mirror of
https://github.com/PCSX2/pcsx2.git
synced 2026-10-11 22:49:56 +00:00
Qt: Add Create PCSX2 shortcut option to setup wizard
This commit is contained in:
committed by
lightningterror
parent
d7e7c8164c
commit
4bf51e735a
+87
-62
@@ -9,6 +9,7 @@
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#include <QtCore/QLocale>
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#include <QtCore/QtGlobal>
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#include <QtCore/QMetaObject>
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#include <QtCore/QStandardPaths>
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#include <QtGui/QAction>
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#include <QtGui/QDesktopServices>
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#include <QtGui/QIcon>
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@@ -37,6 +38,7 @@
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#include <algorithm>
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#include <array>
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#include <cstdlib>
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#include <map>
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#include "common/CocoaTools.h"
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@@ -565,12 +567,24 @@ namespace QtUtils
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return QIcon(flag_path);
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}
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bool IsRunningInFlatpak()
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{
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// Checks for the existence of the `.flatpak-info` file which seems to be always present inside flatpak sandboxes.
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return FileSystem::FileExists("/.flatpak-info");
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}
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bool IsRunningInAppImage()
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{
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// The AppImage runtime sets APPIMAGE environment variable so we can check for that.
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return std::getenv("APPIMAGE") != nullptr;
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}
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void CreateShortcut(QWidget* parent, const std::string& name, const std::string& game_path,
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std::vector<std::string> passed_cli_args, const std::string& custom_args,
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const std::string& icon_path, bool is_desktop)
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const std::string& icon_path, bool is_desktop, bool prompt_for_destination)
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{
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const auto tr_msg = [](const char* str) {
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return QCoreApplication::translate("ShortcutCreationDialog", str);
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return QCoreApplication::translate("CreateShortcut", str);
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};
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#if defined(_WIN32)
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@@ -581,8 +595,8 @@ namespace QtUtils
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}
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// Sanitize filename
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const std::string clean_name = Path::SanitizeFileName(name).c_str();
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std::string clean_path = Path::ToNativePath(Path::RealPath(game_path)).c_str();
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const std::string clean_name = Path::SanitizeFileName(name);
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std::string clean_path = game_path.empty() ? std::string() : Path::ToNativePath(Path::RealPath(game_path));
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if (!Path::IsValidFileName(clean_name))
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{
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QMessageBox::critical(parent, tr_msg("Failed to create shortcut"), tr_msg("Filename contains illegal character."), QMessageBox::StandardButton::Ok, QMessageBox::StandardButton::Ok);
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@@ -619,7 +633,7 @@ namespace QtUtils
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}
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// Check if the same shortcut already exists
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if (FileSystem::FileExists(link_file.c_str()))
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if (prompt_for_destination && FileSystem::FileExists(link_file.c_str()))
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{
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QMessageBox::critical(parent, tr_msg("Failed to create shortcut"), tr_msg("A shortcut with the same name already exists."), QMessageBox::StandardButton::Ok, QMessageBox::StandardButton::Ok);
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return;
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@@ -629,6 +643,8 @@ namespace QtUtils
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bool lossless = true;
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for (std::string& arg : passed_cli_args)
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lossless &= EscapeShortcutCommandLine(&arg);
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if (!clean_path.empty())
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lossless &= EscapeShortcutCommandLine(&clean_path);
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if (!lossless)
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{
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@@ -636,9 +652,19 @@ namespace QtUtils
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return;
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}
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EscapeShortcutCommandLine(&clean_path);
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std::string combined_args = StringUtil::JoinString(passed_cli_args.begin(), passed_cli_args.end(), " ");
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std::string final_args = fmt::format("{} {} -- {}", combined_args, custom_args, clean_path);
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std::string final_args = StringUtil::JoinString(passed_cli_args.begin(), passed_cli_args.end(), " ");
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if (!custom_args.empty())
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{
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if (!final_args.empty())
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final_args += ' ';
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final_args += custom_args;
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}
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if (!clean_path.empty())
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{
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if (!final_args.empty())
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final_args += ' ';
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final_args += fmt::format("-- {}", clean_path);
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}
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Console.WriteLnFmt("Creating a shortcut '{}' with arguments '{}'", link_file, final_args);
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@@ -684,7 +710,7 @@ namespace QtUtils
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}
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// Set the working directory
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const std::wstring working_dir = StringUtil::UTF8StringToWideString(FileSystem::GetWorkingDirectory());
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const std::wstring working_dir = StringUtil::UTF8StringToWideString(Path::GetDirectory(FileSystem::GetProgramPath()));
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res = pShellLink->SetWorkingDirectory(working_dir.c_str());
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if (FAILED(res))
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{
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@@ -692,6 +718,15 @@ namespace QtUtils
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return;
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}
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// Set the description (shown as the shortcut's tooltip)
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const std::wstring description = tr_msg("PlayStation 2 Emulator").toStdWString();
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res = pShellLink->SetDescription(description.c_str());
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if (FAILED(res))
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{
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report_error(tr_msg("SetDescription failed (%1)").arg(QString::fromStdString(str_error(res))));
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return;
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}
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// Set the launch arguments
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if (!final_args.empty())
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{
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@@ -753,11 +788,11 @@ namespace QtUtils
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return;
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}
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bool is_flatpak = (std::getenv("container"));
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const bool is_flatpak = IsRunningInFlatpak();
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// Sanitize filename and game path
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const std::string clean_name = Path::SanitizeFileName(name);
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std::string clean_path = Path::Canonicalize(Path::RealPath(game_path));
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std::string clean_path = game_path.empty() ? std::string() : Path::Canonicalize(Path::RealPath(game_path));
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if (!Path::IsValidFileName(clean_name))
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{
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QMessageBox::critical(parent, tr_msg("Failed to create shortcut"), tr_msg("Filename contains illegal character."), QMessageBox::StandardButton::Ok, QMessageBox::StandardButton::Ok);
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@@ -772,33 +807,14 @@ namespace QtUtils
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return;
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}
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// Find home directory
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std::string link_path;
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const char* home = std::getenv("HOME");
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const char* xdg_desktop_dir = std::getenv("XDG_DESKTOP_DIR");
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const char* xdg_data_home = std::getenv("XDG_DATA_HOME");
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if (home)
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// Find the destination directory
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const QString link_dir = QStandardPaths::writableLocation(is_desktop ? QStandardPaths::DesktopLocation : QStandardPaths::ApplicationsLocation);
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if (link_dir.isEmpty())
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{
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if (is_desktop)
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{
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if (xdg_desktop_dir)
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link_path = fmt::format("{}/{}.desktop", xdg_desktop_dir, clean_name);
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else
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link_path = fmt::format("{}/Desktop/{}.desktop", home, clean_name);
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}
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else
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{
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if (xdg_data_home)
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link_path = fmt::format("{}/applications/{}.desktop", xdg_data_home, clean_name);
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else
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link_path = fmt::format("{}/.local/share/applications/{}.desktop", home, clean_name);
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}
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}
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else
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{
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QMessageBox::critical(parent, tr_msg("Failed to create shortcut"), tr_msg("Path to the Home directory is empty."), QMessageBox::StandardButton::Ok, QMessageBox::StandardButton::Ok);
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QMessageBox::critical(parent, tr_msg("Failed to create shortcut"), tr_msg("Could not determine the shortcut destination directory."), QMessageBox::StandardButton::Ok, QMessageBox::StandardButton::Ok);
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return;
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}
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const std::string link_path = fmt::format("{}/{}.desktop", link_dir.toStdString(), clean_name);
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std::string icon_name;
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if (!icon_path.empty())
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@@ -812,13 +828,6 @@ namespace QtUtils
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}
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else
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{
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// Copy PCSX2 icon
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std::string icon_dest;
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if (xdg_data_home)
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icon_dest = fmt::format("{}/icons/hicolor/512x512/apps/", xdg_data_home);
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else
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icon_dest = fmt::format("{}/.local/share/icons/hicolor/512x512/apps/", home);
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if (is_flatpak) // Flatpak
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{
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executable_path = "flatpak run net.pcsx2.PCSX2";
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@@ -826,11 +835,12 @@ namespace QtUtils
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}
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else
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{
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// Copy PCSX2 icon
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icon_name = "PCSX2";
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std::string icon_path_dest = fmt::format("{}/{}.png", icon_dest, icon_name).c_str();
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const std::string icon_dest = fmt::format("{}/icons/hicolor/512x512/apps/", QStandardPaths::writableLocation(QStandardPaths::GenericDataLocation).toStdString());
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const std::string icon_path_dest = fmt::format("{}/{}.png", icon_dest, icon_name);
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if (FileSystem::EnsureDirectoryExists(icon_dest.c_str(), true))
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if (!FileSystem::FileExists(icon_path_dest.c_str()))
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FileSystem::CopyFilePath(Path::Combine(EmuFolders::Resources, "icons/AppIconLarge.png").c_str(), icon_path_dest.c_str(), false);
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FileSystem::CopyFilePath(Path::Combine(EmuFolders::Resources, "icons/AppIconLarge.png").c_str(), icon_path_dest.c_str(), true);
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}
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}
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@@ -838,6 +848,10 @@ namespace QtUtils
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bool lossless = true;
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for (std::string& arg : passed_cli_args)
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lossless &= EscapeShortcutCommandLine(&arg);
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if (!is_flatpak)
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lossless &= EscapeShortcutCommandLine(&executable_path);
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if (!clean_path.empty())
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lossless &= EscapeShortcutCommandLine(&clean_path);
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if (!lossless)
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{
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@@ -847,17 +861,16 @@ namespace QtUtils
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std::string cmdline = StringUtil::JoinString(passed_cli_args.begin(), passed_cli_args.end(), " ");
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// Further string sanitization
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if (!is_flatpak)
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EscapeShortcutCommandLine(&executable_path);
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EscapeShortcutCommandLine(&clean_path);
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// Assembling the .desktop file
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std::string final_args;
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final_args = fmt::format("{} {} {} -- {}", executable_path, cmdline, custom_args, clean_path);
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std::string final_args = executable_path;
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if (!cmdline.empty())
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final_args += fmt::format(" {}", cmdline);
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if (!custom_args.empty())
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final_args += fmt::format(" {}", custom_args);
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if (!clean_path.empty())
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final_args += fmt::format(" -- {}", clean_path);
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std::string file_content =
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"[Desktop Entry]\n"
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"Encoding=UTF-8\n"
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"Version=1.0\n"
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"Type=Application\n"
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"Terminal=false\n"
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@@ -865,20 +878,32 @@ namespace QtUtils
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"Exec=" +
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final_args + "\n" +
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"Name=" +
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clean_name + "\n" +
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name + "\n" +
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"GenericName=PlayStation 2 Emulator\n"
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"Icon=" +
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icon_name + "\n" +
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"Comment=Sony PlayStation 2 Emulator\n"
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"Keywords=game;emulator;\n"
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"Categories=Game;Emulator;\n";
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std::string_view sv(file_content);
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// Prompt user for shortcut saving destination
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QString final_path(QStringLiteral("%1").arg(QString::fromStdString(link_path)));
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const QString filter(tr_msg("Desktop Shortcut Files (*.desktop)"));
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final_path = QDir::toNativeSeparators(QFileDialog::getSaveFileName(parent, tr_msg("Select Shortcut Save Destination"), final_path, filter));
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if (final_path.isEmpty())
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return;
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QString final_path = QString::fromStdString(link_path);
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if (prompt_for_destination)
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{
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const QString filter(tr_msg("Desktop Shortcut Files (*.desktop)"));
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final_path = QDir::toNativeSeparators(QFileDialog::getSaveFileName(parent, tr_msg("Select Shortcut Save Destination"), final_path, filter));
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if (final_path.isEmpty())
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return;
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}
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else
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{
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const std::string link_dir(Path::GetDirectory(link_path));
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if (!link_dir.empty() && !FileSystem::EnsureDirectoryExists(link_dir.c_str(), true))
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{
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QMessageBox::critical(parent, tr_msg("Failed to create shortcut"), tr_msg("Could not create the shortcut directory."), QMessageBox::StandardButton::Ok, QMessageBox::StandardButton::Ok);
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return;
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}
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}
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// Write to .desktop file
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if (!FileSystem::WriteStringToFile(final_path.toStdString().c_str(), sv))
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+8
-3
@@ -212,11 +212,16 @@ namespace QtUtils
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/// Returns an empty QIcon if no flag is available for the language
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QIcon GetFlagIconForLanguage(const QString& language_code);
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/// Creates a desktop or launcher (Start Menu / applications) shortcut for a game.
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/// Shows error dialogs parented to `parent` when something goes wrong.
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/// Returns true if PCSX2 is running inside a Flatpak sandbox.
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bool IsRunningInFlatpak();
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/// Returns true if PCSX2 is running from an AppImage.
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bool IsRunningInAppImage();
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/// Creates a desktop or launcher (Start Menu / applications) shortcuts
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void CreateShortcut(QWidget* parent, const std::string& name, const std::string& game_path,
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std::vector<std::string> passed_cli_args, const std::string& custom_args,
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const std::string& icon_path, bool is_desktop);
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const std::string& icon_path, bool is_desktop, bool prompt_for_destination = true);
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/// Escapes the given string for use as a shortcut command line argument.
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/// Returns whether the escaping operation was lossless.
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@@ -88,6 +88,11 @@ void SetupWizardDialog::nextPage()
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const int current_page = m_ui.pages->currentIndex();
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if (current_page == Page_Complete)
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{
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if (m_ui.createDesktopShortcut->isChecked())
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QtUtils::CreateShortcut(this, "PCSX2", std::string(), {}, std::string(), std::string(), true, false);
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if (m_ui.addToApplicationMenu->isChecked())
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QtUtils::CreateShortcut(this, "PCSX2", std::string(), {}, std::string(), std::string(), false, false);
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accept();
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return;
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}
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@@ -177,6 +182,7 @@ void SetupWizardDialog::setupUi()
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setupGameListPage();
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setupControllerPage();
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setupRetroAchievementsPage();
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setupCompletePage();
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}
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void SetupWizardDialog::setupLanguagePage()
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@@ -435,6 +441,22 @@ void SetupWizardDialog::setupRetroAchievementsPage()
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refreshRetroAchievementsLoginState();
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}
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void SetupWizardDialog::setupCompletePage()
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{
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#if defined(_WIN32)
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const bool can_create_shortcuts = true;
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m_ui.addToApplicationMenu->setText(tr("Add PCSX2 to the Start Menu"));
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#elif defined(__linux__)
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// Only offer shortcuts for the AppImage since Flatpak creates its own launcher, and
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// third-party builds (AUR, COPR, etc.) ship their own .desktop file.
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const bool can_create_shortcuts = QtUtils::IsRunningInAppImage();
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#else
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const bool can_create_shortcuts = false;
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#endif
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m_ui.createDesktopShortcut->setVisible(can_create_shortcuts);
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m_ui.addToApplicationMenu->setVisible(can_create_shortcuts);
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}
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void SetupWizardDialog::refreshRetroAchievementsLoginState()
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{
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const std::string username(Host::GetBaseStringSettingValue("Achievements", "Username"));
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@@ -66,6 +66,7 @@ private:
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void setupGameListPage();
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void setupControllerPage();
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void setupRetroAchievementsPage();
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void setupCompletePage();
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void refreshRetroAchievementsLoginState();
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void pageChangedTo(int page);
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@@ -912,6 +912,20 @@
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</property>
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</widget>
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</item>
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<item>
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<widget class="QCheckBox" name="createDesktopShortcut">
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<property name="text">
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<string>Create desktop shortcut</string>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QCheckBox" name="addToApplicationMenu">
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<property name="text">
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<string>Add PCSX2 to the application menu</string>
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</property>
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</widget>
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</item>
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</layout>
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</widget>
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</widget>
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@@ -91,7 +91,7 @@ ShortcutCreationDialog::ShortcutCreationDialog(QWidget* parent, const QString& t
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m_ui.resetIconButton->setEnabled(false);
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});
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if (std::getenv("container"))
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if (QtUtils::IsRunningInFlatpak())
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{
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m_ui.portableModeToggle->setEnabled(false);
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m_ui.shortcutDesktop->setEnabled(false);
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@@ -99,7 +99,7 @@ ShortcutCreationDialog::ShortcutCreationDialog(QWidget* parent, const QString& t
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}
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connect(m_ui.dialogButtons, &QDialogButtonBox::rejected, this, &QDialog::reject);
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connect(m_ui.dialogButtons, &QDialogButtonBox::accepted, this, [&]() {
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connect(m_ui.dialogButtons, &QDialogButtonBox::accepted, this, [this]() {
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std::vector<std::string> args;
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if (m_ui.portableModeToggle->isChecked())
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@@ -153,7 +153,7 @@ ShortcutCreationDialog::ShortcutCreationDialog(QWidget* parent, const QString& t
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std::string custom_args = m_ui.customArgsInput->text().toStdString();
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std::string icon_path = m_ui.iconPath->text().toStdString();
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QtUtils::CreateShortcut(this, title.toStdString(), path.toStdString(), std::move(args), custom_args, icon_path, m_ui.shortcutDesktop->isChecked());
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QtUtils::CreateShortcut(this, m_title.toStdString(), m_path.toStdString(), std::move(args), custom_args, icon_path, m_ui.shortcutDesktop->isChecked());
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accept();
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});
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