This commit is contained in:
gabest
2008-06-08 17:11:57 +00:00
parent d47aea55f4
commit 635f516cb5

View File

@@ -207,9 +207,9 @@ public:
SetButton(state.Gamepad.wButtons, XINPUT_GAMEPAD_X, XPadButton::Square);
SetAnalog(state.Gamepad.sThumbLX, m_left.x, XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE);
SetAnalog(state.Gamepad.sThumbLY, m_left.y, XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE);
SetAnalog(~state.Gamepad.sThumbLY, m_left.y, XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE);
SetAnalog(state.Gamepad.sThumbRX, m_right.x, XINPUT_GAMEPAD_RIGHT_THUMB_DEADZONE);
SetAnalog(state.Gamepad.sThumbRY, m_right.y, XINPUT_GAMEPAD_RIGHT_THUMB_DEADZONE);
SetAnalog(~state.Gamepad.sThumbRY, m_right.y, XINPUT_GAMEPAD_RIGHT_THUMB_DEADZONE);
}
else
{
@@ -248,11 +248,11 @@ public:
case 2:
return m_right.x;
case 3:
return 0xff - m_right.y;
return m_right.y;
case 4:
return m_left.x;
case 5:
return 0xff - m_left.y;
return m_left.y;
}
return 0xff;
@@ -550,7 +550,7 @@ static KeyEvent s_event = {0, 0};
LRESULT WINAPI PADwndProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam)
{
switch (msg)
switch(msg)
{
case WM_KEYDOWN:
if(lParam & 0x40000000) return TRUE;