TellowKrinkle
40a5f1a13d
Host: Add RunOnGSThread helper
2026-03-07 09:12:00 -05:00
TellowKrinkle
9fb889a85b
FSUI: Avoid needing two copies of every settings value query
2026-03-07 09:12:00 -05:00
TellowKrinkle
2116ca16be
CMake: Add option to skip installing Noto Color Emoji
2026-03-07 09:12:00 -05:00
TellowKrinkle
0de9c67a9a
FSUI: Give horizontal titles a bit more space
2026-03-07 09:12:00 -05:00
TellowKrinkle
eb7f9beec8
FSUI: Adjust sizes to match new font sizes
2026-03-07 09:12:00 -05:00
TellowKrinkle
3a2bdc5def
imgui: Don't shrink fonts based on their line height
2026-03-07 09:12:00 -05:00
TellowKrinkle
bb3937cd69
FSUI: Use system fonts when available
2026-03-07 09:12:00 -05:00
TellowKrinkle
337daf7ed9
Core: Reserve memory map as early as possible
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Protects against all the other stuff we load eating up all the address space that we want
2026-03-07 09:12:00 -05:00
TellowKrinkle
2696e304e2
Add functions to map a file into the process
2026-03-07 09:12:00 -05:00
PCSX2 Bot
8d936b3c67
[ci skip] Qt: Update Base Translation.
2026-03-06 07:36:33 +01:00
Ziemas
1275a9ebaf
iR3000A: rename "willbranch3" to link_next_block
v2.7.159
2026-03-05 10:35:45 -05:00
Ziemas
3104fc20da
IOP: Use names for interrupt registers
2026-03-05 10:35:45 -05:00
lightningterror
4dd0121576
Revert "GS/GL: Optimize shader copies states."
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This reverts commit b25211fd0a .
v2.7.158
2026-03-05 14:46:12 +01:00
lightningterror
96a6cfbf6f
Revert "GS/DX11: Optimize shader copies states."
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This reverts commit d178c451d8 .
2026-03-05 14:46:12 +01:00
Ziemas
22cdc36aff
Debugger: Show ID of waited object in thread list
v2.7.157
2026-03-04 20:48:51 -05:00
Ziemas
f5b33d376b
Debugger: Fix IOP thread list offsets
2026-03-04 20:48:51 -05:00
JordanTheToaster
1683d36702
3rdparty: Update VMA to commit b3cbbb4
v2.7.156
2026-03-05 01:50:31 +01:00
JordanTheToaster
6794bae8da
3rdparty: Update D3D12MA to v3.1.0
2026-03-05 01:50:31 +01:00
chaoticgd
f50ad3b63e
Debugger: Prevent menu items from moving slightly when clicked
v2.7.155
2026-03-05 01:40:50 +01:00
KamFretoZ
3b527d4511
Deps: Bump Fontawesome to 7.2.0
v2.7.154
2026-03-05 01:40:06 +01:00
TheLastRar
1b479d2a5e
Deps: Update AgilitySDK to 1.619.0
v2.7.153
2026-03-05 01:39:40 +01:00
SternXD
23783f77e2
VMManager: Show OSD warning when controller 1 has no input bindings configured
v2.7.152
2026-03-05 01:38:48 +01:00
TheLastRar
ce44032f1a
Qt: Adjust positioning of window for fullscreen
v2.7.151
2026-03-03 17:16:27 -05:00
dependabot[bot]
379c5d761e
Actions: Bump the ci-deps group with 3 updates ( #14081 )
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Signed-off-by: dependabot[bot] <[email protected] >
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
v2.7.150
2026-03-03 17:15:41 -05:00
chaoticgd
0197b56451
Qt: Commit game list widget configuration changes
v2.7.149
2026-03-03 17:12:20 -05:00
PCSX2 Bot
f25283e397
[ci skip] PAD: Update to latest controller database.
2026-03-02 19:04:55 +01:00
PCSX2 Bot
f10228a1e1
[ci skip] Qt: Update Base Translation.
2026-03-02 01:57:40 +01:00
lightningterror
b25211fd0a
GS/GL: Optimize shader copies states.
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Don't set blend state and color mask when writing depth stencil only.
Blend state and color mask is used when writing to render target.
Don't set depth stencil state when writing render target only.
Depth stencil state is used when writing to depth stencil only.
v2.7.148
2026-03-01 10:08:25 +01:00
lightningterror
d178c451d8
GS/DX11: Optimize shader copies states.
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Don't set blend state when writing depth stencil only.
Blend state is used when writing to render target.
Don't set depth stencil state when writing render target only.
Depth stencil state is used when writing to depth stencil only.
2026-03-01 10:08:25 +01:00
TheLastRar
b37d5754eb
Common: Inline emitter header functions
v2.7.147
2026-02-28 07:55:42 -05:00
chaoticgd
15723f3483
3rdparty: Remove demangler getopt implementation
v2.7.146
2026-02-28 07:53:45 -05:00
lightningterror
91b5102c8c
GS/HW: Further expand date with ate behavior.
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In some cases if we don't have a first ate pass but we do a second pass we swap the ate second pass to the first, in such case we can also allow date one/primid/date barrier cases enabled.
v2.7.145
2026-02-28 09:05:19 +01:00
lightningterror
462b77c3ff
GS/HW: Extend date selection to alpha test draw.
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When alpha is written extend only when there's no alpha second pass to date one/date barrier/date primid.
When alpha isn't written extend to date barrier.
v2.7.144
2026-02-27 15:10:25 +01:00
refractionpcsx2
2f3006a572
GS: Anti-Blur takes lowest offset if neither display are alternating
v2.7.143
2026-02-26 00:50:44 +01:00
mahoneyt944
2c69d31eae
GameDB: Midnight Club II - fix light effect flicker while selecting a car at higher res
v2.7.142
2026-02-26 00:49:56 +01:00
PCSX2 Bot
bc46bef230
[ci skip] Qt: Update Base Translation.
2026-02-25 01:20:44 +01:00
lightningterror
408a25daef
GS/HW: Enable non recursive sw blending on minimum level.
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Blending is free, no barriers/copies, doesn't require reading the fb.
v2.7.141
2026-02-25 01:20:08 +01:00
Alexei Doell
bf7bff181c
Qt: run clang-format on pcsx2-qt/ sources files
v2.7.140
2026-02-24 11:55:09 -05:00
Alexei Doell
b7d2b1a26c
Qt: Add hotkey to toggle mouse lock
2026-02-24 11:55:09 -05:00
PCSX2 Bot
dadf043e8c
[ci skip] Qt: Update Base Translation.
2026-02-24 01:05:49 +01:00
lightningterror
7cf43515bb
GS: Reduce the number of divisions in shader copies.
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Less cpu cycles/work.
v2.7.139
2026-02-24 00:03:44 +01:00
lightningterror
1dea7c48e7
GS: Further improve copy area hieratics for feedback loops(sw blending/fbmask/date).
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1. Expand 4 pixel boundaries correction to non overlapping draws.
2. If the copy area covers 95% or more of the render target size switch to full copies using CopyResource instead of CopySubresourceRegion.
At this size using full copies should be faster.
Currently it is only used when texture barriers are disabled but can be used when Depth testing/Afail copies are implemented.
3. Backport to other renderers DX12/GL/VK.
v2.7.138
2026-02-23 23:34:39 +01:00
PCSX2 Bot
98439f7b1f
[ci skip] PAD: Update to latest controller database.
2026-02-23 17:20:01 +01:00
mahoneyt944
821bb9ec05
GameDB: Guitar Hero Smash Hits / Greatest Hits - fix text while changing video modes ( #14033 )
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After switching to progressive output text failed to display.
v2.7.137
2026-02-22 18:51:28 +01:00
refractionpcsx2
ac26a0836c
Build/EE: Omit declaration of SQC2 and LQC2 in iR5900LoadStore
v2.7.136
2026-02-22 08:01:55 -05:00
JordanTheToaster
75fa8f2bdd
Deps: Update SDL3 to v3.4.2
v2.7.135
2026-02-22 13:10:53 +01:00
SternXD
0a49e52fce
3rdparty: Update ImGui to v1.92.6
v2.7.134
2026-02-22 13:10:31 +01:00
lightningterror
76a0cf525c
GS/HW: Add missing multidraw fb copy check for date barrier.
v2.7.133
2026-02-20 05:06:11 +01:00
refractionpcsx2
b7fa45ee76
GS: Improve anti blur handling
v2.7.132
2026-02-19 14:17:47 +01:00
oltolm
b8ab8b69bd
microVU: clean up some for loops
v2.7.131
2026-02-19 14:17:30 +01:00