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https://github.com/PCSX2/pcsx2-sourceforge.git
synced 2026-02-04 03:11:18 +01:00
Reverted something which caused sound glitches, still not 100% sure its how it should be, will look in to it.
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@@ -1508,8 +1508,8 @@ void CALLBACK SPU2write(u32 mem, u16 value)
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if(spuaddr>0xFFFFE)
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spuaddr = 0x2800;
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C0_SPUADDR_SET(spuaddr);
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// spu2Ru16(REG_C0_SPUSTAT)&=~0x80;
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// spu2Ru16(REG_C0_CTRL)&=~0x30;
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spu2Ru16(REG_C0_SPUSTAT)&=~0x80;
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spu2Ru16(REG_C0_CTRL)&=~0x30;
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break;
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case REG_C1_SPUDATA:
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spuaddr = C1_SPUADDR;
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@@ -1524,8 +1524,8 @@ void CALLBACK SPU2write(u32 mem, u16 value)
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if(spuaddr>0xFFFFE)
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spuaddr = 0x2800;
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C1_SPUADDR_SET(spuaddr);
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//spu2Ru16(REG_C1_SPUSTAT)&=~0x80;
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// spu2Ru16(REG_C1_CTRL)&=~0x30;
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spu2Ru16(REG_C1_SPUSTAT)&=~0x80;
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spu2Ru16(REG_C1_CTRL)&=~0x30;
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break;
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case REG_C0_IRQA_HI:
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case REG_C0_IRQA_LO:
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