GS/HW: Fix DirectX Shader Compiler type warning in CAS

This commit is contained in:
TheLastRar
2026-09-18 08:24:58 +02:00
committed by lightningterror
parent 72a29eeabd
commit 7d40829ba4
+2 -2
View File
@@ -1062,9 +1062,9 @@
AU3 AAbsSU3(AU3 a){return AU3(abs(ASU3(a)));}
AU4 AAbsSU4(AU4 a){return AU4(abs(ASU4(a)));}
//------------------------------------------------------------------------------------------------------------------------------
AU1 ABfe(AU1 src,AU1 off,AU1 bits){AU1 mask=(1<<bits)-1;return (src>>off)&mask;}
AU1 ABfe(AU1 src,AU1 off,AU1 bits){AU1 mask=(1U<<bits)-1;return (src>>off)&mask;}
AU1 ABfi(AU1 src,AU1 ins,AU1 mask){return (ins&mask)|(src&(~mask));}
AU1 ABfiM(AU1 src,AU1 ins,AU1 bits){AU1 mask=(1<<bits)-1;return (ins&mask)|(src&(~mask));}
AU1 ABfiM(AU1 src,AU1 ins,AU1 bits){AU1 mask=(1U<<bits)-1;return (ins&mask)|(src&(~mask));}
//------------------------------------------------------------------------------------------------------------------------------
AF1 AFractF1(AF1 x){return x-floor(x);}
AF2 AFractF2(AF2 x){return x-floor(x);}