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GS/DX12: Init RWTexture as direct queue shader resource
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committed by
lightningterror
parent
a19b3747ea
commit
f86cd4c3d2
@@ -128,7 +128,7 @@ static D3D12_BARRIER_LAYOUT GetD3D12BarrierLayout(GSTexture12::ResourceState sta
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return D3D12_BARRIER_LAYOUT_DEPTH_STENCIL_WRITE;
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case GSTexture12::ResourceState::PixelShaderResource:
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case GSTexture12::ResourceState::ComputeShaderResource:
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return D3D12_BARRIER_LAYOUT_SHADER_RESOURCE;
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return D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_SHADER_RESOURCE;
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case GSTexture12::ResourceState::CopySrc:
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return D3D12_BARRIER_LAYOUT_DIRECT_QUEUE_COPY_SOURCE;
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case GSTexture12::ResourceState::CopyDst:
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