Compare commits

...

19 Commits

Author SHA1 Message Date
TheLastRar
03aaf7db6a SDLInputSource: Support full axis binds of gamepad axes 2025-11-29 17:48:58 -05:00
chaoticgd
6d9e0482b4 Debugger: Fix memory explosion due to wrapped address range 2025-11-29 23:03:08 +01:00
TheLastRar
34f2328a79 DEV9: Add missing RedtapeWindows include 2025-11-29 22:54:16 +01:00
TheLastRar
2569193b05 DEV9: Make socket auto adapter name translatable 2025-11-29 22:54:16 +01:00
TheTechnician27
b935ec3d19 OSD: Fix settings order in UI 2025-11-29 07:22:19 -05:00
refractionpcsx2
e0e6b0d9a5 GS: Mask GS regs on dirty checks.
This is kind of avoiding an optimization bug with MSVC in 2022, but may also reduce false dirtying if a game is writing to the pad area
2025-11-29 05:08:01 +01:00
TJnotJT
580218d495 GS: Do scissor test in autoflush handler.
The autoflush handler is called before the scissor test in the vertex kick.
To save some work and prevent unnecessary autoflushes, do the scissor test
in the autoflush handler also.
2025-11-29 04:55:03 +01:00
TJnotJT
519f280fa5 GS: Early detection of shuffles in vertex kick to prevent autoflushing. 2025-11-29 04:55:03 +01:00
TJnotJT
a33ee13bb4 GS: Add LOD checking to HandleAutoflush().
Only enabled when the draw might use mipmapping.
2025-11-29 04:55:03 +01:00
TJnotJT
0c70cc7e5a GS: Add checking of multiple LODs to IsAutoFlushDraw(). 2025-11-29 04:55:03 +01:00
PCSX2 Bot
2cba346ff5 [ci skip] Qt: Update Base Translation. 2025-11-29 01:04:48 +01:00
lightningterror
db2509edb3 GS/HW: Expand the rt check if it's written outside of blending.
Catches more cases.
2025-11-29 00:45:04 +01:00
chaoticgd
e3063d6cd6 VMManager: Fix LoadStateFromSlot error messages 2025-11-28 13:58:51 -05:00
chaoticgd
8d30e8cee8 FullscreenUI: Fix save state loading 2025-11-28 10:50:41 -05:00
chaoticgd
ff2f1998ad Debugger: Pick out some new icons 2025-11-27 18:59:25 -05:00
TheTechnician27
7942ee438a GameListWidget: Fix header width bug 2025-11-27 17:18:29 +01:00
TJnotJT
f322dfb1d4 GS/SW: Use non-saturating ARM instructions for color gradient setup.
This is more efficient on ARM, though the equivalent instructions are not currently used in the x64 JIT and C++ versions of GSVector.

Co-authored-by: TellowKrinkle
2025-11-26 20:25:10 +01:00
TJnotJT
a7f5ddfe0d GS/SW: Mask color gradients to prevent incorrect clamping.
Co-authored-by: TellowKrinkle
2025-11-26 20:25:10 +01:00
PCSX2 Bot
0cdfb75fd0 [ci skip] Qt: Update Base Translation. 2025-11-25 19:03:17 -05:00
42 changed files with 1892 additions and 1708 deletions

View File

@@ -113,13 +113,27 @@ typename SymbolList<SymbolType>::AddressToHandleMapIterators SymbolList<SymbolTy
template <typename SymbolType>
typename SymbolList<SymbolType>::AddressToHandleMapIterators SymbolList<SymbolType>::handles_from_address_range(AddressRange range) const
{
if(range.low.valid()) {
return {m_address_to_handle.lower_bound(range.low.value), m_address_to_handle.lower_bound(range.high.value)};
} else if(range.high.valid()) {
return {m_address_to_handle.begin(), m_address_to_handle.lower_bound(range.high.value)};
typename AddressToHandleMap::const_iterator begin, end;
if (range.low.valid() && range.high.valid()) {
if (range.low.value < range.high.value) {
begin = m_address_to_handle.lower_bound(range.low.value);
end = m_address_to_handle.lower_bound(range.high.value);
} else {
begin = m_address_to_handle.end();
end = m_address_to_handle.end();
}
} else if (range.low.valid()) {
begin = m_address_to_handle.lower_bound(range.low.value);
end = m_address_to_handle.end();
} else if (range.high.valid()) {
begin = m_address_to_handle.begin();
end = m_address_to_handle.lower_bound(range.high.value);
} else {
return {m_address_to_handle.end(), m_address_to_handle.end()};
begin = m_address_to_handle.end();
end = m_address_to_handle.end();
}
return {begin, end};
}
template <typename SymbolType>

View File

@@ -208,7 +208,7 @@
</action>
<action name="actionAnalyse">
<property name="icon">
<iconset theme="magnifier-line"/>
<iconset theme="search-line"/>
</property>
<property name="text">
<string>Analyze</string>

View File

@@ -144,12 +144,12 @@ void DockMenuBar::onLockStateChanged(bool layout_locked)
if (layout_locked)
{
m_layout_locked_toggle->setText(tr("Layout Locked"));
m_layout_locked_toggle->setIcon(QIcon::fromTheme(QString::fromUtf8("padlock-lock")));
m_layout_locked_toggle->setIcon(QIcon::fromTheme(QString::fromUtf8("lock-fill")));
}
else
{
m_layout_locked_toggle->setText(tr("Layout Unlocked"));
m_layout_locked_toggle->setIcon(QIcon::fromTheme(QString::fromUtf8("padlock-unlock")));
m_layout_locked_toggle->setIcon(QIcon::fromTheme(QString::fromUtf8("lock-unlock-fill")));
}
m_ignore_lock_state_changed = false;

View File

@@ -256,8 +256,6 @@ void GameListWidget::initialize()
m_table_view = new QTableView(m_ui.stack);
m_table_view->setModel(m_sort_model);
m_table_view->setSortingEnabled(true);
m_table_view->horizontalHeader()->setSectionsMovable(true);
m_table_view->setSelectionMode(QAbstractItemView::SingleSelection);
m_table_view->setSelectionBehavior(QAbstractItemView::SelectRows);
m_table_view->setContextMenuPolicy(Qt::CustomContextMenu);
@@ -265,8 +263,9 @@ void GameListWidget::initialize()
m_table_view->setMouseTracking(true);
m_table_view->setShowGrid(false);
m_table_view->setCurrentIndex(QModelIndex());
m_table_view->horizontalHeader()->setHighlightSections(false);
m_table_view->horizontalHeader()->setContextMenuPolicy(Qt::CustomContextMenu);
m_table_view->horizontalHeader()->setHighlightSections(false);
m_table_view->horizontalHeader()->setSectionsMovable(true);
m_table_view->verticalHeader()->hide();
m_table_view->setVerticalScrollMode(QAbstractItemView::ScrollMode::ScrollPerPixel);
@@ -738,8 +737,8 @@ void GameListWidget::resizeTableViewColumnsToFit()
QtUtils::ResizeColumnsForTableView(m_table_view, {
DEFAULT_COLUMN_WIDTHS[GameListModel::Column_Type],
DEFAULT_COLUMN_WIDTHS[GameListModel::Column_Serial],
DEFAULT_COLUMN_WIDTHS[GameListModel::Column_Title],
DEFAULT_COLUMN_WIDTHS[GameListModel::Column_FileTitle],
DEFAULT_COLUMN_WIDTHS[GameListModel::Column_Type],
DEFAULT_COLUMN_WIDTHS[GameListModel::Column_CRC],
DEFAULT_COLUMN_WIDTHS[GameListModel::Column_TimePlayed],
DEFAULT_COLUMN_WIDTHS[GameListModel::Column_LastPlayed],

View File

@@ -855,7 +855,7 @@
</action>
<action name="actionDebugger">
<property name="icon">
<iconset theme="heart-circle-line"/>
<iconset theme="bug-line"/>
</property>
<property name="text">
<string>&amp;Open Debugger</string>

View File

@@ -318,7 +318,9 @@ void EmuThread::loadState(const QString& filename)
if (!VMManager::HasValidVM())
return;
VMManager::LoadState(filename.toUtf8().constData());
Error error;
if (!VMManager::LoadState(filename.toUtf8().constData(), &error))
Host::ReportErrorAsync(TRANSLATE_SV("QtHost", "Failed to Load State"), error.GetDescription());
}
void EmuThread::loadStateFromSlot(qint32 slot, bool load_backup)
@@ -332,7 +334,9 @@ void EmuThread::loadStateFromSlot(qint32 slot, bool load_backup)
if (!VMManager::HasValidVM())
return;
VMManager::LoadStateFromSlot(slot, load_backup);
Error error;
if (!VMManager::LoadStateFromSlot(slot, load_backup, &error))
Host::ReportErrorAsync(TRANSLATE_SV("QtHost", "Failed to Load State"), error.GetDescription());
}
void EmuThread::saveState(const QString& filename)

View File

@@ -114,22 +114,22 @@
<property name="spacing">
<number>7</number>
</property>
<item row="8" column="0">
<item row="9" column="0">
<widget class="QCheckBox" name="showFrameTimes">
<property name="text">
<string>Show Frame Times</string>
</property>
</widget>
</item>
<item row="9" column="2">
<item row="7" column="2">
<widget class="QLabel" name="warningLabel">
<property name="text">
<string>Warnings For User</string>
<string>Messages</string>
</property>
</widget>
</item>
<item row="9" column="0">
<widget class="QCheckBox" name="showCPU">
<item row="6" column="0">
<widget class="QCheckBox" name="showUsageCPU">
<property name="text">
<string>Show CPU Usage</string>
</property>
@@ -142,14 +142,14 @@
</property>
</widget>
</item>
<item row="6" column="2">
<item row="5" column="2">
<widget class="QCheckBox" name="showInputRec">
<property name="text">
<string>Show Input Recording Status</string>
</property>
</widget>
</item>
<item row="5" column="0">
<item row="4" column="0">
<widget class="QCheckBox" name="showResolution">
<property name="text">
<string>Show Resolution</string>
@@ -163,22 +163,22 @@
</property>
</widget>
</item>
<item row="4" column="0">
<item row="3" column="0">
<widget class="QCheckBox" name="showVPS">
<property name="text">
<string>Show VPS</string>
</property>
</widget>
</item>
<item row="10" column="0">
<widget class="QCheckBox" name="showGPU">
<item row="7" column="0">
<widget class="QCheckBox" name="showUsageGPU">
<property name="text">
<string>Show GPU Usage</string>
</property>
</widget>
</item>
<item row="1" column="0">
<widget class="QCheckBox" name="showSpeed">
<widget class="QCheckBox" name="showSpeedPercentages">
<property name="text">
<string>Show Speed Percentages</string>
</property>
@@ -187,46 +187,46 @@
<item row="0" column="0">
<widget class="QLabel" name="Column0_PerformanceAndStats">
<property name="text">
<string>Performance &amp; Stats</string>
<string>Performance Stats</string>
</property>
</widget>
</item>
<item row="2" column="2">
<item row="1" column="2">
<widget class="QCheckBox" name="showSettings">
<property name="text">
<string>Show Settings</string>
</property>
</widget>
</item>
<item row="6" column="0">
<item row="5" column="0">
<widget class="QCheckBox" name="showGSStats">
<property name="text">
<string>Show Statistics</string>
<string>Show GS Statistics</string>
</property>
</widget>
</item>
<item row="1" column="2">
<widget class="QCheckBox" name="showIndicators">
<item row="8" column="0">
<widget class="QCheckBox" name="showStatusIndicators">
<property name="text">
<string>Show Indicators</string>
<string>Show Status Indicators</string>
</property>
</widget>
</item>
<item row="5" column="2">
<item row="4" column="2">
<widget class="QCheckBox" name="showVideoCapture">
<property name="text">
<string>Show Video Capture Status</string>
</property>
</widget>
</item>
<item row="4" column="2">
<item row="3" column="2">
<widget class="QCheckBox" name="showInputs">
<property name="text">
<string>Show Inputs</string>
</property>
</widget>
</item>
<item row="10" column="2">
<item row="8" column="2">
<widget class="QCheckBox" name="warnAboutUnsafeSettings">
<property name="text">
<string>Warn About Unsafe Settings</string>
@@ -254,7 +254,7 @@
</property>
</widget>
</item>
<item row="3" column="2">
<item row="2" column="2">
<widget class="QCheckBox" name="showPatches">
<property name="text">
<string>Show Patches</string>
@@ -375,17 +375,17 @@
<tabstop>scale</tabstop>
<tabstop>messagesPos</tabstop>
<tabstop>performancePos</tabstop>
<tabstop>showSpeed</tabstop>
<tabstop>showSpeedPercentages</tabstop>
<tabstop>showFPS</tabstop>
<tabstop>showVPS</tabstop>
<tabstop>showResolution</tabstop>
<tabstop>showGSStats</tabstop>
<tabstop>showUsageCPU</tabstop>
<tabstop>showUsageGPU</tabstop>
<tabstop>showStatusIndicators</tabstop>
<tabstop>showFrameTimes</tabstop>
<tabstop>showCPU</tabstop>
<tabstop>showGPU</tabstop>
<tabstop>showHardwareInfo</tabstop>
<tabstop>showVersion</tabstop>
<tabstop>showIndicators</tabstop>
<tabstop>showSettings</tabstop>
<tabstop>showPatches</tabstop>
<tabstop>showInputs</tabstop>

View File

@@ -225,20 +225,20 @@ GraphicsSettingsWidget::GraphicsSettingsWidget(SettingsWindow* settings_dialog,
SettingWidgetBinder::BindWidgetToFloatSetting(sif, m_osd.scale, "EmuCore/GS", "OsdScale", 100.0f);
SettingWidgetBinder::BindWidgetToIntSetting(sif, m_osd.messagesPos, "EmuCore/GS", "OsdMessagesPos", static_cast<int>(OsdOverlayPos::TopLeft));
SettingWidgetBinder::BindWidgetToIntSetting(sif, m_osd.performancePos, "EmuCore/GS", "OsdPerformancePos", static_cast<int>(OsdOverlayPos::TopRight));
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_osd.showSpeed, "EmuCore/GS", "OsdShowSpeed", false);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_osd.showSpeedPercentages, "EmuCore/GS", "OsdShowSpeed", false);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_osd.showFPS, "EmuCore/GS", "OsdShowFPS", false);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_osd.showVPS, "EmuCore/GS", "OsdShowVPS", false);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_osd.showCPU, "EmuCore/GS", "OsdShowCPU", false);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_osd.showGPU, "EmuCore/GS", "OsdShowGPU", false);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_osd.showResolution, "EmuCore/GS", "OsdShowResolution", false);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_osd.showGSStats, "EmuCore/GS", "OsdShowGSStats", false);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_osd.showIndicators, "EmuCore/GS", "OsdShowIndicators", true);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_osd.showUsageCPU, "EmuCore/GS", "OsdShowCPU", false);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_osd.showUsageGPU, "EmuCore/GS", "OsdShowGPU", false);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_osd.showStatusIndicators, "EmuCore/GS", "OsdShowIndicators", true);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_osd.showFrameTimes, "EmuCore/GS", "OsdShowFrameTimes", false);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_osd.showHardwareInfo, "EmuCore/GS", "OsdShowHardwareInfo", false);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_osd.showVersion, "EmuCore/GS", "OsdShowVersion", false);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_osd.showSettings, "EmuCore/GS", "OsdShowSettings", false);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_osd.showPatches, "EmuCore/GS", "OsdshowPatches", false);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_osd.showInputs, "EmuCore/GS", "OsdShowInputs", false);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_osd.showFrameTimes, "EmuCore/GS", "OsdShowFrameTimes", false);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_osd.showVersion, "EmuCore/GS", "OsdShowVersion", false);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_osd.showHardwareInfo, "EmuCore/GS", "OsdShowHardwareInfo", false);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_osd.showVideoCapture, "EmuCore/GS", "OsdShowVideoCapture", true);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_osd.showInputRec, "EmuCore/GS", "OsdShowInputRec", true);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_osd.warnAboutUnsafeSettings, "EmuCore", "OsdWarnAboutUnsafeSettings", true);
@@ -715,57 +715,59 @@ GraphicsSettingsWidget::GraphicsSettingsWidget(SettingsWindow* settings_dialog,
dialog()->registerWidgetHelp(m_osd.scale, tr("OSD Scale"), tr("100%"), tr("Scales the size of the onscreen OSD from 50% to 500%."));
dialog()->registerWidgetHelp(m_osd.messagesPos, tr("OSD Messages Position"), tr("Left (Default)"),
tr("Shows on-screen-display messages when events occur such as save states being "
tr("Position of on-screen-display messages when events occur such as save states being "
"created/loaded, screenshots being taken, etc."));
dialog()->registerWidgetHelp(m_osd.performancePos, tr("OSD Statistics Position"), tr("Right (Default)"),
tr("Shows a variety of on-screen performance data points as selected by the user."));
dialog()->registerWidgetHelp(m_osd.performancePos, tr("OSD Performance Position"), tr("Right (Default)"),
tr("Position of a variety of on-screen performance data points as selected by the user."));
dialog()->registerWidgetHelp(m_osd.showSpeedPercentages, tr("Show Speed Percentages"), tr("Unchecked"),
tr("Shows the current emulation speed of the system as a percentage."));
dialog()->registerWidgetHelp(m_osd.showFPS, tr("Show FPS"), tr("Unchecked"),
tr("Shows the internal frame rate of the game in the top-right corner of the display."));
tr("Shows the number of internal video frames displayed per second by the system."));
dialog()->registerWidgetHelp(m_osd.showVPS, tr("Show VPS"), tr("Unchecked"),
tr("Shows the vsync rate of the emulator in the top-right corner of the display."));
dialog()->registerWidgetHelp(m_osd.showSpeed, tr("Show Speed Percentages"), tr("Unchecked"),
tr("Shows the current emulation speed of the system in the top-right corner of the display as a percentage."));
tr("Shows the number of V-syncs performed per second by the system."));
dialog()->registerWidgetHelp(m_osd.showResolution, tr("Show Resolution"), tr("Unchecked"),
tr("Shows the resolution of the game in the top-right corner of the display."));
tr("Shows the internal resolution of the game."));
dialog()->registerWidgetHelp(m_osd.showCPU, tr("Show CPU Usage"), tr("Unchecked"), tr("Shows host's CPU utilization."));
dialog()->registerWidgetHelp(m_osd.showGSStats, tr("Show GS Statistics"), tr("Unchecked"),
tr("Shows statistics about the emulated GS such as primitives and draw calls."));
dialog()->registerWidgetHelp(m_osd.showGPU, tr("Show GPU Usage"), tr("Unchecked"), tr("Shows host's GPU utilization."));
dialog()->registerWidgetHelp(m_osd.showUsageCPU, tr("Show CPU Usage"),
tr("Unchecked"), tr("Shows the host's CPU utilization based on threads."));
dialog()->registerWidgetHelp(m_osd.showGSStats, tr("Show Statistics"), tr("Unchecked"),
tr("Shows counters for internal graphical utilization, useful for debugging."));
dialog()->registerWidgetHelp(m_osd.showUsageGPU, tr("Show GPU Usage"),
tr("Unchecked"), tr("Shows the host's GPU utilization."));
dialog()->registerWidgetHelp(m_osd.showIndicators, tr("Show Indicators"), tr("Checked"),
tr("Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion."));
dialog()->registerWidgetHelp(m_osd.showSettings, tr("Show Settings"), tr("Unchecked"),
tr("Displays various settings and the current values of those settings, useful for debugging."));
dialog()->registerWidgetHelp(m_osd.showPatches, tr("Show Patches"), tr("Unchecked"),
tr("Shows the amount of currently active patches/cheats on the bottom-right corner of the display."));
dialog()->registerWidgetHelp(m_osd.showInputs, tr("Show Inputs"), tr("Unchecked"),
tr("Shows the current controller state of the system in the bottom-left corner of the display."));
dialog()->registerWidgetHelp(m_osd.showStatusIndicators, tr("Show Status Indicators"), tr("Checked"),
tr("Shows icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion."));
dialog()->registerWidgetHelp(m_osd.showFrameTimes, tr("Show Frame Times"), tr("Unchecked"),
tr("Displays a graph showing the average frametimes."));
dialog()->registerWidgetHelp(m_osd.showHardwareInfo, tr("Show Hardware Info"), tr("Unchecked"),
tr("Shows the current system CPU and GPU information."));
dialog()->registerWidgetHelp(m_osd.showVersion, tr("Show PCSX2 Version"), tr("Unchecked"),
tr("Shows the current PCSX2 version on the top-right corner of the display."));
tr("Shows the current PCSX2 version."));
dialog()->registerWidgetHelp(m_osd.showSettings, tr("Show Settings"), tr("Unchecked"),
tr("Displays various settings and the current values of those settings in the bottom-right corner of the display."));
dialog()->registerWidgetHelp(m_osd.showPatches, tr("Show Patches"), tr("Unchecked"),
tr("Shows the amount of currently active patches/cheats in the bottom-right corner of the display."));
dialog()->registerWidgetHelp(m_osd.showInputs, tr("Show Inputs"), tr("Unchecked"),
tr("Shows the current controller state of the system in the bottom-left corner of the display."));
dialog()->registerWidgetHelp(m_osd.showVideoCapture, tr("Show Video Capture Status"), tr("Checked"),
tr("Shows the currently active video capture status."));
tr("Shows the status of the currently active video capture in the top-right corner of the display.."));
dialog()->registerWidgetHelp(m_osd.showInputRec, tr("Show Input Recording Status"), tr("Checked"),
tr("Shows the currently active input recording status."));
dialog()->registerWidgetHelp(m_osd.showHardwareInfo, tr("Show Hardware Info"), tr("Unchecked"),
tr("Shows the current system hardware information on the OSD."));
tr("Shows the status of the currently active input recording in the top-right corner of the display.."));
dialog()->registerWidgetHelp(m_osd.warnAboutUnsafeSettings, tr("Warn About Unsafe Settings"), tr("Checked"),
tr("Displays warnings when settings are enabled which may break games."));
@@ -943,16 +945,16 @@ void GraphicsSettingsWidget::onPerformancePosChanged()
{
const bool enabled = m_osd.performancePos->currentIndex() != (dialog()->isPerGameSettings() ? 1 : 0);
m_osd.showVPS->setEnabled(enabled);
m_osd.showSpeed->setEnabled(enabled);
m_osd.showSpeedPercentages->setEnabled(enabled);
m_osd.showFPS->setEnabled(enabled);
m_osd.showCPU->setEnabled(enabled);
m_osd.showGPU->setEnabled(enabled);
m_osd.showVPS->setEnabled(enabled);
m_osd.showResolution->setEnabled(enabled);
m_osd.showGSStats->setEnabled(enabled);
m_osd.showHardwareInfo->setEnabled(enabled);
m_osd.showIndicators->setEnabled(enabled);
m_osd.showUsageCPU->setEnabled(enabled);
m_osd.showUsageGPU->setEnabled(enabled);
m_osd.showStatusIndicators->setEnabled(enabled);
m_osd.showFrameTimes->setEnabled(enabled);
m_osd.showHardwareInfo->setEnabled(enabled);
m_osd.showVersion->setEnabled(enabled);
}

View File

@@ -204,7 +204,7 @@ void SettingsWindow::setupUi(const GameList::Entry* game)
tr("<strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated "
"console.<br><br>Mouse over an option for additional information, and Shift+Wheel to scroll this panel."));
addWidget(m_debug_settings = new DebugSettingsWidget(this, m_ui.settingsContainer), tr("Debug"),
QStringLiteral("debugger-line"),
QStringLiteral("bug-line"),
tr("<strong>Debug Settings</strong><hr>These are options which can be used to log internal information about the application. "
"<strong>Do not modify unless you know what you are doing</strong>, it will cause significant slowdown, and can waste large "
"amounts of disk space."));

File diff suppressed because it is too large Load Diff

View File

@@ -0,0 +1 @@
<svg viewBox="0 0 24 24"><path d="M13 19.9C15.2822 19.4367 17 17.419 17 15V12C17 11.299 16.8564 10.6219 16.5846 10H7.41538C7.14358 10.6219 7 11.299 7 12V15C7 17.419 8.71776 19.4367 11 19.9V14H13V19.9ZM5.5358 17.6907C5.19061 16.8623 5 15.9534 5 15H2V13H5V12C5 11.3573 5.08661 10.7348 5.2488 10.1436L3.0359 8.86602L4.0359 7.13397L6.05636 8.30049C6.11995 8.19854 6.18609 8.09835 6.25469 8H17.7453C17.8139 8.09835 17.88 8.19854 17.9436 8.30049L19.9641 7.13397L20.9641 8.86602L18.7512 10.1436C18.9134 10.7348 19 11.3573 19 12V13H22V15H19C19 15.9534 18.8094 16.8623 18.4642 17.6907L20.9641 19.134L19.9641 20.866L17.4383 19.4077C16.1549 20.9893 14.1955 22 12 22C9.80453 22 7.84512 20.9893 6.56171 19.4077L4.0359 20.866L3.0359 19.134L5.5358 17.6907ZM8 6C8 3.79086 9.79086 2 12 2C14.2091 2 16 3.79086 16 6H8Z"></path></svg>

After

Width:  |  Height:  |  Size: 815 B

View File

@@ -1,28 +0,0 @@
<svg viewBox="0 0 150 150">
<defs>
<style>
.cls-1 {
stroke: #000;
stroke-miterlimit: 10;
stroke-width: 2px;
}
</style>
</defs>
<g id="Camada_3">
<g id="By_Maxihplay">
<g id="baixo">
<path class="cls-1" d="m20.57,127.29v-7.95h12.21v-30.79l-10.63,5.87-2.93-7.29,15.21-8.03h7.51v40.25h10.52v7.95h-31.89Z"/>
<path class="cls-1" d="m95.6,103.13c0,3.94-.43,7.45-1.28,10.56-.86,3.1-2.11,5.73-3.76,7.86-1.65,2.14-3.66,3.77-6.03,4.89-2.37,1.12-5.08,1.69-8.14,1.69-2.64,0-5.07-.47-7.3-1.39-2.22-.93-4.14-2.39-5.76-4.38-1.61-1.99-2.87-4.54-3.78-7.64-.9-3.1-1.36-6.82-1.36-11.14,0-3.93.43-7.45,1.3-10.56.87-3.1,2.12-5.72,3.76-7.86,1.64-2.14,3.65-3.77,6.05-4.89,2.4-1.12,5.11-1.69,8.14-1.69,2.64,0,5.07.47,7.3,1.39,2.22.93,4.14,2.38,5.74,4.36,1.6,1.98,2.85,4.52,3.76,7.62.9,3.1,1.36,6.83,1.36,11.18Zm-28.37.15v1.37c0,.43.02.86.07,1.3l17.96-12.98c-.86-2.42-1.98-4.21-3.39-5.37s-3.06-1.74-4.97-1.74c-1.37,0-2.64.35-3.81,1.05s-2.19,1.77-3.06,3.21c-.87,1.44-1.55,3.25-2.05,5.43-.5,2.18-.75,4.75-.75,7.74Zm19.36.15c0-.42-.01-.84-.04-1.26-.02-.43-.04-.84-.04-1.23l-17.85,12.9c.78,2.37,1.88,4.13,3.3,5.28,1.42,1.15,3.07,1.72,4.95,1.72,1.37,0,2.64-.35,3.83-1.06s2.21-1.78,3.08-3.21c.87-1.43,1.55-3.24,2.03-5.43.49-2.19.73-4.76.73-7.72Z"/>
<path class="cls-1" d="m103.12,127.29v-7.95h12.21v-30.79l-10.63,5.87-2.93-7.29,15.21-8.03h7.51v40.25h10.52v7.95h-31.89Z"/>
</g>
<g id="cima">
<path class="cls-1" d="m52.38,46.43c0,3.94-.43,7.45-1.28,10.56-.86,3.1-2.11,5.73-3.76,7.86-1.65,2.14-3.66,3.77-6.03,4.89-2.37,1.12-5.08,1.69-8.14,1.69-2.64,0-5.07-.47-7.3-1.39-2.22-.93-4.14-2.39-5.76-4.38-1.61-1.99-2.87-4.54-3.78-7.64-.9-3.1-1.36-6.82-1.36-11.14,0-3.93.43-7.45,1.3-10.56.87-3.1,2.12-5.72,3.76-7.86,1.64-2.14,3.65-3.77,6.05-4.89,2.4-1.12,5.11-1.69,8.14-1.69,2.64,0,5.07.47,7.3,1.39,2.22.93,4.14,2.38,5.74,4.36,1.6,1.98,2.85,4.52,3.76,7.62.9,3.1,1.36,6.83,1.36,11.18Zm-28.37.15v1.37c0,.43.02.86.07,1.3l17.96-12.98c-.86-2.42-1.98-4.21-3.39-5.37s-3.06-1.74-4.97-1.74c-1.37,0-2.64.35-3.81,1.05s-2.19,1.77-3.06,3.21c-.87,1.44-1.55,3.25-2.05,5.43-.5,2.18-.75,4.75-.75,7.74Zm19.36.15c0-.42-.01-.84-.04-1.26-.02-.43-.04-.84-.04-1.23l-17.85,12.9c.78,2.37,1.88,4.13,3.3,5.28,1.42,1.15,3.07,1.72,4.95,1.72,1.37,0,2.64-.35,3.83-1.06s2.21-1.78,3.08-3.21c.87-1.43,1.55-3.24,2.03-5.43.49-2.19.73-4.76.73-7.72Z"/>
<path class="cls-1" d="m59.89,70.58v-7.95h12.21v-30.79l-10.63,5.87-2.93-7.29,15.21-8.03h7.51v40.25h10.52v7.95h-31.89Z"/>
<path class="cls-1" d="m134.93,46.43c0,3.94-.43,7.45-1.28,10.56-.86,3.1-2.11,5.73-3.76,7.86-1.65,2.14-3.66,3.77-6.03,4.89-2.37,1.12-5.08,1.69-8.14,1.69-2.64,0-5.07-.47-7.3-1.39-2.22-.93-4.14-2.39-5.76-4.38-1.61-1.99-2.87-4.54-3.78-7.64-.9-3.1-1.36-6.82-1.36-11.14,0-3.93.43-7.45,1.3-10.56.87-3.1,2.12-5.72,3.76-7.86,1.64-2.14,3.65-3.77,6.05-4.89,2.4-1.12,5.11-1.69,8.14-1.69,2.64,0,5.07.47,7.3,1.39,2.22.93,4.14,2.38,5.74,4.36,1.6,1.98,2.85,4.52,3.76,7.62.9,3.1,1.36,6.83,1.36,11.18Zm-28.37.15v1.37c0,.43.02.86.07,1.3l17.96-12.98c-.86-2.42-1.98-4.21-3.39-5.37-1.41-1.16-3.06-1.74-4.97-1.74-1.37,0-2.64.35-3.81,1.05s-2.19,1.77-3.06,3.21c-.87,1.44-1.55,3.25-2.05,5.43-.5,2.18-.75,4.75-.75,7.74Zm19.36.15c0-.42-.01-.84-.04-1.26-.02-.43-.04-.84-.04-1.23l-17.85,12.9c.78,2.37,1.88,4.13,3.3,5.28,1.42,1.15,3.07,1.72,4.95,1.72,1.37,0,2.64-.35,3.83-1.06s2.21-1.78,3.08-3.21c.87-1.43,1.55-3.24,2.03-5.43.49-2.19.73-4.76.73-7.72Z"/>
</g>
</g>
</g>
<g id="Camada_2">
<path class="cls-2" d="m-3.8-.03h154.06v152.06H-3.8V-.03Z" fill="none"/>
</g>
</svg>

Before

Width:  |  Height:  |  Size: 3.5 KiB

View File

@@ -1,10 +0,0 @@
<svg viewBox="0 0 512 512">
<circle
style="fill:none;stroke:#000000;stroke-width:39.1094;stroke-linecap:round;stroke-dasharray:none"
cx="255.99998"
cy="255.99998"
r="236.44533"/>
<path
style="fill:none;stroke:#000000;stroke-width:30;stroke-linecap:round"
d="M 14.169739,256 H 138.21901 L 210.20476,131.31702 277.76735,383.464 358.15788,244.22352 h 139.38547"/>
</svg>

Before

Width:  |  Height:  |  Size: 396 B

View File

@@ -0,0 +1 @@
<svg viewBox="0 0 24 24"><path d="M19 10H20C20.5523 10 21 10.4477 21 11V21C21 21.5523 20.5523 22 20 22H4C3.44772 22 3 21.5523 3 21V11C3 10.4477 3.44772 10 4 10H5V9C5 5.13401 8.13401 2 12 2C15.866 2 19 5.13401 19 9V10ZM17 10V9C17 6.23858 14.7614 4 12 4C9.23858 4 7 6.23858 7 9V10H17ZM11 14V18H13V14H11Z"></path></svg>

After

Width:  |  Height:  |  Size: 317 B

View File

@@ -0,0 +1 @@
<svg viewBox="0 0 24 24"><path d="M7 10H20C20.5523 10 21 10.4477 21 11V21C21 21.5523 20.5523 22 20 22H4C3.44772 22 3 21.5523 3 21V11C3 10.4477 3.44772 10 4 10H5V9C5 5.13401 8.13401 2 12 2C14.7405 2 17.1131 3.5748 18.2624 5.86882L16.4731 6.76344C15.6522 5.12486 13.9575 4 12 4C9.23858 4 7 6.23858 7 9V10ZM10 15V17H14V15H10Z"></path></svg>

After

Width:  |  Height:  |  Size: 338 B

View File

@@ -1 +0,0 @@
<svg viewBox="0 0 512 512"><path d="M505 442.7L405.3 343c-4.5-4.5-10.6-7-17-7H372c27.6-35.3 44-79.7 44-128C416 93.1 322.9 0 208 0S0 93.1 0 208s93.1 208 208 208c48.3 0 92.7-16.4 128-44v16.3c0 6.4 2.5 12.5 7 17l99.7 99.7c9.4 9.4 24.6 9.4 33.9 0l28.3-28.3c9.4-9.4 9.4-24.6.1-34zM208 336c-70.7 0-128-57.2-128-128 0-70.7 57.2-128 128-128 70.7 0 128 57.2 128 128 0 70.7-57.2 128-128 128z"/></svg>

Before

Width:  |  Height:  |  Size: 391 B

View File

@@ -1,5 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<svg width="800px" height="800px" fill="none" version="1.1" viewBox="0 0 24 24" xmlns="http://www.w3.org/2000/svg">
<path d="m8.1816 10.703s4e-5 -2.5676 0-4.1081c-4e-5 -1.8489 1.527-3.5946 3.8182-3.5946 2.2912 0 3.8181 1.7457 3.8181 3.5946v4.1081" stroke="#000" stroke-linecap="round" stroke-linejoin="round" stroke-width="2"/>
<path d="m4.5 11.393c-4e-5 1.7387-1e-4 5.3708 2e-5 7.8056 1.3e-4 2.6923 4.1637 3.3012 7.5 3.3012 3.3363 0 7.4999-0.6089 7.4999-3.3012v-7.8056c0-0.5523-0.4477-0.9975-1-0.9975h-13c-0.55227 0-0.99998 0.4452-0.99999 0.9975zm6 4.6096c0 0.476 0.2069 0.9037 0.5357 1.198v1.5521c0 0.5522 0.4477 1 1 1h0.1429c0.5523 0 1-0.4478 1-1v-1.5521c0.3288-0.2943 0.5357-0.722 0.5357-1.198 0-0.8876-0.7195-1.6071-1.6071-1.6071-0.8877 0-1.6072 0.7195-1.6072 1.6071z" clip-rule="evenodd" fill="#000" fill-rule="evenodd"/>
</svg>

Before

Width:  |  Height:  |  Size: 876 B

View File

@@ -1,5 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<svg width="800px" height="800px" fill="none" version="1.1" viewBox="0 0 24 24" xmlns="http://www.w3.org/2000/svg">
<path d="m4.5 11.393c-4e-5 1.7387-1e-4 5.3708 2e-5 7.8056 1.3e-4 2.6923 4.1637 3.3012 7.5 3.3012 3.3363 0 7.4999-0.6089 7.4999-3.3012v-7.8056c0-0.5523-0.4477-0.9975-1-0.9975h-13c-0.55227 0-0.99998 0.4452-0.99999 0.9975zm6 4.6096c0 0.476 0.2069 0.9037 0.5357 1.198v1.5521c0 0.5522 0.4477 1 1 1h0.1429c0.5523 0 1-0.4478 1-1v-1.5521c0.3288-0.2943 0.5357-0.722 0.5357-1.198 0-0.8876-0.7195-1.6071-1.6071-1.6071-0.8877 0-1.6072 0.7195-1.6072 1.6071z" clip-rule="evenodd" fill="#000" fill-rule="evenodd"/>
<path d="m8.1816 10.703s4e-5 -2.5676 0-4.1081c-4e-5 -1.8489 1.527-3.5946 3.8182-3.5946 2.2912 0 3.8181 1.7457 3.8181 3.5946" stroke="#000" stroke-linecap="round" stroke-linejoin="round" stroke-width="2"/>
</svg>

Before

Width:  |  Height:  |  Size: 869 B

View File

@@ -0,0 +1 @@
<svg viewBox="0 0 24 24"><path d="M18.031 16.6168L22.3137 20.8995L20.8995 22.3137L16.6168 18.031C15.0769 19.263 13.124 20 11 20C6.032 20 2 15.968 2 11C2 6.032 6.032 2 11 2C15.968 2 20 6.032 20 11C20 13.124 19.263 15.0769 18.031 16.6168ZM16.0247 15.8748C17.2475 14.6146 18 12.8956 18 11C18 7.1325 14.8675 4 11 4C7.1325 4 4 7.1325 4 11C4 14.8675 7.1325 18 11 18C12.8956 18 14.6146 17.2475 15.8748 16.0247L16.0247 15.8748Z"></path></svg>

After

Width:  |  Height:  |  Size: 435 B

View File

@@ -0,0 +1 @@
<svg viewBox="0 0 24 24" fill="#fff"><path d="M13 19.9C15.2822 19.4367 17 17.419 17 15V12C17 11.299 16.8564 10.6219 16.5846 10H7.41538C7.14358 10.6219 7 11.299 7 12V15C7 17.419 8.71776 19.4367 11 19.9V14H13V19.9ZM5.5358 17.6907C5.19061 16.8623 5 15.9534 5 15H2V13H5V12C5 11.3573 5.08661 10.7348 5.2488 10.1436L3.0359 8.86602L4.0359 7.13397L6.05636 8.30049C6.11995 8.19854 6.18609 8.09835 6.25469 8H17.7453C17.8139 8.09835 17.88 8.19854 17.9436 8.30049L19.9641 7.13397L20.9641 8.86602L18.7512 10.1436C18.9134 10.7348 19 11.3573 19 12V13H22V15H19C19 15.9534 18.8094 16.8623 18.4642 17.6907L20.9641 19.134L19.9641 20.866L17.4383 19.4077C16.1549 20.9893 14.1955 22 12 22C9.80453 22 7.84512 20.9893 6.56171 19.4077L4.0359 20.866L3.0359 19.134L5.5358 17.6907ZM8 6C8 3.79086 9.79086 2 12 2C14.2091 2 16 3.79086 16 6H8Z"></path></svg>

After

Width:  |  Height:  |  Size: 827 B

View File

@@ -1,31 +0,0 @@
<svg viewBox="0 0 150 150">
<defs>
<style>
.cls-1 {
fill: #fff;
stroke: #fff;
stroke-miterlimit: 10;
stroke-width: 2px;
}
</style>
</defs>
<g id="Camada_3">
<g id="codigos">
<g id="By_Maxihplay">
<g id="baixo">
<path class="cls-1" d="m20.57,127.29v-7.95h12.21v-30.79l-10.63,5.87-2.93-7.29,15.21-8.03h7.51v40.25h10.52v7.95h-31.89Z"/>
<path class="cls-1" d="m95.6,103.13c0,3.94-.43,7.45-1.28,10.56-.86,3.1-2.11,5.73-3.76,7.86-1.65,2.14-3.66,3.77-6.03,4.89-2.37,1.12-5.08,1.69-8.14,1.69-2.64,0-5.07-.47-7.3-1.39-2.22-.93-4.14-2.39-5.76-4.38-1.61-1.99-2.87-4.54-3.78-7.64-.9-3.1-1.36-6.82-1.36-11.14,0-3.93.43-7.45,1.3-10.56.87-3.1,2.12-5.72,3.76-7.86,1.64-2.14,3.65-3.77,6.05-4.89,2.4-1.12,5.11-1.69,8.14-1.69,2.64,0,5.07.47,7.3,1.39,2.22.93,4.14,2.38,5.74,4.36,1.6,1.98,2.85,4.52,3.76,7.62.9,3.1,1.36,6.83,1.36,11.18Zm-28.37.15v1.37c0,.43.02.86.07,1.3l17.96-12.98c-.86-2.42-1.98-4.21-3.39-5.37s-3.06-1.74-4.97-1.74c-1.37,0-2.64.35-3.81,1.05s-2.19,1.77-3.06,3.21c-.87,1.44-1.55,3.25-2.05,5.43-.5,2.18-.75,4.75-.75,7.74Zm19.36.15c0-.42-.01-.84-.04-1.26-.02-.43-.04-.84-.04-1.23l-17.85,12.9c.78,2.37,1.88,4.13,3.3,5.28,1.42,1.15,3.07,1.72,4.95,1.72,1.37,0,2.64-.35,3.83-1.06s2.21-1.78,3.08-3.21c.87-1.43,1.55-3.24,2.03-5.43.49-2.19.73-4.76.73-7.72Z"/>
<path class="cls-1" d="m103.12,127.29v-7.95h12.21v-30.79l-10.63,5.87-2.93-7.29,15.21-8.03h7.51v40.25h10.52v7.95h-31.89Z"/>
</g>
<g id="cima">
<path class="cls-1" d="m52.38,46.43c0,3.94-.43,7.45-1.28,10.56-.86,3.1-2.11,5.73-3.76,7.86-1.65,2.14-3.66,3.77-6.03,4.89-2.37,1.12-5.08,1.69-8.14,1.69-2.64,0-5.07-.47-7.3-1.39-2.22-.93-4.14-2.39-5.76-4.38-1.61-1.99-2.87-4.54-3.78-7.64-.9-3.1-1.36-6.82-1.36-11.14,0-3.93.43-7.45,1.3-10.56.87-3.1,2.12-5.72,3.76-7.86,1.64-2.14,3.65-3.77,6.05-4.89,2.4-1.12,5.11-1.69,8.14-1.69,2.64,0,5.07.47,7.3,1.39,2.22.93,4.14,2.38,5.74,4.36,1.6,1.98,2.85,4.52,3.76,7.62.9,3.1,1.36,6.83,1.36,11.18Zm-28.37.15v1.37c0,.43.02.86.07,1.3l17.96-12.98c-.86-2.42-1.98-4.21-3.39-5.37s-3.06-1.74-4.97-1.74c-1.37,0-2.64.35-3.81,1.05s-2.19,1.77-3.06,3.21c-.87,1.44-1.55,3.25-2.05,5.43-.5,2.18-.75,4.75-.75,7.74Zm19.36.15c0-.42-.01-.84-.04-1.26-.02-.43-.04-.84-.04-1.23l-17.85,12.9c.78,2.37,1.88,4.13,3.3,5.28,1.42,1.15,3.07,1.72,4.95,1.72,1.37,0,2.64-.35,3.83-1.06s2.21-1.78,3.08-3.21c.87-1.43,1.55-3.24,2.03-5.43.49-2.19.73-4.76.73-7.72Z"/>
<path class="cls-1" d="m59.89,70.58v-7.95h12.21v-30.79l-10.63,5.87-2.93-7.29,15.21-8.03h7.51v40.25h10.52v7.95h-31.89Z"/>
<path class="cls-1" d="m134.93,46.43c0,3.94-.43,7.45-1.28,10.56-.86,3.1-2.11,5.73-3.76,7.86-1.65,2.14-3.66,3.77-6.03,4.89-2.37,1.12-5.08,1.69-8.14,1.69-2.64,0-5.07-.47-7.3-1.39-2.22-.93-4.14-2.39-5.76-4.38-1.61-1.99-2.87-4.54-3.78-7.64-.9-3.1-1.36-6.82-1.36-11.14,0-3.93.43-7.45,1.3-10.56.87-3.1,2.12-5.72,3.76-7.86,1.64-2.14,3.65-3.77,6.05-4.89,2.4-1.12,5.11-1.69,8.14-1.69,2.64,0,5.07.47,7.3,1.39,2.22.93,4.14,2.38,5.74,4.36,1.6,1.98,2.85,4.52,3.76,7.62.9,3.1,1.36,6.83,1.36,11.18Zm-28.37.15v1.37c0,.43.02.86.07,1.3l17.96-12.98c-.86-2.42-1.98-4.21-3.39-5.37-1.41-1.16-3.06-1.74-4.97-1.74-1.37,0-2.64.35-3.81,1.05s-2.19,1.77-3.06,3.21c-.87,1.44-1.55,3.25-2.05,5.43-.5,2.18-.75,4.75-.75,7.74Zm19.36.15c0-.42-.01-.84-.04-1.26-.02-.43-.04-.84-.04-1.23l-17.85,12.9c.78,2.37,1.88,4.13,3.3,5.28,1.42,1.15,3.07,1.72,4.95,1.72,1.37,0,2.64-.35,3.83-1.06,1.19-.71,2.21-1.78,3.08-3.21.87-1.43,1.55-3.24,2.03-5.43.49-2.19.73-4.76.73-7.72Z"/>
</g>
</g>
</g>
</g>
<g id="Camada_2">
<path class="cls-2" d="m-3.8-.03h154.06v152.06H-3.8V-.03Z" fill="none"/>
</g>
</svg>

Before

Width:  |  Height:  |  Size: 3.6 KiB

View File

@@ -1,10 +0,0 @@
<svg viewBox="0 0 512 512">
<circle
style="fill:none;stroke:#ffffff;stroke-width:39.1094;stroke-linecap:round;stroke-dasharray:none"
cx="255.99998"
cy="255.99998"
r="236.44533" />
<path
style="fill:none;stroke:#ffffff;stroke-width:30;stroke-linecap:round"
d="M 14.169739,256 H 138.21901 L 210.20476,131.31702 277.76735,383.464 358.15788,244.22352 h 139.38547"/>
</svg>

Before

Width:  |  Height:  |  Size: 397 B

View File

@@ -0,0 +1 @@
<svg viewBox="0 0 24 24" fill="#fff"><path d="M19 10H20C20.5523 10 21 10.4477 21 11V21C21 21.5523 20.5523 22 20 22H4C3.44772 22 3 21.5523 3 21V11C3 10.4477 3.44772 10 4 10H5V9C5 5.13401 8.13401 2 12 2C15.866 2 19 5.13401 19 9V10ZM17 10V9C17 6.23858 14.7614 4 12 4C9.23858 4 7 6.23858 7 9V10H17ZM11 14V18H13V14H11Z"></path></svg>

After

Width:  |  Height:  |  Size: 329 B

View File

@@ -0,0 +1 @@
<svg viewBox="0 0 24 24" fill="#fff"><path d="M7 10H20C20.5523 10 21 10.4477 21 11V21C21 21.5523 20.5523 22 20 22H4C3.44772 22 3 21.5523 3 21V11C3 10.4477 3.44772 10 4 10H5V9C5 5.13401 8.13401 2 12 2C14.7405 2 17.1131 3.5748 18.2624 5.86882L16.4731 6.76344C15.6522 5.12486 13.9575 4 12 4C9.23858 4 7 6.23858 7 9V10ZM10 15V17H14V15H10Z"></path></svg>

After

Width:  |  Height:  |  Size: 350 B

View File

@@ -0,0 +1 @@
<svg viewBox="0 0 24 24" fill="#fff"><path d="M18.031 16.6168L22.3137 20.8995L20.8995 22.3137L16.6168 18.031C15.0769 19.263 13.124 20 11 20C6.032 20 2 15.968 2 11C2 6.032 6.032 2 11 2C15.968 2 20 6.032 20 11C20 13.124 19.263 15.0769 18.031 16.6168ZM16.0247 15.8748C17.2475 14.6146 18 12.8956 18 11C18 7.1325 14.8675 4 11 4C7.1325 4 4 7.1325 4 11C4 14.8675 7.1325 18 11 18C12.8956 18 14.6146 17.2475 15.8748 16.0247L16.0247 15.8748Z"></path></svg>

After

Width:  |  Height:  |  Size: 447 B

View File

@@ -9,6 +9,7 @@
<file>icons/black/svg/booklet.svg</file>
<file>icons/black/svg/book.svg</file>
<file>icons/black/svg/brush-line.svg</file>
<file>icons/black/svg/bug-line.svg</file>
<file>icons/black/svg/buzz-controller-line.svg</file>
<file>icons/black/svg/camera-video.svg</file>
<file>icons/black/svg/cheats-line.svg</file>
@@ -17,7 +18,6 @@
<file>icons/black/svg/close-line.svg</file>
<file>icons/black/svg/controller-line.svg</file>
<file>icons/black/svg/controller-strike-line.svg</file>
<file>icons/black/svg/debugger-line.svg</file>
<file>icons/black/svg/debug-step-into-line.svg</file>
<file>icons/black/svg/debug-step-out-line.svg</file>
<file>icons/black/svg/debug-step-over-line.svg</file>
@@ -54,7 +54,6 @@
<file>icons/black/svg/guitar-line.svg</file>
<file>icons/black/svg/guncon2-line.svg</file>
<file>icons/black/svg/headset-line.svg</file>
<file>icons/black/svg/heart-circle-line.svg</file>
<file>icons/black/svg/image-fill.svg</file>
<file>icons/black/svg/interface-line.svg</file>
<file>icons/black/svg/jogcon-line.svg</file>
@@ -63,16 +62,15 @@
<file>icons/black/svg/keyboardmania-line.svg</file>
<file>icons/black/svg/lightbulb-line.svg</file>
<file>icons/black/svg/list-check.svg</file>
<file>icons/black/svg/lock-fill.svg</file>
<file>icons/black/svg/lock-unlock-fill.svg</file>
<file>icons/black/svg/login-box-line.svg</file>
<file>icons/black/svg/magnifier-line.svg</file>
<file>icons/black/svg/memcard-line.svg</file>
<file>icons/black/svg/mic-line.svg</file>
<file>icons/black/svg/minus-line.svg</file>
<file>icons/black/svg/mouse-line.svg</file>
<file>icons/black/svg/msd-line.svg</file>
<file>icons/black/svg/negcon-line.svg</file>
<file>icons/black/svg/padlock-lock.svg</file>
<file>icons/black/svg/padlock-unlock.svg</file>
<file>icons/black/svg/pause-line.svg</file>
<file>icons/black/svg/pencil-line.svg</file>
<file>icons/black/svg/pin-filled.svg</file>
@@ -87,6 +85,7 @@
<file>icons/black/svg/save-3-line.svg</file>
<file>icons/black/svg/screenshot-2-line.svg</file>
<file>icons/black/svg/seamic-line.svg</file>
<file>icons/black/svg/search-line.svg</file>
<file>icons/black/svg/settings-3-line.svg</file>
<file>icons/black/svg/shut-down-line.svg</file>
<file>icons/black/svg/singstar-line.svg</file>
@@ -114,6 +113,7 @@
<file>icons/white/svg/booklet.svg</file>
<file>icons/white/svg/book.svg</file>
<file>icons/white/svg/brush-line.svg</file>
<file>icons/white/svg/bug-line.svg</file>
<file>icons/white/svg/buzz-controller-line.svg</file>
<file>icons/white/svg/camera-video.svg</file>
<file>icons/white/svg/cheats-line.svg</file>
@@ -122,7 +122,6 @@
<file>icons/white/svg/close-line.svg</file>
<file>icons/white/svg/controller-line.svg</file>
<file>icons/white/svg/controller-strike-line.svg</file>
<file>icons/white/svg/debugger-line.svg</file>
<file>icons/white/svg/debug-step-into-line.svg</file>
<file>icons/white/svg/debug-step-out-line.svg</file>
<file>icons/white/svg/debug-step-over-line.svg</file>
@@ -159,7 +158,6 @@
<file>icons/white/svg/guitar-line.svg</file>
<file>icons/white/svg/guncon2-line.svg</file>
<file>icons/white/svg/headset-line.svg</file>
<file>icons/white/svg/heart-circle-line.svg</file>
<file>icons/white/svg/image-fill.svg</file>
<file>icons/white/svg/interface-line.svg</file>
<file>icons/white/svg/jogcon-line.svg</file>
@@ -168,6 +166,8 @@
<file>icons/white/svg/keyboardmania-line.svg</file>
<file>icons/white/svg/lightbulb-line.svg</file>
<file>icons/white/svg/list-check.svg</file>
<file>icons/white/svg/lock-fill.svg</file>
<file>icons/white/svg/lock-unlock-fill.svg</file>
<file>icons/white/svg/login-box-line.svg</file>
<file>icons/white/svg/magnifier-line.svg</file>
<file>icons/white/svg/memcard-line.svg</file>
@@ -192,6 +192,7 @@
<file>icons/white/svg/save-3-line.svg</file>
<file>icons/white/svg/screenshot-2-line.svg</file>
<file>icons/white/svg/seamic-line.svg</file>
<file>icons/white/svg/search-line.svg</file>
<file>icons/white/svg/settings-3-line.svg</file>
<file>icons/white/svg/shut-down-line.svg</file>
<file>icons/white/svg/singstar-line.svg</file>

View File

@@ -736,19 +736,19 @@ struct Pcsx2Config
OsdShowSpeed : 1,
OsdShowFPS : 1,
OsdShowVPS : 1,
OsdShowCPU : 1,
OsdShowGPU : 1,
OsdShowResolution : 1,
OsdShowGSStats : 1,
OsdShowCPU : 1,
OsdShowGPU : 1,
OsdShowIndicators : 1,
OsdShowFrameTimes : 1,
OsdShowHardwareInfo : 1,
OsdShowVersion : 1,
OsdShowSettings : 1,
OsdshowPatches : 1,
OsdShowInputs : 1,
OsdShowFrameTimes : 1,
OsdShowVersion : 1,
OsdShowVideoCapture : 1,
OsdShowInputRec : 1,
OsdShowHardwareInfo : 1,
HWSpinGPUForReadbacks : 1,
HWSpinCPUForReadbacks : 1,
GPUPaletteConversion : 1,

View File

@@ -6,6 +6,7 @@
#include "common/ScopedGuard.h"
#ifdef _WIN32
#include "common/RedtapeWindows.h"
#include <winsock2.h>
#include <iphlpapi.h>
#elif defined(__POSIX__)
@@ -20,6 +21,7 @@
#include "sockets.h"
#include "AdapterUtils.h"
#include "DEV9.h"
#include "Host.h"
#include "Sessions/ICMP_Session/ICMP_Session.h"
#include "Sessions/TCP_Session/TCP_Session.h"
@@ -45,7 +47,7 @@ std::vector<AdapterEntry> SocketAdapter::GetAdapters()
std::vector<AdapterEntry> nic;
AdapterEntry autoEntry;
autoEntry.type = Pcsx2Config::DEV9Options::NetApi::Sockets;
autoEntry.name = "Auto";
autoEntry.name = TRANSLATE_STR("DEV9", "Auto");
autoEntry.guid = "Auto";
nic.push_back(autoEntry);

View File

@@ -1077,7 +1077,7 @@ __forceinline void GSState::ApplyPRIM(u32 prim)
else
m_env.PRIM.PRIM = prim & 0x7;
if (m_prev_env.PRIM.U32[0] ^ m_env.PRIM.U32[0])
if ((m_prev_env.PRIM.U32[0] ^ m_env.PRIM.U32[0]) & PRIM_REG_MASK)
m_dirty_gs_regs |= (1 << DIRTY_REG_PRIM);
else
m_dirty_gs_regs &= ~(1<< DIRTY_REG_PRIM);
@@ -1335,7 +1335,7 @@ void GSState::GIFRegHandlerTEX0(const GIFReg* RESTRICT r)
if (i == m_prev_env.PRIM.CTXT)
{
if (m_prev_env.CTXT[i].MIPTBP1.U64 ^ mip_tbp1.U64)
if ((m_prev_env.CTXT[i].MIPTBP1.U64 ^ mip_tbp1.U64) & MIPTBP_REG_MASK)
m_dirty_gs_regs |= (1 << DIRTY_REG_MIPTBP1);
else
m_dirty_gs_regs &= ~(1 << DIRTY_REG_MIPTBP1);
@@ -1354,7 +1354,7 @@ void GSState::GIFRegHandlerCLAMP(const GIFReg* RESTRICT r)
if (i == m_prev_env.PRIM.CTXT)
{
if (m_prev_env.CTXT[i].CLAMP.U64 ^ m_env.CTXT[i].CLAMP.U64)
if ((m_prev_env.CTXT[i].CLAMP.U64 ^ m_env.CTXT[i].CLAMP.U64) & CLAMP_REG_MASK)
m_dirty_gs_regs |= (1 << DIRTY_REG_CLAMP);
else
m_dirty_gs_regs &= ~(1 << DIRTY_REG_CLAMP);
@@ -1379,7 +1379,7 @@ void GSState::GIFRegHandlerTEX1(const GIFReg* RESTRICT r)
if (i == m_prev_env.PRIM.CTXT)
{
if (m_prev_env.CTXT[i].TEX1.U64 ^ m_env.CTXT[i].TEX1.U64)
if ((m_prev_env.CTXT[i].TEX1.U64 ^ m_env.CTXT[i].TEX1.U64) & TEX1_REG_MASK)
m_dirty_gs_regs |= (1 << DIRTY_REG_TEX1);
else
m_dirty_gs_regs &= ~(1 << DIRTY_REG_TEX1);
@@ -1411,11 +1411,11 @@ void GSState::GIFRegHandlerXYOFFSET(const GIFReg* RESTRICT r)
{
GL_REG("XYOFFSET_%d = 0x%x_%x", i, r->U32[1], r->U32[0]);
const u64 r_masked = r->U64 & 0x0000FFFF0000FFFFu;
const u64 r_masked = r->U64 & XYOFFSET_REG_MASK;
if (i == m_prev_env.PRIM.CTXT)
{
if (m_prev_env.CTXT[i].XYOFFSET.U64 != r_masked)
if ((m_prev_env.CTXT[i].XYOFFSET.U64 ^ r_masked) & XYOFFSET_REG_MASK)
m_dirty_gs_regs |= (1 << DIRTY_REG_XYOFFSET);
else
m_dirty_gs_regs &= ~(1 << DIRTY_REG_XYOFFSET);
@@ -1450,7 +1450,7 @@ void GSState::GIFRegHandlerPRMODE(const GIFReg* RESTRICT r)
m_env.PRIM = r->PRMODE;
m_env.PRIM.PRIM = _PRIM;
if (m_prev_env.PRIM.U32[0] ^ m_env.PRIM.U32[0])
if ((m_prev_env.PRIM.U32[0] ^ m_env.PRIM.U32[0]) & PRIM_REG_MASK)
m_dirty_gs_regs |= (1 << DIRTY_REG_PRIM);
else
m_dirty_gs_regs &= ~(1 << DIRTY_REG_PRIM);
@@ -1487,7 +1487,7 @@ void GSState::GIFRegHandlerMIPTBP1(const GIFReg* RESTRICT r)
if (i == m_prev_env.PRIM.CTXT)
{
if (m_prev_env.CTXT[i].MIPTBP1.U64 != m_env.CTXT[i].MIPTBP1.U64)
if ((m_prev_env.CTXT[i].MIPTBP1.U64 ^ m_env.CTXT[i].MIPTBP1.U64) & MIPTBP_REG_MASK)
m_dirty_gs_regs |= (1 << DIRTY_REG_MIPTBP1);
else
m_dirty_gs_regs &= ~(1 << DIRTY_REG_MIPTBP1);
@@ -1503,7 +1503,7 @@ void GSState::GIFRegHandlerMIPTBP2(const GIFReg* RESTRICT r)
if (i == m_prev_env.PRIM.CTXT)
{
if (m_prev_env.CTXT[i].MIPTBP2.U64 != m_env.CTXT[i].MIPTBP2.U64)
if ((m_prev_env.CTXT[i].MIPTBP2.U64 ^ m_env.CTXT[i].MIPTBP2.U64) & MIPTBP_REG_MASK)
m_dirty_gs_regs |= (1 << DIRTY_REG_MIPTBP2);
else
m_dirty_gs_regs &= ~(1 << DIRTY_REG_MIPTBP2);
@@ -1516,7 +1516,7 @@ void GSState::GIFRegHandlerTEXA(const GIFReg* RESTRICT r)
m_env.TEXA = r->TEXA;
if (m_prev_env.TEXA != m_env.TEXA)
if ((m_prev_env.TEXA.U64 ^ m_env.TEXA.U64) & TEXA_REG_MASK)
m_dirty_gs_regs |= (1 << DIRTY_REG_TEXA);
else
m_dirty_gs_regs &= ~(1 << DIRTY_REG_TEXA);
@@ -1528,7 +1528,7 @@ void GSState::GIFRegHandlerFOGCOL(const GIFReg* RESTRICT r)
m_env.FOGCOL = r->FOGCOL;
if (m_prev_env.FOGCOL != m_env.FOGCOL)
if ((m_prev_env.FOGCOL.U32[0] ^ m_env.FOGCOL.U32[0]) & FOGCOL_REG_MASK)
m_dirty_gs_regs |= (1 << DIRTY_REG_FOGCOL);
else
m_dirty_gs_regs &= ~(1 << DIRTY_REG_FOGCOL);
@@ -1548,7 +1548,7 @@ void GSState::GIFRegHandlerSCISSOR(const GIFReg* RESTRICT r)
{
if (i == m_prev_env.PRIM.CTXT)
{
if (m_prev_env.CTXT[i].SCISSOR.U64 != r->SCISSOR.U64)
if ((m_prev_env.CTXT[i].SCISSOR.U64 ^ r->SCISSOR.U64) & SCISSOR_REG_MASK)
m_dirty_gs_regs |= (1 << DIRTY_REG_SCISSOR);
else
m_dirty_gs_regs &= ~(1 << DIRTY_REG_SCISSOR);
@@ -1579,7 +1579,7 @@ void GSState::GIFRegHandlerALPHA(const GIFReg* RESTRICT r)
if (i == m_prev_env.PRIM.CTXT)
{
if (m_prev_env.CTXT[i].ALPHA.U64 != m_env.CTXT[i].ALPHA.U64)
if ((m_prev_env.CTXT[i].ALPHA.U64 ^ m_env.CTXT[i].ALPHA.U64) & ALPHA_REG_MASK)
m_dirty_gs_regs |= (1 << DIRTY_REG_ALPHA);
else
m_dirty_gs_regs &= ~(1 << DIRTY_REG_ALPHA);
@@ -1590,7 +1590,7 @@ void GSState::GIFRegHandlerDIMX(const GIFReg* RESTRICT r)
{
m_env.DIMX = r->DIMX;
if (m_prev_env.DIMX != m_env.DIMX)
if ((m_prev_env.DIMX.U64 ^ m_env.DIMX.U64) & DIMX_REG_MASK)
m_dirty_gs_regs |= (1 << DIRTY_REG_DIMX);
else
m_dirty_gs_regs &= ~(1 << DIRTY_REG_DIMX);
@@ -1600,7 +1600,7 @@ void GSState::GIFRegHandlerDTHE(const GIFReg* RESTRICT r)
{
m_env.DTHE = r->DTHE;
if (m_prev_env.DTHE != m_env.DTHE)
if (m_prev_env.DTHE.DTHE != m_env.DTHE.DTHE)
m_dirty_gs_regs |= (1 << DIRTY_REG_DTHE);
else
m_dirty_gs_regs &= ~(1 << DIRTY_REG_DTHE);
@@ -1610,7 +1610,7 @@ void GSState::GIFRegHandlerCOLCLAMP(const GIFReg* RESTRICT r)
{
m_env.COLCLAMP = r->COLCLAMP;
if (m_prev_env.COLCLAMP != m_env.COLCLAMP)
if (m_prev_env.COLCLAMP.CLAMP != m_env.COLCLAMP.CLAMP)
m_dirty_gs_regs |= (1 << DIRTY_REG_COLCLAMP);
else
m_dirty_gs_regs &= ~(1 << DIRTY_REG_COLCLAMP);
@@ -1623,7 +1623,7 @@ void GSState::GIFRegHandlerTEST(const GIFReg* RESTRICT r)
if (i == m_prev_env.PRIM.CTXT)
{
if (m_prev_env.CTXT[i].TEST != m_env.CTXT[i].TEST)
if ((m_prev_env.CTXT[i].TEST.U32[0] ^ m_env.CTXT[i].TEST.U32[0]) & TEST_REG_MASK)
m_dirty_gs_regs |= (1 << DIRTY_REG_TEST);
else
m_dirty_gs_regs &= ~(1 << DIRTY_REG_TEST);
@@ -1634,7 +1634,7 @@ void GSState::GIFRegHandlerPABE(const GIFReg* RESTRICT r)
{
m_env.PABE = r->PABE;
if (m_prev_env.PABE != m_env.PABE)
if (m_prev_env.PABE.PABE != m_env.PABE.PABE)
m_dirty_gs_regs |= (1 << DIRTY_REG_PABE);
else
m_dirty_gs_regs &= ~(1 << DIRTY_REG_PABE);
@@ -1647,7 +1647,7 @@ void GSState::GIFRegHandlerFBA(const GIFReg* RESTRICT r)
if (i == m_prev_env.PRIM.CTXT)
{
if (m_prev_env.CTXT[i].FBA != m_env.CTXT[i].FBA)
if (m_prev_env.CTXT[i].FBA.FBA != m_env.CTXT[i].FBA.FBA)
m_dirty_gs_regs |= (1 << DIRTY_REG_FBA);
else
m_dirty_gs_regs &= ~(1 << DIRTY_REG_FBA);
@@ -1701,7 +1701,7 @@ void GSState::GIFRegHandlerFRAME(const GIFReg* RESTRICT r)
if (i == m_prev_env.PRIM.CTXT)
{
if (m_prev_env.CTXT[i].FRAME != m_env.CTXT[i].FRAME)
if ((m_prev_env.CTXT[i].FRAME.U64 ^ m_env.CTXT[i].FRAME.U64) & FRAME_REG_MASK)
m_dirty_gs_regs |= (1 << DIRTY_REG_FRAME);
else
m_dirty_gs_regs &= ~(1 << DIRTY_REG_FRAME);
@@ -1736,7 +1736,7 @@ void GSState::GIFRegHandlerZBUF(const GIFReg* RESTRICT r)
if (i == m_prev_env.PRIM.CTXT)
{
if (m_prev_env.CTXT[i].ZBUF != m_env.CTXT[i].ZBUF)
if ((m_prev_env.CTXT[i].ZBUF.U64 ^ m_env.CTXT[i].ZBUF.U64) & ZBUF_REG_MASK)
m_dirty_gs_regs |= (1 << DIRTY_REG_ZBUF);
else
m_dirty_gs_regs &= ~(1 << DIRTY_REG_ZBUF);
@@ -1919,7 +1919,7 @@ inline bool GSState::TestDrawChanged()
// Check if PRIM has changed we need to check if it's just a different triangle or the context is changing.
if (m_dirty_gs_regs & (1 << DIRTY_REG_PRIM))
{
u32 prim_mask = 0x7ff;
u32 prim_mask = PRIM_REG_MASK;
if (GSUtil::GetPrimClass(m_prev_env.PRIM.PRIM) == GSUtil::GetPrimClass(m_env.PRIM.PRIM))
prim_mask &= ~0x7;
@@ -3994,7 +3994,188 @@ void GSState::CalculatePrimitiveCoversWithoutGaps()
m_primitive_covers_without_gaps = SpriteDrawWithoutGaps() ? (m_primitive_covers_without_gaps == GapsFound ? SpriteNoGaps : m_primitive_covers_without_gaps) : GapsFound;
}
__forceinline bool GSState::IsAutoFlushDraw(u32 prim)
__forceinline bool GSState::EarlyDetectShuffle(u32 prim)
{
// We only handle sprites here and need one sprite in the queue.
// Texture mapping must be enabled for a shuffle.
if (m_index.tail < 2 || prim != GS_SPRITE || !PRIM->TME)
return false;
const GSVertex* RESTRICT vertex = &m_vertex.buff[0];
const u16* RESTRICT index = &m_index.buff[0];
const GSVector4i& o = m_xyof;
if (GSLocalMemory::m_psm[m_context->FRAME.PSM].bpp == 16 && GSLocalMemory::m_psm[m_context->TEX0.PSM].bpp == 16)
{
// Handle shuffles where the source and destination are both 16 bits.
const int x0 = static_cast<int>(vertex[index[0]].XYZ.X) - static_cast<int>(m_context->XYOFFSET.OFX);
const int x1 = static_cast<int>(vertex[index[0]].XYZ.X) - static_cast<int>(m_context->XYOFFSET.OFX);
const int xn = static_cast<int>(m_v.XYZ.X) - static_cast<int>(static_cast<int>(m_context->XYOFFSET.OFX));
int u0, un;
if (PRIM->FST)
{
u0 = static_cast<int>(vertex[index[0]].U);
un = static_cast<int>(m_v.U);
}
else
{
const float q0 = vertex[index[0]].RGBAQ.Q == 0.0f ? FLT_MIN : vertex[index[0]].RGBAQ.Q;
u0 = static_cast<int>((1 << m_context->TEX0.TW) * (vertex[index[0]].ST.S / q0) * 16.0f);
const float qn = m_v.RGBAQ.Q == 0.0f ? FLT_MIN : m_v.RGBAQ.Q;
un = static_cast<int>((1 << m_context->TEX0.TW) * (m_v.ST.S / qn) * 16.0f);
}
// Check that the X-U offsets are the same for the first and current vertex and
// that the width of the first sprite is at most 16 pixels.
return std::abs(u0 - x0) == std::abs(un - xn) && std::abs(x1 - x0) <= 0x100;
}
if (GSLocalMemory::m_psm[m_context->FRAME.PSM].bpp == 16 && GSLocalMemory::m_psm[m_context->TEX0.PSM].bpp == 32)
{
// Handle shuffles where the source is 32/24 bits and destination is 16 bits.
// Example: The Godfather.
// These shuffles usually mask R and G (lower 10 bits in 16 bit format) so that they
// write only to B and A (top 6 bits in 16 bit format).
if (GSUtil::GetChannelMask(m_context->FRAME.PSM, m_context->FRAME.FBMSK) != 0xC)
return false;
const int x0 = static_cast<int>(vertex[index[0]].XYZ.X) - static_cast<int>(m_context->XYOFFSET.OFX);
const int y0 = static_cast<int>(vertex[index[0]].XYZ.Y) - static_cast<int>(m_context->XYOFFSET.OFY);
const int x1 = static_cast<int>(vertex[index[1]].XYZ.X) - static_cast<int>(m_context->XYOFFSET.OFX);
const int y1 = static_cast<int>(vertex[index[1]].XYZ.Y) - static_cast<int>(m_context->XYOFFSET.OFY);
int u0, v0, u1, v1;
if (PRIM->FST)
{
u0 = static_cast<int>(vertex[index[0]].U);
v0 = static_cast<int>(vertex[index[0]].V);
u1 = static_cast<int>(vertex[index[1]].U);
v1 = static_cast<int>(vertex[index[1]].V);
}
else
{
const float q0 = vertex[index[0]].RGBAQ.Q == 0.0f ? FLT_MIN : vertex[index[0]].RGBAQ.Q;
u0 = static_cast<int>((1 << m_context->TEX0.TW) * (vertex[index[0]].ST.S / q0) * 16.0f);
v0 = static_cast<int>((1 << m_context->TEX0.TH) * (vertex[index[0]].ST.T / q0) * 16.0f);
const float q1 = vertex[index[1]].RGBAQ.Q == 0.0f ? FLT_MIN : vertex[index[1]].RGBAQ.Q;
u1 = static_cast<int>((1 << m_context->TEX0.TW) * (vertex[index[1]].ST.S / q0) * 16.0f);
v1 = static_cast<int>((1 << m_context->TEX0.TH) * (vertex[index[1]].ST.T / q0) * 16.0f);
}
// Check that the source and destination sprite are exactly 8 pixel squares.
// We do not use the current vertex in this check because it doesn't have a
// clean correspondence with the first shuffle for 32->16 bit shuffles
// (the coordinates manually swizzle between 32 and 16 bits).
const bool const_spacing =
(std::abs(x1 - x0) == 0x80) && (std::abs(y1 - y0) == 0x80) &&
(std::abs(u1 - u0) == 0x80) && (std::abs(v1 - v0) == 0x80);
// The purpose of these shuffles is to write the alpha channel,
// so the coordinates should write to upper 16 bits regions only.
const bool write_ba = (std::min(x0, x1) & 0x80) != 0;
return const_spacing && write_ba;
}
if (GSLocalMemory::m_psm[m_context->FRAME.PSM].bpp == 32 && GSLocalMemory::m_psm[m_context->TEX0.PSM].bpp == 16)
{
// Handle shuffles where the source is 16 bits and destination is 32/16 bits.
// Example: DT Racer.
// These shuffles usually mask RGB (lower 24 bits in 32 bit format) so that they
// write only to A.
if (GSUtil::GetChannelMask(m_context->FRAME.PSM, m_context->FRAME.FBMSK) != 8)
return false;
const int x0 = static_cast<int>(vertex[index[0]].XYZ.X) - static_cast<int>(m_context->XYOFFSET.OFX);
const int y0 = static_cast<int>(vertex[index[0]].XYZ.Y) - static_cast<int>(m_context->XYOFFSET.OFY);
const int x1 = static_cast<int>(vertex[index[1]].XYZ.X) - static_cast<int>(m_context->XYOFFSET.OFX);
const int y1 = static_cast<int>(vertex[index[1]].XYZ.Y) - static_cast<int>(m_context->XYOFFSET.OFY);
int u0, v0, u1, v1;
if (PRIM->FST)
{
u0 = static_cast<int>(vertex[index[0]].U);
v0 = static_cast<int>(vertex[index[0]].V);
u1 = static_cast<int>(vertex[index[1]].U);
v1 = static_cast<int>(vertex[index[1]].V);
}
else
{
const float q0 = vertex[index[0]].RGBAQ.Q == 0.0f ? FLT_MIN : vertex[index[0]].RGBAQ.Q;
u0 = static_cast<int>((1 << m_context->TEX0.TW) * (vertex[index[0]].ST.S / q0) * 16.0f);
v0 = static_cast<int>((1 << m_context->TEX0.TH) * (vertex[index[0]].ST.T / q0) * 16.0f);
const float q1 = vertex[index[1]].RGBAQ.Q == 0.0f ? FLT_MIN : vertex[index[1]].RGBAQ.Q;
u1 = static_cast<int>((1 << m_context->TEX0.TW) * (vertex[index[1]].ST.S / q0) * 16.0f);
v1 = static_cast<int>((1 << m_context->TEX0.TH) * (vertex[index[1]].ST.T / q0) * 16.0f);
}
// Check that the source and destination sprite are exactly 8 pixel squares.
// We do not use the current vertex in this check because it doesn't have a
// clean correspondence with the first shuffle for 32->16 bit shuffles
// (the coordinates manually swizzle between 32 and 16 bits).
const bool const_spacing =
(std::abs(x1 - x0) == 0x80) && (std::abs(y1 - y0) == 0x80) &&
(std::abs(u1 - u0) == 0x80) && (std::abs(v1 - v0) == 0x80);
// The purpose of these shuffles is to read the green channel,
// so the coordinates should read the lower 16 bits only.
const bool read_rg = (std::min(u0, u1) & 0x80) == 0;
return const_spacing && read_rg;
}
if (m_context->TEX0.PSM == PSMT8)
{
// Handle channel shuffles.
// Heuristics to detect channel shuffle based on first sprite and clamp mode.
const auto CheckWidthOrClampMode = [this]() -> bool {
const GSVertex* v = &m_vertex.buff[0];
const int draw_width = std::abs(v[1].XYZ.X - v[0].XYZ.X) >> 4;
const int draw_height = std::abs(v[1].XYZ.Y - v[0].XYZ.Y) >> 4;
// Checks if using region clamp or region repeat for U or V.
// Might used used when the sprites are 16 pixels wide.
const bool clamp_region = ((m_context->CLAMP.WMS | m_context->CLAMP.WMT) & 0x2) != 0;
// Channel shuffles usually draw 8 x 2 sprites.
const bool draw_match = (draw_height == 2) || (draw_width == 8);
return draw_match || clamp_region;
};
const bool single_page_x = temp_draw_rect.width() <= 64;
const bool single_page_y = temp_draw_rect.height() <= 64;
if (single_page_x && single_page_y)
{
return CheckWidthOrClampMode();
}
else if (!single_page_x)
{
// Not a single page in width.
return false;
}
// WRC 4 does channel shuffles in vertical strips. So check for page alignment.
// Texture TBW should also be twice the framebuffer FBW, because the page is twice as wide.
if (m_context->TEX0.TBW == (m_context->FRAME.FBW * 2) &&
GSLocalMemory::IsPageAligned(m_context->FRAME.PSM, temp_draw_rect))
{
return CheckWidthOrClampMode();
}
}
return false;
}
__forceinline bool GSState::IsAutoFlushDraw(u32 prim, int& tex_layer)
{
if (!PRIM->TME || (GSConfig.UserHacks_AutoFlush == GSHWAutoFlushLevel::SpritesOnly && prim != GS_SPRITE))
return false;
@@ -4004,24 +4185,56 @@ __forceinline bool GSState::IsAutoFlushDraw(u32 prim)
return false;
// Try to detect shuffles, because these will not autoflush, they by design clash.
if (GSLocalMemory::m_psm[m_context->FRAME.PSM].bpp == 16 && GSLocalMemory::m_psm[m_context->TEX0.PSM].bpp == 16)
{
// Pretty confident here...
GSVertex* buffer = &m_vertex.buff[0];
const bool const_spacing = std::abs(buffer[m_index.buff[0]].U - buffer[m_index.buff[0]].XYZ.X) == std::abs(m_v.U - m_v.XYZ.X) && std::abs(buffer[m_index.buff[1]].XYZ.X - buffer[m_index.buff[0]].XYZ.X) <= 256; // Lequal to 16 pixels apart.
if (EarlyDetectShuffle(prim))
return false;
if (const_spacing)
return false;
// Check if one of the texture being used is the same as the FRAME or ZBUF.
// In the case of possible mip-mapping, we need to check all possible layers.
bool frame_addr_hit = false;
bool zbuf_addr_hit = false;
const bool possible_mip_map = m_context->TEX1.MXL > 0 && m_context->TEX1.MMIN >= 2 && m_context->TEX1.MMIN <= 5;
int min_possible_layer = 0;
int max_possible_layer = 0;
if (possible_mip_map)
{
if (m_context->TEX1.LCM)
{
// Fixed LOD.
min_possible_layer = std::clamp(m_context->TEX1.K >> 4, 0, static_cast<int>(m_context->TEX1.MXL));
max_possible_layer = std::clamp((m_context->TEX1.K + 0xF) >> 4, 0, static_cast<int>(m_context->TEX1.MXL));
}
else
{
// Variable LOD based on vertex Q.
max_possible_layer = static_cast<int>(m_context->TEX1.MXL);
}
}
GIFRegTEX0 TEX0_hit;
for (tex_layer = min_possible_layer; tex_layer <= max_possible_layer; tex_layer++)
{
TEX0_hit = GetTex0Layer(tex_layer);
if (TEX0_hit.TBP0 == m_context->FRAME.Block())
{
frame_addr_hit = true;
break;
}
if (TEX0_hit.TBP0 == m_context->ZBUF.Block())
{
zbuf_addr_hit = true;
break;
}
}
const u32 frame_mask = GSLocalMemory::m_psm[m_context->FRAME.PSM].fmsk;
const bool frame_hit = m_context->FRAME.Block() == m_context->TEX0.TBP0 && !(m_context->TEST.ATE && m_context->TEST.ATST == 0 && m_context->TEST.AFAIL == 2) && ((m_context->FRAME.FBMSK & frame_mask) != frame_mask);
const bool frame_hit = frame_addr_hit && !(m_context->TEST.ATE && m_context->TEST.ATST == 0 && m_context->TEST.AFAIL == 2) && ((m_context->FRAME.FBMSK & frame_mask) != frame_mask);
// There's a strange behaviour we need to test on a PS2 here, if the FRAME is a Z format, like Powerdrome something swaps over, and it seems Alpha Fail of "FB Only" writes to the Z.. it's odd.
const bool z_needed = !(m_context->TEST.ATE && m_context->TEST.ATST == 0 && m_context->TEST.AFAIL != 2) && !m_context->ZBUF.ZMSK;
const bool zbuf_hit = (m_context->ZBUF.Block() == m_context->TEX0.TBP0) && z_needed;
const bool zbuf_hit = zbuf_addr_hit && z_needed;
const u32 frame_z_psm = frame_hit ? m_context->FRAME.PSM : m_context->ZBUF.PSM;
const u32 frame_z_bp = frame_hit ? m_context->FRAME.Block() : m_context->ZBUF.Block();
if ((frame_hit || zbuf_hit) && GSUtil::HasSharedBits(frame_z_bp, frame_z_psm, m_context->TEX0.TBP0, m_context->TEX0.PSM))
if ((frame_hit || zbuf_hit) && GSUtil::HasSharedBits(frame_z_bp, frame_z_psm, TEX0_hit.TBP0, TEX0_hit.PSM))
return true;
return false;
@@ -4109,7 +4322,8 @@ __forceinline void GSState::HandleAutoFlush()
// To briefly explain what's going on here, what we are checking for is draws over a texture when the source and destination are themselves.
// Because one page of the texture gets buffered in the Texture Cache (the PS2's one) if any of those pixels are overwritten, you still read the old data.
// So we need to calculate if a page boundary is being crossed for the format it is in and if the same part of the texture being written and read inside the draw.
if (IsAutoFlushDraw(prim))
int tex_layer = 0;
if (IsAutoFlushDraw(prim, tex_layer))
{
int n = 1;
u32 buff[3];
@@ -4144,23 +4358,37 @@ __forceinline void GSState::HandleAutoFlush()
break;
}
const bool possible_mipmap = m_context->TEX1.MXL > 0 && m_context->TEX1.MMIN >= 2 && m_context->TEX1.MMIN <= 5;
const float K = static_cast<float>(m_context->TEX1.K) / 16;
const float powL = static_cast<float>(1 << m_context->TEX1.L);
GSVector4i xy_coord;
GSVector4i tex_coord;
float vert_lod = K;
// Prepare the currently processed vertex.
xy_coord.x = (static_cast<int>(m_v.XYZ.X) - static_cast<int>(m_context->XYOFFSET.OFX)) >> 4;
xy_coord.y = (static_cast<int>(m_v.XYZ.Y) - static_cast<int>(m_context->XYOFFSET.OFY)) >> 4;
if (PRIM->FST)
{
tex_coord.x = m_v.U >> 4;
tex_coord.y = m_v.V >> 4;
tex_coord.x = (m_v.U >> 4) >> tex_layer;
tex_coord.y = (m_v.V >> 4) >> tex_layer;
}
else
{
const float s = std::min((m_v.ST.S / m_v.RGBAQ.Q), 1.0f);
const float t = std::min((m_v.ST.T / m_v.RGBAQ.Q), 1.0f);
tex_coord.x = static_cast<int>((1 << m_context->TEX0.TW) * s);
tex_coord.y = static_cast<int>((1 << m_context->TEX0.TH) * t);
tex_coord.x = static_cast<int>((1 << m_context->TEX0.TW) * s) >> tex_layer;
tex_coord.y = static_cast<int>((1 << m_context->TEX0.TH) * t) >> tex_layer;
if (possible_mipmap && !m_context->TEX1.LCM)
vert_lod = -std::log2(std::abs(m_v.RGBAQ.Q)) * powL + K;
}
GSVector4i xy_rect = xy_coord.xyxy();
GSVector4i tex_rect = tex_coord.xyxy();
GSVector2i lod_range = GSVector2i(static_cast<int>(std::floor(vert_lod)), static_cast<int>(std::ceil(vert_lod)));
const GSLocalMemory::psm_t tex_psm = GSLocalMemory::m_psm[m_context->TEX0.PSM];
const GSLocalMemory::psm_t frame_psm = GSLocalMemory::m_psm[m_context->FRAME.PSM];
@@ -4169,53 +4397,76 @@ __forceinline void GSState::HandleAutoFlush()
{
const GSVertex* v = &m_vertex.buff[buff[i]];
xy_coord.x = (static_cast<int>(v->XYZ.X) - static_cast<int>(m_context->XYOFFSET.OFX)) >> 4;
xy_coord.y = (static_cast<int>(v->XYZ.Y) - static_cast<int>(m_context->XYOFFSET.OFY)) >> 4;
if (PRIM->FST)
{
tex_coord.x = v->U >> 4;
tex_coord.y = v->V >> 4;
tex_coord.x = (v->U >> 4) >> tex_layer;
tex_coord.y = (v->V >> 4) >> tex_layer;
}
else
{
const float s = std::min((v->ST.S / v->RGBAQ.Q), 1.0f);
const float t = std::min((v->ST.T / v->RGBAQ.Q), 1.0f);
tex_coord.x = static_cast<int>(std::round((1 << m_context->TEX0.TW) * s));
tex_coord.y = static_cast<int>(std::round((1 << m_context->TEX0.TH) * t));
tex_coord.x = static_cast<int>(std::round((1 << m_context->TEX0.TW) * s)) >> tex_layer;
tex_coord.y = static_cast<int>(std::round((1 << m_context->TEX0.TH) * t)) >> tex_layer;
if (possible_mipmap && !m_context->TEX1.LCM)
vert_lod = -std::log2(std::abs(v->RGBAQ.Q)) * powL + K;
}
xy_rect.x = std::min(xy_rect.x, xy_coord.x);
xy_rect.z = std::max(xy_rect.z, xy_coord.x);
xy_rect.y = std::min(xy_rect.y, xy_coord.y);
xy_rect.w = std::max(xy_rect.w, xy_coord.y);
tex_rect.x = std::min(tex_rect.x, tex_coord.x);
tex_rect.z = std::max(tex_rect.z, tex_coord.x);
tex_rect.y = std::min(tex_rect.y, tex_coord.y);
tex_rect.w = std::max(tex_rect.w, tex_coord.y);
lod_range.x = std::min(lod_range.x, static_cast<int>(std::floor(vert_lod)));
lod_range.y = std::max(lod_range.y, static_cast<int>(std::ceil(vert_lod)));
}
// If the current prim does not use the correct mipmap layer then we don't need to flush.
if (possible_mipmap && !(lod_range.x <= tex_layer && tex_layer <= lod_range.y))
return;
// If the draw was 1 line thick, make it larger as rects are exclusive of ends.
if (xy_rect.x == xy_rect.z)
xy_rect += GSVector4i::cxpr(0, 0, 1, 0);
if (xy_rect.y == xy_rect.w)
xy_rect += GSVector4i::cxpr(0, 0, 0, 1);
if (tex_rect.x == tex_rect.z)
tex_rect += GSVector4i::cxpr(0, 0, 1, 0);
if (tex_rect.y == tex_rect.w)
tex_rect += GSVector4i::cxpr(0, 0, 0, 1);
// If the current prim fails the scissor test then we don't need to flush.
if (xy_rect.rintersect(m_context->scissor.in).rempty())
return;
// Get the last texture position from the last draw.
const GSVertex* v = &m_vertex.buff[m_index.buff[m_index.tail - 1]];
if (PRIM->FST)
{
tex_coord.x = v->U >> 4;
tex_coord.y = v->V >> 4;
tex_coord.x = (v->U >> 4) >> tex_layer;
tex_coord.y = (v->V >> 4) >> tex_layer;
}
else
{
const float s = std::min((v->ST.S / v->RGBAQ.Q), 1.0f);
const float t = std::min((v->ST.T / v->RGBAQ.Q), 1.0f);
tex_coord.x = static_cast<int>(std::round((1 << m_context->TEX0.TW) * s));
tex_coord.y = static_cast<int>(std::round((1 << m_context->TEX0.TH) * t));
tex_coord.x = static_cast<int>(std::round((1 << m_context->TEX0.TW) * s)) >> tex_layer;
tex_coord.y = static_cast<int>(std::round((1 << m_context->TEX0.TH) * t)) >> tex_layer;
}
const int clamp_minu = m_context->CLAMP.MINU;
const int clamp_maxu = m_context->CLAMP.MAXU;
const int clamp_minv = m_context->CLAMP.MINV;
const int clamp_maxv = m_context->CLAMP.MAXV;
const int clamp_minu = m_context->CLAMP.MINU >> tex_layer;
const int clamp_maxu = m_context->CLAMP.MAXU >> tex_layer;
const int clamp_minv = m_context->CLAMP.MINV >> tex_layer;
const int clamp_maxv = m_context->CLAMP.MAXV >> tex_layer;
switch (m_context->CLAMP.WMS)
{
@@ -4351,7 +4602,7 @@ __forceinline void GSState::HandleAutoFlush()
const int tex_width = (m_context->TEX0.TBW * 64) / tex_psm.pgs.x;
if ((frame_width == tex_width) || ((tex_rect.w / tex_psm.pgs.y) <= 1 && frame_width >= tex_width))
{
tex_rect += GSVector4i(0, 0, tex_page_mask.z, tex_page_mask.w); // round up to the next page as we will be comparing by page.
tex_rect += GSVector4i(0, 0, tex_psm.pgs.x - 1, tex_psm.pgs.y - 1); // round up to the next page as we will be comparing by page.
//We know we've changed page, so let's set the dimension to cover the page they're in (for different pixel orders)
tex_rect &= tex_page_mask;
tex_rect = GSVector4i(tex_rect.x / tex_psm.pgs.x, tex_rect.y / tex_psm.pgs.y, tex_rect.z / tex_psm.pgs.x, tex_rect.w / tex_psm.pgs.y);
@@ -4360,7 +4611,7 @@ __forceinline void GSState::HandleAutoFlush()
const int frame_page_mask_y = ~(frame_psm.pgs.y - 1);
const GSVector4i frame_page_mask = { frame_page_mask_x, frame_page_mask_y, frame_page_mask_x, frame_page_mask_y };
GSVector4i area_out = temp_draw_rect;
area_out += GSVector4i(0, 0, frame_page_mask.z, frame_page_mask.w); // round up to the next page as we will be comparing by page.
area_out += GSVector4i(0, 0, frame_psm.pgs.x - 1, frame_psm.pgs.y - 1); // round up to the next page as we will be comparing by page.
area_out &= frame_page_mask;
area_out = GSVector4i(area_out.x / frame_psm.pgs.x, area_out.y / frame_psm.pgs.y, area_out.z / frame_psm.pgs.x, area_out.w / frame_psm.pgs.y);

View File

@@ -171,8 +171,9 @@ protected:
void UpdateVertexKick();
void GrowVertexBuffer();
bool IsAutoFlushDraw(u32 prim);
bool IsAutoFlushDraw(u32 prim, int& tex_layer);
template<u32 prim> void HandleAutoFlush();
bool EarlyDetectShuffle(u32 prim);
void CheckCLUTValidity(u32 prim);
template <u32 prim, bool auto_flush> void VertexKick(u32 skip);
@@ -270,6 +271,20 @@ public:
static constexpr u32 STATE_VERSION = 9;
#define PRIM_REG_MASK 0x7FF
#define MIPTBP_REG_MASK ((1ULL << 60) - 1ULL)
#define CLAMP_REG_MASK ((1ULL << 44) - 1ULL)
#define TEX1_REG_MASK 0xFFF001803FDULL
#define XYOFFSET_REG_MASK 0x0000FFFF0000FFFFULL
#define TEXA_REG_MASK 0xFF000080FFULL
#define FOGCOL_REG_MASK 0xFFFFFF
#define SCISSOR_REG_MASK 0x7FF07FF07FF07FFULL
#define ALPHA_REG_MASK 0xFF000000FFULL
#define DIMX_REG_MASK 0x7777777777777777ULL
#define FRAME_REG_MASK 0xFFFFFFFF3F3F01FFULL
#define ZBUF_REG_MASK 0x10F0001FFULL
#define TEST_REG_MASK 0x7FFFF
enum REG_DIRTY
{
DIRTY_REG_ALPHA,

View File

@@ -7663,21 +7663,6 @@ __ri void GSRendererHW::DrawPrims(GSTextureCache::Target* rt, GSTextureCache::Ta
if ((!IsOpaque() || m_context->ALPHA.IsBlack()) && rt && ((m_conf.colormask.wrgba & 0x7) || (m_texture_shuffle && !m_copy_16bit_to_target_shuffle && !m_same_group_texture_shuffle)))
{
EmulateBlending(blend_alpha_min, blend_alpha_max, DATE, DATE_PRIMID, DATE_BARRIER, rt, can_scale_rt_alpha, new_scale_rt_alpha);
// Similar to IsRTWritten(), check if the rt will change.
const bool no_rt = (!DATE && !m_conf.colormask.wrgba && !m_channel_shuffle);
const bool no_ds = !m_conf.ds ||
// Depth will be written through the RT.
(!no_rt && m_cached_ctx.FRAME.FBP == m_cached_ctx.ZBUF.ZBP && !PRIM->TME && m_cached_ctx.ZBUF.ZMSK == 0 &&
(m_cached_ctx.FRAME.FBMSK & GSLocalMemory::m_psm[m_cached_ctx.FRAME.PSM].fmsk) == 0 && m_cached_ctx.TEST.ZTE) ||
// No color or Z being written.
(no_rt && m_cached_ctx.ZBUF.ZMSK != 0);
if (no_rt && no_ds)
{
GL_INS("HW: Late draw cancel EmulateBlending().");
return;
}
}
else
{
@@ -7695,6 +7680,21 @@ __ri void GSRendererHW::DrawPrims(GSTextureCache::Target* rt, GSTextureCache::Ta
}
}
// Similar to IsRTWritten(), check if the rt will change.
const bool no_rt = !rt || !(DATE || m_conf.colormask.wrgba || m_channel_shuffle);
const bool no_ds = !ds ||
// Depth will be written through the RT.
(!no_rt && m_cached_ctx.FRAME.FBP == m_cached_ctx.ZBUF.ZBP && !PRIM->TME && m_cached_ctx.ZBUF.ZMSK == 0 &&
(m_cached_ctx.FRAME.FBMSK & GSLocalMemory::m_psm[m_cached_ctx.FRAME.PSM].fmsk) == 0 && m_cached_ctx.TEST.ZTE) ||
// No color or Z being written.
(no_rt && m_cached_ctx.ZBUF.ZMSK != 0);
if (no_rt && no_ds)
{
GL_INS("HW: Late draw cancel DrawPrims().");
return;
}
// Always swap DATE with DATE_BARRIER if we have barriers on when alpha write is masked.
// This is always enabled on vk/gl but not on dx11/12 as copies are slow so we can selectively enable it like now.
if (DATE && !m_conf.colormask.wa && (m_conf.require_one_barrier || m_conf.require_full_barrier))

View File

@@ -323,10 +323,11 @@ void GSDrawScanline::CSetupPrim(const GSVertexSW* vertex, const u16* index, cons
{
if (sel.iip)
{
constexpr VectorI mask16 = VectorI::cxpr(0xFFFF);
#if _M_SSE >= 0x501
GSVector4i::storel(&local.d8.c, GSVector4i(dscan.c * step_shift).xzyw().ps32());
GSVector4i::storel(&local.d8.c, (GSVector4i(dscan.c * step_shift) & GSVector4i::cast(mask16)).xzyw().pu32());
#else
local.d4.c = GSVector4i(dscan.c * step_shift).xzyw().ps32();
local.d4.c = (GSVector4i(dscan.c * step_shift) & mask16).xzyw().pu32();
#endif
VectorF dc(dscan.c);
@@ -335,8 +336,8 @@ void GSDrawScanline::CSetupPrim(const GSVertexSW* vertex, const u16* index, cons
for (int i = 0; i < vlen; i++)
{
VectorI r = VectorI(dr * shift[1 + i]).ps32();
VectorI b = VectorI(db * shift[1 + i]).ps32();
VectorI r = (VectorI(dr * shift[1 + i]) & mask16).pu32();
VectorI b = (VectorI(db * shift[1 + i]) & mask16).pu32();
local.d[i].rb = r.upl16(b);
}
@@ -346,8 +347,8 @@ void GSDrawScanline::CSetupPrim(const GSVertexSW* vertex, const u16* index, cons
for (int i = 0; i < vlen; i++)
{
VectorI g = VectorI(dg * shift[1 + i]).ps32();
VectorI a = VectorI(da * shift[1 + i]).ps32();
VectorI g = (VectorI(dg * shift[1 + i]) & mask16).pu32();
VectorI a = (VectorI(da * shift[1 + i]) & mask16).pu32();
local.d[i].ga = g.upl16(a);
}

View File

@@ -89,7 +89,7 @@ void GSSetupPrimCodeGenerator::Generate()
many_regs = isYmm && !m_sel.notest && needs_shift;
#ifdef _WIN64
int needs_saving = many_regs ? 6 : m_sel.notest ? 0 : 2;
int needs_saving = many_regs ? 7 : m_sel.notest ? 1 : 3;
if (needs_saving)
{
sub(rsp, 8 + 16 * needs_saving);
@@ -398,12 +398,17 @@ void GSSetupPrimCodeGenerator::Color()
broadcastf128(xym0, ptr[_dscan + offsetof(GSVertexSW, c)]);
// m_local.d4.c = GSVector4i(c * 4.0f).xzyw().ps32();
// constexpr VectorI mask16 = VectorI::cxpr(0xFFFF);
XYm mask16 = XYm(many_regs ? 12 : m_sel.notest ? 6 : 8);
pcmpeqd(mask16, mask16);
psrld(mask16, 16);
// local.d4.c = (GSVector4i(dscan.c * step_shift) & mask16).xzyw().pu32();
THREEARG(mulps, xmm1, xmm0, xmm3);
cvttps2dq(xmm1, xmm1);
pshufd(xmm1, xmm1, _MM_SHUFFLE(3, 1, 2, 0));
packssdw(xmm1, xmm1);
pand(xym1, mask16);
packusdw(xmm1, xmm1);
if (isXmm)
movdqa(_rip_local_d(c), xmm1);
else
@@ -419,23 +424,25 @@ void GSSetupPrimCodeGenerator::Color()
for (int i = 0; i < (m_sel.notest ? 1 : dsize); i++)
{
// GSVector4i r = GSVector4i(dr * m_shift[i]).ps32();
// VectorI r = (VectorI(dr * shift[1 + i]) & mask16).pu32();
if (i < 4 || many_regs)
THREEARG(mulps, xym0, XYm(4 + i), xym2);
else
vmulps(ymm0, ymm2, ptr[g_const.m_shift_256b[i + 1]]);
cvttps2dq(xym0, xym0);
packssdw(xym0, xym0);
pand(xym0, mask16);
packusdw(xym0, xym0);
// GSVector4i b = GSVector4i(db * m_shift[i]).ps32();
// VectorI b = (VectorI(db * shift[1 + i]) & mask16).pu32();
if (i < 4 || many_regs)
THREEARG(mulps, xym1, XYm(4 + i), xym3);
else
vmulps(ymm1, ymm3, ptr[g_const.m_shift_256b[i + 1]]);
cvttps2dq(xym1, xym1);
packssdw(xym1, xym1);
pand(xym1, mask16);
packusdw(xym1, xym1);
// m_local.d[i].rb = r.upl16(b);
@@ -455,23 +462,25 @@ void GSSetupPrimCodeGenerator::Color()
for (int i = 0; i < (m_sel.notest ? 1 : dsize); i++)
{
// GSVector4i g = GSVector4i(dg * m_shift[i]).ps32();
// VectorI g = (VectorI(dg * shift[1 + i]) & mask16).pu32();
if (i < 4 || many_regs)
THREEARG(mulps, xym0, XYm(4 + i), xym2);
else
vmulps(ymm0, ymm2, ptr[g_const.m_shift_256b[i + 1]]);
cvttps2dq(xym0, xym0);
packssdw(xym0, xym0);
pand(xym0, mask16);
packusdw(xym0, xym1);
// GSVector4i a = GSVector4i(da * m_shift[i]).ps32();
// VectorI a = (VectorI(da * shift[1 + i]) & mask16).pu32();
if (i < 4 || many_regs)
THREEARG(mulps, xym1, XYm(4 + i), xym3);
else
vmulps(ymm1, ymm3, ptr[g_const.m_shift_256b[i + 1]]);
cvttps2dq(xym1, xym1);
packssdw(xym1, xym1);
pand(xym1, mask16);
packusdw(xym1, xym1);
// m_local.d[i].ga = g.upl16(a);

View File

@@ -225,14 +225,13 @@ void GSSetupPrimCodeGenerator::Color()
// GSVector4 c = dscan.c;
armAsm->Ldr(v16, MemOperand(_dscan, offsetof(GSVertexSW, c)));
// m_local.d4.c = GSVector4i(c * 4.0f).xzyw().ps32();
// GSVector4i tmp = GSVector4i(dscan.c * step_shift).xzyw();
// local.d4.c = tmp.uzp1_16(tmp); // Not currently in GSVector since that's mainly targeting x86 for now
armAsm->Fmul(v2.V4S(), v16.V4S(), v3.V4S());
armAsm->Fcvtzs(v2.V4S(), v2.V4S());
armAsm->Rev64(_vscratch.V4S(), v2.V4S());
armAsm->Uzp1(v2.V4S(), v2.V4S(), _vscratch.V4S());
armAsm->Sqxtn(v2.V4H(), v2.V4S());
armAsm->Dup(v2.V2D(), v2.V2D(), 0);
armAsm->Uzp1(v2.V8H(), v2.V8H(), v2.V8H());
armAsm->Str(v2, MemOperand(_locals, offsetof(GSScanlineLocalData, d4.c)));
// GSVector4 dr = c.xxxx();
@@ -243,23 +242,18 @@ void GSSetupPrimCodeGenerator::Color()
for (int i = 0; i < (m_sel.notest ? 1 : 4); i++)
{
// GSVector4i r = GSVector4i(dr * m_shift[i]).ps32();
// VectorI r = VectorI(dr * shift[1 + i]);
armAsm->Fmul(v2.V4S(), v0.V4S(), VRegister(4 + i, kFormat4S));
armAsm->Fcvtzs(v2.V4S(), v2.V4S());
armAsm->Sqxtn(v2.V4H(), v2.V4S());
armAsm->Dup(v2.V2D(), v2.V2D(), 0);
// GSVector4i b = GSVector4i(db * m_shift[i]).ps32();
// VectorI b = VectorI(db * shift[1 + i]);
armAsm->Fmul(v3.V4S(), v1.V4S(), VRegister(4 + i, kFormat4S));
armAsm->Fcvtzs(v3.V4S(), v3.V4S());
armAsm->Sqxtn(v3.V4H(), v3.V4S());
armAsm->Dup(v3.V2D(), v3.V2D(), 0);
// m_local.d[i].rb = r.upl16(b);
armAsm->Zip1(v2.V8H(), v2.V8H(), v3.V8H());
// m_local.d[i].rb = r.trn1_16(b); // Not currently in GSVector since that's mainly targeting x86 for now
armAsm->Trn1(v2.V8H(), v2.V8H(), v3.V8H());
armAsm->Str(v2, _local(d[i].rb));
}
@@ -273,23 +267,19 @@ void GSSetupPrimCodeGenerator::Color()
for (int i = 0; i < (m_sel.notest ? 1 : 4); i++)
{
// GSVector4i g = GSVector4i(dg * m_shift[i]).ps32();
// VectorI g = VectorI(dg * shift[1 + i]);
armAsm->Fmul(v2.V4S(), v0.V4S(), VRegister(4 + i, kFormat4S));
armAsm->Fcvtzs(v2.V4S(), v2.V4S());
armAsm->Sqxtn(v2.V4H(), v2.V4S());
armAsm->Dup(v2.V2D(), v2.V2D(), 0);
// GSVector4i a = GSVector4i(da * m_shift[i]).ps32();
// VectorI a = VectorI(da * shift[1 + i]);
armAsm->Fmul(v3.V4S(), v1.V4S(), VRegister(4 + i, kFormat4S));
armAsm->Fcvtzs(v3.V4S(), v3.V4S());
armAsm->Sqxtn(v3.V4H(), v3.V4S());
armAsm->Dup(v3.V2D(), v3.V2D(), 0);
// m_local.d[i].ga = g.upl16(a);
// m_local.d[i].ga = g.trn1_16(a); // Not currently in GSVector since that's mainly targeting x86 for now
armAsm->Zip1(v2.V8H(), v2.V8H(), v3.V8H());
armAsm->Trn1(v2.V8H(), v2.V8H(), v3.V8H());
armAsm->Str(v2, _local(d[i].ga));
}
}

View File

@@ -14,6 +14,7 @@
#include "SIO/Memcard/MemoryCardFile.h"
#include "common/Assertions.h"
#include "common/Error.h"
#include "common/FileSystem.h"
#include "common/Path.h"
#include "common/Timer.h"
@@ -103,7 +104,10 @@ static void HotkeyLoadStateSlot(s32 slot)
return;
}
VMManager::LoadStateFromSlot(slot);
Error error;
if (!VMManager::LoadStateFromSlot(slot, false, &error))
Host::AddIconOSDMessage("LoadStateFromSlot", ICON_FA_TRIANGLE_EXCLAMATION,
error.GetDescription(), Host::OSD_INFO_DURATION);
});
}

View File

@@ -4198,7 +4198,7 @@ void FullscreenUI::DrawInterfaceSettingsPage()
MenuHeading(FSUI_CSTR("On-Screen Display"));
DrawIntSpinBoxSetting(bsi, FSUI_ICONSTR(ICON_FA_MAGNIFYING_GLASS, "OSD Scale"),
FSUI_CSTR("Determines how large the on-screen messages and monitor are."), "EmuCore/GS", "OsdScale", 100, 25, 500, 1, FSUI_CSTR("%d%%"));
FSUI_CSTR("Determines how large the on-screen messages and monitors are."), "EmuCore/GS", "OsdScale", 100, 25, 500, 1, FSUI_CSTR("%d%%"));
// OSD Positioning Options
static constexpr const char* s_osd_position_options[] = {
@@ -4216,44 +4216,44 @@ void FullscreenUI::DrawInterfaceSettingsPage()
static constexpr const char* s_osd_position_values[] = {
"0", "1", "2", "3", "4", "5", "6", "7", "8", "9"
};
DrawStringListSetting(bsi, FSUI_ICONSTR(ICON_FA_COMMENT, "OSD Messages Position"),
FSUI_CSTR("Determines where on-screen display messages are positioned."), "EmuCore/GS", "OsdMessagesPos", "1",
s_osd_position_options, s_osd_position_values, std::size(s_osd_position_options), true);
DrawStringListSetting(bsi, FSUI_ICONSTR(ICON_FA_CHART_BAR, "OSD Performance Position"),
FSUI_CSTR("Determines where performance statistics are positioned."), "EmuCore/GS", "OsdPerformancePos", "3",
s_osd_position_options, s_osd_position_values, std::size(s_osd_position_options), true);
DrawToggleSetting(bsi, FSUI_ICONSTR(ICON_FA_INFO, "Show PCSX2 Version"),
FSUI_CSTR("Shows the current PCSX2 version on the top-right corner of the display."), "EmuCore/GS",
DrawToggleSetting(bsi, FSUI_ICONSTR(ICON_FA_CODE_MERGE, "Show PCSX2 Version"),
FSUI_CSTR("Shows the current PCSX2 version."), "EmuCore/GS",
"OsdShowVersion", false);
DrawToggleSetting(bsi, FSUI_ICONSTR(ICON_FA_GAUGE_SIMPLE_HIGH, "Show Speed"),
FSUI_CSTR("Shows the current emulation speed of the system in the top-right corner of the display as a percentage."), "EmuCore/GS",
FSUI_CSTR("Shows the current emulation speed of the system as a percentage."), "EmuCore/GS",
"OsdShowSpeed", false);
DrawToggleSetting(bsi, FSUI_ICONSTR(ICON_FA_IMAGES, "Show FPS"),
FSUI_CSTR(
"Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display."),
DrawToggleSetting(bsi, FSUI_ICONSTR(ICON_FA_FILM, "Show FPS"),
FSUI_CSTR("Shows the number of internal video frames displayed per second by the system."),
"EmuCore/GS", "OsdShowFPS", false);
DrawToggleSetting(bsi, FSUI_ICONSTR(ICON_PF_MICROCHIP_ALT, "Show CPU Usage"),
FSUI_CSTR("Shows the CPU usage based on threads in the top-right corner of the display."), "EmuCore/GS", "OsdShowCPU", false);
DrawToggleSetting(bsi, FSUI_ICONSTR(ICON_FA_IMAGE, "Show GPU Usage"),
FSUI_CSTR("Shows the host's GPU usage in the top-right corner of the display."), "EmuCore/GS", "OsdShowGPU", false);
DrawToggleSetting(bsi, FSUI_ICONSTR(ICON_FA_CLAPPERBOARD, "Show VPS"),
FSUI_CSTR("Shows the number of V-syncs performed per second by the system."), "EmuCore/GS", "OsdShowVPS", false);
DrawToggleSetting(bsi, FSUI_ICONSTR(ICON_PF_MONITOR_CODE, "Show Resolution"),
FSUI_CSTR("Shows the resolution of the game in the top-right corner of the display."), "EmuCore/GS",
"OsdShowResolution", false);
DrawToggleSetting(bsi, FSUI_ICONSTR(ICON_FA_HEART_PULSE, "Show GS Statistics"),
FSUI_CSTR("Shows statistics about GS (primitives, draw calls) in the top-right corner of the display."), "EmuCore/GS",
"OsdShowGSStats", false);
FSUI_CSTR("Shows the internal resolution of the game."), "EmuCore/GS", "OsdShowResolution", false);
DrawToggleSetting(bsi, FSUI_ICONSTR(ICON_FA_COMPUTER, "Show Hardware Info"),
FSUI_CSTR("Shows the current system CPU and GPU information."), "EmuCore/GS", "OsdShowHardwareInfo", false);
DrawToggleSetting(bsi, FSUI_ICONSTR(ICON_FA_CHART_PIE, "Show GS Statistics"),
FSUI_CSTR("Shows statistics about the emulated GS such as primitives and draw calls."),
"EmuCore/GS", "OsdShowGSStats", false);
DrawToggleSetting(bsi, FSUI_ICONSTR(ICON_PF_MICROCHIP_ALT, "Show CPU Usage"),
FSUI_CSTR("Shows the host's CPU utilization based on threads."), "EmuCore/GS", "OsdShowCPU", false);
// TODO: Change this to a GPU icon when FA gets one or PromptFont fixes their codepoints.
DrawToggleSetting(bsi, FSUI_ICONSTR(ICON_FA_IMAGE, "Show GPU Usage"),
FSUI_CSTR("Shows the host's GPU utilization."), "EmuCore/GS", "OsdShowGPU", false);
DrawToggleSetting(bsi, FSUI_ICONSTR(ICON_FA_PLAY, "Show Status Indicators"),
FSUI_CSTR("Shows indicators when fast forwarding, pausing, and other abnormal states are active."), "EmuCore/GS",
"OsdShowIndicators", true);
DrawToggleSetting(bsi, FSUI_ICONSTR(ICON_FA_KEYBOARD, "Show Input Recording Status"),
FSUI_CSTR("Shows the currently active input recording status."), "EmuCore/GS",
"OsdShowInputRec", true);
DrawToggleSetting(bsi, FSUI_ICONSTR(ICON_FA_VIDEO, "Show Video Capture Status"),
FSUI_CSTR("Shows the currently active video capture status."), "EmuCore/GS",
"OsdShowVideoCapture", true);
DrawToggleSetting(bsi, FSUI_ICONSTR(ICON_PF_HEARTBEAT_ALT, "Show Frame Times"),
FSUI_CSTR("Shows a visual history of frame times."), "EmuCore/GS", "OsdShowFrameTimes", false);
DrawToggleSetting(bsi, FSUI_ICONSTR(ICON_FA_SLIDERS, "Show Settings"),
FSUI_CSTR("Shows the current configuration in the bottom-right corner of the display."), "EmuCore/GS", "OsdShowSettings", false);
FSUI_CSTR("Shows the current configuration in the bottom-right corner of the display."),
"EmuCore/GS", "OsdShowSettings", false);
bool show_settings = (bsi->GetBoolValue("EmuCore/GS", "OsdShowSettings", false) == false);
DrawToggleSetting(bsi, FSUI_ICONSTR(ICON_FA_HAMMER, "Show Patches"),
@@ -4262,12 +4262,12 @@ void FullscreenUI::DrawInterfaceSettingsPage()
DrawToggleSetting(bsi, FSUI_ICONSTR(ICON_PF_GAMEPAD_ALT, "Show Inputs"),
FSUI_CSTR("Shows the current controller state of the system in the bottom-left corner of the display."), "EmuCore/GS",
"OsdShowInputs", false);
DrawToggleSetting(bsi, FSUI_ICONSTR(ICON_PF_HEARTBEAT_ALT, "Show Frame Times"),
FSUI_CSTR("Shows a visual history of frame times in the upper-left corner of the display."), "EmuCore/GS", "OsdShowFrameTimes",
false);
DrawToggleSetting(bsi, FSUI_ICONSTR(ICON_PF_MONITOR_CODE, "Show Hardware Info"),
FSUI_CSTR("Shows the current system hardware information on the OSD."), "EmuCore/GS", "OsdShowHardwareInfo",
false);
DrawToggleSetting(bsi, FSUI_ICONSTR(ICON_FA_VIDEO, "Show Video Capture Status"),
FSUI_CSTR("Shows the status of the currently active video capture."), "EmuCore/GS",
"OsdShowVideoCapture", true);
DrawToggleSetting(bsi, FSUI_ICONSTR(ICON_FA_KEYBOARD, "Show Input Recording Status"),
FSUI_CSTR("Shows the status of the currently active input recording."), "EmuCore/GS",
"OsdShowInputRec", true);
DrawToggleSetting(bsi, FSUI_ICONSTR(ICON_FA_TRIANGLE_EXCLAMATION, "Warn About Unsafe Settings"),
FSUI_CSTR("Displays warnings when settings are enabled which may break games."), "EmuCore", "WarnAboutUnsafeSettings", true);
@@ -7602,65 +7602,17 @@ void FullscreenUI::DrawResumeStateSelector()
void FullscreenUI::DoLoadState(std::string path)
{
// Check for hardcore mode before loading state
if (Achievements::IsHardcoreModeActive())
{
Achievements::ConfirmHardcoreModeDisableAsync(TRANSLATE("VMManager", "Loading state"),
[path = std::move(path)](bool approved) {
if (approved)
DoLoadState(std::move(path));
});
return;
}
const std::string filename = std::string(Path::GetFileName(path));
s32 slot = -1;
bool is_backup = false;
std::string base_filename = filename;
if (filename.length() > 7 && filename.substr(filename.length() - 7) == ".backup")
{
is_backup = true;
base_filename = filename.substr(0, filename.length() - 7);
}
// Get slot number from filename (format: serial.crc.slot.p2s)
const size_t last_dot = base_filename.rfind('.');
const size_t second_last_dot = base_filename.rfind('.', last_dot - 1);
if (last_dot != std::string::npos && second_last_dot != std::string::npos)
{
const std::string slot_str = base_filename.substr(second_last_dot + 1, last_dot - second_last_dot - 1);
if (!slot_str.empty())
slot = std::atoi(slot_str.c_str());
}
const std::string message = (slot >= 0) ?
fmt::format(TRANSLATE_FS("VMManager", "Loading {} from slot {}..."), is_backup ? TRANSLATE("VMManager", "backup state") : TRANSLATE("VMManager", "state"), slot) :
TRANSLATE_STR("VMManager", "Loading save state...");
Host::AddIconOSDMessage("LoadStateFromSlot", ICON_FA_FOLDER_OPEN, message, Host::OSD_QUICK_DURATION);
Host::RunOnCPUThread([path = std::move(path)]()
{
const std::string boot_path = s_save_state_selector_game_path;
Host::RunOnCPUThread([boot_path = s_save_state_selector_game_path, path = std::move(path)]() {
if (VMManager::HasValidVM())
{
Error error;
if (!SaveState_UnzipFromDisk(path, &error))
if (!VMManager::LoadState(path.c_str(), &error))
{
if (error.GetDescription().find("outdated") != std::string::npos)
{
Host::RunOnCPUThread([error_desc = error.GetDescription()]()
{
ImGuiFullscreen::OpenInfoMessageDialog(
FSUI_ICONSTR(ICON_FA_TRIANGLE_EXCLAMATION, "Incompatible Save State"),
error_desc);
});
}
else
{
Host::ReportErrorAsync(TRANSLATE_SV("VMManager", "Failed to load save state"), error.GetDescription());
}
MTGS::RunOnGSThread([error = std::move(error)]() {
ImGuiFullscreen::OpenInfoMessageDialog(
FSUI_ICONSTR(ICON_FA_TRIANGLE_EXCLAMATION, "Failed to Load State"),
error.GetDescription());
});
return;
}
@@ -10169,7 +10121,7 @@ TRANSLATE_NOOP("FullscreenUI", "Delete Save");
TRANSLATE_NOOP("FullscreenUI", "Close Menu");
TRANSLATE_NOOP("FullscreenUI", "Default Boot");
TRANSLATE_NOOP("FullscreenUI", "Delete State");
TRANSLATE_NOOP("FullscreenUI", "Incompatible Save State");
TRANSLATE_NOOP("FullscreenUI", "Failed to Load State");
TRANSLATE_NOOP("FullscreenUI", "Full Boot");
TRANSLATE_NOOP("FullscreenUI", "Reset Play Time");
TRANSLATE_NOOP("FullscreenUI", "Confirm Reset");

View File

@@ -28,6 +28,7 @@
#include "VMManager.h"
#include "common/BitUtils.h"
#include "common/Error.h"
#include "common/FileSystem.h"
#include "common/Path.h"
#include "common/StringUtil.h"
@@ -1325,7 +1326,10 @@ s32 SaveStateSelectorUI::GetCurrentSlot()
void SaveStateSelectorUI::LoadCurrentSlot()
{
Host::RunOnCPUThread([slot = GetCurrentSlot()]() {
VMManager::LoadStateFromSlot(slot);
Error error;
if (!VMManager::LoadStateFromSlot(slot, false, &error))
Host::AddIconOSDMessage("LoadStateFromSlot", ICON_FA_TRIANGLE_EXCLAMATION,
error.GetDescription(), Host::OSD_INFO_DURATION);
});
Close();
}
@@ -1333,7 +1337,10 @@ void SaveStateSelectorUI::LoadCurrentSlot()
void SaveStateSelectorUI::LoadCurrentBackupSlot()
{
Host::RunOnCPUThread([slot = GetCurrentSlot()]() {
VMManager::LoadStateFromSlot(slot, true);
Error error;
if (!VMManager::LoadStateFromSlot(slot, true, &error))
Host::AddIconOSDMessage("LoadStateFromSlot", ICON_FA_TRIANGLE_EXCLAMATION,
error.GetDescription(), Host::OSD_INFO_DURATION);
});
Close();
}

View File

@@ -870,10 +870,10 @@ std::optional<InputBindingKey> SDLInputSource::ParseKeyString(const std::string_
key.data = 0;
return key;
}
else if (binding[0] == '+' || binding[0] == '-')
else if (binding[0] == '+' || binding[0] == '-' || binding.starts_with("Full"))
{
// likely an axis
const std::string_view axis_name(binding.substr(1));
const std::string_view axis_name(binding.substr(binding[0] == 'F' ? 4 : 1));
if (axis_name.starts_with("JoyAxis"))
{
@@ -882,7 +882,9 @@ std::optional<InputBindingKey> SDLInputSource::ParseKeyString(const std::string_
{
key.source_subtype = InputSubclass::ControllerAxis;
key.data = *value + std::size(s_sdl_axis_setting_names);
key.modifier = (binding[0] == '-') ? InputModifier::Negate : InputModifier::None;
key.modifier = (binding[0] == 'F') ? InputModifier::FullAxis :
(binding[0] == '-') ? InputModifier::Negate :
InputModifier::None;
key.invert = (end == "~");
return key;
}
@@ -894,23 +896,13 @@ std::optional<InputBindingKey> SDLInputSource::ParseKeyString(const std::string_
// found an axis!
key.source_subtype = InputSubclass::ControllerAxis;
key.data = i;
key.modifier = (binding[0] == '-') ? InputModifier::Negate : InputModifier::None;
key.modifier = (binding[0] == 'F') ? InputModifier::FullAxis :
(binding[0] == '-') ? InputModifier::Negate :
InputModifier::None;
return key;
}
}
}
else if (binding.starts_with("FullJoyAxis"))
{
std::string_view end;
if (auto value = StringUtil::FromChars<u32>(binding.substr(11), 10, &end))
{
key.source_subtype = InputSubclass::ControllerAxis;
key.data = *value + std::size(s_sdl_axis_setting_names);
key.modifier = InputModifier::FullAxis;
key.invert = (end == "~");
return key;
}
}
else if (binding.starts_with("Hat"))
{
std::string_view hat_dir;

View File

@@ -8,6 +8,7 @@
#include "Elfheader.h"
#include "PINE.h"
#include "VMManager.h"
#include "common/Error.h"
#include "common/Threading.h"
#include <atomic>
@@ -18,6 +19,7 @@
#include <thread>
#include "fmt/format.h"
#include "IconsFontAwesome6.h"
#if defined(_WIN32)
#define read_portable(a, b, c) (recv(a, (char*)b, c, 0))
@@ -654,7 +656,12 @@ PINEServer::IPCBuffer PINEServer::ParseCommand(std::span<u8> buf, std::vector<u8
goto error;
if (!SafetyChecks(buf_cnt, 1, ret_cnt, 0, buf_size)) [[unlikely]]
goto error;
Host::RunOnCPUThread([slot = FromSpan<u8>(buf, buf_cnt)] { VMManager::LoadStateFromSlot(slot); });
Host::RunOnCPUThread([slot = FromSpan<u8>(buf, buf_cnt)] {
Error state_error;
if (!VMManager::LoadStateFromSlot(slot, false, &state_error))
Host::AddIconOSDMessage("LoadStateFromSlot", ICON_FA_TRIANGLE_EXCLAMATION,
state_error.GetDescription(), Host::OSD_INFO_DURATION);
});
buf_cnt += 1;
break;
}

View File

@@ -728,17 +728,17 @@ Pcsx2Config::GSOptions::GSOptions()
OsdShowSpeed = false;
OsdShowFPS = false;
OsdShowVPS = false;
OsdShowCPU = false;
OsdShowGPU = false;
OsdShowResolution = false;
OsdShowGSStats = false;
OsdShowCPU = false;
OsdShowGPU = false;
OsdShowIndicators = true;
OsdShowFrameTimes = false;
OsdShowHardwareInfo = false;
OsdShowVersion = false;
OsdShowSettings = false;
OsdshowPatches = false;
OsdShowInputs = false;
OsdShowFrameTimes = false;
OsdShowVersion = false;
OsdShowHardwareInfo = false;
OsdShowVideoCapture = true;
OsdShowInputRec = true;

View File

@@ -114,7 +114,7 @@ namespace VMManager
static void PrecacheCDVDFile();
static std::string GetCurrentSaveStateFileName(s32 slot, bool backup = false);
static bool DoLoadState(const char* filename);
static bool DoLoadState(const char* filename, Error* error = nullptr);
static bool DoSaveState(const char* filename, s32 slot_for_message, bool zip_on_thread, bool backup_old_state);
static void ZipSaveState(std::unique_ptr<ArchiveEntryList> elist,
std::unique_ptr<SaveStateScreenshotData> screenshot, std::string osd_key, const char* filename,
@@ -1589,8 +1589,10 @@ bool VMManager::Initialize(VMBootParameters boot_params)
// do we want to load state?
if (!GSDumpReplayer::IsReplayingDump() && !state_to_load.empty())
{
if (!DoLoadState(state_to_load.c_str()))
Error state_error;
if (!DoLoadState(state_to_load.c_str(), &state_error))
{
Host::ReportErrorAsync(TRANSLATE_SV("VMManager", "Failed to load save state."), state_error.GetDescription());
Shutdown(false);
return false;
}
@@ -1824,19 +1826,18 @@ std::string VMManager::GetCurrentSaveStateFileName(s32 slot, bool backup)
return GetSaveStateFileName(s_disc_serial.c_str(), s_disc_crc, slot, backup);
}
bool VMManager::DoLoadState(const char* filename)
bool VMManager::DoLoadState(const char* filename, Error* error)
{
if (GSDumpReplayer::IsReplayingDump())
{
Error::SetString(error, TRANSLATE_STR("VMManager", "Cannot load save state while replaying GS dump."));
return false;
}
Host::OnSaveStateLoading(filename);
Error error;
if (!SaveState_UnzipFromDisk(filename, &error))
{
Host::ReportErrorAsync(TRANSLATE_SV("VMManager", "Failed to load save state"), error.GetDescription());
if (!SaveState_UnzipFromDisk(filename, error))
return false;
}
Host::OnSaveStateLoaded(filename, true);
if (g_InputRecording.isActive())
@@ -1980,62 +1981,70 @@ u32 VMManager::DeleteSaveStates(const char* game_serial, u32 game_crc, bool also
return deleted;
}
bool VMManager::LoadState(const char* filename)
bool VMManager::LoadState(const char* filename, Error* error)
{
if (Achievements::IsHardcoreModeActive())
{
Host::AddIconOSDMessage("LoadStateHardcoreBlocked", ICON_FA_TRIANGLE_EXCLAMATION,
TRANSLATE_SV("VMManager", "Cannot load save state while RetroAchievements Hardcore Mode is active."),
Host::OSD_WARNING_DURATION);
Error::SetString(error,
TRANSLATE_STR("VMManager", "Cannot load save state while RetroAchievements Hardcore Mode is active."));
return false;
}
if (MemcardBusy::IsBusy())
{
Host::AddIconOSDMessage("LoadStateFromSlot", ICON_FA_TRIANGLE_EXCLAMATION,
fmt::format(TRANSLATE_FS("VMManager", "Failed to load state (Memory card is busy)")),
Host::OSD_QUICK_DURATION);
Error::SetString(error,
TRANSLATE_STR("VMManager", "Memory card is busy."));
return false;
}
// TODO: Save the current state so we don't need to reset.
if (DoLoadState(filename))
if (DoLoadState(filename, error))
return true;
Reset();
return false;
}
bool VMManager::LoadStateFromSlot(s32 slot, bool backup)
bool VMManager::LoadStateFromSlot(s32 slot, bool backup, Error* error)
{
const std::string filename = GetCurrentSaveStateFileName(slot, backup);
if (filename.empty() || !FileSystem::FileExists(filename.c_str()))
{
Host::AddIconOSDMessage("LoadStateFromSlot", ICON_FA_TRIANGLE_EXCLAMATION,
fmt::format(TRANSLATE_FS("VMManager", "There is no saved {} in slot {}."), backup ? TRANSLATE("VMManager", "backup state") : "state", slot),
Host::OSD_QUICK_DURATION);
if (backup)
Error::SetStringFmt(error,
TRANSLATE_FS("VMManager", "There is no save state in backup slot {}."), slot);
else
Error::SetStringFmt(error,
TRANSLATE_FS("VMManager", "There is no save state in slot {}."), slot);
return false;
}
if (Achievements::IsHardcoreModeActive())
{
Host::AddIconOSDMessage("LoadStateHardcoreBlocked", ICON_FA_TRIANGLE_EXCLAMATION,
fmt::format(TRANSLATE_FS("VMManager", "Cannot load save {} from slot {} while RetroAchievements Hardcore Mode is active."), backup ? TRANSLATE("VMManager", "backup state") : TRANSLATE("VMManager", "state"), slot),
Host::OSD_WARNING_DURATION);
if (backup)
Error::SetStringFmt(error,
TRANSLATE_FS("VMManager", "Cannot load save state from backup slot {} while RetroAchievements Hardcore Mode is active."), slot);
else
Error::SetStringFmt(error,
TRANSLATE_FS("VMManager", "Cannot load save state from slot {} while RetroAchievements Hardcore Mode is active."), slot);
return false;
}
if (MemcardBusy::IsBusy())
{
Host::AddIconOSDMessage("LoadStateFromSlot", ICON_FA_TRIANGLE_EXCLAMATION,
fmt::format(TRANSLATE_FS("VMManager", "Failed to load {} from slot {} (Memory card is busy)"), backup ? TRANSLATE("VMManager", "backup state") : TRANSLATE("VMManager", "state"), slot),
Host::OSD_QUICK_DURATION);
if (backup)
Error::SetStringFmt(error,
TRANSLATE_FS("VMManager", "Failed to load save state from backup slot {} (memory card is busy)."), slot);
else
Error::SetStringFmt(error,
TRANSLATE_FS("VMManager", "Failed to load save state from slot {} (memory card is busy)."), slot);
return false;
}
Host::AddIconOSDMessage("LoadStateFromSlot", ICON_FA_FOLDER_OPEN,
fmt::format(TRANSLATE_FS("VMManager", "Loading {} from slot {}..."), backup ? TRANSLATE("VMManager", "backup state") : TRANSLATE("VMManager", "state"), slot), Host::OSD_QUICK_DURATION);
return DoLoadState(filename.c_str());
return DoLoadState(filename.c_str(), error);
}
bool VMManager::SaveState(const char* filename, bool zip_on_thread, bool backup_old_state)

View File

@@ -127,10 +127,10 @@ namespace VMManager
bool HasSaveStateInSlot(const char* game_serial, u32 game_crc, s32 slot);
/// Loads state from the specified file.
bool LoadState(const char* filename);
bool LoadState(const char* filename, Error* error = nullptr);
/// Loads state from the specified slot.
bool LoadStateFromSlot(s32 slot, bool backup = false);
bool LoadStateFromSlot(s32 slot, bool backup = false, Error* error = nullptr);
/// Saves state to the specified filename.
bool SaveState(const char* filename, bool zip_on_thread = true, bool backup_old_state = false);