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GS: Fix Wmissing-braces
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@@ -283,7 +283,7 @@ class ShaderConvertSelector
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public:
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constexpr ShaderConvertSelector(ShaderConvert shader = ShaderConvert::COPY, u8 mask = 0xf,
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bool depth_out = false, Filter filter = Filter::Nearest)
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: fields { static_cast<u32>(shader) }
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: fields {{ static_cast<u32>(shader) }}
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{
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*this = SetMask(mask).SetDepthOutput(depth_out).SetFilter(filter);
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}
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@@ -75,7 +75,7 @@ public:
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return tex->GetUAVDescriptor();
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default:
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pxFailRel("Impossible.");
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return D3D12DescriptorHandle{ 0, 0 };
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return {};
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}
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}
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