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GS/HW: Allow overlap on sprite draws for gap detection
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@@ -4828,7 +4828,7 @@ bool GSState::SpriteDrawWithoutGaps()
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else
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{
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const int dpY = v[i + 1].XYZ.Y - v[i].XYZ.Y;
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if ((std::abs(dpY - first_dpY) >= 16 && (i + 2) < next_count) || std::abs(this_start_X - last_pX) >= 16)
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if ((std::abs(dpY - first_dpY) >= 16 && (i + 2) < next_count) || (this_start_X - last_pX) >= 16)
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return false;
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}
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}
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