GS:HW: Fix bpp assertion in GetConvertShader().

This commit is contained in:
TJnotJT
2026-09-09 03:08:21 +02:00
committed by lightningterror
parent 98697735f1
commit bbc57ec622
+1 -1
View File
@@ -465,7 +465,7 @@ static inline ShaderConvertSelector GetConvertShader(GSTexture::Format src, GSTe
switch (dst)
{
case GSTexture::Format::Color:
pxAssert(src_bpp == 32 && dst_bpp == 32);
pxAssert(src_bpp == dst_bpp);
shader = ShaderConvert::COPY; // bpp is handled by mask
break;
case GSTexture::Format::DepthColor: