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https://github.com/PCSX2/pcsx2.git
synced 2026-10-12 02:08:45 +00:00
GS/HW: Fix PS selector bits format in debug strings.
Fix the formatting since bit width went from 96 to 128.
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@@ -3306,7 +3306,7 @@ GSDevice12::ComPtr<ID3D12PipelineState> GSDevice12::CreateTFXPipeline(const Pipe
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if (pipeline)
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{
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D3D12::SetObjectName(
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pipeline.get(), TinyString::from_format("TFX Pipeline {:08X}/{:08X}{:016X}", p.vs.key, p.ps.key_hi, p.ps.key_lo));
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pipeline.get(), TinyString::from_format("TFX Pipeline {:08X}/{:016X}_{:016X}", p.vs.key, p.ps.key_hi, p.ps.key_lo));
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}
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return pipeline;
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@@ -2005,7 +2005,7 @@ void GSDeviceMTL::MRESetHWPipelineState(GSHWDrawConfig::VSSelector vssel, GSHWDr
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MTLRenderPipelineColorAttachmentDescriptor* color1 = [[pdesc colorAttachments] objectAtIndexedSubscript:1];
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[color1 setPixelFormat:MTLPixelFormatR32Float];
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}
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NSString* pname = [NSString stringWithFormat:@"HW Render %x.%x.%llx.%x", vssel_mtl.key, pssel.key_hi, pssel.key_lo, extras.fullkey];
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NSString* pname = [NSString stringWithFormat:@"HW Render %x.%x.%llx.%llx", vssel_mtl.key, pssel.key_hi, pssel.key_lo, extras.fullkey];
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auto pipeline = MakePipeline(pdesc, vs, ps, pname);
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[m_current_render.encoder setRenderPipelineState:pipeline];
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@@ -1537,7 +1537,7 @@ std::string GSDeviceOGL::GetVSSource(VSSelector sel)
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std::string GSDeviceOGL::GetPSSource(const PSSelector& sel)
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{
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DevCon.WriteLn("GL: Compiling new pixel shader with selector 0x%" PRIX64 "%08X", sel.key_hi, sel.key_lo);
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DevCon.WriteLn("GL: Compiling new pixel shader with selector 0x%016" PRIX64 "_%016" PRIX64, sel.key_hi, sel.key_lo);
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std::string macro = fmt::format("#define PS_FST {}\n", sel.fst)
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+ fmt::format("#define PS_WMS {}\n", sel.wms)
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@@ -4921,7 +4921,7 @@ VkShaderModule GSDeviceVK::GetTFXFragmentShader(const GSHWDrawConfig::PSSelector
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VkShaderModule mod = g_vulkan_shader_cache->GetFragmentShader(ss.str());
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if (mod)
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Vulkan::SetObjectName(m_device, mod, "TFX Fragment %" PRIX64 "%08X", sel.key_hi, sel.key_lo);
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Vulkan::SetObjectName(m_device, mod, "TFX Fragment %016" PRIX64 "_%016" PRIX64, sel.key_hi, sel.key_lo);
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m_tfx_fragment_shaders.emplace(sel, mod);
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return mod;
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@@ -5048,7 +5048,7 @@ VkPipeline GSDeviceVK::CreateTFXPipeline(const PipelineSelector& p)
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if (pipeline)
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{
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Vulkan::SetObjectName(
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m_device, pipeline, "TFX Pipeline %08X/%" PRIX64 "%08X", p.vs.key, p.ps.key_hi, p.ps.key_lo);
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m_device, pipeline, "TFX Pipeline %08X/%016" PRIX64 "_%016" PRIX64, p.vs.key, p.ps.key_hi, p.ps.key_lo);
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}
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return pipeline;
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