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...

11 Commits

Author SHA1 Message Date
Joseph Hazell
6328de43e3 Qt: Use radio buttons for actions under 'Switch Renderer' menu 2025-07-30 12:02:55 -04:00
PCSX2 Bot
5becdc9ab5 [ci skip] PAD: Update to latest controller database. 2025-07-28 18:04:40 +02:00
TJnotJT
26b6394b67 GS: Use std::array for fixed size array. 2025-07-27 12:56:10 -04:00
PCSX2 Bot
1b6086ab62 [ci skip] Qt: Update Base Translation. 2025-07-27 15:48:42 +02:00
HeyImRuu
87a4536a2e GameDB: Fix wrong title for SLES-54435. 2025-07-27 15:48:25 +02:00
JordanTheToaster
d20b897ac8 GameDB: Valkyrie Profile 2 DX shadow fix 2025-07-27 14:34:08 +02:00
JordanTheToaster
6f26b064b9 Resources: Update Redump Database (27/07/2025) 2025-07-27 14:34:08 +02:00
lightningterror
3a2c78d17c Qt: Fix default post processing values.
Brightness, contrast, gamma, saturation.
2025-07-26 03:39:37 +02:00
PCSX2 Bot
19d375b4bd [ci skip] Qt: Update Base Translation. 2025-07-25 03:35:06 +02:00
JordanTheToaster
8162461618 GraphicsSettingsWidget: Index regression fix 2025-07-24 22:13:42 +02:00
Gonzalosilvalde
0cadc3189c GS: Add gamma control to ShadeBoost 2025-07-24 18:10:53 +02:00
17 changed files with 2181 additions and 1554 deletions

View File

@@ -2402,6 +2402,7 @@ SCAJ-20177:
textureInsideRT: 1 # Required for swirl battle transition.
nativeScaling: 2 # Fixes depth of field effects and bloom.
roundSprite: 1 # Fixes lines in transitions.
autoFlush: 2 # Fixes shadow rendering in certain scenarios when using DirectX.
SCAJ-20178:
name: "Ape Escape - Million Monkeys"
region: "NTSC-Unk"
@@ -2521,6 +2522,7 @@ SCAJ-20197:
textureInsideRT: 1 # Required for swirl battle transition.
nativeScaling: 2 # Fixes depth of field effects and bloom.
roundSprite: 1 # Fixes lines in transitions.
autoFlush: 2 # Fixes shadow rendering in certain scenarios when using DirectX.
SCAJ-20198:
name: "Everybody's Tennis [PlayStation2 the Best]"
region: "NTSC-Unk"
@@ -3798,8 +3800,11 @@ SCED-52461:
SCED-52491:
name: "Athens 2004"
region: "PAL-M6"
SCED-52496:
name: "This Is Football 2004 [Demo]"
region: "PAL-M4"
SCED-52497:
name: "This is Football 2004"
name: "This Is Football 2004 [Demo]"
region: "PAL-M4"
SCED-52549:
name: "Official PlayStation 2 Magazine Demo 47"
@@ -7639,6 +7644,7 @@ SCKA-20079:
textureInsideRT: 1 # Required for swirl battle transition.
nativeScaling: 2 # Fixes depth of field effects and bloom.
roundSprite: 1 # Fixes lines in transitions.
autoFlush: 2 # Fixes shadow rendering in certain scenarios when using DirectX.
SCKA-20081:
name: "Tekken 5 [PlayStation 2 Big Hit Series]"
region: "NTSC-K"
@@ -26209,7 +26215,7 @@ SLES-54434:
name: "Babe"
region: "PAL-A"
SLES-54435:
name: "Babe"
name: "Casper and the Ghostly Trio"
region: "PAL-A"
SLES-54436:
name: "Jumanji"
@@ -26876,6 +26882,7 @@ SLES-54644:
textureInsideRT: 1 # Required for swirl battle transition.
nativeScaling: 2 # Fixes depth of field effects and bloom.
roundSprite: 1 # Fixes lines in transitions.
autoFlush: 2 # Fixes shadow rendering in certain scenarios when using DirectX.
SLES-54645:
name: "Valkyrie Profile 2 - Silmeria"
region: "PAL-F"
@@ -26886,6 +26893,7 @@ SLES-54645:
textureInsideRT: 1 # Required for swirl battle transition.
nativeScaling: 2 # Fixes depth of field effects and bloom.
roundSprite: 1 # Fixes lines in transitions.
autoFlush: 2 # Fixes shadow rendering in certain scenarios when using DirectX.
SLES-54646:
name: "Valkyrie Profile 2 - Silmeria"
region: "PAL-G"
@@ -26897,6 +26905,7 @@ SLES-54646:
textureInsideRT: 1 # Required for swirl battle transition.
nativeScaling: 2 # Fixes depth of field effects and bloom.
roundSprite: 1 # Fixes lines in transitions.
autoFlush: 2 # Fixes shadow rendering in certain scenarios when using DirectX.
SLES-54647:
name: "Valkyrie Profile 2 - Silmeria"
region: "PAL-I"
@@ -26908,6 +26917,7 @@ SLES-54647:
textureInsideRT: 1 # Required for swirl battle transition.
nativeScaling: 2 # Fixes depth of field effects and bloom.
roundSprite: 1 # Fixes lines in transitions.
autoFlush: 2 # Fixes shadow rendering in certain scenarios when using DirectX.
SLES-54648:
name: "Valkyrie Profile 2 - Silmeria"
region: "PAL-S"
@@ -26918,6 +26928,7 @@ SLES-54648:
textureInsideRT: 1 # Required for swirl battle transition.
nativeScaling: 2 # Fixes depth of field effects and bloom.
roundSprite: 1 # Fixes lines in transitions.
autoFlush: 2 # Fixes shadow rendering in certain scenarios when using DirectX.
SLES-54653:
name: "Freak Out - Extreme Freeride"
region: "PAL-M5"
@@ -48427,6 +48438,7 @@ SLPM-66419:
textureInsideRT: 1 # Required for swirl battle transition.
nativeScaling: 2 # Fixes depth of field effects and bloom.
roundSprite: 1 # Fixes lines in transitions.
autoFlush: 2 # Fixes shadow rendering in certain scenarios when using DirectX.
SLPM-66420:
name: "フロントミッション4 [Ultimate Hits]"
name-sort: "ふろんとみっしょん4 [Ultimate Hits]"
@@ -50742,6 +50754,7 @@ SLPM-66782:
textureInsideRT: 1 # Required for swirl battle transition.
nativeScaling: 2 # Fixes depth of field effects and bloom.
roundSprite: 1 # Fixes lines in transitions.
autoFlush: 2 # Fixes shadow rendering in certain scenarios when using DirectX.
SLPM-66783:
name: "アイドル雀士 スーチーパイⅣ 「完全限定版・コレクターズエディション」"
name-sort: "あいどるじゃんし すーちーぱい4 [かんぜんげんていばん・これくたーずえでぃしょん]"
@@ -70909,6 +70922,7 @@ SLUS-21452:
textureInsideRT: 1 # Required for swirl battle transition.
nativeScaling: 2 # Fixes depth of field effects and bloom.
roundSprite: 1 # Fixes lines in transitions.
autoFlush: 2 # Fixes shadow rendering in certain scenarios when using DirectX.
SLUS-21453:
name: "Meet the Robinsons"
region: "NTSC-U"

File diff suppressed because it is too large Load Diff

View File

@@ -822,7 +822,7 @@
030000005e040000e302000000000000,Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
030000005e040000ea02000000000000,Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:+a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:-a2,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
030000005e040000fd02000000000000,Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
030000005e040000ff02000000000000,Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:+a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:-a2,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
030000005e040000ff02000000000000,Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
030000006f0e0000a802000000000000,Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
030000006f0e0000c802000000000000,Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
03000000c62400003a54000000000000,Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
@@ -1824,6 +1824,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
060000005e040000120b00000b050000,Xbox Series Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
060000005e040000120b00000d050000,Xbox Series Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,misc1:b11,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
060000005e040000120b00000f050000,Xbox Series Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,misc1:b11,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
060000005e040000120b000011050000,Xbox Series X Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,misc1:b11,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
050000005e040000130b000022050000,Xbox Series X Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b15,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
050000005e040000200b000013050000,Xbox Wireless Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
050000005e040000200b000017050000,Xbox Wireless Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,

View File

@@ -21,6 +21,7 @@ float4 ContrastSaturationBrightness(float4 color) // Ported to HLSL
float brt = params.x;
float con = params.y;
float sat = params.z;
float gam = params.w;
// Increase or decrease these values to adjust r, g and b color channels separately
const float AvgLumR = 0.5;
@@ -34,8 +35,10 @@ float4 ContrastSaturationBrightness(float4 color) // Ported to HLSL
float3 intensity = dot(brtColor, LumCoeff);
float3 satColor = lerp(intensity, brtColor, sat);
float3 conColor = lerp(AvgLumin, satColor, con);
color.rgb = conColor;
float3 csb = conColor;
csb = pow(csb, 1.0 / gam);
color.rgb = csb;
return color;
}

View File

@@ -30,6 +30,7 @@ vec4 ContrastSaturationBrightness(vec4 color)
float brt = params.x;
float con = params.y;
float sat = params.z;
float gam = params.w;
// Increase or decrease these values to adjust r, g and b color channels separately
const float AvgLumR = 0.5;
@@ -45,7 +46,10 @@ vec4 ContrastSaturationBrightness(vec4 color)
vec3 satColor = mix(intensity, brtColor, sat);
vec3 conColor = mix(AvgLumin, satColor, con);
color.rgb = conColor;
vec3 csb = conColor;
csb = pow(csb, vec3(1.0 / gam));
color.rgb = csb;
return color;
}

View File

@@ -44,6 +44,7 @@ vec4 ContrastSaturationBrightness(vec4 color)
float brt = params.x;
float con = params.y;
float sat = params.z;
float gam = params.w;
// Increase or decrease these values to adjust r, g and b color channels separately
const float AvgLumR = 0.5;
@@ -59,7 +60,9 @@ vec4 ContrastSaturationBrightness(vec4 color)
vec3 satColor = mix(intensity, brtColor, sat);
vec3 conColor = mix(AvgLumin, satColor, con);
color.rgb = conColor;
vec3 csb = conColor;
csb = pow(csb, vec3(1.0 / gam));
color.rgb = csb;
return color;
}

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@@ -504,10 +504,13 @@ void MainWindow::createRendererSwitchMenu()
};
const GSRendererType current_renderer = static_cast<GSRendererType>(
Host::GetBaseIntSettingValue("EmuCore/GS", "Renderer", static_cast<int>(GSRendererType::Auto)));
QActionGroup* switch_renderer_group = new QActionGroup(m_ui.menuDebugSwitchRenderer);
for (const GSRendererType renderer : renderers)
{
QAction* action = m_ui.menuDebugSwitchRenderer->addAction(
QString::fromUtf8(Pcsx2Config::GSOptions::GetRendererName(renderer)));
QAction* action = new QAction(
QString::fromUtf8(Pcsx2Config::GSOptions::GetRendererName(renderer)), switch_renderer_group);
action->setCheckable(true);
action->setChecked(current_renderer == renderer);
connect(action,
@@ -515,15 +518,10 @@ void MainWindow::createRendererSwitchMenu()
Host::SetBaseIntSettingValue("EmuCore/GS", "Renderer", static_cast<int>(renderer));
Host::CommitBaseSettingChanges();
g_emu_thread->applySettings();
// clear all others
for (QObject* obj : m_ui.menuDebugSwitchRenderer->children())
{
if (QAction* act = qobject_cast<QAction*>(obj); act && act != action)
act->setChecked(false);
}
});
}
m_ui.menuDebugSwitchRenderer->addActions(switch_renderer_group->actions());
}
void MainWindow::recreate()

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@@ -131,11 +131,16 @@ GraphicsSettingsWidget::GraphicsSettingsWidget(SettingsWindow* dialog, QWidget*
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.osdShowVideoCapture, "EmuCore/GS", "OsdShowVideoCapture", true);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.osdShowInputRec, "EmuCore/GS", "OsdShowInputRec", true);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.osdWarnAboutUnsafeSettings, "EmuCore", "OsdWarnAboutUnsafeSettings", true);
//////////////////////////////////////////////////////////////////////////
// Post-Processing Settings
//////////////////////////////////////////////////////////////////////////
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.fxaa, "EmuCore/GS", "fxaa", false);
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.shadeBoost, "EmuCore/GS", "ShadeBoost", false);
SettingWidgetBinder::BindWidgetToIntSetting(sif, m_ui.shadeBoostBrightness, "EmuCore/GS", "ShadeBoost_Brightness", false);
SettingWidgetBinder::BindWidgetToIntSetting(sif, m_ui.shadeBoostContrast, "EmuCore/GS", "ShadeBoost_Contrast", false);
SettingWidgetBinder::BindWidgetToIntSetting(sif, m_ui.shadeBoostSaturation, "EmuCore/GS", "ShadeBoost_Saturation", false);
SettingWidgetBinder::BindWidgetToIntSetting(sif, m_ui.shadeBoostBrightness, "EmuCore/GS", "ShadeBoost_Brightness", Pcsx2Config::GSOptions::DEFAULT_SHADEBOOST_BRIGHTNESS);
SettingWidgetBinder::BindWidgetToIntSetting(sif, m_ui.shadeBoostContrast, "EmuCore/GS", "ShadeBoost_Contrast", Pcsx2Config::GSOptions::DEFAULT_SHADEBOOST_CONTRAST);
SettingWidgetBinder::BindWidgetToIntSetting(sif, m_ui.shadeBoostGamma, "EmuCore/GS", "ShadeBoost_Gamma", Pcsx2Config::GSOptions::DEFAULT_SHADEBOOST_GAMMA);
SettingWidgetBinder::BindWidgetToIntSetting(sif, m_ui.shadeBoostSaturation, "EmuCore/GS", "ShadeBoost_Saturation", Pcsx2Config::GSOptions::DEFAULT_SHADEBOOST_SATURATION);
SettingWidgetBinder::BindWidgetToIntSetting(sif, m_ui.tvShader, "EmuCore/GS", "TVShader", DEFAULT_TV_SHADER_MODE);
SettingWidgetBinder::BindWidgetToIntSetting(sif, m_ui.casMode, "EmuCore/GS", "CASMode", static_cast<int>(GSCASMode::Disabled));
SettingWidgetBinder::BindWidgetToIntSetting(sif, m_ui.casSharpness, "EmuCore/GS", "CASSharpness", DEFAULT_CAS_SHARPNESS);
@@ -727,6 +732,8 @@ GraphicsSettingsWidget::GraphicsSettingsWidget(SettingsWindow* dialog, QWidget*
dialog->registerWidgetHelp(m_ui.shadeBoostContrast, tr("Contrast"), tr("50"), tr("Adjusts contrast. 50 is normal."));
dialog->registerWidgetHelp(m_ui.shadeBoostGamma, tr("Gamma"), tr("50"), tr("Adjusts gamma. 50 is normal."));
dialog->registerWidgetHelp(m_ui.shadeBoostSaturation, tr("Saturation"), tr("50"), tr("Adjusts saturation. 50 is normal."));
dialog->registerWidgetHelp(m_ui.tvShader, tr("TV Shader"), tr("None (Default)"),
@@ -944,6 +951,7 @@ void GraphicsSettingsWidget::onShadeBoostChanged()
const bool enabled = m_dialog->getEffectiveBoolValue("EmuCore/GS", "ShadeBoost", false);
m_ui.shadeBoostBrightness->setEnabled(enabled);
m_ui.shadeBoostContrast->setEnabled(enabled);
m_ui.shadeBoostGamma->setEnabled(enabled);
m_ui.shadeBoostSaturation->setEnabled(enabled);
}

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@@ -55,7 +55,7 @@
<item>
<widget class="QTabWidget" name="tabs">
<property name="currentIndex">
<number>9</number>
<number>0</number>
</property>
<property name="documentMode">
<bool>true</bool>
@@ -1433,6 +1433,23 @@
</property>
</widget>
</item>
<item>
<widget class="QLabel" name="gammaLabel">
<property name="text">
<string>Gamma:</string>
</property>
</widget>
</item>
<item>
<widget class="QSpinBox" name="shadeBoostGamma">
<property name="minimum">
<number>1</number>
</property>
<property name="maximum">
<number>100</number>
</property>
</widget>
</item>
<item>
<widget class="QLabel" name="saturationLabel">
<property name="text">

File diff suppressed because it is too large Load Diff

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@@ -704,6 +704,11 @@ struct Pcsx2Config
static constexpr int DEFAULT_AUDIO_CAPTURE_BITRATE = 192;
static const char* DEFAULT_CAPTURE_CONTAINER;
static constexpr int DEFAULT_SHADEBOOST_BRIGHTNESS = 50;
static constexpr int DEFAULT_SHADEBOOST_CONTRAST = 50;
static constexpr int DEFAULT_SHADEBOOST_GAMMA = 50;
static constexpr int DEFAULT_SHADEBOOST_SATURATION = 50;
union
{
u64 bitset;
@@ -837,9 +842,10 @@ struct Pcsx2Config
s8 OverrideTextureBarriers = -1;
u8 CAS_Sharpness = 50;
u8 ShadeBoost_Brightness = 50;
u8 ShadeBoost_Contrast = 50;
u8 ShadeBoost_Saturation = 50;
u8 ShadeBoost_Brightness = DEFAULT_SHADEBOOST_BRIGHTNESS;
u8 ShadeBoost_Contrast = DEFAULT_SHADEBOOST_CONTRAST;
u8 ShadeBoost_Saturation = DEFAULT_SHADEBOOST_SATURATION;
u8 ShadeBoost_Gamma = DEFAULT_SHADEBOOST_GAMMA;
u8 PNGCompressionLevel = 1;
u16 SWExtraThreads = 2;

View File

@@ -2916,14 +2916,14 @@ void GSState::GrowVertexBuffer()
u32 old_size;
u32 new_size;
};
std::vector<AllocDesc> alloc_desc = {
const std::array<AllocDesc, 5> alloc_desc = {{
{reinterpret_cast<void**>(&m_vertex.buff), old_vertex_size, new_vertex_size},
// discard contents of buff_copy by setting old_size = 0
{reinterpret_cast<void**>(&m_vertex.buff_copy), 0, new_vertex_size},
{reinterpret_cast<void**>(&m_draw_vertex.buff), old_vertex_size, new_vertex_size},
{reinterpret_cast<void**>(&m_index.buff), old_index_size, new_index_size},
{reinterpret_cast<void**>(&m_draw_index.buff), old_index_size, new_index_size}
};
}};
// For logging
u32 total_size = 0;

View File

@@ -835,6 +835,7 @@ void GSDevice::ShadeBoost()
static_cast<float>(GSConfig.ShadeBoost_Brightness) * (1.0f / 50.0f),
static_cast<float>(GSConfig.ShadeBoost_Contrast) * (1.0f / 50.0f),
static_cast<float>(GSConfig.ShadeBoost_Saturation) * (1.0f / 50.0f),
static_cast<float>(GSConfig.ShadeBoost_Gamma) * (1.0f / 50.0f),
};
DoShadeBoost(m_current, m_target_tmp, params);

View File

@@ -527,11 +527,12 @@ fragment half4 ps_imgui(ImGuiShaderData data [[stage_in]], texture2d<half> textu
return data.c * texture.sample(s, data.t);
}
fragment float4 ps_shadeboost(float4 p [[position]], DirectReadTextureIn<float> tex, constant float3& cb [[buffer(GSMTLBufferIndexUniforms)]])
fragment float4 ps_shadeboost(float4 p [[position]], DirectReadTextureIn<float> tex, constant float4& cb [[buffer(GSMTLBufferIndexUniforms)]])
{
const float brt = cb.x;
const float con = cb.y;
const float sat = cb.z;
const float gam = cb.w;
// Increase or decrease these values to adjust r, g and b color channels separately
const float AvgLumR = 0.5;
const float AvgLumG = 0.5;
@@ -546,5 +547,7 @@ fragment float4 ps_shadeboost(float4 p [[position]], DirectReadTextureIn<float>
float3 satColor = mix(intensity, brtColor, sat);
float3 conColor = mix(AvgLumin, satColor, con);
return float4(conColor, 1);
float3 csb = pow(conColor, float3(1.0 / gam));
return float4(csb, 1);
}

View File

@@ -4403,12 +4403,14 @@ void FullscreenUI::DrawGraphicsSettingsPage(SettingsInterface* bsi, bool show_ad
{
const bool shadeboost_active = GetEffectiveBoolSetting(bsi, "EmuCore/GS", "ShadeBoost", false);
DrawToggleSetting(bsi, FSUI_ICONSTR(ICON_FA_GEM, "Shade Boost"), FSUI_CSTR("Enables brightness/contrast/saturation adjustment."), "EmuCore/GS",
DrawToggleSetting(bsi, FSUI_ICONSTR(ICON_FA_GEM, "Shade Boost"), FSUI_CSTR("Enables brightness/contrast/gamma/saturation adjustment."), "EmuCore/GS",
"ShadeBoost", false);
DrawIntRangeSetting(bsi, FSUI_ICONSTR(ICON_FA_SUN, "Shade Boost Brightness"), FSUI_CSTR("Adjusts brightness. 50 is normal."), "EmuCore/GS",
"ShadeBoost_Brightness", 50, 1, 100, "%d", shadeboost_active);
DrawIntRangeSetting(bsi, FSUI_ICONSTR(ICON_FA_LIGHTBULB, "Shade Boost Contrast"), FSUI_CSTR("Adjusts contrast. 50 is normal."), "EmuCore/GS",
"ShadeBoost_Contrast", 50, 1, 100, "%d", shadeboost_active);
DrawIntRangeSetting(bsi, FSUI_CSTR("Shade Boost Gamma"), FSUI_CSTR("Adjusts gamma. 50 is normal."), "EmuCore/GS",
"ShadeBoost_Gamma", 50, 1, 100, "%d", shadeboost_active);
DrawIntRangeSetting(bsi, FSUI_ICONSTR(ICON_FA_DROPLET, "Shade Boost Saturation"), FSUI_CSTR("Adjusts saturation. 50 is normal."), "EmuCore/GS",
"ShadeBoost_Saturation", 50, 1, 100, "%d", shadeboost_active);
@@ -8170,9 +8172,11 @@ TRANSLATE_NOOP("FullscreenUI", "Enables FXAA post-processing shader.");
TRANSLATE_NOOP("FullscreenUI", "Enables FidelityFX Contrast Adaptive Sharpening.");
TRANSLATE_NOOP("FullscreenUI", "Determines the intensity the sharpening effect in CAS post-processing.");
TRANSLATE_NOOP("FullscreenUI", "Filters");
TRANSLATE_NOOP("FullscreenUI", "Enables brightness/contrast/saturation adjustment.");
TRANSLATE_NOOP("FullscreenUI", "Enables brightness/contrast/gamma/saturation adjustment.");
TRANSLATE_NOOP("FullscreenUI", "Adjusts brightness. 50 is normal.");
TRANSLATE_NOOP("FullscreenUI", "Adjusts contrast. 50 is normal.");
TRANSLATE_NOOP("FullscreenUI", "Shade Boost Gamma");
TRANSLATE_NOOP("FullscreenUI", "Adjusts gamma. 50 is normal.");
TRANSLATE_NOOP("FullscreenUI", "Adjusts saturation. 50 is normal.");
TRANSLATE_NOOP("FullscreenUI", "Applies a shader which replicates the visual effects of different styles of television set.");
TRANSLATE_NOOP("FullscreenUI", "Advanced");
@@ -8198,6 +8202,10 @@ TRANSLATE_NOOP("FullscreenUI", "Disable Vertex Shader Expand");
TRANSLATE_NOOP("FullscreenUI", "Falls back to the CPU for expanding sprites/lines.");
TRANSLATE_NOOP("FullscreenUI", "Texture Preloading");
TRANSLATE_NOOP("FullscreenUI", "Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games.");
TRANSLATE_NOOP("FullscreenUI", "NTSC Frame Rate");
TRANSLATE_NOOP("FullscreenUI", "Determines what frame rate NTSC games run at.");
TRANSLATE_NOOP("FullscreenUI", "PAL Frame Rate");
TRANSLATE_NOOP("FullscreenUI", "Determines what frame rate PAL games run at.");
TRANSLATE_NOOP("FullscreenUI", "Audio Control");
TRANSLATE_NOOP("FullscreenUI", "Controls the volume of the audio played on the host.");
TRANSLATE_NOOP("FullscreenUI", "Controls the volume of the audio played on the host when fast forwarding.");

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@@ -850,6 +850,7 @@ bool Pcsx2Config::GSOptions::OptionsAreEqual(const GSOptions& right) const
OpEqu(ShadeBoost_Brightness) &&
OpEqu(ShadeBoost_Contrast) &&
OpEqu(ShadeBoost_Saturation) &&
OpEqu(ShadeBoost_Gamma) &&
OpEqu(PNGCompressionLevel) &&
OpEqu(SaveDrawStart) &&
OpEqu(SaveDrawCount) &&
@@ -1042,6 +1043,7 @@ void Pcsx2Config::GSOptions::LoadSave(SettingsWrapper& wrap)
SettingsWrapBitfield(ShadeBoost_Brightness);
SettingsWrapBitfield(ShadeBoost_Contrast);
SettingsWrapBitfield(ShadeBoost_Saturation);
SettingsWrapBitfield(ShadeBoost_Gamma);
SettingsWrapBitfield(ExclusiveFullscreenControl);
SettingsWrapBitfieldEx(PNGCompressionLevel, "png_compression_level");
SettingsWrapBitfieldEx(SaveDrawStart, "SaveDrawStart");

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@@ -3,4 +3,4 @@
/// Version number for GS and other shaders. Increment whenever any of the contents of the
/// shaders change, to invalidate the cache.
static constexpr u32 SHADER_CACHE_VERSION = 69;
static constexpr u32 SHADER_CACHE_VERSION = 70;