<u32>(shader)].get(), m_present.ps_cb.get());
|
||||
|
||||
//
|
||||
// draw
|
||||
|
||||
DrawPrimitive();
|
||||
}
|
||||
@@ -1454,6 +1473,7 @@ void GSDevice11::DrawMultiStretchRects(const MultiStretchRect* rects, u32 num_re
|
||||
|
||||
VSSetShader(m_convert.vs.get(), nullptr);
|
||||
PSSetShader(m_convert.ps[static_cast<int>(shader)].get(), nullptr);
|
||||
PSUnbindConflictingSRVs(dTex);
|
||||
|
||||
OMSetDepthStencilState(dTex->IsRenderTarget() ? m_convert.dss.get() : m_convert.dss_write.get(), 0);
|
||||
OMSetRenderTargets(dTex->IsRenderTarget() ? dTex : nullptr, dTex->IsDepthStencil() ? dTex : nullptr);
|
||||
@@ -2110,7 +2130,7 @@ void GSDevice11::RenderImGui()
|
||||
|
||||
// Since we don't have the GSTexture...
|
||||
m_state.ps_sr_views[0] = reinterpret_cast<ID3D11ShaderResourceView*>(pcmd->GetTexID());
|
||||
PSUpdateShaderState();
|
||||
PSUpdateShaderState(true, true);
|
||||
|
||||
m_ctx->DrawIndexed(pcmd->ElemCount, m_index.start + pcmd->IdxOffset, vertex_offset + pcmd->VtxOffset);
|
||||
}
|
||||
@@ -2130,6 +2150,10 @@ void GSDevice11::SetupDATE(GSTexture* rt, GSTexture* ds, const GSVertexPT1* vert
|
||||
|
||||
m_ctx->ClearDepthStencilView(*static_cast<GSTexture11*>(ds), D3D11_CLEAR_STENCIL, 0.0f, 0);
|
||||
|
||||
// ps unbind conflicting srvs
|
||||
|
||||
PSUnbindConflictingSRVs(ds);
|
||||
|
||||
// om
|
||||
|
||||
OMSetDepthStencilState(m_date.dss.get(), 1);
|
||||
@@ -2147,11 +2171,12 @@ void GSDevice11::SetupDATE(GSTexture* rt, GSTexture* ds, const GSVertexPT1* vert
|
||||
VSSetShader(m_convert.vs.get(), nullptr);
|
||||
|
||||
// ps
|
||||
|
||||
PSSetShaderResource(0, rt);
|
||||
PSSetSamplerState(m_convert.pt.get());
|
||||
PSSetShader(m_convert.ps[SetDATMShader(datm)].get(), nullptr);
|
||||
|
||||
//
|
||||
// draw
|
||||
|
||||
DrawPrimitive();
|
||||
}
|
||||
@@ -2357,15 +2382,68 @@ void GSDevice11::PSSetShader(ID3D11PixelShader* ps, ID3D11Buffer* ps_cb)
|
||||
}
|
||||
}
|
||||
|
||||
void GSDevice11::PSUpdateShaderState()
|
||||
void GSDevice11::PSUpdateShaderState(const bool sr_update, const bool ss_update)
|
||||
{
|
||||
m_ctx->PSSetShaderResources(0, m_state.ps_sr_views.size(), m_state.ps_sr_views.data());
|
||||
m_ctx->PSSetSamplers(0, m_state.ps_ss.size(), m_state.ps_ss.data());
|
||||
// Shader resource caching requires srv/rtv hazards to be resolved, ensure PSUnbindConflictingSRVs handle.
|
||||
if (sr_update)
|
||||
{
|
||||
bool sr_changed = false;
|
||||
for (size_t i = 0; i < m_state.ps_sr_views.size(); ++i)
|
||||
{
|
||||
if (m_state.ps_cached_sr_views[i] != m_state.ps_sr_views[i])
|
||||
{
|
||||
sr_changed = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (sr_changed)
|
||||
{
|
||||
m_state.ps_cached_sr_views = m_state.ps_sr_views;
|
||||
m_ctx->PSSetShaderResources(0, m_state.ps_sr_views.size(), m_state.ps_sr_views.data());
|
||||
}
|
||||
}
|
||||
|
||||
if (ss_update)
|
||||
{
|
||||
bool ss_changed = false;
|
||||
for (size_t i = 0; i < m_state.ps_ss.size(); ++i)
|
||||
{
|
||||
if (m_state.ps_cached_ss[i] != m_state.ps_ss[i])
|
||||
{
|
||||
ss_changed = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (ss_changed)
|
||||
{
|
||||
m_state.ps_cached_ss = m_state.ps_ss;
|
||||
m_ctx->PSSetSamplers(0, m_state.ps_ss.size(), m_state.ps_ss.data());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void GSDevice11::PSUnbindConflictingSRVs(GSTexture* tex1, GSTexture* tex2)
|
||||
{
|
||||
// Make sure no SRVs are bound using the same texture before binding it to a RTV.
|
||||
bool changed = false;
|
||||
for (size_t i = 0; i < m_state.ps_sr_views.size(); i++)
|
||||
{
|
||||
if ((tex1 && m_state.ps_sr_views[i] == *(GSTexture11*)tex1) || (tex2 && m_state.ps_sr_views[i] == *(GSTexture11*)tex2))
|
||||
{
|
||||
m_state.ps_sr_views[i] = nullptr;
|
||||
changed = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (changed)
|
||||
PSUpdateShaderState(true, false);
|
||||
}
|
||||
|
||||
void GSDevice11::OMSetDepthStencilState(ID3D11DepthStencilState* dss, u8 sref)
|
||||
{
|
||||
if (m_state.dss != dss || m_state.sref != sref)
|
||||
if (m_state.dss != dss || (dss && m_state.sref != sref))
|
||||
{
|
||||
m_state.dss = dss;
|
||||
m_state.sref = sref;
|
||||
@@ -2376,7 +2454,7 @@ void GSDevice11::OMSetDepthStencilState(ID3D11DepthStencilState* dss, u8 sref)
|
||||
|
||||
void GSDevice11::OMSetBlendState(ID3D11BlendState* bs, u8 bf)
|
||||
{
|
||||
if (m_state.bs != bs || m_state.bf != bf)
|
||||
if (m_state.bs != bs || (bs && m_state.bf != bf))
|
||||
{
|
||||
m_state.bs = bs;
|
||||
m_state.bf = bf;
|
||||
@@ -2413,6 +2491,7 @@ void GSDevice11::OMSetRenderTargets(GSTexture* rt, GSTexture* ds, const GSVector
|
||||
if (rtv)
|
||||
rtv->AddRef();
|
||||
m_state.rt_view = rtv;
|
||||
m_state.cached_rt_view = rt;
|
||||
}
|
||||
if (m_state.dsv != dsv)
|
||||
{
|
||||
@@ -2421,6 +2500,7 @@ void GSDevice11::OMSetRenderTargets(GSTexture* rt, GSTexture* ds, const GSVector
|
||||
if (dsv)
|
||||
dsv->AddRef();
|
||||
m_state.dsv = dsv;
|
||||
m_state.cached_dsv = ds;
|
||||
}
|
||||
if (changed)
|
||||
m_ctx->OMSetRenderTargets(1, &rtv, dsv);
|
||||
@@ -2523,18 +2603,18 @@ void GSDevice11::RenderHW(GSHWDrawConfig& config)
|
||||
}
|
||||
}
|
||||
|
||||
GSTexture* primid_tex = nullptr;
|
||||
GSTexture* primid_texture = nullptr;
|
||||
if (config.destination_alpha == GSHWDrawConfig::DestinationAlphaMode::PrimIDTracking)
|
||||
{
|
||||
primid_tex = CreateRenderTarget(rtsize.x, rtsize.y, GSTexture::Format::PrimID, false);
|
||||
if (!primid_tex)
|
||||
primid_texture = CreateRenderTarget(rtsize.x, rtsize.y, GSTexture::Format::PrimID, false);
|
||||
if (!primid_texture)
|
||||
{
|
||||
Console.WriteLn("D3D11: Failed to allocate DATE image, aborting draw.");
|
||||
Console.Warning("D3D11: Failed to allocate DATE image, aborting draw.");
|
||||
return;
|
||||
}
|
||||
|
||||
StretchRect(colclip_rt ? colclip_rt : config.rt, GSVector4(config.drawarea) / GSVector4(rtsize).xyxy(),
|
||||
primid_tex, GSVector4(config.drawarea), m_date.primid_init_ps[static_cast<u8>(config.datm)].get(), nullptr, false);
|
||||
primid_texture, GSVector4(config.drawarea), m_date.primid_init_ps[static_cast<u8>(config.datm)].get(), nullptr, false);
|
||||
}
|
||||
else if (config.destination_alpha == GSHWDrawConfig::DestinationAlphaMode::Stencil ||
|
||||
config.destination_alpha == GSHWDrawConfig::DestinationAlphaMode::StencilOne)
|
||||
@@ -2596,6 +2676,9 @@ void GSDevice11::RenderHW(GSHWDrawConfig& config)
|
||||
}
|
||||
IASetPrimitiveTopology(topology);
|
||||
|
||||
// Should be called before changing local srv state.
|
||||
PSUnbindConflictingSRVs(colclip_rt ? colclip_rt : config.rt, config.ds);
|
||||
|
||||
if (config.tex)
|
||||
{
|
||||
CommitClear(config.tex);
|
||||
@@ -2645,24 +2728,44 @@ void GSDevice11::RenderHW(GSHWDrawConfig& config)
|
||||
SetupVS(config.vs, &config.cb_vs);
|
||||
SetupPS(config.ps, &config.cb_ps, config.sampler);
|
||||
|
||||
if (config.destination_alpha == GSHWDrawConfig::DestinationAlphaMode::PrimIDTracking)
|
||||
if (primid_texture)
|
||||
{
|
||||
OMDepthStencilSelector dss = config.depth;
|
||||
dss.zwe = 0;
|
||||
const OMBlendSelector blend(GSHWDrawConfig::ColorMaskSelector(1),
|
||||
GSHWDrawConfig::BlendState(true, CONST_ONE, CONST_ONE, 3 /* MIN */, CONST_ONE, CONST_ZERO, false, 0));
|
||||
SetupOM(dss, blend, 0);
|
||||
OMSetRenderTargets(primid_tex, config.ds, &config.scissor);
|
||||
OMSetRenderTargets(primid_texture, config.ds, &config.scissor);
|
||||
DrawIndexedPrimitive();
|
||||
|
||||
config.ps.date = 3;
|
||||
config.alpha_second_pass.ps.date = 3;
|
||||
SetupPS(config.ps, nullptr, config.sampler);
|
||||
PSSetShaderResource(3, primid_tex);
|
||||
}
|
||||
|
||||
// Avoid changing framebuffer just to switch from rt+depth to rt and vice versa.
|
||||
GSTexture* draw_rt = colclip_rt ? colclip_rt : config.rt;
|
||||
GSTexture* draw_ds = config.ds;
|
||||
// Make sure no tex is bound as both rtv and srv at the same time.
|
||||
// All conflicts should've been taken care of by PSUnbindConflictingSRVs.
|
||||
// It is fine to do the optimiation when on slot 0 tex is fb, tex is ds, and slot 2 sw blend as they are copies bound to srv.
|
||||
if (!draw_rt && draw_ds && m_state.rt_view && m_state.cached_rt_view && m_state.rt_view == *(GSTexture11*)m_state.cached_rt_view &&
|
||||
m_state.cached_dsv == draw_ds && config.tex != m_state.cached_rt_view && m_state.cached_rt_view->GetSize() == draw_ds->GetSize())
|
||||
{
|
||||
draw_rt = m_state.cached_rt_view;
|
||||
}
|
||||
else if (!draw_ds && draw_rt && m_state.dsv && m_state.cached_dsv && m_state.dsv == *(GSTexture11*)m_state.cached_dsv &&
|
||||
m_state.cached_rt_view == draw_rt && config.tex != m_state.cached_dsv && m_state.cached_dsv->GetSize() == draw_rt->GetSize())
|
||||
{
|
||||
draw_ds = m_state.cached_dsv;
|
||||
}
|
||||
|
||||
OMSetRenderTargets(draw_rt, draw_ds, &config.scissor);
|
||||
|
||||
if (primid_texture)
|
||||
PSSetShaderResource(3, primid_texture);
|
||||
|
||||
SetupOM(config.depth, OMBlendSelector(config.colormask, config.blend), config.blend.constant);
|
||||
OMSetRenderTargets(colclip_rt ? colclip_rt : config.rt, config.ds, &config.scissor);
|
||||
DrawIndexedPrimitive();
|
||||
|
||||
if (config.blend_multi_pass.enable)
|
||||
@@ -2697,8 +2800,8 @@ void GSDevice11::RenderHW(GSHWDrawConfig& config)
|
||||
if (draw_ds_clone)
|
||||
Recycle(draw_ds_clone);
|
||||
|
||||
if (primid_tex)
|
||||
Recycle(primid_tex);
|
||||
if (primid_texture)
|
||||
Recycle(primid_texture);
|
||||
|
||||
if (colclip_rt)
|
||||
{
|
||||
|
||||
@@ -145,9 +145,11 @@ private:
|
||||
ID3D11VertexShader* vs;
|
||||
ID3D11Buffer* vs_cb;
|
||||
std::array<ID3D11ShaderResourceView*, MAX_TEXTURES> ps_sr_views;
|
||||
std::array<ID3D11ShaderResourceView*, MAX_TEXTURES> ps_cached_sr_views;
|
||||
ID3D11PixelShader* ps;
|
||||
ID3D11Buffer* ps_cb;
|
||||
std::array<ID3D11SamplerState*, MAX_SAMPLERS> ps_ss;
|
||||
std::array<ID3D11SamplerState*, MAX_SAMPLERS> ps_cached_ss;
|
||||
GSVector2i viewport;
|
||||
GSVector4i scissor;
|
||||
u32 vb_stride;
|
||||
@@ -157,6 +159,8 @@ private:
|
||||
u8 bf;
|
||||
ID3D11RenderTargetView* rt_view;
|
||||
ID3D11DepthStencilView* dsv;
|
||||
GSTexture* cached_rt_view;
|
||||
GSTexture* cached_dsv;
|
||||
} m_state;
|
||||
|
||||
std::array<std::array<wil::com_ptr_nothrow<ID3D11Query>, 3>, NUM_TIMESTAMP_QUERIES> m_timestamp_queries = {};
|
||||
@@ -324,7 +328,8 @@ public:
|
||||
|
||||
void PSSetShaderResource(int i, GSTexture* sr);
|
||||
void PSSetShader(ID3D11PixelShader* ps, ID3D11Buffer* ps_cb);
|
||||
void PSUpdateShaderState();
|
||||
void PSUpdateShaderState(const bool sr_update, const bool ss_update);
|
||||
void PSUnbindConflictingSRVs(GSTexture* tex1 = nullptr, GSTexture* tex2 = nullptr);
|
||||
void PSSetSamplerState(ID3D11SamplerState* ss0);
|
||||
|
||||
void OMSetDepthStencilState(ID3D11DepthStencilState* dss, u8 sref);
|
||||
|
||||
@@ -3903,7 +3903,7 @@ void GSDevice12::RenderHW(GSHWDrawConfig& config)
|
||||
config.rt = backup_rt;
|
||||
if (!date_image)
|
||||
{
|
||||
Console.WriteLn("D3D12: Failed to allocate DATE image, aborting draw.");
|
||||
Console.Warning("D3D12: Failed to allocate DATE image, aborting draw.");
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -822,23 +822,6 @@ bool GSHwHack::GSC_MetalGearSolid3(GSRendererHW& r, int& skip)
|
||||
return true;
|
||||
}
|
||||
|
||||
bool GSHwHack::GSC_HitmanBloodMoney(GSRendererHW& r, int& skip)
|
||||
{
|
||||
// The game does a stupid thing where it backs up the last 2 pages of the framebuffer with shuffles, uploads a CT32 texture to it
|
||||
// then copies the RGB back (keeping the new alpha only). It's pretty gross, I have no idea why they didn't just upload a new alpha.
|
||||
// This is a real pain to emulate with the current state of things, so let's just clear the dirty area from the upload and pretend it wasn't there.
|
||||
|
||||
// Catch the first draw of the copy back.
|
||||
if (RFBP > 0 && RTPSM == PSMT8H && RFPSM == PSMCT32)
|
||||
{
|
||||
GSTextureCache::Target* target = g_texture_cache->FindOverlappingTarget(RFBP, RFBP + 1);
|
||||
if (target)
|
||||
target->m_dirty.clear();
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
bool GSHwHack::OI_PointListPalette(GSRendererHW& r, GSTexture* rt, GSTexture* ds, GSTextureCache::Source* t)
|
||||
{
|
||||
const u32 n_vertices = r.m_vertex.next;
|
||||
@@ -1328,7 +1311,6 @@ const GSHwHack::Entry<GSRendererHW::GSC_Ptr> GSHwHack::s_get_skip_count_function
|
||||
CRC_F(GSC_NFSUndercover),
|
||||
CRC_F(GSC_PolyphonyDigitalGames),
|
||||
CRC_F(GSC_MetalGearSolid3),
|
||||
CRC_F(GSC_HitmanBloodMoney),
|
||||
CRC_F(GSC_Battlefield2),
|
||||
|
||||
// Channel Effect
|
||||
|
||||
@@ -26,7 +26,6 @@ public:
|
||||
static bool GSC_Battlefield2(GSRendererHW& r, int& skip);
|
||||
static bool GSC_PolyphonyDigitalGames(GSRendererHW& r, int& skip);
|
||||
static bool GSC_MetalGearSolid3(GSRendererHW& r, int& skip);
|
||||
static bool GSC_HitmanBloodMoney(GSRendererHW& r, int& skip);
|
||||
|
||||
static bool OI_PointListPalette(GSRendererHW& r, GSTexture* rt, GSTexture* ds, GSTextureCache::Source* t);
|
||||
static bool OI_DBZBTGames(GSRendererHW& r, GSTexture* rt, GSTexture* ds, GSTextureCache::Source* t);
|
||||
|
||||
@@ -2230,6 +2230,7 @@ void GSRendererHW::Draw()
|
||||
// We mess with this state as an optimization, so take a copy and use that instead.
|
||||
const GSDrawingContext* context = m_context;
|
||||
m_cached_ctx.TEX0 = context->TEX0;
|
||||
m_cached_ctx.TEXA = m_draw_env->TEXA;
|
||||
m_cached_ctx.CLAMP = context->CLAMP;
|
||||
m_cached_ctx.TEST = context->TEST;
|
||||
m_cached_ctx.FRAME = context->FRAME;
|
||||
@@ -2359,11 +2360,10 @@ void GSRendererHW::Draw()
|
||||
const u32 fm_mask = GSLocalMemory::m_psm[m_cached_ctx.FRAME.PSM].fmsk;
|
||||
|
||||
// Note required to compute TryAlphaTest below. So do it now.
|
||||
const GSDrawingEnvironment& env = *m_draw_env;
|
||||
const GSLocalMemory::psm_t& tex_psm = GSLocalMemory::m_psm[m_cached_ctx.TEX0.PSM];
|
||||
if (PRIM->TME && tex_psm.pal > 0)
|
||||
{
|
||||
m_mem.m_clut.Read32(m_cached_ctx.TEX0, env.TEXA);
|
||||
m_mem.m_clut.Read32(m_cached_ctx.TEX0, m_cached_ctx.TEXA);
|
||||
if (m_mem.m_clut.GetGPUTexture())
|
||||
{
|
||||
CalcAlphaMinMax(0, 255);
|
||||
@@ -2672,6 +2672,48 @@ void GSRendererHW::Draw()
|
||||
GSVector2i(1, 1));
|
||||
height_invalid = false;
|
||||
}
|
||||
const u32 vert_index = (m_vt.m_primclass == GS_TRIANGLE_CLASS) ? 2 : 1;
|
||||
u32 const_color = m_vertex.buff[m_index.buff[vert_index]].RGBAQ.U32[0];
|
||||
u32 fb_mask = m_cached_ctx.FRAME.FBMSK;
|
||||
|
||||
// If we could just check the colour, it would be great, but Echo Night decided it's going to set the alpha and green to 128, for some reason, and actually be 32bit, so it ruined my day.
|
||||
GSTextureCache::Target* rt_tgt = g_texture_cache->GetExactTarget(m_cached_ctx.FRAME.Block(), m_cached_ctx.FRAME.FBW, GSTextureCache::RenderTarget, m_cached_ctx.FRAME.Block() + 1);
|
||||
const bool clear_16bit_likely = !(context->FRAME.PSM & 0x2) && ((rt_tgt && (rt_tgt->m_TEX0.PSM & 2)) || (!rt_tgt && ((static_cast<int>(context->FRAME.FBW) * 64) <= (PCRTCDisplays.GetResolution().x >> 1) || m_r.height() <= (PCRTCDisplays.GetResolution().y >> 1))));
|
||||
|
||||
rt_tgt = nullptr;
|
||||
|
||||
if (clear_16bit_likely && ((const_color != 0 && (const_color >> 16) == (const_color & 0xFFFF) && ((const_color >> 8) & 0xFF) != (const_color & 0xFF)) ||
|
||||
(fb_mask != 0 && (fb_mask >> 16) == (fb_mask & 0xFFFF) && ((fb_mask >> 8) & 0xFF) != (fb_mask & 0xFF))))
|
||||
{
|
||||
const int get_next_ctx = m_env.PRIM.CTXT;
|
||||
const GSDrawingContext& next_ctx = m_env.CTXT[get_next_ctx];
|
||||
|
||||
GL_CACHE("Clear 16bit with 32bit %d", s_n);
|
||||
|
||||
// May have already been resized through the split draw checks.
|
||||
if (!(m_cached_ctx.FRAME.PSM & 2))
|
||||
{
|
||||
if (next_ctx.FRAME.FBW == (m_cached_ctx.FRAME.FBW * 2))
|
||||
{
|
||||
m_cached_ctx.FRAME.FBW *= 2;
|
||||
m_r.z *= 2;
|
||||
}
|
||||
else
|
||||
{
|
||||
m_r.w *= 2;
|
||||
}
|
||||
}
|
||||
|
||||
// Convert colour and masks to 16bit and set a custom TEXA for this draw.
|
||||
const_color = ((const_color & 0x1F) << 3) | ((const_color & 0x3E0) << 6) | ((const_color & 0x7C00) << 9) | ((const_color & 0x8000) << 16);
|
||||
m_cached_ctx.FRAME.FBMSK = ((fb_mask & 0x1F) << 3) | ((fb_mask & 0x3E0) << 6) | ((fb_mask & 0x7C00) << 9) | ((fb_mask & 0x8000) << 16);
|
||||
m_cached_ctx.TEXA.AEM = 0;
|
||||
m_cached_ctx.TEXA.TA0 = 0;
|
||||
m_cached_ctx.TEXA.TA1 = 128;
|
||||
m_cached_ctx.FRAME.PSM = (m_cached_ctx.FRAME.PSM & 2) ? m_cached_ctx.FRAME.PSM : PSMCT16;
|
||||
m_vertex.buff[m_index.buff[1]].RGBAQ.U32[0] = const_color;
|
||||
ReplaceVerticesWithSprite(m_r, GSVector2i(m_r.width(), m_r.height()));
|
||||
}
|
||||
|
||||
// Be careful of being 1 pixel from filled.
|
||||
const bool page_aligned = (m_r.w % pgs.y) == (pgs.y - 1) || (m_r.w % pgs.y) == 0;
|
||||
@@ -2936,7 +2978,7 @@ void GSRendererHW::Draw()
|
||||
}
|
||||
|
||||
possible_shuffle = !no_rt && (((shuffle_target /*&& GSLocalMemory::m_psm[m_cached_ctx.FRAME.PSM].bpp == 16*/) /*|| (m_cached_ctx.FRAME.Block() == m_cached_ctx.TEX0.TBP0 && ((m_cached_ctx.TEX0.PSM & 0x6) || m_cached_ctx.FRAME.PSM != m_cached_ctx.TEX0.PSM))*/) || IsPossibleChannelShuffle());
|
||||
const bool need_aem_color = GSLocalMemory::m_psm[m_cached_ctx.TEX0.PSM].trbpp <= 24 && GSLocalMemory::m_psm[m_cached_ctx.TEX0.PSM].pal == 0 && ((NeedsBlending() && m_context->ALPHA.C == 0) || IsDiscardingDstAlpha()) && m_draw_env->TEXA.AEM;
|
||||
const bool need_aem_color = GSLocalMemory::m_psm[m_cached_ctx.TEX0.PSM].trbpp <= 24 && GSLocalMemory::m_psm[m_cached_ctx.TEX0.PSM].pal == 0 && ((NeedsBlending() && m_context->ALPHA.C == 0) || IsDiscardingDstAlpha()) && m_cached_ctx.TEXA.AEM;
|
||||
const u32 color_mask = (m_vt.m_max.c > GSVector4i::zero()).mask();
|
||||
const bool texture_function_color = m_cached_ctx.TEX0.TFX == TFX_DECAL || (color_mask & 0xFFF) || (m_cached_ctx.TEX0.TFX > TFX_DECAL && (color_mask & 0xF000));
|
||||
const bool texture_function_alpha = m_cached_ctx.TEX0.TFX != TFX_MODULATE || (color_mask & 0xF000);
|
||||
@@ -2953,8 +2995,8 @@ void GSRendererHW::Draw()
|
||||
}
|
||||
else
|
||||
{
|
||||
src = tex_psm.depth ? g_texture_cache->LookupDepthSource(true, TEX0, env.TEXA, MIP_CLAMP, tmm.coverage, possible_shuffle, m_vt.IsLinear(), m_cached_ctx.FRAME, req_color, req_alpha) :
|
||||
g_texture_cache->LookupSource(true, TEX0, env.TEXA, MIP_CLAMP, tmm.coverage, (GSConfig.HWMipmap || GSConfig.TriFilter == TriFiltering::Forced) ? &hash_lod_range : nullptr,
|
||||
src = tex_psm.depth ? g_texture_cache->LookupDepthSource(true, TEX0, m_cached_ctx.TEXA, MIP_CLAMP, tmm.coverage, possible_shuffle, m_vt.IsLinear(), m_cached_ctx.FRAME, req_color, req_alpha) :
|
||||
g_texture_cache->LookupSource(true, TEX0, m_cached_ctx.TEXA, MIP_CLAMP, tmm.coverage, (GSConfig.HWMipmap || GSConfig.TriFilter == TriFiltering::Forced) ? &hash_lod_range : nullptr,
|
||||
possible_shuffle, m_vt.IsLinear(), m_cached_ctx.FRAME, req_color, req_alpha);
|
||||
|
||||
if (!src) [[unlikely]]
|
||||
@@ -3045,19 +3087,19 @@ void GSRendererHW::Draw()
|
||||
if (scale_draw == 1)
|
||||
{
|
||||
target_scale = 1.0f;
|
||||
m_downscale_source = src->m_from_target->GetScale() > 1.0f;
|
||||
m_downscale_source = src->m_from_target ? src->m_from_target->GetScale() > 1.0f : false;
|
||||
}
|
||||
else
|
||||
m_downscale_source = GSConfig.UserHacks_NativeScaling != GSNativeScaling::Aggressive ? false : src->m_from_target->GetScale() > 1.0f; // Bad for GTA + Full Spectrum Warrior, good for Sacred Blaze + Parappa.
|
||||
m_downscale_source = (GSConfig.UserHacks_NativeScaling != GSNativeScaling::Aggressive || !src->m_from_target) ? false : src->m_from_target->GetScale() > 1.0f; // Bad for GTA + Full Spectrum Warrior, good for Sacred Blaze + Parappa.
|
||||
}
|
||||
else
|
||||
{
|
||||
// if it's directly copying keep the scale - Ratchet and clank hits this, stops edge garbage happening.
|
||||
// Keep it to small targets of 256 or lower.
|
||||
if (scale_draw == -1 && src && src->m_from_target && src->m_from_target->m_downscaled && ((static_cast<int>(m_cached_ctx.FRAME.FBW * 64) <= (PCRTCDisplays.GetResolution().x >> 1) &&
|
||||
if (scale_draw == -1 && src && (!src->m_from_target || (src->m_from_target && src->m_from_target->m_downscaled)) && ((static_cast<int>(m_cached_ctx.FRAME.FBW * 64) <= (PCRTCDisplays.GetResolution().x >> 1) &&
|
||||
(GSVector4i(m_vt.m_min.p).xyxy() == GSVector4i(m_vt.m_min.t).xyxy()).alltrue() && (GSVector4i(m_vt.m_max.p).xyxy() == GSVector4i(m_vt.m_max.t).xyxy()).alltrue()) || possible_shuffle))
|
||||
{
|
||||
target_scale = src->m_from_target->GetScale();
|
||||
target_scale = src->m_from_target ? src->m_from_target->GetScale() : 1.0f;
|
||||
scale_draw = 1;
|
||||
scaled_copy = true;
|
||||
}
|
||||
@@ -3073,7 +3115,7 @@ void GSRendererHW::Draw()
|
||||
// This upscaling hack is for games which construct P8 textures by drawing a bunch of small sprites in C32,
|
||||
// then reinterpreting it as P8. We need to keep the off-screen intermediate textures at native resolution,
|
||||
// but not propagate that through to the normal render targets. Test Case: Crash Wrath of Cortex.
|
||||
if (no_ds && src && !m_channel_shuffle && src->m_from_target && (GSConfig.UserHacks_NativePaletteDraw || (src->m_from_target->m_downscaled && scale_draw <= 1)) &&
|
||||
if (no_ds && src && !m_channel_shuffle && src->m_from_target && (GSConfig.UserHacks_NativePaletteDraw || (src->m_target_direct && src->m_from_target->m_downscaled && scale_draw <= 1)) &&
|
||||
src->m_scale == 1.0f && (src->m_TEX0.PSM == PSMT8 || src->m_TEX0.TBP0 == m_cached_ctx.FRAME.Block()))
|
||||
{
|
||||
GL_CACHE("HW: Using native resolution for target based on texture source");
|
||||
@@ -3405,7 +3447,7 @@ void GSRendererHW::Draw()
|
||||
return;
|
||||
}
|
||||
|
||||
rt = g_texture_cache->CreateTarget(FRAME_TEX0, t_size, GetValidSize(src, possible_shuffle), (GSConfig.UserHacks_NativeScaling != GSNativeScaling::Off && scale_draw < 0 && is_possible_mem_clear != ClearType::NormalClear) ? src->m_from_target->GetScale() : target_scale,
|
||||
rt = g_texture_cache->CreateTarget(FRAME_TEX0, t_size, GetValidSize(src, possible_shuffle), (GSConfig.UserHacks_NativeScaling != GSNativeScaling::Off && scale_draw < 0 && is_possible_mem_clear != ClearType::NormalClear) ? ((src && src->m_from_target) ? src->m_from_target->GetScale() : (ds ? ds->m_scale : 1.0f)) : target_scale,
|
||||
GSTextureCache::RenderTarget, true, fm, false, force_preload, preserve_rt_color || possible_shuffle, lookup_rect, src);
|
||||
|
||||
if (!rt) [[unlikely]]
|
||||
@@ -3603,17 +3645,18 @@ void GSRendererHW::Draw()
|
||||
if (ds && rt && (m_cached_ctx.ZBUF.Block() - ds->m_TEX0.TBP0) != (m_cached_ctx.FRAME.Block() - rt->m_TEX0.TBP0))
|
||||
{
|
||||
m_using_temp_z = true;
|
||||
const int page_offset = (static_cast<int>(m_cached_ctx.ZBUF.Block() - ds->m_TEX0.TBP0) / 32);
|
||||
const int z_vertical_offset = (page_offset / std::max(ds->m_TEX0.TBW, 1U)) * GSLocalMemory::m_psm[m_cached_ctx.ZBUF.PSM].pgs.y;
|
||||
const int z_horizontal_offset = (page_offset % std::max(ds->m_TEX0.TBW, 1U)) * GSLocalMemory::m_psm[m_cached_ctx.ZBUF.PSM].pgs.x;
|
||||
const int page_offset = static_cast<int>(m_cached_ctx.ZBUF.Block() - ds->m_TEX0.TBP0) / 32;
|
||||
const int rt_page_offset = static_cast<int>(m_cached_ctx.FRAME.Block() - rt->m_TEX0.TBP0) / 32;
|
||||
const int z_vertical_offset = (page_offset / std::max(static_cast<int>(ds->m_TEX0.TBW), 1)) * GSLocalMemory::m_psm[m_cached_ctx.ZBUF.PSM].pgs.y;
|
||||
const int z_horizontal_offset = (page_offset % std::max(static_cast<int>(ds->m_TEX0.TBW), 1)) * GSLocalMemory::m_psm[m_cached_ctx.ZBUF.PSM].pgs.x;
|
||||
if (g_texture_cache->GetTemporaryZ() != nullptr)
|
||||
{
|
||||
GSTextureCache::TempZAddress z_address_info = g_texture_cache->GetTemporaryZInfo();
|
||||
|
||||
const int old_z_vertical_offset = (page_offset / std::max(ds->m_TEX0.TBW, 1U)) * GSLocalMemory::m_psm[m_cached_ctx.ZBUF.PSM].pgs.y;
|
||||
const int old_z_horizontal_offset = (page_offset % std::max(ds->m_TEX0.TBW, 1U)) * GSLocalMemory::m_psm[m_cached_ctx.ZBUF.PSM].pgs.x;
|
||||
const int old_z_vertical_offset = (z_address_info.offset / std::max(static_cast<int>(ds->m_TEX0.TBW), 1)) * GSLocalMemory::m_psm[m_cached_ctx.ZBUF.PSM].pgs.y;
|
||||
const int old_z_horizontal_offset = (z_address_info.offset % std::max(static_cast<int>(ds->m_TEX0.TBW), 1)) * GSLocalMemory::m_psm[m_cached_ctx.ZBUF.PSM].pgs.x;
|
||||
|
||||
if (ds->m_TEX0.TBP0 != z_address_info.ZBP || z_address_info.offset != page_offset)
|
||||
if (ds->m_TEX0.TBP0 != z_address_info.ZBP || z_address_info.offset != page_offset || z_address_info.rt_offset != rt_page_offset)
|
||||
g_texture_cache->InvalidateTemporaryZ();
|
||||
else if (!m_r.rintersect(z_address_info.rect_since).rempty() && m_cached_ctx.TEST.ZTST > ZTST_ALWAYS)
|
||||
{
|
||||
@@ -3633,10 +3676,11 @@ void GSRendererHW::Draw()
|
||||
|
||||
if (g_texture_cache->GetTemporaryZ() == nullptr)
|
||||
{
|
||||
ds->Update(); // We need to update any dirty bits of Z before the copy
|
||||
|
||||
m_temp_z_full_copy = false;
|
||||
const int get_next_ctx = m_env.PRIM.CTXT;
|
||||
const GSDrawingContext& next_ctx = m_env.CTXT[get_next_ctx];
|
||||
const int rt_page_offset = (static_cast<int>(m_cached_ctx.FRAME.Block() - rt->m_TEX0.TBP0) / 32);
|
||||
const int vertical_page_offset = (rt_page_offset / std::max(static_cast<int>(rt->m_TEX0.TBW), 1));
|
||||
const int vertical_offset = vertical_page_offset * frame_psm.pgs.y;
|
||||
const int horizontal_offset = (rt_page_offset - (vertical_page_offset * std::max(static_cast<int>(rt->m_TEX0.TBW), 1))) * frame_psm.pgs.x;
|
||||
@@ -3644,36 +3688,19 @@ void GSRendererHW::Draw()
|
||||
const u32 horizontal_size = std::max(rt->m_unscaled_size.x, ds->m_unscaled_size.x);
|
||||
const u32 vertical_size = std::max(rt->m_unscaled_size.y, ds->m_unscaled_size.y);
|
||||
|
||||
GSVector4i dRect = GSVector4i(horizontal_offset * ds->m_scale, vertical_offset * ds->m_scale, ds->m_unscaled_size.x * ds->m_scale, ds->m_unscaled_size.y * ds->m_scale);
|
||||
GSVector4i dRect = GSVector4i(horizontal_offset * ds->m_scale, vertical_offset * ds->m_scale, (horizontal_offset + (ds->m_unscaled_size.x - z_horizontal_offset)) * ds->m_scale, (vertical_offset + (ds->m_unscaled_size.y - z_vertical_offset)) * ds->m_scale);
|
||||
|
||||
|
||||
const int new_height = std::max(static_cast<int>(vertical_size * ds->m_scale), dRect.w);
|
||||
const int new_width = std::max(static_cast<int>(horizontal_size * ds->m_scale), dRect.z);
|
||||
const int height_diff = new_height - (ds->m_unscaled_size.y * ds->m_scale);
|
||||
const int width_diff = new_width - (ds->m_unscaled_size.x * ds->m_scale);
|
||||
// Size here should match whichever is biggest, since that's probably what's going to happen with it further down.
|
||||
const int new_height = std::min(2048, std::max(t_size.y, static_cast<int>(vertical_size))) * ds->m_scale;
|
||||
const int new_width = std::min(2048, std::max(t_size.x, static_cast<int>(horizontal_size))) * ds->m_scale;
|
||||
|
||||
if (GSTexture* tex = g_gs_device->CreateDepthStencil(new_width, new_height, GSTexture::Format::DepthStencil, true))
|
||||
{
|
||||
GSVector4 sRect = GSVector4(static_cast<float>(z_horizontal_offset) / static_cast<float>(ds->m_unscaled_size.x), static_cast<float>(z_vertical_offset) / static_cast<float>(ds->m_unscaled_size.y), 1.0f - (static_cast<float>(horizontal_offset - z_horizontal_offset) / static_cast<float>(ds->m_unscaled_size.x)), 1.0f - (static_cast<float>(vertical_offset - z_vertical_offset) / static_cast<float>(ds->m_unscaled_size.y)));
|
||||
GSVector4 sRect = GSVector4(static_cast<float>(z_horizontal_offset) / static_cast<float>(ds->m_unscaled_size.x), static_cast<float>(z_vertical_offset) / static_cast<float>(ds->m_unscaled_size.y), 1.0f , 1.0f);
|
||||
|
||||
const bool restricted_copy = !(((next_ctx.ZBUF.ZBP == m_context->ZBUF.ZBP && next_ctx.FRAME.FBP == m_context->FRAME.FBP)) && !(IsPossibleChannelShuffle() && !IsPageCopy()));
|
||||
|
||||
if (!restricted_copy)
|
||||
{
|
||||
if (height_diff)
|
||||
{
|
||||
const int adjust = std::min(height_diff, (vertical_offset - z_vertical_offset));
|
||||
sRect.w += static_cast<float>(adjust) / static_cast<float>(ds->m_unscaled_size.y);
|
||||
dRect.w += adjust;
|
||||
}
|
||||
if (width_diff)
|
||||
{
|
||||
const int adjust = std::min(width_diff, (horizontal_offset - z_horizontal_offset));
|
||||
sRect.z += static_cast<float>(adjust) / static_cast<float>(ds->m_unscaled_size.x);
|
||||
dRect.z += adjust;
|
||||
}
|
||||
}
|
||||
else
|
||||
if (restricted_copy)
|
||||
{
|
||||
// m_r already has horizontal_offset (rt offset) applied)
|
||||
dRect = GSVector4i(m_r.x * ds->m_scale, m_r.y * ds->m_scale, ((1 + m_r.z) * ds->m_scale), ((1 + m_r.w) * ds->m_scale));
|
||||
@@ -3686,10 +3713,13 @@ void GSRendererHW::Draw()
|
||||
|
||||
GL_CACHE("HW: RT in RT Z copy on draw %d z_vert_offset %d", s_n, page_offset);
|
||||
|
||||
g_gs_device->StretchRect(ds->m_texture, sRect, tex, GSVector4(dRect), ShaderConvert::DEPTH_COPY, false);
|
||||
g_perfmon.Put(GSPerfMon::TextureCopies, 1);
|
||||
if (m_cached_ctx.TEST.ZTST > ZTST_ALWAYS || !dRect.rintersect(GSVector4i(GSVector4(m_r) * ds->m_scale)).eq(dRect))
|
||||
{
|
||||
g_gs_device->StretchRect(ds->m_texture, sRect, tex, GSVector4(dRect), ShaderConvert::DEPTH_COPY, false);
|
||||
g_perfmon.Put(GSPerfMon::TextureCopies, 1);
|
||||
}
|
||||
g_texture_cache->SetTemporaryZ(tex);
|
||||
g_texture_cache->SetTemporaryZInfo(ds->m_TEX0.TBP0, page_offset);
|
||||
g_texture_cache->SetTemporaryZInfo(ds->m_TEX0.TBP0, page_offset, rt_page_offset);
|
||||
t_size.y = std::max(static_cast<int>(new_height / ds->m_scale), t_size.y);
|
||||
}
|
||||
else
|
||||
@@ -4039,7 +4069,8 @@ void GSRendererHW::Draw()
|
||||
bool valid_width_change = false;
|
||||
if (rt && ((!is_possible_mem_clear || blending_cd) || rt->m_TEX0.PSM != FRAME_TEX0.PSM) && !m_in_target_draw)
|
||||
{
|
||||
valid_width_change = rt->m_TEX0.TBW != FRAME_TEX0.TBW;
|
||||
const u32 frame_mask = (m_cached_ctx.FRAME.FBMSK & frame_psm.fmsk);
|
||||
valid_width_change = rt->m_TEX0.TBW != FRAME_TEX0.TBW && (frame_mask != (frame_psm.fmsk & 0x00FFFFFF) || rt->m_valid_rgb == false);
|
||||
if (valid_width_change && !m_cached_ctx.ZBUF.ZMSK && (m_cached_ctx.FRAME.FBMSK & 0xFF000000))
|
||||
{
|
||||
// Alpha could be a font, and since the width is changing it's no longer valid.
|
||||
@@ -4178,6 +4209,10 @@ void GSRendererHW::Draw()
|
||||
|
||||
const int new_w = std::min(2048, std::max(new_size.x, std::max(rt ? rt->m_unscaled_size.x : 0, ds ? ds_size.x : 0)));
|
||||
const int new_h = std::min(2048, std::max(new_size.y, std::max(rt ? rt->m_unscaled_size.y : 0, ds ? ds_size.y : 0)));
|
||||
|
||||
const bool full_cover_clear = is_possible_mem_clear && GSLocalMemory::IsPageAligned(m_cached_ctx.FRAME.PSM, m_r) && m_r.x == 0 && m_r.y == 0 && !preserve_rt_rgb &&
|
||||
!IsPageCopy() && m_r.width() == (m_cached_ctx.FRAME.FBW * 64);
|
||||
|
||||
if (rt)
|
||||
{
|
||||
const u32 old_end_block = rt->m_end_block;
|
||||
@@ -4224,9 +4259,9 @@ void GSRendererHW::Draw()
|
||||
g_texture_cache->AddDirtyRectTarget(rt, GSVector4i(rt->m_valid.x, rt->m_valid.w, rt->m_valid.z, new_h), rt->m_TEX0.PSM, rt->m_TEX0.TBW, mask, false);
|
||||
g_texture_cache->GetTargetSize(rt->m_TEX0.TBP0, rt->m_TEX0.TBW, rt->m_TEX0.PSM, 0, new_h);
|
||||
}
|
||||
|
||||
rt->ResizeValidity(rt->m_valid.rintersect(rt->GetUnscaledRect()));
|
||||
rt->ResizeDrawn(rt->m_drawn_since_read.rintersect(rt->GetUnscaledRect()));
|
||||
const bool rt_cover = full_cover_clear && (m_r.height() + frame_psm.pgs.y) >= rt->m_valid.height();
|
||||
rt->ResizeValidity(rt_cover ? update_rect : rt->m_valid.rintersect(rt->GetUnscaledRect()));
|
||||
rt->ResizeDrawn(rt_cover ? update_rect : rt->m_drawn_since_read.rintersect(rt->GetUnscaledRect()));
|
||||
}
|
||||
|
||||
const bool rt_update = can_update_size || (m_texture_shuffle && (src && rt && src->m_from_target != rt));
|
||||
@@ -4234,7 +4269,7 @@ void GSRendererHW::Draw()
|
||||
// If it's updating from a texture shuffle, limit the size to the source size.
|
||||
if (rt_update && !can_update_size)
|
||||
{
|
||||
if(src->m_from_target)
|
||||
if (src->m_from_target)
|
||||
update_rect = update_rect.rintersect(src->m_from_target->m_valid);
|
||||
|
||||
update_rect = update_rect.rintersect(GSVector4i::loadh(GSVector2i(new_w, new_h)));
|
||||
@@ -4304,16 +4339,18 @@ void GSRendererHW::Draw()
|
||||
DevCon.Warning("HW: Temporary depth buffer creation failed.");
|
||||
}
|
||||
}
|
||||
const bool z_masked = m_cached_ctx.ZBUF.ZMSK;
|
||||
|
||||
if (!m_texture_shuffle && !m_channel_shuffle)
|
||||
{
|
||||
ds->ResizeValidity(ds->GetUnscaledRect());
|
||||
ds->ResizeDrawn(ds->GetUnscaledRect());
|
||||
const bool z_cover = full_cover_clear && (m_r.height() + GSLocalMemory::m_psm[m_cached_ctx.ZBUF.PSM].pgs.y) >= ds->m_valid.height();
|
||||
ds->ResizeValidity(z_cover ? m_r : ds->GetUnscaledRect());
|
||||
ds->ResizeDrawn(z_cover ? m_r : ds->GetUnscaledRect());
|
||||
}
|
||||
|
||||
// Limit to 2x the vertical height of the resolution (for double buffering)
|
||||
// Dark cloud writes to 424 when the buffer is only 416 high, but masks the Z.
|
||||
// Updating the valid causes the Z to overlap the framebuffer, which is obviously incorrect.
|
||||
const bool z_masked = m_cached_ctx.ZBUF.ZMSK;
|
||||
const bool z_update = can_update_size && !z_masked;
|
||||
|
||||
if (rt && m_using_temp_z)
|
||||
@@ -4321,7 +4358,10 @@ void GSRendererHW::Draw()
|
||||
const GSLocalMemory::psm_t& z_psm = GSLocalMemory::m_psm[m_cached_ctx.ZBUF.PSM];
|
||||
const int vertical_offset = ((static_cast<int>(m_cached_ctx.FRAME.Block() - rt->m_TEX0.TBP0) / 32) / std::max(static_cast<int>(rt->m_TEX0.TBW), 1)) * frame_psm.pgs.y;
|
||||
const int z_vertical_offset = ((static_cast<int>(m_cached_ctx.ZBUF.Block() - ds->m_TEX0.TBP0) / 32) / std::max(static_cast<int>(ds->m_TEX0.TBW), 1)) * z_psm.pgs.y;
|
||||
const GSVector4i ds_rect = m_r - GSVector4i(vertical_offset - z_vertical_offset);
|
||||
const int z_horizontal_offset = ((static_cast<int>(m_cached_ctx.ZBUF.Block() - ds->m_TEX0.TBP0) / 32) % std::max(rt->m_TEX0.TBW, 1U)) * z_psm.pgs.x;
|
||||
const int horizontal_offset = ((static_cast<int>(m_cached_ctx.FRAME.Block() - rt->m_TEX0.TBP0) / 32) % std::max(static_cast<int>(rt->m_TEX0.TBW), 1)) * frame_psm.pgs.x;
|
||||
|
||||
const GSVector4i ds_rect = m_r - GSVector4i(horizontal_offset - z_horizontal_offset, vertical_offset - z_vertical_offset).xyxy();
|
||||
ds->UpdateValidity(ds_rect, z_update && (can_update_size || (ds_rect.w <= (resolution.y * 2) && !m_texture_shuffle)));
|
||||
ds->UpdateDrawn(ds_rect, z_update && (can_update_size || (ds_rect.w <= (resolution.y * 2) && !m_texture_shuffle)));
|
||||
}
|
||||
@@ -4566,14 +4606,14 @@ void GSRendererHW::Draw()
|
||||
{
|
||||
const int get_next_ctx = m_env.PRIM.CTXT;
|
||||
const GSDrawingContext& next_ctx = m_env.CTXT[get_next_ctx];
|
||||
const int z_vertical_offset = ((static_cast<int>(m_cached_ctx.ZBUF.Block() - ds->m_TEX0.TBP0) / 32) / std::max(rt->m_TEX0.TBW, 1U)) * GSLocalMemory::m_psm[m_cached_ctx.ZBUF.PSM].pgs.y;
|
||||
const int z_horizontal_offset = ((static_cast<int>(m_cached_ctx.ZBUF.Block() - ds->m_TEX0.TBP0) / 32) % std::max(rt->m_TEX0.TBW, 1U)) * GSLocalMemory::m_psm[m_cached_ctx.ZBUF.PSM].pgs.x;
|
||||
const int z_vertical_offset = ((static_cast<int>(m_cached_ctx.ZBUF.Block() - ds->m_TEX0.TBP0) / 32) / std::max(static_cast<int>(rt->m_TEX0.TBW), 1)) * GSLocalMemory::m_psm[m_cached_ctx.ZBUF.PSM].pgs.y;
|
||||
const int z_horizontal_offset = ((static_cast<int>(m_cached_ctx.ZBUF.Block() - ds->m_TEX0.TBP0) / 32) % std::max(static_cast<int>(rt->m_TEX0.TBW), 1)) * GSLocalMemory::m_psm[m_cached_ctx.ZBUF.PSM].pgs.x;
|
||||
const int vertical_offset = ((static_cast<int>(m_cached_ctx.FRAME.Block() - rt->m_TEX0.TBP0) / 32) / std::max(static_cast<int>(rt->m_TEX0.TBW), 1)) * frame_psm.pgs.y;
|
||||
const int horizontal_offset = ((static_cast<int>(m_cached_ctx.FRAME.Block() - rt->m_TEX0.TBP0) / 32) % std::max(static_cast<int>(rt->m_TEX0.TBW), 1)) * frame_psm.pgs.x;
|
||||
|
||||
if (was_written)
|
||||
{
|
||||
const GSVector4i ds_real_rect = real_rect - GSVector4i(vertical_offset - z_vertical_offset);
|
||||
const GSVector4i ds_real_rect = real_rect - GSVector4i(horizontal_offset - z_horizontal_offset, vertical_offset - z_vertical_offset).xyxy();
|
||||
ds->UpdateValidity(ds_real_rect, !z_masked && (can_update_size || (ds_real_rect.w <= (resolution.y * 2) && !m_texture_shuffle)));
|
||||
}
|
||||
|
||||
@@ -6337,7 +6377,7 @@ __ri void GSRendererHW::EmulateTextureSampler(const GSTextureCache::Target* rt,
|
||||
// 2/ Only keep aem when it is useful (avoid useless shader permutation)
|
||||
if (m_conf.ps.shuffle)
|
||||
{
|
||||
const GIFRegTEXA& TEXA = m_draw_env->TEXA;
|
||||
const GIFRegTEXA& TEXA = m_cached_ctx.TEXA;
|
||||
|
||||
// Force a 32 bits access (normally shuffle is done on 16 bits)
|
||||
// m_ps_sel.tex_fmt = 0; // removed as an optimization
|
||||
@@ -6391,7 +6431,7 @@ __ri void GSRendererHW::EmulateTextureSampler(const GSTextureCache::Target* rt,
|
||||
}
|
||||
else if (tex->m_target)
|
||||
{
|
||||
const GIFRegTEXA& TEXA = m_draw_env->TEXA;
|
||||
const GIFRegTEXA& TEXA = m_cached_ctx.TEXA;
|
||||
|
||||
// Use an old target. AEM and index aren't resolved it must be done
|
||||
// on the GPU
|
||||
@@ -7228,13 +7268,13 @@ __ri void GSRendererHW::DrawPrims(GSTextureCache::Target* rt, GSTextureCache::Ta
|
||||
const GSVector4i shuffle_rect = GSVector4i(m_vt.m_min.p.x, m_vt.m_min.p.y, m_vt.m_max.p.x, m_vt.m_max.p.y);
|
||||
if (!rt->m_valid.rintersect(shuffle_rect).eq(rt->m_valid) || (m_cached_ctx.FRAME.FBMSK & 0xFFFC0000))
|
||||
{
|
||||
rt_new_alpha_max = std::max(static_cast<int>((std::max(m_draw_env->TEXA.TA1, m_draw_env->TEXA.TA0) & 0x80) + 127), rt_new_alpha_max) | fba_value;
|
||||
rt_new_alpha_min = std::min(static_cast<int>(std::min(m_draw_env->TEXA.TA1, m_draw_env->TEXA.TA0) & 0x80), rt_new_alpha_min);
|
||||
rt_new_alpha_max = std::max(static_cast<int>((std::max(m_cached_ctx.TEXA.TA1, m_cached_ctx.TEXA.TA0) & 0x80) + 127), rt_new_alpha_max) | fba_value;
|
||||
rt_new_alpha_min = std::min(static_cast<int>(std::min(m_cached_ctx.TEXA.TA1, m_cached_ctx.TEXA.TA0) & 0x80), rt_new_alpha_min);
|
||||
}
|
||||
else
|
||||
{
|
||||
rt_new_alpha_max = (std::max(m_draw_env->TEXA.TA1, m_draw_env->TEXA.TA0) & 0x80) + 127 | fba_value;
|
||||
rt_new_alpha_min = (std::min(m_draw_env->TEXA.TA1, m_draw_env->TEXA.TA0) & 0x80) | fba_value;
|
||||
rt_new_alpha_max = (std::max(m_cached_ctx.TEXA.TA1, m_cached_ctx.TEXA.TA0) & 0x80) + 127 | fba_value;
|
||||
rt_new_alpha_min = (std::min(m_cached_ctx.TEXA.TA1, m_cached_ctx.TEXA.TA0) & 0x80) | fba_value;
|
||||
}
|
||||
rt->m_alpha_range = true;
|
||||
}
|
||||
@@ -8149,7 +8189,7 @@ bool GSRendererHW::CanUseSwPrimRender(bool no_rt, bool no_ds, bool draw_sprite_t
|
||||
return false;
|
||||
}
|
||||
|
||||
const bool need_aem_color = GSLocalMemory::m_psm[m_cached_ctx.TEX0.PSM].trbpp <= 24 && GSLocalMemory::m_psm[m_cached_ctx.TEX0.PSM].pal == 0 && ((NeedsBlending() && m_context->ALPHA.C == 0) || IsDiscardingDstAlpha()) && m_draw_env->TEXA.AEM;
|
||||
const bool need_aem_color = GSLocalMemory::m_psm[m_cached_ctx.TEX0.PSM].trbpp <= 24 && GSLocalMemory::m_psm[m_cached_ctx.TEX0.PSM].pal == 0 && ((NeedsBlending() && m_context->ALPHA.C == 0) || IsDiscardingDstAlpha()) && m_cached_ctx.TEXA.AEM;
|
||||
const u32 color_mask = (m_vt.m_max.c > GSVector4i::zero()).mask();
|
||||
const bool texture_function_color = m_cached_ctx.TEX0.TFX == TFX_DECAL || (color_mask & 0xFFF) || (m_cached_ctx.TEX0.TFX > TFX_DECAL && (color_mask & 0xF000));
|
||||
const bool texture_function_alpha = m_cached_ctx.TEX0.TFX != TFX_MODULATE || (color_mask & 0xF000);
|
||||
@@ -8178,7 +8218,7 @@ bool GSRendererHW::CanUseSwPrimRender(bool no_rt, bool no_ds, bool draw_sprite_t
|
||||
|
||||
if (start_bp < dirty_end_bp && end_bp > dirty_start_bp)
|
||||
{
|
||||
if (dirty_start_bp > start_bp || dirty_end_bp < end_bp)
|
||||
if (dirty_start_bp <= start_bp && dirty_end_bp >= end_bp)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
@@ -8329,8 +8369,8 @@ bool GSRendererHW::DetectDoubleHalfClear(bool& no_rt, bool& no_ds)
|
||||
return false;
|
||||
}
|
||||
|
||||
// Z and color must be constant and the same
|
||||
if (m_vt.m_eq.rgba != 0xFFFF || !m_vt.m_eq.z)
|
||||
// Z and color must be constant and the same and both are enabled.
|
||||
if (m_vt.m_eq.rgba != 0xFFFF || !m_vt.m_eq.z || (no_ds != no_rt))
|
||||
return false;
|
||||
|
||||
const u32 write_color = GetConstantDirectWriteMemClearColor();
|
||||
@@ -8409,7 +8449,7 @@ bool GSRendererHW::DetectDoubleHalfClear(bool& no_rt, bool& no_ds)
|
||||
// bang up next to each other, or a double half clear. The two are really difficult to differentiate.
|
||||
// Have to check both contexts, because God of War 2 likes to do this in-between setting TRXDIR, which
|
||||
// causes a flush, and we don't have the next context backed up index set.
|
||||
bool horizontal = false;
|
||||
bool horizontal = std::abs(static_cast<int>(m_cached_ctx.FRAME.FBP) - static_cast<int>(m_cached_ctx.ZBUF.ZBP)) == (m_cached_ctx.FRAME.FBW >> 1);
|
||||
const bool possible_next_clear = !m_env.PRIM.TME && !(m_env.SCANMSK.MSK & 2) && !m_env.CTXT[next_ctx].TEST.ATE && !m_env.CTXT[next_ctx].TEST.DATE &&
|
||||
(!m_env.CTXT[next_ctx].TEST.ZTE || m_env.CTXT[next_ctx].TEST.ZTST == ZTST_ALWAYS);
|
||||
|
||||
@@ -8492,6 +8532,14 @@ bool GSRendererHW::DetectDoubleHalfClear(bool& no_rt, bool& no_ds)
|
||||
else
|
||||
{
|
||||
const int height = m_r.height();
|
||||
|
||||
// We don't want to double half clear already full sized targets, making them double the size, this could be very bad.
|
||||
// This gets triggered by Monster Lab which clears the Z and FRAME in one go, butted up against each other.
|
||||
// It's highly unlikely that it will actually require a > 600 high framebuffer, but check with the display height first.
|
||||
const int display_height = PCRTCDisplays.GetResolution().y;
|
||||
if ((display_height != 0 && height >= (display_height - 1)) || height > 300)
|
||||
return false;
|
||||
|
||||
m_r.w = ((half - base) / m_cached_ctx.FRAME.FBW) * frame_psm.pgs.y;
|
||||
m_r.w += m_r.y + height;
|
||||
}
|
||||
@@ -8974,6 +9022,9 @@ bool GSRendererHW::TextureCoversWithoutGapsNotEqual()
|
||||
|
||||
int GSRendererHW::IsScalingDraw(GSTextureCache::Source* src, bool no_gaps)
|
||||
{
|
||||
if (GSConfig.UserHacks_NativeScaling == GSNativeScaling::Off)
|
||||
return 0;
|
||||
|
||||
const GSVector2i draw_size = GSVector2i(m_vt.m_max.p.x - m_vt.m_min.p.x, m_vt.m_max.p.y - m_vt.m_min.p.y);
|
||||
GSVector2i tex_size = GSVector2i(m_vt.m_max.t.x - m_vt.m_min.t.x, m_vt.m_max.t.y - m_vt.m_min.t.y);
|
||||
|
||||
@@ -8984,10 +9035,13 @@ int GSRendererHW::IsScalingDraw(GSTextureCache::Source* src, bool no_gaps)
|
||||
|
||||
// Try to catch cases of stupid draws like Manhunt and Syphon Filter where they sample a single pixel.
|
||||
// Also make sure it's grabbing most of the texture.
|
||||
if (tex_size.x == 0 || tex_size.y == 0 || draw_size.x == 0 || draw_size.y == 0 || !is_target_src)
|
||||
if (tex_size.x == 0 || tex_size.y == 0 || draw_size.x == 0 || draw_size.y == 0)
|
||||
return 0;
|
||||
|
||||
if (is_target_src && src->m_from_target->m_downscaled && std::abs(draw_size.x - tex_size.x) <= 1 && std::abs(draw_size.y - tex_size.y) <= 1)
|
||||
const bool no_resize = (std::abs(draw_size.x - tex_size.x) <= 1 && std::abs(draw_size.y - tex_size.y) <= 1);
|
||||
const bool can_maintain = no_resize || (!is_target_src && m_index.tail == 2);
|
||||
|
||||
if (!src || ((!is_target_src || src->m_from_target->m_downscaled) && can_maintain))
|
||||
return -1;
|
||||
|
||||
const GSDrawingContext& next_ctx = m_env.CTXT[m_env.PRIM.CTXT];
|
||||
@@ -9000,8 +9054,9 @@ int GSRendererHW::IsScalingDraw(GSTextureCache::Source* src, bool no_gaps)
|
||||
const bool is_downscale = m_cached_ctx.TEX0.TBW >= m_cached_ctx.FRAME.FBW && draw_size.x <= (tex_size.x * 0.75f) && draw_size.y <= (tex_size.y * 0.75f);
|
||||
// Check we're getting most of the texture and not just stenciling a part of it.
|
||||
// Only allow non-bilineared downscales if it's most of the target (misdetections of shadows in Naruto, Transformers etc), otherwise it's fine.
|
||||
const GSVector2i tex_size_half = GSVector2i((src->GetRegion().HasX() ? src->GetRegionSize().x : src->m_from_target->m_valid.width()) / 2, (src->GetRegion().HasY() ? src->GetRegionSize().y : src->m_from_target->m_valid.height()) / 2);
|
||||
const bool possible_downscale = m_context->TEX1.MMAG == 1 || src->m_from_target->m_downscaled || tex_size.x >= tex_size_half.x || tex_size.y >= tex_size_half.y;
|
||||
const GSVector4i src_valid = src->m_from_target ? src->m_from_target->m_valid : src->m_valid_rect;
|
||||
const GSVector2i tex_size_half = GSVector2i((src->GetRegion().HasX() ? src->GetRegionSize().x : src_valid.width()) / 2, (src->GetRegion().HasY() ? src->GetRegionSize().y : src_valid.height()) / 2);
|
||||
const bool possible_downscale = m_context->TEX1.MMIN == 1 || !src->m_from_target || src->m_from_target->m_downscaled || tex_size.x >= tex_size_half.x || tex_size.y >= tex_size_half.y;
|
||||
|
||||
if (is_downscale && (draw_size.x >= PCRTCDisplays.GetResolution().x || !possible_downscale))
|
||||
return 0;
|
||||
@@ -9019,6 +9074,39 @@ int GSRendererHW::IsScalingDraw(GSTextureCache::Source* src, bool no_gaps)
|
||||
return is_upscale ? 2 : 1;
|
||||
}
|
||||
|
||||
// Last ditched check if it's doing a lot of small draws exactly the same which could be recursive lighting bloom.
|
||||
if (m_vt.m_primclass == GS_SPRITE_CLASS && m_index.tail > 2 && !no_gaps_or_single_sprite && m_context->TEX1.MMAG == 1 && !m_context->ALPHA.IsOpaque())
|
||||
{
|
||||
GSVertex* v = &m_vertex.buff[0];
|
||||
float tw = 1 << src->m_TEX0.TW;
|
||||
float th = 1 << src->m_TEX0.TH;
|
||||
|
||||
const int first_u = (PRIM->FST) ? (v[1].U - v[0].U) >> 4 : std::floor(static_cast<int>(tw * v[1].ST.S) - static_cast<int>(tw * v[0].ST.S));
|
||||
const int first_v = (PRIM->FST) ? (v[1].V - v[0].V) >> 4 : std::floor(static_cast<int>(th * v[1].ST.T) - static_cast<int>(th * v[0].ST.T));
|
||||
const int first_x = (v[1].XYZ.X - v[0].XYZ.X) >> 4;
|
||||
const int first_y = (v[1].XYZ.Y - v[0].XYZ.Y) >> 4;
|
||||
|
||||
if (first_x > first_u && first_y > first_v && !no_resize && std::abs(draw_size.x - first_x) <= 4 && std::abs(draw_size.y - first_y) <= 4)
|
||||
{
|
||||
for (u32 i = 2; i < m_index.tail; i += 2)
|
||||
{
|
||||
const int next_u = (PRIM->FST) ? (v[i + 1].U - v[i].U) >> 4 : std::floor(static_cast<int>(tw * v[i + 1].ST.S) - static_cast<int>(tw * v[i].ST.S));
|
||||
const int next_v = (PRIM->FST) ? (v[i + 1].V - v[i].V) >> 4 : std::floor(static_cast<int>(th * v[i + 1].ST.T) - static_cast<int>(th * v[i].ST.T));
|
||||
const int next_x = (v[i + 1].XYZ.X - v[i].XYZ.X) >> 4;
|
||||
const int next_y = (v[i + 1].XYZ.Y - v[i].XYZ.Y) >> 4;
|
||||
|
||||
if (std::abs(draw_size.x - next_x) > 4 || std::abs(draw_size.y - next_y) > 4)
|
||||
break;
|
||||
|
||||
if (next_u != first_u || next_v != first_v || next_x != first_x || next_y != first_y)
|
||||
break;
|
||||
|
||||
if (i + 2 >= m_index.tail)
|
||||
return 2;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
@@ -140,6 +140,7 @@ private:
|
||||
struct HWCachedCtx
|
||||
{
|
||||
GIFRegTEX0 TEX0;
|
||||
GIFRegTEXA TEXA;
|
||||
GIFRegCLAMP CLAMP;
|
||||
GIFRegTEST TEST;
|
||||
GIFRegFRAME FRAME;
|
||||
|
||||
@@ -228,19 +228,22 @@ bool GSTextureCache::CanTranslate(u32 bp, u32 bw, u32 spsm, GSVector4i r, u32 db
|
||||
{
|
||||
const GSVector2i src_page_size = GSLocalMemory::m_psm[spsm].pgs;
|
||||
const GSVector2i dst_page_size = GSLocalMemory::m_psm[dpsm].pgs;
|
||||
const u32 src_bw = std::max(1U, bw);
|
||||
const u32 dst_bw = std::max(1U, dbw);
|
||||
const bool block_layout_match = GSLocalMemory::m_psm[spsm].bpp == GSLocalMemory::m_psm[dpsm].bpp;
|
||||
const bool bp_page_aligned_bp = ((bp & ~((1 << 5) - 1)) == bp) || bp == dbp || (block_layout_match && bw == dbw);
|
||||
const bool bp_page_aligned_bp = ((bp & ~((1 << 5) - 1)) == bp) || bp == dbp || (block_layout_match && src_bw == dst_bw);
|
||||
const GSVector4i page_mask(GSVector4i((src_page_size.x - 1), (src_page_size.y - 1)).xyxy());
|
||||
const GSVector4i masked_rect(r & ~page_mask);
|
||||
const int src_pixel_width = static_cast<int>(bw * 64);
|
||||
const int src_pixel_width = src_bw * 64;
|
||||
const int dst_pixel_width = dst_bw * 64;
|
||||
// We can do this if:
|
||||
// The page width matches.
|
||||
// The rect width is less than the width of the destination texture and the height is less than or equal to 1 page high.
|
||||
// The rect width and height is equal to the page size and it covers the width of the incoming bw, so lines are sequential.
|
||||
const bool page_aligned_rect = masked_rect.xyxy().eq(r.xyxy());
|
||||
const bool width_match = ((bw * 64) / src_page_size.x) == ((dbw * 64) / dst_page_size.x);
|
||||
const bool width_match = (src_pixel_width / src_page_size.x) == (dst_pixel_width / dst_page_size.x);
|
||||
const bool sequential_pages = page_aligned_rect && r.x == 0 && r.z == src_pixel_width;
|
||||
const bool single_row = (((bw * 64) / src_page_size.x) <= ((dbw * 64) / dst_page_size.x)) && r.width() <= src_pixel_width && r.height() <= src_page_size.y;
|
||||
const bool single_row = ((src_pixel_width / src_page_size.x) <= (dst_pixel_width / dst_page_size.x)) && r.width() <= src_pixel_width && r.height() <= src_page_size.y;
|
||||
const bool single_page_aligned = page_aligned_rect && r.z <= src_page_size.x && r.w <= src_page_size.y;
|
||||
if (block_layout_match)
|
||||
{
|
||||
@@ -300,7 +303,7 @@ GSVector4i GSTextureCache::TranslateAlignedRectByPage(u32 tbp, u32 tebp, u32 tbw
|
||||
return GSVector4i::zero();
|
||||
}
|
||||
|
||||
const bool block_matched_format = s_psm.bpp == t_psm.bpp && (sbw == tbw || sbw == 1);
|
||||
const bool block_matched_format = s_psm.bpp == t_psm.bpp && (clamped_sbw == clamped_tbw || clamped_sbw == 1);
|
||||
// If there is block offset left over, try to adjust to that.
|
||||
if (block_matched_format)
|
||||
{
|
||||
@@ -424,13 +427,15 @@ GSVector4i GSTextureCache::TranslateAlignedRectByPage(u32 tbp, u32 tebp, u32 tbw
|
||||
}
|
||||
}
|
||||
}
|
||||
else // Widths match
|
||||
else if (!block_offset) // Widths match
|
||||
{
|
||||
const int horizontal_dst_page_offset = page_offset % clamped_tbw;
|
||||
const int vertical_dst_page_offset = page_offset / clamped_tbw;
|
||||
GSVector4i offset_rect(horizontal_dst_page_offset * t_psm.pgs.x, vertical_dst_page_offset * t_psm.pgs.y);
|
||||
new_rect = in_rect + offset_rect.xyxy();
|
||||
}
|
||||
else
|
||||
new_rect = in_rect;
|
||||
|
||||
if (new_rect.z > dst_bw)
|
||||
{
|
||||
@@ -1320,7 +1325,7 @@ GSTextureCache::Source* GSTextureCache::LookupSource(const bool is_color, const
|
||||
// If the BP is offset in to a page and the format does not match, trying to match up the correct position is very difficult since we don't swizzle.
|
||||
// Tomb Raider Legends does a block level BP in PSMT8 over a C16 target, which is just a nightmare to get right.
|
||||
// Baldurs Gate used to have this too, but now we can translate HW moves inside targets when the format matches.
|
||||
if (((bp & (BLOCKS_PER_PAGE - 1)) != (t->m_TEX0.TBP0 & (BLOCKS_PER_PAGE - 1))) && (bp & (BLOCKS_PER_PAGE - 1)) && !CanTranslate(bp, bw, psm, block_boundary_rect, t->m_TEX0.TBP0, t->m_TEX0.PSM, t->m_TEX0.TBW))
|
||||
if (((bp & (BLOCKS_PER_PAGE - 1)) != (t->m_TEX0.TBP0 & (BLOCKS_PER_PAGE - 1))) && (bp & (BLOCKS_PER_PAGE - 1)))
|
||||
continue;
|
||||
|
||||
const bool width_match = (std::max(64U, bw * 64U) >> GSLocalMemory::m_psm[psm].info.pageShiftX()) ==
|
||||
@@ -1626,14 +1631,12 @@ GSTextureCache::Source* GSTextureCache::LookupSource(const bool is_color, const
|
||||
{
|
||||
// It is a complex to convert the code in shader. As a reference, let's do it on the CPU,
|
||||
// it will be slow but can work even with upscaling, also fine tune it so it's not enabled when not needed.
|
||||
if (psm == PSMT4 || (GSConfig.UserHacks_CPUFBConversion && psm == PSMT8 && (!possible_shuffle || GSLocalMemory::m_psm[t->m_TEX0.PSM].bpp != 32)) ||
|
||||
(psm == PSMT8H && GSLocalMemory::m_psm[t->m_TEX0.PSM].bpp == 16))
|
||||
if (psm == PSMT4 || (psm == PSMT8H && GSLocalMemory::m_psm[t->m_TEX0.PSM].bpp == 16))
|
||||
{
|
||||
// Forces 4-bit and 8-bit frame buffer conversion to be done on the CPU instead of the GPU, but performance will be slower.
|
||||
// There is no dedicated shader to handle 4-bit conversion (Beyond Good and Evil and Stuntman).
|
||||
// Enable readbacks on PSMT4 as we don't have a dedicated shader (Beyond Good and Evil and Stuntman).
|
||||
// Enable readbacks on PSMT8H 16bit as we don't have a dedicated shader (History Channel - Battle for the Pacific, Sea World - Shamu's Big Adventure).
|
||||
// Note: Stuntman no longer hits the PSMT4 code path.
|
||||
// Direct3D10/11 and OpenGL support 8-bit fb conversion but don't render some corner cases properly (Harry Potter games).
|
||||
// The hack can fix glitches in some games.
|
||||
// Note2: Harry Potter is now properly handled with shader conversion and no need to enable frame buffer conversion.
|
||||
if (!t->m_drawn_since_read.rempty())
|
||||
{
|
||||
t->UnscaleRTAlpha();
|
||||
@@ -1789,7 +1792,7 @@ GSTextureCache::Source* GSTextureCache::LookupSource(const bool is_color, const
|
||||
|
||||
//rect = rect.rintersect(t->m_valid);
|
||||
|
||||
if (rect.rintersect(t->m_valid).rempty())
|
||||
if (rect.rintersect(t->m_valid - GSVector4i(0, 1).xyxy()).rempty())
|
||||
continue;
|
||||
|
||||
if (!t->m_dirty.empty())
|
||||
@@ -2043,11 +2046,29 @@ GSTextureCache::Source* GSTextureCache::LookupSource(const bool is_color, const
|
||||
{
|
||||
rect.y /= 2;
|
||||
rect.w /= 2;
|
||||
|
||||
if (region.HasY())
|
||||
{
|
||||
const u32 min_y = region.GetMinY() / 2;
|
||||
const u32 max_y = region.GetMaxY() / 2;
|
||||
|
||||
region.ClearY();
|
||||
region.SetY(min_y, max_y);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
rect.x /= 2;
|
||||
rect.z /= 2;
|
||||
|
||||
if (region.HasX())
|
||||
{
|
||||
const u32 min_x = region.GetMinX() / 2;
|
||||
const u32 max_x = region.GetMaxX() / 2;
|
||||
|
||||
region.ClearX();
|
||||
region.SetX(min_x, max_x);
|
||||
}
|
||||
}
|
||||
if (TEX0.TBP0 == frame.Block())
|
||||
{
|
||||
@@ -2361,6 +2382,15 @@ GSTextureCache::Target* GSTextureCache::LookupTarget(GIFRegTEX0 TEX0, const GSVe
|
||||
// Probably pointing to half way through the target
|
||||
else if (!min_rect.rempty() && GSConfig.UserHacks_TextureInsideRt >= GSTextureInRtMode::InsideTargets)
|
||||
{
|
||||
// Some games misuse the scissor so it ends up valid 1 pixel over, which causes hell for us. So check if it still overlaps without the extra pixel.
|
||||
const GSVector4i adjusted_valid = GSVector4i(t->m_valid.x, t->m_valid.y, std::min(t->m_valid.z, static_cast<int>(t->m_TEX0.TBW) * 64), t->m_valid.w - 1);
|
||||
const u32 adjusted_endblock = GSLocalMemory::GetEndBlockAddress(t->m_TEX0.TBP0, t->m_TEX0.TBW, t->m_TEX0.PSM, adjusted_valid);
|
||||
if (adjusted_endblock <= bp)
|
||||
{
|
||||
i++;
|
||||
continue;
|
||||
}
|
||||
|
||||
const u32 widthpage_offset = (std::abs(static_cast<int>(bp - t->m_TEX0.TBP0)) >> 5) % std::max(t->m_TEX0.TBW, 1U);
|
||||
const bool is_aligned_ok = widthpage_offset == 0 || ((min_rect.width() <= static_cast<int>((t->m_TEX0.TBW - widthpage_offset) * 64) && (t->m_TEX0.TBW == TEX0.TBW || TEX0.TBW == 1)) && bp >= t->m_TEX0.TBP0);
|
||||
const bool no_target_or_newer = (!dst || ((GSState::s_n - dst->m_last_draw) < (GSState::s_n - t->m_last_draw)));
|
||||
@@ -2368,10 +2398,11 @@ GSTextureCache::Target* GSTextureCache::LookupTarget(GIFRegTEX0 TEX0, const GSVe
|
||||
const bool ds_offset = !ds || offset != 0;
|
||||
const bool is_double_buffer = TEX0.TBP0 == ((((t->m_end_block + 1) - t->m_TEX0.TBP0) / 2) + t->m_TEX0.TBP0);
|
||||
const bool source_match = src && src->m_TEX0.TBP0 == bp && src->m_TEX0.TBW == TEX0.TBW && src->m_from_target && src->m_from_target == t;
|
||||
const bool was_used_last_draw = t->m_last_draw == (GSState::s_n - 1);
|
||||
// if it's a shuffle, some games tend to offset back by a page, such as Tomb Raider, for no disernable reason, but it then causes problems.
|
||||
// This can also happen horizontally (Catwoman moves everything one page left with shuffles), but this is too messy to deal with right now.
|
||||
const bool overlaps = t->Overlaps(bp, TEX0.TBW, TEX0.PSM, min_rect) || (is_shuffle && src && GSLocalMemory::m_psm[src->m_TEX0.PSM].bpp == 8 && t->Overlaps(bp, TEX0.TBW, TEX0.PSM, min_rect + GSVector4i(0, 0, 0, 32)));
|
||||
if (source_match || (no_target_or_newer && is_aligned_ok && width_match && overlaps && (is_shuffle || ds_offset || is_double_buffer)))
|
||||
if (source_match || (no_target_or_newer && is_aligned_ok && width_match && overlaps && (is_shuffle || ds_offset || is_double_buffer || was_used_last_draw)))
|
||||
{
|
||||
const GSLocalMemory::psm_t& s_psm = GSLocalMemory::m_psm[TEX0.PSM];
|
||||
|
||||
@@ -2379,9 +2410,10 @@ GSTextureCache::Target* GSTextureCache::LookupTarget(GIFRegTEX0 TEX0, const GSVe
|
||||
// 896 is just 448 * 2,just gives the buffer chance to be larger than normal, in case they do something like 640x640, or something ridiculous.
|
||||
if (!is_shuffle && (ds && offset == 0 && (t->m_valid.w >= 896) && ((((t->m_end_block + 1) - t->m_TEX0.TBP0) >> 1) + t->m_TEX0.TBP0) <= bp))
|
||||
{
|
||||
t->m_valid.w /= 2;
|
||||
t->m_end_block = ((((t->m_end_block + 1) - t->m_TEX0.TBP0) >> 1) + t->m_TEX0.TBP0) - 1;
|
||||
continue;
|
||||
u32 offset = (((bp - t->m_TEX0.TBP0) >> 5) / std::max(t->m_TEX0.TBW, 1U)) * s_psm.pgs.y;
|
||||
dst = CreateTarget(TEX0, GSVector2i(t->m_valid.z, t->m_valid.w - offset), GSVector2i(t->m_valid.z, t->m_valid.w - offset), scale, type, true, fbmask, false, false, preserve_rgb || preserve_alpha, GSVector4i::zero(), src);
|
||||
dst->m_32_bits_fmt |= (psm_s.bpp != 16);
|
||||
break;
|
||||
}
|
||||
|
||||
// I know what you're thinking, and I hate the guy who wrote it too (me). Project Snowblind, Tomb Raider etc decide to offset where they're drawing using a channel shuffle, and this gets messy, so best just to kill the old target.
|
||||
@@ -3383,7 +3415,7 @@ bool GSTextureCache::PreloadTarget(GIFRegTEX0 TEX0, const GSVector2i& size, cons
|
||||
Target* t = *j;
|
||||
|
||||
if (dst != t && t->m_TEX0.PSM == dst->m_TEX0.PSM && t->Overlaps(dst->m_TEX0.TBP0, dst->m_TEX0.TBW, dst->m_TEX0.PSM, dst_valid) &&
|
||||
static_cast<int>(((t->m_TEX0.TBP0 - dst->m_TEX0.TBP0) / 32) % std::max(dst->m_TEX0.TBW, 1U)) <= std::max(0, static_cast<int>(dst->m_TEX0.TBW - t->m_TEX0.TBW)))
|
||||
((std::abs(static_cast<int>(t->m_TEX0.TBP0 - dst->m_TEX0.TBP0)) >> 5) % std::max(static_cast<int>(dst->m_TEX0.TBW), 1)) <= std::max(0, static_cast<int>(dst->m_TEX0.TBW - t->m_TEX0.TBW)))
|
||||
{
|
||||
const u32 buffer_width = std::max(1U, dst->m_TEX0.TBW);
|
||||
|
||||
@@ -3406,7 +3438,7 @@ bool GSTextureCache::PreloadTarget(GIFRegTEX0 TEX0, const GSVector2i& size, cons
|
||||
}
|
||||
// If the two targets are misaligned, it's likely a relocation, so we can just kill the old target.
|
||||
// Kill targets that are overlapping new targets, but ignore the copy if the old target is dirty because we favour GS memory.
|
||||
if (((((t->m_TEX0.TBP0 - dst->m_TEX0.TBP0) >> 5) % buffer_width) != 0) && !t->m_dirty.empty())
|
||||
if (((std::abs(static_cast<int>(t->m_TEX0.TBP0 - dst->m_TEX0.TBP0) >> 5) % buffer_width) != 0) && !t->m_dirty.empty())
|
||||
{
|
||||
InvalidateSourcesFromTarget(t);
|
||||
i = list.erase(j);
|
||||
@@ -3420,6 +3452,23 @@ bool GSTextureCache::PreloadTarget(GIFRegTEX0 TEX0, const GSVector2i& size, cons
|
||||
{
|
||||
GSVector4i new_valid = t->m_valid;
|
||||
new_valid.w /= 2;
|
||||
if (preserve_target && t->m_scale == dst->m_scale && dst->m_type == t->m_type && dst->m_dirty.empty() && !t->m_drawn_since_read.rintersect(new_valid).eq(t->m_drawn_since_read))
|
||||
{
|
||||
// Clamp the copy inside the source and destination.
|
||||
const GSVector4i copy_rect = GSVector4i(GSVector4((new_valid + GSVector4i(0, new_valid.w).xyxy()).rintersect(t->m_drawn_since_read).rintersect(GSVector4i(0, 0, dst->m_unscaled_size.x, new_valid.w + dst->m_unscaled_size.y))) * dst->m_scale);
|
||||
// Copy over the double buffer data, in case we need it.
|
||||
// Clear the dirty first
|
||||
t->Update();
|
||||
|
||||
dst->m_valid_rgb = t->m_valid_rgb;
|
||||
dst->m_valid_alpha_low = t->m_valid_alpha_low;
|
||||
dst->m_valid_alpha_high = t->m_valid_alpha_high;
|
||||
dst->m_alpha_max = t->m_alpha_max;
|
||||
dst->m_alpha_min = t->m_alpha_min;
|
||||
dst->m_rt_alpha_scale = t->m_rt_alpha_scale;
|
||||
|
||||
g_gs_device->CopyRect(t->m_texture, dst->m_texture, copy_rect, 0, 0);
|
||||
}
|
||||
GL_INS("TC: RT resize buffer for FBP 0x%x, %dx%d => %d,%d", t->m_TEX0.TBP0, t->m_valid.width(), t->m_valid.height(), new_valid.width(), new_valid.height());
|
||||
t->ResizeValidity(new_valid);
|
||||
return hw_clear.value_or(false);
|
||||
@@ -3829,6 +3878,9 @@ void GSTextureCache::ScaleTargetForDisplay(Target* t, const GIFRegTEX0& dispfb,
|
||||
{
|
||||
const GSVector4i right(old_width, 0, preload_width, needed_height);
|
||||
const GSVector4i bottom(0, old_height, old_width, needed_height);
|
||||
|
||||
t->UpdateValidity(right.rintersect(bottom));
|
||||
|
||||
AddDirtyRectTarget(t, right, t->m_TEX0.PSM, t->m_TEX0.TBW, rgba);
|
||||
AddDirtyRectTarget(t, bottom, t->m_TEX0.PSM, t->m_TEX0.TBW, rgba);
|
||||
}
|
||||
@@ -3837,6 +3889,9 @@ void GSTextureCache::ScaleTargetForDisplay(Target* t, const GIFRegTEX0& dispfb,
|
||||
const GSVector4i newrect = GSVector4i((old_height < new_height) ? 0 : old_width,
|
||||
(old_width < preload_width) ? 0 : old_height,
|
||||
preload_width, needed_height);
|
||||
|
||||
t->UpdateValidity(newrect);
|
||||
|
||||
AddDirtyRectTarget(t, newrect, t->m_TEX0.PSM, t->m_TEX0.TBW, rgba);
|
||||
}
|
||||
|
||||
@@ -8036,10 +8091,11 @@ GSTextureCache::TempZAddress GSTextureCache::GetTemporaryZInfo()
|
||||
return m_temporary_z_info;
|
||||
}
|
||||
|
||||
void GSTextureCache::SetTemporaryZInfo(u32 address, u32 offset)
|
||||
void GSTextureCache::SetTemporaryZInfo(u32 address, u32 offset, u32 rt_offset)
|
||||
{
|
||||
m_temporary_z_info.ZBP = address;
|
||||
m_temporary_z_info.offset = offset;
|
||||
m_temporary_z_info.rt_offset = rt_offset;
|
||||
m_temporary_z_info.rect_since = GSVector4i::zero();
|
||||
}
|
||||
void GSTextureCache::SetTemporaryZInfo(TempZAddress address_info)
|
||||
|
||||
@@ -45,6 +45,9 @@ public:
|
||||
bool HasY() const { return static_cast<u32>(bits >> 32) != 0; }
|
||||
bool HasEither() const { return (bits != 0); }
|
||||
|
||||
void ClearX() { bits &= ~0xFFFFFFFFULL; }
|
||||
void ClearY() { bits &= 0xFFFFFFFFULL; }
|
||||
|
||||
void SetX(s32 min, s32 max) { bits |= (static_cast<u64>(static_cast<u16>(min)) | (static_cast<u64>(static_cast<u16>(max) << 16))); }
|
||||
void SetY(s32 min, s32 max) { bits |= ((static_cast<u64>(static_cast<u16>(min)) << 32) | (static_cast<u64>(static_cast<u16>(max)) << 48)); }
|
||||
|
||||
@@ -210,6 +213,7 @@ public:
|
||||
{
|
||||
u32 ZBP;
|
||||
int offset;
|
||||
int rt_offset;
|
||||
GSVector4i rect_since;
|
||||
};
|
||||
|
||||
@@ -564,7 +568,7 @@ public:
|
||||
void SetTemporaryZ(GSTexture* temp_z);
|
||||
GSTexture* GetTemporaryZ();
|
||||
TempZAddress GetTemporaryZInfo();
|
||||
void SetTemporaryZInfo(u32 address, u32 offset);
|
||||
void SetTemporaryZInfo(u32 address, u32 offset, u32 rt_offset);
|
||||
void SetTemporaryZInfo(TempZAddress address_info);
|
||||
/// Invalidates a temporary Z, a partial copy only created from the current DS for the current draw when Z is not offset but RT is.
|
||||
void InvalidateTemporaryZ();
|
||||
|
||||
@@ -1911,7 +1911,7 @@ void GSDeviceOGL::SetupDATE(GSTexture* rt, GSTexture* ds, const GSVertexPT1* ver
|
||||
|
||||
OMSetRenderTargets(nullptr, ds, &GLState::scissor);
|
||||
{
|
||||
const GLint clear_color = 0;
|
||||
constexpr GLint clear_color = 0;
|
||||
glClearBufferiv(GL_STENCIL, 0, &clear_color);
|
||||
}
|
||||
m_convert.ps[SetDATMShader(datm)].Bind();
|
||||
@@ -1919,10 +1919,8 @@ void GSDeviceOGL::SetupDATE(GSTexture* rt, GSTexture* ds, const GSVertexPT1* ver
|
||||
// om
|
||||
|
||||
OMSetDepthStencilState(m_date.dss);
|
||||
if (GLState::blend)
|
||||
{
|
||||
glDisable(GL_BLEND);
|
||||
}
|
||||
OMSetBlendState(false);
|
||||
OMSetColorMaskState();
|
||||
|
||||
// ia
|
||||
|
||||
@@ -1930,18 +1928,12 @@ void GSDeviceOGL::SetupDATE(GSTexture* rt, GSTexture* ds, const GSVertexPT1* ver
|
||||
IASetVertexBuffer(vertices, 4);
|
||||
IASetPrimitiveTopology(GL_TRIANGLE_STRIP);
|
||||
|
||||
|
||||
// Texture
|
||||
|
||||
PSSetShaderResource(0, rt);
|
||||
PSSetSamplerState(m_convert.pt);
|
||||
|
||||
DrawPrimitive();
|
||||
|
||||
if (GLState::blend)
|
||||
{
|
||||
glEnable(GL_BLEND);
|
||||
}
|
||||
}
|
||||
|
||||
void GSDeviceOGL::IASetVAO(GLuint vao)
|
||||
@@ -2475,7 +2467,7 @@ void GSDeviceOGL::RenderHW(GSHWDrawConfig& config)
|
||||
primid_texture = InitPrimDateTexture(colclip_rt ? colclip_rt : config.rt, config.drawarea, config.datm);
|
||||
if (!primid_texture)
|
||||
{
|
||||
Console.WriteLn("GL: Failed to allocate DATE image, aborting draw.");
|
||||
Console.Warning("GL: Failed to allocate DATE image, aborting draw.");
|
||||
return;
|
||||
}
|
||||
break;
|
||||
@@ -2585,6 +2577,7 @@ void GSDeviceOGL::RenderHW(GSHWDrawConfig& config)
|
||||
{
|
||||
// Ensure all depth writes are finished before sampling
|
||||
GL_INS("GL: Texture barrier to flush depth or rt before reading");
|
||||
g_perfmon.Put(GSPerfMon::Barriers, 1);
|
||||
glTextureBarrier();
|
||||
}
|
||||
// additional non-pipeline config stuff
|
||||
@@ -2607,7 +2600,7 @@ void GSDeviceOGL::RenderHW(GSHWDrawConfig& config)
|
||||
}
|
||||
}
|
||||
|
||||
if (config.destination_alpha == GSHWDrawConfig::DestinationAlphaMode::PrimIDTracking)
|
||||
if (primid_texture)
|
||||
{
|
||||
GL_PUSH("Destination Alpha PrimID Init");
|
||||
|
||||
@@ -2627,7 +2620,6 @@ void GSDeviceOGL::RenderHW(GSHWDrawConfig& config)
|
||||
psel.ps.date = 3;
|
||||
config.alpha_second_pass.ps.date = 3;
|
||||
SetupPipeline(psel);
|
||||
PSSetShaderResource(3, primid_texture);
|
||||
}
|
||||
|
||||
if (config.blend.IsEffective(config.colormask))
|
||||
@@ -2657,6 +2649,10 @@ void GSDeviceOGL::RenderHW(GSHWDrawConfig& config)
|
||||
}
|
||||
|
||||
OMSetRenderTargets(draw_rt, draw_ds, &config.scissor);
|
||||
|
||||
if (primid_texture)
|
||||
PSSetShaderResource(3, primid_texture);
|
||||
|
||||
OMSetColorMaskState(config.colormask);
|
||||
SetupOM(config.depth);
|
||||
|
||||
|
||||
@@ -5630,7 +5630,7 @@ void GSDeviceVK::RenderHW(GSHWDrawConfig& config)
|
||||
date_image = SetupPrimitiveTrackingDATE(config);
|
||||
if (!date_image)
|
||||
{
|
||||
Console.WriteLn("VK: Failed to allocate DATE image, aborting draw.");
|
||||
Console.Warning("VK: Failed to allocate DATE image, aborting draw.");
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
@@ -75,6 +75,7 @@ class Error;
|
||||
#pragma clang diagnostic ignored "-Wnullability-completeness"
|
||||
#pragma clang diagnostic ignored "-Wunused-variable"
|
||||
#pragma clang diagnostic ignored "-Wunused-function"
|
||||
#pragma clang diagnostic ignored "-Wunused-private-field"
|
||||
#endif
|
||||
|
||||
#define VMA_STATIC_VULKAN_FUNCTIONS 1
|
||||
|
||||
@@ -139,6 +139,7 @@ using ImGuiFullscreen::GetCachedTextureAsync;
|
||||
using ImGuiFullscreen::GetPlaceholderTexture;
|
||||
using ImGuiFullscreen::GetQueuedFocusResetType;
|
||||
using ImGuiFullscreen::HorizontalMenuItem;
|
||||
using ImGuiFullscreen::HorizontalMenuSvgItem;
|
||||
using ImGuiFullscreen::IsFocusResetQueued;
|
||||
using ImGuiFullscreen::IsGamepadInputSource;
|
||||
using ImGuiFullscreen::LayoutScale;
|
||||
@@ -271,8 +272,6 @@ namespace FullscreenUI
|
||||
static std::array<std::shared_ptr<GSTexture>, static_cast<u32>(GameDatabaseSchema::Compatibility::Perfect)>
|
||||
s_game_compatibility_textures;
|
||||
static std::shared_ptr<GSTexture> s_banner_texture;
|
||||
static std::shared_ptr<GSTexture> s_fallback_disc_texture;
|
||||
static std::shared_ptr<GSTexture> s_fallback_exe_texture;
|
||||
static std::vector<std::unique_ptr<GSTexture>> s_cleanup_textures;
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
@@ -476,9 +475,13 @@ namespace FullscreenUI
|
||||
static void DrawGameListSettingsWindow();
|
||||
static void SwitchToGameList();
|
||||
static void PopulateGameListEntryList();
|
||||
static GSTexture* GetTextureForGameListEntryType(GameList::EntryType type);
|
||||
static GSTexture* GetTextureForGameListEntryType(GameList::EntryType type, const ImVec2& size, SvgScaling mode = SvgScaling::Stretch);
|
||||
static GSTexture* GetGameListCover(const GameList::Entry* entry);
|
||||
static GSTexture* GetCoverForCurrentGame();
|
||||
static void DrawGameCover(const GameList::Entry* entry, const ImVec2& size);
|
||||
static void DrawGameCover(const GameList::Entry* entry, ImDrawList* draw_list, const ImVec2& min, const ImVec2& max);
|
||||
// For when we have no GameList entry
|
||||
static void DrawFallbackCover(const ImVec2& size);
|
||||
static void DrawFallbackCover(ImDrawList* draw_list, const ImVec2& min, const ImVec2& max);
|
||||
|
||||
// Lazily populated cover images.
|
||||
static std::unordered_map<std::string, std::string> s_cover_image_map;
|
||||
@@ -1107,9 +1110,6 @@ void FullscreenUI::ReturnToMainWindow()
|
||||
|
||||
bool FullscreenUI::LoadResources()
|
||||
{
|
||||
s_fallback_disc_texture = LoadTexture("fullscreenui/media-cdrom.png");
|
||||
s_fallback_exe_texture = LoadTexture("fullscreenui/applications-system.png");
|
||||
|
||||
return LoadSvgResources();
|
||||
}
|
||||
|
||||
@@ -1128,8 +1128,6 @@ bool FullscreenUI::LoadSvgResources()
|
||||
|
||||
void FullscreenUI::DestroyResources()
|
||||
{
|
||||
s_fallback_exe_texture.reset();
|
||||
s_fallback_disc_texture.reset();
|
||||
s_banner_texture.reset();
|
||||
for (auto& tex : s_game_compatibility_textures)
|
||||
tex.reset();
|
||||
@@ -1457,27 +1455,26 @@ void FullscreenUI::DrawLandingWindow()
|
||||
{
|
||||
ResetFocusHere();
|
||||
|
||||
if (HorizontalMenuItem(GetCachedTexture("fullscreenui/game-list.png"), FSUI_CSTR("Game List"),
|
||||
if (HorizontalMenuSvgItem("fullscreenui/game-list.svg", FSUI_CSTR("Game List"),
|
||||
FSUI_CSTR("Launch a game from images scanned from your game directories.")))
|
||||
{
|
||||
SwitchToGameList();
|
||||
}
|
||||
|
||||
if (HorizontalMenuItem(
|
||||
GetCachedTexture("fullscreenui/media-cdrom.png"), FSUI_CSTR("Start Game"),
|
||||
if (HorizontalMenuSvgItem("fullscreenui/media-cdrom.svg", FSUI_CSTR("Start Game"),
|
||||
FSUI_CSTR("Launch a game from a file, disc, or starts the console without any disc inserted.")))
|
||||
{
|
||||
s_current_main_window = MainWindowType::StartGame;
|
||||
QueueResetFocus(FocusResetType::WindowChanged);
|
||||
}
|
||||
|
||||
if (HorizontalMenuItem(GetCachedTexture("fullscreenui/applications-system.png"), FSUI_CSTR("Settings"),
|
||||
if (HorizontalMenuSvgItem("fullscreenui/applications-system.svg", FSUI_CSTR("Settings"),
|
||||
FSUI_CSTR("Changes settings for the application.")))
|
||||
{
|
||||
SwitchToSettings();
|
||||
}
|
||||
|
||||
if (HorizontalMenuItem(GetCachedTexture("fullscreenui/exit.png"), FSUI_CSTR("Exit"),
|
||||
if (HorizontalMenuSvgItem("fullscreenui/exit.svg", FSUI_CSTR("Exit"),
|
||||
FSUI_CSTR("Return to desktop mode, or exit the application.")) ||
|
||||
(!AreAnyDialogsOpen() && WantsToCloseMenu()))
|
||||
{
|
||||
@@ -1536,26 +1533,25 @@ void FullscreenUI::DrawStartGameWindow()
|
||||
{
|
||||
ResetFocusHere();
|
||||
|
||||
if (HorizontalMenuItem(GetCachedTexture("fullscreenui/start-file.png"), FSUI_CSTR("Start File"),
|
||||
if (HorizontalMenuSvgItem("fullscreenui/start-file.svg", FSUI_CSTR("Start File"),
|
||||
FSUI_CSTR("Launch a game by selecting a file/disc image.")))
|
||||
{
|
||||
DoStartFile();
|
||||
}
|
||||
|
||||
if (HorizontalMenuItem(GetCachedTexture("fullscreenui/drive-cdrom.png"), FSUI_CSTR("Start Disc"),
|
||||
if (HorizontalMenuSvgItem("fullscreenui/drive-cdrom.svg", FSUI_CSTR("Start Disc"),
|
||||
FSUI_CSTR("Start a game from a disc in your PC's DVD drive.")))
|
||||
{
|
||||
DoStartDisc();
|
||||
}
|
||||
|
||||
if (HorizontalMenuItem(GetCachedTexture("fullscreenui/start-bios.png"), FSUI_CSTR("Start BIOS"),
|
||||
if (HorizontalMenuSvgItem("fullscreenui/start-bios.svg", FSUI_CSTR("Start BIOS"),
|
||||
FSUI_CSTR("Start the console without any disc inserted.")))
|
||||
{
|
||||
DoStartBIOS();
|
||||
}
|
||||
|
||||
// https://www.iconpacks.net/free-icon/arrow-back-3783.html
|
||||
if (HorizontalMenuItem(GetCachedTexture("fullscreenui/back-icon.png"), FSUI_CSTR("Back"),
|
||||
if (HorizontalMenuSvgItem("fullscreenui/back-icon.svg", FSUI_CSTR("Back"),
|
||||
FSUI_CSTR("Return to the previous menu.")) ||
|
||||
(!AreAnyDialogsOpen() && WantsToCloseMenu()))
|
||||
{
|
||||
@@ -1606,8 +1602,7 @@ void FullscreenUI::DrawExitWindow()
|
||||
{
|
||||
ResetFocusHere();
|
||||
|
||||
// https://www.iconpacks.net/free-icon/arrow-back-3783.html
|
||||
if (HorizontalMenuItem(GetCachedTexture("fullscreenui/back-icon.png"), FSUI_CSTR("Back"),
|
||||
if (HorizontalMenuSvgItem("fullscreenui/back-icon.svg", FSUI_CSTR("Back"),
|
||||
FSUI_CSTR("Return to the previous menu.")) ||
|
||||
WantsToCloseMenu())
|
||||
{
|
||||
@@ -1615,7 +1610,7 @@ void FullscreenUI::DrawExitWindow()
|
||||
QueueResetFocus(FocusResetType::WindowChanged);
|
||||
}
|
||||
|
||||
if (HorizontalMenuItem(GetCachedTexture("fullscreenui/exit.png"), FSUI_CSTR("Exit PCSX2"),
|
||||
if (HorizontalMenuSvgItem("fullscreenui/exit.svg", FSUI_CSTR("Exit PCSX2"),
|
||||
FSUI_CSTR("Completely exits the application, returning you to your desktop.")))
|
||||
{
|
||||
DoRequestExit();
|
||||
@@ -1623,8 +1618,8 @@ void FullscreenUI::DrawExitWindow()
|
||||
|
||||
if (!Host::InNoGUIMode())
|
||||
{
|
||||
if (HorizontalMenuItem(GetCachedTexture("fullscreenui/desktop-mode.png"), FSUI_CSTR("Desktop Mode"),
|
||||
FSUI_CSTR("Exits Big Picture mode, returning to the desktop interface.")))
|
||||
if (HorizontalMenuSvgItem("fullscreenui/desktop-mode.svg", FSUI_CSTR("Desktop Mode"),
|
||||
FSUI_CSTR("Exits Big Picture mode, returning to the desktop interface.")))
|
||||
{
|
||||
DoDesktopMode();
|
||||
}
|
||||
@@ -3384,7 +3379,7 @@ void FullscreenUI::DrawSummarySettingsPage()
|
||||
|
||||
for (const std::string& name : Pad::GetInputProfileNames())
|
||||
{
|
||||
options.emplace_back(fmt::format(FSUI_FSTR(name)), (value.has_value() && !value->empty() && value == name) ? true : false);
|
||||
options.emplace_back(name, (value.has_value() && !value->empty() && value == name) ? true : false);
|
||||
names.push_back(std::move(name));
|
||||
}
|
||||
|
||||
@@ -5463,14 +5458,18 @@ void FullscreenUI::DrawPauseMenu(MainWindowType type)
|
||||
}
|
||||
DrawShadowedText(dl, g_medium_font, subtitle_pos, text_color, s_current_game_subtitle.c_str());
|
||||
|
||||
|
||||
GSTexture* const cover = GetCoverForCurrentGame();
|
||||
const ImVec2 image_min(display_size.x - LayoutScale(10.0f + image_width),
|
||||
display_size.y - LayoutScale(LAYOUT_FOOTER_HEIGHT) - LayoutScale(10.0f + image_height) - rp_height);
|
||||
const ImVec2 image_max(image_min.x + LayoutScale(image_width), image_min.y + LayoutScale(image_height) + rp_height);
|
||||
const ImRect image_rect(CenterImage(
|
||||
ImRect(image_min, image_max), ImVec2(static_cast<float>(cover->GetWidth()), static_cast<float>(cover->GetHeight()))));
|
||||
dl->AddImage(reinterpret_cast<ImTextureID>(cover->GetNativeHandle()), image_rect.Min, image_rect.Max);
|
||||
{
|
||||
auto lock = GameList::GetLock();
|
||||
|
||||
const GameList::Entry* entry = GameList::GetEntryForPath(s_current_disc_path.c_str());
|
||||
if (entry)
|
||||
DrawGameCover(entry, dl, image_min, image_max);
|
||||
else
|
||||
DrawFallbackCover(dl, image_min, image_max);
|
||||
}
|
||||
}
|
||||
|
||||
// current time / play time
|
||||
@@ -6286,7 +6285,7 @@ void FullscreenUI::PopulateGameListEntryList()
|
||||
case 4: // CRC
|
||||
{
|
||||
if (lhs->crc != rhs->crc)
|
||||
return reverse ? (lhs->crc >= rhs->crc) : (lhs->crc < rhs->crc);
|
||||
return reverse ? (lhs->crc > rhs->crc) : (lhs->crc < rhs->crc);
|
||||
}
|
||||
break;
|
||||
|
||||
@@ -6458,8 +6457,6 @@ void FullscreenUI::DrawGameList(const ImVec2& heading_size)
|
||||
if (!visible)
|
||||
continue;
|
||||
|
||||
GSTexture* cover_texture = GetGameListCover(entry);
|
||||
|
||||
summary.clear();
|
||||
if (entry->serial.empty())
|
||||
fmt::format_to(std::back_inserter(summary), "{} - ", GameList::RegionToString(entry->region, true));
|
||||
@@ -6469,11 +6466,7 @@ void FullscreenUI::DrawGameList(const ImVec2& heading_size)
|
||||
const std::string_view filename(Path::GetFileName(entry->path));
|
||||
summary.append(filename);
|
||||
|
||||
const ImRect image_rect(CenterImage(ImRect(bb.Min, bb.Min + image_size),
|
||||
ImVec2(static_cast<float>(cover_texture->GetWidth()), static_cast<float>(cover_texture->GetHeight()))));
|
||||
|
||||
ImGui::GetWindowDrawList()->AddImage(reinterpret_cast<ImTextureID>(cover_texture->GetNativeHandle()),
|
||||
image_rect.Min, image_rect.Max, ImVec2(0.0f, 0.0f), ImVec2(1.0f, 1.0f), IM_COL32(255, 255, 255, 255));
|
||||
DrawGameCover(entry, ImGui::GetWindowDrawList(), bb.Min, bb.Min + image_size);
|
||||
|
||||
const float midpoint = bb.Min.y + g_large_font->FontSize + LayoutScale(4.0f);
|
||||
const float text_start_x = bb.Min.x + image_size.x + LayoutScale(15.0f);
|
||||
@@ -6514,29 +6507,46 @@ void FullscreenUI::DrawGameList(const ImVec2& heading_size)
|
||||
|
||||
if (BeginFullscreenColumnWindow(-530.0f, 0.0f, "game_list_info", UIPrimaryDarkColor))
|
||||
{
|
||||
const GSTexture* cover_texture =
|
||||
selected_entry ? GetGameListCover(selected_entry) : GetTextureForGameListEntryType(GameList::EntryType::Count);
|
||||
if (cover_texture)
|
||||
{
|
||||
const ImRect image_rect(CenterImage(LayoutScale(ImVec2(275.0f, 400.0f)),
|
||||
ImVec2(static_cast<float>(cover_texture->GetWidth()), static_cast<float>(cover_texture->GetHeight()))));
|
||||
const float img_padding_y = LayoutScale(20.0f);
|
||||
// Spacing between each text item
|
||||
const float text_spacing_y = LayoutScale(8.0f);
|
||||
// Space between title/serial and details, is in addition to text_spacing_y
|
||||
const float title_padding_below_y = LayoutScale(12.0f);
|
||||
|
||||
ImGui::SetCursorPos(LayoutScale(ImVec2(128.0f, 20.0f)) + image_rect.Min);
|
||||
ImGui::Image(reinterpret_cast<ImTextureID>(selected_entry ? GetGameListCover(selected_entry)->GetNativeHandle() :
|
||||
GetTextureForGameListEntryType(GameList::EntryType::Count)->GetNativeHandle()),
|
||||
image_rect.GetSize());
|
||||
}
|
||||
// Estimate how much space is needed for text
|
||||
// Do this even when nothing is selected, to ensure cover/icon is in a consistant size/position
|
||||
const float title_detail_height =
|
||||
LayoutScale(LAYOUT_LARGE_FONT_SIZE) + text_spacing_y + // Title
|
||||
LayoutScale(LAYOUT_MEDIUM_FONT_SIZE) + text_spacing_y + // Serial
|
||||
title_padding_below_y +
|
||||
7.0f * (LayoutScale(LAYOUT_MEDIUM_FONT_SIZE) + text_spacing_y) + // File, CRC, Region, Compat, Time/Last Played, Size
|
||||
LayoutScale(12.0f); // Extra padding
|
||||
|
||||
const float work_width = ImGui::GetCurrentWindow()->WorkRect.GetWidth();
|
||||
constexpr float field_margin_y = 10.0f;
|
||||
constexpr float start_x = 50.0f;
|
||||
float text_y = 440.0f;
|
||||
// Limit cover height to avoid pushing text off the screen
|
||||
const ImGuiWindow* window = ImGui::GetCurrentWindow();
|
||||
// Based on ImGui code for WorkRect, with scrolling logic removed
|
||||
const float window_height = std::trunc(window->InnerRect.GetHeight() - 2.0f * std::max(window->WindowPadding.y, window->WindowBorderSize));
|
||||
|
||||
const float free_height = window_height - title_detail_height;
|
||||
const float img_height = std::min(free_height - 2.0f * img_padding_y, LayoutScale(400.0f));
|
||||
|
||||
const ImVec2 image_size = ImVec2(LayoutScale(275.0f), img_height);
|
||||
ImGui::SetCursorPos(ImVec2(LayoutScale(128.0f), img_padding_y));
|
||||
|
||||
if (selected_entry)
|
||||
DrawGameCover(selected_entry, image_size);
|
||||
else
|
||||
DrawFallbackCover(image_size);
|
||||
|
||||
const float work_width = window->WorkRect.GetWidth();
|
||||
const float start_x = LayoutScale(50.0f);
|
||||
const float text_y = img_height + 2.0f * img_padding_y;
|
||||
float text_width;
|
||||
|
||||
PushPrimaryColor();
|
||||
ImGui::SetCursorPos(LayoutScale(start_x, text_y));
|
||||
ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(0.0f, field_margin_y));
|
||||
ImGui::PushTextWrapPos(LayoutScale(480.0f));
|
||||
ImGui::SetCursorPos(ImVec2(start_x, text_y));
|
||||
ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(0.0f, text_spacing_y));
|
||||
ImGui::PushTextWrapPos(LayoutScale(490.0f));
|
||||
ImGui::BeginGroup();
|
||||
|
||||
if (selected_entry)
|
||||
@@ -6545,6 +6555,8 @@ void FullscreenUI::DrawGameList(const ImVec2& heading_size)
|
||||
ImGui::PushFont(g_large_font);
|
||||
const std::string_view title(std::string_view(selected_entry->GetTitle(true)).substr(0, 37));
|
||||
text_width = ImGui::CalcTextSize(title.data(), title.data() + title.length(), false, work_width).x;
|
||||
if (title.length() != selected_entry->GetTitle(true).length())
|
||||
text_width += ImGui::CalcTextSize("...", nullptr, false, -1.0f).x;
|
||||
ImGui::SetCursorPosX((work_width - text_width) / 2.0f);
|
||||
ImGui::TextWrapped(
|
||||
"%.*s%s", static_cast<int>(title.size()), title.data(), (title.length() == selected_entry->GetTitle(true).length()) ? "" : "...");
|
||||
@@ -6556,7 +6568,7 @@ void FullscreenUI::DrawGameList(const ImVec2& heading_size)
|
||||
text_width = ImGui::CalcTextSize(selected_entry->serial.c_str(), nullptr, false, work_width).x;
|
||||
ImGui::SetCursorPosX((work_width - text_width) / 2.0f);
|
||||
ImGui::TextWrapped("%s", selected_entry->serial.c_str());
|
||||
ImGui::SetCursorPosY(ImGui::GetCursorPosY() + 15.0f);
|
||||
ImGui::SetCursorPosY(ImGui::GetCursorPosY() + title_padding_below_y);
|
||||
|
||||
// file tile
|
||||
ImGui::TextWrapped("%s", SmallString::from_format(FSUI_FSTR("File: {}"), Path::GetFileName(selected_entry->path)).c_str());
|
||||
@@ -6693,12 +6705,7 @@ void FullscreenUI::DrawGameGrid(const ImVec2& heading_size)
|
||||
bb.Min += style.FramePadding;
|
||||
bb.Max -= style.FramePadding;
|
||||
|
||||
const GSTexture* const cover_texture = GetGameListCover(entry);
|
||||
const ImRect image_rect(CenterImage(ImRect(bb.Min, bb.Min + image_size),
|
||||
ImVec2(static_cast<float>(cover_texture->GetWidth()), static_cast<float>(cover_texture->GetHeight()))));
|
||||
|
||||
ImGui::GetWindowDrawList()->AddImage(reinterpret_cast<ImTextureID>(cover_texture->GetNativeHandle()),
|
||||
image_rect.Min, image_rect.Max, ImVec2(0.0f, 0.0f), ImVec2(1.0f, 1.0f), IM_COL32(255, 255, 255, 255));
|
||||
DrawGameCover(entry, ImGui::GetWindowDrawList(), bb.Min, bb.Min + image_size);
|
||||
|
||||
const ImRect title_bb(ImVec2(bb.Min.x, bb.Min.y + image_height + title_spacing), bb.Max);
|
||||
const std::string_view title(std::string_view(entry->GetTitle(true)).substr(0, 31));
|
||||
@@ -6987,33 +6994,108 @@ GSTexture* FullscreenUI::GetGameListCover(const GameList::Entry* entry)
|
||||
cover_it = s_cover_image_map.emplace(entry->path, std::move(cover_path)).first;
|
||||
}
|
||||
|
||||
GSTexture* tex = (!cover_it->second.empty()) ? GetCachedTextureAsync(cover_it->second.c_str()) : nullptr;
|
||||
return tex ? tex : GetTextureForGameListEntryType(entry->type);
|
||||
return (!cover_it->second.empty()) ? GetCachedTextureAsync(cover_it->second.c_str()) : nullptr;
|
||||
}
|
||||
|
||||
GSTexture* FullscreenUI::GetTextureForGameListEntryType(GameList::EntryType type)
|
||||
GSTexture* FullscreenUI::GetTextureForGameListEntryType(GameList::EntryType type, const ImVec2& size, SvgScaling mode)
|
||||
{
|
||||
switch (type)
|
||||
{
|
||||
case GameList::EntryType::ELF:
|
||||
return s_fallback_exe_texture.get();
|
||||
return GetCachedSvgTexture("fullscreenui/applications-system.svg", size, mode);
|
||||
|
||||
case GameList::EntryType::PS1Disc:
|
||||
case GameList::EntryType::PS2Disc:
|
||||
default:
|
||||
return s_fallback_disc_texture.get();
|
||||
return GetCachedSvgTexture("fullscreenui/media-cdrom.svg", size, mode);
|
||||
}
|
||||
}
|
||||
|
||||
GSTexture* FullscreenUI::GetCoverForCurrentGame()
|
||||
void FullscreenUI::DrawGameCover(const GameList::Entry* entry, const ImVec2& size)
|
||||
{
|
||||
auto lock = GameList::GetLock();
|
||||
// Used in DrawGameList (selected preview)
|
||||
const GSTexture* cover_texture = GetGameListCover(entry);
|
||||
|
||||
const GameList::Entry* entry = GameList::GetEntryForPath(s_current_disc_path.c_str());
|
||||
if (!entry)
|
||||
return s_fallback_disc_texture.get();
|
||||
pxAssert(ImGui::GetCurrentContext()->Style.ImageBorderSize == 0);
|
||||
const ImVec2 origin = ImGui::GetCursorPos();
|
||||
|
||||
return GetGameListCover(entry);
|
||||
if (cover_texture)
|
||||
{
|
||||
const ImRect image_rect(CenterImage(size,
|
||||
ImVec2(static_cast<float>(cover_texture->GetWidth()), static_cast<float>(cover_texture->GetHeight()))));
|
||||
|
||||
ImGui::SetCursorPos(origin + image_rect.Min);
|
||||
ImGui::Image(reinterpret_cast<ImTextureID>(cover_texture->GetNativeHandle()), image_rect.GetSize());
|
||||
}
|
||||
else
|
||||
{
|
||||
const float min_size = std::min(size.x, size.y);
|
||||
const ImVec2 image_square(min_size, min_size);
|
||||
GSTexture* const icon_texture = GetTextureForGameListEntryType(entry->type, image_square);
|
||||
|
||||
const ImRect image_rect(CenterImage(size, image_square));
|
||||
|
||||
ImGui::SetCursorPos(origin + image_rect.Min);
|
||||
DrawSvgTexture(icon_texture, image_square);
|
||||
}
|
||||
// Pretend the image we drew was the the size passed to us
|
||||
ImGui::SetCursorPos(origin);
|
||||
ImGui::Dummy(size);
|
||||
}
|
||||
|
||||
void FullscreenUI::DrawGameCover(const GameList::Entry* entry, ImDrawList* draw_list, const ImVec2& min, const ImVec2& max)
|
||||
{
|
||||
// Used in DrawPauseMenu, DrawGameList (list item), DrawGameGrid
|
||||
const GSTexture* cover_texture = GetGameListCover(entry);
|
||||
|
||||
if (cover_texture)
|
||||
{
|
||||
const ImRect image_rect(CenterImage(ImRect(min, max),
|
||||
ImVec2(static_cast<float>(cover_texture->GetWidth()), static_cast<float>(cover_texture->GetHeight()))));
|
||||
|
||||
draw_list->AddImage(reinterpret_cast<ImTextureID>(cover_texture->GetNativeHandle()),
|
||||
image_rect.Min, image_rect.Max);
|
||||
}
|
||||
else
|
||||
{
|
||||
const float min_size = std::min(max.x - min.x, max.y - min.y);
|
||||
const ImVec2 image_square(min_size, min_size);
|
||||
|
||||
const ImRect image_rect(CenterImage(ImRect(min, max), image_square));
|
||||
|
||||
DrawListSvgTexture(draw_list, GetTextureForGameListEntryType(entry->type, image_square, SvgScaling::Fit),
|
||||
image_rect.Min, image_rect.Max);
|
||||
}
|
||||
}
|
||||
|
||||
void FullscreenUI::DrawFallbackCover(const ImVec2& size)
|
||||
{
|
||||
pxAssert(ImGui::GetCurrentContext()->Style.ImageBorderSize == 0);
|
||||
const ImVec2 origin = ImGui::GetCursorPos();
|
||||
|
||||
const float min_size = std::min(size.x, size.y);
|
||||
const ImVec2 image_square(min_size, min_size);
|
||||
GSTexture* const icon_texture = GetTextureForGameListEntryType(GameList::EntryType::PS2Disc, image_square);
|
||||
|
||||
const ImRect image_rect(CenterImage(size, image_square));
|
||||
|
||||
ImGui::SetCursorPos(origin + image_rect.Min);
|
||||
DrawSvgTexture(icon_texture, image_square);
|
||||
|
||||
// Pretend the image we drew was the the size passed to us
|
||||
ImGui::SetCursorPos(origin);
|
||||
ImGui::Dummy(size);
|
||||
}
|
||||
|
||||
void FullscreenUI::DrawFallbackCover(ImDrawList* draw_list, const ImVec2& min, const ImVec2& max)
|
||||
{
|
||||
const float min_size = std::min(max.x - min.x, max.y - min.y);
|
||||
const ImVec2 image_square(min_size, min_size);
|
||||
|
||||
const ImRect image_rect(CenterImage(ImRect(min, max), image_square));
|
||||
|
||||
DrawListSvgTexture(draw_list, GetTextureForGameListEntryType(GameList::EntryType::PS2Disc, image_square, SvgScaling::Fit),
|
||||
image_rect.Min, image_rect.Max);
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
@@ -1992,7 +1992,7 @@ void ImGuiFullscreen::EndHorizontalMenu()
|
||||
EndFullscreenWindow();
|
||||
}
|
||||
|
||||
bool ImGuiFullscreen::HorizontalMenuItem(GSTexture* icon, const char* title, const char* description)
|
||||
bool ImGuiFullscreen::HorizontalMenuItem(GSTexture* icon, const ImVec2& icon_uv0, const ImVec2& icon_uv1, const char* title, const char* description)
|
||||
{
|
||||
ImGuiWindow* window = ImGui::GetCurrentWindow();
|
||||
if (window->SkipItems)
|
||||
@@ -2031,7 +2031,7 @@ bool ImGuiFullscreen::HorizontalMenuItem(GSTexture* icon, const char* title, con
|
||||
const ImVec2 icon_pos = bb.Min + ImVec2((avail_width - icon_size) * 0.5f, 0.0f);
|
||||
|
||||
ImDrawList* dl = ImGui::GetWindowDrawList();
|
||||
dl->AddImage(reinterpret_cast<ImTextureID>(icon->GetNativeHandle()), icon_pos, icon_pos + ImVec2(icon_size, icon_size));
|
||||
dl->AddImage(reinterpret_cast<ImTextureID>(icon->GetNativeHandle()), icon_pos, icon_pos + ImVec2(icon_size, icon_size), icon_uv0, icon_uv1);
|
||||
|
||||
ImFont* title_font = g_large_font;
|
||||
const ImVec2 title_size = title_font->CalcTextSizeA(title_font->FontSize, avail_width, 0.0f, title);
|
||||
@@ -2056,6 +2056,22 @@ bool ImGuiFullscreen::HorizontalMenuItem(GSTexture* icon, const char* title, con
|
||||
return pressed;
|
||||
}
|
||||
|
||||
bool ImGuiFullscreen::HorizontalMenuItem(GSTexture* icon, const char* title, const char* description)
|
||||
{
|
||||
return HorizontalMenuItem(icon, ImVec2(0.0f, 0.0f), ImVec2(1.0f, 1.0f), title, description);
|
||||
}
|
||||
|
||||
bool ImGuiFullscreen::HorizontalMenuSvgItem(const char* svg_path, const char* title, const char* description, SvgScaling mode)
|
||||
{
|
||||
const ImVec2 icon_size = LayoutScale(150.0f, 150.0f);
|
||||
GSTexture* padded_texture = GetCachedSvgTexture(svg_path, icon_size, mode);
|
||||
|
||||
const ImVec2 padded_size(padded_texture->GetWidth(), padded_texture->GetHeight());
|
||||
const ImVec2 uv1 = icon_size / padded_size;
|
||||
|
||||
return HorizontalMenuItem(padded_texture, ImVec2(0.0f, 0.0f), uv1, title, description);
|
||||
}
|
||||
|
||||
void ImGuiFullscreen::PopulateFileSelectorItems()
|
||||
{
|
||||
s_file_selector_items.clear();
|
||||
|
||||
@@ -235,7 +235,9 @@ namespace ImGuiFullscreen
|
||||
|
||||
bool BeginHorizontalMenu(const char* name, const ImVec2& position, const ImVec2& size, u32 num_items);
|
||||
void EndHorizontalMenu();
|
||||
bool HorizontalMenuItem(GSTexture* icon, const ImVec2& icon_uv0, const ImVec2& icon_uv1, const char* title, const char* description);
|
||||
bool HorizontalMenuItem(GSTexture* icon, const char* title, const char* description);
|
||||
bool HorizontalMenuSvgItem(const char* svg_path, const char* title, const char* description, SvgScaling mode = SvgScaling::Stretch);
|
||||
|
||||
using FileSelectorCallback = std::function<void(const std::string& path)>;
|
||||
using FileSelectorFilters = std::vector<std::string>;
|
||||
|
||||
@@ -416,10 +416,10 @@ __ri void ImGuiManager::DrawSettingsOverlay(float scale, float margin, float spa
|
||||
|
||||
APPEND("B={} PL={} ", static_cast<unsigned>(GSConfig.AccurateBlendingUnit), static_cast<unsigned>(GSConfig.TexturePreloading));
|
||||
if (GSConfig.GPUPaletteConversion)
|
||||
APPEND("PT ");
|
||||
APPEND("PLTX ");
|
||||
|
||||
if (GSConfig.HWDownloadMode != GSHardwareDownloadMode::Enabled)
|
||||
APPEND("DL={} ", static_cast<unsigned>(GSConfig.HWDownloadMode));
|
||||
APPEND("HWDM={} ", static_cast<unsigned>(GSConfig.HWDownloadMode));
|
||||
|
||||
if (GSConfig.HWMipmap)
|
||||
APPEND("MM ");
|
||||
@@ -466,7 +466,7 @@ __ri void ImGuiManager::DrawSettingsOverlay(float scale, float margin, float spa
|
||||
if (GSConfig.UserHacks_CPUFBConversion)
|
||||
APPEND("FBC ");
|
||||
if (GSConfig.UserHacks_ReadTCOnClose)
|
||||
APPEND("FTC ");
|
||||
APPEND("RTOC ");
|
||||
if (GSConfig.UserHacks_DisableDepthSupport)
|
||||
APPEND("DDC ");
|
||||
if (GSConfig.UserHacks_DisablePartialInvalidation)
|
||||
|
||||
@@ -947,12 +947,12 @@ namespace R3000A
|
||||
return 1;
|
||||
|
||||
// maximum allowed size for our buffer before we truncate
|
||||
const unsigned int max_len = 4096;
|
||||
constexpr unsigned int max_len = 4096;
|
||||
char tmp[max_len], tmp2[max_len];
|
||||
char* ptmp = tmp;
|
||||
unsigned int printed_bytes = 0;
|
||||
int remaining_buf = max_len - 1;
|
||||
int n = 1, i = 0, j = 0;
|
||||
unsigned int n = 1, i = 0, j = 0;
|
||||
|
||||
while (fmt[i])
|
||||
{
|
||||
|
||||
@@ -189,16 +189,6 @@ u8 PadNegcon::ModeSwitch(u8 commandByte)
|
||||
{
|
||||
case 3:
|
||||
this->analogLight = commandByte;
|
||||
|
||||
if (this->analogLight)
|
||||
{
|
||||
this->currentMode = Pad::Mode::ANALOG;
|
||||
}
|
||||
else
|
||||
{
|
||||
this->currentMode = Pad::Mode::DIGITAL;
|
||||
}
|
||||
|
||||
break;
|
||||
case 4:
|
||||
this->analogLocked = (commandByte == 0x03);
|
||||
@@ -219,7 +209,7 @@ u8 PadNegcon::StatusInfo(u8 commandByte)
|
||||
case 4:
|
||||
return 0x02;
|
||||
case 5:
|
||||
return this->analogLight;
|
||||
return 0x01;
|
||||
case 6:
|
||||
return 0x02;
|
||||
case 7:
|
||||
@@ -500,7 +490,7 @@ u8 PadNegcon::SendCommandByte(u8 commandByte)
|
||||
Console.Warning("%s(%02X) Config-only command was sent to a pad outside of config mode!", __FUNCTION__, commandByte);
|
||||
}
|
||||
|
||||
ret = this->isInConfig ? static_cast<u8>(Pad::Mode::CONFIG) : static_cast<u8>(this->currentMode);
|
||||
ret = this->isInConfig ? static_cast<u8>(Pad::Mode::CONFIG) : static_cast<u8>(Pad::Mode::NEGCON);
|
||||
break;
|
||||
case 2:
|
||||
ret = 0x5a;
|
||||
|
||||
@@ -3,4 +3,4 @@
|
||||
|
||||
/// Version number for GS and other shaders. Increment whenever any of the contents of the
|
||||
/// shaders change, to invalidate the cache.
|
||||
static constexpr u32 SHADER_CACHE_VERSION = 66;
|
||||
static constexpr u32 SHADER_CACHE_VERSION = 67;
|
||||
|
||||