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https://github.com/PCSX2/pcsx2.git
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10 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
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7ea33400a9 | ||
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32a3e8e62d | ||
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fa953d7bb3 | ||
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66cd51bcd5 | ||
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ed7ebb77ca | ||
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10fc9a790d | ||
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c42330eebf | ||
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680e05fead | ||
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1f7b98bf6b | ||
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c3a20d421e |
@@ -123,6 +123,11 @@ void BreakpointDialog::accept()
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bp->cond.expression = expr;
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bp->cond.expressionString = m_ui.txtCondition->text().toStdString();
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}
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else
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{
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bp->hasCond = false;
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bp->cond = {};
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}
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}
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if (auto* mc = std::get_if<MemCheck>(&m_bp_mc))
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{
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@@ -159,6 +164,11 @@ void BreakpointDialog::accept()
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mc->cond.expression = expr;
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mc->cond.expressionString = m_ui.txtCondition->text().toStdString();
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}
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else
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{
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mc->hasCond = false;
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mc->cond = {};
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}
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int condition = 0;
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if (m_ui.chkRead->isChecked())
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@@ -2339,18 +2339,18 @@ Leaderboard Position: {1} of {2}</source>
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</message>
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<message>
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<location filename="../Debugger/Breakpoints/BreakpointDialog.cpp" line="103"/>
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<location filename="../Debugger/Breakpoints/BreakpointDialog.cpp" line="132"/>
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<location filename="../Debugger/Breakpoints/BreakpointDialog.cpp" line="137"/>
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<source>Invalid Address</source>
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<translation type="unfinished"></translation>
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</message>
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<message>
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<location filename="../Debugger/Breakpoints/BreakpointDialog.cpp" line="119"/>
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<location filename="../Debugger/Breakpoints/BreakpointDialog.cpp" line="155"/>
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<location filename="../Debugger/Breakpoints/BreakpointDialog.cpp" line="160"/>
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<source>Invalid Condition</source>
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<translation type="unfinished"></translation>
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</message>
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<message>
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<location filename="../Debugger/Breakpoints/BreakpointDialog.cpp" line="139"/>
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<location filename="../Debugger/Breakpoints/BreakpointDialog.cpp" line="144"/>
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<source>Invalid Size</source>
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<translation type="unfinished"></translation>
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</message>
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@@ -1899,6 +1899,30 @@ void GSState::FlushWrite()
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r = m_tr.rect;
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// If the end isn't where it said it would be, we need to calculate the end point.
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// Star Wars - The Clone Wars just sets the rect to 16x4095 then YOLO's about half a page, then kills the transfer.
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// If we just nuke the whole lot, even though nothing has been transferred, we risk killing data we don't mean to.
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if (m_tr.end < m_tr.total && GSIsHardwareRenderer())
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{
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const GSLocalMemory::psm_t& psm_s = GSLocalMemory::m_psm[m_tr.m_blit.DPSM];
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// Convert to nibbles then back to bytes after, in case trbpp is 4.
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const u32 in_data_pixel_count = (((len * 2) + ((psm_s.trbpp / 4) - 1)) / (psm_s.trbpp / 4));
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const u32 rect_pixel_count = r.width() * r.height();
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if (rect_pixel_count > in_data_pixel_count)
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{
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const int calculated_height = ((in_data_pixel_count + (r.width() - 1)) / r.width());
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// Just setting the height should be okay...
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r.w = std::max(r.y + calculated_height, psm_s.bs.y);
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if (m_draw_transfers.size() > 0 && m_tr.m_blit.DBP == m_draw_transfers.back().blit.DBP)
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{
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m_draw_transfers.back().rect = r;
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}
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}
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}
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InvalidateVideoMem(m_env.BITBLTBUF, r);
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const GSLocalMemory::writeImage wi = GSLocalMemory::m_psm[m_env.BITBLTBUF.DPSM].wi;
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@@ -244,7 +244,7 @@ const char* GSDevice::RenderAPIToString(RenderAPI api)
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bool GSDevice::GetRequestedExclusiveFullscreenMode(u32* width, u32* height, float* refresh_rate)
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{
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const std::string mode = Host::GetBaseStringSettingValue("EmuCore/GS", "FullscreenMode", "");
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const std::string mode = Host::GetStringSettingValue("EmuCore/GS", "FullscreenMode", "");
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if (!mode.empty())
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{
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const std::string_view mode_view = mode;
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@@ -938,6 +938,7 @@ void GSDevice12::SetVSyncMode(GSVSyncMode mode, bool allow_present_throttle)
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if (GetSwapChainBufferCount() != old_buffer_count)
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{
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ExecuteCommandList(true);
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DestroySwapChain();
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if (!CreateSwapChain())
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pxFailRel("Failed to recreate swap chain after vsync change.");
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@@ -5091,14 +5091,14 @@ bool GSTextureCache::Move(u32 SBP, u32 SBW, u32 SPSM, int sx, int sy, u32 DBP, u
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// We use dx/dy == 0 and the TBW check as a safeguard to make sure these go through to local memory.
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// We can also recreate the target if it's previously been created in the height cache with a valid size.
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// Good test case for this is the Xenosaga I cutscene transitions, or Gradius V.
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if (src && !dst && ((dx == 0 && dy == 0 && ((static_cast<u32>(w) + 63) / 64) <= DBW) || HasTargetInHeightCache(DBP, DBW, DPSM, 10)))
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if (src && !dst && ((((dx == 0 && dy == 0) || (dx == sx && dy == sy && DBW == src->m_TEX0.TBW)) && ((static_cast<u32>(w) + 63) / 64) <= DBW) || HasTargetInHeightCache(DBP, DBW, DPSM, 10)))
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{
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GIFRegTEX0 new_TEX0 = {};
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new_TEX0.TBP0 = DBP;
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new_TEX0.TBW = DBW;
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new_TEX0.PSM = DPSM;
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const GSVector2i target_size = GetTargetSize(DBP, DBW, DPSM, Common::AlignUpPow2(w, 64), h);
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const GSVector2i target_size = (dx == 0 && dy == 0) ? GetTargetSize(DBP, DBW, DPSM, Common::AlignUpPow2(w, 64), h) : GSVector2i(src->m_valid.z, src->m_valid.w);
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dst = LookupTarget(new_TEX0, target_size, src->m_scale, src->m_type);
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if (!dst)
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{
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@@ -200,7 +200,6 @@ void SPU2::DoFullDump()
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fprintf(dump, " - Sound Start Address: %x\n", Cores[c].Voices[v].StartA);
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fprintf(dump, " - Next Data Address: %x\n", Cores[c].Voices[v].NextA);
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fprintf(dump, " - Play Status: %s\n", (Cores[c].Voices[v].ADSR.Phase > 0) ? "Playing" : "Not Playing");
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fprintf(dump, " - Block Sample: %d\n", Cores[c].Voices[v].SCurrent);
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}
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fprintf(dump, "#### END OF DUMP.\n\n");
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}
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@@ -89,55 +89,13 @@ int g_counter_cache_ignores = 0;
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#define XAFLAG_LOOP (1ul << 1)
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#define XAFLAG_LOOP_START (1ul << 2)
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static __forceinline s32 GetNextDataBuffered(V_Core& thiscore, uint voiceidx)
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static __forceinline void GetNextDataBuffered(V_Core& thiscore, uint voiceidx)
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{
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V_Voice& vc(thiscore.Voices[voiceidx]);
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if ((vc.SCurrent & 3) == 0)
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if (vc.SBuffer == nullptr)
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{
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IncrementNextA(thiscore, voiceidx);
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if ((vc.NextA & 7) == 0) // vc.SCurrent == 24 equivalent
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{
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if (vc.LoopFlags & XAFLAG_LOOP_END)
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{
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thiscore.Regs.ENDX |= (1 << voiceidx);
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vc.NextA = vc.LoopStartA | 1;
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if (!(vc.LoopFlags & XAFLAG_LOOP))
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{
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vc.Stop();
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if (IsDevBuild)
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{
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if (SPU2::MsgVoiceOff())
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SPU2::ConLog("* SPU2: Voice Off by EndPoint: %d \n", voiceidx);
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}
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}
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}
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else
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vc.NextA++; // no, don't IncrementNextA here. We haven't read the header yet.
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}
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}
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if (vc.SCurrent == 28)
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{
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vc.SCurrent = 0;
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// We'll need the loop flags and buffer pointers regardless of cache status:
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for (int i = 0; i < 2; i++)
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if (Cores[i].IRQEnable && Cores[i].IRQA == (vc.NextA & 0xFFFF8))
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SetIrqCall(i);
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s16* memptr = GetMemPtr(vc.NextA & 0xFFFF8);
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vc.LoopFlags = *memptr >> 8; // grab loop flags from the upper byte.
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if ((vc.LoopFlags & XAFLAG_LOOP_START) && !vc.LoopMode)
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{
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vc.LoopStartA = vc.NextA & 0xFFFF8;
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}
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const int cacheIdx = vc.NextA / pcm_WordsPerBlock;
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const int cacheIdx = (vc.NextA & 0xFFFF8) / pcm_WordsPerBlock;
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PcmCacheEntry& cacheLine = pcm_cache_data[cacheIdx];
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vc.SBuffer = cacheLine.Sampledata;
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@@ -172,46 +130,18 @@ static __forceinline s32 GetNextDataBuffered(V_Core& thiscore, uint voiceidx)
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g_counter_cache_misses++;
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}
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s16* memptr = GetMemPtr(vc.NextA & 0xFFFF8);
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XA_decode_block(vc.SBuffer, memptr, vc.Prev1, vc.Prev2);
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}
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}
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return vc.SBuffer[vc.SCurrent++];
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}
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static __forceinline void GetNextDataDummy(V_Core& thiscore, uint voiceidx)
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{
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V_Voice& vc(thiscore.Voices[voiceidx]);
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IncrementNextA(thiscore, voiceidx);
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if ((vc.NextA & 7) == 0) // vc.SCurrent == 24 equivalent
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// Get the sample index for NextA, we have to subtract 1 to ignore the loop header
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int sampleIdx = ((vc.NextA % pcm_WordsPerBlock) - 1) * 4;
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for (int i = 0; i < 4; i++)
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{
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if (vc.LoopFlags & XAFLAG_LOOP_END)
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{
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thiscore.Regs.ENDX |= (1 << voiceidx);
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vc.NextA = vc.LoopStartA | 1;
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}
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else
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vc.NextA++; // no, don't IncrementNextA here. We haven't read the header yet.
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vc.DecodeFifo[(vc.DecPosWrite + i) % 32] = vc.SBuffer[sampleIdx + i];
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}
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if (vc.SCurrent == 28)
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{
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for (int i = 0; i < 2; i++)
|
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if (Cores[i].IRQEnable && Cores[i].IRQA == (vc.NextA & 0xFFFF8))
|
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SetIrqCall(i);
|
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|
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vc.LoopFlags = *GetMemPtr(vc.NextA & 0xFFFF8) >> 8; // grab loop flags from the upper byte.
|
||||
|
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if ((vc.LoopFlags & XAFLAG_LOOP_START) && !vc.LoopMode)
|
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vc.LoopStartA = vc.NextA & 0xFFFF8;
|
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|
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vc.SCurrent = 0;
|
||||
}
|
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|
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vc.SP -= 0x1000 * (4 - (vc.SCurrent & 3));
|
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vc.SCurrent += 4 - (vc.SCurrent & 3);
|
||||
}
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////////////////
|
||||
@@ -237,6 +167,69 @@ static __forceinline StereoOut32 ApplyVolume(const StereoOut32& data, const V_Vo
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ApplyVolume(data.Right, volume.Right.Value));
|
||||
}
|
||||
|
||||
static __forceinline void UpdateBlockHeader(V_Core& thiscore, uint voiceidx)
|
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{
|
||||
V_Voice& vc(thiscore.Voices[voiceidx]);
|
||||
|
||||
for (int i = 0; i < 2; i++)
|
||||
if (Cores[i].IRQEnable && Cores[i].IRQA == (vc.NextA & 0xFFFF8))
|
||||
SetIrqCall(i);
|
||||
|
||||
s16* memptr = GetMemPtr(vc.NextA & 0xFFFF8);
|
||||
vc.LoopFlags = *memptr >> 8; // grab loop flags from the upper byte.
|
||||
|
||||
if ((vc.LoopFlags & XAFLAG_LOOP_START) && !vc.LoopMode)
|
||||
{
|
||||
vc.LoopStartA = vc.NextA & 0xFFFF8;
|
||||
}
|
||||
}
|
||||
|
||||
static __forceinline void DecodeSamples(uint coreidx, uint voiceidx)
|
||||
{
|
||||
V_Core& thiscore(Cores[coreidx]);
|
||||
V_Voice& vc(thiscore.Voices[voiceidx]);
|
||||
|
||||
// Update the block header on every audio frame
|
||||
UpdateBlockHeader(thiscore, voiceidx);
|
||||
|
||||
// When a voice is started at 0 pitch, NAX quickly advances to SSA + 5
|
||||
// So that would mean the decode buffer holds around 12 samples
|
||||
if (((int)(vc.DecPosWrite - vc.DecPosRead)) > 12) {
|
||||
// Sufficient data buffered
|
||||
return;
|
||||
}
|
||||
|
||||
if (vc.ADSR.Phase > V_ADSR::PHASE_STOPPED)
|
||||
{
|
||||
GetNextDataBuffered(thiscore, voiceidx);
|
||||
}
|
||||
|
||||
vc.DecPosWrite += 4;
|
||||
|
||||
IncrementNextA(thiscore, voiceidx);
|
||||
if ((vc.NextA & 7) == 0)
|
||||
{
|
||||
if (vc.LoopFlags & XAFLAG_LOOP_END)
|
||||
{
|
||||
thiscore.Regs.ENDX |= (1 << voiceidx);
|
||||
vc.NextA = vc.LoopStartA;
|
||||
if (!(vc.LoopFlags & XAFLAG_LOOP))
|
||||
{
|
||||
vc.Stop();
|
||||
|
||||
if (IsDevBuild)
|
||||
{
|
||||
if (SPU2::MsgVoiceOff())
|
||||
SPU2::ConLog("* SPU2: Voice Off by EndPoint: %d \n", voiceidx);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
IncrementNextA(thiscore, voiceidx);
|
||||
vc.SBuffer = nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
static void __forceinline UpdatePitch(uint coreidx, uint voiceidx)
|
||||
{
|
||||
V_Voice& vc(Cores[coreidx].Voices[voiceidx]);
|
||||
@@ -278,33 +271,27 @@ static __forceinline void CalculateADSR(V_Core& thiscore, uint voiceidx)
|
||||
pxAssume(vc.ADSR.Value >= 0); // ADSR should never be negative...
|
||||
}
|
||||
|
||||
__forceinline static s32 GaussianInterpolate(s32 pv4, s32 pv3, s32 pv2, s32 pv1, s32 i)
|
||||
static __forceinline void ConsumeSamples(V_Core& thiscore, uint voiceidx)
|
||||
{
|
||||
s32 out = 0;
|
||||
out = (interpTable[i][0] * pv4) >> 15;
|
||||
out += (interpTable[i][1] * pv3) >> 15;
|
||||
out += (interpTable[i][2] * pv2) >> 15;
|
||||
out += (interpTable[i][3] * pv1) >> 15;
|
||||
V_Voice& vc(thiscore.Voices[voiceidx]);
|
||||
|
||||
return out;
|
||||
int consumed = vc.SP >> 12;
|
||||
vc.SP &= 0xfff;
|
||||
vc.DecPosRead += consumed;
|
||||
}
|
||||
|
||||
static __forceinline s32 GetVoiceValues(V_Core& thiscore, uint voiceidx)
|
||||
{
|
||||
V_Voice& vc(thiscore.Voices[voiceidx]);
|
||||
|
||||
while (vc.SP >= 0)
|
||||
{
|
||||
vc.PV4 = vc.PV3;
|
||||
vc.PV3 = vc.PV2;
|
||||
vc.PV2 = vc.PV1;
|
||||
vc.PV1 = GetNextDataBuffered(thiscore, voiceidx);
|
||||
vc.SP -= 0x1000;
|
||||
}
|
||||
int phase = (vc.SP & 0x0ff0) >> 4;
|
||||
s32 out = 0;
|
||||
out += (interpTable[phase][0] * vc.DecodeFifo[(vc.DecPosRead + 0) % 32]) >> 15;
|
||||
out += (interpTable[phase][1] * vc.DecodeFifo[(vc.DecPosRead + 1) % 32]) >> 15;
|
||||
out += (interpTable[phase][2] * vc.DecodeFifo[(vc.DecPosRead + 2) % 32]) >> 15;
|
||||
out += (interpTable[phase][3] * vc.DecodeFifo[(vc.DecPosRead + 3) % 32]) >> 15;
|
||||
|
||||
const s32 mu = vc.SP + 0x1000;
|
||||
|
||||
return GaussianInterpolate(vc.PV4, vc.PV3, vc.PV2, vc.PV1, (mu & 0x0ff0) >> 4);
|
||||
return out;
|
||||
}
|
||||
|
||||
// This is Dr. Hell's noise algorithm as implemented in pcsxr
|
||||
@@ -382,21 +369,13 @@ static __forceinline StereoOut32 MixVoice(uint coreidx, uint voiceidx)
|
||||
V_Core& thiscore(Cores[coreidx]);
|
||||
V_Voice& vc(thiscore.Voices[voiceidx]);
|
||||
|
||||
// If this assertion fails, it mans SCurrent is being corrupted somewhere, or is not initialized
|
||||
// properly. Invalid values in SCurrent will cause errant IRQs and corrupted audio.
|
||||
pxAssertMsg((vc.SCurrent <= 28) && (vc.SCurrent != 0), "Current sample should always range from 1->28");
|
||||
|
||||
// Most games don't use much volume slide effects. So only call the UpdateVolume
|
||||
// methods when needed by checking the flag outside the method here...
|
||||
// (Note: Ys 6 : Ark of Nephistm uses these effects)
|
||||
|
||||
vc.Volume.Update();
|
||||
|
||||
// SPU2 Note: The spu2 continues to process voices for eternity, always, so we
|
||||
// have to run through all the motions of updating the voice regardless of it's
|
||||
// audible status. Otherwise IRQs might not trigger and emulation might fail.
|
||||
|
||||
UpdatePitch(coreidx, voiceidx);
|
||||
DecodeSamples(coreidx, voiceidx);
|
||||
|
||||
StereoOut32 voiceOut(0, 0);
|
||||
s32 Value = 0;
|
||||
@@ -419,11 +398,14 @@ static __forceinline StereoOut32 MixVoice(uint coreidx, uint voiceidx)
|
||||
|
||||
voiceOut = ApplyVolume(StereoOut32(Value, Value), vc.Volume);
|
||||
}
|
||||
else
|
||||
{
|
||||
while (vc.SP >= 0)
|
||||
GetNextDataDummy(thiscore, voiceidx); // Dummy is enough
|
||||
}
|
||||
|
||||
// SPU2 Note: The spu2 continues to process voices for eternity, always, so we
|
||||
// have to run through all the motions of updating the voice regardless of it's
|
||||
// audible status. Otherwise IRQs might not trigger and emulation might fail.
|
||||
|
||||
UpdatePitch(coreidx, voiceidx);
|
||||
|
||||
ConsumeSamples(thiscore, voiceidx);
|
||||
|
||||
// Write-back of raw voice data (post ADSR applied)
|
||||
if (voiceidx == 1)
|
||||
@@ -533,7 +515,8 @@ StereoOut32 V_Core::Mix(const VoiceMixSet& inVoices, const StereoOut32& Input, c
|
||||
return TD + ApplyVolume(RV, FxVol);
|
||||
}
|
||||
|
||||
static StereoOut32 DCFilter(StereoOut32 input) {
|
||||
static StereoOut32 DCFilter(StereoOut32 input)
|
||||
{
|
||||
// A simple DC blocking high-pass filter
|
||||
// Implementation from http://peabody.sapp.org/class/dmp2/lab/dcblock/
|
||||
// The magic number 0x7f5c is ceil(INT16_MAX * 0.995)
|
||||
@@ -634,9 +617,9 @@ __forceinline void spu2Mix()
|
||||
if (SPU2::MsgCache())
|
||||
{
|
||||
SPU2::ConLog(" * SPU2 > CacheStats > Hits: %d Misses: %d Ignores: %d\n",
|
||||
g_counter_cache_hits,
|
||||
g_counter_cache_misses,
|
||||
g_counter_cache_ignores);
|
||||
g_counter_cache_hits,
|
||||
g_counter_cache_misses,
|
||||
g_counter_cache_ignores);
|
||||
}
|
||||
|
||||
g_counter_cache_hits =
|
||||
|
||||
@@ -256,29 +256,16 @@ struct V_Voice
|
||||
// Sample pointer (19:12 bit fixed point)
|
||||
s32 SP;
|
||||
|
||||
// Sample pointer for Cubic Interpolation
|
||||
// Cubic interpolation mixes a sample behind Linear, so that it
|
||||
// can have sample data to either side of the end points from which
|
||||
// to extrapolate. This SP represents that late sample position.
|
||||
s32 SPc;
|
||||
|
||||
// Previous sample values - used for interpolation
|
||||
// Inverted order of these members to match the access order in the
|
||||
// code (might improve cache hits).
|
||||
s32 PV4;
|
||||
s32 PV3;
|
||||
s32 PV2;
|
||||
s32 PV1;
|
||||
|
||||
// Last outputted audio value, used for voice modulation.
|
||||
s32 OutX;
|
||||
s32 NextCrest; // temp value for Crest calculation
|
||||
|
||||
// SBuffer now points directly to an ADPCM cache entry.
|
||||
s16* SBuffer;
|
||||
|
||||
// sample position within the current decoded packet.
|
||||
s32 SCurrent;
|
||||
// Each voice has a buffer of decoded samples
|
||||
s32 DecodeFifo[32];
|
||||
u32 DecPosWrite;
|
||||
u32 DecPosRead;
|
||||
|
||||
// it takes a few ticks for voices to start on the real SPU2?
|
||||
void Start();
|
||||
|
||||
@@ -181,7 +181,6 @@ void V_Core::Init(int index)
|
||||
VoiceGates[v].WetR = -1;
|
||||
|
||||
Voices[v].Volume = V_VolumeSlideLR(0, 0); // V_VolumeSlideLR::Max;
|
||||
Voices[v].SCurrent = 28;
|
||||
|
||||
Voices[v].ADSR.Counter = 0;
|
||||
Voices[v].ADSR.Value = 0;
|
||||
@@ -190,6 +189,10 @@ void V_Core::Init(int index)
|
||||
Voices[v].NextA = 0x2801;
|
||||
Voices[v].StartA = 0x2800;
|
||||
Voices[v].LoopStartA = 0x2800;
|
||||
|
||||
memset(Voices[v].DecodeFifo, 0, sizeof(Voices[v].DecodeFifo));
|
||||
Voices[v].DecPosRead = 0;
|
||||
Voices[v].DecPosWrite = 0;
|
||||
}
|
||||
|
||||
DMAICounter = 0;
|
||||
@@ -212,23 +215,18 @@ void V_Voice::Start()
|
||||
}
|
||||
|
||||
ADSR.Attack();
|
||||
SCurrent = 28;
|
||||
LoopMode = 0;
|
||||
|
||||
// When SP >= 0 the next sample will be grabbed, we don't want this to happen
|
||||
// instantly because in the case of pitch being 0 we want to delay getting
|
||||
// the next block header. This is a hack to work around the fact that unlike
|
||||
// the HW we don't update the block header on every cycle.
|
||||
SP = -1;
|
||||
SP = 0;
|
||||
|
||||
LoopFlags = 0;
|
||||
NextA = StartA | 1;
|
||||
Prev1 = 0;
|
||||
Prev2 = 0;
|
||||
|
||||
PV1 = PV2 = 0;
|
||||
PV3 = PV4 = 0;
|
||||
NextCrest = -0x8000;
|
||||
SBuffer = nullptr;
|
||||
DecPosRead = 0;
|
||||
DecPosWrite = 0;
|
||||
}
|
||||
|
||||
void V_Voice::Stop()
|
||||
@@ -989,12 +987,10 @@ static void RegWrite_VoiceAddr(u16 value)
|
||||
// Wallace And Gromit: Curse Of The Were-Rabbit.
|
||||
|
||||
thisvoice.NextA = ((u32)(value & 0x0F) << 16) | (thisvoice.NextA & 0xFFF8) | 1;
|
||||
thisvoice.SCurrent = 28;
|
||||
break;
|
||||
|
||||
case 5:
|
||||
thisvoice.NextA = (thisvoice.NextA & 0x0F0000) | (value & 0xFFF8) | 1;
|
||||
thisvoice.SCurrent = 28;
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -1212,7 +1208,6 @@ static void RegWrite_Core(u16 value)
|
||||
for (uint v = 0; v < 24; ++v)
|
||||
{
|
||||
Cores[1].Voices[v].Volume = V_VolumeSlideLR(0, 0); // V_VolumeSlideLR::Max;
|
||||
Cores[1].Voices[v].SCurrent = 28;
|
||||
|
||||
Cores[1].Voices[v].ADSR.Value = 0;
|
||||
Cores[1].Voices[v].ADSR.Phase = 0;
|
||||
|
||||
@@ -26,7 +26,7 @@ enum class FreezeAction
|
||||
// [SAVEVERSION+]
|
||||
// This informs the auto updater that the users savestates will be invalidated.
|
||||
|
||||
static const u32 g_SaveVersion = (0x9A55 << 16) | 0x0000;
|
||||
static const u32 g_SaveVersion = (0x9A57 << 16) | 0x0000;
|
||||
|
||||
|
||||
// the freezing data between submodules and core
|
||||
|
||||
Reference in New Issue
Block a user