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...

11 Commits

Author SHA1 Message Date
Ty Lamontagne
5a8921dd22 IOPBios: Defer to iopMemSafeReadBytes when HLEing writes 2024-12-18 16:15:07 -05:00
Ty Lamontagne
f964dfaa5e IOPBios: Defer to iopMemSafeWriteBytes when HLEing reads 2024-12-18 16:15:07 -05:00
PCSX2 Bot
17274eb397 [ci skip] Qt: Update Base Translation. 2024-12-17 20:54:52 -05:00
TheLastRar
2f0b00a7a1 ChdFileReader: Migrate libchdr patch into PCSX2
Added function didn't need to be in libchdr
2024-12-17 13:35:10 -05:00
Mrlinkwii
260380abec CI: disable builds on controller database update 2024-12-17 19:22:03 +01:00
KamFretoZ
57fc87061d Cheats: Update notes on how PNACH 2.0 works
Co-Authored-By: Mrlinkwii <Mrlinkwii@users.noreply.github.com>
2024-12-17 11:27:45 -05:00
KamFretoZ
cc9f7e723a Qt/Patches: Get rid of the global WS/NI toggle 2024-12-17 11:27:45 -05:00
PCSX2 Bot
6a41e05694 PAD: Update to latest controller database. 2024-12-16 11:06:52 -05:00
TheLastRar
c8e1dc5328 ChdFileReader: Use core_file instead of modifing chd_open_file 2024-12-16 09:39:46 -05:00
lightningterror
c2ee5a0234 GS/HW: Get the proper context for the next draw if it's a split texture shuffle.
Draw might switch the context so make sure we get the correct one.
2024-12-16 08:37:39 +01:00
nassau-tk
3cafd2dc69 GameDB: Japanese game updates 2024-12-15 01:33:40 -06:00
18 changed files with 10148 additions and 7868 deletions

View File

@@ -22,7 +22,7 @@ jobs:
uses: peter-evans/create-pull-request@v7
with:
title: "PAD: Update to latest controller database"
commit-message: "PAD: Update to latest controller database."
commit-message: "[ci skip] PAD: Update to latest controller database."
committer: "PCSX2 Bot <PCSX2Bot@users.noreply.github.com>"
author: "PCSX2 Bot <PCSX2Bot@users.noreply.github.com>"
body: "Weekly automatic update of SDL Controller DB."

View File

@@ -259,7 +259,6 @@ extern "C" {
/* CHD open values */
#define CHD_OPEN_READ 1
#define CHD_OPEN_READWRITE 2
#define CHD_OPEN_TRANSFER_FILE 4 /* Freeing of the FILE* is now libchdr's responsibility if open was successful */
/* error types */
enum _chd_error
@@ -408,7 +407,6 @@ CHD_EXPORT const chd_header *chd_get_header(chd_file *chd);
CHD_EXPORT chd_error chd_read_header_core_file(core_file *file, chd_header *header);
CHD_EXPORT chd_error chd_read_header_file(FILE *file, chd_header *header);
CHD_EXPORT chd_error chd_read_header(const char *filename, chd_header *header);
CHD_EXPORT bool chd_is_matching_parent(const chd_header* header, const chd_header* parent_header);

View File

@@ -1737,13 +1737,7 @@ CHD_EXPORT chd_error chd_open_file(FILE *file, int mode, chd_file *parent, chd_f
stream->fclose = core_stdio_fclose_nonowner;
stream->fseek = core_stdio_fseek;
chd_error err = chd_open_core_file(stream, mode, parent, chd);
if (err != CHDERR_NONE)
return err;
// swap out the fclose so that we close it on chd clost
stream->fclose = core_stdio_fclose;
return CHDERR_NONE;
return chd_open_core_file(stream, mode, parent, chd);
}
/*-------------------------------------------------
@@ -2287,27 +2281,6 @@ CHD_EXPORT chd_error chd_read_header(const char *filename, chd_header *header)
return err;
}
CHD_EXPORT bool chd_is_matching_parent(const chd_header* header, const chd_header* parent_header)
{
/* check MD5 if it isn't empty */
if (memcmp(nullmd5, header->parentmd5, sizeof(header->parentmd5)) != 0 &&
memcmp(nullmd5, parent_header->md5, sizeof(parent_header->md5)) != 0 &&
memcmp(parent_header->md5, header->parentmd5, sizeof(header->parentmd5)) != 0)
{
return false;
}
/* check SHA1 if it isn't empty */
if (memcmp(nullsha1, header->parentsha1, sizeof(header->parentsha1)) != 0 &&
memcmp(nullsha1, parent_header->sha1, sizeof(parent_header->sha1)) != 0 &&
memcmp(parent_header->sha1, header->parentsha1, sizeof(header->parentsha1)) != 0)
{
return false;
}
return true;
}
/***************************************************************************
CORE DATA READ/WRITE
***************************************************************************/

File diff suppressed because it is too large Load Diff

View File

@@ -701,7 +701,6 @@
03000000381000003014000000000000,SteelSeries Stratus Duo,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
03000000381000003114000000000000,SteelSeries Stratus Duo,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
03000000381000001814000000000000,SteelSeries Stratus XL,a:b0,b:b1,back:b18,dpdown:b13,dpleft:b14,dpright:b15,dpup:b12,guide:b19,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b2,y:b3,platform:Windows,
03000000790000001c18000000000000,STK 7024X,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
03000000380700003847000000000000,Street Fighter Fightstick TE,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b11,start:b7,x:b2,y:b3,platform:Windows,
030000001f08000001e4000000000000,Super Famicom Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Windows,
03000000790000000418000000000000,Super Famicom Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b33,rightshoulder:b5,start:b7,x:b2,y:b3,platform:Windows,
@@ -716,7 +715,8 @@
03000000b50700001203000000000000,Techmobility X6-38V,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Windows,
03000000ba2200000701000000000000,Technology Innovation PS2 Adapter,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b3,y:b2,platform:Windows,
03000000c61100001000000000000000,Tencent Xianyou Gamepad,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,x:b3,y:b4,platform:Windows,
03000000790000002601000000000000,TGZ,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b3,y:b0,platform:Windows,
03000000790000001c18000000000000,TGZ Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b15,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
03000000790000002601000000000000,TGZ Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b3,y:b0,platform:Windows,
03000000591c00002400000000000000,THEC64 Joystick,a:b0,b:b1,back:b6,leftshoulder:b4,leftx:a0,lefty:a4,rightshoulder:b5,start:b7,x:b2,y:b3,platform:Windows,
03000000591c00002600000000000000,THEGamepad,a:b2,b:b1,back:b6,leftx:a0,lefty:a1,start:b7,x:b3,y:b0,platform:Windows,
030000004f04000015b3000000000000,Thrustmaster Dual Analog 4,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Windows,
@@ -997,6 +997,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
030000007e0500001720000001000000,NSO SNES Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b15,start:b9,x:b2,y:b3,platform:Mac OS X,
03000000550900001472000025050000,NVIDIA Controller,a:b0,b:b1,back:b17,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b15,leftshoulder:b4,leftstick:b7,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a5,start:b6,x:b2,y:b3,platform:Mac OS X,
030000004b120000014d000000010000,Nyko Airflo EX,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b2,y:b3,platform:Mac OS X,
03000000790000001c18000000010000,PB Tails Choc,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b15,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
030000006f0e00000901000002010000,PDP PS3 Versus Fighting,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Mac OS X,
030000008f0e00000300000000000000,Piranha Xtreme PS3 Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Mac OS X,
03000000d620000011a7000000020000,PowerA Core Plus Gamecube Controller,a:b1,b:b0,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Mac OS X,
@@ -1301,7 +1302,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
030000000d0f00008400000011010000,Hori Fighting Commander,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
030000000d0f00005f00000011010000,Hori Fighting Commander 4 PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
030000000d0f00005e00000011010000,Hori Fighting Commander 4 PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Linux,
030000000d0f00005001000009040000,Hori Fighting Commander OCTA Xbox One,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
030000000d0f00005001000009040000,Hori Fighting Commander Octa Xbox One,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
030000000d0f00008500000010010000,Hori Fighting Commander PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
030000000d0f00008600000002010000,Hori Fighting Commander Xbox 360,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,
030000000d0f00003701000013010000,Hori Fighting Stick Mini,a:b1,b:b0,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,start:b7,x:b3,y:b2,platform:Linux,
@@ -1349,6 +1350,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
03000000300f00001001000010010000,Jess Tech Dual Analog Rumble,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Linux,
03000000300f00000b01000010010000,Jess Tech GGE909 PC Recoil,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Linux,
03000000ba2200002010000001010000,Jess Technology Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Linux,
03000000300f00001101000010010000,Jess Tech Colour Rumble Pad,a:b2,b:b3,x:b0,y:b1,back:b8,start:b9,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b6,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a3,righty:a2,lefttrigger:b5,righttrigger:b7,platform:Linux,
030000007e0500000620000001000000,Joy-Con (L),+leftx:h0.2,+lefty:h0.4,-leftx:h0.8,-lefty:h0.1,a:b0,b:b1,back:b13,leftshoulder:b4,leftstick:b10,rightshoulder:b5,start:b8,x:b2,y:b3,platform:Linux,
050000007e0500000620000001000000,Joy-Con (L),+leftx:h0.2,+lefty:h0.4,-leftx:h0.8,-lefty:h0.1,a:b0,b:b1,back:b13,leftshoulder:b4,leftstick:b10,rightshoulder:b5,start:b8,x:b2,y:b3,platform:Linux,
030000007e0500000720000001000000,Joy-Con (R),+leftx:h0.2,+lefty:h0.4,-leftx:h0.8,-lefty:h0.1,a:b0,b:b1,back:b12,leftshoulder:b4,leftstick:b11,rightshoulder:b5,start:b9,x:b2,y:b3,platform:Linux,
@@ -1668,7 +1670,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
03000000e40a00000307000011010000,Taito Egret II Mini Control Panel,a:b4,b:b2,back:b6,guide:b9,leftx:a0,lefty:a1,rightshoulder:b0,righttrigger:b1,start:b7,x:b8,y:b3,platform:Linux,
03000000e40a00000207000011010000,Taito Egret II Mini Controller,a:b4,b:b2,back:b6,guide:b9,leftx:a0,lefty:a1,rightshoulder:b0,righttrigger:b1,start:b7,x:b8,y:b3,platform:Linux,
03000000ba2200000701000001010000,Technology Innovation PS2 Adapter,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a5,righty:a2,start:b9,x:b3,y:b2,platform:Linux,
03000000790000001c18000011010000,TGZ Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
03000000790000001c18000011010000,TGZ Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b15,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
03000000591c00002400000010010000,THEC64 Joystick,a:b0,b:b1,back:b6,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,start:b7,x:b2,y:b3,platform:Linux,
03000000591c00002600000010010000,THEGamepad,a:b2,b:b1,back:b6,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,start:b7,x:b3,y:b0,platform:Linux,
030000004f04000015b3000001010000,Thrustmaster Dual Analog 3.2,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Linux,

View File

@@ -88,8 +88,6 @@ GraphicsSettingsWidget::GraphicsSettingsWidget(SettingsWindow* dialog, QWidget*
SettingWidgetBinder::BindWidgetToIntSetting(sif, m_ui.interlacing, "EmuCore/GS", "deinterlace_mode", DEFAULT_INTERLACE_MODE);
SettingWidgetBinder::BindWidgetToIntSetting(
sif, m_ui.bilinearFiltering, "EmuCore/GS", "linear_present_mode", static_cast<int>(GSPostBilinearMode::BilinearSmooth));
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.widescreenPatches, "EmuCore", "EnableWideScreenPatches", false);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.noInterlacingPatches, "EmuCore", "EnableNoInterlacingPatches", false);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.integerScaling, "EmuCore/GS", "IntegerScaling", false);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.PCRTCOffsets, "EmuCore/GS", "pcrtc_offsets", false);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.PCRTCOverscan, "EmuCore/GS", "pcrtc_overscan", false);
@@ -321,24 +319,22 @@ GraphicsSettingsWidget::GraphicsSettingsWidget(SettingsWindow* dialog, QWidget*
}
#endif
// Get rid of widescreen/no-interlace checkboxes from per-game settings, unless the user previously had them set.
if (m_dialog->isPerGameSettings())
// Prompt user to get rid of widescreen/no-interlace config from the ini if the user has enabled them before.
if ((m_dialog->getBoolValue("EmuCore", "EnableWideScreenPatches", false) == true ||
m_dialog->getBoolValue("EmuCore", "EnableWideScreenPatches", false) == true) &&
!m_dialog->containsSettingValue("UI", "UserHasDeniedWSPatchWarning"))
{
if ((m_dialog->containsSettingValue("EmuCore", "EnableWideScreenPatches") || m_dialog->containsSettingValue("EmuCore", "EnableNoInterlacingPatches")) &&
QMessageBox::question(QtUtils::GetRootWidget(this), tr("Remove Unsupported Settings"),
tr("You currently have the <strong>Enable Widescreen Patches</strong> or <strong>Enable No-Interlacing Patches</strong> options enabled for this game.<br><br>"
"We no longer support these options, instead <strong>you should select the \"Patches\" section, and explicitly enable the patches you want.</strong><br><br>"
"Do you want to remove these options from your game configuration now?"),
if (QMessageBox::question(QtUtils::GetRootWidget(this), tr("Remove Unsupported Settings"),
tr("You previously had the <strong>Enable Widescreen Patches</strong> or <strong>Enable No-Interlacing Patches</strong> options enabled.<br><br>"
"We no longer provide these options, instead <strong>you should go to the \"Patches\" section on the per-game settings, and explicitly enable the patches that you want.</strong><br><br>"
"Do you want to remove these options from your configuration now?"),
QMessageBox::Yes, QMessageBox::No) == QMessageBox::Yes)
{
m_dialog->removeSettingValue("EmuCore", "EnableWideScreenPatches");
m_dialog->removeSettingValue("EmuCore", "EnableNoInterlacingPatches");
}
m_ui.displayGridLayout->removeWidget(m_ui.widescreenPatches);
m_ui.displayGridLayout->removeWidget(m_ui.noInterlacingPatches);
safe_delete(m_ui.widescreenPatches);
safe_delete(m_ui.noInterlacingPatches);
else
m_dialog->setBoolSettingValue("UI", "UserHasDeniedWSPatchWarning", true);
}
// Hide advanced options by default.
@@ -350,10 +346,13 @@ GraphicsSettingsWidget::GraphicsSettingsWidget(SettingsWindow* dialog, QWidget*
m_ui.advancedTab = nullptr;
m_ui.gsDownloadMode = nullptr;
m_ui.gsDumpCompression = nullptr;
m_ui.texturePreloading = nullptr;
m_ui.exclusiveFullscreenControl = nullptr;
m_ui.useBlitSwapChain = nullptr;
m_ui.disableMailboxPresentation = nullptr;
m_ui.extendedUpscales = nullptr;
m_ui.spinCPUDuringReadbacks = nullptr;
m_ui.spinGPUDuringReadbacks = nullptr;
m_ui.skipPresentingDuplicateFrames = nullptr;
m_ui.overrideTextureBarriers = nullptr;
m_ui.disableFramebufferFetch = nullptr;
@@ -428,12 +427,6 @@ GraphicsSettingsWidget::GraphicsSettingsWidget(SettingsWindow* dialog, QWidget*
// Display tab
{
dialog->registerWidgetHelp(m_ui.widescreenPatches, tr("Enable Widescreen Patches"), tr("Unchecked"),
tr("Automatically loads and applies widescreen patches on game start. Can cause issues."));
dialog->registerWidgetHelp(m_ui.noInterlacingPatches, tr("Enable No-Interlacing Patches"), tr("Unchecked"),
tr("Automatically loads and applies no-interlacing patches on game start. Can cause issues."));
dialog->registerWidgetHelp(m_ui.DisableInterlaceOffset, tr("Disable Interlace Offset"), tr("Unchecked"),
tr("Disables interlacing offset which may reduce blurring in some situations."));

View File

@@ -404,28 +404,28 @@
</item>
<item row="8" column="0" colspan="2">
<layout class="QGridLayout" name="displayGridLayout">
<item row="1" column="1">
<item row="0" column="1">
<widget class="QCheckBox" name="integerScaling">
<property name="text">
<string>Integer Scaling</string>
</property>
</widget>
</item>
<item row="0" column="0">
<widget class="QCheckBox" name="widescreenPatches">
<item row="2" column="0">
<widget class="QCheckBox" name="PCRTCOverscan">
<property name="text">
<string>Apply Widescreen Patches</string>
</property>
</widget>
</item>
<item row="0" column="1">
<widget class="QCheckBox" name="noInterlacingPatches">
<property name="text">
<string>Apply No-Interlacing Patches</string>
<string>Show Overscan</string>
</property>
</widget>
</item>
<item row="1" column="0">
<widget class="QCheckBox" name="PCRTCOffsets">
<property name="text">
<string>Screen Offsets</string>
</property>
</widget>
</item>
<item row="0" column="0">
<widget class="QCheckBox" name="PCRTCAntiBlur">
<property name="text">
<string>Anti-Blur</string>
@@ -435,27 +435,13 @@
</property>
</widget>
</item>
<item row="2" column="1">
<item row="1" column="1">
<widget class="QCheckBox" name="DisableInterlaceOffset">
<property name="text">
<string>Disable Interlace Offset</string>
</property>
</widget>
</item>
<item row="2" column="0">
<widget class="QCheckBox" name="PCRTCOffsets">
<property name="text">
<string>Screen Offsets</string>
</property>
</widget>
</item>
<item row="3" column="0">
<widget class="QCheckBox" name="PCRTCOverscan">
<property name="text">
<string>Show Overscan</string>
</property>
</widget>
</item>
</layout>
</item>
</layout>
@@ -2125,7 +2111,7 @@
</widget>
</item>
<item row="10" column="0" colspan="2">
<layout class="QGridLayout" name="gridLayout_9">
<layout class="QGridLayout" name="advancedOptionsGrid">
<item row="2" column="0">
<widget class="QCheckBox" name="disableMailboxPresentation">
<property name="text">

File diff suppressed because it is too large Load Diff

View File

@@ -20,6 +20,74 @@ static constexpr u32 MAX_PARENTS = 32; // Surely someone wouldn't be insane enou
static std::vector<std::pair<std::string, chd_header>> s_chd_hash_cache; // <filename, header>
static std::recursive_mutex s_chd_hash_cache_mutex;
// Provides an implementation of core_file which allows us to control if the underlying FILE handle is freed.
// The lifetime of ChdCoreFileWrapper will be equal to that of the relevant chd_file,
// ChdCoreFileWrapper will also get destroyed if chd_open_core_file fails.
class ChdCoreFileWrapper
{
DeclareNoncopyableObject(ChdCoreFileWrapper);
private:
core_file m_core;
std::FILE* m_file;
bool m_free_file = false;
public:
ChdCoreFileWrapper(std::FILE* file)
: m_file{file}
{
m_core.argp = this;
m_core.fsize = FSize;
m_core.fread = FRead;
m_core.fclose = FClose;
m_core.fseek = FSeek;
}
~ChdCoreFileWrapper()
{
if (m_free_file)
std::fclose(m_file);
}
core_file* GetCoreFile()
{
return &m_core;
}
static ChdCoreFileWrapper* FromCoreFile(core_file* file)
{
return reinterpret_cast<ChdCoreFileWrapper*>(file->argp);
}
void SetFileOwner(bool isOwner)
{
m_free_file = isOwner;
}
private:
static u64 FSize(core_file* file)
{
return static_cast<u64>(FileSystem::FSize64(FromCoreFile(file)->m_file));
}
static size_t FRead(void* buffer, size_t elmSize, size_t elmCount, core_file* file)
{
return std::fread(buffer, elmSize, elmCount, FromCoreFile(file)->m_file);
}
static int FClose(core_file* file)
{
// Destructor handles freeing the FILE handle.
delete FromCoreFile(file);
return 0;
}
static int FSeek(core_file* file, int64_t offset, int whence)
{
return FileSystem::FSeek64(FromCoreFile(file)->m_file, offset, whence);
}
};
ChdFileReader::ChdFileReader() = default;
ChdFileReader::~ChdFileReader()
@@ -27,13 +95,40 @@ ChdFileReader::~ChdFileReader()
pxAssert(!ChdFile);
}
static bool IsHeaderParentCHD(const chd_header& header, const chd_header& parent_header)
{
static const u8 nullmd5[CHD_MD5_BYTES]{};
static const u8 nullsha1[CHD_SHA1_BYTES]{};
// Check MD5 if it isn't empty.
if (std::memcmp(nullmd5, header.parentmd5, CHD_MD5_BYTES) != 0 &&
std::memcmp(nullmd5, parent_header.md5, CHD_MD5_BYTES) != 0 &&
std::memcmp(parent_header.md5, header.parentmd5, CHD_MD5_BYTES) != 0)
{
return false;
}
// Check SHA1 if it isn't empty.
if (std::memcmp(nullsha1, header.parentsha1, CHD_SHA1_BYTES) != 0 &&
std::memcmp(nullsha1, parent_header.sha1, CHD_SHA1_BYTES) != 0 &&
std::memcmp(parent_header.sha1, header.parentsha1, CHD_SHA1_BYTES) != 0)
{
return false;
}
return true;
}
static chd_file* OpenCHD(const std::string& filename, FileSystem::ManagedCFilePtr fp, Error* error, u32 recursion_level)
{
chd_file* chd;
chd_error err = chd_open_file(fp.get(), CHD_OPEN_READ | CHD_OPEN_TRANSFER_FILE, nullptr, &chd);
ChdCoreFileWrapper* core_wrapper = new ChdCoreFileWrapper(fp.get());
// libchdr will take ownership of core_wrapper, and will close/free it on failure.
chd_error err = chd_open_core_file(core_wrapper->GetCoreFile(), CHD_OPEN_READ, nullptr, &chd);
if (err == CHDERR_NONE)
{
// fp is now managed by libchdr
// core_wrapper should manage fp.
core_wrapper->SetFileOwner(true);
fp.release();
return chd;
}
@@ -73,14 +168,14 @@ static chd_file* OpenCHD(const std::string& filename, FileSystem::ManagedCFilePt
if (!StringUtil::compareNoCase(parent_dir, Path::GetDirectory(it->first)))
continue;
if (!chd_is_matching_parent(&header, &it->second))
if (!IsHeaderParentCHD(header, it->second))
continue;
// Re-check the header, it might have changed since we last opened.
chd_header parent_header;
auto parent_fp = FileSystem::OpenManagedSharedCFile(it->first.c_str(), "rb", FileSystem::FileShareMode::DenyWrite);
if (parent_fp && chd_read_header_file(parent_fp.get(), &parent_header) == CHDERR_NONE &&
chd_is_matching_parent(&header, &parent_header))
IsHeaderParentCHD(header, parent_header))
{
// Need to take a copy of the string, because the parent might add to the list and invalidate the iterator.
const std::string filename_to_open = it->first;
@@ -121,7 +216,7 @@ static chd_file* OpenCHD(const std::string& filename, FileSystem::ManagedCFilePt
else
s_chd_hash_cache.emplace_back(fd.FileName, parent_header);
if (!chd_is_matching_parent(&header, &parent_header))
if (!IsHeaderParentCHD(header, parent_header))
continue;
// Match! Open this one.
@@ -140,8 +235,10 @@ static chd_file* OpenCHD(const std::string& filename, FileSystem::ManagedCFilePt
return nullptr;
}
// Our last core file wrapper got freed, so make a new one.
core_wrapper = new ChdCoreFileWrapper(fp.get());
// Now try re-opening with the parent.
err = chd_open_file(fp.get(), CHD_OPEN_READ | CHD_OPEN_TRANSFER_FILE, parent_chd, &chd);
err = chd_open_core_file(core_wrapper->GetCoreFile(), CHD_OPEN_READ, parent_chd, &chd);
if (err != CHDERR_NONE)
{
Console.Error(fmt::format("Failed to open CHD '{}': {}", filename, chd_error_string(err)));
@@ -149,7 +246,8 @@ static chd_file* OpenCHD(const std::string& filename, FileSystem::ManagedCFilePt
return nullptr;
}
// fp now owned by libchdr
// core_wrapper should manage fp.
core_wrapper->SetFileOwner(true);
fp.release();
return chd;
}

View File

@@ -1268,8 +1268,6 @@ struct Pcsx2Config
EnablePatches : 1, // enables patch detection and application
EnableCheats : 1, // enables cheat detection and application
EnablePINE : 1, // enables inter-process communication
EnableWideScreenPatches : 1,
EnableNoInterlacingPatches : 1,
EnableFastBoot : 1,
EnableFastBootFastForward : 1,
EnableThreadPinning : 1,

View File

@@ -1012,7 +1012,8 @@ bool GSRendererHW::NextDrawMatchesShuffle() const
{
// Make sure nothing unexpected has changed.
// Twinsanity seems to screw with ZBUF here despite it being irrelevant.
const GSDrawingContext& next_ctx = m_env.CTXT[m_backed_up_ctx];
const int get_next_ctx = (m_state_flush_reason == CONTEXTCHANGE) ? m_env.PRIM.CTXT : m_backed_up_ctx;
const GSDrawingContext& next_ctx = m_env.CTXT[get_next_ctx];
if (((m_context->TEX0.U64 ^ next_ctx.TEX0.U64) & (~0x3FFF)) != 0 ||
m_context->TEX1.U64 != next_ctx.TEX1.U64 ||
m_context->CLAMP.U64 != next_ctx.CLAMP.U64 ||

View File

@@ -3705,15 +3705,6 @@ void FullscreenUI::DrawGraphicsSettingsPage(SettingsInterface* bsi, bool show_ad
"EmuCore/GS", "StretchY", 100, 10, 300, FSUI_CSTR("%d%%"));
DrawIntRectSetting(bsi, FSUI_CSTR("Crop"), FSUI_CSTR("Crops the image, while respecting aspect ratio."), "EmuCore/GS", "CropLeft", 0,
"CropTop", 0, "CropRight", 0, "CropBottom", 0, 0, 720, 1, FSUI_CSTR("%dpx"));
if (!IsEditingGameSettings(bsi))
{
DrawToggleSetting(bsi, FSUI_CSTR("Enable Widescreen Patches"), FSUI_CSTR("Enables loading widescreen patches from pnach files."),
"EmuCore", "EnableWideScreenPatches", false);
DrawToggleSetting(bsi, FSUI_CSTR("Enable No-Interlacing Patches"),
FSUI_CSTR("Enables loading no-interlacing patches from pnach files."), "EmuCore", "EnableNoInterlacingPatches", false);
}
DrawIntListSetting(bsi, FSUI_CSTR("Bilinear Upscaling"), FSUI_CSTR("Smooths out the image when upscaling the console to the screen."),
"EmuCore/GS", "linear_present_mode", static_cast<int>(GSPostBilinearMode::BilinearSharp), s_bilinear_present_options,
std::size(s_bilinear_present_options), true);
@@ -7059,10 +7050,6 @@ TRANSLATE_NOOP("FullscreenUI", "Increases or decreases the virtual picture size
TRANSLATE_NOOP("FullscreenUI", "Crop");
TRANSLATE_NOOP("FullscreenUI", "Crops the image, while respecting aspect ratio.");
TRANSLATE_NOOP("FullscreenUI", "%dpx");
TRANSLATE_NOOP("FullscreenUI", "Enable Widescreen Patches");
TRANSLATE_NOOP("FullscreenUI", "Enables loading widescreen patches from pnach files.");
TRANSLATE_NOOP("FullscreenUI", "Enable No-Interlacing Patches");
TRANSLATE_NOOP("FullscreenUI", "Enables loading no-interlacing patches from pnach files.");
TRANSLATE_NOOP("FullscreenUI", "Bilinear Upscaling");
TRANSLATE_NOOP("FullscreenUI", "Smooths out the image when upscaling the console to the screen.");
TRANSLATE_NOOP("FullscreenUI", "Integer Upscaling");

View File

@@ -397,10 +397,9 @@ __ri void ImGuiManager::DrawSettingsOverlay(float scale, float margin, float spa
EmuConfig.Cpu.Recompiler.GetEEClampMode(), static_cast<unsigned>(EmuConfig.Cpu.VU0FPCR.GetRoundMode()),
EmuConfig.Cpu.Recompiler.GetVUClampMode(), EmuConfig.GS.VsyncQueueSize);
if (EmuConfig.EnableCheats || EmuConfig.EnableWideScreenPatches || EmuConfig.EnableNoInterlacingPatches)
if (EmuConfig.EnableCheats)
{
APPEND("C={}{}{} ", EmuConfig.EnableCheats ? "C" : "", EmuConfig.EnableWideScreenPatches ? "W" : "",
EmuConfig.EnableNoInterlacingPatches ? "N" : "");
APPEND("CHT ");
}
if (GSIsHardwareRenderer())

View File

@@ -852,8 +852,16 @@ namespace R3000A
v0 = file->read(buf.get(), count);
for (s32 i = 0; i < (s32)v0; i++)
iopMemWrite8(data + i, buf[i]);
[[likely]]
if (v0 >= 0 && iopMemSafeWriteBytes(data, buf.get(), v0))
{
psxCpu->Clear(data, (v0 + 3) / 4);
}
else
{
for (s32 i = 0; i < static_cast<s32>(v0); i++)
iopMemWrite8(data + i, buf[i]);
}
pc = ra;
return 1;
@@ -899,8 +907,12 @@ namespace R3000A
{
auto buf = std::make_unique<char[]>(count);
for (u32 i = 0; i < count; i++)
buf[i] = iopMemRead8(data + i);
[[unlikely]]
if (!iopMemSafeReadBytes(data, buf.get(), count))
{
for (u32 i = 0; i < count; i++)
buf[i] = iopMemRead8(data + i);
}
v0 = file->write(buf.get(), count);

View File

@@ -163,9 +163,6 @@ namespace Patch
static void writeCheat();
static void handle_extended_t(const PatchCommand* p);
// Name of patches which will be auto-enabled based on global options.
static constexpr std::string_view WS_PATCH_NAME = "Widescreen 16:9";
static constexpr std::string_view NI_PATCH_NAME = "No-Interlacing";
static constexpr std::string_view PATCHES_ZIP_NAME = "patches.zip";
const char* PATCHES_CONFIG_SECTION = "Patches";
@@ -588,24 +585,6 @@ void Patch::ReloadEnabledLists()
s_enabled_cheats = {};
s_enabled_patches = Host::GetStringListSetting(PATCHES_CONFIG_SECTION, PATCH_ENABLE_CONFIG_KEY);
// Name based matching for widescreen/NI settings.
if (EmuConfig.EnableWideScreenPatches)
{
if (std::none_of(s_enabled_patches.begin(), s_enabled_patches.end(),
[](const std::string& it) { return (it == WS_PATCH_NAME); }))
{
s_enabled_patches.emplace_back(WS_PATCH_NAME);
}
}
if (EmuConfig.EnableNoInterlacingPatches)
{
if (std::none_of(s_enabled_patches.begin(), s_enabled_patches.end(),
[](const std::string& it) { return (it == NI_PATCH_NAME); }))
{
s_enabled_patches.emplace_back(NI_PATCH_NAME);
}
}
}
u32 Patch::EnablePatches(const PatchList& patches, const EnablePatchList& enable_list)

View File

@@ -4,18 +4,16 @@
#pragma once
// Note about terminology:
// "patch" in pcsx2 terminology is a single pnach style patch line, e.g. patch=1,EE,001110e0,word,00000000
// "Patch" in PCSX2 terminology refers to a single pnach style patch line, e.g. `patch=1,EE,001110e0,word,00000000`
// Such patches can appear in several places:
// - At <CRC>.pnach files where each file could have several such patches:
// - At the "cheats" folder
// - UI name: "Cheats", controlled via system -> enable cheats
// - At the "cheats_ws" folder or inside "cheats_ws.zip" (the zip also called "widescreen cheats DB")
// - the latter is searched if the former is not found for a CRC
// - UI name: "Widescreen hacks/patches", controlled via system -> enable widescreen patches
// - At GameIndex.yaml inside a [patches] section
// - UI name: "Patches", controlled via system -> enable automatic game fixes
// - note that automatic game fixes also controls automatic config changes from GameIndex.dbf (UI name: "fixes")
//
// - At the "patches" folder or on the "patches.zip file inside the 'resources' folder
// - UI name: "Patch", Controlled via Per-Game Settings -> Patches
// - At the "cheats" folder
// - UI name: "Cheats", Controlled via Per-Game Settings -> Cheats -> Enable Cheat
// - At GameIndex.yaml inside a [patches] section
// - UI name: "Enable Compatibility Patches", controlled via Advanced section -> Enable compatability settings
// Note: The file name has to be exactly "<Serial>_<CRC>.pnach" (For example "SLPS-25399_CD62245A.pnach")
// Note #2: the old sytle of cheats are also supported but arent supported by the UI
#include "Config.h"

View File

@@ -1922,8 +1922,6 @@ void Pcsx2Config::LoadSaveCore(SettingsWrapper& wrap)
SettingsWrapBitBool(EnablePatches);
SettingsWrapBitBool(EnableCheats);
SettingsWrapBitBool(EnablePINE);
SettingsWrapBitBool(EnableWideScreenPatches);
SettingsWrapBitBool(EnableNoInterlacingPatches);
SettingsWrapBitBool(EnableFastBoot);
SettingsWrapBitBool(EnableFastBootFastForward);
SettingsWrapBitBool(EnableThreadPinning);

View File

@@ -2885,8 +2885,6 @@ void VMManager::CheckForEmulationSpeedConfigChanges(const Pcsx2Config& old_confi
void VMManager::CheckForPatchConfigChanges(const Pcsx2Config& old_config)
{
if (EmuConfig.EnableCheats == old_config.EnableCheats &&
EmuConfig.EnableWideScreenPatches == old_config.EnableWideScreenPatches &&
EmuConfig.EnableNoInterlacingPatches == old_config.EnableNoInterlacingPatches &&
EmuConfig.EnablePatches == old_config.EnablePatches)
{
return;