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GS:DX12: Remove unused variable.
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@@ -4413,8 +4413,6 @@ void GSDevice12::RenderHW(GSHWDrawConfig& config)
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GSTexture12* draw_ds_rov = config.ps.HasDepthROV() ? static_cast<GSTexture12*>(config.ds) : nullptr;
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GSTexture12* draw_rt_clone = nullptr;
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const bool feedback = draw_rt && (config.require_one_barrier || (config.require_full_barrier && m_features.texture_barrier) || (config.tex && config.tex == config.rt));
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// Align the render area to 128x128, hopefully avoiding render pass restarts for small render area changes (e.g. Ratchet and Clank).
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const GSVector2i rtsize(config.rt ? config.rt->GetSize() : config.ds->GetSize());
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