GS/DX12: Disable broken point sampler, only dx11 requires it.

This commit is contained in:
lightningterror
2025-12-07 18:00:13 +01:00
parent d83417ba0d
commit aedaf5a9a7
+2 -2
View File
@@ -1222,11 +1222,11 @@ void GSDevice12::InsertDebugMessage(DebugMessageCategory category, const char* f
bool GSDevice12::CheckFeatures(const u32& vendor_id)
{
const bool isAMD = (vendor_id == 0x1002 || vendor_id == 0x1022);
//const bool isAMD = (vendor_id == 0x1002 || vendor_id == 0x1022);
m_features.texture_barrier = false;
m_features.multidraw_fb_copy = GSConfig.OverrideTextureBarriers != 0;
m_features.broken_point_sampler = isAMD;
m_features.broken_point_sampler = false;
m_features.primitive_id = true;
m_features.prefer_new_textures = true;
m_features.provoking_vertex_last = false;