mirror of
https://github.com/PCSX2/pcsx2.git
synced 2026-10-12 02:08:45 +00:00
FullscreenUI: Fix RA login state, and add dismiss dialog
This commit is contained in:
@@ -649,7 +649,7 @@ void FullscreenUI::Render()
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if (s_about_window_open)
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DrawAboutWindow();
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if (s_achievements_login_open)
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if (s_achievements_login_open || ImGui::IsPopupOpen("RetroAchievements"))
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DrawAchievementsLoginWindow();
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if (s_input_binding_type != InputBindingInfo::Type::Unknown)
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@@ -3499,14 +3499,18 @@ bool FullscreenUI::OpenAchievementsWindow()
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void FullscreenUI::DrawAchievementsLoginWindow()
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{
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ImGui::SetNextWindowSize(LayoutScale(400.0f, 330.0f));
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if (s_achievements_login_open && !ImGui::IsPopupOpen("RetroAchievements"))
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ImGui::OpenPopup("RetroAchievements");
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const float dialog_width = std::clamp(LayoutScale(420.0f), 300.0f, ImGui::GetIO().DisplaySize.x);
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ImGui::SetNextWindowSizeConstraints(ImVec2(dialog_width, 0.0f), ImVec2(dialog_width, ImGui::GetIO().DisplaySize.y));
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ImGui::SetNextWindowPos(ImGui::GetIO().DisplaySize * 0.5f, ImGuiCond_Always, ImVec2(0.5f, 0.5f));
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ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, LayoutScale(ImGuiFullscreen::LAYOUT_WINDOW_ROUNDING));
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ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, LayoutScale(24.0f, 24.0f));
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ImGui::PushStyleColor(ImGuiCol_PopupBg, ImVec4(0.13f, 0.13f, 0.13f, 0.95f));
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if (ImGui::BeginPopupModal("RetroAchievements", &s_achievements_login_open, ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoTitleBar))
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if (ImGui::BeginPopupModal("RetroAchievements", &s_achievements_login_open, ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_AlwaysAutoResize))
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{
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const float content_width = ImGui::GetContentRegionAvail().x;
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@@ -3553,7 +3557,7 @@ void FullscreenUI::DrawAchievementsLoginWindow()
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ImGui::PushStyleColor(ImGuiCol_Border, ImVec4(0.4f, 0.4f, 0.4f, 1.0f));
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ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(1.0f, 1.0f, 1.0f, 1.0f));
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if (s_achievements_login_logging_in)
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if (s_achievements_login_logging_in || s_achievements_login_show_dismiss)
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ImGui::BeginDisabled();
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ImGui::SetNextItemWidth(content_width);
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@@ -3567,7 +3571,7 @@ void FullscreenUI::DrawAchievementsLoginWindow()
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ImGui::PopStyleColor(5);
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ImGui::PopStyleVar(3);
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if (s_achievements_login_logging_in)
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if (s_achievements_login_logging_in || s_achievements_login_show_dismiss)
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ImGui::EndDisabled();
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ImGui::Spacing();
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@@ -3582,20 +3586,67 @@ void FullscreenUI::DrawAchievementsLoginWindow()
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ImGui::PopStyleColor();
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ImGui::Spacing();
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}
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else if (s_achievements_login_show_dismiss)
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{
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ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(0.35f, 0.9f, 0.35f, 1.0f));
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const TinyString username = Host::GetBaseTinyStringSettingValue("Achievements", "Username", "");
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const SmallString success_text = SmallString::from_format(
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FSUI_FSTR("Successfully logged in as {}."), username.empty() ? "Unknown" : username.view());
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const float status_width = ImGui::CalcTextSize(success_text.c_str()).x;
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ImGui::SetCursorPosX(ImGui::GetCursorPosX() + (content_width - status_width) * 0.5f);
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ImGui::TextUnformatted(success_text.c_str());
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ImGui::PopStyleColor();
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ImGui::Spacing();
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}
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const float button_height = LayoutScale(36.0f);
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const float button_width = LayoutScale(100.0f);
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const float button_height = std::max(LayoutScale(36.0f), 28.0f);
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const float button_spacing = LayoutScale(12.0f);
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const float total_width = (button_width * 2) + button_spacing;
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const float start_x = (content_width - total_width) * 0.5f;
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const float button_width = (content_width - button_spacing) * 0.5f;
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ImGui::SetCursorPosX(ImGui::GetCursorPosX() + start_x);
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auto CloseLoginPopup = []() {
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ImGui::CloseCurrentPopup();
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s_achievements_login_open = false;
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s_achievements_login_logging_in = false;
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s_achievements_login_show_dismiss = false;
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s_achievements_login_username[0] = '\0';
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s_achievements_login_password[0] = '\0';
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};
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ImGui::PushStyleVar(ImGuiStyleVar_FrameRounding, LayoutScale(ImGuiFullscreen::LAYOUT_FRAME_ROUNDING));
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const bool can_login = !s_achievements_login_logging_in &&
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strlen(s_achievements_login_username) > 0 &&
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strlen(s_achievements_login_password) > 0;
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const bool can_login = !s_achievements_login_show_dismiss && !s_achievements_login_logging_in &&
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strlen(s_achievements_login_username) > 0 &&
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strlen(s_achievements_login_password) > 0;
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if (s_achievements_login_show_dismiss)
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{
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// keep dialog open and let user explicitly dismiss.
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ImGui::PushStyleColor(ImGuiCol_Button, ImVec4(0.2f, 0.5f, 0.9f, 1.0f));
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ImGui::PushStyleColor(ImGuiCol_ButtonHovered, ImVec4(0.3f, 0.6f, 1.0f, 1.0f));
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ImGui::PushStyleColor(ImGuiCol_ButtonActive, ImVec4(0.1f, 0.4f, 0.8f, 1.0f));
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if (ImGui::Button(FSUI_CSTR("Dismiss"), ImVec2(button_width, button_height)) && !s_achievements_login_logging_in)
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CloseLoginPopup();
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ImGui::PopStyleColor(3);
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ImGui::SameLine(0, button_spacing);
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ImGui::PushStyleColor(ImGuiCol_Button, ImVec4(0.3f, 0.3f, 0.3f, 1.0f));
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ImGui::PushStyleColor(ImGuiCol_ButtonHovered, ImVec4(0.3f, 0.3f, 0.3f, 1.0f));
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ImGui::PushStyleColor(ImGuiCol_ButtonActive, ImVec4(0.3f, 0.3f, 0.3f, 1.0f));
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ImGui::BeginDisabled();
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ImGui::Button(FSUI_CSTR("Login"), ImVec2(button_width, button_height));
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ImGui::EndDisabled();
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ImGui::PopStyleColor(3);
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ImGui::PopStyleVar();
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ImGui::EndPopup();
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ImGui::PopStyleColor();
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ImGui::PopStyleVar(2);
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return;
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}
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if (can_login)
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{
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@@ -3613,6 +3664,7 @@ void FullscreenUI::DrawAchievementsLoginWindow()
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if (ImGui::Button(FSUI_CSTR("Login"), ImVec2(button_width, button_height)) && can_login)
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{
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s_achievements_login_logging_in = true;
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s_achievements_login_show_dismiss = false;
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Host::RunOnCPUThread([username = std::string(s_achievements_login_username),
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password = std::string(s_achievements_login_password)]() {
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@@ -3624,14 +3676,10 @@ void FullscreenUI::DrawAchievementsLoginWindow()
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if (!result)
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{
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ShowToast(std::string(), fmt::format(FSUI_FSTR("Login failed.\nError: {}\n\nPlease check your username and password, and try again."),
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error.GetDescription()));
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error.GetDescription()));
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return;
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}
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ImGui::CloseCurrentPopup();
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s_achievements_login_open = false;
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s_achievements_login_username[0] = '\0';
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s_achievements_login_password[0] = '\0';
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if (s_achievements_login_reason == Achievements::LoginRequestReason::UserInitiated)
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@@ -3683,11 +3731,12 @@ void FullscreenUI::DrawAchievementsLoginWindow()
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});
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}
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}
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s_achievements_login_show_dismiss = true;
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});
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}
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ImGui::PopStyleColor(3);
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ImGui::SameLine(0, button_spacing);
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ImGui::PushStyleColor(ImGuiCol_Button, ImVec4(0.4f, 0.4f, 0.4f, 1.0f));
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@@ -3702,12 +3751,7 @@ void FullscreenUI::DrawAchievementsLoginWindow()
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Achievements::DisableHardcoreMode();
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}
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ImGui::CloseCurrentPopup();
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s_achievements_login_open = false;
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s_achievements_login_logging_in = false;
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s_achievements_login_username[0] = '\0';
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s_achievements_login_password[0] = '\0';
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CloseLoginPopup();
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}
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ImGui::PopStyleColor(3);
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@@ -3718,9 +3762,6 @@ void FullscreenUI::DrawAchievementsLoginWindow()
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ImGui::PopStyleColor();
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ImGui::PopStyleVar(2);
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if (!ImGui::IsPopupOpen("RetroAchievements"))
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ImGui::OpenPopup("RetroAchievements");
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}
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bool FullscreenUI::IsAchievementsWindowOpen()
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@@ -3960,11 +4001,14 @@ void FullscreenUI::DrawAchievementsSettingsPage(std::unique_lock<std::mutex>& se
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"sounds/achievements/lbsubmit.wav", FSUI_ICONSTR(ICON_FA_FOLDER_OPEN, "Select Leaderboard Submit Sound"));
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MenuHeading(FSUI_CSTR("Account"));
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if (bsi->ContainsValue("Achievements", "Token"))
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SettingsInterface* secrets_si = Host::Internal::GetSecretsSettingsLayer();
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const TinyString username = bsi->GetTinyStringValue("Achievements", "Username", "");
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const bool has_token = (secrets_si && secrets_si->ContainsValue("Achievements", "Token"));
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if (has_token)
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{
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ImGui::PushStyleColor(ImGuiCol_TextDisabled, ImGui::GetStyle().Colors[ImGuiCol_Text]);
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ActiveButton(SmallString::from_format(
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fmt::runtime(FSUI_ICONSTR(ICON_FA_USER, "Username: {}")), bsi->GetTinyStringValue("Achievements", "Username")),
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fmt::runtime(FSUI_ICONSTR(ICON_FA_USER, "Username: {}")), username.empty() ? "Unknown" : username.view()),
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false, false, ImGuiFullscreen::LAYOUT_MENU_BUTTON_HEIGHT_NO_SUMMARY);
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ActiveButton(SmallString::from_format(fmt::runtime(FSUI_ICONSTR(ICON_FA_CLOCK, "Login token generated on {}")),
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TimeToPrintableString(static_cast<time_t>(
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@@ -3984,6 +4028,7 @@ void FullscreenUI::DrawAchievementsSettingsPage(std::unique_lock<std::mutex>& se
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if (MenuButton(FSUI_ICONSTR(ICON_FA_KEY, "Login"), FSUI_CSTR("Logs in to RetroAchievements.")))
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{
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s_achievements_login_reason = Achievements::LoginRequestReason::UserInitiated;
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s_achievements_login_show_dismiss = false;
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s_achievements_login_open = true;
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}
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}
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@@ -234,6 +234,7 @@ namespace FullscreenUI
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// achievements login dialog state
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inline bool s_achievements_login_open = false;
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inline bool s_achievements_login_logging_in = false;
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inline bool s_achievements_login_show_dismiss = false;
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inline char s_achievements_login_username[256] = {};
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inline char s_achievements_login_password[256] = {};
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inline Achievements::LoginRequestReason s_achievements_login_reason = Achievements::LoginRequestReason::UserInitiated;
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