GS/DX12: Backport DATE stencil one single pass from DX11/VK

Co-Authored-By: lightningterror <[email protected]>
This commit is contained in:
TheLastRar
2026-01-09 03:36:58 +01:00
committed by lightningterror
co-authored by lightningterror
parent a33cbdee09
commit 50a9568d65
+43 -25
View File
@@ -750,6 +750,8 @@ bool GSDevice12::Create(GSVSyncMode vsync_mode, bool allow_present_throttle)
InitializeState();
InitializeSamplers();
// Reference stencil isn't tied to pipeline, so we can set it once and leave it.
SetStencilRef(1);
return true;
}
@@ -3740,7 +3742,7 @@ void GSDevice12::SetupDATE(GSTexture* rt, GSTexture* ds, SetDATM datm, const GSV
IASetVertexBuffer(vertices, sizeof(vertices[0]), 4);
SetPrimitiveTopology(D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP);
SetPipeline(m_convert[SetDATMShader(datm)].get());
SetStencilRef(1);
// Reference stencil value set on Create()
BeginRenderPass(D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_NO_ACCESS, D3D12_RENDER_PASS_ENDING_ACCESS_TYPE_NO_ACCESS,
D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_PRESERVE, D3D12_RENDER_PASS_ENDING_ACCESS_TYPE_PRESERVE,
D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_CLEAR, D3D12_RENDER_PASS_ENDING_ACCESS_TYPE_PRESERVE,
@@ -3828,26 +3830,6 @@ GSTexture12* GSDevice12::SetupPrimitiveTrackingDATE(GSHWDrawConfig& config, Pipe
void GSDevice12::RenderHW(GSHWDrawConfig& config)
{
// Destination Alpha Setup
const bool stencil_DATE_One = config.destination_alpha == GSHWDrawConfig::DestinationAlphaMode::StencilOne;
const bool stencil_DATE = (config.destination_alpha == GSHWDrawConfig::DestinationAlphaMode::Stencil || stencil_DATE_One);
// TODO: Backport from vk.
if (stencil_DATE_One)
{
config.ps.date = 0;
config.alpha_second_pass.ps.date = 0;
if (!config.ps.IsFeedbackLoop())
{
config.require_one_barrier = false;
config.require_full_barrier = false;
}
if (!config.alpha_second_pass.ps.IsFeedbackLoop())
{
config.alpha_second_pass.require_one_barrier = false;
config.alpha_second_pass.require_full_barrier = false;
}
}
GSTexture12* colclip_rt = static_cast<GSTexture12*>(g_gs_device->GetColorClipTexture());
GSTexture12* draw_rt = static_cast<GSTexture12*>(config.rt);
@@ -3910,8 +3892,29 @@ void GSDevice12::RenderHW(GSHWDrawConfig& config)
}
}
if (stencil_DATE)
SetupDATE(draw_rt, config.ds, config.datm, config.drawarea);
// Destination Alpha Setup
const bool need_barrier = m_features.texture_barrier && (config.require_one_barrier || config.require_full_barrier);
switch (config.destination_alpha)
{
case GSHWDrawConfig::DestinationAlphaMode::Off: // No setup
case GSHWDrawConfig::DestinationAlphaMode::Full: // No setup
case GSHWDrawConfig::DestinationAlphaMode::PrimIDTracking: // Setup is done below
break;
case GSHWDrawConfig::DestinationAlphaMode::StencilOne: // setup is done below
{
// we only need to do the setup here if we don't have barriers, in which case do full DATE.
if (!need_barrier)
{
SetupDATE(draw_rt, config.ds, config.datm, config.drawarea);
config.destination_alpha = GSHWDrawConfig::DestinationAlphaMode::Stencil;
}
}
break;
case GSHWDrawConfig::DestinationAlphaMode::Stencil:
SetupDATE(draw_rt, config.ds, config.datm, config.drawarea);
break;
}
// stream buffer in first, in case we need to exec
SetVSConstantBuffer(config.cb_vs);
@@ -4033,6 +4036,17 @@ void GSDevice12::RenderHW(GSHWDrawConfig& config)
// For depth testing and sampling, use a read only dsv, otherwise use a write dsv
OMSetRenderTargets(draw_rt, draw_ds, config.scissor, config.tex && config.tex == config.ds);
// DX12 equivalent of vkCmdClearAttachments for StencilOne
if (config.destination_alpha == GSHWDrawConfig::DestinationAlphaMode::StencilOne)
{
EndRenderPass();
// Make sure the DSV is in writeable state
draw_ds->TransitionToState(D3D12_RESOURCE_STATE_DEPTH_WRITE);
D3D12_RECT rect = {config.drawarea.left, config.drawarea.top, config.drawarea.left + config.drawarea.width(), config.drawarea.top + config.drawarea.height()};
GetCommandList()->ClearDepthStencilView(draw_ds->GetWriteDescriptor(), D3D12_CLEAR_FLAG_STENCIL, 0.0f, 1, 1, &rect);
}
// Begin render pass if new target or out of the area.
if (!m_in_render_pass)
{
@@ -4042,14 +4056,18 @@ void GSDevice12::RenderHW(GSHWDrawConfig& config)
// Denormalize clear color for hw colclip.
clear_color *= GSVector4::cxpr(255.0f / 65535.0f, 255.0f / 65535.0f, 255.0f / 65535.0f, 1.0f);
}
const bool stencil_DATE = config.destination_alpha == GSHWDrawConfig::DestinationAlphaMode::Stencil ||
config.destination_alpha == GSHWDrawConfig::DestinationAlphaMode::StencilOne;
BeginRenderPass(GetLoadOpForTexture(draw_rt),
draw_rt ? D3D12_RENDER_PASS_ENDING_ACCESS_TYPE_PRESERVE : D3D12_RENDER_PASS_ENDING_ACCESS_TYPE_NO_ACCESS,
GetLoadOpForTexture(draw_ds),
draw_ds ? D3D12_RENDER_PASS_ENDING_ACCESS_TYPE_PRESERVE : D3D12_RENDER_PASS_ENDING_ACCESS_TYPE_NO_ACCESS,
stencil_DATE ? D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_PRESERVE :
D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_NO_ACCESS,
stencil_DATE ? (feedback ? D3D12_RENDER_PASS_ENDING_ACCESS_TYPE_PRESERVE :
D3D12_RENDER_PASS_ENDING_ACCESS_TYPE_DISCARD) :
stencil_DATE ? (need_barrier ? D3D12_RENDER_PASS_ENDING_ACCESS_TYPE_PRESERVE :
D3D12_RENDER_PASS_ENDING_ACCESS_TYPE_DISCARD) :
D3D12_RENDER_PASS_ENDING_ACCESS_TYPE_NO_ACCESS,
clear_color, draw_ds ? draw_ds->GetClearDepth() : 0.0f, 1);
}