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GS: Fix copy/paste typo in TextureMinMax calculation, clean up code
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committed by
lightningterror
parent
43453b6f22
commit
4e1975ec80
+14
-24
@@ -5073,22 +5073,17 @@ GSState::TextureMinMaxResult GSState::GetTextureMinMax(GIFRegTEX0 TEX0, GIFRegCL
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const GSVertex* vert_third = &m_vertex.buff[m_index.buff[2]];
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GSVector4 new_st = st;
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bool u_forward_check = false;
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bool x_forward_check = false;
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bool u_forward_check = PRIM->FST ? (vert_first->U < vert_second->U) : ((vert_first->ST.S / vert_first->RGBAQ.Q) < (vert_second->ST.S / vert_first->RGBAQ.Q));
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bool x_forward_check = vert_first->XYZ.X < vert_second->XYZ.X;
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if (m_vt.m_primclass == GS_TRIANGLE_CLASS)
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{
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u_forward_check = PRIM->FST ? ((vert_first->U < vert_second->U) || (vert_first->U < vert_third->U)) : (((vert_first->ST.S / vert_first->RGBAQ.Q) < (vert_second->ST.S / vert_second->RGBAQ.Q)) || ((vert_first->ST.S / vert_first->RGBAQ.Q) < (vert_third->ST.S / vert_third->RGBAQ.Q)));
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x_forward_check = (vert_first->XYZ.X < vert_second->XYZ.X) || (vert_first->XYZ.X < vert_third->XYZ.X);
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}
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else
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{
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u_forward_check = PRIM->FST ? (vert_first->U < vert_second->U) : ((vert_first->ST.T / vert_first->RGBAQ.Q) < (vert_second->ST.T / vert_first->RGBAQ.Q));
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x_forward_check = vert_first->XYZ.Y < vert_second->XYZ.Y;
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u_forward_check |= PRIM->FST ? (vert_first->U < vert_third->U) : ((vert_first->ST.S / vert_first->RGBAQ.Q) < (vert_third->ST.S / vert_third->RGBAQ.Q));
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x_forward_check |= vert_first->XYZ.X < vert_third->XYZ.X;
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}
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// Check if the UV coords are going in a different direction to the verts, if they match direction, no need to swap
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const bool u_forward = u_forward_check;
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const bool x_forward = x_forward_check;
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const bool swap_x = u_forward != x_forward;
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const bool swap_x = u_forward_check != x_forward_check;
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if (int_rc.left < scissored_rc.left)
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{
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@@ -5110,21 +5105,16 @@ GSState::TextureMinMaxResult GSState::GetTextureMinMax(GIFRegTEX0 TEX0, GIFRegCL
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st.x = new_st.x;
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st.z = new_st.z;
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}
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bool v_forward_check = false;
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bool y_forward_check = false;
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bool v_forward_check = PRIM->FST ? (vert_first->V < vert_second->V) : ((vert_first->ST.T / vert_first->RGBAQ.Q) < (vert_second->ST.T / vert_first->RGBAQ.Q));
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bool y_forward_check = vert_first->XYZ.Y < vert_second->XYZ.Y;
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if (m_vt.m_primclass == GS_TRIANGLE_CLASS)
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{
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v_forward_check = PRIM->FST ? ((vert_first->V < vert_second->V) || (vert_first->V < vert_third->V)) : (((vert_first->ST.T / vert_first->RGBAQ.Q) < (vert_second->ST.T / vert_second->RGBAQ.Q)) || ((vert_first->ST.T / vert_first->RGBAQ.Q) < (vert_third->ST.T / vert_third->RGBAQ.Q)));
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y_forward_check = (vert_first->XYZ.Y < vert_second->XYZ.Y) || (vert_first->XYZ.Y < vert_third->XYZ.Y);
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v_forward_check |= PRIM->FST ? (vert_first->V < vert_third->V) : ((vert_first->ST.T / vert_first->RGBAQ.Q) < (vert_third->ST.T / vert_third->RGBAQ.Q));
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y_forward_check |= vert_first->XYZ.Y < vert_third->XYZ.Y;
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}
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else
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{
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v_forward_check = PRIM->FST ? (vert_first->V < vert_second->V) : ((vert_first->ST.T / vert_first->RGBAQ.Q) < (vert_second->ST.T / vert_first->RGBAQ.Q));
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y_forward_check = vert_first->XYZ.Y < vert_second->XYZ.Y;
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}
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const bool v_forward = v_forward_check;
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const bool y_forward = y_forward_check;
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const bool swap_y = v_forward != y_forward;
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const bool swap_y = v_forward_check != y_forward_check;
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if (int_rc.top < scissored_rc.top)
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{
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