Compare commits

...

9 Commits

Author SHA1 Message Date
Fabian Thomys
e971a9ebf5 Qt: Implement option for organizing screenshots in folders by game name 2025-07-24 18:10:11 +02:00
TheTechnician27
19f85713ce Settings: Transfer regional frame rate to advanced Graphics settings 2025-07-24 18:09:12 +02:00
Slayer0fRA
4c41de6013 Debugger: Disable filter search button while filter search is active 2025-07-23 22:53:16 -04:00
Slayer0fRA
96f9cde1bc Debugger: Disable filter search button while filter search is active 2025-07-23 22:53:16 -04:00
PCSX2 Bot
3feef0824c [ci skip] PAD: Update to latest controller database. 2025-07-23 03:07:03 +02:00
lightningterror
5f2ab55c93 GS/GL/MTL: Misc fixes.
MTL: Add missing shader case for RGB5A1_TO_8I.
GL: Comment out vendor Nvidia.

Fixes warnings.
2025-07-20 22:41:41 +02:00
GovanifY
0f75bfe17d Revert "GitHub: Add types to issue templates"
This reverts commit 7faa132622.
2025-07-20 12:46:38 +02:00
Berylskid
7faa132622 GitHub: Add types to issue templates 2025-07-19 15:28:51 -04:00
Ziemas
b69e6da105 Debugger: add 3 operand mult to assembler 2025-07-19 15:28:31 -04:00
17 changed files with 497 additions and 314 deletions

View File

@@ -262,6 +262,8 @@
030000008f0e00000610000000000000,GreenAsia,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b9,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b10,righttrigger:b5,rightx:a5,righty:a2,start:b11,x:b3,y:b0,platform:Windows,
03000000ac0500006b05000000000000,GT2a,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b3,y:b4,platform:Windows,
03000000341a00000302000000000000,Hama Scorpad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
030000008a2e0000dd10000000000000,Hand Held Legend GC Ultimate,a:b0,b:b2,back:b17,dpdown:b5,dpleft:b6,dpright:b7,dpup:b4,guide:b18,leftshoulder:b10,leftstick:b8,lefttrigger:a3,leftx:a0,lefty:a1,misc1:b19,misc2:b24,paddle1:b13,paddle2:b12,rightshoulder:b11,rightstick:b9,righttrigger:a4,rightx:a2,righty:a5,start:b16,x:b1,y:b3,platform:Windows,
030000008a2e0000df10000000000000,Hand Held Legend ProGCC,a:b1,b:b0,back:b17,dpdown:b5,dpleft:b6,dpright:b7,dpup:b4,guide:b18,leftshoulder:b10,leftstick:b8,lefttrigger:a3,leftx:a0,lefty:a1,misc1:b19,paddle1:b13,paddle2:b12,rightshoulder:b11,rightstick:b9,righttrigger:a4,rightx:a2,righty:a5,start:b16,x:b3,y:b2,platform:Windows,
030000000d0f00004900000000000000,Hatsune Miku Sho PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
030000001008000001e1000000000000,Havit HV G60,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b3,y:b0,platform:Windows,
030000000d0f00000c00000000000000,HEXT,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b11,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
@@ -1130,6 +1132,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
030000005e040000e302000000000000,Xbox One Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,
030000005e040000ea02000000000000,Xbox One Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,
030000005e040000fd02000003090000,Xbox One Controller,a:b0,b:b1,back:b16,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b15,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
030000005e040000220b000013050000,Xbox One Elite 2 Controller,a:b0,b:b1,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,paddle1:b11,paddle2:b13,paddle3:b12,paddle4:b14,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Mac OS X,
03000000c62400003a54000000000000,Xbox One PowerA Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,
030000005e040000130b000001050000,Xbox Series Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
030000005e040000130b000005050000,Xbox Series Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
@@ -1329,6 +1332,8 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
030000008f0e00001200000010010000,GreenAsia Joystick,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b2,y:b3,platform:Linux,
0500000047532067616d657061640000,GS gamepad,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,
03000000f0250000c383000010010000,GT VX2,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,
030000008a2e0000dd10000011010000,Hand Held Legend GC Ultimate,a:b0,b:b2,back:b17,dpdown:b5,dpleft:b6,dpright:b7,dpup:b4,guide:b18,leftshoulder:b10,leftstick:b8,lefttrigger:a3,leftx:a0,lefty:a1,misc1:b19,misc2:b24,paddle1:b13,paddle2:b12,rightshoulder:b11,rightstick:b9,righttrigger:a4,rightx:a2,righty:a5,start:b16,x:b1,y:b3,platform:Linux,
030000008a2e0000df10000011010000,Hand Held Legend ProGCC,a:b1,b:b0,back:b17,dpdown:b5,dpleft:b6,dpright:b7,dpup:b4,guide:b18,leftshoulder:b10,leftstick:b8,lefttrigger:a3,leftx:a0,lefty:a1,misc1:b19,paddle1:b13,paddle2:b12,rightshoulder:b11,rightstick:b9,righttrigger:a4,rightx:a2,righty:a5,start:b16,x:b3,y:b2,platform:Linux,
06000000adde0000efbe000002010000,Hidromancer Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
03000000d81400000862000011010000,HitBox PS3 PC Analog Mode,a:b1,b:b2,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,guide:b9,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b12,x:b0,y:b3,platform:Linux,
03000000c9110000f055000011010000,HJC Gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,
@@ -1793,10 +1798,10 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
050000005e040000050b000002090000,Xbox One Elite Series 2,a:b0,b:b1,back:b136,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a6,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
030000005e040000ea02000011050000,Xbox One S Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
030000005e040000ea02000015050000,Xbox One S Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
030000005e040000ea02000017050000,Xbox One S Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
060000005e040000ea0200000b050000,Xbox One S Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
060000005e040000ea0200000d050000,Xbox One S Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
060000005e040000ea02000016050000,Xbox One S Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
030000005e040000ea02000017050000,Xbox One S Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
030000005e040000120b000001050000,Xbox Series Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
030000005e040000120b000005050000,Xbox Series Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
030000005e040000120b000007050000,Xbox Series Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,misc1:b11,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
@@ -1822,8 +1827,8 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
050000005e040000130b000022050000,Xbox Series X Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b15,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
050000005e040000200b000013050000,Xbox Wireless Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
050000005e040000200b000017050000,Xbox Wireless Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
050000005e040000220b000017050000,Xbox Wireless Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
050000005e040000200b000023050000,Xbox Wireless Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
050000005e040000220b000017050000,Xbox Wireless Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
03000000450c00002043000010010000,XEOX SL6556 BK,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,
05000000172700004431000029010000,XiaoMi Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b20,leftshoulder:b6,leftstick:b13,lefttrigger:a7,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a6,rightx:a2,righty:a5,start:b11,x:b3,y:b4,platform:Linux,
03000000c0160000e105000001010000,XinMo Dual Arcade,a:b4,b:b3,back:b6,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b9,leftshoulder:b2,leftx:a0,lefty:a1,rightshoulder:b5,start:b7,x:b1,y:b0,platform:Linux,

View File

@@ -599,6 +599,7 @@ void MemorySearchView::onSearchButtonClicked()
connect(workerWatcher, &QFutureWatcher<std::vector<u32>>::finished, onSearchFinished);
m_ui.btnSearch->setDisabled(true);
m_ui.btnFilterSearch->setDisabled(true);
if (!isFilterSearch)
{
m_searchResults.clear();

View File

@@ -34,10 +34,12 @@
#include "pcsx2/Recording/InputRecording.h"
#include "pcsx2/Recording/InputRecordingControls.h"
#include "pcsx2/SIO/Sio.h"
#include "pcsx2/GS/GSExtra.h"
#include "common/Assertions.h"
#include "common/CocoaTools.h"
#include "common/FileSystem.h"
#include "common/Path.h"
#include <QtCore/QDateTime>
#include <QtCore/QDir>
@@ -1454,6 +1456,8 @@ void MainWindow::onGameListEntryContextMenuRequested(const QPoint& point)
connect(menu.addAction(tr("Check Wiki Page")), &QAction::triggered, [this, entry]() { goToWikiPage(entry); });
}
action = menu.addAction(tr("Open Screenshots Folder"));
connect(action, &QAction::triggered, [this, entry]() { openScreenshotsFolderForGame(entry); });
menu.addSeparator();
if (!s_vm_valid)
@@ -2905,6 +2909,39 @@ void MainWindow::goToWikiPage(const GameList::Entry* entry)
QtUtils::OpenURL(this, fmt::format("https://wiki.pcsx2.net/{}", entry->serial).c_str());
}
void MainWindow::openScreenshotsFolderForGame(const GameList::Entry* entry)
{
if (!entry || entry->title.empty())
return;
// if disabled open the snapshots folder
if (!EmuConfig.GS.OrganizeScreenshotsByGame)
{
QtUtils::OpenURL(this, QUrl::fromLocalFile(QString::fromStdString(EmuFolders::Snapshots)));
return;
}
std::string game_name = entry->title;
Path::SanitizeFileName(&game_name);
if (game_name.length() > 219)
{
game_name.resize(219);
}
const std::string game_dir = Path::Combine(EmuFolders::Snapshots, game_name);
if (!FileSystem::DirectoryExists(game_dir.c_str()))
{
if (!FileSystem::CreateDirectoryPath(game_dir.c_str(), false))
{
QMessageBox::critical(this, tr("Error"), tr("Failed to create screenshots directory '%1'.").arg(QString::fromStdString(game_dir)));
return;
}
}
const QFileInfo fi(QString::fromStdString(game_dir));
QtUtils::OpenURL(this, QUrl::fromLocalFile(fi.absoluteFilePath()));
}
std::optional<bool> MainWindow::promptForResumeState(const QString& save_state_path)
{
if (save_state_path.isEmpty())

View File

@@ -274,6 +274,7 @@ private:
void setGameListEntryCoverImage(const GameList::Entry* entry);
void clearGameListEntryPlayTime(const GameList::Entry* entry);
void goToWikiPage(const GameList::Entry* entry);
void openScreenshotsFolderForGame(const GameList::Entry* entry);
std::optional<bool> promptForResumeState(const QString& save_state_path);
void loadSaveStateSlot(s32 slot, bool load_backup = false);

View File

@@ -53,9 +53,6 @@ AdvancedSettingsWidget::AdvancedSettingsWidget(SettingsWindow* dialog, QWidget*
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.gameFixes, "EmuCore", "EnableGameFixes", true);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.patches, "EmuCore", "EnablePatches", true);
SettingWidgetBinder::BindWidgetToFloatSetting(sif, m_ui.ntscFrameRate, "EmuCore/GS", "FramerateNTSC", 59.94f);
SettingWidgetBinder::BindWidgetToFloatSetting(sif, m_ui.palFrameRate, "EmuCore/GS", "FrameratePAL", 50.00f);
dialog->registerWidgetHelp(m_ui.savestateSelector, tr("Use Save State Selector"), tr("Checked"),
tr("Show a save state selector UI when switching slots instead of showing a notification bubble."));

View File

@@ -508,61 +508,6 @@
</layout>
</widget>
</item>
<item>
<widget class="QGroupBox" name="framerateControlSettings">
<property name="title">
<string>Frame Rate Control</string>
</property>
<layout class="QGridLayout" name="framerateControlLayout">
<item row="1" column="1">
<widget class="QDoubleSpinBox" name="palFrameRate">
<property name="suffix">
<string extracomment="hz=Hertz, as in the measuring unit. Shown after the corresponding number. Those languages who'd need to remove the space or do something in between should do so."> hz</string>
</property>
<property name="minimum">
<double>10.000000000000000</double>
</property>
<property name="maximum">
<double>300.000000000000000</double>
</property>
<property name="singleStep">
<double>0.010000000000000</double>
</property>
</widget>
</item>
<item row="0" column="1">
<widget class="QDoubleSpinBox" name="ntscFrameRate">
<property name="suffix">
<string> hz</string>
</property>
<property name="minimum">
<double>10.000000000000000</double>
</property>
<property name="maximum">
<double>300.000000000000000</double>
</property>
<property name="singleStep">
<double>0.010000000000000</double>
</property>
</widget>
</item>
<item row="1" column="0">
<widget class="QLabel" name="palLabel">
<property name="text">
<string>PAL Frame Rate:</string>
</property>
</widget>
</item>
<item row="0" column="0">
<widget class="QLabel" name="ntscLabel">
<property name="text">
<string>NTSC Frame Rate:</string>
</property>
</widget>
</item>
</layout>
</widget>
</item>
<item>
<widget class="QGroupBox" name="pineSettings">
<property name="title">

View File

@@ -2,8 +2,10 @@
// SPDX-License-Identifier: GPL-3.0+
#include <QtWidgets/QMessageBox>
#include <algorithm>
#include "FolderSettingsWidget.h"
#include "pcsx2/GS/GS.h"
#include "SettingWidgetBinder.h"
#include "SettingsWindow.h"
@@ -18,8 +20,14 @@ FolderSettingsWidget::FolderSettingsWidget(SettingsWindow* dialog, QWidget* pare
SettingWidgetBinder::BindWidgetToFolderSetting(sif, m_ui.cheats, m_ui.cheatsBrowse, m_ui.cheatsOpen, m_ui.cheatsReset, "Folders", "Cheats", Path::Combine(EmuFolders::DataRoot, "cheats"));
SettingWidgetBinder::BindWidgetToFolderSetting(sif, m_ui.covers, m_ui.coversBrowse, m_ui.coversOpen, m_ui.coversReset, "Folders", "Covers", Path::Combine(EmuFolders::DataRoot, "covers"));
SettingWidgetBinder::BindWidgetToFolderSetting(sif, m_ui.snapshots, m_ui.snapshotsBrowse, m_ui.snapshotsOpen, m_ui.snapshotsReset, "Folders", "Snapshots", Path::Combine(EmuFolders::DataRoot, "snaps"));
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.organizeScreenshotsByGame, "EmuCore/GS", "OrganizeScreenshotsByGame", false);
connect(m_ui.organizeScreenshotsByGame, &QCheckBox::checkStateChanged, this, [](int state) {
GSConfig.OrganizeScreenshotsByGame = (state == Qt::Checked);
});
SettingWidgetBinder::BindWidgetToFolderSetting(sif, m_ui.saveStates, m_ui.saveStatesBrowse, m_ui.saveStatesOpen, m_ui.saveStatesReset, "Folders", "SaveStates", Path::Combine(EmuFolders::DataRoot, "sstates"));
SettingWidgetBinder::BindWidgetToFolderSetting(sif, m_ui.videoDumpingDirectory, m_ui.videoDumpingDirectoryBrowse, m_ui.videoDumpingDirectoryOpen, m_ui.videoDumpingDirectoryReset, "Folders", "Videos", Path::Combine(EmuFolders::DataRoot, "videos"));
dialog->registerWidgetHelp(m_ui.organizeScreenshotsByGame, tr("Organize Screenshots by Game"), tr("Unchecked"),
tr("When enabled, screenshots will be saved in a folder with the game's name, instead of all being saved in the Snapshots folder"));
}
FolderSettingsWidget::~FolderSettingsWidget() = default;

View File

@@ -175,12 +175,19 @@
</item>
<item row="0" column="0" colspan="4">
<widget class="QLabel" name="snaphotsLabel">
<property name="text">
<string>Used for screenshots and saving GS dumps.</string>
</property>
</widget>
</item>
</layout>
<property name="text">
<string>Used for screenshots and saving GS dumps.</string>
</property>
</widget>
</item>
<item row="2" column="0" colspan="4">
<widget class="QCheckBox" name="organizeScreenshotsByGame">
<property name="text">
<string>Save Screenshots in Game-Specific Folders</string>
</property>
</widget>
</item>
</layout>
</widget>
</item>
<item row="3" column="0">

View File

@@ -130,7 +130,7 @@ GraphicsSettingsWidget::GraphicsSettingsWidget(SettingsWindow* dialog, QWidget*
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.osdShowHardwareInfo, "EmuCore/GS", "OsdShowHardwareInfo", false);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.osdShowVideoCapture, "EmuCore/GS", "OsdShowVideoCapture", true);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.osdShowInputRec, "EmuCore/GS", "OsdShowInputRec", true);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.osdWarnAboutUnsafeSettings, "EmuCore", "osdWarnAboutUnsafeSettings", true);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.osdWarnAboutUnsafeSettings, "EmuCore", "OsdWarnAboutUnsafeSettings", true);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.fxaa, "EmuCore/GS", "fxaa", false);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.shadeBoost, "EmuCore/GS", "ShadeBoost", false);
SettingWidgetBinder::BindWidgetToIntSetting(sif, m_ui.shadeBoostBrightness, "EmuCore/GS", "ShadeBoost_Brightness", false);
@@ -254,6 +254,8 @@ GraphicsSettingsWidget::GraphicsSettingsWidget(SettingsWindow* dialog, QWidget*
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.disableVertexShaderExpand, "EmuCore/GS", "DisableVertexShaderExpand", false);
SettingWidgetBinder::BindWidgetToIntSetting(
sif, m_ui.gsDownloadMode, "EmuCore/GS", "HWDownloadMode", static_cast<int>(GSHardwareDownloadMode::Enabled));
SettingWidgetBinder::BindWidgetToFloatSetting(sif, m_ui.ntscFrameRate, "EmuCore/GS", "FrameRateNTSC", 59.94f);
SettingWidgetBinder::BindWidgetToFloatSetting(sif, m_ui.palFrameRate, "EmuCore/GS", "FrameRatePAL", 50.00f);
//////////////////////////////////////////////////////////////////////////
// SW Settings
@@ -392,6 +394,8 @@ GraphicsSettingsWidget::GraphicsSettingsWidget(SettingsWindow* dialog, QWidget*
m_ui.useBlitSwapChain = nullptr;
m_ui.disableMailboxPresentation = nullptr;
m_ui.extendedUpscales = nullptr;
m_ui.ntscFrameRate = nullptr;
m_ui.palFrameRate = nullptr;
m_ui.spinCPUDuringReadbacks = nullptr;
m_ui.spinGPUDuringReadbacks = nullptr;
m_ui.overrideTextureBarriers = nullptr;
@@ -857,6 +861,12 @@ GraphicsSettingsWidget::GraphicsSettingsWidget(SettingsWindow* dialog, QWidget*
tr("Skips synchronizing with the GS thread and host GPU for GS downloads. "
"Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. "
"If games are broken and you have this option enabled, please disable it first."));
dialog->registerWidgetHelp(m_ui.ntscFrameRate, tr("NTSC Frame Rate"), tr("59.94 Hz"),
tr("Determines what frame rate NTSC games run at."));
dialog->registerWidgetHelp(m_ui.palFrameRate, tr("PAL Frame Rate"), tr("50.00 Hz"),
tr("Determines what frame rate PAL games run at."));
}
}

View File

@@ -6,8 +6,8 @@
<rect>
<x>0</x>
<y>0</y>
<width>720</width>
<height>588</height>
<width>722</width>
<height>626</height>
</rect>
</property>
<layout class="QVBoxLayout" name="verticalLayout">
@@ -55,12 +55,12 @@
<item>
<widget class="QTabWidget" name="tabs">
<property name="currentIndex">
<number>0</number>
<number>9</number>
</property>
<property name="documentMode">
<bool>true</bool>
</property>
<widget class="QGroupBox" name="gameDisplayTab">
<widget class="QWidget" name="gameDisplayTab">
<attribute name="title">
<string>Display</string>
</attribute>
@@ -391,7 +391,7 @@
</item>
</layout>
</widget>
<widget class="QGroupBox" name="hardwareRenderingTab">
<widget class="QWidget" name="hardwareRenderingTab">
<attribute name="title">
<string>Rendering</string>
</attribute>
@@ -652,7 +652,7 @@
</item>
</layout>
</widget>
<widget class="QGroupBox" name="hardwareFixesTab">
<widget class="QWidget" name="hardwareFixesTab">
<attribute name="title">
<string>Hardware Fixes</string>
</attribute>
@@ -950,7 +950,7 @@
</item>
</layout>
</widget>
<widget class="QGroupBox" name="upscalingFixesTab">
<widget class="QWidget" name="upscalingFixesTab">
<attribute name="title">
<string>Upscaling Fixes</string>
</attribute>
@@ -1470,7 +1470,7 @@
</item>
</layout>
</widget>
<widget class="QGroupBox" name="osdTab">
<widget class="QWidget" name="osdTab">
<attribute name="title">
<string>OSD</string>
</attribute>
@@ -1837,7 +1837,7 @@
</item>
</layout>
</widget>
<widget class="QGroupBox" name="recordingTab">
<widget class="QWidget" name="recordingTab">
<attribute name="title">
<string>Media Capture</string>
</attribute>
@@ -2158,7 +2158,7 @@
<item>
<spacer name="verticalSpacer_6">
<property name="orientation">
<enum>Qt::Orientation::Vertical</enum>
<enum>Qt::Vertical</enum>
</property>
<property name="sizeHint" stdset="0">
<size>
@@ -2170,248 +2170,394 @@
</item>
</layout>
</widget>
<widget class="QGroupBox" name="advancedTab">
<widget class="QWidget" name="advancedTab">
<attribute name="title">
<string extracomment="Advanced here refers to the advanced graphics options.">Advanced</string>
</attribute>
<layout class="QVBoxLayout" name="advancedTabLayout">
<property name="leftMargin">
<number>0</number>
</property>
<property name="topMargin">
<number>0</number>
</property>
<property name="rightMargin">
<number>0</number>
</property>
<property name="bottomMargin">
<number>0</number>
</property>
<item>
<widget class="QGroupBox" name="advancedOptions">
<property name="title">
<string>Advanced Options</string>
<widget class="QScrollArea" name="advancedScrollArea">
<property name="frameShape">
<enum>QFrame::NoFrame</enum>
</property>
<layout class="QFormLayout" name="advancedOptionsFormLayout">
<item row="0" column="0">
<widget class="QLabel" name="hwDownloadModeLabel">
<property name="text">
<string>Hardware Download Mode:</string>
</property>
</widget>
</item>
<item row="0" column="1">
<widget class="QComboBox" name="gsDownloadMode">
<item>
<property name="text">
<string>Accurate (Recommended)</string>
<property name="horizontalScrollBarPolicy">
<enum>Qt::ScrollBarAlwaysOff</enum>
</property>
<property name="widgetResizable">
<bool>true</bool>
</property>
<widget class="QWidget" name="advancedScrollAreaWidgetContents">
<property name="geometry">
<rect>
<x>0</x>
<y>0</y>
<width>722</width>
<height>499</height>
</rect>
</property>
<property name="sizePolicy">
<sizepolicy hsizetype="Preferred" vsizetype="Preferred">
<horstretch>0</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
<property name="minimumSize">
<size>
<width>0</width>
<height>499</height>
</size>
</property>
<layout class="QVBoxLayout" name="verticalLayout_2">
<item>
<widget class="QGroupBox" name="advancedOptions">
<property name="sizePolicy">
<sizepolicy hsizetype="Preferred" vsizetype="Fixed">
<horstretch>0</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
</item>
<item>
<property name="text">
<string>Disable Readbacks (Synchronize GS Thread)</string>
<property name="title">
<string>Advanced Options</string>
</property>
</item>
<item>
<property name="text">
<string>Unsynchronized (Non-Deterministic)</string>
<layout class="QFormLayout" name="advancedOptionsFormLayout">
<item row="0" column="0">
<widget class="QLabel" name="hwDownloadModeLabel">
<property name="sizePolicy">
<sizepolicy hsizetype="Preferred" vsizetype="Fixed">
<horstretch>0</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
<property name="text">
<string>Hardware Download Mode:</string>
</property>
</widget>
</item>
<item row="0" column="1">
<widget class="QComboBox" name="gsDownloadMode">
<item>
<property name="text">
<string>Accurate (Recommended)</string>
</property>
</item>
<item>
<property name="text">
<string>Disable Readbacks (Synchronize GS Thread)</string>
</property>
</item>
<item>
<property name="text">
<string>Unsynchronized (Non-Deterministic)</string>
</property>
</item>
<item>
<property name="text">
<string>Disabled (Ignore Transfers)</string>
</property>
</item>
</widget>
</item>
<item row="1" column="0">
<widget class="QLabel" name="gsDumpCompressionLabel">
<property name="sizePolicy">
<sizepolicy hsizetype="Preferred" vsizetype="Fixed">
<horstretch>0</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
<property name="text">
<string>GS Dump Compression:</string>
</property>
</widget>
</item>
<item row="1" column="1">
<widget class="QComboBox" name="gsDumpCompression">
<item>
<property name="text">
<string>Uncompressed</string>
</property>
</item>
<item>
<property name="text">
<string>LZMA (xz)</string>
</property>
</item>
<item>
<property name="text">
<string>Zstandard (zst)</string>
</property>
</item>
</widget>
</item>
<item row="10" column="0" colspan="2">
<layout class="QGridLayout" name="advancedLayout">
<item row="1" column="1">
<widget class="QCheckBox" name="extendedUpscales">
<property name="text">
<string>Extended Upscaling Multipliers</string>
</property>
</widget>
</item>
<item row="2" column="0">
<widget class="QCheckBox" name="disableMailboxPresentation">
<property name="text">
<string extracomment="Mailbox Presentation: a type of graphics-rendering technique that has not been exposed to the public that often, so chances are you will need to keep the word mailbox in English. It does not have anything to do with postal mailboxes or email inboxes/outboxes.">Disable Mailbox Presentation</string>
</property>
</widget>
</item>
<item row="1" column="0">
<widget class="QCheckBox" name="useBlitSwapChain">
<property name="text">
<string extracomment="Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit \nSwap chain: see Microsoft's Terminology Portal.">Use Blit Swap Chain</string>
</property>
</widget>
</item>
<item row="2" column="1">
<widget class="QCheckBox" name="spinCPUDuringReadbacks">
<property name="text">
<string>Spin CPU During Readbacks</string>
</property>
</widget>
</item>
<item row="3" column="0">
<widget class="QCheckBox" name="spinGPUDuringReadbacks">
<property name="text">
<string>Spin GPU During Readbacks</string>
</property>
</widget>
</item>
</layout>
</item>
<item row="6" column="0">
<widget class="QLabel" name="exclussiveFSLabel">
<property name="sizePolicy">
<sizepolicy hsizetype="Preferred" vsizetype="Fixed">
<horstretch>0</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
<property name="text">
<string>Allow Exclusive Fullscreen:</string>
</property>
</widget>
</item>
<item row="6" column="1">
<widget class="QComboBox" name="exclusiveFullscreenControl">
<item>
<property name="text">
<string>Automatic (Default)</string>
</property>
</item>
<item>
<property name="text">
<string>Disallowed</string>
</property>
</item>
<item>
<property name="text">
<string>Allowed</string>
</property>
</item>
</widget>
</item>
<item row="5" column="1">
<widget class="QComboBox" name="texturePreloading">
<item>
<property name="text">
<string>None</string>
</property>
</item>
<item>
<property name="text">
<string>Partial</string>
</property>
</item>
<item>
<property name="text">
<string>Full (Hash Cache)</string>
</property>
</item>
</widget>
</item>
<item row="5" column="0">
<widget class="QLabel" name="label">
<property name="sizePolicy">
<sizepolicy hsizetype="Preferred" vsizetype="Fixed">
<horstretch>0</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
<property name="text">
<string>Texture Preloading:</string>
</property>
</widget>
</item>
</layout>
</widget>
</item>
<item>
<widget class="QGroupBox" name="frameRateOptions">
<property name="title">
<string>Frame Rate Options</string>
</property>
</item>
<item>
<property name="text">
<string>Disabled (Ignore Transfers)</string>
<layout class="QGridLayout" name="frameRateOptionsFormLayout">
<item row="0" column="0">
<widget class="QLabel" name="ntscLabel">
<property name="text">
<string>NTSC Frame Rate:</string>
</property>
</widget>
</item>
<item row="0" column="1">
<widget class="QDoubleSpinBox" name="ntscFrameRate">
<property name="suffix">
<string extracomment="Hz=Hertz, as in the measuring unit. Shown after the corresponding number. Those languages who'd need to remove the space or do something in between should do so."> Hz</string>
</property>
<property name="minimum">
<double>10.000000000000000</double>
</property>
<property name="maximum">
<double>300.000000000000000</double>
</property>
<property name="singleStep">
<double>0.010000000000000</double>
</property>
</widget>
</item>
<item row="1" column="0">
<widget class="QLabel" name="palLabel">
<property name="text">
<string>PAL Frame Rate:</string>
</property>
</widget>
</item>
<item row="1" column="1">
<widget class="QDoubleSpinBox" name="palFrameRate">
<property name="suffix">
<string> Hz</string>
</property>
<property name="minimum">
<double>10.000000000000000</double>
</property>
<property name="maximum">
<double>300.000000000000000</double>
</property>
<property name="singleStep">
<double>0.010000000000000</double>
</property>
</widget>
</item>
</layout>
</widget>
</item>
<item>
<widget class="QGroupBox" name="debuggingOptions">
<property name="sizePolicy">
<sizepolicy hsizetype="Preferred" vsizetype="Fixed">
<horstretch>0</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
</item>
</widget>
</item>
<item row="1" column="0">
<widget class="QLabel" name="gsDumpCompressionLabel">
<property name="text">
<string>GS Dump Compression:</string>
</property>
</widget>
</item>
<item row="1" column="1">
<widget class="QComboBox" name="gsDumpCompression">
<item>
<property name="text">
<string>Uncompressed</string>
<property name="title">
<string>Debugging Options</string>
</property>
</item>
<item>
<property name="text">
<string>LZMA (xz)</string>
<layout class="QFormLayout" name="debuggingOptionsFormLayout">
<item row="0" column="0">
<widget class="QLabel" name="barriersLabel">
<property name="sizePolicy">
<sizepolicy hsizetype="Preferred" vsizetype="Fixed">
<horstretch>0</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
<property name="text">
<string>Override Texture Barriers:</string>
</property>
</widget>
</item>
<item row="0" column="1">
<widget class="QComboBox" name="overrideTextureBarriers">
<item>
<property name="text">
<string>Automatic (Default)</string>
</property>
</item>
<item>
<property name="text">
<string>Force Disabled</string>
</property>
</item>
<item>
<property name="text">
<string>Force Enabled</string>
</property>
</item>
</widget>
</item>
<item row="2" column="0" colspan="2">
<layout class="QGridLayout" name="debuggingOptionsLayout">
<item row="0" column="1">
<widget class="QCheckBox" name="disableFramebufferFetch">
<property name="text">
<string>Disable Framebuffer Fetch</string>
</property>
</widget>
</item>
<item row="1" column="0">
<widget class="QCheckBox" name="disableShaderCache">
<property name="text">
<string>Disable Shader Cache</string>
</property>
</widget>
</item>
<item row="1" column="1">
<widget class="QCheckBox" name="disableVertexShaderExpand">
<property name="text">
<string>Disable Vertex Shader Expand</string>
</property>
</widget>
</item>
<item row="0" column="0">
<widget class="QCheckBox" name="useDebugDevice">
<property name="text">
<string>Use Debug Device</string>
</property>
</widget>
</item>
</layout>
</item>
</layout>
</widget>
</item>
<item>
<spacer name="verticalSpacer">
<property name="orientation">
<enum>Qt::Vertical</enum>
</property>
</item>
<item>
<property name="text">
<string>Zstandard (zst)</string>
<property name="sizeHint" stdset="0">
<size>
<width>20</width>
<height>40</height>
</size>
</property>
</item>
</widget>
</item>
<item row="10" column="0" colspan="2">
<layout class="QGridLayout" name="advancedLayout">
<item row="1" column="1">
<widget class="QCheckBox" name="extendedUpscales">
<property name="text">
<string>Extended Upscaling Multipliers</string>
</property>
</widget>
</item>
<item row="2" column="0">
<widget class="QCheckBox" name="disableMailboxPresentation">
<property name="text">
<string extracomment="Mailbox Presentation: a type of graphics-rendering technique that has not been exposed to the public that often, so chances are you will need to keep the word mailbox in English. It does not have anything to do with postal mailboxes or email inboxes/outboxes.">Disable Mailbox Presentation</string>
</property>
</widget>
</item>
<item row="1" column="0">
<widget class="QCheckBox" name="useBlitSwapChain">
<property name="text">
<string extracomment="Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit \nSwap chain: see Microsoft's Terminology Portal.">Use Blit Swap Chain</string>
</property>
</widget>
</item>
<item row="2" column="1">
<widget class="QCheckBox" name="spinCPUDuringReadbacks">
<property name="text">
<string>Spin CPU During Readbacks</string>
</property>
</widget>
</item>
<item row="3" column="0">
<widget class="QCheckBox" name="spinGPUDuringReadbacks">
<property name="text">
<string>Spin GPU During Readbacks</string>
</property>
</widget>
</item>
</layout>
</item>
<item row="6" column="0">
<widget class="QLabel" name="exclussiveFSLabel">
<property name="text">
<string>Allow Exclusive Fullscreen:</string>
</property>
</widget>
</item>
<item row="6" column="1">
<widget class="QComboBox" name="exclusiveFullscreenControl">
<item>
<property name="text">
<string>Automatic (Default)</string>
</property>
</item>
<item>
<property name="text">
<string>Disallowed</string>
</property>
</item>
<item>
<property name="text">
<string>Allowed</string>
</property>
</item>
</widget>
</item>
<item row="5" column="1">
<widget class="QComboBox" name="texturePreloading">
<item>
<property name="text">
<string>None</string>
</property>
</item>
<item>
<property name="text">
<string>Partial</string>
</property>
</item>
<item>
<property name="text">
<string>Full (Hash Cache)</string>
</property>
</item>
</widget>
</item>
<item row="5" column="0">
<widget class="QLabel" name="label">
<property name="text">
<string>Texture Preloading:</string>
</property>
</widget>
</item>
</layout>
</spacer>
</item>
</layout>
</widget>
</widget>
</item>
<item>
<widget class="QGroupBox" name="debuggingOptions">
<property name="title">
<string>Debugging Options</string>
</property>
<layout class="QFormLayout" name="debuggingOptionsFormLayout">
<item row="0" column="0">
<widget class="QLabel" name="barriersLabel">
<property name="text">
<string>Override Texture Barriers:</string>
</property>
</widget>
</item>
<item row="0" column="1">
<widget class="QComboBox" name="overrideTextureBarriers">
<item>
<property name="text">
<string>Automatic (Default)</string>
</property>
</item>
<item>
<property name="text">
<string>Force Disabled</string>
</property>
</item>
<item>
<property name="text">
<string>Force Enabled</string>
</property>
</item>
</widget>
</item>
<item row="2" column="0" colspan="2">
<layout class="QGridLayout" name="debuggingOptionsLayout">
<item row="0" column="1">
<widget class="QCheckBox" name="disableFramebufferFetch">
<property name="text">
<string>Disable Framebuffer Fetch</string>
</property>
</widget>
</item>
<item row="1" column="0">
<widget class="QCheckBox" name="disableShaderCache">
<property name="text">
<string>Disable Shader Cache</string>
</property>
</widget>
</item>
<item row="1" column="1">
<widget class="QCheckBox" name="disableVertexShaderExpand">
<property name="text">
<string>Disable Vertex Shader Expand</string>
</property>
</widget>
</item>
<item row="0" column="0">
<widget class="QCheckBox" name="useDebugDevice">
<property name="text">
<string>Use Debug Device</string>
</property>
</widget>
</item>
</layout>
</item>
</layout>
</widget>
</item>
<item>
<spacer name="verticalSpacer_2">
<property name="orientation">
<enum>Qt::Orientation::Vertical</enum>
</property>
<property name="sizeHint" stdset="0">
<size>
<width>20</width>
<height>40</height>
</size>
</property>
</spacer>
</item>
</layout>
</widget>
</widget>

View File

@@ -781,7 +781,8 @@ struct Pcsx2Config
EnableVideoCaptureParameters : 1,
VideoCaptureAutoResolution : 1,
EnableAudioCapture : 1,
EnableAudioCaptureParameters : 1;
EnableAudioCaptureParameters : 1,
OrganizeScreenshotsByGame : 1;
};
};

View File

@@ -205,8 +205,10 @@ const tMipsOpcode MipsOpcodes[] = {
{ "dsrav", "d,s", MIPS_SPECIAL(0x17), MA_MIPS3, MO_64BIT|MO_RDT },
{ "clo", "d,s", MIPS_SPECIAL(0x17), MA_PSP, 0 },
{ "mult", "s,t", MIPS_SPECIAL(0x18), MA_MIPS1, 0 },
{ "mult", "d,s,t", MIPS_SPECIAL(0x18), MA_PS2, 0 },
{ "mult", "r\x0,s,t", MIPS_SPECIAL(0x18), MA_MIPS1, 0 },
{ "multu", "s,t", MIPS_SPECIAL(0x19), MA_MIPS1, 0 },
{ "multu", "d,s,t", MIPS_SPECIAL(0x19), MA_PS2, 0 },
{ "multu", "r\x0,s,t", MIPS_SPECIAL(0x19), MA_MIPS1, 0 },
{ "div", "s,t", MIPS_SPECIAL(0x1A), MA_MIPS1, 0 },
{ "div", "r\x0,s,t", MIPS_SPECIAL(0x1A), MA_MIPS1, 0 },

View File

@@ -876,7 +876,30 @@ static std::string GSGetBaseFilename()
std::string GSGetBaseSnapshotFilename()
{
// prepend snapshots directory
return Path::Combine(EmuFolders::Snapshots, GSGetBaseFilename());
std::string base_path = EmuFolders::Snapshots;
// If organize by game is enabled, create a game-specific folder
if (GSConfig.OrganizeScreenshotsByGame)
{
std::string game_name = VMManager::GetTitle(true);
if (!game_name.empty())
{
Path::SanitizeFileName(&game_name);
if (game_name.length() > 219)
{
game_name.resize(219);
}
const std::string game_dir = Path::Combine(base_path, game_name);
if (!FileSystem::DirectoryExists(game_dir.c_str()))
{
FileSystem::CreateDirectoryPath(game_dir.c_str(), false);
}
base_path = game_dir;
}
}
return Path::Combine(base_path, GSGetBaseFilename());
}
std::string GSGetBaseVideoFilename()

View File

@@ -1146,6 +1146,7 @@ bool GSDeviceMTL::Create(GSVSyncMode vsync_mode, bool allow_present_throttle)
case ShaderConvert::COPY:
case ShaderConvert::DOWNSAMPLE_COPY:
case ShaderConvert::RGBA_TO_8I: // Yes really
case ShaderConvert::RGB5A1_TO_8I:
case ShaderConvert::RTA_CORRECTION:
case ShaderConvert::RTA_DECORRECTION:
case ShaderConvert::TRANSPARENCY_FILTER:

View File

@@ -605,7 +605,7 @@ bool GSDeviceOGL::CreateTextureFX()
bool GSDeviceOGL::CheckFeatures(bool& buggy_pbo)
{
//bool vendor_id_amd = false;
bool vendor_id_nvidia = false;
//bool vendor_id_nvidia = false;
//bool vendor_id_intel = false;
const char* vendor = (const char*)glGetString(GL_VENDOR);
@@ -618,7 +618,7 @@ bool GSDeviceOGL::CheckFeatures(bool& buggy_pbo)
else if (std::strstr(vendor, "NVIDIA Corporation"))
{
Console.WriteLn(Color_StrongGreen, "GL: NVIDIA GPU detected.");
vendor_id_nvidia = true;
//vendor_id_nvidia = true;
}
else if (std::strstr(vendor, "Intel"))
{

View File

@@ -367,12 +367,9 @@ namespace FullscreenUI
static void DrawIntSpinBoxSetting(SettingsInterface* bsi, const char* title, const char* summary, const char* section, const char* key,
int default_value, int min_value, int max_value, int step_value, const char* format = "%d", bool enabled = true,
float height = ImGuiFullscreen::LAYOUT_MENU_BUTTON_HEIGHT, std::pair<ImFont*, float> font = g_large_font, std::pair<ImFont*, float> summary_font = g_medium_font);
#if 0
// Unused as of now
static void DrawFloatRangeSetting(SettingsInterface* bsi, const char* title, const char* summary, const char* section, const char* key,
float default_value, float min_value, float max_value, const char* format = "%f", float multiplier = 1.0f, bool enabled = true,
float height = ImGuiFullscreen::LAYOUT_MENU_BUTTON_HEIGHT, std::pair<ImFont*, float> font = g_large_font, std::pair<ImFont*, float> summary_font = g_medium_font);
#endif
static void DrawFloatSpinBoxSetting(SettingsInterface* bsi, const char* title, const char* summary, const char* section,
const char* key, float default_value, float min_value, float max_value, float step_value, float multiplier,
const char* format = "%f", bool enabled = true, float height = ImGuiFullscreen::LAYOUT_MENU_BUTTON_HEIGHT,
@@ -2217,8 +2214,6 @@ void FullscreenUI::DrawIntSpinBoxSetting(SettingsInterface* bsi, const char* tit
ImGui::PopFont();
}
#if 0
// Unused as of now
void FullscreenUI::DrawFloatRangeSetting(SettingsInterface* bsi, const char* title, const char* summary, const char* section,
const char* key, float default_value, float min_value, float max_value, const char* format, float multiplier, bool enabled,
float height, std::pair<ImFont*, float> font, std::pair<ImFont*, float> summary_font)
@@ -2275,7 +2270,6 @@ void FullscreenUI::DrawFloatRangeSetting(SettingsInterface* bsi, const char* tit
ImGui::PopStyleVar(4);
ImGui::PopFont();
}
#endif
void FullscreenUI::DrawFloatSpinBoxSetting(SettingsInterface* bsi, const char* title, const char* summary, const char* section,
const char* key, float default_value, float min_value, float max_value, float step_value, float multiplier, const char* format,
@@ -4479,6 +4473,10 @@ void FullscreenUI::DrawGraphicsSettingsPage(SettingsInterface* bsi, bool show_ad
"Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games."),
"EmuCore/GS", "texture_preloading", static_cast<int>(TexturePreloadingLevel::Off), s_preloading_options,
std::size(s_preloading_options), true);
DrawFloatRangeSetting(bsi, FSUI_CSTR("NTSC Frame Rate"), FSUI_CSTR("Determines what frame rate NTSC games run at."),
"EmuCore/GS", "FrameRateNTSC", 59.94f, 10.0f, 300.0f, "%.2f Hz");
DrawFloatRangeSetting(bsi, FSUI_CSTR("PAL Frame Rate"), FSUI_CSTR("Determines what frame rate PAL games run at."),
"EmuCore/GS", "FrameRatePAL", 50.0f, 10.0f, 300.0f, "%.2f Hz");
}
EndMenuButtons();

View File

@@ -920,6 +920,7 @@ void Pcsx2Config::GSOptions::LoadSave(SettingsWrapper& wrap)
SettingsWrapIntEnumEx(ScreenshotSize, "ScreenshotSize");
SettingsWrapIntEnumEx(ScreenshotFormat, "ScreenshotFormat");
SettingsWrapEntry(ScreenshotQuality);
SettingsWrapBitBool(OrganizeScreenshotsByGame);
SettingsWrapEntry(StretchY);
SettingsWrapEntryEx(Crop[0], "CropLeft");
SettingsWrapEntryEx(Crop[1], "CropTop");