Compare commits

...

43 Commits

Author SHA1 Message Date
chaoticgd
6d9e0482b4 Debugger: Fix memory explosion due to wrapped address range 2025-11-29 23:03:08 +01:00
TheLastRar
34f2328a79 DEV9: Add missing RedtapeWindows include 2025-11-29 22:54:16 +01:00
TheLastRar
2569193b05 DEV9: Make socket auto adapter name translatable 2025-11-29 22:54:16 +01:00
TheTechnician27
b935ec3d19 OSD: Fix settings order in UI 2025-11-29 07:22:19 -05:00
refractionpcsx2
e0e6b0d9a5 GS: Mask GS regs on dirty checks.
This is kind of avoiding an optimization bug with MSVC in 2022, but may also reduce false dirtying if a game is writing to the pad area
2025-11-29 05:08:01 +01:00
TJnotJT
580218d495 GS: Do scissor test in autoflush handler.
The autoflush handler is called before the scissor test in the vertex kick.
To save some work and prevent unnecessary autoflushes, do the scissor test
in the autoflush handler also.
2025-11-29 04:55:03 +01:00
TJnotJT
519f280fa5 GS: Early detection of shuffles in vertex kick to prevent autoflushing. 2025-11-29 04:55:03 +01:00
TJnotJT
a33ee13bb4 GS: Add LOD checking to HandleAutoflush().
Only enabled when the draw might use mipmapping.
2025-11-29 04:55:03 +01:00
TJnotJT
0c70cc7e5a GS: Add checking of multiple LODs to IsAutoFlushDraw(). 2025-11-29 04:55:03 +01:00
PCSX2 Bot
2cba346ff5 [ci skip] Qt: Update Base Translation. 2025-11-29 01:04:48 +01:00
lightningterror
db2509edb3 GS/HW: Expand the rt check if it's written outside of blending.
Catches more cases.
2025-11-29 00:45:04 +01:00
chaoticgd
e3063d6cd6 VMManager: Fix LoadStateFromSlot error messages 2025-11-28 13:58:51 -05:00
chaoticgd
8d30e8cee8 FullscreenUI: Fix save state loading 2025-11-28 10:50:41 -05:00
chaoticgd
ff2f1998ad Debugger: Pick out some new icons 2025-11-27 18:59:25 -05:00
TheTechnician27
7942ee438a GameListWidget: Fix header width bug 2025-11-27 17:18:29 +01:00
TJnotJT
f322dfb1d4 GS/SW: Use non-saturating ARM instructions for color gradient setup.
This is more efficient on ARM, though the equivalent instructions are not currently used in the x64 JIT and C++ versions of GSVector.

Co-authored-by: TellowKrinkle
2025-11-26 20:25:10 +01:00
TJnotJT
a7f5ddfe0d GS/SW: Mask color gradients to prevent incorrect clamping.
Co-authored-by: TellowKrinkle
2025-11-26 20:25:10 +01:00
PCSX2 Bot
0cdfb75fd0 [ci skip] Qt: Update Base Translation. 2025-11-25 19:03:17 -05:00
TJnotJT
35624a12d9 GS/HW: Refactor StretchRect() to have single entry to renderer/reduce duplication. 2025-11-25 18:38:52 +01:00
JordanTheToaster
9b147cc57c GameDB: FFX-2 FMV FIxes 2025-11-25 17:50:06 +01:00
JordanTheToaster
10e13cfece GS/HW: Test double buffer offset from target base address on lookup 2025-11-25 17:50:06 +01:00
lightningterror
7b2eb7bc47 GS/DX11: Do Stencil date_one in a single pass if there's a barrier.
We currently have a barrier so let's do date_one in a single pass, plus this avoids any issues with copies and stencil issues.
On dx copies are slower so we can only use the optimization if we have barriers already present.
2025-11-25 16:58:27 +01:00
PCSX2 Bot
ab1cb802d8 [ci skip] Qt: Update Base Translation. 2025-11-25 01:01:42 +01:00
TheLastRar
366cdd8df0 Qt: Remove incorrect check in shouldMouseLock() 2025-11-24 18:34:43 -05:00
TheLastRar
bc3cfb1373 Qt: Improve mouse lock DPI handling 2025-11-24 18:34:43 -05:00
SternXD
db6792af2e Achievements/Qt: Show success feedback on RetroAchievements login 2025-11-24 18:19:08 -05:00
SternXD
a1485fb7cd FullscreenUI: Allow pause menu to wrap around 2025-11-24 18:14:44 -05:00
Ty
c72c309218 InputRecording: Use u32 for frames since that's what the core uses (warning fixes) 2025-11-24 18:07:25 -05:00
Ty
58899a9ed3 MTVU: uptr to u32 implicit cast fix 2025-11-24 18:07:25 -05:00
Ty
0823c70460 VTLB: uptr to u32 implicit cast warning fix 2025-11-24 18:07:25 -05:00
Ty
e5c29a3975 BiosTools: s64 to to u32 implicit cast warning fix 2025-11-24 18:07:25 -05:00
Ty
1174ae99c9 GS SW: size_t to int implicit cast warning fixes 2025-11-24 18:07:25 -05:00
Ty
e2d3680038 GSPerfMon: Use int rather than u64 for a frame count to match the rest of the core 2025-11-24 18:07:25 -05:00
Ty
8630893cb1 GIF: implicit cast to u32 warning fix 2025-11-24 18:07:25 -05:00
Ty
53598b970d IopBios: Use typedefs and explicit casting 2025-11-24 18:07:25 -05:00
Ty
89de00ac36 DEV9: Implicit size_t to int conversion warning fix 2025-11-24 18:07:25 -05:00
Ty
d5ddf07958 Counters: u32 implicit cast warning fix 2025-11-24 18:07:25 -05:00
PCSX2 Bot
30dcf4a14a [ci skip] PAD: Update to latest controller database. 2025-11-24 19:11:46 +01:00
JordanTheToaster
a87710e4bc GameDB: Simple 91/ All Star Fighters fixes 2025-11-24 19:11:33 +01:00
JordanTheToaster
a12f87fec2 Github: Use pip install yamllint 2025-11-24 16:57:40 +01:00
JordanTheToaster
8ba9bba094 ImGuiOverlays: Various text changes 2025-11-24 16:57:40 +01:00
JordanTheToaster
1363571c14 GameDB: Fixes of various kinds 2025-11-24 16:57:40 +01:00
chaoticgd
80de666fcc Debugger: Fix crash in getEEThreads 2025-11-24 16:52:15 +01:00
75 changed files with 2746 additions and 2188 deletions

View File

@@ -23,7 +23,7 @@ jobs:
- name: Install Packages
run: |
npm install -g ajv-cli prettier
sudo apt-get -y install yamllint
pip install yamllint
- name: Validate YAML
run: |

View File

@@ -113,13 +113,27 @@ typename SymbolList<SymbolType>::AddressToHandleMapIterators SymbolList<SymbolTy
template <typename SymbolType>
typename SymbolList<SymbolType>::AddressToHandleMapIterators SymbolList<SymbolType>::handles_from_address_range(AddressRange range) const
{
if(range.low.valid()) {
return {m_address_to_handle.lower_bound(range.low.value), m_address_to_handle.lower_bound(range.high.value)};
} else if(range.high.valid()) {
return {m_address_to_handle.begin(), m_address_to_handle.lower_bound(range.high.value)};
typename AddressToHandleMap::const_iterator begin, end;
if (range.low.valid() && range.high.valid()) {
if (range.low.value < range.high.value) {
begin = m_address_to_handle.lower_bound(range.low.value);
end = m_address_to_handle.lower_bound(range.high.value);
} else {
begin = m_address_to_handle.end();
end = m_address_to_handle.end();
}
} else if (range.low.valid()) {
begin = m_address_to_handle.lower_bound(range.low.value);
end = m_address_to_handle.end();
} else if (range.high.valid()) {
begin = m_address_to_handle.begin();
end = m_address_to_handle.lower_bound(range.high.value);
} else {
return {m_address_to_handle.end(), m_address_to_handle.end()};
begin = m_address_to_handle.end();
end = m_address_to_handle.end();
}
return {begin, end};
}
template <typename SymbolType>

File diff suppressed because it is too large Load Diff

View File

@@ -175,7 +175,6 @@
030000001a1c00000001000000000000,Datel Arcade Joystick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
03000000451300000830000000000000,Defender Game Racer X7,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,
03000000791d00000103000000000000,Dual Box Wii,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
03000000c0160000e105000000000000,Dual Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b0,y:b3,platform:Windows,
030000004f040000070f000000000000,Dual Power,a:b8,b:b9,back:b4,dpdown:b1,dpleft:b2,dpright:b3,dpup:b0,leftshoulder:b13,leftstick:b6,lefttrigger:b14,leftx:a0,lefty:a1,rightshoulder:b12,rightstick:b7,righttrigger:b15,start:b5,x:b10,y:b11,platform:Windows,
030000004f04000012b3000000000000,Dual Power 3,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Windows,
030000004f04000020b3000000000000,Dual Trigger,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Windows,
@@ -839,6 +838,7 @@
03000000172700004431000000000000,Xiaomi Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b20,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a7,rightx:a2,righty:a5,start:b11,x:b3,y:b4,platform:Windows,
03000000172700003350000000000000,Xiaomi XMGP01YM,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
03000000bc2000005060000000000000,Xiaomi XMGP01YM,+lefty:+a2,+righty:+a5,-lefty:-a1,-righty:-a4,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,start:b11,x:b3,y:b4,platform:Windows,
03000000c0160000e105000000000000,XinMo Dual Arcade,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,
xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
030000007d0400000340000000000000,Xterminator Digital Gamepad,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:-a4,lefttrigger:+a4,leftx:a0,lefty:a1,paddle1:b7,paddle2:b6,rightshoulder:b5,rightstick:b9,righttrigger:b2,rightx:a3,righty:a5,start:b8,x:b3,y:b4,platform:Windows,
030000002c3600000100000000000000,Yawman Arrow,+rightx:h0.2,+righty:h0.4,-rightx:h0.8,-righty:h0.1,a:b4,b:b5,back:b6,dpdown:b15,dpleft:b14,dpright:b16,dpup:b13,leftshoulder:b10,leftstick:b0,lefttrigger:-a4,leftx:a0,lefty:a1,paddle1:b11,paddle2:b12,rightshoulder:b8,rightstick:b9,righttrigger:+a4,start:b3,x:b1,y:b2,platform:Windows,
@@ -1119,6 +1119,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
030000005f140000c501000000020000,Trust Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Mac OS X,
03000000100800000100000000000000,Twin USB Joystick,a:b4,b:b2,back:b16,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b12,leftstick:b20,lefttrigger:b8,leftx:a0,lefty:a2,rightshoulder:b14,rightstick:b22,righttrigger:b10,rightx:a6,righty:a4,start:b18,x:b6,y:b0,platform:Mac OS X,
03000000632500002605000000010000,Uberwith Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
03000000c0160000e105000000040000,Ultimate Atari Fight Stick,a:b2,b:b4,back:b18,dpdown:+a2,dpleft:-a0,dpright:+a0,dpup:-a2,rightshoulder:b8,righttrigger:b10,start:b16,x:b0,y:b6,platform:Mac OS X,
03000000151900005678000010010000,Uniplay U6,a:b3,b:b6,back:b25,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b17,leftstick:b31,lefttrigger:b21,leftx:a1,lefty:a3,rightshoulder:b19,rightstick:b33,righttrigger:b23,rightx:a4,righty:a5,start:b27,x:b11,y:b13,platform:Mac OS X,
030000006f0e00000302000025040000,Victrix PS4 Pro Fightstick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,touchpad:b13,x:b0,y:b3,platform:Mac OS X,
030000006f0e00000702000003060000,Victrix PS4 Pro Fightstick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,touchpad:b13,x:b0,y:b3,platform:Mac OS X,
@@ -1774,6 +1775,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
030000005f140000c501000010010000,Trust Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,
06000000f51000000870000003010000,Turtle Beach Recon,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
03000000100800000100000010010000,Twin PS2 Adapter,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Linux,
03000000c0160000e105000010010000,Ultimate Atari Fight Stick,a:b1,b:b2,back:b9,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,rightshoulder:b4,righttrigger:b5,start:b8,x:b0,y:b3,platform:Linux,
03000000151900005678000010010000,Uniplay U6,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
03000000100800000300000010010000,USB Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Linux,
03000000790000000600000007010000,USB gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b3,y:b0,platform:Linux,

View File

@@ -208,7 +208,7 @@
</action>
<action name="actionAnalyse">
<property name="icon">
<iconset theme="magnifier-line"/>
<iconset theme="search-line"/>
</property>
<property name="text">
<string>Analyze</string>

View File

@@ -144,12 +144,12 @@ void DockMenuBar::onLockStateChanged(bool layout_locked)
if (layout_locked)
{
m_layout_locked_toggle->setText(tr("Layout Locked"));
m_layout_locked_toggle->setIcon(QIcon::fromTheme(QString::fromUtf8("padlock-lock")));
m_layout_locked_toggle->setIcon(QIcon::fromTheme(QString::fromUtf8("lock-fill")));
}
else
{
m_layout_locked_toggle->setText(tr("Layout Unlocked"));
m_layout_locked_toggle->setIcon(QIcon::fromTheme(QString::fromUtf8("padlock-unlock")));
m_layout_locked_toggle->setIcon(QIcon::fromTheme(QString::fromUtf8("lock-unlock-fill")));
}
m_ignore_lock_state_changed = false;

View File

@@ -13,7 +13,7 @@ ThreadModel::ThreadModel(DebugInterface& cpu, QObject* parent)
int ThreadModel::rowCount(const QModelIndex&) const
{
return m_cpu.GetThreadList().size();
return static_cast<int>(m_threads.size());
}
int ThreadModel::columnCount(const QModelIndex&) const

View File

@@ -256,8 +256,6 @@ void GameListWidget::initialize()
m_table_view = new QTableView(m_ui.stack);
m_table_view->setModel(m_sort_model);
m_table_view->setSortingEnabled(true);
m_table_view->horizontalHeader()->setSectionsMovable(true);
m_table_view->setSelectionMode(QAbstractItemView::SingleSelection);
m_table_view->setSelectionBehavior(QAbstractItemView::SelectRows);
m_table_view->setContextMenuPolicy(Qt::CustomContextMenu);
@@ -265,8 +263,9 @@ void GameListWidget::initialize()
m_table_view->setMouseTracking(true);
m_table_view->setShowGrid(false);
m_table_view->setCurrentIndex(QModelIndex());
m_table_view->horizontalHeader()->setHighlightSections(false);
m_table_view->horizontalHeader()->setContextMenuPolicy(Qt::CustomContextMenu);
m_table_view->horizontalHeader()->setHighlightSections(false);
m_table_view->horizontalHeader()->setSectionsMovable(true);
m_table_view->verticalHeader()->hide();
m_table_view->setVerticalScrollMode(QAbstractItemView::ScrollMode::ScrollPerPixel);
@@ -738,8 +737,8 @@ void GameListWidget::resizeTableViewColumnsToFit()
QtUtils::ResizeColumnsForTableView(m_table_view, {
DEFAULT_COLUMN_WIDTHS[GameListModel::Column_Type],
DEFAULT_COLUMN_WIDTHS[GameListModel::Column_Serial],
DEFAULT_COLUMN_WIDTHS[GameListModel::Column_Title],
DEFAULT_COLUMN_WIDTHS[GameListModel::Column_FileTitle],
DEFAULT_COLUMN_WIDTHS[GameListModel::Column_Type],
DEFAULT_COLUMN_WIDTHS[GameListModel::Column_CRC],
DEFAULT_COLUMN_WIDTHS[GameListModel::Column_TimePlayed],
DEFAULT_COLUMN_WIDTHS[GameListModel::Column_LastPlayed],

View File

@@ -1099,7 +1099,7 @@ bool MainWindow::shouldMouseLock() const
if (!Host::GetBoolSettingValue("EmuCore", "EnableMouseLock", false))
return false;
if (m_display_created == false || m_display_surface == nullptr && !isRenderingToMain())
if (m_display_created == false || m_display_surface == nullptr)
return false;
bool windowsHidden = (!g_debugger_window || g_debugger_window->isHidden()) &&
@@ -2570,11 +2570,21 @@ void MainWindow::checkMousePosition(int x, int y)
const QSize logicalSize = displayWindow->size();
const QPoint logicalPosition = displayWindow->position() + displayWindow->parent()->position();
// The offset to the origin of the current screen is in device-independent pixels while the origin itself is native!
// The logicalPosition is the sum of these two values, so we need to separate them and only scale the offset
const QScreen* screen = displayWindow->screen();
// If we fail to get the screen associated with the window, avoid mouse locking as it's probably in an unexpected position.
if (!screen)
return;
const QPoint screenPosition = screen->geometry().topLeft();
// physical frame rect
const qreal scale = displayWindow->devicePixelRatio();
const QRectF physicalBounds(
logicalPosition.x() * scale,
logicalPosition.y() * scale,
screenPosition.x() + (logicalPosition.x() - screenPosition.x()) * scale,
screenPosition.y() + (logicalPosition.y() - screenPosition.y()) * scale,
logicalSize.width() * scale,
logicalSize.height() * scale);

View File

@@ -855,7 +855,7 @@
</action>
<action name="actionDebugger">
<property name="icon">
<iconset theme="heart-circle-line"/>
<iconset theme="bug-line"/>
</property>
<property name="text">
<string>&amp;Open Debugger</string>

View File

@@ -318,7 +318,9 @@ void EmuThread::loadState(const QString& filename)
if (!VMManager::HasValidVM())
return;
VMManager::LoadState(filename.toUtf8().constData());
Error error;
if (!VMManager::LoadState(filename.toUtf8().constData(), &error))
Host::ReportErrorAsync(TRANSLATE_SV("QtHost", "Failed to Load State"), error.GetDescription());
}
void EmuThread::loadStateFromSlot(qint32 slot, bool load_backup)
@@ -332,7 +334,9 @@ void EmuThread::loadStateFromSlot(qint32 slot, bool load_backup)
if (!VMManager::HasValidVM())
return;
VMManager::LoadStateFromSlot(slot, load_backup);
Error error;
if (!VMManager::LoadStateFromSlot(slot, load_backup, &error))
Host::ReportErrorAsync(TRANSLATE_SV("QtHost", "Failed to Load State"), error.GetDescription());
}
void EmuThread::saveState(const QString& filename)

View File

@@ -127,7 +127,25 @@ void AchievementLoginDialog::processLoginResult(bool result, const QString& mess
}
}
done(0);
// Show success messagebox
const std::string username = Host::GetBaseStringSettingValue("Achievements", "Username");
QMessageBox::information(
this, tr("Login Successful"),
tr("Successfully logged in to RetroAchievements as %1.").arg(QString::fromStdString(username)));
m_ui.status->setText(tr("Successfully logged in as %1.").arg(QString::fromStdString(username)));
m_ui.status->setStyleSheet("color: green; font-weight: bold;");
disconnect(m_ui.buttonBox, &QDialogButtonBox::accepted, this, &AchievementLoginDialog::loginClicked);
m_login->setVisible(false);
QPushButton* dismissButton = m_ui.buttonBox->addButton(tr("&Dismiss"), QDialogButtonBox::AcceptRole);
dismissButton->setDefault(true);
dismissButton->setFocus();
connect(dismissButton, &QPushButton::clicked, this, [this]() { done(0); });
enableUI(false);
}
void AchievementLoginDialog::connectUi()

View File

@@ -114,22 +114,22 @@
<property name="spacing">
<number>7</number>
</property>
<item row="8" column="0">
<item row="9" column="0">
<widget class="QCheckBox" name="showFrameTimes">
<property name="text">
<string>Show Frame Times</string>
</property>
</widget>
</item>
<item row="9" column="2">
<item row="7" column="2">
<widget class="QLabel" name="warningLabel">
<property name="text">
<string>Warnings For User</string>
<string>Messages</string>
</property>
</widget>
</item>
<item row="9" column="0">
<widget class="QCheckBox" name="showCPU">
<item row="6" column="0">
<widget class="QCheckBox" name="showUsageCPU">
<property name="text">
<string>Show CPU Usage</string>
</property>
@@ -142,14 +142,14 @@
</property>
</widget>
</item>
<item row="6" column="2">
<item row="5" column="2">
<widget class="QCheckBox" name="showInputRec">
<property name="text">
<string>Show Input Recording Status</string>
</property>
</widget>
</item>
<item row="5" column="0">
<item row="4" column="0">
<widget class="QCheckBox" name="showResolution">
<property name="text">
<string>Show Resolution</string>
@@ -163,22 +163,22 @@
</property>
</widget>
</item>
<item row="4" column="0">
<item row="3" column="0">
<widget class="QCheckBox" name="showVPS">
<property name="text">
<string>Show VPS</string>
</property>
</widget>
</item>
<item row="10" column="0">
<widget class="QCheckBox" name="showGPU">
<item row="7" column="0">
<widget class="QCheckBox" name="showUsageGPU">
<property name="text">
<string>Show GPU Usage</string>
</property>
</widget>
</item>
<item row="1" column="0">
<widget class="QCheckBox" name="showSpeed">
<widget class="QCheckBox" name="showSpeedPercentages">
<property name="text">
<string>Show Speed Percentages</string>
</property>
@@ -187,46 +187,46 @@
<item row="0" column="0">
<widget class="QLabel" name="Column0_PerformanceAndStats">
<property name="text">
<string>Performance &amp; Stats</string>
<string>Performance Stats</string>
</property>
</widget>
</item>
<item row="2" column="2">
<item row="1" column="2">
<widget class="QCheckBox" name="showSettings">
<property name="text">
<string>Show Settings</string>
</property>
</widget>
</item>
<item row="6" column="0">
<item row="5" column="0">
<widget class="QCheckBox" name="showGSStats">
<property name="text">
<string>Show Statistics</string>
<string>Show GS Statistics</string>
</property>
</widget>
</item>
<item row="1" column="2">
<widget class="QCheckBox" name="showIndicators">
<item row="8" column="0">
<widget class="QCheckBox" name="showStatusIndicators">
<property name="text">
<string>Show Indicators</string>
<string>Show Status Indicators</string>
</property>
</widget>
</item>
<item row="5" column="2">
<item row="4" column="2">
<widget class="QCheckBox" name="showVideoCapture">
<property name="text">
<string>Show Video Capture Status</string>
</property>
</widget>
</item>
<item row="4" column="2">
<item row="3" column="2">
<widget class="QCheckBox" name="showInputs">
<property name="text">
<string>Show Inputs</string>
</property>
</widget>
</item>
<item row="10" column="2">
<item row="8" column="2">
<widget class="QCheckBox" name="warnAboutUnsafeSettings">
<property name="text">
<string>Warn About Unsafe Settings</string>
@@ -254,7 +254,7 @@
</property>
</widget>
</item>
<item row="3" column="2">
<item row="2" column="2">
<widget class="QCheckBox" name="showPatches">
<property name="text">
<string>Show Patches</string>
@@ -375,17 +375,17 @@
<tabstop>scale</tabstop>
<tabstop>messagesPos</tabstop>
<tabstop>performancePos</tabstop>
<tabstop>showSpeed</tabstop>
<tabstop>showSpeedPercentages</tabstop>
<tabstop>showFPS</tabstop>
<tabstop>showVPS</tabstop>
<tabstop>showResolution</tabstop>
<tabstop>showGSStats</tabstop>
<tabstop>showUsageCPU</tabstop>
<tabstop>showUsageGPU</tabstop>
<tabstop>showStatusIndicators</tabstop>
<tabstop>showFrameTimes</tabstop>
<tabstop>showCPU</tabstop>
<tabstop>showGPU</tabstop>
<tabstop>showHardwareInfo</tabstop>
<tabstop>showVersion</tabstop>
<tabstop>showIndicators</tabstop>
<tabstop>showSettings</tabstop>
<tabstop>showPatches</tabstop>
<tabstop>showInputs</tabstop>

View File

@@ -225,20 +225,20 @@ GraphicsSettingsWidget::GraphicsSettingsWidget(SettingsWindow* settings_dialog,
SettingWidgetBinder::BindWidgetToFloatSetting(sif, m_osd.scale, "EmuCore/GS", "OsdScale", 100.0f);
SettingWidgetBinder::BindWidgetToIntSetting(sif, m_osd.messagesPos, "EmuCore/GS", "OsdMessagesPos", static_cast<int>(OsdOverlayPos::TopLeft));
SettingWidgetBinder::BindWidgetToIntSetting(sif, m_osd.performancePos, "EmuCore/GS", "OsdPerformancePos", static_cast<int>(OsdOverlayPos::TopRight));
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_osd.showSpeed, "EmuCore/GS", "OsdShowSpeed", false);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_osd.showSpeedPercentages, "EmuCore/GS", "OsdShowSpeed", false);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_osd.showFPS, "EmuCore/GS", "OsdShowFPS", false);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_osd.showVPS, "EmuCore/GS", "OsdShowVPS", false);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_osd.showCPU, "EmuCore/GS", "OsdShowCPU", false);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_osd.showGPU, "EmuCore/GS", "OsdShowGPU", false);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_osd.showResolution, "EmuCore/GS", "OsdShowResolution", false);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_osd.showGSStats, "EmuCore/GS", "OsdShowGSStats", false);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_osd.showIndicators, "EmuCore/GS", "OsdShowIndicators", true);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_osd.showUsageCPU, "EmuCore/GS", "OsdShowCPU", false);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_osd.showUsageGPU, "EmuCore/GS", "OsdShowGPU", false);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_osd.showStatusIndicators, "EmuCore/GS", "OsdShowIndicators", true);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_osd.showFrameTimes, "EmuCore/GS", "OsdShowFrameTimes", false);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_osd.showHardwareInfo, "EmuCore/GS", "OsdShowHardwareInfo", false);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_osd.showVersion, "EmuCore/GS", "OsdShowVersion", false);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_osd.showSettings, "EmuCore/GS", "OsdShowSettings", false);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_osd.showPatches, "EmuCore/GS", "OsdshowPatches", false);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_osd.showInputs, "EmuCore/GS", "OsdShowInputs", false);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_osd.showFrameTimes, "EmuCore/GS", "OsdShowFrameTimes", false);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_osd.showVersion, "EmuCore/GS", "OsdShowVersion", false);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_osd.showHardwareInfo, "EmuCore/GS", "OsdShowHardwareInfo", false);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_osd.showVideoCapture, "EmuCore/GS", "OsdShowVideoCapture", true);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_osd.showInputRec, "EmuCore/GS", "OsdShowInputRec", true);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_osd.warnAboutUnsafeSettings, "EmuCore", "OsdWarnAboutUnsafeSettings", true);
@@ -715,57 +715,59 @@ GraphicsSettingsWidget::GraphicsSettingsWidget(SettingsWindow* settings_dialog,
dialog()->registerWidgetHelp(m_osd.scale, tr("OSD Scale"), tr("100%"), tr("Scales the size of the onscreen OSD from 50% to 500%."));
dialog()->registerWidgetHelp(m_osd.messagesPos, tr("OSD Messages Position"), tr("Left (Default)"),
tr("Shows on-screen-display messages when events occur such as save states being "
tr("Position of on-screen-display messages when events occur such as save states being "
"created/loaded, screenshots being taken, etc."));
dialog()->registerWidgetHelp(m_osd.performancePos, tr("OSD Statistics Position"), tr("Right (Default)"),
tr("Shows a variety of on-screen performance data points as selected by the user."));
dialog()->registerWidgetHelp(m_osd.performancePos, tr("OSD Performance Position"), tr("Right (Default)"),
tr("Position of a variety of on-screen performance data points as selected by the user."));
dialog()->registerWidgetHelp(m_osd.showSpeedPercentages, tr("Show Speed Percentages"), tr("Unchecked"),
tr("Shows the current emulation speed of the system as a percentage."));
dialog()->registerWidgetHelp(m_osd.showFPS, tr("Show FPS"), tr("Unchecked"),
tr("Shows the internal frame rate of the game in the top-right corner of the display."));
tr("Shows the number of internal video frames displayed per second by the system."));
dialog()->registerWidgetHelp(m_osd.showVPS, tr("Show VPS"), tr("Unchecked"),
tr("Shows the vsync rate of the emulator in the top-right corner of the display."));
dialog()->registerWidgetHelp(m_osd.showSpeed, tr("Show Speed Percentages"), tr("Unchecked"),
tr("Shows the current emulation speed of the system in the top-right corner of the display as a percentage."));
tr("Shows the number of V-syncs performed per second by the system."));
dialog()->registerWidgetHelp(m_osd.showResolution, tr("Show Resolution"), tr("Unchecked"),
tr("Shows the resolution of the game in the top-right corner of the display."));
tr("Shows the internal resolution of the game."));
dialog()->registerWidgetHelp(m_osd.showCPU, tr("Show CPU Usage"), tr("Unchecked"), tr("Shows host's CPU utilization."));
dialog()->registerWidgetHelp(m_osd.showGSStats, tr("Show GS Statistics"), tr("Unchecked"),
tr("Shows statistics about the emulated GS such as primitives and draw calls."));
dialog()->registerWidgetHelp(m_osd.showGPU, tr("Show GPU Usage"), tr("Unchecked"), tr("Shows host's GPU utilization."));
dialog()->registerWidgetHelp(m_osd.showUsageCPU, tr("Show CPU Usage"),
tr("Unchecked"), tr("Shows the host's CPU utilization based on threads."));
dialog()->registerWidgetHelp(m_osd.showGSStats, tr("Show Statistics"), tr("Unchecked"),
tr("Shows counters for internal graphical utilization, useful for debugging."));
dialog()->registerWidgetHelp(m_osd.showUsageGPU, tr("Show GPU Usage"),
tr("Unchecked"), tr("Shows the host's GPU utilization."));
dialog()->registerWidgetHelp(m_osd.showIndicators, tr("Show Indicators"), tr("Checked"),
tr("Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion."));
dialog()->registerWidgetHelp(m_osd.showSettings, tr("Show Settings"), tr("Unchecked"),
tr("Displays various settings and the current values of those settings, useful for debugging."));
dialog()->registerWidgetHelp(m_osd.showPatches, tr("Show Patches"), tr("Unchecked"),
tr("Shows the amount of currently active patches/cheats on the bottom-right corner of the display."));
dialog()->registerWidgetHelp(m_osd.showInputs, tr("Show Inputs"), tr("Unchecked"),
tr("Shows the current controller state of the system in the bottom-left corner of the display."));
dialog()->registerWidgetHelp(m_osd.showStatusIndicators, tr("Show Status Indicators"), tr("Checked"),
tr("Shows icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion."));
dialog()->registerWidgetHelp(m_osd.showFrameTimes, tr("Show Frame Times"), tr("Unchecked"),
tr("Displays a graph showing the average frametimes."));
dialog()->registerWidgetHelp(m_osd.showHardwareInfo, tr("Show Hardware Info"), tr("Unchecked"),
tr("Shows the current system CPU and GPU information."));
dialog()->registerWidgetHelp(m_osd.showVersion, tr("Show PCSX2 Version"), tr("Unchecked"),
tr("Shows the current PCSX2 version on the top-right corner of the display."));
tr("Shows the current PCSX2 version."));
dialog()->registerWidgetHelp(m_osd.showSettings, tr("Show Settings"), tr("Unchecked"),
tr("Displays various settings and the current values of those settings in the bottom-right corner of the display."));
dialog()->registerWidgetHelp(m_osd.showPatches, tr("Show Patches"), tr("Unchecked"),
tr("Shows the amount of currently active patches/cheats in the bottom-right corner of the display."));
dialog()->registerWidgetHelp(m_osd.showInputs, tr("Show Inputs"), tr("Unchecked"),
tr("Shows the current controller state of the system in the bottom-left corner of the display."));
dialog()->registerWidgetHelp(m_osd.showVideoCapture, tr("Show Video Capture Status"), tr("Checked"),
tr("Shows the currently active video capture status."));
tr("Shows the status of the currently active video capture in the top-right corner of the display.."));
dialog()->registerWidgetHelp(m_osd.showInputRec, tr("Show Input Recording Status"), tr("Checked"),
tr("Shows the currently active input recording status."));
dialog()->registerWidgetHelp(m_osd.showHardwareInfo, tr("Show Hardware Info"), tr("Unchecked"),
tr("Shows the current system hardware information on the OSD."));
tr("Shows the status of the currently active input recording in the top-right corner of the display.."));
dialog()->registerWidgetHelp(m_osd.warnAboutUnsafeSettings, tr("Warn About Unsafe Settings"), tr("Checked"),
tr("Displays warnings when settings are enabled which may break games."));
@@ -943,16 +945,16 @@ void GraphicsSettingsWidget::onPerformancePosChanged()
{
const bool enabled = m_osd.performancePos->currentIndex() != (dialog()->isPerGameSettings() ? 1 : 0);
m_osd.showVPS->setEnabled(enabled);
m_osd.showSpeed->setEnabled(enabled);
m_osd.showSpeedPercentages->setEnabled(enabled);
m_osd.showFPS->setEnabled(enabled);
m_osd.showCPU->setEnabled(enabled);
m_osd.showGPU->setEnabled(enabled);
m_osd.showVPS->setEnabled(enabled);
m_osd.showResolution->setEnabled(enabled);
m_osd.showGSStats->setEnabled(enabled);
m_osd.showHardwareInfo->setEnabled(enabled);
m_osd.showIndicators->setEnabled(enabled);
m_osd.showUsageCPU->setEnabled(enabled);
m_osd.showUsageGPU->setEnabled(enabled);
m_osd.showStatusIndicators->setEnabled(enabled);
m_osd.showFrameTimes->setEnabled(enabled);
m_osd.showHardwareInfo->setEnabled(enabled);
m_osd.showVersion->setEnabled(enabled);
}

View File

@@ -209,7 +209,7 @@ InterfaceSettingsWidget::InterfaceSettingsWidget(SettingsWindow* settings_dialog
tr("Shows the game you are currently playing as part of your profile in Discord."));
dialog()->registerWidgetHelp(
m_ui.mouseLock, tr("Enable Mouse Lock"), tr("Unchecked"),
tr("Locks the mouse cursor to the windows when PCSX2 is in focus and all other windows are closed.<br><b>Unavailable on Linux Wayland.</b><br><b>Requires accessibility permissions on macOS.</b><br><b>Limited support for mixed-resolution with non-100% DPI configurations.</b>"));
tr("Locks the mouse cursor to the windows when PCSX2 is in focus and all other windows are closed.<br><b>Unavailable on Linux Wayland.</b><br><b>Requires accessibility permissions on macOS.</b>"));
dialog()->registerWidgetHelp(
m_ui.doubleClickTogglesFullscreen, tr("Double-Click Toggles Fullscreen"), tr("Checked"),
tr("Allows switching in and out of fullscreen mode by double-clicking the game window."));

View File

@@ -204,7 +204,7 @@ void SettingsWindow::setupUi(const GameList::Entry* game)
tr("<strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated "
"console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel."));
addWidget(m_debug_settings = new DebugSettingsWidget(this, m_ui.settingsContainer), tr("Debug"),
QStringLiteral("debugger-line"),
QStringLiteral("bug-line"),
tr("<strong>Debug Settings</strong><hr>These are options which can be used to log internal information about the application. "
"<strong>Do not modify unless you know what you are doing</strong>, it will cause significant slowdown, and can waste large "
"amounts of disk space."));

File diff suppressed because it is too large Load Diff

View File

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After

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View File

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<style>
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stroke: #000;
stroke-miterlimit: 10;
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<file>icons/black/svg/interface-line.svg</file>
<file>icons/black/svg/jogcon-line.svg</file>
@@ -63,16 +62,15 @@
<file>icons/black/svg/keyboardmania-line.svg</file>
<file>icons/black/svg/lightbulb-line.svg</file>
<file>icons/black/svg/list-check.svg</file>
<file>icons/black/svg/lock-fill.svg</file>
<file>icons/black/svg/lock-unlock-fill.svg</file>
<file>icons/black/svg/login-box-line.svg</file>
<file>icons/black/svg/magnifier-line.svg</file>
<file>icons/black/svg/memcard-line.svg</file>
<file>icons/black/svg/mic-line.svg</file>
<file>icons/black/svg/minus-line.svg</file>
<file>icons/black/svg/mouse-line.svg</file>
<file>icons/black/svg/msd-line.svg</file>
<file>icons/black/svg/negcon-line.svg</file>
<file>icons/black/svg/padlock-lock.svg</file>
<file>icons/black/svg/padlock-unlock.svg</file>
<file>icons/black/svg/pause-line.svg</file>
<file>icons/black/svg/pencil-line.svg</file>
<file>icons/black/svg/pin-filled.svg</file>
@@ -87,6 +85,7 @@
<file>icons/black/svg/save-3-line.svg</file>
<file>icons/black/svg/screenshot-2-line.svg</file>
<file>icons/black/svg/seamic-line.svg</file>
<file>icons/black/svg/search-line.svg</file>
<file>icons/black/svg/settings-3-line.svg</file>
<file>icons/black/svg/shut-down-line.svg</file>
<file>icons/black/svg/singstar-line.svg</file>
@@ -114,6 +113,7 @@
<file>icons/white/svg/booklet.svg</file>
<file>icons/white/svg/book.svg</file>
<file>icons/white/svg/brush-line.svg</file>
<file>icons/white/svg/bug-line.svg</file>
<file>icons/white/svg/buzz-controller-line.svg</file>
<file>icons/white/svg/camera-video.svg</file>
<file>icons/white/svg/cheats-line.svg</file>
@@ -122,7 +122,6 @@
<file>icons/white/svg/close-line.svg</file>
<file>icons/white/svg/controller-line.svg</file>
<file>icons/white/svg/controller-strike-line.svg</file>
<file>icons/white/svg/debugger-line.svg</file>
<file>icons/white/svg/debug-step-into-line.svg</file>
<file>icons/white/svg/debug-step-out-line.svg</file>
<file>icons/white/svg/debug-step-over-line.svg</file>
@@ -159,7 +158,6 @@
<file>icons/white/svg/guitar-line.svg</file>
<file>icons/white/svg/guncon2-line.svg</file>
<file>icons/white/svg/headset-line.svg</file>
<file>icons/white/svg/heart-circle-line.svg</file>
<file>icons/white/svg/image-fill.svg</file>
<file>icons/white/svg/interface-line.svg</file>
<file>icons/white/svg/jogcon-line.svg</file>
@@ -168,6 +166,8 @@
<file>icons/white/svg/keyboardmania-line.svg</file>
<file>icons/white/svg/lightbulb-line.svg</file>
<file>icons/white/svg/list-check.svg</file>
<file>icons/white/svg/lock-fill.svg</file>
<file>icons/white/svg/lock-unlock-fill.svg</file>
<file>icons/white/svg/login-box-line.svg</file>
<file>icons/white/svg/magnifier-line.svg</file>
<file>icons/white/svg/memcard-line.svg</file>
@@ -192,6 +192,7 @@
<file>icons/white/svg/save-3-line.svg</file>
<file>icons/white/svg/screenshot-2-line.svg</file>
<file>icons/white/svg/seamic-line.svg</file>
<file>icons/white/svg/search-line.svg</file>
<file>icons/white/svg/settings-3-line.svg</file>
<file>icons/white/svg/shut-down-line.svg</file>
<file>icons/white/svg/singstar-line.svg</file>

View File

@@ -736,19 +736,19 @@ struct Pcsx2Config
OsdShowSpeed : 1,
OsdShowFPS : 1,
OsdShowVPS : 1,
OsdShowCPU : 1,
OsdShowGPU : 1,
OsdShowResolution : 1,
OsdShowGSStats : 1,
OsdShowCPU : 1,
OsdShowGPU : 1,
OsdShowIndicators : 1,
OsdShowFrameTimes : 1,
OsdShowHardwareInfo : 1,
OsdShowVersion : 1,
OsdShowSettings : 1,
OsdshowPatches : 1,
OsdShowInputs : 1,
OsdShowFrameTimes : 1,
OsdShowVersion : 1,
OsdShowVideoCapture : 1,
OsdShowInputRec : 1,
OsdShowHardwareInfo : 1,
HWSpinGPUForReadbacks : 1,
HWSpinCPUForReadbacks : 1,
GPUPaletteConversion : 1,

View File

@@ -252,7 +252,7 @@ static void vSyncInfoCalc(vSyncTimingInfo* info, double framesPerSecond, u32 sca
const u64 accumilatedHRenderError = (hRender % 10000) + (hBlank % 10000);
const u64 accumilatedHFractional = accumilatedHRenderError % 10000;
info->hRender += (u32)(accumilatedHRenderError / 10000);
info->hSyncError = (accumilatedHFractional * (scansPerFrame / (IsInterlacedVideoMode() ? 2 : 1))) / 10000;
info->hSyncError = (u32)((accumilatedHFractional * (scansPerFrame / (IsInterlacedVideoMode() ? 2 : 1))) / 10000);
// Note: In NTSC modes there is some small rounding error in the vsync too,
// however it would take thousands of frames for it to amount to anything and

View File

@@ -160,7 +160,7 @@ namespace InternalServers
//Counts
ret->questions = dns.questions;
DNS_State* state = new DNS_State(reqs.size(), reqs, ret, payload->sourcePort);
DNS_State* state = new DNS_State(static_cast<int>(reqs.size()), reqs, ret, payload->sourcePort);
outstandingQueries++;
for (size_t i = 0; i < reqs.size(); i++)

View File

@@ -6,6 +6,7 @@
#include "common/ScopedGuard.h"
#ifdef _WIN32
#include "common/RedtapeWindows.h"
#include <winsock2.h>
#include <iphlpapi.h>
#elif defined(__POSIX__)
@@ -20,6 +21,7 @@
#include "sockets.h"
#include "AdapterUtils.h"
#include "DEV9.h"
#include "Host.h"
#include "Sessions/ICMP_Session/ICMP_Session.h"
#include "Sessions/TCP_Session/TCP_Session.h"
@@ -45,7 +47,7 @@ std::vector<AdapterEntry> SocketAdapter::GetAdapters()
std::vector<AdapterEntry> nic;
AdapterEntry autoEntry;
autoEntry.type = Pcsx2Config::DEV9Options::NetApi::Sockets;
autoEntry.name = "Auto";
autoEntry.name = TRANSLATE_STR("DEV9", "Auto");
autoEntry.guid = "Auto";
nic.push_back(autoEntry);

View File

@@ -8,22 +8,19 @@
std::vector<std::unique_ptr<BiosThread>> getEEThreads()
{
std::vector<std::unique_ptr<BiosThread>> threads;
if (CurrentBiosInformation.eeThreadListAddr <= 0)
return threads;
if (!VMManager::HasValidVM() || CurrentBiosInformation.eeThreadListAddr == 0)
return {};
const u32 start = CurrentBiosInformation.eeThreadListAddr & 0x3fffff;
std::vector<std::unique_ptr<BiosThread>> threads;
for (int tid = 0; tid < 256; tid++)
{
EEInternalThread* internal = static_cast<EEInternalThread*>(
PSM(start + tid * sizeof(EEInternalThread)));
EEInternalThread* internal = static_cast<EEInternalThread*>(PSM(start + tid * sizeof(EEInternalThread)));
if (internal->status != (int)ThreadStatus::THS_BAD)
{
auto thread = std::make_unique<EEThread>(tid, *internal);
threads.push_back(std::move(thread));
}
if (internal && internal->status != (int)ThreadStatus::THS_BAD)
threads.emplace_back(std::make_unique<EEThread>(tid, *internal));
}
return threads;
@@ -63,8 +60,7 @@ std::vector<std::unique_ptr<BiosThread>> getIOPThreads()
data.PC = iopMemRead32(data.SavedSP + 0x8c);
auto thread = std::make_unique<IOPThread>(data);
threads.push_back(std::move(thread));
threads.emplace_back(std::make_unique<IOPThread>(data));
item = iopMemRead32(item + 0x24);
}
@@ -93,7 +89,7 @@ std::vector<IopMod> getIOPModules()
if (i > 1000)
return {};
IopMod mod;
IopMod& mod = modlist.emplace_back();
u32 nstr = iopMemRead32(maddr + 4);
if (nstr)
@@ -113,8 +109,6 @@ std::vector<IopMod> getIOPModules()
mod.data_size = iopMemRead32(maddr + 0x20);
mod.bss_size = iopMemRead32(maddr + 0x24);
modlist.push_back(mod);
maddr = iopMemRead32(maddr);
}

View File

@@ -674,11 +674,11 @@ void GSgetStats(SmallStringBase& info)
}
else if (pps >= _1kb)
{
pps /= _1kb; // Kpps
prefix = 'K';
pps /= _1kb; // kpps
prefix = 'k';
}
info.format("{} SW | {} SP | {} P | {} D | {:.2f} S | {:.2f} U | {:.2f} {}pps",
info.format("{} SW | {} SYNP | {} PRIM | {} DRW | {:.2f} SWIZ | {:.2f} UNSWIZ | {:.2f} {}pps",
api_name,
(int)pm.Get(GSPerfMon::SyncPoint),
(int)pm.Get(GSPerfMon::Prim),
@@ -693,7 +693,7 @@ void GSgetStats(SmallStringBase& info)
}
else
{
info.format("{} HW | {} P | {} D | {} DC | {} B | {} RP | {} RB | {} TC | {} TU",
info.format("{} HW | {} PRIM | {} DRW | {} DRWC | {} BAR | {} RP | {} RB | {} TC | {} TU",
api_name,
(int)pm.Get(GSPerfMon::Prim),
(int)pm.Get(GSPerfMon::Draw),
@@ -733,7 +733,7 @@ void GSgetMemoryStats(SmallStringBase& info)
{
const double hashcache_MB = get_MB(static_cast<double>(g_texture_cache->GetHashCacheMemoryUsage()));
const double total_MB = targets_MB + sources_MB + hashcache_MB + pool_MB;
info.format("VRAM: {} MB | T: {} MB | S: {} MB | H: {} MB | P: {} MB",
info.format("VRAM: {} MB | TGT: {} MB | SRC: {} MB | HC: {} MB | PL: {} MB",
format_precision(total_MB),
format_precision(targets_MB),
format_precision(sources_MB),
@@ -743,7 +743,7 @@ void GSgetMemoryStats(SmallStringBase& info)
else
{
const double total_MB = targets_MB + sources_MB + pool_MB;
info.format("VRAM: {} MB | T: {} MB | S: {} MB | P: {} MB",
info.format("VRAM: {} MB | TGT: {} MB | SRC: {} MB | PL: {} MB",
format_precision(total_MB),
format_precision(targets_MB),
format_precision(sources_MB),

View File

@@ -36,7 +36,7 @@ public:
protected:
double m_counters[CounterLast] = {};
double m_stats[CounterLast] = {};
u64 m_frame = 0;
int m_frame = 0;
clock_t m_lastframe = 0;
int m_count = 0;
int m_disp_fb_sprite_blits = 0;
@@ -46,8 +46,8 @@ public:
void Reset();
void SetFrame(u64 frame) { m_frame = frame; }
u64 GetFrame() { return m_frame; }
void SetFrame(int frame) { m_frame = frame; }
int GetFrame() { return m_frame; }
void EndFrame(bool frame_only);
void Put(counter_t c, double val) { m_counters[c] += val; }
@@ -68,4 +68,4 @@ public:
void Dump(const std::string& filename, bool hw);
};
extern GSPerfMon g_perfmon;
extern GSPerfMon g_perfmon;

View File

@@ -1077,7 +1077,7 @@ __forceinline void GSState::ApplyPRIM(u32 prim)
else
m_env.PRIM.PRIM = prim & 0x7;
if (m_prev_env.PRIM.U32[0] ^ m_env.PRIM.U32[0])
if ((m_prev_env.PRIM.U32[0] ^ m_env.PRIM.U32[0]) & PRIM_REG_MASK)
m_dirty_gs_regs |= (1 << DIRTY_REG_PRIM);
else
m_dirty_gs_regs &= ~(1<< DIRTY_REG_PRIM);
@@ -1335,7 +1335,7 @@ void GSState::GIFRegHandlerTEX0(const GIFReg* RESTRICT r)
if (i == m_prev_env.PRIM.CTXT)
{
if (m_prev_env.CTXT[i].MIPTBP1.U64 ^ mip_tbp1.U64)
if ((m_prev_env.CTXT[i].MIPTBP1.U64 ^ mip_tbp1.U64) & MIPTBP_REG_MASK)
m_dirty_gs_regs |= (1 << DIRTY_REG_MIPTBP1);
else
m_dirty_gs_regs &= ~(1 << DIRTY_REG_MIPTBP1);
@@ -1354,7 +1354,7 @@ void GSState::GIFRegHandlerCLAMP(const GIFReg* RESTRICT r)
if (i == m_prev_env.PRIM.CTXT)
{
if (m_prev_env.CTXT[i].CLAMP.U64 ^ m_env.CTXT[i].CLAMP.U64)
if ((m_prev_env.CTXT[i].CLAMP.U64 ^ m_env.CTXT[i].CLAMP.U64) & CLAMP_REG_MASK)
m_dirty_gs_regs |= (1 << DIRTY_REG_CLAMP);
else
m_dirty_gs_regs &= ~(1 << DIRTY_REG_CLAMP);
@@ -1379,7 +1379,7 @@ void GSState::GIFRegHandlerTEX1(const GIFReg* RESTRICT r)
if (i == m_prev_env.PRIM.CTXT)
{
if (m_prev_env.CTXT[i].TEX1.U64 ^ m_env.CTXT[i].TEX1.U64)
if ((m_prev_env.CTXT[i].TEX1.U64 ^ m_env.CTXT[i].TEX1.U64) & TEX1_REG_MASK)
m_dirty_gs_regs |= (1 << DIRTY_REG_TEX1);
else
m_dirty_gs_regs &= ~(1 << DIRTY_REG_TEX1);
@@ -1411,11 +1411,11 @@ void GSState::GIFRegHandlerXYOFFSET(const GIFReg* RESTRICT r)
{
GL_REG("XYOFFSET_%d = 0x%x_%x", i, r->U32[1], r->U32[0]);
const u64 r_masked = r->U64 & 0x0000FFFF0000FFFFu;
const u64 r_masked = r->U64 & XYOFFSET_REG_MASK;
if (i == m_prev_env.PRIM.CTXT)
{
if (m_prev_env.CTXT[i].XYOFFSET.U64 != r_masked)
if ((m_prev_env.CTXT[i].XYOFFSET.U64 ^ r_masked) & XYOFFSET_REG_MASK)
m_dirty_gs_regs |= (1 << DIRTY_REG_XYOFFSET);
else
m_dirty_gs_regs &= ~(1 << DIRTY_REG_XYOFFSET);
@@ -1450,7 +1450,7 @@ void GSState::GIFRegHandlerPRMODE(const GIFReg* RESTRICT r)
m_env.PRIM = r->PRMODE;
m_env.PRIM.PRIM = _PRIM;
if (m_prev_env.PRIM.U32[0] ^ m_env.PRIM.U32[0])
if ((m_prev_env.PRIM.U32[0] ^ m_env.PRIM.U32[0]) & PRIM_REG_MASK)
m_dirty_gs_regs |= (1 << DIRTY_REG_PRIM);
else
m_dirty_gs_regs &= ~(1 << DIRTY_REG_PRIM);
@@ -1487,7 +1487,7 @@ void GSState::GIFRegHandlerMIPTBP1(const GIFReg* RESTRICT r)
if (i == m_prev_env.PRIM.CTXT)
{
if (m_prev_env.CTXT[i].MIPTBP1.U64 != m_env.CTXT[i].MIPTBP1.U64)
if ((m_prev_env.CTXT[i].MIPTBP1.U64 ^ m_env.CTXT[i].MIPTBP1.U64) & MIPTBP_REG_MASK)
m_dirty_gs_regs |= (1 << DIRTY_REG_MIPTBP1);
else
m_dirty_gs_regs &= ~(1 << DIRTY_REG_MIPTBP1);
@@ -1503,7 +1503,7 @@ void GSState::GIFRegHandlerMIPTBP2(const GIFReg* RESTRICT r)
if (i == m_prev_env.PRIM.CTXT)
{
if (m_prev_env.CTXT[i].MIPTBP2.U64 != m_env.CTXT[i].MIPTBP2.U64)
if ((m_prev_env.CTXT[i].MIPTBP2.U64 ^ m_env.CTXT[i].MIPTBP2.U64) & MIPTBP_REG_MASK)
m_dirty_gs_regs |= (1 << DIRTY_REG_MIPTBP2);
else
m_dirty_gs_regs &= ~(1 << DIRTY_REG_MIPTBP2);
@@ -1516,7 +1516,7 @@ void GSState::GIFRegHandlerTEXA(const GIFReg* RESTRICT r)
m_env.TEXA = r->TEXA;
if (m_prev_env.TEXA != m_env.TEXA)
if ((m_prev_env.TEXA.U64 ^ m_env.TEXA.U64) & TEXA_REG_MASK)
m_dirty_gs_regs |= (1 << DIRTY_REG_TEXA);
else
m_dirty_gs_regs &= ~(1 << DIRTY_REG_TEXA);
@@ -1528,7 +1528,7 @@ void GSState::GIFRegHandlerFOGCOL(const GIFReg* RESTRICT r)
m_env.FOGCOL = r->FOGCOL;
if (m_prev_env.FOGCOL != m_env.FOGCOL)
if ((m_prev_env.FOGCOL.U32[0] ^ m_env.FOGCOL.U32[0]) & FOGCOL_REG_MASK)
m_dirty_gs_regs |= (1 << DIRTY_REG_FOGCOL);
else
m_dirty_gs_regs &= ~(1 << DIRTY_REG_FOGCOL);
@@ -1548,7 +1548,7 @@ void GSState::GIFRegHandlerSCISSOR(const GIFReg* RESTRICT r)
{
if (i == m_prev_env.PRIM.CTXT)
{
if (m_prev_env.CTXT[i].SCISSOR.U64 != r->SCISSOR.U64)
if ((m_prev_env.CTXT[i].SCISSOR.U64 ^ r->SCISSOR.U64) & SCISSOR_REG_MASK)
m_dirty_gs_regs |= (1 << DIRTY_REG_SCISSOR);
else
m_dirty_gs_regs &= ~(1 << DIRTY_REG_SCISSOR);
@@ -1579,7 +1579,7 @@ void GSState::GIFRegHandlerALPHA(const GIFReg* RESTRICT r)
if (i == m_prev_env.PRIM.CTXT)
{
if (m_prev_env.CTXT[i].ALPHA.U64 != m_env.CTXT[i].ALPHA.U64)
if ((m_prev_env.CTXT[i].ALPHA.U64 ^ m_env.CTXT[i].ALPHA.U64) & ALPHA_REG_MASK)
m_dirty_gs_regs |= (1 << DIRTY_REG_ALPHA);
else
m_dirty_gs_regs &= ~(1 << DIRTY_REG_ALPHA);
@@ -1590,7 +1590,7 @@ void GSState::GIFRegHandlerDIMX(const GIFReg* RESTRICT r)
{
m_env.DIMX = r->DIMX;
if (m_prev_env.DIMX != m_env.DIMX)
if ((m_prev_env.DIMX.U64 ^ m_env.DIMX.U64) & DIMX_REG_MASK)
m_dirty_gs_regs |= (1 << DIRTY_REG_DIMX);
else
m_dirty_gs_regs &= ~(1 << DIRTY_REG_DIMX);
@@ -1600,7 +1600,7 @@ void GSState::GIFRegHandlerDTHE(const GIFReg* RESTRICT r)
{
m_env.DTHE = r->DTHE;
if (m_prev_env.DTHE != m_env.DTHE)
if (m_prev_env.DTHE.DTHE != m_env.DTHE.DTHE)
m_dirty_gs_regs |= (1 << DIRTY_REG_DTHE);
else
m_dirty_gs_regs &= ~(1 << DIRTY_REG_DTHE);
@@ -1610,7 +1610,7 @@ void GSState::GIFRegHandlerCOLCLAMP(const GIFReg* RESTRICT r)
{
m_env.COLCLAMP = r->COLCLAMP;
if (m_prev_env.COLCLAMP != m_env.COLCLAMP)
if (m_prev_env.COLCLAMP.CLAMP != m_env.COLCLAMP.CLAMP)
m_dirty_gs_regs |= (1 << DIRTY_REG_COLCLAMP);
else
m_dirty_gs_regs &= ~(1 << DIRTY_REG_COLCLAMP);
@@ -1623,7 +1623,7 @@ void GSState::GIFRegHandlerTEST(const GIFReg* RESTRICT r)
if (i == m_prev_env.PRIM.CTXT)
{
if (m_prev_env.CTXT[i].TEST != m_env.CTXT[i].TEST)
if ((m_prev_env.CTXT[i].TEST.U32[0] ^ m_env.CTXT[i].TEST.U32[0]) & TEST_REG_MASK)
m_dirty_gs_regs |= (1 << DIRTY_REG_TEST);
else
m_dirty_gs_regs &= ~(1 << DIRTY_REG_TEST);
@@ -1634,7 +1634,7 @@ void GSState::GIFRegHandlerPABE(const GIFReg* RESTRICT r)
{
m_env.PABE = r->PABE;
if (m_prev_env.PABE != m_env.PABE)
if (m_prev_env.PABE.PABE != m_env.PABE.PABE)
m_dirty_gs_regs |= (1 << DIRTY_REG_PABE);
else
m_dirty_gs_regs &= ~(1 << DIRTY_REG_PABE);
@@ -1647,7 +1647,7 @@ void GSState::GIFRegHandlerFBA(const GIFReg* RESTRICT r)
if (i == m_prev_env.PRIM.CTXT)
{
if (m_prev_env.CTXT[i].FBA != m_env.CTXT[i].FBA)
if (m_prev_env.CTXT[i].FBA.FBA != m_env.CTXT[i].FBA.FBA)
m_dirty_gs_regs |= (1 << DIRTY_REG_FBA);
else
m_dirty_gs_regs &= ~(1 << DIRTY_REG_FBA);
@@ -1701,7 +1701,7 @@ void GSState::GIFRegHandlerFRAME(const GIFReg* RESTRICT r)
if (i == m_prev_env.PRIM.CTXT)
{
if (m_prev_env.CTXT[i].FRAME != m_env.CTXT[i].FRAME)
if ((m_prev_env.CTXT[i].FRAME.U64 ^ m_env.CTXT[i].FRAME.U64) & FRAME_REG_MASK)
m_dirty_gs_regs |= (1 << DIRTY_REG_FRAME);
else
m_dirty_gs_regs &= ~(1 << DIRTY_REG_FRAME);
@@ -1736,7 +1736,7 @@ void GSState::GIFRegHandlerZBUF(const GIFReg* RESTRICT r)
if (i == m_prev_env.PRIM.CTXT)
{
if (m_prev_env.CTXT[i].ZBUF != m_env.CTXT[i].ZBUF)
if ((m_prev_env.CTXT[i].ZBUF.U64 ^ m_env.CTXT[i].ZBUF.U64) & ZBUF_REG_MASK)
m_dirty_gs_regs |= (1 << DIRTY_REG_ZBUF);
else
m_dirty_gs_regs &= ~(1 << DIRTY_REG_ZBUF);
@@ -1919,7 +1919,7 @@ inline bool GSState::TestDrawChanged()
// Check if PRIM has changed we need to check if it's just a different triangle or the context is changing.
if (m_dirty_gs_regs & (1 << DIRTY_REG_PRIM))
{
u32 prim_mask = 0x7ff;
u32 prim_mask = PRIM_REG_MASK;
if (GSUtil::GetPrimClass(m_prev_env.PRIM.PRIM) == GSUtil::GetPrimClass(m_env.PRIM.PRIM))
prim_mask &= ~0x7;
@@ -3994,7 +3994,188 @@ void GSState::CalculatePrimitiveCoversWithoutGaps()
m_primitive_covers_without_gaps = SpriteDrawWithoutGaps() ? (m_primitive_covers_without_gaps == GapsFound ? SpriteNoGaps : m_primitive_covers_without_gaps) : GapsFound;
}
__forceinline bool GSState::IsAutoFlushDraw(u32 prim)
__forceinline bool GSState::EarlyDetectShuffle(u32 prim)
{
// We only handle sprites here and need one sprite in the queue.
// Texture mapping must be enabled for a shuffle.
if (m_index.tail < 2 || prim != GS_SPRITE || !PRIM->TME)
return false;
const GSVertex* RESTRICT vertex = &m_vertex.buff[0];
const u16* RESTRICT index = &m_index.buff[0];
const GSVector4i& o = m_xyof;
if (GSLocalMemory::m_psm[m_context->FRAME.PSM].bpp == 16 && GSLocalMemory::m_psm[m_context->TEX0.PSM].bpp == 16)
{
// Handle shuffles where the source and destination are both 16 bits.
const int x0 = static_cast<int>(vertex[index[0]].XYZ.X) - static_cast<int>(m_context->XYOFFSET.OFX);
const int x1 = static_cast<int>(vertex[index[0]].XYZ.X) - static_cast<int>(m_context->XYOFFSET.OFX);
const int xn = static_cast<int>(m_v.XYZ.X) - static_cast<int>(static_cast<int>(m_context->XYOFFSET.OFX));
int u0, un;
if (PRIM->FST)
{
u0 = static_cast<int>(vertex[index[0]].U);
un = static_cast<int>(m_v.U);
}
else
{
const float q0 = vertex[index[0]].RGBAQ.Q == 0.0f ? FLT_MIN : vertex[index[0]].RGBAQ.Q;
u0 = static_cast<int>((1 << m_context->TEX0.TW) * (vertex[index[0]].ST.S / q0) * 16.0f);
const float qn = m_v.RGBAQ.Q == 0.0f ? FLT_MIN : m_v.RGBAQ.Q;
un = static_cast<int>((1 << m_context->TEX0.TW) * (m_v.ST.S / qn) * 16.0f);
}
// Check that the X-U offsets are the same for the first and current vertex and
// that the width of the first sprite is at most 16 pixels.
return std::abs(u0 - x0) == std::abs(un - xn) && std::abs(x1 - x0) <= 0x100;
}
if (GSLocalMemory::m_psm[m_context->FRAME.PSM].bpp == 16 && GSLocalMemory::m_psm[m_context->TEX0.PSM].bpp == 32)
{
// Handle shuffles where the source is 32/24 bits and destination is 16 bits.
// Example: The Godfather.
// These shuffles usually mask R and G (lower 10 bits in 16 bit format) so that they
// write only to B and A (top 6 bits in 16 bit format).
if (GSUtil::GetChannelMask(m_context->FRAME.PSM, m_context->FRAME.FBMSK) != 0xC)
return false;
const int x0 = static_cast<int>(vertex[index[0]].XYZ.X) - static_cast<int>(m_context->XYOFFSET.OFX);
const int y0 = static_cast<int>(vertex[index[0]].XYZ.Y) - static_cast<int>(m_context->XYOFFSET.OFY);
const int x1 = static_cast<int>(vertex[index[1]].XYZ.X) - static_cast<int>(m_context->XYOFFSET.OFX);
const int y1 = static_cast<int>(vertex[index[1]].XYZ.Y) - static_cast<int>(m_context->XYOFFSET.OFY);
int u0, v0, u1, v1;
if (PRIM->FST)
{
u0 = static_cast<int>(vertex[index[0]].U);
v0 = static_cast<int>(vertex[index[0]].V);
u1 = static_cast<int>(vertex[index[1]].U);
v1 = static_cast<int>(vertex[index[1]].V);
}
else
{
const float q0 = vertex[index[0]].RGBAQ.Q == 0.0f ? FLT_MIN : vertex[index[0]].RGBAQ.Q;
u0 = static_cast<int>((1 << m_context->TEX0.TW) * (vertex[index[0]].ST.S / q0) * 16.0f);
v0 = static_cast<int>((1 << m_context->TEX0.TH) * (vertex[index[0]].ST.T / q0) * 16.0f);
const float q1 = vertex[index[1]].RGBAQ.Q == 0.0f ? FLT_MIN : vertex[index[1]].RGBAQ.Q;
u1 = static_cast<int>((1 << m_context->TEX0.TW) * (vertex[index[1]].ST.S / q0) * 16.0f);
v1 = static_cast<int>((1 << m_context->TEX0.TH) * (vertex[index[1]].ST.T / q0) * 16.0f);
}
// Check that the source and destination sprite are exactly 8 pixel squares.
// We do not use the current vertex in this check because it doesn't have a
// clean correspondence with the first shuffle for 32->16 bit shuffles
// (the coordinates manually swizzle between 32 and 16 bits).
const bool const_spacing =
(std::abs(x1 - x0) == 0x80) && (std::abs(y1 - y0) == 0x80) &&
(std::abs(u1 - u0) == 0x80) && (std::abs(v1 - v0) == 0x80);
// The purpose of these shuffles is to write the alpha channel,
// so the coordinates should write to upper 16 bits regions only.
const bool write_ba = (std::min(x0, x1) & 0x80) != 0;
return const_spacing && write_ba;
}
if (GSLocalMemory::m_psm[m_context->FRAME.PSM].bpp == 32 && GSLocalMemory::m_psm[m_context->TEX0.PSM].bpp == 16)
{
// Handle shuffles where the source is 16 bits and destination is 32/16 bits.
// Example: DT Racer.
// These shuffles usually mask RGB (lower 24 bits in 32 bit format) so that they
// write only to A.
if (GSUtil::GetChannelMask(m_context->FRAME.PSM, m_context->FRAME.FBMSK) != 8)
return false;
const int x0 = static_cast<int>(vertex[index[0]].XYZ.X) - static_cast<int>(m_context->XYOFFSET.OFX);
const int y0 = static_cast<int>(vertex[index[0]].XYZ.Y) - static_cast<int>(m_context->XYOFFSET.OFY);
const int x1 = static_cast<int>(vertex[index[1]].XYZ.X) - static_cast<int>(m_context->XYOFFSET.OFX);
const int y1 = static_cast<int>(vertex[index[1]].XYZ.Y) - static_cast<int>(m_context->XYOFFSET.OFY);
int u0, v0, u1, v1;
if (PRIM->FST)
{
u0 = static_cast<int>(vertex[index[0]].U);
v0 = static_cast<int>(vertex[index[0]].V);
u1 = static_cast<int>(vertex[index[1]].U);
v1 = static_cast<int>(vertex[index[1]].V);
}
else
{
const float q0 = vertex[index[0]].RGBAQ.Q == 0.0f ? FLT_MIN : vertex[index[0]].RGBAQ.Q;
u0 = static_cast<int>((1 << m_context->TEX0.TW) * (vertex[index[0]].ST.S / q0) * 16.0f);
v0 = static_cast<int>((1 << m_context->TEX0.TH) * (vertex[index[0]].ST.T / q0) * 16.0f);
const float q1 = vertex[index[1]].RGBAQ.Q == 0.0f ? FLT_MIN : vertex[index[1]].RGBAQ.Q;
u1 = static_cast<int>((1 << m_context->TEX0.TW) * (vertex[index[1]].ST.S / q0) * 16.0f);
v1 = static_cast<int>((1 << m_context->TEX0.TH) * (vertex[index[1]].ST.T / q0) * 16.0f);
}
// Check that the source and destination sprite are exactly 8 pixel squares.
// We do not use the current vertex in this check because it doesn't have a
// clean correspondence with the first shuffle for 32->16 bit shuffles
// (the coordinates manually swizzle between 32 and 16 bits).
const bool const_spacing =
(std::abs(x1 - x0) == 0x80) && (std::abs(y1 - y0) == 0x80) &&
(std::abs(u1 - u0) == 0x80) && (std::abs(v1 - v0) == 0x80);
// The purpose of these shuffles is to read the green channel,
// so the coordinates should read the lower 16 bits only.
const bool read_rg = (std::min(u0, u1) & 0x80) == 0;
return const_spacing && read_rg;
}
if (m_context->TEX0.PSM == PSMT8)
{
// Handle channel shuffles.
// Heuristics to detect channel shuffle based on first sprite and clamp mode.
const auto CheckWidthOrClampMode = [this]() -> bool {
const GSVertex* v = &m_vertex.buff[0];
const int draw_width = std::abs(v[1].XYZ.X - v[0].XYZ.X) >> 4;
const int draw_height = std::abs(v[1].XYZ.Y - v[0].XYZ.Y) >> 4;
// Checks if using region clamp or region repeat for U or V.
// Might used used when the sprites are 16 pixels wide.
const bool clamp_region = ((m_context->CLAMP.WMS | m_context->CLAMP.WMT) & 0x2) != 0;
// Channel shuffles usually draw 8 x 2 sprites.
const bool draw_match = (draw_height == 2) || (draw_width == 8);
return draw_match || clamp_region;
};
const bool single_page_x = temp_draw_rect.width() <= 64;
const bool single_page_y = temp_draw_rect.height() <= 64;
if (single_page_x && single_page_y)
{
return CheckWidthOrClampMode();
}
else if (!single_page_x)
{
// Not a single page in width.
return false;
}
// WRC 4 does channel shuffles in vertical strips. So check for page alignment.
// Texture TBW should also be twice the framebuffer FBW, because the page is twice as wide.
if (m_context->TEX0.TBW == (m_context->FRAME.FBW * 2) &&
GSLocalMemory::IsPageAligned(m_context->FRAME.PSM, temp_draw_rect))
{
return CheckWidthOrClampMode();
}
}
return false;
}
__forceinline bool GSState::IsAutoFlushDraw(u32 prim, int& tex_layer)
{
if (!PRIM->TME || (GSConfig.UserHacks_AutoFlush == GSHWAutoFlushLevel::SpritesOnly && prim != GS_SPRITE))
return false;
@@ -4004,24 +4185,56 @@ __forceinline bool GSState::IsAutoFlushDraw(u32 prim)
return false;
// Try to detect shuffles, because these will not autoflush, they by design clash.
if (GSLocalMemory::m_psm[m_context->FRAME.PSM].bpp == 16 && GSLocalMemory::m_psm[m_context->TEX0.PSM].bpp == 16)
{
// Pretty confident here...
GSVertex* buffer = &m_vertex.buff[0];
const bool const_spacing = std::abs(buffer[m_index.buff[0]].U - buffer[m_index.buff[0]].XYZ.X) == std::abs(m_v.U - m_v.XYZ.X) && std::abs(buffer[m_index.buff[1]].XYZ.X - buffer[m_index.buff[0]].XYZ.X) <= 256; // Lequal to 16 pixels apart.
if (EarlyDetectShuffle(prim))
return false;
if (const_spacing)
return false;
// Check if one of the texture being used is the same as the FRAME or ZBUF.
// In the case of possible mip-mapping, we need to check all possible layers.
bool frame_addr_hit = false;
bool zbuf_addr_hit = false;
const bool possible_mip_map = m_context->TEX1.MXL > 0 && m_context->TEX1.MMIN >= 2 && m_context->TEX1.MMIN <= 5;
int min_possible_layer = 0;
int max_possible_layer = 0;
if (possible_mip_map)
{
if (m_context->TEX1.LCM)
{
// Fixed LOD.
min_possible_layer = std::clamp(m_context->TEX1.K >> 4, 0, static_cast<int>(m_context->TEX1.MXL));
max_possible_layer = std::clamp((m_context->TEX1.K + 0xF) >> 4, 0, static_cast<int>(m_context->TEX1.MXL));
}
else
{
// Variable LOD based on vertex Q.
max_possible_layer = static_cast<int>(m_context->TEX1.MXL);
}
}
GIFRegTEX0 TEX0_hit;
for (tex_layer = min_possible_layer; tex_layer <= max_possible_layer; tex_layer++)
{
TEX0_hit = GetTex0Layer(tex_layer);
if (TEX0_hit.TBP0 == m_context->FRAME.Block())
{
frame_addr_hit = true;
break;
}
if (TEX0_hit.TBP0 == m_context->ZBUF.Block())
{
zbuf_addr_hit = true;
break;
}
}
const u32 frame_mask = GSLocalMemory::m_psm[m_context->FRAME.PSM].fmsk;
const bool frame_hit = m_context->FRAME.Block() == m_context->TEX0.TBP0 && !(m_context->TEST.ATE && m_context->TEST.ATST == 0 && m_context->TEST.AFAIL == 2) && ((m_context->FRAME.FBMSK & frame_mask) != frame_mask);
const bool frame_hit = frame_addr_hit && !(m_context->TEST.ATE && m_context->TEST.ATST == 0 && m_context->TEST.AFAIL == 2) && ((m_context->FRAME.FBMSK & frame_mask) != frame_mask);
// There's a strange behaviour we need to test on a PS2 here, if the FRAME is a Z format, like Powerdrome something swaps over, and it seems Alpha Fail of "FB Only" writes to the Z.. it's odd.
const bool z_needed = !(m_context->TEST.ATE && m_context->TEST.ATST == 0 && m_context->TEST.AFAIL != 2) && !m_context->ZBUF.ZMSK;
const bool zbuf_hit = (m_context->ZBUF.Block() == m_context->TEX0.TBP0) && z_needed;
const bool zbuf_hit = zbuf_addr_hit && z_needed;
const u32 frame_z_psm = frame_hit ? m_context->FRAME.PSM : m_context->ZBUF.PSM;
const u32 frame_z_bp = frame_hit ? m_context->FRAME.Block() : m_context->ZBUF.Block();
if ((frame_hit || zbuf_hit) && GSUtil::HasSharedBits(frame_z_bp, frame_z_psm, m_context->TEX0.TBP0, m_context->TEX0.PSM))
if ((frame_hit || zbuf_hit) && GSUtil::HasSharedBits(frame_z_bp, frame_z_psm, TEX0_hit.TBP0, TEX0_hit.PSM))
return true;
return false;
@@ -4109,7 +4322,8 @@ __forceinline void GSState::HandleAutoFlush()
// To briefly explain what's going on here, what we are checking for is draws over a texture when the source and destination are themselves.
// Because one page of the texture gets buffered in the Texture Cache (the PS2's one) if any of those pixels are overwritten, you still read the old data.
// So we need to calculate if a page boundary is being crossed for the format it is in and if the same part of the texture being written and read inside the draw.
if (IsAutoFlushDraw(prim))
int tex_layer = 0;
if (IsAutoFlushDraw(prim, tex_layer))
{
int n = 1;
u32 buff[3];
@@ -4144,23 +4358,37 @@ __forceinline void GSState::HandleAutoFlush()
break;
}
const bool possible_mipmap = m_context->TEX1.MXL > 0 && m_context->TEX1.MMIN >= 2 && m_context->TEX1.MMIN <= 5;
const float K = static_cast<float>(m_context->TEX1.K) / 16;
const float powL = static_cast<float>(1 << m_context->TEX1.L);
GSVector4i xy_coord;
GSVector4i tex_coord;
float vert_lod = K;
// Prepare the currently processed vertex.
xy_coord.x = (static_cast<int>(m_v.XYZ.X) - static_cast<int>(m_context->XYOFFSET.OFX)) >> 4;
xy_coord.y = (static_cast<int>(m_v.XYZ.Y) - static_cast<int>(m_context->XYOFFSET.OFY)) >> 4;
if (PRIM->FST)
{
tex_coord.x = m_v.U >> 4;
tex_coord.y = m_v.V >> 4;
tex_coord.x = (m_v.U >> 4) >> tex_layer;
tex_coord.y = (m_v.V >> 4) >> tex_layer;
}
else
{
const float s = std::min((m_v.ST.S / m_v.RGBAQ.Q), 1.0f);
const float t = std::min((m_v.ST.T / m_v.RGBAQ.Q), 1.0f);
tex_coord.x = static_cast<int>((1 << m_context->TEX0.TW) * s);
tex_coord.y = static_cast<int>((1 << m_context->TEX0.TH) * t);
tex_coord.x = static_cast<int>((1 << m_context->TEX0.TW) * s) >> tex_layer;
tex_coord.y = static_cast<int>((1 << m_context->TEX0.TH) * t) >> tex_layer;
if (possible_mipmap && !m_context->TEX1.LCM)
vert_lod = -std::log2(std::abs(m_v.RGBAQ.Q)) * powL + K;
}
GSVector4i xy_rect = xy_coord.xyxy();
GSVector4i tex_rect = tex_coord.xyxy();
GSVector2i lod_range = GSVector2i(static_cast<int>(std::floor(vert_lod)), static_cast<int>(std::ceil(vert_lod)));
const GSLocalMemory::psm_t tex_psm = GSLocalMemory::m_psm[m_context->TEX0.PSM];
const GSLocalMemory::psm_t frame_psm = GSLocalMemory::m_psm[m_context->FRAME.PSM];
@@ -4169,53 +4397,76 @@ __forceinline void GSState::HandleAutoFlush()
{
const GSVertex* v = &m_vertex.buff[buff[i]];
xy_coord.x = (static_cast<int>(v->XYZ.X) - static_cast<int>(m_context->XYOFFSET.OFX)) >> 4;
xy_coord.y = (static_cast<int>(v->XYZ.Y) - static_cast<int>(m_context->XYOFFSET.OFY)) >> 4;
if (PRIM->FST)
{
tex_coord.x = v->U >> 4;
tex_coord.y = v->V >> 4;
tex_coord.x = (v->U >> 4) >> tex_layer;
tex_coord.y = (v->V >> 4) >> tex_layer;
}
else
{
const float s = std::min((v->ST.S / v->RGBAQ.Q), 1.0f);
const float t = std::min((v->ST.T / v->RGBAQ.Q), 1.0f);
tex_coord.x = static_cast<int>(std::round((1 << m_context->TEX0.TW) * s));
tex_coord.y = static_cast<int>(std::round((1 << m_context->TEX0.TH) * t));
tex_coord.x = static_cast<int>(std::round((1 << m_context->TEX0.TW) * s)) >> tex_layer;
tex_coord.y = static_cast<int>(std::round((1 << m_context->TEX0.TH) * t)) >> tex_layer;
if (possible_mipmap && !m_context->TEX1.LCM)
vert_lod = -std::log2(std::abs(v->RGBAQ.Q)) * powL + K;
}
xy_rect.x = std::min(xy_rect.x, xy_coord.x);
xy_rect.z = std::max(xy_rect.z, xy_coord.x);
xy_rect.y = std::min(xy_rect.y, xy_coord.y);
xy_rect.w = std::max(xy_rect.w, xy_coord.y);
tex_rect.x = std::min(tex_rect.x, tex_coord.x);
tex_rect.z = std::max(tex_rect.z, tex_coord.x);
tex_rect.y = std::min(tex_rect.y, tex_coord.y);
tex_rect.w = std::max(tex_rect.w, tex_coord.y);
lod_range.x = std::min(lod_range.x, static_cast<int>(std::floor(vert_lod)));
lod_range.y = std::max(lod_range.y, static_cast<int>(std::ceil(vert_lod)));
}
// If the current prim does not use the correct mipmap layer then we don't need to flush.
if (possible_mipmap && !(lod_range.x <= tex_layer && tex_layer <= lod_range.y))
return;
// If the draw was 1 line thick, make it larger as rects are exclusive of ends.
if (xy_rect.x == xy_rect.z)
xy_rect += GSVector4i::cxpr(0, 0, 1, 0);
if (xy_rect.y == xy_rect.w)
xy_rect += GSVector4i::cxpr(0, 0, 0, 1);
if (tex_rect.x == tex_rect.z)
tex_rect += GSVector4i::cxpr(0, 0, 1, 0);
if (tex_rect.y == tex_rect.w)
tex_rect += GSVector4i::cxpr(0, 0, 0, 1);
// If the current prim fails the scissor test then we don't need to flush.
if (xy_rect.rintersect(m_context->scissor.in).rempty())
return;
// Get the last texture position from the last draw.
const GSVertex* v = &m_vertex.buff[m_index.buff[m_index.tail - 1]];
if (PRIM->FST)
{
tex_coord.x = v->U >> 4;
tex_coord.y = v->V >> 4;
tex_coord.x = (v->U >> 4) >> tex_layer;
tex_coord.y = (v->V >> 4) >> tex_layer;
}
else
{
const float s = std::min((v->ST.S / v->RGBAQ.Q), 1.0f);
const float t = std::min((v->ST.T / v->RGBAQ.Q), 1.0f);
tex_coord.x = static_cast<int>(std::round((1 << m_context->TEX0.TW) * s));
tex_coord.y = static_cast<int>(std::round((1 << m_context->TEX0.TH) * t));
tex_coord.x = static_cast<int>(std::round((1 << m_context->TEX0.TW) * s)) >> tex_layer;
tex_coord.y = static_cast<int>(std::round((1 << m_context->TEX0.TH) * t)) >> tex_layer;
}
const int clamp_minu = m_context->CLAMP.MINU;
const int clamp_maxu = m_context->CLAMP.MAXU;
const int clamp_minv = m_context->CLAMP.MINV;
const int clamp_maxv = m_context->CLAMP.MAXV;
const int clamp_minu = m_context->CLAMP.MINU >> tex_layer;
const int clamp_maxu = m_context->CLAMP.MAXU >> tex_layer;
const int clamp_minv = m_context->CLAMP.MINV >> tex_layer;
const int clamp_maxv = m_context->CLAMP.MAXV >> tex_layer;
switch (m_context->CLAMP.WMS)
{
@@ -4351,7 +4602,7 @@ __forceinline void GSState::HandleAutoFlush()
const int tex_width = (m_context->TEX0.TBW * 64) / tex_psm.pgs.x;
if ((frame_width == tex_width) || ((tex_rect.w / tex_psm.pgs.y) <= 1 && frame_width >= tex_width))
{
tex_rect += GSVector4i(0, 0, tex_page_mask.z, tex_page_mask.w); // round up to the next page as we will be comparing by page.
tex_rect += GSVector4i(0, 0, tex_psm.pgs.x - 1, tex_psm.pgs.y - 1); // round up to the next page as we will be comparing by page.
//We know we've changed page, so let's set the dimension to cover the page they're in (for different pixel orders)
tex_rect &= tex_page_mask;
tex_rect = GSVector4i(tex_rect.x / tex_psm.pgs.x, tex_rect.y / tex_psm.pgs.y, tex_rect.z / tex_psm.pgs.x, tex_rect.w / tex_psm.pgs.y);
@@ -4360,7 +4611,7 @@ __forceinline void GSState::HandleAutoFlush()
const int frame_page_mask_y = ~(frame_psm.pgs.y - 1);
const GSVector4i frame_page_mask = { frame_page_mask_x, frame_page_mask_y, frame_page_mask_x, frame_page_mask_y };
GSVector4i area_out = temp_draw_rect;
area_out += GSVector4i(0, 0, frame_page_mask.z, frame_page_mask.w); // round up to the next page as we will be comparing by page.
area_out += GSVector4i(0, 0, frame_psm.pgs.x - 1, frame_psm.pgs.y - 1); // round up to the next page as we will be comparing by page.
area_out &= frame_page_mask;
area_out = GSVector4i(area_out.x / frame_psm.pgs.x, area_out.y / frame_psm.pgs.y, area_out.z / frame_psm.pgs.x, area_out.w / frame_psm.pgs.y);

View File

@@ -171,8 +171,9 @@ protected:
void UpdateVertexKick();
void GrowVertexBuffer();
bool IsAutoFlushDraw(u32 prim);
bool IsAutoFlushDraw(u32 prim, int& tex_layer);
template<u32 prim> void HandleAutoFlush();
bool EarlyDetectShuffle(u32 prim);
void CheckCLUTValidity(u32 prim);
template <u32 prim, bool auto_flush> void VertexKick(u32 skip);
@@ -270,6 +271,20 @@ public:
static constexpr u32 STATE_VERSION = 9;
#define PRIM_REG_MASK 0x7FF
#define MIPTBP_REG_MASK ((1ULL << 60) - 1ULL)
#define CLAMP_REG_MASK ((1ULL << 44) - 1ULL)
#define TEX1_REG_MASK 0xFFF001803FDULL
#define XYOFFSET_REG_MASK 0x0000FFFF0000FFFFULL
#define TEXA_REG_MASK 0xFF000080FFULL
#define FOGCOL_REG_MASK 0xFFFFFF
#define SCISSOR_REG_MASK 0x7FF07FF07FF07FFULL
#define ALPHA_REG_MASK 0xFF000000FFULL
#define DIMX_REG_MASK 0x7777777777777777ULL
#define FRAME_REG_MASK 0xFFFFFFFF3F3F01FFULL
#define ZBUF_REG_MASK 0x10F0001FFULL
#define TEST_REG_MASK 0x7FFFF
enum REG_DIRTY
{
DIRTY_REG_ALPHA,

View File

@@ -723,6 +723,39 @@ GSTexture* GSDevice::CreateTexture(int w, int h, int mipmap_levels, GSTexture::F
return FetchSurface(GSTexture::Type::Texture, w, h, levels, format, false, m_features.prefer_new_textures && !prefer_reuse);
}
void GSDevice::DoStretchRectWithAssertions(GSTexture* sTex, const GSVector4& sRect, GSTexture* dTex, const GSVector4& dRect,
GSHWDrawConfig::ColorMaskSelector cms, ShaderConvert shader, bool linear)
{
pxAssert((dTex && dTex->IsDepthStencil()) == HasDepthOutput(shader));
pxAssert(linear ? SupportsBilinear(shader) : SupportsNearest(shader));
GL_INS("StretchRect(%d) {%d,%d} %dx%d -> {%d,%d) %dx%d", shader, int(sRect.left), int(sRect.top),
int(sRect.right - sRect.left), int(sRect.bottom - sRect.top), int(dRect.left), int(dRect.top),
int(dRect.right - dRect.left), int(dRect.bottom - dRect.top));
DoStretchRect(sTex, sRect, dTex, dRect, cms, shader, linear);
}
void GSDevice::StretchRect(GSTexture* sTex, const GSVector4& sRect, GSTexture* dTex, const GSVector4& dRect,
bool red, bool green, bool blue, bool alpha, ShaderConvert shader)
{
GSHWDrawConfig::ColorMaskSelector cms;
cms.wr = red;
cms.wg = green;
cms.wb = blue;
cms.wa = alpha;
pxAssert(HasVariableWriteMask(shader));
GL_INS("ColorCopy Red:%d Green:%d Blue:%d Alpha:%d", cms.wr, cms.wg, cms.wb, cms.wa);
DoStretchRectWithAssertions(sTex, sRect, dTex, dRect, cms, shader, false);
}
void GSDevice::StretchRect(GSTexture* sTex, const GSVector4& sRect, GSTexture* dTex, const GSVector4& dRect,
ShaderConvert shader, bool linear)
{
DoStretchRectWithAssertions(sTex, sRect, dTex, dRect, GSHWDrawConfig::ColorMaskSelector(ShaderConvertWriteMask(shader)), shader, linear);
}
void GSDevice::StretchRect(GSTexture* sTex, GSTexture* dTex, const GSVector4& dRect, ShaderConvert shader, bool linear)
{
StretchRect(sTex, GSVector4(0, 0, 1, 1), dTex, dRect, shader, linear);
@@ -734,11 +767,11 @@ void GSDevice::DrawMultiStretchRects(
for (u32 i = 0; i < num_rects; i++)
{
const MultiStretchRect& sr = rects[i];
pxAssert(shader == ShaderConvert::COPY || shader == ShaderConvert::RTA_CORRECTION || rects[0].wmask.wrgba == 0xf);
pxAssert(HasVariableWriteMask(shader) || rects[0].wmask.wrgba == 0xf);
if (rects[0].wmask.wrgba != 0xf)
{
g_gs_device->StretchRect(sr.src, sr.src_rect, dTex, sr.dst_rect, rects[0].wmask.wr,
rects[0].wmask.wg, rects[0].wmask.wb, rects[0].wmask.wa);
rects[0].wmask.wg, rects[0].wmask.wb, rects[0].wmask.wa, shader);
}
else
{

View File

@@ -69,6 +69,27 @@ enum class ShaderInterlace
Count
};
static inline bool HasVariableWriteMask(ShaderConvert shader)
{
switch (shader)
{
case ShaderConvert::COPY:
case ShaderConvert::RTA_CORRECTION:
return true;
default:
return false;
}
}
static inline int GetShaderIndexForMask(ShaderConvert shader, int mask)
{
pxAssert(HasVariableWriteMask(shader));
int index = mask;
if (shader == ShaderConvert::RTA_CORRECTION)
index |= 1 << 4;
return index;
}
static inline bool HasDepthOutput(ShaderConvert shader)
{
switch (shader)
@@ -549,6 +570,7 @@ struct alignas(16) GSHWDrawConfig
constexpr ColorMaskSelector(): key(0xF) {}
constexpr ColorMaskSelector(u8 c): key(0) { wrgba = c; }
};
#pragma pack(pop)
struct alignas(16) VSConstantBuffer
{
@@ -922,6 +944,12 @@ protected:
/// Perform texture operations for ImGui
void UpdateImGuiTextures();
protected:
// Entry point to the renderer-specific StretchRect code.
virtual void DoStretchRect(GSTexture* sTex, const GSVector4& sRect, GSTexture* dTex, const GSVector4& dRect,
GSHWDrawConfig::ColorMaskSelector cms, ShaderConvert shader, bool linear) = 0;
void DoStretchRectWithAssertions(GSTexture* sTex, const GSVector4& sRect, GSTexture* dTex, const GSVector4& dRect, GSHWDrawConfig::ColorMaskSelector cms, ShaderConvert shader, bool linear);
public:
GSDevice();
virtual ~GSDevice();
@@ -1037,9 +1065,9 @@ public:
virtual std::unique_ptr<GSDownloadTexture> CreateDownloadTexture(u32 width, u32 height, GSTexture::Format format) = 0;
virtual void CopyRect(GSTexture* sTex, GSTexture* dTex, const GSVector4i& r, u32 destX, u32 destY) = 0;
virtual void StretchRect(GSTexture* sTex, const GSVector4& sRect, GSTexture* dTex, const GSVector4& dRect, ShaderConvert shader = ShaderConvert::COPY, bool linear = true) = 0;
virtual void StretchRect(GSTexture* sTex, const GSVector4& sRect, GSTexture* dTex, const GSVector4& dRect, bool red, bool green, bool blue, bool alpha, ShaderConvert shader = ShaderConvert::COPY) = 0;
void StretchRect(GSTexture* sTex, const GSVector4& sRect, GSTexture* dTex, const GSVector4& dRect, bool red, bool green, bool blue, bool alpha, ShaderConvert shader = ShaderConvert::COPY);
void StretchRect(GSTexture* sTex, const GSVector4& sRect, GSTexture* dTex, const GSVector4& dRect, ShaderConvert shader = ShaderConvert::COPY, bool linear = true);
void StretchRect(GSTexture* sTex, GSTexture* dTex, const GSVector4& dRect, ShaderConvert shader = ShaderConvert::COPY, bool linear = true);
/// Performs a screen blit for display. If dTex is null, it assumes you are writing to the system framebuffer/swap chain.

View File

@@ -1274,28 +1274,18 @@ void GSDevice11::CopyRect(GSTexture* sTex, GSTexture* dTex, const GSVector4i& r,
dTex->SetState(GSTexture::State::Dirty);
}
void GSDevice11::StretchRect(GSTexture* sTex, const GSVector4& sRect, GSTexture* dTex, const GSVector4& dRect, ShaderConvert shader, bool linear)
void GSDevice11::DoStretchRect(GSTexture* sTex, const GSVector4& sRect, GSTexture* dTex, const GSVector4& dRect,
GSHWDrawConfig::ColorMaskSelector cms, ShaderConvert shader, bool linear)
{
pxAssert(dTex->IsDepthStencil() == HasDepthOutput(shader));
pxAssert(linear ? SupportsBilinear(shader) : SupportsNearest(shader));
StretchRect(sTex, sRect, dTex, dRect, m_convert.ps[static_cast<int>(shader)].get(), nullptr,
m_convert.bs[ShaderConvertWriteMask(shader)].get(), linear);
DoStretchRect(sTex, sRect, dTex, dRect, m_convert.ps[static_cast<int>(shader)].get(), nullptr, m_convert.bs[cms.wrgba].get(), linear);
}
void GSDevice11::StretchRect(GSTexture* sTex, const GSVector4& sRect, GSTexture* dTex, const GSVector4& dRect, ID3D11PixelShader* ps, ID3D11Buffer* ps_cb, bool linear)
void GSDevice11::DoStretchRect(GSTexture* sTex, const GSVector4& sRect, GSTexture* dTex, const GSVector4& dRect, ID3D11PixelShader* ps, ID3D11Buffer* ps_cb, bool linear)
{
StretchRect(sTex, sRect, dTex, dRect, ps, ps_cb, m_convert.bs[D3D11_COLOR_WRITE_ENABLE_ALL].get(), linear);
DoStretchRect(sTex, sRect, dTex, dRect, ps, ps_cb, m_convert.bs[D3D11_COLOR_WRITE_ENABLE_ALL].get(), linear);
}
void GSDevice11::StretchRect(GSTexture* sTex, const GSVector4& sRect, GSTexture* dTex, const GSVector4& dRect, bool red, bool green, bool blue, bool alpha, ShaderConvert shader)
{
const u8 index = static_cast<u8>(red) | (static_cast<u8>(green) << 1) | (static_cast<u8>(blue) << 2) |
(static_cast<u8>(alpha) << 3);
StretchRect(sTex, sRect, dTex, dRect, m_convert.ps[static_cast<int>(shader)].get(), nullptr,
m_convert.bs[index].get(), false);
}
void GSDevice11::StretchRect(GSTexture* sTex, const GSVector4& sRect, GSTexture* dTex, const GSVector4& dRect, ID3D11PixelShader* ps, ID3D11Buffer* ps_cb, ID3D11BlendState* bs, bool linear)
void GSDevice11::DoStretchRect(GSTexture* sTex, const GSVector4& sRect, GSTexture* dTex, const GSVector4& dRect, ID3D11PixelShader* ps, ID3D11Buffer* ps_cb, ID3D11BlendState* bs, bool linear)
{
CommitClear(sTex);
@@ -1439,7 +1429,7 @@ void GSDevice11::UpdateCLUTTexture(GSTexture* sTex, float sScale, u32 offsetX, u
const GSVector4 dRect(0, 0, dSize, 1);
const ShaderConvert shader = (dSize == 16) ? ShaderConvert::CLUT_4 : ShaderConvert::CLUT_8;
StretchRect(sTex, GSVector4::zero(), dTex, dRect, m_convert.ps[static_cast<int>(shader)].get(), m_merge.cb.get(), nullptr, false);
DoStretchRect(sTex, GSVector4::zero(), dTex, dRect, m_convert.ps[static_cast<int>(shader)].get(), m_merge.cb.get(), nullptr, false);
}
void GSDevice11::ConvertToIndexedTexture(GSTexture* sTex, float sScale, u32 offsetX, u32 offsetY, u32 SBW, u32 SPSM, GSTexture* dTex, u32 DBW, u32 DPSM)
@@ -1457,7 +1447,7 @@ void GSDevice11::ConvertToIndexedTexture(GSTexture* sTex, float sScale, u32 offs
const GSVector4 dRect(0, 0, dTex->GetWidth(), dTex->GetHeight());
const ShaderConvert shader = ((SPSM & 0xE) == 0) ? ShaderConvert::RGBA_TO_8I : ShaderConvert::RGB5A1_TO_8I;
StretchRect(sTex, GSVector4::zero(), dTex, dRect, m_convert.ps[static_cast<int>(shader)].get(), m_merge.cb.get(), nullptr, false);
DoStretchRect(sTex, GSVector4::zero(), dTex, dRect, m_convert.ps[static_cast<int>(shader)].get(), m_merge.cb.get(), nullptr, false);
}
void GSDevice11::FilteredDownsampleTexture(GSTexture* sTex, GSTexture* dTex, u32 downsample_factor, const GSVector2i& clamp_min, const GSVector4& dRect)
@@ -1477,7 +1467,7 @@ void GSDevice11::FilteredDownsampleTexture(GSTexture* sTex, GSTexture* dTex, u32
m_ctx->UpdateSubresource(m_merge.cb.get(), 0, nullptr, &cb, 0, 0);
const ShaderConvert shader = ShaderConvert::DOWNSAMPLE_COPY;
StretchRect(sTex, GSVector4::zero(), dTex, dRect, m_convert.ps[static_cast<int>(shader)].get(), m_merge.cb.get(), nullptr, false);
DoStretchRect(sTex, GSVector4::zero(), dTex, dRect, m_convert.ps[static_cast<int>(shader)].get(), m_merge.cb.get(), nullptr, false);
}
void GSDevice11::DrawMultiStretchRects(const MultiStretchRect* rects, u32 num_rects, GSTexture* dTex, ShaderConvert shader)
@@ -1596,7 +1586,7 @@ void GSDevice11::DoMerge(GSTexture* sTex[3], GSVector4* sRect, GSTexture* dTex,
// Save 2nd output
if (feedback_write_2)
{
StretchRect(dTex, full_r, sTex[2], dRect[2], m_convert.ps[static_cast<int>(ShaderConvert::YUV)].get(),
DoStretchRect(dTex, full_r, sTex[2], dRect[2], m_convert.ps[static_cast<int>(ShaderConvert::YUV)].get(),
m_merge.cb.get(), nullptr, linear);
}
@@ -1607,12 +1597,12 @@ void GSDevice11::DoMerge(GSTexture* sTex[3], GSVector4* sRect, GSTexture* dTex,
if (sTex[0])
{
// 1st output is enabled. It must be blended
StretchRect(sTex[0], sRect[0], dTex, dRect[0], m_merge.ps[PMODE.MMOD].get(), m_merge.cb.get(), m_merge.bs.get(), linear);
DoStretchRect(sTex[0], sRect[0], dTex, dRect[0], m_merge.ps[PMODE.MMOD].get(), m_merge.cb.get(), m_merge.bs.get(), linear);
}
if (feedback_write_1)
{
StretchRect(dTex, full_r, sTex[2], dRect[2], m_convert.ps[static_cast<int>(ShaderConvert::YUV)].get(),
DoStretchRect(dTex, full_r, sTex[2], dRect[2], m_convert.ps[static_cast<int>(ShaderConvert::YUV)].get(),
m_merge.cb.get(), nullptr, linear);
}
}
@@ -1621,7 +1611,7 @@ void GSDevice11::DoInterlace(GSTexture* sTex, const GSVector4& sRect, GSTexture*
{
m_ctx->UpdateSubresource(m_interlace.cb.get(), 0, nullptr, &cb, 0, 0);
StretchRect(sTex, sRect, dTex, dRect, m_interlace.ps[static_cast<int>(shader)].get(), m_interlace.cb.get(), linear);
DoStretchRect(sTex, sRect, dTex, dRect, m_interlace.ps[static_cast<int>(shader)].get(), m_interlace.cb.get(), linear);
}
void GSDevice11::DoFXAA(GSTexture* sTex, GSTexture* dTex)
@@ -1647,7 +1637,7 @@ void GSDevice11::DoFXAA(GSTexture* sTex, GSTexture* dTex)
return;
}
StretchRect(sTex, sRect, dTex, dRect, m_fxaa_ps.get(), nullptr, true);
DoStretchRect(sTex, sRect, dTex, dRect, m_fxaa_ps.get(), nullptr, true);
}
void GSDevice11::DoShadeBoost(GSTexture* sTex, GSTexture* dTex, const float params[4])
@@ -1659,7 +1649,7 @@ void GSDevice11::DoShadeBoost(GSTexture* sTex, GSTexture* dTex, const float para
m_ctx->UpdateSubresource(m_shadeboost.cb.get(), 0, nullptr, params, 0, 0);
StretchRect(sTex, sRect, dTex, dRect, m_shadeboost.ps.get(), m_shadeboost.cb.get(), false);
DoStretchRect(sTex, sRect, dTex, dRect, m_shadeboost.ps.get(), m_shadeboost.cb.get(), false);
}
void GSDevice11::SetupVS(VSSelector sel, const GSHWDrawConfig::VSConstantBuffer* cb)
@@ -2635,6 +2625,8 @@ void GSDevice11::RenderHW(GSHWDrawConfig& config)
}
}
// Destination Alpha Setup
const bool multidraw_fb_copy = m_features.multidraw_fb_copy && (config.require_one_barrier || config.require_full_barrier);
GSTexture* primid_texture = nullptr;
if (config.destination_alpha == GSHWDrawConfig::DestinationAlphaMode::PrimIDTracking)
{
@@ -2645,11 +2637,11 @@ void GSDevice11::RenderHW(GSHWDrawConfig& config)
return;
}
StretchRect(colclip_rt ? colclip_rt : config.rt, GSVector4(config.drawarea) / GSVector4(rtsize).xyxy(),
DoStretchRect(colclip_rt ? colclip_rt : config.rt, GSVector4(config.drawarea) / GSVector4(rtsize).xyxy(),
primid_texture, GSVector4(config.drawarea), m_date.primid_init_ps[static_cast<u8>(config.datm)].get(), nullptr, false);
}
else if (config.destination_alpha == GSHWDrawConfig::DestinationAlphaMode::Stencil ||
config.destination_alpha == GSHWDrawConfig::DestinationAlphaMode::StencilOne)
(config.destination_alpha == GSHWDrawConfig::DestinationAlphaMode::StencilOne && !multidraw_fb_copy))
SetupDATE(colclip_rt ? colclip_rt : config.rt, config.ds, config.datm, config.drawarea);
if (config.vs.expand != GSHWDrawConfig::VSExpand::None)
@@ -2764,6 +2756,11 @@ void GSDevice11::RenderHW(GSHWDrawConfig& config)
OMSetRenderTargets(draw_rt, draw_ds, &config.scissor, read_only_dsv);
SetupOM(config.depth, OMBlendSelector(config.colormask, config.blend), config.blend.constant);
// Clear stencil as close as possible to the RT bind, to avoid framebuffer swaps.
if (config.destination_alpha == GSHWDrawConfig::DestinationAlphaMode::StencilOne && multidraw_fb_copy)
m_ctx->ClearDepthStencilView(*static_cast<GSTexture11*>(draw_ds), D3D11_CLEAR_STENCIL, 0.0f, 1);
SendHWDraw(config, draw_rt_clone, draw_rt, config.require_one_barrier, config.require_full_barrier, false);
if (config.blend_multi_pass.enable)

View File

@@ -253,6 +253,10 @@ private:
D3D11ShaderCache m_shader_cache;
std::string m_tfx_source;
protected:
virtual void DoStretchRect(GSTexture* sTex, const GSVector4& sRect, GSTexture* dTex, const GSVector4& dRect,
GSHWDrawConfig::ColorMaskSelector cms, ShaderConvert shader, bool linear) override;
public:
GSDevice11();
~GSDevice11() override;
@@ -298,10 +302,8 @@ public:
void CopyRect(GSTexture* sTex, GSTexture* dTex, const GSVector4i& r, u32 destX, u32 destY) override;
void StretchRect(GSTexture* sTex, const GSVector4& sRect, GSTexture* dTex, const GSVector4& dRect, ShaderConvert shader = ShaderConvert::COPY, bool linear = true) override;
void StretchRect(GSTexture* sTex, const GSVector4& sRect, GSTexture* dTex, const GSVector4& dRect, ID3D11PixelShader* ps, ID3D11Buffer* ps_cb, bool linear = true);
void StretchRect(GSTexture* sTex, const GSVector4& sRect, GSTexture* dTex, const GSVector4& dRect, bool red, bool green, bool blue, bool alpha, ShaderConvert shader = ShaderConvert::COPY) override;
void StretchRect(GSTexture* sTex, const GSVector4& sRect, GSTexture* dTex, const GSVector4& dRect, ID3D11PixelShader* ps, ID3D11Buffer* ps_cb, ID3D11BlendState* bs, bool linear = true);
void DoStretchRect(GSTexture* sTex, const GSVector4& sRect, GSTexture* dTex, const GSVector4& dRect, ID3D11PixelShader* ps, ID3D11Buffer* ps_cb, bool linear);
void DoStretchRect(GSTexture* sTex, const GSVector4& sRect, GSTexture* dTex, const GSVector4& dRect, ID3D11PixelShader* ps, ID3D11Buffer* ps_cb, ID3D11BlendState* bs, bool linear);
void PresentRect(GSTexture* sTex, const GSVector4& sRect, GSTexture* dTex, const GSVector4& dRect, PresentShader shader, float shaderTime, bool linear) override;
void UpdateCLUTTexture(GSTexture* sTex, float sScale, u32 offsetX, u32 offsetY, GSTexture* dTex, u32 dOffset, u32 dSize) override;
void ConvertToIndexedTexture(GSTexture* sTex, float sScale, u32 offsetX, u32 offsetY, u32 SBW, u32 SPSM, GSTexture* dTex, u32 DBW, u32 DPSM) override;

View File

@@ -1425,30 +1425,17 @@ void GSDevice12::CopyRect(GSTexture* sTex, GSTexture* dTex, const GSVector4i& r,
dTex12->SetState(GSTexture::State::Dirty);
}
void GSDevice12::StretchRect(GSTexture* sTex, const GSVector4& sRect, GSTexture* dTex, const GSVector4& dRect,
ShaderConvert shader /* = ShaderConvert::COPY */, bool linear /* = true */)
void GSDevice12::DoStretchRect(GSTexture* sTex, const GSVector4& sRect, GSTexture* dTex, const GSVector4& dRect,
GSHWDrawConfig::ColorMaskSelector cms, ShaderConvert shader, bool linear)
{
pxAssert(HasDepthOutput(shader) == (dTex && dTex->GetType() == GSTexture::Type::DepthStencil));
GL_INS("StretchRect(%d) {%d,%d} %dx%d -> {%d,%d) %dx%d", shader, int(sRect.left), int(sRect.top),
int(sRect.right - sRect.left), int(sRect.bottom - sRect.top), int(dRect.left), int(dRect.top),
int(dRect.right - dRect.left), int(dRect.bottom - dRect.top));
const bool allow_discard = (cms.wrgba == 0xf);
const ID3D12PipelineState* state;
if (HasVariableWriteMask(shader))
state = m_color_copy[GetShaderIndexForMask(shader, cms.wrgba)].get();
else
state = dTex ? m_convert[static_cast<int>(shader)].get() : m_present[static_cast<int>(shader)].get();
DoStretchRect(static_cast<GSTexture12*>(sTex), sRect, static_cast<GSTexture12*>(dTex), dRect,
dTex ? m_convert[static_cast<int>(shader)].get() : m_present[static_cast<int>(shader)].get(), linear,
ShaderConvertWriteMask(shader) == 0xf);
}
void GSDevice12::StretchRect(GSTexture* sTex, const GSVector4& sRect, GSTexture* dTex, const GSVector4& dRect, bool red,
bool green, bool blue, bool alpha, ShaderConvert shader)
{
GL_PUSH("ColorCopy Red:%d Green:%d Blue:%d Alpha:%d", red, green, blue, alpha);
const u32 index = (red ? 1 : 0) | (green ? 2 : 0) | (blue ? 4 : 0) | (alpha ? 8 : 0);
int rta_offset = (shader == ShaderConvert::RTA_CORRECTION) ? 16 : 0;
const bool allow_discard = (index == 0xf);
DoStretchRect(static_cast<GSTexture12*>(sTex), sRect, static_cast<GSTexture12*>(dTex), dRect,
m_color_copy[index + rta_offset].get(), false, allow_discard);
state, linear, allow_discard);
}
void GSDevice12::PresentRect(GSTexture* sTex, const GSVector4& sRect, GSTexture* dTex, const GSVector4& dRect,
@@ -1639,10 +1626,10 @@ void GSDevice12::DoMultiStretchRects(
SetPrimitiveTopology(D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP);
SetUtilityTexture(rects[0].src, rects[0].linear ? m_linear_sampler_cpu : m_point_sampler_cpu);
pxAssert(shader == ShaderConvert::COPY || shader == ShaderConvert::RTA_CORRECTION || rects[0].wmask.wrgba == 0xf);
int rta_bit = (shader == ShaderConvert::RTA_CORRECTION) ? 16 : 0;
SetPipeline((rects[0].wmask.wrgba != 0xf) ? m_color_copy[rects[0].wmask.wrgba | rta_bit].get() :
m_convert[static_cast<int>(shader)].get());
pxAssert(HasVariableWriteMask(shader) || rects[0].wmask.wrgba == 0xf);
SetPipeline((rects[0].wmask.wrgba != 0xf) ?
m_color_copy[GetShaderIndexForMask(shader, rects[0].wmask.wrgba)].get() :
m_convert[static_cast<int>(shader)].get());
if (ApplyUtilityState())
DrawIndexedPrimitive();
@@ -3831,8 +3818,12 @@ GSTexture12* GSDevice12::SetupPrimitiveTrackingDATE(GSHWDrawConfig& config, Pipe
void GSDevice12::RenderHW(GSHWDrawConfig& config)
{
// Destination Alpha Setup
const bool stencil_DATE = (config.destination_alpha == GSHWDrawConfig::DestinationAlphaMode::Stencil ||
config.destination_alpha == GSHWDrawConfig::DestinationAlphaMode::StencilOne);
const bool stencil_DATE_One = config.destination_alpha == GSHWDrawConfig::DestinationAlphaMode::StencilOne;
const bool stencil_DATE = (config.destination_alpha == GSHWDrawConfig::DestinationAlphaMode::Stencil || stencil_DATE_One);
// TODO: Backport from vk.
if (stencil_DATE_One)
config.ps.date = 0;
GSTexture12* colclip_rt = static_cast<GSTexture12*>(g_gs_device->GetColorClipTexture());
GSTexture12* draw_rt = static_cast<GSTexture12*>(config.rt);

View File

@@ -390,6 +390,10 @@ private:
void DestroyResources();
protected:
virtual void DoStretchRect(GSTexture* sTex, const GSVector4& sRect, GSTexture* dTex, const GSVector4& dRect,
GSHWDrawConfig::ColorMaskSelector cms, ShaderConvert shader, bool linear) override;
public:
GSDevice12();
~GSDevice12() override;
@@ -428,10 +432,6 @@ public:
void CopyRect(GSTexture* sTex, GSTexture* dTex, const GSVector4i& r, u32 destX, u32 destY) override;
void StretchRect(GSTexture* sTex, const GSVector4& sRect, GSTexture* dTex, const GSVector4& dRect,
ShaderConvert shader = ShaderConvert::COPY, bool linear = true) override;
void StretchRect(GSTexture* sTex, const GSVector4& sRect, GSTexture* dTex, const GSVector4& dRect, bool red,
bool green, bool blue, bool alpha, ShaderConvert shader = ShaderConvert::COPY) override;
void PresentRect(GSTexture* sTex, const GSVector4& sRect, GSTexture* dTex, const GSVector4& dRect,
PresentShader shader, float shaderTime, bool linear) override;
void UpdateCLUTTexture(

View File

@@ -7663,21 +7663,6 @@ __ri void GSRendererHW::DrawPrims(GSTextureCache::Target* rt, GSTextureCache::Ta
if ((!IsOpaque() || m_context->ALPHA.IsBlack()) && rt && ((m_conf.colormask.wrgba & 0x7) || (m_texture_shuffle && !m_copy_16bit_to_target_shuffle && !m_same_group_texture_shuffle)))
{
EmulateBlending(blend_alpha_min, blend_alpha_max, DATE, DATE_PRIMID, DATE_BARRIER, rt, can_scale_rt_alpha, new_scale_rt_alpha);
// Similar to IsRTWritten(), check if the rt will change.
const bool no_rt = (!DATE && !m_conf.colormask.wrgba && !m_channel_shuffle);
const bool no_ds = !m_conf.ds ||
// Depth will be written through the RT.
(!no_rt && m_cached_ctx.FRAME.FBP == m_cached_ctx.ZBUF.ZBP && !PRIM->TME && m_cached_ctx.ZBUF.ZMSK == 0 &&
(m_cached_ctx.FRAME.FBMSK & GSLocalMemory::m_psm[m_cached_ctx.FRAME.PSM].fmsk) == 0 && m_cached_ctx.TEST.ZTE) ||
// No color or Z being written.
(no_rt && m_cached_ctx.ZBUF.ZMSK != 0);
if (no_rt && no_ds)
{
GL_INS("HW: Late draw cancel EmulateBlending().");
return;
}
}
else
{
@@ -7695,6 +7680,21 @@ __ri void GSRendererHW::DrawPrims(GSTextureCache::Target* rt, GSTextureCache::Ta
}
}
// Similar to IsRTWritten(), check if the rt will change.
const bool no_rt = !rt || !(DATE || m_conf.colormask.wrgba || m_channel_shuffle);
const bool no_ds = !ds ||
// Depth will be written through the RT.
(!no_rt && m_cached_ctx.FRAME.FBP == m_cached_ctx.ZBUF.ZBP && !PRIM->TME && m_cached_ctx.ZBUF.ZMSK == 0 &&
(m_cached_ctx.FRAME.FBMSK & GSLocalMemory::m_psm[m_cached_ctx.FRAME.PSM].fmsk) == 0 && m_cached_ctx.TEST.ZTE) ||
// No color or Z being written.
(no_rt && m_cached_ctx.ZBUF.ZMSK != 0);
if (no_rt && no_ds)
{
GL_INS("HW: Late draw cancel DrawPrims().");
return;
}
// Always swap DATE with DATE_BARRIER if we have barriers on when alpha write is masked.
// This is always enabled on vk/gl but not on dx11/12 as copies are slow so we can selectively enable it like now.
if (DATE && !m_conf.colormask.wa && (m_conf.require_one_barrier || m_conf.require_full_barrier))
@@ -7939,7 +7939,8 @@ __ri void GSRendererHW::DrawPrims(GSTextureCache::Target* rt, GSTextureCache::Ta
}
else if (DATE_one)
{
if (features.texture_barrier)
const bool multidraw_fb_copy = features.multidraw_fb_copy && (m_conf.require_one_barrier || m_conf.require_full_barrier);
if (features.texture_barrier || multidraw_fb_copy)
{
m_conf.require_one_barrier = true;
m_conf.ps.date = 5 + m_cached_ctx.TEST.DATM;

View File

@@ -2663,8 +2663,10 @@ GSTextureCache::Target* GSTextureCache::LookupTarget(GIFRegTEX0 TEX0, const GSVe
for (auto i = list.begin(); i != list.end(); ++i)
{
Target* t = *i;
const bool half_buffer_match = GSConfig.UserHacks_TextureInsideRt >= GSTextureInRtMode::InsideTargets && TEX0.TBW == t->m_TEX0.TBW && TEX0.PSM == t->m_TEX0.PSM &&
bp == GSLocalMemory::GetStartBlockAddress(t->m_TEX0.TBP0, t->m_TEX0.TBW, t->m_TEX0.PSM, GSVector4i(0, size.y, size.x, size.y + 1));
// Make sure the target is inside the texture
if (t->m_TEX0.TBP0 <= bp && bp <= t->m_end_block && t->Inside(bp, TEX0.TBW, TEX0.PSM, GSVector4i::loadh(size)))
if (t->m_TEX0.TBP0 <= bp && bp <= t->m_end_block && (half_buffer_match || t->Inside(bp, TEX0.TBW, TEX0.PSM, GSVector4i::loadh(size))))
{
if (dst && (GSState::s_n - dst->m_last_draw) < (GSState::s_n - t->m_last_draw))
continue;

View File

@@ -407,8 +407,6 @@ public:
void DrawStretchRect(const GSVector4& sRect, const GSVector4& dRect, const GSVector2& ds);
/// Copy from a position in sTex to the same position in the currently active render encoder using the given fs pipeline and rect
void RenderCopy(GSTexture* sTex, id<MTLRenderPipelineState> pipeline, const GSVector4i& rect);
void StretchRect(GSTexture* sTex, const GSVector4& sRect, GSTexture* dTex, const GSVector4& dRect, ShaderConvert shader = ShaderConvert::COPY, bool linear = true) override;
void StretchRect(GSTexture* sTex, const GSVector4& sRect, GSTexture* dTex, const GSVector4& dRect, bool red, bool green, bool blue, bool alpha, ShaderConvert shader = ShaderConvert::COPY) override;
void PresentRect(GSTexture* sTex, const GSVector4& sRect, GSTexture* dTex, const GSVector4& dRect, PresentShader shader, float shaderTime, bool linear) override;
void DrawMultiStretchRects(const MultiStretchRect* rects, u32 num_rects, GSTexture* dTex, ShaderConvert shader) override;
void UpdateCLUTTexture(GSTexture* sTex, float sScale, u32 offsetX, u32 offsetY, GSTexture* dTex, u32 dOffset, u32 dSize) override;
@@ -452,6 +450,10 @@ public:
void RenderImGui(ImDrawData* data);
u32 FrameNo() const { return m_frame; }
protected:
virtual void DoStretchRect(GSTexture* sTex, const GSVector4& sRect, GSTexture* dTex, const GSVector4& dRect,
GSHWDrawConfig::ColorMaskSelector cms, ShaderConvert shader, bool linear) override;
};
static constexpr bool IsCommandBufferCompleted(MTLCommandBufferStatus status)

View File

@@ -1600,33 +1600,21 @@ void GSDeviceMTL::RenderCopy(GSTexture* sTex, id<MTLRenderPipelineState> pipelin
g_perfmon.Put(GSPerfMon::DrawCalls, 1);
}
void GSDeviceMTL::StretchRect(GSTexture* sTex, const GSVector4& sRect, GSTexture* dTex, const GSVector4& dRect, ShaderConvert shader, bool linear)
void GSDeviceMTL::DoStretchRect(GSTexture* sTex, const GSVector4& sRect, GSTexture* dTex, const GSVector4& dRect,
GSHWDrawConfig::ColorMaskSelector cms, ShaderConvert shader, bool linear)
{ @autoreleasepool {
pxAssert(linear ? SupportsBilinear(shader) : SupportsNearest(shader));
id<MTLRenderPipelineState> pipeline = m_convert_pipeline[static_cast<int>(shader)];
const LoadAction load_action = (cms.wrgba == 0xf) ? LoadAction::DontCareIfFull : LoadAction::Load;
id<MTLRenderPipelineState> pipeline;
if (HasVariableWriteMask(shader))
pipeline = m_convert_pipeline_copy_mask[GetShaderIndexForMask(shader, cms.wrgba)];
else
pipeline = m_convert_pipeline[static_cast<int>(shader)];
pxAssertRel(pipeline, fmt::format("No pipeline for {}", shaderName(shader)).c_str());
const LoadAction load_action = (ShaderConvertWriteMask(shader) == 0xf) ? LoadAction::DontCareIfFull : LoadAction::Load;
DoStretchRect(sTex, sRect, dTex, dRect, pipeline, linear, load_action, nullptr, 0);
}}
void GSDeviceMTL::StretchRect(GSTexture* sTex, const GSVector4& sRect, GSTexture* dTex, const GSVector4& dRect, bool red, bool green, bool blue, bool alpha, ShaderConvert shader)
{ @autoreleasepool {
int sel = 0;
if (red) sel |= 1;
if (green) sel |= 2;
if (blue) sel |= 4;
if (alpha) sel |= 8;
if (shader == ShaderConvert::RTA_CORRECTION) sel |= 16;
const int color_sel = sel & 15;
id<MTLRenderPipelineState> pipeline = m_convert_pipeline_copy_mask[sel];
DoStretchRect(sTex, sRect, dTex, dRect, pipeline, false, color_sel == 15 ? LoadAction::DontCareIfFull : LoadAction::Load, nullptr, 0);
}}
static_assert(sizeof(DisplayConstantBuffer) == sizeof(GSMTLPresentPSUniform));
static_assert(offsetof(DisplayConstantBuffer, SourceRect) == offsetof(GSMTLPresentPSUniform, source_rect));
static_assert(offsetof(DisplayConstantBuffer, TargetRect) == offsetof(GSMTLPresentPSUniform, target_rect));
@@ -1683,9 +1671,9 @@ void GSDeviceMTL::DrawMultiStretchRects(const MultiStretchRect* rects, u32 num_r
const u32 end = i * 4;
const u32 vertex_count = end - start;
const u32 index_count = vertex_count + (vertex_count >> 1); // 6 indices per 4 vertices
const int rta_bit = shader == ShaderConvert::RTA_CORRECTION ? 16 : 0;
pxAssert(HasVariableWriteMask(shader) || wmask == 0xf);
id<MTLRenderPipelineState> new_pipeline = wmask == 0xf ? m_convert_pipeline[static_cast<int>(shader)]
: m_convert_pipeline_copy_mask[wmask | rta_bit];
: m_convert_pipeline_copy_mask[GetShaderIndexForMask(shader, wmask)];
if (new_pipeline != pipeline)
{
pipeline = new_pipeline;

View File

@@ -1253,7 +1253,7 @@ GSTexture* GSDeviceOGL::InitPrimDateTexture(GSTexture* rt, const GSVector4i& are
return nullptr;
GL_PUSH("PrimID Destination Alpha Clear");
StretchRect(rt, GSVector4(area) / GSVector4(rtsize).xyxy(), tex, GSVector4(area), m_date.primid_ps[static_cast<u8>(datm)], false);
DoStretchRect(rt, GSVector4(area) / GSVector4(rtsize).xyxy(), tex, GSVector4(area), m_date.primid_ps[static_cast<u8>(datm)], false);
return tex;
}
@@ -1472,31 +1472,20 @@ void GSDeviceOGL::CopyRect(GSTexture* sTex, GSTexture* dTex, const GSVector4i& r
dTex->SetState(GSTexture::State::Dirty);
}
void GSDeviceOGL::StretchRect(GSTexture* sTex, const GSVector4& sRect, GSTexture* dTex, const GSVector4& dRect, ShaderConvert shader, bool linear)
void GSDeviceOGL::DoStretchRect(GSTexture* sTex, const GSVector4& sRect, GSTexture* dTex, const GSVector4& dRect,
OMColorMaskSelector cms, ShaderConvert shader, bool linear)
{
pxAssert(dTex->IsDepthStencil() == HasDepthOutput(shader));
pxAssert(linear ? SupportsBilinear(shader) : SupportsNearest(shader));
StretchRect(sTex, sRect, dTex, dRect, m_convert.ps[(int)shader], false, OMColorMaskSelector(ShaderConvertWriteMask(shader)), linear);
DoStretchRect(sTex, sRect, dTex, dRect, m_convert.ps[static_cast<int>(shader)], false, cms, linear);
}
void GSDeviceOGL::StretchRect(GSTexture* sTex, const GSVector4& sRect, GSTexture* dTex, const GSVector4& dRect, const GLProgram& ps, bool linear)
void GSDeviceOGL::DoStretchRect(GSTexture* sTex, const GSVector4& sRect, GSTexture* dTex, const GSVector4& dRect,
const GLProgram& ps, bool linear)
{
StretchRect(sTex, sRect, dTex, dRect, ps, false, OMColorMaskSelector(), linear);
DoStretchRect(sTex, sRect, dTex, dRect, ps, false, OMColorMaskSelector(), linear);
}
void GSDeviceOGL::StretchRect(GSTexture* sTex, const GSVector4& sRect, GSTexture* dTex, const GSVector4& dRect, bool red, bool green, bool blue, bool alpha, ShaderConvert shader)
{
OMColorMaskSelector cms;
cms.wr = red;
cms.wg = green;
cms.wb = blue;
cms.wa = alpha;
StretchRect(sTex, sRect, dTex, dRect, m_convert.ps[(int)shader], false, cms, false);
}
void GSDeviceOGL::StretchRect(GSTexture* sTex, const GSVector4& sRect, GSTexture* dTex, const GSVector4& dRect, const GLProgram& ps, bool alpha_blend, OMColorMaskSelector cms, bool linear)
void GSDeviceOGL::DoStretchRect(GSTexture* sTex, const GSVector4& sRect, GSTexture* dTex, const GSVector4& dRect,
const GLProgram& ps, bool alpha_blend, OMColorMaskSelector cms, bool linear)
{
CommitClear(sTex, true);
@@ -1816,12 +1805,12 @@ void GSDeviceOGL::DoMerge(GSTexture* sTex[3], GSVector4* sRect, GSTexture* dTex,
// Blend with a constant alpha
m_merge_obj.ps[1].Bind();
m_merge_obj.ps[1].Uniform4fv(0, GSVector4::unorm8(c).v);
StretchRect(sTex[0], sRect[0], dTex, dRect[0], m_merge_obj.ps[1], true, OMColorMaskSelector(), linear);
DoStretchRect(sTex[0], sRect[0], dTex, dRect[0], m_merge_obj.ps[1], true, OMColorMaskSelector(), linear);
}
else
{
// Blend with 2 * input alpha
StretchRect(sTex[0], sRect[0], dTex, dRect[0], m_merge_obj.ps[0], true, OMColorMaskSelector(), linear);
DoStretchRect(sTex[0], sRect[0], dTex, dRect[0], m_merge_obj.ps[0], true, OMColorMaskSelector(), linear);
}
}
@@ -1836,7 +1825,7 @@ void GSDeviceOGL::DoInterlace(GSTexture* sTex, const GSVector4& sRect, GSTexture
m_interlace.ps[static_cast<int>(shader)].Bind();
m_interlace.ps[static_cast<int>(shader)].Uniform4fv(0, cb.ZrH.F32);
StretchRect(sTex, sRect, dTex, dRect, m_interlace.ps[static_cast<int>(shader)], linear);
DoStretchRect(sTex, sRect, dTex, dRect, m_interlace.ps[static_cast<int>(shader)], linear);
}
bool GSDeviceOGL::CompileFXAAProgram()
@@ -1875,7 +1864,7 @@ void GSDeviceOGL::DoFXAA(GSTexture* sTex, GSTexture* dTex)
const GSVector4 sRect(0, 0, 1, 1);
const GSVector4 dRect(0, 0, s.x, s.y);
StretchRect(sTex, sRect, dTex, dRect, m_fxaa.ps, true);
DoStretchRect(sTex, sRect, dTex, dRect, m_fxaa.ps, true);
}
bool GSDeviceOGL::CompileShadeBoostProgram()
@@ -1909,7 +1898,7 @@ void GSDeviceOGL::DoShadeBoost(GSTexture* sTex, GSTexture* dTex, const float par
const GSVector4 sRect(0, 0, 1, 1);
const GSVector4 dRect(0, 0, s.x, s.y);
StretchRect(sTex, sRect, dTex, dRect, m_shadeboost.ps, false);
DoStretchRect(sTex, sRect, dTex, dRect, m_shadeboost.ps, false);
}
void GSDeviceOGL::SetupDATE(GSTexture* rt, GSTexture* ds, SetDATM datm, const GSVector4i& bbox)

View File

@@ -265,6 +265,10 @@ private:
void DrawStretchRect(const GSVector4& sRect, const GSVector4& dRect, const GSVector2i& ds);
protected:
virtual void DoStretchRect(GSTexture* sTex, const GSVector4& sRect, GSTexture* dTex, const GSVector4& dRect,
GSHWDrawConfig::ColorMaskSelector cms, ShaderConvert shader, bool linear) override;
public:
GSDeviceOGL();
virtual ~GSDeviceOGL();
@@ -317,10 +321,8 @@ public:
// BlitRect *does* mess with GL state, be sure to re-bind.
void BlitRect(GSTexture* sTex, const GSVector4i& r, const GSVector2i& dsize, bool at_origin, bool linear);
void StretchRect(GSTexture* sTex, const GSVector4& sRect, GSTexture* dTex, const GSVector4& dRect, ShaderConvert shader = ShaderConvert::COPY, bool linear = true) override;
void StretchRect(GSTexture* sTex, const GSVector4& sRect, GSTexture* dTex, const GSVector4& dRect, const GLProgram& ps, bool linear = true);
void StretchRect(GSTexture* sTex, const GSVector4& sRect, GSTexture* dTex, const GSVector4& dRect, bool red, bool green, bool blue, bool alpha, ShaderConvert shader = ShaderConvert::COPY) override;
void StretchRect(GSTexture* sTex, const GSVector4& sRect, GSTexture* dTex, const GSVector4& dRect, const GLProgram& ps, bool alpha_blend, OMColorMaskSelector cms, bool linear = true);
void DoStretchRect(GSTexture* sTex, const GSVector4& sRect, GSTexture* dTex, const GSVector4& dRect, const GLProgram& ps, bool linear);
void DoStretchRect(GSTexture* sTex, const GSVector4& sRect, GSTexture* dTex, const GSVector4& dRect, const GLProgram& ps, bool alpha_blend, OMColorMaskSelector cms, bool linear);
void PresentRect(GSTexture* sTex, const GSVector4& sRect, GSTexture* dTex, const GSVector4& dRect, PresentShader shader, float shaderTime, bool linear) override;
void UpdateCLUTTexture(GSTexture* sTex, float sScale, u32 offsetX, u32 offsetY, GSTexture* dTex, u32 dOffset, u32 dSize) override;
void ConvertToIndexedTexture(GSTexture* sTex, float sScale, u32 offsetX, u32 offsetY, u32 SBW, u32 SPSM, GSTexture* dTex, u32 DBW, u32 DPSM) override;

View File

@@ -323,10 +323,11 @@ void GSDrawScanline::CSetupPrim(const GSVertexSW* vertex, const u16* index, cons
{
if (sel.iip)
{
constexpr VectorI mask16 = VectorI::cxpr(0xFFFF);
#if _M_SSE >= 0x501
GSVector4i::storel(&local.d8.c, GSVector4i(dscan.c * step_shift).xzyw().ps32());
GSVector4i::storel(&local.d8.c, (GSVector4i(dscan.c * step_shift) & GSVector4i::cast(mask16)).xzyw().pu32());
#else
local.d4.c = GSVector4i(dscan.c * step_shift).xzyw().ps32();
local.d4.c = (GSVector4i(dscan.c * step_shift) & mask16).xzyw().pu32();
#endif
VectorF dc(dscan.c);
@@ -335,8 +336,8 @@ void GSDrawScanline::CSetupPrim(const GSVertexSW* vertex, const u16* index, cons
for (int i = 0; i < vlen; i++)
{
VectorI r = VectorI(dr * shift[1 + i]).ps32();
VectorI b = VectorI(db * shift[1 + i]).ps32();
VectorI r = (VectorI(dr * shift[1 + i]) & mask16).pu32();
VectorI b = (VectorI(db * shift[1 + i]) & mask16).pu32();
local.d[i].rb = r.upl16(b);
}
@@ -346,8 +347,8 @@ void GSDrawScanline::CSetupPrim(const GSVertexSW* vertex, const u16* index, cons
for (int i = 0; i < vlen; i++)
{
VectorI g = VectorI(dg * shift[1 + i]).ps32();
VectorI a = VectorI(da * shift[1 + i]).ps32();
VectorI g = (VectorI(dg * shift[1 + i]) & mask16).pu32();
VectorI a = (VectorI(da * shift[1 + i]) & mask16).pu32();
local.d[i].ga = g.upl16(a);
}

View File

@@ -1549,7 +1549,7 @@ void GSRasterizerList::Queue(const GSRingHeap::SharedPtr<GSRasterizerData>& data
pxAssert(r.top >= 0 && r.top < 2048 && r.bottom >= 0 && r.bottom < 2048);
int top = r.top >> m_thread_height;
int bottom = std::min<int>((r.bottom + (1 << m_thread_height) - 1) >> m_thread_height, top + m_workers.size());
int bottom = std::min<int>((r.bottom + (1 << m_thread_height) - 1) >> m_thread_height, top + (int)m_workers.size());
while (top < bottom)
{

View File

@@ -1652,7 +1652,7 @@ void GSRendererSW::SharedData::UpdateSource()
std::string s;
for (size_t i = 0; m_tex[i].t; i++)
for (u32 i = 0; m_tex[i].t; i++)
{
const GIFRegTEX0& TEX0 = g_gs_renderer->GetTex0Layer(i);

View File

@@ -89,7 +89,7 @@ void GSSetupPrimCodeGenerator::Generate()
many_regs = isYmm && !m_sel.notest && needs_shift;
#ifdef _WIN64
int needs_saving = many_regs ? 6 : m_sel.notest ? 0 : 2;
int needs_saving = many_regs ? 7 : m_sel.notest ? 1 : 3;
if (needs_saving)
{
sub(rsp, 8 + 16 * needs_saving);
@@ -398,12 +398,17 @@ void GSSetupPrimCodeGenerator::Color()
broadcastf128(xym0, ptr[_dscan + offsetof(GSVertexSW, c)]);
// m_local.d4.c = GSVector4i(c * 4.0f).xzyw().ps32();
// constexpr VectorI mask16 = VectorI::cxpr(0xFFFF);
XYm mask16 = XYm(many_regs ? 12 : m_sel.notest ? 6 : 8);
pcmpeqd(mask16, mask16);
psrld(mask16, 16);
// local.d4.c = (GSVector4i(dscan.c * step_shift) & mask16).xzyw().pu32();
THREEARG(mulps, xmm1, xmm0, xmm3);
cvttps2dq(xmm1, xmm1);
pshufd(xmm1, xmm1, _MM_SHUFFLE(3, 1, 2, 0));
packssdw(xmm1, xmm1);
pand(xym1, mask16);
packusdw(xmm1, xmm1);
if (isXmm)
movdqa(_rip_local_d(c), xmm1);
else
@@ -419,23 +424,25 @@ void GSSetupPrimCodeGenerator::Color()
for (int i = 0; i < (m_sel.notest ? 1 : dsize); i++)
{
// GSVector4i r = GSVector4i(dr * m_shift[i]).ps32();
// VectorI r = (VectorI(dr * shift[1 + i]) & mask16).pu32();
if (i < 4 || many_regs)
THREEARG(mulps, xym0, XYm(4 + i), xym2);
else
vmulps(ymm0, ymm2, ptr[g_const.m_shift_256b[i + 1]]);
cvttps2dq(xym0, xym0);
packssdw(xym0, xym0);
pand(xym0, mask16);
packusdw(xym0, xym0);
// GSVector4i b = GSVector4i(db * m_shift[i]).ps32();
// VectorI b = (VectorI(db * shift[1 + i]) & mask16).pu32();
if (i < 4 || many_regs)
THREEARG(mulps, xym1, XYm(4 + i), xym3);
else
vmulps(ymm1, ymm3, ptr[g_const.m_shift_256b[i + 1]]);
cvttps2dq(xym1, xym1);
packssdw(xym1, xym1);
pand(xym1, mask16);
packusdw(xym1, xym1);
// m_local.d[i].rb = r.upl16(b);
@@ -455,23 +462,25 @@ void GSSetupPrimCodeGenerator::Color()
for (int i = 0; i < (m_sel.notest ? 1 : dsize); i++)
{
// GSVector4i g = GSVector4i(dg * m_shift[i]).ps32();
// VectorI g = (VectorI(dg * shift[1 + i]) & mask16).pu32();
if (i < 4 || many_regs)
THREEARG(mulps, xym0, XYm(4 + i), xym2);
else
vmulps(ymm0, ymm2, ptr[g_const.m_shift_256b[i + 1]]);
cvttps2dq(xym0, xym0);
packssdw(xym0, xym0);
pand(xym0, mask16);
packusdw(xym0, xym1);
// GSVector4i a = GSVector4i(da * m_shift[i]).ps32();
// VectorI a = (VectorI(da * shift[1 + i]) & mask16).pu32();
if (i < 4 || many_regs)
THREEARG(mulps, xym1, XYm(4 + i), xym3);
else
vmulps(ymm1, ymm3, ptr[g_const.m_shift_256b[i + 1]]);
cvttps2dq(xym1, xym1);
packssdw(xym1, xym1);
pand(xym1, mask16);
packusdw(xym1, xym1);
// m_local.d[i].ga = g.upl16(a);

View File

@@ -225,14 +225,13 @@ void GSSetupPrimCodeGenerator::Color()
// GSVector4 c = dscan.c;
armAsm->Ldr(v16, MemOperand(_dscan, offsetof(GSVertexSW, c)));
// m_local.d4.c = GSVector4i(c * 4.0f).xzyw().ps32();
// GSVector4i tmp = GSVector4i(dscan.c * step_shift).xzyw();
// local.d4.c = tmp.uzp1_16(tmp); // Not currently in GSVector since that's mainly targeting x86 for now
armAsm->Fmul(v2.V4S(), v16.V4S(), v3.V4S());
armAsm->Fcvtzs(v2.V4S(), v2.V4S());
armAsm->Rev64(_vscratch.V4S(), v2.V4S());
armAsm->Uzp1(v2.V4S(), v2.V4S(), _vscratch.V4S());
armAsm->Sqxtn(v2.V4H(), v2.V4S());
armAsm->Dup(v2.V2D(), v2.V2D(), 0);
armAsm->Uzp1(v2.V8H(), v2.V8H(), v2.V8H());
armAsm->Str(v2, MemOperand(_locals, offsetof(GSScanlineLocalData, d4.c)));
// GSVector4 dr = c.xxxx();
@@ -243,23 +242,18 @@ void GSSetupPrimCodeGenerator::Color()
for (int i = 0; i < (m_sel.notest ? 1 : 4); i++)
{
// GSVector4i r = GSVector4i(dr * m_shift[i]).ps32();
// VectorI r = VectorI(dr * shift[1 + i]);
armAsm->Fmul(v2.V4S(), v0.V4S(), VRegister(4 + i, kFormat4S));
armAsm->Fcvtzs(v2.V4S(), v2.V4S());
armAsm->Sqxtn(v2.V4H(), v2.V4S());
armAsm->Dup(v2.V2D(), v2.V2D(), 0);
// GSVector4i b = GSVector4i(db * m_shift[i]).ps32();
// VectorI b = VectorI(db * shift[1 + i]);
armAsm->Fmul(v3.V4S(), v1.V4S(), VRegister(4 + i, kFormat4S));
armAsm->Fcvtzs(v3.V4S(), v3.V4S());
armAsm->Sqxtn(v3.V4H(), v3.V4S());
armAsm->Dup(v3.V2D(), v3.V2D(), 0);
// m_local.d[i].rb = r.upl16(b);
armAsm->Zip1(v2.V8H(), v2.V8H(), v3.V8H());
// m_local.d[i].rb = r.trn1_16(b); // Not currently in GSVector since that's mainly targeting x86 for now
armAsm->Trn1(v2.V8H(), v2.V8H(), v3.V8H());
armAsm->Str(v2, _local(d[i].rb));
}
@@ -273,23 +267,19 @@ void GSSetupPrimCodeGenerator::Color()
for (int i = 0; i < (m_sel.notest ? 1 : 4); i++)
{
// GSVector4i g = GSVector4i(dg * m_shift[i]).ps32();
// VectorI g = VectorI(dg * shift[1 + i]);
armAsm->Fmul(v2.V4S(), v0.V4S(), VRegister(4 + i, kFormat4S));
armAsm->Fcvtzs(v2.V4S(), v2.V4S());
armAsm->Sqxtn(v2.V4H(), v2.V4S());
armAsm->Dup(v2.V2D(), v2.V2D(), 0);
// GSVector4i a = GSVector4i(da * m_shift[i]).ps32();
// VectorI a = VectorI(da * shift[1 + i]);
armAsm->Fmul(v3.V4S(), v1.V4S(), VRegister(4 + i, kFormat4S));
armAsm->Fcvtzs(v3.V4S(), v3.V4S());
armAsm->Sqxtn(v3.V4H(), v3.V4S());
armAsm->Dup(v3.V2D(), v3.V2D(), 0);
// m_local.d[i].ga = g.upl16(a);
// m_local.d[i].ga = g.trn1_16(a); // Not currently in GSVector since that's mainly targeting x86 for now
armAsm->Zip1(v2.V8H(), v2.V8H(), v3.V8H());
armAsm->Trn1(v2.V8H(), v2.V8H(), v3.V8H());
armAsm->Str(v2, _local(d[i].ga));
}
}

View File

@@ -2821,31 +2821,16 @@ void GSDeviceVK::CopyRect(GSTexture* sTex, GSTexture* dTex, const GSVector4i& r,
dTexVK->SetState(GSTexture::State::Dirty);
}
void GSDeviceVK::StretchRect(GSTexture* sTex, const GSVector4& sRect, GSTexture* dTex, const GSVector4& dRect,
ShaderConvert shader /* = ShaderConvert::COPY */, bool linear /* = true */)
void GSDeviceVK::DoStretchRect(GSTexture* sTex, const GSVector4& sRect, GSTexture* dTex, const GSVector4& dRect,
GSHWDrawConfig::ColorMaskSelector cms, ShaderConvert shader, bool linear)
{
pxAssert(HasDepthOutput(shader) == (dTex && dTex->GetType() == GSTexture::Type::DepthStencil));
pxAssert(linear ? SupportsBilinear(shader) : SupportsNearest(shader));
GL_INS("StretchRect(%d) {%d,%d} %dx%d -> {%d,%d) %dx%d", shader, int(sRect.left), int(sRect.top),
int(sRect.right - sRect.left), int(sRect.bottom - sRect.top), int(dRect.left), int(dRect.top),
int(dRect.right - dRect.left), int(dRect.bottom - dRect.top));
DoStretchRect(static_cast<GSTextureVK*>(sTex), sRect, static_cast<GSTextureVK*>(dTex), dRect,
dTex ? m_convert[static_cast<int>(shader)] : m_present[static_cast<int>(shader)], linear,
ShaderConvertWriteMask(shader) == 0xf);
}
void GSDeviceVK::StretchRect(GSTexture* sTex, const GSVector4& sRect, GSTexture* dTex, const GSVector4& dRect, bool red,
bool green, bool blue, bool alpha, ShaderConvert shader)
{
GL_PUSH("ColorCopy Red:%d Green:%d Blue:%d Alpha:%d", red, green, blue, alpha);
const u32 index = (red ? 1 : 0) | (green ? 2 : 0) | (blue ? 4 : 0) | (alpha ? 8 : 0);
const bool allow_discard = (index == 0xf);
int rta_offset = (shader == ShaderConvert::RTA_CORRECTION) ? 16 : 0;
DoStretchRect(static_cast<GSTextureVK*>(sTex), sRect, static_cast<GSTextureVK*>(dTex), dRect, m_color_copy[index + rta_offset],
false, allow_discard);
const bool allow_discard = (cms.wrgba == 0xf);
VkPipeline state;
if (HasVariableWriteMask(shader))
state = m_color_copy[GetShaderIndexForMask(shader, cms.wrgba)];
else
state = dTex ? m_convert[static_cast<int>(shader)] : m_present[static_cast<int>(shader)];
DoStretchRect(static_cast<GSTextureVK*>(sTex), sRect, static_cast<GSTextureVK*>(dTex), dRect, state, linear, allow_discard);
}
void GSDeviceVK::PresentRect(GSTexture* sTex, const GSVector4& sRect, GSTexture* dTex, const GSVector4& dRect,
@@ -2967,10 +2952,10 @@ void GSDeviceVK::DoMultiStretchRects(
BeginRenderPassForStretchRect(dTex, rc, rc, false);
SetUtilityTexture(rects[0].src, rects[0].linear ? m_linear_sampler : m_point_sampler);
pxAssert(shader == ShaderConvert::COPY || shader == ShaderConvert::RTA_CORRECTION || rects[0].wmask.wrgba == 0xf);
int rta_bit = (shader == ShaderConvert::RTA_CORRECTION) ? 16 : 0;
SetPipeline(
(rects[0].wmask.wrgba != 0xf) ? m_color_copy[rects[0].wmask.wrgba | rta_bit] : m_convert[static_cast<int>(shader)]);
pxAssert(HasVariableWriteMask(shader) || rects[0].wmask.wrgba == 0xf);
SetPipeline((rects[0].wmask.wrgba != 0xf) ?
m_color_copy[GetShaderIndexForMask(shader, rects[0].wmask.wrgba)] :
m_convert[static_cast<int>(shader)]);
if (ApplyUtilityState())
DrawIndexedPrimitive();

View File

@@ -470,6 +470,10 @@ private:
void DestroyResources();
protected:
virtual void DoStretchRect(GSTexture* sTex, const GSVector4& sRect, GSTexture* dTex, const GSVector4& dRect,
GSHWDrawConfig::ColorMaskSelector cms, ShaderConvert shader, bool linear) override;
public:
GSDeviceVK();
~GSDeviceVK() override;
@@ -525,10 +529,6 @@ public:
void CopyRect(GSTexture* sTex, GSTexture* dTex, const GSVector4i& r, u32 destX, u32 destY) override;
void StretchRect(GSTexture* sTex, const GSVector4& sRect, GSTexture* dTex, const GSVector4& dRect,
ShaderConvert shader = ShaderConvert::COPY, bool linear = true) override;
void StretchRect(GSTexture* sTex, const GSVector4& sRect, GSTexture* dTex, const GSVector4& dRect, bool red,
bool green, bool blue, bool alpha, ShaderConvert shader = ShaderConvert::COPY) override;
void PresentRect(GSTexture* sTex, const GSVector4& sRect, GSTexture* dTex, const GSVector4& dRect,
PresentShader shader, float shaderTime, bool linear) override;
void DrawMultiStretchRects(

View File

@@ -521,7 +521,7 @@ struct Gif_Path
// GS Packets that MTGS hasn't yet processed
u32 GetPendingGSPackets()
{
return mtvu.gsPackQueue.size();
return (u32)mtvu.gsPackQueue.size();
}
};

View File

@@ -14,6 +14,7 @@
#include "SIO/Memcard/MemoryCardFile.h"
#include "common/Assertions.h"
#include "common/Error.h"
#include "common/FileSystem.h"
#include "common/Path.h"
#include "common/Timer.h"
@@ -103,7 +104,10 @@ static void HotkeyLoadStateSlot(s32 slot)
return;
}
VMManager::LoadStateFromSlot(slot);
Error error;
if (!VMManager::LoadStateFromSlot(slot, false, &error))
Host::AddIconOSDMessage("LoadStateFromSlot", ICON_FA_TRIANGLE_EXCLAMATION,
error.GetDescription(), Host::OSD_INFO_DURATION);
});
}

View File

@@ -4198,7 +4198,7 @@ void FullscreenUI::DrawInterfaceSettingsPage()
MenuHeading(FSUI_CSTR("On-Screen Display"));
DrawIntSpinBoxSetting(bsi, FSUI_ICONSTR(ICON_FA_MAGNIFYING_GLASS, "OSD Scale"),
FSUI_CSTR("Determines how large the on-screen messages and monitor are."), "EmuCore/GS", "OsdScale", 100, 25, 500, 1, FSUI_CSTR("%d%%"));
FSUI_CSTR("Determines how large the on-screen messages and monitors are."), "EmuCore/GS", "OsdScale", 100, 25, 500, 1, FSUI_CSTR("%d%%"));
// OSD Positioning Options
static constexpr const char* s_osd_position_options[] = {
@@ -4216,44 +4216,44 @@ void FullscreenUI::DrawInterfaceSettingsPage()
static constexpr const char* s_osd_position_values[] = {
"0", "1", "2", "3", "4", "5", "6", "7", "8", "9"
};
DrawStringListSetting(bsi, FSUI_ICONSTR(ICON_FA_COMMENT, "OSD Messages Position"),
FSUI_CSTR("Determines where on-screen display messages are positioned."), "EmuCore/GS", "OsdMessagesPos", "1",
s_osd_position_options, s_osd_position_values, std::size(s_osd_position_options), true);
DrawStringListSetting(bsi, FSUI_ICONSTR(ICON_FA_CHART_BAR, "OSD Performance Position"),
FSUI_CSTR("Determines where performance statistics are positioned."), "EmuCore/GS", "OsdPerformancePos", "3",
s_osd_position_options, s_osd_position_values, std::size(s_osd_position_options), true);
DrawToggleSetting(bsi, FSUI_ICONSTR(ICON_FA_INFO, "Show PCSX2 Version"),
FSUI_CSTR("Shows the current PCSX2 version on the top-right corner of the display."), "EmuCore/GS",
DrawToggleSetting(bsi, FSUI_ICONSTR(ICON_FA_CODE_MERGE, "Show PCSX2 Version"),
FSUI_CSTR("Shows the current PCSX2 version."), "EmuCore/GS",
"OsdShowVersion", false);
DrawToggleSetting(bsi, FSUI_ICONSTR(ICON_FA_GAUGE_SIMPLE_HIGH, "Show Speed"),
FSUI_CSTR("Shows the current emulation speed of the system in the top-right corner of the display as a percentage."), "EmuCore/GS",
FSUI_CSTR("Shows the current emulation speed of the system as a percentage."), "EmuCore/GS",
"OsdShowSpeed", false);
DrawToggleSetting(bsi, FSUI_ICONSTR(ICON_FA_IMAGES, "Show FPS"),
FSUI_CSTR(
"Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display."),
DrawToggleSetting(bsi, FSUI_ICONSTR(ICON_FA_FILM, "Show FPS"),
FSUI_CSTR("Shows the number of internal video frames displayed per second by the system."),
"EmuCore/GS", "OsdShowFPS", false);
DrawToggleSetting(bsi, FSUI_ICONSTR(ICON_PF_MICROCHIP_ALT, "Show CPU Usage"),
FSUI_CSTR("Shows the CPU usage based on threads in the top-right corner of the display."), "EmuCore/GS", "OsdShowCPU", false);
DrawToggleSetting(bsi, FSUI_ICONSTR(ICON_FA_IMAGE, "Show GPU Usage"),
FSUI_CSTR("Shows the host's GPU usage in the top-right corner of the display."), "EmuCore/GS", "OsdShowGPU", false);
DrawToggleSetting(bsi, FSUI_ICONSTR(ICON_FA_CLAPPERBOARD, "Show VPS"),
FSUI_CSTR("Shows the number of V-syncs performed per second by the system."), "EmuCore/GS", "OsdShowVPS", false);
DrawToggleSetting(bsi, FSUI_ICONSTR(ICON_PF_MONITOR_CODE, "Show Resolution"),
FSUI_CSTR("Shows the resolution of the game in the top-right corner of the display."), "EmuCore/GS",
"OsdShowResolution", false);
DrawToggleSetting(bsi, FSUI_ICONSTR(ICON_FA_HEART_PULSE, "Show GS Statistics"),
FSUI_CSTR("Shows statistics about GS (primitives, draw calls) in the top-right corner of the display."), "EmuCore/GS",
"OsdShowGSStats", false);
FSUI_CSTR("Shows the internal resolution of the game."), "EmuCore/GS", "OsdShowResolution", false);
DrawToggleSetting(bsi, FSUI_ICONSTR(ICON_FA_COMPUTER, "Show Hardware Info"),
FSUI_CSTR("Shows the current system CPU and GPU information."), "EmuCore/GS", "OsdShowHardwareInfo", false);
DrawToggleSetting(bsi, FSUI_ICONSTR(ICON_FA_CHART_PIE, "Show GS Statistics"),
FSUI_CSTR("Shows statistics about the emulated GS such as primitives and draw calls."),
"EmuCore/GS", "OsdShowGSStats", false);
DrawToggleSetting(bsi, FSUI_ICONSTR(ICON_PF_MICROCHIP_ALT, "Show CPU Usage"),
FSUI_CSTR("Shows the host's CPU utilization based on threads."), "EmuCore/GS", "OsdShowCPU", false);
// TODO: Change this to a GPU icon when FA gets one or PromptFont fixes their codepoints.
DrawToggleSetting(bsi, FSUI_ICONSTR(ICON_FA_IMAGE, "Show GPU Usage"),
FSUI_CSTR("Shows the host's GPU utilization."), "EmuCore/GS", "OsdShowGPU", false);
DrawToggleSetting(bsi, FSUI_ICONSTR(ICON_FA_PLAY, "Show Status Indicators"),
FSUI_CSTR("Shows indicators when fast forwarding, pausing, and other abnormal states are active."), "EmuCore/GS",
"OsdShowIndicators", true);
DrawToggleSetting(bsi, FSUI_ICONSTR(ICON_FA_KEYBOARD, "Show Input Recording Status"),
FSUI_CSTR("Shows the currently active input recording status."), "EmuCore/GS",
"OsdShowInputRec", true);
DrawToggleSetting(bsi, FSUI_ICONSTR(ICON_FA_VIDEO, "Show Video Capture Status"),
FSUI_CSTR("Shows the currently active video capture status."), "EmuCore/GS",
"OsdShowVideoCapture", true);
DrawToggleSetting(bsi, FSUI_ICONSTR(ICON_PF_HEARTBEAT_ALT, "Show Frame Times"),
FSUI_CSTR("Shows a visual history of frame times."), "EmuCore/GS", "OsdShowFrameTimes", false);
DrawToggleSetting(bsi, FSUI_ICONSTR(ICON_FA_SLIDERS, "Show Settings"),
FSUI_CSTR("Shows the current configuration in the bottom-right corner of the display."), "EmuCore/GS", "OsdShowSettings", false);
FSUI_CSTR("Shows the current configuration in the bottom-right corner of the display."),
"EmuCore/GS", "OsdShowSettings", false);
bool show_settings = (bsi->GetBoolValue("EmuCore/GS", "OsdShowSettings", false) == false);
DrawToggleSetting(bsi, FSUI_ICONSTR(ICON_FA_HAMMER, "Show Patches"),
@@ -4262,12 +4262,12 @@ void FullscreenUI::DrawInterfaceSettingsPage()
DrawToggleSetting(bsi, FSUI_ICONSTR(ICON_PF_GAMEPAD_ALT, "Show Inputs"),
FSUI_CSTR("Shows the current controller state of the system in the bottom-left corner of the display."), "EmuCore/GS",
"OsdShowInputs", false);
DrawToggleSetting(bsi, FSUI_ICONSTR(ICON_PF_HEARTBEAT_ALT, "Show Frame Times"),
FSUI_CSTR("Shows a visual history of frame times in the upper-left corner of the display."), "EmuCore/GS", "OsdShowFrameTimes",
false);
DrawToggleSetting(bsi, FSUI_ICONSTR(ICON_PF_MONITOR_CODE, "Show Hardware Info"),
FSUI_CSTR("Shows the current system hardware information on the OSD."), "EmuCore/GS", "OsdShowHardwareInfo",
false);
DrawToggleSetting(bsi, FSUI_ICONSTR(ICON_FA_VIDEO, "Show Video Capture Status"),
FSUI_CSTR("Shows the status of the currently active video capture."), "EmuCore/GS",
"OsdShowVideoCapture", true);
DrawToggleSetting(bsi, FSUI_ICONSTR(ICON_FA_KEYBOARD, "Show Input Recording Status"),
FSUI_CSTR("Shows the status of the currently active input recording."), "EmuCore/GS",
"OsdShowInputRec", true);
DrawToggleSetting(bsi, FSUI_ICONSTR(ICON_FA_TRIANGLE_EXCLAMATION, "Warn About Unsafe Settings"),
FSUI_CSTR("Displays warnings when settings are enabled which may break games."), "EmuCore", "WarnAboutUnsafeSettings", true);
@@ -6866,6 +6866,46 @@ void FullscreenUI::DrawPauseMenu(MainWindowType type)
BeginMenuButtons(submenu_item_count[static_cast<u32>(s_current_pause_submenu)], 1.0f, ImGuiFullscreen::LAYOUT_MENU_BUTTON_X_PADDING,
ImGuiFullscreen::LAYOUT_MENU_BUTTON_Y_PADDING, ImGuiFullscreen::LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY);
if (!ImGui::IsPopupOpen(0u, ImGuiPopupFlags_AnyPopup))
{
const bool up_pressed = ImGui::IsKeyPressed(ImGuiKey_GamepadDpadUp, ImGuiInputFlags_Repeat, ImGuiKeyOwner_NoOwner) ||
ImGui::IsKeyPressed(ImGuiKey_UpArrow, ImGuiInputFlags_Repeat, ImGuiKeyOwner_NoOwner);
const bool down_pressed = ImGui::IsKeyPressed(ImGuiKey_GamepadDpadDown, ImGuiInputFlags_Repeat, ImGuiKeyOwner_NoOwner) ||
ImGui::IsKeyPressed(ImGuiKey_DownArrow, ImGuiInputFlags_Repeat, ImGuiKeyOwner_NoOwner);
if (up_pressed || down_pressed)
{
const ImGuiID current_focus_id = ImGui::GetFocusID();
ImGuiWindow* window = ImGui::GetCurrentWindow();
ImGuiID first_id = 0;
ImGuiID last_id = 0;
switch (s_current_pause_submenu)
{
case PauseSubMenu::None:
first_id = ImGui::GetID(FSUI_ICONSTR(ICON_FA_PLAY, "Resume Game"));
last_id = ImGui::GetID(FSUI_ICONSTR(ICON_FA_POWER_OFF, "Close Game"));
break;
case PauseSubMenu::Exit:
first_id = ImGui::GetID(FSUI_ICONSTR(ICON_PF_BACKWARD, "Back To Pause Menu"));
last_id = ImGui::GetID(FSUI_ICONSTR(ICON_FA_POWER_OFF, "Exit Without Saving"));
break;
case PauseSubMenu::Achievements:
first_id = ImGui::GetID(FSUI_ICONSTR(ICON_PF_BACKWARD, "Back To Pause Menu"));
last_id = ImGui::GetID(FSUI_ICONSTR(ICON_FA_STOPWATCH, "Leaderboards"));
break;
}
if (first_id != 0 && last_id != 0)
{
if (up_pressed && current_focus_id == first_id)
ImGui::SetFocusID(last_id, window);
else if (down_pressed && current_focus_id == last_id)
ImGui::SetFocusID(first_id, window);
}
}
}
switch (s_current_pause_submenu)
{
case PauseSubMenu::None:
@@ -7562,65 +7602,17 @@ void FullscreenUI::DrawResumeStateSelector()
void FullscreenUI::DoLoadState(std::string path)
{
// Check for hardcore mode before loading state
if (Achievements::IsHardcoreModeActive())
{
Achievements::ConfirmHardcoreModeDisableAsync(TRANSLATE("VMManager", "Loading state"),
[path = std::move(path)](bool approved) {
if (approved)
DoLoadState(std::move(path));
});
return;
}
const std::string filename = std::string(Path::GetFileName(path));
s32 slot = -1;
bool is_backup = false;
std::string base_filename = filename;
if (filename.length() > 7 && filename.substr(filename.length() - 7) == ".backup")
{
is_backup = true;
base_filename = filename.substr(0, filename.length() - 7);
}
// Get slot number from filename (format: serial.crc.slot.p2s)
const size_t last_dot = base_filename.rfind('.');
const size_t second_last_dot = base_filename.rfind('.', last_dot - 1);
if (last_dot != std::string::npos && second_last_dot != std::string::npos)
{
const std::string slot_str = base_filename.substr(second_last_dot + 1, last_dot - second_last_dot - 1);
if (!slot_str.empty())
slot = std::atoi(slot_str.c_str());
}
const std::string message = (slot >= 0) ?
fmt::format(TRANSLATE_FS("VMManager", "Loading {} from slot {}..."), is_backup ? TRANSLATE("VMManager", "backup state") : TRANSLATE("VMManager", "state"), slot) :
TRANSLATE_STR("VMManager", "Loading save state...");
Host::AddIconOSDMessage("LoadStateFromSlot", ICON_FA_FOLDER_OPEN, message, Host::OSD_QUICK_DURATION);
Host::RunOnCPUThread([path = std::move(path)]()
{
const std::string boot_path = s_save_state_selector_game_path;
Host::RunOnCPUThread([boot_path = s_save_state_selector_game_path, path = std::move(path)]() {
if (VMManager::HasValidVM())
{
Error error;
if (!SaveState_UnzipFromDisk(path, &error))
if (!VMManager::LoadState(path.c_str(), &error))
{
if (error.GetDescription().find("outdated") != std::string::npos)
{
Host::RunOnCPUThread([error_desc = error.GetDescription()]()
{
ImGuiFullscreen::OpenInfoMessageDialog(
FSUI_ICONSTR(ICON_FA_TRIANGLE_EXCLAMATION, "Incompatible Save State"),
error_desc);
});
}
else
{
Host::ReportErrorAsync(TRANSLATE_SV("VMManager", "Failed to load save state"), error.GetDescription());
}
MTGS::RunOnGSThread([error = std::move(error)]() {
ImGuiFullscreen::OpenInfoMessageDialog(
FSUI_ICONSTR(ICON_FA_TRIANGLE_EXCLAMATION, "Failed to Load State"),
error.GetDescription());
});
return;
}
@@ -10113,6 +10105,10 @@ TRANSLATE_NOOP("FullscreenUI", "Compression Method");
TRANSLATE_NOOP("FullscreenUI", "Compression Level");
TRANSLATE_NOOP("FullscreenUI", "Use Debug Device");
TRANSLATE_NOOP("FullscreenUI", "Resume Game");
TRANSLATE_NOOP("FullscreenUI", "Close Game");
TRANSLATE_NOOP("FullscreenUI", "Back To Pause Menu");
TRANSLATE_NOOP("FullscreenUI", "Exit Without Saving");
TRANSLATE_NOOP("FullscreenUI", "Leaderboards");
TRANSLATE_NOOP("FullscreenUI", "Toggle Frame Limit");
TRANSLATE_NOOP("FullscreenUI", "Game Properties");
TRANSLATE_NOOP("FullscreenUI", "Achievements");
@@ -10120,16 +10116,12 @@ TRANSLATE_NOOP("FullscreenUI", "Save Screenshot");
TRANSLATE_NOOP("FullscreenUI", "Switch To Software Renderer");
TRANSLATE_NOOP("FullscreenUI", "Switch To Hardware Renderer");
TRANSLATE_NOOP("FullscreenUI", "Change Disc");
TRANSLATE_NOOP("FullscreenUI", "Close Game");
TRANSLATE_NOOP("FullscreenUI", "Exit Without Saving");
TRANSLATE_NOOP("FullscreenUI", "Back To Pause Menu");
TRANSLATE_NOOP("FullscreenUI", "Exit And Save State");
TRANSLATE_NOOP("FullscreenUI", "Leaderboards");
TRANSLATE_NOOP("FullscreenUI", "Delete Save");
TRANSLATE_NOOP("FullscreenUI", "Close Menu");
TRANSLATE_NOOP("FullscreenUI", "Default Boot");
TRANSLATE_NOOP("FullscreenUI", "Delete State");
TRANSLATE_NOOP("FullscreenUI", "Incompatible Save State");
TRANSLATE_NOOP("FullscreenUI", "Failed to Load State");
TRANSLATE_NOOP("FullscreenUI", "Full Boot");
TRANSLATE_NOOP("FullscreenUI", "Reset Play Time");
TRANSLATE_NOOP("FullscreenUI", "Confirm Reset");

View File

@@ -28,6 +28,7 @@
#include "VMManager.h"
#include "common/BitUtils.h"
#include "common/Error.h"
#include "common/FileSystem.h"
#include "common/Path.h"
#include "common/StringUtil.h"
@@ -622,7 +623,7 @@ __ri void ImGuiManager::DrawSettingsOverlay(float scale, float margin, float spa
else
APPEND("IR={} ", static_cast<unsigned>(GSConfig.UpscaleMultiplier));
APPEND("B={} PL={} ", static_cast<unsigned>(GSConfig.AccurateBlendingUnit), static_cast<unsigned>(GSConfig.TexturePreloading));
APPEND("BL={} TPL={} ", static_cast<unsigned>(GSConfig.AccurateBlendingUnit), static_cast<unsigned>(GSConfig.TexturePreloading));
if (GSConfig.GPUPaletteConversion)
APPEND("PLTX ");
@@ -1325,7 +1326,10 @@ s32 SaveStateSelectorUI::GetCurrentSlot()
void SaveStateSelectorUI::LoadCurrentSlot()
{
Host::RunOnCPUThread([slot = GetCurrentSlot()]() {
VMManager::LoadStateFromSlot(slot);
Error error;
if (!VMManager::LoadStateFromSlot(slot, false, &error))
Host::AddIconOSDMessage("LoadStateFromSlot", ICON_FA_TRIANGLE_EXCLAMATION,
error.GetDescription(), Host::OSD_INFO_DURATION);
});
Close();
}
@@ -1333,7 +1337,10 @@ void SaveStateSelectorUI::LoadCurrentSlot()
void SaveStateSelectorUI::LoadCurrentBackupSlot()
{
Host::RunOnCPUThread([slot = GetCurrentSlot()]() {
VMManager::LoadStateFromSlot(slot, true);
Error error;
if (!VMManager::LoadStateFromSlot(slot, true, &error))
Host::AddIconOSDMessage("LoadStateFromSlot", ICON_FA_TRIANGLE_EXCLAMATION,
error.GetDescription(), Host::OSD_INFO_DURATION);
});
Close();
}

View File

@@ -44,39 +44,39 @@
typedef struct
{
unsigned int mode;
unsigned int attr;
unsigned int size;
unsigned char ctime[8];
unsigned char atime[8];
unsigned char mtime[8];
unsigned int hisize;
u32 mode;
u32 attr;
u32 size;
u8 ctime[8];
u8 atime[8];
u8 mtime[8];
u32 hisize;
} fio_stat_t;
typedef struct
{
fio_stat_t _fioStat;
/** Number of subs (main) / subpart number (sub) */
unsigned int private_0;
unsigned int private_1;
unsigned int private_2;
unsigned int private_3;
unsigned int private_4;
u32 private_0;
u32 private_1;
u32 private_2;
u32 private_3;
u32 private_4;
/** Sector start. */
unsigned int private_5;
u32 private_5;
} fxio_stat_t;
typedef struct
{
fio_stat_t stat;
char name[256];
unsigned int unknown;
u32 unknown;
} fio_dirent_t;
typedef struct
{
fxio_stat_t stat;
char name[256];
unsigned int unknown;
u32 unknown;
} fxio_dirent_t;
static std::string hostRoot;
@@ -171,7 +171,7 @@ namespace R3000A
if (!FileSystem::StatFile(file_path.c_str(), &file_stats))
return -IOP_ENOENT;
host_stats->size = file_stats.st_size;
host_stats->size = (u32)file_stats.st_size;
host_stats->hisize = 0;
// Convert the mode.
@@ -315,13 +315,13 @@ namespace R3000A
switch (whence)
{
case IOP_SEEK_SET:
err = ::lseek(fd, offset, SEEK_SET);
err = static_cast<int>(::lseek(fd, offset, SEEK_SET));
break;
case IOP_SEEK_CUR:
err = ::lseek(fd, offset, SEEK_CUR);
err = static_cast<int>(::lseek(fd, offset, SEEK_CUR));
break;
case IOP_SEEK_END:
err = ::lseek(fd, offset, SEEK_END);
err = static_cast<int>(::lseek(fd, offset, SEEK_END));
break;
default:
return -IOP_EIO;
@@ -332,12 +332,12 @@ namespace R3000A
virtual int read(void* buf, u32 count) /* Flawfinder: ignore */
{
return translate_error(::read(fd, buf, count));
return translate_error(static_cast<int>(::read(fd, buf, count)));
}
virtual int write(void* buf, u32 count)
{
return translate_error(::write(fd, buf, count));
return translate_error(static_cast<int>(::write(fd, buf, count)));
}
};
@@ -762,7 +762,7 @@ namespace R3000A
v0 = host_stat(full_path, (fxio_stat_t*)&buf);
for (size_t i = 0; i < sizeof(fxio_stat_t); i++)
iopMemWrite8(data + i, buf[i]);
iopMemWrite8(static_cast<u32>(data + i), buf[i]);
}
else
{
@@ -770,7 +770,7 @@ namespace R3000A
v0 = host_stat(full_path, (fio_stat_t*)&buf);
for (size_t i = 0; i < sizeof(fio_stat_t); i++)
iopMemWrite8(data + i, buf[i]);
iopMemWrite8(static_cast<u32>(data + i), buf[i]);
}
pc = ra;
return 1;

View File

@@ -186,7 +186,7 @@ void VU_Thread::ExecuteRingBuffer()
break;
case MTVU_VIF_UNPACK:
{
u32 vif_copy_size = (uptr)&vif.StructEnd - (uptr)&vif.tag;
u32 vif_copy_size = static_cast<u32>((uptr)&vif.StructEnd - (uptr)&vif.tag);
Read(&vif.tag, vif_copy_size);
ReadRegs(&vifRegs);
u32 size = Read();
@@ -467,7 +467,7 @@ void VU_Thread::ExecuteVU(u32 vu_addr, u32 vif_top, u32 vif_itop, u32 fbrst)
void VU_Thread::VifUnpack(vifStruct& _vif, VIFregisters& _vifRegs, const u8* data, u32 size)
{
MTVU_LOG("MTVU - VifUnpack!");
u32 vif_copy_size = (uptr)&_vif.StructEnd - (uptr)&_vif.tag;
u32 vif_copy_size = (u32)((uptr)&_vif.StructEnd - (uptr)&_vif.tag);
ReserveSpace(1 + size_u32(vif_copy_size) + size_u32(sizeof(VIFregistersMTVU)) + 1 + size_u32(size));
Write(MTVU_VIF_UNPACK);
Write(&_vif.tag, vif_copy_size);

View File

@@ -8,6 +8,7 @@
#include "Elfheader.h"
#include "PINE.h"
#include "VMManager.h"
#include "common/Error.h"
#include "common/Threading.h"
#include <atomic>
@@ -18,6 +19,7 @@
#include <thread>
#include "fmt/format.h"
#include "IconsFontAwesome6.h"
#if defined(_WIN32)
#define read_portable(a, b, c) (recv(a, (char*)b, c, 0))
@@ -654,7 +656,12 @@ PINEServer::IPCBuffer PINEServer::ParseCommand(std::span<u8> buf, std::vector<u8
goto error;
if (!SafetyChecks(buf_cnt, 1, ret_cnt, 0, buf_size)) [[unlikely]]
goto error;
Host::RunOnCPUThread([slot = FromSpan<u8>(buf, buf_cnt)] { VMManager::LoadStateFromSlot(slot); });
Host::RunOnCPUThread([slot = FromSpan<u8>(buf, buf_cnt)] {
Error state_error;
if (!VMManager::LoadStateFromSlot(slot, false, &state_error))
Host::AddIconOSDMessage("LoadStateFromSlot", ICON_FA_TRIANGLE_EXCLAMATION,
state_error.GetDescription(), Host::OSD_INFO_DURATION);
});
buf_cnt += 1;
break;
}

View File

@@ -728,17 +728,17 @@ Pcsx2Config::GSOptions::GSOptions()
OsdShowSpeed = false;
OsdShowFPS = false;
OsdShowVPS = false;
OsdShowCPU = false;
OsdShowGPU = false;
OsdShowResolution = false;
OsdShowGSStats = false;
OsdShowCPU = false;
OsdShowGPU = false;
OsdShowIndicators = true;
OsdShowFrameTimes = false;
OsdShowHardwareInfo = false;
OsdShowVersion = false;
OsdShowSettings = false;
OsdshowPatches = false;
OsdShowInputs = false;
OsdShowFrameTimes = false;
OsdShowVersion = false;
OsdShowHardwareInfo = false;
OsdShowVideoCapture = true;
OsdShowInputRec = true;

View File

@@ -66,12 +66,12 @@ const std::string& InputRecordingFile::getFilename() const noexcept
return m_filename;
}
unsigned long InputRecordingFile::getTotalFrames() const noexcept
u32 InputRecordingFile::getTotalFrames() const noexcept
{
return m_totalFrames;
}
unsigned long InputRecordingFile::getUndoCount() const noexcept
u32 InputRecordingFile::getUndoCount() const noexcept
{
return m_undoCount;
}
@@ -237,7 +237,7 @@ std::vector<PadData> InputRecordingFile::bulkReadPadData(u32 frameStart, u32 fra
}
// TODO - no multi-tap support
for (uint64_t currFrame = frameStart; currFrame < frameEnd; currFrame++)
for (u32 currFrame = frameStart; currFrame < frameEnd; currFrame++)
{
const auto padData = readPadData(currFrame, port, 0);
if (padData)

View File

@@ -68,8 +68,8 @@ public:
// Retrieve the input recording's filename (not the path)
const std::string& getFilename() const noexcept;
unsigned long getTotalFrames() const noexcept;
unsigned long getUndoCount() const noexcept;
u32 getTotalFrames() const noexcept;
u32 getUndoCount() const noexcept;
void logRecordingMetadata();
std::vector<PadData> bulkReadPadData(u32 frameStart, u32 frameEnd, const uint port);
@@ -92,8 +92,8 @@ private:
bool m_savestate = false;
// An signed 32-bit frame limit is equivalent to 1.13 years of continuous 60fps footage
unsigned long m_totalFrames = 0;
unsigned long m_undoCount = 0;
u32 m_totalFrames = 0;
u32 m_undoCount = 0;
// Calculates the position of the current frame in the input recording
size_t getRecordingBlockSeekPoint(const u32 frame) const noexcept;

View File

@@ -114,7 +114,7 @@ namespace VMManager
static void PrecacheCDVDFile();
static std::string GetCurrentSaveStateFileName(s32 slot, bool backup = false);
static bool DoLoadState(const char* filename);
static bool DoLoadState(const char* filename, Error* error = nullptr);
static bool DoSaveState(const char* filename, s32 slot_for_message, bool zip_on_thread, bool backup_old_state);
static void ZipSaveState(std::unique_ptr<ArchiveEntryList> elist,
std::unique_ptr<SaveStateScreenshotData> screenshot, std::string osd_key, const char* filename,
@@ -1589,8 +1589,10 @@ bool VMManager::Initialize(VMBootParameters boot_params)
// do we want to load state?
if (!GSDumpReplayer::IsReplayingDump() && !state_to_load.empty())
{
if (!DoLoadState(state_to_load.c_str()))
Error state_error;
if (!DoLoadState(state_to_load.c_str(), &state_error))
{
Host::ReportErrorAsync(TRANSLATE_SV("VMManager", "Failed to load save state."), state_error.GetDescription());
Shutdown(false);
return false;
}
@@ -1824,19 +1826,18 @@ std::string VMManager::GetCurrentSaveStateFileName(s32 slot, bool backup)
return GetSaveStateFileName(s_disc_serial.c_str(), s_disc_crc, slot, backup);
}
bool VMManager::DoLoadState(const char* filename)
bool VMManager::DoLoadState(const char* filename, Error* error)
{
if (GSDumpReplayer::IsReplayingDump())
{
Error::SetString(error, TRANSLATE_STR("VMManager", "Cannot load save state while replaying GS dump."));
return false;
}
Host::OnSaveStateLoading(filename);
Error error;
if (!SaveState_UnzipFromDisk(filename, &error))
{
Host::ReportErrorAsync(TRANSLATE_SV("VMManager", "Failed to load save state"), error.GetDescription());
if (!SaveState_UnzipFromDisk(filename, error))
return false;
}
Host::OnSaveStateLoaded(filename, true);
if (g_InputRecording.isActive())
@@ -1980,62 +1981,70 @@ u32 VMManager::DeleteSaveStates(const char* game_serial, u32 game_crc, bool also
return deleted;
}
bool VMManager::LoadState(const char* filename)
bool VMManager::LoadState(const char* filename, Error* error)
{
if (Achievements::IsHardcoreModeActive())
{
Host::AddIconOSDMessage("LoadStateHardcoreBlocked", ICON_FA_TRIANGLE_EXCLAMATION,
TRANSLATE_SV("VMManager", "Cannot load save state while RetroAchievements Hardcore Mode is active."),
Host::OSD_WARNING_DURATION);
Error::SetString(error,
TRANSLATE_STR("VMManager", "Cannot load save state while RetroAchievements Hardcore Mode is active."));
return false;
}
if (MemcardBusy::IsBusy())
{
Host::AddIconOSDMessage("LoadStateFromSlot", ICON_FA_TRIANGLE_EXCLAMATION,
fmt::format(TRANSLATE_FS("VMManager", "Failed to load state (Memory card is busy)")),
Host::OSD_QUICK_DURATION);
Error::SetString(error,
TRANSLATE_STR("VMManager", "Memory card is busy."));
return false;
}
// TODO: Save the current state so we don't need to reset.
if (DoLoadState(filename))
if (DoLoadState(filename, error))
return true;
Reset();
return false;
}
bool VMManager::LoadStateFromSlot(s32 slot, bool backup)
bool VMManager::LoadStateFromSlot(s32 slot, bool backup, Error* error)
{
const std::string filename = GetCurrentSaveStateFileName(slot, backup);
if (filename.empty() || !FileSystem::FileExists(filename.c_str()))
{
Host::AddIconOSDMessage("LoadStateFromSlot", ICON_FA_TRIANGLE_EXCLAMATION,
fmt::format(TRANSLATE_FS("VMManager", "There is no saved {} in slot {}."), backup ? TRANSLATE("VMManager", "backup state") : "state", slot),
Host::OSD_QUICK_DURATION);
if (backup)
Error::SetStringFmt(error,
TRANSLATE_FS("VMManager", "There is no save state in backup slot {}."), slot);
else
Error::SetStringFmt(error,
TRANSLATE_FS("VMManager", "There is no save state in slot {}."), slot);
return false;
}
if (Achievements::IsHardcoreModeActive())
{
Host::AddIconOSDMessage("LoadStateHardcoreBlocked", ICON_FA_TRIANGLE_EXCLAMATION,
fmt::format(TRANSLATE_FS("VMManager", "Cannot load save {} from slot {} while RetroAchievements Hardcore Mode is active."), backup ? TRANSLATE("VMManager", "backup state") : TRANSLATE("VMManager", "state"), slot),
Host::OSD_WARNING_DURATION);
if (backup)
Error::SetStringFmt(error,
TRANSLATE_FS("VMManager", "Cannot load save state from backup slot {} while RetroAchievements Hardcore Mode is active."), slot);
else
Error::SetStringFmt(error,
TRANSLATE_FS("VMManager", "Cannot load save state from slot {} while RetroAchievements Hardcore Mode is active."), slot);
return false;
}
if (MemcardBusy::IsBusy())
{
Host::AddIconOSDMessage("LoadStateFromSlot", ICON_FA_TRIANGLE_EXCLAMATION,
fmt::format(TRANSLATE_FS("VMManager", "Failed to load {} from slot {} (Memory card is busy)"), backup ? TRANSLATE("VMManager", "backup state") : TRANSLATE("VMManager", "state"), slot),
Host::OSD_QUICK_DURATION);
if (backup)
Error::SetStringFmt(error,
TRANSLATE_FS("VMManager", "Failed to load save state from backup slot {} (memory card is busy)."), slot);
else
Error::SetStringFmt(error,
TRANSLATE_FS("VMManager", "Failed to load save state from slot {} (memory card is busy)."), slot);
return false;
}
Host::AddIconOSDMessage("LoadStateFromSlot", ICON_FA_FOLDER_OPEN,
fmt::format(TRANSLATE_FS("VMManager", "Loading {} from slot {}..."), backup ? TRANSLATE("VMManager", "backup state") : TRANSLATE("VMManager", "state"), slot), Host::OSD_QUICK_DURATION);
return DoLoadState(filename.c_str());
return DoLoadState(filename.c_str(), error);
}
bool VMManager::SaveState(const char* filename, bool zip_on_thread, bool backup_old_state)

View File

@@ -127,10 +127,10 @@ namespace VMManager
bool HasSaveStateInSlot(const char* game_serial, u32 game_crc, s32 slot);
/// Loads state from the specified file.
bool LoadState(const char* filename);
bool LoadState(const char* filename, Error* error = nullptr);
/// Loads state from the specified slot.
bool LoadStateFromSlot(s32 slot, bool backup = false);
bool LoadStateFromSlot(s32 slot, bool backup = false, Error* error = nullptr);
/// Saves state to the specified filename.
bool SaveState(const char* filename, bool zip_on_thread = true, bool backup_old_state = false);

View File

@@ -177,7 +177,7 @@ static bool LoadBiosVersion(std::FILE* fp, u32& version, std::string& descriptio
"",
serial.c_str());
version = strtol(vermaj, (char**)NULL, 0) << 8;
version = static_cast<u32>(strtol(vermaj, (char**)NULL, 0) << 8);
version |= strtol(vermin, (char**)NULL, 0);
Console.WriteLn("BIOS Found: %s", description.c_str());

View File

@@ -174,7 +174,7 @@ namespace vtlb_private
/// Assumes the entry is a handler, and gets the raw handler ID
u8 assumeHandlerGetID() const { return value; }
/// Assumes the entry is a handler, and gets the physical address
u32 assumeHandlerGetPAddr(u32 vaddr) const { return (value + vaddr - assumeHandlerGetID()) & ~POINTER_SIGN_BIT; }
u32 assumeHandlerGetPAddr(u32 vaddr) const { return static_cast<u32>((value + vaddr - assumeHandlerGetID()) & ~POINTER_SIGN_BIT); }
/// Assumes the entry is a handler, returning it as a void*
void *assumeHandlerGetRaw(int index, bool write) const;
/// Assumes the entry is a handler, returning it