Reverted something which caused sound glitches, still not 100% sure its how it should be, will look in to it.

This commit is contained in:
refractionpcsx2
2008-05-12 21:35:06 +00:00
parent ba2c3e7607
commit 37bae6e2df

View File

@@ -1508,8 +1508,8 @@ void CALLBACK SPU2write(u32 mem, u16 value)
if(spuaddr>0xFFFFE)
spuaddr = 0x2800;
C0_SPUADDR_SET(spuaddr);
// spu2Ru16(REG_C0_SPUSTAT)&=~0x80;
// spu2Ru16(REG_C0_CTRL)&=~0x30;
spu2Ru16(REG_C0_SPUSTAT)&=~0x80;
spu2Ru16(REG_C0_CTRL)&=~0x30;
break;
case REG_C1_SPUDATA:
spuaddr = C1_SPUADDR;
@@ -1524,8 +1524,8 @@ void CALLBACK SPU2write(u32 mem, u16 value)
if(spuaddr>0xFFFFE)
spuaddr = 0x2800;
C1_SPUADDR_SET(spuaddr);
//spu2Ru16(REG_C1_SPUSTAT)&=~0x80;
// spu2Ru16(REG_C1_CTRL)&=~0x30;
spu2Ru16(REG_C1_SPUSTAT)&=~0x80;
spu2Ru16(REG_C1_CTRL)&=~0x30;
break;
case REG_C0_IRQA_HI:
case REG_C0_IRQA_LO: