[ci skip] Qt: Update Base Translation.

This commit is contained in:
PCSX2 Bot
2026-03-21 02:32:02 +01:00
committed by lightningterror
parent 5e0b92f1b4
commit 2ac22f8dd9
+82 -77
View File
@@ -11975,67 +11975,67 @@ This action cannot be undone.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/GS/Renderers/Common/GSRenderer.cpp" line="466"/>
<location filename="../../pcsx2/GS/Renderers/Common/GSRenderer.cpp" line="474"/>
<source>Saving screenshot to &apos;{}&apos;.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/GS/Renderers/Common/GSRenderer.cpp" line="478"/>
<location filename="../../pcsx2/GS/Renderers/Common/GSRenderer.cpp" line="486"/>
<source>Saved screenshot to &apos;{}&apos;.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/GS/Renderers/Common/GSRenderer.cpp" line="485"/>
<location filename="../../pcsx2/GS/Renderers/Common/GSRenderer.cpp" line="493"/>
<source>Failed to save screenshot to &apos;{}&apos;.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/GS/Renderers/Common/GSRenderer.cpp" line="556"/>
<location filename="../../pcsx2/GS/Renderers/Common/GSRenderer.cpp" line="564"/>
<source>Host GPU device encountered an error and was recovered. This may have broken rendering.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/GS/Renderers/Common/GSRenderer.cpp" line="675"/>
<location filename="../../pcsx2/GS/Renderers/Common/GSRenderer.cpp" line="683"/>
<source>CAS is not available, your graphics driver does not support the required functionality.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/GS/Renderers/Common/GSRenderer.cpp" line="739"/>
<location filename="../../pcsx2/GS/Renderers/Common/GSRenderer.cpp" line="747"/>
<source>with no compression</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/GS/Renderers/Common/GSRenderer.cpp" line="746"/>
<location filename="../../pcsx2/GS/Renderers/Common/GSRenderer.cpp" line="754"/>
<source>with LZMA compression</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/GS/Renderers/Common/GSRenderer.cpp" line="753"/>
<location filename="../../pcsx2/GS/Renderers/Common/GSRenderer.cpp" line="761"/>
<source>with Zstandard compression</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/GS/Renderers/Common/GSRenderer.cpp" line="759"/>
<location filename="../../pcsx2/GS/Renderers/Common/GSRenderer.cpp" line="767"/>
<source>Saving {0} GS dump {1} to &apos;{2}&apos;</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/GS/Renderers/Common/GSRenderer.cpp" line="760"/>
<location filename="../../pcsx2/GS/Renderers/Common/GSRenderer.cpp" line="768"/>
<source>single frame</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/GS/Renderers/Common/GSRenderer.cpp" line="760"/>
<location filename="../../pcsx2/GS/Renderers/Common/GSRenderer.cpp" line="768"/>
<source>multi-frame</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/GS/Renderers/Common/GSRenderer.cpp" line="780"/>
<location filename="../../pcsx2/GS/Renderers/Common/GSRenderer.cpp" line="788"/>
<source>Failed to render/download screenshot.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/GS/Renderers/Common/GSRenderer.cpp" line="791"/>
<location filename="../../pcsx2/GS/Renderers/Common/GSRenderer.cpp" line="799"/>
<source>Saved GS dump to &apos;{}&apos;.</source>
<translation type="unfinished"></translation>
</message>
@@ -12050,12 +12050,12 @@ This action cannot be undone.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/GS/Renderers/Vulkan/GSDeviceVK.cpp" line="2739"/>
<location filename="../../pcsx2/GS/Renderers/Vulkan/GSDeviceVK.cpp" line="2746"/>
<source>Stencil buffers and texture barriers are both unavailable, this will break some graphical effects.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/GS/Renderers/Vulkan/GSDeviceVK.cpp" line="5123"/>
<location filename="../../pcsx2/GS/Renderers/Vulkan/GSDeviceVK.cpp" line="5157"/>
<source>Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow.</source>
<translation type="unfinished"></translation>
</message>
@@ -12311,37 +12311,37 @@ Please see our official documentation for more information.</source>
<context>
<name>GameDatabase</name>
<message>
<location filename="../../pcsx2/GameDatabase.cpp" line="898"/>
<location filename="../../pcsx2/GameDatabase.cpp" line="906"/>
<source>Minimum</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/GameDatabase.cpp" line="899"/>
<location filename="../../pcsx2/GameDatabase.cpp" line="907"/>
<source>Basic</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/GameDatabase.cpp" line="900"/>
<location filename="../../pcsx2/GameDatabase.cpp" line="908"/>
<source>Medium</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/GameDatabase.cpp" line="901"/>
<location filename="../../pcsx2/GameDatabase.cpp" line="909"/>
<source>High</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/GameDatabase.cpp" line="902"/>
<location filename="../../pcsx2/GameDatabase.cpp" line="910"/>
<source>Full</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/GameDatabase.cpp" line="903"/>
<location filename="../../pcsx2/GameDatabase.cpp" line="911"/>
<source>Maximum</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/GameDatabase.cpp" line="907"/>
<location filename="../../pcsx2/GameDatabase.cpp" line="915"/>
<source>{0} Current Blending Accuracy is {1}.
Recommended Blending Accuracy for this game is {2}.
You can adjust the blending level in Game Properties to improve
@@ -12349,39 +12349,39 @@ graphical quality, but this will increase system requirements.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/GameDatabase.cpp" line="950"/>
<location filename="../../pcsx2/GameDatabase.cpp" line="958"/>
<source>Manual GS hardware renderer fixes are enabled, automatic fixes were not applied:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/GameDatabase.cpp" line="1191"/>
<location filename="../../pcsx2/GameDatabase.cpp" line="1199"/>
<source>No tracks provided.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/GameDatabase.cpp" line="1200"/>
<location filename="../../pcsx2/GameDatabase.cpp" line="1208"/>
<source>Hash {} is not in database.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/GameDatabase.cpp" line="1209"/>
<location filename="../../pcsx2/GameDatabase.cpp" line="1217"/>
<source>Data track number does not match data track in database.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/GameDatabase.cpp" line="1226"/>
<location filename="../../pcsx2/GameDatabase.cpp" line="1234"/>
<source>Track {0} with hash {1} is not found in database.
</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/GameDatabase.cpp" line="1237"/>
<location filename="../../pcsx2/GameDatabase.cpp" line="1245"/>
<source>Track {0} with hash {1} is for a different game ({2}).
</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/GameDatabase.cpp" line="1248"/>
<location filename="../../pcsx2/GameDatabase.cpp" line="1256"/>
<source>Track {0} with hash {1} does not match database track.
</source>
<translation type="unfinished"></translation>
@@ -16944,7 +16944,7 @@ Swap chain: see Microsoft&apos;s Terminology Portal.</extracomment>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/ImGuiOverlays.cpp" line="1647"/>
<location filename="../../pcsx2/ImGui/ImGuiOverlays.cpp" line="1650"/>
<source>Save slot {0} selected ({1}).</source>
<translation type="unfinished"></translation>
</message>
@@ -16952,98 +16952,98 @@ Swap chain: see Microsoft&apos;s Terminology Portal.</extracomment>
<context>
<name>ImGuiOverlays</name>
<message>
<location filename="../../pcsx2/ImGui/ImGuiOverlays.cpp" line="1078"/>
<location filename="../../pcsx2/ImGui/ImGuiOverlays.cpp" line="1081"/>
<source>{} Recording Input</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/ImGuiOverlays.cpp" line="1082"/>
<location filename="../../pcsx2/ImGui/ImGuiOverlays.cpp" line="1085"/>
<source>{} Replaying</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/ImGuiOverlays.cpp" line="1218"/>
<location filename="../../pcsx2/ImGui/ImGuiOverlays.cpp" line="1221"/>
<source>{} Paused</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/ImGuiOverlays.cpp" line="1247"/>
<location filename="../../pcsx2/ImGui/ImGuiOverlays.cpp" line="1250"/>
<source>Saved {0} days ago at {1:%H:%M} on {1:%a} {1:%Y/%m/%d}</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/ImGuiOverlays.cpp" line="1249"/>
<location filename="../../pcsx2/ImGui/ImGuiOverlays.cpp" line="1252"/>
<source>Saved in the future at {0:%H:%M} on {0:%a} {0:%Y/%m/%d}</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/ImGuiOverlays.cpp" line="1251"/>
<location filename="../../pcsx2/ImGui/ImGuiOverlays.cpp" line="1254"/>
<source>Saved {0} hours, {1} minutes ago at {2:%H:%M}</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/ImGuiOverlays.cpp" line="1252"/>
<location filename="../../pcsx2/ImGui/ImGuiOverlays.cpp" line="1255"/>
<source>Saved {0} minutes ago at {1:%H:%M}</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/ImGuiOverlays.cpp" line="1253"/>
<location filename="../../pcsx2/ImGui/ImGuiOverlays.cpp" line="1256"/>
<source>Saved {} seconds ago</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/ImGuiOverlays.cpp" line="1254"/>
<location filename="../../pcsx2/ImGui/ImGuiOverlays.cpp" line="1257"/>
<source>Saved just now</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/ImGuiOverlays.cpp" line="1283"/>
<location filename="../../pcsx2/ImGui/ImGuiOverlays.cpp" line="1286"/>
<source>Save state selector is unavailable without a valid game serial.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/ImGuiOverlays.cpp" line="1368"/>
<location filename="../../pcsx2/ImGui/ImGuiOverlays.cpp" line="1371"/>
<source>Empty</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/ImGuiOverlays.cpp" line="1373"/>
<location filename="../../pcsx2/ImGui/ImGuiOverlays.cpp" line="1376"/>
<source>Load</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/ImGuiOverlays.cpp" line="1375"/>
<location filename="../../pcsx2/ImGui/ImGuiOverlays.cpp" line="1378"/>
<source>Save</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/ImGuiOverlays.cpp" line="1377"/>
<location filename="../../pcsx2/ImGui/ImGuiOverlays.cpp" line="1380"/>
<source>Select Previous</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/ImGuiOverlays.cpp" line="1379"/>
<location filename="../../pcsx2/ImGui/ImGuiOverlays.cpp" line="1382"/>
<source>Select Next</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/ImGuiOverlays.cpp" line="1381"/>
<location filename="../../pcsx2/ImGui/ImGuiOverlays.cpp" line="1384"/>
<source>Close Menu</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/ImGuiOverlays.cpp" line="1434"/>
<location filename="../../pcsx2/ImGui/ImGuiOverlays.cpp" line="1456"/>
<location filename="../../pcsx2/ImGui/ImGuiOverlays.cpp" line="1437"/>
<location filename="../../pcsx2/ImGui/ImGuiOverlays.cpp" line="1459"/>
<source>Save Slot {0}</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/ImGuiOverlays.cpp" line="1457"/>
<location filename="../../pcsx2/ImGui/ImGuiOverlays.cpp" line="1460"/>
<source>No save present in this slot</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/ImGuiOverlays.cpp" line="1644"/>
<location filename="../../pcsx2/ImGui/ImGuiOverlays.cpp" line="1647"/>
<source>no save yet</source>
<translation type="unfinished"></translation>
</message>
@@ -26103,22 +26103,22 @@ Error was: {}</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="3267"/>
<location filename="../../pcsx2/VMManager.cpp" line="3272"/>
<source>Debug device is enabled. This will massively reduce performance.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="3297"/>
<location filename="../../pcsx2/VMManager.cpp" line="3302"/>
<source>Texture filtering is not set to Bilinear (PS2). This will break rendering in some games.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="3331"/>
<location filename="../../pcsx2/VMManager.cpp" line="3336"/>
<source>Extended RAM is enabled. Compatibility with some games may be affected.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="3760"/>
<location filename="../../pcsx2/VMManager.cpp" line="3765"/>
<source>No Game Running</source>
<translation type="unfinished"></translation>
</message>
@@ -26227,117 +26227,122 @@ PCSX2 will be able to run once you&apos;ve placed your BIOS image inside the fol
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="3272"/>
<source>Dithering is set to Force 32 bit. This will break rendering in some games.</source>
<location filename="../../pcsx2/VMManager.cpp" line="3267"/>
<source>Accurate Alpha Test is enabled, this may reduce performance.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="3277"/>
<source>Dithering is disabled. This will cause color banding in some games.</source>
<source>Dithering is set to Force 32 bit. This will break rendering in some games.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="3282"/>
<source>Dithering is disabled. This will cause color banding in some games.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="3287"/>
<source>Integer scaling is enabled. This may shrink the image.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="3291"/>
<location filename="../../pcsx2/VMManager.cpp" line="3296"/>
<source>Graphics API is not set to Automatic. This may cause performance problems and graphical issues.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="3303"/>
<location filename="../../pcsx2/VMManager.cpp" line="3308"/>
<source>EE FPU Round Mode is not set to default, this may break some games.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="3309"/>
<location filename="../../pcsx2/VMManager.cpp" line="3314"/>
<source>EE FPU Clamp Mode is not set to default, this may break some games.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="3314"/>
<location filename="../../pcsx2/VMManager.cpp" line="3319"/>
<source>VU0 Round Mode is not set to default, this may break some games.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="3319"/>
<location filename="../../pcsx2/VMManager.cpp" line="3324"/>
<source>VU1 Round Mode is not set to default, this may break some games.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="3326"/>
<location filename="../../pcsx2/VMManager.cpp" line="3331"/>
<source>VU Clamp Mode is not set to default, this may break some games.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="3336"/>
<location filename="../../pcsx2/VMManager.cpp" line="3341"/>
<source>Game Fixes are not enabled. Compatibility with some games may be affected.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="3341"/>
<location filename="../../pcsx2/VMManager.cpp" line="3346"/>
<source>Compatibility Patches are not enabled. Compatibility with some games may be affected.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="3345"/>
<location filename="../../pcsx2/VMManager.cpp" line="3350"/>
<source>Frame rate for NTSC is not default. This may break some games.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="3347"/>
<location filename="../../pcsx2/VMManager.cpp" line="3352"/>
<source>Frame rate for PAL is not default. This may break some games.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="3366"/>
<location filename="../../pcsx2/VMManager.cpp" line="3371"/>
<source>EE Recompiler is not enabled, this will significantly reduce performance.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="3371"/>
<location filename="../../pcsx2/VMManager.cpp" line="3376"/>
<source>VU0 Recompiler is not enabled, this will significantly reduce performance.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="3376"/>
<location filename="../../pcsx2/VMManager.cpp" line="3381"/>
<source>VU1 Recompiler is not enabled, this will significantly reduce performance.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="3381"/>
<location filename="../../pcsx2/VMManager.cpp" line="3386"/>
<source>IOP Recompiler is not enabled, this will significantly reduce performance.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="3386"/>
<location filename="../../pcsx2/VMManager.cpp" line="3391"/>
<source>EE Cache is enabled, this will significantly reduce performance.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="3391"/>
<location filename="../../pcsx2/VMManager.cpp" line="3396"/>
<source>EE Wait Loop Detection is not enabled, this may reduce performance.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="3396"/>
<location filename="../../pcsx2/VMManager.cpp" line="3401"/>
<source>INTC Spin Detection is not enabled, this may reduce performance.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="3399"/>
<location filename="../../pcsx2/VMManager.cpp" line="3404"/>
<source>Fastmem is not enabled, this will reduce performance.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="3403"/>
<location filename="../../pcsx2/VMManager.cpp" line="3408"/>
<source>Instant VU1 is disabled, this may reduce performance.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="3408"/>
<location filename="../../pcsx2/VMManager.cpp" line="3413"/>
<source>mVU Flag Hack is not enabled, this may reduce performance.</source>
<translation type="unfinished"></translation>
</message>