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GS/HW: Fix DirectX Shader Compiler type warning in CAS
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lightningterror
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72a29eeabd
commit
7d40829ba4
@@ -1062,9 +1062,9 @@
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AU3 AAbsSU3(AU3 a){return AU3(abs(ASU3(a)));}
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AU4 AAbsSU4(AU4 a){return AU4(abs(ASU4(a)));}
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//------------------------------------------------------------------------------------------------------------------------------
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AU1 ABfe(AU1 src,AU1 off,AU1 bits){AU1 mask=(1<<bits)-1;return (src>>off)&mask;}
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AU1 ABfe(AU1 src,AU1 off,AU1 bits){AU1 mask=(1U<<bits)-1;return (src>>off)&mask;}
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AU1 ABfi(AU1 src,AU1 ins,AU1 mask){return (ins&mask)|(src&(~mask));}
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AU1 ABfiM(AU1 src,AU1 ins,AU1 bits){AU1 mask=(1<<bits)-1;return (ins&mask)|(src&(~mask));}
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AU1 ABfiM(AU1 src,AU1 ins,AU1 bits){AU1 mask=(1U<<bits)-1;return (ins&mask)|(src&(~mask));}
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//------------------------------------------------------------------------------------------------------------------------------
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AF1 AFractF1(AF1 x){return x-floor(x);}
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AF2 AFractF2(AF2 x){return x-floor(x);}
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