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7 Commits

Author SHA1 Message Date
JordanTheToaster
d2fb90a700 GameDB: Various fixes 2024-12-23 19:40:29 -05:00
PCSX2 Bot
a34467dccd [ci skip] PAD: Update to latest controller database. 2024-12-23 17:58:45 +01:00
Hallkezz
c6d0f5e3cd GameDB: Change recommended blending level 2 to 4 for Twisted Metal: Head-On [Extra Twisted Edition]. (#12107)
Fixes menu text brightness in Twisted Metal: Head-On [Extra Twisted Edition].
2024-12-22 13:03:40 +01:00
PCSX2 Bot
34c9590cf1 [ci skip] Qt: Update Base Translation. 2024-12-18 19:06:27 -05:00
Ty Lamontagne
a2c7542e48 Savestates: Warn on savestate load and saves without mcd activity
[SAVEVERSION+]
2024-12-18 18:01:30 -05:00
TheLastRar
72a9f18456 3rdparty: Sync libchdr to commit cb077337d53392454e7100a0fd07139ca678e527 2024-12-18 17:58:44 -05:00
TheLastRar
7f59757eea 3rdparty/libchdr: Purge almost all remaining patches
Leaving only the chd_read_header_* functions, of which exists an equivalent in later libchdr versions
2024-12-18 17:58:44 -05:00
16 changed files with 621 additions and 426 deletions

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@@ -10,12 +10,10 @@
#pragma once
#ifdef __cplusplus
extern "C" {
#endif
#ifndef __CDROM_H__
#define __CDROM_H__
#include <stdint.h>
#include <stdbool.h>
#include <libchdr/chdconfig.h>
/***************************************************************************
@@ -49,15 +47,11 @@ enum
enum
{
CD_SUB_NONE = 0, /* no subcode data stored */
CD_SUB_RAW_INTERLEAVED, /* raw interleaved 96 bytes per sector */
CD_SUB_RAW, /* raw non-interleaved 96 bytes per sector */
CD_SUB_NORMAL = 0, /* "cooked" 96 bytes per sector */
CD_SUB_RAW, /* raw uninterleaved 96 bytes per sector */
CD_SUB_NONE /* no subcode data stored */
};
const char* cdrom_get_subtype_string(uint32_t subtype);
bool cdrom_parse_subtype_string(const char* typestring, uint32_t* subtype, uint32_t* subsize);
#define CD_FLAG_GDROM 0x00000001 /* disc is a GD-ROM, all tracks should be stored with GD-ROM metadata */
#define CD_FLAG_GDROMLE 0x00000002 /* legacy GD-ROM, with little-endian CDDA data */
@@ -87,10 +81,10 @@ static inline uint32_t lba_to_msf(uint32_t lba)
{
uint8_t m, s, f;
m = (uint8_t)(lba / (60 * 75));
m = lba / (60 * 75);
lba -= m * (60 * 75);
s = (uint8_t)(lba / 75);
f = (uint8_t)(lba % 75);
s = lba / 75;
f = lba % 75;
return ((m / 10) << 20) | ((m % 10) << 16) |
((s / 10) << 12) | ((s % 10) << 8) |
@@ -113,6 +107,4 @@ static inline uint32_t lba_to_msf_alt(int lba)
return ret;
}
#ifdef __cplusplus
} // extern "C"
#endif
#endif /* __CDROM_H__ */

View File

@@ -48,7 +48,6 @@ extern "C" {
#include <libchdr/coretypes.h>
#include <libchdr/chdconfig.h>
#include <stdbool.h>
/***************************************************************************
@@ -59,67 +58,67 @@ extern "C" {
V1 header:
[ 0] char tag[8]; // 'MComprHD'
[ 8] UINT32 length; // length of header (including tag and length fields)
[ 12] UINT32 version; // drive format version
[ 16] UINT32 flags; // flags (see below)
[ 20] UINT32 compression; // compression type
[ 24] UINT32 hunksize; // 512-byte sectors per hunk
[ 28] UINT32 totalhunks; // total # of hunks represented
[ 32] UINT32 cylinders; // number of cylinders on hard disk
[ 36] UINT32 heads; // number of heads on hard disk
[ 40] UINT32 sectors; // number of sectors on hard disk
[ 44] UINT8 md5[16]; // MD5 checksum of raw data
[ 60] UINT8 parentmd5[16]; // MD5 checksum of parent file
[ 8] uint32_t length; // length of header (including tag and length fields)
[ 12] uint32_t version; // drive format version
[ 16] uint32_t flags; // flags (see below)
[ 20] uint32_t compression; // compression type
[ 24] uint32_t hunksize; // 512-byte sectors per hunk
[ 28] uint32_t totalhunks; // total # of hunks represented
[ 32] uint32_t cylinders; // number of cylinders on hard disk
[ 36] uint32_t heads; // number of heads on hard disk
[ 40] uint32_t sectors; // number of sectors on hard disk
[ 44] uint8_t md5[16]; // MD5 checksum of raw data
[ 60] uint8_t parentmd5[16]; // MD5 checksum of parent file
[ 76] (V1 header length)
V2 header:
[ 0] char tag[8]; // 'MComprHD'
[ 8] UINT32 length; // length of header (including tag and length fields)
[ 12] UINT32 version; // drive format version
[ 16] UINT32 flags; // flags (see below)
[ 20] UINT32 compression; // compression type
[ 24] UINT32 hunksize; // seclen-byte sectors per hunk
[ 28] UINT32 totalhunks; // total # of hunks represented
[ 32] UINT32 cylinders; // number of cylinders on hard disk
[ 36] UINT32 heads; // number of heads on hard disk
[ 40] UINT32 sectors; // number of sectors on hard disk
[ 44] UINT8 md5[16]; // MD5 checksum of raw data
[ 60] UINT8 parentmd5[16]; // MD5 checksum of parent file
[ 76] UINT32 seclen; // number of bytes per sector
[ 8] uint32_t length; // length of header (including tag and length fields)
[ 12] uint32_t version; // drive format version
[ 16] uint32_t flags; // flags (see below)
[ 20] uint32_t compression; // compression type
[ 24] uint32_t hunksize; // seclen-byte sectors per hunk
[ 28] uint32_t totalhunks; // total # of hunks represented
[ 32] uint32_t cylinders; // number of cylinders on hard disk
[ 36] uint32_t heads; // number of heads on hard disk
[ 40] uint32_t sectors; // number of sectors on hard disk
[ 44] uint8_t md5[16]; // MD5 checksum of raw data
[ 60] uint8_t parentmd5[16]; // MD5 checksum of parent file
[ 76] uint32_t seclen; // number of bytes per sector
[ 80] (V2 header length)
V3 header:
[ 0] char tag[8]; // 'MComprHD'
[ 8] UINT32 length; // length of header (including tag and length fields)
[ 12] UINT32 version; // drive format version
[ 16] UINT32 flags; // flags (see below)
[ 20] UINT32 compression; // compression type
[ 24] UINT32 totalhunks; // total # of hunks represented
[ 28] UINT64 logicalbytes; // logical size of the data (in bytes)
[ 36] UINT64 metaoffset; // offset to the first blob of metadata
[ 44] UINT8 md5[16]; // MD5 checksum of raw data
[ 60] UINT8 parentmd5[16]; // MD5 checksum of parent file
[ 76] UINT32 hunkbytes; // number of bytes per hunk
[ 80] UINT8 sha1[20]; // SHA1 checksum of raw data
[100] UINT8 parentsha1[20];// SHA1 checksum of parent file
[ 8] uint32_t length; // length of header (including tag and length fields)
[ 12] uint32_t version; // drive format version
[ 16] uint32_t flags; // flags (see below)
[ 20] uint32_t compression; // compression type
[ 24] uint32_t totalhunks; // total # of hunks represented
[ 28] uint64_t logicalbytes; // logical size of the data (in bytes)
[ 36] uint64_t metaoffset; // offset to the first blob of metadata
[ 44] uint8_t md5[16]; // MD5 checksum of raw data
[ 60] uint8_t parentmd5[16]; // MD5 checksum of parent file
[ 76] uint32_t hunkbytes; // number of bytes per hunk
[ 80] uint8_t sha1[20]; // SHA1 checksum of raw data
[100] uint8_t parentsha1[20];// SHA1 checksum of parent file
[120] (V3 header length)
V4 header:
[ 0] char tag[8]; // 'MComprHD'
[ 8] UINT32 length; // length of header (including tag and length fields)
[ 12] UINT32 version; // drive format version
[ 16] UINT32 flags; // flags (see below)
[ 20] UINT32 compression; // compression type
[ 24] UINT32 totalhunks; // total # of hunks represented
[ 28] UINT64 logicalbytes; // logical size of the data (in bytes)
[ 36] UINT64 metaoffset; // offset to the first blob of metadata
[ 44] UINT32 hunkbytes; // number of bytes per hunk
[ 48] UINT8 sha1[20]; // combined raw+meta SHA1
[ 68] UINT8 parentsha1[20];// combined raw+meta SHA1 of parent
[ 88] UINT8 rawsha1[20]; // raw data SHA1
[ 8] uint32_t length; // length of header (including tag and length fields)
[ 12] uint32_t version; // drive format version
[ 16] uint32_t flags; // flags (see below)
[ 20] uint32_t compression; // compression type
[ 24] uint32_t totalhunks; // total # of hunks represented
[ 28] uint64_t logicalbytes; // logical size of the data (in bytes)
[ 36] uint64_t metaoffset; // offset to the first blob of metadata
[ 44] uint32_t hunkbytes; // number of bytes per hunk
[ 48] uint8_t sha1[20]; // combined raw+meta SHA1
[ 68] uint8_t parentsha1[20];// combined raw+meta SHA1 of parent
[ 88] uint8_t rawsha1[20]; // raw data SHA1
[108] (V4 header length)
Flags:
@@ -131,17 +130,17 @@ extern "C" {
V5 header:
[ 0] char tag[8]; // 'MComprHD'
[ 8] uint32_t length; // length of header (including tag and length fields)
[ 12] uint32_t version; // drive format version
[ 16] uint32_t compressors[4];// which custom compressors are used?
[ 32] uint64_t logicalbytes; // logical size of the data (in bytes)
[ 40] uint64_t mapoffset; // offset to the map
[ 48] uint64_t metaoffset; // offset to the first blob of metadata
[ 56] uint32_t hunkbytes; // number of bytes per hunk (512k maximum)
[ 60] uint32_t unitbytes; // number of bytes per unit within each hunk
[ 64] uint8_t rawsha1[20]; // raw data SHA1
[ 84] uint8_t sha1[20]; // combined raw+meta SHA1
[104] uint8_t parentsha1[20];// combined raw+meta SHA1 of parent
[ 8] uint32_t_t length; // length of header (including tag and length fields)
[ 12] uint32_t_t version; // drive format version
[ 16] uint32_t_t compressors[4];// which custom compressors are used?
[ 32] uint64_t_t logicalbytes; // logical size of the data (in bytes)
[ 40] uint64_t_t mapoffset; // offset to the map
[ 48] uint64_t_t metaoffset; // offset to the first blob of metadata
[ 56] uint32_t_t hunkbytes; // number of bytes per hunk (512k maximum)
[ 60] uint32_t_t unitbytes; // number of bytes per unit within each hunk
[ 64] uint8_t_t rawsha1[20]; // raw data SHA1
[ 84] uint8_t_t sha1[20]; // combined raw+meta SHA1
[104] uint8_t_t parentsha1[20];// combined raw+meta SHA1 of parent
[124] (V5 header length)
If parentsha1 != 0, we have a parent (no need for flags)
@@ -149,22 +148,22 @@ extern "C" {
V5 uncompressed map format:
[ 0] uint32_t offset; // starting offset / hunk size
[ 0] uint32_t_t offset; // starting offset / hunk size
V5 compressed map format header:
[ 0] uint32_t length; // length of compressed map
[ 0] uint32_t_t length; // length of compressed map
[ 4] UINT48 datastart; // offset of first block
[ 10] uint16_t crc; // crc-16 of the map
[ 12] uint8_t lengthbits; // bits used to encode complength
[ 13] uint8_t hunkbits; // bits used to encode self-refs
[ 14] uint8_t parentunitbits; // bits used to encode parent unit refs
[ 15] uint8_t reserved; // future use
[ 12] uint8_t_t lengthbits; // bits used to encode complength
[ 13] uint8_t_t hunkbits; // bits used to encode self-refs
[ 14] uint8_t_t parentunitbits; // bits used to encode parent unit refs
[ 15] uint8_t_t reserved; // future use
[ 16] (compressed header length)
Each compressed map entry, once expanded, looks like:
[ 0] uint8_t compression; // compression type
[ 0] uint8_t_t compression; // compression type
[ 1] UINT24 complength; // compressed length
[ 4] UINT48 offset; // offset
[ 10] uint16_t crc; // crc-16 of the data
@@ -221,7 +220,7 @@ extern "C" {
/* metadata parameters */
#define CHDMETATAG_WILDCARD 0
#define CHD_METAINDEX_APPEND ((UINT32)-1)
#define CHD_METAINDEX_APPEND ((uint32_t)-1)
/* metadata flags */
#define CHD_MDFLAGS_CHECKSUM 0x01 /* indicates data is checksummed */
@@ -308,32 +307,32 @@ typedef struct _chd_file chd_file;
typedef struct _chd_header chd_header;
struct _chd_header
{
UINT32 length; /* length of header data */
UINT32 version; /* drive format version */
UINT32 flags; /* flags field */
UINT32 compression[4]; /* compression type */
UINT32 hunkbytes; /* number of bytes per hunk */
UINT32 totalhunks; /* total # of hunks represented */
UINT64 logicalbytes; /* logical size of the data */
UINT64 metaoffset; /* offset in file of first metadata */
UINT64 mapoffset; /* TOOD V5 */
UINT8 md5[CHD_MD5_BYTES]; /* overall MD5 checksum */
UINT8 parentmd5[CHD_MD5_BYTES]; /* overall MD5 checksum of parent */
UINT8 sha1[CHD_SHA1_BYTES]; /* overall SHA1 checksum */
UINT8 rawsha1[CHD_SHA1_BYTES]; /* SHA1 checksum of raw data */
UINT8 parentsha1[CHD_SHA1_BYTES]; /* overall SHA1 checksum of parent */
UINT32 unitbytes; /* TODO V5 */
UINT64 unitcount; /* TODO V5 */
UINT32 hunkcount; /* TODO V5 */
uint32_t length; /* length of header data */
uint32_t version; /* drive format version */
uint32_t flags; /* flags field */
uint32_t compression[4]; /* compression type */
uint32_t hunkbytes; /* number of bytes per hunk */
uint32_t totalhunks; /* total # of hunks represented */
uint64_t logicalbytes; /* logical size of the data */
uint64_t metaoffset; /* offset in file of first metadata */
uint64_t mapoffset; /* TOOD V5 */
uint8_t md5[CHD_MD5_BYTES]; /* overall MD5 checksum */
uint8_t parentmd5[CHD_MD5_BYTES]; /* overall MD5 checksum of parent */
uint8_t sha1[CHD_SHA1_BYTES]; /* overall SHA1 checksum */
uint8_t rawsha1[CHD_SHA1_BYTES]; /* SHA1 checksum of raw data */
uint8_t parentsha1[CHD_SHA1_BYTES]; /* overall SHA1 checksum of parent */
uint32_t unitbytes; /* TODO V5 */
uint64_t unitcount; /* TODO V5 */
uint32_t hunkcount; /* TODO V5 */
/* map information */
UINT32 mapentrybytes; /* length of each entry in a map (V5) */
UINT8* rawmap; /* raw map data */
uint32_t mapentrybytes; /* length of each entry in a map (V5) */
uint8_t* rawmap; /* raw map data */
UINT32 obsolete_cylinders; /* obsolete field -- do not use! */
UINT32 obsolete_sectors; /* obsolete field -- do not use! */
UINT32 obsolete_heads; /* obsolete field -- do not use! */
UINT32 obsolete_hunksize; /* obsolete field -- do not use! */
uint32_t obsolete_cylinders; /* obsolete field -- do not use! */
uint32_t obsolete_sectors; /* obsolete field -- do not use! */
uint32_t obsolete_heads; /* obsolete field -- do not use! */
uint32_t obsolete_hunksize; /* obsolete field -- do not use! */
};
@@ -341,10 +340,10 @@ struct _chd_header
typedef struct _chd_verify_result chd_verify_result;
struct _chd_verify_result
{
UINT8 md5[CHD_MD5_BYTES]; /* overall MD5 checksum */
UINT8 sha1[CHD_SHA1_BYTES]; /* overall SHA1 checksum */
UINT8 rawsha1[CHD_SHA1_BYTES]; /* SHA1 checksum of raw data */
UINT8 metasha1[CHD_SHA1_BYTES]; /* SHA1 checksum of metadata */
uint8_t md5[CHD_MD5_BYTES]; /* overall MD5 checksum */
uint8_t sha1[CHD_SHA1_BYTES]; /* overall SHA1 checksum */
uint8_t rawsha1[CHD_SHA1_BYTES]; /* SHA1 checksum of raw data */
uint8_t metasha1[CHD_SHA1_BYTES]; /* SHA1 checksum of metadata */
};
@@ -370,10 +369,10 @@ struct _chd_verify_result
/* ----- CHD file management ----- */
/* create a new CHD file fitting the given description */
/* chd_error chd_create(const char *filename, UINT64 logicalbytes, UINT32 hunkbytes, UINT32 compression, chd_file *parent); */
/* chd_error chd_create(const char *filename, uint64_t logicalbytes, uint32_t hunkbytes, uint32_t compression, chd_file *parent); */
/* same as chd_create(), but accepts an already-opened core_file object */
/* chd_error chd_create_file(core_file *file, UINT64 logicalbytes, UINT32 hunkbytes, UINT32 compression, chd_file *parent); */
/* chd_error chd_create_file(core_file *file, uint64_t logicalbytes, uint32_t hunkbytes, uint32_t compression, chd_file *parent); */
/* open an existing CHD file */
CHD_EXPORT chd_error chd_open_core_file(core_file *file, int mode, chd_file *parent, chd_file **chd);
@@ -393,6 +392,7 @@ CHD_EXPORT core_file *chd_core_file(chd_file *chd);
CHD_EXPORT const char *chd_error_string(chd_error err);
/* ----- CHD header management ----- */
/* return a pointer to the extracted CHD header data */
@@ -408,14 +408,14 @@ CHD_EXPORT chd_error chd_read_header(const char *filename, chd_header *header);
/* ----- core data read/write ----- */
/* read one hunk from the CHD file */
CHD_EXPORT chd_error chd_read(chd_file *chd, UINT32 hunknum, void *buffer);
CHD_EXPORT chd_error chd_read(chd_file *chd, uint32_t hunknum, void *buffer);
/* ----- metadata management ----- */
/* get indexed metadata of a particular sort */
CHD_EXPORT chd_error chd_get_metadata(chd_file *chd, UINT32 searchtag, UINT32 searchindex, void *output, UINT32 outputlen, UINT32 *resultlen, UINT32 *resulttag, UINT8 *resultflags);
CHD_EXPORT chd_error chd_get_metadata(chd_file *chd, uint32_t searchtag, uint32_t searchindex, void *output, uint32_t outputlen, uint32_t *resultlen, uint32_t *resulttag, uint8_t *resultflags);
@@ -426,7 +426,7 @@ CHD_EXPORT chd_error chd_get_metadata(chd_file *chd, UINT32 searchtag, UINT32 se
CHD_EXPORT chd_error chd_codec_config(chd_file *chd, int param, void *config);
/* return a string description of a codec */
CHD_EXPORT const char *chd_get_codec_name(UINT32 codec);
CHD_EXPORT const char *chd_get_codec_name(uint32_t codec);
#ifdef __cplusplus
}

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@@ -8,26 +8,13 @@
#include <streams/file_stream_transforms.h>
#endif
#ifndef ARRAY_LENGTH
#define ARRAY_LENGTH(x) (sizeof(x)/sizeof(x[0]))
#if defined(__PS3__) || defined(__PSL1GHT__)
#undef UINT32
#undef UINT16
#undef UINT8
#undef INT32
#undef INT16
#undef INT8
#endif
typedef uint64_t UINT64;
typedef uint32_t UINT32;
typedef uint16_t UINT16;
typedef uint8_t UINT8;
typedef int64_t INT64;
typedef int32_t INT32;
typedef int16_t INT16;
typedef int8_t INT8;
#ifndef ARRAY_SIZE
#define ARRAY_SIZE(x) (sizeof(x)/sizeof(x[0]))
#endif
typedef struct chd_core_file {
/*
@@ -41,9 +28,9 @@ typedef struct chd_core_file {
* undefined because many implementations will seek to the end of the
* file and call ftell.
*
* on error, (UINT64)-1 is returned.
* on error, (uint64_t)-1 is returned.
*/
UINT64(*fsize)(struct chd_core_file*);
uint64_t(*fsize)(struct chd_core_file*);
/*
* should match the behavior of fread, except the FILE* argument at the end
@@ -55,7 +42,7 @@ typedef struct chd_core_file {
int (*fclose)(struct chd_core_file*);
// fseek clone
int (*fseek)(struct chd_core_file*, INT64, int);
int (*fseek)(struct chd_core_file*, int64_t, int);
} core_file;
static inline int core_fclose(core_file *fp) {
@@ -66,11 +53,11 @@ static inline size_t core_fread(core_file *fp, void *ptr, size_t len) {
return fp->fread(ptr, 1, len, fp);
}
static inline int core_fseek(core_file* fp, INT64 offset, int whence) {
static inline int core_fseek(core_file* fp, int64_t offset, int whence) {
return fp->fseek(fp, offset, whence);
}
static inline UINT64 core_fsize(core_file *fp)
static inline uint64_t core_fsize(core_file *fp)
{
return fp->fsize(fp);
}

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@@ -85,6 +85,6 @@ int huffman_build_tree(struct huffman_decoder* decoder, uint32_t totaldata, uint
enum huffman_error huffman_assign_canonical_codes(struct huffman_decoder* decoder);
enum huffman_error huffman_compute_tree_from_histo(struct huffman_decoder* decoder);
void huffman_build_lookup_table(struct huffman_decoder* decoder);
enum huffman_error huffman_build_lookup_table(struct huffman_decoder* decoder);
#endif

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@@ -20,35 +20,6 @@
#include <libchdr/cdrom.h>
const char* cdrom_get_subtype_string(uint32_t subtype)
{
switch (subtype)
{
case CD_SUB_RAW: return "RW";
case CD_SUB_RAW_INTERLEAVED: return "RW_RAW";
default: return "NONE";
}
}
bool cdrom_parse_subtype_string(const char* typestring, uint32_t* subtype, uint32_t* subsize)
{
// https://github.com/mamedev/mame/blob/d2d54fb8ed53a2e86d308067da8414f85b5929b0/src/lib/util/cdrom.cpp#L767
if (!strcmp(typestring, "RW"))
{
*subtype = CD_SUB_RAW;
*subsize = 96;
return true;
}
else if (!strcmp(typestring, "RW_RAW"))
{
*subtype = CD_SUB_RAW_INTERLEAVED;
*subsize = 96;
return true;
}
return false;
}
#ifdef WANT_RAW_DATA_SECTOR
/***************************************************************************

File diff suppressed because it is too large Load Diff

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@@ -230,7 +230,9 @@ enum huffman_error huffman_import_tree_rle(struct huffman_decoder* decoder, stru
return error;
/* build the lookup table */
huffman_build_lookup_table(decoder);
error = huffman_build_lookup_table(decoder);
if (error != HUFFERR_NONE)
return error;
/* determine final input length and report errors */
return bitstream_overflow(bitbuf) ? HUFFERR_INPUT_BUFFER_TOO_SMALL : HUFFERR_NONE;
@@ -271,8 +273,16 @@ enum huffman_error huffman_import_tree_huffman(struct huffman_decoder* decoder,
/* then regenerate the tree */
error = huffman_assign_canonical_codes(smallhuff);
if (error != HUFFERR_NONE)
{
delete_huffman_decoder(smallhuff);
return error;
huffman_build_lookup_table(smallhuff);
}
error = huffman_build_lookup_table(smallhuff);
if (error != HUFFERR_NONE)
{
delete_huffman_decoder(smallhuff);
return error;
}
/* determine the maximum length of an RLE count */
temp = decoder->numcodes - 9;
@@ -308,7 +318,9 @@ enum huffman_error huffman_import_tree_huffman(struct huffman_decoder* decoder,
return error;
/* build the lookup table */
huffman_build_lookup_table(decoder);
error = huffman_build_lookup_table(decoder);
if (error != HUFFERR_NONE)
return error;
/* determine final input length and report errors */
return bitstream_overflow(bitbuf) ? HUFFERR_INPUT_BUFFER_TOO_SMALL : HUFFERR_NONE;
@@ -523,8 +535,9 @@ enum huffman_error huffman_assign_canonical_codes(struct huffman_decoder* decode
*-------------------------------------------------
*/
void huffman_build_lookup_table(struct huffman_decoder* decoder)
enum huffman_error huffman_build_lookup_table(struct huffman_decoder* decoder)
{
const lookup_value* lookupend = &decoder->lookup[(1u << decoder->maxbits)];
uint32_t curcode;
/* iterate over all codes */
for (curcode = 0; curcode < decoder->numcodes; curcode++)
@@ -533,9 +546,10 @@ void huffman_build_lookup_table(struct huffman_decoder* decoder)
struct node_t* node = &decoder->huffnode[curcode];
if (node->numbits > 0)
{
int shift;
lookup_value *dest;
lookup_value *destend;
int shift;
lookup_value *dest;
lookup_value *destend;
/* set up the entry */
lookup_value value = MAKE_LOOKUP(curcode, node->numbits);
@@ -543,8 +557,12 @@ void huffman_build_lookup_table(struct huffman_decoder* decoder)
shift = decoder->maxbits - node->numbits;
dest = &decoder->lookup[node->bits << shift];
destend = &decoder->lookup[((node->bits + 1) << shift) - 1];
if (dest >= lookupend || destend >= lookupend || destend < dest)
return HUFFERR_INTERNAL_INCONSISTENCY;
while (dest <= destend)
*dest++ = value;
}
}
return HUFFERR_NONE;
}

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@@ -5367,6 +5367,7 @@ SCES-52033:
autoFlush: 2 # Fixes lights going through walls.
preloadFrameData: 1 # Fixes light flicker.
halfPixelOffset: 2 # Corrects light position.
bilinearUpscale: 1 # Smooths out bloom on lights.
gameFixes:
- EETimingHack # Fixes random hangs.
patches:
@@ -7075,6 +7076,7 @@ SCKA-20032:
autoFlush: 2 # Fixes lights going through walls.
preloadFrameData: 1 # Fixes light flicker.
halfPixelOffset: 2 # Corrects light position.
bilinearUpscale: 1 # Smooths out bloom on lights.
gameFixes:
- EETimingHack # Fixes random hangs.
patches:
@@ -11107,6 +11109,7 @@ SCUS-97264:
autoFlush: 2 # Fixes lights going through walls.
preloadFrameData: 1 # Fixes light flicker.
halfPixelOffset: 2 # Corrects light position.
bilinearUpscale: 1 # Smooths out bloom on lights.
gameFixes:
- EETimingHack # Fixes random hangs.
patches:
@@ -11449,6 +11452,7 @@ SCUS-97377:
autoFlush: 2 # Fixes lights going through walls.
preloadFrameData: 1 # Fixes light flicker.
halfPixelOffset: 2 # Corrects light position.
bilinearUpscale: 1 # Smooths out bloom on lights.
SCUS-97378:
name: "EyeToy and EyeToy Play [Demo]"
region: "NTSC-U"
@@ -12153,6 +12157,7 @@ SCUS-97520:
autoFlush: 2 # Fixes lights going through walls.
preloadFrameData: 1 # Fixes light flicker.
halfPixelOffset: 2 # Corrects light position.
bilinearUpscale: 1 # Smooths out bloom on lights.
SCUS-97523:
name: "EyeToy - Operation Spy!"
region: "NTSC-U"
@@ -12419,7 +12424,7 @@ SCUS-97621:
clampModes:
vu1ClampMode: 3 # Fixes missing textures.
gsHWFixes:
recommendedBlendingLevel: 2 # Fixes smoke effects.
recommendedBlendingLevel: 4 # Fixes menu text brightness and smoke effects.
gameFixes:
- VUSyncHack # Fixes black doors on vehicles.
patches:
@@ -24567,6 +24572,8 @@ SLES-54152:
name: "The Ant Bully"
name-sort: "Ant Bully, The"
region: "PAL-M5"
gsHWFixes:
nativeScaling: 2 # Fixes misaligned post effects.
SLES-54153:
name: "Virtua Pro Football"
region: "PAL-M5"
@@ -24691,6 +24698,8 @@ SLES-54178:
name: "The Ant Bully"
name-sort: "Ant Bully, The"
region: "PAL-E-F"
gsHWFixes:
nativeScaling: 2 # Fixes misaligned post effects.
SLES-54179:
name: "Pirates of the Caribbean - At World's End"
region: "PAL-M6"
@@ -56525,6 +56534,8 @@ SLPS-25426:
name-sort: "めいたんていこなん だいえいていこくのいさん"
name-en: "Detective Conan - Inheritance of Britain"
region: "NTSC-J"
gsHWFixes:
halfPixelOffset: 2 # Fixes misaligned blur in game and on the UI.
SLPS-25427:
name: "レジェンズ 激闘!サーガバトル"
name-sort: "れじぇんず げきとう さーがばとる"
@@ -57432,6 +57443,8 @@ SLPS-25588:
name-sort: "めいたんていこなん だいえいていこくのいさん BANDAI THE BEST"
name-en: "Meitantei Conan - Daiei Teikoku no Isan [Bandai The Best]"
region: "NTSC-J"
gsHWFixes:
halfPixelOffset: 2 # Fixes misaligned blur in game and on the UI.
SLPS-25589:
name: "NARUTO-ナルト- ナルティメットヒーロー3"
name-sort: "なると なるてぃめっとひーろー3"
@@ -68410,6 +68423,8 @@ SLUS-21415:
name-sort: "Ant Bully, The"
region: "NTSC-U"
compat: 5
gsHWFixes:
nativeScaling: 2 # Fixes misaligned post effects.
SLUS-21416:
name: "D1 Grand Prix Series - Professional Drift"
region: "NTSC-U"
@@ -72231,6 +72246,7 @@ TCES-52033:
autoFlush: 2 # Fixes lights going through walls.
preloadFrameData: 1 # Fixes light flicker.
halfPixelOffset: 2 # Corrects light position.
bilinearUpscale: 1 # Smooths out bloom on lights.
gameFixes:
- EETimingHack # Fixes random hangs.
patches:

View File

@@ -593,6 +593,7 @@
030000009b2800002c00000000000000,Raphnet Wii Classic Adapter,a:b1,b:b4,back:b2,dpdown:b13,dpleft:b14,dpright:b15,dpup:b12,guide:b10,leftshoulder:b6,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,rightx:a3,righty:a4,start:b3,x:b0,y:b5,platform:Windows,
030000009b2800008000000000000000,Raphnet Wii Classic Adapter,a:b1,b:b4,back:b2,dpdown:b13,dpleft:b14,dpright:b15,dpup:b12,guide:b10,leftshoulder:b6,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,rightx:a3,righty:a4,start:b3,x:b0,y:b5,platform:Windows,
03000000790000008f18000000000000,Rapoo Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b3,y:b0,platform:Windows,
0300000032150000a602000000000000,Razer Huntsman V3 Pro,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b12,dpright:b13,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:+a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:-a2,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
03000000321500000003000000000000,Razer Hydra,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a2,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
03000000f8270000bf0b000000000000,Razer Kishi,a:b6,b:b7,back:b16,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b18,leftshoulder:b12,leftstick:b19,lefttrigger:b14,leftx:a0,lefty:a1,rightshoulder:b13,rightstick:b20,righttrigger:b15,rightx:a3,righty:a4,start:b17,x:b9,y:b10,platform:Windows,
03000000321500000204000000000000,Razer Panthera PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
@@ -883,7 +884,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
03000000c82d00003032000000010000,8BitDo Zero 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,rightx:a2,righty:a31,start:b11,x:b4,y:b3,platform:Mac OS X,
03000000491900001904000001010000,Amazon Luna Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,misc1:b9,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b7,x:b2,y:b3,platform:Mac OS X,
03000000710100001904000000010000,Amazon Luna Controller,a:b0,b:b1,back:b11,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b9,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Mac OS X,
0300000008100000e501000019040000,Anbernic Gamepad,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a4,start:b11,x:b4,y:b3,platform:Mac OS X,
0300000008100000e501000019040000,Anbernic Handheld,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a4,start:b11,x:b4,y:b3,platform:Mac OS X,
03000000373500004610000001000000,Anbernic RG P01,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b15,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
03000000a30c00002700000003030000,Astro City Mini,a:b2,b:b1,back:b8,dpdown:+a4,dpleft:-a3,dpright:+a3,dpup:-a4,rightshoulder:b4,righttrigger:b5,start:b9,x:b3,y:b0,platform:Mac OS X,
03000000a30c00002800000003030000,Astro City Mini,a:b2,b:b1,back:b8,leftx:a3,lefty:a4,rightshoulder:b4,righttrigger:b5,start:b9,x:b3,y:b0,platform:Mac OS X,
@@ -1208,10 +1209,9 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
05000000491900000204000021000000,Amazon Fire Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b17,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b12,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
03000000491900001904000011010000,Amazon Luna Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,misc1:b9,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b7,x:b2,y:b3,platform:Linux,
05000000710100001904000000010000,Amazon Luna Controller,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b11,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Linux,
0300000008100000e501000001010000,Anbernic Gamepad,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a4,start:b11,x:b3,y:b4,platform:Linux,
0300000008100000e501000001010000,Anbernic Handheld,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a4,start:b11,x:b3,y:b4,platform:Linux,
03000000020500000913000010010000,Anbernic RG P01,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
03000000373500000710000010010000,Anbernic RG P01,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
030000005e0400008e02000072050000,Anbernic RG P01,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
05000000373500004610000001000000,Anbernic RG P01,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b15,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
03000000790000003018000011010000,Arcade Fightstick F300,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,
03000000a30c00002700000011010000,Astro City Mini,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,rightshoulder:b4,righttrigger:b5,start:b9,x:b3,y:b0,platform:Linux,
@@ -1347,10 +1347,10 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
03000000632500007505000011010000,Ipega PG 9099,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,
0500000049190000030400001b010000,Ipega PG9099,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
05000000491900000204000000000000,Ipega PG9118,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
03000000300f00001101000010010000,Jess Tech Colour Rumble Pad,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Linux,
03000000300f00001001000010010000,Jess Tech Dual Analog Rumble,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Linux,
03000000300f00000b01000010010000,Jess Tech GGE909 PC Recoil,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Linux,
03000000ba2200002010000001010000,Jess Technology Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Linux,
03000000300f00001101000010010000,Jess Tech Colour Rumble Pad,a:b2,b:b3,x:b0,y:b1,back:b8,start:b9,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b6,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a3,righty:a2,lefttrigger:b5,righttrigger:b7,platform:Linux,
030000007e0500000620000001000000,Joy-Con (L),+leftx:h0.2,+lefty:h0.4,-leftx:h0.8,-lefty:h0.1,a:b0,b:b1,back:b13,leftshoulder:b4,leftstick:b10,rightshoulder:b5,start:b8,x:b2,y:b3,platform:Linux,
050000007e0500000620000001000000,Joy-Con (L),+leftx:h0.2,+lefty:h0.4,-leftx:h0.8,-lefty:h0.1,a:b0,b:b1,back:b13,leftshoulder:b4,leftstick:b10,rightshoulder:b5,start:b8,x:b2,y:b3,platform:Linux,
030000007e0500000720000001000000,Joy-Con (R),+leftx:h0.2,+lefty:h0.4,-leftx:h0.8,-lefty:h0.1,a:b0,b:b1,back:b12,leftshoulder:b4,leftstick:b11,rightshoulder:b5,start:b9,x:b2,y:b3,platform:Linux,
@@ -1719,10 +1719,11 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
030000006f0e00001503000000020000,Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
030000005e0400008e02000000010000,Xbox 360 EasySMX,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
030000005e040000a102000014010000,Xbox 360 Receiver,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
0000000058626f782047616d65706100,Xbox Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Linux,
030000005e0400000202000000010000,Xbox Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b2,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b3,y:b4,platform:Linux,
030000005e0400008e02000072050000,Xbox Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
030000006f0e00001304000000010000,Xbox Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
03000000ffff0000ffff000000010000,Xbox Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b2,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b3,y:b4,platform:Linux,
0000000058626f782047616d65706100,Xbox Gamepad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Linux,
030000005e0400000a0b000005040000,Xbox One Controller,a:b1,b:b0,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b11,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b2,platform:Linux,
030000005e040000d102000002010000,Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
030000005e040000ea02000000000000,Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,

View File

@@ -16478,15 +16478,20 @@ Close any other instances of PCSX2, or restart your computer.
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Sio.cpp" line="83"/>
<location filename="../../pcsx2/SIO/Sio.cpp" line="84"/>
<source>Memory Cards reinserted.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Sio.cpp" line="104"/>
<location filename="../../pcsx2/SIO/Sio.cpp" line="105"/>
<source>Force ejecting all Memory Cards. Reinserting in 1 second.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Sio.cpp" line="165"/>
<source>The virtual console hasn&apos;t saved to your memory card for quite some time. Savestates should not be used in place of in-game saves.</source>
<translation type="unfinished"></translation>
</message>
</context>
<context>
<name>MemoryCardConvertDialog</name>
@@ -18418,7 +18423,7 @@ Ejecting {3} and replacing it with {2}.</source>
<context>
<name>SaveState</name>
<message>
<location filename="../../pcsx2/SaveState.cpp" line="1098"/>
<location filename="../../pcsx2/SaveState.cpp" line="1099"/>
<source>This save state is outdated and is no longer compatible with the current version of PCSX2.
If you have any unsaved progress on this save state, you can download the compatible version (PCSX2 {}) from pcsx2.net, load the save state, and save your progress to the memory card.</source>
@@ -21608,12 +21613,12 @@ Scanning recursively takes more time, but will identify files in subdirectories.
<context>
<name>VMManager</name>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="1851"/>
<location filename="../../pcsx2/VMManager.cpp" line="1852"/>
<source>Failed to back up old save state {}.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="1836"/>
<location filename="../../pcsx2/VMManager.cpp" line="1837"/>
<source>Failed to save save state: {}.</source>
<translation type="unfinished"></translation>
</message>
@@ -21669,255 +21674,255 @@ Please consult the FAQs and Guides for further instructions.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="1883"/>
<location filename="../../pcsx2/VMManager.cpp" line="1885"/>
<source>State saved to slot {}.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="1890"/>
<location filename="../../pcsx2/VMManager.cpp" line="1892"/>
<source>Failed to save save state to slot {}.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="1958"/>
<location filename="../../pcsx2/VMManager.cpp" line="1995"/>
<location filename="../../pcsx2/VMManager.cpp" line="1960"/>
<location filename="../../pcsx2/VMManager.cpp" line="1997"/>
<source>Loading state</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="1969"/>
<location filename="../../pcsx2/VMManager.cpp" line="1971"/>
<source>Failed to load state (Memory card is busy)</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="1988"/>
<location filename="../../pcsx2/VMManager.cpp" line="1990"/>
<source>There is no save state in slot {}.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="2006"/>
<location filename="../../pcsx2/VMManager.cpp" line="2008"/>
<source>Failed to load state from slot {} (Memory card is busy)</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="2012"/>
<location filename="../../pcsx2/VMManager.cpp" line="2014"/>
<source>Loading state from slot {}...</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="2021"/>
<location filename="../../pcsx2/VMManager.cpp" line="2023"/>
<source>Failed to save state (Memory card is busy)</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="2038"/>
<location filename="../../pcsx2/VMManager.cpp" line="2040"/>
<source>Failed to save state to slot {} (Memory card is busy)</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="2045"/>
<location filename="../../pcsx2/VMManager.cpp" line="2047"/>
<source>Saving state to slot {}...</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="2211"/>
<location filename="../../pcsx2/VMManager.cpp" line="2213"/>
<source>Frame advancing</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="2239"/>
<location filename="../../pcsx2/VMManager.cpp" line="2241"/>
<source>Disc removed.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="2245"/>
<location filename="../../pcsx2/VMManager.cpp" line="2247"/>
<source>Disc changed to &apos;{}&apos;.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="2254"/>
<location filename="../../pcsx2/VMManager.cpp" line="2256"/>
<source>Failed to open new disc image &apos;{}&apos;. Reverting to old image.
Error was: {}</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="2263"/>
<location filename="../../pcsx2/VMManager.cpp" line="2265"/>
<source>Failed to switch back to old disc image. Removing disc.
Error was: {}</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="3046"/>
<location filename="../../pcsx2/VMManager.cpp" line="3048"/>
<source>Cheats have been disabled due to achievements hardcore mode.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="3099"/>
<location filename="../../pcsx2/VMManager.cpp" line="3101"/>
<source>Fast CDVD is enabled, this may break games.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="3103"/>
<location filename="../../pcsx2/VMManager.cpp" line="3105"/>
<source>Cycle rate/skip is not at default, this may crash or make games run too slow.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="3113"/>
<location filename="../../pcsx2/VMManager.cpp" line="3115"/>
<source>Upscale multiplier is below native, this will break rendering.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="3153"/>
<location filename="../../pcsx2/VMManager.cpp" line="3155"/>
<source>Mipmapping is disabled. This may break rendering in some games.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="3162"/>
<location filename="../../pcsx2/VMManager.cpp" line="3164"/>
<source>Renderer is not set to Automatic. This may cause performance problems and graphical issues.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="3168"/>
<location filename="../../pcsx2/VMManager.cpp" line="3170"/>
<source>Texture filtering is not set to Bilinear (PS2). This will break rendering in some games.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="3631"/>
<location filename="../../pcsx2/VMManager.cpp" line="3633"/>
<source>No Game Running</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="3118"/>
<location filename="../../pcsx2/VMManager.cpp" line="3120"/>
<source>Trilinear filtering is not set to automatic. This may break rendering in some games.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="3123"/>
<location filename="../../pcsx2/VMManager.cpp" line="3125"/>
<source>Blending Accuracy is below Basic, this may break effects in some games.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="3128"/>
<location filename="../../pcsx2/VMManager.cpp" line="3130"/>
<source>Hardware Download Mode is not set to Accurate, this may break rendering in some games.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="3174"/>
<location filename="../../pcsx2/VMManager.cpp" line="3176"/>
<source>EE FPU Round Mode is not set to default, this may break some games.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="3180"/>
<location filename="../../pcsx2/VMManager.cpp" line="3182"/>
<source>EE FPU Clamp Mode is not set to default, this may break some games.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="3185"/>
<location filename="../../pcsx2/VMManager.cpp" line="3187"/>
<source>VU0 Round Mode is not set to default, this may break some games.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="3190"/>
<location filename="../../pcsx2/VMManager.cpp" line="3192"/>
<source>VU1 Round Mode is not set to default, this may break some games.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="3197"/>
<location filename="../../pcsx2/VMManager.cpp" line="3199"/>
<source>VU Clamp Mode is not set to default, this may break some games.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="3202"/>
<location filename="../../pcsx2/VMManager.cpp" line="3204"/>
<source>128MB RAM is enabled. Compatibility with some games may be affected.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="3207"/>
<location filename="../../pcsx2/VMManager.cpp" line="3209"/>
<source>Game Fixes are not enabled. Compatibility with some games may be affected.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="3212"/>
<location filename="../../pcsx2/VMManager.cpp" line="3214"/>
<source>Compatibility Patches are not enabled. Compatibility with some games may be affected.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="3216"/>
<location filename="../../pcsx2/VMManager.cpp" line="3218"/>
<source>Frame rate for NTSC is not default. This may break some games.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="3218"/>
<location filename="../../pcsx2/VMManager.cpp" line="3220"/>
<source>Frame rate for PAL is not default. This may break some games.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="3237"/>
<location filename="../../pcsx2/VMManager.cpp" line="3239"/>
<source>EE Recompiler is not enabled, this will significantly reduce performance.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="3242"/>
<location filename="../../pcsx2/VMManager.cpp" line="3244"/>
<source>VU0 Recompiler is not enabled, this will significantly reduce performance.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="3247"/>
<location filename="../../pcsx2/VMManager.cpp" line="3249"/>
<source>VU1 Recompiler is not enabled, this will significantly reduce performance.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="3252"/>
<location filename="../../pcsx2/VMManager.cpp" line="3254"/>
<source>IOP Recompiler is not enabled, this will significantly reduce performance.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="3257"/>
<location filename="../../pcsx2/VMManager.cpp" line="3259"/>
<source>EE Cache is enabled, this will significantly reduce performance.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="3262"/>
<location filename="../../pcsx2/VMManager.cpp" line="3264"/>
<source>EE Wait Loop Detection is not enabled, this may reduce performance.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="3267"/>
<location filename="../../pcsx2/VMManager.cpp" line="3269"/>
<source>INTC Spin Detection is not enabled, this may reduce performance.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="3270"/>
<location filename="../../pcsx2/VMManager.cpp" line="3272"/>
<source>Fastmem is not enabled, this will reduce performance.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="3274"/>
<location filename="../../pcsx2/VMManager.cpp" line="3276"/>
<source>Instant VU1 is disabled, this may reduce performance.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="3279"/>
<location filename="../../pcsx2/VMManager.cpp" line="3281"/>
<source>mVU Flag Hack is not enabled, this may reduce performance.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="3133"/>
<location filename="../../pcsx2/VMManager.cpp" line="3135"/>
<source>GPU Palette Conversion is enabled, this may reduce performance.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="3138"/>
<location filename="../../pcsx2/VMManager.cpp" line="3140"/>
<source>Texture Preloading is not Full, this may reduce performance.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="3143"/>
<location filename="../../pcsx2/VMManager.cpp" line="3145"/>
<source>Estimate texture region is enabled, this may reduce performance.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="3148"/>
<location filename="../../pcsx2/VMManager.cpp" line="3150"/>
<source>Texture dumping is enabled, this will continually dump textures to disk.</source>
<translation type="unfinished"></translation>
</message>

View File

@@ -5,6 +5,7 @@
#include "SIO/SioTypes.h"
#include "SIO/Memcard/MemoryCardProtocol.h"
#include "Counters.h"
#include "Host.h"
#include "IconsPromptFont.h"
@@ -128,6 +129,8 @@ void AutoEject::ClearAll()
// unsafe to shutdown the VM due to memcard access.
static std::atomic_uint32_t currentBusyTicks = 0;
uint32_t sioLastFrameMcdBusy = 0;
void MemcardBusy::Decrement()
{
if (currentBusyTicks.load(std::memory_order_relaxed) == 0)
@@ -139,6 +142,7 @@ void MemcardBusy::Decrement()
void MemcardBusy::SetBusy()
{
currentBusyTicks.store(300, std::memory_order_release);
sioLastFrameMcdBusy = g_FrameCount;
}
bool MemcardBusy::IsBusy()
@@ -149,4 +153,15 @@ bool MemcardBusy::IsBusy()
void MemcardBusy::ClearBusy()
{
currentBusyTicks.store(0, std::memory_order_release);
sioLastFrameMcdBusy = 0;
}
#include "common/Console.h"
void MemcardBusy::CheckSaveStateDependency()
{
if (g_FrameCount - sioLastFrameMcdBusy > NUM_FRAMES_BEFORE_SAVESTATE_DEPENDENCY_WARNING)
{
Host::AddIconOSDMessage("MemcardBusy", ICON_PF_MEMORY_CARD,
TRANSLATE_SV("MemoryCard", "The virtual console hasn't saved to your memory card for quite some time. Savestates should not be used in place of in-game saves."), Host::OSD_INFO_DURATION);
}
}

View File

@@ -118,10 +118,19 @@ namespace AutoEject
extern void ClearAll();
} // namespace AutoEject
// ~1 hour of memory card inactivity.
constexpr u32 NUM_FRAMES_BEFORE_SAVESTATE_DEPENDENCY_WARNING = 60 * 60 * 60;
// Set to the current frame count when there is memory card activity.
// Used to detect the last frame when memory card activity was detected,
// and if it exceeds a certain threshold, warns on savestate save/load.
extern uint32_t sioLastFrameMcdBusy;
namespace MemcardBusy
{
extern void Decrement();
extern void SetBusy();
extern bool IsBusy();
extern void ClearBusy();
extern void CheckSaveStateDependency();
}

View File

@@ -541,5 +541,6 @@ bool Sio2::DoState(StateWrapper& sw)
}
}
sw.Do(&sioLastFrameMcdBusy);
return sw.IsGood();
}

View File

@@ -15,12 +15,13 @@
#include "Host.h"
#include "MTGS.h"
#include "MTVU.h"
#include "SIO/Pad/Pad.h"
#include "Patch.h"
#include "R3000A.h"
#include "SIO/Multitap/MultitapProtocol.h"
#include "SIO/Pad/Pad.h"
#include "SIO/Sio.h"
#include "SIO/Sio0.h"
#include "SIO/Sio2.h"
#include "SIO/Multitap/MultitapProtocol.h"
#include "SPU2/spu2.h"
#include "SaveState.h"
#include "StateWrapper.h"

View File

@@ -25,7 +25,7 @@ enum class FreezeAction
// [SAVEVERSION+]
// This informs the auto updater that the users savestates will be invalidated.
static const u32 g_SaveVersion = (0x9A51 << 16) | 0x0000;
static const u32 g_SaveVersion = (0x9A52 << 16) | 0x0000;
// the freezing data between submodules and core

View File

@@ -1818,6 +1818,7 @@ bool VMManager::DoLoadState(const char* filename)
MTGS::PresentCurrentFrame();
}
MemcardBusy::CheckSaveStateDependency();
return true;
}
@@ -1866,6 +1867,7 @@ bool VMManager::DoSaveState(const char* filename, s32 slot_for_message, bool zip
}
Host::OnSaveStateSaved(filename);
MemcardBusy::CheckSaveStateDependency();
return true;
}