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https://github.com/PCSX2/pcsx2.git
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11 Commits
| Author | SHA1 | Date | |
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8ababb3890 | ||
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422aba4b20 | ||
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045b9bbf40 | ||
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1f519acf92 | ||
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ac9ebdecba | ||
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1861394216 | ||
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11cc884c96 | ||
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5710c2740c | ||
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ec96feb22e | ||
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a1173c53d3 | ||
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ac0deff9b2 |
@@ -2075,6 +2075,8 @@ SCAJ-20128:
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SCAJ-20129:
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name: "Ponkotsu Roman Daikatsugeki Bumpy Trot"
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region: "NTSC-Unk"
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roundModes:
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eeRoundMode: 0 # Fixes broken load triggers.
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gsHWFixes:
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getSkipCount: "GSC_IRem"
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halfPixelOffset: 2 # Aligns effects.
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@@ -7614,6 +7616,8 @@ SCKA-20058:
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name: "액션 로망 범피 트롯"
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name-en: "Action Romance Bumpy Trot"
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region: "NTSC-K"
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||||
roundModes:
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||||
eeRoundMode: 0 # Fixes broken load triggers.
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gsHWFixes:
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||||
getSkipCount: "GSC_IRem"
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halfPixelOffset: 2 # Aligns effects.
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@@ -25578,6 +25582,8 @@ SLES-54137:
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SLES-54138:
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name: "Steambot Chronicles"
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region: "PAL-E"
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||||
roundModes:
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||||
eeRoundMode: 0 # Fixes broken load triggers.
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gsHWFixes:
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getSkipCount: "GSC_IRem"
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halfPixelOffset: 2 # Aligns effects.
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@@ -26228,6 +26234,8 @@ SLES-54333:
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SLES-54335:
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name: "Steambot Chronicles"
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region: "PAL-F"
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||||
roundModes:
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||||
eeRoundMode: 0 # Fixes broken load triggers.
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gsHWFixes:
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||||
getSkipCount: "GSC_IRem"
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||||
halfPixelOffset: 2 # Aligns effects.
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@@ -35853,6 +35861,8 @@ SLPM-60255:
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name-sort: "ぽんこつろまんだいかつげきばんぴーとろっと [たいけんばん]"
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name-en: "Ponkotsu Roeman Daikatsugeki Bumpy Trot [Trial]"
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region: "NTSC-J"
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||||
roundModes:
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||||
eeRoundMode: 0 # Fixes broken load triggers.
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||||
gsHWFixes:
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||||
getSkipCount: "GSC_IRem"
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||||
halfPixelOffset: 2 # Aligns effects.
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@@ -35924,6 +35934,8 @@ SLPM-60266:
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name-sort: "ぽんこつろまんだいかつげきばんぴーとろっと [たいけんばん]"
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name-en: "Ponkotsu Roeman Daikatsugeki Bumpy Trot [Trial]"
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region: "NTSC-J"
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||||
roundModes:
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||||
eeRoundMode: 0 # Fixes broken load triggers.
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||||
gsHWFixes:
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||||
getSkipCount: "GSC_IRem"
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halfPixelOffset: 2 # Aligns effects.
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@@ -59824,6 +59836,8 @@ SLPS-25457:
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name-sort: "ぽんこつろまんだいかつげきばんぴーとろっと"
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name-en: "Ponkotsu Roeman Daikatsugeki Bumpy Trot"
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region: "NTSC-J"
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roundModes:
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eeRoundMode: 0 # Fixes broken load triggers.
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gsHWFixes:
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getSkipCount: "GSC_IRem"
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halfPixelOffset: 2 # Aligns effects.
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@@ -61228,6 +61242,8 @@ SLPS-25683:
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name-sort: "ぽんこつろまんだいかつげきばんぴーとろっと [Irem COLLECTION]"
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name-en: "Ponkotsu Roman Daikatsugeki Bumpy Trot [Irem Collection]"
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region: "NTSC-J"
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roundModes:
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eeRoundMode: 0 # Fixes broken load triggers.
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gsHWFixes:
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getSkipCount: "GSC_IRem"
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halfPixelOffset: 2 # Aligns effects.
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@@ -71360,6 +71376,8 @@ SLUS-21344:
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name: "Steambot Chronicles"
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region: "NTSC-U"
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compat: 5
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roundModes:
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eeRoundMode: 0 # Fixes broken load triggers.
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gsHWFixes:
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getSkipCount: "GSC_IRem"
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halfPixelOffset: 2 # Aligns effects.
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@@ -74901,6 +74919,8 @@ SLUS-28059:
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SLUS-28061:
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name: "Steambot Chronicles [Trade Demo]"
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region: "NTSC-U"
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roundModes:
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||||
eeRoundMode: 0 # Fixes broken load triggers.
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gsHWFixes:
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||||
getSkipCount: "GSC_IRem"
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halfPixelOffset: 2 # Aligns effects.
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@@ -75679,6 +75699,8 @@ SLUS-29185:
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SLUS-29188:
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name: "Steambot Chronicles [Regular Demo]"
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region: "NTSC-U"
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||||
roundModes:
|
||||
eeRoundMode: 0 # Fixes broken load triggers.
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||||
gsHWFixes:
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||||
getSkipCount: "GSC_IRem"
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halfPixelOffset: 2 # Aligns effects.
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@@ -236,6 +236,7 @@
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||||
03000000ac0500005b05000000000000,GameSir G3w,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
|
||||
03000000ac0500002d02000000000000,GameSir G4,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b3,y:b4,platform:Windows,
|
||||
03000000ac0500004d04000000000000,GameSir G4,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
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||||
03000000373500002210000000000000,GameSir G7 Pro,a:b0,b:b1,x:b3,y:b4,back:b10,start:b11,leftstick:b13,rightstick:b14,leftshoulder:b6,rightshoulder:b7,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,lefty:a2,rightx:a3,righty:a4,lefttrigger:b8,righttrigger:b9,platform:Window,
|
||||
03000000ac0500001a06000000000000,GameSir T3 2.02,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b15,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
|
||||
03000000373500009410000000000000,GameSir Tegenaria Lite,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
|
||||
030000004c0e00001035000000000000,Gamester,a:b0,b:b1,back:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b11,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Windows,
|
||||
@@ -245,8 +246,8 @@
|
||||
03000000b62500000100000000000000,Gametel GT004 01,a:b3,b:b0,dpdown:b10,dpleft:b9,dpright:b8,dpup:b11,leftshoulder:b4,rightshoulder:b5,start:b7,x:b1,y:b2,platform:Windows,
|
||||
030000008f0e00001411000000000000,Gamo2 Divaller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000120c0000a857000000000000,Gator Claw,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000c21100000791000000000000,Be1 GC101 Controller 1.03,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
|
||||
03000000c9110000f055000000000000,Be1 GC100XF Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,
|
||||
03000000c21100000791000000000000,Nacon GC101 1.03,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
|
||||
03000000c9110000f055000000000000,Nacon GC100XF,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,
|
||||
030000008305000009a0000000000000,Genius,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,
|
||||
030000008305000031b0000000000000,Genius Maxfire Blaze 3,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,
|
||||
03000000451300000010000000000000,Genius Maxfire Grandias 12,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,
|
||||
@@ -463,7 +464,7 @@
|
||||
03000000250900006688000000000000,MP-8866 Super Dual Box,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Windows,
|
||||
03000000091200004488000000000000,MUSIA PlayStation 2 Input Display,a:b0,b:b2,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b8,leftstick:b6,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b9,rightstick:b7,righttrigger:b11,rightx:a2,righty:a3,start:b5,x:b1,y:b3,platform:Windows,
|
||||
03000000f70600000100000000000000,N64 Adaptoid,+rightx:b2,+righty:b1,-rightx:b4,-righty:b5,a:b0,b:b3,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,leftshoulder:b6,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b7,start:b8,platform:Windows,
|
||||
030000006b140000010c000000000000,Nacon GC 400ES,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,
|
||||
030000006b140000010c000000000000,Nacon GC400ES,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,
|
||||
030000006b1400001106000000000000,Nacon Revolution 3 PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Windows,
|
||||
0300000085320000170d000000000000,Nacon Revolution 5 Pro,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Windows,
|
||||
0300000085320000190d000000000000,Nacon Revolution 5 Pro,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Windows,
|
||||
@@ -1305,7 +1306,6 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
|
||||
03000000632500007a05000001020000,Cosmic Byte Ares Wired Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,
|
||||
03000000260900008888000000010000,Cyber Gadget GameCube Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:a5,rightx:a2,righty:a3~,start:b7,x:b2,y:b3,platform:Linux,
|
||||
03000000a306000022f6000011010000,Cyborg V3 Rumble,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:+a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:-a3,rightx:a2,righty:a4,start:b9,x:b0,y:b3,platform:Linux,
|
||||
030000005e0400008e02000002010000,Data Frog S80,a:b1,b:b0,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b3,y:b2,platform:Linux,
|
||||
03000000791d00000103000010010000,Dual Box Wii Classic Adapter,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,
|
||||
030000006f0e00003001000001010000,EA Sports PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
|
||||
03000000c11100000191000011010000,EasySMX,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,
|
||||
@@ -1512,9 +1512,10 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
|
||||
030000005e0400008e02000010020000,MSI GC20 V2,a:b0,b:b1,back:b6,dpdown:b13,dpleft:b14,dpright:b15,dpup:b12,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
03000000f70600000100000000010000,N64 Adaptoid,+rightx:b2,+righty:b1,-rightx:b4,-righty:b5,a:b0,b:b3,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,leftshoulder:b6,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b7,start:b8,platform:Linux,
|
||||
030000006b1400000906000014010000,Nacon Asymmetric Wireless PS4 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000006b140000010c000010010000,Nacon GC 400ES,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,
|
||||
03000000853200000706000012010000,Nacon GC-100,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
05000000853200000503000000010000,Nacon MG-X Pro,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
|
||||
030000006b140000010c000010010000,Nacon GC400ES,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,
|
||||
0300000085320000030c000011010000,Nacon GC100,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,
|
||||
03000000853200000706000012010000,Nacon GC100,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
05000000853200000503000000010000,Nacon MGX Pro,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
|
||||
0300000085320000170d000011010000,Nacon Revolution 5 Pro,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Linux,
|
||||
0300000085320000190d000011010000,Nacon Revolution 5 Pro,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Linux,
|
||||
030000000d0f00000900000010010000,Natec Genesis P44,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
|
||||
@@ -1799,18 +1800,20 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
|
||||
05000000434f4d4d414e440000000000,VX Gaming Command Series,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,
|
||||
0000000058626f782033363020576900,Xbox 360 Controller,a:b0,b:b1,back:b14,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,guide:b7,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Linux,
|
||||
030000005e0400001907000000010000,Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000005e0400008e02000010010000,Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000005e0400008e02000014010000,Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000005e0400009102000007010000,Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000005e040000a102000000010000,Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000005e040000a102000007010000,Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000005e040000a102000030060000,Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000006f0e00001503000000020000,Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000005e0400008e02000000010000,Xbox 360 EasySMX,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000005e0400008e02000000010000,Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000005e0400008e02000010010000,Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000005e0400008e02000002010000,Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000005e0400008e02000014010000,Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000005e0400008e02000047010000,Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000005e0400008e02000072050000,Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000005e040000a102000014010000,Xbox 360 Receiver,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
0000000058626f782047616d65706100,Xbox Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000005e0400000202000000010000,Xbox Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b2,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b3,y:b4,platform:Linux,
|
||||
030000005e0400008e02000072050000,Xbox Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000006f0e00001304000000010000,Xbox Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
03000000ffff0000ffff000000010000,Xbox Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b2,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b3,y:b4,platform:Linux,
|
||||
030000005e0400000a0b000005040000,Xbox One Controller,a:b1,b:b0,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b11,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b2,platform:Linux,
|
||||
|
||||
@@ -112,7 +112,7 @@ struct VS_OUTPUT
|
||||
|
||||
struct PS_INPUT
|
||||
{
|
||||
float4 p : SV_Position;
|
||||
noperspective centroid float4 p : SV_Position;
|
||||
float4 t : TEXCOORD0;
|
||||
float4 ti : TEXCOORD2;
|
||||
#if VS_IIP != 0 || GS_IIP != 0 || PS_IIP != 0
|
||||
@@ -140,7 +140,7 @@ struct PS_OUTPUT
|
||||
#endif
|
||||
#endif
|
||||
#if PS_ZCLAMP || PS_ZFLOOR
|
||||
float depth : SV_Depth;
|
||||
float depth : SV_DepthLessEqual;
|
||||
#endif
|
||||
};
|
||||
|
||||
|
||||
@@ -113,6 +113,10 @@ layout(binding = 3) uniform sampler2D img_prim_min;
|
||||
//layout(pixel_center_integer) in vec4 gl_FragCoord;
|
||||
#endif
|
||||
|
||||
#if (PS_ZFLOOR || PS_ZCLAMP) && HAS_CONSERVATIVE_DEPTH
|
||||
layout(depth_less) out float gl_FragDepth;
|
||||
#endif
|
||||
|
||||
vec4 sample_from_rt()
|
||||
{
|
||||
#if !NEEDS_RT
|
||||
|
||||
@@ -361,6 +361,10 @@ layout(set = 1, binding = 1) uniform texture2D Palette;
|
||||
layout(set = 1, binding = 3) uniform texture2D PrimMinTexture;
|
||||
#endif
|
||||
|
||||
#if PS_ZFLOOR || PS_ZCLAMP
|
||||
layout(depth_less) out float gl_FragDepth;
|
||||
#endif
|
||||
|
||||
#if NEEDS_TEX
|
||||
|
||||
vec4 sample_c(vec2 uv)
|
||||
|
||||
@@ -135,7 +135,7 @@
|
||||
<item>
|
||||
<widget class="QGroupBox" name="groupBox_2">
|
||||
<property name="title">
|
||||
<string>Options and Patches</string>
|
||||
<string>Fast Boot Options</string>
|
||||
</property>
|
||||
<layout class="QVBoxLayout" name="verticalLayout">
|
||||
<item>
|
||||
|
||||
@@ -40,7 +40,6 @@ MemoryCardSettingsWidget::MemoryCardSettingsWidget(SettingsWindow* settings_dial
|
||||
|
||||
SettingWidgetBinder::BindWidgetToFolderSetting(sif, m_ui.directory, m_ui.browse, m_ui.open, m_ui.reset, "Folders",
|
||||
"MemoryCards", Path::Combine(EmuFolders::DataRoot, "memcards"));
|
||||
SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.automaticManagement, "EmuCore", "McdFolderAutoManage", true);
|
||||
|
||||
setupAdditionalUi();
|
||||
|
||||
@@ -58,11 +57,6 @@ MemoryCardSettingsWidget::MemoryCardSettingsWidget(SettingsWindow* settings_dial
|
||||
connect(m_ui.deleteCard, &QPushButton::clicked, this, &MemoryCardSettingsWidget::deleteCard);
|
||||
|
||||
refresh();
|
||||
|
||||
dialog()->registerWidgetHelp(m_ui.automaticManagement, tr("Automatically manage saves based on running game"),
|
||||
tr("Checked"),
|
||||
tr("(Folder type only / Card size: Auto) Loads only the relevant booted game saves, ignoring others. Avoids "
|
||||
"running out of space for saves."));
|
||||
}
|
||||
|
||||
MemoryCardSettingsWidget::~MemoryCardSettingsWidget() = default;
|
||||
|
||||
@@ -9,6 +9,7 @@
|
||||
#include <QtWidgets/QTreeWidget>
|
||||
#include <QtWidgets/QToolButton>
|
||||
#include <QtWidgets/QListWidget>
|
||||
#include <QtWidgets/QCheckBox>
|
||||
|
||||
#include <array>
|
||||
#include <optional>
|
||||
|
||||
@@ -175,22 +175,6 @@
|
||||
</layout>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QGroupBox" name="settingsGroupBox">
|
||||
<property name="title">
|
||||
<string>Settings</string>
|
||||
</property>
|
||||
<layout class="QGridLayout" name="gridLayout_3">
|
||||
<item row="0" column="0">
|
||||
<widget class="QCheckBox" name="automaticManagement">
|
||||
<property name="text">
|
||||
<string>Automatically manage saves based on running game</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
<customwidgets>
|
||||
@@ -211,7 +195,6 @@
|
||||
<tabstop>renameCard</tabstop>
|
||||
<tabstop>convertCard</tabstop>
|
||||
<tabstop>deleteCard</tabstop>
|
||||
<tabstop>automaticManagement</tabstop>
|
||||
</tabstops>
|
||||
<resources/>
|
||||
<connections/>
|
||||
|
||||
@@ -140,27 +140,34 @@ void ShortcutCreationDialog::CreateShortcut(const std::string name, const std::s
|
||||
return;
|
||||
}
|
||||
|
||||
// Locate home directory
|
||||
// Get path to Desktop or per-user Start Menu\Programs directory
|
||||
// https://superuser.com/questions/1489874/how-can-i-get-the-real-path-of-desktop-in-windows-explorer/1789849#1789849
|
||||
// https://learn.microsoft.com/en-us/windows/win32/api/shlobj_core/nf-shlobj_core-shgetknownfolderpath
|
||||
// https://learn.microsoft.com/en-us/windows/win32/shell/knownfolderid
|
||||
std::string link_file;
|
||||
if (const char* home = std::getenv("USERPROFILE"))
|
||||
if (PWSTR directory; SUCCEEDED(SHGetKnownFolderPath(is_desktop ? FOLDERID_Desktop : FOLDERID_Programs, 0, NULL, &directory)))
|
||||
{
|
||||
std::string directory_utf8 = StringUtil::WideStringToUTF8String(directory);
|
||||
CoTaskMemFree(directory);
|
||||
|
||||
if (is_desktop)
|
||||
link_file = Path::ToNativePath(fmt::format("{}/Desktop/{}.lnk", home, clean_name));
|
||||
link_file = Path::ToNativePath(fmt::format("{}/{}.lnk", directory_utf8, clean_name));
|
||||
else
|
||||
{
|
||||
const std::string start_menu_dir = Path::ToNativePath(fmt::format("{}/AppData/Roaming/Microsoft/Windows/Start Menu/Programs/PCSX2", home));
|
||||
if (!FileSystem::EnsureDirectoryExists(start_menu_dir.c_str(), false))
|
||||
const std::string pcsx2_start_menu_dir = Path::ToNativePath(fmt::format("{}/PCSX2", directory_utf8));
|
||||
if (!FileSystem::EnsureDirectoryExists(pcsx2_start_menu_dir.c_str(), false))
|
||||
{
|
||||
QMessageBox::critical(this, tr("Failed to create shortcut"), tr("Could not create start menu directory."), QMessageBox::StandardButton::Ok, QMessageBox::StandardButton::Ok);
|
||||
return;
|
||||
}
|
||||
|
||||
link_file = Path::ToNativePath(fmt::format("{}/{}.lnk", start_menu_dir, clean_name));
|
||||
link_file = Path::ToNativePath(fmt::format("{}/{}.lnk", pcsx2_start_menu_dir, clean_name));
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
QMessageBox::critical(this, tr("Failed to create shortcut"), tr("Home path is empty."), QMessageBox::StandardButton::Ok, QMessageBox::StandardButton::Ok);
|
||||
CoTaskMemFree(directory);
|
||||
QMessageBox::critical(this, tr("Failed to create shortcut"), is_desktop ? tr("'Desktop' directory not found") : tr("User's 'Start Menu\\Programs' directory not found"), QMessageBox::StandardButton::Ok, QMessageBox::StandardButton::Ok);
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
@@ -295,6 +295,9 @@
|
||||
<property name="text">
|
||||
<string>Desktop</string>
|
||||
</property>
|
||||
<property name="checked">
|
||||
<bool>true</bool>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
|
||||
@@ -19742,12 +19742,12 @@ Savestates should not be used in place of in-game saves.</source>
|
||||
<context>
|
||||
<name>MemoryCardListWidget</name>
|
||||
<message>
|
||||
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="456"/>
|
||||
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="450"/>
|
||||
<source>Yes</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="456"/>
|
||||
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="450"/>
|
||||
<source>No</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
@@ -19781,7 +19781,7 @@ Savestates should not be used in place of in-game saves.</source>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Settings/MemoryCardSettingsWidget.ui" line="90"/>
|
||||
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="113"/>
|
||||
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="107"/>
|
||||
<source>Reset</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
@@ -19812,170 +19812,149 @@ Savestates should not be used in place of in-game saves.</source>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Settings/MemoryCardSettingsWidget.ui" line="148"/>
|
||||
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="305"/>
|
||||
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="299"/>
|
||||
<source>Create</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Settings/MemoryCardSettingsWidget.ui" line="155"/>
|
||||
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="299"/>
|
||||
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="293"/>
|
||||
<source>Rename</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Settings/MemoryCardSettingsWidget.ui" line="162"/>
|
||||
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="300"/>
|
||||
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="294"/>
|
||||
<source>Convert</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Settings/MemoryCardSettingsWidget.ui" line="169"/>
|
||||
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="301"/>
|
||||
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="295"/>
|
||||
<source>Delete</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Settings/MemoryCardSettingsWidget.ui" line="181"/>
|
||||
<source>Settings</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Settings/MemoryCardSettingsWidget.ui" line="187"/>
|
||||
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="62"/>
|
||||
<source>Automatically manage saves based on running game</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="63"/>
|
||||
<source>Checked</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="64"/>
|
||||
<source>(Folder type only / Card size: Auto) Loads only the relevant booted game saves, ignoring others. Avoids running out of space for saves.</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="93"/>
|
||||
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="87"/>
|
||||
<source>Swap Memory Cards</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="113"/>
|
||||
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="107"/>
|
||||
<source>Eject Memory Card</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="152"/>
|
||||
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="275"/>
|
||||
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="340"/>
|
||||
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="146"/>
|
||||
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="269"/>
|
||||
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="334"/>
|
||||
<source>Error</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="212"/>
|
||||
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="222"/>
|
||||
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="206"/>
|
||||
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="216"/>
|
||||
<source>Delete Memory Card</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="237"/>
|
||||
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="244"/>
|
||||
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="251"/>
|
||||
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="258"/>
|
||||
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="231"/>
|
||||
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="238"/>
|
||||
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="245"/>
|
||||
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="252"/>
|
||||
<source>Rename Memory Card</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="237"/>
|
||||
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="231"/>
|
||||
<source>New Card Name</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="244"/>
|
||||
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="238"/>
|
||||
<source>New name is invalid, it must end with .ps2</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="252"/>
|
||||
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="246"/>
|
||||
<source>New name is invalid, a card with this name already exists.</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="105"/>
|
||||
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="99"/>
|
||||
<source>Slot %1</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="152"/>
|
||||
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="146"/>
|
||||
<source>This Memory Card cannot be recognized or is not a valid file type.</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="213"/>
|
||||
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="207"/>
|
||||
<source>Are you sure you wish to delete the Memory Card '%1'?
|
||||
|
||||
This action cannot be reversed, and you will lose any saves on the card.</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="223"/>
|
||||
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="217"/>
|
||||
<source>Failed to delete the Memory Card. The log may have more information.</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="259"/>
|
||||
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="253"/>
|
||||
<source>Failed to rename Memory Card. The log may contain more information.</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="275"/>
|
||||
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="269"/>
|
||||
<source>Cannot convert an unformatted memory card.</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="294"/>
|
||||
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="288"/>
|
||||
<source>Use for Slot %1</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="340"/>
|
||||
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="334"/>
|
||||
<source>Both slots must have a card selected to swap.</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="356"/>
|
||||
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="350"/>
|
||||
<source>PS2 (8MB)</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="359"/>
|
||||
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="353"/>
|
||||
<source>PS2 (16MB)</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="362"/>
|
||||
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="356"/>
|
||||
<source>PS2 (32MB)</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="365"/>
|
||||
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="359"/>
|
||||
<source>PS2 (64MB)</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="368"/>
|
||||
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="362"/>
|
||||
<source>PS1 (128KB)</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="372"/>
|
||||
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="381"/>
|
||||
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="366"/>
|
||||
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="375"/>
|
||||
<source>Unknown</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="377"/>
|
||||
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="371"/>
|
||||
<source>PS2 (Folder)</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
@@ -19983,12 +19962,12 @@ This action cannot be reversed, and you will lose any saves on the card.</source
|
||||
<context>
|
||||
<name>MemoryCardSlotWidget</name>
|
||||
<message>
|
||||
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="513"/>
|
||||
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="507"/>
|
||||
<source>%1 [%2]</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="519"/>
|
||||
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="513"/>
|
||||
<source>%1 [Missing]</source>
|
||||
<extracomment>Ignore Crowdin's warning for [Missing], the text should be translated.</extracomment>
|
||||
<translation type="unfinished"></translation>
|
||||
@@ -22483,115 +22462,120 @@ Scanning recursively takes more time, but will identify files in subdirectories.
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../ShortcutCreationDialog.cpp" line="139"/>
|
||||
<location filename="../ShortcutCreationDialog.cpp" line="154"/>
|
||||
<location filename="../ShortcutCreationDialog.cpp" line="163"/>
|
||||
<location filename="../ShortcutCreationDialog.cpp" line="160"/>
|
||||
<location filename="../ShortcutCreationDialog.cpp" line="170"/>
|
||||
<location filename="../ShortcutCreationDialog.cpp" line="181"/>
|
||||
<location filename="../ShortcutCreationDialog.cpp" line="203"/>
|
||||
<location filename="../ShortcutCreationDialog.cpp" line="214"/>
|
||||
<location filename="../ShortcutCreationDialog.cpp" line="290"/>
|
||||
<location filename="../ShortcutCreationDialog.cpp" line="301"/>
|
||||
<location filename="../ShortcutCreationDialog.cpp" line="309"/>
|
||||
<location filename="../ShortcutCreationDialog.cpp" line="337"/>
|
||||
<location filename="../ShortcutCreationDialog.cpp" line="370"/>
|
||||
<location filename="../ShortcutCreationDialog.cpp" line="409"/>
|
||||
<location filename="../ShortcutCreationDialog.cpp" line="177"/>
|
||||
<location filename="../ShortcutCreationDialog.cpp" line="188"/>
|
||||
<location filename="../ShortcutCreationDialog.cpp" line="210"/>
|
||||
<location filename="../ShortcutCreationDialog.cpp" line="221"/>
|
||||
<location filename="../ShortcutCreationDialog.cpp" line="297"/>
|
||||
<location filename="../ShortcutCreationDialog.cpp" line="308"/>
|
||||
<location filename="../ShortcutCreationDialog.cpp" line="316"/>
|
||||
<location filename="../ShortcutCreationDialog.cpp" line="344"/>
|
||||
<location filename="../ShortcutCreationDialog.cpp" line="377"/>
|
||||
<location filename="../ShortcutCreationDialog.cpp" line="416"/>
|
||||
<source>Failed to create shortcut</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../ShortcutCreationDialog.cpp" line="139"/>
|
||||
<location filename="../ShortcutCreationDialog.cpp" line="301"/>
|
||||
<location filename="../ShortcutCreationDialog.cpp" line="308"/>
|
||||
<source>Filename contains illegal character.</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../ShortcutCreationDialog.cpp" line="154"/>
|
||||
<location filename="../ShortcutCreationDialog.cpp" line="160"/>
|
||||
<source>Could not create start menu directory.</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../ShortcutCreationDialog.cpp" line="163"/>
|
||||
<source>Home path is empty.</source>
|
||||
<location filename="../ShortcutCreationDialog.cpp" line="170"/>
|
||||
<source>'Desktop' directory not found</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../ShortcutCreationDialog.cpp" line="170"/>
|
||||
<source>User's 'Start Menu\Programs' directory not found</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../ShortcutCreationDialog.cpp" line="177"/>
|
||||
<source>A shortcut with the same name already exists.</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../ShortcutCreationDialog.cpp" line="181"/>
|
||||
<location filename="../ShortcutCreationDialog.cpp" line="370"/>
|
||||
<location filename="../ShortcutCreationDialog.cpp" line="188"/>
|
||||
<location filename="../ShortcutCreationDialog.cpp" line="377"/>
|
||||
<source>File path contains invalid character(s).</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../ShortcutCreationDialog.cpp" line="203"/>
|
||||
<location filename="../ShortcutCreationDialog.cpp" line="210"/>
|
||||
<source>CoInitialize failed (%1)</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../ShortcutCreationDialog.cpp" line="223"/>
|
||||
<location filename="../ShortcutCreationDialog.cpp" line="230"/>
|
||||
<source>CoCreateInstance failed</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../ShortcutCreationDialog.cpp" line="232"/>
|
||||
<location filename="../ShortcutCreationDialog.cpp" line="239"/>
|
||||
<source>SetPath failed (%1)</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../ShortcutCreationDialog.cpp" line="241"/>
|
||||
<location filename="../ShortcutCreationDialog.cpp" line="248"/>
|
||||
<source>SetWorkingDirectory failed (%1)</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../ShortcutCreationDialog.cpp" line="252"/>
|
||||
<location filename="../ShortcutCreationDialog.cpp" line="259"/>
|
||||
<source>SetArguments failed (%1)</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../ShortcutCreationDialog.cpp" line="263"/>
|
||||
<location filename="../ShortcutCreationDialog.cpp" line="270"/>
|
||||
<source>SetIconLocation failed (%1)</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../ShortcutCreationDialog.cpp" line="271"/>
|
||||
<location filename="../ShortcutCreationDialog.cpp" line="278"/>
|
||||
<source>QueryInterface failed (%1)</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../ShortcutCreationDialog.cpp" line="280"/>
|
||||
<location filename="../ShortcutCreationDialog.cpp" line="287"/>
|
||||
<source>Failed to save the shortcut (%1)</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../ShortcutCreationDialog.cpp" line="290"/>
|
||||
<location filename="../ShortcutCreationDialog.cpp" line="297"/>
|
||||
<source>Cannot create a shortcut without a title.</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../ShortcutCreationDialog.cpp" line="309"/>
|
||||
<location filename="../ShortcutCreationDialog.cpp" line="316"/>
|
||||
<source>Executable path is empty.</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../ShortcutCreationDialog.cpp" line="337"/>
|
||||
<location filename="../ShortcutCreationDialog.cpp" line="344"/>
|
||||
<source>Path to the Home directory is empty.</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../ShortcutCreationDialog.cpp" line="399"/>
|
||||
<location filename="../ShortcutCreationDialog.cpp" line="406"/>
|
||||
<source>Desktop Shortcut Files (*.desktop)</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../ShortcutCreationDialog.cpp" line="401"/>
|
||||
<location filename="../ShortcutCreationDialog.cpp" line="408"/>
|
||||
<source>Select Shortcut Save Destination</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../ShortcutCreationDialog.cpp" line="409"/>
|
||||
<location filename="../ShortcutCreationDialog.cpp" line="416"/>
|
||||
<source>Failed to create .desktop file</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
@@ -25524,42 +25508,42 @@ Error was: {}</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../pcsx2/VMManager.cpp" line="3171"/>
|
||||
<location filename="../../pcsx2/VMManager.cpp" line="3169"/>
|
||||
<source>Fast CDVD is enabled, this may break games.</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../pcsx2/VMManager.cpp" line="3175"/>
|
||||
<location filename="../../pcsx2/VMManager.cpp" line="3173"/>
|
||||
<source>Cycle rate/skip is not at default, this may crash or make games run too slow.</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../pcsx2/VMManager.cpp" line="3185"/>
|
||||
<location filename="../../pcsx2/VMManager.cpp" line="3183"/>
|
||||
<source>Upscale multiplier is below native, this will break rendering.</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../pcsx2/VMManager.cpp" line="3225"/>
|
||||
<location filename="../../pcsx2/VMManager.cpp" line="3223"/>
|
||||
<source>Mipmapping is disabled. This may break rendering in some games.</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../pcsx2/VMManager.cpp" line="3230"/>
|
||||
<location filename="../../pcsx2/VMManager.cpp" line="3228"/>
|
||||
<source>Debug device is enabled. This will massively reduce performance.</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../pcsx2/VMManager.cpp" line="3260"/>
|
||||
<location filename="../../pcsx2/VMManager.cpp" line="3258"/>
|
||||
<source>Texture filtering is not set to Bilinear (PS2). This will break rendering in some games.</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../pcsx2/VMManager.cpp" line="3723"/>
|
||||
<location filename="../../pcsx2/VMManager.cpp" line="3721"/>
|
||||
<source>No Game Running</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../pcsx2/VMManager.cpp" line="3190"/>
|
||||
<location filename="../../pcsx2/VMManager.cpp" line="3188"/>
|
||||
<source>Trilinear filtering is not set to automatic. This may break rendering in some games.</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
@@ -25643,142 +25627,142 @@ PCSX2 will be able to run once you've placed your BIOS image inside the fol
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../pcsx2/VMManager.cpp" line="3118"/>
|
||||
<location filename="../../pcsx2/VMManager.cpp" line="3116"/>
|
||||
<source>Cheats have been disabled due to RetroAchievements Hardcore Mode.</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../pcsx2/VMManager.cpp" line="3195"/>
|
||||
<location filename="../../pcsx2/VMManager.cpp" line="3193"/>
|
||||
<source>Blending Accuracy is below Basic, this may break effects in some games.</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../pcsx2/VMManager.cpp" line="3200"/>
|
||||
<location filename="../../pcsx2/VMManager.cpp" line="3198"/>
|
||||
<source>Hardware Download Mode is not set to Accurate, this may break rendering in some games.</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../pcsx2/VMManager.cpp" line="3235"/>
|
||||
<location filename="../../pcsx2/VMManager.cpp" line="3233"/>
|
||||
<source>Dithering is set to Force 32 bit. This will break rendering in some games.</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../pcsx2/VMManager.cpp" line="3240"/>
|
||||
<location filename="../../pcsx2/VMManager.cpp" line="3238"/>
|
||||
<source>Dithering is disabled. This will cause color banding in some games.</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../pcsx2/VMManager.cpp" line="3245"/>
|
||||
<location filename="../../pcsx2/VMManager.cpp" line="3243"/>
|
||||
<source>Integer scaling is enabled. This may shrink the image.</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../pcsx2/VMManager.cpp" line="3254"/>
|
||||
<location filename="../../pcsx2/VMManager.cpp" line="3252"/>
|
||||
<source>Graphics API is not set to Automatic. This may cause performance problems and graphical issues.</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../pcsx2/VMManager.cpp" line="3266"/>
|
||||
<location filename="../../pcsx2/VMManager.cpp" line="3264"/>
|
||||
<source>EE FPU Round Mode is not set to default, this may break some games.</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../pcsx2/VMManager.cpp" line="3272"/>
|
||||
<location filename="../../pcsx2/VMManager.cpp" line="3270"/>
|
||||
<source>EE FPU Clamp Mode is not set to default, this may break some games.</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../pcsx2/VMManager.cpp" line="3277"/>
|
||||
<location filename="../../pcsx2/VMManager.cpp" line="3275"/>
|
||||
<source>VU0 Round Mode is not set to default, this may break some games.</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../pcsx2/VMManager.cpp" line="3282"/>
|
||||
<location filename="../../pcsx2/VMManager.cpp" line="3280"/>
|
||||
<source>VU1 Round Mode is not set to default, this may break some games.</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../pcsx2/VMManager.cpp" line="3289"/>
|
||||
<location filename="../../pcsx2/VMManager.cpp" line="3287"/>
|
||||
<source>VU Clamp Mode is not set to default, this may break some games.</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../pcsx2/VMManager.cpp" line="3294"/>
|
||||
<location filename="../../pcsx2/VMManager.cpp" line="3292"/>
|
||||
<source>128MB RAM is enabled. Compatibility with some games may be affected.</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../pcsx2/VMManager.cpp" line="3299"/>
|
||||
<location filename="../../pcsx2/VMManager.cpp" line="3297"/>
|
||||
<source>Game Fixes are not enabled. Compatibility with some games may be affected.</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../pcsx2/VMManager.cpp" line="3304"/>
|
||||
<location filename="../../pcsx2/VMManager.cpp" line="3302"/>
|
||||
<source>Compatibility Patches are not enabled. Compatibility with some games may be affected.</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../pcsx2/VMManager.cpp" line="3308"/>
|
||||
<location filename="../../pcsx2/VMManager.cpp" line="3306"/>
|
||||
<source>Frame rate for NTSC is not default. This may break some games.</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../pcsx2/VMManager.cpp" line="3310"/>
|
||||
<location filename="../../pcsx2/VMManager.cpp" line="3308"/>
|
||||
<source>Frame rate for PAL is not default. This may break some games.</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../pcsx2/VMManager.cpp" line="3329"/>
|
||||
<location filename="../../pcsx2/VMManager.cpp" line="3327"/>
|
||||
<source>EE Recompiler is not enabled, this will significantly reduce performance.</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../pcsx2/VMManager.cpp" line="3334"/>
|
||||
<location filename="../../pcsx2/VMManager.cpp" line="3332"/>
|
||||
<source>VU0 Recompiler is not enabled, this will significantly reduce performance.</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../pcsx2/VMManager.cpp" line="3339"/>
|
||||
<location filename="../../pcsx2/VMManager.cpp" line="3337"/>
|
||||
<source>VU1 Recompiler is not enabled, this will significantly reduce performance.</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../pcsx2/VMManager.cpp" line="3344"/>
|
||||
<location filename="../../pcsx2/VMManager.cpp" line="3342"/>
|
||||
<source>IOP Recompiler is not enabled, this will significantly reduce performance.</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../pcsx2/VMManager.cpp" line="3349"/>
|
||||
<location filename="../../pcsx2/VMManager.cpp" line="3347"/>
|
||||
<source>EE Cache is enabled, this will significantly reduce performance.</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../pcsx2/VMManager.cpp" line="3354"/>
|
||||
<location filename="../../pcsx2/VMManager.cpp" line="3352"/>
|
||||
<source>EE Wait Loop Detection is not enabled, this may reduce performance.</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../pcsx2/VMManager.cpp" line="3359"/>
|
||||
<location filename="../../pcsx2/VMManager.cpp" line="3357"/>
|
||||
<source>INTC Spin Detection is not enabled, this may reduce performance.</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../pcsx2/VMManager.cpp" line="3362"/>
|
||||
<location filename="../../pcsx2/VMManager.cpp" line="3360"/>
|
||||
<source>Fastmem is not enabled, this will reduce performance.</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../pcsx2/VMManager.cpp" line="3366"/>
|
||||
<location filename="../../pcsx2/VMManager.cpp" line="3364"/>
|
||||
<source>Instant VU1 is disabled, this may reduce performance.</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../pcsx2/VMManager.cpp" line="3371"/>
|
||||
<location filename="../../pcsx2/VMManager.cpp" line="3369"/>
|
||||
<source>mVU Flag Hack is not enabled, this may reduce performance.</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../pcsx2/VMManager.cpp" line="3205"/>
|
||||
<location filename="../../pcsx2/VMManager.cpp" line="3203"/>
|
||||
<source>GPU Palette Conversion is enabled, this may reduce performance.</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
@@ -25788,17 +25772,17 @@ PCSX2 will be able to run once you've placed your BIOS image inside the fol
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../pcsx2/VMManager.cpp" line="3210"/>
|
||||
<location filename="../../pcsx2/VMManager.cpp" line="3208"/>
|
||||
<source>Texture Preloading is not Full, this may reduce performance.</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../pcsx2/VMManager.cpp" line="3215"/>
|
||||
<location filename="../../pcsx2/VMManager.cpp" line="3213"/>
|
||||
<source>Estimate texture region is enabled, this may reduce performance.</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../pcsx2/VMManager.cpp" line="3220"/>
|
||||
<location filename="../../pcsx2/VMManager.cpp" line="3218"/>
|
||||
<source>Texture dumping is enabled, this will continually dump textures to disk.</source>
|
||||
<translation type="unfinished"></translation>
|
||||
</message>
|
||||
|
||||
@@ -1326,7 +1326,6 @@ struct Pcsx2Config
|
||||
UseSavestateSelector : 1,
|
||||
InhibitScreensaver : 1,
|
||||
BackupSavestate : 1,
|
||||
McdFolderAutoManage : 1,
|
||||
ManuallySetRealTimeClock : 1, // passes user-set real-time clock information to cdvd at startup
|
||||
UseSystemLocaleFormat : 1, // presents OS time format instead of yyyy-MM-dd HH:mm:ss for manual RTC
|
||||
|
||||
|
||||
@@ -3755,7 +3755,7 @@ GSState::PRIM_OVERLAP GSState::GetPrimitiveOverlapDrawlistImpl(bool save_drawlis
|
||||
}
|
||||
|
||||
PRIM_OVERLAP overlap = PRIM_OVERLAP_NO;
|
||||
bool check_quads = primclass == GS_TRIANGLE_CLASS;
|
||||
bool check_quads = (primclass == GS_TRIANGLE_CLASS);
|
||||
|
||||
u32 i = 0;
|
||||
u32 skip = 0; // Number of indices to skip if we have the bbox from the previous iteration.
|
||||
@@ -3766,11 +3766,85 @@ GSState::PRIM_OVERLAP GSState::GetPrimitiveOverlapDrawlistImpl(bool save_drawlis
|
||||
{
|
||||
u32 j = i + skip;
|
||||
|
||||
skip = 0;
|
||||
|
||||
GSVector4i bbox(INT_MAX, INT_MAX, -INT_MAX, -INT_MAX);
|
||||
|
||||
while (j < count)
|
||||
{
|
||||
if (check_quads && j + 3 < count)
|
||||
bool got_bbox = false;
|
||||
|
||||
// Assuming that indices 0-5 represent two triangles:
|
||||
// Triangle strips: indices 1, 2 are identical to indices 3, 4. Indices 0, 5 are different.
|
||||
// Triangles fans: indices 0, 2 are identical to indices 3, 4. Indices 1, 5 are different.
|
||||
// Warning: this depends on how the vertices are arranged in the vertex kick.
|
||||
// if that changes this detection will break.
|
||||
constexpr std::array<std::array<std::array<int, 3>, 2>, 2> tri_order({
|
||||
// Triangle strip expected indices.
|
||||
std::array{ std::array<int, 3>{ 1, 2, 0 }, std::array<int, 3>{ 3, 4, 5 } },
|
||||
|
||||
// Triangle fan expected indices.
|
||||
std::array{ std::array<int, 3>{ 0, 2, 1 }, std::array<int, 3>{ 3, 4, 5 } },
|
||||
});
|
||||
|
||||
const auto CheckTriangleQuads = [&]<int type>() {
|
||||
constexpr std::array<int, 3> tri0 = tri_order[type][0];
|
||||
constexpr std::array<int, 3> tri1 = tri_order[type][1];
|
||||
|
||||
if (!got_bbox && primclass == GS_TRIANGLE_CLASS && j + 3 < count &&
|
||||
index[j + tri0[0]] == index[j + tri1[0]] &&
|
||||
index[j + tri0[1]] == index[j + tri1[1]])
|
||||
{
|
||||
// Get the initial triangle bbox.
|
||||
bbox = GSVector4i(v[index[j + 0]].m[1]).upl16().xyxy();
|
||||
bbox = bbox.runion(GSVector4i(v[index[j + 1]].m[1]).upl16().xyxy());
|
||||
bbox = bbox.runion(GSVector4i(v[index[j + 2]].m[1]).upl16().xyxy());
|
||||
|
||||
while (true)
|
||||
{
|
||||
// There is a shared edge between this and next triangle.
|
||||
// Check if the unshared point is on opposite sides of the shared edge.
|
||||
const GSVector4i shared0 = GSVector4i(v[index[j + skip + tri0[0]]].m[1]).upl16();
|
||||
const GSVector4i shared1 = GSVector4i(v[index[j + skip + tri0[1]]].m[1]).upl16() - shared0;
|
||||
const GSVector4i unshared0 = GSVector4i(v[index[j + skip + tri0[2]]].m[1]).upl16() - shared0;
|
||||
const GSVector4i unshared1 = GSVector4i(v[index[j + skip + tri1[2]]].m[1]).upl16() - shared0;
|
||||
|
||||
// Cross product signs comparison.
|
||||
if ((unshared0.x * shared1.y - unshared0.y * shared1.x >= 0) ==
|
||||
(unshared1.x * shared1.y - unshared1.y * shared1.x >= 0))
|
||||
{
|
||||
break; // Triangles are on same side of the shared edge so there's overlap.
|
||||
}
|
||||
|
||||
// Corners are on opposite sides so we can assume a non-axis-aligned quad.
|
||||
// Take union with the single unshared point.
|
||||
bbox = bbox.runion(GSVector4i(v[index[j + skip + tri1[2]]].m[1]).upl16().xyxy());
|
||||
|
||||
skip += 3;
|
||||
|
||||
got_bbox = true;
|
||||
|
||||
if (!(j + skip + 3 < count &&
|
||||
index[j + skip + tri0[0]] == index[j + skip + tri1[0]] &&
|
||||
index[j + skip + tri0[1]] == index[j + skip + tri1[1]]))
|
||||
{
|
||||
// Cannot continue the strip/fan. Consume the last triangle and exit.
|
||||
skip += 3;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
// First check: see if the triangles are part of triangle strip/fan.
|
||||
if (primclass == GS_TRIANGLE_CLASS)
|
||||
{
|
||||
CheckTriangleQuads.template operator()<0>(); // Check triangle strips.
|
||||
CheckTriangleQuads.template operator()<1>(); // Check triangle fans.
|
||||
}
|
||||
|
||||
// Second check: see if triangles form an axis-aligned quad.
|
||||
if (!got_bbox && primclass == GS_TRIANGLE_CLASS && check_quads && j + 3 < count)
|
||||
{
|
||||
const u16* RESTRICT idx0 = &index[j + 0];
|
||||
const u16* RESTRICT idx1 = &index[j + 3];
|
||||
@@ -3780,31 +3854,30 @@ GSState::PRIM_OVERLAP GSState::GetPrimitiveOverlapDrawlistImpl(bool save_drawlis
|
||||
if (AreTrianglesQuad<0, 0>(v, idx0, idx1, &tri0, &tri1))
|
||||
{
|
||||
// tri.b is right angle corner
|
||||
GSVector4i corner0 = GSVector4i(v[idx0[tri0.b]].m[1]).upl16().xyxy();
|
||||
GSVector4i corner1 = GSVector4i(v[idx1[tri1.b]].m[1]).upl16().xyxy();
|
||||
bbox = corner0.runion(corner1);
|
||||
bbox = GSVector4i(v[idx0[tri0.b]].m[1]).upl16().xyxy();
|
||||
bbox = bbox.runion(GSVector4i(v[idx1[tri1.b]].m[1]).upl16().xyxy());
|
||||
|
||||
skip = 6;
|
||||
|
||||
got_bbox = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
bbox = GSVector4i(v[index[j + 0]].m[1]).upl16().xyxy();
|
||||
bbox = bbox.runion(GSVector4i(v[index[j + 1]].m[1]).upl16().xyxy());
|
||||
bbox = bbox.runion(GSVector4i(v[index[j + 2]].m[1]).upl16().xyxy());
|
||||
|
||||
skip = 3;
|
||||
|
||||
// If we fail a quad check assume the rest are not quads.
|
||||
// If we fail a quad check assume the rest are not quads since the check is relatively expensive.
|
||||
check_quads = false;
|
||||
}
|
||||
}
|
||||
else
|
||||
|
||||
// Default case: just take the bbox of the prim vertices.
|
||||
if (!got_bbox)
|
||||
{
|
||||
bbox = GSVector4i(v[GetIndex(j)].m[1]).upl16().xyxy();
|
||||
for (int k = 1; k < n; k++) // Unroll
|
||||
bbox = bbox.runion(GSVector4i(v[GetIndex(j + k)].m[1]).upl16().xyxy());
|
||||
|
||||
skip = n;
|
||||
|
||||
got_bbox = true;
|
||||
}
|
||||
|
||||
// Avoid degenerate bbox.
|
||||
|
||||
@@ -899,14 +899,13 @@ void GSDevice::ShadeBoost()
|
||||
if (ResizeRenderTarget(&m_target_tmp, m_current->GetWidth(), m_current->GetHeight(), false, false))
|
||||
{
|
||||
// predivide to avoid the divide (multiply) in the shader
|
||||
const float params[4] = {
|
||||
const GSVector4 params(
|
||||
static_cast<float>(GSConfig.ShadeBoost_Brightness) * (1.0f / 50.0f),
|
||||
static_cast<float>(GSConfig.ShadeBoost_Contrast) * (1.0f / 50.0f),
|
||||
static_cast<float>(GSConfig.ShadeBoost_Saturation) * (1.0f / 50.0f),
|
||||
static_cast<float>(GSConfig.ShadeBoost_Gamma) * (1.0f / 50.0f),
|
||||
};
|
||||
static_cast<float>(GSConfig.ShadeBoost_Gamma) * (1.0f / 50.0f));
|
||||
|
||||
DoShadeBoost(m_current, m_target_tmp, params);
|
||||
DoShadeBoost(m_current, m_target_tmp, params.v);
|
||||
|
||||
m_current = m_target_tmp;
|
||||
}
|
||||
|
||||
@@ -1397,7 +1397,7 @@ void GSDevice11::PresentRect(GSTexture* sTex, const GSVector4& sRect, GSTexture*
|
||||
const float right = dRect.z * 2 / ds.x - 1.0f;
|
||||
const float bottom = 1.0f - dRect.w * 2 / ds.y;
|
||||
|
||||
GSVertexPT1 vertices[] =
|
||||
const GSVertexPT1 vertices[] =
|
||||
{
|
||||
{GSVector4(left, top, 0.5f, 1.0f), GSVector2(sRect.x, sRect.y)},
|
||||
{GSVector4(right, top, 0.5f, 1.0f), GSVector2(sRect.z, sRect.y)},
|
||||
@@ -1427,13 +1427,14 @@ void GSDevice11::PresentRect(GSTexture* sTex, const GSVector4& sRect, GSTexture*
|
||||
void GSDevice11::UpdateCLUTTexture(GSTexture* sTex, float sScale, u32 offsetX, u32 offsetY, GSTexture* dTex, u32 dOffset, u32 dSize)
|
||||
{
|
||||
// match merge cb
|
||||
struct Uniforms
|
||||
struct alignas(16) Uniforms
|
||||
{
|
||||
float scale;
|
||||
float pad1[3];
|
||||
u32 offsetX, offsetY, dOffset;
|
||||
u32 pad2;
|
||||
};
|
||||
const Uniforms cb = {sScale, {}, offsetX, offsetY, dOffset};
|
||||
const Uniforms cb = {sScale, {}, offsetX, offsetY, dOffset, 0};
|
||||
m_ctx->UpdateSubresource(m_merge.cb.get(), 0, nullptr, &cb, 0, 0);
|
||||
|
||||
const GSVector4 dRect(0, 0, dSize, 1);
|
||||
@@ -1444,14 +1445,15 @@ void GSDevice11::UpdateCLUTTexture(GSTexture* sTex, float sScale, u32 offsetX, u
|
||||
void GSDevice11::ConvertToIndexedTexture(GSTexture* sTex, float sScale, u32 offsetX, u32 offsetY, u32 SBW, u32 SPSM, GSTexture* dTex, u32 DBW, u32 DPSM)
|
||||
{
|
||||
// match merge cb
|
||||
struct Uniforms
|
||||
struct alignas(16) Uniforms
|
||||
{
|
||||
float scale;
|
||||
float pad1[3];
|
||||
u32 SBW, DBW, SPSM;
|
||||
u32 pad2;
|
||||
};
|
||||
|
||||
const Uniforms cb = {sScale, {}, SBW, DBW, SPSM};
|
||||
const Uniforms cb = {sScale, {}, SBW, DBW, SPSM, 0};
|
||||
m_ctx->UpdateSubresource(m_merge.cb.get(), 0, nullptr, &cb, 0, 0);
|
||||
|
||||
const GSVector4 dRect(0, 0, dTex->GetWidth(), dTex->GetHeight());
|
||||
@@ -1461,7 +1463,7 @@ void GSDevice11::ConvertToIndexedTexture(GSTexture* sTex, float sScale, u32 offs
|
||||
|
||||
void GSDevice11::FilteredDownsampleTexture(GSTexture* sTex, GSTexture* dTex, u32 downsample_factor, const GSVector2i& clamp_min, const GSVector4& dRect)
|
||||
{
|
||||
struct Uniforms
|
||||
struct alignas(16) Uniforms
|
||||
{
|
||||
float weight;
|
||||
float step_multiplier;
|
||||
@@ -2063,13 +2065,13 @@ void GSDevice11::RenderImGui()
|
||||
|
||||
UpdateImGuiTextures();
|
||||
|
||||
const float L = 0.0f;
|
||||
constexpr float L = 0.0f;
|
||||
const float R = static_cast<float>(m_window_info.surface_width);
|
||||
const float T = 0.0f;
|
||||
constexpr float T = 0.0f;
|
||||
const float B = static_cast<float>(m_window_info.surface_height);
|
||||
|
||||
// clang-format off
|
||||
const float ortho_projection[4][4] =
|
||||
const GSVector4 ortho_projection[4] =
|
||||
{
|
||||
{ 2.0f/(R-L), 0.0f, 0.0f, 0.0f },
|
||||
{ 0.0f, 2.0f/(T-B), 0.0f, 0.0f },
|
||||
|
||||
@@ -193,11 +193,24 @@ void GSDevice12::LoadAgilitySDK()
|
||||
if (agility_loaded)
|
||||
return;
|
||||
|
||||
HRESULT hr;
|
||||
// On older versions of Windows 10 (example 2019 LTSC) D3D12GetInterface may fail because it doesn't exist,
|
||||
// in such case we can check if D3D12GetInterface exists first.
|
||||
const HMODULE d3d12 = GetModuleHandleW(L"d3d12.dll");
|
||||
if (!d3d12)
|
||||
return;
|
||||
|
||||
using PFN_D3D12GetInterface = HRESULT(WINAPI*)(REFCLSID rclsid, REFIID riid, void** ppv);
|
||||
auto pD3D12GetInterface = reinterpret_cast<PFN_D3D12GetInterface>(GetProcAddress(d3d12, "D3D12GetInterface"));
|
||||
if (!pD3D12GetInterface)
|
||||
{
|
||||
Console.Error("D3D12: Agility SDK configuration is not available");
|
||||
return;
|
||||
}
|
||||
|
||||
// See https://microsoft.github.io/DirectX-Specs/d3d/IndependentDevices.html
|
||||
ComPtr<ID3D12SDKConfiguration1> sdk_configuration;
|
||||
hr = D3D12GetInterface(CLSID_D3D12SDKConfiguration, IID_PPV_ARGS(sdk_configuration.put()));
|
||||
HRESULT hr;
|
||||
hr = pD3D12GetInterface(CLSID_D3D12SDKConfiguration, IID_PPV_ARGS(sdk_configuration.put()));
|
||||
if (FAILED(hr))
|
||||
{
|
||||
Console.Error("D3D12: Agility SDK configuration is not available");
|
||||
@@ -1622,14 +1635,14 @@ void GSDevice12::UpdateCLUTTexture(
|
||||
GSTexture* sTex, float sScale, u32 offsetX, u32 offsetY, GSTexture* dTex, u32 dOffset, u32 dSize)
|
||||
{
|
||||
// match merge cb
|
||||
struct Uniforms
|
||||
struct alignas(16) Uniforms
|
||||
{
|
||||
float scale;
|
||||
float pad1[3];
|
||||
u32 offsetX, offsetY, dOffset;
|
||||
u32 pad2;
|
||||
};
|
||||
const Uniforms cb = {sScale, {}, offsetX, offsetY, dOffset};
|
||||
const Uniforms cb = {sScale, {}, offsetX, offsetY, dOffset, 0};
|
||||
SetUtilityRootSignature();
|
||||
SetUtilityPushConstants(&cb, sizeof(cb));
|
||||
|
||||
@@ -1643,14 +1656,15 @@ void GSDevice12::ConvertToIndexedTexture(
|
||||
GSTexture* sTex, float sScale, u32 offsetX, u32 offsetY, u32 SBW, u32 SPSM, GSTexture* dTex, u32 DBW, u32 DPSM)
|
||||
{
|
||||
// match merge cb
|
||||
struct Uniforms
|
||||
struct alignas(16) Uniforms
|
||||
{
|
||||
float scale;
|
||||
float pad1[3];
|
||||
u32 SBW, DBW, SPSM;
|
||||
u32 pad2;
|
||||
};
|
||||
|
||||
const Uniforms cb = {sScale, {}, SBW, DBW, SPSM};
|
||||
const Uniforms cb = {sScale, {}, SBW, DBW, SPSM, 0};
|
||||
SetUtilityRootSignature();
|
||||
SetUtilityPushConstants(&cb, sizeof(cb));
|
||||
|
||||
@@ -1662,7 +1676,7 @@ void GSDevice12::ConvertToIndexedTexture(
|
||||
|
||||
void GSDevice12::FilteredDownsampleTexture(GSTexture* sTex, GSTexture* dTex, u32 downsample_factor, const GSVector2i& clamp_min, const GSVector4& dRect)
|
||||
{
|
||||
struct Uniforms
|
||||
struct alignas(16) Uniforms
|
||||
{
|
||||
float weight;
|
||||
float step_multiplier;
|
||||
@@ -2171,7 +2185,7 @@ void GSDevice12::RenderImGui()
|
||||
const float B = static_cast<float>(m_window_info.surface_height);
|
||||
|
||||
// clang-format off
|
||||
const float ortho_projection[4][4] =
|
||||
const GSVector4 ortho_projection[4] =
|
||||
{
|
||||
{ 2.0f/(R-L), 0.0f, 0.0f, 0.0f },
|
||||
{ 0.0f, 2.0f/(T-B), 0.0f, 0.0f },
|
||||
|
||||
@@ -5195,7 +5195,9 @@ void GSRendererHW::EmulateZbuffer(const GSTextureCache::Target* ds)
|
||||
m_conf.cb_vs.max_depth = GSVector2i(0xFFFFFFFF);
|
||||
//ps_cb.MaxDepth = GSVector4(0.0f, 0.0f, 0.0f, 1.0f);
|
||||
m_conf.ps.zclamp = 0;
|
||||
m_conf.ps.zfloor = !m_cached_ctx.ZBUF.ZMSK;
|
||||
m_conf.ps.zfloor = !m_vt.m_eq.z &&
|
||||
(m_vt.m_primclass == GS_TRIANGLE_CLASS || m_vt.m_primclass == GS_LINE_CLASS) &&
|
||||
(m_cached_ctx.DepthWrite() || (m_cached_ctx.DepthRead() && m_cached_ctx.TEST.ZTST == ZTST_GREATER));
|
||||
|
||||
if (clamp_z)
|
||||
{
|
||||
|
||||
@@ -770,6 +770,11 @@ bool GSDeviceOGL::CheckFeatures()
|
||||
m_features.line_expand ? "hardware" : (m_features.vs_expand ? "vertex expanding" : "UNSUPPORTED"),
|
||||
m_features.vs_expand ? "vertex expanding" : "CPU");
|
||||
|
||||
if (!GLAD_GL_ARB_conservative_depth)
|
||||
{
|
||||
Console.Warning("GLAD_GL_ARB_conservative_depth is not supported. This will reduce performance.");
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -1293,6 +1298,16 @@ std::string GSDeviceOGL::GenGlslHeader(const std::string_view entry, GLenum type
|
||||
else
|
||||
header += "#define HAS_FRAMEBUFFER_FETCH 0\n";
|
||||
|
||||
if (GLAD_GL_ARB_conservative_depth)
|
||||
{
|
||||
header += "#extension GL_ARB_conservative_depth : enable\n";
|
||||
header += "#define HAS_CONSERVATIVE_DEPTH 1\n";
|
||||
}
|
||||
else
|
||||
{
|
||||
header += "#define HAS_CONSERVATIVE_DEPTH 0\n";
|
||||
}
|
||||
|
||||
// Allow to puts several shader in 1 files
|
||||
switch (type)
|
||||
{
|
||||
|
||||
@@ -3131,7 +3131,7 @@ void GSDeviceVK::UpdateCLUTTexture(
|
||||
GSTexture* sTex, float sScale, u32 offsetX, u32 offsetY, GSTexture* dTex, u32 dOffset, u32 dSize)
|
||||
{
|
||||
// Super annoying, but apparently NVIDIA doesn't like floats/ints packed together in the same vec4?
|
||||
struct Uniforms
|
||||
struct alignas(16) Uniforms
|
||||
{
|
||||
u32 offsetX, offsetY, dOffset, pad1;
|
||||
float scale;
|
||||
@@ -3150,7 +3150,7 @@ void GSDeviceVK::UpdateCLUTTexture(
|
||||
void GSDeviceVK::ConvertToIndexedTexture(
|
||||
GSTexture* sTex, float sScale, u32 offsetX, u32 offsetY, u32 SBW, u32 SPSM, GSTexture* dTex, u32 DBW, u32 DPSM)
|
||||
{
|
||||
struct Uniforms
|
||||
struct alignas(16) Uniforms
|
||||
{
|
||||
u32 SBW;
|
||||
u32 DBW;
|
||||
@@ -3171,7 +3171,7 @@ void GSDeviceVK::ConvertToIndexedTexture(
|
||||
|
||||
void GSDeviceVK::FilteredDownsampleTexture(GSTexture* sTex, GSTexture* dTex, u32 downsample_factor, const GSVector2i& clamp_min, const GSVector4& dRect)
|
||||
{
|
||||
struct Uniforms
|
||||
struct alignas(16) Uniforms
|
||||
{
|
||||
GSVector2i clamp_min;
|
||||
int downsample_factor;
|
||||
@@ -4434,16 +4434,13 @@ void GSDeviceVK::RenderImGui()
|
||||
|
||||
UpdateImGuiTextures();
|
||||
|
||||
const float uniforms[2][2] = {{
|
||||
2.0f / static_cast<float>(m_window_info.surface_width),
|
||||
2.0f / static_cast<float>(m_window_info.surface_height),
|
||||
},
|
||||
{
|
||||
-1.0f,
|
||||
-1.0f,
|
||||
}};
|
||||
const GSVector4 uniforms(
|
||||
2.0f / static_cast<float>(m_window_info.surface_width),
|
||||
2.0f / static_cast<float>(m_window_info.surface_height),
|
||||
-1.0f,
|
||||
-1.0f);
|
||||
|
||||
SetUtilityPushConstants(uniforms, sizeof(uniforms));
|
||||
SetUtilityPushConstants(&uniforms, sizeof(uniforms));
|
||||
SetPipeline(m_imgui_pipeline);
|
||||
|
||||
if (m_utility_sampler != m_linear_sampler)
|
||||
|
||||
@@ -4461,7 +4461,7 @@ void FullscreenUI::DrawBIOSSettingsPage()
|
||||
});
|
||||
}
|
||||
|
||||
MenuHeading(FSUI_CSTR("Options and Patches"));
|
||||
MenuHeading(FSUI_CSTR("Fast Boot Options"));
|
||||
DrawToggleSetting(bsi, FSUI_ICONSTR(ICON_FA_FORWARD_FAST, "Fast Boot"), FSUI_CSTR("Skips the intro screen, and bypasses region checks."),
|
||||
"EmuCore", "EnableFastBoot", true);
|
||||
|
||||
@@ -9509,7 +9509,7 @@ TRANSLATE_NOOP("FullscreenUI", "Resets configuration to defaults (excluding cont
|
||||
TRANSLATE_NOOP("FullscreenUI", "BIOS Configuration");
|
||||
TRANSLATE_NOOP("FullscreenUI", "Changes the BIOS image used to start future sessions.");
|
||||
TRANSLATE_NOOP("FullscreenUI", "BIOS Selection");
|
||||
TRANSLATE_NOOP("FullscreenUI", "Options and Patches");
|
||||
TRANSLATE_NOOP("FullscreenUI", "Fast Boot Options");
|
||||
TRANSLATE_NOOP("FullscreenUI", "Skips the intro screen, and bypasses region checks.");
|
||||
TRANSLATE_NOOP("FullscreenUI", "Speed Control");
|
||||
TRANSLATE_NOOP("FullscreenUI", "Sets the speed when running without fast forwarding.");
|
||||
|
||||
@@ -1923,7 +1923,6 @@ Pcsx2Config::Pcsx2Config()
|
||||
{
|
||||
bitset = 0;
|
||||
// Set defaults for fresh installs / reset settings
|
||||
McdFolderAutoManage = true;
|
||||
EnablePatches = true;
|
||||
EnableFastBoot = true;
|
||||
EnableRecordingTools = true;
|
||||
@@ -1979,7 +1978,6 @@ void Pcsx2Config::LoadSaveCore(SettingsWrapper& wrap)
|
||||
SettingsWrapBitBool(HostFs);
|
||||
|
||||
SettingsWrapBitBool(BackupSavestate);
|
||||
SettingsWrapBitBool(McdFolderAutoManage);
|
||||
|
||||
SettingsWrapBitBool(WarnAboutUnsafeSettings);
|
||||
|
||||
|
||||
@@ -611,7 +611,7 @@ void FileMcd_EmuOpen()
|
||||
|
||||
|
||||
Mcd::impl.Open();
|
||||
Mcd::implFolder.SetFiltering(EmuConfig.McdFolderAutoManage);
|
||||
Mcd::implFolder.SetFiltering(true);
|
||||
Mcd::implFolder.Open();
|
||||
}
|
||||
|
||||
@@ -823,7 +823,7 @@ int FileMcd_ReIndex(uint port, uint slot, const std::string& filter)
|
||||
// return Mcd::impl.ReIndex( combinedSlot, filter );
|
||||
// break;
|
||||
case MemoryCardType::Folder:
|
||||
if (!Mcd::implFolder.ReIndex(combinedSlot, EmuConfig.McdFolderAutoManage, filter))
|
||||
if (!Mcd::implFolder.ReIndex(combinedSlot, true, filter))
|
||||
return -1;
|
||||
break;
|
||||
default:
|
||||
@@ -930,7 +930,7 @@ std::vector<AvailableMcdInfo> FileMcd_GetAvailableCards(bool include_in_use_card
|
||||
Pcsx2Config::McdOptions config;
|
||||
config.Enabled = true;
|
||||
config.Type = MemoryCardType::Folder;
|
||||
sourceFolderMemoryCard.Open(fd.FileName, config, (8 * 1024 * 1024) / FolderMemoryCard::ClusterSize, EmuConfig.McdFolderAutoManage, "");
|
||||
sourceFolderMemoryCard.Open(fd.FileName, config, (8 * 1024 * 1024) / FolderMemoryCard::ClusterSize, true, "");
|
||||
|
||||
mcds.push_back({std::move(basename), std::move(fd.FileName), fd.ModificationTime,
|
||||
MemoryCardType::Folder, MemoryCardFileType::Unknown, 0u, sourceFolderMemoryCard.IsFormatted()});
|
||||
|
||||
@@ -3,4 +3,4 @@
|
||||
|
||||
/// Version number for GS and other shaders. Increment whenever any of the contents of the
|
||||
/// shaders change, to invalidate the cache.
|
||||
static constexpr u32 SHADER_CACHE_VERSION = 80;
|
||||
static constexpr u32 SHADER_CACHE_VERSION = 81;
|
||||
|
||||
@@ -2993,8 +2993,6 @@ void VMManager::CheckForMemoryCardConfigChanges(const Pcsx2Config& old_config)
|
||||
}
|
||||
}
|
||||
|
||||
changed |= (EmuConfig.McdFolderAutoManage != old_config.McdFolderAutoManage);
|
||||
|
||||
if (!changed)
|
||||
return;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user