PCSX2 Bot
53675cf5ce
[ci skip] PAD: Update to latest controller database.
2026-06-15 19:42:12 +02:00
Bobby Smith
e0566546c6
OSD: Include "Show GPU Debug Info" when using the "De/Select All" buttons
v2.7.419
2026-06-15 18:41:24 +02:00
TJnotJT
6c4a8efe25
QT/FSUI: Set ROV default off and move the settings to Graphics>Rendering.
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ROV may have negative performance impacts on some games/systems so allow users to opt in. Also it needs further revision/refinement.
v2.7.417
2026-06-15 18:31:08 +02:00
lightningterror
a8db6587cb
Qt: Disable VK Rov barrier toggle on other renderers.
v2.7.418
2026-06-15 18:28:55 +02:00
PCSX2 Bot
1d8fb3d407
[ci skip] Qt: Update Base Translation.
2026-06-13 20:29:29 -04:00
Oleg Tolmatcev
2d09d53805
Misc: clean up COM code
v2.7.416
2026-06-13 15:40:44 -04:00
SternXD
f5310f0ca4
Achievements: Group leaderboards by subset and tracking state
v2.7.415
2026-06-13 15:35:03 -04:00
KamFretoZ
972fcfa0f0
Qt: Fix Formatting
v2.7.414
2026-06-13 15:34:46 -04:00
KamFretoZ
b0582f6ea3
Qt/OSD: Fix GPU stats not updating when Show GPU Usage settings arent enabled
2026-06-13 15:34:46 -04:00
KamFretoZ
8b6c28b374
Qt/Shortcut: Use Nearest-Neighbor scaling for icon preview
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No need to get fancy
2026-06-13 15:34:46 -04:00
KamFretoZ
0a3c27765d
Achievements: Simplify sound effects playback
2026-06-13 15:34:46 -04:00
KamFretoZ
040a8b8fc6
Qt: Fix Status Bar visibility when Languange Changes
2026-06-13 15:34:46 -04:00
KamFretoZ
9f67f72d3c
Qt: Revamp the status bar
2026-06-13 15:34:46 -04:00
jasaaved
04438ace57
FullscreenUI: Fix analog requiring neutral position to reset
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Before, the analog stick would have to reset to the neutral position before allowing the cursor to move again. This has been fixed, cursor moves now once it crosses 45 degrees towards a new axis.
v2.7.413
2026-06-13 15:34:27 -04:00
jasaaved
e16236e450
FullscreenUI: Cleanup formatting
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Fix formatting in pre-existing code
2026-06-13 15:34:27 -04:00
jasaaved
3807517e02
FullscreenUI: Fix analog/dpad nav state shared across controllers
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Per-controller state was stored in function-local statics, meaning one controller could corrupt the input state of another. Move to a per-controller map keyed by controller ID.
2026-06-13 15:34:27 -04:00
jasaaved
ab8bd8e754
FullscreenUI: Add analog navigation for Xinput and Dinput
2026-06-13 15:34:27 -04:00
jasaaved
65d63085f8
FullscreenUI: Fix analog stick input bursting
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Analog inputs are now read as single event once it passes the deadzone / threshold.
2026-06-13 15:34:27 -04:00
jasaaved
2c8ecc3ea7
FullscreenUI: Remove diagonal navigation
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Removing diagonal navigation makes moving across titles feel smoother and works closer to Steam's big picture mode.
2026-06-13 15:34:27 -04:00
jasaaved
5fbc79c466
FullscreenUI: Add analog control
2026-06-13 15:34:27 -04:00
SternXD
8fe4183856
FullscreenUI: Fix volume sliders to match Qts max 200%
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Signed-off-by: SternXD <[email protected] >
v2.7.412
2026-06-13 15:33:29 -04:00
SternXD
0d52608f1d
FullscreenUI: Add some missing settings from Qt
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Signed-off-by: SternXD <[email protected] >
2026-06-13 15:33:29 -04:00
SternXD
5df3c54b84
FullscreenUI: Move Achievement page/login to settings file
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I guess this was an oversight when I was splitting up FullscreenUI
Signed-off-by: SternXD <[email protected] >
2026-06-13 15:33:29 -04:00
SternXD
b2db2e71b6
FullscreenUI: Correct default label for Division Rounding Mode
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Signed-off-by: SternXD <[email protected] >
2026-06-13 15:33:29 -04:00
SternXD
7978370b39
Common/Emitter: Inline _xMovRtoR into xImpl_Mov operator
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Signed-off-by: SternXD <[email protected] >
v2.7.411
2026-06-13 09:34:53 -04:00
TheLastRar
d187c61599
GS/DX12: Enable tight alignment
v2.7.410
2026-06-12 18:08:03 -04:00
TheLastRar
fa745a58b2
3rdparty: Update D3D12MA to v3.2.0
2026-06-12 18:08:03 -04:00
lightningterror
16592f3a6e
GS/GL: Expand the fb optimization hit detection.
v2.7.409
2026-06-12 22:29:47 +02:00
lightningterror
2b5d3510c3
GS/DX11: Expand the fb optimization hit detection.
2026-06-12 22:29:47 +02:00
TJnotJT
76f690d96e
GS/DX11/GL: Fix sample area calculation for RT/DS sampling hazard.
v2.7.408
2026-06-12 18:58:17 +02:00
PCSX2 Bot
d5f75c9e42
[ci skip] Qt: Update Base Translation.
2026-06-10 02:26:28 +02:00
lightningterror
13d3491571
GS/GL: Add basic clip control fallback.
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When GLAD_GL_ARB_clip_control is not supported then change
the vertex shader depth ranges to make sure it matches -1 1.
v2.7.407
2026-06-10 01:35:46 +02:00
lightningterror
8a6d6818fb
Revert "GS/GL: Discard stencil when not in use while using depth."
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This reverts commit e0365c1d10 .
2026-06-10 01:35:46 +02:00
Ty
d7c1cbbc4e
GHActions: Report flathub cronjob errors to discord
v2.7.406
2026-06-09 18:35:41 -04:00
JordanTheToaster
5644ca09c4
GameDB: Dragon Quest VIII fixes
v2.7.405
2026-06-09 22:39:03 +02:00
JordanTheToaster
863307d871
ImGuiOverlays: Add missing space to draw buffering
2026-06-09 22:39:03 +02:00
lightningterror
904a0942f0
GS/DX11: Destroy uav resources.
v2.7.404
2026-06-09 09:22:07 +02:00
lightningterror
7f20ff60ea
GS/DX11: Fallback to regular OMSetRenderTargets if no uav are active.
2026-06-09 09:22:07 +02:00
lightningterror
1ce246e05d
GS/DX11: Reuse frame buffer optimizations for uav/rov.
2026-06-09 09:22:07 +02:00
PCSX2 Bot
f79461b407
[ci skip] Qt: Update Base Translation.
2026-06-09 03:53:56 +02:00
PCSX2 Bot
bbfe32e963
[ci skip] PAD: Update to latest controller database.
2026-06-09 03:53:42 +02:00
wxvu
06c67b0319
GameDB: Various fixes
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GameDB: Various fixes
GameDB: Various fixes
GameDB: Various fixes
v2.7.403
2026-06-07 15:25:08 -04:00
Adso Castro
c68753d776
Qt: Add blank lines around the macro window title block
v2.7.402
2026-06-07 15:24:54 -04:00
Adso Castro
15172303e4
Qt: Use multitap slot names for the first slot too
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The binding widget and macro window titles keyed off sioPadIsMultitapSlot(),
which is only true for the multitap-exclusive slots (B/C/D), so the first slot
of each port (1A/2A) was shown without its slot letter while multitap was
enabled. Decide based on whether multitap is enabled for the port instead, so
all four slots are labelled consistently with the side list.
2026-06-07 15:24:54 -04:00
Adso Castro
9017ad626d
Qt: Remove translator comments from controller binding titles
2026-06-07 15:24:54 -04:00
Adso Castro and Claude Opus 4.8
ef18567d9f
Qt: Show multitap slot names in controller binding titles
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The ControllerBindingWidget group box title and the ControllerMacroWidget
window title always read "Controller Port N", ignoring multitap slots. When
a multitap is enabled the side list already shows "Controller Port NA/B/C/D"
(handled in ControllerSettingsWindow), but the per-slot widget titles did not
follow suit, so every multitap slot looked like it referred to the base port.
Use sioPadIsMultitapSlot()/sioConvertPadToPortAndSlot() to render the same
"Controller Port NA" style labels in both titles, mirroring the existing
list-item logic.
Fixes #14529
Co-Authored-By: Claude Opus 4.8 <[email protected] >
2026-06-07 15:24:54 -04:00
SternXD
d0c2097cd4
Qt/ImGui: Use macOS keyboard behaviors
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Signed-off-by: SternXD <[email protected] >
v2.7.401
2026-06-07 15:02:57 -04:00
SternXD
b5ed65ddd6
Qt/ImGui: Add clipboard support and fix modfier keys
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Signed-off-by: SternXD <[email protected] >
2026-06-07 15:02:57 -04:00
Adso Castro and Claude Opus 4.8
673917ae66
Qt: Fix game list view toggle with an empty game list
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When the game list is empty the placeholder page is shown, and showGameList()/
showGameGrid() returned early before persisting the GameListGridView setting, so
toggling the view had no effect. updateToolbar() also derived the button state
from the current stack index, which is always the placeholder page when empty,
so the toolbar never reflected the selected mode.
Persist the preference before the early-out and base the toolbar state on the
saved setting, so switching views works (and is remembered for when games are
added) even while the list is empty.
Fixes #13220
Co-Authored-By: Claude Opus 4.8 <[email protected] >
v2.7.400
2026-06-07 14:54:17 -04:00
SternXD
e31f57a02f
GameList: Create covers directory if missing before downloading covers
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Signed-off-by: SternXD <[email protected] >
v2.7.399
2026-06-07 14:53:56 -04:00