GS/HW: Allow overlap on sprite draws for gap detection

This commit is contained in:
refractionpcsx2
2026-10-11 22:20:42 +01:00
parent 0e3abee974
commit c619bb7833
+1 -1
View File
@@ -4828,7 +4828,7 @@ bool GSState::SpriteDrawWithoutGaps()
else
{
const int dpY = v[i + 1].XYZ.Y - v[i].XYZ.Y;
if ((std::abs(dpY - first_dpY) >= 16 && (i + 2) < next_count) || std::abs(this_start_X - last_pX) >= 16)
if ((std::abs(dpY - first_dpY) >= 16 && (i + 2) < next_count) || (this_start_X - last_pX) >= 16)
return false;
}
}