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@@ -23,8 +23,8 @@ VS_OUTPUT vs_main(VS_INPUT input)
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return output;
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}
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Texture2D RA01;
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Texture2D RA02;
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Texture2D RA01 : register(t0);
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Texture2D RA02 : register(t1);
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SamplerState Sampler;
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cbuffer cb0
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@@ -40,7 +40,7 @@ struct PS_INPUT
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};
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#ifndef EN1
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#define EN1 1
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#define EN1 0
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#define EN2 1
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#define SLBG 0
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#define MMOD 1
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