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2
3rdparty/d3d12memalloc/LICENSE.txt
vendored
2
3rdparty/d3d12memalloc/LICENSE.txt
vendored
@@ -1,4 +1,4 @@
|
||||
Copyright (c) 2019-2022 Advanced Micro Devices, Inc. All rights reserved.
|
||||
Copyright (c) 2019-2024 Advanced Micro Devices, Inc. All rights reserved.
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
|
||||
22
3rdparty/d3d12memalloc/README.md
vendored
22
3rdparty/d3d12memalloc/README.md
vendored
@@ -2,7 +2,7 @@
|
||||
|
||||
Easy to integrate memory allocation library for Direct3D 12.
|
||||
|
||||
**Documentation:** Browse online: [D3D12 Memory Allocator](https://gpuopen-librariesandsdks.github.io/D3D12MemoryAllocator/html/) (generated from Doxygen-style comments in [src/D3D12MemAlloc.h](src/D3D12MemAlloc.h))
|
||||
**Documentation:** Browse online: [D3D12 Memory Allocator](https://gpuopen-librariesandsdks.github.io/D3D12MemoryAllocator/html/) (generated from Doxygen-style comments in [include/D3D12MemAlloc.h](include/D3D12MemAlloc.h))
|
||||
|
||||
**License:** MIT. See [LICENSE.txt](LICENSE.txt)
|
||||
|
||||
@@ -36,6 +36,7 @@ Additional features:
|
||||
- Customization and integration with custom engines: Predefine appropriate macros to provide your own implementation of external facilities used by the library, like assert, mutex, and atomic.
|
||||
- Support for resource aliasing (overlap).
|
||||
- Custom memory pools: Create a pool with desired parameters (e.g. fixed or limited maximum size, custom `D3D12_HEAP_PROPERTIES` and `D3D12_HEAP_FLAGS`) and allocate memory out of it.
|
||||
- Support for GPU Upload Heaps from preview Agility SDK (needs compilation with `D3D12MA_OPTIONS16_SUPPORTED` macro).
|
||||
- Linear allocator: Create a pool with linear algorithm and use it for much faster allocations and deallocations in free-at-once, stack, double stack, or ring buffer fashion.
|
||||
- Defragmentation: Let the library move data around to free some memory blocks and make your allocations better compacted.
|
||||
- Statistics: Obtain brief or detailed statistics about the amount of memory used, unused, number of allocated heaps, number of allocations etc. - globally and per memory heap type. Current memory usage and budget as reported by the system can also be queried.
|
||||
@@ -101,15 +102,18 @@ This software package uses third party software:
|
||||
|
||||
For more information see [NOTICES.txt](NOTICES.txt).
|
||||
|
||||
# Software using this library
|
||||
|
||||
- **[The Forge](https://github.com/ConfettiFX/The-Forge)** - cross-platform rendering framework. Apache License 2.0.
|
||||
- **[Wicked Engine<img src="https://github.com/turanszkij/WickedEngine/blob/master/Content/logo_small.png" width="28px" align="center"/>](https://github.com/turanszkij/WickedEngine)** - 3D engine with modern graphics
|
||||
|
||||
[Some other projects on GitHub](https://github.com/search?q=D3D12MemAlloc.h&type=Code) and some game development studios that use DX12 in their games.
|
||||
|
||||
# See also
|
||||
|
||||
- **[Vcpkg](https://github.com/Microsoft/vcpkg)** dependency manager from Microsoft offers a port of this library that is easy to install.
|
||||
- **[Vulkan Memory Allocator](https://github.com/GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator/)** - equivalent library for Vulkan. License: MIT.
|
||||
- **[d3d12ma.c](https://github.com/milliewalky/d3d12ma.c)** - C bindings for this library. Author: Mateusz Maciejewski (Matt Walky). License: MIT.
|
||||
- **[TerraFX.Interop.D3D12MemoryAllocator](https://github.com/terrafx/terrafx.interop.d3d12memoryallocator)** - interop bindings for this library for C#, as used by [TerraFX](https://github.com/terrafx/terrafx). License: MIT.
|
||||
- **[Vulkan Memory Allocator](https://github.com/GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator/)** - equivalent library for Vulkan. License: MIT.
|
||||
|
||||
# Software using this library
|
||||
|
||||
- **[Qt Project](https://github.com/qt)**
|
||||
- **[Ghost of Tsushima: Director's Cut PC](https://www.youtube.com/watch?v=cPKBDbCYctc&t=698s)** - Information avaliable in 11:38 of credits
|
||||
- **[The Forge](https://github.com/ConfettiFX/The-Forge)** - cross-platform rendering framework. Apache License 2.0.
|
||||
- **[Wicked Engine<img src="https://github.com/turanszkij/WickedEngine/blob/master/Content/logo_small.png" width="28px" align="center"/>](https://github.com/turanszkij/WickedEngine)** - 3D engine with modern graphics
|
||||
|
||||
[Some other projects on GitHub](https://github.com/search?q=D3D12MemAlloc.h&type=Code) and some game development studios that use DX12 in their games.
|
||||
|
||||
81
3rdparty/d3d12memalloc/include/D3D12MemAlloc.h
vendored
81
3rdparty/d3d12memalloc/include/D3D12MemAlloc.h
vendored
@@ -24,9 +24,9 @@
|
||||
|
||||
/** \mainpage D3D12 Memory Allocator
|
||||
|
||||
<b>Version 2.1.0-development</b> (2023-07-05)
|
||||
<b>Version 2.1.0-development</b> (2024-07-05)
|
||||
|
||||
Copyright (c) 2019-2023 Advanced Micro Devices, Inc. All rights reserved. \n
|
||||
Copyright (c) 2019-2024 Advanced Micro Devices, Inc. All rights reserved. \n
|
||||
License: MIT
|
||||
|
||||
Documentation of all members: D3D12MemAlloc.h
|
||||
@@ -160,9 +160,9 @@ class D3D12MA_API IUnknownImpl : public IUnknown
|
||||
{
|
||||
public:
|
||||
virtual ~IUnknownImpl() = default;
|
||||
virtual HRESULT STDMETHODCALLTYPE QueryInterface(REFIID riid, void** ppvObject);
|
||||
virtual ULONG STDMETHODCALLTYPE AddRef();
|
||||
virtual ULONG STDMETHODCALLTYPE Release();
|
||||
HRESULT STDMETHODCALLTYPE QueryInterface(REFIID riid, void** ppvObject) override;
|
||||
ULONG STDMETHODCALLTYPE AddRef() override;
|
||||
ULONG STDMETHODCALLTYPE Release() override;
|
||||
protected:
|
||||
virtual void ReleaseThis() { delete this; }
|
||||
private:
|
||||
@@ -265,18 +265,18 @@ enum ALLOCATION_FLAGS
|
||||
*/
|
||||
ALLOCATION_FLAG_CAN_ALIAS = 0x10,
|
||||
|
||||
/** Allocation strategy that chooses smallest possible free range for the allocation
|
||||
/** %Allocation strategy that chooses smallest possible free range for the allocation
|
||||
to minimize memory usage and fragmentation, possibly at the expense of allocation time.
|
||||
*/
|
||||
ALLOCATION_FLAG_STRATEGY_MIN_MEMORY = 0x00010000,
|
||||
|
||||
/** Allocation strategy that chooses first suitable free range for the allocation -
|
||||
/** %Allocation strategy that chooses first suitable free range for the allocation -
|
||||
not necessarily in terms of the smallest offset but the one that is easiest and fastest to find
|
||||
to minimize allocation time, possibly at the expense of allocation quality.
|
||||
*/
|
||||
ALLOCATION_FLAG_STRATEGY_MIN_TIME = 0x00020000,
|
||||
|
||||
/** Allocation strategy that chooses always the lowest offset in available space.
|
||||
/** %Allocation strategy that chooses always the lowest offset in available space.
|
||||
This is not the most efficient strategy but achieves highly packed data.
|
||||
Used internally by defragmentation, not recomended in typical usage.
|
||||
*/
|
||||
@@ -402,8 +402,9 @@ struct TotalStatistics
|
||||
- 1 = `D3D12_HEAP_TYPE_UPLOAD`
|
||||
- 2 = `D3D12_HEAP_TYPE_READBACK`
|
||||
- 3 = `D3D12_HEAP_TYPE_CUSTOM`
|
||||
- 4 = `D3D12_HEAP_TYPE_GPU_UPLOAD`
|
||||
*/
|
||||
DetailedStatistics HeapType[4];
|
||||
DetailedStatistics HeapType[5];
|
||||
/** \brief One element for each memory segment group located at the following indices:
|
||||
|
||||
- 0 = `DXGI_MEMORY_SEGMENT_GROUP_LOCAL`
|
||||
@@ -413,9 +414,9 @@ struct TotalStatistics
|
||||
|
||||
- When `IsUMA() == FALSE` (discrete graphics card):
|
||||
- `DXGI_MEMORY_SEGMENT_GROUP_LOCAL` (index 0) represents GPU memory
|
||||
(resources allocated in `D3D12_HEAP_TYPE_DEFAULT` or `D3D12_MEMORY_POOL_L1`).
|
||||
(resources allocated in `D3D12_HEAP_TYPE_DEFAULT`, `D3D12_HEAP_TYPE_GPU_UPLOAD` or `D3D12_MEMORY_POOL_L1`).
|
||||
- `DXGI_MEMORY_SEGMENT_GROUP_NON_LOCAL` (index 1) represents system memory
|
||||
(resources allocated in `D3D12_HEAP_TYPE_UPLOAD`, `D3D12_HEAP_TYPE_READBACK`, or `D3D12_MEMORY_POOL_L0`).
|
||||
(resources allocated in `D3D12_HEAP_TYPE_UPLOAD`, `D3D12_HEAP_TYPE_READBACK`, or `D3D12_MEMORY_POOL_L0`).
|
||||
- When `IsUMA() == TRUE` (integrated graphics chip):
|
||||
- `DXGI_MEMORY_SEGMENT_GROUP_LOCAL` = (index 0) represents memory shared for all the resources.
|
||||
- `DXGI_MEMORY_SEGMENT_GROUP_NON_LOCAL` = (index 1) is unused and always 0.
|
||||
@@ -542,26 +543,6 @@ public:
|
||||
*/
|
||||
LPCWSTR GetName() const { return m_Name; }
|
||||
|
||||
/** \brief Returns `TRUE` if the memory of the allocation was filled with zeros when the allocation was created.
|
||||
|
||||
Returns `TRUE` only if the allocator is sure that the entire memory where the
|
||||
allocation was created was filled with zeros at the moment the allocation was made.
|
||||
|
||||
Returns `FALSE` if the memory could potentially contain garbage data.
|
||||
If it's a render-target or depth-stencil texture, it then needs proper
|
||||
initialization with `ClearRenderTargetView`, `ClearDepthStencilView`, `DiscardResource`,
|
||||
or a copy operation, as described on page
|
||||
"ID3D12Device::CreatePlacedResource method - Notes on the required resource initialization" in Microsoft documentation.
|
||||
Please note that rendering a fullscreen triangle or quad to the texture as
|
||||
a render target is not a proper way of initialization!
|
||||
|
||||
See also articles:
|
||||
|
||||
- "Coming to DirectX 12: More control over memory allocation" on DirectX Developer Blog
|
||||
- ["Initializing DX12 Textures After Allocation and Aliasing"](https://asawicki.info/news_1724_initializing_dx12_textures_after_allocation_and_aliasing).
|
||||
*/
|
||||
BOOL WasZeroInitialized() const { return m_PackedData.WasZeroInitialized(); }
|
||||
|
||||
protected:
|
||||
void ReleaseThis() override;
|
||||
|
||||
@@ -620,29 +601,26 @@ private:
|
||||
{
|
||||
public:
|
||||
PackedData() :
|
||||
m_Type(0), m_ResourceDimension(0), m_ResourceFlags(0), m_TextureLayout(0), m_WasZeroInitialized(0) { }
|
||||
m_Type(0), m_ResourceDimension(0), m_ResourceFlags(0), m_TextureLayout(0) { }
|
||||
|
||||
Type GetType() const { return (Type)m_Type; }
|
||||
D3D12_RESOURCE_DIMENSION GetResourceDimension() const { return (D3D12_RESOURCE_DIMENSION)m_ResourceDimension; }
|
||||
D3D12_RESOURCE_FLAGS GetResourceFlags() const { return (D3D12_RESOURCE_FLAGS)m_ResourceFlags; }
|
||||
D3D12_TEXTURE_LAYOUT GetTextureLayout() const { return (D3D12_TEXTURE_LAYOUT)m_TextureLayout; }
|
||||
BOOL WasZeroInitialized() const { return (BOOL)m_WasZeroInitialized; }
|
||||
|
||||
void SetType(Type type);
|
||||
void SetResourceDimension(D3D12_RESOURCE_DIMENSION resourceDimension);
|
||||
void SetResourceFlags(D3D12_RESOURCE_FLAGS resourceFlags);
|
||||
void SetTextureLayout(D3D12_TEXTURE_LAYOUT textureLayout);
|
||||
void SetWasZeroInitialized(BOOL wasZeroInitialized) { m_WasZeroInitialized = wasZeroInitialized ? 1 : 0; }
|
||||
|
||||
private:
|
||||
UINT m_Type : 2; // enum Type
|
||||
UINT m_ResourceDimension : 3; // enum D3D12_RESOURCE_DIMENSION
|
||||
UINT m_ResourceFlags : 24; // flags D3D12_RESOURCE_FLAGS
|
||||
UINT m_TextureLayout : 9; // enum D3D12_TEXTURE_LAYOUT
|
||||
UINT m_WasZeroInitialized : 1; // BOOL
|
||||
} m_PackedData;
|
||||
|
||||
Allocation(AllocatorPimpl* allocator, UINT64 size, UINT64 alignment, BOOL wasZeroInitialized);
|
||||
Allocation(AllocatorPimpl* allocator, UINT64 size, UINT64 alignment);
|
||||
// Nothing here, everything already done in Release.
|
||||
virtual ~Allocation() = default;
|
||||
|
||||
@@ -1065,6 +1043,16 @@ enum ALLOCATOR_FLAGS
|
||||
to create its heaps on smaller alignment not suitable for MSAA textures.
|
||||
*/
|
||||
ALLOCATOR_FLAG_MSAA_TEXTURES_ALWAYS_COMMITTED = 0x8,
|
||||
/** \brief Disable optimization that prefers creating small buffers as committed to avoid 64 KB alignment.
|
||||
|
||||
By default, the library prefers creating small buffers <= 32 KB as committed,
|
||||
because drivers tend to pack them better, while placed buffers require 64 KB alignment.
|
||||
This, however, may decrease performance, as creating committed resources involves allocation of implicit heaps,
|
||||
which may take longer than creating placed resources in existing heaps.
|
||||
Passing this flag will disable this committed preference globally for the allocator.
|
||||
It can also be disabled for a single allocation by using #ALLOCATION_FLAG_STRATEGY_MIN_TIME.
|
||||
*/
|
||||
ALLOCATOR_FLAG_DONT_PREFER_SMALL_BUFFERS_COMMITTED = 0x10,
|
||||
};
|
||||
|
||||
/// \brief Parameters of created Allocator object. To be used with CreateAllocator().
|
||||
@@ -1130,6 +1118,15 @@ public:
|
||||
- "ID3D12Device::GetCustomHeapProperties method (d3d12.h)"
|
||||
*/
|
||||
BOOL IsCacheCoherentUMA() const;
|
||||
/** \brief Returns true if GPU Upload Heaps are supported on the current system.
|
||||
|
||||
When true, you can use `D3D12_HEAP_TYPE_GPU_UPLOAD`.
|
||||
|
||||
This flag is fetched from `D3D12_FEATURE_D3D12_OPTIONS16::GPUUploadHeapSupported`.
|
||||
|
||||
`#define D3D12MA_OPTIONS16_SUPPORTED 1` is needed for the compilation of this library. Otherwise the flag is always false.
|
||||
*/
|
||||
BOOL IsGPUUploadHeapSupported() const;
|
||||
/** \brief Returns total amount of memory of specific segment group, in bytes.
|
||||
|
||||
\param memorySegmentGroup use `DXGI_MEMORY_SEGMENT_GROUP_LOCAL` or DXGI_MEMORY_SEGMENT_GROUP_NON_LOCAL`.
|
||||
@@ -1447,11 +1444,11 @@ enum VIRTUAL_ALLOCATION_FLAGS
|
||||
*/
|
||||
VIRTUAL_ALLOCATION_FLAG_UPPER_ADDRESS = ALLOCATION_FLAG_UPPER_ADDRESS,
|
||||
|
||||
/// Allocation strategy that tries to minimize memory usage.
|
||||
/// %Allocation strategy that tries to minimize memory usage.
|
||||
VIRTUAL_ALLOCATION_FLAG_STRATEGY_MIN_MEMORY = ALLOCATION_FLAG_STRATEGY_MIN_MEMORY,
|
||||
/// Allocation strategy that tries to minimize allocation time.
|
||||
/// %Allocation strategy that tries to minimize allocation time.
|
||||
VIRTUAL_ALLOCATION_FLAG_STRATEGY_MIN_TIME = ALLOCATION_FLAG_STRATEGY_MIN_TIME,
|
||||
/** \brief Allocation strategy that chooses always the lowest offset in available space.
|
||||
/** %Allocation strategy that chooses always the lowest offset in available space.
|
||||
This is not the most efficient strategy but achieves highly packed data.
|
||||
*/
|
||||
VIRTUAL_ALLOCATION_FLAG_STRATEGY_MIN_OFFSET = ALLOCATION_FLAG_STRATEGY_MIN_OFFSET,
|
||||
@@ -1640,6 +1637,9 @@ ID3D12Device* device = (...)
|
||||
D3D12MA::ALLOCATOR_DESC allocatorDesc = {};
|
||||
allocatorDesc.pDevice = device;
|
||||
allocatorDesc.pAdapter = adapter;
|
||||
// These flags are optional but recommended.
|
||||
allocatorDesc.Flags = D3D12MA::ALLOCATOR_FLAG_MSAA_TEXTURES_ALWAYS_COMMITTED |
|
||||
D3D12MA::ALLOCATOR_FLAG_DEFAULT_POOLS_NOT_ZEROED;
|
||||
|
||||
D3D12MA::Allocator* allocator;
|
||||
HRESULT hr = D3D12MA::CreateAllocator(&allocatorDesc, &allocator);
|
||||
@@ -1864,6 +1864,9 @@ to obtain object D3D12MA::Pool. Example:
|
||||
\code
|
||||
POOL_DESC poolDesc = {};
|
||||
poolDesc.HeapProperties.Type = D3D12_HEAP_TYPE_DEFAULT;
|
||||
// These flags are optional but recommended.
|
||||
poolDesc.Flags = D3D12MA::POOL_FLAG_MSAA_TEXTURES_ALWAYS_COMMITTED;
|
||||
poolDesc.HeapFlags = D3D12_HEAP_FLAG_CREATE_NOT_ZEROED;
|
||||
|
||||
Pool* pool;
|
||||
HRESULT hr = allocator->CreatePool(&poolDesc, &pool);
|
||||
|
||||
863
3rdparty/d3d12memalloc/src/D3D12MemAlloc.cpp
vendored
863
3rdparty/d3d12memalloc/src/D3D12MemAlloc.cpp
vendored
File diff suppressed because it is too large
Load Diff
1
3rdparty/libchdr/include/libchdr/chd.h
vendored
1
3rdparty/libchdr/include/libchdr/chd.h
vendored
@@ -259,7 +259,6 @@ extern "C" {
|
||||
/* CHD open values */
|
||||
#define CHD_OPEN_READ 1
|
||||
#define CHD_OPEN_READWRITE 2
|
||||
#define CHD_OPEN_TRANSFER_FILE 4 /* Freeing of the FILE* is now libchdr's responsibility if open was successful */
|
||||
|
||||
/* error types */
|
||||
enum _chd_error
|
||||
|
||||
8
3rdparty/libchdr/src/libchdr_chd.c
vendored
8
3rdparty/libchdr/src/libchdr_chd.c
vendored
@@ -1737,13 +1737,7 @@ CHD_EXPORT chd_error chd_open_file(FILE *file, int mode, chd_file *parent, chd_f
|
||||
stream->fclose = core_stdio_fclose_nonowner;
|
||||
stream->fseek = core_stdio_fseek;
|
||||
|
||||
chd_error err = chd_open_core_file(stream, mode, parent, chd);
|
||||
if (err != CHDERR_NONE)
|
||||
return err;
|
||||
|
||||
// swap out the fclose so that we close it on chd clost
|
||||
stream->fclose = core_stdio_fclose;
|
||||
return CHDERR_NONE;
|
||||
return chd_open_core_file(stream, mode, parent, chd);
|
||||
}
|
||||
|
||||
/*-------------------------------------------------
|
||||
|
||||
523
3rdparty/vulkan/include/vk_mem_alloc.h
vendored
523
3rdparty/vulkan/include/vk_mem_alloc.h
vendored
@@ -95,6 +95,7 @@ See also: [product page on GPUOpen](https://gpuopen.com/gaming-product/vulkan-me
|
||||
- \subpage enabling_buffer_device_address
|
||||
- \subpage vk_ext_memory_priority
|
||||
- \subpage vk_amd_device_coherent_memory
|
||||
- \subpage vk_khr_external_memory_win32
|
||||
- \subpage general_considerations
|
||||
- [Thread safety](@ref general_considerations_thread_safety)
|
||||
- [Versioning and compatibility](@ref general_considerations_versioning_and_compatibility)
|
||||
@@ -127,7 +128,9 @@ See documentation chapter: \ref statistics.
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#if !defined(VULKAN_H_)
|
||||
#include <vulkan/vulkan.h>
|
||||
#endif
|
||||
|
||||
#if !defined(VMA_VULKAN_VERSION)
|
||||
#if defined(VK_VERSION_1_3)
|
||||
@@ -240,6 +243,15 @@ extern "C" {
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// Defined to 1 when VK_KHR_external_memory_win32 device extension is defined in Vulkan headers.
|
||||
#if !defined(VMA_EXTERNAL_MEMORY_WIN32)
|
||||
#if VK_KHR_external_memory_win32
|
||||
#define VMA_EXTERNAL_MEMORY_WIN32 1
|
||||
#else
|
||||
#define VMA_EXTERNAL_MEMORY_WIN32 0
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// Define these macros to decorate all public functions with additional code,
|
||||
// before and after returned type, appropriately. This may be useful for
|
||||
// exporting the functions when compiling VMA as a separate library. Example:
|
||||
@@ -459,6 +471,15 @@ typedef enum VmaAllocatorCreateFlagBits
|
||||
*/
|
||||
VMA_ALLOCATOR_CREATE_KHR_MAINTENANCE5_BIT = 0x00000100,
|
||||
|
||||
/**
|
||||
Enables usage of VK_KHR_external_memory_win32 extension in the library.
|
||||
|
||||
You should set this flag if you found available and enabled this device extension,
|
||||
while creating Vulkan device passed as VmaAllocatorCreateInfo::device.
|
||||
For more information, see \ref vk_khr_external_memory_win32.
|
||||
*/
|
||||
VMA_ALLOCATOR_CREATE_KHR_EXTERNAL_MEMORY_WIN32_BIT = 0x00000200,
|
||||
|
||||
VMA_ALLOCATOR_CREATE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
|
||||
} VmaAllocatorCreateFlagBits;
|
||||
/// See #VmaAllocatorCreateFlagBits.
|
||||
@@ -1033,6 +1054,11 @@ typedef struct VmaVulkanFunctions
|
||||
/// Fetch from "vkGetDeviceImageMemoryRequirements" on Vulkan >= 1.3, but you can also fetch it from "vkGetDeviceImageMemoryRequirementsKHR" if you enabled extension VK_KHR_maintenance4.
|
||||
PFN_vkGetDeviceImageMemoryRequirementsKHR VMA_NULLABLE vkGetDeviceImageMemoryRequirements;
|
||||
#endif
|
||||
#if VMA_EXTERNAL_MEMORY_WIN32
|
||||
PFN_vkGetMemoryWin32HandleKHR VMA_NULLABLE vkGetMemoryWin32HandleKHR;
|
||||
#else
|
||||
void* VMA_NULLABLE vkGetMemoryWin32HandleKHR;
|
||||
#endif
|
||||
} VmaVulkanFunctions;
|
||||
|
||||
/// Description of a Allocator to be created.
|
||||
@@ -1810,6 +1836,9 @@ VMA_CALL_PRE void VMA_CALL_POST vmaDestroyPool(
|
||||
\param allocator Allocator object.
|
||||
\param pool Pool object.
|
||||
\param[out] pPoolStats Statistics of specified pool.
|
||||
|
||||
Note that when using the pool from multiple threads, returned information may immediately
|
||||
become outdated.
|
||||
*/
|
||||
VMA_CALL_PRE void VMA_CALL_POST vmaGetPoolStatistics(
|
||||
VmaAllocator VMA_NOT_NULL allocator,
|
||||
@@ -2050,6 +2079,40 @@ VMA_CALL_PRE void VMA_CALL_POST vmaGetAllocationMemoryProperties(
|
||||
VmaAllocation VMA_NOT_NULL allocation,
|
||||
VkMemoryPropertyFlags* VMA_NOT_NULL pFlags);
|
||||
|
||||
|
||||
#if VMA_EXTERNAL_MEMORY_WIN32
|
||||
/**
|
||||
\brief Given an allocation, returns Win32 handle that may be imported by other processes or APIs.
|
||||
|
||||
\param hTargetProcess Must be a valid handle to target process or null. If it's null, the function returns
|
||||
handle for the current process.
|
||||
\param[out] pHandle Output parameter that returns the handle.
|
||||
|
||||
The function fills `pHandle` with handle that can be used in target process.
|
||||
The handle is fetched using function `vkGetMemoryWin32HandleKHR`.
|
||||
When no longer needed, you must close it using:
|
||||
|
||||
\code
|
||||
CloseHandle(handle);
|
||||
\endcode
|
||||
|
||||
You can close it any time, before or after destroying the allocation object.
|
||||
It is reference-counted internally by Windows.
|
||||
|
||||
Note the handle is returned for the entire `VkDeviceMemory` block that the allocation belongs to.
|
||||
If the allocation is sub-allocated from a larger block, you may need to consider the offset of the allocation
|
||||
(VmaAllocationInfo::offset).
|
||||
|
||||
If the function fails with `VK_ERROR_FEATURE_NOT_PRESENT` error code, please double-check
|
||||
that VmaVulkanFunctions::vkGetMemoryWin32HandleKHR function pointer is set, e.g. either by using `VMA_DYNAMIC_VULKAN_FUNCTIONS`
|
||||
or by manually passing it through VmaAllocatorCreateInfo::pVulkanFunctions.
|
||||
|
||||
For more information, see chapter \ref vk_khr_external_memory_win32.
|
||||
*/
|
||||
VMA_CALL_PRE VkResult VMA_CALL_POST vmaGetMemoryWin32Handle(VmaAllocator VMA_NOT_NULL allocator,
|
||||
VmaAllocation VMA_NOT_NULL allocation, HANDLE hTargetProcess, HANDLE* VMA_NOT_NULL pHandle);
|
||||
#endif // VMA_EXTERNAL_MEMORY_WIN32
|
||||
|
||||
/** \brief Maps memory represented by given allocation and returns pointer to it.
|
||||
|
||||
Maps memory represented by given allocation to make it accessible to CPU code.
|
||||
@@ -3097,7 +3160,7 @@ static void vma_aligned_free(void* VMA_NULLABLE ptr)
|
||||
std::shared_mutex m_Mutex;
|
||||
};
|
||||
#define VMA_RW_MUTEX VmaRWMutex
|
||||
#elif defined(_WIN32) && defined(WINVER) && WINVER >= 0x0600
|
||||
#elif defined(_WIN32) && defined(WINVER) && defined(SRWLOCK_INIT) && WINVER >= 0x0600
|
||||
// Use SRWLOCK from WinAPI.
|
||||
// Minimum supported client = Windows Vista, server = Windows Server 2008.
|
||||
class VmaRWMutex
|
||||
@@ -3838,12 +3901,6 @@ struct VmaBufferImageUsage
|
||||
|
||||
const VmaBufferImageUsage VmaBufferImageUsage::UNKNOWN = VmaBufferImageUsage(0);
|
||||
|
||||
static void swap(VmaBufferImageUsage& lhs, VmaBufferImageUsage& rhs) noexcept
|
||||
{
|
||||
using std::swap;
|
||||
swap(lhs.Value, rhs.Value);
|
||||
}
|
||||
|
||||
VmaBufferImageUsage::VmaBufferImageUsage(const VkBufferCreateInfo &createInfo,
|
||||
bool useKhrMaintenance5)
|
||||
{
|
||||
@@ -6073,6 +6130,84 @@ private:
|
||||
|
||||
#endif // _VMA_MAPPING_HYSTERESIS
|
||||
|
||||
#if VMA_EXTERNAL_MEMORY_WIN32
|
||||
class VmaWin32Handle
|
||||
{
|
||||
public:
|
||||
VmaWin32Handle() noexcept : m_hHandle(VMA_NULL) { }
|
||||
explicit VmaWin32Handle(HANDLE hHandle) noexcept : m_hHandle(hHandle) { }
|
||||
~VmaWin32Handle() noexcept { if (m_hHandle != VMA_NULL) { ::CloseHandle(m_hHandle); } }
|
||||
VMA_CLASS_NO_COPY_NO_MOVE(VmaWin32Handle)
|
||||
|
||||
public:
|
||||
// Strengthened
|
||||
VkResult GetHandle(VkDevice device, VkDeviceMemory memory, PFN_vkGetMemoryWin32HandleKHR pvkGetMemoryWin32HandleKHR, HANDLE hTargetProcess, bool useMutex, HANDLE* pHandle) noexcept
|
||||
{
|
||||
*pHandle = VMA_NULL;
|
||||
// Try to get handle first.
|
||||
if (m_hHandle != VMA_NULL)
|
||||
{
|
||||
*pHandle = Duplicate(hTargetProcess);
|
||||
return VK_SUCCESS;
|
||||
}
|
||||
|
||||
VkResult res = VK_SUCCESS;
|
||||
// If failed, try to create it.
|
||||
{
|
||||
VmaMutexLockWrite lock(m_Mutex, useMutex);
|
||||
if (m_hHandle == VMA_NULL)
|
||||
{
|
||||
res = Create(device, memory, pvkGetMemoryWin32HandleKHR, &m_hHandle);
|
||||
}
|
||||
}
|
||||
|
||||
*pHandle = Duplicate(hTargetProcess);
|
||||
return res;
|
||||
}
|
||||
|
||||
operator bool() const noexcept { return m_hHandle != VMA_NULL; }
|
||||
private:
|
||||
// Not atomic
|
||||
static VkResult Create(VkDevice device, VkDeviceMemory memory, PFN_vkGetMemoryWin32HandleKHR pvkGetMemoryWin32HandleKHR, HANDLE* pHandle) noexcept
|
||||
{
|
||||
VkResult res = VK_ERROR_FEATURE_NOT_PRESENT;
|
||||
if (pvkGetMemoryWin32HandleKHR != VMA_NULL)
|
||||
{
|
||||
VkMemoryGetWin32HandleInfoKHR handleInfo{ };
|
||||
handleInfo.sType = VK_STRUCTURE_TYPE_MEMORY_GET_WIN32_HANDLE_INFO_KHR;
|
||||
handleInfo.memory = memory;
|
||||
handleInfo.handleType = VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_WIN32_BIT_KHR;
|
||||
res = pvkGetMemoryWin32HandleKHR(device, &handleInfo, pHandle);
|
||||
}
|
||||
return res;
|
||||
}
|
||||
HANDLE Duplicate(HANDLE hTargetProcess = VMA_NULL) const noexcept
|
||||
{
|
||||
if (!m_hHandle)
|
||||
return m_hHandle;
|
||||
|
||||
HANDLE hCurrentProcess = ::GetCurrentProcess();
|
||||
HANDLE hDupHandle = VMA_NULL;
|
||||
if (!::DuplicateHandle(hCurrentProcess, m_hHandle, hTargetProcess ? hTargetProcess : hCurrentProcess, &hDupHandle, 0, FALSE, DUPLICATE_SAME_ACCESS))
|
||||
{
|
||||
VMA_ASSERT(0 && "Failed to duplicate handle.");
|
||||
}
|
||||
return hDupHandle;
|
||||
}
|
||||
private:
|
||||
HANDLE m_hHandle;
|
||||
VMA_RW_MUTEX m_Mutex; // Protects access m_Handle
|
||||
};
|
||||
#else
|
||||
class VmaWin32Handle
|
||||
{
|
||||
// ABI compatibility
|
||||
void* placeholder = VMA_NULL;
|
||||
VMA_RW_MUTEX placeholder2;
|
||||
};
|
||||
#endif // VMA_EXTERNAL_MEMORY_WIN32
|
||||
|
||||
|
||||
#ifndef _VMA_DEVICE_MEMORY_BLOCK
|
||||
/*
|
||||
Represents a single block of device memory (`VkDeviceMemory`) with all the
|
||||
@@ -6139,7 +6274,13 @@ public:
|
||||
VkDeviceSize allocationLocalOffset,
|
||||
VkImage hImage,
|
||||
const void* pNext);
|
||||
|
||||
#if VMA_EXTERNAL_MEMORY_WIN32
|
||||
VkResult CreateWin32Handle(
|
||||
const VmaAllocator hAllocator,
|
||||
PFN_vkGetMemoryWin32HandleKHR pvkGetMemoryWin32HandleKHR,
|
||||
HANDLE hTargetProcess,
|
||||
HANDLE* pHandle)noexcept;
|
||||
#endif // VMA_EXTERNAL_MEMORY_WIN32
|
||||
private:
|
||||
VmaPool m_hParentPool; // VK_NULL_HANDLE if not belongs to custom pool.
|
||||
uint32_t m_MemoryTypeIndex;
|
||||
@@ -6155,10 +6296,18 @@ private:
|
||||
VmaMappingHysteresis m_MappingHysteresis;
|
||||
uint32_t m_MapCount;
|
||||
void* m_pMappedData;
|
||||
|
||||
VmaWin32Handle m_Handle;
|
||||
};
|
||||
#endif // _VMA_DEVICE_MEMORY_BLOCK
|
||||
|
||||
#ifndef _VMA_ALLOCATION_T
|
||||
struct VmaAllocationExtraData
|
||||
{
|
||||
void* m_pMappedData = VMA_NULL; // Not null means memory is mapped.
|
||||
VmaWin32Handle m_Handle;
|
||||
};
|
||||
|
||||
struct VmaAllocation_T
|
||||
{
|
||||
friend struct VmaDedicatedAllocationListItemTraits;
|
||||
@@ -6191,12 +6340,14 @@ public:
|
||||
bool mapped);
|
||||
// pMappedData not null means allocation is created with MAPPED flag.
|
||||
void InitDedicatedAllocation(
|
||||
VmaAllocator allocator,
|
||||
VmaPool hParentPool,
|
||||
uint32_t memoryTypeIndex,
|
||||
VkDeviceMemory hMemory,
|
||||
VmaSuballocationType suballocationType,
|
||||
void* pMappedData,
|
||||
VkDeviceSize size);
|
||||
void Destroy(VmaAllocator allocator);
|
||||
|
||||
ALLOCATION_TYPE GetType() const { return (ALLOCATION_TYPE)m_Type; }
|
||||
VkDeviceSize GetAlignment() const { return m_Alignment; }
|
||||
@@ -6240,6 +6391,10 @@ public:
|
||||
void PrintParameters(class VmaJsonWriter& json) const;
|
||||
#endif
|
||||
|
||||
#if VMA_EXTERNAL_MEMORY_WIN32
|
||||
VkResult GetWin32Handle(VmaAllocator hAllocator, HANDLE hTargetProcess, HANDLE* hHandle) noexcept;
|
||||
#endif // VMA_EXTERNAL_MEMORY_WIN32
|
||||
|
||||
private:
|
||||
// Allocation out of VmaDeviceMemoryBlock.
|
||||
struct BlockAllocation
|
||||
@@ -6252,7 +6407,7 @@ private:
|
||||
{
|
||||
VmaPool m_hParentPool; // VK_NULL_HANDLE if not belongs to custom pool.
|
||||
VkDeviceMemory m_hMemory;
|
||||
void* m_pMappedData; // Not null means memory is mapped.
|
||||
VmaAllocationExtraData* m_ExtraData;
|
||||
VmaAllocation_T* m_Prev;
|
||||
VmaAllocation_T* m_Next;
|
||||
};
|
||||
@@ -6277,6 +6432,8 @@ private:
|
||||
#if VMA_STATS_STRING_ENABLED
|
||||
VmaBufferImageUsage m_BufferImageUsage; // 0 if unknown.
|
||||
#endif
|
||||
|
||||
void EnsureExtraData(VmaAllocator hAllocator);
|
||||
};
|
||||
#endif // _VMA_ALLOCATION_T
|
||||
|
||||
@@ -10075,6 +10232,7 @@ public:
|
||||
bool m_UseExtMemoryPriority;
|
||||
bool m_UseKhrMaintenance4;
|
||||
bool m_UseKhrMaintenance5;
|
||||
bool m_UseKhrExternalMemoryWin32;
|
||||
const VkDevice m_hDevice;
|
||||
const VkInstance m_hInstance;
|
||||
const bool m_AllocationCallbacksSpecified;
|
||||
@@ -10438,7 +10596,7 @@ VmaDeviceMemoryBlock::VmaDeviceMemoryBlock(VmaAllocator hAllocator)
|
||||
m_Id(0),
|
||||
m_hMemory(VK_NULL_HANDLE),
|
||||
m_MapCount(0),
|
||||
m_pMappedData(VMA_NULL) {}
|
||||
m_pMappedData(VMA_NULL){}
|
||||
|
||||
VmaDeviceMemoryBlock::~VmaDeviceMemoryBlock()
|
||||
{
|
||||
@@ -10681,6 +10839,14 @@ VkResult VmaDeviceMemoryBlock::BindImageMemory(
|
||||
VmaMutexLock lock(m_MapAndBindMutex, hAllocator->m_UseMutex);
|
||||
return hAllocator->BindVulkanImage(m_hMemory, memoryOffset, hImage, pNext);
|
||||
}
|
||||
|
||||
#if VMA_EXTERNAL_MEMORY_WIN32
|
||||
VkResult VmaDeviceMemoryBlock::CreateWin32Handle(const VmaAllocator hAllocator, PFN_vkGetMemoryWin32HandleKHR pvkGetMemoryWin32HandleKHR, HANDLE hTargetProcess, HANDLE* pHandle) noexcept
|
||||
{
|
||||
VMA_ASSERT(pHandle);
|
||||
return m_Handle.GetHandle(hAllocator->m_hDevice, m_hMemory, pvkGetMemoryWin32HandleKHR, hTargetProcess, hAllocator->m_UseMutex, pHandle);
|
||||
}
|
||||
#endif // VMA_EXTERNAL_MEMORY_WIN32
|
||||
#endif // _VMA_DEVICE_MEMORY_BLOCK_FUNCTIONS
|
||||
|
||||
#ifndef _VMA_ALLOCATION_T_FUNCTIONS
|
||||
@@ -10733,6 +10899,7 @@ void VmaAllocation_T::InitBlockAllocation(
|
||||
}
|
||||
|
||||
void VmaAllocation_T::InitDedicatedAllocation(
|
||||
VmaAllocator allocator,
|
||||
VmaPool hParentPool,
|
||||
uint32_t memoryTypeIndex,
|
||||
VkDeviceMemory hMemory,
|
||||
@@ -10747,16 +10914,29 @@ void VmaAllocation_T::InitDedicatedAllocation(
|
||||
m_Size = size;
|
||||
m_MemoryTypeIndex = memoryTypeIndex;
|
||||
m_SuballocationType = (uint8_t)suballocationType;
|
||||
if(pMappedData != VMA_NULL)
|
||||
m_DedicatedAllocation.m_ExtraData = VMA_NULL;
|
||||
m_DedicatedAllocation.m_hParentPool = hParentPool;
|
||||
m_DedicatedAllocation.m_hMemory = hMemory;
|
||||
m_DedicatedAllocation.m_Prev = VMA_NULL;
|
||||
m_DedicatedAllocation.m_Next = VMA_NULL;
|
||||
|
||||
if (pMappedData != VMA_NULL)
|
||||
{
|
||||
VMA_ASSERT(IsMappingAllowed() && "Mapping is not allowed on this allocation! Please use one of the new VMA_ALLOCATION_CREATE_HOST_ACCESS_* flags when creating it.");
|
||||
m_Flags |= (uint8_t)FLAG_PERSISTENT_MAP;
|
||||
EnsureExtraData(allocator);
|
||||
m_DedicatedAllocation.m_ExtraData->m_pMappedData = pMappedData;
|
||||
}
|
||||
}
|
||||
|
||||
void VmaAllocation_T::Destroy(VmaAllocator allocator)
|
||||
{
|
||||
FreeName(allocator);
|
||||
|
||||
if (GetType() == ALLOCATION_TYPE_DEDICATED)
|
||||
{
|
||||
vma_delete(allocator, m_DedicatedAllocation.m_ExtraData);
|
||||
}
|
||||
m_DedicatedAllocation.m_hParentPool = hParentPool;
|
||||
m_DedicatedAllocation.m_hMemory = hMemory;
|
||||
m_DedicatedAllocation.m_pMappedData = pMappedData;
|
||||
m_DedicatedAllocation.m_Prev = VMA_NULL;
|
||||
m_DedicatedAllocation.m_Next = VMA_NULL;
|
||||
}
|
||||
|
||||
void VmaAllocation_T::SetName(VmaAllocator hAllocator, const char* pName)
|
||||
@@ -10861,8 +11041,9 @@ void* VmaAllocation_T::GetMappedData() const
|
||||
}
|
||||
break;
|
||||
case ALLOCATION_TYPE_DEDICATED:
|
||||
VMA_ASSERT((m_DedicatedAllocation.m_pMappedData != VMA_NULL) == (m_MapCount != 0 || IsPersistentMap()));
|
||||
return m_DedicatedAllocation.m_pMappedData;
|
||||
VMA_ASSERT((m_DedicatedAllocation.m_ExtraData != VMA_NULL && m_DedicatedAllocation.m_ExtraData->m_pMappedData != VMA_NULL) ==
|
||||
(m_MapCount != 0 || IsPersistentMap()));
|
||||
return m_DedicatedAllocation.m_ExtraData != VMA_NULL ? m_DedicatedAllocation.m_ExtraData->m_pMappedData : VMA_NULL;
|
||||
default:
|
||||
VMA_ASSERT(0);
|
||||
return VMA_NULL;
|
||||
@@ -10903,12 +11084,14 @@ VkResult VmaAllocation_T::DedicatedAllocMap(VmaAllocator hAllocator, void** ppDa
|
||||
VMA_ASSERT(GetType() == ALLOCATION_TYPE_DEDICATED);
|
||||
VMA_ASSERT(IsMappingAllowed() && "Mapping is not allowed on this allocation! Please use one of the new VMA_ALLOCATION_CREATE_HOST_ACCESS_* flags when creating it.");
|
||||
|
||||
EnsureExtraData(hAllocator);
|
||||
|
||||
if (m_MapCount != 0 || IsPersistentMap())
|
||||
{
|
||||
if (m_MapCount < 0xFF)
|
||||
{
|
||||
VMA_ASSERT(m_DedicatedAllocation.m_pMappedData != VMA_NULL);
|
||||
*ppData = m_DedicatedAllocation.m_pMappedData;
|
||||
VMA_ASSERT(m_DedicatedAllocation.m_ExtraData->m_pMappedData != VMA_NULL);
|
||||
*ppData = m_DedicatedAllocation.m_ExtraData->m_pMappedData;
|
||||
++m_MapCount;
|
||||
return VK_SUCCESS;
|
||||
}
|
||||
@@ -10929,7 +11112,7 @@ VkResult VmaAllocation_T::DedicatedAllocMap(VmaAllocator hAllocator, void** ppDa
|
||||
ppData);
|
||||
if (result == VK_SUCCESS)
|
||||
{
|
||||
m_DedicatedAllocation.m_pMappedData = *ppData;
|
||||
m_DedicatedAllocation.m_ExtraData->m_pMappedData = *ppData;
|
||||
m_MapCount = 1;
|
||||
}
|
||||
return result;
|
||||
@@ -10945,7 +11128,8 @@ void VmaAllocation_T::DedicatedAllocUnmap(VmaAllocator hAllocator)
|
||||
--m_MapCount;
|
||||
if (m_MapCount == 0 && !IsPersistentMap())
|
||||
{
|
||||
m_DedicatedAllocation.m_pMappedData = VMA_NULL;
|
||||
VMA_ASSERT(m_DedicatedAllocation.m_ExtraData != VMA_NULL);
|
||||
m_DedicatedAllocation.m_ExtraData->m_pMappedData = VMA_NULL;
|
||||
(*hAllocator->GetVulkanFunctions().vkUnmapMemory)(
|
||||
hAllocator->m_hDevice,
|
||||
m_DedicatedAllocation.m_hMemory);
|
||||
@@ -10981,8 +11165,33 @@ void VmaAllocation_T::PrintParameters(class VmaJsonWriter& json) const
|
||||
json.WriteString(m_pName);
|
||||
}
|
||||
}
|
||||
#if VMA_EXTERNAL_MEMORY_WIN32
|
||||
VkResult VmaAllocation_T::GetWin32Handle(VmaAllocator hAllocator, HANDLE hTargetProcess, HANDLE* pHandle) noexcept
|
||||
{
|
||||
auto pvkGetMemoryWin32HandleKHR = hAllocator->GetVulkanFunctions().vkGetMemoryWin32HandleKHR;
|
||||
switch (m_Type)
|
||||
{
|
||||
case ALLOCATION_TYPE_BLOCK:
|
||||
return m_BlockAllocation.m_Block->CreateWin32Handle(hAllocator, pvkGetMemoryWin32HandleKHR, hTargetProcess, pHandle);
|
||||
case ALLOCATION_TYPE_DEDICATED:
|
||||
EnsureExtraData(hAllocator);
|
||||
return m_DedicatedAllocation.m_ExtraData->m_Handle.GetHandle(hAllocator->m_hDevice, m_DedicatedAllocation.m_hMemory, pvkGetMemoryWin32HandleKHR, hTargetProcess, hAllocator->m_UseMutex, pHandle);
|
||||
default:
|
||||
VMA_ASSERT(0);
|
||||
return VK_ERROR_FEATURE_NOT_PRESENT;
|
||||
}
|
||||
}
|
||||
#endif // VMA_EXTERNAL_MEMORY_WIN32
|
||||
#endif // VMA_STATS_STRING_ENABLED
|
||||
|
||||
void VmaAllocation_T::EnsureExtraData(VmaAllocator hAllocator)
|
||||
{
|
||||
if (m_DedicatedAllocation.m_ExtraData == VMA_NULL)
|
||||
{
|
||||
m_DedicatedAllocation.m_ExtraData = vma_new(hAllocator, VmaAllocationExtraData)();
|
||||
}
|
||||
}
|
||||
|
||||
void VmaAllocation_T::FreeName(VmaAllocator hAllocator)
|
||||
{
|
||||
if(m_pName)
|
||||
@@ -11399,6 +11608,10 @@ void VmaBlockVector::Free(const VmaAllocation hAllocation)
|
||||
}
|
||||
|
||||
IncrementallySortBlocks();
|
||||
|
||||
m_hAllocator->m_Budget.RemoveAllocation(m_hAllocator->MemoryTypeIndexToHeapIndex(m_MemoryTypeIndex), hAllocation->GetSize());
|
||||
hAllocation->Destroy(m_hAllocator);
|
||||
m_hAllocator->m_AllocationObjectAllocator.Free(hAllocation);
|
||||
}
|
||||
|
||||
// Destruction of a free block. Deferred until this point, outside of mutex
|
||||
@@ -11409,9 +11622,6 @@ void VmaBlockVector::Free(const VmaAllocation hAllocation)
|
||||
pBlockToDelete->Destroy(m_hAllocator);
|
||||
vma_delete(m_hAllocator, pBlockToDelete);
|
||||
}
|
||||
|
||||
m_hAllocator->m_Budget.RemoveAllocation(m_hAllocator->MemoryTypeIndexToHeapIndex(m_MemoryTypeIndex), hAllocation->GetSize());
|
||||
m_hAllocator->m_AllocationObjectAllocator.Free(hAllocation);
|
||||
}
|
||||
|
||||
VkDeviceSize VmaBlockVector::CalcMaxBlockSize() const
|
||||
@@ -12711,6 +12921,7 @@ VmaAllocator_T::VmaAllocator_T(const VmaAllocatorCreateInfo* pCreateInfo) :
|
||||
m_UseExtMemoryPriority((pCreateInfo->flags & VMA_ALLOCATOR_CREATE_EXT_MEMORY_PRIORITY_BIT) != 0),
|
||||
m_UseKhrMaintenance4((pCreateInfo->flags & VMA_ALLOCATOR_CREATE_KHR_MAINTENANCE4_BIT) != 0),
|
||||
m_UseKhrMaintenance5((pCreateInfo->flags & VMA_ALLOCATOR_CREATE_KHR_MAINTENANCE5_BIT) != 0),
|
||||
m_UseKhrExternalMemoryWin32((pCreateInfo->flags & VMA_ALLOCATOR_CREATE_KHR_EXTERNAL_MEMORY_WIN32_BIT) != 0),
|
||||
m_hDevice(pCreateInfo->device),
|
||||
m_hInstance(pCreateInfo->instance),
|
||||
m_AllocationCallbacksSpecified(pCreateInfo->pAllocationCallbacks != VMA_NULL),
|
||||
@@ -12802,6 +13013,19 @@ VmaAllocator_T::VmaAllocator_T(const VmaAllocatorCreateInfo* pCreateInfo) :
|
||||
VMA_ASSERT(0 && "VMA_ALLOCATOR_CREATE_KHR_MAINTENANCE5_BIT is set but required extension is not available in your Vulkan header or its support in VMA has been disabled by a preprocessor macro.");
|
||||
}
|
||||
#endif
|
||||
#if !(VMA_KHR_MAINTENANCE5)
|
||||
if(m_UseKhrMaintenance5)
|
||||
{
|
||||
VMA_ASSERT(0 && "VMA_ALLOCATOR_CREATE_KHR_MAINTENANCE5_BIT is set but required extension is not available in your Vulkan header or its support in VMA has been disabled by a preprocessor macro.");
|
||||
}
|
||||
#endif
|
||||
|
||||
#if !(VMA_EXTERNAL_MEMORY_WIN32)
|
||||
if(m_UseKhrExternalMemoryWin32)
|
||||
{
|
||||
VMA_ASSERT(0 && "VMA_ALLOCATOR_CREATE_KHR_EXTERNAL_MEMORY_WIN32_BIT is set but required extension is not available in your Vulkan header or its support in VMA has been disabled by a preprocessor macro.");
|
||||
}
|
||||
#endif
|
||||
|
||||
memset(&m_DeviceMemoryCallbacks, 0 ,sizeof(m_DeviceMemoryCallbacks));
|
||||
memset(&m_PhysicalDeviceProperties, 0, sizeof(m_PhysicalDeviceProperties));
|
||||
@@ -13026,7 +13250,9 @@ void VmaAllocator_T::ImportVulkanFunctions_Custom(const VmaVulkanFunctions* pVul
|
||||
VMA_COPY_IF_NOT_NULL(vkGetDeviceBufferMemoryRequirements);
|
||||
VMA_COPY_IF_NOT_NULL(vkGetDeviceImageMemoryRequirements);
|
||||
#endif
|
||||
|
||||
#if VMA_EXTERNAL_MEMORY_WIN32
|
||||
VMA_COPY_IF_NOT_NULL(vkGetMemoryWin32HandleKHR);
|
||||
#endif
|
||||
#undef VMA_COPY_IF_NOT_NULL
|
||||
}
|
||||
|
||||
@@ -13128,7 +13354,12 @@ void VmaAllocator_T::ImportVulkanFunctions_Dynamic()
|
||||
VMA_FETCH_DEVICE_FUNC(vkGetDeviceImageMemoryRequirements, PFN_vkGetDeviceImageMemoryRequirementsKHR, "vkGetDeviceImageMemoryRequirementsKHR");
|
||||
}
|
||||
#endif
|
||||
|
||||
#if VMA_EXTERNAL_MEMORY_WIN32
|
||||
if (m_UseKhrExternalMemoryWin32)
|
||||
{
|
||||
VMA_FETCH_DEVICE_FUNC(vkGetMemoryWin32HandleKHR, PFN_vkGetMemoryWin32HandleKHR, "vkGetMemoryWin32HandleKHR");
|
||||
}
|
||||
#endif
|
||||
#undef VMA_FETCH_DEVICE_FUNC
|
||||
#undef VMA_FETCH_INSTANCE_FUNC
|
||||
}
|
||||
@@ -13177,6 +13408,12 @@ void VmaAllocator_T::ValidateVulkanFunctions()
|
||||
VMA_ASSERT(m_VulkanFunctions.vkGetPhysicalDeviceMemoryProperties2KHR != VMA_NULL);
|
||||
}
|
||||
#endif
|
||||
#if VMA_EXTERNAL_MEMORY_WIN32
|
||||
if (m_UseKhrExternalMemoryWin32)
|
||||
{
|
||||
VMA_ASSERT(m_VulkanFunctions.vkGetMemoryWin32HandleKHR != VMA_NULL);
|
||||
}
|
||||
#endif
|
||||
|
||||
// Not validating these due to suspected driver bugs with these function
|
||||
// pointers being null despite correct extension or Vulkan version is enabled.
|
||||
@@ -13527,7 +13764,7 @@ VkResult VmaAllocator_T::AllocateDedicatedMemoryPage(
|
||||
}
|
||||
|
||||
*pAllocation = m_AllocationObjectAllocator.Allocate(isMappingAllowed);
|
||||
(*pAllocation)->InitDedicatedAllocation(pool, memTypeIndex, hMemory, suballocType, pMappedData, size);
|
||||
(*pAllocation)->InitDedicatedAllocation(this, pool, memTypeIndex, hMemory, suballocType, pMappedData, size);
|
||||
if (isUserDataString)
|
||||
(*pAllocation)->SetName(this, (const char*)pUserData);
|
||||
else
|
||||
@@ -13863,8 +14100,6 @@ void VmaAllocator_T::FreeMemory(
|
||||
FillAllocation(allocation, VMA_ALLOCATION_FILL_PATTERN_DESTROYED);
|
||||
}
|
||||
|
||||
allocation->FreeName(this);
|
||||
|
||||
switch(allocation->GetType())
|
||||
{
|
||||
case VmaAllocation_T::ALLOCATION_TYPE_BLOCK:
|
||||
@@ -14335,7 +14570,6 @@ VkResult VmaAllocator_T::Map(VmaAllocation hAllocation, void** ppData)
|
||||
}
|
||||
return res;
|
||||
}
|
||||
VMA_FALLTHROUGH; // Fallthrough
|
||||
case VmaAllocation_T::ALLOCATION_TYPE_DEDICATED:
|
||||
return hAllocation->DedicatedAllocMap(this, ppData);
|
||||
default:
|
||||
@@ -14549,6 +14783,7 @@ void VmaAllocator_T::FreeDedicatedMemory(const VmaAllocation allocation)
|
||||
FreeVulkanMemory(memTypeIndex, allocation->GetSize(), hMemory);
|
||||
|
||||
m_Budget.RemoveAllocation(MemoryTypeIndexToHeapIndex(allocation->GetMemoryTypeIndex()), allocation->GetSize());
|
||||
allocation->Destroy(this);
|
||||
m_AllocationObjectAllocator.Free(allocation);
|
||||
|
||||
VMA_DEBUG_LOG_FORMAT(" Freed DedicatedMemory MemoryTypeIndex=%" PRIu32, memTypeIndex);
|
||||
@@ -16169,7 +16404,7 @@ VMA_CALL_PRE VkResult VMA_CALL_POST vmaCreateImage(
|
||||
pImageCreateInfo,
|
||||
allocator->GetAllocationCallbacks(),
|
||||
pImage);
|
||||
if(res >= 0)
|
||||
if(res == VK_SUCCESS)
|
||||
{
|
||||
VmaSuballocationType suballocType = pImageCreateInfo->tiling == VK_IMAGE_TILING_OPTIMAL ?
|
||||
VMA_SUBALLOCATION_TYPE_IMAGE_OPTIMAL :
|
||||
@@ -16194,14 +16429,14 @@ VMA_CALL_PRE VkResult VMA_CALL_POST vmaCreateImage(
|
||||
1, // allocationCount
|
||||
pAllocation);
|
||||
|
||||
if(res >= 0)
|
||||
if(res == VK_SUCCESS)
|
||||
{
|
||||
// 3. Bind image with memory.
|
||||
if((pAllocationCreateInfo->flags & VMA_ALLOCATION_CREATE_DONT_BIND_BIT) == 0)
|
||||
{
|
||||
res = allocator->BindImageMemory(*pAllocation, 0, *pImage, VMA_NULL);
|
||||
}
|
||||
if(res >= 0)
|
||||
if(res == VK_SUCCESS)
|
||||
{
|
||||
// All steps succeeded.
|
||||
#if VMA_STATS_STRING_ENABLED
|
||||
@@ -16434,6 +16669,15 @@ VMA_CALL_PRE void VMA_CALL_POST vmaFreeVirtualBlockStatsString(VmaVirtualBlock V
|
||||
VmaFreeString(virtualBlock->GetAllocationCallbacks(), pStatsString);
|
||||
}
|
||||
}
|
||||
#if VMA_EXTERNAL_MEMORY_WIN32
|
||||
VMA_CALL_PRE VkResult VMA_CALL_POST vmaGetMemoryWin32Handle(VmaAllocator VMA_NOT_NULL allocator,
|
||||
VmaAllocation VMA_NOT_NULL allocation, HANDLE hTargetProcess, HANDLE* VMA_NOT_NULL pHandle)
|
||||
{
|
||||
VMA_ASSERT(allocator && allocation && pHandle);
|
||||
VMA_DEBUG_GLOBAL_MUTEX_LOCK;
|
||||
return allocation->GetWin32Handle(allocator, hTargetProcess, pHandle);
|
||||
}
|
||||
#endif // VMA_EXTERNAL_MEMORY_WIN32
|
||||
#endif // VMA_STATS_STRING_ENABLED
|
||||
#endif // _VMA_PUBLIC_INTERFACE
|
||||
#endif // VMA_IMPLEMENTATION
|
||||
@@ -16567,6 +16811,7 @@ VK_EXT_memory_budget | #VMA_ALLOCATOR_CREATE_EXT_MEMORY_BUDGET_BIT
|
||||
VK_KHR_buffer_device_address | #VMA_ALLOCATOR_CREATE_BUFFER_DEVICE_ADDRESS_BIT
|
||||
VK_EXT_memory_priority | #VMA_ALLOCATOR_CREATE_EXT_MEMORY_PRIORITY_BIT
|
||||
VK_AMD_device_coherent_memory | #VMA_ALLOCATOR_CREATE_AMD_DEVICE_COHERENT_MEMORY_BIT
|
||||
VK_KHR_external_memory_win32 | #VMA_ALLOCATOR_CREATE_KHR_EXTERNAL_MEMORY_WIN32_BIT
|
||||
|
||||
Example with fetching pointers to Vulkan functions dynamically:
|
||||
|
||||
@@ -17053,7 +17298,7 @@ implementation whether the allocation succeeds or fails. You can change this beh
|
||||
by using #VMA_ALLOCATION_CREATE_WITHIN_BUDGET_BIT flag. With it, the allocation is
|
||||
not made if it would exceed the budget or if the budget is already exceeded.
|
||||
VMA then tries to make the allocation from the next eligible Vulkan memory type.
|
||||
The all of them fail, the call then fails with `VK_ERROR_OUT_OF_DEVICE_MEMORY`.
|
||||
If all of them fail, the call then fails with `VK_ERROR_OUT_OF_DEVICE_MEMORY`.
|
||||
Example usage pattern may be to pass the #VMA_ALLOCATION_CREATE_WITHIN_BUDGET_BIT flag
|
||||
when creating resources that are not essential for the application (e.g. the texture
|
||||
of a specific object) and not to pass it when creating critically important resources
|
||||
@@ -18193,7 +18438,8 @@ allocCreateInfo.flags = VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT |
|
||||
VkBuffer buf;
|
||||
VmaAllocation alloc;
|
||||
VmaAllocationInfo allocInfo;
|
||||
vmaCreateBuffer(allocator, &bufCreateInfo, &allocCreateInfo, &buf, &alloc, &allocInfo);
|
||||
VkResult result = vmaCreateBuffer(allocator, &bufCreateInfo, &allocCreateInfo, &buf, &alloc, &allocInfo);
|
||||
// Check result...
|
||||
|
||||
VkMemoryPropertyFlags memPropFlags;
|
||||
vmaGetAllocationMemoryProperties(allocator, alloc, &memPropFlags);
|
||||
@@ -18204,10 +18450,24 @@ if(memPropFlags & VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT)
|
||||
|
||||
// [Executed in runtime]:
|
||||
memcpy(allocInfo.pMappedData, myData, myDataSize);
|
||||
result = vmaFlushAllocation(allocator, alloc, 0, VK_WHOLE_SIZE);
|
||||
// Check result...
|
||||
|
||||
VkBufferMemoryBarrier bufMemBarrier = { VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER };
|
||||
bufMemBarrier.srcAccessMask = VK_ACCESS_HOST_WRITE_BIT;
|
||||
bufMemBarrier.dstAccessMask = VK_ACCESS_UNIFORM_READ_BIT;
|
||||
bufMemBarrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
|
||||
bufMemBarrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
|
||||
bufMemBarrier.buffer = buf;
|
||||
bufMemBarrier.offset = 0;
|
||||
bufMemBarrier.size = VK_WHOLE_SIZE;
|
||||
|
||||
vkCmdPipelineBarrier(cmdBuf, VK_PIPELINE_STAGE_HOST_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT,
|
||||
0, 0, nullptr, 1, &bufMemBarrier, 0, nullptr);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Allocation ended up in a non-mappable memory - need to transfer.
|
||||
// Allocation ended up in a non-mappable memory - a transfer using a staging buffer is required.
|
||||
VkBufferCreateInfo stagingBufCreateInfo = { VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO };
|
||||
stagingBufCreateInfo.size = 65536;
|
||||
stagingBufCreateInfo.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT;
|
||||
@@ -18220,18 +18480,46 @@ else
|
||||
VkBuffer stagingBuf;
|
||||
VmaAllocation stagingAlloc;
|
||||
VmaAllocationInfo stagingAllocInfo;
|
||||
vmaCreateBuffer(allocator, &stagingBufCreateInfo, &stagingAllocCreateInfo,
|
||||
&stagingBuf, &stagingAlloc, stagingAllocInfo);
|
||||
result = vmaCreateBuffer(allocator, &stagingBufCreateInfo, &stagingAllocCreateInfo,
|
||||
&stagingBuf, &stagingAlloc, &stagingAllocInfo);
|
||||
// Check result...
|
||||
|
||||
// [Executed in runtime]:
|
||||
memcpy(stagingAllocInfo.pMappedData, myData, myDataSize);
|
||||
vmaFlushAllocation(allocator, stagingAlloc, 0, VK_WHOLE_SIZE);
|
||||
//vkCmdPipelineBarrier: VK_ACCESS_HOST_WRITE_BIT --> VK_ACCESS_TRANSFER_READ_BIT
|
||||
result = vmaFlushAllocation(allocator, stagingAlloc, 0, VK_WHOLE_SIZE);
|
||||
// Check result...
|
||||
|
||||
VkBufferMemoryBarrier bufMemBarrier = { VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER };
|
||||
bufMemBarrier.srcAccessMask = VK_ACCESS_HOST_WRITE_BIT;
|
||||
bufMemBarrier.dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
|
||||
bufMemBarrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
|
||||
bufMemBarrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
|
||||
bufMemBarrier.buffer = stagingBuf;
|
||||
bufMemBarrier.offset = 0;
|
||||
bufMemBarrier.size = VK_WHOLE_SIZE;
|
||||
|
||||
vkCmdPipelineBarrier(cmdBuf, VK_PIPELINE_STAGE_HOST_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT,
|
||||
0, 0, nullptr, 1, &bufMemBarrier, 0, nullptr);
|
||||
|
||||
VkBufferCopy bufCopy = {
|
||||
0, // srcOffset
|
||||
0, // dstOffset,
|
||||
myDataSize); // size
|
||||
myDataSize, // size
|
||||
};
|
||||
|
||||
vkCmdCopyBuffer(cmdBuf, stagingBuf, buf, 1, &bufCopy);
|
||||
|
||||
VkBufferMemoryBarrier bufMemBarrier2 = { VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER };
|
||||
bufMemBarrier2.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
|
||||
bufMemBarrier2.dstAccessMask = VK_ACCESS_UNIFORM_READ_BIT; // We created a uniform buffer
|
||||
bufMemBarrier2.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
|
||||
bufMemBarrier2.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
|
||||
bufMemBarrier2.buffer = buf;
|
||||
bufMemBarrier2.offset = 0;
|
||||
bufMemBarrier2.size = VK_WHOLE_SIZE;
|
||||
|
||||
vkCmdPipelineBarrier(cmdBuf, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT,
|
||||
0, 0, nullptr, 1, &bufMemBarrier2, 0, nullptr);
|
||||
}
|
||||
\endcode
|
||||
|
||||
@@ -18264,14 +18552,22 @@ Please check "CONFIGURATION SECTION" in the code to find macros that you can def
|
||||
before each include of this file or change directly in this file to provide
|
||||
your own implementation of basic facilities like assert, `min()` and `max()` functions,
|
||||
mutex, atomic etc.
|
||||
The library uses its own implementation of containers by default, but you can switch to using
|
||||
STL containers instead.
|
||||
|
||||
For example, define `VMA_ASSERT(expr)` before including the library to provide
|
||||
custom implementation of the assertion, compatible with your project.
|
||||
By default it is defined to standard C `assert(expr)` in `_DEBUG` configuration
|
||||
and empty otherwise.
|
||||
|
||||
Similarly, you can define `VMA_LEAK_LOG_FORMAT` macro to enable printing of leaked (unfreed) allocations,
|
||||
including their names and other parameters. Example:
|
||||
|
||||
\code
|
||||
#define VMA_LEAK_LOG_FORMAT(format, ...) do { \
|
||||
printf((format), __VA_ARGS__); \
|
||||
printf("\n"); \
|
||||
} while(false)
|
||||
\endcode
|
||||
|
||||
\section config_Vulkan_functions Pointers to Vulkan functions
|
||||
|
||||
There are multiple ways to import pointers to Vulkan functions in the library.
|
||||
@@ -18526,6 +18822,145 @@ Example use of this extension can be found in the code of the sample and test su
|
||||
accompanying this library.
|
||||
|
||||
|
||||
\page vk_khr_external_memory_win32 VK_KHR_external_memory_win32
|
||||
|
||||
On Windows, the VK_KHR_external_memory_win32 device extension allows exporting a Win32 `HANDLE`
|
||||
of a `VkDeviceMemory` block, to be able to reference the memory on other Vulkan logical devices or instances,
|
||||
in multiple processes, and/or in multiple APIs.
|
||||
VMA offers support for it.
|
||||
|
||||
\section vk_khr_external_memory_win32_initialization Initialization
|
||||
|
||||
1) Make sure the extension is defined in the code by including following header before including VMA:
|
||||
|
||||
\code
|
||||
#include <vulkan/vulkan_win32.h>
|
||||
\endcode
|
||||
|
||||
2) Check if "VK_KHR_external_memory_win32" is available among device extensions.
|
||||
Enable it when creating the `VkDevice` object.
|
||||
|
||||
3) Enable the usage of this extension in VMA by setting flag #VMA_ALLOCATOR_CREATE_KHR_EXTERNAL_MEMORY_WIN32_BIT
|
||||
when calling vmaCreateAllocator().
|
||||
|
||||
4) Make sure that VMA has access to the `vkGetMemoryWin32HandleKHR` function by either enabling `VMA_DYNAMIC_VULKAN_FUNCTIONS` macro
|
||||
or setting VmaVulkanFunctions::vkGetMemoryWin32HandleKHR explicitly.
|
||||
For more information, see \ref quick_start_initialization_importing_vulkan_functions.
|
||||
|
||||
\section vk_khr_external_memory_win32_preparations Preparations
|
||||
|
||||
You can find example usage among tests, in file "Tests.cpp", function `TestWin32Handles()`.
|
||||
|
||||
To use the extenion, buffers need to be created with `VkExternalMemoryBufferCreateInfoKHR` attached to their `pNext` chain,
|
||||
and memory allocations need to be made with `VkExportMemoryAllocateInfoKHR` attached to their `pNext` chain.
|
||||
To make use of them, you need to use \ref custom_memory_pools. Example:
|
||||
|
||||
\code
|
||||
// Define an example buffer and allocation parameters.
|
||||
VkExternalMemoryBufferCreateInfoKHR externalMemBufCreateInfo = {
|
||||
VK_STRUCTURE_TYPE_EXTERNAL_MEMORY_BUFFER_CREATE_INFO_KHR,
|
||||
nullptr,
|
||||
VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_WIN32_BIT
|
||||
};
|
||||
VkBufferCreateInfo exampleBufCreateInfo = { VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO };
|
||||
exampleBufCreateInfo.size = 0x10000; // Doesn't matter here.
|
||||
exampleBufCreateInfo.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT;
|
||||
exampleBufCreateInfo.pNext = &externalMemBufCreateInfo;
|
||||
|
||||
VmaAllocationCreateInfo exampleAllocCreateInfo = {};
|
||||
exampleAllocCreateInfo.usage = VMA_MEMORY_USAGE_AUTO;
|
||||
|
||||
// Find memory type index to use for the custom pool.
|
||||
uint32_t memTypeIndex;
|
||||
VkResult res = vmaFindMemoryTypeIndexForBufferInfo(g_Allocator,
|
||||
&exampleBufCreateInfo, &exampleAllocCreateInfo, &memTypeIndex);
|
||||
// Check res...
|
||||
|
||||
// Create a custom pool.
|
||||
constexpr static VkExportMemoryAllocateInfoKHR exportMemAllocInfo = {
|
||||
VK_STRUCTURE_TYPE_EXPORT_MEMORY_ALLOCATE_INFO_KHR,
|
||||
nullptr,
|
||||
VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_WIN32_BIT
|
||||
};
|
||||
VmaPoolCreateInfo poolCreateInfo = {};
|
||||
poolCreateInfo.memoryTypeIndex = memTypeIndex;
|
||||
poolCreateInfo.pMemoryAllocateNext = (void*)&exportMemAllocInfo;
|
||||
|
||||
VmaPool pool;
|
||||
res = vmaCreatePool(g_Allocator, &poolCreateInfo, &pool);
|
||||
// Check res...
|
||||
|
||||
// YOUR OTHER CODE COMES HERE....
|
||||
|
||||
// At the end, don't forget to destroy it!
|
||||
vmaDestroyPool(g_Allocator, pool);
|
||||
\endcode
|
||||
|
||||
Note that the structure passed as VmaPoolCreateInfo::pMemoryAllocateNext must remain alive and unchanged
|
||||
for the whole lifetime of the custom pool, because it will be used when the pool allocates a new device memory block.
|
||||
No copy is made internally. This is why variable `exportMemAllocInfo` is defined as `static`.
|
||||
|
||||
\section vk_khr_external_memory_win32_memory_allocation Memory allocation
|
||||
|
||||
Finally, you can create a buffer with an allocation out of the custom pool.
|
||||
The buffer should use same flags as the sample buffer used to find the memory type.
|
||||
It should also specify `VkExternalMemoryBufferCreateInfoKHR` in its `pNext` chain.
|
||||
|
||||
\code
|
||||
VkExternalMemoryBufferCreateInfoKHR externalMemBufCreateInfo = {
|
||||
VK_STRUCTURE_TYPE_EXTERNAL_MEMORY_BUFFER_CREATE_INFO_KHR,
|
||||
nullptr,
|
||||
VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_WIN32_BIT
|
||||
};
|
||||
VkBufferCreateInfo bufCreateInfo = { VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO };
|
||||
bufCreateInfo.size = // Your desired buffer size.
|
||||
bufCreateInfo.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT;
|
||||
bufCreateInfo.pNext = &externalMemBufCreateInfo;
|
||||
|
||||
VmaAllocationCreateInfo allocCreateInfo = {};
|
||||
allocCreateInfo.pool = pool; // It is enough to set this one member.
|
||||
|
||||
VkBuffer buf;
|
||||
VmaAllocation alloc;
|
||||
res = vmaCreateBuffer(g_Allocator, &bufCreateInfo, &allocCreateInfo, &buf, &alloc, nullptr);
|
||||
// Check res...
|
||||
|
||||
// YOUR OTHER CODE COMES HERE....
|
||||
|
||||
// At the end, don't forget to destroy it!
|
||||
vmaDestroyBuffer(g_Allocator, buf, alloc);
|
||||
\endcode
|
||||
|
||||
If you need each allocation to have its own device memory block and start at offset 0, you can still do
|
||||
by using #VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT flag. It works also with custom pools.
|
||||
|
||||
\section vk_khr_external_memory_win32_exporting_win32_handle Exporting Win32 handle
|
||||
|
||||
After the allocation is created, you can acquire a Win32 `HANDLE` to the `VkDeviceMemory` block it belongs to.
|
||||
VMA function vmaGetMemoryWin32Handle() is a replacement of the Vulkan function `vkGetMemoryWin32HandleKHR`.
|
||||
|
||||
\code
|
||||
HANDLE handle;
|
||||
res = vmaGetMemoryWin32Handle(g_Allocator, alloc, nullptr, &handle);
|
||||
// Check res...
|
||||
|
||||
// YOUR OTHER CODE COMES HERE....
|
||||
|
||||
// At the end, you must close the handle.
|
||||
CloseHandle(handle);
|
||||
\endcode
|
||||
|
||||
Documentation of the VK_KHR_external_memory_win32 extension states that:
|
||||
|
||||
> If handleType is defined as an NT handle, vkGetMemoryWin32HandleKHR must be called no more than once for each valid unique combination of memory and handleType.
|
||||
|
||||
This is ensured automatically inside VMA.
|
||||
The library fetches the handle on first use, remembers it internally, and closes it when the memory block or dedicated allocation is destroyed.
|
||||
Every time you call vmaGetMemoryWin32Handle(), VMA calls `DuplicateHandle` and returns a new handle that you need to close.
|
||||
|
||||
For further information, please check documentation of the vmaGetMemoryWin32Handle() function.
|
||||
|
||||
|
||||
\page enabling_buffer_device_address Enabling buffer device address
|
||||
|
||||
Device extension VK_KHR_buffer_device_address
|
||||
|
||||
523
3rdparty/vulkan/include/vulkan/vk_mem_alloc.h
vendored
523
3rdparty/vulkan/include/vulkan/vk_mem_alloc.h
vendored
@@ -95,6 +95,7 @@ See also: [product page on GPUOpen](https://gpuopen.com/gaming-product/vulkan-me
|
||||
- \subpage enabling_buffer_device_address
|
||||
- \subpage vk_ext_memory_priority
|
||||
- \subpage vk_amd_device_coherent_memory
|
||||
- \subpage vk_khr_external_memory_win32
|
||||
- \subpage general_considerations
|
||||
- [Thread safety](@ref general_considerations_thread_safety)
|
||||
- [Versioning and compatibility](@ref general_considerations_versioning_and_compatibility)
|
||||
@@ -127,7 +128,9 @@ See documentation chapter: \ref statistics.
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#if !defined(VULKAN_H_)
|
||||
#include <vulkan/vulkan.h>
|
||||
#endif
|
||||
|
||||
#if !defined(VMA_VULKAN_VERSION)
|
||||
#if defined(VK_VERSION_1_3)
|
||||
@@ -240,6 +243,15 @@ extern "C" {
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// Defined to 1 when VK_KHR_external_memory_win32 device extension is defined in Vulkan headers.
|
||||
#if !defined(VMA_EXTERNAL_MEMORY_WIN32)
|
||||
#if VK_KHR_external_memory_win32
|
||||
#define VMA_EXTERNAL_MEMORY_WIN32 1
|
||||
#else
|
||||
#define VMA_EXTERNAL_MEMORY_WIN32 0
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// Define these macros to decorate all public functions with additional code,
|
||||
// before and after returned type, appropriately. This may be useful for
|
||||
// exporting the functions when compiling VMA as a separate library. Example:
|
||||
@@ -459,6 +471,15 @@ typedef enum VmaAllocatorCreateFlagBits
|
||||
*/
|
||||
VMA_ALLOCATOR_CREATE_KHR_MAINTENANCE5_BIT = 0x00000100,
|
||||
|
||||
/**
|
||||
Enables usage of VK_KHR_external_memory_win32 extension in the library.
|
||||
|
||||
You should set this flag if you found available and enabled this device extension,
|
||||
while creating Vulkan device passed as VmaAllocatorCreateInfo::device.
|
||||
For more information, see \ref vk_khr_external_memory_win32.
|
||||
*/
|
||||
VMA_ALLOCATOR_CREATE_KHR_EXTERNAL_MEMORY_WIN32_BIT = 0x00000200,
|
||||
|
||||
VMA_ALLOCATOR_CREATE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
|
||||
} VmaAllocatorCreateFlagBits;
|
||||
/// See #VmaAllocatorCreateFlagBits.
|
||||
@@ -1033,6 +1054,11 @@ typedef struct VmaVulkanFunctions
|
||||
/// Fetch from "vkGetDeviceImageMemoryRequirements" on Vulkan >= 1.3, but you can also fetch it from "vkGetDeviceImageMemoryRequirementsKHR" if you enabled extension VK_KHR_maintenance4.
|
||||
PFN_vkGetDeviceImageMemoryRequirementsKHR VMA_NULLABLE vkGetDeviceImageMemoryRequirements;
|
||||
#endif
|
||||
#if VMA_EXTERNAL_MEMORY_WIN32
|
||||
PFN_vkGetMemoryWin32HandleKHR VMA_NULLABLE vkGetMemoryWin32HandleKHR;
|
||||
#else
|
||||
void* VMA_NULLABLE vkGetMemoryWin32HandleKHR;
|
||||
#endif
|
||||
} VmaVulkanFunctions;
|
||||
|
||||
/// Description of a Allocator to be created.
|
||||
@@ -1810,6 +1836,9 @@ VMA_CALL_PRE void VMA_CALL_POST vmaDestroyPool(
|
||||
\param allocator Allocator object.
|
||||
\param pool Pool object.
|
||||
\param[out] pPoolStats Statistics of specified pool.
|
||||
|
||||
Note that when using the pool from multiple threads, returned information may immediately
|
||||
become outdated.
|
||||
*/
|
||||
VMA_CALL_PRE void VMA_CALL_POST vmaGetPoolStatistics(
|
||||
VmaAllocator VMA_NOT_NULL allocator,
|
||||
@@ -2050,6 +2079,40 @@ VMA_CALL_PRE void VMA_CALL_POST vmaGetAllocationMemoryProperties(
|
||||
VmaAllocation VMA_NOT_NULL allocation,
|
||||
VkMemoryPropertyFlags* VMA_NOT_NULL pFlags);
|
||||
|
||||
|
||||
#if VMA_EXTERNAL_MEMORY_WIN32
|
||||
/**
|
||||
\brief Given an allocation, returns Win32 handle that may be imported by other processes or APIs.
|
||||
|
||||
\param hTargetProcess Must be a valid handle to target process or null. If it's null, the function returns
|
||||
handle for the current process.
|
||||
\param[out] pHandle Output parameter that returns the handle.
|
||||
|
||||
The function fills `pHandle` with handle that can be used in target process.
|
||||
The handle is fetched using function `vkGetMemoryWin32HandleKHR`.
|
||||
When no longer needed, you must close it using:
|
||||
|
||||
\code
|
||||
CloseHandle(handle);
|
||||
\endcode
|
||||
|
||||
You can close it any time, before or after destroying the allocation object.
|
||||
It is reference-counted internally by Windows.
|
||||
|
||||
Note the handle is returned for the entire `VkDeviceMemory` block that the allocation belongs to.
|
||||
If the allocation is sub-allocated from a larger block, you may need to consider the offset of the allocation
|
||||
(VmaAllocationInfo::offset).
|
||||
|
||||
If the function fails with `VK_ERROR_FEATURE_NOT_PRESENT` error code, please double-check
|
||||
that VmaVulkanFunctions::vkGetMemoryWin32HandleKHR function pointer is set, e.g. either by using `VMA_DYNAMIC_VULKAN_FUNCTIONS`
|
||||
or by manually passing it through VmaAllocatorCreateInfo::pVulkanFunctions.
|
||||
|
||||
For more information, see chapter \ref vk_khr_external_memory_win32.
|
||||
*/
|
||||
VMA_CALL_PRE VkResult VMA_CALL_POST vmaGetMemoryWin32Handle(VmaAllocator VMA_NOT_NULL allocator,
|
||||
VmaAllocation VMA_NOT_NULL allocation, HANDLE hTargetProcess, HANDLE* VMA_NOT_NULL pHandle);
|
||||
#endif // VMA_EXTERNAL_MEMORY_WIN32
|
||||
|
||||
/** \brief Maps memory represented by given allocation and returns pointer to it.
|
||||
|
||||
Maps memory represented by given allocation to make it accessible to CPU code.
|
||||
@@ -3097,7 +3160,7 @@ static void vma_aligned_free(void* VMA_NULLABLE ptr)
|
||||
std::shared_mutex m_Mutex;
|
||||
};
|
||||
#define VMA_RW_MUTEX VmaRWMutex
|
||||
#elif defined(_WIN32) && defined(WINVER) && WINVER >= 0x0600
|
||||
#elif defined(_WIN32) && defined(WINVER) && defined(SRWLOCK_INIT) && WINVER >= 0x0600
|
||||
// Use SRWLOCK from WinAPI.
|
||||
// Minimum supported client = Windows Vista, server = Windows Server 2008.
|
||||
class VmaRWMutex
|
||||
@@ -3838,12 +3901,6 @@ struct VmaBufferImageUsage
|
||||
|
||||
const VmaBufferImageUsage VmaBufferImageUsage::UNKNOWN = VmaBufferImageUsage(0);
|
||||
|
||||
static void swap(VmaBufferImageUsage& lhs, VmaBufferImageUsage& rhs) noexcept
|
||||
{
|
||||
using std::swap;
|
||||
swap(lhs.Value, rhs.Value);
|
||||
}
|
||||
|
||||
VmaBufferImageUsage::VmaBufferImageUsage(const VkBufferCreateInfo &createInfo,
|
||||
bool useKhrMaintenance5)
|
||||
{
|
||||
@@ -6073,6 +6130,84 @@ private:
|
||||
|
||||
#endif // _VMA_MAPPING_HYSTERESIS
|
||||
|
||||
#if VMA_EXTERNAL_MEMORY_WIN32
|
||||
class VmaWin32Handle
|
||||
{
|
||||
public:
|
||||
VmaWin32Handle() noexcept : m_hHandle(VMA_NULL) { }
|
||||
explicit VmaWin32Handle(HANDLE hHandle) noexcept : m_hHandle(hHandle) { }
|
||||
~VmaWin32Handle() noexcept { if (m_hHandle != VMA_NULL) { ::CloseHandle(m_hHandle); } }
|
||||
VMA_CLASS_NO_COPY_NO_MOVE(VmaWin32Handle)
|
||||
|
||||
public:
|
||||
// Strengthened
|
||||
VkResult GetHandle(VkDevice device, VkDeviceMemory memory, PFN_vkGetMemoryWin32HandleKHR pvkGetMemoryWin32HandleKHR, HANDLE hTargetProcess, bool useMutex, HANDLE* pHandle) noexcept
|
||||
{
|
||||
*pHandle = VMA_NULL;
|
||||
// Try to get handle first.
|
||||
if (m_hHandle != VMA_NULL)
|
||||
{
|
||||
*pHandle = Duplicate(hTargetProcess);
|
||||
return VK_SUCCESS;
|
||||
}
|
||||
|
||||
VkResult res = VK_SUCCESS;
|
||||
// If failed, try to create it.
|
||||
{
|
||||
VmaMutexLockWrite lock(m_Mutex, useMutex);
|
||||
if (m_hHandle == VMA_NULL)
|
||||
{
|
||||
res = Create(device, memory, pvkGetMemoryWin32HandleKHR, &m_hHandle);
|
||||
}
|
||||
}
|
||||
|
||||
*pHandle = Duplicate(hTargetProcess);
|
||||
return res;
|
||||
}
|
||||
|
||||
operator bool() const noexcept { return m_hHandle != VMA_NULL; }
|
||||
private:
|
||||
// Not atomic
|
||||
static VkResult Create(VkDevice device, VkDeviceMemory memory, PFN_vkGetMemoryWin32HandleKHR pvkGetMemoryWin32HandleKHR, HANDLE* pHandle) noexcept
|
||||
{
|
||||
VkResult res = VK_ERROR_FEATURE_NOT_PRESENT;
|
||||
if (pvkGetMemoryWin32HandleKHR != VMA_NULL)
|
||||
{
|
||||
VkMemoryGetWin32HandleInfoKHR handleInfo{ };
|
||||
handleInfo.sType = VK_STRUCTURE_TYPE_MEMORY_GET_WIN32_HANDLE_INFO_KHR;
|
||||
handleInfo.memory = memory;
|
||||
handleInfo.handleType = VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_WIN32_BIT_KHR;
|
||||
res = pvkGetMemoryWin32HandleKHR(device, &handleInfo, pHandle);
|
||||
}
|
||||
return res;
|
||||
}
|
||||
HANDLE Duplicate(HANDLE hTargetProcess = VMA_NULL) const noexcept
|
||||
{
|
||||
if (!m_hHandle)
|
||||
return m_hHandle;
|
||||
|
||||
HANDLE hCurrentProcess = ::GetCurrentProcess();
|
||||
HANDLE hDupHandle = VMA_NULL;
|
||||
if (!::DuplicateHandle(hCurrentProcess, m_hHandle, hTargetProcess ? hTargetProcess : hCurrentProcess, &hDupHandle, 0, FALSE, DUPLICATE_SAME_ACCESS))
|
||||
{
|
||||
VMA_ASSERT(0 && "Failed to duplicate handle.");
|
||||
}
|
||||
return hDupHandle;
|
||||
}
|
||||
private:
|
||||
HANDLE m_hHandle;
|
||||
VMA_RW_MUTEX m_Mutex; // Protects access m_Handle
|
||||
};
|
||||
#else
|
||||
class VmaWin32Handle
|
||||
{
|
||||
// ABI compatibility
|
||||
void* placeholder = VMA_NULL;
|
||||
VMA_RW_MUTEX placeholder2;
|
||||
};
|
||||
#endif // VMA_EXTERNAL_MEMORY_WIN32
|
||||
|
||||
|
||||
#ifndef _VMA_DEVICE_MEMORY_BLOCK
|
||||
/*
|
||||
Represents a single block of device memory (`VkDeviceMemory`) with all the
|
||||
@@ -6139,7 +6274,13 @@ public:
|
||||
VkDeviceSize allocationLocalOffset,
|
||||
VkImage hImage,
|
||||
const void* pNext);
|
||||
|
||||
#if VMA_EXTERNAL_MEMORY_WIN32
|
||||
VkResult CreateWin32Handle(
|
||||
const VmaAllocator hAllocator,
|
||||
PFN_vkGetMemoryWin32HandleKHR pvkGetMemoryWin32HandleKHR,
|
||||
HANDLE hTargetProcess,
|
||||
HANDLE* pHandle)noexcept;
|
||||
#endif // VMA_EXTERNAL_MEMORY_WIN32
|
||||
private:
|
||||
VmaPool m_hParentPool; // VK_NULL_HANDLE if not belongs to custom pool.
|
||||
uint32_t m_MemoryTypeIndex;
|
||||
@@ -6155,10 +6296,18 @@ private:
|
||||
VmaMappingHysteresis m_MappingHysteresis;
|
||||
uint32_t m_MapCount;
|
||||
void* m_pMappedData;
|
||||
|
||||
VmaWin32Handle m_Handle;
|
||||
};
|
||||
#endif // _VMA_DEVICE_MEMORY_BLOCK
|
||||
|
||||
#ifndef _VMA_ALLOCATION_T
|
||||
struct VmaAllocationExtraData
|
||||
{
|
||||
void* m_pMappedData = VMA_NULL; // Not null means memory is mapped.
|
||||
VmaWin32Handle m_Handle;
|
||||
};
|
||||
|
||||
struct VmaAllocation_T
|
||||
{
|
||||
friend struct VmaDedicatedAllocationListItemTraits;
|
||||
@@ -6191,12 +6340,14 @@ public:
|
||||
bool mapped);
|
||||
// pMappedData not null means allocation is created with MAPPED flag.
|
||||
void InitDedicatedAllocation(
|
||||
VmaAllocator allocator,
|
||||
VmaPool hParentPool,
|
||||
uint32_t memoryTypeIndex,
|
||||
VkDeviceMemory hMemory,
|
||||
VmaSuballocationType suballocationType,
|
||||
void* pMappedData,
|
||||
VkDeviceSize size);
|
||||
void Destroy(VmaAllocator allocator);
|
||||
|
||||
ALLOCATION_TYPE GetType() const { return (ALLOCATION_TYPE)m_Type; }
|
||||
VkDeviceSize GetAlignment() const { return m_Alignment; }
|
||||
@@ -6240,6 +6391,10 @@ public:
|
||||
void PrintParameters(class VmaJsonWriter& json) const;
|
||||
#endif
|
||||
|
||||
#if VMA_EXTERNAL_MEMORY_WIN32
|
||||
VkResult GetWin32Handle(VmaAllocator hAllocator, HANDLE hTargetProcess, HANDLE* hHandle) noexcept;
|
||||
#endif // VMA_EXTERNAL_MEMORY_WIN32
|
||||
|
||||
private:
|
||||
// Allocation out of VmaDeviceMemoryBlock.
|
||||
struct BlockAllocation
|
||||
@@ -6252,7 +6407,7 @@ private:
|
||||
{
|
||||
VmaPool m_hParentPool; // VK_NULL_HANDLE if not belongs to custom pool.
|
||||
VkDeviceMemory m_hMemory;
|
||||
void* m_pMappedData; // Not null means memory is mapped.
|
||||
VmaAllocationExtraData* m_ExtraData;
|
||||
VmaAllocation_T* m_Prev;
|
||||
VmaAllocation_T* m_Next;
|
||||
};
|
||||
@@ -6277,6 +6432,8 @@ private:
|
||||
#if VMA_STATS_STRING_ENABLED
|
||||
VmaBufferImageUsage m_BufferImageUsage; // 0 if unknown.
|
||||
#endif
|
||||
|
||||
void EnsureExtraData(VmaAllocator hAllocator);
|
||||
};
|
||||
#endif // _VMA_ALLOCATION_T
|
||||
|
||||
@@ -10075,6 +10232,7 @@ public:
|
||||
bool m_UseExtMemoryPriority;
|
||||
bool m_UseKhrMaintenance4;
|
||||
bool m_UseKhrMaintenance5;
|
||||
bool m_UseKhrExternalMemoryWin32;
|
||||
const VkDevice m_hDevice;
|
||||
const VkInstance m_hInstance;
|
||||
const bool m_AllocationCallbacksSpecified;
|
||||
@@ -10438,7 +10596,7 @@ VmaDeviceMemoryBlock::VmaDeviceMemoryBlock(VmaAllocator hAllocator)
|
||||
m_Id(0),
|
||||
m_hMemory(VK_NULL_HANDLE),
|
||||
m_MapCount(0),
|
||||
m_pMappedData(VMA_NULL) {}
|
||||
m_pMappedData(VMA_NULL){}
|
||||
|
||||
VmaDeviceMemoryBlock::~VmaDeviceMemoryBlock()
|
||||
{
|
||||
@@ -10681,6 +10839,14 @@ VkResult VmaDeviceMemoryBlock::BindImageMemory(
|
||||
VmaMutexLock lock(m_MapAndBindMutex, hAllocator->m_UseMutex);
|
||||
return hAllocator->BindVulkanImage(m_hMemory, memoryOffset, hImage, pNext);
|
||||
}
|
||||
|
||||
#if VMA_EXTERNAL_MEMORY_WIN32
|
||||
VkResult VmaDeviceMemoryBlock::CreateWin32Handle(const VmaAllocator hAllocator, PFN_vkGetMemoryWin32HandleKHR pvkGetMemoryWin32HandleKHR, HANDLE hTargetProcess, HANDLE* pHandle) noexcept
|
||||
{
|
||||
VMA_ASSERT(pHandle);
|
||||
return m_Handle.GetHandle(hAllocator->m_hDevice, m_hMemory, pvkGetMemoryWin32HandleKHR, hTargetProcess, hAllocator->m_UseMutex, pHandle);
|
||||
}
|
||||
#endif // VMA_EXTERNAL_MEMORY_WIN32
|
||||
#endif // _VMA_DEVICE_MEMORY_BLOCK_FUNCTIONS
|
||||
|
||||
#ifndef _VMA_ALLOCATION_T_FUNCTIONS
|
||||
@@ -10733,6 +10899,7 @@ void VmaAllocation_T::InitBlockAllocation(
|
||||
}
|
||||
|
||||
void VmaAllocation_T::InitDedicatedAllocation(
|
||||
VmaAllocator allocator,
|
||||
VmaPool hParentPool,
|
||||
uint32_t memoryTypeIndex,
|
||||
VkDeviceMemory hMemory,
|
||||
@@ -10747,16 +10914,29 @@ void VmaAllocation_T::InitDedicatedAllocation(
|
||||
m_Size = size;
|
||||
m_MemoryTypeIndex = memoryTypeIndex;
|
||||
m_SuballocationType = (uint8_t)suballocationType;
|
||||
if(pMappedData != VMA_NULL)
|
||||
m_DedicatedAllocation.m_ExtraData = VMA_NULL;
|
||||
m_DedicatedAllocation.m_hParentPool = hParentPool;
|
||||
m_DedicatedAllocation.m_hMemory = hMemory;
|
||||
m_DedicatedAllocation.m_Prev = VMA_NULL;
|
||||
m_DedicatedAllocation.m_Next = VMA_NULL;
|
||||
|
||||
if (pMappedData != VMA_NULL)
|
||||
{
|
||||
VMA_ASSERT(IsMappingAllowed() && "Mapping is not allowed on this allocation! Please use one of the new VMA_ALLOCATION_CREATE_HOST_ACCESS_* flags when creating it.");
|
||||
m_Flags |= (uint8_t)FLAG_PERSISTENT_MAP;
|
||||
EnsureExtraData(allocator);
|
||||
m_DedicatedAllocation.m_ExtraData->m_pMappedData = pMappedData;
|
||||
}
|
||||
}
|
||||
|
||||
void VmaAllocation_T::Destroy(VmaAllocator allocator)
|
||||
{
|
||||
FreeName(allocator);
|
||||
|
||||
if (GetType() == ALLOCATION_TYPE_DEDICATED)
|
||||
{
|
||||
vma_delete(allocator, m_DedicatedAllocation.m_ExtraData);
|
||||
}
|
||||
m_DedicatedAllocation.m_hParentPool = hParentPool;
|
||||
m_DedicatedAllocation.m_hMemory = hMemory;
|
||||
m_DedicatedAllocation.m_pMappedData = pMappedData;
|
||||
m_DedicatedAllocation.m_Prev = VMA_NULL;
|
||||
m_DedicatedAllocation.m_Next = VMA_NULL;
|
||||
}
|
||||
|
||||
void VmaAllocation_T::SetName(VmaAllocator hAllocator, const char* pName)
|
||||
@@ -10861,8 +11041,9 @@ void* VmaAllocation_T::GetMappedData() const
|
||||
}
|
||||
break;
|
||||
case ALLOCATION_TYPE_DEDICATED:
|
||||
VMA_ASSERT((m_DedicatedAllocation.m_pMappedData != VMA_NULL) == (m_MapCount != 0 || IsPersistentMap()));
|
||||
return m_DedicatedAllocation.m_pMappedData;
|
||||
VMA_ASSERT((m_DedicatedAllocation.m_ExtraData != VMA_NULL && m_DedicatedAllocation.m_ExtraData->m_pMappedData != VMA_NULL) ==
|
||||
(m_MapCount != 0 || IsPersistentMap()));
|
||||
return m_DedicatedAllocation.m_ExtraData != VMA_NULL ? m_DedicatedAllocation.m_ExtraData->m_pMappedData : VMA_NULL;
|
||||
default:
|
||||
VMA_ASSERT(0);
|
||||
return VMA_NULL;
|
||||
@@ -10903,12 +11084,14 @@ VkResult VmaAllocation_T::DedicatedAllocMap(VmaAllocator hAllocator, void** ppDa
|
||||
VMA_ASSERT(GetType() == ALLOCATION_TYPE_DEDICATED);
|
||||
VMA_ASSERT(IsMappingAllowed() && "Mapping is not allowed on this allocation! Please use one of the new VMA_ALLOCATION_CREATE_HOST_ACCESS_* flags when creating it.");
|
||||
|
||||
EnsureExtraData(hAllocator);
|
||||
|
||||
if (m_MapCount != 0 || IsPersistentMap())
|
||||
{
|
||||
if (m_MapCount < 0xFF)
|
||||
{
|
||||
VMA_ASSERT(m_DedicatedAllocation.m_pMappedData != VMA_NULL);
|
||||
*ppData = m_DedicatedAllocation.m_pMappedData;
|
||||
VMA_ASSERT(m_DedicatedAllocation.m_ExtraData->m_pMappedData != VMA_NULL);
|
||||
*ppData = m_DedicatedAllocation.m_ExtraData->m_pMappedData;
|
||||
++m_MapCount;
|
||||
return VK_SUCCESS;
|
||||
}
|
||||
@@ -10929,7 +11112,7 @@ VkResult VmaAllocation_T::DedicatedAllocMap(VmaAllocator hAllocator, void** ppDa
|
||||
ppData);
|
||||
if (result == VK_SUCCESS)
|
||||
{
|
||||
m_DedicatedAllocation.m_pMappedData = *ppData;
|
||||
m_DedicatedAllocation.m_ExtraData->m_pMappedData = *ppData;
|
||||
m_MapCount = 1;
|
||||
}
|
||||
return result;
|
||||
@@ -10945,7 +11128,8 @@ void VmaAllocation_T::DedicatedAllocUnmap(VmaAllocator hAllocator)
|
||||
--m_MapCount;
|
||||
if (m_MapCount == 0 && !IsPersistentMap())
|
||||
{
|
||||
m_DedicatedAllocation.m_pMappedData = VMA_NULL;
|
||||
VMA_ASSERT(m_DedicatedAllocation.m_ExtraData != VMA_NULL);
|
||||
m_DedicatedAllocation.m_ExtraData->m_pMappedData = VMA_NULL;
|
||||
(*hAllocator->GetVulkanFunctions().vkUnmapMemory)(
|
||||
hAllocator->m_hDevice,
|
||||
m_DedicatedAllocation.m_hMemory);
|
||||
@@ -10981,8 +11165,33 @@ void VmaAllocation_T::PrintParameters(class VmaJsonWriter& json) const
|
||||
json.WriteString(m_pName);
|
||||
}
|
||||
}
|
||||
#if VMA_EXTERNAL_MEMORY_WIN32
|
||||
VkResult VmaAllocation_T::GetWin32Handle(VmaAllocator hAllocator, HANDLE hTargetProcess, HANDLE* pHandle) noexcept
|
||||
{
|
||||
auto pvkGetMemoryWin32HandleKHR = hAllocator->GetVulkanFunctions().vkGetMemoryWin32HandleKHR;
|
||||
switch (m_Type)
|
||||
{
|
||||
case ALLOCATION_TYPE_BLOCK:
|
||||
return m_BlockAllocation.m_Block->CreateWin32Handle(hAllocator, pvkGetMemoryWin32HandleKHR, hTargetProcess, pHandle);
|
||||
case ALLOCATION_TYPE_DEDICATED:
|
||||
EnsureExtraData(hAllocator);
|
||||
return m_DedicatedAllocation.m_ExtraData->m_Handle.GetHandle(hAllocator->m_hDevice, m_DedicatedAllocation.m_hMemory, pvkGetMemoryWin32HandleKHR, hTargetProcess, hAllocator->m_UseMutex, pHandle);
|
||||
default:
|
||||
VMA_ASSERT(0);
|
||||
return VK_ERROR_FEATURE_NOT_PRESENT;
|
||||
}
|
||||
}
|
||||
#endif // VMA_EXTERNAL_MEMORY_WIN32
|
||||
#endif // VMA_STATS_STRING_ENABLED
|
||||
|
||||
void VmaAllocation_T::EnsureExtraData(VmaAllocator hAllocator)
|
||||
{
|
||||
if (m_DedicatedAllocation.m_ExtraData == VMA_NULL)
|
||||
{
|
||||
m_DedicatedAllocation.m_ExtraData = vma_new(hAllocator, VmaAllocationExtraData)();
|
||||
}
|
||||
}
|
||||
|
||||
void VmaAllocation_T::FreeName(VmaAllocator hAllocator)
|
||||
{
|
||||
if(m_pName)
|
||||
@@ -11399,6 +11608,10 @@ void VmaBlockVector::Free(const VmaAllocation hAllocation)
|
||||
}
|
||||
|
||||
IncrementallySortBlocks();
|
||||
|
||||
m_hAllocator->m_Budget.RemoveAllocation(m_hAllocator->MemoryTypeIndexToHeapIndex(m_MemoryTypeIndex), hAllocation->GetSize());
|
||||
hAllocation->Destroy(m_hAllocator);
|
||||
m_hAllocator->m_AllocationObjectAllocator.Free(hAllocation);
|
||||
}
|
||||
|
||||
// Destruction of a free block. Deferred until this point, outside of mutex
|
||||
@@ -11409,9 +11622,6 @@ void VmaBlockVector::Free(const VmaAllocation hAllocation)
|
||||
pBlockToDelete->Destroy(m_hAllocator);
|
||||
vma_delete(m_hAllocator, pBlockToDelete);
|
||||
}
|
||||
|
||||
m_hAllocator->m_Budget.RemoveAllocation(m_hAllocator->MemoryTypeIndexToHeapIndex(m_MemoryTypeIndex), hAllocation->GetSize());
|
||||
m_hAllocator->m_AllocationObjectAllocator.Free(hAllocation);
|
||||
}
|
||||
|
||||
VkDeviceSize VmaBlockVector::CalcMaxBlockSize() const
|
||||
@@ -12711,6 +12921,7 @@ VmaAllocator_T::VmaAllocator_T(const VmaAllocatorCreateInfo* pCreateInfo) :
|
||||
m_UseExtMemoryPriority((pCreateInfo->flags & VMA_ALLOCATOR_CREATE_EXT_MEMORY_PRIORITY_BIT) != 0),
|
||||
m_UseKhrMaintenance4((pCreateInfo->flags & VMA_ALLOCATOR_CREATE_KHR_MAINTENANCE4_BIT) != 0),
|
||||
m_UseKhrMaintenance5((pCreateInfo->flags & VMA_ALLOCATOR_CREATE_KHR_MAINTENANCE5_BIT) != 0),
|
||||
m_UseKhrExternalMemoryWin32((pCreateInfo->flags & VMA_ALLOCATOR_CREATE_KHR_EXTERNAL_MEMORY_WIN32_BIT) != 0),
|
||||
m_hDevice(pCreateInfo->device),
|
||||
m_hInstance(pCreateInfo->instance),
|
||||
m_AllocationCallbacksSpecified(pCreateInfo->pAllocationCallbacks != VMA_NULL),
|
||||
@@ -12802,6 +13013,19 @@ VmaAllocator_T::VmaAllocator_T(const VmaAllocatorCreateInfo* pCreateInfo) :
|
||||
VMA_ASSERT(0 && "VMA_ALLOCATOR_CREATE_KHR_MAINTENANCE5_BIT is set but required extension is not available in your Vulkan header or its support in VMA has been disabled by a preprocessor macro.");
|
||||
}
|
||||
#endif
|
||||
#if !(VMA_KHR_MAINTENANCE5)
|
||||
if(m_UseKhrMaintenance5)
|
||||
{
|
||||
VMA_ASSERT(0 && "VMA_ALLOCATOR_CREATE_KHR_MAINTENANCE5_BIT is set but required extension is not available in your Vulkan header or its support in VMA has been disabled by a preprocessor macro.");
|
||||
}
|
||||
#endif
|
||||
|
||||
#if !(VMA_EXTERNAL_MEMORY_WIN32)
|
||||
if(m_UseKhrExternalMemoryWin32)
|
||||
{
|
||||
VMA_ASSERT(0 && "VMA_ALLOCATOR_CREATE_KHR_EXTERNAL_MEMORY_WIN32_BIT is set but required extension is not available in your Vulkan header or its support in VMA has been disabled by a preprocessor macro.");
|
||||
}
|
||||
#endif
|
||||
|
||||
memset(&m_DeviceMemoryCallbacks, 0 ,sizeof(m_DeviceMemoryCallbacks));
|
||||
memset(&m_PhysicalDeviceProperties, 0, sizeof(m_PhysicalDeviceProperties));
|
||||
@@ -13026,7 +13250,9 @@ void VmaAllocator_T::ImportVulkanFunctions_Custom(const VmaVulkanFunctions* pVul
|
||||
VMA_COPY_IF_NOT_NULL(vkGetDeviceBufferMemoryRequirements);
|
||||
VMA_COPY_IF_NOT_NULL(vkGetDeviceImageMemoryRequirements);
|
||||
#endif
|
||||
|
||||
#if VMA_EXTERNAL_MEMORY_WIN32
|
||||
VMA_COPY_IF_NOT_NULL(vkGetMemoryWin32HandleKHR);
|
||||
#endif
|
||||
#undef VMA_COPY_IF_NOT_NULL
|
||||
}
|
||||
|
||||
@@ -13128,7 +13354,12 @@ void VmaAllocator_T::ImportVulkanFunctions_Dynamic()
|
||||
VMA_FETCH_DEVICE_FUNC(vkGetDeviceImageMemoryRequirements, PFN_vkGetDeviceImageMemoryRequirementsKHR, "vkGetDeviceImageMemoryRequirementsKHR");
|
||||
}
|
||||
#endif
|
||||
|
||||
#if VMA_EXTERNAL_MEMORY_WIN32
|
||||
if (m_UseKhrExternalMemoryWin32)
|
||||
{
|
||||
VMA_FETCH_DEVICE_FUNC(vkGetMemoryWin32HandleKHR, PFN_vkGetMemoryWin32HandleKHR, "vkGetMemoryWin32HandleKHR");
|
||||
}
|
||||
#endif
|
||||
#undef VMA_FETCH_DEVICE_FUNC
|
||||
#undef VMA_FETCH_INSTANCE_FUNC
|
||||
}
|
||||
@@ -13177,6 +13408,12 @@ void VmaAllocator_T::ValidateVulkanFunctions()
|
||||
VMA_ASSERT(m_VulkanFunctions.vkGetPhysicalDeviceMemoryProperties2KHR != VMA_NULL);
|
||||
}
|
||||
#endif
|
||||
#if VMA_EXTERNAL_MEMORY_WIN32
|
||||
if (m_UseKhrExternalMemoryWin32)
|
||||
{
|
||||
VMA_ASSERT(m_VulkanFunctions.vkGetMemoryWin32HandleKHR != VMA_NULL);
|
||||
}
|
||||
#endif
|
||||
|
||||
// Not validating these due to suspected driver bugs with these function
|
||||
// pointers being null despite correct extension or Vulkan version is enabled.
|
||||
@@ -13527,7 +13764,7 @@ VkResult VmaAllocator_T::AllocateDedicatedMemoryPage(
|
||||
}
|
||||
|
||||
*pAllocation = m_AllocationObjectAllocator.Allocate(isMappingAllowed);
|
||||
(*pAllocation)->InitDedicatedAllocation(pool, memTypeIndex, hMemory, suballocType, pMappedData, size);
|
||||
(*pAllocation)->InitDedicatedAllocation(this, pool, memTypeIndex, hMemory, suballocType, pMappedData, size);
|
||||
if (isUserDataString)
|
||||
(*pAllocation)->SetName(this, (const char*)pUserData);
|
||||
else
|
||||
@@ -13863,8 +14100,6 @@ void VmaAllocator_T::FreeMemory(
|
||||
FillAllocation(allocation, VMA_ALLOCATION_FILL_PATTERN_DESTROYED);
|
||||
}
|
||||
|
||||
allocation->FreeName(this);
|
||||
|
||||
switch(allocation->GetType())
|
||||
{
|
||||
case VmaAllocation_T::ALLOCATION_TYPE_BLOCK:
|
||||
@@ -14335,7 +14570,6 @@ VkResult VmaAllocator_T::Map(VmaAllocation hAllocation, void** ppData)
|
||||
}
|
||||
return res;
|
||||
}
|
||||
VMA_FALLTHROUGH; // Fallthrough
|
||||
case VmaAllocation_T::ALLOCATION_TYPE_DEDICATED:
|
||||
return hAllocation->DedicatedAllocMap(this, ppData);
|
||||
default:
|
||||
@@ -14549,6 +14783,7 @@ void VmaAllocator_T::FreeDedicatedMemory(const VmaAllocation allocation)
|
||||
FreeVulkanMemory(memTypeIndex, allocation->GetSize(), hMemory);
|
||||
|
||||
m_Budget.RemoveAllocation(MemoryTypeIndexToHeapIndex(allocation->GetMemoryTypeIndex()), allocation->GetSize());
|
||||
allocation->Destroy(this);
|
||||
m_AllocationObjectAllocator.Free(allocation);
|
||||
|
||||
VMA_DEBUG_LOG_FORMAT(" Freed DedicatedMemory MemoryTypeIndex=%" PRIu32, memTypeIndex);
|
||||
@@ -16169,7 +16404,7 @@ VMA_CALL_PRE VkResult VMA_CALL_POST vmaCreateImage(
|
||||
pImageCreateInfo,
|
||||
allocator->GetAllocationCallbacks(),
|
||||
pImage);
|
||||
if(res >= 0)
|
||||
if(res == VK_SUCCESS)
|
||||
{
|
||||
VmaSuballocationType suballocType = pImageCreateInfo->tiling == VK_IMAGE_TILING_OPTIMAL ?
|
||||
VMA_SUBALLOCATION_TYPE_IMAGE_OPTIMAL :
|
||||
@@ -16194,14 +16429,14 @@ VMA_CALL_PRE VkResult VMA_CALL_POST vmaCreateImage(
|
||||
1, // allocationCount
|
||||
pAllocation);
|
||||
|
||||
if(res >= 0)
|
||||
if(res == VK_SUCCESS)
|
||||
{
|
||||
// 3. Bind image with memory.
|
||||
if((pAllocationCreateInfo->flags & VMA_ALLOCATION_CREATE_DONT_BIND_BIT) == 0)
|
||||
{
|
||||
res = allocator->BindImageMemory(*pAllocation, 0, *pImage, VMA_NULL);
|
||||
}
|
||||
if(res >= 0)
|
||||
if(res == VK_SUCCESS)
|
||||
{
|
||||
// All steps succeeded.
|
||||
#if VMA_STATS_STRING_ENABLED
|
||||
@@ -16434,6 +16669,15 @@ VMA_CALL_PRE void VMA_CALL_POST vmaFreeVirtualBlockStatsString(VmaVirtualBlock V
|
||||
VmaFreeString(virtualBlock->GetAllocationCallbacks(), pStatsString);
|
||||
}
|
||||
}
|
||||
#if VMA_EXTERNAL_MEMORY_WIN32
|
||||
VMA_CALL_PRE VkResult VMA_CALL_POST vmaGetMemoryWin32Handle(VmaAllocator VMA_NOT_NULL allocator,
|
||||
VmaAllocation VMA_NOT_NULL allocation, HANDLE hTargetProcess, HANDLE* VMA_NOT_NULL pHandle)
|
||||
{
|
||||
VMA_ASSERT(allocator && allocation && pHandle);
|
||||
VMA_DEBUG_GLOBAL_MUTEX_LOCK;
|
||||
return allocation->GetWin32Handle(allocator, hTargetProcess, pHandle);
|
||||
}
|
||||
#endif // VMA_EXTERNAL_MEMORY_WIN32
|
||||
#endif // VMA_STATS_STRING_ENABLED
|
||||
#endif // _VMA_PUBLIC_INTERFACE
|
||||
#endif // VMA_IMPLEMENTATION
|
||||
@@ -16567,6 +16811,7 @@ VK_EXT_memory_budget | #VMA_ALLOCATOR_CREATE_EXT_MEMORY_BUDGET_BIT
|
||||
VK_KHR_buffer_device_address | #VMA_ALLOCATOR_CREATE_BUFFER_DEVICE_ADDRESS_BIT
|
||||
VK_EXT_memory_priority | #VMA_ALLOCATOR_CREATE_EXT_MEMORY_PRIORITY_BIT
|
||||
VK_AMD_device_coherent_memory | #VMA_ALLOCATOR_CREATE_AMD_DEVICE_COHERENT_MEMORY_BIT
|
||||
VK_KHR_external_memory_win32 | #VMA_ALLOCATOR_CREATE_KHR_EXTERNAL_MEMORY_WIN32_BIT
|
||||
|
||||
Example with fetching pointers to Vulkan functions dynamically:
|
||||
|
||||
@@ -17053,7 +17298,7 @@ implementation whether the allocation succeeds or fails. You can change this beh
|
||||
by using #VMA_ALLOCATION_CREATE_WITHIN_BUDGET_BIT flag. With it, the allocation is
|
||||
not made if it would exceed the budget or if the budget is already exceeded.
|
||||
VMA then tries to make the allocation from the next eligible Vulkan memory type.
|
||||
The all of them fail, the call then fails with `VK_ERROR_OUT_OF_DEVICE_MEMORY`.
|
||||
If all of them fail, the call then fails with `VK_ERROR_OUT_OF_DEVICE_MEMORY`.
|
||||
Example usage pattern may be to pass the #VMA_ALLOCATION_CREATE_WITHIN_BUDGET_BIT flag
|
||||
when creating resources that are not essential for the application (e.g. the texture
|
||||
of a specific object) and not to pass it when creating critically important resources
|
||||
@@ -18193,7 +18438,8 @@ allocCreateInfo.flags = VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT |
|
||||
VkBuffer buf;
|
||||
VmaAllocation alloc;
|
||||
VmaAllocationInfo allocInfo;
|
||||
vmaCreateBuffer(allocator, &bufCreateInfo, &allocCreateInfo, &buf, &alloc, &allocInfo);
|
||||
VkResult result = vmaCreateBuffer(allocator, &bufCreateInfo, &allocCreateInfo, &buf, &alloc, &allocInfo);
|
||||
// Check result...
|
||||
|
||||
VkMemoryPropertyFlags memPropFlags;
|
||||
vmaGetAllocationMemoryProperties(allocator, alloc, &memPropFlags);
|
||||
@@ -18204,10 +18450,24 @@ if(memPropFlags & VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT)
|
||||
|
||||
// [Executed in runtime]:
|
||||
memcpy(allocInfo.pMappedData, myData, myDataSize);
|
||||
result = vmaFlushAllocation(allocator, alloc, 0, VK_WHOLE_SIZE);
|
||||
// Check result...
|
||||
|
||||
VkBufferMemoryBarrier bufMemBarrier = { VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER };
|
||||
bufMemBarrier.srcAccessMask = VK_ACCESS_HOST_WRITE_BIT;
|
||||
bufMemBarrier.dstAccessMask = VK_ACCESS_UNIFORM_READ_BIT;
|
||||
bufMemBarrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
|
||||
bufMemBarrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
|
||||
bufMemBarrier.buffer = buf;
|
||||
bufMemBarrier.offset = 0;
|
||||
bufMemBarrier.size = VK_WHOLE_SIZE;
|
||||
|
||||
vkCmdPipelineBarrier(cmdBuf, VK_PIPELINE_STAGE_HOST_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT,
|
||||
0, 0, nullptr, 1, &bufMemBarrier, 0, nullptr);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Allocation ended up in a non-mappable memory - need to transfer.
|
||||
// Allocation ended up in a non-mappable memory - a transfer using a staging buffer is required.
|
||||
VkBufferCreateInfo stagingBufCreateInfo = { VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO };
|
||||
stagingBufCreateInfo.size = 65536;
|
||||
stagingBufCreateInfo.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT;
|
||||
@@ -18220,18 +18480,46 @@ else
|
||||
VkBuffer stagingBuf;
|
||||
VmaAllocation stagingAlloc;
|
||||
VmaAllocationInfo stagingAllocInfo;
|
||||
vmaCreateBuffer(allocator, &stagingBufCreateInfo, &stagingAllocCreateInfo,
|
||||
&stagingBuf, &stagingAlloc, stagingAllocInfo);
|
||||
result = vmaCreateBuffer(allocator, &stagingBufCreateInfo, &stagingAllocCreateInfo,
|
||||
&stagingBuf, &stagingAlloc, &stagingAllocInfo);
|
||||
// Check result...
|
||||
|
||||
// [Executed in runtime]:
|
||||
memcpy(stagingAllocInfo.pMappedData, myData, myDataSize);
|
||||
vmaFlushAllocation(allocator, stagingAlloc, 0, VK_WHOLE_SIZE);
|
||||
//vkCmdPipelineBarrier: VK_ACCESS_HOST_WRITE_BIT --> VK_ACCESS_TRANSFER_READ_BIT
|
||||
result = vmaFlushAllocation(allocator, stagingAlloc, 0, VK_WHOLE_SIZE);
|
||||
// Check result...
|
||||
|
||||
VkBufferMemoryBarrier bufMemBarrier = { VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER };
|
||||
bufMemBarrier.srcAccessMask = VK_ACCESS_HOST_WRITE_BIT;
|
||||
bufMemBarrier.dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT;
|
||||
bufMemBarrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
|
||||
bufMemBarrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
|
||||
bufMemBarrier.buffer = stagingBuf;
|
||||
bufMemBarrier.offset = 0;
|
||||
bufMemBarrier.size = VK_WHOLE_SIZE;
|
||||
|
||||
vkCmdPipelineBarrier(cmdBuf, VK_PIPELINE_STAGE_HOST_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT,
|
||||
0, 0, nullptr, 1, &bufMemBarrier, 0, nullptr);
|
||||
|
||||
VkBufferCopy bufCopy = {
|
||||
0, // srcOffset
|
||||
0, // dstOffset,
|
||||
myDataSize); // size
|
||||
myDataSize, // size
|
||||
};
|
||||
|
||||
vkCmdCopyBuffer(cmdBuf, stagingBuf, buf, 1, &bufCopy);
|
||||
|
||||
VkBufferMemoryBarrier bufMemBarrier2 = { VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER };
|
||||
bufMemBarrier2.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
|
||||
bufMemBarrier2.dstAccessMask = VK_ACCESS_UNIFORM_READ_BIT; // We created a uniform buffer
|
||||
bufMemBarrier2.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
|
||||
bufMemBarrier2.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
|
||||
bufMemBarrier2.buffer = buf;
|
||||
bufMemBarrier2.offset = 0;
|
||||
bufMemBarrier2.size = VK_WHOLE_SIZE;
|
||||
|
||||
vkCmdPipelineBarrier(cmdBuf, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT,
|
||||
0, 0, nullptr, 1, &bufMemBarrier2, 0, nullptr);
|
||||
}
|
||||
\endcode
|
||||
|
||||
@@ -18264,14 +18552,22 @@ Please check "CONFIGURATION SECTION" in the code to find macros that you can def
|
||||
before each include of this file or change directly in this file to provide
|
||||
your own implementation of basic facilities like assert, `min()` and `max()` functions,
|
||||
mutex, atomic etc.
|
||||
The library uses its own implementation of containers by default, but you can switch to using
|
||||
STL containers instead.
|
||||
|
||||
For example, define `VMA_ASSERT(expr)` before including the library to provide
|
||||
custom implementation of the assertion, compatible with your project.
|
||||
By default it is defined to standard C `assert(expr)` in `_DEBUG` configuration
|
||||
and empty otherwise.
|
||||
|
||||
Similarly, you can define `VMA_LEAK_LOG_FORMAT` macro to enable printing of leaked (unfreed) allocations,
|
||||
including their names and other parameters. Example:
|
||||
|
||||
\code
|
||||
#define VMA_LEAK_LOG_FORMAT(format, ...) do { \
|
||||
printf((format), __VA_ARGS__); \
|
||||
printf("\n"); \
|
||||
} while(false)
|
||||
\endcode
|
||||
|
||||
\section config_Vulkan_functions Pointers to Vulkan functions
|
||||
|
||||
There are multiple ways to import pointers to Vulkan functions in the library.
|
||||
@@ -18526,6 +18822,145 @@ Example use of this extension can be found in the code of the sample and test su
|
||||
accompanying this library.
|
||||
|
||||
|
||||
\page vk_khr_external_memory_win32 VK_KHR_external_memory_win32
|
||||
|
||||
On Windows, the VK_KHR_external_memory_win32 device extension allows exporting a Win32 `HANDLE`
|
||||
of a `VkDeviceMemory` block, to be able to reference the memory on other Vulkan logical devices or instances,
|
||||
in multiple processes, and/or in multiple APIs.
|
||||
VMA offers support for it.
|
||||
|
||||
\section vk_khr_external_memory_win32_initialization Initialization
|
||||
|
||||
1) Make sure the extension is defined in the code by including following header before including VMA:
|
||||
|
||||
\code
|
||||
#include <vulkan/vulkan_win32.h>
|
||||
\endcode
|
||||
|
||||
2) Check if "VK_KHR_external_memory_win32" is available among device extensions.
|
||||
Enable it when creating the `VkDevice` object.
|
||||
|
||||
3) Enable the usage of this extension in VMA by setting flag #VMA_ALLOCATOR_CREATE_KHR_EXTERNAL_MEMORY_WIN32_BIT
|
||||
when calling vmaCreateAllocator().
|
||||
|
||||
4) Make sure that VMA has access to the `vkGetMemoryWin32HandleKHR` function by either enabling `VMA_DYNAMIC_VULKAN_FUNCTIONS` macro
|
||||
or setting VmaVulkanFunctions::vkGetMemoryWin32HandleKHR explicitly.
|
||||
For more information, see \ref quick_start_initialization_importing_vulkan_functions.
|
||||
|
||||
\section vk_khr_external_memory_win32_preparations Preparations
|
||||
|
||||
You can find example usage among tests, in file "Tests.cpp", function `TestWin32Handles()`.
|
||||
|
||||
To use the extenion, buffers need to be created with `VkExternalMemoryBufferCreateInfoKHR` attached to their `pNext` chain,
|
||||
and memory allocations need to be made with `VkExportMemoryAllocateInfoKHR` attached to their `pNext` chain.
|
||||
To make use of them, you need to use \ref custom_memory_pools. Example:
|
||||
|
||||
\code
|
||||
// Define an example buffer and allocation parameters.
|
||||
VkExternalMemoryBufferCreateInfoKHR externalMemBufCreateInfo = {
|
||||
VK_STRUCTURE_TYPE_EXTERNAL_MEMORY_BUFFER_CREATE_INFO_KHR,
|
||||
nullptr,
|
||||
VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_WIN32_BIT
|
||||
};
|
||||
VkBufferCreateInfo exampleBufCreateInfo = { VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO };
|
||||
exampleBufCreateInfo.size = 0x10000; // Doesn't matter here.
|
||||
exampleBufCreateInfo.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT;
|
||||
exampleBufCreateInfo.pNext = &externalMemBufCreateInfo;
|
||||
|
||||
VmaAllocationCreateInfo exampleAllocCreateInfo = {};
|
||||
exampleAllocCreateInfo.usage = VMA_MEMORY_USAGE_AUTO;
|
||||
|
||||
// Find memory type index to use for the custom pool.
|
||||
uint32_t memTypeIndex;
|
||||
VkResult res = vmaFindMemoryTypeIndexForBufferInfo(g_Allocator,
|
||||
&exampleBufCreateInfo, &exampleAllocCreateInfo, &memTypeIndex);
|
||||
// Check res...
|
||||
|
||||
// Create a custom pool.
|
||||
constexpr static VkExportMemoryAllocateInfoKHR exportMemAllocInfo = {
|
||||
VK_STRUCTURE_TYPE_EXPORT_MEMORY_ALLOCATE_INFO_KHR,
|
||||
nullptr,
|
||||
VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_WIN32_BIT
|
||||
};
|
||||
VmaPoolCreateInfo poolCreateInfo = {};
|
||||
poolCreateInfo.memoryTypeIndex = memTypeIndex;
|
||||
poolCreateInfo.pMemoryAllocateNext = (void*)&exportMemAllocInfo;
|
||||
|
||||
VmaPool pool;
|
||||
res = vmaCreatePool(g_Allocator, &poolCreateInfo, &pool);
|
||||
// Check res...
|
||||
|
||||
// YOUR OTHER CODE COMES HERE....
|
||||
|
||||
// At the end, don't forget to destroy it!
|
||||
vmaDestroyPool(g_Allocator, pool);
|
||||
\endcode
|
||||
|
||||
Note that the structure passed as VmaPoolCreateInfo::pMemoryAllocateNext must remain alive and unchanged
|
||||
for the whole lifetime of the custom pool, because it will be used when the pool allocates a new device memory block.
|
||||
No copy is made internally. This is why variable `exportMemAllocInfo` is defined as `static`.
|
||||
|
||||
\section vk_khr_external_memory_win32_memory_allocation Memory allocation
|
||||
|
||||
Finally, you can create a buffer with an allocation out of the custom pool.
|
||||
The buffer should use same flags as the sample buffer used to find the memory type.
|
||||
It should also specify `VkExternalMemoryBufferCreateInfoKHR` in its `pNext` chain.
|
||||
|
||||
\code
|
||||
VkExternalMemoryBufferCreateInfoKHR externalMemBufCreateInfo = {
|
||||
VK_STRUCTURE_TYPE_EXTERNAL_MEMORY_BUFFER_CREATE_INFO_KHR,
|
||||
nullptr,
|
||||
VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_WIN32_BIT
|
||||
};
|
||||
VkBufferCreateInfo bufCreateInfo = { VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO };
|
||||
bufCreateInfo.size = // Your desired buffer size.
|
||||
bufCreateInfo.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT;
|
||||
bufCreateInfo.pNext = &externalMemBufCreateInfo;
|
||||
|
||||
VmaAllocationCreateInfo allocCreateInfo = {};
|
||||
allocCreateInfo.pool = pool; // It is enough to set this one member.
|
||||
|
||||
VkBuffer buf;
|
||||
VmaAllocation alloc;
|
||||
res = vmaCreateBuffer(g_Allocator, &bufCreateInfo, &allocCreateInfo, &buf, &alloc, nullptr);
|
||||
// Check res...
|
||||
|
||||
// YOUR OTHER CODE COMES HERE....
|
||||
|
||||
// At the end, don't forget to destroy it!
|
||||
vmaDestroyBuffer(g_Allocator, buf, alloc);
|
||||
\endcode
|
||||
|
||||
If you need each allocation to have its own device memory block and start at offset 0, you can still do
|
||||
by using #VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT flag. It works also with custom pools.
|
||||
|
||||
\section vk_khr_external_memory_win32_exporting_win32_handle Exporting Win32 handle
|
||||
|
||||
After the allocation is created, you can acquire a Win32 `HANDLE` to the `VkDeviceMemory` block it belongs to.
|
||||
VMA function vmaGetMemoryWin32Handle() is a replacement of the Vulkan function `vkGetMemoryWin32HandleKHR`.
|
||||
|
||||
\code
|
||||
HANDLE handle;
|
||||
res = vmaGetMemoryWin32Handle(g_Allocator, alloc, nullptr, &handle);
|
||||
// Check res...
|
||||
|
||||
// YOUR OTHER CODE COMES HERE....
|
||||
|
||||
// At the end, you must close the handle.
|
||||
CloseHandle(handle);
|
||||
\endcode
|
||||
|
||||
Documentation of the VK_KHR_external_memory_win32 extension states that:
|
||||
|
||||
> If handleType is defined as an NT handle, vkGetMemoryWin32HandleKHR must be called no more than once for each valid unique combination of memory and handleType.
|
||||
|
||||
This is ensured automatically inside VMA.
|
||||
The library fetches the handle on first use, remembers it internally, and closes it when the memory block or dedicated allocation is destroyed.
|
||||
Every time you call vmaGetMemoryWin32Handle(), VMA calls `DuplicateHandle` and returns a new handle that you need to close.
|
||||
|
||||
For further information, please check documentation of the vmaGetMemoryWin32Handle() function.
|
||||
|
||||
|
||||
\page enabling_buffer_device_address Enabling buffer device address
|
||||
|
||||
Device extension VK_KHR_buffer_device_address
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -701,7 +701,6 @@
|
||||
03000000381000003014000000000000,SteelSeries Stratus Duo,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
|
||||
03000000381000003114000000000000,SteelSeries Stratus Duo,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
|
||||
03000000381000001814000000000000,SteelSeries Stratus XL,a:b0,b:b1,back:b18,dpdown:b13,dpleft:b14,dpright:b15,dpup:b12,guide:b19,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b2,y:b3,platform:Windows,
|
||||
03000000790000001c18000000000000,STK 7024X,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
|
||||
03000000380700003847000000000000,Street Fighter Fightstick TE,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b11,start:b7,x:b2,y:b3,platform:Windows,
|
||||
030000001f08000001e4000000000000,Super Famicom Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Windows,
|
||||
03000000790000000418000000000000,Super Famicom Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b33,rightshoulder:b5,start:b7,x:b2,y:b3,platform:Windows,
|
||||
@@ -716,7 +715,8 @@
|
||||
03000000b50700001203000000000000,Techmobility X6-38V,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Windows,
|
||||
03000000ba2200000701000000000000,Technology Innovation PS2 Adapter,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b3,y:b2,platform:Windows,
|
||||
03000000c61100001000000000000000,Tencent Xianyou Gamepad,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,x:b3,y:b4,platform:Windows,
|
||||
03000000790000002601000000000000,TGZ,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b3,y:b0,platform:Windows,
|
||||
03000000790000001c18000000000000,TGZ Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b15,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
|
||||
03000000790000002601000000000000,TGZ Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b3,y:b0,platform:Windows,
|
||||
03000000591c00002400000000000000,THEC64 Joystick,a:b0,b:b1,back:b6,leftshoulder:b4,leftx:a0,lefty:a4,rightshoulder:b5,start:b7,x:b2,y:b3,platform:Windows,
|
||||
03000000591c00002600000000000000,THEGamepad,a:b2,b:b1,back:b6,leftx:a0,lefty:a1,start:b7,x:b3,y:b0,platform:Windows,
|
||||
030000004f04000015b3000000000000,Thrustmaster Dual Analog 4,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Windows,
|
||||
@@ -997,6 +997,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
|
||||
030000007e0500001720000001000000,NSO SNES Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b15,start:b9,x:b2,y:b3,platform:Mac OS X,
|
||||
03000000550900001472000025050000,NVIDIA Controller,a:b0,b:b1,back:b17,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b15,leftshoulder:b4,leftstick:b7,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a5,start:b6,x:b2,y:b3,platform:Mac OS X,
|
||||
030000004b120000014d000000010000,Nyko Airflo EX,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b2,y:b3,platform:Mac OS X,
|
||||
03000000790000001c18000000010000,PB Tails Choc,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b15,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
|
||||
030000006f0e00000901000002010000,PDP PS3 Versus Fighting,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Mac OS X,
|
||||
030000008f0e00000300000000000000,Piranha Xtreme PS3 Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Mac OS X,
|
||||
03000000d620000011a7000000020000,PowerA Core Plus Gamecube Controller,a:b1,b:b0,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Mac OS X,
|
||||
@@ -1301,7 +1302,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
|
||||
030000000d0f00008400000011010000,Hori Fighting Commander,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
|
||||
030000000d0f00005f00000011010000,Hori Fighting Commander 4 PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
|
||||
030000000d0f00005e00000011010000,Hori Fighting Commander 4 PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Linux,
|
||||
030000000d0f00005001000009040000,Hori Fighting Commander OCTA Xbox One,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000000d0f00005001000009040000,Hori Fighting Commander Octa Xbox One,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000000d0f00008500000010010000,Hori Fighting Commander PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
|
||||
030000000d0f00008600000002010000,Hori Fighting Commander Xbox 360,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,
|
||||
030000000d0f00003701000013010000,Hori Fighting Stick Mini,a:b1,b:b0,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,start:b7,x:b3,y:b2,platform:Linux,
|
||||
@@ -1349,6 +1350,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
|
||||
03000000300f00001001000010010000,Jess Tech Dual Analog Rumble,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Linux,
|
||||
03000000300f00000b01000010010000,Jess Tech GGE909 PC Recoil,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Linux,
|
||||
03000000ba2200002010000001010000,Jess Technology Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Linux,
|
||||
03000000300f00001101000010010000,Jess Tech Colour Rumble Pad,a:b2,b:b3,x:b0,y:b1,back:b8,start:b9,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b6,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a3,righty:a2,lefttrigger:b5,righttrigger:b7,platform:Linux,
|
||||
030000007e0500000620000001000000,Joy-Con (L),+leftx:h0.2,+lefty:h0.4,-leftx:h0.8,-lefty:h0.1,a:b0,b:b1,back:b13,leftshoulder:b4,leftstick:b10,rightshoulder:b5,start:b8,x:b2,y:b3,platform:Linux,
|
||||
050000007e0500000620000001000000,Joy-Con (L),+leftx:h0.2,+lefty:h0.4,-leftx:h0.8,-lefty:h0.1,a:b0,b:b1,back:b13,leftshoulder:b4,leftstick:b10,rightshoulder:b5,start:b8,x:b2,y:b3,platform:Linux,
|
||||
030000007e0500000720000001000000,Joy-Con (R),+leftx:h0.2,+lefty:h0.4,-leftx:h0.8,-lefty:h0.1,a:b0,b:b1,back:b12,leftshoulder:b4,leftstick:b11,rightshoulder:b5,start:b9,x:b2,y:b3,platform:Linux,
|
||||
@@ -1668,7 +1670,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
|
||||
03000000e40a00000307000011010000,Taito Egret II Mini Control Panel,a:b4,b:b2,back:b6,guide:b9,leftx:a0,lefty:a1,rightshoulder:b0,righttrigger:b1,start:b7,x:b8,y:b3,platform:Linux,
|
||||
03000000e40a00000207000011010000,Taito Egret II Mini Controller,a:b4,b:b2,back:b6,guide:b9,leftx:a0,lefty:a1,rightshoulder:b0,righttrigger:b1,start:b7,x:b8,y:b3,platform:Linux,
|
||||
03000000ba2200000701000001010000,Technology Innovation PS2 Adapter,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a5,righty:a2,start:b9,x:b3,y:b2,platform:Linux,
|
||||
03000000790000001c18000011010000,TGZ Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
|
||||
03000000790000001c18000011010000,TGZ Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b15,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
|
||||
03000000591c00002400000010010000,THEC64 Joystick,a:b0,b:b1,back:b6,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,start:b7,x:b2,y:b3,platform:Linux,
|
||||
03000000591c00002600000010010000,THEGamepad,a:b2,b:b1,back:b6,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,start:b7,x:b3,y:b0,platform:Linux,
|
||||
030000004f04000015b3000001010000,Thrustmaster Dual Analog 3.2,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Linux,
|
||||
|
||||
@@ -20,6 +20,74 @@ static constexpr u32 MAX_PARENTS = 32; // Surely someone wouldn't be insane enou
|
||||
static std::vector<std::pair<std::string, chd_header>> s_chd_hash_cache; // <filename, header>
|
||||
static std::recursive_mutex s_chd_hash_cache_mutex;
|
||||
|
||||
// Provides an implementation of core_file which allows us to control if the underlying FILE handle is freed.
|
||||
// The lifetime of ChdCoreFileWrapper will be equal to that of the relevant chd_file,
|
||||
// ChdCoreFileWrapper will also get destroyed if chd_open_core_file fails.
|
||||
class ChdCoreFileWrapper
|
||||
{
|
||||
DeclareNoncopyableObject(ChdCoreFileWrapper);
|
||||
|
||||
private:
|
||||
core_file m_core;
|
||||
std::FILE* m_file;
|
||||
bool m_free_file = false;
|
||||
|
||||
public:
|
||||
ChdCoreFileWrapper(std::FILE* file)
|
||||
: m_file{file}
|
||||
{
|
||||
m_core.argp = this;
|
||||
m_core.fsize = FSize;
|
||||
m_core.fread = FRead;
|
||||
m_core.fclose = FClose;
|
||||
m_core.fseek = FSeek;
|
||||
}
|
||||
|
||||
~ChdCoreFileWrapper()
|
||||
{
|
||||
if (m_free_file)
|
||||
std::fclose(m_file);
|
||||
}
|
||||
|
||||
core_file* GetCoreFile()
|
||||
{
|
||||
return &m_core;
|
||||
}
|
||||
|
||||
static ChdCoreFileWrapper* FromCoreFile(core_file* file)
|
||||
{
|
||||
return reinterpret_cast<ChdCoreFileWrapper*>(file->argp);
|
||||
}
|
||||
|
||||
void SetFileOwner(bool isOwner)
|
||||
{
|
||||
m_free_file = isOwner;
|
||||
}
|
||||
|
||||
private:
|
||||
static u64 FSize(core_file* file)
|
||||
{
|
||||
return static_cast<u64>(FileSystem::FSize64(FromCoreFile(file)->m_file));
|
||||
}
|
||||
|
||||
static size_t FRead(void* buffer, size_t elmSize, size_t elmCount, core_file* file)
|
||||
{
|
||||
return std::fread(buffer, elmSize, elmCount, FromCoreFile(file)->m_file);
|
||||
}
|
||||
|
||||
static int FClose(core_file* file)
|
||||
{
|
||||
// Destructor handles freeing the FILE handle.
|
||||
delete FromCoreFile(file);
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int FSeek(core_file* file, int64_t offset, int whence)
|
||||
{
|
||||
return FileSystem::FSeek64(FromCoreFile(file)->m_file, offset, whence);
|
||||
}
|
||||
};
|
||||
|
||||
ChdFileReader::ChdFileReader() = default;
|
||||
|
||||
ChdFileReader::~ChdFileReader()
|
||||
@@ -30,10 +98,13 @@ ChdFileReader::~ChdFileReader()
|
||||
static chd_file* OpenCHD(const std::string& filename, FileSystem::ManagedCFilePtr fp, Error* error, u32 recursion_level)
|
||||
{
|
||||
chd_file* chd;
|
||||
chd_error err = chd_open_file(fp.get(), CHD_OPEN_READ | CHD_OPEN_TRANSFER_FILE, nullptr, &chd);
|
||||
ChdCoreFileWrapper* core_wrapper = new ChdCoreFileWrapper(fp.get());
|
||||
// libchdr will take ownership of core_wrapper, and will close/free it on failure.
|
||||
chd_error err = chd_open_core_file(core_wrapper->GetCoreFile(), CHD_OPEN_READ, nullptr, &chd);
|
||||
if (err == CHDERR_NONE)
|
||||
{
|
||||
// fp is now managed by libchdr
|
||||
// core_wrapper should manage fp.
|
||||
core_wrapper->SetFileOwner(true);
|
||||
fp.release();
|
||||
return chd;
|
||||
}
|
||||
@@ -140,8 +211,10 @@ static chd_file* OpenCHD(const std::string& filename, FileSystem::ManagedCFilePt
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
// Our last core file wrapper got freed, so make a new one.
|
||||
core_wrapper = new ChdCoreFileWrapper(fp.get());
|
||||
// Now try re-opening with the parent.
|
||||
err = chd_open_file(fp.get(), CHD_OPEN_READ | CHD_OPEN_TRANSFER_FILE, parent_chd, &chd);
|
||||
err = chd_open_core_file(core_wrapper->GetCoreFile(), CHD_OPEN_READ, parent_chd, &chd);
|
||||
if (err != CHDERR_NONE)
|
||||
{
|
||||
Console.Error(fmt::format("Failed to open CHD '{}': {}", filename, chd_error_string(err)));
|
||||
@@ -149,7 +222,8 @@ static chd_file* OpenCHD(const std::string& filename, FileSystem::ManagedCFilePt
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
// fp now owned by libchdr
|
||||
// core_wrapper should manage fp.
|
||||
core_wrapper->SetFileOwner(true);
|
||||
fp.release();
|
||||
return chd;
|
||||
}
|
||||
|
||||
@@ -1012,7 +1012,8 @@ bool GSRendererHW::NextDrawMatchesShuffle() const
|
||||
{
|
||||
// Make sure nothing unexpected has changed.
|
||||
// Twinsanity seems to screw with ZBUF here despite it being irrelevant.
|
||||
const GSDrawingContext& next_ctx = m_env.CTXT[m_backed_up_ctx];
|
||||
const int get_next_ctx = (m_state_flush_reason == CONTEXTCHANGE) ? m_env.PRIM.CTXT : m_backed_up_ctx;
|
||||
const GSDrawingContext& next_ctx = m_env.CTXT[get_next_ctx];
|
||||
if (((m_context->TEX0.U64 ^ next_ctx.TEX0.U64) & (~0x3FFF)) != 0 ||
|
||||
m_context->TEX1.U64 != next_ctx.TEX1.U64 ||
|
||||
m_context->CLAMP.U64 != next_ctx.CLAMP.U64 ||
|
||||
|
||||
Reference in New Issue
Block a user