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...

34 Commits

Author SHA1 Message Date
TheTechnician27
b01359e06f Tools: Port refraction's bulk compression script to Python 2024-12-28 12:09:19 -05:00
PCSX2 Bot
905f9431a5 [ci skip] Qt: Update Base Translation. 2024-12-28 11:30:16 -05:00
KamFretoZ
424951e1bb Logging: Adjust the formatting to be more consistent 2024-12-28 11:25:26 -05:00
KamFretoZ
2167d9e4f5 Settings/Log: Print advanced settings warning on the log
Warns the user through the log if they have advanced options enabled.
2024-12-28 11:25:26 -05:00
rtavarez98
82a38a7124 changed indentation from tab to space 2024-12-28 11:22:50 -05:00
Rain
eb6a52c55c replaced recursive_directory_iterator w/ FindFiles() 2024-12-28 11:22:50 -05:00
Rain
234b8f6abf Added rename input profile function 2024-12-28 11:22:50 -05:00
lightningterror
843566eb49 Qt: Properly disable all dumping options if draw dumping is disabled.
Also move around sone options.
2024-12-28 17:04:33 +01:00
nassau-tk
d63733830f GameDB: Disable MTVU for some games 2024-12-27 23:43:51 -06:00
nassau-tk
3ebd496c37 GameDB: Fix titles for Japanese games 2024-12-27 23:43:51 -06:00
Mrlinkwii
f0f2b013fc Redump: update database 2024-12-27 14:30:23 -05:00
Ty Lamontagne
9a75509614 EE Cache: Fix up TLB related register fetching 2024-12-27 14:18:32 -05:00
Ty Lamontagne
c513a29bcf EE Cache: Freeze cached entries in sstates
[SAVEVERSION+]
2024-12-27 14:18:32 -05:00
Ty Lamontagne
5d39c884b5 R5900: Improve the EE cache performance with SIMD 2024-12-27 14:18:32 -05:00
TheLastRar
6a0f811812 Build: Always set EnhancedInstructionSet for AVX2 configs
Replaces the march arguments for clang-cl
2024-12-24 22:05:50 -05:00
TheLastRar
f509fb6950 CI/Appimage: Suppress error when no tags are present 2024-12-24 12:00:56 -05:00
Ziemas
33a475a456 DebugTools: Fix GCC build, missing include 2024-12-24 13:47:49 +01:00
JordanTheToaster
d2fb90a700 GameDB: Various fixes 2024-12-23 19:40:29 -05:00
PCSX2 Bot
a34467dccd [ci skip] PAD: Update to latest controller database. 2024-12-23 17:58:45 +01:00
Hallkezz
c6d0f5e3cd GameDB: Change recommended blending level 2 to 4 for Twisted Metal: Head-On [Extra Twisted Edition]. (#12107)
Fixes menu text brightness in Twisted Metal: Head-On [Extra Twisted Edition].
2024-12-22 13:03:40 +01:00
PCSX2 Bot
34c9590cf1 [ci skip] Qt: Update Base Translation. 2024-12-18 19:06:27 -05:00
Ty Lamontagne
a2c7542e48 Savestates: Warn on savestate load and saves without mcd activity
[SAVEVERSION+]
2024-12-18 18:01:30 -05:00
TheLastRar
72a9f18456 3rdparty: Sync libchdr to commit cb077337d53392454e7100a0fd07139ca678e527 2024-12-18 17:58:44 -05:00
TheLastRar
7f59757eea 3rdparty/libchdr: Purge almost all remaining patches
Leaving only the chd_read_header_* functions, of which exists an equivalent in later libchdr versions
2024-12-18 17:58:44 -05:00
TheLastRar
3b89020082 3rdparty/libchdr: Purge now unused patches 2024-12-18 16:23:49 -05:00
TheLastRar
a7b07eb53f ChdReader: Use core_file to implement precaching 2024-12-18 16:23:49 -05:00
TheLastRar
58d13dac34 FileSystem: Add ReadFileWithPartialProgress for multiple files 2024-12-18 16:23:49 -05:00
Ty Lamontagne
5a8921dd22 IOPBios: Defer to iopMemSafeReadBytes when HLEing writes 2024-12-18 16:15:07 -05:00
Ty Lamontagne
f964dfaa5e IOPBios: Defer to iopMemSafeWriteBytes when HLEing reads 2024-12-18 16:15:07 -05:00
PCSX2 Bot
17274eb397 [ci skip] Qt: Update Base Translation. 2024-12-17 20:54:52 -05:00
TheLastRar
2f0b00a7a1 ChdFileReader: Migrate libchdr patch into PCSX2
Added function didn't need to be in libchdr
2024-12-17 13:35:10 -05:00
Mrlinkwii
260380abec CI: disable builds on controller database update 2024-12-17 19:22:03 +01:00
KamFretoZ
57fc87061d Cheats: Update notes on how PNACH 2.0 works
Co-Authored-By: Mrlinkwii <Mrlinkwii@users.noreply.github.com>
2024-12-17 11:27:45 -05:00
KamFretoZ
cc9f7e723a Qt/Patches: Get rid of the global WS/NI toggle 2024-12-17 11:27:45 -05:00
55 changed files with 5568 additions and 3778 deletions

View File

@@ -22,7 +22,7 @@ jobs:
uses: peter-evans/create-pull-request@v7
with:
title: "PAD: Update to latest controller database"
commit-message: "PAD: Update to latest controller database."
commit-message: "[ci skip] PAD: Update to latest controller database."
committer: "PCSX2 Bot <PCSX2Bot@users.noreply.github.com>"
author: "PCSX2 Bot <PCSX2Bot@users.noreply.github.com>"
body: "Weekly automatic update of SDL Controller DB."

View File

@@ -206,7 +206,7 @@ GIT_VERSION=$(git tag --points-at HEAD)
if [[ "${GIT_VERSION}" == "" ]]; then
# In the odd event that we run this script before the release gets tagged.
GIT_VERSION=$(git describe --tags)
GIT_VERSION=$(git describe --tags || true)
if [[ "${GIT_VERSION}" == "" ]]; then
GIT_VERSION=$(git rev-parse HEAD)
fi

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@@ -10,12 +10,10 @@
#pragma once
#ifdef __cplusplus
extern "C" {
#endif
#ifndef __CDROM_H__
#define __CDROM_H__
#include <stdint.h>
#include <stdbool.h>
#include <libchdr/chdconfig.h>
/***************************************************************************
@@ -49,15 +47,11 @@ enum
enum
{
CD_SUB_NONE = 0, /* no subcode data stored */
CD_SUB_RAW_INTERLEAVED, /* raw interleaved 96 bytes per sector */
CD_SUB_RAW, /* raw non-interleaved 96 bytes per sector */
CD_SUB_NORMAL = 0, /* "cooked" 96 bytes per sector */
CD_SUB_RAW, /* raw uninterleaved 96 bytes per sector */
CD_SUB_NONE /* no subcode data stored */
};
const char* cdrom_get_subtype_string(uint32_t subtype);
bool cdrom_parse_subtype_string(const char* typestring, uint32_t* subtype, uint32_t* subsize);
#define CD_FLAG_GDROM 0x00000001 /* disc is a GD-ROM, all tracks should be stored with GD-ROM metadata */
#define CD_FLAG_GDROMLE 0x00000002 /* legacy GD-ROM, with little-endian CDDA data */
@@ -87,10 +81,10 @@ static inline uint32_t lba_to_msf(uint32_t lba)
{
uint8_t m, s, f;
m = (uint8_t)(lba / (60 * 75));
m = lba / (60 * 75);
lba -= m * (60 * 75);
s = (uint8_t)(lba / 75);
f = (uint8_t)(lba % 75);
s = lba / 75;
f = lba % 75;
return ((m / 10) << 20) | ((m % 10) << 16) |
((s / 10) << 12) | ((s % 10) << 8) |
@@ -113,6 +107,4 @@ static inline uint32_t lba_to_msf_alt(int lba)
return ret;
}
#ifdef __cplusplus
} // extern "C"
#endif
#endif /* __CDROM_H__ */

View File

@@ -48,7 +48,6 @@ extern "C" {
#include <libchdr/coretypes.h>
#include <libchdr/chdconfig.h>
#include <stdbool.h>
/***************************************************************************
@@ -59,67 +58,67 @@ extern "C" {
V1 header:
[ 0] char tag[8]; // 'MComprHD'
[ 8] UINT32 length; // length of header (including tag and length fields)
[ 12] UINT32 version; // drive format version
[ 16] UINT32 flags; // flags (see below)
[ 20] UINT32 compression; // compression type
[ 24] UINT32 hunksize; // 512-byte sectors per hunk
[ 28] UINT32 totalhunks; // total # of hunks represented
[ 32] UINT32 cylinders; // number of cylinders on hard disk
[ 36] UINT32 heads; // number of heads on hard disk
[ 40] UINT32 sectors; // number of sectors on hard disk
[ 44] UINT8 md5[16]; // MD5 checksum of raw data
[ 60] UINT8 parentmd5[16]; // MD5 checksum of parent file
[ 8] uint32_t length; // length of header (including tag and length fields)
[ 12] uint32_t version; // drive format version
[ 16] uint32_t flags; // flags (see below)
[ 20] uint32_t compression; // compression type
[ 24] uint32_t hunksize; // 512-byte sectors per hunk
[ 28] uint32_t totalhunks; // total # of hunks represented
[ 32] uint32_t cylinders; // number of cylinders on hard disk
[ 36] uint32_t heads; // number of heads on hard disk
[ 40] uint32_t sectors; // number of sectors on hard disk
[ 44] uint8_t md5[16]; // MD5 checksum of raw data
[ 60] uint8_t parentmd5[16]; // MD5 checksum of parent file
[ 76] (V1 header length)
V2 header:
[ 0] char tag[8]; // 'MComprHD'
[ 8] UINT32 length; // length of header (including tag and length fields)
[ 12] UINT32 version; // drive format version
[ 16] UINT32 flags; // flags (see below)
[ 20] UINT32 compression; // compression type
[ 24] UINT32 hunksize; // seclen-byte sectors per hunk
[ 28] UINT32 totalhunks; // total # of hunks represented
[ 32] UINT32 cylinders; // number of cylinders on hard disk
[ 36] UINT32 heads; // number of heads on hard disk
[ 40] UINT32 sectors; // number of sectors on hard disk
[ 44] UINT8 md5[16]; // MD5 checksum of raw data
[ 60] UINT8 parentmd5[16]; // MD5 checksum of parent file
[ 76] UINT32 seclen; // number of bytes per sector
[ 8] uint32_t length; // length of header (including tag and length fields)
[ 12] uint32_t version; // drive format version
[ 16] uint32_t flags; // flags (see below)
[ 20] uint32_t compression; // compression type
[ 24] uint32_t hunksize; // seclen-byte sectors per hunk
[ 28] uint32_t totalhunks; // total # of hunks represented
[ 32] uint32_t cylinders; // number of cylinders on hard disk
[ 36] uint32_t heads; // number of heads on hard disk
[ 40] uint32_t sectors; // number of sectors on hard disk
[ 44] uint8_t md5[16]; // MD5 checksum of raw data
[ 60] uint8_t parentmd5[16]; // MD5 checksum of parent file
[ 76] uint32_t seclen; // number of bytes per sector
[ 80] (V2 header length)
V3 header:
[ 0] char tag[8]; // 'MComprHD'
[ 8] UINT32 length; // length of header (including tag and length fields)
[ 12] UINT32 version; // drive format version
[ 16] UINT32 flags; // flags (see below)
[ 20] UINT32 compression; // compression type
[ 24] UINT32 totalhunks; // total # of hunks represented
[ 28] UINT64 logicalbytes; // logical size of the data (in bytes)
[ 36] UINT64 metaoffset; // offset to the first blob of metadata
[ 44] UINT8 md5[16]; // MD5 checksum of raw data
[ 60] UINT8 parentmd5[16]; // MD5 checksum of parent file
[ 76] UINT32 hunkbytes; // number of bytes per hunk
[ 80] UINT8 sha1[20]; // SHA1 checksum of raw data
[100] UINT8 parentsha1[20];// SHA1 checksum of parent file
[ 8] uint32_t length; // length of header (including tag and length fields)
[ 12] uint32_t version; // drive format version
[ 16] uint32_t flags; // flags (see below)
[ 20] uint32_t compression; // compression type
[ 24] uint32_t totalhunks; // total # of hunks represented
[ 28] uint64_t logicalbytes; // logical size of the data (in bytes)
[ 36] uint64_t metaoffset; // offset to the first blob of metadata
[ 44] uint8_t md5[16]; // MD5 checksum of raw data
[ 60] uint8_t parentmd5[16]; // MD5 checksum of parent file
[ 76] uint32_t hunkbytes; // number of bytes per hunk
[ 80] uint8_t sha1[20]; // SHA1 checksum of raw data
[100] uint8_t parentsha1[20];// SHA1 checksum of parent file
[120] (V3 header length)
V4 header:
[ 0] char tag[8]; // 'MComprHD'
[ 8] UINT32 length; // length of header (including tag and length fields)
[ 12] UINT32 version; // drive format version
[ 16] UINT32 flags; // flags (see below)
[ 20] UINT32 compression; // compression type
[ 24] UINT32 totalhunks; // total # of hunks represented
[ 28] UINT64 logicalbytes; // logical size of the data (in bytes)
[ 36] UINT64 metaoffset; // offset to the first blob of metadata
[ 44] UINT32 hunkbytes; // number of bytes per hunk
[ 48] UINT8 sha1[20]; // combined raw+meta SHA1
[ 68] UINT8 parentsha1[20];// combined raw+meta SHA1 of parent
[ 88] UINT8 rawsha1[20]; // raw data SHA1
[ 8] uint32_t length; // length of header (including tag and length fields)
[ 12] uint32_t version; // drive format version
[ 16] uint32_t flags; // flags (see below)
[ 20] uint32_t compression; // compression type
[ 24] uint32_t totalhunks; // total # of hunks represented
[ 28] uint64_t logicalbytes; // logical size of the data (in bytes)
[ 36] uint64_t metaoffset; // offset to the first blob of metadata
[ 44] uint32_t hunkbytes; // number of bytes per hunk
[ 48] uint8_t sha1[20]; // combined raw+meta SHA1
[ 68] uint8_t parentsha1[20];// combined raw+meta SHA1 of parent
[ 88] uint8_t rawsha1[20]; // raw data SHA1
[108] (V4 header length)
Flags:
@@ -131,17 +130,17 @@ extern "C" {
V5 header:
[ 0] char tag[8]; // 'MComprHD'
[ 8] uint32_t length; // length of header (including tag and length fields)
[ 12] uint32_t version; // drive format version
[ 16] uint32_t compressors[4];// which custom compressors are used?
[ 32] uint64_t logicalbytes; // logical size of the data (in bytes)
[ 40] uint64_t mapoffset; // offset to the map
[ 48] uint64_t metaoffset; // offset to the first blob of metadata
[ 56] uint32_t hunkbytes; // number of bytes per hunk (512k maximum)
[ 60] uint32_t unitbytes; // number of bytes per unit within each hunk
[ 64] uint8_t rawsha1[20]; // raw data SHA1
[ 84] uint8_t sha1[20]; // combined raw+meta SHA1
[104] uint8_t parentsha1[20];// combined raw+meta SHA1 of parent
[ 8] uint32_t_t length; // length of header (including tag and length fields)
[ 12] uint32_t_t version; // drive format version
[ 16] uint32_t_t compressors[4];// which custom compressors are used?
[ 32] uint64_t_t logicalbytes; // logical size of the data (in bytes)
[ 40] uint64_t_t mapoffset; // offset to the map
[ 48] uint64_t_t metaoffset; // offset to the first blob of metadata
[ 56] uint32_t_t hunkbytes; // number of bytes per hunk (512k maximum)
[ 60] uint32_t_t unitbytes; // number of bytes per unit within each hunk
[ 64] uint8_t_t rawsha1[20]; // raw data SHA1
[ 84] uint8_t_t sha1[20]; // combined raw+meta SHA1
[104] uint8_t_t parentsha1[20];// combined raw+meta SHA1 of parent
[124] (V5 header length)
If parentsha1 != 0, we have a parent (no need for flags)
@@ -149,22 +148,22 @@ extern "C" {
V5 uncompressed map format:
[ 0] uint32_t offset; // starting offset / hunk size
[ 0] uint32_t_t offset; // starting offset / hunk size
V5 compressed map format header:
[ 0] uint32_t length; // length of compressed map
[ 0] uint32_t_t length; // length of compressed map
[ 4] UINT48 datastart; // offset of first block
[ 10] uint16_t crc; // crc-16 of the map
[ 12] uint8_t lengthbits; // bits used to encode complength
[ 13] uint8_t hunkbits; // bits used to encode self-refs
[ 14] uint8_t parentunitbits; // bits used to encode parent unit refs
[ 15] uint8_t reserved; // future use
[ 12] uint8_t_t lengthbits; // bits used to encode complength
[ 13] uint8_t_t hunkbits; // bits used to encode self-refs
[ 14] uint8_t_t parentunitbits; // bits used to encode parent unit refs
[ 15] uint8_t_t reserved; // future use
[ 16] (compressed header length)
Each compressed map entry, once expanded, looks like:
[ 0] uint8_t compression; // compression type
[ 0] uint8_t_t compression; // compression type
[ 1] UINT24 complength; // compressed length
[ 4] UINT48 offset; // offset
[ 10] uint16_t crc; // crc-16 of the data
@@ -221,7 +220,7 @@ extern "C" {
/* metadata parameters */
#define CHDMETATAG_WILDCARD 0
#define CHD_METAINDEX_APPEND ((UINT32)-1)
#define CHD_METAINDEX_APPEND ((uint32_t)-1)
/* metadata flags */
#define CHD_MDFLAGS_CHECKSUM 0x01 /* indicates data is checksummed */
@@ -290,8 +289,7 @@ enum _chd_error
CHDERR_INVALID_STATE,
CHDERR_OPERATION_PENDING,
CHDERR_NO_ASYNC_OPERATION,
CHDERR_UNSUPPORTED_FORMAT,
CHDERR_CANCELLED,
CHDERR_UNSUPPORTED_FORMAT
};
typedef enum _chd_error chd_error;
@@ -309,32 +307,32 @@ typedef struct _chd_file chd_file;
typedef struct _chd_header chd_header;
struct _chd_header
{
UINT32 length; /* length of header data */
UINT32 version; /* drive format version */
UINT32 flags; /* flags field */
UINT32 compression[4]; /* compression type */
UINT32 hunkbytes; /* number of bytes per hunk */
UINT32 totalhunks; /* total # of hunks represented */
UINT64 logicalbytes; /* logical size of the data */
UINT64 metaoffset; /* offset in file of first metadata */
UINT64 mapoffset; /* TOOD V5 */
UINT8 md5[CHD_MD5_BYTES]; /* overall MD5 checksum */
UINT8 parentmd5[CHD_MD5_BYTES]; /* overall MD5 checksum of parent */
UINT8 sha1[CHD_SHA1_BYTES]; /* overall SHA1 checksum */
UINT8 rawsha1[CHD_SHA1_BYTES]; /* SHA1 checksum of raw data */
UINT8 parentsha1[CHD_SHA1_BYTES]; /* overall SHA1 checksum of parent */
UINT32 unitbytes; /* TODO V5 */
UINT64 unitcount; /* TODO V5 */
UINT32 hunkcount; /* TODO V5 */
uint32_t length; /* length of header data */
uint32_t version; /* drive format version */
uint32_t flags; /* flags field */
uint32_t compression[4]; /* compression type */
uint32_t hunkbytes; /* number of bytes per hunk */
uint32_t totalhunks; /* total # of hunks represented */
uint64_t logicalbytes; /* logical size of the data */
uint64_t metaoffset; /* offset in file of first metadata */
uint64_t mapoffset; /* TOOD V5 */
uint8_t md5[CHD_MD5_BYTES]; /* overall MD5 checksum */
uint8_t parentmd5[CHD_MD5_BYTES]; /* overall MD5 checksum of parent */
uint8_t sha1[CHD_SHA1_BYTES]; /* overall SHA1 checksum */
uint8_t rawsha1[CHD_SHA1_BYTES]; /* SHA1 checksum of raw data */
uint8_t parentsha1[CHD_SHA1_BYTES]; /* overall SHA1 checksum of parent */
uint32_t unitbytes; /* TODO V5 */
uint64_t unitcount; /* TODO V5 */
uint32_t hunkcount; /* TODO V5 */
/* map information */
UINT32 mapentrybytes; /* length of each entry in a map (V5) */
UINT8* rawmap; /* raw map data */
uint32_t mapentrybytes; /* length of each entry in a map (V5) */
uint8_t* rawmap; /* raw map data */
UINT32 obsolete_cylinders; /* obsolete field -- do not use! */
UINT32 obsolete_sectors; /* obsolete field -- do not use! */
UINT32 obsolete_heads; /* obsolete field -- do not use! */
UINT32 obsolete_hunksize; /* obsolete field -- do not use! */
uint32_t obsolete_cylinders; /* obsolete field -- do not use! */
uint32_t obsolete_sectors; /* obsolete field -- do not use! */
uint32_t obsolete_heads; /* obsolete field -- do not use! */
uint32_t obsolete_hunksize; /* obsolete field -- do not use! */
};
@@ -342,10 +340,10 @@ struct _chd_header
typedef struct _chd_verify_result chd_verify_result;
struct _chd_verify_result
{
UINT8 md5[CHD_MD5_BYTES]; /* overall MD5 checksum */
UINT8 sha1[CHD_SHA1_BYTES]; /* overall SHA1 checksum */
UINT8 rawsha1[CHD_SHA1_BYTES]; /* SHA1 checksum of raw data */
UINT8 metasha1[CHD_SHA1_BYTES]; /* SHA1 checksum of metadata */
uint8_t md5[CHD_MD5_BYTES]; /* overall MD5 checksum */
uint8_t sha1[CHD_SHA1_BYTES]; /* overall SHA1 checksum */
uint8_t rawsha1[CHD_SHA1_BYTES]; /* SHA1 checksum of raw data */
uint8_t metasha1[CHD_SHA1_BYTES]; /* SHA1 checksum of metadata */
};
@@ -371,10 +369,10 @@ struct _chd_verify_result
/* ----- CHD file management ----- */
/* create a new CHD file fitting the given description */
/* chd_error chd_create(const char *filename, UINT64 logicalbytes, UINT32 hunkbytes, UINT32 compression, chd_file *parent); */
/* chd_error chd_create(const char *filename, uint64_t logicalbytes, uint32_t hunkbytes, uint32_t compression, chd_file *parent); */
/* same as chd_create(), but accepts an already-opened core_file object */
/* chd_error chd_create_file(core_file *file, UINT64 logicalbytes, UINT32 hunkbytes, UINT32 compression, chd_file *parent); */
/* chd_error chd_create_file(core_file *file, uint64_t logicalbytes, uint32_t hunkbytes, uint32_t compression, chd_file *parent); */
/* open an existing CHD file */
CHD_EXPORT chd_error chd_open_core_file(core_file *file, int mode, chd_file *parent, chd_file **chd);
@@ -383,7 +381,6 @@ CHD_EXPORT chd_error chd_open(const char *filename, int mode, chd_file *parent,
/* precache underlying file */
CHD_EXPORT chd_error chd_precache(chd_file *chd);
CHD_EXPORT chd_error chd_precache_progress(chd_file* chd, bool(*progress)(size_t pos, size_t total, void* param), void* param);
/* close a CHD file */
CHD_EXPORT void chd_close(chd_file *chd);
@@ -391,13 +388,11 @@ CHD_EXPORT void chd_close(chd_file *chd);
/* return the associated core_file */
CHD_EXPORT core_file *chd_core_file(chd_file *chd);
/* return the overall size of a CHD, and any of its parents */
CHD_EXPORT UINT64 chd_get_compressed_size(chd_file* chd);
/* return an error string for the given CHD error */
CHD_EXPORT const char *chd_error_string(chd_error err);
/* ----- CHD header management ----- */
/* return a pointer to the extracted CHD header data */
@@ -407,21 +402,20 @@ CHD_EXPORT const chd_header *chd_get_header(chd_file *chd);
CHD_EXPORT chd_error chd_read_header_core_file(core_file *file, chd_header *header);
CHD_EXPORT chd_error chd_read_header_file(FILE *file, chd_header *header);
CHD_EXPORT chd_error chd_read_header(const char *filename, chd_header *header);
CHD_EXPORT bool chd_is_matching_parent(const chd_header* header, const chd_header* parent_header);
/* ----- core data read/write ----- */
/* read one hunk from the CHD file */
CHD_EXPORT chd_error chd_read(chd_file *chd, UINT32 hunknum, void *buffer);
CHD_EXPORT chd_error chd_read(chd_file *chd, uint32_t hunknum, void *buffer);
/* ----- metadata management ----- */
/* get indexed metadata of a particular sort */
CHD_EXPORT chd_error chd_get_metadata(chd_file *chd, UINT32 searchtag, UINT32 searchindex, void *output, UINT32 outputlen, UINT32 *resultlen, UINT32 *resulttag, UINT8 *resultflags);
CHD_EXPORT chd_error chd_get_metadata(chd_file *chd, uint32_t searchtag, uint32_t searchindex, void *output, uint32_t outputlen, uint32_t *resultlen, uint32_t *resulttag, uint8_t *resultflags);
@@ -432,7 +426,7 @@ CHD_EXPORT chd_error chd_get_metadata(chd_file *chd, UINT32 searchtag, UINT32 se
CHD_EXPORT chd_error chd_codec_config(chd_file *chd, int param, void *config);
/* return a string description of a codec */
CHD_EXPORT const char *chd_get_codec_name(UINT32 codec);
CHD_EXPORT const char *chd_get_codec_name(uint32_t codec);
#ifdef __cplusplus
}

View File

@@ -8,26 +8,13 @@
#include <streams/file_stream_transforms.h>
#endif
#ifndef ARRAY_LENGTH
#define ARRAY_LENGTH(x) (sizeof(x)/sizeof(x[0]))
#if defined(__PS3__) || defined(__PSL1GHT__)
#undef UINT32
#undef UINT16
#undef UINT8
#undef INT32
#undef INT16
#undef INT8
#endif
typedef uint64_t UINT64;
typedef uint32_t UINT32;
typedef uint16_t UINT16;
typedef uint8_t UINT8;
typedef int64_t INT64;
typedef int32_t INT32;
typedef int16_t INT16;
typedef int8_t INT8;
#ifndef ARRAY_SIZE
#define ARRAY_SIZE(x) (sizeof(x)/sizeof(x[0]))
#endif
typedef struct chd_core_file {
/*
@@ -41,9 +28,9 @@ typedef struct chd_core_file {
* undefined because many implementations will seek to the end of the
* file and call ftell.
*
* on error, (UINT64)-1 is returned.
* on error, (uint64_t)-1 is returned.
*/
UINT64(*fsize)(struct chd_core_file*);
uint64_t(*fsize)(struct chd_core_file*);
/*
* should match the behavior of fread, except the FILE* argument at the end
@@ -55,7 +42,7 @@ typedef struct chd_core_file {
int (*fclose)(struct chd_core_file*);
// fseek clone
int (*fseek)(struct chd_core_file*, INT64, int);
int (*fseek)(struct chd_core_file*, int64_t, int);
} core_file;
static inline int core_fclose(core_file *fp) {
@@ -66,11 +53,11 @@ static inline size_t core_fread(core_file *fp, void *ptr, size_t len) {
return fp->fread(ptr, 1, len, fp);
}
static inline int core_fseek(core_file* fp, INT64 offset, int whence) {
static inline int core_fseek(core_file* fp, int64_t offset, int whence) {
return fp->fseek(fp, offset, whence);
}
static inline UINT64 core_fsize(core_file *fp)
static inline uint64_t core_fsize(core_file *fp)
{
return fp->fsize(fp);
}

View File

@@ -85,6 +85,6 @@ int huffman_build_tree(struct huffman_decoder* decoder, uint32_t totaldata, uint
enum huffman_error huffman_assign_canonical_codes(struct huffman_decoder* decoder);
enum huffman_error huffman_compute_tree_from_histo(struct huffman_decoder* decoder);
void huffman_build_lookup_table(struct huffman_decoder* decoder);
enum huffman_error huffman_build_lookup_table(struct huffman_decoder* decoder);
#endif

View File

@@ -20,35 +20,6 @@
#include <libchdr/cdrom.h>
const char* cdrom_get_subtype_string(uint32_t subtype)
{
switch (subtype)
{
case CD_SUB_RAW: return "RW";
case CD_SUB_RAW_INTERLEAVED: return "RW_RAW";
default: return "NONE";
}
}
bool cdrom_parse_subtype_string(const char* typestring, uint32_t* subtype, uint32_t* subsize)
{
// https://github.com/mamedev/mame/blob/d2d54fb8ed53a2e86d308067da8414f85b5929b0/src/lib/util/cdrom.cpp#L767
if (!strcmp(typestring, "RW"))
{
*subtype = CD_SUB_RAW;
*subsize = 96;
return true;
}
else if (!strcmp(typestring, "RW_RAW"))
{
*subtype = CD_SUB_RAW_INTERLEAVED;
*subsize = 96;
return true;
}
return false;
}
#ifdef WANT_RAW_DATA_SECTOR
/***************************************************************************

File diff suppressed because it is too large Load Diff

View File

@@ -230,7 +230,9 @@ enum huffman_error huffman_import_tree_rle(struct huffman_decoder* decoder, stru
return error;
/* build the lookup table */
huffman_build_lookup_table(decoder);
error = huffman_build_lookup_table(decoder);
if (error != HUFFERR_NONE)
return error;
/* determine final input length and report errors */
return bitstream_overflow(bitbuf) ? HUFFERR_INPUT_BUFFER_TOO_SMALL : HUFFERR_NONE;
@@ -271,8 +273,16 @@ enum huffman_error huffman_import_tree_huffman(struct huffman_decoder* decoder,
/* then regenerate the tree */
error = huffman_assign_canonical_codes(smallhuff);
if (error != HUFFERR_NONE)
{
delete_huffman_decoder(smallhuff);
return error;
huffman_build_lookup_table(smallhuff);
}
error = huffman_build_lookup_table(smallhuff);
if (error != HUFFERR_NONE)
{
delete_huffman_decoder(smallhuff);
return error;
}
/* determine the maximum length of an RLE count */
temp = decoder->numcodes - 9;
@@ -308,7 +318,9 @@ enum huffman_error huffman_import_tree_huffman(struct huffman_decoder* decoder,
return error;
/* build the lookup table */
huffman_build_lookup_table(decoder);
error = huffman_build_lookup_table(decoder);
if (error != HUFFERR_NONE)
return error;
/* determine final input length and report errors */
return bitstream_overflow(bitbuf) ? HUFFERR_INPUT_BUFFER_TOO_SMALL : HUFFERR_NONE;
@@ -523,8 +535,9 @@ enum huffman_error huffman_assign_canonical_codes(struct huffman_decoder* decode
*-------------------------------------------------
*/
void huffman_build_lookup_table(struct huffman_decoder* decoder)
enum huffman_error huffman_build_lookup_table(struct huffman_decoder* decoder)
{
const lookup_value* lookupend = &decoder->lookup[(1u << decoder->maxbits)];
uint32_t curcode;
/* iterate over all codes */
for (curcode = 0; curcode < decoder->numcodes; curcode++)
@@ -533,9 +546,10 @@ void huffman_build_lookup_table(struct huffman_decoder* decoder)
struct node_t* node = &decoder->huffnode[curcode];
if (node->numbits > 0)
{
int shift;
lookup_value *dest;
lookup_value *destend;
int shift;
lookup_value *dest;
lookup_value *destend;
/* set up the entry */
lookup_value value = MAKE_LOOKUP(curcode, node->numbits);
@@ -543,8 +557,12 @@ void huffman_build_lookup_table(struct huffman_decoder* decoder)
shift = decoder->maxbits - node->numbits;
dest = &decoder->lookup[node->bits << shift];
destend = &decoder->lookup[((node->bits + 1) << shift) - 1];
if (dest >= lookupend || destend >= lookupend || destend < dest)
return HUFFERR_INTERNAL_INCONSISTENCY;
while (dest <= destend)
*dest++ = value;
}
}
return HUFFERR_NONE;
}

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

View File

@@ -593,6 +593,7 @@
030000009b2800002c00000000000000,Raphnet Wii Classic Adapter,a:b1,b:b4,back:b2,dpdown:b13,dpleft:b14,dpright:b15,dpup:b12,guide:b10,leftshoulder:b6,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,rightx:a3,righty:a4,start:b3,x:b0,y:b5,platform:Windows,
030000009b2800008000000000000000,Raphnet Wii Classic Adapter,a:b1,b:b4,back:b2,dpdown:b13,dpleft:b14,dpright:b15,dpup:b12,guide:b10,leftshoulder:b6,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,rightx:a3,righty:a4,start:b3,x:b0,y:b5,platform:Windows,
03000000790000008f18000000000000,Rapoo Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b3,y:b0,platform:Windows,
0300000032150000a602000000000000,Razer Huntsman V3 Pro,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b12,dpright:b13,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:+a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:-a2,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
03000000321500000003000000000000,Razer Hydra,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a2,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
03000000f8270000bf0b000000000000,Razer Kishi,a:b6,b:b7,back:b16,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b18,leftshoulder:b12,leftstick:b19,lefttrigger:b14,leftx:a0,lefty:a1,rightshoulder:b13,rightstick:b20,righttrigger:b15,rightx:a3,righty:a4,start:b17,x:b9,y:b10,platform:Windows,
03000000321500000204000000000000,Razer Panthera PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
@@ -883,7 +884,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
03000000c82d00003032000000010000,8BitDo Zero 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,rightx:a2,righty:a31,start:b11,x:b4,y:b3,platform:Mac OS X,
03000000491900001904000001010000,Amazon Luna Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,misc1:b9,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b7,x:b2,y:b3,platform:Mac OS X,
03000000710100001904000000010000,Amazon Luna Controller,a:b0,b:b1,back:b11,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b9,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Mac OS X,
0300000008100000e501000019040000,Anbernic Gamepad,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a4,start:b11,x:b4,y:b3,platform:Mac OS X,
0300000008100000e501000019040000,Anbernic Handheld,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a4,start:b11,x:b4,y:b3,platform:Mac OS X,
03000000373500004610000001000000,Anbernic RG P01,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b15,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
03000000a30c00002700000003030000,Astro City Mini,a:b2,b:b1,back:b8,dpdown:+a4,dpleft:-a3,dpright:+a3,dpup:-a4,rightshoulder:b4,righttrigger:b5,start:b9,x:b3,y:b0,platform:Mac OS X,
03000000a30c00002800000003030000,Astro City Mini,a:b2,b:b1,back:b8,leftx:a3,lefty:a4,rightshoulder:b4,righttrigger:b5,start:b9,x:b3,y:b0,platform:Mac OS X,
@@ -1208,10 +1209,9 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
05000000491900000204000021000000,Amazon Fire Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b17,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b12,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
03000000491900001904000011010000,Amazon Luna Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,misc1:b9,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b7,x:b2,y:b3,platform:Linux,
05000000710100001904000000010000,Amazon Luna Controller,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b11,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Linux,
0300000008100000e501000001010000,Anbernic Gamepad,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a4,start:b11,x:b3,y:b4,platform:Linux,
0300000008100000e501000001010000,Anbernic Handheld,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a4,start:b11,x:b3,y:b4,platform:Linux,
03000000020500000913000010010000,Anbernic RG P01,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
03000000373500000710000010010000,Anbernic RG P01,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
030000005e0400008e02000072050000,Anbernic RG P01,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
05000000373500004610000001000000,Anbernic RG P01,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b15,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
03000000790000003018000011010000,Arcade Fightstick F300,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,
03000000a30c00002700000011010000,Astro City Mini,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,rightshoulder:b4,righttrigger:b5,start:b9,x:b3,y:b0,platform:Linux,
@@ -1347,10 +1347,10 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
03000000632500007505000011010000,Ipega PG 9099,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,
0500000049190000030400001b010000,Ipega PG9099,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
05000000491900000204000000000000,Ipega PG9118,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
03000000300f00001101000010010000,Jess Tech Colour Rumble Pad,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Linux,
03000000300f00001001000010010000,Jess Tech Dual Analog Rumble,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Linux,
03000000300f00000b01000010010000,Jess Tech GGE909 PC Recoil,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Linux,
03000000ba2200002010000001010000,Jess Technology Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Linux,
03000000300f00001101000010010000,Jess Tech Colour Rumble Pad,a:b2,b:b3,x:b0,y:b1,back:b8,start:b9,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b6,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a3,righty:a2,lefttrigger:b5,righttrigger:b7,platform:Linux,
030000007e0500000620000001000000,Joy-Con (L),+leftx:h0.2,+lefty:h0.4,-leftx:h0.8,-lefty:h0.1,a:b0,b:b1,back:b13,leftshoulder:b4,leftstick:b10,rightshoulder:b5,start:b8,x:b2,y:b3,platform:Linux,
050000007e0500000620000001000000,Joy-Con (L),+leftx:h0.2,+lefty:h0.4,-leftx:h0.8,-lefty:h0.1,a:b0,b:b1,back:b13,leftshoulder:b4,leftstick:b10,rightshoulder:b5,start:b8,x:b2,y:b3,platform:Linux,
030000007e0500000720000001000000,Joy-Con (R),+leftx:h0.2,+lefty:h0.4,-leftx:h0.8,-lefty:h0.1,a:b0,b:b1,back:b12,leftshoulder:b4,leftstick:b11,rightshoulder:b5,start:b9,x:b2,y:b3,platform:Linux,
@@ -1719,10 +1719,11 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
030000006f0e00001503000000020000,Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
030000005e0400008e02000000010000,Xbox 360 EasySMX,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
030000005e040000a102000014010000,Xbox 360 Receiver,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
0000000058626f782047616d65706100,Xbox Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Linux,
030000005e0400000202000000010000,Xbox Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b2,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b3,y:b4,platform:Linux,
030000005e0400008e02000072050000,Xbox Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
030000006f0e00001304000000010000,Xbox Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
03000000ffff0000ffff000000010000,Xbox Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b2,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b3,y:b4,platform:Linux,
0000000058626f782047616d65706100,Xbox Gamepad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Linux,
030000005e0400000a0b000005040000,Xbox One Controller,a:b1,b:b0,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b11,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b2,platform:Linux,
030000005e040000d102000002010000,Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
030000005e040000ea02000000000000,Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,

420
bin/utils/bulk_compression.py Executable file
View File

@@ -0,0 +1,420 @@
#!/usr/bin/env python3
# PCSX2 - PS2 Emulator for PCs
# Copyright (C) 2024 PCSX2 Dev Team
#
# PCSX2 is free software: you can redistribute it and/or modify it under the terms
# of the GNU General Public License as published by the Free Software Found-
# ation, either version 3 of the License, or (at your option) any later version.
#
# PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
# without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
# PURPOSE. See the GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License along with PCSX2.
# If not, see <https://www.gnu.org/licenses/>.
import sys
import os
import re
from subprocess import Popen, PIPE
from os.path import exists
gamecount = [0]
# =================================================================================================
def deletionChoice(source_extension): # Choose to delete source files
yesno = {
"n" : 0,
"no" : 0,
"y" : 1,
"yes" : 1,
}
print("╟-------------------------------------------------------------------------------╢")
print(f"║ Do you want to delete the original {source_extension.upper()} files as they are converted?")
choice = input("║ Type Y or N then press ENTER: ").lower()
if (not choice in yesno):
exitInvalidOption()
return (yesno[choice])
# -------------------------------------------------------------------------------------------------
def blockSizeChoice(is_cd, decompressing): # Choose block size
if (decompressing):
return 0
sizes = {
"1" : 16384,
"2" : 131072,
"3" : 262144,
} if not is_cd else {
"1": 17136,
"2": 132192,
"3": 264384,
}
print("╟-------------------------------------------------------------------------------╢")
print("║ Please pick the block size you would like to use:")
print("")
print("║ 1 - 16 kB (bigger files, faster access/less CPU, choose this if unsure)")
print("║ 2 - 128 kB (balanced)")
print("║ 3 - 256 kB (smaller files, slower access/more CPU)")
print("")
blocksize = input("║ Type the number corresponding to your selection then press ENTER: ")
if (not blocksize in sizes):
exitInvalidOption()
return (sizes[blocksize])
# =================================================================================================
def checkSuccess(compressing, fname, extension, error_code): # Ensure file created properly
target_fname = f"{fname}.{extension}"
if (error_code):
print("╠===============================================================================╣")
if (compressing):
print(f"║ Compression to {extension.upper()} failed for the following:{(37 - len(extension)) * ' '}")
else:
print(f"║ Extraction to {extension.upper()} failed for the following:{(38 - len(extension)) * ' '}")
print(f"{target_fname}{(77 - len(target_fname)) * ' '}")
print("╚===============================================================================╝")
sys.exit(1)
print(f"{target_fname} created.{(69 - len(target_fname)) * ' '}")
# -------------------------------------------------------------------------------------------------
def checkProgramMissing(program):
if (sys.platform.startswith('win32') and exists(f"./{program}.exe")):
return # Windows
else: # Linux, macOS
from shutil import which
if (which(program) is not None):
return
print("╠===============================================================================╗")
print(f"{program} failed, {program} is missing.{(39 - (len(program) * 2)) * ' '}")
print("╚===============================================================================╝")
sys.exit(1)
# -------------------------------------------------------------------------------------------------
def checkBinCueMismatch(bin_files, cue_files): # Ensure all bins and cues match
if (len(bin_files) != len(cue_files)): # Ensure numerical parity
exitBinCueMismatch()
for fname in bin_files: # Ensure filename parity
if (f"{fname[:-4]}.cue" not in cue_files):
exitBinCueMismatch()
# -------------------------------------------------------------------------------------------------
def checkDuplicates(source_files, target_extensions, crash_protection_type=0):
dupe_options = {
"s" : 0,
"skip" : 0,
"o" : 1,
"overwrite" : 1,
}
dupe_files = []
dupe_names = []
target_files = []
for extension in target_extensions:
target_files[len(target_files):] = returnFilteredPwdContents(extension)
for fname in source_files:
for extension in target_extensions:
target_fname = f"{fname[:-4]}.{extension}"
if (target_fname in target_files):
dupe_files.append(target_fname)
match crash_protection_type:
case 0:
pass
case 1: # Skip any dupe files no matter what
[dupe_names.append(fname[:-4]) for fname in dupe_files if fname[:-4] not in dupe_names]
return dupe_names
case 2: # Only skip if intermediate .iso present
[dupe_names.append(fname[:-4]) for fname in dupe_files if fname[:-4] not in dupe_names and fname[-4:] == ".iso"]
case _:
pass
if (not dupe_files):
return dupe_names
print("╟-------------------------------------------------------------------------------╢")
print("║ The following files were found which would be overwritten:")
for fname in dupe_files:
print(f"║ - {fname}")
print("")
print("║ You may choose to OVERWRITE or SKIP all of these.")
if (crash_protection_type == 2):
print("║ NOTE: chdman cannot overwrite .cso files. These will be skipped regardless.")
choice = input("║ Press 'O' to overwrite or 'S' to skip and press ENTER: ").lower()
if (choice in dupe_options):
if (not dupe_options[choice]): # Skip
[dupe_names.append(fname[:-4]) for fname in dupe_files if fname[:-4] not in dupe_names]
return dupe_names
else:
exitInvalidOption()
# =================================================================================================
def printInitialStatus(decompressing, target_fname):
if (gamecount[0] != 0):
print("╟-------------------------------------------------------------------------------╢")
gamecount[0] += 1
if (decompressing):
print(f"║ Extracting to {target_fname}... ({gamecount[0]}){(58 - len(target_fname) - len(str(gamecount[0]))) * ' '}")
else:
print(f"║ Compressing to {target_fname}... ({gamecount[0]}){(57 - len(target_fname) - len(str(gamecount[0]))) * ' '}")
# -------------------------------------------------------------------------------------------------
def printSkip(target_fname):
if (gamecount[0] != 0):
print("╟-------------------------------------------------------------------------------╢")
gamecount[0] += 1
print(f"║ Skipping creation of {target_fname}{(57 - len(target_fname)) * ' '}")
# =================================================================================================
def createCommandList(mode, source_fname, target_fname, blocksize=0):
match mode:
case 1:
return [["maxcso", f"--block={blocksize}", source_fname]]
case 2:
return [["chdman", "createraw", "-us", "2048", "-hs", f"{blocksize}", "-f", "-i", source_fname, "-o", target_fname]]
case 3:
return [["chdman", "createcd", "-hs", f"{blocksize}", "-i", source_fname, "-o", f"{source_fname[:-4]}.chd"]]
case 4:
return [["maxcso", "--decompress", source_fname],
["chdman", "createraw", "-us", "2048", "-hs", f"{blocksize}", "-f", "-i", f"{source_fname[:-4]}.iso", "-o", f"{source_fname[:-4]}.chd"]]
case 5:
return [["chdman", "extractraw", "-i", source_fname, "-o", f"{source_fname[:-4]}.iso"],
["maxcso", f"--block={blocksize}", f"{source_fname[:-4]}.iso"]]
case 6:
return [["chdman", "extractraw", "-i", source_fname, "-o", target_fname]]
case 7:
return [["chdman", "extractcd", "-i", source_fname, "-o", target_fname]]
case 8:
return [["maxcso", "--decompress", source_fname]]
case _:
print("You have somehow chosen an invalid mode, and this was not correctly caught by the program.\nPlease report this as a bug.")
sys.exit(1)
# =================================================================================================
def returnFilteredPwdContents(file_extension): # Get files in pwd with extension
extension_pattern = r".*\." + file_extension.lower()
extension_reg = re.compile(extension_pattern)
return [fname for fname in os.listdir('.') if extension_reg.match(fname)]
# -------------------------------------------------------------------------------------------------
def deleteFile(fname): # Delete a file in pwd
print(f"║ Deleting {fname}...{(66 - len(fname)) * ' '}")
os.remove(f"./{fname}")
# =================================================================================================
def exitInvalidOption():
print("╠===============================================================================╗")
print("║ Invalid option. ║")
print("╚===============================================================================╝")
sys.exit(1)
# -------------------------------------------------------------------------------------------------
def exitBinCueMismatch():
print("╠===============================================================================╗")
print("║ All BIN files must have a matching CUE. ║")
print("╚===============================================================================╝")
sys.exit(1)
# =================================================================================================
# /////////////////////////////////////////////////////////////////////////////////////////////////
# =================================================================================================
options = { # Options listings
1 : "Convert ISO to CSO",
2 : "Convert ISO to CHD",
3 : "Convert CUE/BIN to CHD",
4 : "Convert CSO to CHD",
5 : "Convert DVD CHD to CSO",
6 : "Extract DVD CHD to ISO",
7 : "Extract CD CHD to CUE/BIN",
8 : "Extract CSO to ISO",
9 : "Exit script",
}
# -------------------------------------------------------------------------------------------------
sources = { # Source file extensions
1 : "iso",
2 : "iso",
3 : "cue/bin",
4 : "cso",
5 : "chd",
6 : "chd",
7 : "chd",
8 : "cso",
}
# -------------------------------------------------------------------------------------------------
targets = { # Target file extensions
1 : ["cso"],
2 : ["chd"],
3 : ["chd"],
4 : ["iso", "chd"],
5 : ["iso", "cso"],
6 : ["iso"],
7 : ["cue", "bin"],
8 : ["iso"],
}
# # -------------------------------------------------------------------------------------------------
reqs = { # Selection dependencies
1 : ["maxcso"],
2 : ["chdman"],
3 : ["chdman"],
4 : ["maxcso", "chdman"],
5 : ["maxcso", "chdman"],
6 : ["chdman"],
7 : ["chdman"],
8 : ["maxcso"],
}
# -------------------------------------------------------------------------------------------------
print("╔===============================================================================╗")
print("║ CSO/CHD/ISO/CUEBIN Conversion by Refraction, RedDevilus and TheTechnician27 ║")
print("║ (Version Jul 16 2024) ║")
print("╠===============================================================================╣")
print("║ ║")
print("║ PLEASE NOTE: This will affect all files in this folder! ║")
print("║ Be sure to run this from the same directory as the files you wish to convert. ║")
print("║ ║")
for number, message in options.items():
print("", number, " - ", message, f"{(70 - len(message)) * ' '}")
print("║ ║")
print("╠===============================================================================╝")
#print("║")
mode = input("║ Type the number corresponding to your selection then press ENTER: ")
# -------------------------------------------------------------------------------------------------
try:
mode = int(mode)
except ValueError:
exitInvalidOption()
# -------------------------------------------------------------------------------------------------
if (mode < 9 and mode > 0):
for program in reqs[mode]: # Check for dependencies
checkProgramMissing(program)
delete = deletionChoice(sources[mode]) # Choose to delete source files
blocksize = blockSizeChoice(mode == 3, mode > 5) # Choose block size if compressing
match mode:
case 3:
bin_files = returnFilteredPwdContents("bin") # Get all BIN files in pwd
source_files = returnFilteredPwdContents("cue") # Get all CUE files in pwd
checkBinCueMismatch(bin_files, source_files)
dupe_list = checkDuplicates(source_files, targets[mode], 1)
case 5:
source_files = returnFilteredPwdContents(sources[mode]) # Get source files in pwd
dupe_list = checkDuplicates(source_files, targets[mode], 2)
case 6:
source_files = returnFilteredPwdContents(sources[mode]) # Get source files in pwd
dupe_list = checkDuplicates(source_files, targets[mode], 1)
case _:
source_files = returnFilteredPwdContents(sources[mode]) # Get source files in pwd
dupe_list = checkDuplicates(source_files, targets[mode])
print("╠===============================================================================╗")
# ---------------------------------------------------------------------------------------------
for fname in source_files:
target_fname = f"{fname[:-4]}.{targets[mode][0]}"
commands = createCommandList(mode, fname, target_fname, blocksize)
if (fname[:-4] in dupe_list):
printSkip(target_fname)
continue
printInitialStatus(mode > 5, f"{fname[:-4]}.{targets[mode][-1]}")
for step, command in enumerate (commands):
process = Popen(commands[step], stdout=PIPE, stderr=PIPE) # Execute process
stdout, stderr = process.communicate() # Suppress output
checkSuccess(mode < 6, fname[:-4], # Ensure target creation
targets[mode][step], process.returncode)
if (step == 1): # Delete intermediate file
deleteFile(f"{fname[:-4]}.iso")
if (delete): # Delete source requested
deleteFile(fname)
if (mode == 3):
deleteFile(f"{fname[:-4]}.bin")
# ===== EXIT SCRIPT ===============================================================================
elif (mode == 9):
print("╠===============================================================================╗")
print("║ Goodbye! :) ║")
print("╚===============================================================================╝")
sys.exit(0)
# ===== EXIT SCRIPT WITH ERROR ====================================================================
else:
exitInvalidOption()
# -------------------------------------------------------------------------------------------------
print("╠===============================================================================╣")
print("║ Process complete! ║")
print("╚===============================================================================╝")
sys.exit(0)

View File

@@ -1230,6 +1230,14 @@ size_t FileSystem::ReadFileWithProgress(std::FILE* fp, void* dst, size_t length,
{
progress->SetProgressRange(100);
return FileSystem::ReadFileWithPartialProgress(fp, dst, length, progress, 0, 100, error, chunk_size);
}
size_t FileSystem::ReadFileWithPartialProgress(std::FILE* fp, void* dst, size_t length,
ProgressCallback* progress, int startPercent, int endPercent, Error* error, size_t chunk_size)
{
const int deltaPercent = endPercent - startPercent;
size_t done = 0;
while (done < length)
{
@@ -1243,7 +1251,7 @@ size_t FileSystem::ReadFileWithProgress(std::FILE* fp, void* dst, size_t length,
break;
}
progress->SetProgressValue((done * 100) / length);
progress->SetProgressValue(startPercent + (done * deltaPercent) / length);
done += read_size;
}

View File

@@ -144,6 +144,8 @@ namespace FileSystem
bool WriteStringToFile(const char* filename, const std::string_view sv);
size_t ReadFileWithProgress(std::FILE* fp, void* dst, size_t length, ProgressCallback* progress,
Error* error = nullptr, size_t chunk_size = 16 * 1024 * 1024);
size_t ReadFileWithPartialProgress(std::FILE* fp, void* dst, size_t length, ProgressCallback* progress,
int startPercent, int endPercent, Error* error = nullptr, size_t chunk_size = 16 * 1024 * 1024);
/// creates a directory in the local filesystem
/// if the directory already exists, the return value will be true.

View File

@@ -52,10 +52,10 @@
<!-- MSVC automatically adds __AVX__ and __AVX2__ appropriately -->
<PreprocessorDefinitions Condition="'$(Platform)'=='x64'">_M_X86;__SSE4_1__;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<EnableEnhancedInstructionSet Condition="!$(Configuration.Contains(AVX2)) Or $(Configuration.Contains(Clang))">NotSet</EnableEnhancedInstructionSet>
<EnableEnhancedInstructionSet Condition="$(Configuration.Contains(AVX2)) And !$(Configuration.Contains(Clang))">AdvancedVectorExtensions2</EnableEnhancedInstructionSet>
<EnableEnhancedInstructionSet Condition="'$(Platform)'=='ARM64' Or !$(Configuration.Contains(AVX2))">NotSet</EnableEnhancedInstructionSet>
<EnableEnhancedInstructionSet Condition="'$(Platform)'=='x64' And $(Configuration.Contains(AVX2))">AdvancedVectorExtensions2</EnableEnhancedInstructionSet>
<!-- Allow SSE4 intrinsics on non-AVX Clang-cl builds -->
<AdditionalOptions Condition="'$(Platform)'=='x64' And $(Configuration.Contains(Clang)) And !$(Configuration.Contains(AVX2))"> -march=nehalem %(AdditionalOptions)</AdditionalOptions>
<AdditionalOptions Condition="'$(Platform)'=='x64' And $(Configuration.Contains(Clang)) And $(Configuration.Contains(AVX2))"> -march=haswell %(AdditionalOptions)</AdditionalOptions>
<AdditionalOptions Condition="'$(Platform)'=='ARM64' And $(Configuration.Contains(Clang))"> -march=armv8.4-a %(AdditionalOptions)</AdditionalOptions>
<AdditionalOptions Condition="!$(Configuration.Contains(Clang))">%(AdditionalOptions) /Zc:externConstexpr /Zc:__cplusplus /Zo /utf-8</AdditionalOptions>

View File

@@ -38,6 +38,7 @@ ControllerSettingsWindow::ControllerSettingsWindow()
connect(m_ui.buttonBox, &QDialogButtonBox::rejected, this, &ControllerSettingsWindow::close);
connect(m_ui.newProfile, &QPushButton::clicked, this, &ControllerSettingsWindow::onNewProfileClicked);
connect(m_ui.applyProfile, &QPushButton::clicked, this, &ControllerSettingsWindow::onApplyProfileClicked);
connect(m_ui.renameProfile, &QPushButton::clicked, this, &ControllerSettingsWindow::onRenameProfileClicked);
connect(m_ui.deleteProfile, &QPushButton::clicked, this, &ControllerSettingsWindow::onDeleteProfileClicked);
connect(m_ui.mappingSettings, &QPushButton::clicked, this, &ControllerSettingsWindow::onMappingSettingsClicked);
connect(m_ui.restoreDefaults, &QPushButton::clicked, this, &ControllerSettingsWindow::onRestoreDefaultsClicked);
@@ -176,6 +177,48 @@ void ControllerSettingsWindow::onApplyProfileClicked()
switchProfile({});
}
void ControllerSettingsWindow::onRenameProfileClicked()
{
const QString profile_name(QInputDialog::getText(this, tr("Rename Input Profile"),
tr("Enter the new name for the input profile:").arg(m_profile_name)));
if (profile_name.isEmpty())
return;
std::string old_profile_name(m_profile_name.toStdString());
std::string old_profile_path(VMManager::GetInputProfilePath(m_profile_name.toStdString()));
std::string profile_path(VMManager::GetInputProfilePath(profile_name.toStdString()));
if (FileSystem::FileExists(profile_path.c_str()))
{
QMessageBox::critical(this, tr("Error"), tr("A profile with the name '%1' already exists.").arg(profile_name));
return;
}
if (!FileSystem::RenamePath(old_profile_path.c_str(), profile_path.c_str()))
{
QMessageBox::critical(this, tr("Error"), tr("Failed to rename '%1'.").arg(QString::fromStdString(old_profile_path)));
return;
}
FileSystem::FindResultsArray files;
FileSystem::FindFiles(EmuFolders::GameSettings.c_str(), "*", FILESYSTEM_FIND_FILES, &files);
for (const auto& game_settings : files)
{
std::string game_settings_path(game_settings.FileName.c_str());
std::unique_ptr<INISettingsInterface> update_sif(std::make_unique<INISettingsInterface>(std::move(game_settings_path)));
update_sif->Load();
if (!old_profile_name.compare(update_sif->GetStringValue("EmuCore", "InputProfileName")))
{
update_sif->SetStringValue("EmuCore", "InputProfileName", profile_name.toUtf8());
}
}
refreshProfileList();
switchProfile({profile_name});
}
void ControllerSettingsWindow::onDeleteProfileClicked()
{
if (QMessageBox::question(this, tr("Delete Input Profile"),
@@ -451,6 +494,7 @@ void ControllerSettingsWindow::createWidgets()
}
m_ui.applyProfile->setEnabled(isEditingProfile());
m_ui.renameProfile->setEnabled(isEditingProfile());
m_ui.deleteProfile->setEnabled(isEditingProfile());
m_ui.restoreDefaults->setEnabled(isEditingGlobalSettings());
}

View File

@@ -76,6 +76,7 @@ private Q_SLOTS:
void onCurrentProfileChanged(int index);
void onNewProfileClicked();
void onApplyProfileClicked();
void onRenameProfileClicked();
void onDeleteProfileClicked();
void onMappingSettingsClicked();
void onRestoreDefaultsClicked();

View File

@@ -113,6 +113,16 @@
</property>
</widget>
</item>
<item>
<widget class="QPushButton" name="renameProfile">
<property name="text">
<string>Rename Profile</string>
</property>
<property name="icon">
<iconset theme="pencil-line"/>
</property>
</widget>
</item>
<item>
<widget class="QPushButton" name="deleteProfile">
<property name="text">

View File

@@ -151,6 +151,14 @@ void DebugSettingsWidget::onDrawDumpingChanged()
m_ui.saveFrame->setEnabled(enabled);
m_ui.saveTexture->setEnabled(enabled);
m_ui.saveDepth->setEnabled(enabled);
m_ui.startDraw->setEnabled(enabled);
m_ui.dumpCount->setEnabled(enabled);
m_ui.hwDumpDirectory->setEnabled(enabled);
m_ui.hwDumpBrowse->setEnabled(enabled);
m_ui.hwDumpOpen->setEnabled(enabled);
m_ui.swDumpDirectory->setEnabled(enabled);
m_ui.swDumpBrowse->setEnabled(enabled);
m_ui.swDumpOpen->setEnabled(enabled);
}
#ifdef PCSX2_DEVBUILD

View File

@@ -167,7 +167,7 @@
</property>
</widget>
</item>
<item row="0" column="1">
<item row="1" column="1">
<widget class="QCheckBox" name="saveRT">
<property name="text">
<string>Save RT</string>
@@ -181,7 +181,7 @@
</property>
</widget>
</item>
<item row="1" column="1">
<item row="2" column="1">
<widget class="QCheckBox" name="saveTexture">
<property name="text">
<string>Save Texture</string>

View File

@@ -88,8 +88,6 @@ GraphicsSettingsWidget::GraphicsSettingsWidget(SettingsWindow* dialog, QWidget*
SettingWidgetBinder::BindWidgetToIntSetting(sif, m_ui.interlacing, "EmuCore/GS", "deinterlace_mode", DEFAULT_INTERLACE_MODE);
SettingWidgetBinder::BindWidgetToIntSetting(
sif, m_ui.bilinearFiltering, "EmuCore/GS", "linear_present_mode", static_cast<int>(GSPostBilinearMode::BilinearSmooth));
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.widescreenPatches, "EmuCore", "EnableWideScreenPatches", false);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.noInterlacingPatches, "EmuCore", "EnableNoInterlacingPatches", false);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.integerScaling, "EmuCore/GS", "IntegerScaling", false);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.PCRTCOffsets, "EmuCore/GS", "pcrtc_offsets", false);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.PCRTCOverscan, "EmuCore/GS", "pcrtc_overscan", false);
@@ -321,24 +319,22 @@ GraphicsSettingsWidget::GraphicsSettingsWidget(SettingsWindow* dialog, QWidget*
}
#endif
// Get rid of widescreen/no-interlace checkboxes from per-game settings, unless the user previously had them set.
if (m_dialog->isPerGameSettings())
// Prompt user to get rid of widescreen/no-interlace config from the ini if the user has enabled them before.
if ((m_dialog->getBoolValue("EmuCore", "EnableWideScreenPatches", false) == true ||
m_dialog->getBoolValue("EmuCore", "EnableWideScreenPatches", false) == true) &&
!m_dialog->containsSettingValue("UI", "UserHasDeniedWSPatchWarning"))
{
if ((m_dialog->containsSettingValue("EmuCore", "EnableWideScreenPatches") || m_dialog->containsSettingValue("EmuCore", "EnableNoInterlacingPatches")) &&
QMessageBox::question(QtUtils::GetRootWidget(this), tr("Remove Unsupported Settings"),
tr("You currently have the <strong>Enable Widescreen Patches</strong> or <strong>Enable No-Interlacing Patches</strong> options enabled for this game.<br><br>"
"We no longer support these options, instead <strong>you should select the \"Patches\" section, and explicitly enable the patches you want.</strong><br><br>"
"Do you want to remove these options from your game configuration now?"),
if (QMessageBox::question(QtUtils::GetRootWidget(this), tr("Remove Unsupported Settings"),
tr("You previously had the <strong>Enable Widescreen Patches</strong> or <strong>Enable No-Interlacing Patches</strong> options enabled.<br><br>"
"We no longer provide these options, instead <strong>you should go to the \"Patches\" section on the per-game settings, and explicitly enable the patches that you want.</strong><br><br>"
"Do you want to remove these options from your configuration now?"),
QMessageBox::Yes, QMessageBox::No) == QMessageBox::Yes)
{
m_dialog->removeSettingValue("EmuCore", "EnableWideScreenPatches");
m_dialog->removeSettingValue("EmuCore", "EnableNoInterlacingPatches");
}
m_ui.displayGridLayout->removeWidget(m_ui.widescreenPatches);
m_ui.displayGridLayout->removeWidget(m_ui.noInterlacingPatches);
safe_delete(m_ui.widescreenPatches);
safe_delete(m_ui.noInterlacingPatches);
else
m_dialog->setBoolSettingValue("UI", "UserHasDeniedWSPatchWarning", true);
}
// Hide advanced options by default.
@@ -350,10 +346,13 @@ GraphicsSettingsWidget::GraphicsSettingsWidget(SettingsWindow* dialog, QWidget*
m_ui.advancedTab = nullptr;
m_ui.gsDownloadMode = nullptr;
m_ui.gsDumpCompression = nullptr;
m_ui.texturePreloading = nullptr;
m_ui.exclusiveFullscreenControl = nullptr;
m_ui.useBlitSwapChain = nullptr;
m_ui.disableMailboxPresentation = nullptr;
m_ui.extendedUpscales = nullptr;
m_ui.spinCPUDuringReadbacks = nullptr;
m_ui.spinGPUDuringReadbacks = nullptr;
m_ui.skipPresentingDuplicateFrames = nullptr;
m_ui.overrideTextureBarriers = nullptr;
m_ui.disableFramebufferFetch = nullptr;
@@ -428,12 +427,6 @@ GraphicsSettingsWidget::GraphicsSettingsWidget(SettingsWindow* dialog, QWidget*
// Display tab
{
dialog->registerWidgetHelp(m_ui.widescreenPatches, tr("Enable Widescreen Patches"), tr("Unchecked"),
tr("Automatically loads and applies widescreen patches on game start. Can cause issues."));
dialog->registerWidgetHelp(m_ui.noInterlacingPatches, tr("Enable No-Interlacing Patches"), tr("Unchecked"),
tr("Automatically loads and applies no-interlacing patches on game start. Can cause issues."));
dialog->registerWidgetHelp(m_ui.DisableInterlaceOffset, tr("Disable Interlace Offset"), tr("Unchecked"),
tr("Disables interlacing offset which may reduce blurring in some situations."));

View File

@@ -404,28 +404,28 @@
</item>
<item row="8" column="0" colspan="2">
<layout class="QGridLayout" name="displayGridLayout">
<item row="1" column="1">
<item row="0" column="1">
<widget class="QCheckBox" name="integerScaling">
<property name="text">
<string>Integer Scaling</string>
</property>
</widget>
</item>
<item row="0" column="0">
<widget class="QCheckBox" name="widescreenPatches">
<item row="2" column="0">
<widget class="QCheckBox" name="PCRTCOverscan">
<property name="text">
<string>Apply Widescreen Patches</string>
</property>
</widget>
</item>
<item row="0" column="1">
<widget class="QCheckBox" name="noInterlacingPatches">
<property name="text">
<string>Apply No-Interlacing Patches</string>
<string>Show Overscan</string>
</property>
</widget>
</item>
<item row="1" column="0">
<widget class="QCheckBox" name="PCRTCOffsets">
<property name="text">
<string>Screen Offsets</string>
</property>
</widget>
</item>
<item row="0" column="0">
<widget class="QCheckBox" name="PCRTCAntiBlur">
<property name="text">
<string>Anti-Blur</string>
@@ -435,27 +435,13 @@
</property>
</widget>
</item>
<item row="2" column="1">
<item row="1" column="1">
<widget class="QCheckBox" name="DisableInterlaceOffset">
<property name="text">
<string>Disable Interlace Offset</string>
</property>
</widget>
</item>
<item row="2" column="0">
<widget class="QCheckBox" name="PCRTCOffsets">
<property name="text">
<string>Screen Offsets</string>
</property>
</widget>
</item>
<item row="3" column="0">
<widget class="QCheckBox" name="PCRTCOverscan">
<property name="text">
<string>Show Overscan</string>
</property>
</widget>
</item>
</layout>
</item>
</layout>
@@ -2125,7 +2111,7 @@
</widget>
</item>
<item row="10" column="0" colspan="2">
<layout class="QGridLayout" name="gridLayout_9">
<layout class="QGridLayout" name="advancedOptionsGrid">
<item row="2" column="0">
<widget class="QCheckBox" name="disableMailboxPresentation">
<property name="text">

File diff suppressed because it is too large Load Diff

View File

@@ -300,7 +300,7 @@ std::string Achievements::GetGameHash(const std::string& elf_path)
Error error;
if (!cdvdLoadElf(&elfo, elf_path, false, &error))
{
Console.Error(fmt::format("(Achievements) Failed to read ELF '{}' on disc: {}", elf_path, error.GetDescription()));
Console.Error(fmt::format("Achievements: Failed to read ELF '{}' on disc: {}", elf_path, error.GetDescription()));
return {};
}
@@ -441,7 +441,7 @@ bool Achievements::Initialize()
const std::string api_token = Host::GetBaseStringSettingValue("Achievements", "Token");
if (!username.empty() && !api_token.empty())
{
Console.WriteLn("(Achievements) Attempting login with user '%s'...", username.c_str());
Console.WriteLn("Achievements: Attempting login with user '%s'...", username.c_str());
s_login_request =
rc_client_begin_login_with_token(s_client, username.c_str(), api_token.c_str(), ClientLoginWithTokenCallback, nullptr);
}
@@ -608,7 +608,7 @@ void Achievements::EnsureCacheDirectoriesExist()
void Achievements::ClientMessageCallback(const char* message, const rc_client_t* client)
{
Console.WriteLn("(Achievements) %s", message);
Console.WriteLn("Achievements: %s", message);
}
uint32_t Achievements::ClientReadMemory(uint32_t address, uint8_t* buffer, uint32_t num_bytes, rc_client_t* client)
@@ -865,7 +865,7 @@ void Achievements::IdentifyGame(u32 disc_crc, u32 crc)
// bail out if we're not logged in, just save the hash
if (!IsLoggedInOrLoggingIn())
{
Console.WriteLn(Color_StrongYellow, "(Achievements) Skipping load game because we're not logged in.");
Console.WriteLn(Color_StrongYellow, "Achievements: Skipping load game because we're not logged in.");
DisableHardcoreMode();
return;
}
@@ -908,7 +908,7 @@ void Achievements::ClientLoadGameCallback(int result, const char* error_message,
if (result == RC_NO_GAME_LOADED)
{
// Unknown game.
Console.WriteLn(Color_StrongYellow, "(Achievements) Unknown game '%s', disabling achievements.", s_game_hash.c_str());
Console.WriteLn(Color_StrongYellow, "Achievements: Unknown game '%s', disabling achievements.", s_game_hash.c_str());
DisableHardcoreMode();
return;
}
@@ -1083,7 +1083,7 @@ void Achievements::HandleUnlockEvent(const rc_client_event_t* event)
const rc_client_achievement_t* cheevo = event->achievement;
pxAssert(cheevo);
Console.WriteLn("(Achievements) Achievement %s (%u) for game %u unlocked", cheevo->title, cheevo->id, s_game_id);
Console.WriteLn("Achievements: Achievement %s (%u) for game %u unlocked", cheevo->title, cheevo->id, s_game_id);
UpdateGameSummary();
if (EmuConfig.Achievements.Notifications)
@@ -1109,7 +1109,7 @@ void Achievements::HandleUnlockEvent(const rc_client_event_t* event)
void Achievements::HandleGameCompleteEvent(const rc_client_event_t* event)
{
Console.WriteLn("(Achievements) Game %u complete", s_game_id);
Console.WriteLn("Achievements: Game %u complete", s_game_id);
UpdateGameSummary();
if (EmuConfig.Achievements.Notifications)
@@ -1133,7 +1133,7 @@ void Achievements::HandleGameCompleteEvent(const rc_client_event_t* event)
void Achievements::HandleLeaderboardStartedEvent(const rc_client_event_t* event)
{
DevCon.WriteLn("(Achievements) Leaderboard %u (%s) started", event->leaderboard->id, event->leaderboard->title);
DevCon.WriteLn("Achievements: Leaderboard %u (%s) started", event->leaderboard->id, event->leaderboard->title);
if (EmuConfig.Achievements.LeaderboardNotifications)
{
@@ -1152,7 +1152,7 @@ void Achievements::HandleLeaderboardStartedEvent(const rc_client_event_t* event)
void Achievements::HandleLeaderboardFailedEvent(const rc_client_event_t* event)
{
DevCon.WriteLn("(Achievements) Leaderboard %u (%s) failed", event->leaderboard->id, event->leaderboard->title);
DevCon.WriteLn("Achievements: Leaderboard %u (%s) failed", event->leaderboard->id, event->leaderboard->title);
if (EmuConfig.Achievements.LeaderboardNotifications)
{
@@ -1171,7 +1171,7 @@ void Achievements::HandleLeaderboardFailedEvent(const rc_client_event_t* event)
void Achievements::HandleLeaderboardSubmittedEvent(const rc_client_event_t* event)
{
Console.WriteLn("(Achievements) Leaderboard %u (%s) submitted", event->leaderboard->id, event->leaderboard->title);
Console.WriteLn("Achievements: Leaderboard %u (%s) submitted", event->leaderboard->id, event->leaderboard->title);
if (EmuConfig.Achievements.LeaderboardNotifications)
{
@@ -1203,7 +1203,7 @@ void Achievements::HandleLeaderboardSubmittedEvent(const rc_client_event_t* even
void Achievements::HandleLeaderboardScoreboardEvent(const rc_client_event_t* event)
{
Console.WriteLn("(Achievements) Leaderboard %u scoreboard rank %u of %u", event->leaderboard_scoreboard->leaderboard_id,
Console.WriteLn("Achievements: Leaderboard %u scoreboard rank %u of %u", event->leaderboard_scoreboard->leaderboard_id,
event->leaderboard_scoreboard->new_rank, event->leaderboard_scoreboard->num_entries);
if (EmuConfig.Achievements.LeaderboardNotifications)
@@ -1234,7 +1234,7 @@ void Achievements::HandleLeaderboardScoreboardEvent(const rc_client_event_t* eve
void Achievements::HandleLeaderboardTrackerShowEvent(const rc_client_event_t* event)
{
DevCon.WriteLn(
"(Achievements) Showing leaderboard tracker: %u: %s", event->leaderboard_tracker->id, event->leaderboard_tracker->display);
"Achievements: Showing leaderboard tracker: %u: %s", event->leaderboard_tracker->id, event->leaderboard_tracker->display);
LeaderboardTrackerIndicator indicator;
indicator.tracker_id = event->leaderboard_tracker->id;
@@ -1251,7 +1251,7 @@ void Achievements::HandleLeaderboardTrackerHideEvent(const rc_client_event_t* ev
if (it == s_active_leaderboard_trackers.end())
return;
DevCon.WriteLn("(Achievements) Hiding leaderboard tracker: %u", id);
DevCon.WriteLn("Achievements: Hiding leaderboard tracker: %u", id);
it->active = false;
it->show_hide_time.Reset();
}
@@ -1265,7 +1265,7 @@ void Achievements::HandleLeaderboardTrackerUpdateEvent(const rc_client_event_t*
return;
DevCon.WriteLn(
"(Achievements) Updating leaderboard tracker: %u: %s", event->leaderboard_tracker->id, event->leaderboard_tracker->display);
"Achievements: Updating leaderboard tracker: %u: %s", event->leaderboard_tracker->id, event->leaderboard_tracker->display);
it->text = event->leaderboard_tracker->display;
it->active = true;
@@ -1288,7 +1288,7 @@ void Achievements::HandleAchievementChallengeIndicatorShowEvent(const rc_client_
indicator.active = true;
s_active_challenge_indicators.push_back(std::move(indicator));
DevCon.WriteLn("(Achievements) Show challenge indicator for %u (%s)", event->achievement->id, event->achievement->title);
DevCon.WriteLn("Achievements: Show challenge indicator for %u (%s)", event->achievement->id, event->achievement->title);
}
void Achievements::HandleAchievementChallengeIndicatorHideEvent(const rc_client_event_t* event)
@@ -1298,14 +1298,14 @@ void Achievements::HandleAchievementChallengeIndicatorHideEvent(const rc_client_
if (it == s_active_challenge_indicators.end())
return;
DevCon.WriteLn("(Achievements) Hide challenge indicator for %u (%s)", event->achievement->id, event->achievement->title);
DevCon.WriteLn("Achievements: Hide challenge indicator for %u (%s)", event->achievement->id, event->achievement->title);
it->show_hide_time.Reset();
it->active = false;
}
void Achievements::HandleAchievementProgressIndicatorShowEvent(const rc_client_event_t* event)
{
DevCon.WriteLn("(Achievements) Showing progress indicator: %u (%s): %s", event->achievement->id, event->achievement->title,
DevCon.WriteLn("Achievements: Showing progress indicator: %u (%s): %s", event->achievement->id, event->achievement->title,
event->achievement->measured_progress);
if (!s_active_progress_indicator.has_value())
@@ -1323,14 +1323,14 @@ void Achievements::HandleAchievementProgressIndicatorHideEvent(const rc_client_e
if (!s_active_progress_indicator.has_value())
return;
DevCon.WriteLn("(Achievements) Hiding progress indicator");
DevCon.WriteLn("Achievements: Hiding progress indicator");
s_active_progress_indicator->show_hide_time.Reset();
s_active_progress_indicator->active = false;
}
void Achievements::HandleAchievementProgressIndicatorUpdateEvent(const rc_client_event_t* event)
{
DevCon.WriteLn("(Achievements) Updating progress indicator: %u (%s): %s", event->achievement->id, event->achievement->title,
DevCon.WriteLn("Achievements: Updating progress indicator: %u (%s): %s", event->achievement->id, event->achievement->title,
event->achievement->measured_progress);
s_active_progress_indicator->achievement = event->achievement;
s_active_progress_indicator->active = true;
@@ -1341,13 +1341,13 @@ void Achievements::HandleServerErrorEvent(const rc_client_event_t* event)
std::string message = fmt::format(TRANSLATE_FS("Achievements", "Server error in {0}:\n{1}"),
event->server_error->api ? event->server_error->api : "UNKNOWN",
event->server_error->error_message ? event->server_error->error_message : "UNKNOWN");
Console.Error("(Achievements) %s", message.c_str());
Console.Error("Achievements: %s", message.c_str());
Host::AddOSDMessage(std::move(message), Host::OSD_ERROR_DURATION);
}
void Achievements::HandleServerDisconnectedEvent(const rc_client_event_t* event)
{
Console.Warning("(Achievements) Server disconnected.");
Console.Warning("Achievements: Server disconnected.");
MTGS::RunOnGSThread([]() {
if (ImGuiManager::InitializeFullscreenUI())
@@ -1360,7 +1360,7 @@ void Achievements::HandleServerDisconnectedEvent(const rc_client_event_t* event)
void Achievements::HandleServerReconnectedEvent(const rc_client_event_t* event)
{
Console.Warning("(Achievements) Server reconnected.");
Console.Warning("Achievements: Server reconnected.");
MTGS::RunOnGSThread([]() {
if (ImGuiManager::InitializeFullscreenUI())
@@ -1385,7 +1385,7 @@ void Achievements::ResetClient()
if (!IsActive())
return;
Console.WriteLn("(Achievements) Reset client");
Console.WriteLn("Achievements: Reset client");
rc_client_reset(s_client);
}
@@ -1811,11 +1811,11 @@ void Achievements::Logout()
if (HasActiveGame())
ClearGameInfo();
Console.WriteLn("(Achievements) Logging out...");
Console.WriteLn("Achievements: Logging out...");
rc_client_logout(s_client);
}
Console.WriteLn("(Achievements) Clearing credentials...");
Console.WriteLn("Achievements: Clearing credentials...");
Host::RemoveBaseSettingValue("Achievements", "Username");
Host::RemoveBaseSettingValue("Achievements", "Token");
Host::RemoveBaseSettingValue("Achievements", "LoginTimestamp");
@@ -1961,7 +1961,7 @@ void Achievements::DrawGameOverlays()
if (!indicator.active && opacity <= 0.01f)
{
DevCon.WriteLn("(Achievements) Remove challenge indicator");
DevCon.WriteLn("Achievements: Remove challenge indicator");
it = s_active_challenge_indicators.erase(it);
}
else
@@ -2004,7 +2004,7 @@ void Achievements::DrawGameOverlays()
if (!indicator.active && opacity <= 0.01f)
{
DevCon.WriteLn("(Achievements) Remove progress indicator");
DevCon.WriteLn("Achievements: Remove progress indicator");
s_active_progress_indicator.reset();
}
@@ -2046,7 +2046,7 @@ void Achievements::DrawGameOverlays()
if (!indicator.active && opacity <= 0.01f)
{
DevCon.WriteLn("(Achievements) Remove tracker indicator");
DevCon.WriteLn("Achievements: Remove tracker indicator");
it = s_active_leaderboard_trackers.erase(it);
}
else
@@ -2151,7 +2151,7 @@ bool Achievements::PrepareAchievementsWindow()
RC_CLIENT_ACHIEVEMENT_LIST_GROUPING_PROGRESS /*RC_CLIENT_ACHIEVEMENT_LIST_GROUPING_LOCK_STATE*/);
if (!s_achievement_list)
{
Console.Error("(Achievements) rc_client_create_achievement_list() returned null");
Console.Error("Achievements: rc_client_create_achievement_list() returned null");
return false;
}
@@ -2489,7 +2489,7 @@ bool Achievements::PrepareLeaderboardsWindow()
s_leaderboard_list = rc_client_create_leaderboard_list(client, RC_CLIENT_LEADERBOARD_LIST_GROUPING_NONE);
if (!s_leaderboard_list)
{
Console.Error("(Achievements) rc_client_create_leaderboard_list() returned null");
Console.Error("Achievements: rc_client_create_leaderboard_list() returned null");
return false;
}
@@ -2920,7 +2920,7 @@ void Achievements::DrawLeaderboardListEntry(const rc_client_leaderboard_t* lboar
void Achievements::OpenLeaderboard(const rc_client_leaderboard_t* lboard)
{
Console.WriteLn("(Achievements) Opening leaderboard '%s' (%u)", lboard->title, lboard->id);
Console.WriteLn("Achievements: Opening leaderboard '%s' (%u)", lboard->title, lboard->id);
CloseLeaderboard();
@@ -2974,7 +2974,7 @@ void Achievements::FetchNextLeaderboardEntries()
for (rc_client_leaderboard_entry_list_t* list : s_leaderboard_entry_lists)
start += list->num_entries;
Console.WriteLn("(Achievements) Fetching entries %u to %u", start, start + LEADERBOARD_ALL_FETCH_SIZE);
Console.WriteLn("Achievements: Fetching entries %u to %u", start, start + LEADERBOARD_ALL_FETCH_SIZE);
if (s_leaderboard_fetch_handle)
rc_client_abort_async(s_client, s_leaderboard_fetch_handle);

View File

@@ -21,6 +21,7 @@ static std::vector<std::pair<std::string, chd_header>> s_chd_hash_cache; // <fil
static std::recursive_mutex s_chd_hash_cache_mutex;
// Provides an implementation of core_file which allows us to control if the underlying FILE handle is freed.
// Additionally, this class allows greater control and feedback while precaching CHD files.
// The lifetime of ChdCoreFileWrapper will be equal to that of the relevant chd_file,
// ChdCoreFileWrapper will also get destroyed if chd_open_core_file fails.
class ChdCoreFileWrapper
@@ -31,10 +32,15 @@ private:
core_file m_core;
std::FILE* m_file;
bool m_free_file = false;
ChdCoreFileWrapper* m_parent = nullptr;
std::unique_ptr<u8[]> m_file_cache;
s64 m_file_cache_size;
s64 m_file_cache_pos;
public:
ChdCoreFileWrapper(std::FILE* file)
ChdCoreFileWrapper(std::FILE* file, ChdCoreFileWrapper* parent)
: m_file{file}
, m_parent{parent}
{
m_core.argp = this;
m_core.fsize = FSize;
@@ -45,7 +51,7 @@ public:
~ChdCoreFileWrapper()
{
if (m_free_file)
if (m_free_file && m_file)
std::fclose(m_file);
}
@@ -64,15 +70,100 @@ public:
m_free_file = isOwner;
}
s64 GetPrecacheSize()
{
const s64 size = static_cast<size_t>(FileSystem::FSize64(m_file));
if (m_parent != nullptr)
return m_parent->GetPrecacheSize() + size;
else
return size;
}
bool Precache(ProgressCallback* progress, Error* error)
{
progress->SetProgressRange(100);
const s64 size = GetPrecacheSize();
return PrecacheInternal(progress, error, 0, size);
}
private:
bool PrecacheInternal(ProgressCallback* progress, Error* error, s64 startSize, s64 finalSize)
{
m_file_cache_size = FileSystem::FSize64(m_file);
if (m_file_cache_size <= 0)
{
Error::SetStringView(error, "Failed to determine file size.");
return false;
}
// Copy the current file position.
m_file_cache_pos = FileSystem::FTell64(m_file);
if (m_file_cache_pos <= 0)
{
Error::SetStringView(error, "Failed to determine file position.");
return false;
}
m_file_cache = std::make_unique_for_overwrite<u8[]>(m_file_cache_size);
if (FileSystem::FSeek64(m_file, 0, SEEK_SET) != 0 ||
FileSystem::ReadFileWithPartialProgress(
m_file, m_file_cache.get(), m_file_cache_size, progress,
(startSize * 100) / finalSize,
((startSize + m_file_cache_size) * 100) / finalSize,
error) != static_cast<size_t>(m_file_cache_size))
{
m_file_cache.reset();
// Precache failed, continue using file
// Restore file position incase it's used for subsequent reads
FileSystem::FSeek64(m_file, m_file_cache_pos, SEEK_SET);
Error::SetStringView(error, "Failed to read part of the file.");
return false;
}
startSize += m_file_cache_size;
if (m_parent)
{
if (!m_parent->PrecacheInternal(progress, error, startSize, finalSize))
{
// Precache failed, continue using file
// Restore file position incase it's used for subsequent reads
FileSystem::FSeek64(m_file, m_file_cache_pos, SEEK_SET);
m_file_cache.reset();
return false;
}
}
if (m_free_file)
std::fclose(m_file);
m_file = nullptr;
return true;
}
static u64 FSize(core_file* file)
{
return static_cast<u64>(FileSystem::FSize64(FromCoreFile(file)->m_file));
ChdCoreFileWrapper* fileWrapper = FromCoreFile(file);
if (fileWrapper->m_file_cache)
return fileWrapper->m_file_cache_size;
else
return static_cast<u64>(FileSystem::FSize64(fileWrapper->m_file));
}
static size_t FRead(void* buffer, size_t elmSize, size_t elmCount, core_file* file)
{
return std::fread(buffer, elmSize, elmCount, FromCoreFile(file)->m_file);
ChdCoreFileWrapper* fileWrapper = FromCoreFile(file);
if (fileWrapper->m_file_cache)
{
// While currently libchdr only uses an elmCount of 1, we can't guarantee that will always be the case.
elmCount = std::min<size_t>(elmCount, std::max<s64>(fileWrapper->m_file_cache_size - fileWrapper->m_file_cache_pos, 0) / elmSize);
const size_t size = elmSize * elmCount;
std::memcpy(buffer, &fileWrapper->m_file_cache[fileWrapper->m_file_cache_pos], size);
return elmCount;
}
else
return std::fread(buffer, elmSize, elmCount, fileWrapper->m_file);
}
static int FClose(core_file* file)
@@ -84,7 +175,28 @@ private:
static int FSeek(core_file* file, int64_t offset, int whence)
{
return FileSystem::FSeek64(FromCoreFile(file)->m_file, offset, whence);
ChdCoreFileWrapper* fileWrapper = FromCoreFile(file);
if (fileWrapper->m_file_cache)
{
switch (whence)
{
case SEEK_SET:
fileWrapper->m_file_cache_pos = offset;
break;
case SEEK_CUR:
fileWrapper->m_file_cache_pos += offset;
break;
case SEEK_END:
fileWrapper->m_file_cache_pos = fileWrapper->m_file_cache_size + offset;
break;
default:
return -1;
}
return 0;
}
else
return FileSystem::FSeek64(fileWrapper->m_file, offset, whence);
}
};
@@ -95,10 +207,34 @@ ChdFileReader::~ChdFileReader()
pxAssert(!ChdFile);
}
static bool IsHeaderParentCHD(const chd_header& header, const chd_header& parent_header)
{
static const u8 nullmd5[CHD_MD5_BYTES]{};
static const u8 nullsha1[CHD_SHA1_BYTES]{};
// Check MD5 if it isn't empty.
if (std::memcmp(nullmd5, header.parentmd5, CHD_MD5_BYTES) != 0 &&
std::memcmp(nullmd5, parent_header.md5, CHD_MD5_BYTES) != 0 &&
std::memcmp(parent_header.md5, header.parentmd5, CHD_MD5_BYTES) != 0)
{
return false;
}
// Check SHA1 if it isn't empty.
if (std::memcmp(nullsha1, header.parentsha1, CHD_SHA1_BYTES) != 0 &&
std::memcmp(nullsha1, parent_header.sha1, CHD_SHA1_BYTES) != 0 &&
std::memcmp(parent_header.sha1, header.parentsha1, CHD_SHA1_BYTES) != 0)
{
return false;
}
return true;
}
static chd_file* OpenCHD(const std::string& filename, FileSystem::ManagedCFilePtr fp, Error* error, u32 recursion_level)
{
chd_file* chd;
ChdCoreFileWrapper* core_wrapper = new ChdCoreFileWrapper(fp.get());
ChdCoreFileWrapper* core_wrapper = new ChdCoreFileWrapper(fp.get(), nullptr);
// libchdr will take ownership of core_wrapper, and will close/free it on failure.
chd_error err = chd_open_core_file(core_wrapper->GetCoreFile(), CHD_OPEN_READ, nullptr, &chd);
if (err == CHDERR_NONE)
@@ -144,14 +280,14 @@ static chd_file* OpenCHD(const std::string& filename, FileSystem::ManagedCFilePt
if (!StringUtil::compareNoCase(parent_dir, Path::GetDirectory(it->first)))
continue;
if (!chd_is_matching_parent(&header, &it->second))
if (!IsHeaderParentCHD(header, it->second))
continue;
// Re-check the header, it might have changed since we last opened.
chd_header parent_header;
auto parent_fp = FileSystem::OpenManagedSharedCFile(it->first.c_str(), "rb", FileSystem::FileShareMode::DenyWrite);
if (parent_fp && chd_read_header_file(parent_fp.get(), &parent_header) == CHDERR_NONE &&
chd_is_matching_parent(&header, &parent_header))
IsHeaderParentCHD(header, parent_header))
{
// Need to take a copy of the string, because the parent might add to the list and invalidate the iterator.
const std::string filename_to_open = it->first;
@@ -192,7 +328,7 @@ static chd_file* OpenCHD(const std::string& filename, FileSystem::ManagedCFilePt
else
s_chd_hash_cache.emplace_back(fd.FileName, parent_header);
if (!chd_is_matching_parent(&header, &parent_header))
if (!IsHeaderParentCHD(header, parent_header))
continue;
// Match! Open this one.
@@ -212,7 +348,7 @@ static chd_file* OpenCHD(const std::string& filename, FileSystem::ManagedCFilePt
}
// Our last core file wrapper got freed, so make a new one.
core_wrapper = new ChdCoreFileWrapper(fp.get());
core_wrapper = new ChdCoreFileWrapper(fp.get(), ChdCoreFileWrapper::FromCoreFile(chd_core_file(parent_chd)));
// Now try re-opening with the parent.
err = chd_open_core_file(core_wrapper->GetCoreFile(), CHD_OPEN_READ, parent_chd, &chd);
if (err != CHDERR_NONE)
@@ -266,28 +402,11 @@ bool ChdFileReader::Open2(std::string filename, Error* error)
bool ChdFileReader::Precache2(ProgressCallback* progress, Error* error)
{
if (!CheckAvailableMemoryForPrecaching(chd_get_compressed_size(ChdFile), error))
ChdCoreFileWrapper* fileWrapper = ChdCoreFileWrapper::FromCoreFile(chd_core_file(ChdFile));
if (!CheckAvailableMemoryForPrecaching(fileWrapper->GetPrecacheSize(), error))
return false;
progress->SetProgressRange(100);
const auto callback = [](size_t pos, size_t total, void* param) -> bool {
ProgressCallback* progress = static_cast<ProgressCallback*>(param);
const u32 percent = static_cast<u32>((pos * 100) / total);
progress->SetProgressValue(std::min<u32>(percent, 100));
return !progress->IsCancelled();
};
const chd_error cerror = chd_precache_progress(ChdFile, callback, progress);
if (cerror != CHDERR_NONE)
{
if (cerror != CHDERR_CANCELLED)
Error::SetStringView(error, "Failed to read part of the file.");
return false;
}
return true;
return fileWrapper->Precache(progress, error);
}
ThreadedFileReader::Chunk ChdFileReader::ChunkForOffset(u64 offset)

View File

@@ -230,49 +230,49 @@ void MapTLB(const tlbs& t, int i)
u32 saddr, eaddr;
COP0_LOG("MAP TLB %d: 0x%08X-> [0x%08X 0x%08X] S=%d G=%d ASID=%d Mask=0x%03X EntryLo0 PFN=%x EntryLo0 Cache=%x EntryLo1 PFN=%x EntryLo1 Cache=%x VPN2=%x",
i, t.VPN2, t.PFN0, t.PFN1, t.S >> 31, t.G, t.ASID,
t.Mask, t.EntryLo0 >> 6, (t.EntryLo0 & 0x38) >> 3, t.EntryLo1 >> 6, (t.EntryLo1 & 0x38) >> 3, t.VPN2);
i, t.VPN2(), t.PFN0(), t.PFN1(), t.isSPR() >> 31, t.isGlobal(), t.EntryHi.ASID,
t.Mask(), t.EntryLo0.PFN, t.EntryLo0.C, t.EntryLo1.PFN, t.EntryLo1.C, t.VPN2());
// According to the manual
// 'It [SPR] must be mapped into a contiguous 16 KB of virtual address space that is
// aligned on a 16KB boundary.Results are not guaranteed if this restriction is not followed.'
// Assume that the game isn't doing anything less-than-ideal with the scratchpad mapping and map it directly to eeMem->Scratch.
if (t.S)
if (t.isSPR())
{
if (t.VPN2 != 0x70000000)
Console.Warning("COP0: Mapping Scratchpad to non-default address 0x%08X", t.VPN2);
if (t.VPN2() != 0x70000000)
Console.Warning("COP0: Mapping Scratchpad to non-default address 0x%08X", t.VPN2());
vtlb_VMapBuffer(t.VPN2, eeMem->Scratch, Ps2MemSize::Scratch);
vtlb_VMapBuffer(t.VPN2(), eeMem->Scratch, Ps2MemSize::Scratch);
}
else
{
if (t.EntryLo0 & 0x2)
if (t.EntryLo0.V)
{
mask = ((~t.Mask) << 1) & 0xfffff;
saddr = t.VPN2 >> 12;
eaddr = saddr + t.Mask + 1;
mask = ((~t.Mask()) << 1) & 0xfffff;
saddr = t.VPN2() >> 12;
eaddr = saddr + t.Mask() + 1;
for (addr = saddr; addr < eaddr; addr++)
{
if ((addr & mask) == ((t.VPN2 >> 12) & mask))
if ((addr & mask) == ((t.VPN2() >> 12) & mask))
{ //match
memSetPageAddr(addr << 12, t.PFN0 + ((addr - saddr) << 12));
memSetPageAddr(addr << 12, t.PFN0() + ((addr - saddr) << 12));
Cpu->Clear(addr << 12, 0x400);
}
}
}
if (t.EntryLo1 & 0x2)
if (t.EntryLo1.V)
{
mask = ((~t.Mask) << 1) & 0xfffff;
saddr = (t.VPN2 >> 12) + t.Mask + 1;
eaddr = saddr + t.Mask + 1;
mask = ((~t.Mask()) << 1) & 0xfffff;
saddr = (t.VPN2() >> 12) + t.Mask() + 1;
eaddr = saddr + t.Mask() + 1;
for (addr = saddr; addr < eaddr; addr++)
{
if ((addr & mask) == ((t.VPN2 >> 12) & mask))
if ((addr & mask) == ((t.VPN2() >> 12) & mask))
{ //match
memSetPageAddr(addr << 12, t.PFN1 + ((addr - saddr) << 12));
memSetPageAddr(addr << 12, t.PFN1() + ((addr - saddr) << 12));
Cpu->Clear(addr << 12, 0x400);
}
}
@@ -280,27 +280,36 @@ void MapTLB(const tlbs& t, int i)
}
}
__inline u32 ConvertPageMask(const u32 PageMask)
{
const u32 mask = std::popcount(PageMask >> 13);
pxAssertMsg(!((mask & 1) || mask > 12), "Invalid page mask for this TLB entry. EE cache doesn't know what to do here.");
return (1 << (12 + mask)) - 1;
}
void UnmapTLB(const tlbs& t, int i)
{
//Console.WriteLn("Clear TLB %d: %08x-> [%08x %08x] S=%d G=%d ASID=%d Mask= %03X", i,t.VPN2,t.PFN0,t.PFN1,t.S,t.G,t.ASID,t.Mask);
u32 mask, addr;
u32 saddr, eaddr;
if (t.S)
if (t.isSPR())
{
vtlb_VMapUnmap(t.VPN2, 0x4000);
vtlb_VMapUnmap(t.VPN2(), 0x4000);
return;
}
if (t.EntryLo0 & 0x2)
if (t.EntryLo0.V)
{
mask = ((~t.Mask) << 1) & 0xfffff;
saddr = t.VPN2 >> 12;
eaddr = saddr + t.Mask + 1;
mask = ((~t.Mask()) << 1) & 0xfffff;
saddr = t.VPN2() >> 12;
eaddr = saddr + t.Mask() + 1;
// Console.WriteLn("Clear TLB: %08x ~ %08x",saddr,eaddr-1);
for (addr = saddr; addr < eaddr; addr++)
{
if ((addr & mask) == ((t.VPN2 >> 12) & mask))
if ((addr & mask) == ((t.VPN2() >> 12) & mask))
{ //match
memClearPageAddr(addr << 12);
Cpu->Clear(addr << 12, 0x400);
@@ -308,38 +317,74 @@ void UnmapTLB(const tlbs& t, int i)
}
}
if (t.EntryLo1 & 0x2)
if (t.EntryLo1.V)
{
mask = ((~t.Mask) << 1) & 0xfffff;
saddr = (t.VPN2 >> 12) + t.Mask + 1;
eaddr = saddr + t.Mask + 1;
mask = ((~t.Mask()) << 1) & 0xfffff;
saddr = (t.VPN2() >> 12) + t.Mask() + 1;
eaddr = saddr + t.Mask() + 1;
// Console.WriteLn("Clear TLB: %08x ~ %08x",saddr,eaddr-1);
for (addr = saddr; addr < eaddr; addr++)
{
if ((addr & mask) == ((t.VPN2 >> 12) & mask))
if ((addr & mask) == ((t.VPN2() >> 12) & mask))
{ //match
memClearPageAddr(addr << 12);
Cpu->Clear(addr << 12, 0x400);
}
}
}
for (size_t i = 0; i < cachedTlbs.count; i++)
{
if (cachedTlbs.PFN0s[i] == t.PFN0() && cachedTlbs.PFN1s[i] == t.PFN1() && cachedTlbs.PageMasks[i] == ConvertPageMask(t.PageMask.UL))
{
for (size_t j = i; j < cachedTlbs.count - 1; j++)
{
cachedTlbs.CacheEnabled0[j] = cachedTlbs.CacheEnabled0[j + 1];
cachedTlbs.CacheEnabled1[j] = cachedTlbs.CacheEnabled1[j + 1];
cachedTlbs.PFN0s[j] = cachedTlbs.PFN0s[j + 1];
cachedTlbs.PFN1s[j] = cachedTlbs.PFN1s[j + 1];
cachedTlbs.PageMasks[j] = cachedTlbs.PageMasks[j + 1];
}
cachedTlbs.count--;
break;
}
}
}
void WriteTLB(int i)
{
tlb[i].PageMask = cpuRegs.CP0.n.PageMask;
tlb[i].EntryHi = cpuRegs.CP0.n.EntryHi;
tlb[i].EntryLo0 = cpuRegs.CP0.n.EntryLo0;
tlb[i].EntryLo1 = cpuRegs.CP0.n.EntryLo1;
tlb[i].PageMask.UL = cpuRegs.CP0.n.PageMask;
tlb[i].EntryHi.UL = cpuRegs.CP0.n.EntryHi;
tlb[i].EntryLo0.UL = cpuRegs.CP0.n.EntryLo0;
tlb[i].EntryLo1.UL = cpuRegs.CP0.n.EntryLo1;
tlb[i].Mask = (cpuRegs.CP0.n.PageMask >> 13) & 0xfff;
tlb[i].nMask = (~tlb[i].Mask) & 0xfff;
tlb[i].VPN2 = ((cpuRegs.CP0.n.EntryHi >> 13) & (~tlb[i].Mask)) << 13;
tlb[i].ASID = cpuRegs.CP0.n.EntryHi & 0xfff;
tlb[i].G = cpuRegs.CP0.n.EntryLo0 & cpuRegs.CP0.n.EntryLo1 & 0x1;
tlb[i].PFN0 = (((cpuRegs.CP0.n.EntryLo0 >> 6) & 0xFFFFF) & (~tlb[i].Mask)) << 12;
tlb[i].PFN1 = (((cpuRegs.CP0.n.EntryLo1 >> 6) & 0xFFFFF) & (~tlb[i].Mask)) << 12;
tlb[i].S = cpuRegs.CP0.n.EntryLo0 & 0x80000000;
// Setting the cache mode to reserved values is vaguely defined in the manual.
// I found that SPR is set to cached regardless.
// Non-SPR entries default to uncached on reserved cache modes.
if (tlb[i].isSPR())
{
tlb[i].EntryLo0.C = 3;
tlb[i].EntryLo1.C = 3;
}
else
{
if (!tlb[i].EntryLo0.isValidCacheMode())
tlb[i].EntryLo0.C = 2;
if (!tlb[i].EntryLo1.isValidCacheMode())
tlb[i].EntryLo1.C = 2;
}
if (!tlb[i].isSPR() && ((tlb[i].EntryLo0.V && tlb[i].EntryLo0.isCached()) || (tlb[i].EntryLo1.V && tlb[i].EntryLo1.isCached())))
{
const size_t idx = cachedTlbs.count;
cachedTlbs.CacheEnabled0[idx] = tlb[i].EntryLo0.isCached() ? ~0 : 0;
cachedTlbs.CacheEnabled1[idx] = tlb[i].EntryLo1.isCached() ? ~0 : 0;
cachedTlbs.PFN1s[idx] = tlb[i].PFN1();
cachedTlbs.PFN0s[idx] = tlb[i].PFN0();
cachedTlbs.PageMasks[idx] = ConvertPageMask(tlb[i].PageMask.UL);
cachedTlbs.count++;
}
MapTLB(tlb[i], i);
}
@@ -355,49 +400,57 @@ namespace COP0 {
cpuRegs.CP0.n.Index, cpuRegs.CP0.n.PageMask, cpuRegs.CP0.n.EntryHi,
cpuRegs.CP0.n.EntryLo0, cpuRegs.CP0.n.EntryLo1);
int i = cpuRegs.CP0.n.Index & 0x3f;
const u8 i = cpuRegs.CP0.n.Index & 0x3f;
cpuRegs.CP0.n.PageMask = tlb[i].PageMask;
cpuRegs.CP0.n.EntryHi = tlb[i].EntryHi & ~(tlb[i].PageMask | 0x1f00);
cpuRegs.CP0.n.EntryLo0 = (tlb[i].EntryLo0 & ~1) | ((tlb[i].EntryHi >> 12) & 1);
cpuRegs.CP0.n.EntryLo1 = (tlb[i].EntryLo1 & ~1) | ((tlb[i].EntryHi >> 12) & 1);
if (i > 47)
{
Console.Warning("TLBR with index > 47! (%d)", i);
return;
}
cpuRegs.CP0.n.PageMask = tlb[i].PageMask.Mask << 13;
cpuRegs.CP0.n.EntryHi = tlb[i].EntryHi.UL & ~((tlb[i].PageMask.Mask << 13) | 0x1f00);
cpuRegs.CP0.n.EntryLo0 = tlb[i].EntryLo0.UL & ~(0xFC000000) & ~1;
cpuRegs.CP0.n.EntryLo1 = tlb[i].EntryLo1.UL & ~(0x7C000000) & ~1;
// "If both the Global bit of EntryLo0 and EntryLo1 are set to 1, the processor ignores the ASID during TLB lookup."
// This is reflected during TLBR, where G is only set if both EntryLo0 and EntryLo1 are global.
cpuRegs.CP0.n.EntryLo0 |= (tlb[i].EntryLo0.UL & 1) & (tlb[i].EntryLo1.UL & 1);
cpuRegs.CP0.n.EntryLo1 |= (tlb[i].EntryLo0.UL & 1) & (tlb[i].EntryLo1.UL & 1);
}
void TLBWI()
{
int j = cpuRegs.CP0.n.Index & 0x3f;
const u8 j = cpuRegs.CP0.n.Index & 0x3f;
//if (j > 48) return;
if (j > 47)
{
Console.Warning("TLBWI with index > 47! (%d)", j);
return;
}
COP0_LOG("COP0_TLBWI %d:%x,%x,%x,%x",
cpuRegs.CP0.n.Index, cpuRegs.CP0.n.PageMask, cpuRegs.CP0.n.EntryHi,
cpuRegs.CP0.n.EntryLo0, cpuRegs.CP0.n.EntryLo1);
UnmapTLB(tlb[j], j);
tlb[j].PageMask = cpuRegs.CP0.n.PageMask;
tlb[j].EntryHi = cpuRegs.CP0.n.EntryHi;
tlb[j].EntryLo0 = cpuRegs.CP0.n.EntryLo0;
tlb[j].EntryLo1 = cpuRegs.CP0.n.EntryLo1;
WriteTLB(j);
}
void TLBWR()
{
int j = cpuRegs.CP0.n.Random & 0x3f;
const u8 j = cpuRegs.CP0.n.Random & 0x3f;
//if (j > 48) return;
if (j > 47)
{
Console.Warning("TLBWR with random > 47! (%d)", j);
return;
}
DevCon.Warning("COP0_TLBWR %d:%x,%x,%x,%x\n",
cpuRegs.CP0.n.Random, cpuRegs.CP0.n.PageMask, cpuRegs.CP0.n.EntryHi,
cpuRegs.CP0.n.EntryLo0, cpuRegs.CP0.n.EntryLo1);
//if (j > 48) return;
UnmapTLB(tlb[j], j);
tlb[j].PageMask = cpuRegs.CP0.n.PageMask;
tlb[j].EntryHi = cpuRegs.CP0.n.EntryHi;
tlb[j].EntryLo0 = cpuRegs.CP0.n.EntryLo0;
tlb[j].EntryLo1 = cpuRegs.CP0.n.EntryLo1;
WriteTLB(j);
}
@@ -422,7 +475,7 @@ namespace COP0 {
cpuRegs.CP0.n.Index = 0xFFFFFFFF;
for (i = 0; i < 48; i++)
{
if (tlb[i].VPN2 == ((~tlb[i].Mask) & (EntryHi32.s.VPN2)) && ((tlb[i].G & 1) || ((tlb[i].ASID & 0xff) == EntryHi32.s.ASID)))
if (tlb[i].VPN2() == ((~tlb[i].Mask()) & (EntryHi32.s.VPN2)) && ((tlb[i].isGlobal()) || ((tlb[i].EntryHi.ASID & 0xff) == EntryHi32.s.ASID)))
{
cpuRegs.CP0.n.Index = i;
break;

View File

@@ -1268,8 +1268,6 @@ struct Pcsx2Config
EnablePatches : 1, // enables patch detection and application
EnableCheats : 1, // enables cheat detection and application
EnablePINE : 1, // enables inter-process communication
EnableWideScreenPatches : 1,
EnableNoInterlacingPatches : 1,
EnableFastBoot : 1,
EnableFastBootFastForward : 1,
EnableThreadPinning : 1,

View File

@@ -403,7 +403,7 @@ void UpdateVSyncRate(bool force)
vSyncInfoCalc(&vSyncInfo, frames_per_second, total_scanlines);
if (video_mode_initialized)
Console.WriteLn(Color_Green, "(UpdateVSyncRate) Mode Changed to %s.", ReportVideoMode());
Console.WriteLn(Color_Green, "UpdateVSyncRate: Mode Changed to %s.", ReportVideoMode());
if (custom && video_mode_initialized)
Console.WriteLn(Color_StrongGreen, " ... with user configured refresh rate: %.02f Hz", vertical_frequency);

View File

@@ -6,6 +6,7 @@
#include <atomic>
#include <thread>
#include <functional>
#include <mutex>
#include <shared_mutex>
#include <ccc/ast.h>

View File

@@ -118,7 +118,7 @@ void GameDatabase::parseAndInsert(const std::string_view serial, const c4::yml::
if (eeVal >= 0 && eeVal < static_cast<int>(FPRoundMode::MaxCount))
gameEntry.eeRoundMode = static_cast<FPRoundMode>(eeVal);
else
Console.Error(fmt::format("[GameDB] Invalid EE round mode '{}', specified for serial: '{}'.", eeVal, serial));
Console.Error(fmt::format("GameDB: Invalid EE round mode '{}', specified for serial: '{}'.", eeVal, serial));
}
if (node["roundModes"].has_child("eeDivRoundMode"))
{
@@ -127,7 +127,7 @@ void GameDatabase::parseAndInsert(const std::string_view serial, const c4::yml::
if (eeVal >= 0 && eeVal < static_cast<int>(FPRoundMode::MaxCount))
gameEntry.eeDivRoundMode = static_cast<FPRoundMode>(eeVal);
else
Console.Error(fmt::format("[GameDB] Invalid EE division round mode '{}', specified for serial: '{}'.", eeVal, serial));
Console.Error(fmt::format("GameDB: Invalid EE division round mode '{}', specified for serial: '{}'.", eeVal, serial));
}
if (node["roundModes"].has_child("vuRoundMode"))
{
@@ -140,7 +140,7 @@ void GameDatabase::parseAndInsert(const std::string_view serial, const c4::yml::
}
else
{
Console.Error(fmt::format("[GameDB] Invalid VU round mode '{}', specified for serial: '{}'.", vuVal, serial));
Console.Error(fmt::format("GameDB: Invalid VU round mode '{}', specified for serial: '{}'.", vuVal, serial));
}
}
if (node["roundModes"].has_child("vu0RoundMode"))
@@ -150,7 +150,7 @@ void GameDatabase::parseAndInsert(const std::string_view serial, const c4::yml::
if (vuVal >= 0 && vuVal < static_cast<int>(FPRoundMode::MaxCount))
gameEntry.vu0RoundMode = static_cast<FPRoundMode>(vuVal);
else
Console.Error(fmt::format("[GameDB] Invalid VU0 round mode '{}', specified for serial: '{}'.", vuVal, serial));
Console.Error(fmt::format("GameDB: Invalid VU0 round mode '{}', specified for serial: '{}'.", vuVal, serial));
}
if (node["roundModes"].has_child("vu1RoundMode"))
{
@@ -159,7 +159,7 @@ void GameDatabase::parseAndInsert(const std::string_view serial, const c4::yml::
if (vuVal >= 0 && vuVal < static_cast<int>(FPRoundMode::MaxCount))
gameEntry.vu1RoundMode = static_cast<FPRoundMode>(vuVal);
else
Console.Error(fmt::format("[GameDB] Invalid VU1 round mode '{}', specified for serial: '{}'.", vuVal, serial));
Console.Error(fmt::format("GameDB: Invalid VU1 round mode '{}', specified for serial: '{}'.", vuVal, serial));
}
}
if (node.has_child("clampModes"))
@@ -217,7 +217,7 @@ void GameDatabase::parseAndInsert(const std::string_view serial, const c4::yml::
if (!fixValidated)
{
Console.Error(fmt::format("[GameDB] Invalid gamefix: '{}', specified for serial: '{}'. Dropping!", fix, serial));
Console.Error(fmt::format("GameDB: Invalid gamefix: '{}', specified for serial: '{}'. Dropping!", fix, serial));
}
}
}
@@ -239,7 +239,7 @@ void GameDatabase::parseAndInsert(const std::string_view serial, const c4::yml::
}
else
{
Console.Error(fmt::format("[GameDB] Invalid speedhack: '{}={}', specified for serial: '{}'. Dropping!",
Console.Error(fmt::format("GameDB: Invalid speedhack: '{}={}', specified for serial: '{}'. Dropping!",
id_view, value_view, serial));
}
}
@@ -266,7 +266,7 @@ void GameDatabase::parseAndInsert(const std::string_view serial, const c4::yml::
if (value.value_or(-1) < 0)
{
Console.Error(fmt::format("[GameDB] Invalid GS HW Fix Value for '{}' in '{}': '{}'", id_name, serial, str_value));
Console.Error(fmt::format("GameDB: Invalid GS HW Fix Value for '{}' in '{}': '{}'", id_name, serial, str_value));
continue;
}
}
@@ -276,7 +276,7 @@ void GameDatabase::parseAndInsert(const std::string_view serial, const c4::yml::
}
if (!id.has_value() || !value.has_value())
{
Console.Error(fmt::format("[GameDB] Invalid GS HW Fix: '{}' specified for serial '{}'. Dropping!", id_name, serial));
Console.Error(fmt::format("GameDB: Invalid GS HW Fix: '{}' specified for serial '{}'. Dropping!", id_name, serial));
continue;
}
@@ -305,12 +305,12 @@ void GameDatabase::parseAndInsert(const std::string_view serial, const c4::yml::
const std::optional<u32> crc = (StringUtil::compareNoCase(crc_str, "default")) ? std::optional<u32>(0) : StringUtil::FromChars<u32>(crc_str, 16);
if (!crc.has_value())
{
Console.Error(fmt::format("[GameDB] Invalid CRC '{}' found for serial: '{}'. Skipping!", crc_str, serial));
Console.Error(fmt::format("GameDB: Invalid CRC '{}' found for serial: '{}'. Skipping!", crc_str, serial));
continue;
}
if (gameEntry.patches.find(crc.value()) != gameEntry.patches.end())
{
Console.Error(fmt::format("[GameDB] Duplicate CRC '{}' found for serial: '{}'. Skipping, CRCs are case-insensitive!", crc_str, serial));
Console.Error(fmt::format("GameDB: Duplicate CRC '{}' found for serial: '{}'. Skipping, CRCs are case-insensitive!", crc_str, serial));
continue;
}
@@ -442,18 +442,18 @@ void GameDatabaseSchema::GameEntry::applyGameFixes(Pcsx2Config& config, bool app
{
// Only apply core game fixes if the user has enabled them.
if (!applyAuto)
Console.Warning("[GameDB] Game Fixes are disabled");
Console.Warning("GameDB: Game Fixes are disabled");
if (eeRoundMode < FPRoundMode::MaxCount)
{
if (applyAuto)
{
Console.WriteLn("(GameDB) Changing EE/FPU roundmode to %d [%s]", eeRoundMode, s_round_modes[static_cast<u8>(eeRoundMode)]);
Console.WriteLn("GameDB: Changing EE/FPU roundmode to %d [%s]", eeRoundMode, s_round_modes[static_cast<u8>(eeRoundMode)]);
config.Cpu.FPUFPCR.SetRoundMode(eeRoundMode);
}
else
{
Console.Warning("[GameDB] Skipping changing EE/FPU roundmode to %d [%s]", eeRoundMode, s_round_modes[static_cast<u8>(eeRoundMode)]);
Console.Warning("GameDB: Skipping changing EE/FPU roundmode to %d [%s]", eeRoundMode, s_round_modes[static_cast<u8>(eeRoundMode)]);
}
}
@@ -461,12 +461,12 @@ void GameDatabaseSchema::GameEntry::applyGameFixes(Pcsx2Config& config, bool app
{
if (applyAuto)
{
Console.WriteLn("(GameDB) Changing EE/FPU divison roundmode to %d [%s]", eeRoundMode, s_round_modes[static_cast<u8>(eeDivRoundMode)]);
Console.WriteLn("GameDB: Changing EE/FPU divison roundmode to %d [%s]", eeRoundMode, s_round_modes[static_cast<u8>(eeDivRoundMode)]);
config.Cpu.FPUDivFPCR.SetRoundMode(eeDivRoundMode);
}
else
{
Console.Warning("[GameDB] Skipping changing EE/FPU roundmode to %d [%s]", eeRoundMode, s_round_modes[static_cast<u8>(eeRoundMode)]);
Console.Warning("GameDB: Skipping changing EE/FPU roundmode to %d [%s]", eeRoundMode, s_round_modes[static_cast<u8>(eeRoundMode)]);
}
}
@@ -474,12 +474,12 @@ void GameDatabaseSchema::GameEntry::applyGameFixes(Pcsx2Config& config, bool app
{
if (applyAuto)
{
Console.WriteLn("(GameDB) Changing VU0 roundmode to %d [%s]", vu0RoundMode, s_round_modes[static_cast<u8>(vu0RoundMode)]);
Console.WriteLn("GameDB: Changing VU0 roundmode to %d [%s]", vu0RoundMode, s_round_modes[static_cast<u8>(vu0RoundMode)]);
config.Cpu.VU0FPCR.SetRoundMode(vu0RoundMode);
}
else
{
Console.Warning("[GameDB] Skipping changing VU0 roundmode to %d [%s]", vu0RoundMode, s_round_modes[static_cast<u8>(vu0RoundMode)]);
Console.Warning("GameDB: Skipping changing VU0 roundmode to %d [%s]", vu0RoundMode, s_round_modes[static_cast<u8>(vu0RoundMode)]);
}
}
@@ -487,12 +487,12 @@ void GameDatabaseSchema::GameEntry::applyGameFixes(Pcsx2Config& config, bool app
{
if (applyAuto)
{
Console.WriteLn("(GameDB) Changing VU1 roundmode to %d [%s]", vu1RoundMode, s_round_modes[static_cast<u8>(vu1RoundMode)]);
Console.WriteLn("GameDB: Changing VU1 roundmode to %d [%s]", vu1RoundMode, s_round_modes[static_cast<u8>(vu1RoundMode)]);
config.Cpu.VU1FPCR.SetRoundMode(vu1RoundMode);
}
else
{
Console.Warning("[GameDB] Skipping changing VU1 roundmode to %d [%s]", vu1RoundMode, s_round_modes[static_cast<u8>(vu1RoundMode)]);
Console.Warning("GameDB: Skipping changing VU1 roundmode to %d [%s]", vu1RoundMode, s_round_modes[static_cast<u8>(vu1RoundMode)]);
}
}
@@ -501,13 +501,13 @@ void GameDatabaseSchema::GameEntry::applyGameFixes(Pcsx2Config& config, bool app
const int clampMode = enum_cast(eeClampMode);
if (applyAuto)
{
Console.WriteLn("(GameDB) Changing EE/FPU clamp mode [mode=%d]", clampMode);
Console.WriteLn("GameDB: Changing EE/FPU clamp mode [mode=%d]", clampMode);
config.Cpu.Recompiler.fpuOverflow = (clampMode >= 1);
config.Cpu.Recompiler.fpuExtraOverflow = (clampMode >= 2);
config.Cpu.Recompiler.fpuFullMode = (clampMode >= 3);
}
else
Console.Warning("[GameDB] Skipping changing EE/FPU clamp mode [mode=%d]", clampMode);
Console.Warning("GameDB: Skipping changing EE/FPU clamp mode [mode=%d]", clampMode);
}
if (vu0ClampMode != GameDatabaseSchema::ClampMode::Undefined)
@@ -515,13 +515,13 @@ void GameDatabaseSchema::GameEntry::applyGameFixes(Pcsx2Config& config, bool app
const int clampMode = enum_cast(vu0ClampMode);
if (applyAuto)
{
Console.WriteLn("(GameDB) Changing VU0 clamp mode [mode=%d]", clampMode);
Console.WriteLn("GameDB: Changing VU0 clamp mode [mode=%d]", clampMode);
config.Cpu.Recompiler.vu0Overflow = (clampMode >= 1);
config.Cpu.Recompiler.vu0ExtraOverflow = (clampMode >= 2);
config.Cpu.Recompiler.vu0SignOverflow = (clampMode >= 3);
}
else
Console.Warning("[GameDB] Skipping changing VU0 clamp mode [mode=%d]", clampMode);
Console.Warning("GameDB: Skipping changing VU0 clamp mode [mode=%d]", clampMode);
}
if (vu1ClampMode != GameDatabaseSchema::ClampMode::Undefined)
@@ -529,13 +529,13 @@ void GameDatabaseSchema::GameEntry::applyGameFixes(Pcsx2Config& config, bool app
const int clampMode = enum_cast(vu1ClampMode);
if (applyAuto)
{
Console.WriteLn("(GameDB) Changing VU1 clamp mode [mode=%d]", clampMode);
Console.WriteLn("GameDB: Changing VU1 clamp mode [mode=%d]", clampMode);
config.Cpu.Recompiler.vu1Overflow = (clampMode >= 1);
config.Cpu.Recompiler.vu1ExtraOverflow = (clampMode >= 2);
config.Cpu.Recompiler.vu1SignOverflow = (clampMode >= 3);
}
else
Console.Warning("[GameDB] Skipping changing VU1 clamp mode [mode=%d]", clampMode);
Console.Warning("GameDB: Skipping changing VU1 clamp mode [mode=%d]", clampMode);
}
// TODO - config - this could be simplified with maps instead of bitfields and enums
@@ -543,14 +543,14 @@ void GameDatabaseSchema::GameEntry::applyGameFixes(Pcsx2Config& config, bool app
{
if (!applyAuto)
{
Console.Warning("[GameDB] Skipping setting Speedhack '%s' to [mode=%d]",
Console.Warning("GameDB: Skipping setting Speedhack '%s' to [mode=%d]",
Pcsx2Config::SpeedhackOptions::GetSpeedHackName(it.first), it.second);
continue;
}
// Legacy note - speedhacks are setup in the GameDB as integer values, but
// are effectively booleans like the gamefixes
config.Speedhacks.Set(it.first, it.second);
Console.WriteLn("(GameDB) Setting Speedhack '%s' to [mode=%d]",
Console.WriteLn("GameDB: Setting Speedhack '%s' to [mode=%d]",
Pcsx2Config::SpeedhackOptions::GetSpeedHackName(it.first), it.second);
}
@@ -559,12 +559,12 @@ void GameDatabaseSchema::GameEntry::applyGameFixes(Pcsx2Config& config, bool app
{
if (!applyAuto)
{
Console.Warning("[GameDB] Skipping Gamefix: %s", Pcsx2Config::GamefixOptions::GetGameFixName(id));
Console.Warning("GameDB: Skipping Gamefix: %s", Pcsx2Config::GamefixOptions::GetGameFixName(id));
continue;
}
// if the fix is present, it is said to be enabled
config.Gamefixes.Set(id, true);
Console.WriteLn("(GameDB) Enabled Gamefix: %s", Pcsx2Config::GamefixOptions::GetGameFixName(id));
Console.WriteLn("GameDB: Enabled Gamefix: %s", Pcsx2Config::GamefixOptions::GetGameFixName(id));
// The LUT is only used for 1 game so we allocate it only when the gamefix is enabled (save 4MB)
if (id == Fix_GoemonTlbMiss && true)
@@ -694,7 +694,7 @@ void GameDatabaseSchema::GameEntry::applyGSHardwareFixes(Pcsx2Config::GSOptions&
const bool apply_auto_fixes = !config.ManualUserHacks;
const bool is_sw_renderer = EmuConfig.GS.Renderer == GSRendererType::SW;
if (!apply_auto_fixes)
Console.Warning("[GameDB] Manual GS hardware renderer fixes are enabled, not using automatic hardware renderer fixes from GameDB.");
Console.Warning("GameDB: Manual GS hardware renderer fixes are enabled, not using automatic hardware renderer fixes from GameDB.");
for (const auto& [id, value] : gsHWFixes)
{
@@ -703,7 +703,7 @@ void GameDatabaseSchema::GameEntry::applyGSHardwareFixes(Pcsx2Config::GSOptions&
if (configMatchesHWFix(config, id, value))
continue;
Console.Warning("[GameDB] Skipping GS Hardware Fix: %s to [mode=%d]", getHWFixName(id), value);
Console.Warning("GameDB: Skipping GS Hardware Fix: %s to [mode=%d]", getHWFixName(id), value);
fmt::format_to(std::back_inserter(disabled_fixes), "{} {} = {}", disabled_fixes.empty() ? " " : "\n ", getHWFixName(id), value);
continue;
}
@@ -790,7 +790,7 @@ void GameDatabaseSchema::GameEntry::applyGSHardwareFixes(Pcsx2Config::GSOptions&
if (config.TriFilter == TriFiltering::Automatic)
config.TriFilter = static_cast<TriFiltering>(value);
else if (config.TriFilter > TriFiltering::Off)
Console.Warning("[GameDB] Game requires trilinear filtering to be disabled.");
Console.Warning("GameDB: Game requires trilinear filtering to be disabled.");
}
}
break;
@@ -832,7 +832,7 @@ void GameDatabaseSchema::GameEntry::applyGSHardwareFixes(Pcsx2Config::GSOptions&
if (config.InterlaceMode == GSInterlaceMode::Automatic)
config.InterlaceMode = static_cast<GSInterlaceMode>(value);
else
Console.Warning("[GameDB] Game requires different deinterlace mode but it has been overridden by user setting.");
Console.Warning("GameDB: Game requires different deinterlace mode but it has been overridden by user setting.");
}
}
break;
@@ -919,7 +919,7 @@ void GameDatabaseSchema::GameEntry::applyGSHardwareFixes(Pcsx2Config::GSOptions&
break;
}
Console.WriteLn("[GameDB] Enabled GS Hardware Fix: %s to [mode=%d]", getHWFixName(id), value);
Console.WriteLn("GameDB: Enabled GS Hardware Fix: %s to [mode=%d]", getHWFixName(id), value);
}
// fixup skipdraw range just in case the db has a bad range (but the linter should catch this)
@@ -954,7 +954,7 @@ void GameDatabase::initDatabase()
auto buf = FileSystem::ReadFileToString(Path::Combine(EmuFolders::Resources, GAMEDB_YAML_FILE_NAME).c_str());
if (!buf.has_value())
{
Console.Error("[GameDB] Unable to open GameDB file, file does not exist.");
Console.Error("GameDB: Unable to open GameDB file, file does not exist.");
return;
}
@@ -971,7 +971,7 @@ void GameDatabase::initDatabase()
// However, YAML's keys are as expected case-sensitive, so we have to explicitly do our own duplicate checking
if (s_game_db.count(serial) == 1)
{
Console.Error(fmt::format("[GameDB] Duplicate serial '{}' found in GameDB. Skipping, Serials are case-insensitive!", serial));
Console.Error(fmt::format("GameDB: Duplicate serial '{}' found in GameDB. Skipping, Serials are case-insensitive!", serial));
continue;
}
@@ -988,9 +988,9 @@ void GameDatabase::ensureLoaded()
{
std::call_once(s_load_once_flag, []() {
Common::Timer timer;
Console.WriteLn(fmt::format("[GameDB] Has not been initialized yet, initializing..."));
Console.WriteLn(fmt::format("GameDB: Has not been initialized yet, initializing..."));
initDatabase();
Console.WriteLn("[GameDB] %zu games on record (loaded in %.2fms)", s_game_db.size(), timer.GetTimeMilliseconds());
Console.WriteLn("GameDB: %zu games on record (loaded in %.2fms)", s_game_db.size(), timer.GetTimeMilliseconds());
});
}
@@ -1115,7 +1115,7 @@ bool GameDatabase::loadHashDatabase()
auto buf = FileSystem::ReadFileToString(Path::Combine(EmuFolders::Resources, HASHDB_YAML_FILE_NAME).c_str());
if (!buf.has_value())
{
Console.Error("[GameDB] Unable to open hash database file, file does not exist.");
Console.Error("GameDB: Unable to open hash database file, file does not exist.");
return false;
}

View File

@@ -3705,15 +3705,6 @@ void FullscreenUI::DrawGraphicsSettingsPage(SettingsInterface* bsi, bool show_ad
"EmuCore/GS", "StretchY", 100, 10, 300, FSUI_CSTR("%d%%"));
DrawIntRectSetting(bsi, FSUI_CSTR("Crop"), FSUI_CSTR("Crops the image, while respecting aspect ratio."), "EmuCore/GS", "CropLeft", 0,
"CropTop", 0, "CropRight", 0, "CropBottom", 0, 0, 720, 1, FSUI_CSTR("%dpx"));
if (!IsEditingGameSettings(bsi))
{
DrawToggleSetting(bsi, FSUI_CSTR("Enable Widescreen Patches"), FSUI_CSTR("Enables loading widescreen patches from pnach files."),
"EmuCore", "EnableWideScreenPatches", false);
DrawToggleSetting(bsi, FSUI_CSTR("Enable No-Interlacing Patches"),
FSUI_CSTR("Enables loading no-interlacing patches from pnach files."), "EmuCore", "EnableNoInterlacingPatches", false);
}
DrawIntListSetting(bsi, FSUI_CSTR("Bilinear Upscaling"), FSUI_CSTR("Smooths out the image when upscaling the console to the screen."),
"EmuCore/GS", "linear_present_mode", static_cast<int>(GSPostBilinearMode::BilinearSharp), s_bilinear_present_options,
std::size(s_bilinear_present_options), true);
@@ -7059,10 +7050,6 @@ TRANSLATE_NOOP("FullscreenUI", "Increases or decreases the virtual picture size
TRANSLATE_NOOP("FullscreenUI", "Crop");
TRANSLATE_NOOP("FullscreenUI", "Crops the image, while respecting aspect ratio.");
TRANSLATE_NOOP("FullscreenUI", "%dpx");
TRANSLATE_NOOP("FullscreenUI", "Enable Widescreen Patches");
TRANSLATE_NOOP("FullscreenUI", "Enables loading widescreen patches from pnach files.");
TRANSLATE_NOOP("FullscreenUI", "Enable No-Interlacing Patches");
TRANSLATE_NOOP("FullscreenUI", "Enables loading no-interlacing patches from pnach files.");
TRANSLATE_NOOP("FullscreenUI", "Bilinear Upscaling");
TRANSLATE_NOOP("FullscreenUI", "Smooths out the image when upscaling the console to the screen.");
TRANSLATE_NOOP("FullscreenUI", "Integer Upscaling");

View File

@@ -397,10 +397,9 @@ __ri void ImGuiManager::DrawSettingsOverlay(float scale, float margin, float spa
EmuConfig.Cpu.Recompiler.GetEEClampMode(), static_cast<unsigned>(EmuConfig.Cpu.VU0FPCR.GetRoundMode()),
EmuConfig.Cpu.Recompiler.GetVUClampMode(), EmuConfig.GS.VsyncQueueSize);
if (EmuConfig.EnableCheats || EmuConfig.EnableWideScreenPatches || EmuConfig.EnableNoInterlacingPatches)
if (EmuConfig.EnableCheats)
{
APPEND("C={}{}{} ", EmuConfig.EnableCheats ? "C" : "", EmuConfig.EnableWideScreenPatches ? "W" : "",
EmuConfig.EnableNoInterlacingPatches ? "N" : "");
APPEND("CHT ");
}
if (GSIsHardwareRenderer())

View File

@@ -540,14 +540,14 @@ bool SDLInputSource::ProcessSDLEvent(const SDL_Event* event)
{
case SDL_CONTROLLERDEVICEADDED:
{
Console.WriteLn("(SDLInputSource) Controller %d inserted", event->cdevice.which);
Console.WriteLn("SDLInputSource: Controller %d inserted", event->cdevice.which);
OpenDevice(event->cdevice.which, true);
return true;
}
case SDL_CONTROLLERDEVICEREMOVED:
{
Console.WriteLn("(SDLInputSource) Controller %d removed", event->cdevice.which);
Console.WriteLn("SDLInputSource: Controller %d removed", event->cdevice.which);
CloseDevice(event->cdevice.which);
return true;
}
@@ -558,7 +558,7 @@ bool SDLInputSource::ProcessSDLEvent(const SDL_Event* event)
if (SDL_IsGameController(event->jdevice.which))
return false;
Console.WriteLn("(SDLInputSource) Joystick %d inserted", event->jdevice.which);
Console.WriteLn("SDLInputSource: Joystick %d inserted", event->jdevice.which);
OpenDevice(event->cdevice.which, false);
return true;
}
@@ -569,7 +569,7 @@ bool SDLInputSource::ProcessSDLEvent(const SDL_Event* event)
if (auto it = GetControllerDataForJoystickId(event->cdevice.which); it != m_controllers.end() && it->game_controller)
return false;
Console.WriteLn("(SDLInputSource) Joystick %d removed", event->jdevice.which);
Console.WriteLn("SDLInputSource: Joystick %d removed", event->jdevice.which);
CloseDevice(event->cdevice.which);
return true;
}
@@ -657,7 +657,7 @@ bool SDLInputSource::OpenDevice(int index, bool is_gamecontroller)
if (!gcontroller && !joystick)
{
ERROR_LOG("(SDLInputSource) Failed to open controller {}", index);
ERROR_LOG("SDLInputSource: Failed to open controller {}", index);
return false;
}
@@ -667,7 +667,7 @@ bool SDLInputSource::OpenDevice(int index, bool is_gamecontroller)
{
if (it->joystick_id == joystick_id)
{
ERROR_LOG("(SDLInputSource) Controller {}, instance {}, player {} already connected, ignoring.", index, joystick_id, player_id);
ERROR_LOG("SDLInputSource: Controller {}, instance {}, player {} already connected, ignoring.", index, joystick_id, player_id);
if (gcontroller)
SDL_GameControllerClose(gcontroller);
else
@@ -680,7 +680,7 @@ bool SDLInputSource::OpenDevice(int index, bool is_gamecontroller)
if (player_id < 0 || GetControllerDataForPlayerId(player_id) != m_controllers.end())
{
const int free_player_id = GetFreePlayerId();
WARNING_LOG("(SDLInputSource) Controller {} (joystick {}) returned player ID {}, which is invalid or in "
WARNING_LOG("SDLInputSource: Controller {} (joystick {}) returned player ID {}, which is invalid or in "
"use. Using ID {} instead.",
index, joystick_id, player_id, free_player_id);
player_id = free_player_id;
@@ -690,7 +690,7 @@ bool SDLInputSource::OpenDevice(int index, bool is_gamecontroller)
if (!name)
name = "Unknown Device";
INFO_LOG("(SDLInputSource) Opened {} {} (instance id {}, player id {}): {}", is_gamecontroller ? "game controller" : "joystick",
INFO_LOG("SDLInputSource: Opened {} {} (instance id {}, player id {}): {}", is_gamecontroller ? "game controller" : "joystick",
index, joystick_id, player_id, name);
ControllerData cd = {};
@@ -717,7 +717,7 @@ bool SDLInputSource::OpenDevice(int index, bool is_gamecontroller)
for (size_t i = 0; i < std::size(s_sdl_button_names); i++)
mark_bind(SDL_GameControllerGetBindForButton(gcontroller, static_cast<SDL_GameControllerButton>(i)));
INFO_LOG("(SDLInputSource) Controller {} has {} axes and {} buttons", player_id, num_axes, num_buttons);
INFO_LOG("SDLInputSource: Controller {} has {} axes and {} buttons", player_id, num_axes, num_buttons);
}
else
{
@@ -726,14 +726,14 @@ bool SDLInputSource::OpenDevice(int index, bool is_gamecontroller)
if (num_hats > 0)
cd.last_hat_state.resize(static_cast<size_t>(num_hats), u8(0));
INFO_LOG("(SDLInputSource) Joystick {} has {} axes, {} buttons and {} hats", player_id,
INFO_LOG("SDLInputSource: Joystick {} has {} axes, {} buttons and {} hats", player_id,
SDL_JoystickNumAxes(joystick), SDL_JoystickNumButtons(joystick), num_hats);
}
cd.use_game_controller_rumble = (gcontroller && SDL_GameControllerRumble(gcontroller, 0, 0, 0) == 0);
if (cd.use_game_controller_rumble)
{
INFO_LOG("(SDLInputSource) Rumble is supported on '{}' via gamecontroller", name);
INFO_LOG("SDLInputSource: Rumble is supported on '{}' via gamecontroller", name);
}
else
{
@@ -752,25 +752,25 @@ bool SDLInputSource::OpenDevice(int index, bool is_gamecontroller)
}
else
{
ERROR_LOG("(SDLInputSource) Failed to create haptic left/right effect: {}", SDL_GetError());
ERROR_LOG("SDLInputSource: Failed to create haptic left/right effect: {}", SDL_GetError());
if (SDL_HapticRumbleSupported(haptic) && SDL_HapticRumbleInit(haptic) != 0)
{
cd.haptic = haptic;
}
else
{
ERROR_LOG("(SDLInputSource) No haptic rumble supported: {}", SDL_GetError());
ERROR_LOG("SDLInputSource: No haptic rumble supported: {}", SDL_GetError());
SDL_HapticClose(haptic);
}
}
}
if (cd.haptic)
INFO_LOG("(SDLInputSource) Rumble is supported on '{}' via haptic", name);
INFO_LOG("SDLInputSource: Rumble is supported on '{}' via haptic", name);
}
if (!cd.haptic && !cd.use_game_controller_rumble)
WARNING_LOG("(SDLInputSource) Rumble is not supported on '{}'", name);
WARNING_LOG("SDLInputSource: Rumble is not supported on '{}'", name);
if (player_id >= 0 && static_cast<u32>(player_id) < MAX_LED_COLORS && gcontroller && SDL_GameControllerHasLED(gcontroller))
{

View File

@@ -852,8 +852,16 @@ namespace R3000A
v0 = file->read(buf.get(), count);
for (s32 i = 0; i < (s32)v0; i++)
iopMemWrite8(data + i, buf[i]);
[[likely]]
if (v0 >= 0 && iopMemSafeWriteBytes(data, buf.get(), v0))
{
psxCpu->Clear(data, (v0 + 3) / 4);
}
else
{
for (s32 i = 0; i < static_cast<s32>(v0); i++)
iopMemWrite8(data + i, buf[i]);
}
pc = ra;
return 1;
@@ -899,8 +907,12 @@ namespace R3000A
{
auto buf = std::make_unique<char[]>(count);
for (u32 i = 0; i < count; i++)
buf[i] = iopMemRead8(data + i);
[[unlikely]]
if (!iopMemSafeReadBytes(data, buf.get(), count))
{
for (u32 i = 0; i < count; i++)
buf[i] = iopMemRead8(data + i);
}
v0 = file->write(buf.get(), count);

View File

@@ -163,9 +163,6 @@ namespace Patch
static void writeCheat();
static void handle_extended_t(const PatchCommand* p);
// Name of patches which will be auto-enabled based on global options.
static constexpr std::string_view WS_PATCH_NAME = "Widescreen 16:9";
static constexpr std::string_view NI_PATCH_NAME = "No-Interlacing";
static constexpr std::string_view PATCHES_ZIP_NAME = "patches.zip";
const char* PATCHES_CONFIG_SECTION = "Patches";
@@ -588,24 +585,6 @@ void Patch::ReloadEnabledLists()
s_enabled_cheats = {};
s_enabled_patches = Host::GetStringListSetting(PATCHES_CONFIG_SECTION, PATCH_ENABLE_CONFIG_KEY);
// Name based matching for widescreen/NI settings.
if (EmuConfig.EnableWideScreenPatches)
{
if (std::none_of(s_enabled_patches.begin(), s_enabled_patches.end(),
[](const std::string& it) { return (it == WS_PATCH_NAME); }))
{
s_enabled_patches.emplace_back(WS_PATCH_NAME);
}
}
if (EmuConfig.EnableNoInterlacingPatches)
{
if (std::none_of(s_enabled_patches.begin(), s_enabled_patches.end(),
[](const std::string& it) { return (it == NI_PATCH_NAME); }))
{
s_enabled_patches.emplace_back(NI_PATCH_NAME);
}
}
}
u32 Patch::EnablePatches(const PatchList& patches, const EnablePatchList& enable_list)

View File

@@ -4,18 +4,16 @@
#pragma once
// Note about terminology:
// "patch" in pcsx2 terminology is a single pnach style patch line, e.g. patch=1,EE,001110e0,word,00000000
// "Patch" in PCSX2 terminology refers to a single pnach style patch line, e.g. `patch=1,EE,001110e0,word,00000000`
// Such patches can appear in several places:
// - At <CRC>.pnach files where each file could have several such patches:
// - At the "cheats" folder
// - UI name: "Cheats", controlled via system -> enable cheats
// - At the "cheats_ws" folder or inside "cheats_ws.zip" (the zip also called "widescreen cheats DB")
// - the latter is searched if the former is not found for a CRC
// - UI name: "Widescreen hacks/patches", controlled via system -> enable widescreen patches
// - At GameIndex.yaml inside a [patches] section
// - UI name: "Patches", controlled via system -> enable automatic game fixes
// - note that automatic game fixes also controls automatic config changes from GameIndex.dbf (UI name: "fixes")
//
// - At the "patches" folder or on the "patches.zip file inside the 'resources' folder
// - UI name: "Patch", Controlled via Per-Game Settings -> Patches
// - At the "cheats" folder
// - UI name: "Cheats", Controlled via Per-Game Settings -> Cheats -> Enable Cheat
// - At GameIndex.yaml inside a [patches] section
// - UI name: "Enable Compatibility Patches", controlled via Advanced section -> Enable compatability settings
// Note: The file name has to be exactly "<Serial>_<CRC>.pnach" (For example "SLPS-25399_CD62245A.pnach")
// Note #2: the old sytle of cheats are also supported but arent supported by the UI
#include "Config.h"

View File

@@ -1922,8 +1922,6 @@ void Pcsx2Config::LoadSaveCore(SettingsWrapper& wrap)
SettingsWrapBitBool(EnablePatches);
SettingsWrapBitBool(EnableCheats);
SettingsWrapBitBool(EnablePINE);
SettingsWrapBitBool(EnableWideScreenPatches);
SettingsWrapBitBool(EnableNoInterlacingPatches);
SettingsWrapBitBool(EnableFastBoot);
SettingsWrapBitBool(EnableFastBootFastForward);
SettingsWrapBitBool(EnableThreadPinning);

View File

@@ -237,7 +237,7 @@ static void doBranch(s32 tar) {
// This detects when SYSMEM is called and clears the modules then
if(tar == 0x890)
{
DevCon.WriteLn(Color_Gray, "[R3000 Debugger] Branch to 0x890 (SYSMEM). Clearing modules.");
DevCon.WriteLn(Color_Gray, "R3000 Debugger: Branch to 0x890 (SYSMEM). Clearing modules.");
R3000SymbolGuardian.ClearIrxModules();
}

View File

@@ -36,6 +36,8 @@ u32 EEoCycle;
alignas(16) cpuRegistersPack _cpuRegistersPack;
alignas(16) tlbs tlb[48];
cachedTlbs_t cachedTlbs;
R5900cpu *Cpu = NULL;
static constexpr uint eeWaitCycles = 3072;
@@ -59,6 +61,7 @@ void cpuReset()
std::memset(&cpuRegs, 0, sizeof(cpuRegs));
std::memset(&fpuRegs, 0, sizeof(fpuRegs));
std::memset(&tlb, 0, sizeof(tlb));
cachedTlbs.count = 0;
cpuRegs.pc = 0xbfc00000; //set pc reg to stack
cpuRegs.CP0.n.Config = 0x440;

View File

@@ -5,6 +5,8 @@
#include "common/Pcsx2Defs.h"
#include <array>
// --------------------------------------------------------------------------------------
// EE Bios function name tables.
// --------------------------------------------------------------------------------------
@@ -160,17 +162,68 @@ struct fpuRegisters {
u32 ACCflag; // an internal accumulator overflow flag
};
union PageMask_t
{
struct
{
u32 : 13;
u32 Mask : 12;
u32 : 7;
};
u32 UL;
};
union EntryHi_t
{
struct
{
u32 ASID:8;
u32 : 5;
u32 VPN2:19;
};
u32 UL;
};
union EntryLo_t
{
struct
{
u32 G:1;
u32 V:1;
u32 D:1;
u32 C:3;
u32 PFN:20;
u32 : 5;
u32 S : 1; // Only used in EntryLo0
};
u32 UL;
constexpr bool isCached() const { return C == 0x3; }
constexpr bool isValidCacheMode() const { return C == 0x2 || C == 0x3 || C == 0x7; }
};
struct tlbs
{
u32 PageMask,EntryHi;
u32 EntryLo0,EntryLo1;
u32 Mask, nMask;
u32 G;
u32 ASID;
u32 VPN2;
u32 PFN0;
u32 PFN1;
u32 S;
PageMask_t PageMask;
EntryHi_t EntryHi;
EntryLo_t EntryLo0;
EntryLo_t EntryLo1;
// (((cpuRegs.CP0.n.EntryLo0 >> 6) & 0xFFFFF) & (~tlb[i].Mask())) << 12;
constexpr u32 PFN0() const { return (EntryLo0.PFN & ~Mask()) << 12; }
constexpr u32 PFN1() const { return (EntryLo1.PFN & ~Mask()) << 12; }
constexpr u32 VPN2() const {return ((EntryHi.VPN2) & (~Mask())) << 13; }
constexpr u32 Mask() const { return PageMask.Mask; }
constexpr bool isGlobal() const { return EntryLo0.G && EntryLo1.G; }
constexpr bool isSPR() const { return EntryLo0.S; }
constexpr bool operator==(const tlbs& other) const
{
return PageMask.UL == other.PageMask.UL &&
EntryHi.UL == other.EntryHi.UL &&
EntryLo0.UL == other.EntryLo0.UL &&
EntryLo1.UL == other.EntryLo1.UL;
}
};
#ifndef _PC_
@@ -211,6 +264,19 @@ struct cpuRegistersPack
alignas(16) extern cpuRegistersPack _cpuRegistersPack;
alignas(16) extern tlbs tlb[48];
struct cachedTlbs_t
{
u32 count;
alignas(16) std::array<u32, 48> PageMasks;
alignas(16) std::array<u32, 48> PFN1s;
alignas(16) std::array<u32, 48> CacheEnabled1;
alignas(16) std::array<u32, 48> PFN0s;
alignas(16) std::array<u32, 48> CacheEnabled0;
};
extern cachedTlbs_t cachedTlbs;
static cpuRegisters& cpuRegs = _cpuRegistersPack.cpuRegs;
static fpuRegisters& fpuRegs = _cpuRegistersPack.fpuRegs;

View File

@@ -260,11 +260,11 @@ void FolderMemoryCard::LoadMemoryCardData(const u32 sizeInClusters, const bool e
{
if (enableFiltering)
{
Console.WriteLn(Color_Green, "(FolderMcd) Indexing slot %u with filter \"%s\".", m_slot, filter.c_str());
Console.WriteLn(Color_Green, "FolderMcd: Indexing slot %u with filter \"%s\".", m_slot, filter.c_str());
}
else
{
Console.WriteLn(Color_Green, "(FolderMcd) Indexing slot %u without filter.", m_slot);
Console.WriteLn(Color_Green, "FolderMcd: Indexing slot %u without filter.", m_slot);
}
CreateFat();
@@ -636,7 +636,7 @@ bool FolderMemoryCard::AddFile(MemoryCardFileEntry* const dirEntry, const std::s
}
else
{
Console.WriteLn("(FolderMcd) Could not open file: %s", relativeFilePath.c_str());
Console.WriteLn("FolderMcd: Could not open file: %s", relativeFilePath.c_str());
return false;
}
}
@@ -1082,7 +1082,7 @@ void FolderMemoryCard::Flush()
WriteToFile(m_folderName.GetFullPath().RemoveLast() + L"-debug_" + wxDateTime::Now().Format(L"%Y-%m-%d-%H-%M-%S") + L"_pre-flush.ps2");
#endif
Console.WriteLn("(FolderMcd) Writing data for slot %u to file system...", m_slot);
Console.WriteLn("FolderMcd: Writing data for slot %u to file system...", m_slot);
Common::Timer timeFlushStart;
// Keep a copy of the old file entries so we can figure out which files and directories, if any, have been deleted from the memory card.
@@ -1104,7 +1104,7 @@ void FolderMemoryCard::Flush()
FlushBlock(m_superBlock.data.backup_block2);
if (m_backupBlock2.programmedBlock != 0xFFFFFFFFu)
{
Console.Warning("(FolderMcd) Aborting flush of slot %u, emulation was interrupted during save process!", m_slot);
Console.Warning("FolderMcd: Aborting flush of slot %u, emulation was interrupted during save process!", m_slot);
return;
}
@@ -1150,7 +1150,7 @@ void FolderMemoryCard::Flush()
m_lastAccessedFile.ClearMetadataWriteState();
m_oldDataCache.clear();
Console.WriteLn("(FolderMcd) Done! Took %.2f ms.", timeFlushStart.GetTimeMilliseconds());
Console.WriteLn("FolderMcd: Done! Took %.2f ms.", timeFlushStart.GetTimeMilliseconds());
#ifdef DEBUG_WRITE_FOLDER_CARD_IN_MEMORY_TO_FILE_ON_CHANGE
WriteToFile(m_folderName.GetFullPath().RemoveLast() + L"-debug_" + wxDateTime::Now().Format(L"%Y-%m-%d-%H-%M-%S") + L"_post-flush.ps2");
@@ -1763,7 +1763,7 @@ std::string FolderMemoryCard::GetDisabledMessage(uint slot) const
std::string FolderMemoryCard::GetCardFullMessage(const std::string& filePath) const
{
return fmt::format("(FolderMcd) Memory Card is full, could not add: {}", filePath);
return fmt::format("FolderMcd: Memory Card is full, could not add: {}", filePath);
}
std::vector<FolderMemoryCard::EnumeratedFileEntry> FolderMemoryCard::GetOrderedFiles(const std::string& dirPath) const

View File

@@ -145,7 +145,7 @@ void PadDualshock2::ConfigLog()
// VS: Vibration Small (how is the small vibration motor mapped)
// VL: Vibration Large (how is the large vibration motor mapped)
// RB: Response Bytes (what data is included in the controller's responses - D = Digital, A = Analog, P = Pressure)
Console.WriteLn(fmt::format("[Pad] DS2 Config Finished - P{0}/S{1} - AL: {2} - AB: {3} - VS: {4} - VL: {5} - RB: {6} (0x{7:08X})",
Console.WriteLn(fmt::format("Pad: DS2 Config Finished - P{0}/S{1} - AL: {2} - AB: {3} - VS: {4} - VL: {5} - RB: {6} (0x{7:08X})",
port + 1,
slot + 1,
(this->analogLight ? "On" : "Off"),

View File

@@ -47,7 +47,7 @@ void PadGuitar::ConfigLog()
// AL: Analog Light (is it turned on right now)
// AB: Analog Button (is it useable or is it locked in its current state)
Console.WriteLn(fmt::format("[Pad] Guitar Config Finished - P{0}/S{1} - AL: {2} - AB: {3}",
Console.WriteLn(fmt::format("Pad: Guitar Config Finished - P{0}/S{1} - AL: {2} - AB: {3}",
port + 1,
slot + 1,
(this->analogLight ? "On" : "Off"),

View File

@@ -53,7 +53,7 @@ void PadJogcon::ConfigLog()
// AL: Analog Light (is it turned on right now)
// AB: Analog Button (is it useable or is it locked in its current state)
Console.WriteLn(fmt::format("[Pad] Jogcon Config Finished - P{0}/S{1} - AL: {2} - AB: {3}",
Console.WriteLn(fmt::format("Pad: Jogcon Config Finished - P{0}/S{1} - AL: {2} - AB: {3}",
port + 1,
slot + 1,
(this->analogLight ? "On" : "Off"),

View File

@@ -50,7 +50,7 @@ void PadNegcon::ConfigLog()
// AL: Analog Light (is it turned on right now)
// AB: Analog Button (is it useable or is it locked in its current state)
Console.WriteLn(fmt::format("[Pad] Negcon Config Finished - P{0}/S{1} - AL: {2} - AB: {3}",
Console.WriteLn(fmt::format("Pad: Negcon Config Finished - P{0}/S{1} - AL: {2} - AB: {3}",
port + 1,
slot + 1,
(this->analogLight ? "On" : "Off"),

View File

@@ -56,7 +56,7 @@ void PadPopn::ConfigLog()
// AL: Analog Light (is it turned on right now)
// AB: Analog Button (is it useable or is it locked in its current state)
// RB: Response Bytes (what data is included in the controller's responses - D = Digital, A = Analog, P = Pressure)
Console.WriteLn(fmt::format("[Pad] Pop'n Config Finished - P{0}/S{1} - AL: {2} - AB: {3} - RB: {4} (0x{5:08X})",
Console.WriteLn(fmt::format("Pad: Pop'n Config Finished - P{0}/S{1} - AL: {2} - AB: {3} - RB: {4} (0x{5:08X})",
port + 1,
slot + 1,
(this->analogLight ? "On" : "Off"),

View File

@@ -5,6 +5,7 @@
#include "SIO/SioTypes.h"
#include "SIO/Memcard/MemoryCardProtocol.h"
#include "Counters.h"
#include "Host.h"
#include "IconsPromptFont.h"
@@ -128,6 +129,8 @@ void AutoEject::ClearAll()
// unsafe to shutdown the VM due to memcard access.
static std::atomic_uint32_t currentBusyTicks = 0;
uint32_t sioLastFrameMcdBusy = 0;
void MemcardBusy::Decrement()
{
if (currentBusyTicks.load(std::memory_order_relaxed) == 0)
@@ -139,6 +142,7 @@ void MemcardBusy::Decrement()
void MemcardBusy::SetBusy()
{
currentBusyTicks.store(300, std::memory_order_release);
sioLastFrameMcdBusy = g_FrameCount;
}
bool MemcardBusy::IsBusy()
@@ -149,4 +153,15 @@ bool MemcardBusy::IsBusy()
void MemcardBusy::ClearBusy()
{
currentBusyTicks.store(0, std::memory_order_release);
sioLastFrameMcdBusy = 0;
}
#include "common/Console.h"
void MemcardBusy::CheckSaveStateDependency()
{
if (g_FrameCount - sioLastFrameMcdBusy > NUM_FRAMES_BEFORE_SAVESTATE_DEPENDENCY_WARNING)
{
Host::AddIconOSDMessage("MemcardBusy", ICON_PF_MEMORY_CARD,
TRANSLATE_SV("MemoryCard", "The virtual console hasn't saved to your memory card for quite some time. Savestates should not be used in place of in-game saves."), Host::OSD_INFO_DURATION);
}
}

View File

@@ -118,10 +118,19 @@ namespace AutoEject
extern void ClearAll();
} // namespace AutoEject
// ~1 hour of memory card inactivity.
constexpr u32 NUM_FRAMES_BEFORE_SAVESTATE_DEPENDENCY_WARNING = 60 * 60 * 60;
// Set to the current frame count when there is memory card activity.
// Used to detect the last frame when memory card activity was detected,
// and if it exceeds a certain threshold, warns on savestate save/load.
extern uint32_t sioLastFrameMcdBusy;
namespace MemcardBusy
{
extern void Decrement();
extern void SetBusy();
extern bool IsBusy();
extern void ClearBusy();
extern void CheckSaveStateDependency();
}

View File

@@ -541,5 +541,6 @@ bool Sio2::DoState(StateWrapper& sw)
}
}
sw.Do(&sioLastFrameMcdBusy);
return sw.IsGood();
}

View File

@@ -15,12 +15,13 @@
#include "Host.h"
#include "MTGS.h"
#include "MTVU.h"
#include "SIO/Pad/Pad.h"
#include "Patch.h"
#include "R3000A.h"
#include "SIO/Multitap/MultitapProtocol.h"
#include "SIO/Pad/Pad.h"
#include "SIO/Sio.h"
#include "SIO/Sio0.h"
#include "SIO/Sio2.h"
#include "SIO/Multitap/MultitapProtocol.h"
#include "SPU2/spu2.h"
#include "SaveState.h"
#include "StateWrapper.h"
@@ -182,6 +183,7 @@ bool SaveStateBase::FreezeInternals(Error* error)
Freeze(psxRegs); // iop regs
Freeze(fpuRegs);
Freeze(tlb); // tlbs
Freeze(cachedTlbs); // cached tlbs
Freeze(AllowParams1); //OSDConfig written (Fast Boot)
Freeze(AllowParams2);

View File

@@ -25,7 +25,7 @@ enum class FreezeAction
// [SAVEVERSION+]
// This informs the auto updater that the users savestates will be invalidated.
static const u32 g_SaveVersion = (0x9A51 << 16) | 0x0000;
static const u32 g_SaveVersion = (0x9A53 << 16) | 0x0000;
// the freezing data between submodules and core

View File

@@ -415,6 +415,10 @@ bool VMManager::Internal::CPUThreadInitialize()
if (EmuConfig.EnableDiscordPresence)
InitializeDiscordPresence();
// Check for advanced settings status and warn the user if its enabled
if (Host::GetBaseBoolSettingValue("UI", "ShowAdvancedSettings", false))
Console.Warning("Settings: Advanced Settings are enabled; only proceed if you know what you're doing! No support will be provided if you have the option enabled.");
return true;
}
@@ -1818,6 +1822,7 @@ bool VMManager::DoLoadState(const char* filename)
MTGS::PresentCurrentFrame();
}
MemcardBusy::CheckSaveStateDependency();
return true;
}
@@ -1866,6 +1871,7 @@ bool VMManager::DoSaveState(const char* filename, s32 slot_for_message, bool zip
}
Host::OnSaveStateSaved(filename);
MemcardBusy::CheckSaveStateDependency();
return true;
}
@@ -2885,8 +2891,6 @@ void VMManager::CheckForEmulationSpeedConfigChanges(const Pcsx2Config& old_confi
void VMManager::CheckForPatchConfigChanges(const Pcsx2Config& old_config)
{
if (EmuConfig.EnableCheats == old_config.EnableCheats &&
EmuConfig.EnableWideScreenPatches == old_config.EnableWideScreenPatches &&
EmuConfig.EnableNoInterlacingPatches == old_config.EnableNoInterlacingPatches &&
EmuConfig.EnablePatches == old_config.EnablePatches)
{
return;

View File

@@ -30,6 +30,7 @@
#include "fmt/core.h"
#include <bit>
#include <immintrin.h>
#include <map>
#include <unordered_set>
#include <unordered_map>
@@ -109,46 +110,77 @@ vtlb_private::VTLBVirtual::VTLBVirtual(VTLBPhysical phys, u32 paddr, u32 vaddr)
}
}
__inline int ConvertPageMask(u32 PageMask)
{
const u32 mask = std::popcount(PageMask >> 13);
pxAssertMsg(!((mask & 1) || mask > 12), "Invalid page mask for this TLB entry. EE cache doesn't know what to do here.");
return (1 << (12 + mask)) - 1;
}
__inline int CheckCache(u32 addr)
{
u32 mask;
// Check if the cache is enabled
if (((cpuRegs.CP0.n.Config >> 16) & 0x1) == 0)
{
//DevCon.Warning("Data Cache Disabled! %x", cpuRegs.CP0.n.Config);
return false; //
return false;
}
for (int i = 1; i < 48; i++)
const size_t size = cachedTlbs.count;
const int stride = 4;
__m128i addr_vec = _mm_set1_epi32(addr);
size_t i = 0;
for (; i + stride <= size; i += stride)
{
if (((tlb[i].EntryLo1 & 0x38) >> 3) == 0x3)
const __m128i pfn1_vec = _mm_loadu_si128(reinterpret_cast<const __m128i*>(&cachedTlbs.PFN1s[i]));
const __m128i pfn0_vec = _mm_loadu_si128(reinterpret_cast<const __m128i*>(&cachedTlbs.PFN0s[i]));
const __m128i mask_vec = _mm_loadu_si128(reinterpret_cast<const __m128i*>(&cachedTlbs.PageMasks[i]));
const __m128i cached1_vec = _mm_loadu_si128(reinterpret_cast<const __m128i*>(&cachedTlbs.CacheEnabled1[i]));
const __m128i cached0_vec = _mm_loadu_si128(reinterpret_cast<const __m128i*>(&cachedTlbs.CacheEnabled0[i]));
const __m128i pfn1_end_vec = _mm_add_epi32(pfn1_vec, mask_vec);
const __m128i pfn0_end_vec = _mm_add_epi32(pfn0_vec, mask_vec);
// pfn0 <= addr
const __m128i gteLowerBound0 = _mm_or_si128(
_mm_cmpgt_epi32(addr_vec, pfn0_vec),
_mm_cmpeq_epi32(addr_vec, pfn0_vec));
// pfn0 + mask >= addr
const __m128i gteUpperBound0 = _mm_or_si128(
_mm_cmpgt_epi32(pfn0_end_vec, addr_vec),
_mm_cmpeq_epi32(pfn0_end_vec, addr_vec));
// pfn1 <= addr
const __m128i gteUpperBound1 = _mm_or_si128(
_mm_cmpgt_epi32(pfn1_end_vec, addr_vec),
_mm_cmpeq_epi32(pfn1_end_vec, addr_vec));
// pfn1 + mask >= addr
const __m128i gteLowerBound1 = _mm_or_si128(
_mm_cmpgt_epi32(addr_vec, pfn1_vec),
_mm_cmpeq_epi32(addr_vec, pfn1_vec));
// pfn0 <= addr <= pfn0 + mask
__m128i cmp0 = _mm_and_si128(gteLowerBound0, gteUpperBound0);
// pfn1 <= addr <= pfn1 + mask
__m128i cmp1 = _mm_and_si128(gteLowerBound1, gteUpperBound1);
cmp1 = _mm_and_si128(cmp1, cached1_vec);
cmp0 = _mm_and_si128(cmp0, cached0_vec);
const __m128i cmp = _mm_or_si128(cmp1, cmp0);
if (!_mm_testz_si128(cmp, cmp))
{
mask = ConvertPageMask(tlb[i].PageMask);
if ((addr >= tlb[i].PFN1) && (addr <= tlb[i].PFN1 + mask))
{
//DevCon.Warning("Yay! Cache check cache addr=%x, mask=%x, addr+mask=%x, VPN2=%x PFN0=%x", addr, mask, (addr & mask), tlb[i].VPN2, tlb[i].PFN0);
return true;
}
}
if (((tlb[i].EntryLo0 & 0x38) >> 3) == 0x3)
{
mask = ConvertPageMask(tlb[i].PageMask);
if ((addr >= tlb[i].PFN0) && (addr <= tlb[i].PFN0 + mask))
{
//DevCon.Warning("Yay! Cache check cache addr=%x, mask=%x, addr+mask=%x, VPN2=%x PFN0=%x", addr, mask, (addr & mask), tlb[i].VPN2, tlb[i].PFN0);
return true;
}
return true;
}
}
for (; i < size; i++)
{
const u32 mask = cachedTlbs.PageMasks[i];
if ((cachedTlbs.CacheEnabled1[i] && addr >= cachedTlbs.PFN1s[i] && addr <= cachedTlbs.PFN1s[i] + mask) ||
(cachedTlbs.CacheEnabled0[i] && addr >= cachedTlbs.PFN0s[i] && addr <= cachedTlbs.PFN0s[i] + mask))
{
return true;
}
}
return false;
}
// --------------------------------------------------------------------------------------

View File

@@ -1543,7 +1543,7 @@ static void iopRecRecompile(const u32 startpc)
// This detects when SYSMEM is called and clears the modules then
if(startpc == 0x890)
{
DevCon.WriteLn(Color_Gray, "[R3000 Debugger] Branch to 0x890 (SYSMEM). Clearing modules.");
DevCon.WriteLn(Color_Gray, "R3000 Debugger: Branch to 0x890 (SYSMEM). Clearing modules.");
R3000SymbolGuardian.ClearIrxModules();
}