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...

20 Commits

Author SHA1 Message Date
lightningterror
4dafea65f2 GS/HW: Adjust need_aem_color and req_color conditions.
Improves LookupSource to not use dirty data when it shouldn't.
2025-01-06 18:09:34 +01:00
PCSX2 Bot
e7cdd89577 [ci skip] PAD: Update to latest controller database. 2025-01-06 17:01:53 +01:00
lightningterror
1a508439b3 GameDB: Rename Dynasty Warriors 3 and 4.
SLES-51441: Dynasty Warriors 3 - Extreme Legends -> Dynasty Warriors 3 - Xtreme Legends

SLUS-20812: Dynasty Warriors 4 - Extreme Edition -> Dynasty Warriors 4 - Xtreme Legends
2025-01-06 15:22:07 +01:00
JordanTheToaster
3548d103f4 3rdparty: Update vkmemoryallocator to v3.2.0 2025-01-06 13:55:39 +01:00
JordanTheToaster
b1d4101490 Deps: Update SDL to 2.30.11 2025-01-06 13:53:18 +01:00
Florin9doi
a714582c1c Memcard: Support for MemCardPro2/.mc2 files. (#12157) 2025-01-06 13:31:04 +01:00
chaoticgd
0e7da0f1a8 Debugger: Fix AST node ownership confusion bug 2025-01-06 13:28:21 +01:00
TheTechnician27
4f7c8a77f6 Tools: Fix typo in compression tool 2025-01-04 17:17:39 -05:00
Ty Lamontagne
1842fe6db8 EE Cache: Make the SIMD path x86 only to support ARM interpreters 2025-01-03 14:17:24 -05:00
Mrlinkwii
1feb31498d GameDB: fix some names 2025-01-02 21:19:35 +01:00
nassau-tk
f3632c44c8 GameDB: Fix&Add few Japanese Game Titles 2024-12-31 21:14:13 -06:00
PCSX2 Bot
32a6e62212 [ci skip] Qt: Update Base Translation. 2025-01-01 01:27:00 +01:00
Jordan
575ec07553 3rdparty: Update xxHash to v0.8.3 (#12137) 2024-12-31 18:14:47 -05:00
lightningterror
18308b6525 GS/GL: Properly name logs with GL prefix. 2024-12-31 20:11:25 +01:00
lightningterror
d52f29dcd7 GS/D3D12: Properly name logs with D3D12 prefix. 2024-12-31 20:11:25 +01:00
lightningterror
288d8047ae GS/VK: Properly name logs with VK prefix. 2024-12-31 20:11:25 +01:00
lightningterror
26b232292c GS/D3D11: Properly name logs with D3D11 prefix. 2024-12-31 20:11:25 +01:00
Tyler Wilding
1fff69b0aa translations: Syncing Crowdin translations (#12141)
* New translations pcsx2-qt_en.ts (Romanian)
[ci skip]

* New translations pcsx2-qt_en.ts (French)
[ci skip]

* New translations pcsx2-qt_en.ts (Spanish)
[ci skip]

* New translations pcsx2-qt_en.ts (Afrikaans)
[ci skip]

* New translations pcsx2-qt_en.ts (Arabic)
[ci skip]

* New translations pcsx2-qt_en.ts (Bulgarian)
[ci skip]

* New translations pcsx2-qt_en.ts (Catalan)
[ci skip]

* New translations pcsx2-qt_en.ts (Czech)
[ci skip]

* New translations pcsx2-qt_en.ts (Danish)
[ci skip]

* New translations pcsx2-qt_en.ts (German)
[ci skip]

* New translations pcsx2-qt_en.ts (Greek)
[ci skip]

* New translations pcsx2-qt_en.ts (Finnish)
[ci skip]

* New translations pcsx2-qt_en.ts (Hebrew)
[ci skip]

* New translations pcsx2-qt_en.ts (Hungarian)
[ci skip]

* New translations pcsx2-qt_en.ts (Italian)
[ci skip]

* New translations pcsx2-qt_en.ts (Japanese)
[ci skip]

* New translations pcsx2-qt_en.ts (Georgian)
[ci skip]

* New translations pcsx2-qt_en.ts (Korean)
[ci skip]

* New translations pcsx2-qt_en.ts (Lithuanian)
[ci skip]

* New translations pcsx2-qt_en.ts (Dutch)
[ci skip]

* New translations pcsx2-qt_en.ts (Norwegian)
[ci skip]

* New translations pcsx2-qt_en.ts (Polish)
[ci skip]

* New translations pcsx2-qt_en.ts (Portuguese)
[ci skip]

* New translations pcsx2-qt_en.ts (Russian)
[ci skip]

* New translations pcsx2-qt_en.ts (Serbian (Cyrillic))
[ci skip]

* New translations pcsx2-qt_en.ts (Swedish)
[ci skip]

* New translations pcsx2-qt_en.ts (Turkish)
[ci skip]

* New translations pcsx2-qt_en.ts (Ukrainian)
[ci skip]

* New translations pcsx2-qt_en.ts (Chinese Simplified)
[ci skip]

* New translations pcsx2-qt_en.ts (Chinese Traditional)
[ci skip]

* New translations pcsx2-qt_en.ts (Vietnamese)
[ci skip]

* New translations pcsx2-qt_en.ts (Portuguese, Brazilian)
[ci skip]

* New translations pcsx2-qt_en.ts (Indonesian)
[ci skip]

* New translations pcsx2-qt_en.ts (Persian)
[ci skip]

* New translations pcsx2-qt_en.ts (Croatian)
[ci skip]

* New translations pcsx2-qt_en.ts (Latvian)
[ci skip]

* New translations pcsx2-qt_en.ts (Hindi)
[ci skip]

* New translations pcsx2-qt_en.ts (Quechua)
[ci skip]

* New translations pcsx2-qt_en.ts (Guarani)
[ci skip]

* New translations pcsx2-qt_en.ts (Spanish, Latin America)
[ci skip]
2024-12-30 19:19:40 -05:00
PCSX2 Bot
4d347305b5 [ci skip] PAD: Update to latest controller database. 2024-12-30 17:03:52 +01:00
PCSX2 Bot
2fd6f8e4ac [ci skip] Qt: Update Base Translation. 2024-12-29 19:02:05 -05:00
66 changed files with 138217 additions and 89248 deletions

View File

@@ -19,7 +19,7 @@ LIBJPEG=9f
LIBPNG=1.6.44
LIBWEBP=1.4.0
LZ4=b8fd2d15309dd4e605070bd4486e26b6ef814e29
SDL=SDL2-2.30.10
SDL=SDL2-2.30.11
QT=6.8.1
ZSTD=1.5.6
@@ -37,7 +37,7 @@ fd6f417fe9e3a071cf1424a5152d926a34c4a3c5070745470be6cf12a404ed79 $LIBBACKTRACE.
60c4da1d5b7f0aa8d158da48e8f8afa9773c1c8baa5d21974df61f1886b8ce8e libpng-$LIBPNG.tar.xz
61f873ec69e3be1b99535634340d5bde750b2e4447caa1db9f61be3fd49ab1e5 libwebp-$LIBWEBP.tar.gz
0728800155f3ed0a0c87e03addbd30ecbe374f7b080678bbca1506051d50dec3 $LZ4.tar.gz
f59adf36a0fcf4c94198e7d3d776c1b3824211ab7aeebeb31fe19836661196aa $SDL.tar.gz
8b8d4aef2038533da814965220f88f77d60dfa0f32685f80ead65e501337da7f $SDL.tar.gz
8c29e06cf42aacc1eafc4077ae2ec6c6fcb96a626157e0593d5e82a34fd403c1 zstd-$ZSTD.tar.gz
40b14562ef3bd779bc0e0418ea2ae08fa28235f8ea6e8c0cb3bce1d6ad58dcaf qtbase-everywhere-src-$QT.tar.xz
138cc2909aa98f5ff7283e36eb3936eb5e625d3ca3b4febae2ca21d8903dd237 qtimageformats-everywhere-src-$QT.tar.xz

View File

@@ -14,8 +14,8 @@
"sources": [
{
"type": "archive",
"url": "https://libsdl.org/release/SDL2-2.30.10.tar.gz",
"sha256": "f59adf36a0fcf4c94198e7d3d776c1b3824211ab7aeebeb31fe19836661196aa"
"url": "https://libsdl.org/release/SDL2-2.30.11.tar.gz",
"sha256": "8b8d4aef2038533da814965220f88f77d60dfa0f32685f80ead65e501337da7f"
}
],
"cleanup": [

View File

@@ -40,7 +40,7 @@ fi
FREETYPE=2.13.3
HARFBUZZ=10.0.1
SDL=SDL2-2.30.10
SDL=SDL2-2.30.11
ZSTD=1.5.6
LZ4=b8fd2d15309dd4e605070bd4486e26b6ef814e29
LIBPNG=1.6.44
@@ -76,7 +76,7 @@ CMAKE_ARCH_UNIVERSAL=-DCMAKE_OSX_ARCHITECTURES="x86_64;arm64"
cat > SHASUMS <<EOF
0550350666d427c74daeb85d5ac7bb353acba5f76956395995311a9c6f063289 freetype-$FREETYPE.tar.xz
e7358ea86fe10fb9261931af6f010d4358dac64f7074420ca9bc94aae2bdd542 harfbuzz-$HARFBUZZ.tar.gz
f59adf36a0fcf4c94198e7d3d776c1b3824211ab7aeebeb31fe19836661196aa $SDL.tar.gz
8b8d4aef2038533da814965220f88f77d60dfa0f32685f80ead65e501337da7f $SDL.tar.gz
8c29e06cf42aacc1eafc4077ae2ec6c6fcb96a626157e0593d5e82a34fd403c1 zstd-$ZSTD.tar.gz
0728800155f3ed0a0c87e03addbd30ecbe374f7b080678bbca1506051d50dec3 $LZ4.tar.gz
60c4da1d5b7f0aa8d158da48e8f8afa9773c1c8baa5d21974df61f1886b8ce8e libpng-$LIBPNG.tar.xz

View File

@@ -22,7 +22,7 @@ fi
FREETYPE=2.13.3
HARFBUZZ=10.0.1
SDL=SDL2-2.30.10
SDL=SDL2-2.30.11
ZSTD=1.5.6
LZ4=b8fd2d15309dd4e605070bd4486e26b6ef814e29
LIBPNG=1.6.44
@@ -56,7 +56,7 @@ CMAKE_COMMON=(
cat > SHASUMS <<EOF
0550350666d427c74daeb85d5ac7bb353acba5f76956395995311a9c6f063289 freetype-$FREETYPE.tar.xz
e7358ea86fe10fb9261931af6f010d4358dac64f7074420ca9bc94aae2bdd542 harfbuzz-$HARFBUZZ.tar.gz
f59adf36a0fcf4c94198e7d3d776c1b3824211ab7aeebeb31fe19836661196aa $SDL.tar.gz
8b8d4aef2038533da814965220f88f77d60dfa0f32685f80ead65e501337da7f $SDL.tar.gz
8c29e06cf42aacc1eafc4077ae2ec6c6fcb96a626157e0593d5e82a34fd403c1 zstd-$ZSTD.tar.gz
0728800155f3ed0a0c87e03addbd30ecbe374f7b080678bbca1506051d50dec3 $LZ4.tar.gz
60c4da1d5b7f0aa8d158da48e8f8afa9773c1c8baa5d21974df61f1886b8ce8e libpng-$LIBPNG.tar.xz

View File

@@ -49,7 +49,7 @@ set LIBPNG=1643
set LZ4=b8fd2d15309dd4e605070bd4486e26b6ef814e29
set QT=6.8.1
set QTMINOR=6.8
set SDL=SDL2-2.30.10
set SDL=SDL2-2.30.11
set WEBP=1.4.0
set ZLIB=1.3.1
set ZLIBSHORT=131
@@ -66,7 +66,7 @@ call :downloadfile "lpng%LIBPNG%.zip" https://download.sourceforge.net/libpng/lp
call :downloadfile "jpegsr%LIBJPEG%.zip" https://ijg.org/files/jpegsr%LIBJPEG%.zip 6255da8c89e09d694e6800688c76145eb6870a76ac0d36c74fccd61b3940aafa || goto error
call :downloadfile "libwebp-%WEBP%.tar.gz" "https://storage.googleapis.com/downloads.webmproject.org/releases/webp/libwebp-%WEBP%.tar.gz" 61f873ec69e3be1b99535634340d5bde750b2e4447caa1db9f61be3fd49ab1e5 || goto error
call :downloadfile "lz4-%LZ4%.zip" "https://github.com/lz4/lz4/archive/%LZ4%.zip" 0c33119688d6b180c7e760b0acd70059222389cfd581632623784bee27e51a31 || goto error
call :downloadfile "%SDL%.zip" "https://libsdl.org/release/%SDL%.zip" 14b06b30d3400953875e73b0c4771cad1483488a1ef816803610f22b32300ce8 || goto error
call :downloadfile "%SDL%.zip" "https://libsdl.org/release/%SDL%.zip" a0b3e7ac5f708042683ff0f22e069bdf75563540c615f9854ecc9bc8913e2488 || goto error
call :downloadfile "qtbase-everywhere-src-%QT%.zip" "https://download.qt.io/official_releases/qt/%QTMINOR%/%QT%/submodules/qtbase-everywhere-src-%QT%.zip" e22d997bd15b795a176c8da62c8c1da0a674eb534e02f7c01ca507bf11bce0c3 || goto error
call :downloadfile "qtimageformats-everywhere-src-%QT%.zip" "https://download.qt.io/official_releases/qt/%QTMINOR%/%QT%/submodules/qtimageformats-everywhere-src-%QT%.zip" 247a0a58039275a5a4fb499a600a90f66dc6e00321bb6f86a9b8d8020344d853 || goto error
call :downloadfile "qtsvg-everywhere-src-%QT%.zip" "https://download.qt.io/official_releases/qt/%QTMINOR%/%QT%/submodules/qtsvg-everywhere-src-%QT%.zip" 57bd332e5550ff70a852560c591b786b6ba587c5e41cb5ef91038d82db137ab9 || goto error

View File

@@ -47,7 +47,7 @@ set LIBPNG=1643
set LZ4=b8fd2d15309dd4e605070bd4486e26b6ef814e29
set QT=6.8.1
set QTMINOR=6.8
set SDL=SDL2-2.30.10
set SDL=SDL2-2.30.11
set WEBP=1.4.0
set ZLIB=1.3.1
set ZLIBSHORT=131
@@ -64,7 +64,7 @@ call :downloadfile "lpng%LIBPNG%.zip" https://download.sourceforge.net/libpng/lp
call :downloadfile "jpegsr%LIBJPEG%.zip" https://ijg.org/files/jpegsr%LIBJPEG%.zip 6255da8c89e09d694e6800688c76145eb6870a76ac0d36c74fccd61b3940aafa || goto error
call :downloadfile "libwebp-%WEBP%.tar.gz" "https://storage.googleapis.com/downloads.webmproject.org/releases/webp/libwebp-%WEBP%.tar.gz" 61f873ec69e3be1b99535634340d5bde750b2e4447caa1db9f61be3fd49ab1e5 || goto error
call :downloadfile "lz4-%LZ4%.zip" "https://github.com/lz4/lz4/archive/%LZ4%.zip" 0c33119688d6b180c7e760b0acd70059222389cfd581632623784bee27e51a31 || goto error
call :downloadfile "%SDL%.zip" "https://libsdl.org/release/%SDL%.zip" 14b06b30d3400953875e73b0c4771cad1483488a1ef816803610f22b32300ce8 || goto error
call :downloadfile "%SDL%.zip" "https://libsdl.org/release/%SDL%.zip" a0b3e7ac5f708042683ff0f22e069bdf75563540c615f9854ecc9bc8913e2488 || goto error
call :downloadfile "qtbase-everywhere-src-%QT%.zip" "https://download.qt.io/official_releases/qt/%QTMINOR%/%QT%/submodules/qtbase-everywhere-src-%QT%.zip" e22d997bd15b795a176c8da62c8c1da0a674eb534e02f7c01ca507bf11bce0c3 || goto error
call :downloadfile "qtimageformats-everywhere-src-%QT%.zip" "https://download.qt.io/official_releases/qt/%QTMINOR%/%QT%/submodules/qtimageformats-everywhere-src-%QT%.zip" 247a0a58039275a5a4fb499a600a90f66dc6e00321bb6f86a9b8d8020344d853 || goto error
call :downloadfile "qtsvg-everywhere-src-%QT%.zip" "https://download.qt.io/official_releases/qt/%QTMINOR%/%QT%/submodules/qtsvg-everywhere-src-%QT%.zip" 57bd332e5550ff70a852560c591b786b6ba587c5e41cb5ef91038d82db137ab9 || goto error

File diff suppressed because it is too large Load Diff

217
3rdparty/vulkan/include/CHANGELOG.md vendored Normal file
View File

@@ -0,0 +1,217 @@
# 3.2.0 (2024-12-30)
Additions to the library API:
- Added support for Vulkan 1.4.
- Added support for VK_KHR_external_memory_win32 extension - `VMA_ALLOCATOR_CREATE_KHR_EXTERNAL_MEMORY_WIN32_BIT` flag, `vmaGetMemoryWin32Handle` function, and a whole new documentation chapter about it (#442).
Other changes:
- Fixed thread safety issue (#451).
- Many other bug fixes and improvements in the library code, documentation, sample app, Cmake script, mostly to improve compatibility with various compilers and GPUs.
# 3.1.0 (2024-05-27)
This release gathers fixes and improvements made during many months of continuous development on the main branch, mostly based on issues and pull requests on GitHub.
Additions to the library API:
- Added convenience functions `vmaCopyMemoryToAllocation`, `vmaCopyAllocationToMemory`.
- Added functions `vmaCreateAliasingBuffer2`, `vmaCreateAliasingImage2` that offer creating a buffer/image in an existing allocation with additional `allocationLocalOffset`.
- Added function `vmaGetAllocationInfo2`, structure `VmaAllocationInfo2` that return additional information about an allocation, useful for interop with other APIs (#383, #340).
- Added callback `VmaDefragmentationInfo::pfnBreakCallback` that allows breaking long execution of `vmaBeginDefragmentation`.
Also added `PFN_vmaCheckDefragmentationBreakFunction`, `VmaDefragmentationInfo::pBreakCallbackUserData`.
- Added support for VK_KHR_maintenance4 extension - `VMA_ALLOCATOR_CREATE_KHR_MAINTENANCE4_BIT` flag (#397).
- Added support for VK_KHR_maintenance5 extension - `VMA_ALLOCATOR_CREATE_KHR_MAINTENANCE5_BIT` flag (#411).
Other changes:
- Changes in debug and configuration macros:
- Split macros into separate `VMA_DEBUG_LOG` and `VMA_DEBUG_LOG_FORMAT` (#297).
- Added macros `VMA_ASSERT_LEAK`, `VMA_LEAK_LOG_FORMAT` separate from normal `VMA_ASSERT`, `VMA_DEBUG_LOG_FORMAT` (#379, #385).
- Added macro `VMA_EXTENDS_VK_STRUCT` (#347).
- Countless bug fixes and improvements in the code and documentation, mostly to improve compatibility with various compilers and GPUs, including:
- Fixed missing `#include` that resulted in compilation error about `snprintf` not declared on some compilers (#312).
- Fixed main memory type selection algorithm for GPUs that have no `HOST_CACHED` memory type, like Raspberry Pi (#362).
- Major changes in Cmake script.
- Fixes in GpuMemDumpVis.py script.
# 3.0.1 (2022-05-26)
- Fixes in defragmentation algorithm.
- Fixes in GpuMemDumpVis.py regarding image height calculation.
- Other bug fixes, optimizations, and improvements in the code and documentation.
# 3.0.0 (2022-03-25)
It has been a long time since the previous official release, so hopefully everyone has been using the latest code from "master" branch, which is always maintained in a good state, not the old version. For completeness, here is the list of changes since v2.3.0. The major version number has changed, so there are some compatibility-breaking changes, but the basic API stays the same and is mostly backward-compatible.
Major features added (some compatibility-breaking):
- Added new API for selecting preferred memory type: flags `VMA_MEMORY_USAGE_AUTO`, `VMA_MEMORY_USAGE_AUTO_PREFER_DEVICE`, `VMA_MEMORY_USAGE_AUTO_PREFER_HOST`, `VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT`, `VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT`, `VMA_ALLOCATION_CREATE_HOST_ACCESS_ALLOW_TRANSFER_INSTEAD_BIT`. Old values like `VMA_MEMORY_USAGE_GPU_ONLY` still work as before, for backward compatibility, but are not recommended.
- Added new defragmentation API and algorithm, replacing the old one. See structure `VmaDefragmentationInfo`, `VmaDefragmentationMove`, `VmaDefragmentationPassMoveInfo`, `VmaDefragmentationStats`, function `vmaBeginDefragmentation`, `vmaEndDefragmentation`, `vmaBeginDefragmentationPass`, `vmaEndDefragmentationPass`.
- Redesigned API for statistics, replacing the old one. See structures: `VmaStatistics`, `VmaDetailedStatistics`, `VmaTotalStatistics`. `VmaBudget`, functions: `vmaGetHeapBudgets`, `vmaCalculateStatistics`, `vmaGetPoolStatistics`, `vmaCalculatePoolStatistics`, `vmaGetVirtualBlockStatistics`, `vmaCalculateVirtualBlockStatistics`.
- Added "Virtual allocator" feature - possibility to use core allocation algorithms for allocation of custom memory, not necessarily Vulkan device memory. See functions like `vmaCreateVirtualBlock`, `vmaDestroyVirtualBlock` and many more.
- `VmaAllocation` now keeps both `void* pUserData` and `char* pName`. Added function `vmaSetAllocationName`, member `VmaAllocationInfo::pName`. Flag `VMA_ALLOCATION_CREATE_USER_DATA_COPY_STRING_BIT` is now deprecated.
- Clarified and cleaned up various ways of importing Vulkan functions. See macros `VMA_STATIC_VULKAN_FUNCTIONS`, `VMA_DYNAMIC_VULKAN_FUNCTIONS`, structure `VmaVulkanFunctions`. Added members `VmaVulkanFunctions::vkGetInstanceProcAddr`, `vkGetDeviceProcAddr`, which are now required when using `VMA_DYNAMIC_VULKAN_FUNCTIONS`.
Removed (compatibility-breaking):
- Removed whole "lost allocations" feature. Removed from the interface: `VMA_ALLOCATION_CREATE_CAN_BECOME_LOST_BIT`, `VMA_ALLOCATION_CREATE_CAN_MAKE_OTHER_LOST_BIT`, `vmaCreateLostAllocation`, `vmaMakePoolAllocationsLost`, `vmaTouchAllocation`, `VmaAllocatorCreateInfo::frameInUseCount`, `VmaPoolCreateInfo::frameInUseCount`.
- Removed whole "record & replay" feature. Removed from the API: `VmaAllocatorCreateInfo::pRecordSettings`, `VmaRecordSettings`, `VmaRecordFlagBits`, `VmaRecordFlags`. Removed VmaReplay application.
- Removed "buddy" algorithm - removed flag `VMA_POOL_CREATE_BUDDY_ALGORITHM_BIT`.
Minor but compatibility-breaking changes:
- Changes in `ALLOCATION_CREATE_STRATEGY` flags. Removed flags: `VMA_ALLOCATION_CREATE_STRATEGY_MIN_FRAGMENTATION_BIT`, `VMA_ALLOCATION_CREATE_STRATEGY_WORST_FIT_BIT`, `VMA_VIRTUAL_ALLOCATION_CREATE_STRATEGY_MIN_FRAGMENTATION_BIT`, which were aliases to other existing flags.
- Added a member `void* pUserData` to `VmaDeviceMemoryCallbacks`. Updated `PFN_vmaAllocateDeviceMemoryFunction`, `PFN_vmaFreeDeviceMemoryFunction` to use the new `pUserData` member.
- Removed function `vmaResizeAllocation` that was already deprecated.
Other major changes:
- Added new features to custom pools: support for dedicated allocations, new member `VmaPoolCreateInfo::pMemoryAllocateNext`, `minAllocationAlignment`.
- Added support for Vulkan 1.2, 1.3.
- Added support for VK_KHR_buffer_device_address extension - flag `VMA_ALLOCATOR_CREATE_BUFFER_DEVICE_ADDRESS_BIT`.
- Added support for VK_EXT_memory_priority extension - flag `VMA_ALLOCATOR_CREATE_EXT_MEMORY_PRIORITY_BIT`, members `VmaAllocationCreateInfo::priority`, `VmaPoolCreateInfo::priority`.
- Added support for VK_AMD_device_coherent_memory extension - flag `VMA_ALLOCATOR_CREATE_AMD_DEVICE_COHERENT_MEMORY_BIT`.
- Added member `VmaAllocatorCreateInfo::pTypeExternalMemoryHandleTypes`.
- Added function `vmaGetAllocatorInfo`, structure `VmaAllocatorInfo`.
- Added functions `vmaFlushAllocations`, `vmaInvalidateAllocations` for multiple allocations at once.
- Added flag `VMA_ALLOCATION_CREATE_CAN_ALIAS_BIT`.
- Added function `vmaCreateBufferWithAlignment`.
- Added convenience function `vmaGetAllocationMemoryProperties`.
- Added convenience functions: `vmaCreateAliasingBuffer`, `vmaCreateAliasingImage`.
Other minor changes:
- Implemented Two-Level Segregated Fit (TLSF) allocation algorithm, replacing previous default one. It is much faster, especially when freeing many allocations at once or when `bufferImageGranularity` is large.
- Renamed debug macro `VMA_DEBUG_ALIGNMENT` to `VMA_MIN_ALIGNMENT`.
- Added CMake support - CMakeLists.txt files. Removed Premake support.
- Changed `vmaInvalidateAllocation` and `vmaFlushAllocation` to return `VkResult`.
- Added nullability annotations for Clang: `VMA_NULLABLE`, `VMA_NOT_NULL`, `VMA_NULLABLE_NON_DISPATCHABLE`, `VMA_NOT_NULL_NON_DISPATCHABLE`, `VMA_LEN_IF_NOT_NULL`.
- JSON dump format has changed.
- Countless fixes and improvements, including performance optimizations, compatibility with various platforms and compilers, documentation.
# 2.3.0 (2019-12-04)
Major release after a year of development in "master" branch and feature branches. Notable new features: supporting Vulkan 1.1, supporting query for memory budget.
Major changes:
- Added support for Vulkan 1.1.
- Added member `VmaAllocatorCreateInfo::vulkanApiVersion`.
- When Vulkan 1.1 is used, there is no need to enable VK_KHR_dedicated_allocation or VK_KHR_bind_memory2 extensions, as they are promoted to Vulkan itself.
- Added support for query for memory budget and staying within the budget.
- Added function `vmaGetBudget`, structure `VmaBudget`. This can also serve as simple statistics, more efficient than `vmaCalculateStats`.
- By default the budget it is estimated based on memory heap sizes. It may be queried from the system using VK_EXT_memory_budget extension if you use `VMA_ALLOCATOR_CREATE_EXT_MEMORY_BUDGET_BIT` flag and `VmaAllocatorCreateInfo::instance` member.
- Added flag `VMA_ALLOCATION_CREATE_WITHIN_BUDGET_BIT` that fails an allocation if it would exceed the budget.
- Added new memory usage options:
- `VMA_MEMORY_USAGE_CPU_COPY` for memory that is preferably not `DEVICE_LOCAL` but not guaranteed to be `HOST_VISIBLE`.
- `VMA_MEMORY_USAGE_GPU_LAZILY_ALLOCATED` for memory that is `LAZILY_ALLOCATED`.
- Added support for VK_KHR_bind_memory2 extension:
- Added `VMA_ALLOCATION_CREATE_DONT_BIND_BIT` flag that lets you create both buffer/image and allocation, but don't bind them together.
- Added flag `VMA_ALLOCATOR_CREATE_KHR_BIND_MEMORY2_BIT`, functions `vmaBindBufferMemory2`, `vmaBindImageMemory2` that let you specify additional local offset and `pNext` pointer while binding.
- Added functions `vmaSetPoolName`, `vmaGetPoolName` that let you assign string names to custom pools. JSON dump file format and VmaDumpVis tool is updated to show these names.
- Defragmentation is legal only on buffers and images in `VK_IMAGE_TILING_LINEAR`. This is due to the way it is currently implemented in the library and the restrictions of the Vulkan specification. Clarified documentation in this regard. See discussion in #59.
Minor changes:
- Made `vmaResizeAllocation` function deprecated, always returning failure.
- Made changes in the internal algorithm for the choice of memory type. Be careful! You may now get a type that is not `HOST_VISIBLE` or `HOST_COHERENT` if it's not stated as always ensured by some `VMA_MEMORY_USAGE_*` flag.
- Extended VmaReplay application with more detailed statistics printed at the end.
- Added macros `VMA_CALL_PRE`, `VMA_CALL_POST` that let you decorate declarations of all library functions if you want to e.g. export/import them as dynamically linked library.
- Optimized `VmaAllocation` objects to be allocated out of an internal free-list allocator. This makes allocation and deallocation causing 0 dynamic CPU heap allocations on average.
- Updated recording CSV file format version to 1.8, to support new functions.
- Many additions and fixes in documentation. Many compatibility fixes for various compilers and platforms. Other internal bugfixes, optimizations, updates, refactoring...
# 2.2.0 (2018-12-13)
Major release after many months of development in "master" branch and feature branches. Notable new features: defragmentation of GPU memory, buddy algorithm, convenience functions for sparse binding.
Major changes:
- New, more powerful defragmentation:
- Added structure `VmaDefragmentationInfo2`, functions `vmaDefragmentationBegin`, `vmaDefragmentationEnd`.
- Added support for defragmentation of GPU memory.
- Defragmentation of CPU memory now uses `memmove`, so it can move data to overlapping regions.
- Defragmentation of CPU memory is now available for memory types that are `HOST_VISIBLE` but not `HOST_COHERENT`.
- Added structure member `VmaVulkanFunctions::vkCmdCopyBuffer`.
- Major internal changes in defragmentation algorithm.
- VmaReplay: added parameters: `--DefragmentAfterLine`, `--DefragmentationFlags`.
- Old interface (structure `VmaDefragmentationInfo`, function `vmaDefragment`) is now deprecated.
- Added buddy algorithm, available for custom pools - flag `VMA_POOL_CREATE_BUDDY_ALGORITHM_BIT`.
- Added convenience functions for multiple allocations and deallocations at once, intended for sparse binding resources - functions `vmaAllocateMemoryPages`, `vmaFreeMemoryPages`.
- Added function that tries to resize existing allocation in place: `vmaResizeAllocation`.
- Added flags for allocation strategy: `VMA_ALLOCATION_CREATE_STRATEGY_BEST_FIT_BIT`, `VMA_ALLOCATION_CREATE_STRATEGY_WORST_FIT_BIT`, `VMA_ALLOCATION_CREATE_STRATEGY_FIRST_FIT_BIT`, and their aliases: `VMA_ALLOCATION_CREATE_STRATEGY_MIN_MEMORY_BIT`, `VMA_ALLOCATION_CREATE_STRATEGY_MIN_TIME_BIT`, `VMA_ALLOCATION_CREATE_STRATEGY_MIN_FRAGMENTATION_BIT`.
Minor changes:
- Changed behavior of allocation functions to return `VK_ERROR_VALIDATION_FAILED_EXT` when trying to allocate memory of size 0, create buffer with size 0, or image with one of the dimensions 0.
- VmaReplay: Added support for Windows end of lines.
- Updated recording CSV file format version to 1.5, to support new functions.
- Internal optimization: using read-write mutex on some platforms.
- Many additions and fixes in documentation. Many compatibility fixes for various compilers. Other internal bugfixes, optimizations, refactoring, added more internal validation...
# 2.1.0 (2018-09-10)
Minor bugfixes.
# 2.1.0-beta.1 (2018-08-27)
Major release after many months of development in "development" branch and features branches. Many new features added, some bugs fixed. API stays backward-compatible.
Major changes:
- Added linear allocation algorithm, accessible for custom pools, that can be used as free-at-once, stack, double stack, or ring buffer. See "Linear allocation algorithm" documentation chapter.
- Added `VMA_POOL_CREATE_LINEAR_ALGORITHM_BIT`, `VMA_ALLOCATION_CREATE_UPPER_ADDRESS_BIT`.
- Added feature to record sequence of calls to the library to a file and replay it using dedicated application. See documentation chapter "Record and replay".
- Recording: added `VmaAllocatorCreateInfo::pRecordSettings`.
- Replaying: added VmaReplay project.
- Recording file format: added document "docs/Recording file format.md".
- Improved support for non-coherent memory.
- Added functions: `vmaFlushAllocation`, `vmaInvalidateAllocation`.
- `nonCoherentAtomSize` is now respected automatically.
- Added `VmaVulkanFunctions::vkFlushMappedMemoryRanges`, `vkInvalidateMappedMemoryRanges`.
- Improved debug features related to detecting incorrect mapped memory usage. See documentation chapter "Debugging incorrect memory usage".
- Added debug macro `VMA_DEBUG_DETECT_CORRUPTION`, functions `vmaCheckCorruption`, `vmaCheckPoolCorruption`.
- Added debug macro `VMA_DEBUG_INITIALIZE_ALLOCATIONS` to initialize contents of allocations with a bit pattern.
- Changed behavior of `VMA_DEBUG_MARGIN` macro - it now adds margin also before first and after last allocation in a block.
- Changed format of JSON dump returned by `vmaBuildStatsString` (not backward compatible!).
- Custom pools and memory blocks now have IDs that don't change after sorting.
- Added properties: "CreationFrameIndex", "LastUseFrameIndex", "Usage".
- Changed VmaDumpVis tool to use these new properties for better coloring.
- Changed behavior of `vmaGetAllocationInfo` and `vmaTouchAllocation` to update `allocation.lastUseFrameIndex` even if allocation cannot become lost.
Minor changes:
- Changes in custom pools:
- Added new structure member `VmaPoolStats::blockCount`.
- Changed behavior of `VmaPoolCreateInfo::blockSize` = 0 (default) - it now means that pool may use variable block sizes, just like default pools do.
- Improved logic of `vmaFindMemoryTypeIndex` for some cases, especially integrated GPUs.
- VulkanSample application: Removed dependency on external library MathFu. Added own vector and matrix structures.
- Changes that improve compatibility with various platforms, including: Visual Studio 2012, 32-bit code, C compilers.
- Changed usage of "VK_KHR_dedicated_allocation" extension in the code to be optional, driven by macro `VMA_DEDICATED_ALLOCATION`, for compatibility with Android.
- Many additions and fixes in documentation, including description of new features, as well as "Validation layer warnings".
- Other bugfixes.
# 2.0.0 (2018-03-19)
A major release with many compatibility-breaking changes.
Notable new features:
- Introduction of `VmaAllocation` handle that you must retrieve from allocation functions and pass to deallocation functions next to normal `VkBuffer` and `VkImage`.
- Introduction of `VmaAllocationInfo` structure that you can retrieve from `VmaAllocation` handle to access parameters of the allocation (like `VkDeviceMemory` and offset) instead of retrieving them directly from allocation functions.
- Support for reference-counted mapping and persistently mapped allocations - see `vmaMapMemory`, `VMA_ALLOCATION_CREATE_MAPPED_BIT`.
- Support for custom memory pools - see `VmaPool` handle, `VmaPoolCreateInfo` structure, `vmaCreatePool` function.
- Support for defragmentation (compaction) of allocations - see function `vmaDefragment` and related structures.
- Support for "lost allocations" - see appropriate chapter on documentation Main Page.
# 1.0.1 (2017-07-04)
- Fixes for Linux GCC compilation.
- Changed "CONFIGURATION SECTION" to contain #ifndef so you can define these macros before including this header, not necessarily change them in the file.
# 1.0.0 (2017-06-16)
First public release.

196
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@@ -0,0 +1,196 @@
# Vulkan Memory Allocator
Easy to integrate Vulkan memory allocation library.
**Documentation:** Browse online: [Vulkan Memory Allocator](https://gpuopen-librariesandsdks.github.io/VulkanMemoryAllocator/html/) (generated from Doxygen-style comments in [include/vk_mem_alloc.h](include/vk_mem_alloc.h))
**License:** MIT. See [LICENSE.txt](LICENSE.txt)
**Changelog:** See [CHANGELOG.md](CHANGELOG.md)
**Product page:** [Vulkan Memory Allocator on GPUOpen](https://gpuopen.com/gaming-product/vulkan-memory-allocator/)
**Build status:**
- Windows: [![Build status](https://ci.appveyor.com/api/projects/status/4vlcrb0emkaio2pn/branch/master?svg=true)](https://ci.appveyor.com/project/adam-sawicki-amd/vulkanmemoryallocator/branch/master)
- Linux: [![Build Status](https://app.travis-ci.com/GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator.svg?branch=master)](https://app.travis-ci.com/GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator)
[![Average time to resolve an issue](http://isitmaintained.com/badge/resolution/GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator.svg)](http://isitmaintained.com/project/GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator "Average time to resolve an issue")
# Problem
Memory allocation and resource (buffer and image) creation in Vulkan is difficult (comparing to older graphics APIs, like D3D11 or OpenGL) for several reasons:
- It requires a lot of boilerplate code, just like everything else in Vulkan, because it is a low-level and high-performance API.
- There is additional level of indirection: `VkDeviceMemory` is allocated separately from creating `VkBuffer`/`VkImage` and they must be bound together.
- Driver must be queried for supported memory heaps and memory types. Different GPU vendors provide different types of it.
- It is recommended to allocate bigger chunks of memory and assign parts of them to particular resources, as there is a limit on maximum number of memory blocks that can be allocated.
# Features
This library can help game developers to manage memory allocations and resource creation by offering some higher-level functions:
1. Functions that help to choose correct and optimal memory type based on intended usage of the memory.
- Required or preferred traits of the memory are expressed using higher-level description comparing to Vulkan flags.
2. Functions that allocate memory blocks, reserve and return parts of them (`VkDeviceMemory` + offset + size) to the user.
- Library keeps track of allocated memory blocks, used and unused ranges inside them, finds best matching unused ranges for new allocations, respects all the rules of alignment and buffer/image granularity.
3. Functions that can create an image/buffer, allocate memory for it and bind them together - all in one call.
Additional features:
- Well-documented - description of all functions and structures provided, along with chapters that contain general description and example code.
- Thread-safety: Library is designed to be used in multithreaded code. Access to a single device memory block referred by different buffers and textures (binding, mapping) is synchronized internally. Memory mapping is reference-counted.
- Configuration: Fill optional members of `VmaAllocatorCreateInfo` structure to provide custom CPU memory allocator, pointers to Vulkan functions and other parameters.
- Customization and integration with custom engines: Predefine appropriate macros to provide your own implementation of all external facilities used by the library like assert, mutex, atomic.
- Support for memory mapping, reference-counted internally. Support for persistently mapped memory: Just allocate with appropriate flag and access the pointer to already mapped memory.
- Support for non-coherent memory. Functions that flush/invalidate memory. `nonCoherentAtomSize` is respected automatically.
- Support for resource aliasing (overlap).
- Support for sparse binding and sparse residency: Convenience functions that allocate or free multiple memory pages at once.
- Custom memory pools: Create a pool with desired parameters (e.g. fixed or limited maximum size) and allocate memory out of it.
- Linear allocator: Create a pool with linear algorithm and use it for much faster allocations and deallocations in free-at-once, stack, double stack, or ring buffer fashion.
- Support for Vulkan 1.0...1.4.
- Support for extensions (and equivalent functionality included in new Vulkan versions):
- VK_KHR_dedicated_allocation: Just enable it and it will be used automatically by the library.
- VK_KHR_bind_memory2.
- VK_KHR_maintenance4.
- VK_KHR_maintenance5, including `VkBufferUsageFlags2CreateInfoKHR`.
- VK_EXT_memory_budget: Used internally if available to query for current usage and budget. If not available, it falls back to an estimation based on memory heap sizes.
- VK_KHR_buffer_device_address: Flag `VK_MEMORY_ALLOCATE_DEVICE_ADDRESS_BIT_KHR` is automatically added to memory allocations where needed.
- VK_EXT_memory_priority: Set `priority` of allocations or custom pools and it will be set automatically using this extension.
- VK_AMD_device_coherent_memory.
- VK_KHR_external_memory_win32.
- Defragmentation of GPU and CPU memory: Let the library move data around to free some memory blocks and make your allocations better compacted.
- Statistics: Obtain brief or detailed statistics about the amount of memory used, unused, number of allocated blocks, number of allocations etc. - globally, per memory heap, and per memory type.
- Debug annotations: Associate custom `void* pUserData` and debug `char* pName` with each allocation.
- JSON dump: Obtain a string in JSON format with detailed map of internal state, including list of allocations, their string names, and gaps between them.
- Convert this JSON dump into a picture to visualize your memory. See [tools/GpuMemDumpVis](tools/GpuMemDumpVis/README.md).
- Debugging incorrect memory usage: Enable initialization of all allocated memory with a bit pattern to detect usage of uninitialized or freed memory. Enable validation of a magic number after every allocation to detect out-of-bounds memory corruption.
- Support for interoperability with OpenGL.
- Virtual allocator: Interface for using core allocation algorithm to allocate any custom data, e.g. pieces of one large buffer.
# Prerequisites
- Self-contained C++ library in single header file. No external dependencies other than standard C and C++ library and of course Vulkan. Some features of C++14 used. STL containers, RTTI, or C++ exceptions are not used.
- Public interface in C, in same convention as Vulkan API. Implementation in C++.
- Error handling implemented by returning `VkResult` error codes - same way as in Vulkan.
- Interface documented using Doxygen-style comments.
- Platform-independent, but developed and tested on Windows using Visual Studio. Continuous integration setup for Windows and Linux. Used also on Android, MacOS, and other platforms.
# Example
Basic usage of this library is very simple. Advanced features are optional. After you created global `VmaAllocator` object, a complete code needed to create a buffer may look like this:
```cpp
VkBufferCreateInfo bufferInfo = { VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO };
bufferInfo.size = 65536;
bufferInfo.usage = VK_BUFFER_USAGE_VERTEX_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT;
VmaAllocationCreateInfo allocInfo = {};
allocInfo.usage = VMA_MEMORY_USAGE_AUTO;
VkBuffer buffer;
VmaAllocation allocation;
vmaCreateBuffer(allocator, &bufferInfo, &allocInfo, &buffer, &allocation, nullptr);
```
With this one function call:
1. `VkBuffer` is created.
2. `VkDeviceMemory` block is allocated if needed.
3. An unused region of the memory block is bound to this buffer.
`VmaAllocation` is an object that represents memory assigned to this buffer. It can be queried for parameters like `VkDeviceMemory` handle and offset.
# How to build
On Windows it is recommended to use [CMake GUI](https://cmake.org/runningcmake/).
Alternatively you can generate/open a Visual Studio from the command line:
```sh
# By default CMake picks the newest version of Visual Studio it can use
cmake -S . -B build -D VMA_BUILD_SAMPLES=ON
cmake --open build
```
On Linux:
```sh
cmake -S . -B build
# Since VMA has no source files, you can skip to installation immediately
cmake --install build --prefix build/install
```
## How to use
After calling either `find_package` or `add_subdirectory` simply link the library.
This automatically handles configuring the include directory. Example:
```cmake
find_package(VulkanMemoryAllocator CONFIG REQUIRED)
target_link_libraries(YourGameEngine PRIVATE GPUOpen::VulkanMemoryAllocator)
```
For more info on using CMake visit the official [CMake documentation](https://cmake.org/cmake/help/latest/index.html).
## Building using vcpkg
You can download and install VulkanMemoryAllocator using the [vcpkg](https://github.com/Microsoft/vcpkg) dependency manager:
git clone https://github.com/Microsoft/vcpkg.git
cd vcpkg
./bootstrap-vcpkg.sh
./vcpkg integrate install
./vcpkg install vulkan-memory-allocator
The VulkanMemoryAllocator port in vcpkg is kept up to date by Microsoft team members and community contributors. If the version is out of date, please [create an issue or pull request](https://github.com/Microsoft/vcpkg) on the vcpkg repository.
# Binaries
The release comes with precompiled binary executable for "VulkanSample" application which contains test suite. It is compiled using Visual Studio 2022, so it requires appropriate libraries to work, including "MSVCP140.dll", "VCRUNTIME140.dll", "VCRUNTIME140_1.dll". If the launch fails with error message telling about those files missing, please download and install [Microsoft Visual C++ Redistributable](https://support.microsoft.com/en-us/help/2977003/the-latest-supported-visual-c-downloads), "X64" version.
# Read more
See **[Documentation](https://gpuopen-librariesandsdks.github.io/VulkanMemoryAllocator/html/)**.
# Software using this library
- **[Blender](https://www.blender.org)**
- **[Qt Project](https://github.com/qt)**
- **[Baldur's Gate III](https://www.mobygames.com/game/150689/baldurs-gate-iii/credits/windows/?autoplatform=true)**
- **[Cyberpunk 2077](https://www.mobygames.com/game/128136/cyberpunk-2077/credits/windows/?autoplatform=true)**
- **[X-Plane](https://x-plane.com/)**
- **[Detroit: Become Human](https://gpuopen.com/learn/porting-detroit-3/)**
- **[Vulkan Samples](https://github.com/LunarG/VulkanSamples)** - official Khronos Vulkan samples. License: Apache-style.
- **[GFXReconstruct](https://github.com/LunarG/gfxreconstruct)** - a tools for the capture and replay of graphics API calls. License: MIT.
- **[Anvil](https://github.com/GPUOpen-LibrariesAndSDKs/Anvil)** - cross-platform framework for Vulkan. License: MIT.
- **[Filament](https://github.com/google/filament)** - physically based rendering engine for Android, Windows, Linux and macOS, from Google. Apache License 2.0.
- **[Atypical Games - proprietary game engine](https://developer.samsung.com/galaxy-gamedev/gamedev-blog/infinitejet.html)**
- **[Flax Engine](https://flaxengine.com/)**
- **[Godot Engine](https://github.com/godotengine/godot/)** - multi-platform 2D and 3D game engine. License: MIT.
- **[Lightweight Java Game Library (LWJGL)](https://www.lwjgl.org/)** - includes binding of the library for Java. License: BSD.
- **[LightweightVK](https://github.com/corporateshark/lightweightvk)** - lightweight C++ bindless Vulkan 1.3 wrapper. License: MIT.
- **[PowerVR SDK](https://github.com/powervr-graphics/Native_SDK)** - C++ cross-platform 3D graphics SDK, from Imagination. License: MIT.
- **[Skia](https://github.com/google/skia)** - complete 2D graphic library for drawing Text, Geometries, and Images, from Google.
- **[The Forge](https://github.com/ConfettiFX/The-Forge)** - cross-platform rendering framework. Apache License 2.0.
- **[VK9](https://github.com/disks86/VK9)** - Direct3D 9 compatibility layer using Vulkan. Zlib license.
- **[vkDOOM3](https://github.com/DustinHLand/vkDOOM3)** - Vulkan port of GPL DOOM 3 BFG Edition. License: GNU GPL.
- **[vkQuake2](https://github.com/kondrak/vkQuake2)** - vanilla Quake 2 with Vulkan support. License: GNU GPL.
- **[Vulkan Best Practice for Mobile Developers](https://github.com/ARM-software/vulkan_best_practice_for_mobile_developers)** from ARM. License: MIT.
- **[RPCS3](https://github.com/RPCS3/rpcs3)** - PlayStation 3 emulator/debugger. License: GNU GPLv2.
- **[PPSSPP](https://github.com/hrydgard/ppsspp)** - Playstation Portable emulator/debugger. License: GNU GPLv2+.
- **[Wicked Engine](https://github.com/turanszkij/WickedEngine)** - 3D engine with modern graphics
[Many other projects on GitHub](https://github.com/search?q=AMD_VULKAN_MEMORY_ALLOCATOR_H&type=Code) and some game development studios that use Vulkan in their games.
# See also
- **[D3D12 Memory Allocator](https://github.com/GPUOpen-LibrariesAndSDKs/D3D12MemoryAllocator)** - equivalent library for Direct3D 12. License: MIT.
- **[Awesome Vulkan](https://github.com/vinjn/awesome-vulkan)** - a curated list of awesome Vulkan libraries, debuggers and resources.
- **[vcpkg](https://github.com/Microsoft/vcpkg)** dependency manager from Microsoft also offers a port of this library.
- **[VulkanMemoryAllocator-Hpp](https://github.com/YaaZ/VulkanMemoryAllocator-Hpp)** - C++ binding for this library. License: CC0-1.0.
- **[PyVMA](https://github.com/realitix/pyvma)** - Python wrapper for this library. Author: Jean-Sébastien B. (@realitix). License: Apache 2.0.
- **[vk-mem](https://github.com/gwihlidal/vk-mem-rs)** - Rust binding for this library. Author: Graham Wihlidal. License: Apache 2.0 or MIT.
- **[Haskell bindings](https://hackage.haskell.org/package/VulkanMemoryAllocator)**, **[github](https://github.com/expipiplus1/vulkan/tree/master/VulkanMemoryAllocator)** - Haskell bindings for this library. Author: Ellie Hermaszewska (@expipiplus1). License BSD-3-Clause.
- **[vma_sample_sdl](https://github.com/rextimmy/vma_sample_sdl)** - SDL port of the sample app of this library (with the goal of running it on multiple platforms, including MacOS). Author: @rextimmy. License: MIT.
- **[vulkan-malloc](https://github.com/dylanede/vulkan-malloc)** - Vulkan memory allocation library for Rust. Based on version 1 of this library. Author: Dylan Ede (@dylanede). License: MIT / Apache 2.0.

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@@ -25,7 +25,7 @@
/** \mainpage Vulkan Memory Allocator
<b>Version 3.1.0</b>
<b>Version 3.2.0</b>
Copyright (c) 2017-2024 Advanced Micro Devices, Inc. All rights reserved. \n
License: MIT \n
@@ -133,7 +133,9 @@ extern "C" {
#endif
#if !defined(VMA_VULKAN_VERSION)
#if defined(VK_VERSION_1_3)
#if defined(VK_VERSION_1_4)
#define VMA_VULKAN_VERSION 1004000
#elif defined(VK_VERSION_1_3)
#define VMA_VULKAN_VERSION 1003000
#elif defined(VK_VERSION_1_2)
#define VMA_VULKAN_VERSION 1002000
@@ -1121,7 +1123,7 @@ typedef struct VmaAllocatorCreateInfo
It must be a value in the format as created by macro `VK_MAKE_VERSION` or a constant like: `VK_API_VERSION_1_1`, `VK_API_VERSION_1_0`.
The patch version number specified is ignored. Only the major and minor versions are considered.
Only versions 1.0, 1.1, 1.2, 1.3 are supported by the current implementation.
Only versions 1.0...1.4 are supported by the current implementation.
Leaving it initialized to zero is equivalent to `VK_API_VERSION_1_0`.
It must match the Vulkan version used by the application and supported on the selected physical device,
so it must be no higher than `VkApplicationInfo::apiVersion` passed to `vkCreateInstance`
@@ -12977,23 +12979,17 @@ VmaAllocator_T::VmaAllocator_T(const VmaAllocatorCreateInfo* pCreateInfo) :
VMA_ASSERT(0 && "VMA_ALLOCATOR_CREATE_BUFFER_DEVICE_ADDRESS_BIT is set but required extension or Vulkan 1.2 is not available in your Vulkan header or its support in VMA has been disabled by a preprocessor macro.");
}
#endif
#if VMA_VULKAN_VERSION < 1004000
VMA_ASSERT(m_VulkanApiVersion < VK_MAKE_VERSION(1, 4, 0) && "vulkanApiVersion >= VK_API_VERSION_1_4 but required Vulkan version is disabled by preprocessor macros.");
#endif
#if VMA_VULKAN_VERSION < 1003000
if(m_VulkanApiVersion >= VK_MAKE_VERSION(1, 3, 0))
{
VMA_ASSERT(0 && "vulkanApiVersion >= VK_API_VERSION_1_3 but required Vulkan version is disabled by preprocessor macros.");
}
VMA_ASSERT(m_VulkanApiVersion < VK_MAKE_VERSION(1, 3, 0) && "vulkanApiVersion >= VK_API_VERSION_1_3 but required Vulkan version is disabled by preprocessor macros.");
#endif
#if VMA_VULKAN_VERSION < 1002000
if(m_VulkanApiVersion >= VK_MAKE_VERSION(1, 2, 0))
{
VMA_ASSERT(0 && "vulkanApiVersion >= VK_API_VERSION_1_2 but required Vulkan version is disabled by preprocessor macros.");
}
VMA_ASSERT(m_VulkanApiVersion < VK_MAKE_VERSION(1, 2, 0) && "vulkanApiVersion >= VK_API_VERSION_1_2 but required Vulkan version is disabled by preprocessor macros.");
#endif
#if VMA_VULKAN_VERSION < 1001000
if(m_VulkanApiVersion >= VK_MAKE_VERSION(1, 1, 0))
{
VMA_ASSERT(0 && "vulkanApiVersion >= VK_API_VERSION_1_1 but required Vulkan version is disabled by preprocessor macros.");
}
VMA_ASSERT(m_VulkanApiVersion < VK_MAKE_VERSION(1, 1, 0) && "vulkanApiVersion >= VK_API_VERSION_1_1 but required Vulkan version is disabled by preprocessor macros.");
#endif
#if !(VMA_MEMORY_PRIORITY)
if(m_UseExtMemoryPriority)

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@@ -25,7 +25,7 @@
/** \mainpage Vulkan Memory Allocator
<b>Version 3.1.0</b>
<b>Version 3.2.0</b>
Copyright (c) 2017-2024 Advanced Micro Devices, Inc. All rights reserved. \n
License: MIT \n
@@ -133,7 +133,9 @@ extern "C" {
#endif
#if !defined(VMA_VULKAN_VERSION)
#if defined(VK_VERSION_1_3)
#if defined(VK_VERSION_1_4)
#define VMA_VULKAN_VERSION 1004000
#elif defined(VK_VERSION_1_3)
#define VMA_VULKAN_VERSION 1003000
#elif defined(VK_VERSION_1_2)
#define VMA_VULKAN_VERSION 1002000
@@ -1121,7 +1123,7 @@ typedef struct VmaAllocatorCreateInfo
It must be a value in the format as created by macro `VK_MAKE_VERSION` or a constant like: `VK_API_VERSION_1_1`, `VK_API_VERSION_1_0`.
The patch version number specified is ignored. Only the major and minor versions are considered.
Only versions 1.0, 1.1, 1.2, 1.3 are supported by the current implementation.
Only versions 1.0...1.4 are supported by the current implementation.
Leaving it initialized to zero is equivalent to `VK_API_VERSION_1_0`.
It must match the Vulkan version used by the application and supported on the selected physical device,
so it must be no higher than `VkApplicationInfo::apiVersion` passed to `vkCreateInstance`
@@ -12977,23 +12979,17 @@ VmaAllocator_T::VmaAllocator_T(const VmaAllocatorCreateInfo* pCreateInfo) :
VMA_ASSERT(0 && "VMA_ALLOCATOR_CREATE_BUFFER_DEVICE_ADDRESS_BIT is set but required extension or Vulkan 1.2 is not available in your Vulkan header or its support in VMA has been disabled by a preprocessor macro.");
}
#endif
#if VMA_VULKAN_VERSION < 1004000
VMA_ASSERT(m_VulkanApiVersion < VK_MAKE_VERSION(1, 4, 0) && "vulkanApiVersion >= VK_API_VERSION_1_4 but required Vulkan version is disabled by preprocessor macros.");
#endif
#if VMA_VULKAN_VERSION < 1003000
if(m_VulkanApiVersion >= VK_MAKE_VERSION(1, 3, 0))
{
VMA_ASSERT(0 && "vulkanApiVersion >= VK_API_VERSION_1_3 but required Vulkan version is disabled by preprocessor macros.");
}
VMA_ASSERT(m_VulkanApiVersion < VK_MAKE_VERSION(1, 3, 0) && "vulkanApiVersion >= VK_API_VERSION_1_3 but required Vulkan version is disabled by preprocessor macros.");
#endif
#if VMA_VULKAN_VERSION < 1002000
if(m_VulkanApiVersion >= VK_MAKE_VERSION(1, 2, 0))
{
VMA_ASSERT(0 && "vulkanApiVersion >= VK_API_VERSION_1_2 but required Vulkan version is disabled by preprocessor macros.");
}
VMA_ASSERT(m_VulkanApiVersion < VK_MAKE_VERSION(1, 2, 0) && "vulkanApiVersion >= VK_API_VERSION_1_2 but required Vulkan version is disabled by preprocessor macros.");
#endif
#if VMA_VULKAN_VERSION < 1001000
if(m_VulkanApiVersion >= VK_MAKE_VERSION(1, 1, 0))
{
VMA_ASSERT(0 && "vulkanApiVersion >= VK_API_VERSION_1_1 but required Vulkan version is disabled by preprocessor macros.");
}
VMA_ASSERT(m_VulkanApiVersion < VK_MAKE_VERSION(1, 1, 0) && "vulkanApiVersion >= VK_API_VERSION_1_1 but required Vulkan version is disabled by preprocessor macros.");
#endif
#if !(VMA_MEMORY_PRIORITY)
if(m_UseExtMemoryPriority)

View File

@@ -8742,7 +8742,7 @@ SCPS-15079:
SCPS-15080:
name: "我が竜を見よ"
name-sort: "わがりゅうをみよ"
name-en: "Waga Ryuomiyo - Pride of the Dragon Peace"
name-en: "Waga Ryuu wo miyo - Pride of the Dragon Peace"
region: "NTSC-J"
SCPS-15081:
name: "どこでもいっしょ トロといっぱい"
@@ -17189,7 +17189,7 @@ SLES-51439:
halfPixelOffset: 4 # Aligns post effects.
nativeScaling: 1 # Fixes post effects.
SLES-51441:
name: "Dynasty Warriors 3 - Extreme Legends"
name: "Dynasty Warriors 3 - Xtreme Legends"
region: "PAL-E"
SLES-51442:
name: "Dynasty Warriors 3 - Xtreme Legends"
@@ -17545,10 +17545,12 @@ SLES-51654:
gsHWFixes:
recommendedBlendingLevel: 3 # Improves lighting.
SLES-51658:
name: "Piglet's Big Game"
name: "Disney's ferkels grosses abenteuer-spiel"
name-en: "Piglet's Big Game"
region: "PAL-G"
SLES-51659:
name: "Piglet's Big Game"
name: "Disney's les aventures de porcinet"
name-en: "Piglet's Big Game"
region: "PAL-F"
SLES-51660:
name: "Risk - Global Domination"
@@ -17570,12 +17572,15 @@ SLES-51665:
region: "PAL-S"
SLES-51666:
name: "Piglet - El Gran Juego de Disney"
name-en: "Piglet's Big Game"
region: "PAL-S"
SLES-51667:
name: "Piglet's Big Game"
name: "Disney's Pimpi Piccolo Grande Eroe"
name-en: "Piglet's Big Game"
region: "PAL-I"
SLES-51668:
name: "Piglet's Big Game"
name: "Disney's Knorretje Kleine Grote Held"
name-en: "Piglet's Big Game"
region: "PAL-NL"
SLES-51670:
name: "Alter Echo"
@@ -32001,8 +32006,8 @@ SLPM-55095:
name-en: "Shinkyoku Soukai Polyphonica - The Black - Episode 1 & 2 Box Edition"
region: "NTSC-J"
SLPM-55096:
name: "THUNDERFORCE "
name-sort: "さんだーふぉーす4"
name: "THUNDERFORCE "
name-sort: "さんだーふぉーす6"
name-en: "ThunderForce VI"
region: "NTSC-J"
compat: 5
@@ -35305,7 +35310,7 @@ SLPM-62132:
region: "NTSC-J"
SLPM-62133:
name: "ブラッディロア 3 [HUDSON THE BEST]"
name-sort: "ぶらっでぃろあ 3 [はどそん ざ べすと]"
name-sort: "ぶらっでぃろあ 3 [HUDSON THE BEST]"
name-en: "Bloody Roar 3 [HUDSON THE BEST]"
region: "NTSC-J"
SLPM-62134:
@@ -36229,7 +36234,7 @@ SLPM-62324:
SLPM-62325:
name: "ハイヒートメジャーリーグベースボール 2003 [THE BEST タカラモノ]"
name-sort: "はいひーとめじゃーりーぐべーすぼーる 2003 [THE BEST たからもの]"
name-en: "High Heat Major League Baseball 2003 [KONAMI The BEST]"
name-en: "High Heat Major League Baseball 2003 [Takara THE BEST]"
region: "NTSC-J"
SLPM-62326:
name: "G-taste麻雀 [フィギュア同梱スペシャル版]"
@@ -36382,7 +36387,7 @@ SLPM-62354:
SLPM-62355:
name: "チョロQ HG2 [THE BEST タカラモノ]"
name-sort: "ちょろQ HG2 [THE BEST たからもの]"
name-en: "Choro Q HG 2"
name-en: "Choro Q HG 2 [Takara THE BEST]"
region: "NTSC-J"
gsHWFixes:
roundSprite: 2 # Fixes sprite ghosting.
@@ -37516,12 +37521,12 @@ SLPM-62568:
region: "NTSC-J"
SLPM-62569:
name: "PC原人 [HUDSON THE BEST]"
name-sort: "PCげんじん はどそん・ざ・べすと"
name-sort: "PCげんじん [HUDSON THE BEST]"
name-en: "PC Genjin [Hudson The Best]"
region: "NTSC-J"
SLPM-62570:
name: "高橋名人の冒険島 [HUDSON THE BEST]"
name-sort: "たかはしめいじんのぼうけんじま はどそん・ざ・べすと"
name-sort: "たかはしめいじんのぼうけんじま [HUDSON THE BEST]"
name-en: "Takahashi Meijin no Adventure Island [Hudson The Best]"
region: "NTSC-J"
SLPM-62571:
@@ -37592,17 +37597,17 @@ SLPM-62582:
region: "NTSC-J"
SLPM-62583:
name: "キュービックロードランナー [HUDSON THE BEST]"
name-sort: "きゅーびっくろーどらんなー はどそん・ざ・べすと"
name-sort: "きゅーびっくろーどらんなー [HUDSON THE BEST]"
name-en: "Hudson Selection Vol.1 - Cubic Lode Runner [Hudson The Best]"
region: "NTSC-J"
SLPM-62584:
name: "スターソルジャー [HUDSON THE BEST]"
name-sort: "すたーそるじゃー はどそん・ざ・べすと"
name-sort: "すたーそるじゃー [HUDSON THE BEST]"
name-en: "Hudson Selection Vol.2 - Star Soldier [Hudson The Best]"
region: "NTSC-J"
SLPM-62585:
name: "魁!クロマティ高校 [HUDSON THE BEST]"
name-sort: "さきがけ!くろまてぃこうこう はどそん・ざ・べすと"
name-sort: "さきがけ!くろまてぃこうこう [HUDSON THE BEST]"
name-en: "Sakigake! Cromartie High School [Hudson The Best]"
region: "NTSC-J"
SLPM-62586:
@@ -37663,7 +37668,7 @@ SLPM-62598:
region: "NTSC-J"
SLPM-62599:
name: "ボンバーマンカートDX [HUDSON THE BEST]"
name-sort: "ぼんばーまんかーとDX はどそん ざ べすと"
name-sort: "ぼんばーまんかーとDX [HUDSON THE BEST]"
name-en: "Bomberman Kart DX"
region: "NTSC-J"
SLPM-62600:
@@ -38472,7 +38477,7 @@ SLPM-62762:
region: "NTSC-J"
SLPM-62763:
name: "ボンバーマンランド3 [HUDSON THE BEST]"
name-sort: "ぼんばーまんらんど3 はどそん・ざ・べすと"
name-sort: "ぼんばーまんらんど3 [HUDSON THE BEST]"
name-en: "Bomberman Land 3 [Hudson Best Version]"
region: "NTSC-J"
SLPM-62764:
@@ -39391,7 +39396,7 @@ SLPM-65116:
region: "NTSC-J"
SLPM-65117:
name: "機甲兵団 J-PHOENIX [THE BEST タカラモノ]"
name-sort: "きこうへいだん じぇいふぇにっくす [ざ・べすと・たからもの]"
name-sort: "きこうへいだん じぇいふぇにっくす [THE BEST たからもの]"
name-en: "Kikou Heidan J-Phoenix [Takara The Best]"
region: "NTSC-J"
memcardFilters:
@@ -39552,7 +39557,7 @@ SLPM-65148:
SLPM-65149:
name: "チョロQ HG [THE BEST タカラモノ]"
name-sort: "ちょろQ HG [THE BEST タカラモノ]"
name-en: "Choro Q HG [THE BEST TAKARAMONO]"
name-en: "Choro Q HG [Takara THE BEST]"
region: "NTSC-J"
SLPM-65150:
name: "エアロダンシング 4 ニュージェネレーション"
@@ -40595,9 +40600,9 @@ SLPM-65324:
name-en: "Gregory Horror Show - Soul Collector"
region: "NTSC-J"
SLPM-65325:
name: "レスキューヘリ エアレンジャー2 低価格版"
name-sort: "れすきゅーへり えあれんじゃー2 ていかかくばん"
name-en: "Air Ranger 2 - Rescue Helicopter [Best]"
name: "レスキューヘリ エアレンジャー2 [わくわくプライス]"
name-sort: "れすきゅーへり えあれんじゃー2 [わくわくプライス]"
name-en: "Air Ranger 2 - Rescue Helicopter [WakWak Price]"
region: "NTSC-J"
SLPM-65326:
name: "チョロQ HG4"
@@ -42871,7 +42876,7 @@ SLPM-65732:
compat: 5
SLPM-65734:
name: "北へ。Diamond Dust [HUDSON THE BEST]"
name-sort: "きたへ Diamond Dust はどそん・ざ・べすと"
name-sort: "きたへ Diamond Dust [HUDSON THE BEST]"
name-en: "Kita he - Diamond Dust [Hudson The Best]"
region: "NTSC-J"
SLPM-65735:
@@ -43909,7 +43914,7 @@ SLPM-65911:
region: "NTSC-J"
SLPM-65912:
name: "ボボボーボ・ボーボボ ハジけ祭 [HUDSON THE BEST]"
name-sort: "ぼぼぼーぼ ぼーぼぼ はじけまつり [はどそん・ざ・べすと]"
name-sort: "ぼぼぼーぼ ぼーぼぼ はじけまつり [HUDSON THE BEST]"
name-en: "Boboboubo Boubobo [Hudson the Best]"
region: "NTSC-J"
SLPM-65913:
@@ -43946,7 +43951,7 @@ SLPM-65916:
SLPM-65917:
name: "トランスフォーマー [THE BEST タカラモノ]"
name-sort: "とらんすふぉーまー [THE BEST たからもの]"
name-en: "Transformers Tatakai [The Best]"
name-en: "Transformers Tatakai [Takara THE BEST]"
region: "NTSC-J"
SLPM-65918:
name: "Dear My Friend Love like powdery snow"
@@ -44305,7 +44310,7 @@ SLPM-65978:
region: "NTSC-J"
SLPM-65980:
name: "ドリームミックスTV ワールドファイターズ [HUDSON THE BEST]"
name-sort: "どりーむみっくすTV わーるどふぁいたーず はどそん・ざ・べすと"
name-sort: "どりーむみっくすTV わーるどふぁいたーず [HUDSON THE BEST]"
name-en: "Dream Mix TV World Fighters [Hudson the Best]"
region: "NTSC-J"
SLPM-65981:
@@ -46117,7 +46122,7 @@ SLPM-66261:
SLPM-66262:
name: "トム・クランシーシリーズ レインボーシックス3 [UBISOFT BEST]"
name-sort: "とむくらんしーしりーず れいんぼーしっくす3 [UBISOFT BEST]"
name-en: "Tom Clancy's Rainbow Six 3 [Ubisoft The Best]"
name-en: "Tom Clancy's Rainbow Six 3 [Ubisoft Best]"
region: "NTSC-J"
SLPM-66263:
name: "フル スペクトラム ウォリアー"
@@ -47575,9 +47580,9 @@ SLPM-66495:
// This patch skips over the stack code, allowing the game to boot.
patch=1,EE,00149F18,word,10000003
SLPM-66496:
name: "ユービーアイソフト ベスト トム・クランシーシリーズ スプリンターセル カオスセオリー"
name-sort: "とむくらんしーしりーず すぷりんたーせる かおすせおりー [ゆーびーあいそふと べすと]"
name-en: "Tom Clancy's Splinter Cell - Chaos Theory"
name: "トム・クランシーシリーズ スプリンターセル カオスセオリー [UBISOFT BEST]"
name-sort: "とむくらんしーしりーず すぷりんたーせる かおすせおりー [UBISOFT BEST]"
name-en: "Tom Clancy's Splinter Cell - Chaos Theory [Ubisoft Best]"
region: "NTSC-J"
gsHWFixes:
minimumBlendingLevel: 4 # Fixes missing lights especially in NVGs.
@@ -47746,8 +47751,8 @@ SLPM-66520:
name-en: "BioHazard - Code Veronica [Premium Box]"
region: "NTSC-J"
SLPM-66521:
name: "タイトーメモリーズ 下巻 TAITO BEST"
name-sort: "たいとーめもりーず げかん TAITO BEST"
name: "タイトーメモリーズ 下巻 [TAITO BEST]"
name-sort: "たいとーめもりーず げかん [TAITO BEST]"
name-en: "Taito Memories Vol.2 [TAITO BEST]"
region: "NTSC-J"
compat: 5
@@ -48003,8 +48008,8 @@ SLPM-66567:
roundSprite: 1 # Reduces misaligned bloom.
mergeSprite: 1 # Removes bloom explosion around electrical lights and other light sources such as moon/sun.
SLPM-66568:
name: "ユービーアイソフト ベスト ブラザー イン アームズ ロード トゥ ヒル サーティ"
name-sort: "ぶらざー いん あーむず ろーど とぅ ひる さーてぃ [ゆーびーあいそふと べすと]"
name: "ブラザー イン アームズ ロード トゥ ヒル サーティ [UBISOFT BEST]"
name-sort: "ぶらざー いん あーむず ろーど とぅ ひる さーてぃ [UBISOFT BEST]"
name-en: "Brothers in Arms - Road to Hill 30 [Ubisoft Best]"
region: "NTSC-J"
gsHWFixes:
@@ -48647,7 +48652,7 @@ SLPM-66672:
SLPM-66673:
name: "プリンス・オブ・ペルシャ ケンシ ココロ [UBISOFT BEST]"
name-sort: "ぷりんす おぶ ぺるしゃ けんし の こころ [UBISOFT BEST]"
name-en: "Prince of Persia - Warrior Within [Ubisoft the Best]"
name-en: "Prince of Persia - Warrior Within [Ubisoft Best]"
region: "NTSC-J"
gsHWFixes:
autoFlush: 2 # Reduces post-processing misalignment.
@@ -49287,14 +49292,14 @@ SLPM-66774:
region: "NTSC-J"
SLPM-66775:
name: "タイトーメモリーズ 上巻 [Eternal Hits]"
name-sort: "たいとーめもりーず じょうかん [Eternal Hits]"
name-sort: "たいとーめもりーず 01 じょうかん [Eternal Hits]"
name-en: "Taito Memories - Joukan [Eternal Hits]"
region: "NTSC-J"
gsHWFixes:
roundSprite: 1 # Fixes vertical and horizontal lines.
SLPM-66776:
name: "タイトーメモリーズ 下巻 [Eternal Hits]"
name-sort: "たいとーめもりーず げかん [Eternal Hits]"
name-sort: "たいとーめもりーず 02 げかん [Eternal Hits]"
name-en: "Taito Memories Gekan [Eternal Hits]"
region: "NTSC-J"
gsHWFixes:
@@ -49508,7 +49513,7 @@ SLPM-66807:
SLPM-66808:
name: "ゴーストリコン アドバンスウォーファイター [UBISOFT BEST]"
name-sort: "ごーすとりこん あどばんすうぉーふぁいたー [UBISOFT BEST]"
name-en: "Tom Clancy's Ghost Recon - Advanced Warfighter [Ubisoft the Best]"
name-en: "Tom Clancy's Ghost Recon - Advanced Warfighter [Ubisoft Best]"
region: "NTSC-J"
gsHWFixes:
recommendedBlendingLevel: 4 # Fixes building and ground colours.
@@ -49818,7 +49823,7 @@ SLPM-66867:
SLPM-66868:
name: "スプリンターセル 二重スパイ [UBISOFT BEST]"
name-sort: "すぷりんたーせる にじゅうすぱい [UBISOFT BEST]"
name-en: "Tom Clancy's Splinter Cell - Double Agent [Ubisoft the Best]"
name-en: "Tom Clancy's Splinter Cell - Double Agent [Ubisoft Best]"
region: "NTSC-J"
gsHWFixes:
halfPixelOffset: 4 # Aligns post effects.
@@ -51101,7 +51106,9 @@ SLPM-74007:
name-en: "Busin - Wizardry Alternative [PlayStation2 the Best]"
region: "NTSC-J"
SLPM-74044:
name: "Space Channel 5 - Part 2 [PlayStation2 the Best]"
name: "スペースチャンネル5 パート2 [PlayStation2 the Best]"
name-sort: "すぺーすちゃんねる5 ぱーと2 [PlayStation2 the Best]"
name-en: "Space Channel 5 - Part 2 [PlayStation2 the Best]"
region: "NTSC-J"
SLPM-74101:
name: "ボンバーマンランド2 [PlayStation2 the Best]"
@@ -51193,24 +51200,29 @@ SLPM-74212:
name-en: "Sengoku Musou Moushouden [PlayStation2 the Best]"
region: "NTSC-J"
SLPM-74213:
name: "幻想水滸伝Ⅳ"
name-sort: "げんそうすいこでん4"
name-en: "Gensou Suikoden IV"
name: "幻想水滸伝Ⅳ [PlayStation2 the Best]"
name-sort: "げんそうすいこでん4 [PlayStation2 the Best]"
name-en: "Gensou Suikoden IV [PlayStation2 the Best]"
region: "NTSC-J"
SLPM-74214:
name: "電車でGOFINAL"
name-sort: "でんしゃでごーFINAL"
name-en: "Densha de Go! Final"
name: "電車でGOFINAL [PlayStation2 the Best]"
name-sort: "でんしゃでごーFINAL [PlayStation2 the Best]"
name-en: "Densha de Go! Final [PlayStation2 the Best]"
region: "NTSC-J"
SLPM-74215:
name: "真・三國無双3 [PlayStation2 the Best]"
name-sort: "しんさんごくむそう3 [PlayStation2 the Best]"
name-en: "Shin Sangoku Musou 3 [PlayStation2 the Best]"
region: "NTSC-J"
SLPM-74216:
name: "真・三國無双3 猛将伝 [PlayStation2 the Best]"
name-sort: "しんさんごくむそう3 もうしょうでん [PlayStation2 the Best]"
name-en: "Shin Sangoku Musou 3 - Moushouden [PlayStation2 the Best]"
region: "NTSC-J"
SLPM-74217:
name: "真・三國無双3"
name-sort: "しんさんごくむそう3"
name-en: "Shin Sangoku Musou 3"
name: "真・三國無双3 [PlayStation2 the Best] [メガパック]"
name-sort: "しんさんごくむそう3 [PlayStation2 the Best] [めがぱっく]"
name-en: "Shin Sangoku Musou 3 [PlayStation2 the Best] [Mega Pack]"
region: "NTSC-J"
SLPM-74218:
name: "シャイニング・ティアーズ [PlayStation2 the Best]"
@@ -51331,7 +51343,7 @@ SLPM-74234:
gsHWFixes:
alignSprite: 1 # Helps align bloom.
SLPM-74235:
name: "戦国無双 [PlayStation2 the Best][価格改定版]"
name: "戦国無双 [PlayStation2 the Best]"
name-sort: "せんごくむそう [PlayStation2 the Best]"
name-en: "Sengoku Musou [PlayStation2 the Best]"
region: "NTSC-J"
@@ -51405,7 +51417,7 @@ SLPM-74244:
roundModes:
eeRoundMode: 0 # Fixes enemies not moving (especially Chapter 7 boss).
SLPM-74245:
name: "モンスターハンター2dos [PlayStation2 the Best]"
name: "モンスターハンター2 [PlayStation2 the Best]"
name-sort: "もんすたーはんたー2 [PlayStation2 the Best]"
name-en: "Monster Hunter 2 [PlayStation2 the Best]"
region: "NTSC-J"
@@ -51617,9 +51629,9 @@ SLPM-74274:
name-en: "EX Jinsei Game II [PlayStation 2 the Best]"
region: "NTSC-J"
SLPM-74275:
name: "戦国BASARA 2 英雄外伝"
name-sort: "せんごくばさら 2 ひーろーず"
name-en: "Sengoku Basara 2 Heroes"
name: "戦国BASARA 2 英雄外伝 [PlayStation2 the Best]"
name-sort: "せんごくばさら 2 ひーろーず [PlayStation2 the Best]"
name-en: "Sengoku Basara 2 Heroes [PlayStation2 the Best]"
region: "NTSC-J"
SLPM-74276:
name: "ガンダム無双2 [PlayStation2 the Best]"
@@ -51638,29 +51650,29 @@ SLPM-74278:
name-en: "Persona 4 [PlayStation2 the Best]"
region: "NTSC-J"
SLPM-74279:
name: "真・三國無双4 猛将伝"
name-sort: "しんさんごくむそう4 もうしょうでん"
name-en: "Shin Sangoku Musou 4 - Moushouden"
name: "真・三國無双4 猛将伝 [PlayStation2 the Best]"
name-sort: "しんさんごくむそう4 もうしょうでん [PlayStation2 the Best]"
name-en: "Shin Sangoku Musou 4 - Moushouden [PlayStation2 the Best]"
region: "NTSC-J"
SLPM-74281:
name: "信長の野望・革新"
name-sort: "のぶながのやぼう かくしん"
name-en: "Nobunaga no Yabou - Kakushin"
name: "信長の野望・革新 [PlayStation2 the Best]"
name-sort: "のぶながのやぼう かくしん [PlayStation2 the Best]"
name-en: "Nobunaga no Yabou - Kakushin [PlayStation2 the Best]"
region: "NTSC-J"
SLPM-74282:
name: "無双OROCHI 魔王再臨"
name-sort: "むそうOROCHI まおうさいりん"
name-en: "Musou Orochi - Maou Sairin"
name: "無双OROCHI 魔王再臨 [PlayStation2 the Best]"
name-sort: "むそうOROCHI まおうさいりん [PlayStation2 the Best]"
name-en: "Musou Orochi - Maou Sairin [PlayStation2 the Best]"
region: "NTSC-J"
SLPM-74283:
name: "真・三國無双4 Empires"
name-sort: "しんさんごくむそう4 えんぱいあーず"
name-en: "Shin Sangoku Musou 4 - Empires"
name: "真・三國無双4 Empires [PlayStation2 the Best]"
name-sort: "しんさんごくむそう4 えんぱいあーず [PlayStation2 the Best]"
name-en: "Shin Sangoku Musou 4 - Empires [PlayStation2 the Best]"
region: "NTSC-J"
SLPM-74284:
name: "戦国無双2 Empires"
name-sort: "せんごくむそう2 Empires"
name-en: "Sengoku Musou 2 - Empires"
name: "戦国無双2 Empires [PlayStation2 the Best]"
name-sort: "せんごくむそう2 Empires [PlayStation2 the Best]"
name-en: "Sengoku Musou 2 - Empires [PlayStation2 the Best]"
region: "NTSC-J"
SLPM-74286:
name: "真・三國無双5 Special [PlayStation2 the Best] [ディスク 1]"
@@ -52305,7 +52317,7 @@ SLPS-20087:
region: "NTSC-J"
SLPS-20089:
name: "ガンハーツ [未発売]"
name-sort: "がんはーつ"
name-sort: "がんはーつ [みはつばい]"
name-en: "Gun-Heats [Cancelled]"
region: "NTSC-J"
SLPS-20090:
@@ -56827,7 +56839,7 @@ SLPS-25419:
SLPS-25420:
name: "シンドバットアドベンチャーは榎本加奈子でどうですか"
name-sort: "しんどばっどあどべんちゃーはえのもとかなこでどうですか"
name-en: "Golden Voyage - Sindbad Adventure"
name-en: "Sindbad Adventure wa Enomoto Kanako de Doudesuka"
region: "NTSC-J"
SLPS-25421:
name: "牧場物語 Oh ワンダフルライフ [初回版]"
@@ -65008,7 +65020,7 @@ SLUS-20811:
recommendedBlendingLevel: 3 # Improves reflection quality.
halfPixelOffset: 2 # Fixes misaligned post-processing.
SLUS-20812:
name: "Dynasty Warriors 4 - Extreme Edition"
name: "Dynasty Warriors 4 - Xtreme Legends"
region: "NTSC-U"
compat: 5
SLUS-20813:

View File

@@ -1051,6 +1051,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
03000000b40400000a01000000000000,Sega Saturn,a:b0,b:b1,back:b5,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,guide:b2,leftshoulder:b6,rightshoulder:b7,start:b8,x:b3,y:b4,platform:Mac OS X,
030000003512000021ab000000000000,SFC30 Joystick,a:b1,b:b0,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Mac OS X,
0300000000f00000f100000000000000,SNES RetroPort,a:b2,b:b3,back:b4,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b5,rightshoulder:b7,start:b6,x:b0,y:b1,platform:Mac OS X,
03000000bc2000000155000000010000,SNK NEOGEO Arcade Stick Pro,a:b1,b:b4,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b2,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b11,x:b0,y:b3,platform:Mac OS X,
030000004c050000a00b000000000000,Sony DualShock 4 Adapter,a:b1,b:b2,back:b13,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Mac OS X,
030000004c050000cc09000000000000,Sony DualShock 4 V2,a:b1,b:b2,back:b13,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Mac OS X,
03000000666600006706000088020000,Sony PlayStation Adapter,a:b2,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,rightx:a2,righty:a3,start:b11,x:b3,y:b0,platform:Mac OS X,
@@ -1324,7 +1325,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
030000000d0f00008501000015010000,Hori Switch Split Pad Pro,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
030000000d0f00006e00000011010000,Horipad 4 PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
030000000d0f00006600000011010000,Horipad 4 PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Linux,
030000000d0f0000ee00000011010000,Horipad Mini 4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
030000000d0f0000ee00000011010000,Horipad Mini 4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b13,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
030000000d0f0000c100000011010000,Horipad Nintendo Switch Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
030000000d0f00006700000001010000,Horipad One,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
050000000d0f0000f600000001000000,Horipad Switch Pro Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,
@@ -1609,6 +1610,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
03000000a30600001005000000010000,Saitek P150,a:b0,b:b1,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b7,lefttrigger:b6,rightshoulder:b2,righttrigger:b5,x:b3,y:b4,platform:Linux,
03000000a30600000701000000010000,Saitek P220,a:b2,b:b3,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,lefttrigger:b7,rightshoulder:b4,righttrigger:b5,x:b0,y:b1,platform:Linux,
03000000a30600000cff000010010000,Saitek P2500 Force Rumble,a:b2,b:b3,back:b11,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a3,righty:a2,start:b10,x:b0,y:b1,platform:Linux,
03000000a30600000d5f000010010000,Saitek P2600,a:b1,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b11,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a3,righty:a2,start:b8,x:b0,y:b3,platform:Linux,
03000000a30600000c04000011010000,Saitek P2900,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b12,x:b0,y:b3,platform:Linux,
03000000a306000018f5000010010000,Saitek P3200 Rumble,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b0,y:b3,platform:Linux,
03000000300f00001201000010010000,Saitek P380,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Linux,

View File

@@ -169,7 +169,9 @@ def checkDuplicates(source_files, target_extensions, crash_protection_type=0):
print("")
print("║ You may choose to OVERWRITE or SKIP all of these.")
if (crash_protection_type == 2):
print("║ NOTE: chdman cannot overwrite .cso files. These will be skipped regardless.")
# chdman CLI just crashes trying to overwrite a .iso file
print("║ NOTE: chdman cannot overwrite .iso files, which are used as an intermediate format.")
print("║ These will be skipped regardless.")
choice = input("║ Press 'O' to overwrite or 'S' to skip and press ENTER: ").lower()
if (choice in dupe_options):

View File

@@ -460,8 +460,8 @@ std::vector<std::unique_ptr<SymbolTreeNode>> SymbolTreeModel::populateChildren(
for (const ccc::ast::StructOrUnion::FlatField& field : fields)
{
if (symbol)
parent_handle = ccc::NodeHandle(*symbol, nullptr);
if (field.symbol)
parent_handle = ccc::NodeHandle(*field.symbol, nullptr);
SymbolTreeLocation field_location = location.addOffset(field.base_offset + field.node->offset_bytes);
if (field_location.type == SymbolTreeLocation::NONE)

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@@ -22,7 +22,7 @@ MULTI_ISA_UNSHARED_IMPL;
u64 __noinline CURRENT_ISA::GSXXH3_64_Long(const void* data, size_t len)
{
// XXH marks its function that calls this noinline, and it would be silly to stack noinline functions, so call the internal function directly
return XXH3_hashLong_64b_internal(data, len, XXH3_kSecret, sizeof(XXH3_kSecret), XXH3_accumulate_512, XXH3_scrambleAcc);
return XXH3_hashLong_64b_internal(data, len, XXH3_kSecret, sizeof(XXH3_kSecret), XXH3_accumulate, XXH3_scrambleAcc);
}
u32 CURRENT_ISA::GSXXH3_64_Update(void* state, const void* data, size_t len)

View File

@@ -112,7 +112,7 @@ bool GSDevice11::Create(GSVSyncMode vsync_mode, bool allow_present_throttle)
{
Host::ReportErrorAsync("GS",
fmt::format(
TRANSLATE_FS("GS", "Failed to create D3D device: 0x{:08X}. A GPU which supports Direct3D Feature Level 10.0 is required."),
TRANSLATE_FS("GS", "Failed to create D3D11 device: 0x{:08X}. A GPU which supports Direct3D Feature Level 10.0 is required."),
hr));
return false;
}
@@ -149,10 +149,10 @@ bool GSDevice11::Create(GSVSyncMode vsync_mode, bool allow_present_throttle)
if (m_dev.try_query_to(&dxgi_device) && SUCCEEDED(dxgi_device->GetParent(IID_PPV_ARGS(dxgi_adapter.put()))))
{
m_name = D3D::GetAdapterName(dxgi_adapter.get());
Console.WriteLn(fmt::format("D3D Adapter: {}", m_name));
Console.WriteLn(fmt::format("D3D11: Adapter: {}", m_name));
}
else
Console.Error("Failed to obtain D3D adapter name.");
Console.Error("D3D11: Failed to obtain adapter name.");
BOOL allow_tearing_supported = false;
hr = m_dxgi_factory->CheckFeatureSupport(
@@ -172,7 +172,7 @@ bool GSDevice11::Create(GSVSyncMode vsync_mode, bool allow_present_throttle)
m_annotation = m_ctx.try_query<ID3DUserDefinedAnnotation>();
if (!m_shader_cache.Open(m_feature_level, GSConfig.UseDebugDevice))
Console.Warning("Shader cache failed to open.");
Console.Warning("D3D11: Shader cache failed to open.");
{
// HACK: check AMD
@@ -341,7 +341,7 @@ bool GSDevice11::Create(GSVSyncMode vsync_mode, bool allow_present_throttle)
bd.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
if (FAILED(m_dev->CreateBuffer(&bd, nullptr, m_vb.put())))
{
Console.Error("Failed to create vertex buffer.");
Console.Error("D3D11: Failed to create vertex buffer.");
return false;
}
@@ -349,7 +349,7 @@ bool GSDevice11::Create(GSVSyncMode vsync_mode, bool allow_present_throttle)
bd.BindFlags = D3D11_BIND_INDEX_BUFFER;
if (FAILED(m_dev->CreateBuffer(&bd, nullptr, m_ib.put())))
{
Console.Error("Failed to create index buffer.");
Console.Error("D3D11: Failed to create index buffer.");
return false;
}
IASetIndexBuffer(m_ib.get());
@@ -363,7 +363,7 @@ bool GSDevice11::Create(GSVSyncMode vsync_mode, bool allow_present_throttle)
if (FAILED(m_dev->CreateBuffer(&bd, nullptr, m_expand_vb.put())))
{
Console.Error("Failed to create expand vertex buffer.");
Console.Error("D3D11: Failed to create expand vertex buffer.");
return false;
}
@@ -371,7 +371,7 @@ bool GSDevice11::Create(GSVSyncMode vsync_mode, bool allow_present_throttle)
D3D11_SRV_DIMENSION_BUFFER, DXGI_FORMAT_UNKNOWN, 0, VERTEX_BUFFER_SIZE / sizeof(GSVertex));
if (FAILED(m_dev->CreateShaderResourceView(m_expand_vb.get(), &vb_srv_desc, m_expand_vb_srv.put())))
{
Console.Error("Failed to create expand vertex buffer SRV.");
Console.Error("D3D11: Failed to create expand vertex buffer SRV.");
return false;
}
@@ -388,7 +388,7 @@ bool GSDevice11::Create(GSVSyncMode vsync_mode, bool allow_present_throttle)
const D3D11_SUBRESOURCE_DATA srd = {expand_data.get()};
if (FAILED(m_dev->CreateBuffer(&bd, &srd, m_expand_ib.put())))
{
Console.Error("Failed to create expand index buffer.");
Console.Error("D3D11: Failed to create expand index buffer.");
return false;
}
}
@@ -440,7 +440,7 @@ bool GSDevice11::Create(GSVSyncMode vsync_mode, bool allow_present_throttle)
if (FAILED(m_dev->CreateBuffer(&bd, nullptr, m_vs_cb.put())))
{
Console.Error("Failed to create vertex shader constant buffer.");
Console.Error("D3D11: Failed to create vertex shader constant buffer.");
return false;
}
@@ -452,7 +452,7 @@ bool GSDevice11::Create(GSVSyncMode vsync_mode, bool allow_present_throttle)
if (FAILED(m_dev->CreateBuffer(&bd, nullptr, m_ps_cb.put())))
{
Console.Error("Failed to create pixel shader constant buffer.");
Console.Error("D3D11: Failed to create pixel shader constant buffer.");
return false;
}
@@ -511,7 +511,7 @@ bool GSDevice11::Create(GSVSyncMode vsync_mode, bool allow_present_throttle)
if (m_feature_level < D3D_FEATURE_LEVEL_11_0)
{
Host::AddIconOSDMessage("d3d11_feature_level_warning", ICON_FA_EXCLAMATION_TRIANGLE,
TRANSLATE_SV("GS", "The Direct3D renderer is running at feature level 10.0. This is an UNSUPPORTED configuration.\n"
TRANSLATE_SV("GS", "The Direct3D11 renderer is running at feature level 10.0. This is an UNSUPPORTED configuration.\n"
"Do not request support, please upgrade your hardware/drivers first."),
Host::OSD_WARNING_DURATION);
}
@@ -594,7 +594,7 @@ void GSDevice11::SetFeatures(IDXGIAdapter1* adapter)
if (SUCCEEDED(m_dev->CheckFeatureSupport(D3D11_FEATURE_D3D11_OPTIONS2, &options, sizeof(options))) &&
!options.TypedUAVLoadAdditionalFormats)
{
Console.Warning("Disabling VS expand due to potentially buggy NVIDIA driver.");
Console.Warning("D3D11: Disabling VS expand due to potentially buggy NVIDIA driver.");
m_features.vs_expand = false;
}
}
@@ -616,7 +616,7 @@ void GSDevice11::SetVSyncMode(GSVSyncMode mode, bool allow_present_throttle)
// Using mailbox-style no-allow-tearing causes tearing in exclusive fullscreen.
if (mode == GSVSyncMode::Mailbox && m_is_exclusive_fullscreen)
{
WARNING_LOG("Using FIFO instead of Mailbox vsync due to exclusive fullscreen.");
WARNING_LOG("D3D11: Using FIFO instead of Mailbox vsync due to exclusive fullscreen.");
mode = GSVSyncMode::FIFO;
}
@@ -632,7 +632,7 @@ void GSDevice11::SetVSyncMode(GSVSyncMode mode, bool allow_present_throttle)
{
DestroySwapChain();
if (!CreateSwapChain())
pxFailRel("Failed to recreate swap chain after vsync change.");
pxFailRel("D3D11: Failed to recreate swap chain after vsync change.");
}
}
@@ -669,7 +669,7 @@ bool GSDevice11::CreateSwapChain()
// Using mailbox-style no-allow-tearing causes tearing in exclusive fullscreen.
if (m_vsync_mode == GSVSyncMode::Mailbox && m_is_exclusive_fullscreen)
{
WARNING_LOG("Using FIFO instead of Mailbox vsync due to exclusive fullscreen.");
WARNING_LOG("D3D11: Using FIFO instead of Mailbox vsync due to exclusive fullscreen.");
m_vsync_mode = GSVSyncMode::FIFO;
}
}
@@ -709,12 +709,12 @@ bool GSDevice11::CreateSwapChain()
fs_desc.Scaling = fullscreen_mode.Scaling;
fs_desc.Windowed = FALSE;
Console.WriteLn("Creating a %dx%d exclusive fullscreen swap chain", fs_sd_desc.Width, fs_sd_desc.Height);
Console.WriteLn("D3D11: Creating a %dx%d exclusive fullscreen swap chain", fs_sd_desc.Width, fs_sd_desc.Height);
hr = m_dxgi_factory->CreateSwapChainForHwnd(
m_dev.get(), window_hwnd, &fs_sd_desc, &fs_desc, fullscreen_output.get(), m_swap_chain.put());
if (FAILED(hr))
{
Console.Warning("Failed to create fullscreen swap chain, trying windowed.");
Console.Warning("D3D11: Failed to create fullscreen swap chain, trying windowed.");
m_is_exclusive_fullscreen = false;
m_using_allow_tearing = m_allow_tearing_supported && m_using_flip_model_swap_chain;
}
@@ -722,7 +722,7 @@ bool GSDevice11::CreateSwapChain()
if (!m_is_exclusive_fullscreen)
{
Console.WriteLn("Creating a %dx%d %s windowed swap chain", swap_chain_desc.Width, swap_chain_desc.Height,
Console.WriteLn("D3D11: Creating a %dx%d %s windowed swap chain", swap_chain_desc.Width, swap_chain_desc.Height,
m_using_flip_model_swap_chain ? "flip-discard" : "discard");
hr = m_dxgi_factory->CreateSwapChainForHwnd(
m_dev.get(), window_hwnd, &swap_chain_desc, nullptr, nullptr, m_swap_chain.put());
@@ -730,7 +730,7 @@ bool GSDevice11::CreateSwapChain()
if (FAILED(hr) && m_using_flip_model_swap_chain)
{
Console.Warning("Failed to create a flip-discard swap chain, trying discard.");
Console.Warning("D3D11: Failed to create a flip-discard swap chain, trying discard.");
swap_chain_desc.SwapEffect = DXGI_SWAP_EFFECT_DISCARD;
swap_chain_desc.Flags = 0;
m_using_flip_model_swap_chain = false;
@@ -740,7 +740,7 @@ bool GSDevice11::CreateSwapChain()
m_dev.get(), window_hwnd, &swap_chain_desc, nullptr, nullptr, m_swap_chain.put());
if (FAILED(hr))
{
Console.Error("CreateSwapChainForHwnd failed: 0x%08X", hr);
Console.Error("D3D11: CreateSwapChainForHwnd failed: 0x%08X", hr);
return false;
}
}
@@ -752,11 +752,11 @@ bool GSDevice11::CreateSwapChain()
{
hr = swap_chain_factory->MakeWindowAssociation(window_hwnd, DXGI_MWA_NO_WINDOW_CHANGES);
if (FAILED(hr))
Console.ErrorFmt("MakeWindowAssociation() to disable ALT+ENTER failed: {}", Error::CreateHResult(hr).GetDescription());
Console.ErrorFmt("D3D11: MakeWindowAssociation() to disable ALT+ENTER failed: {}", Error::CreateHResult(hr).GetDescription());
}
else
{
Console.ErrorFmt("GetParent() on swap chain to get factory failed: {}", Error::CreateHResult(hr).GetDescription());
Console.ErrorFmt("D3D11: GetParent() on swap chain to get factory failed: {}", Error::CreateHResult(hr).GetDescription());
}
if (!CreateSwapChainRTV())
@@ -777,7 +777,7 @@ bool GSDevice11::CreateSwapChainRTV()
HRESULT hr = m_swap_chain->GetBuffer(0, IID_PPV_ARGS(backbuffer.put()));
if (FAILED(hr))
{
Console.Error("GetBuffer for RTV failed: 0x%08X", hr);
Console.Error("D3D11: GetBuffer for RTV failed: 0x%08X", hr);
return false;
}
@@ -789,14 +789,14 @@ bool GSDevice11::CreateSwapChainRTV()
hr = m_dev->CreateRenderTargetView(backbuffer.get(), &rtv_desc, m_swap_chain_rtv.put());
if (FAILED(hr))
{
Console.Error("CreateRenderTargetView for swap chain failed: 0x%08X", hr);
Console.Error("D3D11: CreateRenderTargetView for swap chain failed: 0x%08X", hr);
m_swap_chain_rtv.reset();
return false;
}
m_window_info.surface_width = backbuffer_desc.Width;
m_window_info.surface_height = backbuffer_desc.Height;
DevCon.WriteLn("Swap chain buffer size: %ux%u", m_window_info.surface_width, m_window_info.surface_height);
DevCon.WriteLn("D3D11: Swap chain buffer size: %ux%u", m_window_info.surface_width, m_window_info.surface_height);
if (m_window_info.type == WindowInfo::Type::Win32)
{
@@ -838,7 +838,7 @@ bool GSDevice11::UpdateWindow()
if (m_window_info.type != WindowInfo::Type::Surfaceless && !CreateSwapChain())
{
Console.WriteLn("Failed to create swap chain on updated window");
Console.WriteLn("D3D11: Failed to create swap chain on updated window");
return false;
}
@@ -911,7 +911,7 @@ void GSDevice11::ResizeWindow(s32 new_window_width, s32 new_window_height, float
HRESULT hr = m_swap_chain->ResizeBuffers(
0, 0, 0, DXGI_FORMAT_UNKNOWN, m_using_allow_tearing ? DXGI_SWAP_CHAIN_FLAG_ALLOW_TEARING : 0);
if (FAILED(hr))
Console.Error("ResizeBuffers() failed: 0x%08X", hr);
Console.Error("D3D11: ResizeBuffers() failed: 0x%08X", hr);
if (!CreateSwapChainRTV())
pxFailRel("Failed to recreate swap chain RTV after resize");
@@ -1031,7 +1031,7 @@ void GSDevice11::PopTimestampQuery()
if (disjoint.Disjoint)
{
DevCon.WriteLn("GPU timing disjoint, resetting.");
DevCon.WriteLn("D3D11: GPU timing disjoint, resetting.");
m_read_timestamp_query = 0;
m_write_timestamp_query = 0;
m_waiting_timestamp_queries = 0;
@@ -1217,7 +1217,7 @@ GSTexture* GSDevice11::CreateSurface(GSTexture::Type type, int width, int height
HRESULT hr = m_dev->CreateTexture2D(&desc, nullptr, texture.put());
if (FAILED(hr))
{
Console.Error("DX11: Failed to allocate %dx%d surface", width, height);
Console.Error("D3D11: Failed to allocate %dx%d surface", width, height);
return nullptr;
}
@@ -1630,7 +1630,7 @@ void GSDevice11::DoFXAA(GSTexture* sTex, GSTexture* dTex)
const std::optional<std::string> shader = ReadShaderSource("shaders/common/fxaa.fx");
if (!shader.has_value())
{
Console.Error("FXAA shader is missing");
Console.Error("D3D11: FXAA shader is missing");
return;
}
@@ -1957,7 +1957,7 @@ bool GSDevice11::CreateCASShaders()
m_cas.cs_upscale = m_shader_cache.GetComputeShader(m_dev.get(), cas_source.value(), nullptr, "main");
if (!m_cas.cs_sharpen || !m_cas.cs_upscale)
{
Console.Error("Failed to create CAS compute shaders.");
Console.Error("D3D11: Failed to create CAS compute shaders.");
return false;
}
@@ -1996,7 +1996,7 @@ bool GSDevice11::CreateImGuiResources()
const std::optional<std::string> hlsl = ReadShaderSource("shaders/dx11/imgui.fx");
if (!hlsl.has_value())
{
Console.Error("Failed to read imgui.fx");
Console.Error("D3D11: Failed to read imgui.fx");
return false;
}
@@ -2013,7 +2013,7 @@ bool GSDevice11::CreateImGuiResources()
std::size(layout), hlsl.value(), nullptr, "vs_main") ||
!(m_imgui.ps = m_shader_cache.GetPixelShader(m_dev.get(), hlsl.value(), nullptr, "ps_main")))
{
Console.Error("Failed to compile ImGui shaders");
Console.Error("D3D11: Failed to compile ImGui shaders");
return false;
}
@@ -2029,7 +2029,7 @@ bool GSDevice11::CreateImGuiResources()
hr = m_dev->CreateBlendState(&blend_desc, m_imgui.bs.put());
if (FAILED(hr))
{
Console.Error("CreateImGuiResources(): CreateBlendState() failed: %08X", hr);
Console.Error("D3D11: CreateImGuiResources(): CreateBlendState() failed: %08X", hr);
return false;
}
@@ -2040,7 +2040,7 @@ bool GSDevice11::CreateImGuiResources()
hr = m_dev->CreateBuffer(&buffer_desc, nullptr, m_imgui.vs_cb.put());
if (FAILED(hr))
{
Console.Error("CreateImGuiResources(): CreateBlendState() failed: %08X", hr);
Console.Error("D3D11: CreateImGuiResources(): CreateBlendState() failed: %08X", hr);
return false;
}
@@ -2566,7 +2566,7 @@ void GSDevice11::RenderHW(GSHWDrawConfig& config)
{
if (!IASetExpandVertexBuffer(config.verts, sizeof(*config.verts), config.nverts))
{
Console.Error("Failed to upload structured vertices (%u)", config.nverts);
Console.Error("D3D11: Failed to upload structured vertices (%u)", config.nverts);
return;
}
@@ -2576,7 +2576,7 @@ void GSDevice11::RenderHW(GSHWDrawConfig& config)
{
if (!IASetVertexBuffer(config.verts, sizeof(*config.verts), config.nverts))
{
Console.Error("Failed to upload vertices (%u)", config.nverts);
Console.Error("D3D11: Failed to upload vertices (%u)", config.nverts);
return;
}
}
@@ -2591,7 +2591,7 @@ void GSDevice11::RenderHW(GSHWDrawConfig& config)
{
if (!IASetIndexBuffer(config.indices, config.nindices))
{
Console.Error("Failed to upload indices (%u)", config.nindices);
Console.Error("D3D11: Failed to upload indices (%u)", config.nindices);
return;
}
}

View File

@@ -121,7 +121,7 @@ GSDevice12::ComPtr<ID3D12RootSignature> GSDevice12::CreateRootSignature(const D3
m_device->CreateRootSignature(0, blob->GetBufferPointer(), blob->GetBufferSize(), IID_PPV_ARGS(rs.put()));
if (FAILED(hr))
{
Console.Error("CreateRootSignature() failed: %08X", hr);
Console.Error("D3D12: CreateRootSignature() failed: %08X", hr);
return {};
}
@@ -173,7 +173,7 @@ bool GSDevice12::CreateDevice(u32& vendor_id)
}
else
{
Console.Error("Debug layer requested but not available.");
Console.Error("D3D12: Debug layer requested but not available.");
enable_debug_layer = false;
}
}
@@ -185,7 +185,7 @@ bool GSDevice12::CreateDevice(u32& vendor_id)
hr = D3D12CreateDevice(m_adapter.get(), isIntel ? D3D_FEATURE_LEVEL_12_0 : D3D_FEATURE_LEVEL_11_0, IID_PPV_ARGS(&m_device));
if (FAILED(hr))
{
Console.Error("Failed to create D3D12 device: %08X", hr);
Console.Error("D3D12: Failed to create device: %08X", hr);
return false;
}
@@ -193,7 +193,7 @@ bool GSDevice12::CreateDevice(u32& vendor_id)
{
const LUID luid(m_device->GetAdapterLuid());
if (FAILED(m_dxgi_factory->EnumAdapterByLuid(luid, IID_PPV_ARGS(m_adapter.put()))))
Console.Error("Failed to get lookup adapter by device LUID");
Console.Error("D3D12: Failed to get lookup adapter by device LUID");
}
if (enable_debug_layer)
@@ -226,7 +226,7 @@ bool GSDevice12::CreateDevice(u32& vendor_id)
hr = m_device->CreateCommandQueue(&queue_desc, IID_PPV_ARGS(&m_command_queue));
if (FAILED(hr))
{
Console.Error("Failed to create command queue: %08X", hr);
Console.Error("D3D12: Failed to create command queue: %08X", hr);
return false;
}
@@ -240,21 +240,21 @@ bool GSDevice12::CreateDevice(u32& vendor_id)
hr = D3D12MA::CreateAllocator(&allocatorDesc, m_allocator.put());
if (FAILED(hr))
{
Console.Error("D3D12MA::CreateAllocator() failed with HRESULT %08X", hr);
Console.Error("D3D12: CreateAllocator() failed with HRESULT %08X", hr);
return false;
}
hr = m_device->CreateFence(m_completed_fence_value, D3D12_FENCE_FLAG_NONE, IID_PPV_ARGS(&m_fence));
if (FAILED(hr))
{
Console.Error("Failed to create fence: %08X", hr);
Console.Error("D3D12: Failed to create fence: %08X", hr);
return false;
}
m_fence_event = CreateEvent(nullptr, FALSE, FALSE, nullptr);
if (m_fence_event == NULL)
{
Console.Error("Failed to create fence event: %08X", GetLastError());
Console.Error("D3D12: Failed to create fence event: %08X", GetLastError());
return false;
}
@@ -312,7 +312,7 @@ bool GSDevice12::CreateCommandLists()
nullptr, IID_PPV_ARGS(res.command_lists[i].put()));
if (FAILED(hr))
{
Console.Error("Failed to create command list: %08X", hr);
Console.Error("D3D12: Failed to create command list: %08X", hr);
return false;
}
@@ -325,13 +325,13 @@ bool GSDevice12::CreateCommandLists()
if (!res.descriptor_allocator.Create(m_device.get(), D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV, MAX_GPU_SRVS))
{
Console.Error("Failed to create per frame descriptor allocator");
Console.Error("D3D12: Failed to create per frame descriptor allocator");
return false;
}
if (!res.sampler_allocator.Create(m_device.get(), MAX_GPU_SAMPLERS))
{
Console.Error("Failed to create per frame sampler allocator");
Console.Error("D3D12: Failed to create per frame sampler allocator");
return false;
}
}
@@ -378,7 +378,7 @@ void GSDevice12::MoveToNextCommandList()
}
else
{
Console.Warning("Map() for timestamp query failed: %08X", hr);
Console.Warning("D3D12: Map() for timestamp query failed: %08X", hr);
}
}
@@ -432,7 +432,7 @@ bool GSDevice12::ExecuteCommandList(WaitType wait_for_completion)
hr = res.command_lists[0]->Close();
if (FAILED(hr))
{
Console.Error("Closing init command list failed with HRESULT %08X", hr);
Console.Error("D3D12: Closing init command list failed with HRESULT %08X", hr);
return false;
}
}
@@ -441,7 +441,7 @@ bool GSDevice12::ExecuteCommandList(WaitType wait_for_completion)
hr = res.command_lists[1]->Close();
if (FAILED(hr))
{
Console.Error("Closing main command list failed with HRESULT %08X", hr);
Console.Error("D3D12: Closing main command list failed with HRESULT %08X", hr);
return false;
}
@@ -581,7 +581,7 @@ bool GSDevice12::CreateTimestampQuery()
HRESULT hr = m_device->CreateQueryHeap(&desc, IID_PPV_ARGS(m_timestamp_query_heap.put()));
if (FAILED(hr))
{
Console.Error("CreateQueryHeap() for timestamp failed with %08X", hr);
Console.Error("D3D12: CreateQueryHeap() for timestamp failed with %08X", hr);
return false;
}
@@ -592,7 +592,7 @@ bool GSDevice12::CreateTimestampQuery()
m_timestamp_query_allocation.put(), IID_PPV_ARGS(m_timestamp_query_buffer.put()));
if (FAILED(hr))
{
Console.Error("CreateResource() for timestamp failed with %08X", hr);
Console.Error("D3D12: CreateResource() for timestamp failed with %08X", hr);
return false;
}
@@ -600,7 +600,7 @@ bool GSDevice12::CreateTimestampQuery()
hr = m_command_queue->GetTimestampFrequency(&frequency);
if (FAILED(hr))
{
Console.Error("GetTimestampFrequency() failed: %08X", hr);
Console.Error("D3D12: GetTimestampFrequency() failed: %08X", hr);
return false;
}
@@ -691,7 +691,7 @@ bool GSDevice12::Create(GSVSyncMode vsync_mode, bool allow_present_throttle)
if (!CheckFeatures(vendor_id))
{
Console.Error("Your GPU does not support the required D3D12 features.");
Console.Error("D3D12: Your GPU does not support the required D3D12 features.");
return false;
}
@@ -715,7 +715,7 @@ bool GSDevice12::Create(GSVSyncMode vsync_mode, bool allow_present_throttle)
}
if (!m_shader_cache.Open(m_feature_level, GSConfig.UseDebugDevice))
Console.Warning("Shader cache failed to open.");
Console.Warning("D3D12: Shader cache failed to open.");
if (!CreateNullTexture())
{
@@ -769,7 +769,7 @@ void GSDevice12::SetVSyncMode(GSVSyncMode mode, bool allow_present_throttle)
// Using mailbox-style no-allow-tearing causes tearing in exclusive fullscreen.
if (mode == GSVSyncMode::Mailbox && m_is_exclusive_fullscreen)
{
WARNING_LOG("Using FIFO instead of Mailbox vsync due to exclusive fullscreen.");
WARNING_LOG("D3D12: Using FIFO instead of Mailbox vsync due to exclusive fullscreen.");
mode = GSVSyncMode::FIFO;
}
@@ -822,7 +822,7 @@ bool GSDevice12::CreateSwapChain()
// Using mailbox-style no-allow-tearing causes tearing in exclusive fullscreen.
if (m_vsync_mode == GSVSyncMode::Mailbox && m_is_exclusive_fullscreen)
{
WARNING_LOG("Using FIFO instead of Mailbox vsync due to exclusive fullscreen.");
WARNING_LOG("D3D12: Using FIFO instead of Mailbox vsync due to exclusive fullscreen.");
m_vsync_mode = GSVSyncMode::FIFO;
}
}
@@ -859,12 +859,12 @@ bool GSDevice12::CreateSwapChain()
fs_desc.Scaling = fullscreen_mode.Scaling;
fs_desc.Windowed = FALSE;
Console.WriteLn("Creating a %dx%d exclusive fullscreen swap chain", fs_sd_desc.Width, fs_sd_desc.Height);
Console.WriteLn("D3D12: Creating a %dx%d exclusive fullscreen swap chain", fs_sd_desc.Width, fs_sd_desc.Height);
hr = m_dxgi_factory->CreateSwapChainForHwnd(m_command_queue.get(), window_hwnd, &fs_sd_desc,
&fs_desc, fullscreen_output.get(), m_swap_chain.put());
if (FAILED(hr))
{
Console.Warning("Failed to create fullscreen swap chain, trying windowed.");
Console.Warning("D3D12: Failed to create fullscreen swap chain, trying windowed.");
m_is_exclusive_fullscreen = false;
m_using_allow_tearing = m_allow_tearing_supported;
}
@@ -872,12 +872,12 @@ bool GSDevice12::CreateSwapChain()
if (!m_is_exclusive_fullscreen)
{
Console.WriteLn("Creating a %dx%d windowed swap chain", swap_chain_desc.Width, swap_chain_desc.Height);
Console.WriteLn("D3D12: Creating a %dx%d windowed swap chain", swap_chain_desc.Width, swap_chain_desc.Height);
hr = m_dxgi_factory->CreateSwapChainForHwnd(
m_command_queue.get(), window_hwnd, &swap_chain_desc, nullptr, nullptr, m_swap_chain.put());
if (FAILED(hr))
Console.Warning("Failed to create windowed swap chain.");
Console.Warning("D3D12: Failed to create windowed swap chain.");
}
// MWA needs to be called on the correct factory.
@@ -887,11 +887,11 @@ bool GSDevice12::CreateSwapChain()
{
hr = swap_chain_factory->MakeWindowAssociation(window_hwnd, DXGI_MWA_NO_WINDOW_CHANGES);
if (FAILED(hr))
Console.ErrorFmt("MakeWindowAssociation() to disable ALT+ENTER failed: {}", Error::CreateHResult(hr).GetDescription());
Console.ErrorFmt("D3D12: MakeWindowAssociation() to disable ALT+ENTER failed: {}", Error::CreateHResult(hr).GetDescription());
}
else
{
Console.ErrorFmt("GetParent() on swap chain to get factory failed: {}", Error::CreateHResult(hr).GetDescription());
Console.ErrorFmt("D3D12: GetParent() on swap chain to get factory failed: {}", Error::CreateHResult(hr).GetDescription());
}
if (!CreateSwapChainRTV())
@@ -926,7 +926,7 @@ bool GSDevice12::CreateSwapChainRTV()
hr = m_swap_chain->GetBuffer(i, IID_PPV_ARGS(backbuffer.put()));
if (FAILED(hr))
{
Console.Error("GetBuffer for RTV failed: 0x%08X", hr);
Console.Error("D3D12: GetBuffer for RTV failed: 0x%08X", hr);
m_swap_chain_buffers.clear();
return false;
}
@@ -946,7 +946,7 @@ bool GSDevice12::CreateSwapChainRTV()
m_window_info.surface_width = swap_chain_desc.BufferDesc.Width;
m_window_info.surface_height = swap_chain_desc.BufferDesc.Height;
DevCon.WriteLn("Swap chain buffer size: %ux%u", m_window_info.surface_width, m_window_info.surface_height);
DevCon.WriteLn("D3D12: Swap chain buffer size: %ux%u", m_window_info.surface_width, m_window_info.surface_height);
if (m_window_info.type == WindowInfo::Type::Win32)
{
@@ -998,7 +998,7 @@ bool GSDevice12::UpdateWindow()
if (m_window_info.type != WindowInfo::Type::Surfaceless && !CreateSwapChain())
{
Console.WriteLn("Failed to create swap chain on updated window");
Console.WriteLn("D3D12: Failed to create swap chain on updated window");
return false;
}
@@ -1066,7 +1066,7 @@ void GSDevice12::ResizeWindow(s32 new_window_width, s32 new_window_height, float
HRESULT hr = m_swap_chain->ResizeBuffers(
0, 0, 0, DXGI_FORMAT_UNKNOWN, m_using_allow_tearing ? DXGI_SWAP_CHAIN_FLAG_ALLOW_TEARING : 0);
if (FAILED(hr))
Console.Error("ResizeBuffers() failed: 0x%08X", hr);
Console.Error("D3D12: ResizeBuffers() failed: 0x%08X", hr);
if (!CreateSwapChainRTV())
pxFailRel("Failed to recreate swap chain RTV after resize");
@@ -1931,7 +1931,7 @@ bool GSDevice12::CompileCASPipelines()
m_cas_sharpen_pipeline = cpb.Create(m_device.get(), m_shader_cache, false);
if (!m_cas_upscale_pipeline || !m_cas_sharpen_pipeline)
{
Console.Error("Failed to create CAS pipelines");
Console.Error("D3D12: Failed to create CAS pipelines");
return false;
}
@@ -1943,7 +1943,7 @@ bool GSDevice12::CompileImGuiPipeline()
const std::optional<std::string> hlsl = ReadShaderSource("shaders/dx11/imgui.fx");
if (!hlsl.has_value())
{
Console.Error("Failed to read imgui.fx");
Console.Error("D3D12: Failed to read imgui.fx");
return false;
}
@@ -1951,7 +1951,7 @@ bool GSDevice12::CompileImGuiPipeline()
const ComPtr<ID3DBlob> ps = m_shader_cache.GetPixelShader(hlsl.value(), nullptr, "ps_main");
if (!vs || !ps)
{
Console.Error("Failed to compile ImGui shaders");
Console.Error("D3D12: Failed to compile ImGui shaders");
return false;
}
@@ -1972,7 +1972,7 @@ bool GSDevice12::CompileImGuiPipeline()
m_imgui_pipeline = gpb.Create(m_device.get(), m_shader_cache, false);
if (!m_imgui_pipeline)
{
Console.Error("Failed to compile ImGui pipeline");
Console.Error("D3D12: Failed to compile ImGui pipeline");
return false;
}
@@ -2015,7 +2015,7 @@ void GSDevice12::RenderImGui()
// just skip if we run out.. we can't resume the present render pass :/
if (!GetSamplerAllocator().LookupSingle(&m_utility_sampler_gpu, m_linear_sampler_cpu))
{
Console.Warning("Skipping ImGui draw because of no descriptors");
Console.Warning("D3D12: Skipping ImGui draw because of no descriptors");
return;
}
}
@@ -2032,7 +2032,7 @@ void GSDevice12::RenderImGui()
const u32 size = sizeof(ImDrawVert) * static_cast<u32>(cmd_list->VtxBuffer.Size);
if (!m_vertex_stream_buffer.ReserveMemory(size, sizeof(ImDrawVert)))
{
Console.Warning("Skipping ImGui draw because of no vertex buffer space");
Console.Warning("D3D12: Skipping ImGui draw because of no vertex buffer space");
return;
}
@@ -2072,7 +2072,7 @@ void GSDevice12::RenderImGui()
if (!GetTextureGroupDescriptors(&m_utility_texture_gpu, &handle, 1))
{
Console.Warning("Skipping ImGui draw because of no descriptors");
Console.Warning("D3D12: Skipping ImGui draw because of no descriptors");
return;
}
}
@@ -2103,7 +2103,7 @@ bool GSDevice12::DoCAS(
if (!GetTextureGroupDescriptors(&sTexDH, &sTex12->GetSRVDescriptor(), 1) ||
!GetTextureGroupDescriptors(&dTexDH, &dTex12->GetUAVDescriptor(), 1))
{
Console.Error("Failed to allocate CAS descriptors.");
Console.Error("D3D12: Failed to allocate CAS descriptors.");
return false;
}
}
@@ -3567,7 +3567,7 @@ bool GSDevice12::ApplyTFXState(bool already_execed)
{
if (already_execed)
{
Console.Error("Failed to reserve vertex uniform space");
Console.Error("D3D12: Failed to reserve vertex uniform space");
return false;
}
@@ -3588,7 +3588,7 @@ bool GSDevice12::ApplyTFXState(bool already_execed)
{
if (already_execed)
{
Console.Error("Failed to reserve pixel uniform space");
Console.Error("D3D12: Failed to reserve pixel uniform space");
return false;
}
@@ -3846,7 +3846,7 @@ void GSDevice12::RenderHW(GSHWDrawConfig& config)
date_image = SetupPrimitiveTrackingDATE(config, pipe);
if (!date_image)
{
Console.WriteLn("Failed to allocate DATE image, aborting draw.");
Console.WriteLn("D3D12: Failed to allocate DATE image, aborting draw.");
return;
}
}
@@ -3874,7 +3874,7 @@ void GSDevice12::RenderHW(GSHWDrawConfig& config)
hdr_rt = static_cast<GSTexture12*>(CreateRenderTarget(rtsize.x, rtsize.y, GSTexture::Format::HDRColor, false));
if (!hdr_rt)
{
Console.WriteLn("Failed to allocate HDR render target, aborting draw.");
Console.WriteLn("D3D12: Failed to allocate HDR render target, aborting draw.");
if (date_image)
Recycle(date_image);
return;

View File

@@ -2549,11 +2549,11 @@ void GSRendererHW::Draw()
}
}
const bool possible_shuffle = !no_rt && (((shuffle_target && GSLocalMemory::m_psm[m_cached_ctx.FRAME.PSM].bpp == 16) || (m_cached_ctx.FRAME.Block() == m_cached_ctx.TEX0.TBP0 && ((m_cached_ctx.TEX0.PSM & 0x6) || m_cached_ctx.FRAME.PSM != m_cached_ctx.TEX0.PSM))) || IsPossibleChannelShuffle());
const bool need_aem_color = GSLocalMemory::m_psm[m_cached_ctx.TEX0.PSM].trbpp <= 24 && GSLocalMemory::m_psm[m_cached_ctx.TEX0.PSM].pal == 0 && m_context->ALPHA.C == 0 && m_env.TEXA.AEM;
const bool need_aem_color = GSLocalMemory::m_psm[m_cached_ctx.TEX0.PSM].trbpp <= 24 && GSLocalMemory::m_psm[m_cached_ctx.TEX0.PSM].pal == 0 && ((PRIM->ABE && m_context->ALPHA.C == 0) || IsDiscardingDstAlpha()) && m_draw_env->TEXA.AEM;
const u32 color_mask = (m_vt.m_max.c > GSVector4i::zero()).mask();
const bool texture_function_color = m_cached_ctx.TEX0.TFX == TFX_DECAL || (color_mask & 0xFFF) || (m_cached_ctx.TEX0.TFX > TFX_DECAL && (color_mask & 0xF000));
const bool texture_function_alpha = m_cached_ctx.TEX0.TFX != TFX_MODULATE || (color_mask & 0xF000);
const bool req_color = texture_function_color && (!PRIM->ABE || (PRIM->ABE && (IsUsingCsInBlend() || need_aem_color))) && (possible_shuffle || (m_cached_ctx.FRAME.FBMSK & (fm_mask & 0x00FFFFFF)) != (fm_mask & 0x00FFFFFF));
const bool req_color = texture_function_color && (!PRIM->ABE || (PRIM->ABE && IsUsingCsInBlend())) && (possible_shuffle || (m_cached_ctx.FRAME.FBMSK & (fm_mask & 0x00FFFFFF)) != (fm_mask & 0x00FFFFFF)) || need_aem_color;
const bool alpha_used = (GSUtil::GetChannelMask(m_context->TEX0.PSM) == 0x8 || (m_context->TEX0.TCC && texture_function_alpha)) && ((PRIM->ABE && IsUsingAsInBlend()) || (m_cached_ctx.TEST.ATE && m_cached_ctx.TEST.ATST > ATST_ALWAYS) || (possible_shuffle || (m_cached_ctx.FRAME.FBMSK & (fm_mask & 0xFF000000)) != (fm_mask & 0xFF000000)));
const bool req_alpha = (GSUtil::GetChannelMask(m_context->TEX0.PSM) & 0x8) && alpha_used;
@@ -7272,7 +7272,8 @@ bool GSRendererHW::IsDiscardingDstRGB()
bool GSRendererHW::IsDiscardingDstAlpha() const
{
return ((!PRIM->ABE || m_context->ALPHA.C != 1) && // not using Ad
((m_cached_ctx.FRAME.FBMSK & GSLocalMemory::m_psm[m_cached_ctx.FRAME.PSM].fmsk) & 0xFF000000u) == 0); // alpha isn't masked
((m_cached_ctx.FRAME.FBMSK & GSLocalMemory::m_psm[m_cached_ctx.FRAME.PSM].fmsk) & 0xFF000000u) == 0) && // alpha isn't masked
(!m_cached_ctx.TEST.ATE || !(m_cached_ctx.TEST.ATST == ATST_NEVER && m_cached_ctx.TEST.AFAIL == AFAIL_RGB_ONLY && m_cached_ctx.FRAME.PSM == PSMCT32)); // No alpha test or no rbg only
}
// Like PrimitiveCoversWithoutGaps but with texture coordinates.

View File

@@ -170,13 +170,13 @@ bool GSDeviceOGL::Create(GSVSyncMode vsync_mode, bool allow_present_throttle)
m_gl_context = GLContext::Create(m_window_info, &error);
if (!m_gl_context)
{
Console.ErrorFmt("Failed to create any GL context: {}", error.GetDescription());
Console.ErrorFmt("GL: Failed to create any context: {}", error.GetDescription());
return false;
}
if (!m_gl_context->MakeCurrent())
{
Console.Error("Failed to make GL context current");
Console.Error("GL: Failed to make context current");
return false;
}
@@ -196,11 +196,11 @@ bool GSDeviceOGL::Create(GSVSyncMode vsync_mode, bool allow_present_throttle)
if (!GSConfig.DisableShaderCache)
{
if (!m_shader_cache.Open())
Console.Warning("Shader cache failed to open.");
Console.Warning("GL: Shader cache failed to open.");
}
else
{
Console.WriteLn("Not using shader cache.");
Console.WriteLn("GL: Not using shader cache.");
}
// because of fbo bindings below...
@@ -544,7 +544,7 @@ bool GSDeviceOGL::Create(GSVSyncMode vsync_mode, bool allow_present_throttle)
}
else
{
Console.Error("Failed to create texture upload buffer. Using slow path.");
Console.Error("GL: Failed to create texture upload buffer. Using slow path.");
}
}
@@ -617,17 +617,17 @@ bool GSDeviceOGL::CheckFeatures(bool& buggy_pbo)
if (std::strstr(vendor, "Advanced Micro Devices") || std::strstr(vendor, "ATI Technologies Inc.") ||
std::strstr(vendor, "ATI"))
{
Console.WriteLn(Color_StrongRed, "OGL: AMD GPU detected.");
Console.WriteLn(Color_StrongRed, "GL: AMD GPU detected.");
//vendor_id_amd = true;
}
else if (std::strstr(vendor, "NVIDIA Corporation"))
{
Console.WriteLn(Color_StrongGreen, "OGL: NVIDIA GPU detected.");
Console.WriteLn(Color_StrongGreen, "GL: NVIDIA GPU detected.");
vendor_id_nvidia = true;
}
else if (std::strstr(vendor, "Intel"))
{
Console.WriteLn(Color_StrongBlue, "OGL: Intel GPU detected.");
Console.WriteLn(Color_StrongBlue, "GL: Intel GPU detected.");
//vendor_id_intel = true;
}
@@ -706,13 +706,13 @@ bool GSDeviceOGL::CheckFeatures(bool& buggy_pbo)
// using the normal texture update routines and letting the driver take care of it.
buggy_pbo = !GLAD_GL_VERSION_4_4 && !GLAD_GL_ARB_buffer_storage && !GLAD_GL_EXT_buffer_storage;
if (buggy_pbo)
Console.Warning("Not using PBOs for texture uploads because buffer_storage is unavailable.");
Console.Warning("GL: Not using PBOs for texture uploads because buffer_storage is unavailable.");
// Give the user the option to disable PBO usage for downloads.
// Most drivers seem to be faster with PBO.
m_disable_download_pbo = Host::GetBoolSettingValue("EmuCore/GS", "DisableGLDownloadPBO", false);
if (m_disable_download_pbo)
Console.Warning("Not using PBOs for texture downloads, this may reduce performance.");
Console.Warning("GL: Not using PBOs for texture downloads, this may reduce performance.");
// optional features based on context
m_features.broken_point_sampler = false;
@@ -751,7 +751,7 @@ bool GSDeviceOGL::CheckFeatures(bool& buggy_pbo)
const bool buggy_vs_expand =
vendor_id_nvidia && (!GLAD_GL_ARB_bindless_texture && !GLAD_GL_NV_bindless_texture);
if (buggy_vs_expand)
Console.Warning("Disabling vertex shader expand due to broken NVIDIA driver.");
Console.Warning("GL: Disabling vertex shader expand due to broken NVIDIA driver.");
if (GLAD_GL_ARB_shader_storage_buffer_object)
{
@@ -762,7 +762,7 @@ bool GSDeviceOGL::CheckFeatures(bool& buggy_pbo)
GLAD_GL_ARB_gpu_shader5);
}
if (!m_features.vs_expand)
Console.Warning("Vertex expansion is not supported. This will reduce performance.");
Console.Warning("GL: Vertex expansion is not supported. This will reduce performance.");
GLint point_range[2] = {};
glGetIntegerv(GL_ALIASED_POINT_SIZE_RANGE, point_range);
@@ -774,7 +774,7 @@ bool GSDeviceOGL::CheckFeatures(bool& buggy_pbo)
glGetIntegerv(GL_MAX_TEXTURE_SIZE, &max_texture_size);
m_max_texture_size = std::max(1024u, static_cast<u32>(max_texture_size));
Console.WriteLn("Using %s for point expansion, %s for line expansion and %s for sprite expansion.",
Console.WriteLn("GL: Using %s for point expansion, %s for line expansion and %s for sprite expansion.",
m_features.point_expand ? "hardware" : (m_features.vs_expand ? "vertex expanding" : "UNSUPPORTED"),
m_features.line_expand ? "hardware" : (m_features.vs_expand ? "vertex expanding" : "UNSUPPORTED"),
m_features.vs_expand ? "vertex expanding" : "CPU");
@@ -798,7 +798,7 @@ void GSDeviceOGL::SetSwapInterval()
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
if (!m_gl_context->SetSwapInterval(interval))
WARNING_LOG("Failed to set swap interval to {}", interval);
WARNING_LOG("GL: Failed to set swap interval to {}", interval);
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, current_fbo);
}
@@ -881,7 +881,7 @@ bool GSDeviceOGL::UpdateWindow()
if (!m_gl_context->ChangeSurface(m_window_info))
{
Console.Error("Failed to change surface");
Console.Error("GL: Failed to change surface");
return false;
}
@@ -920,7 +920,7 @@ void GSDeviceOGL::DestroySurface()
{
m_window_info = {};
if (!m_gl_context->ChangeSurface(m_window_info))
Console.Error("Failed to switch to surfaceless");
Console.Error("GL: Failed to switch to surfaceless");
}
std::string GSDeviceOGL::GetDriverInfo() const
@@ -1336,7 +1336,7 @@ std::string GSDeviceOGL::GenGlslHeader(const std::string_view entry, GLenum type
std::string GSDeviceOGL::GetVSSource(VSSelector sel)
{
DevCon.WriteLn("Compiling new vertex shader with selector 0x%" PRIX64, sel.key);
DevCon.WriteLn("GL: Compiling new vertex shader with selector 0x%" PRIX64, sel.key);
std::string macro = fmt::format("#define VS_FST {}\n", static_cast<u32>(sel.fst))
+ fmt::format("#define VS_IIP {}\n", static_cast<u32>(sel.iip))
@@ -1350,7 +1350,7 @@ std::string GSDeviceOGL::GetVSSource(VSSelector sel)
std::string GSDeviceOGL::GetPSSource(const PSSelector& sel)
{
DevCon.WriteLn("Compiling new pixel shader with selector 0x%" PRIX64 "%08X", sel.key_hi, sel.key_lo);
DevCon.WriteLn("GL: Compiling new pixel shader with selector 0x%" PRIX64 "%08X", sel.key_hi, sel.key_lo);
std::string macro = fmt::format("#define PS_FST {}\n", sel.fst)
+ fmt::format("#define PS_WMS {}\n", sel.wms)
@@ -1834,7 +1834,7 @@ bool GSDeviceOGL::CompileFXAAProgram()
const std::optional<std::string> shader = ReadShaderSource("shaders/common/fxaa.fx");
if (!shader.has_value())
{
Console.Error("Failed to read fxaa.fs");
Console.Error("GL: Failed to read fxaa.fs");
return false;
}
@@ -1842,7 +1842,7 @@ bool GSDeviceOGL::CompileFXAAProgram()
std::optional<GLProgram> prog = m_shader_cache.GetProgram(m_convert.vs, ps);
if (!prog.has_value())
{
Console.Error("Failed to compile FXAA fragment shader");
Console.Error("GL: Failed to compile FXAA fragment shader");
return false;
}
@@ -2065,7 +2065,7 @@ bool GSDeviceOGL::CreateImGuiProgram()
const std::optional<std::string> glsl = ReadShaderSource("shaders/opengl/imgui.glsl");
if (!glsl.has_value())
{
Console.Error("Failed to read imgui.glsl");
Console.Error("GL: Failed to read imgui.glsl");
return false;
}
@@ -2074,7 +2074,7 @@ bool GSDeviceOGL::CreateImGuiProgram()
GetShaderSource("ps_main", GL_FRAGMENT_SHADER, glsl.value()));
if (!prog.has_value())
{
Console.Error("Failed to compile imgui shaders");
Console.Error("GL: Failed to compile imgui shaders");
return false;
}

View File

@@ -157,7 +157,7 @@ bool GSDeviceVK::SelectInstanceExtensions(ExtensionList* extension_list, const W
if (extension_count == 0)
{
Console.Error("Vulkan: No extensions supported by instance.");
Console.Error("VK: No extensions supported by instance.");
return false;
}
@@ -170,13 +170,13 @@ bool GSDeviceVK::SelectInstanceExtensions(ExtensionList* extension_list, const W
[name](const VkExtensionProperties& properties) { return !strcmp(name, properties.extensionName); }) !=
available_extension_list.end())
{
DevCon.WriteLn("Enabling extension: %s", name);
DevCon.WriteLn("VK: Enabling extension: %s", name);
extension_list->push_back(name);
return true;
}
if (required)
Console.Error("Vulkan: Missing required extension %s.", name);
Console.Error("VK: Missing required extension %s.", name);
return false;
};
@@ -204,7 +204,7 @@ bool GSDeviceVK::SelectInstanceExtensions(ExtensionList* extension_list, const W
// VK_EXT_debug_utils
if (enable_debug_utils && !SupportsExtension(VK_EXT_DEBUG_UTILS_EXTENSION_NAME, false))
Console.Warning("Vulkan: Debug report requested, but extension is not available.");
Console.Warning("VK: Debug report requested, but extension is not available.");
oe->vk_ext_swapchain_maintenance1 = (wi.type != WindowInfo::Type::Surfaceless &&
SupportsExtension(VK_EXT_SURFACE_MAINTENANCE_1_EXTENSION_NAME, false));
@@ -231,7 +231,7 @@ GSDeviceVK::GPUList GSDeviceVK::EnumerateGPUs(VkInstance instance)
res = vkEnumeratePhysicalDevices(instance, &gpu_count, physical_devices.data());
if (res == VK_INCOMPLETE)
{
Console.Warning("First vkEnumeratePhysicalDevices() call returned %zu devices, but second returned %u",
Console.Warning("VK: First vkEnumeratePhysicalDevices() call returned %zu devices, but second returned %u",
physical_devices.size(), gpu_count);
}
else if (res != VK_SUCCESS)
@@ -254,7 +254,7 @@ GSDeviceVK::GPUList GSDeviceVK::EnumerateGPUs(VkInstance instance)
if (VK_API_VERSION_VARIANT(props.apiVersion) == 0 && VK_API_VERSION_MAJOR(props.apiVersion) <= 1 &&
VK_API_VERSION_MINOR(props.apiVersion) < 1)
{
Console.Warning(fmt::format("Ignoring Vulkan GPU '{}' because it only claims support for Vulkan {}.{}.{}",
Console.Warning(fmt::format("VK: Ignoring GPU '{}' because it only claims support for Vulkan {}.{}.{}",
props.deviceName, VK_API_VERSION_MAJOR(props.apiVersion), VK_API_VERSION_MINOR(props.apiVersion),
VK_API_VERSION_PATCH(props.apiVersion)));
continue;
@@ -265,7 +265,7 @@ GSDeviceVK::GPUList GSDeviceVK::EnumerateGPUs(VkInstance instance)
res = vkEnumerateDeviceExtensionProperties(device, nullptr, &extension_count, nullptr);
if (res != VK_SUCCESS)
{
Console.Warning(fmt::format("Ignoring Vulkan GPU '{}' because vkEnumerateInstanceExtensionProperties() failed: ",
Console.Warning(fmt::format("VK: Ignoring GPU '{}' because vkEnumerateInstanceExtensionProperties() failed: ",
props.deviceName, Vulkan::VkResultToString(res)));
continue;
}
@@ -283,7 +283,7 @@ GSDeviceVK::GPUList GSDeviceVK::EnumerateGPUs(VkInstance instance)
return (std::strcmp(required_extension_name, ext.extensionName) == 0);
}) == available_extension_list.end())
{
Console.Warning(fmt::format("Ignoring Vulkan GPU '{}' because is is missing required extension {}",
Console.Warning(fmt::format("VK: Ignoring GPU '{}' because is is missing required extension {}",
props.deviceName, required_extension_name));
has_missing_extension = true;
}
@@ -360,7 +360,7 @@ bool GSDeviceVK::SelectDeviceExtensions(ExtensionList* extension_list, bool enab
if (extension_count == 0)
{
Console.Error("Vulkan: No extensions supported by device.");
Console.Error("VK: No extensions supported by device.");
return false;
}
@@ -377,7 +377,7 @@ bool GSDeviceVK::SelectDeviceExtensions(ExtensionList* extension_list, bool enab
if (std::none_of(extension_list->begin(), extension_list->end(),
[name](const char* existing_name) { return (std::strcmp(existing_name, name) == 0); }))
{
DevCon.WriteLn("Enabling extension: %s", name);
DevCon.WriteLn("VK: Enabling extension: %s", name);
extension_list->push_back(name);
}
@@ -385,7 +385,7 @@ bool GSDeviceVK::SelectDeviceExtensions(ExtensionList* extension_list, bool enab
}
if (required)
Console.Error("Vulkan: Missing required extension %s.", name);
Console.Error("VK: Missing required extension %s.", name);
return false;
};
@@ -531,12 +531,12 @@ bool GSDeviceVK::CreateDevice(VkSurfaceKHR surface, bool enable_validation_layer
}
if (m_graphics_queue_family_index == queue_family_count)
{
Console.Error("Vulkan: Failed to find an acceptable graphics queue.");
Console.Error("VK: Failed to find an acceptable graphics queue.");
return false;
}
if (surface != VK_NULL_HANDLE && m_present_queue_family_index == queue_family_count)
{
Console.Error("Vulkan: Failed to find an acceptable present queue.");
Console.Error("VK: Failed to find an acceptable present queue.");
return false;
}
@@ -758,7 +758,7 @@ bool GSDeviceVK::ProcessDeviceExtensions()
// confirm we actually support it
if (push_descriptor_properties.maxPushDescriptors < NUM_TFX_TEXTURES)
{
Console.Error("maxPushDescriptors (%u) is below required (%u)", push_descriptor_properties.maxPushDescriptors,
Console.Error("VK: maxPushDescriptors (%u) is below required (%u)", push_descriptor_properties.maxPushDescriptors,
NUM_TFX_TEXTURES);
return false;
}
@@ -766,7 +766,7 @@ bool GSDeviceVK::ProcessDeviceExtensions()
if (!line_rasterization_feature.bresenhamLines)
{
// See note in SelectDeviceExtensions().
Console.Error("bresenhamLines is not supported.");
Console.Error("VK: bresenhamLines is not supported.");
#ifndef __APPLE__
return false;
#else
@@ -870,7 +870,7 @@ bool GSDeviceVK::CreateAllocator()
if (heap_size_limits[type.heapIndex] == VK_WHOLE_SIZE)
{
Console.Warning("Disabling allocation from upload heap #%u (%.2f MB) due to debug device.",
Console.Warning("VK: Disabling allocation from upload heap #%u (%.2f MB) due to debug device.",
type.heapIndex, static_cast<float>(heap.size) / 1048576.0f);
heap_size_limits[type.heapIndex] = 0;
has_upload_heap = true;
@@ -1447,22 +1447,22 @@ VKAPI_ATTR VkBool32 VKAPI_CALL DebugMessengerCallback(VkDebugUtilsMessageSeverit
{
if (severity & VK_DEBUG_UTILS_MESSAGE_SEVERITY_ERROR_BIT_EXT)
{
Console.Error("Vulkan debug report: (%s) %s",
Console.Error("VK: debug report: (%s) %s",
pCallbackData->pMessageIdName ? pCallbackData->pMessageIdName : "", pCallbackData->pMessage);
}
else if (severity & (VK_DEBUG_UTILS_MESSAGE_SEVERITY_WARNING_BIT_EXT))
{
Console.Warning("Vulkan debug report: (%s) %s",
Console.Warning("VK: debug report: (%s) %s",
pCallbackData->pMessageIdName ? pCallbackData->pMessageIdName : "", pCallbackData->pMessage);
}
else if (severity & VK_DEBUG_UTILS_MESSAGE_SEVERITY_INFO_BIT_EXT)
{
Console.WriteLn("Vulkan debug report: (%s) %s",
Console.WriteLn("VK: debug report: (%s) %s",
pCallbackData->pMessageIdName ? pCallbackData->pMessageIdName : "", pCallbackData->pMessage);
}
else
{
DevCon.WriteLn("Vulkan debug report: (%s) %s",
DevCon.WriteLn("VK: debug report: (%s) %s",
pCallbackData->pMessageIdName ? pCallbackData->pMessageIdName : "", pCallbackData->pMessage);
}
@@ -2173,7 +2173,7 @@ bool GSDeviceVK::UpdateWindow()
VkSurfaceKHR surface = VKSwapChain::CreateVulkanSurface(m_instance, m_physical_device, &m_window_info);
if (surface == VK_NULL_HANDLE)
{
Console.Error("Failed to create new surface for swap chain");
Console.Error("VK: Failed to create new surface for swap chain");
return false;
}
@@ -2182,7 +2182,7 @@ bool GSDeviceVK::UpdateWindow()
!(m_swap_chain = VKSwapChain::Create(m_window_info, surface, present_mode,
Pcsx2Config::GSOptions::TriStateToOptionalBoolean(GSConfig.ExclusiveFullscreenControl))))
{
Console.Error("Failed to create swap chain");
Console.Error("VK: Failed to create swap chain");
VKSwapChain::DestroyVulkanSurface(m_instance, &m_window_info, surface);
return false;
}
@@ -2210,7 +2210,7 @@ void GSDeviceVK::ResizeWindow(s32 new_window_width, s32 new_window_height, float
if (!m_swap_chain->ResizeSwapChain(new_window_width, new_window_height, new_window_scale))
{
// AcquireNextImage() will fail, and we'll recreate the surface.
Console.Error("Failed to resize swap chain. Next present will fail.");
Console.Error("VK: Failed to resize swap chain. Next present will fail.");
return;
}
@@ -2316,10 +2316,10 @@ GSDevice::PresentResult GSDeviceVK::BeginPresent(bool frame_skip)
}
else if (res == VK_ERROR_SURFACE_LOST_KHR)
{
Console.Warning("Surface lost, attempting to recreate");
Console.Warning("VK: Surface lost, attempting to recreate");
if (!m_swap_chain->RecreateSurface(m_window_info))
{
Console.Error("Failed to recreate surface after loss");
Console.Error("VK: Failed to recreate surface after loss");
ExecuteCommandBuffer(false);
return PresentResult::FrameSkipped;
}
@@ -2494,7 +2494,7 @@ bool GSDeviceVK::CreateDeviceAndSwapChain()
return false;
}
ERROR_LOG("Vulkan validation/debug layers requested but are unavailable. Creating non-debug device.");
ERROR_LOG("VK: validation/debug layers requested but are unavailable. Creating non-debug device.");
}
}
@@ -2624,7 +2624,7 @@ bool GSDeviceVK::CheckFeatures()
m_features.vs_expand = !GSConfig.DisableVertexShaderExpand;
if (!m_features.texture_barrier)
Console.Warning("Texture buffers are disabled. This may break some graphical effects.");
Console.Warning("VK: Texture buffers are disabled. This may break some graphical effects.");
// Test for D32S8 support.
{
@@ -2670,7 +2670,7 @@ bool GSDeviceVK::CheckFeatures()
vkGetPhysicalDeviceFormatProperties(m_physical_device, vkfmt, &props);
if ((props.optimalTilingFeatures & bits) != bits)
{
Host::ReportFormattedErrorAsync("Vulkan Renderer Unavailable",
Host::ReportFormattedErrorAsync("VK: Renderer Unavailable",
"Required format %u is missing bits, you may need to update your driver. (vk:%u, has:0x%x, needs:0x%x)",
fmt, static_cast<unsigned>(vkfmt), props.optimalTilingFeatures, bits);
return false;
@@ -4387,14 +4387,14 @@ bool GSDeviceVK::CompileImGuiPipeline()
const std::optional<std::string> glsl = ReadShaderSource("shaders/vulkan/imgui.glsl");
if (!glsl.has_value())
{
Console.Error("Failed to read imgui.glsl");
Console.Error("VK: Failed to read imgui.glsl");
return false;
}
VkShaderModule vs = GetUtilityVertexShader(glsl.value(), "vs_main");
if (vs == VK_NULL_HANDLE)
{
Console.Error("Failed to compile ImGui vertex shader");
Console.Error("VK: Failed to compile ImGui vertex shader");
return false;
}
ScopedGuard vs_guard([this, &vs]() { vkDestroyShaderModule(m_device, vs, nullptr); });
@@ -4402,7 +4402,7 @@ bool GSDeviceVK::CompileImGuiPipeline()
VkShaderModule ps = GetUtilityFragmentShader(glsl.value(), "ps_main");
if (ps == VK_NULL_HANDLE)
{
Console.Error("Failed to compile ImGui pixel shader");
Console.Error("VK: Failed to compile ImGui pixel shader");
return false;
}
ScopedGuard ps_guard([this, &ps]() { vkDestroyShaderModule(m_device, ps, nullptr); });
@@ -4429,7 +4429,7 @@ bool GSDeviceVK::CompileImGuiPipeline()
m_imgui_pipeline = gpb.Create(m_device, g_vulkan_shader_cache->GetPipelineCache(), false);
if (!m_imgui_pipeline)
{
Console.Error("Failed to compile ImGui pipeline");
Console.Error("VK: Failed to compile ImGui pipeline");
return false;
}
@@ -4474,7 +4474,7 @@ void GSDeviceVK::RenderImGui()
const u32 size = sizeof(ImDrawVert) * static_cast<u32>(cmd_list->VtxBuffer.Size);
if (!m_vertex_stream_buffer.ReserveMemory(size, sizeof(ImDrawVert)))
{
Console.Warning("Skipping ImGui draw because of no vertex buffer space");
Console.Warning("VK: Skipping ImGui draw because of no vertex buffer space");
return;
}
@@ -4518,7 +4518,7 @@ void GSDeviceVK::RenderBlankFrame()
VkResult res = m_swap_chain->AcquireNextImage();
if (res != VK_SUCCESS)
{
Console.Error("Failed to acquire image for blank frame present");
Console.Error("VK: Failed to acquire image for blank frame present");
return;
}
@@ -5021,13 +5021,13 @@ void GSDeviceVK::ExecuteCommandBuffer(bool wait_for_completion, const char* reas
const std::string reason_str(StringUtil::StdStringFromFormatV(reason, ap));
va_end(ap);
Console.Warning("Vulkan: Executing command buffer due to '%s'", reason_str.c_str());
Console.Warning("VK: Executing command buffer due to '%s'", reason_str.c_str());
ExecuteCommandBuffer(wait_for_completion);
}
void GSDeviceVK::ExecuteCommandBufferAndRestartRenderPass(bool wait_for_completion, const char* reason)
{
Console.Warning("Vulkan: Executing command buffer due to '%s'", reason);
Console.Warning("VK: Executing command buffer due to '%s'", reason);
const VkRenderPass render_pass = m_current_render_pass;
const GSVector4i render_pass_area = m_current_render_pass_area;
@@ -5344,7 +5344,7 @@ bool GSDeviceVK::ApplyTFXState(bool already_execed)
{
if (already_execed)
{
Console.Error("Failed to reserve vertex uniform space");
Console.Error("VK: Failed to reserve vertex uniform space");
return false;
}
@@ -5365,7 +5365,7 @@ bool GSDeviceVK::ApplyTFXState(bool already_execed)
{
if (already_execed)
{
Console.Error("Failed to reserve pixel uniform space");
Console.Error("VK: Failed to reserve pixel uniform space");
return false;
}
@@ -5991,7 +5991,7 @@ void GSDeviceVK::SendHWDraw(const GSHWDrawConfig& config, GSTextureVK* draw_rt,
#ifdef PCSX2_DEVBUILD
if ((one_barrier || full_barrier) && !m_pipeline_selector.ps.IsFeedbackLoop()) [[unlikely]]
Console.Warning("GS: Possible unnecessary barrier detected.");
Console.Warning("VK: Possible unnecessary barrier detected.");
#endif
const VkDependencyFlags barrier_flags = GetColorBufferBarrierFlags();
if (full_barrier)

View File

@@ -7059,6 +7059,10 @@ TRANSLATE_NOOP("FullscreenUI", "Increases or decreases the virtual picture size
TRANSLATE_NOOP("FullscreenUI", "Crop");
TRANSLATE_NOOP("FullscreenUI", "Crops the image, while respecting aspect ratio.");
TRANSLATE_NOOP("FullscreenUI", "%dpx");
TRANSLATE_NOOP("FullscreenUI", "Enable Widescreen Patches");
TRANSLATE_NOOP("FullscreenUI", "Enables loading widescreen patches from pnach files.");
TRANSLATE_NOOP("FullscreenUI", "Enable No-Interlacing Patches");
TRANSLATE_NOOP("FullscreenUI", "Enables loading no-interlacing patches from pnach files.");
TRANSLATE_NOOP("FullscreenUI", "Bilinear Upscaling");
TRANSLATE_NOOP("FullscreenUI", "Smooths out the image when upscaling the console to the screen.");
TRANSLATE_NOOP("FullscreenUI", "Integer Upscaling");

View File

@@ -285,7 +285,7 @@ void FileMemoryCard::Open()
}
}
if (fname.ends_with(".bin"))
if (fname.ends_with(".bin") || fname.ends_with(".mc2"))
{
std::string newname(fname + "x");
if (!ConvertNoECCtoRAW(fname.c_str(), newname.c_str()))
@@ -346,7 +346,7 @@ void FileMemoryCard::Close()
std::fclose(m_file[slot]);
m_file[slot] = nullptr;
if (m_filenames[slot].ends_with(".bin"))
if (m_filenames[slot].ends_with(".bin") || m_filenames[slot].ends_with(".mc2"))
{
const std::string name_in(m_filenames[slot] + 'x');
if (ConvertRAWtoNoECC(name_in.c_str(), m_filenames[slot].c_str()))
@@ -786,13 +786,14 @@ int FileMcd_ReIndex(uint port, uint slot, const std::string& filter)
static MemoryCardFileType GetMemoryCardFileTypeFromSize(s64 size)
{
if (size == (8 * MC2_MBSIZE))
// Handle both ecc and non ecc versions
if (size == (8 * MC2_MBSIZE) || size == _8mb)
return MemoryCardFileType::PS2_8MB;
else if (size == (16 * MC2_MBSIZE))
else if (size == (16 * MC2_MBSIZE) || size == _16mb)
return MemoryCardFileType::PS2_16MB;
else if (size == (32 * MC2_MBSIZE))
else if (size == (32 * MC2_MBSIZE) || size == _32mb)
return MemoryCardFileType::PS2_32MB;
else if (size == (64 * MC2_MBSIZE))
else if (size == (64 * MC2_MBSIZE) || size == _64mb)
return MemoryCardFileType::PS2_64MB;
else if (size == MCD_SIZE)
return MemoryCardFileType::PS1;
@@ -862,7 +863,8 @@ std::vector<AvailableMcdInfo> FileMcd_GetAvailableCards(bool include_in_use_card
// We only want relevant file types.
if (!(fd.FileName.ends_with(".ps2") || fd.FileName.ends_with(".mcr") ||
fd.FileName.ends_with(".mcd") || fd.FileName.ends_with(".bin")))
fd.FileName.ends_with(".mcd") || fd.FileName.ends_with(".bin") ||
fd.FileName.ends_with(".mc2")))
continue;
if (fd.Attributes & FILESYSTEM_FILE_ATTRIBUTE_DIRECTORY)

View File

@@ -30,7 +30,9 @@
#include "fmt/core.h"
#include <bit>
#ifdef _M_X86
#include <immintrin.h>
#endif
#include <map>
#include <unordered_set>
#include <unordered_map>
@@ -118,12 +120,13 @@ __inline int CheckCache(u32 addr)
return false;
}
size_t i = 0;
const size_t size = cachedTlbs.count;
#ifdef _M_X86
const int stride = 4;
__m128i addr_vec = _mm_set1_epi32(addr);
size_t i = 0;
const __m128i addr_vec = _mm_set1_epi32(addr);
for (; i + stride <= size; i += stride)
{
@@ -170,7 +173,7 @@ __inline int CheckCache(u32 addr)
return true;
}
}
#endif
for (; i < size; i++)
{
const u32 mask = cachedTlbs.PageMasks[i];