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GS:HW: Fix bpp assertion in GetConvertShader().
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@@ -465,7 +465,7 @@ static inline ShaderConvertSelector GetConvertShader(GSTexture::Format src, GSTe
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switch (dst)
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{
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case GSTexture::Format::Color:
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pxAssert(src_bpp == 32 && dst_bpp == 32);
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pxAssert(src_bpp == dst_bpp);
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shader = ShaderConvert::COPY; // bpp is handled by mask
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break;
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case GSTexture::Format::DepthColor:
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