Deleted old txts

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Current PCSX2 Beta-Testers-Slaves :P :
belmont
parotaku
bositman
CKemu
Raziel
Snake875
Elly
CpUMasteR
Falcon4Ever
Seta-San
Nave

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PCSX2 - A PS2 EMU
------------------
Here it is. A first try for an ps2 emulator...
Of course it isn't very advance now but there are some stuff here...
Overview
--------
Well i will try to catch up some questions.
First of all pcsx2 don't run Ps2 games yet!
And of course it is far from doing this.
So pcsx2 don't run GT3, get it? :)
So what pcsx2 is? pcsx2 is a try to emulate sony's beast.
Of course it isn't so easy as it might seems.
So far you can consider pcsx2 as a develop tool althought
i suggest don't use pcsx2 as a tool for writing your ps2dev
stuff :). Consider the opinion that pcsx2 have bugs and we
wrote this emu by reverse enginnering ps2 demos that might
have bugs too :)
Hope you enjoy pcsx2..
The Pcsx2 team..
Configuration
-------------
Cpu Options:
Misc Options:
* Enable Console Output:
Displays the psx text output.
* Enable patches
Enable the patches for games.(if they exist).
Might fix some stuff might screw some stuff.
Enable it at your own risk.
* Enable pad hack.
if your pads doesn't seem to work if you enable that much fix the pads for the specific game.
Warning!! not leave that option checked might broke some other games as well
Recompiler options:
* Disable Recompiler (default). It will run with interpreter if it is ON.
Slower but more compatible.
* Disable Vu recompiler (default). Will disable the vu recompile
(of course if recompile mode is used). More compatible recompiler but slower.
* Enable reg caching (disabled in 0.6)
Enable the reg caching recompiler (you must have enable interpeter cpu off!)
It is more faster than the default recompiler
Quick Keys:
F1: Save state
F2: Change slot (0-5)
F3: Load State
F8: Makes a Snapshot
(debugger keys)
----------------
F11 un/sets Log
F12 un/sets symbol logging
Status
------
Most part of ps2 have been emulate.
Things that are still missing or uncomplete
IPU : decoding almost done. Pcsx2 can play *.ipu or *.m2v files but no pss yet
VU : there are several issues with graphics ingames. Still we are not sure if it is GS, VIF or VU problems
but we are looking for it
recompiler: planning for fast reg cache core and recompile of vus . Soon :P
and of course a million other bugs that exists and we hope they will be fixed ;0
How you can help
----------------
If you have any info you think we can use email us, but always ask before
sending files. If you want to help in some other way also email us.
The Team
--------
Nickname | Real Name | Place | Occupation | e-mail | Comments
---------------------------------------------------------------------------------------------------------------
Linuzappz | | Argentina | Main coder | linuzappz@pcsx.net | Master of The GS emulation and so many others..
Shadow | George Moralis | Greece | co-coder-webmaster| shadowpcsx2@yahoo.gr | Master of cpu, master of bugs, general coding...
florin | Florin Sasu | Romania | co-coder | florin@pcsx2.net | Master of HLE. Master of cd code and bios HLE..
asadr | | Pakistan | co-coder | | Fixing bugs around (FPU, Interpreter, VUs...)
Goldfinger | | Brazil | co-coder | | MMI,FPU and general stuff
Nachnbrenner| | Germany | co-coder | | patch freak :P
aumatt | | co-coder | | a bit of all mostly handles CDVD cmds
loser | | Australia | co-coder | loser@internalreality.com | obscure cdvd related stuff
refraction | Alex Brown | England | co-coder | refraction@gmail.com | General Coding DMA/VIF etc
ex-coders:
basara -co-coder . Recompiler programmer. general coding
[TyRaNiD] -co-coder . GS programmer.General coding
Roor -co-coder . General coding
Additional coding:
F|RES
Pofis
Gigaherz
nocomp
BETA testers
------------
belmont
parotaku
bositman
CKemu
Raziel
Snake875
Elly
CpUMasteR
Falcon4Ever
Team like to thanks the Follow people
-------------------------------------
Duke of NAPALM - for the 3d stars demo. The first demo that worked in pcsx2 :)
Tony Saveski (dreamtime) - for his great ps2tutorials!!
F|res - You will learn more about him soon. but a big thanks from shadow..
Now3d - The guy that helped me at my first steps..
Keith - Who believed in us..
Bobbi - Thorgal: for hosting us, for design or page and some many other
Sjeep - Help and info
BGnome - Help testing stuff
Dixon - Design the new pcsx2 page, and the pcsx2.net domain
bositman - pcsx2 beta tester :) (gia sou bositman pare ta credits sou )
No-Reccess- nice guy and great demo coder :)
nsx2 team - for help to vu ;)
razorblade - for the new pcsx2 logo,icon.
snake - he knows what for :P
ector - awesome emu :)
zezu - a good guy. good luck with your emu :P
Credits
--------------
Hiryu & Sjeep - for their libcdvd (iso parsing and filesystem driver code)
Sjeep - for SjDATA filesystem driver
F|res - for the original DECI2 implementation
libmpeg2 - for mpeg2 decoding routines
aumatt - for applying fixes to pcsx2
Microsoft - for vc.net 2003 :p (really faster than vc6) :P
NASM team - for nasm
CKemu - logos/design
and probably to a few more..
Special Shadow's thanks go to...
--------------------------------
My friends : Dimitris, james, thodoris, thanasis and probably to a few more..
and of course to a lady somewhere out there....
Log off/
Linuzappz/ shadow / florin / asad/ goldfinger / nachbrenner (others???)

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RunCDVD - New feature explained
===============================
Q: What CDVD stands for?
A: It is a short form for CD/DVD i.e. CD or DVD.
----------------------------------------------------
Q: Can I run games?
A: What do you mean by games?
There are two types of games: commercial ones and homebrew ones.
There are also two types of demos: from magazines and homebrew.
Homebrew SW will run first as they are simpler and are open-source sometimes.
----------------------------------------------------
Q: Can I run commercial games?
A: Yes, but this answer is not good for you:P
You cannot play them...
Technicaly, the game starts but it does not go very far,
because this is only the beginning...
----------------------------------------------------
Q: So, what's the deal then? Is there any game that run? more?
A: Yes, but as far as we know, not any comercial game.
Homebrew iso version of PSMS runs ok.
Also we cannot test with all the games as we don't have them all:P
----------------------------------------------------
Q: When can I play game X ?
A: Dunno, only time can say that...
We only added the CDVD loading option for now.
You will have to wait for another version of the emu to see any screenshot.
----------------------------------------------------
Q: How do I run a CD/DVD game or iso/bin?
A: You need a CDVD plugin.
Get the CDVDbin for Windows & CDVDlinuz for Linux
from http://pcsx2.ngemu.com (Download section) or from http://www.ngemu.com
Place it in Plugins directory. Run the emu and in configure dialog choose
that plugin. Then Run->Execute. When using the CDVDbin plugin
you will be promted to choose a file to use.
Select the iso or the bin of the game you own.
(To test that use psms.iso)
----------------------------------------------------
Q: I have the game X on CD/DVD. What's the iso/bin stuff anyway?
A: Well, if you have a game on CD/DVD and a bad CD/DVD drive,
you can backup it on the harddisk with a CD/DVD recording program or a simple
iso/bin ripper. That program will make an image of the CD/DVD disc
on the harddisk and you can use that image with the CDVDbin plugin.
----------------------------------------------------
Q: What's the difference between .iso and .bin formats?
A: Bin is an image with raw sectors of 2352 bytes.
Iso contains only the data part from a CD sector; ie. 2048 bytes
----------------------------------------------------
Q: I have more questions. Where are the answers?
A: First of all, think twice before asking a question.
It might be already answered or the answer is toooooo simple.
Also, there can be more questions that i missed. Use the PCSX2 forum
on http://www.ngemu.com for that. Thank you!
===============================
Florin (florin@ngemu.com)

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I will try to explain in sorta how HOST is working..
-----------------------------------------------------
Ps2 have the ability to use loader also other than cd-rom.
That is done through special syscall. Of course the file that
you load must support that..
Basically we wrote that for PSMS1.2
As you can see in the psms1.2 zip there is a file called psms-naplink.elf.
Well that is basically created from sjeep (hi sjeep) for be able to
use psms through your USB naplink to your ps2. (so no need to burn a cd)
Well pcsx2 does exactly that. Emulate Host +client (host is your pc,
client is your ps2).
So how is work?
---------------
Imagine that HOst is your cd-rom .
For psms e.g
place FILES.TXT + roms in folders that specificate in files.txt and you are
ready..
e.g
Host
FILES.TXT
-ROMS1
--Alienstorm.sms
--IamLamer.sms
I think you get the Idea...
For more questions mail me..(shadow@pcsx.net)
About
-----
This doc has been written from shadow...
Host support was added kindly to pcsx2 by Linuzappz
Thanks to sjeep for his psms1.2 emu and his support..
Also thanks to Keith,bobbi,thorgal,akumax,now3d and probably to some more...
Log off
shadow/linuzappz

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*********************************
*What's new in pcsx2 v0.8 * 13th release
*********************************
General
-------
Compatibility has been increased since last release. More games go ingame now and 3d is okay in most of
them. Vurecs improved and speeded up a lot (buggy in many causes so use the simple rec for compatibility)
and IPU should work in some cases.(e.g VF4)
CPUs
----
Fixed QFSRV/MTSAH/MTSAB
Fixed SBUS IRQ at iop
Fix for end chain mode at vif
Fixed SPR0 chain mode
Fixed intc/dmac interrupts that gets cleared right away
Added offset/difference UNPACK modes in vif
VIF irq by vifcode seems ok now
Added interleave mode for SPR
Fixed UNPACK V4_5 with mask
Fixed small bug over VIF1 dma FIFO
VIF1 doens't clears str on MFIFO
Fixed some MFIFO bugs in both GS/VIF1
Fixed bug in REF/REFS dma at VIF1/GS MFIFO
IPU
---
Finally fixed IPU. Mpegs and IPU streams run so do PSS files
Quality of ipu playback improved
PLUGINS
-------
Added GSsetCSR
added CDVDreadSubQ, CDVDgetTOC, CDVDctrlTrayOpen, CDVDctrlTrayClose to cdvd
CDVD
----
Added some more debug info to CDVD
Fixed cdReadKey function to emulate correctly.
Modified GetToc stuff in cdvd to support dvds
cdvdTD uses lsn now
Fixed NVM (eeprom) access from cdvd stuff
Added reading of mecha version from an external file
Fixed raw dvd sector readng for dvd9 discs (otp and ptp)
Added hw-reg read/write for DecSet register 0x1f40203A
Made cdSeek change the current cdvd sector
Fixed NReady busy stuff
Memory
------
Added more memRead/Write funcs for speed
VUS
---
Fixed bug in branch address in vus
Implemented MFLAG for VU0
Fixed some iVUmicro bugs
Fixed some VPU-STAT related issues
Fixed vu flushing over vuExecMicro
Fixed some pipelines bug within VU1,VU0
Reworked MAX/MINI
Fixed VU's JR/JALR/BAL,ISUBIU
Added EFU pipeline to VUmicro
Fixed DIV/RSQRT exceptions
GUI
---
Some improvements on interface.
Added placetopatch == 1, which means patches will be applied every vsync
*********************************
*What's new in pcsx2 v0.7 * 12th release
*********************************
GENERAL
-------
Memcards and pads should work okay now. More compatibility earned since so many things
have been fixed from previous release :)
VIF-VUS
-------
VIF-FIFO transfers seems to work better
VU1 regs now are mapped to VU0 mem
Implemented VU0 Interlocks over CFC2/CTC2/QMFC2/QMTC2
Fixed vu branch negative overflows
VU D/T flags are handled now
VU pointer gets aligned now
PLUGINS
-------
Added Firewire plugin protocol
SPU2
----
Fixed SPU2async cycle
SPUdma timings changed to 80
CDVD
----
Implemented ReadNVM/WriteNVM
BCR now decrements for each cdvdReadSector
Fixes to SCMD's
ReadILink/GetMecaconVersion are really implemented
CdReadConfig/CdWriteConfig now uses NVM
Interface
---------
sstates now use CRC
Added IOP disasm in the debugger
Added rom2/erom support
Added Patch Browser for win32
IPU
---
Several changes for IPU
HARDWARE
--------
Fixed bug IOP counters
Fixed some bugs over interrupts and exceptions
Newer bios will now work with pcsx2. Pads fixed, more compatibility
Fixed SIF0/1 when fifo got filled up
Fixed EXL bug
Fixed SIF SMFLAG/MSFLAG
Fixed MCDS
*********************************
*What's new in pcsx2 v0.6 * 11th release
*********************************
General
-------
pcsx2 is 3 years old. Happy birthday pcsx2 :)
Now you can run even more games. some 3d games should work too . so enjoy :)
CPUS
----
Recompiled VUs. Needs work but some stuff might work okay now
Fixed bug in Vif.c, masks hopefully are ok
Fixed alot of bugs in VUs, hopefully some stuff will now work as it should
Added Interlock for CFC2/CTC2
Improvements to TLB code
Restructured VU code and VIF. Fixed stuff in Interpreter and added CTC2 VU1 Microinstruction caller
Fixed UNPACK modes in VIF, the Indeterminate fields are now set to 1 by default
VUflags now should handle overflow/userflow ok
Hardware
--------
Fixed DMA8
Fixed bug in GS for CSR stuff
Fixed savestates
Fixed several SIF bugs
FIFO is now really 128bit as it should be
Added code for dma interrupts
Added some scmds to CDVD
Improved and fixed sio2 stuff
Modified the DEV9irq stuff
loadElfFile now reads the whole file first
DMA4/7 interrupt timings are more accurate now
Patches names are now using crc
GUI
---
Memory patcher (supports only 32bit patches so far)
Fixed Bios Detection for HK Bios
PLUGINS
-------
ADDED usb plugins
*********************************
*What's new in pcsx2 v0.5 * 10th release
*********************************
General
-------
A release that make you look things more promising. Several games can boot now and plenty of them can reach even ingame.
There are still big issues with graphics but many improvements have done from 0.41. Some games that now can reach ingame
are:
wild wild racing PAL (with patches)
Street fighter ex3 PAL (with patches)
Le Mans 24 Hours (24 Heures Du Mans) PAL (with patches)
V-rally 3 pal (with patches)
and probably a lot more :)
CPUs
---
Fixes to VUs
Handle for the EDI flag at ERET(cop0)
New improved cpu detection routine
Commented D/T flags for VUmicro
fixed some FPU bugs in recompiler
fixed PCPYLD in interpreter
Add compiler blocks for vu0, vu1 and few instructions
Several other fixes in cpu cores
Reg caching recompiler (not enable in 0.5 )
Debugger
--------
Fixed Debugger/rdebugger (there are still some issues)
Memory
------
Added TLB exceptions
Fixed IOP mem accesses from EE Memory
New memory routines
VIF
---
Fixed VIF Transfers to include MARK reg in VIF0 aswell.
FIFO for VIF0/1 now works
More improvements to VifDma
Improved VIF for transfers in parts
FiFo VIF1 can read data now
IPU
---
Fixed IDEC bitstream decoding. Now, all *.ipu files should work fine
bug fixes to IPU
Hardware
--------
Fixed clock in bios
Fixed MFIFO for GS dma
CDVDgetTD function need a 2nd parametre (new cdvd plugins needed!!)
cdgetTOC + cdReadSubq
HSync stuff, and better CSR/IMR handling
Implemented mskpath3 / m3r flags
Fixed VU memory64 writes masks
Implemented INTC_STAT/MASK and DMAC_STAT for 64bits
Added/fixed SCMDs (2,3,1A) in cdvd
Vif0/1 regs are now mapped to hardware
Fixes in sio, sio2
Destination Chain for SPR0 dma and added Vif masking
Now pad2 works in lle mode [tested with bios browser]
New SCMDs and MC commands
Fixed dmaIrq's for Source Chain mode
Fixed ret DMA op
Added a base interrupt delay for the dma7 (spu2)
Fixed pads. Now it should work okay most of the times
Changed the way we handle SPR TTE transfers
MISC
----
Added the possibility to load the System.map from ps2linux
Added patching system. *pnach files are used now
Added dev9 plugins
Savestates
*********************************
*What's new in pcsx2 v0.41 * 9th release ( Update )
*********************************
General
-------
This release fixes a minor issue with the DVD iso's not booting, as of now DVD iso booting
is fixed so please try all your games again !:)
Hardware (lle)
--------
Fixed bug in CDVD code for DvdReads, now DVD iso's should boot just fine.
*********************************
*What's new in pcsx2 v0.4 * 9th release
*********************************
General
-------
This release is how we wanted the first pcsx2 release to be. Finally bios is working so
many things can happend from now on. Also "Bust a Move" seems to work and other games
like Kengo 2 goes much further. All of course is done in LLE now :) .
CPUS
----
fix the recompiler bug that made recompiler not to work in pcsx2 0.3
new vu code. VU0 macromode should be perfect now.
new optimaze code for fpu
Rewrote VIF once again
bug fixes to MMI
reorganize recompiler
DMAS
----
Improved SIF0,SIF1,SRP1
Added IPU0,IP1 dmas
IPU
---
Added decoding and commands. Some samples are working. NO pss support yet!
IOP
---
improved the IOP stuff.IOP is functional under bios execution :)
HLE
---
more WIP in Threads .Much better now
more WIP in padman.
Hardware (lle)
--------
ADDED SPU2 functions. SPU2 is now possible if someone implement a SPU2 plugin.
Changed a bit the GS protocol. Gs plugins need to modificate in order to work with 0.4
SIO2 added .Pads seems to work . Memcard partial functional
CDVD emulation added.
IOP rootcounters fixed
IOP dmas implemented
MFIFO implemented
General
------
Fixed elf loader
*********************************
*What's new in pcsx2 v0.3 * 8th release
*********************************
General
-------
This version of pcsx is the first that shows ingame progress from 1 game "Sven Goran's World Manager 2002".IT is the first
ps2 emu that reaches ingame :) . Also this version have Deci2 support (usefull only for developers althought) and several
bugs have been fixed. Enjoy ;)
GUI
---
-Added MiltuLingual support( English,Catalan,German,greek,italiano,romanian,spanish)
CPUS
----
-Fake BC0 opcodes in cop0
-Trap instructions fixed in interpreter
-Fixed some fpu bugs in interpreter
-Fixed MMI bugs in interpreter
-VIF1 cmd now handles the i bit, still not 100% correct
-VIF1dma now handles 'from Memory' transfers
-More Unpack case in vif
-fixed several VIF1 bugs
-VIF0 fixed also
Hardware
--------
-8 bit DMAS
-mem128 read/write routines
-Implemented latency interrupt thingy
-Fixes to rootcounters
-FIFO fix
-IOPmem fix
-optimaze gs dma
Debugging
---------
-DECI 2 Protocol !!
-fix some stuff in pcsx2 debugger
-add cpu ops debug in debugger
-Logging to STDOUT added
-add more memory mapping for EE and IOP
HLE
---
-rewrote of HLE code for pads (padman-xpadman). This will solve some pad problems
-rewrote the HLE code for Loadmodule
-New INTC handling in HLE bios
-Implement VSyncSetFlag in HLE bios
-Added memory dummies in mcserv. Now memcards wil be appear as functional.
-sceCDReadIOPm in CDVD HLE
-Added dummy handles for mtapman901/3
-new Threads at BIOS HLE. Still not finished
*********************************
*What's new in pcsx2 v0.2 * 7th release
*********************************
General
-------
pcsx2 have now a more speedy recompiler using 3dnow-3dnow2-sse instructions. Vu macromode
have been recompiled with 3d now instructions so you can see more speed there if you have a
cpu that supports 3d now. The most speed is possible with an Athlon XP cpu or a Althon 4 mobile
More support for sse or probably for sse2 soon :)
rewrite of MMI
fix bugs in fileio
fix counters
new thread HLE code
fixes to CDVD HLE code
fixes-adds to VU code More vu opcodes
add some more cpu opcodes
more ipu code
add 3dnow-3dnow2-sse instructions to recompiler
*********************************
*What's new in pcsx2 v0.1 * 6th release
*********************************
General
-------
PSMS cd version seems to work. Pgen starts to work also.. (no roms seems to working althought)
and some games might boot now... This is the first ps2 emu that boots cds :)
GUI
---
Added command line parsing for main's argc
Added ps2 bios check for config dialog
Memory
------
Some more adds to memory maps
CPUS
----
Implement VU flags + some more vu0-vu1 opcodes
Fix some VIF unpack cases
Some more opcodes to R5900
HLE
---
better HLE +
RPC services for
014D704Enaplink
0B001337cdvd
80000001fileio
80000003sysmem
80000592cdvdfsv
80000597cdvdfsv
80000595cdvdfsv
+for some more but mostly dummies
CDVD iso parser (thanks Sjeep - hiryu)
support for SJDATA file system
*********************************
*What's new in pcsx2 v0.042 * 5th release
*********************************
GENERAL COMMENTS
----------------
Micromode works at the release. Also some more macromode demo should
work on this release.Enjoy ;)
NOTE: Logging has been disable from the release. If you need it
Mail me ( shadow@ngemu.com)
GUI
---
-ADD CDVD plugin (partially)
-change a bit the controller plugin protocol
-change a bit the GS plugin protocol (for the VUmicromode transfers)
CPUS
----
-FIXES to R5900
-FIXES to FPU
-More work in recompiler
-ADDS+fixes opcodes for MMI
-Rewritten/updated iop code
-More work to micromode (vu0-vu1)
DMA
---
-More to VIFS DMA
-More to SIFS DMA
-----------------------------------------------------------------------
*********************************
*What's new in pcsx2 v0.038 * 4th release
*********************************
GENERAL COMMENTS
----------------
Vu0 appears functional now. (Most of the causes )
CPUS
----
Fixes to main R5900.Many opcodes fixed ( thanks Goldfinger)
Fixes to FPU
Add some Framework for the IPU
Add some more opcodes to the recompiler including FPU opcodes
Debugger
--------
Logging system
BIOS HLE
--------
some support for sjpcm.irx
Fixed fileio for dummy files
-----------------------------------------------------------------------
*********************************
*What's new in pcsx2 v0.036 * 3rd release
*********************************
Debugger
-------
-Add VU0 - VU1 register window
-Add VU0 macromode in disasm (still not finished)
-Added support for Symbols
GUI
---
-Add SPU2 interface (very partial)
-change GS specifications a bit
CPUS
----
-Fixed some bugs in R5900.c
-Improve recompiler
-Add VIF0 - VIF1 (very partial)
-Add more VU0 macromode instructions
-Add IOP proccesor (partial)
-Add More opcodes in MMI
-better COP0 emulation (more tlbs)
DMA
---
-add Stratchpad DMAS
-add VIF dmas
-add SIF dmas (very partial)
Memory
------
-Total rewrite to support more HW
BIOS HLE
--------
Many more syscall is hle now. Compatibility increase a lot
General
------
Many stuff that we are not able to explain them in details :)
-----------------------------------------------------------------------
*********************************
*What's new in pcsx2 v0.031 * 2nd release
*********************************
-New icon
-New logo
-Some startup work on VU0.Many VUO macromode opcodes
-Some more opcodes in the main cpu. MFSA,MTSA,SQC2,LQC2
-More opcodes to the MMI.
-Finished R5900 FPU.
-pad emulation using HLE.. both pad1 + pad2
-more fixes to Recompiler (still far from finish)
-add the 4 Couters(partial)
-add FIFO registers
-Add support for HOST
-----------------------------------------------------------------------
*********************************
*What's new in pcsx2 v0.026 * 1st release
*********************************
FIRST RELEASE ALL ARE NEW :)

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PPPP CCCC SSS X X 2222
P P C C S S X X 2 2
P P C S X X 2
P P C S X X 2
P P C S X X 2
P P C SSS X 2
PPPP C S X X 2
P C S X X 2
P C S X X 2
P C C S S X X 2
P CCCC SSS X X 2222222
****************
*PCSX2 FAQ v0.1*
****************
This FAQ has been written for PCSX2 v0.6
FAQ Written by: CKemu & shadow
_________________________________________________________
Q: What is PCSX2?
A: PCSX2 is a WIP PS2 (PlayStation 2) emulator, written by
linuzappz, shadow, florin. basara, asadr, goldfinger. PCSX2 is
constantly WIP (work in progress), and is in the early
stages of development (so don't expect much yet ;) ).
Q: Why doesn't XYZ game work?
A: PCSX2 is able to get many games to show 'screens'. Some of the games can reach ingame
and less more can be consider playable. Speed is too slow on many of them so 'viewable' is
a beter way to describe it :)
Q: Why don't these games work?
A: PCSX2 is in the early stages of development. It can run some games (many of them without glitches)
but the speed issue prevent us of making the emu more compatible.
Q: Where abouts do I find these demos?
A:You can find some demos at http://pcsx2.ngemu.com or
http://ps2dev.livemedia.com.au. There are proberbly more
sites with PS2 homebrew demos.
Q: Does PCSX2 require a 'real' PS2 BIOS.
A: PCSX2 can use a 'real' BIOS, and is preferable to HLE
BIOS as it is more compatible. But HLE does work well
with many homebrew demos.
Q: Why not use HLE?
A: HLE is a difficult thing to do for a PS2. Game
developers use their own modules for each game. That
would mean we would have to HLE each module. This would
be a massive task, and not a good idea, as emulating
the real BIOS will mean compatibility with all released
games.
Q: Where do I get a BIOS?
A: You can dump the BIOS from your own PS2, DO NOT ask us
or anyone else for a BIOS, the BIOS is copyright of SONY
and is illegal to download, so we won't help you with
that.
Q: I try to run a game, or the BIOS, but nothing happens!
A: If no BIOS screen shows from attempting to run a
CD/DVD, your BIOS maybe incorrect. Go to
'config>configure', and under the BIOS menu, check that
firstly you haven't got the HLE BIOS selected, if you do
change to a 'real' BIOS. If you have a 'real' BIOS
selected and it still doesn't work, check that NO
percentage is written next to the BIOS, if it is for
instance "40%", your BIOS is to small (by 60%), or
corrupt (by 60%), you may need to redump it. Also if no
'real' BIOS is listed, check its not compressed 'eg
*.zip / *.rar' and extract it to the BIOS dir (note
sub-folders NOT supported, it must be in /BIOS/).
If that is not the case, your BIOS isn't an actual PS2
BIOS. To ensure that doesn't happen, dump your own ;)
Q: I see lots of glitches with games/demos, why?
A: Incomplete emulation of the GS, Vector Units etc, this
is a WIP emulator, and will have many bugs for some time,
until more is known about the PS2 hardware. Things
generally improve with each release, so you never know,
it may be fixed in the next release.
Q: How can I help fix these bugs?
A: Report these bugs to us, post at the offical PCSX2
forums at http://www.ngemu.com. Make a post describing
the bug/glitch, perhaps with a screenshot showing it,
and details on your system setup, what plugins your
using etc.
If you find any other bugs, with regards to the debugger,
plugins, or differences between what you see in the
emulator and a real PS2, feel free to email us.
Q: How can I help develop for PCSX2?
A: You can find the open-source plugins at
http://pcsx2.ngemu.com , coding a GS plugin or and SPU2
plugin would help us greatly. Also if you have any
technical information on the PS2, please email us,
anyhelp is greatly appreciated.
Q: Your emulator sucks!! I don't want to use it!
A: Then don't, buy a real PS2. If you don't like it,
just don't and there is no need to tell us you don't
like it, the PCSX2 team put alot of hardwork into this
emulator, and don't care to know.
Q: Can you give me some more 'technical' answers?
A: A technical FAQ would be massive, and take months to
write. Instead email shadow / linuz with your questions.
Q: When is the next release?
A: The next release will happen when there is something
to show, internal changes, and technical changes don't
mean anything to the user, if they don't see something.
Pestering us will make no difference :P
Q: GSsoft is s..l..o..w!!
A: Then use one of the OpenGL plugins found at our site
http://pcsx2.ngemu.com or the GStaris plugin
( http://gstaris.ngemu.com ).
Q: The emulator even with GStaris / GSmax is slow! Why?
A: First of all, the PS2 is a powerfull piece of
hardware, and will require a powerfull machine to achive
NEAR correct speeds,
Given that PCSX2 does not run any 'complex' commercial
games, it is hard to judge the system requirements that
will be eventually needed. Plugins and Emulator will get
faster as new releases are made, but you can improve
preformance by turning OFF "Enable Console Output" and
"Enable Interpreter CPU" under 'config>CPU>' in the menu.
Q: Do I need a DVD drive?
A: Yes, if you want to read a DVDrom you will need a DVD
drive, many PS2 games are written to CDrom, so its not
essential, unless you have a DVD based game you wish to
try.
You can also use 'Linuz's CDVD ISO' plugin to run PS2
games in ISO / BIN format from your HDD. Note only
NTFS Format drives (eg not FAT32) can store greater than
4GB in a single file.
Q: I hear no sound!
A: SPU2 Plugins are being worked on by a few coders, but
as of now the only SPU2 plugin is nullSPU, which outputs
no sound, If you are a coder, and feel you can help with
SPU2, please email us.
Q: Where can I get help!!!
A: You can get help from the people over at
http://www.ngemu.com or on IRC. Using an IRC client, log
onto #PCSX2 or #NGEMU (EFnet). You can politly ask for
help there (No BIOS / ROM / ISO requests, or you shall be
banned). If you cannot get help there, email the PCSX2
team.
_________________________________________________________
This FAQ was based on shadow's original FAQ, so thanks to
him. This was written to clear up some of the basic
questions you may have, and I hope it was of help.
Written with very little sleep and too much coffee, so
please excuse the mistakes, they will be fixed shortly :D
************
*Thanks to:*
************
The PCSX2 team for making me a betatester, and providing us
with a fantastic PS2 emulator, and the opportinity for me to
work on SPU2 (highly WIP :P )
shadow, Linuzappz, Absolute0, [Tyranid], F|res, Roor,
Goldfinger, Florin, basara, asadr, CpUmaster, snake785,
mike9010, bositman, DWatcher, Keith, Martin64.....and many
more I am sure :D
My lady, Lucy. Without her I would be lost.
Coffee, where would we be without coffee :D
**********
*Contact:*
**********
If you think I should add something to this FAQ, or you
spotted a bug, you can contact me (CKemu) via IRC in
the #PCSX2 (EFnet) channel.
You can contact the authors via:
http://pcsx2.ngemu.com (homepage)
http://www.pcsx2.net (homepage)
http://www.ngemu.com (offical forums)
or on IRC:
#PCSX2 (EFnet)
Enjoy PCSX2!!
Best Regards CKemu ( http://www.ckemu.com ).
/EOF/